From 2b46b44c924be0e321f365e8bc726fd1fef04cac Mon Sep 17 00:00:00 2001 From: Cassie Levett Date: Tue, 2 Apr 2019 10:18:41 -0500 Subject: [PATCH] translations --- Black_Crusade/translations/af.json | 2 - Black_Crusade/translations/cs.json | 2 - Black_Crusade/translations/da.json | 2 - Black_Crusade/translations/de.json | 2 - Black_Crusade/translations/el.json | 2 - Black_Crusade/translations/en.json | 2 - Black_Crusade/translations/es.json | 2 - Black_Crusade/translations/fr.json | 4 +- Black_Crusade/translations/he.json | 2 - Black_Crusade/translations/it.json | 2 - Black_Crusade/translations/ja.json | 2 - Black_Crusade/translations/ko.json | 2 - Black_Crusade/translations/nl.json | 2 - Black_Crusade/translations/pt.json | 2 - Black_Crusade/translations/ru.json | 2 - Black_Crusade/translations/sv.json | 2 - Black_Crusade/translations/tr.json | 2 - Black_Crusade/translations/zh.json | 2 - Black_Crusade/translations/zu.json | 2 - CWOD-C20/translations/pt.json | 166 +-- CWOD-V20/translations/pt.json | 170 +-- CWOD-Wr20/translations/pt.json | 114 +- Cypher Systems by Roll20/translations/af.json | 210 ++++ Cypher Systems by Roll20/translations/cs.json | 210 ++++ Cypher Systems by Roll20/translations/da.json | 210 ++++ Cypher Systems by Roll20/translations/de.json | 210 ++++ Cypher Systems by Roll20/translations/el.json | 210 ++++ Cypher Systems by Roll20/translations/en.json | 416 +++---- Cypher Systems by Roll20/translations/es.json | 210 ++++ Cypher Systems by Roll20/translations/fr.json | 210 ++++ Cypher Systems by Roll20/translations/he.json | 210 ++++ Cypher Systems by Roll20/translations/it.json | 210 ++++ Cypher Systems by Roll20/translations/ja.json | 210 ++++ Cypher Systems by Roll20/translations/ko.json | 210 ++++ Cypher Systems by Roll20/translations/nl.json | 210 ++++ Cypher Systems by Roll20/translations/pl.json | 210 ++++ Cypher Systems by Roll20/translations/pt.json | 210 ++++ Cypher Systems by Roll20/translations/ru.json | 210 ++++ Cypher Systems by Roll20/translations/sv.json | 210 ++++ Cypher Systems by Roll20/translations/tr.json | 210 ++++ Cypher Systems by Roll20/translations/zh.json | 210 ++++ Cypher Systems by Roll20/translations/zu.json | 210 ++++ Das_Schwarze_Auge_5/translations/en.json | 30 +- Das_Schwarze_Auge_5/translations/fr.json | 42 +- Into The Dark/translations/af.json | 22 + Into The Dark/translations/cs.json | 22 + Into The Dark/translations/da.json | 22 + Into The Dark/translations/de.json | 22 + Into The Dark/translations/el.json | 22 + Into The Dark/translations/fr.json | 22 + Into The Dark/translations/he.json | 22 + Into The Dark/translations/it.json | 22 + Into The Dark/translations/ja.json | 22 + Into The Dark/translations/ko.json | 22 + Into The Dark/translations/nl.json | 22 + Into The Dark/translations/pl.json | 22 + Into The Dark/translations/pt.json | 22 + Into The Dark/translations/ru.json | 22 + Into The Dark/translations/sv.json | 22 + Into The Dark/translations/tr.json | 22 + Into The Dark/translations/zh.json | 22 + Into The Dark/translations/zu.json | 22 + Night Witches/translations/af.json | 81 ++ Night Witches/translations/cs.json | 81 ++ Night Witches/translations/da.json | 81 ++ Night Witches/translations/de.json | 81 ++ Night Witches/translations/el.json | 81 ++ Night Witches/translations/en.json | 81 ++ Night Witches/translations/es.json | 81 ++ Night Witches/translations/fr.json | 81 ++ Night Witches/translations/he.json | 81 ++ Night Witches/translations/it.json | 81 ++ Night Witches/translations/ja.json | 81 ++ Night Witches/translations/ko.json | 81 ++ Night Witches/translations/nl.json | 81 ++ Night Witches/translations/pl.json | 81 ++ Night Witches/translations/pt.json | 81 ++ Night Witches/translations/ru.json | 81 ++ Night Witches/translations/sv.json | 81 ++ Night Witches/translations/tr.json | 81 ++ Night Witches/translations/zh.json | 81 ++ Night Witches/translations/zu.json | 81 ++ Pathfinder Official/translations/zh.json | 2 +- Pathfinder-Neceros/translations/zh.json | 14 +- SavageWorlds-Tabbed/translations/af.json | 74 +- SavageWorlds-Tabbed/translations/cs.json | 74 +- SavageWorlds-Tabbed/translations/da.json | 74 +- SavageWorlds-Tabbed/translations/de.json | 74 +- SavageWorlds-Tabbed/translations/el.json | 74 +- SavageWorlds-Tabbed/translations/en.json | 3 +- SavageWorlds-Tabbed/translations/es.json | 74 +- SavageWorlds-Tabbed/translations/fr.json | 74 +- SavageWorlds-Tabbed/translations/he.json | 74 +- SavageWorlds-Tabbed/translations/it.json | 74 +- SavageWorlds-Tabbed/translations/ja.json | 74 +- SavageWorlds-Tabbed/translations/ko.json | 74 +- SavageWorlds-Tabbed/translations/nl.json | 74 +- SavageWorlds-Tabbed/translations/pl.json | 74 +- SavageWorlds-Tabbed/translations/pt.json | 74 +- SavageWorlds-Tabbed/translations/ru.json | 74 +- SavageWorlds-Tabbed/translations/sv.json | 74 +- SavageWorlds-Tabbed/translations/tr.json | 74 +- SavageWorlds-Tabbed/translations/zh.json | 74 +- SavageWorlds-Tabbed/translations/zu.json | 78 +- Starfinder Official/translations/af.json | 1009 +++++++++-------- Starfinder Official/translations/cs.json | 1009 +++++++++-------- Starfinder Official/translations/da.json | 1009 +++++++++-------- Starfinder Official/translations/de.json | 1009 +++++++++-------- Starfinder Official/translations/el.json | 1009 +++++++++-------- Starfinder Official/translations/en.json | 1009 +++++++++-------- Starfinder Official/translations/es.json | 1009 +++++++++-------- Starfinder Official/translations/fr.json | 1009 +++++++++-------- Starfinder Official/translations/he.json | 1009 +++++++++-------- Starfinder Official/translations/it.json | 1009 +++++++++-------- Starfinder Official/translations/ja.json | 1009 +++++++++-------- Starfinder Official/translations/ko.json | 1009 +++++++++-------- Starfinder Official/translations/nl.json | 1009 +++++++++-------- Starfinder Official/translations/pl.json | 1009 +++++++++-------- Starfinder Official/translations/pt.json | 1009 +++++++++-------- Starfinder Official/translations/ru.json | 1009 +++++++++-------- Starfinder Official/translations/sv.json | 1009 +++++++++-------- Starfinder Official/translations/tr.json | 1009 +++++++++-------- Starfinder Official/translations/zh.json | 1009 +++++++++-------- Starfinder Official/translations/zu.json | 1009 +++++++++-------- vampire-v5/translations/pt.json | 12 +- 125 files changed, 18301 insertions(+), 10304 deletions(-) create mode 100644 Cypher Systems by Roll20/translations/af.json create mode 100644 Cypher Systems by Roll20/translations/cs.json create mode 100644 Cypher Systems by Roll20/translations/da.json create mode 100644 Cypher Systems by Roll20/translations/de.json create mode 100644 Cypher Systems by Roll20/translations/el.json create mode 100644 Cypher Systems by Roll20/translations/es.json create mode 100644 Cypher Systems by Roll20/translations/fr.json create mode 100644 Cypher Systems by Roll20/translations/he.json create mode 100644 Cypher Systems by Roll20/translations/it.json create mode 100644 Cypher Systems by Roll20/translations/ja.json create mode 100644 Cypher Systems by Roll20/translations/ko.json create mode 100644 Cypher Systems by Roll20/translations/nl.json create mode 100644 Cypher Systems by Roll20/translations/pl.json create mode 100644 Cypher Systems by Roll20/translations/pt.json create mode 100644 Cypher Systems by Roll20/translations/ru.json create mode 100644 Cypher Systems by Roll20/translations/sv.json create mode 100644 Cypher Systems by Roll20/translations/tr.json create mode 100644 Cypher Systems by Roll20/translations/zh.json create mode 100644 Cypher Systems by Roll20/translations/zu.json create mode 100644 Into The Dark/translations/af.json create mode 100644 Into The Dark/translations/cs.json create mode 100644 Into The Dark/translations/da.json create mode 100644 Into The Dark/translations/de.json create mode 100644 Into The Dark/translations/el.json create mode 100644 Into The Dark/translations/fr.json create mode 100644 Into The Dark/translations/he.json create mode 100644 Into The Dark/translations/it.json create mode 100644 Into The Dark/translations/ja.json create mode 100644 Into The Dark/translations/ko.json create mode 100644 Into The Dark/translations/nl.json create mode 100644 Into The Dark/translations/pl.json create mode 100644 Into The Dark/translations/pt.json create mode 100644 Into The Dark/translations/ru.json create mode 100644 Into The Dark/translations/sv.json create mode 100644 Into The Dark/translations/tr.json create mode 100644 Into The Dark/translations/zh.json create mode 100644 Into The Dark/translations/zu.json create mode 100644 Night Witches/translations/af.json create mode 100644 Night Witches/translations/cs.json create mode 100644 Night Witches/translations/da.json create mode 100644 Night Witches/translations/de.json create mode 100644 Night Witches/translations/el.json create mode 100644 Night Witches/translations/en.json create mode 100644 Night Witches/translations/es.json create mode 100644 Night Witches/translations/fr.json create mode 100644 Night Witches/translations/he.json create mode 100644 Night Witches/translations/it.json create mode 100644 Night Witches/translations/ja.json create mode 100644 Night Witches/translations/ko.json create mode 100644 Night Witches/translations/nl.json create mode 100644 Night Witches/translations/pl.json create mode 100644 Night Witches/translations/pt.json create mode 100644 Night Witches/translations/ru.json create mode 100644 Night Witches/translations/sv.json create mode 100644 Night Witches/translations/tr.json create mode 100644 Night Witches/translations/zh.json create mode 100644 Night Witches/translations/zu.json diff --git a/Black_Crusade/translations/af.json b/Black_Crusade/translations/af.json index 48d4edcd62..41dcead415 100644 --- a/Black_Crusade/translations/af.json +++ b/Black_Crusade/translations/af.json @@ -1,8 +1,6 @@ { "player-sheet-u": "Player Sheet", "gear-u": "Gear", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "advancements-u": "Advancements", "npcs-u": "NPCS", "allies-u": "Allies", diff --git a/Black_Crusade/translations/cs.json b/Black_Crusade/translations/cs.json index 9978407f64..41dcead415 100644 --- a/Black_Crusade/translations/cs.json +++ b/Black_Crusade/translations/cs.json @@ -3,8 +3,6 @@ "gear-u": "Gear", "advancements-u": "Advancements", "npcs-u": "NPCS", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "allies-u": "Allies", "ally-u": "Ally: ", "journal-u": "Journal", diff --git a/Black_Crusade/translations/da.json b/Black_Crusade/translations/da.json index 9978407f64..41dcead415 100644 --- a/Black_Crusade/translations/da.json +++ b/Black_Crusade/translations/da.json @@ -3,8 +3,6 @@ "gear-u": "Gear", "advancements-u": "Advancements", "npcs-u": "NPCS", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "allies-u": "Allies", "ally-u": "Ally: ", "journal-u": "Journal", diff --git a/Black_Crusade/translations/de.json b/Black_Crusade/translations/de.json index 6828a432df..41dcead415 100644 --- a/Black_Crusade/translations/de.json +++ b/Black_Crusade/translations/de.json @@ -5,8 +5,6 @@ "npcs-u": "NPCS", "allies-u": "Allies", "ally-u": "Ally: ", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "journal-u": "Journal", "vehicles-u": "Vehicles", "pride-u": "Pride: ", diff --git a/Black_Crusade/translations/el.json b/Black_Crusade/translations/el.json index d7a4b3b6a6..41dcead415 100644 --- a/Black_Crusade/translations/el.json +++ b/Black_Crusade/translations/el.json @@ -7,8 +7,6 @@ "ally-u": "Ally: ", "journal-u": "Journal", "vehicles-u": "Vehicles", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "pride-u": "Pride: ", "race-u": "Race: ", "psykana-u": "Psykana", diff --git a/Black_Crusade/translations/en.json b/Black_Crusade/translations/en.json index 48d4edcd62..41dcead415 100644 --- a/Black_Crusade/translations/en.json +++ b/Black_Crusade/translations/en.json @@ -1,8 +1,6 @@ { "player-sheet-u": "Player Sheet", "gear-u": "Gear", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "advancements-u": "Advancements", "npcs-u": "NPCS", "allies-u": "Allies", diff --git a/Black_Crusade/translations/es.json b/Black_Crusade/translations/es.json index d7a4b3b6a6..41dcead415 100644 --- a/Black_Crusade/translations/es.json +++ b/Black_Crusade/translations/es.json @@ -7,8 +7,6 @@ "ally-u": "Ally: ", "journal-u": "Journal", "vehicles-u": "Vehicles", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "pride-u": "Pride: ", "race-u": "Race: ", "psykana-u": "Psykana", diff --git a/Black_Crusade/translations/fr.json b/Black_Crusade/translations/fr.json index 8b11480769..e578f3a3df 100644 --- a/Black_Crusade/translations/fr.json +++ b/Black_Crusade/translations/fr.json @@ -418,7 +418,7 @@ "infamy-points-u": "Points d’infamie", "threshold-u": "Total :", "current-u": "Actuel : ", - "initiative-u": "Initiative", + "initiative-u": "Inititative", "agility-u": "Ag", "aagility-u": "Agilité", "custom-u": "Custom", @@ -549,7 +549,7 @@ "insanity-u": "Folie (Fol)", "talents-u": "Talents", "page-number-#-u": "pg#", - "traits-u": "Traits", + "traits-u": "Traits:", "aptitudes-u": "Aptitudes", "aptitude": "Aptitude", "general-u": "Général", diff --git a/Black_Crusade/translations/he.json b/Black_Crusade/translations/he.json index a0f7cb98e4..41dcead415 100644 --- a/Black_Crusade/translations/he.json +++ b/Black_Crusade/translations/he.json @@ -9,8 +9,6 @@ "vehicles-u": "Vehicles", "pride-u": "Pride: ", "race-u": "Race: ", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "psykana-u": "Psykana", "specials-u": "Special Traits:", "social-u": "Social", diff --git a/Black_Crusade/translations/it.json b/Black_Crusade/translations/it.json index d20e46242e..41dcead415 100644 --- a/Black_Crusade/translations/it.json +++ b/Black_Crusade/translations/it.json @@ -11,8 +11,6 @@ "race-u": "Race: ", "psykana-u": "Psykana", "specials-u": "Special Traits:", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "social-u": "Social", "character-name-u": "Character Name:", "archetype-u": "Archetype:", diff --git a/Black_Crusade/translations/ja.json b/Black_Crusade/translations/ja.json index d13173ad64..41dcead415 100644 --- a/Black_Crusade/translations/ja.json +++ b/Black_Crusade/translations/ja.json @@ -8,8 +8,6 @@ "journal-u": "Journal", "vehicles-u": "Vehicles", "pride-u": "Pride: ", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "race-u": "Race: ", "psykana-u": "Psykana", "specials-u": "Special Traits:", diff --git a/Black_Crusade/translations/ko.json b/Black_Crusade/translations/ko.json index a0f7cb98e4..41dcead415 100644 --- a/Black_Crusade/translations/ko.json +++ b/Black_Crusade/translations/ko.json @@ -9,8 +9,6 @@ "vehicles-u": "Vehicles", "pride-u": "Pride: ", "race-u": "Race: ", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "psykana-u": "Psykana", "specials-u": "Special Traits:", "social-u": "Social", diff --git a/Black_Crusade/translations/nl.json b/Black_Crusade/translations/nl.json index d13173ad64..41dcead415 100644 --- a/Black_Crusade/translations/nl.json +++ b/Black_Crusade/translations/nl.json @@ -8,8 +8,6 @@ "journal-u": "Journal", "vehicles-u": "Vehicles", "pride-u": "Pride: ", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "race-u": "Race: ", "psykana-u": "Psykana", "specials-u": "Special Traits:", diff --git a/Black_Crusade/translations/pt.json b/Black_Crusade/translations/pt.json index 0c53a826a5..203063fd16 100644 --- a/Black_Crusade/translations/pt.json +++ b/Black_Crusade/translations/pt.json @@ -9,8 +9,6 @@ "vehicles-u": "Vehicles", "pride-u": "Pride: ", "race-u": "Race: ", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "psykana-u": "Psykana", "specials-u": "Special Traits:", "social-u": "Social", diff --git a/Black_Crusade/translations/ru.json b/Black_Crusade/translations/ru.json index a0f7cb98e4..41dcead415 100644 --- a/Black_Crusade/translations/ru.json +++ b/Black_Crusade/translations/ru.json @@ -9,8 +9,6 @@ "vehicles-u": "Vehicles", "pride-u": "Pride: ", "race-u": "Race: ", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "psykana-u": "Psykana", "specials-u": "Special Traits:", "social-u": "Social", diff --git a/Black_Crusade/translations/sv.json b/Black_Crusade/translations/sv.json index d7a4b3b6a6..41dcead415 100644 --- a/Black_Crusade/translations/sv.json +++ b/Black_Crusade/translations/sv.json @@ -7,8 +7,6 @@ "ally-u": "Ally: ", "journal-u": "Journal", "vehicles-u": "Vehicles", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "pride-u": "Pride: ", "race-u": "Race: ", "psykana-u": "Psykana", diff --git a/Black_Crusade/translations/tr.json b/Black_Crusade/translations/tr.json index d13173ad64..41dcead415 100644 --- a/Black_Crusade/translations/tr.json +++ b/Black_Crusade/translations/tr.json @@ -8,8 +8,6 @@ "journal-u": "Journal", "vehicles-u": "Vehicles", "pride-u": "Pride: ", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "race-u": "Race: ", "psykana-u": "Psykana", "specials-u": "Special Traits:", diff --git a/Black_Crusade/translations/zh.json b/Black_Crusade/translations/zh.json index d7a4b3b6a6..41dcead415 100644 --- a/Black_Crusade/translations/zh.json +++ b/Black_Crusade/translations/zh.json @@ -7,8 +7,6 @@ "ally-u": "Ally: ", "journal-u": "Journal", "vehicles-u": "Vehicles", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "pride-u": "Pride: ", "race-u": "Race: ", "psykana-u": "Psykana", diff --git a/Black_Crusade/translations/zu.json b/Black_Crusade/translations/zu.json index 6792faa1e1..ccbfee6c5e 100644 --- a/Black_Crusade/translations/zu.json +++ b/Black_Crusade/translations/zu.json @@ -5,8 +5,6 @@ "npcs-u": "crwdns58494:0crwdne58494:0", "allies-u": "crwdns58495:0crwdne58495:0", "ally-u": "crwdns58496:0crwdne58496:0", - "succes":"Degrés de Réussite :", - "fail":"Degrés d'Échec :", "journal-u": "crwdns58497:0crwdne58497:0", "vehicles-u": "crwdns58498:0crwdne58498:0", "pride-u": "crwdns58499:0crwdne58499:0", diff --git a/CWOD-C20/translations/pt.json b/CWOD-C20/translations/pt.json index cf5bfd2c33..311fb1869a 100644 --- a/CWOD-C20/translations/pt.json +++ b/CWOD-C20/translations/pt.json @@ -2,93 +2,93 @@ "name-u": "Name:", "player-u": "Player:", "chronicle-u": "Chronicle:", - "nature-u": "Nature:", - "demeanor-u": "Demeanor:", - "concept-u": "Concept:", - "clan-u": "Clan:", - "generation-u": "Generation:", - "sire-u": "Sire:", - "attributes-u": "Attributes", - "physical-u": "Physical", - "social-u": "Social", - "mental-u": "Mental", - "strength-u": "Strength", - "dexterity-u": "Dexterity", - "stamina-u": "Stamina", - "charisma-u": "Charisma", - "manipulation-u": "Manipulation", - "appearance-u": "Appearance", - "intelligence-u": "Intelligence", - "wits-u": "Wits", - "perception-u": "Perception", - "abilities-u": "Abilities", - "talents-u": "Talents", - "skills-u": "Skills", - "knowledges-u": "Knowledges", - "alertness-u": "Alertness", - "athletics-u": "Athletics", - "awareness-u": "Awareness", - "brawl-u": "Brawl", - "empathy-u": "Empathy", - "expression-u": "Expression", - "intimidation-u": "Intimidation", - "leadership-u": "Leadership", - "subterfuge-u": "Subterfuge", - "streetwise-u": "Subterfuge", - "animalken-u": "Animal Ken", - "craft-u": "Craft", - "drive-u": "Drive", - "etiquette-u": "Etiquette", - "firearms-u": "Firearms", - "larceny-u": "Larceny", - "melee-u": "Melee", + "nature-u": "Natureza:", + "demeanor-u": "Comportamento:", + "concept-u": "Conceito:", + "clan-u": "Clã:", + "generation-u": "Geração:", + "sire-u": "Senhor:", + "attributes-u": "Atributos", + "physical-u": "Físicos", + "social-u": "Sociais", + "mental-u": "Mentais", + "strength-u": "Força", + "dexterity-u": "Destreza", + "stamina-u": "Vigor", + "charisma-u": "Carisma", + "manipulation-u": "Manipulação", + "appearance-u": "Aparência", + "intelligence-u": "Inteligência", + "wits-u": "Raciocínio", + "perception-u": "Percepção", + "abilities-u": "Habilidades", + "talents-u": "Talentos", + "skills-u": "Perícias", + "knowledges-u": "Conhecimento", + "alertness-u": "Prontidão", + "athletics-u": "Esportes", + "awareness-u": "Percepção", + "brawl-u": "Briga", + "empathy-u": "Empatia", + "expression-u": "Expressão", + "intimidation-u": "Intimidação", + "leadership-u": "Liderança", + "subterfuge-u": "Lábia", + "streetwise-u": "Manha", + "animalken-u": "Empatia c/ Animais", + "craft-u": "Ofícios", + "drive-u": "Condução", + "etiquette-u": "Etiqueta", + "firearms-u": "Armas de fogo", + "larceny-u": "Segurança", + "melee-u": "Armas Brancas", "performance-u": "Performance", - "stealth-u": "Stealth", - "survival-u": "Survival", - "academics-u": "Academics", - "computer-u": "Computer", - "finance-u": "Finance", - "investigation-u": "Investigation", - "law-u": "Law", - "medicine-u": "Medicine", - "occult-u": "Occult", - "politics-u": "Politics", - "science-u": "Science", - "technology-u": "Technology", - "advantages-u": "Advantages", - "disciplines-u": "Disciplines", - "backgrounds-u": "Backgrounds", - "virtues-u": "Virtues", - "conscience-u": "Conscience", - "convinction-u": "Convinction", - "selfcontrol-u": "Self-Control", - "instinct-u": "Instinct", - "courage-u": "Courage", - "othertraits-u": "Other Traits", - "paths-u": "Paths", - "merits-u": "Merits", - "flaws-u": "Flaws", - "humanitypath-u": "Humanity/path", - "bearing-u": "Bearing:", - "willpower-u": "Willpower", - "bloodpool-u": "Blood Pool", - "pointsperturn-u": "Points Per Turn", - "dicepools-u": "Dice Pools", - "attributeability-u": "Attribute            Ability", - "health-u": "Health", + "stealth-u": "Furtividade", + "survival-u": "Sobrevivência", + "academics-u": "Acadêmicos", + "computer-u": "Computador", + "finance-u": "Finanças", + "investigation-u": "Investigação", + "law-u": "Direito", + "medicine-u": "Medicina", + "occult-u": "Ocultismo", + "politics-u": "Política", + "science-u": "Ciência", + "technology-u": "Tecnologia", + "advantages-u": "Vantagens", + "disciplines-u": "Disciplinas", + "backgrounds-u": "Antecedentes", + "virtues-u": "Virtudes", + "conscience-u": "Consciência", + "convinction-u": "Convicção", + "selfcontrol-u": "Autocontrole", + "instinct-u": "Instinto", + "courage-u": "Coragem", + "othertraits-u": "Outras Características", + "paths-u": "Trilha", + "merits-u": "Qualidades", + "flaws-u": "Defeitos", + "humanitypath-u": "Humanidade/Trilha", + "bearing-u": "Atitude:", + "willpower-u": "Força de Vontade", + "bloodpool-u": "Pontos de Sangue", + "pointsperturn-u": "Sangue por Turno", + "dicepools-u": "Parada de Dados", + "attributeability-u": "Atributo           Habilidade", + "health-u": "Vitalidade", "healthreal-u": "Real", "healthchim-u": "Chimerical", - "bruised-u": "Bruised", - "bruised2-u": "Bruised(2)", - "hurt-u": "Hurt", - "injured-u": "Injured", - "wounded-u": "Wounded", - "mauled-u": "Mauled", - "crippled-u": "Crippled", - "incapacitated-u": "Incapacitated", + "bruised-u": "Escoriado", + "bruised2-u": "Escoriado(2)", + "hurt-u": "Machucado", + "injured-u": "Ferido", + "wounded-u": "Ferido Gravemente", + "mauled-u": "Espancado", + "crippled-u": "Aleijado", + "incapacitated-u": "Incapacitado", "weakness-u": "Weakness", - "experience-u": "Experience", - "notes-u": "Notes", + "experience-u": "Experiência", + "notes-u": "Notas", "court-u": "Court", "legacies-u": "Legacies", "house-u": "House", diff --git a/CWOD-V20/translations/pt.json b/CWOD-V20/translations/pt.json index 68c148a6ea..3bb758a800 100644 --- a/CWOD-V20/translations/pt.json +++ b/CWOD-V20/translations/pt.json @@ -1,89 +1,89 @@ { - "name-u": "Name:", + "name-u": "Nome:", "player-u": "Jogador:", - "chronicle-u": "Chronicle:", - "nature-u": "Nature:", - "demeanor-u": "Demeanor:", - "concept-u": "Concept:", - "clan-u": "Clan:", - "generation-u": "Generation:", - "sire-u": "Sire:", - "attributes-u": "Attributes", - "physical-u": "Physical", - "social-u": "Social", - "mental-u": "Mental", - "strength-u": "Strength", - "dexterity-u": "Dexterity", - "stamina-u": "Stamina", - "charisma-u": "Charisma", - "manipulation-u": "Manipulation", - "appearance-u": "Appearance", - "intelligence-u": "Intelligence", - "wits-u": "Wits", - "perception-u": "Perception", - "abilities-u": "Abilities", - "talents-u": "Talents", - "skills-u": "Skills", - "knowledges-u": "Knowledges", - "alertness-u": "Alertness", - "athletics-u": "Athletics", - "awareness-u": "Awareness", - "brawl-u": "Brawl", - "empathy-u": "Empathy", - "expression-u": "Expression", - "intimidation-u": "Intimidation", - "leadership-u": "Leadership", - "subterfuge-u": "Subterfuge", - "streetwise-u": "Subterfuge", - "animalken-u": "Animal Ken", - "craft-u": "Craft", - "drive-u": "Drive", - "etiquette-u": "Etiquette", - "firearms-u": "Firearms", - "larceny-u": "Larceny", - "melee-u": "Melee", + "chronicle-u": "Crônica:", + "nature-u": "Natureza:", + "demeanor-u": "Comportamento:", + "concept-u": "Conceito:", + "clan-u": "Clã:", + "generation-u": "Geração:", + "sire-u": "Senhor:", + "attributes-u": "Atributos", + "physical-u": "Físicos", + "social-u": "Sociais", + "mental-u": "Metal", + "strength-u": "Força", + "dexterity-u": "Destreza", + "stamina-u": "Vigor", + "charisma-u": "Carisma", + "manipulation-u": "Manipulação", + "appearance-u": "Aparência", + "intelligence-u": "Inteligência", + "wits-u": "Raciocínio", + "perception-u": "Percepção", + "abilities-u": "Habilidades", + "talents-u": "Talentos", + "skills-u": "Perícias", + "knowledges-u": "Conhecimento", + "alertness-u": "Prontidão", + "athletics-u": "Esportes", + "awareness-u": "Esquiva", + "brawl-u": "Briga", + "empathy-u": "Empatia", + "expression-u": "Expressão", + "intimidation-u": "Intimidação", + "leadership-u": "Liderança", + "subterfuge-u": "Lábia", + "streetwise-u": "Manha", + "animalken-u": "Empatia c/ Animais", + "craft-u": "Ofícios", + "drive-u": "Condução", + "etiquette-u": "Etiqueta", + "firearms-u": "Armas de Fogo", + "larceny-u": "Segurança", + "melee-u": "Armas Brancas", "performance-u": "Performance", - "stealth-u": "Stealth", - "survival-u": "Survival", - "academics-u": "Academics", - "computer-u": "Computer", - "finance-u": "Finance", - "investigation-u": "Investigation", - "law-u": "Law", - "medicine-u": "Medicine", - "occult-u": "Occult", - "politics-u": "Politics", - "science-u": "Science", - "technology-u": "Technology", - "advantages-u": "Advantages", - "disciplines-u": "Disciplines", - "backgrounds-u": "Backgrounds", - "virtues-u": "Virtues", - "conscience-u": "Conscience", - "convinction-u": "Convinction", - "selfcontrol-u": "Self-Control", - "instinct-u": "Instinct", - "courage-u": "Courage", - "othertraits-u": "Other Traits", - "paths-u": "Paths", - "merits-u": "Merits", - "flaws-u": "Flaws", - "humanitypath-u": "Humanity/path", - "bearing-u": "Bearing:", - "willpower-u": "Willpower", - "bloodpool-u": "Blood Pool", - "pointsperturn-u": "Points Per Turn", - "dicepools-u": "Dice Pools", - "attributeability-u": "Attribute            Ability", - "health-u": "Health", - "bruised-u": "Bruised", - "hurt-u": "Hurt", - "injured-u": "Injured", - "wounded-u": "Wounded", - "mauled-u": "Mauled", - "crippled-u": "Crippled", - "incapacitated-u": "Incapacitated", - "weakness-u": "Weakness", - "experience-u": "Experience", - "notes-u": "Notes" + "stealth-u": "Furtividade", + "survival-u": "Sobrevivência", + "academics-u": "Acadêmicos", + "computer-u": "Computador", + "finance-u": "Finanças", + "investigation-u": "Investigação", + "law-u": "Direito", + "medicine-u": "Medicina", + "occult-u": "Ocultismo", + "politics-u": "Política", + "science-u": "Ciência", + "technology-u": "Tecnologia", + "advantages-u": "Vantagens", + "disciplines-u": "Disciplinas", + "backgrounds-u": "Antecedentes", + "virtues-u": "Virtudes", + "conscience-u": "Consciência", + "convinction-u": "Convicção", + "selfcontrol-u": "Autocontrole", + "instinct-u": "Instinto", + "courage-u": "Coragem", + "othertraits-u": "Outras Características", + "paths-u": "Trilha", + "merits-u": "Qualidades", + "flaws-u": "Defeitos", + "humanitypath-u": "Humanidade/Trilha", + "bearing-u": "Atitude:", + "willpower-u": "Força de Vontade", + "bloodpool-u": "Pontos de Sangue", + "pointsperturn-u": "Sangue por Turno", + "dicepools-u": "Parada de Dados", + "attributeability-u": "Atributo           Habilidade", + "health-u": "Vitalidade", + "bruised-u": "Escoriado", + "hurt-u": "Machucado", + "injured-u": "Ferido", + "wounded-u": "Ferido Gravemente", + "mauled-u": "Espancado", + "crippled-u": "Aleijado", + "incapacitated-u": "Incapacitado", + "weakness-u": "Fraqueza", + "experience-u": "Experiência", + "notes-u": "Notas" } diff --git a/CWOD-Wr20/translations/pt.json b/CWOD-Wr20/translations/pt.json index cd21c35245..f2f7a828bb 100644 --- a/CWOD-Wr20/translations/pt.json +++ b/CWOD-Wr20/translations/pt.json @@ -1,62 +1,62 @@ { - "name-u": "Name:", - "player-u": "Player:", - "chronicle-u": "Chronicle:", - "nature-u": "Nature:", - "demeanor-u": "Demeanor:", - "concept-u": "Concept:", + "name-u": "Nome:", + "player-u": "Jogador:", + "chronicle-u": "Crônica:", + "nature-u": "Natureza:", + "demeanor-u": "Comportamento:", + "concept-u": "Conceito:", "clan-u": "Life:", "generation-u": "Death:", "sire-u": "Regret:", - "attributes-u": "Attributes", - "physical-u": "Physical", - "social-u": "Social", - "mental-u": "Mental", - "strength-u": "Strength", - "dexterity-u": "Dexterity", - "stamina-u": "Stamina", - "charisma-u": "Charisma", - "manipulation-u": "Manipulation", - "appearance-u": "Appearance", - "perception-u": "Perception", - "intelligence-u": "Intelligence", - "wits-u": "Wits", - "abilities-u": "Abilities", - "talents-u": "Talents", - "skills-u": "Skills", - "knowledges-u": "Knowledges", - "alertness-u": "Alertness", - "athletics-u": "Athletics", - "awareness-u": "Awareness", - "brawl-u": "Brawl", - "dodge-u": "Dodge", - "empathy-u": "Empathy", - "expression-u": "Expression", - "intimidation-u": "Intimidation", - "streetwise-u": "Streetwise", - "subterfuge-u": "Subterfuge", - "crafts-u": "Crafts", - "drive-u": "Drive", - "etiquette-u": "Etiquette", - "firearms-u": "Firearms", - "larceny-u": "Larceny", - "leadership-u": "Leadership", - "meditation-u": "Meditation", - "melee-u": "Melee", + "attributes-u": "Atributos", + "physical-u": "Físicos", + "social-u": "Sociais", + "mental-u": "Metal", + "strength-u": "Força", + "dexterity-u": "Destreza", + "stamina-u": "Vigor", + "charisma-u": "Carisma", + "manipulation-u": "Manipulação", + "appearance-u": "Aparência", + "perception-u": "Percepção", + "intelligence-u": "Inteligência", + "wits-u": "Raciocínio", + "abilities-u": "Habilidades", + "talents-u": "Talentos", + "skills-u": "Perícias", + "knowledges-u": "Conhecimento", + "alertness-u": "Prontidão", + "athletics-u": "Esportes", + "awareness-u": "Esquiva", + "brawl-u": "Briga", + "dodge-u": "Esquiva", + "empathy-u": "Empatia", + "expression-u": "Expressão", + "intimidation-u": "Intimidação", + "streetwise-u": "Manha", + "subterfuge-u": "Lábia", + "crafts-u": "Ofício", + "drive-u": "Condução", + "etiquette-u": "Etiqueta", + "firearms-u": "Armas de fogo", + "larceny-u": "Segurança", + "leadership-u": "Liderança", + "meditation-u": "Meditação", + "melee-u": "Armas Brancas", "performance-u": "Performance", - "stealth-u": "Stealth", - "academics-u": "Academics", - "bureaucracy-u": "Bureaucracy", - "computer-u": "Computer", + "stealth-u": "Furtividade", + "academics-u": "Acadêmicos", + "bureaucracy-u": "Burocracia", + "computer-u": "Computador", "enigmas-u": "Enigmas", - "investigation-u": "Investigation", - "medicine-u": "Medicine", - "occult-u": "Occult", - "politics-u": "Politics", - "science-u": "Science", - "technology-u": "Technology", - "advantages-u": "Advantages", - "backgrounds-u": "Backgrounds", + "investigation-u": "Investigação", + "medicine-u": "Medicina", + "occult-u": "Ocultismo", + "politics-u": "Política", + "science-u": "Ciência", + "technology-u": "Tecnologia", + "advantages-u": "Vantagens", + "backgrounds-u": "Antecedentes", "passions-u": "Passions", "arcanoi-u": "Arcanoi", "argos-u": "Argos", @@ -77,11 +77,11 @@ "usury-u": "Usury", "otherarcanoi-u": "Other Arcanoi", "corpus-u": "Corpus", - "willpower-u": "Willpower", + "willpower-u": "Força de Vontade", "pathos-u": "Pathos", "fetters-u": "Fetters", - "experience-u": "Experience", - "notes-u": "Notes", + "experience-u": "Experiência", + "notes-u": "Notas", "shadow-u": "Shadow:", "psyche-u": "Psyche:", "archetype-u": "Archetype:", @@ -89,5 +89,5 @@ "angst-u": "Angst", "psychewillpower-u": "Psyche Willpower", "darkpassions-u": "Dark Passions", - "persuasion-u": "Persuasion" + "persuasion-u": "Persuasão" } diff --git a/Cypher Systems by Roll20/translations/af.json b/Cypher Systems by Roll20/translations/af.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/af.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/cs.json b/Cypher Systems by Roll20/translations/cs.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/cs.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/da.json b/Cypher Systems by Roll20/translations/da.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/da.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/de.json b/Cypher Systems by Roll20/translations/de.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/de.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/el.json b/Cypher Systems by Roll20/translations/el.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/el.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/en.json b/Cypher Systems by Roll20/translations/en.json index 0e8fe00421..59ee993c73 100644 --- a/Cypher Systems by Roll20/translations/en.json +++ b/Cypher Systems by Roll20/translations/en.json @@ -1,210 +1,210 @@ { - "name":"name" - ,"is-a":"is a" - ,"descriptor":"descriptor" - ,"type":"type" - ,"who":"who" - ,"focus":"focus" - ,"recursion":"recursion" - ,"on": "on" - , "tier": "tier" - , "effort": "Effort" - , "xp": "xp" - , "might": "might" - , "speed": "speed" - , "intellect": "intellect" - , "current": "current" - , "pool": "pool" - , "edge": "edge" - , "click-to-roll": "Click to Roll" - , "click-to-show": "Click to Show content in chat" - , "advancement": "advancement" - , "tier-1": "Tier 1" - , "tier-2": "Tier 2" - , "tier-3": "Tier 3" - , "tier-4": "Tier 4" - , "tier-5": "Tier 5" - , "tier-6": "Tier 6" - , "click-expand": "Click to expand or reduce this section" - , "click-expand-all": "Click to expand or reduce all sections" - , "show-hide-settings": "Show / Hide Settings" - , "close": "Close" - , "npc": "NPC" - , "sheet-style": "Sheet Style:" - , "background": "background" - , "background:": "Background:" - , "image": "Image" - , "solid-color": "Solid color" - , "rolls-type": "Rolls type:" - , "action": "action" - , "Action": "Action" - , "actions": "actions" - , "action-section": "Action Section" - , "action-section-title": "Roll using the Action section parameters" - , "roll-queries": "Roll Queries" - , "roll-queries-title": "Roll using roll queries for parameters" - , "use:": "Use:" - , "asset": "Asset" - , "assets": "Assets" - , "use-assets:": "Use Assets:" - , "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls" - , "bonus": "Bonus" - , "use-bonus:": "Use Bonus:" - , "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls" - , "bonus-title": "Penalty or Bonus to the ROLL" - , "cost": "Cost" - , "costs": "Costs" - , "use-cost:": "Use Cost:" - , "use-costs-title": "Ask for/Use cost in attributes and skills rolls" - , "cost-title": "Extra Stat Pool cost from a Power or Ability" - , "difficulty": "Difficulty" - , "none-unknown": "None/Unknown" - , "0-none-unknown": "0 - None/Unknown" - , "simple": "Simple" - , "1-simple": "1 - Simple" - , "standard": "Standard" - , "2-standard": "2 - Standard" - , "demanding": "Demanding" - , "3-demanding": "3 - Demanding" - , "difficult": "Difficult" - , "4-difficult": "4 - Difficult" - , "challenging": "Challenging" - , "5-challenging": "5 - Challenging" - , "intimidating": "Intimidating" - , "6-intimidating": "6 - Intimidating" - , "formidable": "Formidable" - , "7-formidable": "7 - Formidable" - , "heroic": "Heroic" - , "8-heroic": "8 - Heroic" - , "immortal": "Immortal" - , "9-immortal": "9 - Immortal" - , "impossible": "Impossible" - , "10-impossible": "10 - Impossible" - , "effort-to-roll": "Effort to Roll" - , "effort-to-damage": "Effort to Damage" - , "misc": "misc" - , "misc:": "Misc:" - , "use-api": "API buttons" - , "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game." - , "equipment": "Equipment" - , "task-difficulty": "Task difficulty" - , "roll-eff": "ROLL EFF." - , "roll-effort": "Roll Effort" - , "effort-lower-diff": "Effort to lower DIFFICULTY" - , "dmg-eff": "DMG EFF." - , "dmg-effort": "Damage Effort" - , "effort-increase-damage": "Effort to increase DAMAGE" - , "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)" - , "damage-track": "damage track" - , "hale": "hale" - , "impaired": "impaired" - , "debilitated": "debilitated" - , "dead": "dead" - , "action-roll-help": "Roll with Stat, Skill or Attack button" - , "reset": "reset" - , "reset-action-title": "Reset Action parameters" - , "rest": "rest" - , "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)" - , "special-damage": "special damage" - , "special-damage-title": "Special damage that moved the PC down the damage track" - , "recovery": "recovery" - , "recovery-roll": "Recovery Roll" - , "1-action": "1 action" - , "10-mins": "10 mins" - , "1-hour": "1 hour" - , "10-hours": "10 hours" - , "limit": "limit" - , "armor": "armor" - , "armor-speed-cost": "armor speed cost" - , "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor" - , "money": "money" - , "cypher": "Cypher" - , "cyphers": "cyphers" - , "cypher-level": "Level of the Cypher" - , "cypher-name": "Name of the Cypher" - , "description": "Description" - , "cypher-description": "Description of the Cypher" - , "level": "Level" - , "show-hide-details": "Show/hide details" - , "artifact": "Artifact" - , "artifacts": "artifacts" - , "artifact-level": "Level of the Artifact" - , "artifact-name": "Name of the Artifact" - , "artifact-description": "Description of the Artifact" - , "depletion": "Depletion" - , "depletion-in": "in" - , "depletion-roll": "Depletion roll" - , "depletion-never": "— (never)" - , "depletion-automatic": "Automatic" - , "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)" - , "items:": "items:" - , "item": "Item" - , "quantity": "Quantity" - , "quantity-short": "Qty" - , "special-ability": "Special Ability" - , "special-abilities": "special abilities" - , "ability": "Ability" - , "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc." - , "use": "Use" - , "Enabler": "Enabler" - , "Other": "Other" - , "skill": "Skill" - , "skills": "skills" - , "skill-stat": "Stat used for this skill" - , "skill-lvl": "Level of the skill" - , "skill-description": "Description of the skill" - , "stat": "Stat" - , "inability": "Inability" - , "untrained": "Untrained" - , "trained": "Trained" - , "specialized": "Specialized" - , "attack": "Attack" - , "attacks": "attacks" - , "atk-stat": "Stat used for this attack" - , "skilled": "Skilled" - , "mod": "Mod" - , "damage": "Damage" - , "mod-title": "Reduction of the difficulty of the attack roll" - , "weapon": "Weapon" - , "weapons": "weapons" - , "notes": "Notes" - , "initiative": "Initiative" - , "roll:": "Roll:" - , "beats-difficulty": "beats difficulty" - , "special:": "Special:" - , "gm-intrusion": "GM Intrusion" - , "success!": "Success!" - , "failure": "Failure" - , "target-number": "Target Number" - , "target-number-short": "TN" - , "apply-cost-api": "Apply cost (API)" - , "steps": "Steps" - , "final": "Final" - , "not-depleted": "Not depleted" - , "last-use!": "Last use!" - , "points": "Points" - , "next": "next" - , "health": "Health" - , "current-value": "Current value" - , "maximum-value": "Maximum value" - , "movement": "Movement" - , "short": "Short" - , "modifications": "Modifications" - , "modification-level": "Modification level" - , "as-level": "as level" - , "combat": "Combat" - , "motive": "Motive" - , "environment": "Environment" - , "interaction": "Interaction" - , "loot": "Loot" - , "version": "Version" - , "ability-stat": "Stat used for this ability" - , "none": "None" - , "null": "" - , "Cypher System": "Cypher System" - , "Numenéra": "Numenéra" - , "The Strange": "The Strange" - , "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters." - , "gnlsettings_sheet_background": "Choose background type for new PC's sheets." - , "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." } diff --git a/Cypher Systems by Roll20/translations/es.json b/Cypher Systems by Roll20/translations/es.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/es.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/fr.json b/Cypher Systems by Roll20/translations/fr.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/fr.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/he.json b/Cypher Systems by Roll20/translations/he.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/he.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/it.json b/Cypher Systems by Roll20/translations/it.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/it.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/ja.json b/Cypher Systems by Roll20/translations/ja.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/ja.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/ko.json b/Cypher Systems by Roll20/translations/ko.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/ko.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/nl.json b/Cypher Systems by Roll20/translations/nl.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/nl.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/pl.json b/Cypher Systems by Roll20/translations/pl.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/pl.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/pt.json b/Cypher Systems by Roll20/translations/pt.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/pt.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/ru.json b/Cypher Systems by Roll20/translations/ru.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/ru.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/sv.json b/Cypher Systems by Roll20/translations/sv.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/sv.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/tr.json b/Cypher Systems by Roll20/translations/tr.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/tr.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/zh.json b/Cypher Systems by Roll20/translations/zh.json new file mode 100644 index 0000000000..59ee993c73 --- /dev/null +++ b/Cypher Systems by Roll20/translations/zh.json @@ -0,0 +1,210 @@ +{ + "name": "name", + "is-a": "is a", + "descriptor": "descriptor", + "type": "type", + "who": "who", + "focus": "focus", + "recursion": "recursion", + "on": "on", + "tier": "tier", + "effort": "Effort", + "xp": "xp", + "might": "might", + "speed": "speed", + "intellect": "intellect", + "current": "current", + "pool": "pool", + "edge": "edge", + "click-to-roll": "Click to Roll", + "click-to-show": "Click to Show content in chat", + "advancement": "advancement", + "tier-1": "Tier 1", + "tier-2": "Tier 2", + "tier-3": "Tier 3", + "tier-4": "Tier 4", + "tier-5": "Tier 5", + "tier-6": "Tier 6", + "click-expand": "Click to expand or reduce this section", + "click-expand-all": "Click to expand or reduce all sections", + "show-hide-settings": "Show / Hide Settings", + "close": "Close", + "npc": "NPC", + "sheet-style": "Sheet Style:", + "background": "background", + "background:": "Background:", + "image": "Image", + "solid-color": "Solid color", + "rolls-type": "Rolls type:", + "action": "action", + "Action": "Action", + "actions": "actions", + "action-section": "Action Section", + "action-section-title": "Roll using the Action section parameters", + "roll-queries": "Roll Queries", + "roll-queries-title": "Roll using roll queries for parameters", + "use:": "Use:", + "asset": "Asset", + "assets": "Assets", + "use-assets:": "Use Assets:", + "use-assets-title": "Ask for/Use assets in attributes, skills and attacks rolls", + "bonus": "Bonus", + "use-bonus:": "Use Bonus:", + "use-bonus-title": "Ask for/Use roll bonus in attributes, skills and attacks rolls", + "bonus-title": "Penalty or Bonus to the ROLL", + "cost": "Cost", + "costs": "Costs", + "use-cost:": "Use Cost:", + "use-costs-title": "Ask for/Use cost in attributes and skills rolls", + "cost-title": "Extra Stat Pool cost from a Power or Ability", + "difficulty": "Difficulty", + "none-unknown": "None/Unknown", + "0-none-unknown": "0 - None/Unknown", + "simple": "Simple", + "1-simple": "1 - Simple", + "standard": "Standard", + "2-standard": "2 - Standard", + "demanding": "Demanding", + "3-demanding": "3 - Demanding", + "difficult": "Difficult", + "4-difficult": "4 - Difficult", + "challenging": "Challenging", + "5-challenging": "5 - Challenging", + "intimidating": "Intimidating", + "6-intimidating": "6 - Intimidating", + "formidable": "Formidable", + "7-formidable": "7 - Formidable", + "heroic": "Heroic", + "8-heroic": "8 - Heroic", + "immortal": "Immortal", + "9-immortal": "9 - Immortal", + "impossible": "Impossible", + "10-impossible": "10 - Impossible", + "effort-to-roll": "Effort to Roll", + "effort-to-damage": "Effort to Damage", + "misc": "misc", + "misc:": "Misc:", + "use-api": "API buttons", + "use-api-title": "Show API buttons in chat roll template. Requires a Pro account, with the Cypher Systems by Roll20 API Companion Script, activated in the current game.", + "equipment": "Equipment", + "task-difficulty": "Task difficulty", + "roll-eff": "ROLL EFF.", + "roll-effort": "Roll Effort", + "effort-lower-diff": "Effort to lower DIFFICULTY", + "dmg-eff": "DMG EFF.", + "dmg-effort": "Damage Effort", + "effort-increase-damage": "Effort to increase DAMAGE", + "asset-title": "Asset(s) : position, equipment etc. (0, 1 or 2 maximum)", + "damage-track": "damage track", + "hale": "hale", + "impaired": "impaired", + "debilitated": "debilitated", + "dead": "dead", + "action-roll-help": "Roll with Stat, Skill or Attack button", + "reset": "reset", + "reset-action-title": "Reset Action parameters", + "rest": "rest", + "rest-title": "Complete rest of the character (will reset Damage Track, Recovery rolls and current Stats)", + "special-damage": "special damage", + "special-damage-title": "Special damage that moved the PC down the damage track", + "recovery": "recovery", + "recovery-roll": "Recovery Roll", + "1-action": "1 action", + "10-mins": "10 mins", + "1-hour": "1 hour", + "10-hours": "10 hours", + "limit": "limit", + "armor": "armor", + "armor-speed-cost": "armor speed cost", + "armor-speed-cost-title": "Additional Speed Effort Cost due to Armor", + "money": "money", + "cypher": "Cypher", + "cyphers": "cyphers", + "cypher-level": "Level of the Cypher", + "cypher-name": "Name of the Cypher", + "description": "Description", + "cypher-description": "Description of the Cypher", + "level": "Level", + "show-hide-details": "Show/hide details", + "artifact": "Artifact", + "artifacts": "artifacts", + "artifact-level": "Level of the Artifact", + "artifact-name": "Name of the Artifact", + "artifact-description": "Description of the Artifact", + "depletion": "Depletion", + "depletion-in": "in", + "depletion-roll": "Depletion roll", + "depletion-never": "— (never)", + "depletion-automatic": "Automatic", + "depletion-rate-title": "Rate of power depletion (ex: 1 in 1d20)", + "items:": "items:", + "item": "Item", + "quantity": "Quantity", + "quantity-short": "Qty", + "special-ability": "Special Ability", + "special-abilities": "special abilities", + "ability": "Ability", + "ability-use-condition": "Conditions of use of this ability: enabler, action, once a day etc.", + "use": "Use", + "Enabler": "Enabler", + "Other": "Other", + "skill": "Skill", + "skills": "skills", + "skill-stat": "Stat used for this skill", + "skill-lvl": "Level of the skill", + "skill-description": "Description of the skill", + "stat": "Stat", + "inability": "Inability", + "untrained": "Untrained", + "trained": "Trained", + "specialized": "Specialized", + "attack": "Attack", + "attacks": "attacks", + "atk-stat": "Stat used for this attack", + "skilled": "Skilled", + "mod": "Mod", + "damage": "Damage", + "mod-title": "Reduction of the difficulty of the attack roll", + "weapon": "Weapon", + "weapons": "weapons", + "notes": "Notes", + "initiative": "Initiative", + "roll:": "Roll:", + "beats-difficulty": "beats difficulty", + "special:": "Special:", + "gm-intrusion": "GM Intrusion", + "success!": "Success!", + "failure": "Failure", + "target-number": "Target Number", + "target-number-short": "TN", + "apply-cost-api": "Apply cost (API)", + "steps": "Steps", + "final": "Final", + "not-depleted": "Not depleted", + "last-use!": "Last use!", + "points": "Points", + "next": "next", + "health": "Health", + "current-value": "Current value", + "maximum-value": "Maximum value", + "movement": "Movement", + "short": "Short", + "modifications": "Modifications", + "modification-level": "Modification level", + "as-level": "as level", + "combat": "Combat", + "motive": "Motive", + "environment": "Environment", + "interaction": "Interaction", + "loot": "Loot", + "version": "Version", + "ability-stat": "Stat used for this ability", + "none": "None", + "null": "", + "Cypher System": "Cypher System", + "Numenéra": "Numenéra", + "The Strange": "The Strange", + "gnlsettings_sheet_style-info": "Choose game/theme for new characters. The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.", + "gnlsettings_sheet_background": "Choose background type for new PC's sheets.", + "gnlsettings_sheet_rolls-info": "Roll using the Action section parameters or using roll queries for parameters." +} diff --git a/Cypher Systems by Roll20/translations/zu.json b/Cypher Systems by Roll20/translations/zu.json new file mode 100644 index 0000000000..efe73d49ba --- /dev/null +++ b/Cypher Systems by Roll20/translations/zu.json @@ -0,0 +1,210 @@ +{ + "name": "crwdns88298:0crwdne88298:0", + "is-a": "crwdns88300:0crwdne88300:0", + "descriptor": "crwdns88302:0crwdne88302:0", + "type": "crwdns88304:0crwdne88304:0", + "who": "crwdns88306:0crwdne88306:0", + "focus": "crwdns88308:0crwdne88308:0", + "recursion": "crwdns88310:0crwdne88310:0", + "on": "crwdns88312:0crwdne88312:0", + "tier": "crwdns88314:0crwdne88314:0", + "effort": "crwdns88316:0crwdne88316:0", + "xp": "crwdns88318:0crwdne88318:0", + "might": "crwdns88320:0crwdne88320:0", + "speed": "crwdns88322:0crwdne88322:0", + "intellect": "crwdns88324:0crwdne88324:0", + "current": "crwdns88326:0crwdne88326:0", + "pool": "crwdns88328:0crwdne88328:0", + "edge": "crwdns88330:0crwdne88330:0", + "click-to-roll": "crwdns88332:0crwdne88332:0", + "click-to-show": "crwdns88334:0crwdne88334:0", + "advancement": "crwdns88336:0crwdne88336:0", + "tier-1": "crwdns88338:0crwdne88338:0", + "tier-2": "crwdns88340:0crwdne88340:0", + "tier-3": "crwdns88342:0crwdne88342:0", + "tier-4": "crwdns88344:0crwdne88344:0", + "tier-5": "crwdns88346:0crwdne88346:0", + "tier-6": "crwdns88348:0crwdne88348:0", + "click-expand": "crwdns88350:0crwdne88350:0", + "click-expand-all": "crwdns88352:0crwdne88352:0", + "show-hide-settings": "crwdns88354:0crwdne88354:0", + "close": "crwdns88356:0crwdne88356:0", + "npc": "crwdns88358:0crwdne88358:0", + "sheet-style": "crwdns88360:0crwdne88360:0", + "background": "crwdns88362:0crwdne88362:0", + "background:": "crwdns88364:0crwdne88364:0", + "image": "crwdns88366:0crwdne88366:0", + "solid-color": "crwdns88368:0crwdne88368:0", + "rolls-type": "crwdns88370:0crwdne88370:0", + "action": "crwdns88372:0crwdne88372:0", + "Action": "crwdns88374:0crwdne88374:0", + "actions": "crwdns88376:0crwdne88376:0", + "action-section": "crwdns88378:0crwdne88378:0", + "action-section-title": "crwdns88380:0crwdne88380:0", + "roll-queries": "crwdns88382:0crwdne88382:0", + "roll-queries-title": "crwdns88384:0crwdne88384:0", + "use:": "crwdns88386:0crwdne88386:0", + "asset": "crwdns88388:0crwdne88388:0", + "assets": "crwdns88390:0crwdne88390:0", + "use-assets:": "crwdns88392:0crwdne88392:0", + "use-assets-title": "crwdns88394:0crwdne88394:0", + "bonus": "crwdns88396:0crwdne88396:0", + "use-bonus:": "crwdns88398:0crwdne88398:0", + "use-bonus-title": "crwdns88400:0crwdne88400:0", + "bonus-title": "crwdns88402:0crwdne88402:0", + "cost": "crwdns88404:0crwdne88404:0", + "costs": "crwdns88406:0crwdne88406:0", + "use-cost:": "crwdns88408:0crwdne88408:0", + "use-costs-title": "crwdns88410:0crwdne88410:0", + "cost-title": "crwdns88412:0crwdne88412:0", + "difficulty": "crwdns88414:0crwdne88414:0", + "none-unknown": "crwdns88416:0crwdne88416:0", + "0-none-unknown": "crwdns88418:0crwdne88418:0", + "simple": "crwdns88420:0crwdne88420:0", + "1-simple": "crwdns88422:0crwdne88422:0", + "standard": "crwdns88424:0crwdne88424:0", + "2-standard": "crwdns88426:0crwdne88426:0", + "demanding": "crwdns88428:0crwdne88428:0", + "3-demanding": "crwdns88430:0crwdne88430:0", + "difficult": "crwdns88432:0crwdne88432:0", + "4-difficult": "crwdns88434:0crwdne88434:0", + "challenging": "crwdns88436:0crwdne88436:0", + "5-challenging": "crwdns88438:0crwdne88438:0", + "intimidating": "crwdns88440:0crwdne88440:0", + "6-intimidating": "crwdns88442:0crwdne88442:0", + "formidable": "crwdns88444:0crwdne88444:0", + "7-formidable": "crwdns88446:0crwdne88446:0", + "heroic": "crwdns88448:0crwdne88448:0", + "8-heroic": "crwdns88450:0crwdne88450:0", + "immortal": "crwdns88452:0crwdne88452:0", + "9-immortal": "crwdns88454:0crwdne88454:0", + "impossible": "crwdns88456:0crwdne88456:0", + "10-impossible": "crwdns88458:0crwdne88458:0", + "effort-to-roll": "crwdns88460:0crwdne88460:0", + "effort-to-damage": "crwdns88462:0crwdne88462:0", + "misc": "crwdns88464:0crwdne88464:0", + "misc:": "crwdns88466:0crwdne88466:0", + "use-api": "crwdns88468:0crwdne88468:0", + "use-api-title": "crwdns88470:0crwdne88470:0", + "equipment": "crwdns88472:0crwdne88472:0", + "task-difficulty": "crwdns88474:0crwdne88474:0", + "roll-eff": "crwdns88476:0crwdne88476:0", + "roll-effort": "crwdns88478:0crwdne88478:0", + "effort-lower-diff": "crwdns88480:0crwdne88480:0", + "dmg-eff": "crwdns88482:0crwdne88482:0", + "dmg-effort": "crwdns88484:0crwdne88484:0", + "effort-increase-damage": "crwdns88486:0crwdne88486:0", + "asset-title": "crwdns88488:0crwdne88488:0", + "damage-track": "crwdns88490:0crwdne88490:0", + "hale": "crwdns88492:0crwdne88492:0", + "impaired": "crwdns88494:0crwdne88494:0", + "debilitated": "crwdns88496:0crwdne88496:0", + "dead": "crwdns88498:0crwdne88498:0", + "action-roll-help": "crwdns88500:0crwdne88500:0", + "reset": "crwdns88502:0crwdne88502:0", + "reset-action-title": "crwdns88504:0crwdne88504:0", + "rest": "crwdns88506:0crwdne88506:0", + "rest-title": "crwdns88508:0crwdne88508:0", + "special-damage": "crwdns88510:0crwdne88510:0", + "special-damage-title": "crwdns88512:0crwdne88512:0", + "recovery": "crwdns88514:0crwdne88514:0", + "recovery-roll": "crwdns88516:0crwdne88516:0", + "1-action": "crwdns88518:0crwdne88518:0", + "10-mins": "crwdns88520:0crwdne88520:0", + "1-hour": "crwdns88522:0crwdne88522:0", + "10-hours": "crwdns88524:0crwdne88524:0", + "limit": "crwdns88526:0crwdne88526:0", + "armor": "crwdns88528:0crwdne88528:0", + "armor-speed-cost": "crwdns88530:0crwdne88530:0", + "armor-speed-cost-title": "crwdns88532:0crwdne88532:0", + "money": "crwdns88534:0crwdne88534:0", + "cypher": "crwdns88536:0crwdne88536:0", + "cyphers": "crwdns88538:0crwdne88538:0", + "cypher-level": "crwdns88540:0crwdne88540:0", + "cypher-name": "crwdns88542:0crwdne88542:0", + "description": "crwdns88544:0crwdne88544:0", + "cypher-description": "crwdns88546:0crwdne88546:0", + "level": "crwdns88548:0crwdne88548:0", + "show-hide-details": "crwdns88550:0crwdne88550:0", + "artifact": "crwdns88552:0crwdne88552:0", + "artifacts": "crwdns88554:0crwdne88554:0", + "artifact-level": "crwdns88556:0crwdne88556:0", + "artifact-name": "crwdns88558:0crwdne88558:0", + "artifact-description": "crwdns88560:0crwdne88560:0", + "depletion": "crwdns88562:0crwdne88562:0", + "depletion-in": "crwdns88564:0crwdne88564:0", + "depletion-roll": "crwdns88566:0crwdne88566:0", + "depletion-never": "crwdns88568:0crwdne88568:0", + "depletion-automatic": "crwdns88570:0crwdne88570:0", + "depletion-rate-title": "crwdns88572:0crwdne88572:0", + "items:": "crwdns88574:0crwdne88574:0", + "item": "crwdns88576:0crwdne88576:0", + "quantity": "crwdns88578:0crwdne88578:0", + "quantity-short": "crwdns88580:0crwdne88580:0", + "special-ability": "crwdns88582:0crwdne88582:0", + "special-abilities": "crwdns88584:0crwdne88584:0", + "ability": "crwdns88586:0crwdne88586:0", + "ability-use-condition": "crwdns88588:0crwdne88588:0", + "use": "crwdns88590:0crwdne88590:0", + "Enabler": "crwdns88592:0crwdne88592:0", + "Other": "crwdns88594:0crwdne88594:0", + "skill": "crwdns88596:0crwdne88596:0", + "skills": "crwdns88598:0crwdne88598:0", + "skill-stat": "crwdns88600:0crwdne88600:0", + "skill-lvl": "crwdns88602:0crwdne88602:0", + "skill-description": "crwdns88604:0crwdne88604:0", + "stat": "crwdns88606:0crwdne88606:0", + "inability": "crwdns88608:0crwdne88608:0", + "untrained": "crwdns88610:0crwdne88610:0", + "trained": "crwdns88612:0crwdne88612:0", + "specialized": "crwdns88614:0crwdne88614:0", + "attack": "crwdns88616:0crwdne88616:0", + "attacks": "crwdns88618:0crwdne88618:0", + "atk-stat": "crwdns88620:0crwdne88620:0", + "skilled": "crwdns88622:0crwdne88622:0", + "mod": "crwdns88624:0crwdne88624:0", + "damage": "crwdns88626:0crwdne88626:0", + "mod-title": "crwdns88628:0crwdne88628:0", + "weapon": "crwdns88630:0crwdne88630:0", + "weapons": "crwdns88632:0crwdne88632:0", + "notes": "crwdns88634:0crwdne88634:0", + "initiative": "crwdns88636:0crwdne88636:0", + "roll:": "crwdns88638:0crwdne88638:0", + "beats-difficulty": "crwdns88640:0crwdne88640:0", + "special:": "crwdns88642:0crwdne88642:0", + "gm-intrusion": "crwdns88644:0crwdne88644:0", + "success!": "crwdns88646:0crwdne88646:0", + "failure": "crwdns88648:0crwdne88648:0", + "target-number": "crwdns88650:0crwdne88650:0", + "target-number-short": "crwdns88652:0crwdne88652:0", + "apply-cost-api": "crwdns88654:0crwdne88654:0", + "steps": "crwdns88656:0crwdne88656:0", + "final": "crwdns88658:0crwdne88658:0", + "not-depleted": "crwdns88660:0crwdne88660:0", + "last-use!": "crwdns88662:0crwdne88662:0", + "points": "crwdns88664:0crwdne88664:0", + "next": "crwdns88666:0crwdne88666:0", + "health": "crwdns88668:0crwdne88668:0", + "current-value": "crwdns88670:0crwdne88670:0", + "maximum-value": "crwdns88672:0crwdne88672:0", + "movement": "crwdns88674:0crwdne88674:0", + "short": "crwdns88676:0crwdne88676:0", + "modifications": "crwdns88678:0crwdne88678:0", + "modification-level": "crwdns88680:0crwdne88680:0", + "as-level": "crwdns88682:0crwdne88682:0", + "combat": "crwdns88684:0crwdne88684:0", + "motive": "crwdns88686:0crwdne88686:0", + "environment": "crwdns88688:0crwdne88688:0", + "interaction": "crwdns88690:0crwdne88690:0", + "loot": "crwdns88692:0crwdne88692:0", + "version": "crwdns88694:0crwdne88694:0", + "ability-stat": "crwdns88696:0crwdne88696:0", + "none": "crwdns88698:0crwdne88698:0", + "null": "crwdns88700:0crwdne88700:0", + "Cypher System": "crwdns88702:0crwdne88702:0", + "Numenéra": "crwdns88704:0crwdne88704:0", + "The Strange": "crwdns88706:0crwdne88706:0", + "gnlsettings_sheet_style-info": "crwdns88708:0crwdne88708:0", + "gnlsettings_sheet_background": "crwdns88710:0crwdne88710:0", + "gnlsettings_sheet_rolls-info": "crwdns88712:0crwdne88712:0" +} diff --git a/Das_Schwarze_Auge_5/translations/en.json b/Das_Schwarze_Auge_5/translations/en.json index 07e61dde50..579055e14b 100644 --- a/Das_Schwarze_Auge_5/translations/en.json +++ b/Das_Schwarze_Auge_5/translations/en.json @@ -20,7 +20,7 @@ "ja": "yes", "nein": "no", "Allgemein": "General", - "Status": "Status", + "Status": "States", "Talente": "Skills", "Kampf": "Fight", "Magie": "Magic", @@ -639,16 +639,16 @@ "Unsichtbar": "Unsichtbar", "Vergiftet": "Vergiftet", "Versteinert": "Versteinert", - "Zustände": "Zustände", - "Stufe-1": "Stufe I
(-1)", - "Stufe-2": "Stufe II
(-2)", - "Stufe-3": "Stufe III
(-3)", - "Stufe-4": "Stufe IV
(Handlungsunfähig)", - "Betäubung": "Betäubung", - "Entrückt": "Entrückt", - "Furcht": "Furcht", - "Paralyse": "Paralyse", - "Schmerz": "Schmerz", + "Zustände": "Conditions", + "Stufe-1": "Level I
(-1)", + "Stufe-2": "Level II
(-2)", + "Stufe-3": "Level III
(-3)", + "Stufe-4": "Level IV
(Incapacitated)", + "Betäubung": "Stupor", + "Entrückt": "Rapture", + "Furcht": "Fear", + "Paralyse": "Paralysis", + "Schmerz": "Pain", "Verwirrung": "Confusion", "Abzüge-gesamt": "Abzüge gesamt:", "Abzüge-effektiv-ohne-BE": "Abzüge effektiv ohne BE:", @@ -955,7 +955,7 @@ "Zelemja": "Zelemja", "Zhayad": "Zhayad", "Zyklopäisch": "Zyklopäisch", - "MS": "MS", + "MS": "NL", "Schriften": "Schriften", "Altes-Alaani": "Altes Alaani", "Angram-Bilderschrift": "Angram-Bilderschrift", @@ -997,7 +997,7 @@ "Nahkampfwaffen": "Close Combat Weapons", "Waffe": "Weapon", "KT": "CT", - "Leiteigenschaft-Schadensbonus": "Leiteig. + Schadensb.", + "Leiteigenschaft-Schadensbonus": "Prim. Attr. + Dam. Thresh.", "Trefferpunkte": "Damage Points", "AT-PA-Mod": "AT/PA Mod", "Reichweite": "Reach", @@ -2026,7 +2026,7 @@ "Liturgie": "Liturgie", "Bann-der-Dunkelheit": " Bann der Dunkelheit", "Bann-der-Dunkelheit-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Aus der Hand des Geweihten strahlt ein helles Licht. Das Licht zählt regeltechnisch als Sonnenlicht.
\n\t\t\t\t\t\t\tQS 1: Das Licht hat die Helligkeit einer Kerze.
\n\t\t\t\t\t\t\tQS 2: Das Licht hat die Helligkeit einer Fackel.
\n\t\t\t\t\t\t\tQS 3: Das Licht hat die Helligkeit eines Lagerfeuers.
\n\t\t\t\t\t\t\tQS 4: Die Helligkeit des Lichts reicht aus, um einen Raum von 5 mal 5 Schritt auszuleuchten.
\n\t\t\t\t\t\t\tQS 5: Die Helligkeit des Lichts reicht aus, um einen großen Saal auszuleuchten.
\n\t\t\t\t\t\t\tQS 6: Das Licht ist blendend hell. Es ist kaum möglich, direkt hineinzusehen.
\n \t\t\t\t\t\t\tLiturgiedauer: 1 Aktion
\n\t\t\t\t\t\t\tKaP-Kosten: 4 KaP (Aktivierung der Liturgie) + 2 KaP pro Minute
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tVerbreitung: Praios (Ordnung)
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324", - "Bann-der-Furcht": " Bann der Furcht", + "Bann-der-Furcht": " Banish Fear", "Bann-der-Furcht-Regel": "\n \t\t\t\t\t\t\tProbe: IN/CH/CH
\n \t\t\t\t\t\t\tWirkung: Durch diese Liturgie wird pro QS eine Stufe des Zustands Furcht aufgehoben.
\n \t\t\t\t\t\t\tLiturgiedauer: 2 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 8 KaP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tVerbreitung: Boron (Traum)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324", "Bann-des-Lichts": " Bann des Lichts", "Bann-des-Lichts-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Um den Geweihten herum bildet sich eine Kugel aus Dunkelheit mit einem Durchmesser von QS x 3 Schritt. Pro QS erschweren sich die Sichtverhältnisse um eine Stufe. Natürliche und magische Lichtquellen können die Dunkelheit nicht erhellen. Bei karmalen Lichtquellen entscheidet die höhere QS (wie bei einer Vergleichsprobe), ob das Licht zu sehen ist oder nicht. Hierbei gilt alles oder nichts: Das Licht wird nicht um die QS der Liturgie gedämpft, sondern die höhere QS entscheidet darüber ob Licht zu sehen ist oder nicht. Für den Geweihten werden die Sichtverhältnisse durch die Liturgie nicht erschwert. Der Geweihte muss vor dem Wirken der Liturgie entscheiden, ob die Zone der Dunkelheit an Ort und Stelle verbleiben oder sich mit ihm als Zentrum bewegen soll.
\n \t\t\t\t\t\t\tLiturgiedauer: 4 Aktionen
\n\t\t\t\t\t\t\tKaP-Kosten: 16 KaP (Aktivierung) + 8 KaP pro 5 Minuten
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tVerbreitung: Boron (Tod und Traum), Phex (Schatten)
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 324", @@ -2210,7 +2210,7 @@ "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", - "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-entrückt": "The Blessed One receives 4 levels of Rapture", "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden" diff --git a/Das_Schwarze_Auge_5/translations/fr.json b/Das_Schwarze_Auge_5/translations/fr.json index ecf54b9a07..dcdc1d38fc 100644 --- a/Das_Schwarze_Auge_5/translations/fr.json +++ b/Das_Schwarze_Auge_5/translations/fr.json @@ -20,7 +20,7 @@ "ja": "oui", "nein": "non", "Allgemein": "Général", - "Status": "Status", + "Status": "Statuts", "Talente": "Talents", "Kampf": "Combat", "Magie": "Magie", @@ -189,15 +189,15 @@ "Geweihter": "Pouvoir divin", "Giftresistenz-Regel-Pub": "\n\t\t\t\t\t\tRègle : La résistance au poison améliore la ténacité physique et la ténacité mentale de 1 par niveau quand il s'agit de résister aux poisons.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 168", "Giftresistenz": "Résistance aux poisons", - "Glück-Regel-Pub": "\n\t\t\t\t\t\tRègle: le nombre maximum de points de destin du héros augmente de 1 par niveau de chance et le héros ajoute immédiatement ces points à sa réserve.
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 164", + "Glück-Regel-Pub": "\n\t\t\t\t\t\tRègle : le nombre maximum de points de destin du héros augmente de 1 par niveau de chance et le héros ajoute immédiatement ces points à sa réserve.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 164", "Glück": "Chance", - "Gutaussehend-Regel-Pub": "\n\t\t\t\t\t\tRègle: chaque niveau de lʼavantage donne un bonus de +1 point au héros pour les épreuves de séduction (charmer, arts de lʼamour), persuasion (baratiner, trouver une excuse, manipuler, flatter) et commerce (marchander).
\n\t\t\t\t\t\tPublication: VR01 - Règles p. 163", + "Gutaussehend-Regel-Pub": "\n\t\t\t\t\t\tRègle : chaque niveau de lʼavantage donne un bonus de +1 point au héros pour les épreuves de séduction (charmer, arts de lʼamour), persuasion (baratiner, trouver une excuse, manipuler, flatter) et commerce (marchander).
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 163", "Gutaussehend": "Beauté", - "Hart-im-Nehmen-Regel-Pub": "\n\t\t\t\t\t\tRègle: Si une épreuve de Maitrîse de soi (Tenir bon ou Ignorer les perturbations,) doit être faite suite aux effets d'une blessure, le joueur obtient un bonus de 1.
\n\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium p. 132", + "Hart-im-Nehmen-Regel-Pub": "\n\t\t\t\t\t\tRègle : Si une épreuve de Maitrîse de soi (Tenir bon ou Ignorer les perturbations,) doit être faite suite aux effets d'une blessure, le joueur obtient un bonus de 1.
\n\t\t\t\t\t\tPublication : VR02 - Aventuria Compendium p. 132", "Hart-im-Nehmen": "Gros dur", "Hass-auf-Regel-Pub": "\n\t\t\t\t\t\tRègle: Le Héros infligera +1 PI en mêlée contre un type d'être qui doit être défini lors de l'acquisition de cet avantage. Le type d'être doit être précisé plus en détail. Plus le type d'être se rencontre fréquemment dans l'Aventurie, plus la valeur en PAV est chère pour cet avantage.
\n\t\t\t\t\t\tLes catégories d'êtres vivants et d'êtres non-vivants sont exclues en tant que types sélectionnables. En plus des types et des sous-catégories énumérés dans les règles, des espèces et des cultures peuvent également être sélectionnées. La propre espèce/culture est en principe sélectionnable, mais les héros qui ont de la haine pour la propre espèce/culture sont souvent difficiles à jouer. Le Maître de jeu a le dernier mot quant à l'admissibilité d'un objet de haine. Plus un type est choisi petit et plus une rencontre potentielle avec lui est rare, plus le coût en PAV de l'avantage est faible. Pour plus d'informations sur les types et leurs sous-catégories, voir les règles à la page 355.
.\n\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 122", "Hass-auf": "Haine des ...", - "Herausragende-Fertigkeit-Regel-Pub": "\n\t\t\t\t\t\tRègle: avec lʼavantage compétence exceptionnelle, le maximum de la valeur dʼune compétence augmente de 1, aussi bien en ce qui concerne la création du héros que le maximum définitif (dépendant de la plus haute qualité associée). Le héros ne reçoit pas automatiquement un point de compétence ; mais, avec par exemple le degré dʼexpérience expérimenté, il peut commencer avec une valeur de 11 (au lieu de 10) et augmenter plus tard jusqu'à un maximum de 19 (au lieu de 18). Lʼavantage peut être choisi jusqu'à quatre fois, cependant une même compétence ne peut pas être choisie plus de deux fois. Il augmente alors le maximum dans la compétence choisie de 2 points.
.\n\t\t\t\t\t\tPublication: VR01 - Règles p. 164", + "Herausragende-Fertigkeit-Regel-Pub": "\n\t\t\t\t\t\tRègle : avec lʼavantage compétence exceptionnelle, le maximum de la valeur dʼune compétence augmente de 1, aussi bien en ce qui concerne la création du héros que le maximum définitif (dépendant de la plus haute qualité associée). Le héros ne reçoit pas automatiquement un point de compétence ; mais, avec par exemple le degré dʼexpérience expérimenté, il peut commencer avec une valeur de 11 (au lieu de 10) et augmenter plus tard jusqu'à un maximum de 19 (au lieu de 18). Lʼavantage peut être choisi jusqu'à quatre fois, cependant une même compétence ne peut pas être choisie plus de deux fois. Il augmente alors le maximum dans la compétence choisie de 2 points.
.\n\t\t\t\t\t\tPublication : VR01 - Règles p. 164", "Herausragende-Fertigkeit": "Compétence exceptionelle", "Herausragende-Kampftechnik-Regel-Pub": "\n Règles:avec lʼavantage technique de combat exceptionnelle, le maximum de la valeur dʼune compétence augmente de 1, aussi bien en ce qui concerne la création du héros que le maximum définitif (dépendant de la qualité principale). Le héros ne reçoit pas automatiquement un point en technique de combat ; mais, avec par exemple le degré dʼexpérience expérimenté, il peut commencer avec une valeur de 13 (au lieu de 12) et augmenter le maximum absolu de la technique de combat de 1. » (cf. lʼavantage compétence exceptionnelle). Lʼavantage peut être choisi jusqu'à deux fois, cependant la même technique de combat ne peut pas être choisie plus dʼune fois.
\n\t\t\t\t\tPublikation: VR01 - Règles p. 169", "Herausragende-Kampftechnik": "Technique de combat exceptionnelle", @@ -401,7 +401,7 @@ "Verstümmelt-Einhändig": "Mutilé : une main", "Verstümmelt-Einohrig-Regel-Pub": "\n\t\t\t\t\t\tRègle : plusieurs épreuves de talent peuvent subir un malus ou se révéler impossibles à cause de la mutilation. La décision à ce sujet incombe au meneur, selon la situation.
\nUne des oreilles est déformée ou tranchée. Les épreuves dʼacuité sensorielle sur lʼouïe obtiennent, en principe, un malus de –1.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 175", "Verstümmelt-Einohrig": "Mutilé : une oreille", - "Verweichlicht-Regel-Pub": "\n\t\t\t\t\t\tRègle: Si une épreuve de Maitrîse de soi (Tenir bon ou Ignorer les perturbations,) doit être faite suite aux effets d'une blessure, le joueur obtient un malus de 2.
\n\t\t\t\t\t\tPublication: VR02 - Aventuria Compendium p. 132", + "Verweichlicht-Regel-Pub": "\n\t\t\t\t\t\tRègle : Si une épreuve de Maitrîse de soi (Tenir bon ou Ignorer les perturbations,) doit être faite suite aux effets d'une blessure, le joueur obtient un malus de 2.
\n\t\t\t\t\t\tPublication : VR02 - Aventuria Compendium p. 132", "Verweichlicht": "Douillet", "Wahrer-Name-Regel-Pub": "\n\t\t\t\t\t\tRègle :si un lanceur de sorts utilise sa magie sur une cible dont il connaît le nom essentiel (et donc qui dispose de ce désavantage), la ténacité mentale et la ténacité physique de la cible diminuent de 4.
\n\t\t\t\t\t\tPublication : VR01 - Règles p. 175", "Wahrer-Name": "Nom essentiel", @@ -675,7 +675,7 @@ "Eigenschaften": "Qualités", "FW": "VC", "Info": "InfoAutres Mod. & Règles
+ : Avantage
- : Difficulté
DA: nouveau domaine d'application
AE: nouvelle application étendue
NR : augmentation du NR
SP : secret professionnel
", - "Talent-Erklärung": "Autres Mod. & Règles
+ : Avantage
- : Difficulté
AG : nouveau domaine d'application
AE: nouvelle application étendue
NR : augmentation du NR
SP : secret professionnel", + "Talent-Erklärung": "Autres Mod. & Règles
+ : Avantage
- : Difficulté
DA: nouveau domaine d'application
AE: nouvelle application étendue
NR : augmentation du NR
SP : secret professionnel", "Text": "Épreuves", "Klettern": "Escalade", "Ja": "Oui", @@ -1129,7 +1129,7 @@ "Gelenkansätze": "Approches communes", "Haltegriff-Regel": "\n \t\t\t\t\t\t\t\t\tRegel: il faut dʼabord réussir une attaque de bagarre. Si lʼaction de défense de lʼadversaire échoue, alors lʼattaquant réussit à maintenir une prise ferme. Tant que lʼadversaire est immobilisé, il subit les statuts cloué sur place et à lʼétroit. Pour se libérer de la prise, le défenseur doit remporter une épreuve comparée de tour de force (tirer & arracher). Le personnage effectuant lʼimmobilisation ne peut pas se défendre tant quʼil maintient son adversaire. Pour pouvoir immobiliser, les deux mains de lʼattaquant doivent être libres. On ne peut immobiliser que des adversaires de la même catégorie de taille ou plus petits.
\n\t\t\t\t\t\t\t\t\tKampftechnik: Bagarre
\n\t\t\t\t\t\t\t\t\tPublikation: VR01 - Règles p. 249", "Haltegriff": "Immobilisation", - "Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : lʼépreuve dʼattaque subit un malus de –2. En cas de réussite, lʼattaque inflige 1D6 points dʼimpact supplémentaires. Si la manœuvre échoue, le défenseur bénéficie dʼune attaque dʼopportunité.
\n\t\t\t\t\t\t\t\t\tPénalité : -2
\n\t\t\t\t\t\t\t\t\tTechniques de combat : armes à chaîne, épées, épées à deux mains, haches & masses, haches & masses à deux mains.
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 248", + "Hammerschlag-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : lʼépreuve dʼattaque subit un malus de –2. En cas de réussite, lʼattaque inflige 1D6 points dʼimpact supplémentaires. Si la manœuvre échoue, le défenseur bénéficie dʼune attaque dʼopportunité.
\n\t\t\t\t\t\t\t\t\tMalus : -2
\n\t\t\t\t\t\t\t\t\tTechniques de combat : armes à chaîne, épées, épées à deux mains, haches & masses, haches & masses à deux mains.
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 248", "Hammerschlag": "Coup de marteau", "Herunterstoßen-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : Si le héros réussit une attaque avec un malus de 4 et que son adversaire ne parvient pas à se défendre, ce dernier subit le minimum de dégâts de l'arme (comme un 1 sur le dé de PI, bonus en fonction du seuil de dégâts de l'arme) et est sur le point de tomber de sa monture. Il doit immédiatement passer une épreuve d'équitation (manœuvre de combat) avec un malus de 2, si le cavalier rate son épreuve il tombe de sa monture et subit des dégâts de chute (voir règles page 340).
\n\t\t\t\t\t\t\t\t\tMalus : -4
\n\t\t\t\t\t\t\t\t\tTechniques de combat : Armes d'hast
\n\t\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 153", "Herunterstoßen": "Mise à terre", @@ -1162,10 +1162,10 @@ "Sturmangriff": "Charge en mêlée", "Todesstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : pour une botte mortelle, lʼattaque se fait avec un malus de –2. En échange, lʼattaquant ajoute un D6 à ses points dʼimpact. En cas dʼéchec, le défenseur a la possibilité de faire une attaque dʼopportunité.
\n\t\t\t\t\t\t\t\t\tmalus : –2
\n\t\t\t\t\t\t\t\t\tTechniques de combat : armes de duel, dagues
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 247", "Todesstoß": "Botte mortelle", - "Trampeln-Regel": "\n\t\t\t\t\t\t\t\tRegel: Nur Wesen, die im Vergleich zum Gegner eine höhere Größenkategorie aufweisen, können einen Trampel-Angriff durchführen. Ausschließlich Gegner mit dem Status Liegend oder Wesen, deren Größenkategorie kleiner ist als die des angreifenden Wesens, können zertrampelt werden. Der Angreifer kann eine Trampel-Attacke durchführen. Hierdurch erleidet er jedoch einen zusätzlichen Abzug von 2 Punkten auf seine Verteidigung in der laufenden KR.
\n\t\t\t\t\t\t\t\t\tPublikation: VS01 - Aventurisches Bestiarium I S. 10", + "Trampeln-Regel": "\n\t\t\t\t\t\t\t\tRègle: Seules les créatures ayant une catégorie de taille supérieure à celle de l'adversaire peuvent effectuer une attaque de piétinement. Seuls les adversaires ayant le statut à terre ou les créatures dont la catégorie de taille est inférieure à celle de la créature attaquante peuvent être piétinées. L'attaquant peut effectuer une attaque de piétinement. Cependant, il subit un malus de 2 points sur sa défense dans l'assaut en cours.
\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 10", "Trampeln": "Piétiner :", - "Überrennen-Regel": "\n\t\t\t\t\t\t\t\tRègle: La manœuvre de piétinement ne peut être effectuée que si l'attaquant a une distance de départ d'au moins 8 pas et une VIT d'au moins 4. Cette attaque peut être repoussée normalement. Si le piétinement est infructueux, le défenseur a la possibilité d'effectuer une attaque d'opportunité, mais avec une difficulté supplémentaire de 4. Si la manœuvre de piétinement est réussie, une attaque contre l'auteur du piétinement est rendue plus difficile pour la personne attaquée dans cet AS par 2. A la fin de l'AS, la créature, si elle le veut, peut se positionner jusqu'à VIT/2 pas de sa victime, qu'elle frappe ou non avec l'attaque. Cette manœuvre spéciale ne peut pas être combinée avec la manœuvre de feinte de base.
.\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 10", - "Überrennen": "Piétiner :", + "Überrennen-Regel": "\n\t\t\t\t\t\t\t\tRègle: La manœuvre de charge ne peut être effectuée que si l'attaquant a une distance de départ d'au moins 8 pas et une VIT d'au moins 4. Cette attaque peut être repoussée normalement. Si le piétinement est infructueux, le défenseur a la possibilité d'effectuer une attaque d'opportunité, mais avec une difficulté supplémentaire de 4. Si la manœuvre de charge est réussie, toute attaque dans cet AS contre l'auteur du piétinement subit un malus de 2 pour la personne attaquée. A la fin de l'AS, la créature, si elle le veut, peut se positionner jusqu'à VIT/2 pas de sa victime, qu'elle frappe ou non avec l'attaque. Cette manœuvre spéciale ne peut pas être combinée avec la manœuvre de feinte de base.
.\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 10", + "Überrennen": "Charge :", "Verbeißen-Regel": "\n\t\t\t\t\t\t\t\tRègle: La créature exécute une attaque de morsure. Si l'attaque est réussie et ne peut être défendue, la créature a planté ses crocs. Dans l'AS suivant, l'attaque par morsure de la créature réussit automatiquement sans que le maître n'ait à lancer les dés. A chaque AS supplémentaire les attaques de morsure causent +1 PI (dans le premier AS pas de PI supplémentaire, dans le 2ème AS +1 PI, dans le 3ème AS +2 PI etc). Les PI sont lancés comme d'habitude. L'adversaire obtient le statut Immobilisé, sauf si la description de la créature indique que ce n'est pas le cas. La défense de l'attaquant tombe à 0 tant qu'elle est suspendue à l'adversaire par la morsure, la créature peut décider à la fin d'un AS de lâcher prise (ce qui coûte une action libre). Cette attaque subit un malus de 2.
.\n\t\t\t\t\t\t\t\t\tPénalité: -2
\n\t\t\t\t\t\t\t\t\tPublication: VS01 - Bestiaire aventurien I p. 10", "Verbeißen": "Planter ses crocs :", "Vorstoß-Regel": "\n \t\t\t\t\t\t\t\t\tRègle : cette capacité spéciale permet dʼaugmenter sa valeur dʼattaque de 2 points durant lʼassaut en cours. En revanche, le héros ne peut mener aucune action défensive. Lʼattaque à outrance doit être annoncée dès le début de lʼassaut. On ne peut pas attaquer à outrance lorsque lʼon est à terre (statut)
\n\t\t\t\t\t\t\t\t\tBonus : +2
\n\t\t\t\t\t\t\t\t\ttechniques de combat : armes à chaîne, armes dʼhast, armes de duel, bagarre, dagues, épées, épées à deux mains, haches & masses, haches & masses à deux mains
\n\t\t\t\t\t\t\t\t\tPublication : VR01 - Règles p. 246", @@ -1181,7 +1181,7 @@ "Baburin-Stil": "Style de Baburin :", "Baliho-Stil-Regel": "\n \t\t\t\t\t\t\t\tRègle : Si le héros se bat contre des fantassins, le bonus résultant de la position avantageuse sur l'AT et la défense augmente de 1 chacun (voir règles page 238/240). L'aventurier reçoit également un bonus de +1 PI sur les attaques en mêlée lorsqu'il est à l'arrière d'une monture.\n\t\t\t\t\t\t\t\tTechnique de combat : toutes les techniques de combat rapproché
\n\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 156", "Baliho-Stil": "Style de Baliho :", - "Bornländisches-Raufen-Regel": "\n \t\t\t\t\t\t\t\tRegel: Kennerinnen der SF Bornländisches Raufen erhöhen ihren Schaden bei allen waffenlosen Angriffen um +1 TP.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 157", + "Bornländisches-Raufen-Regel": "\n \t\t\t\t\t\t\t\tRègle: Les connaisseurs de la CS de lutte sourcelandaise augmentent leurs dégâts de +1 PI pour toutes les attaques à main nues.
\n\t\t\t\t\t\t\t\tTechnique de combat : Bagarre
\n\t\t\t\t\t\t\t\tPublication: VR02 - Aventurian Compendium I p. 156", "Bornländisches-Raufen": "Lutte sourcelandaise:", "Cendrasch-Stil-Regel": "\n \t\t\t\t\t\t\t\tRègle : Contre les adversaires des catégories de taille grande et énorme les guerriers du style Cendrasch obtiennent un bonus de +1 sur leurs défenses.
\n\t\t\t\t\t\t\t\tTechniques de combat : Haches & mases, Haches & masses à deux mains
\n\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 157", "Cendrasch-Stil": "Style Cendrash:", @@ -1193,7 +1193,7 @@ "Fedorino-Stil": "Style Fedorino :", "Gladiatoren-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Wer den Gladiatoren-Stil beherrscht, kann immer, wenn er mittels Raufen-AT Trefferpunkte verursacht, versuchen, die Zuschauer für sich zu gewinnen. Die Spielerin legt dazu eine Probe auf Überreden (Manipulieren) ab. Gelingt die Probe, so erhält ihre Heldin einen Bonus von +2 AT für die laufende und die folgende KR. Die Wirkung der gelungenen Probe ist nicht kumulativ, die Abenteurerin bekommt also nicht einen Bonus von +4, wenn sie die Probe nochmals ablegt, und auch der Zeitraum der Wirkung verlängert sich nicht. Die Heldin bekommt den Bonus nur, wenn eine ausreichende Menge an Zuschauern vorhanden ist. Zuschauer dürfen nicht selbst in den Kampf involviert sein. Was eine ausreichende Menge an Zuschauern ist, entscheidet der Meister. Dies kann je nach Situation unterschiedlich sein und reicht von 2 Zuschauern in einer Gasse bis hin zu hunderten Menschen in einer Arena. Wer den Gladiatoren-Stil einsetzt, richtet allerdings –2 TP bei Raufen-AT an. Das ausgewürfelte Minimum beträgt aber immer mindestens 1 TP.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 158", "Gladiatoren-Stil": "Style gladiateur :", - "Hammerfaust-Stil-Regel": "\n \t\t\t\t\t\t\t\tRegel: Der Held, der diesen Stil beherrscht, richtet bei Lebewesen +1 TP an. Waffenlose Angriffe verdoppeln ihre TP gegen Objekte. Sollte ein Kenner dieser SF also 7 TP Strukturschaden auswürfeln, so richtet er stattdessen 14 TP Strukturschaden an.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 158", + "Hammerfaust-Stil-Regel": "\n \t\t\t\t\t\t\t\tRègle : Le héros qui maîtrise ce style fera +1 PI sur les êtres vivants. Les attaques à mains nues doublent leur PI contre les objets. Si un connaisseur de cette CS fait 7 PI de dégâts structuraux, il fera 14 PI de dégâts structuraux
.\n\t\t\t\t\t\t\t\tTechnique de combat: Bagarre
\n\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 158", "Hammerfaust-Stil": "Style coup de marteau :", "Hruruzat-Regel": "\n \t\t\t\t\t\t\t\tRegel: Bei einem erfolgreichen Angriff mit Raufen würfelt die Spielerin für die Trefferpunkte statt 1W6 mit 2W6. Das höhere Ergebnis der einzelnen Würfel wird gewertet. Sollte der Spieler einen Pasch gewürfelt haben, so werden die Ergebnisse der beiden Würfel addiert und bilden zusammen die TP.
\n\t\t\t\t\t\t\t\tKampftechnik: Raufen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 158", "Hruruzat": "Hruruzat :", @@ -1233,7 +1233,7 @@ "Hohe-Klinge": "Lame haute", "Kopfstoß-Regel": "\n \t\t\t\t\t\t\tRègle : Si l'AT du héros est réussie et non défendu, l'adversaire doit passer un test de maîtrise de soi (tenir bon) avec un malus de 1. S'il échoue, il souffre de 1 niveau de stupeur. En retour, l'adversaire ne subit que la moitié des PI de l'attaque. Si l'attaque est réussie et non défendue, l'attaquant subit 1 BL. La manœuvre ne peut être utilisée que contre les êtres de culture de la catégorie de taille moyenne.
.\n\t\t\t\t\t\t\tTechnique de combat : Bagarre
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162", "Kopfstoß": "Coup de tête", - "Mächtiger-Lanzenangriff-Regel": "\n\t \t\t\t\t\t\t\tRegel: Mit dem Mächtigen Lanzenangriff kann die Heldin +2 TP gegen Wesen erzielen, die als Ungeheuer klassifiziert sind, sofern sie die Größenkategorie groß oder riesig aufweisen. Ansonsten funktioniert dieses Manöver wie der normale Lanzenangriff.
\n\t\t\t\t\t\t\t\tKampftechnik: Lanzen
\n\t\t\t\t\t\t\t\tPublikation: VR02 - Aventurisches Kompendium I S. 162", + "Mächtiger-Lanzenangriff-Regel": "\n\t \t\t\t\t\t\t\tRègle : Avec l'attaque puissante à la lance, le héros peut faire +2 PI contre des créatures classées comme monstres si elles ont la catégorie de taille grande ou énorme. Sinon, cette manœuvre fonctionne comme une attaque à la lance normale.
.\n\t\t\t\t\t\t\t\tTechnique de combat : Lances
\n\t\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162", "Mächtiger-Lanzenangriff": " Att. puiss. à la lance", "Mächtiger-Rundumschlag-Regel": "\n \t\t\t\t\t\t\tRègle : Si vous avez la puissante attaque à la ronde, vous recevez les bonus suivants lorsque vous exécutez une attaque à la ronde : à la première attaque +1 PI ; à la deuxième attaque seulement un malus de 4 ; à la troisième attaque seulement un malus de 8 ; de plus, l'attaque à la ronde (comme la puissante attaque à la ronde) peut être exécutée avec des armes d'hast.
\n\t\t\t\t\t\t\tPénalité : 0 (premier adversaire), -4 (deuxième adversaire), -8 (troisième adversaire)
\n\t\t\t\t\t\t\tTechniques de combat : armes à chaîne, armes dʼhast, épées à deux mains, haches & masses, haches & masses à deux mains.
\n\t\t\t\t\t\t\tPublication : VR02 - Aventurian Compendium I p. 162", "Mächtiger-Rundumschlag": " Puissante Attaque à la ronde ", @@ -1541,15 +1541,15 @@ "Gesamt": "Total", "Zauberspruch": "Formules magiques", "Ablativum": "Ablativum", - "Ablativum-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Spruch erschafft eine unsichtbare Kuppel um den Magier herum, die sich mit ihm bewegt und darin Befindliches vor Zaubern schützt. Die Kuppel ist eigentlich eine Kugel, da jedoch der Magier meistens auf dem Boden steht, ist die Kugelform nur selten relevant. Die Kuppel verfügt über einen Radius von 3 Schritt und eine Schildstärke in Höhe von QS x 3. Wird ein freundlicher oder feindlicher Zauber gegen ein unter der Kuppel befindliches Ziel gerichtet, vermindert die Schildstärke dessen QS. Sinkt diese dadurch auf 0, tritt kein Effekt ein. Die Schildstärke wird jedoch im Rahmen dieses Prozesses verbraucht (–1 QS je aufgehaltener QS), und der Ablativum endet vorzeitig, sobald seine QS unter 1 fällt.
\n \t\t\t\t\t\t\tSollte ein Flächenzauber, beispielsweise der Ignisphaero, teilweise den Schild des Ablativum berühren, wird die Schildstärke um die QS des Flächenzaubers vermindert. Wirkt ein Zauber über mehrere KR, so wird die Schildstärke jede KR um die QS vermindert. Sollte ein Zauber mehr QS aufweisen als der Ablativum, dringt der Zauber mit den überzähligen QS durch den Schild. Die gesamten QS des Zaubers werden aber wie üblich von der Schildstärke abgezogen.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Antimagie
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: D
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 114", + "Ablativum-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IN/CH
\n \t\t\t\t\t\t\tEffet : Le sort crée un dôme invisible autour du magicien, qui se déplace avec lui et protège ce qui est à l'intérieur des sorts. Le dôme est en fait une sphère, mais comme le magicien se tient habituellement sur le sol, la forme de la sphère est rarement pertinente. Le dôme a un rayon de 3 pas et une force de bouclier de NR x 3 Si un sort ami ou ennemi est dirigé contre une cible sous le dôme, la force du bouclier réduit le NR du sort. Si le NR tombe à 0, il n'y a aucun effet. Cependant, la force du bouclier est consommée dans le cadre de ce processus (-1 point de force de bouclier par NR arrêté), et la protection se termine prématurément lorsque les points de bouclier tombent sous 1.
\n \t\t\t\t\t\t\tSi un sort de zone, par exemple le sort Ignisphaero, touche partiellement le bouclier de l'Ablativum, la force du bouclier est réduite par le NR du sort de zone. Si un sort affecte plus d'un AS, la force du bouclier est réduite par le NR à chaque AS. Si un sort a plus de NR que le bouclier, le sort avec l'excès de NR pénétrera dans le bouclier. Le NR total du sort est soustrait de la force du bouclier comme d'habitude.
\n \t\t\t\t\t\t\tDurée d'incantation : 1 action
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA (non modifiable)
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée de l'effet : 5 minutes
\n\t\t\t\t\t\t\tcatégorie de cible : Zone
\n\t\t\t\t\t\t\tDomaine: Antimagie
\n\t\t\t\t\t\t\tDiffusion : Magicien de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : D
\n\t\t\t\t\t\t\tPublication: VR03 - Aventurische Magie I p. 114", "Abvenenum": "Abvenenum", - "Abvenenum-Regel": "\n \t\t\t\t\t\t\tProbe: KL/IN/FF
\n \t\t\t\t\t\t\tWirkung: Bis zu 5 Stein an Getränken und Speisen werden von allen Giften und Krankheitskeimen befreit, deren Stufe die QS nicht übersteigt. Ist bereits jemand durch die Speisen oder Getränke vergiftet worden, wirkt der Abvenenum bei ihm nicht mehr.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: 1 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Objekte
\n\t\t\t\t\t\t\tMerkmal: Objekt
\n\t\t\t\t\t\t\tVerbreitung: Druiden, Elfen, Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 114", + "Abvenenum-Regel": "\n \t\t\t\t\t\t\tépreuve: IN/IU/DE
\n \t\t\t\t\t\t\teffet: Jusqu'à 5 pierres de boissons et de nourriture sont libérées de tous les poisons et maladies dont le niveau ne dépasse pas le NR du sort. Si quelqu'un a déjà été empoisonné par la nourriture ou la boisson, l'abvenenum ne fonctionne pas sur lui.
\n \t\t\t\t\t\t\tDurée d'incantation : 8 actions
\n\t\t\t\t\t\t\tCoût en PA : 4 PA
\n\t\t\t\t\t\t\tPortée : 1 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : Objet
\n\t\t\t\t\t\t\tDomaine : Objet
\n\t\t\t\t\t\t\tDiffusion : Druides, Elfes, Mages de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 114", "Adlerauge": "Œil de lynx", "Adlerauge-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/DE
\n \t\t\t\t\t\t\tEffet : le talent acuité sensorielle est augmenté de NR + 3 points pendant toute la durée du sort.
\n \t\t\t\t\t\t\tDurée d’incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d’activation : 4 PA (activation) + 2 PA par période de 5 minutes
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée d’effet : maintien
\n\t\t\t\t\t\t\tCatégorie de cible : être
\n\t\t\t\t\t\t\tDomaine : guérison
\n\t\t\t\t\t\t\tDiffusion : Druides, Elfes
\n\t\t\t\t\t\t\tCoût d’amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles S. 295", "Adlerschwinge": "Aile d'aigle", - "Adlerschwinge-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/GE
\n \t\t\t\t\t\t\tWirkung: Der Zauberer verwandelt sich in ein Fluglebewesen seiner Wahl, das jedoch maximal die Größenkategorie klein aufweisen darf. Während der Wirkungsdauer verwendet der Zauberer die körperlichen Werte des Tieres, einschließlich seiner Eigenschaften, Talente und Kampfwerte. Eine niedrige LE wird bei der Verwandlung anteilsmäßig angerechnet, gleiches geschieht bei der Rückverwandlung. Die geistigen Werte des Zauberers bleiben ebenso wie sein Bewusstsein erhalten. Die Verwandlung betrifft nur den Zauberer selbst, nicht seine Kleidung oder Ausrüstung. Es ist keine Verwandlung in ein kulturschaffendes Wesen möglich.
\n \t\t\t\t\t\t\tZauberdauer: 8 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Aktivierung des Zaubers) + 4 AsP pro Stunde
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: aufrechterhaltend
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 115", + "Adlerschwinge-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/AG
\n \t\t\t\t\t\t\tEffet : Le magicien se transforme en une créature volante de son choix, qui, cependant, ne peut pas être plus grande que la catégorie de taille petite. Pendant la durée de l'effet, l'assistant utilise les valeurs physiques de l'animal, notamment ses caractéristiques, ses talents et ses valeurs de combat. Une EV faible est comptée proportionnellement dans la transformation, il en va de même lors de la retransformation. Les valeurs spirituelles du sorcier ainsi que sa conscience sont préservées. La transformation ne concerne que le sorcier lui-même, et non ses vêtements ou son équipement. Il n'est pas possible de se transformer en un être de culture.
\n \t\t\t\t\t\t\tDurée d’incantation : 8 actions
\n\t\t\t\t\t\t\tCoût d’activation : 4 PA (activation) + 2 PA par période de 1 heure
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée d’effet : maintien
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres de culture
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : commun
\n\t\t\t\t\t\t\tCoût d’amélioration : C
\n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I p. 115", "Aeolito": "Aeolito", - "Aeolito-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/KO (modifiziert um ZK)
\n \t\t\t\t\t\t\tWirkung: Der Aeolito erschafft einen stürmischen Wind, der beim Ziel je nach QS Schaden und den Status Liegend verursacht.
\n \t\t\t\t\t\t\tQS 1: 1W6 TP
\n\t\t\t\t\t\t\tQS 2: 1W6+2 TP
\n\t\t\t\t\t\t\tQS 3: 1W6+2 TP, Liegend
\n\t\t\t\t\t\t\tQS 4: 1W6+4 TP, Liegend, 1 Schritt zurückgeworfen
\n\t\t\t\t\t\t\tQS 5: 1W6+6 TP, Liegend, 2 Schritt zurückgeworfen
\n\t\t\t\t\t\t\tQS 6: 1W6+6 TP, Liegend, 3 Schritt zurückgeworfen
\n\t\t\t\t\t\t\tRüstungen schützen nicht vor diesem Zauber. Der Zauberspruch trifft sein Ziel automatisch. Der Gegner kann weder ausweichen noch parieren.
\n \t\t\t\t\t\t\tZauberdauer: 1 Aktion
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: 16 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Elementar
\n\t\t\t\t\t\t\tVerbreitung: allgemein
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie I S. 115", + "Aeolito-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/CH/CN (modifiée par TP).
\n \t\t\t\t\t\t\tEffet : L'Aeolito crée un vent orageux qui peut causer selon le NR des dégâts à la cible mais aussi le statut à terre.
\n NR 1: 1D6 PI
\n\t\t\t\t\t\t\tNR 2: 1D6+2 PI
\n\t\t\t\t\t\t\tNR 3: 1D6+2 PI, à terre
\n\t\t\t\t\t\t\tNR 4: 1D6+4 PI, à terre, 1 pas en arrière
\n\t\t\t\t\t\t\tNR 5: 1D6+6 PI, à terre, 2 pas en arrière
\n\t\t\t\t\t\t\tNR 6: 1D6+6 PI, à terre, 3 pas en arrière
\n \t\t\t\t\t\t\tDurée d'incantation : 1 action
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA (le coût n’est pas modifiable).
\n\t\t\t\t\t\t\tPortée : 16 pas
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat.
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDomaine : Élémentaire
\n\t\t\t\t\t\t\tDiffusion : commun
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I S. 115", "Affenarme": "Bras de singe", "Affenarme-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Die Hände und Füße der Hexe bekommen einen sehr guten Halt und so viel Kraft, um damit besser Klettern zu können. Die Hexe erhält QS/2 Erleichterung für Proben auf Klettern (Baumklettern, Bergsteigen oder Fassadenklettern) und Körperbeherrschung (Balance). Um die Erleichterung nutzen zu können, muss die Hexe barfuß sein, darf keine Handschuhe tragen und auch sonst nichts in den Händen halten (wohl aber weiterhin so etwas wie einen Ring am Finger tragen), ansonsten kommt keine Erleichterung zum Tragen.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP (Kosten sind nicht modifizierbar)
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: 10 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Verwandlung
\n\t\t\t\t\t\t\tVerbreitung: Hexen
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR05 - Aventurische Magie II S. 97", "Affenruf": "Cri du singe", @@ -1684,7 +1684,7 @@ "Hexengalle-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN
\n \t\t\t\t\t\t\tEffet : la salive de la sorcière se transforme immédiatement en acide corrosif, tout en restant inoffensive pour la sorcière. La salive cause 1D6 + NR PI à la cible. La portée de crachat s’élève à 3 pas. La sorcière ne doit pas dépenser d’action supplémentaire pour cracher après le lancement du sort. Le temps du crachat est compris dans la durée d’incantation. Le crachat touche automatiquement si l’adversaire ne se défend pas. L’attaque par crachat compte comme une attaque de combat à distance avec une arme à projectile et peut être bloquée ou esquivée en conséquence. Si on lui oppose un bouclier, la salive lui inflige des dégâts structurels. Si le crachat atteint sa cible, la PR de la cible est à prendre en compte.
\n \t\t\t\t\t\t\tDurée d'incantation : 1 action
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA (le coût n’est pas modifiable)
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée d'effet: immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : être
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : Sorcières
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 290", "Hexenkrallen": " Griffes des sorcières", "Hexenkrallen-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN
\n \t\t\t\t\t\t\tEffet : il pousse des griffes acérées aux deux mains de la sorcière. Elle cause ainsi 1D6 + 3 PI en mêlée avec le talent bagarre. La sorcière est toutefois toujours considérée comme sans arme. Les griffes des sorcières sont considérées comme des armes magiques.
\n \t\t\t\t\t\t\tDurée d'incantation : 1 action
\n\t\t\t\t\t\t\tCoût d'activation: 4 PA
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : Sorcière
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 290", - "Höllenpein": " Supplice", + "Höllenpein": " Tourment des enfers", "Höllenpein-Regel": "\n \t\t\t\t\t\t\tProbe: MU/IN/CH (modifiziert um SK)
\n \t\t\t\t\t\t\tWirkung: Der Verzauberte erleidet Schmerzen, die sich oft in Krämpfen manifestieren. Der Höllenpein ersetz bei Folterungen das Talent Einschüchtern (Folter). Das Opfer muss eine Vergleichsprobe mit Selbstbeherrschung (Folter widerstehen) gegen den Höllenpein bestehen, die um die Schmerzstufe des Zauberspruchs erschwert ist (zusätzlich zu allen sonstigen Modifikatoren). Der Zaubernde hat nach dem Wirken des Zaubers QS Kampfrunden Zeit, um sein Ziel zu berühren, damit der Spruch seine Wirkung entfalten kann. Ansonsten verpufft der Zauber wirkungslos. Will ein Ziel nicht berührt werden, ist eine gelungene, nicht verteidigte Raufen-AT notwendig.
\n\t\t\t\t\t\t\tQS 1: keine zusätzliche Wirkung
\n\t\t\t\t\t\t\tQS 2: 1 Stufe Schmerz, 0 SP
\n\t\t\t\t\t\t\tQS 3: 1 Stufe Schmerz, 1 SP
\n\t\t\t\t\t\t\tQS 4: 2 Stufen Schmerz, 1 SP
\n\t\t\t\t\t\t\tQS 5: 2 Stufen Schmerz, 2 SP
\n\t\t\t\t\t\t\tQS 6: 3 Stufen Schmerz, 2 SP
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: Berührung
\n\t\t\t\t\t\t\tWirkungsdauer: 5 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Lebewesen
\n\t\t\t\t\t\t\tMerkmal: Einfluss
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 132", "Horriphobus": " Horriphobus", "Horriphobus-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH (modifiée par TM)
\n \t\t\t\t\t\t\tEffet : l’ensorcelé prend le lanceur pour l’incarnation de ses pires cauchemars. La puissance de cette impression varie avec le NR :
\n NR 1 : 1 niveau de terreur, mais seulement pour 2 assauts.
\n NR 2 : 1 niveau de terreur.
\n NR 3 : 2 niveaux de terreur.
\n NR 4 : 3 niveaux de terreur.
\n NR 5 : 4 niveaux de terreur.
\n NR 6 : 4 niveaux de terreur, mais pour une durée d’effet doublée.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : être vivant
\n\t\t\t\t\t\t\tDomaine : Influence
\n\t\t\t\t\t\t\tDiffusion: magicien de guilde
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 291", @@ -1779,7 +1779,7 @@ "Sanftmut": " Apaisement", "Sanftmut-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH (modifiée par TM)
\n \t\t\t\t\t\t\tEffet : l’animal ensorcelé est pacifique et peut être touché sans difficulté par le lanceur. Le sort ne peut cibler que des animaux ordinaires.
\n \t\t\t\t\t\t\tDurée d'incantation : 2 actions
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : animaux
\n\t\t\t\t\t\t\tDomaine : Influence
\n\t\t\t\t\t\t\tDiffusion : Druide, Sorcière
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 287", "Sapefacta": " Sapefacta", - "Sapefacta-Regel": "\n \t\t\t\t\t\t\tProbe: KL/CH/FF
\n \t\t\t\t\t\t\tWirkung: Innerhalb eines Radius von QS Schritt um den Zauberer werden Lebewesen und ihre am Körper getragene Kleidung von jeglichem Schmutz befreit. Dies kann durch Verschmutzung verursachte Erschwernisse bei Gesellschaftstalenten, beispielsweise bei Etikette (Benehmen) oder Betören (Aufhübschen), nach Meisterentscheid reduzieren. Tätowierungen und ähnliche permanente Veränderungen sind nicht von der Zauberwirkung betroffen.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 4 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: sofort
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Scharlatane
\n\t\t\t\t\t\t\tSteigerungsfaktor: A
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Sapefacta-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/CH/DE
\n \t\t\t\t\t\t\tEffet : Dans un rayon de NR pas autour du magicien, les êtres vivants et leurs vêtements portés sur le corps sont libérés de toute saleté. Cela peut réduire les malus aux talents sociaux causés par les salissures, par exemple l'étiquette (bonnes manières) ou la séduction(sʼapprêter), selon la décision du maître. Les tatouages et autres changements permanents similaires ne sont pas affectés par l'effet magique.
\n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
\n\t\t\t\t\t\t\tCoût d'activation : 4 PA
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée de l'effet : immédiat
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres de culture
\n\t\t\t\t\t\t\tDomaine : Télékinésie
\n\t\t\t\t\t\t\tDiffusion : Charlatan
\n\t\t\t\t\t\t\tCoût d'amélioration : A
\n\t\t\t\t\t\t\tPublication: VR03 - Aventurische Magie I p. 143", "Satuarias-Herrlichkeit": " Splendeur de Satuaria", "Satuarias-Herrlichkeit-Regel": "\n \t\t\t\t\t\t\tÉpreuve : IN/IU/CN
\n \t\t\t\t\t\t\tEffet : de subtiles modifications attirant l’attention sont apportées au corps. Les cheveux et le teint sont améliorés, les dents sont éclaircies et redressées et l’allure générale est adaptée à l’idéal de beauté souhaité. Les épreuves de séduction (charmer, arts de l’amour) et persuasion (flatter) obtiennent un bonus égale au NR. Selon la situation, d’autres talents sociaux peuvent bénéficier d’un bonus de la même manière. La transformation n’agit pas sur des êtres avec un idéal de beauté différent.
\n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 heures
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres
\n\t\t\t\t\t\t\tDomaine : Transformation
\n\t\t\t\t\t\t\tDiffusion : Sorcière
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication : VR01 - Règles p. 299", "Schmerzen-lindern": " Soulager la douleur", @@ -1795,7 +1795,7 @@ "Skelettarius": " Skelettarius", "Skelettarius-Regel": "\n \t\t\t\t\t\t\tProbe: MU/KL/CH
\n \t\t\t\t\t\t\tWirkung: Der Zauberer erhebt die körperlichen Überreste eines verstorbenen Wesens kurzfristig zum Untoten. Er kann mit dem Zauberspruch einfache Mumien, Skelette und Zombies erwecken, jeweils maximal bis zur Größenkategorie mittel. Die Erschaffung funktioniert nach den gleichen Regeln wie die Beschwörung. Das untote Wesen verrichtet 1 + QS Dienste und kann wie Dämonen und Elementare verbessert werden (siehe Regelwerk Seite 263). Es ist zu den gleichen Diensten wie Dämonen und Untote in der Lage.
\n \t\t\t\t\t\t\tZauberdauer: 2 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: 8 Schritt
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 2 Kampfrunden
\n\t\t\t\t\t\t\tZielkategorie: Kulturschaffende (Verstorbene)
\n\t\t\t\t\t\t\tMerkmal: Dämonisch
\n\t\t\t\t\t\t\tVerbreitung: Gildenmagier
\n\t\t\t\t\t\t\tSteigerungsfaktor: B
\n\t\t\t\t\t\t\tPublikation: VR03 - Aventurische Magie S. 145", "Solidirid": " Solidirid", - "Solidirid-Regel": "\n \t\t\t\t\t\t\tProbe: Probe: MU/IN/KO
\n \t\t\t\t\t\t\tWirkung: Von den Füßen des Zauberers ausgehend erscheint eine Brücke aus mattem Licht. Ihre maximale Länge beträgt QS x 5 Schritt, die maximale Breite 1 Schritt. Sie ist entweder waagerecht oder leicht gewölbt, muss aber an keiner Stelle den Boden berühren. Wird sie auf ihrer gesamten Fläche mit einem höheren Gewicht als 500 Stein belastet, bricht sie zusammen und der Zauber endet vorzeitig. Das Gleiche geschieht, wenn sie mit Waffengewalt zerstört wird, wobei sie insgesamt 50 Strukturpunkte aufweist.
\n \t\t\t\t\t\t\tZauberdauer: 4 Aktionen
\n\t\t\t\t\t\t\tAsP-Kosten: 8 AsP
\n\t\t\t\t\t\t\tReichweite: selbst
\n\t\t\t\t\t\t\tWirkungsdauer: QS x 3 Minuten
\n\t\t\t\t\t\t\tZielkategorie: Zone
\n\t\t\t\t\t\t\tMerkmal: Telekinese
\n\t\t\t\t\t\t\tVerbreitung: Elfen
\n\t\t\t\t\t\t\tSteigerungsfaktor: C
\n\t\t\t\t\t\t\tPublikation: VR01 - Regelwerk S. 287", + "Solidirid-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CN
\n \t\t\t\t\t\t\tEffet : Du pied du magicien apparaît un pont de lumière terne. Sa longueur maximale est NR x 5 pas, la largeur maximale est de 1 pas. Il est soit horizontal, soit légèrement incurvé, mais il n'a pas besoin de toucher le sol en aucun point. S'il est chargé de plus de 500 pierres sur toute sa surface, il s'effondre et le sort prend fin prématurément. Il en va de même si il est détruit endommagé par la force des armes avec un total de 50 points de structure.
\n \t\t\t\t\t\t\tDurée d'incantation : 4 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA
\n\t\t\t\t\t\t\tPortée : soi-même
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : Zone
\n\t\t\t\t\t\t\tDomaine : Télékinésie
\n\t\t\t\t\t\t\tDiffusion : Elfes
\n\t\t\t\t\t\t\tCoût d'amélioration : C
\n\t\t\t\t\t\t\tPublication : VR03 - Aventurische Magie I S. 146", "Somnigravis": " Somnigravis", "Somnigravis-Regel": "\n \t\t\t\t\t\t\tÉpreuve : CO/IU/CH (modifiée par TP)
\n \t\t\t\t\t\t\tEffet : le sort assoupit la cible. S’il atteint ainsi le niveau IV d’étourdissement, elle s’endort et ne se réveille avant la fin de l’effet que si un grand bruit se fait entendre, si elle est fortement secouée ou perturbée par tout événement du même genre. Sinon, elle dort jusqu'à la fin de lʼeffet et se réveille alors normalement.
\n NR 1 : 1 niveau d’étourdissement, mais seulement pour 1 minute.
\n NR 2 : 1 niveau d’étourdissement.
\n NR 3 : 2 niveaux d’étourdissement.
\n NR 4 : 3 niveaux d’étourdissement.
\n NR 5 : 4 niveaux d’étourdissement.
\n NR 6 : 4 niveaux d’étourdissement, mais pour une durée d’effet doublée
\n \t\t\t\t\t\t\tDurée d'incantation : 8 actions
\n\t\t\t\t\t\t\tCoût d'activation : 8 PA
\n\t\t\t\t\t\t\tPortée : 8 pas
\n\t\t\t\t\t\t\tDurée de l'effet : NR x 3 minutes
\n\t\t\t\t\t\t\tCatégorie de cible : Êtres vivants
\n\t\t\t\t\t\t\tDomaine : Influence
\n\t\t\t\t\t\t\tDiffusion: Druide, Elfe
\n\t\t\t\t\t\t\tCoût d'amélioration : B
\n\t\t\t\t\t\t\tPublication: VR01 - Règles p. 298", "Spinnenlauf": " Pattes d’araignée", diff --git a/Into The Dark/translations/af.json b/Into The Dark/translations/af.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/af.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/cs.json b/Into The Dark/translations/cs.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/cs.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/da.json b/Into The Dark/translations/da.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/da.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/de.json b/Into The Dark/translations/de.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/de.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/el.json b/Into The Dark/translations/el.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/el.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/fr.json b/Into The Dark/translations/fr.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/fr.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/he.json b/Into The Dark/translations/he.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/he.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/it.json b/Into The Dark/translations/it.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/it.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/ja.json b/Into The Dark/translations/ja.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/ja.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/ko.json b/Into The Dark/translations/ko.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/ko.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/nl.json b/Into The Dark/translations/nl.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/nl.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/pl.json b/Into The Dark/translations/pl.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/pl.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/pt.json b/Into The Dark/translations/pt.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/pt.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/ru.json b/Into The Dark/translations/ru.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/ru.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/sv.json b/Into The Dark/translations/sv.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/sv.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/tr.json b/Into The Dark/translations/tr.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/tr.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/zh.json b/Into The Dark/translations/zh.json new file mode 100644 index 0000000000..8302925d6b --- /dev/null +++ b/Into The Dark/translations/zh.json @@ -0,0 +1,22 @@ +{ + "name": "NAME", + "origin": "ORIGIN", + "training": "TRAINING", + "attr-body": "BODY", + "attr-determination": "DETERMINATION", + "attr-memory": "MEMORY", + "attr-technology": "TECHNOLOGY", + "attr-violence": "VIOLENCE", + "protection": "PROTECTION", + "wounds": "WOUNDS", + "stress": "STRESS", + "shell": "SHELL", + "specializations-and-talens": "SPECIALIZATIONS AND TALENTS", + "weapons-and-gear": "WEAPONS AND GEAR", + "experience": "EXPERIENCE", + "experience-rule": "Every 3PX, choose one option and check it.", + "plus-one-to-attr": "+1 to one attribute", + "new-specialization": "A new specialization", + "new-talent": "A new talent", + "modifier": "Modifier" +} \ No newline at end of file diff --git a/Into The Dark/translations/zu.json b/Into The Dark/translations/zu.json new file mode 100644 index 0000000000..643913ce81 --- /dev/null +++ b/Into The Dark/translations/zu.json @@ -0,0 +1,22 @@ +{ + "name": "crwdns88258:0crwdne88258:0", + "origin": "crwdns88260:0crwdne88260:0", + "training": "crwdns88262:0crwdne88262:0", + "attr-body": "crwdns88264:0crwdne88264:0", + "attr-determination": "crwdns88266:0crwdne88266:0", + "attr-memory": "crwdns88268:0crwdne88268:0", + "attr-technology": "crwdns88270:0crwdne88270:0", + "attr-violence": "crwdns88272:0crwdne88272:0", + "protection": "crwdns88274:0crwdne88274:0", + "wounds": "crwdns88276:0crwdne88276:0", + "stress": "crwdns88278:0crwdne88278:0", + "shell": "crwdns88280:0crwdne88280:0", + "specializations-and-talens": "crwdns88282:0crwdne88282:0", + "weapons-and-gear": "crwdns88284:0crwdne88284:0", + "experience": "crwdns88286:0crwdne88286:0", + "experience-rule": "crwdns88288:0crwdne88288:0", + "plus-one-to-attr": "crwdns88290:0crwdne88290:0", + "new-specialization": "crwdns88292:0crwdne88292:0", + "new-talent": "crwdns88294:0crwdne88294:0", + "modifier": "crwdns88296:0crwdne88296:0" +} \ No newline at end of file diff --git a/Night Witches/translations/af.json b/Night Witches/translations/af.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/af.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/cs.json b/Night Witches/translations/cs.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/cs.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/da.json b/Night Witches/translations/da.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/da.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/de.json b/Night Witches/translations/de.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/de.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/el.json b/Night Witches/translations/el.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/el.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/en.json b/Night Witches/translations/en.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/en.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/es.json b/Night Witches/translations/es.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/es.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/fr.json b/Night Witches/translations/fr.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/fr.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/he.json b/Night Witches/translations/he.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/he.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/it.json b/Night Witches/translations/it.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/it.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/ja.json b/Night Witches/translations/ja.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/ja.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/ko.json b/Night Witches/translations/ko.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/ko.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/nl.json b/Night Witches/translations/nl.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/nl.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/pl.json b/Night Witches/translations/pl.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/pl.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/pt.json b/Night Witches/translations/pt.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/pt.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/ru.json b/Night Witches/translations/ru.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/ru.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/sv.json b/Night Witches/translations/sv.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/sv.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/tr.json b/Night Witches/translations/tr.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/tr.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/zh.json b/Night Witches/translations/zh.json new file mode 100644 index 0000000000..298b753196 --- /dev/null +++ b/Night Witches/translations/zh.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "Add a new Move.", + "addedresponsibilty": "ADDED RESPONSIBILITY:", + "addmoves": "Add Moves when directed by advancement.", + "addregard": "Add regard when directed by advancement or a Move. Take harm if someone you Regard dies.", + "addtheleftmost": "Add the left-most new medal and +1 medals stat.", + "advanceandgrow": "ADVANCE AND GROW.", + "advancement": "Advancement", + "body": "body:", + "changedutystation": "Change Duty Station. If you are at #6, the war is over.", + "checkoneandaplly": "Check one and apply when directed by a mission, Move or Mark.", + "chiefofstaff": "CHIEF OF STAFF:", + "chooseone": "Choose one. Change it when directed by a Mark, or between Duty Stations if you wish.", + "commandstaff": "Command Staff", + "death": "Death.", + "deepeningties": "DEEPENING TIES:", + "deputypolitruk": "DEPUTY POLITRUK:", + "dontcount": "Don’t count for +Medals, but count for pride", + "earnamedal": "EARN A MEDAL YOU DON’T DESERVE.", + "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", + "guts": "guts", + "hands": "hands:", + "harm": "Harm", + "harm1": "Harm-1:", + "harm2": "Harm-2:", + "harm3": "Harm-3:", + "harm4": "Harm-4:", + "harmcumulative": "Harm, if untended, in cumulative.", + "harshlessons": "HARSH LESSONS:", + "hometown": "home town:", + "honorandpride": "HONOR AND PRIDE:", + "i": "I", + "increaseinrank": "Increase in Rank. There can be only one Major!", + "informtheauthorites": "INFORM THE AUTHORITIES.", + "lightlyinjured": "Lightly injured. Diligent aid and a day away from duties removes it.", + "logistics": "LOGISTICS & TRAINING OFFICER:", + "lookbackground": "Look & Background", + "lovetrust": "love trust admire respect hate resent pity fear etc", + "luck": "luck", + "makeafriend": "MAKE A FRIEND OR TAKE A LOVER.", + "marks": "Marks", + "medals": "medals", + "moves": "Moves", + "movingwest": "MOVING WEST:", + "chooseamark": "Choose a Mark when directed by a Move or the GM.", + "mysection": "my section", + "mysquadron": "my squadron", + "nature": "Nature", + "nightwitches": "Night Witches", + "notethemedals": "Note the medals you've earned and add the total to +Medals..", + "openaregard": "Open a Regard slot and fill it.", + "personalgrowth": "PERSONAL GROWTH:", + "publiclyshame": "PUBLICLY SHAME A COMRADE.", + "putsafety": "PUT SAFETY OR LOVE BEFORE DUTY.", + "raiseguts": "Raise Guts, Luck, or Skill by one (maximum +3).", + "regard": "Regard", + "regimental": "Regimental Honors", + "regimentalpolitruk": "REGIMENTAL POLITRUK:", + "role": "Role", + "russian": "НОЧНЫЕ ВЕДЬМЫ", + "sectionleader": "SECTION LEADER:", + "seriouslyinjured": "Seriously injured, requiring hospitalization.", + "sex": "sex:", + "shareapremonition": "SHARE A PREMONITION.", + "skill": "skill", + "squadroncommander": "SQUADRON COMMANDER:", + "squadronleadnavigator": "SQUADRON LEAD NAVIGATOR:", + "stats": "Stats", + "stressed": "Stressed. Rest and relaxation removes it.", + "sufferthdeath": "SUFFER THE DEATH OF A FRIEND OR LOVER.", + "tellastoryofhome": "TELL A STORY OF HOME.", + "tellawar": "TELL A WAR STORY.", + "themost": "the most.", + "thiscomradev": "this comradev or aircraft", + "uniform": "uniform:", + "whowrite": "who you write to back home:", + "witnessdeath": "WITNESS THE DEATH OF A COMRADE.", + "name": "name", + "rank": "rank" +} + diff --git a/Night Witches/translations/zu.json b/Night Witches/translations/zu.json new file mode 100644 index 0000000000..7e4107d9e1 --- /dev/null +++ b/Night Witches/translations/zu.json @@ -0,0 +1,81 @@ +{ + "addanewmove": "crwdns88784:0crwdne88784:0", + "addedresponsibilty": "crwdns88786:0crwdne88786:0", + "addmoves": "crwdns88788:0crwdne88788:0", + "addregard": "crwdns88790:0crwdne88790:0", + "addtheleftmost": "crwdns88792:0crwdne88792:0", + "advanceandgrow": "crwdns88794:0crwdne88794:0", + "advancement": "crwdns88796:0crwdne88796:0", + "body": "crwdns88798:0crwdne88798:0", + "changedutystation": "crwdns88800:0crwdne88800:0", + "checkoneandaplly": "crwdns88802:0crwdne88802:0", + "chiefofstaff": "crwdns88804:0crwdne88804:0", + "chooseone": "crwdns88806:0crwdne88806:0", + "commandstaff": "crwdns88808:0crwdne88808:0", + "death": "crwdns88810:0crwdne88810:0", + "deepeningties": "crwdns88812:0crwdne88812:0", + "deputypolitruk": "crwdns88814:0crwdne88814:0", + "dontcount": "crwdns88816:0crwdne88816:0", + "earnamedal": "crwdns88818:0crwdne88818:0", + "embracedeath": "crwdns88820:0crwdne88820:0", + "guts": "crwdns88822:0crwdne88822:0", + "hands": "crwdns88824:0crwdne88824:0", + "harm": "crwdns88826:0crwdne88826:0", + "harm1": "crwdns88828:0crwdne88828:0", + "harm2": "crwdns88830:0crwdne88830:0", + "harm3": "crwdns88832:0crwdne88832:0", + "harm4": "crwdns88834:0crwdne88834:0", + "harmcumulative": "crwdns88836:0crwdne88836:0", + "harshlessons": "crwdns88838:0crwdne88838:0", + "hometown": "crwdns88840:0crwdne88840:0", + "honorandpride": "crwdns88842:0crwdne88842:0", + "i": "crwdns88844:0crwdne88844:0", + "increaseinrank": "crwdns88846:0crwdne88846:0", + "informtheauthorites": "crwdns88848:0crwdne88848:0", + "lightlyinjured": "crwdns88850:0crwdne88850:0", + "logistics": "crwdns88852:0crwdne88852:0", + "lookbackground": "crwdns88854:0crwdne88854:0", + "lovetrust": "crwdns88856:0crwdne88856:0", + "luck": "crwdns88858:0crwdne88858:0", + "makeafriend": "crwdns88860:0crwdne88860:0", + "marks": "crwdns88862:0crwdne88862:0", + "medals": "crwdns88864:0crwdne88864:0", + "moves": "crwdns88866:0crwdne88866:0", + "movingwest": "crwdns88868:0crwdne88868:0", + "chooseamark": "crwdns88870:0crwdne88870:0", + "mysection": "crwdns88872:0crwdne88872:0", + "mysquadron": "crwdns88874:0crwdne88874:0", + "nature": "crwdns88876:0crwdne88876:0", + "nightwitches": "crwdns88878:0crwdne88878:0", + "notethemedals": "crwdns88880:0crwdne88880:0", + "openaregard": "crwdns88882:0crwdne88882:0", + "personalgrowth": "crwdns88884:0crwdne88884:0", + "publiclyshame": "crwdns88886:0crwdne88886:0", + "putsafety": "crwdns88888:0crwdne88888:0", + "raiseguts": "crwdns88890:0crwdne88890:0", + "regard": "crwdns88892:0crwdne88892:0", + "regimental": "crwdns88894:0crwdne88894:0", + "regimentalpolitruk": "crwdns88896:0crwdne88896:0", + "role": "crwdns88898:0crwdne88898:0", + "russian": "crwdns88900:0crwdne88900:0", + "sectionleader": "crwdns88902:0crwdne88902:0", + "seriouslyinjured": "crwdns88904:0crwdne88904:0", + "sex": "crwdns88906:0crwdne88906:0", + "shareapremonition": "crwdns88908:0crwdne88908:0", + "skill": "crwdns88910:0crwdne88910:0", + "squadroncommander": "crwdns88912:0crwdne88912:0", + "squadronleadnavigator": "crwdns88914:0crwdne88914:0", + "stats": "crwdns88916:0crwdne88916:0", + "stressed": "crwdns88918:0crwdne88918:0", + "sufferthdeath": "crwdns88920:0crwdne88920:0", + "tellastoryofhome": "crwdns88922:0crwdne88922:0", + "tellawar": "crwdns88924:0crwdne88924:0", + "themost": "crwdns88926:0crwdne88926:0", + "thiscomradev": "crwdns88928:0crwdne88928:0", + "uniform": "crwdns88930:0crwdne88930:0", + "whowrite": "crwdns88932:0crwdne88932:0", + "witnessdeath": "crwdns88934:0crwdne88934:0", + "name": "crwdns88936:0crwdne88936:0", + "rank": "crwdns88938:0crwdne88938:0" +} + diff --git a/Pathfinder Official/translations/zh.json b/Pathfinder Official/translations/zh.json index 9a3491e462..ab7d3b2537 100644 --- a/Pathfinder Official/translations/zh.json +++ b/Pathfinder Official/translations/zh.json @@ -676,5 +676,5 @@ "wisdom-roll": "感知檢定", "xp-u": "XP", "skills-list": "acrobatics,appraise,bluff,climb,craft,craft-rep,diplomacy,disable_device,disguise,escape_artist,fly,handle_animal,heal,intimidate,knowledge_arcana,knowledge_dungeoneering,knowledge_engineering,knowledge_geography,knowledge_history,knowledge_local,knowledge_nature,knowledge_nobility,knowledge_planes,knowledge_religion,knowledge-rep,linguistics,perception,perform,perform-rep,profession,ride,sense_motive,sleight_of_hand,spellcraft,stealth,survival,swim,use_magic_device,custom-rep", - "rest-set-max": "REST sets 'per day' uses to max value" + "rest-set-max": "重置會把\"每日\"使用恢復到最大值" } \ No newline at end of file diff --git a/Pathfinder-Neceros/translations/zh.json b/Pathfinder-Neceros/translations/zh.json index ca26d2c882..18bc2d7994 100644 --- a/Pathfinder-Neceros/translations/zh.json +++ b/Pathfinder-Neceros/translations/zh.json @@ -582,8 +582,8 @@ "config-roll-template-pf_defense": "防禦擲骰模版 (pf_defense)
使用在豁免檢定上。(note: @{macro_options} is used by the sheet to enable the toggling of notes related to defense and contains the properties for @{dr_notes}, @{resistances_notes}, @{immunities_notes}, @{weaknesses_notes}, @{sr_notes}, @{armor_notes}, @{save_notes}, @{cmd_notes}, and @{defense-notes}.)\n\t\t\t\t\t\t\t", "config-roll-template-pf_generic": "通用擲骰模版 (pf_generic)
使用在屬性檢定、先攻、法術失敗檢定、技能檢定、專注檢定與施法者等級檢定。2欄的格式,除了 righttext_X(1-10), lefttext_X(1-10), and the description keys.\n\t\t\t\t\t\t\t", "config-roll-template-pf_spell": "法術擲骰模版 (pf_spell)
使用在所有法術基底的擲骰。主要格式為模擬典型的法術數據表。 (note: @{spell_options} is used by the sheet to enable the toggling of spell attributes and contains ALL pf_spell specific properties.)\n\t\t\t\t\t\t\t", - "config-update-spell-macros-info1": "This is a mapping of old spell ids to new spell ids for use in upgrading macros.", - "config-update-spell-macros-info2": "\n\t\t\t\t\t\tClick Modify for each spell level and delete all the old spell lists to eliminate old redundant attributes and possibly speed up your sheet.\n\t\t\t\t\t\tOnce you delete the below you will not be able to re-migrate the spells.\n\t\t\t\t\t", + "config-update-spell-macros-info1": "這是舊的法術ID到新法術ID的映射,用於升級巨集。", + "config-update-spell-macros-info2": "\n\t\t\t\t\t\t單擊每個法術環級的修改並刪除所有舊的法術列表以消除舊的多餘變數,可能加快角色卡的運作速度。\n\t\t\t\t\t\t 刪除以下內容後,您將無法重新遷移這些法術。\n\t\t\t\t\t", "configuration": "設定", "confirm-critical": "重擊確認", "confirm-critical-bonus": "Crit Confirm", @@ -1409,10 +1409,10 @@ "number-prepared-abbrv": "# 剩餘", "number-prepared-title": "表示剩餘的已準備法術的數量。", "number-used": "# 已使用", - "occult": "Occult", + "occult": "異能", "occult-adventures": "Occult Adventures", - "occult-kineticist": "Occult (Kineticist)", - "occult-other": "Occult (Other)", + "occult-kineticist": "異能(操念使)", + "occult-other": "異能(其他)", "occupation": "工作", "off-ground": "抬離地面", "offense": "攻擊", @@ -1596,7 +1596,7 @@ "range-custom-place": "固定數值或隨等級成長", "range-in-feet": "射程(′)", "range-in-feet-long": "Range (ft.)", - "range-per-level-desc": "Number ( for 'Per Level' or 'Number'), or special range desc ('line' or 'cone')", + "range-per-level-desc": "數字 (\"每等級\" 或 \"數字\") 或特殊距離描述 (\"線型\" 或 \"錐狀\")", "ranged": "遠程", "ranged-attack": "遠程攻擊", "ranged-attack-abbrv": "遠程攻擊", @@ -1766,7 +1766,7 @@ "skill-ranks": "技能點", "skill-size-modifier": "體型技能修正", "skill-size-title": "技能的體型修正值,潛行會加倍", - "skill-take10-dropdown": "Skill take 10 dropdown", + "skill-take10-dropdown": "技能取10下拉選單", "skill-untrained": "技能無受訓", "skills": "技能", "skills-per-hit-die": "來自種族的技能點/每生命骰", diff --git a/SavageWorlds-Tabbed/translations/af.json b/SavageWorlds-Tabbed/translations/af.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/af.json +++ b/SavageWorlds-Tabbed/translations/af.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/cs.json b/SavageWorlds-Tabbed/translations/cs.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/cs.json +++ b/SavageWorlds-Tabbed/translations/cs.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/da.json b/SavageWorlds-Tabbed/translations/da.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/da.json +++ b/SavageWorlds-Tabbed/translations/da.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/de.json b/SavageWorlds-Tabbed/translations/de.json index 1d3c2b543e..03d313d35c 100644 --- a/SavageWorlds-Tabbed/translations/de.json +++ b/SavageWorlds-Tabbed/translations/de.json @@ -33,6 +33,7 @@ "gender": "Geschlecht", "age": "Alter", "languages": "Sprachen", + "native-language": "Native Language", "minor": "Leicht", "major": "Schwer", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Schaden", "damage-modifier": "Schadensmod", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Gewichtslimitmod", "load-limit": "Gewichtslimit", @@ -431,6 +433,8 @@ "field-name-replacements": "Feldnamenersatz", "class-rank": "Klasse (Rang)", "clams-money": "Muscheln (Geld)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Codename (Charaktername)", "class-rank-text": "Ersetzt 'Rang' mit 'Klasse'. Für ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/el.json b/SavageWorlds-Tabbed/translations/el.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/el.json +++ b/SavageWorlds-Tabbed/translations/el.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/en.json b/SavageWorlds-Tabbed/translations/en.json index 60da477673..09345a824d 100644 --- a/SavageWorlds-Tabbed/translations/en.json +++ b/SavageWorlds-Tabbed/translations/en.json @@ -688,7 +688,7 @@ "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", - "variable-bonus-damage-edge-based": "Variable Bonus Damage (Edge Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", @@ -871,7 +871,6 @@ "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", - "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "unshake-button": "Added an Unshake button", "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", "chat-out-button-for-spells": "Added Chat Output button for Spells", diff --git a/SavageWorlds-Tabbed/translations/es.json b/SavageWorlds-Tabbed/translations/es.json index 4f795bb3a8..9a38694a24 100644 --- a/SavageWorlds-Tabbed/translations/es.json +++ b/SavageWorlds-Tabbed/translations/es.json @@ -33,6 +33,7 @@ "gender": "Género", "age": "Edad", "languages": "Idiomas", + "native-language": "Native Language", "minor": "Menor", "major": "Mayor", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Daño", "damage-modifier": "Mod. Daño", "burn": "Quemar", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Reparar sistemas internos", "load-limit-multiplier": "Multiplicador carga", "load-limit": "Carga límite", @@ -431,6 +433,8 @@ "field-name-replacements": "Remplaza al campo de Nombre", "class-rank": "Clase (Rango)", "clams-money": "Ostras (Dinero)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Nombre clave (Character Name)", "class-rank-text": "Remplaza 'Rango' con 'Clase'. Apropiado para ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/fr.json b/SavageWorlds-Tabbed/translations/fr.json index aa26f61226..13e177cd9c 100644 --- a/SavageWorlds-Tabbed/translations/fr.json +++ b/SavageWorlds-Tabbed/translations/fr.json @@ -33,6 +33,7 @@ "gender": "Genre", "age": "Âge", "languages": "Langues", + "native-language": "Native Language", "minor": "Mineur", "major": "Majeur", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Dégâts", "damage-modifier": "Modification aux Dégâts", "burn": "Brûlure", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Système de réparation interne", "load-limit-multiplier": "Multiplicateur de Charge Maximale", "load-limit": "Charge Maximale", @@ -431,6 +433,8 @@ "field-name-replacements": "Changement de Nom de Champs", "class-rank": "Classe (Rang)", "clams-money": "Clams (Dollars)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface zéro 2.0", "code-name-character": "Nom de Code (Nom du Personnage)", "class-rank-text": "Remplace 'Rang' par 'Classe'. Approprié pour ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/he.json b/SavageWorlds-Tabbed/translations/he.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/he.json +++ b/SavageWorlds-Tabbed/translations/he.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/it.json b/SavageWorlds-Tabbed/translations/it.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/it.json +++ b/SavageWorlds-Tabbed/translations/it.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/ja.json b/SavageWorlds-Tabbed/translations/ja.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/ja.json +++ b/SavageWorlds-Tabbed/translations/ja.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/ko.json b/SavageWorlds-Tabbed/translations/ko.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/ko.json +++ b/SavageWorlds-Tabbed/translations/ko.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/nl.json b/SavageWorlds-Tabbed/translations/nl.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/nl.json +++ b/SavageWorlds-Tabbed/translations/nl.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/pl.json b/SavageWorlds-Tabbed/translations/pl.json index 171f77e99a..ff1ad2e37f 100644 --- a/SavageWorlds-Tabbed/translations/pl.json +++ b/SavageWorlds-Tabbed/translations/pl.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/pt.json b/SavageWorlds-Tabbed/translations/pt.json index b7f5426cfc..264930764b 100644 --- a/SavageWorlds-Tabbed/translations/pt.json +++ b/SavageWorlds-Tabbed/translations/pt.json @@ -33,6 +33,7 @@ "gender": "Gênero", "age": "Idade", "languages": "Idiomas", + "native-language": "Native Language", "minor": "Menor", "major": "Maior", "tap-readout": "Leitura TAP", @@ -111,6 +112,7 @@ "damage": "Dano", "damage-modifier": "Modificador de Dano", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Sistema de Reparo Interno", "load-limit-multiplier": "Multiplicador de Carga", "load-limit": "Limite de Carga", @@ -431,6 +433,8 @@ "field-name-replacements": "Substituição de Nome dos Campos", "class-rank": "Class (Estágio)", "clams-money": "Clams (Dinheiro)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Codenome (Nome do Personagem)", "class-rank-text": "Substitui 'Estágio' por 'Class'. Apropriado para ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/ru.json b/SavageWorlds-Tabbed/translations/ru.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/ru.json +++ b/SavageWorlds-Tabbed/translations/ru.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/sv.json b/SavageWorlds-Tabbed/translations/sv.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/sv.json +++ b/SavageWorlds-Tabbed/translations/sv.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/tr.json b/SavageWorlds-Tabbed/translations/tr.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/tr.json +++ b/SavageWorlds-Tabbed/translations/tr.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/zh.json b/SavageWorlds-Tabbed/translations/zh.json index 0e9e812518..4ba741da2c 100644 --- a/SavageWorlds-Tabbed/translations/zh.json +++ b/SavageWorlds-Tabbed/translations/zh.json @@ -33,6 +33,7 @@ "gender": "Gender", "age": "Age", "languages": "Languages", + "native-language": "Native Language", "minor": "Minor", "major": "Major", "tap-readout": "TAP Readout", @@ -111,6 +112,7 @@ "damage": "Damage", "damage-modifier": "Damage Modifier", "burn": "Burn", + "hide-powers-section": "Hide Powers Section", "internal-repair-system": "Internal Repair System", "load-limit-multiplier": "Load Limit Multiplier", "load-limit": "Load Limit", @@ -431,6 +433,8 @@ "field-name-replacements": "Field Name Replacements", "class-rank": "Class (Rank)", "clams-money": "Clams (Money)", + "wealth": "Wealth", + "use-the-wealth-system": "Use the Wealth System", "interface-zero": "Interface Zero 2.0", "code-name-character": "Code Name (Character Name)", "class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.", @@ -683,16 +687,20 @@ "livre": "Livre", "rules-modifications": "Rules Modifications", "variable-bonus-damage": "Variable Bonus Damage", + "variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)", + "variable-bonus-damage-edge-based": "Variable Bonus Damage based on Edges rather than Raises", "no-power-points": "No Power Points", "roll-extra-xp-unspent-text": "Roll XP on unspent Bennies", "roll-extra-xp-left-text": "Roll XP on spent Bennies", "use-xp": "Use Experience Points", + "manually-set-rank": "Manually set Rank", "use-charisma": "Use Charisma", "rate-of-fire-abbr": "ROF", "weight-abbr": "Wt", "number-of-shots-shortened": "Shots", "weapons": "Weapons", "attack-and-damage-abbr": "Atk + Dmg", + "multi-attack-and-damage-abbr": "Atkx+Dmg", "damage-only": "Damage Only", "button-behavior": "Button Behavior", "head": "Head", @@ -740,6 +748,7 @@ "ignore-encumbrance": "Ignore Encumbrance", "show-modifiers": "Show Modifiers", "prompt-modifiers-text": "Prompt for Misc. Modifiers", + "show-load-and-encumbrance": "Show Load and Encumbrance", "miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)", "miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", @@ -826,5 +835,68 @@ "doc-p1v1": "Documentation page info coming soon", "release-p1v1": "Release Notes page info coming soon", "journal-p1v1": "Journal page info coming soon", - "vehicle-p1v1": "Vehicles page info coming soon" + "vehicle-p1v1": "Vehicles page info coming soon", + "unshake": "Unshake", + "unshake-desc1": "attempts to unshake (Spi", + "unshake-desc2": "Wild", + "unshake-desc3": "and", + "unshake-desc4": "succeeds", + "unshake-desc5": "can now act", + "unshake-desc6": "fails", + "show-unshake-button": "Show Unshake Button", + "item": "Item", + "trappings": "Trappings", + "plus-the-next": "Plus the next", + "reduce-wound-modifiers": "Reduce Wound Modifiers", + "increase-wound-modifiers": "Increase Wound Modifiers", + "maximum-wound-modifiers": "Maximum Wound Modifiers", + "wound-modifiers": "Wound Modifiers", + "reduce": "Reduce", + "increase": "Increase", + "maximum": "Maximum", + "roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies", + "weirdscience": "Weird Science", + "bug-fixes": "Bug Fixes", + "sheet-enhancements": "Sheet Enhancements", + "useability-enhancements": "Usability Enhancements", + "language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity", + "athletics-linked-to-agility": "Athletics now linked to Agility by default", + "wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace", + "made-money-field-longer": "Lengthened the Money input field if it's the only field to display", + "use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification", + "fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template", + "augments-no-hide": "Augments weren't hiding when clicking the hide button", + "whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found", + "spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden", + "removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill", + "savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System", + "completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info", + "unshake-button": "Added an Unshake button", + "configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)", + "chat-out-button-for-spells": "Added Chat Output button for Spells", + "rate-of-fire-support": "Rate of Fire support", + "decimal-points-for-money": "Decimal points can be used in the Money field", + "weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more", + "different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible", + "trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click", + "color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find", + "separate-field-for-power-trappings": "Separate field for power Trappings", + "action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields", + "configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling", + "maincv-p13-v1": "Rolling Attack and Damage", + "maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the Button Behavior drop down menu.", + "maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.", + "maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:", + "rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)", + "rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)", + "rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)", + "rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)", + "rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)", + "maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.", + "maincv-p17-v1": "Auto-fire", + "maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.", + "maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.", + "maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.", + "maincv-p21-v1": "NOTE: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration", + "maincv-p22-v1": "Pro Tip: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy." } diff --git a/SavageWorlds-Tabbed/translations/zu.json b/SavageWorlds-Tabbed/translations/zu.json index 6543c29f25..6bc8823617 100644 --- a/SavageWorlds-Tabbed/translations/zu.json +++ b/SavageWorlds-Tabbed/translations/zu.json @@ -33,6 +33,7 @@ "gender": "crwdns66990:0crwdne66990:0", "age": "crwdns66991:0crwdne66991:0", "languages": "crwdns66992:0crwdne66992:0", + "native-language": "crwdns88110:0crwdne88110:0", "minor": "crwdns66993:0crwdne66993:0", "major": "crwdns66994:0crwdne66994:0", "tap-readout": "crwdns66995:0crwdne66995:0", @@ -111,6 +112,7 @@ "damage": "crwdns67160:0crwdne67160:0", "damage-modifier": "crwdns67061:0crwdne67061:0", "burn": "crwdns67062:0crwdne67062:0", + "hide-powers-section": "crwdns88112:0crwdne88112:0", "internal-repair-system": "crwdns67063:0crwdne67063:0", "load-limit-multiplier": "crwdns67064:0crwdne67064:0", "load-limit": "crwdns67065:0crwdne67065:0", @@ -431,6 +433,8 @@ "field-name-replacements": "crwdns67356:0crwdne67356:0", "class-rank": "crwdns67357:0crwdne67357:0", "clams-money": "crwdns67358:0crwdne67358:0", + "wealth": "crwdns88114:0crwdne88114:0", + "use-the-wealth-system": "crwdns88116:0crwdne88116:0", "interface-zero": "crwdns67359:0crwdne67359:0", "code-name-character": "crwdns67360:0crwdne67360:0", "class-rank-text": "crwdns67361:0crwdne67361:0", @@ -683,16 +687,20 @@ "livre": "crwdns87310:0crwdne87310:0", "rules-modifications": "crwdns87312:0crwdne87312:0", "variable-bonus-damage": "crwdns87314:0crwdne87314:0", + "variable-bonus-damage-raise-based": "crwdns88118:0crwdne88118:0", + "variable-bonus-damage-edge-based": "crwdns88120:0crwdne88120:0", "no-power-points": "crwdns87316:0crwdne87316:0", "roll-extra-xp-unspent-text": "crwdns87318:0crwdne87318:0", "roll-extra-xp-left-text": "crwdns87320:0crwdne87320:0", "use-xp": "crwdns87322:0crwdne87322:0", + "manually-set-rank": "crwdns88122:0crwdne88122:0", "use-charisma": "crwdns87324:0crwdne87324:0", "rate-of-fire-abbr": "crwdns87326:0crwdne87326:0", "weight-abbr": "crwdns87328:0crwdne87328:0", "number-of-shots-shortened": "crwdns87330:0crwdne87330:0", "weapons": "crwdns87332:0crwdne87332:0", "attack-and-damage-abbr": "crwdns87334:0crwdne87334:0", + "multi-attack-and-damage-abbr": "crwdns88124:0crwdne88124:0", "damage-only": "crwdns87336:0crwdne87336:0", "button-behavior": "crwdns87338:0crwdne87338:0", "head": "crwdns87340:0crwdne87340:0", @@ -740,9 +748,10 @@ "ignore-encumbrance": "crwdns87424:0crwdne87424:0", "show-modifiers": "crwdns87426:0crwdne87426:0", "prompt-modifiers-text": "crwdns87428:0crwdne87428:0", + "show-load-and-encumbrance": "crwdns88126:0crwdne88126:0", "miscellaneous-abbr-trait-modifier-plural-singular": "crwdns87430:0crwdne87430:0", "miscellaneous-abbr-damage-modifier-plural-singular": "crwdns87432:0crwdne87432:0", - "physical-appearance-personal-history": "crwdns87434:0crwdne87434:0", + "physical-appearance-personal-history": "crwdns88128:0crwdne88128:0", "physical-appearance-personal-history-parahuman-origin": "crwdns87436:0crwdne87436:0", "show-background-description": "crwdns87438:0crwdne87438:0", "show-party-bag": "crwdns87440:0crwdne87440:0", @@ -817,7 +826,7 @@ "background-explanation": "crwdns87578:0crwdne87578:0", "select-a-different-logo": "crwdns87580:0crwdne87580:0", "hide-sections-explanation": "crwdns87582:0crwdne87582:0", - "configure-modifiers-explanation": "crwdns87584:0crwdne87584:0", + "configure-modifiers-explanation": "crwdns88130:0crwdne88130:0", "configure-api-settings": "crwdns87586:0crwdne87586:0", "etcetera-abbr": "crwdns87588:0crwdne87588:0", "dont-use-power-points": "crwdns87590:0crwdne87590:0", @@ -826,5 +835,68 @@ "doc-p1v1": "crwdns87596:0crwdne87596:0", "release-p1v1": "crwdns87598:0crwdne87598:0", "journal-p1v1": "crwdns87600:0crwdne87600:0", - "vehicle-p1v1": "crwdns87602:0crwdne87602:0" + "vehicle-p1v1": "crwdns87602:0crwdne87602:0", + "unshake": "crwdns88132:0crwdne88132:0", + "unshake-desc1": "crwdns88134:0crwdne88134:0", + "unshake-desc2": "crwdns88136:0crwdne88136:0", + "unshake-desc3": "crwdns88138:0crwdne88138:0", + "unshake-desc4": "crwdns88140:0crwdne88140:0", + "unshake-desc5": "crwdns88142:0crwdne88142:0", + "unshake-desc6": "crwdns88144:0crwdne88144:0", + "show-unshake-button": "crwdns88146:0crwdne88146:0", + "item": "crwdns88148:0crwdne88148:0", + "trappings": "crwdns88150:0crwdne88150:0", + "plus-the-next": "crwdns88152:0crwdne88152:0", + "reduce-wound-modifiers": "crwdns88154:0crwdne88154:0", + "increase-wound-modifiers": "crwdns88156:0crwdne88156:0", + "maximum-wound-modifiers": "crwdns88158:0crwdne88158:0", + "wound-modifiers": "crwdns88160:0crwdne88160:0", + "reduce": "crwdns88162:0crwdne88162:0", + "increase": "crwdns88164:0crwdne88164:0", + "maximum": "crwdns88166:0crwdne88166:0", + "roll-extra-xp-for-bennies": "crwdns88168:0crwdne88168:0", + "weirdscience": "crwdns88170:0crwdne88170:0", + "bug-fixes": "crwdns88172:0crwdne88172:0", + "sheet-enhancements": "crwdns88174:0crwdne88174:0", + "useability-enhancements": "crwdns88176:0crwdne88176:0", + "language-skill-changed-to-native-language": "crwdns88178:0crwdne88178:0", + "athletics-linked-to-agility": "crwdns88180:0crwdne88180:0", + "wrong-titles-age-gender-place": "crwdns88182:0crwdne88182:0", + "made-money-field-longer": "crwdns88184:0crwdne88184:0", + "use-xp-rules-modification-fixed": "crwdns88186:0crwdne88186:0", + "fixed-whisper-for-hindrances-and-edges": "crwdns88188:0crwdne88188:0", + "augments-no-hide": "crwdns88190:0crwdne88190:0", + "whisper-checkboxes-for-whispering-spells": "crwdns88192:0crwdne88192:0", + "spells-section-now-hides": "crwdns88194:0crwdne88194:0", + "removed-extra-space-in-rolltemplate": "crwdns88196:0crwdne88196:0", + "savage-worlds-adventure-edition-abbr-wealth-system": "crwdns88198:0crwdne88198:0", + "completely-hide-load-and-encumbrance": "crwdns88200:0crwdne88200:0", + "unshake-button": "crwdns88202:0crwdne88202:0", + "configure-in-other-sheet-tweaks": "crwdns88204:0crwdne88204:0", + "chat-out-button-for-spells": "crwdns88206:0crwdne88206:0", + "rate-of-fire-support": "crwdns88208:0crwdne88208:0", + "decimal-points-for-money": "crwdns88210:0crwdne88210:0", + "weapon-spell-config-section-different-color": "crwdns88212:0crwdne88212:0", + "different-color-add-modify-remove-repeating-section-buttons": "crwdns88214:0crwdne88214:0", + "trashcan-icon-larger": "crwdns88216:0crwdne88216:0", + "color-background-header-for-sections": "crwdns88218:0crwdne88218:0", + "separate-field-for-power-trappings": "crwdns88220:0crwdne88220:0", + "action-button-for-weapon-spell-damage": "crwdns88222:0crwdne88222:0", + "configure-rate-of-fire-abbr-rolling": "crwdns88224:0crwdne88224:0", + "maincv-p13-v1": "crwdns88226:0crwdne88226:0", + "maincv-p14-v1": "crwdns88228:0crwdne88228:0", + "maincv-p10-v2": "crwdns88230:0crwdne88230:0", + "maincv-p15-v1": "crwdns88232:0crwdne88232:0", + "rollexample1-v1": "crwdns88234:0crwdne88234:0", + "rollexample1-v2": "crwdns88236:0crwdne88236:0", + "rollexample1-v3": "crwdns88238:0crwdne88238:0", + "rollexample1-v4": "crwdns88240:0crwdne88240:0", + "rollexample1-v5": "crwdns88242:0crwdne88242:0", + "maincv-p16-v1": "crwdns88244:0crwdne88244:0", + "maincv-p17-v1": "crwdns88246:0crwdne88246:0", + "maincv-p18-v1": "crwdns88248:0crwdne88248:0", + "maincv-p19-v1": "crwdns88250:0crwdne88250:0", + "maincv-p20-v1": "crwdns88252:0crwdne88252:0", + "maincv-p21-v1": "crwdns88254:0crwdne88254:0", + "maincv-p22-v1": "crwdns88256:0crwdne88256:0" } diff --git a/Starfinder Official/translations/af.json b/Starfinder Official/translations/af.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/af.json +++ b/Starfinder Official/translations/af.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/cs.json b/Starfinder Official/translations/cs.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/cs.json +++ b/Starfinder Official/translations/cs.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/da.json b/Starfinder Official/translations/da.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/da.json +++ b/Starfinder Official/translations/da.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/de.json b/Starfinder Official/translations/de.json index d1b5c36c85..2460bae519 100644 --- a/Starfinder Official/translations/de.json +++ b/Starfinder Official/translations/de.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ATTRIBUTSTYP", - "quantity": "ANZAHL", - "track": "ORTUNG", - "uses": "VERWENDUNGEN", - "spell-penetration": "Durchdringender Zauber", - "attack-affected-by-buffs-to": "ANGRIFFSWÜRFE SIND AUCH DURCH BUFFS BETROFFEN", - "damage-affected-by-buffs-to": "SCHADENSWÜRFE SIND AUCH DURCH BUFFS BETROFFEN", - "core": "KERN", - "select": "AUSWAHL", - "spells": "ZAUBER", - "comms": "KOMMUNIKATION", - "spell-resistance-abbrv": "ZR", - "rolls-are": "WÜRFE SIND", - "public": "ÖFFENTL.", - "patched": "GEPATCHT", - "unpatched": "UNGEPATCHTED", - "private": "GEFLÜSTERT", - "display-mode": "ANZEIGEMODUS", - "pc": "SC", - "update-pilot": "AKTUALISIERE PILOT", - "physical_track": "PHYSISCHER VERLAUF", - "mental_track": "GEISTIGER VERLAUF", - "strength_track": "STÄRKE VERLAUF", - "dexterity_track": "GESCHICKLICHKEIT VERLAUF", - "constitution_track": "KONSTITUTION VERLAUF", - "intelligence_track": "INTELLIGENZ VERLAUF", - "wisdom_track": "WEISHEIT VERLAUF", - "charisma_track": "CHARISMA VERLAUF", - "physical-disease": "KÖRPERL. KRANKHEITEN", - "healthy": "GESUND", - "latent": "LATENT", - "sensor-bonus": "SENSORBONUS", - "update-pilot-tooltip": "Verwende Steuerungsrang von geöffneten Piloten-Charakterbogen", - "weakened": "GESCHWÄCHT", - "impaired": "BEEINTRÄCHTIGT", - "debilitated": "AUSGELAUGT", - "bedridden": "BETTLÄGERIG", - "comatose": "KOMATÖS", - "dead": "TOT", - "mental-disease": "GEISTESKRANKHEITEN", - "befuddled": "BEEINTRÄCHTIGT", - "disassociated": "ENTRÜCKT", - "strength-poison": "STÄRKEGIFT", - "healthy' selected='selected": "GESUND", - "staggered": "WANKEND", - "immobile": "BEWEGUNGSUNGSUNFÄHIG", - "dexterity-poison": "GESCHICKLICHKEITSGIFT", - "sluggish": "TRÄGE", - "stiffened": "STEIF", - "constitution-poison": "KONSTITUTIONSGIFT", - "unconscious": "BEWUSSTLOS", - "intelligence-poison": "INTELLIGENZGIFT", - "animalistic": "ANIMALISCH", - "wisdom-poison": "WEISHEITSGIFT", - "confused": "VERWIRRT", - "charisma-poison": "CHARISMAGIFT", - "pliable": "GEFÜGIG", - "catatonic": "KATATONISCH", - "asleep": "SCHLAFEND", - "bleeding": "BLUTEND", - "blinded": "BLIND", - "burning": "BRENNEND", - "cowering": "KAUERND", - "dazed": "BENOMMEN", - "dazzled": "GEBLENDET", - "deafened": "TAUB", - "dying": "STERBEND", - "encumbered": "BELASTET", - "entangled": "VERSTRICKT", - "exhausted": "ENTKRÄFTET", - "fascinated": "FASZINIERT", - "fatigued": "ERSCHÖPFT", - "flat_footed": "AUF DEM F.FUß", - "frightened": "VERÄNGSTIGT", - "grappled": "RINGEND", - "helpless": "HILFLOS", - "nauseated": "ÜBELKEIT", - "negative_levels": "NEGATIVSTUFE", - "off_kilter": "HALTLOS", - "off_target": "ABGELENKT", - "overburdened": "ÜBERLADEN", - "panicked": "PANISCH", - "paralyzed": "GELÄHMT", - "pinned": "IM HALTEGRIFF", - "prone": "LIEGEND", - "shaken": "ERSCHÜTTERT", - "sickened": "ÜBELKEIT", - "stable": "STABIL", - "stunned": "BETÄUBT", - "npc": "NSC", - "ship": "SCHIFF", - "drone": "DROHNE", - "house-rules": "HAUSREGELN", - "resolve": "BESCHLUSS", - "key-ability": "SCHLÜSSELATTR.", - "highest-ability": "HÖCHSTES ATTR.", - "buff-stacking": "GESTAPELTE BUFFS", - "half-specialization-weapons": "Halbe WAFFENSPEZIALISIERUNG", - "character": "CHARAKTER", - "class": "KLASSE", - "char-name-u": "CHARAKTERNAME", - "class-level": "KLASSE/STUFE", - "race": "RASSE", - "hp": "TP", - "theme": "MOTIV", - "size": "GRÖßE", - "speed": "BEW.RATE", - "gender": "GESCHLECHT", - "home-world": "HEIMATWELT", - "alignment": "GESINNUNG", - "deity": "GOTTHEIT", - "player": "SPIELER", - "languages": "SPRACHEN", - "class-name": "KLASSENNAME", - "class-num-level": "ST.", - "class-stam": "AP", - "bab": "GAB", - "fort": "ZÄHIG.", - "ref": "REF", - "will": "WILLEN", - "skills": "FERTIGKEITEN", - "abi": "Attr.", - "spell": "ZAUBER", - "poor": "GEWÖHNLICH", - "good": "GUT", - "menus": "WÜRFELMAKROS", - "initiative": "INITIATIVE", - "attacks": "ANGRIFFE", - "attack": "ANGRIFF", - "damage": "SCHADEN", - "saves": "RETTUNGSWÜRFE", - "abilities-u": "ATTRIBUTE", - "ability-checks": "ATTRIBUTSWÜRFE", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ATTRIBUTSWERTE", - "mod": "MOD", - "tot": "TOT", - "pen": "ABZ", - "drain": "ABZUG", - "strength": "STÄRKE", - "dexterity": "GESCHICK", - "constitution": "KONSTITUTION", - "intelligence": "INTELLIGENZ", - "wisdom": "WEISHEIT", - "charisma": "CHARISMA", - "health": "GESUNDHEIT", - "char-hp": "TREFFERPUNKTE", - "sp": "AUSDAUERPUNKTE", - "rp": "RESERVEPUNKTE", - "temp-hp": "TEMP. TREFFERPUNKTE", - "armorclass": "RÜSTUNGSKLASSE", - "eac": "ERK", - "kac": "KRK", - "cmd": "KMV", - "dr-resist": "SR/RESIST", - "savingthrows": "RETTUNGSWÜRFE", - "base": "BASIS", - "rnk": "RANG", - "class-skill": "KF", - "acrobatics": "AKROBATIK", - "acp": "RKP", - "athletics": "ATHLETIK", - "bluff": "BLUFFEN ", - "computers": "COMPUTER", - "culture": "KULTUREN", - "diplomacy": "DIPLOMATIE", - "disguise": "VERKLEIDEN", - "engineering": "TECHNIK", - "intimidate": "EINSCHÜCHTERN", - "life-science": "BIO WISSENSCHAFTEN", - "medicine": "MEDIZIN ", - "mysticism": "MYSTIK ", - "perception": "WAHRNEHMUNG ", - "physical-science": "NATUR WISSENSCHAFTEN", - "piloting": "STEUERUNG", - "sense-motive": "MOTIV ERKENNEN", - "sleight-of-hand": "FINGERFERTIGKEIT", - "stealth": "HEIMLICHKEIT", - "survival": "ÜBERLEBEN", - "name-u": "NAME", - "lvl": "St.", - "Not-Proficient": "NICHT GELERNT", - "proficient": "GELERNT", - "specialized": "SPEZIALISIERT", - "category": "KATEGORIE", - "atk-u": "ANGRIFFSWURF", - "rng": "REICHW.", - "melee": "NAHKAMPF", - "ranged": "FERNKAMPF", - "dmg": "SCHADENSWURF", - "type": "TYP", - "damage-type": "SCHADENSTYP", - "crit-damage": "KRIT.SCHADEN", - "ammo": "MUNITION", - "usage": "VERWENDUNG", - "special": "SPEZIAL", - "additional-attack": "ZUSÄTZL.ANGRIFFE", - "roll-full-attack_": "WÜRFEL Vollen Angriff: ", - "query": "ABFRAGE", - "always": "IMMER", - "never": "NIEMALS", - "number-of-attacks:": "ANZAHL ANGRIFFE:", - "attacher": "ERWEIT.", - "equipment": "AUSRÜSTUNG", - "carried": "GETRAGEN", - "not carried": "NICHT GETRAGEN", - "equipped": "AUSGERÜSTET", - "encumber": "BELADEN", - "over": "ÜBERLADEN", - "credits": "CREDITS", - "wealth": "VERMÖGEN", - "upbs": "UPBs", - "num": "ANZAHL", - "bulk": "GEWICHT", - "cost": "KOSTEN", - "abilities": "FÄHIGKEITEN", - "constant": "KONSTANT", - "at-will": "nach belieben", - "x/day": "X/TAG", - "source": "QUELLE", - "extraordinary": "AUSSERGEWÖHNLICH", - "supernatural": "ÜBERNATÜRLICH", - "spell-like": "ZAUBERÄHNLICH", - "target": "ZIEL", - "duration": "DAUER", - "_-daily-uses": "tgl. Nutzung", - "atk": "ANGRIFFSWURF", - "save-effect": "RETTUNGSEFFEKT", - "dex": "GES", - "con": "KON", - "int": "INT", - "wis": "WEI", - "cha": "CHA", - "based-dc_": "Basis SG ", - "fort-save": "ZÄHIGKEITSWURF", - "ref-save": "REFLEXWURF", - "will-save": "WILLENSWURF", - "A-Sucessful-Save:": "Ein erfolgreicher Wurf:", - "spellclasses": "SPRUCHKLASSE", - "ability": "ATTRIBUT", - "progress": "FORTSCHRITT", - "spells-per-day": "ZAUBER PRO TAG", - "1st-level": "1. STUFE", - "school": "SCHULE", - "str": "STE", - "4th-level": "4. Stufe", - "7th-level": "7. Stufe", - "2nd-level": "2. Stufe", - "5th-level": "5. Stufe", - "8th-level": "8. Stufe", - "cantrips": "ZAUBERTRICK", - "3rd-level": "3. Stufe", - "6th-level": "6. Stufe", - "9th-level": "9. Stufe", - "cr": "CR", - "xp": "EP", - "init": "INI", - "aura": "AURA", - "defense": "VERTEIDIGUNG", - "defensive-abilities": "VERTEIDIGUNGSFÄHIGKEITEN", - "dr": "SR", - "immunities": "IMMUNITÄTEN", - "sr": "ZR", - "resistances": "RESISTENZEN", - "weaknesses": "SCHWÄCHEN", - "offense": "OFFENSIVE", - "space": "RAUM", - "reach": "REICHW.", - "spells-known": "BEKANN.ZAUBER", - "cl": "ZSt", - "statistics": "STATISTIK", - "feats": "TALENTE", - "other-abilities": "ANDERE FÄHIGKEITEN", - "gear": "AUSRÜSTUNG", - "ecology": "ECOLOGIE", - "environment": "AUSSTATTUNG", - "organization": "ORGANISATION", - "tactics": "TAKTIKEN", - "special-abilities": "SPEZIELLE FÄHIGKEITEN", - "purpose": "GEBRAUCH", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATISTIK", - "starship-info": "RAUMSCHIFF INFO", - "starship-name": "RAUMSCHIFFNAME", - "tier": "STUFE", - "make-and-model": "HERSTELLER UND MODELL", - "frame": "STRUKTUR", - "maneuverability": "MANÖVERIERFÄHIGKEIT", - "drift-rating": "DRIFTGESCHWINDIGKEIT", - "crew": "BESATZUNG", - "captain": "KAPITÄN", - "engineer": "INGENIEUR", - "pilot": "PILOT", - "gunner": "BORDSCHÜTZE", - "gunnery": "ARTELLERIE", - "science-officer": "WISSENSCHAFTSOFFIZIER ", - "captain-query": "KAPITÄNS AKTION", - "engineer-query": "TECHNIKER", - "pilot-query": "PILOTEN", - "science-officer-query": "WISSENSCHAFTSOFFIZIER", - "gunner-query": "BORDSCHÜTZE", - "starship-defenses": "VERTEIDIGUNGEN", - "total": "GESAMT", - "ac": "RK", - "tl": "ZE", - "current": "AKTUELL", - "thresholds": "SCHWELLENWERT", - "critical": "KRITISCH", - "shield-total": "SCHILD TOTAL", - "forward": "BUG", - "port": "BACKBORD", - "aft": "ACHTERN", - "starboard": "STEUERBORD", - "turret": "GESCHÜTZTURM", - "systems": "SYSTEME", - "expansion-bays": "ERW. BUCHTEN", - "cargo/passengers": "FRACHT/PASSAGIERE", - "cargo-placeholder": "Jede mitgeführte Last/Passagier hier eintragen", - "system-status": "SYSTEMSTATUS", - "life-support-dice-range": "LEBENSERHALTUNG (1-10)", - "life-support": "Lebenserhaltung", - "sensors": "Sensoren", - "engines": "Technik", - "power-core": "Energiekern", - "port-arc": "Backbordwinkel", - "starboard-arc": "Steuerbordwinkel", - "forward-arc": "Bugwinkel", - "aft-arc": "Achternwinkel", - "weapons": "Waffen", - "nominal": "NOMINAL", - "glitching": "GESTÖRT", - "malfunctioning": "FEHLFUNKTION", - "wrecked": "ZERSTÖRT", - "sensors-dice-range": "SENSOREN (11-30)", - "weapons-array-dice-range": "BEWAFFNUNG (31-60)", - "engines-dice-range": "ANTRIEB (61-80)", - "power-core-dice-range": "ERNERGIEKERN (81-100)", - "fwd (1)": "BUG (1)", - "stbd (2)": "STBD (2)", - "port (4)": "BABD (4)", - "aft (3)": "ACHTERN (3)", - "1st-attack": "1. ANGRIFF", - "targets": "ZIELE", - "full-effect:": "VOLLER EFFEKT:", - "save": "RETTUNG", - "dc": "SG", - "save-effect:": "RETTUNGSEFFEKT:", - "notes:": "NOTIZEN:", - "level": "STUFE ", - "roll-crit": "WURF KRIT.EFFEKT", - "random-crit": "ZUFÄLLIGEN KRIT.EFFEKT ERLAUBEN", - "2nd-attack": "2. ANGRIFF", - "3rd-attack": "3. ANGRIFF", - "4th-attack": "4. ANGRIFF", - "5th-attack": "5. ANGRIFF", - "6th-attack": "6. ANGRIFF", - "7th-attack": "7. ANGRIFF", - "8th-attack": "8. ANGRIFF", - "9th-attack": "9. ANGRIFF", - "10th-attack": "10. ANGRIFF", - "check": "WURF", - "on": "AN", - "off": "AUS", - "no": "NEIN", - "yes": "JA", - "opposed-roll": "entgegengesetz.Wurf", - "visual": "Visuell", - "escaping-grapple": "Ringen entkommen", - "helm-check": "INITIATIVE PILOTENPHASE", - "arc": "WINKEL", - "bp": "BP", - "pcu": "EGE", - "short": "KURZ", - "medium": "MITTEL", - "fine": "MINI", - "diminutive": "WINZIG", - "long": "LANG", - "crit-effect": "KRITISCHER EFFEKT", - "ability_checks": "ATTRIBUTSWÜRFE", - "ability_scores": "ATTRIBUTSWERTE", - "crb-equipment": "CRB AUSRÜSTUNG", - "dr_resist": "SR/RESIST", - "caster-level_": "ZAUBERERSTUFE ", - "power": "ENERGIE", - "which-gunner": "Welcher Schütze", - "range": "REICHWEITE", - "hexes": "HEXFELDER", - "light": "LEICHT", - "heavy": "SCHWER", - "capital": "KAPITAL", - "direct-fire": "DIREKTES FEUER", - "tracking": "TRACKING", - "which-arc": "Welcher Winkel", - "power&computers": "ENERGIE & COMPUTER", - "computer": "COMPUTER", - "computer-bonus": "COMPUTERBONUS", - "use-computer": "Computer benutzen", - "shield-bonus": "SCHILDBONUS", - "shields": "SCHILDE", - "activation": "AKTIVIEREN", - "tiny": "SEHR KLEIN", - "small": "KLEIN", - "large": "GROß", - "huge": "RIESIG", - "gargantuan": "GIGANTISCH", - "colossal": "KOLOSSAL", - "clumsy": "UNGESCHICKT", - "average": "DURCHSCHNITT", - "perfect": "PERFEKT", - "n/a": "n/a", - "disclaimer": "© 2018. Paizo, Paizo Inc., das Logo des Paizo-Golems und Pathfinder sind eingetragene Warenzeichen von Paizo Inc.; Starfinder und das Starfinder-Logo sind Warenzeichen Paizo Inc. Deutsche Ausgabe © 2018 von Ulisses Spiele GmbH, Waldems, unter Lizenz von Paizo Inc., USA.", - "light-armor": "LEICHTE RÜSTUNG", - "heavy-armor": "SCHWERE RÜSTUNG", - "power-armor": "ENERGIERÜSTUNG", - "basic-melee": "EINF. NAHKAMPFWAFFE", - "advanced-melee": "FORT. NAHKAMPFWAFFE", - "small-arms": "HANDFEUERWAFFEN", - "longarms": "LANGWAFFEN", - "heavy-weapons": "SCHWERE WAFFEN", - "grenades": "GRANATEN", - "snipers": "SCHARFSCHÜTZENWAFFEN", - "basic_melee": "EINF. NAHKAMPFWAFFEN", - "advanced_melee": "FORT. NAHKAMPFWAFFEN", - "small_arm": "HANDFEUERWAFFE", - "longarm": "LANGWAFFE", - "grenade": "GRANATE", - "sniper": "SCHARFSCHÜTZENWAFFE", - "conditions": "ZUSTÄNDE", - "combat-proficiencies": "WAFFEN & RÜSTUNGSFERTIGKEITEN", - "armor": "RÜSTUNG", - "weapon": "WAFFE", - "armor-type": "RÜSTUNGSTYP", - "racial": "RASSISCH", - "misc-abilities": "VERSCH FERTIGKEITEN", - "half": "HALB", - "partial": "TEILWEISE", - "full_prep": "VOLL VORBEREITET", - "full_spont": "VOLL SPONTAN", - "spell-like abilities": "ZAUBER-ÄHNLICHE FÄHIGKEITEN", - "select range": "WÄHLE REICHWEITE", - "dc-affected-by-buffs-to": "SG SIND AUCH DURCH BUFFS BETROFFEN", - "character-info-help-first-line": "Dieser Bereich dient den Basisinformationen deines Charakters. Die meisten Felder haben keinen Einfluss auf den Charakterbogen bis auf die folgenden zwei:", - "character-info-help-second-line": "Klasse/Stufe: wird automatisch mit den Informationen von Klasse(n) und Stufe(n) der Registerkarte Klasse ausgefüllt.", - "character-info-help-third-line": "Rassen TP: Dieser Wert wird im Charakterbogen für die Berechnung der TP und des Startwerts der Rassen TP verwendet.", - "class-info-help-first-line": "Dieser Bereich dient für die Basisinformationen deiner Klasse(n). Die Felder sind in die folgenden Spalten aufgeteilt:", - "class-info-help-second-line": "Name: Der Name der Klasse. Dies ist mit der Stufe verbunden um das Klasse/Stufe Feld der Charakterdetailansicht anzuzeigen.", - "class-info-help-third-line": "Stufe: Die Stufe der Klasse. Die Summe hat Auswirkung auf das Klasse/Stufe Feld, es wird auch für die meisten Berechnungen der Charakterinfos wie Gesundheit oder Fertigkeiten verwendet", - "class-info-help-fourth-line": "Ausdauerpunkte: Wieviele Ausdauerpunkte die Klasse pro Stufe gewährt.", - "class-info-help-fifth-line": "Trefferpunkte: Wieviele Trefferpunkte die Klasse pro Stufe gewährt.", - "class-info-help-sixth-line": "Grundangiffsbonus Fortschritt: Der Fortschritt des Klassen GAB. 1/2 GAB Klassen haben einen GAB von 0 auf Stufe 1 und 10 auf Stufe 20. 3/4 GAB Klassen haben eine GAB von 0 auf Stufe 1 und 15 ab Stufe 20. Vollständiger GAB (oder 1) ist der GAB gleich der Stufe.", - "class-info-help-seventh-line": "Zähigkeit/Reflex/Willen RW-Fortschritt: Die Entwicklung der Rettungswürfe. Es gibt zwei Fortschrittsstufen: Gut, hier ist der Grundwert 2 und Gewöhnlich hier ist der Grundwert 0.", - "class-info-help-eighth-line": "Fertigkeitsränge/Stufe: Anzahl der Fertigkeitsränge pro Stufenaufstieg ohne dem Intelligenzbonus", - "class-info-help-ninth-line": "Schlüsselattribut: Das Schlüsselattribut der Klasse", - "class-info-help-tenth-line": "Zauber-Checkbox: bei Aktivierung ist die Klasse ist zauberfähig", - "spellclass-info-help-first-line": "In diesem Abschnitt werden die Details aller zauberfähigen Klassen gespeichert. Es wird für jede Zauberklasse ein eigenes Panel erzeugt und jedes Panel verfügt über die folgenden editierbaren Felder:", - "spellclass-info-help-second-line": "Zauber Attribut: Das Attribut zum wirken von Zaubern.", - "spellclass-info-help-third-line": "Zauber Fortschritt: Wie schnell erhält die Klasse neue Zauberstufen. Technomagiere und Aspiranten sind teilweise Zauberer. Die anderen Fortschritte sind für importierte zauberwirkende Pathfinder Charaktereklassen.", - "spellclass-info-help-fourth-line": "Zauber/Tag: Es gibt ein aktuelles und ein Maximum pro Spruchstufe. Dies wird angezeigt als verschieden gewährte Zauberstufen.", - "mods-help-first-line": "Dieses Textfeld wird verwendet, um Buffs, Abzüge und andere Änderungen am Charakterbogen einzugeben. Ausführliche Informationen findest du auf der Wiki-Seite des Charakterbogens. Die grundlegende Syntax sieht folgendermaßen aus:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusTyp zum Ziel BonusTyp ist optional und kann ein beliebiges Wort (Buchstaben und Leerzeichen) sein. Ziel ist der Name des Attributs, das du ändern möchtest. Unterstriche im Namen können durch Leerzeichen ersetzt werden. Du kannst auch die Schlüsselwörter Angriff und Schaden verwenden, um alle Angriffs- und Schadensattribute von Angriffen, Zaubersprüchen und Fähigkeiten zu beeinflussen.", - "armor-help-third-line": "Rüstungsmodifikation eingeben: Die Mod-Syntax wird für ERK und KRK bonus, Rüstungsabzüge und maximalen Geschicklickeitsbonus verwendet:", - "attacher-help-first-line": "Dieses Textfeld wird verwendet, um die Standardausgabe der Würfelvorlage zu überschreiben, API-Befehle mit dem Wurf oder andere Chatnachrichten, die du gleichzeitig mit dem Wurf senden möchtest. Die erste Zeile des Textbereichs ist in der Würfelvorlage enthalten, während andere Zeilen als unabhängige Chatnachrichten gesendet werden.", - "buffs-help-first-line": "Dieses Textfeld im wiederholenden Bereich wird verwendet, um Buffs, Abzüge und andere Änderungen am Charakterbogen einzugeben. Ausführliche Informationen findest du auf der Wiki-Seite des Charakterbogens. Die grundlegende Syntax sieht folgendermaßen aus:", - "ac help first line": "In diesem Abschnitt werden die Rüstungsklassen deines Charakters und verschiedene Anmerkungen dazu angezeigt. Rüstungsboni werden über den Mods-Abschnitt des Gegenstands, der Fähigkeit und /oder der Buff-Wiederholungsabschnitte unten und oben gehandhabt. Du kannst Rüstungsbezogene Buffs wie folgt eingeben:", - "saves help first line": "In diesem Abschnitt werden die Rettungswurfboni deines Charakters und verschiedene Anmerkungen dazu angezeigt. In der Spalte BASE wird angezeigt, welchen Bonus du von deinen Klassenstufen erhälst. Er wird anhand der Angaben auf der Grundlage der Informationen berechnet, die oben im Klassendetailbereich eingegeben wurden. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", - "health help first line": "In diesem Abschnitt werden deine Gesamt- und aktuellen Gesundheitswerte angezeigt. Die Höchstwerte für TP, AP und RP werden basierend auf den Statistiken und Klassenstufen berechnet. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", - "attribute help first line": "Dieser Bereich speichert deine Attributswerte und Modifikatoren, für die Verwendung bei Attributsschäden, Nachteilen und Abzügen.", - "specify spell level charmancer": "Dies ist ein variabler Zauber. Welche Stufe(n) möchtest du auf dem Charakterbogen hinzufügen?", - "add spell variants": "Zaubervariante(n) hinzufügen", - "spell variant title": "Fügt die markierten Zaubersprüche deinem Charakterbogen hinzu und löscht dieses Dialogfeld", - "cancel": "Abbrechen", - "cancel variant title": "Dialog bereinigen", - "charactermancers": "CHARAKTERMANCERS", - "create pc": "ERSTELLE EINEN SC", - "welcome charmancer": "Willkommen beim Charaktermancer für Starfinder!", - "what charmancer is": "Der Charactermancer ist ein schrittweiser Prozess, der das Erstellen eines Charakters einfach und effizient macht. Änderungen werden während des Fortschritts gespeichert. Der Charakterbogen wird jedoch nur aktualisiert, wenn der Charactermancer abgeschlossen ist.", - "get started": "Beginne mit einem Klick auf weiter", - "skills help first line": "Dieser Abschnitt enthält alle Fähigkeiten. Berufsfähigkeiten können durch Klicken auf das Pluszeichen hinzugefügt werden.", - "choose": "Wähle", - "multiattack": "MEHRFACHANGRIFF", - "add multiattack": "Füge hier Mehrfachangriffe hinzu um zu würfeln", - "x/hour": "X/STUNDE", - "x/other": "X/ANDERES" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ATTRIBUTSTYP", + "quantity": "ANZAHL", + "track": "ORTUNG", + "uses": "VERWENDUNGEN", + "spell-penetration": "Durchdringender Zauber", + "attack-affected-by-buffs-to": "ANGRIFFSWÜRFE SIND AUCH DURCH BUFFS BETROFFEN", + "damage-affected-by-buffs-to": "SCHADENSWÜRFE SIND AUCH DURCH BUFFS BETROFFEN", + "core": "KERN", + "select": "AUSWAHL", + "spells": "ZAUBER", + "comms": "KOMMUNIKATION", + "spell-resistance-abbrv": "ZR", + "rolls-are": "WÜRFE SIND", + "public": "ÖFFENTL.", + "patched": "GEPATCHT", + "unpatched": "UNGEPATCHTED", + "private": "GEFLÜSTERT", + "display-mode": "ANZEIGEMODUS", + "pc": "SC", + "update-pilot": "AKTUALISIERE PILOT", + "physical_track": "PHYSISCHER VERLAUF", + "mental_track": "GEISTIGER VERLAUF", + "strength_track": "STÄRKE VERLAUF", + "dexterity_track": "GESCHICKLICHKEIT VERLAUF", + "constitution_track": "KONSTITUTION VERLAUF", + "intelligence_track": "INTELLIGENZ VERLAUF", + "wisdom_track": "WEISHEIT VERLAUF", + "charisma_track": "CHARISMA VERLAUF", + "physical-disease": "KÖRPERL. KRANKHEITEN", + "healthy": "GESUND", + "latent": "LATENT", + "sensor-bonus": "SENSORBONUS", + "update-pilot-tooltip": "Verwende Steuerungsrang von geöffneten Piloten-Charakterbogen", + "weakened": "GESCHWÄCHT", + "impaired": "BEEINTRÄCHTIGT", + "debilitated": "AUSGELAUGT", + "bedridden": "BETTLÄGERIG", + "comatose": "KOMATÖS", + "dead": "TOT", + "mental-disease": "GEISTESKRANKHEITEN", + "befuddled": "BEEINTRÄCHTIGT", + "disassociated": "ENTRÜCKT", + "strength-poison": "STÄRKEGIFT", + "healthy' selected='selected": "GESUND", + "staggered": "WANKEND", + "immobile": "BEWEGUNGSUNGSUNFÄHIG", + "dexterity-poison": "GESCHICKLICHKEITSGIFT", + "sluggish": "TRÄGE", + "stiffened": "STEIF", + "constitution-poison": "KONSTITUTIONSGIFT", + "unconscious": "BEWUSSTLOS", + "intelligence-poison": "INTELLIGENZGIFT", + "animalistic": "ANIMALISCH", + "wisdom-poison": "WEISHEITSGIFT", + "confused": "VERWIRRT", + "charisma-poison": "CHARISMAGIFT", + "pliable": "GEFÜGIG", + "catatonic": "KATATONISCH", + "asleep": "SCHLAFEND", + "bleeding": "BLUTEND", + "blinded": "BLIND", + "burning": "BRENNEND", + "cowering": "KAUERND", + "dazed": "BENOMMEN", + "dazzled": "GEBLENDET", + "deafened": "TAUB", + "dying": "STERBEND", + "encumbered": "BELASTET", + "entangled": "VERSTRICKT", + "exhausted": "ENTKRÄFTET", + "fascinated": "FASZINIERT", + "fatigued": "ERSCHÖPFT", + "flat_footed": "AUF DEM F.FUß", + "frightened": "VERÄNGSTIGT", + "grappled": "RINGEND", + "helpless": "HILFLOS", + "nauseated": "ÜBELKEIT", + "negative_levels": "NEGATIVSTUFE", + "off_kilter": "HALTLOS", + "off_target": "ABGELENKT", + "overburdened": "ÜBERLADEN", + "panicked": "PANISCH", + "paralyzed": "GELÄHMT", + "pinned": "IM HALTEGRIFF", + "prone": "LIEGEND", + "shaken": "ERSCHÜTTERT", + "sickened": "ÜBELKEIT", + "stable": "STABIL", + "stunned": "BETÄUBT", + "npc": "NSC", + "ship": "SCHIFF", + "drone": "DROHNE", + "house-rules": "HAUSREGELN", + "resolve": "BESCHLUSS", + "key-ability": "SCHLÜSSELATTR.", + "highest-ability": "HÖCHSTES ATTR.", + "buff-stacking": "GESTAPELTE BUFFS", + "half-specialization-weapons": "Halbe WAFFENSPEZIALISIERUNG", + "character": "CHARAKTER", + "class": "KLASSE", + "char-name-u": "CHARAKTERNAME", + "class-level": "KLASSE/STUFE", + "race": "RASSE", + "hp": "TP", + "theme": "MOTIV", + "size": "GRÖßE", + "speed": "BEW.RATE", + "gender": "GESCHLECHT", + "home-world": "HEIMATWELT", + "alignment": "GESINNUNG", + "deity": "GOTTHEIT", + "player": "SPIELER", + "languages": "SPRACHEN", + "class-name": "KLASSENNAME", + "class-num-level": "ST.", + "class-stam": "AP", + "bab": "GAB", + "fort": "ZÄHIG.", + "ref": "REF", + "will": "WILLEN", + "skills": "FERTIGKEITEN", + "abi": "Attr.", + "spell": "ZAUBER", + "poor": "GEWÖHNLICH", + "good": "GUT", + "menus": "WÜRFELMAKROS", + "initiative": "INITIATIVE", + "attacks": "ANGRIFFE", + "attack": "ANGRIFF", + "damage": "SCHADEN", + "saves": "RETTUNGSWÜRFE", + "abilities-u": "ATTRIBUTE", + "ability-checks": "ATTRIBUTSWÜRFE", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ATTRIBUTSWERTE", + "mod": "MOD", + "tot": "TOT", + "pen": "ABZ", + "drain": "ABZUG", + "strength": "STÄRKE", + "dexterity": "GESCHICK", + "constitution": "KONSTITUTION", + "intelligence": "INTELLIGENZ", + "wisdom": "WEISHEIT", + "charisma": "CHARISMA", + "health": "GESUNDHEIT", + "char-hp": "TREFFERPUNKTE", + "sp": "AUSDAUERPUNKTE", + "rp": "RESERVEPUNKTE", + "temp-hp": "TEMP. TREFFERPUNKTE", + "armorclass": "RÜSTUNGSKLASSE", + "eac": "ERK", + "kac": "KRK", + "cmd": "KMV", + "dr-resist": "SR/RESIST", + "savingthrows": "RETTUNGSWÜRFE", + "base": "BASIS", + "rnk": "RANG", + "class-skill": "KF", + "acrobatics": "AKROBATIK", + "acp": "RKP", + "athletics": "ATHLETIK", + "bluff": "BLUFFEN ", + "computers": "COMPUTER", + "culture": "KULTUREN", + "diplomacy": "DIPLOMATIE", + "disguise": "VERKLEIDEN", + "engineering": "TECHNIK", + "intimidate": "EINSCHÜCHTERN", + "life-science": "BIO WISSENSCHAFTEN", + "medicine": "MEDIZIN ", + "mysticism": "MYSTIK ", + "perception": "WAHRNEHMUNG ", + "physical-science": "NATUR WISSENSCHAFTEN", + "piloting": "STEUERUNG", + "sense-motive": "MOTIV ERKENNEN", + "sleight-of-hand": "FINGERFERTIGKEIT", + "stealth": "HEIMLICHKEIT", + "survival": "ÜBERLEBEN", + "name-u": "NAME", + "lvl": "St.", + "Not-Proficient": "NICHT GELERNT", + "proficient": "GELERNT", + "specialized": "SPEZIALISIERT", + "category": "KATEGORIE", + "atk-u": "ANGRIFFSWURF", + "rng": "REICHW.", + "melee": "NAHKAMPF", + "ranged": "FERNKAMPF", + "dmg": "SCHADENSWURF", + "type": "TYP", + "damage-type": "SCHADENSTYP", + "crit-damage": "KRIT.SCHADEN", + "ammo": "MUNITION", + "usage": "VERWENDUNG", + "special": "SPEZIAL", + "additional-attack": "ZUSÄTZL.ANGRIFFE", + "roll-full-attack_": "WÜRFEL Vollen Angriff: ", + "query": "ABFRAGE", + "always": "IMMER", + "never": "NIEMALS", + "number-of-attacks:": "ANZAHL ANGRIFFE:", + "attacher": "ERWEIT.", + "equipment": "AUSRÜSTUNG", + "carried": "GETRAGEN", + "not carried": "NICHT GETRAGEN", + "equipped": "AUSGERÜSTET", + "encumber": "BELADEN", + "over": "ÜBERLADEN", + "credits": "CREDITS", + "wealth": "VERMÖGEN", + "upbs": "UPBs", + "num": "ANZAHL", + "bulk": "GEWICHT", + "cost": "KOSTEN", + "abilities": "FÄHIGKEITEN", + "constant": "KONSTANT", + "at-will": "nach belieben", + "x/day": "X/TAG", + "source": "QUELLE", + "extraordinary": "AUSSERGEWÖHNLICH", + "supernatural": "ÜBERNATÜRLICH", + "spell-like": "ZAUBERÄHNLICH", + "target": "ZIEL", + "duration": "DAUER", + "_-daily-uses": "tgl. Nutzung", + "atk": "ANGRIFFSWURF", + "save-effect": "RETTUNGSEFFEKT", + "dex": "GES", + "con": "KON", + "int": "INT", + "wis": "WEI", + "cha": "CHA", + "based-dc_": "Basis SG ", + "fort-save": "ZÄHIGKEITSWURF", + "ref-save": "REFLEXWURF", + "will-save": "WILLENSWURF", + "A-Sucessful-Save:": "Ein erfolgreicher Wurf:", + "spellclasses": "SPRUCHKLASSE", + "ability": "ATTRIBUT", + "progress": "FORTSCHRITT", + "spells-per-day": "ZAUBER PRO TAG", + "1st-level": "1. STUFE", + "school": "SCHULE", + "str": "STE", + "4th-level": "4. Stufe", + "7th-level": "7. Stufe", + "2nd-level": "2. Stufe", + "5th-level": "5. Stufe", + "8th-level": "8. Stufe", + "cantrips": "ZAUBERTRICK", + "3rd-level": "3. Stufe", + "6th-level": "6. Stufe", + "9th-level": "9. Stufe", + "cr": "CR", + "xp": "EP", + "init": "INI", + "aura": "AURA", + "defense": "VERTEIDIGUNG", + "defensive-abilities": "VERTEIDIGUNGSFÄHIGKEITEN", + "dr": "SR", + "immunities": "IMMUNITÄTEN", + "sr": "ZR", + "resistances": "RESISTENZEN", + "weaknesses": "SCHWÄCHEN", + "offense": "OFFENSIVE", + "space": "RAUM", + "reach": "REICHW.", + "spells-known": "BEKANN.ZAUBER", + "cl": "ZSt", + "statistics": "STATISTIK", + "feats": "TALENTE", + "other-abilities": "ANDERE FÄHIGKEITEN", + "gear": "AUSRÜSTUNG", + "ecology": "ECOLOGIE", + "environment": "AUSSTATTUNG", + "organization": "ORGANISATION", + "tactics": "TAKTIKEN", + "special-abilities": "SPEZIELLE FÄHIGKEITEN", + "purpose": "GEBRAUCH", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATISTIK", + "starship-info": "RAUMSCHIFF INFO", + "starship-name": "RAUMSCHIFFNAME", + "tier": "STUFE", + "make-and-model": "HERSTELLER UND MODELL", + "frame": "STRUKTUR", + "maneuverability": "MANÖVERIERFÄHIGKEIT", + "drift-rating": "DRIFTGESCHWINDIGKEIT", + "crew": "BESATZUNG", + "captain": "KAPITÄN", + "engineer": "INGENIEUR", + "pilot": "PILOT", + "gunner": "BORDSCHÜTZE", + "gunnery": "ARTELLERIE", + "science-officer": "WISSENSCHAFTSOFFIZIER ", + "captain-query": "KAPITÄNS AKTION", + "engineer-query": "TECHNIKER", + "pilot-query": "PILOTEN", + "science-officer-query": "WISSENSCHAFTSOFFIZIER", + "gunner-query": "BORDSCHÜTZE", + "starship-defenses": "VERTEIDIGUNGEN", + "total": "GESAMT", + "ac": "RK", + "tl": "ZE", + "current": "AKTUELL", + "thresholds": "SCHWELLENWERT", + "critical": "KRITISCH", + "shield-total": "SCHILD TOTAL", + "forward": "BUG", + "port": "BACKBORD", + "aft": "ACHTERN", + "starboard": "STEUERBORD", + "turret": "GESCHÜTZTURM", + "systems": "SYSTEME", + "expansion-bays": "ERW. BUCHTEN", + "cargo/passengers": "FRACHT/PASSAGIERE", + "cargo-placeholder": "Jede mitgeführte Last/Passagier hier eintragen", + "system-status": "SYSTEMSTATUS", + "life-support-dice-range": "LEBENSERHALTUNG (1-10)", + "life-support": "Lebenserhaltung", + "sensors": "Sensoren", + "engines": "Technik", + "power-core": "Energiekern", + "port-arc": "Backbordwinkel", + "starboard-arc": "Steuerbordwinkel", + "forward-arc": "Bugwinkel", + "aft-arc": "Achternwinkel", + "weapons": "Waffen", + "nominal": "NOMINAL", + "glitching": "GESTÖRT", + "malfunctioning": "FEHLFUNKTION", + "wrecked": "ZERSTÖRT", + "sensors-dice-range": "SENSOREN (11-30)", + "weapons-array-dice-range": "BEWAFFNUNG (31-60)", + "engines-dice-range": "ANTRIEB (61-80)", + "power-core-dice-range": "ERNERGIEKERN (81-100)", + "fwd (1)": "BUG (1)", + "stbd (2)": "STBD (2)", + "port (4)": "BABD (4)", + "aft (3)": "ACHTERN (3)", + "1st-attack": "1. ANGRIFF", + "targets": "ZIELE", + "full-effect:": "VOLLER EFFEKT:", + "save": "RETTUNG", + "dc": "SG", + "save-effect:": "RETTUNGSEFFEKT:", + "notes:": "NOTIZEN:", + "level": "STUFE ", + "roll-crit": "WURF KRIT.EFFEKT", + "random-crit": "ZUFÄLLIGEN KRIT.EFFEKT ERLAUBEN", + "2nd-attack": "2. ANGRIFF", + "3rd-attack": "3. ANGRIFF", + "4th-attack": "4. ANGRIFF", + "5th-attack": "5. ANGRIFF", + "6th-attack": "6. ANGRIFF", + "7th-attack": "7. ANGRIFF", + "8th-attack": "8. ANGRIFF", + "9th-attack": "9. ANGRIFF", + "10th-attack": "10. ANGRIFF", + "check": "WURF", + "on": "AN", + "off": "AUS", + "no": "NEIN", + "yes": "JA", + "opposed-roll": "entgegengesetz.Wurf", + "visual": "Visuell", + "escaping-grapple": "Ringen entkommen", + "helm-check": "INITIATIVE PILOTENPHASE", + "arc": "WINKEL", + "bp": "BP", + "pcu": "EGE", + "short": "KURZ", + "medium": "MITTEL", + "fine": "MINI", + "diminutive": "WINZIG", + "long": "LANG", + "crit-effect": "KRITISCHER EFFEKT", + "ability_checks": "ATTRIBUTSWÜRFE", + "ability_scores": "ATTRIBUTSWERTE", + "crb-equipment": "CRB AUSRÜSTUNG", + "dr_resist": "SR/RESIST", + "caster-level_": "ZAUBERERSTUFE ", + "power": "ENERGIE", + "which-gunner": "Welcher Schütze", + "range": "REICHWEITE", + "hexes": "HEXFELDER", + "light": "LEICHT", + "heavy": "SCHWER", + "capital": "KAPITAL", + "direct-fire": "DIREKTES FEUER", + "tracking": "TRACKING", + "which-arc": "Welcher Winkel", + "power&computers": "ENERGIE & COMPUTER", + "computer": "COMPUTER", + "computer-bonus": "COMPUTERBONUS", + "use-computer": "Computer benutzen", + "shield-bonus": "SCHILDBONUS", + "shields": "SCHILDE", + "activation": "AKTIVIEREN", + "tiny": "SEHR KLEIN", + "small": "KLEIN", + "large": "GROß", + "huge": "RIESIG", + "gargantuan": "GIGANTISCH", + "colossal": "KOLOSSAL", + "clumsy": "UNGESCHICKT", + "average": "DURCHSCHNITT", + "perfect": "PERFEKT", + "n/a": "n/a", + "disclaimer": "© 2018. Paizo, Paizo Inc., das Logo des Paizo-Golems und Pathfinder sind eingetragene Warenzeichen von Paizo Inc.; Starfinder und das Starfinder-Logo sind Warenzeichen Paizo Inc. Deutsche Ausgabe © 2018 von Ulisses Spiele GmbH, Waldems, unter Lizenz von Paizo Inc., USA.", + "light-armor": "LEICHTE RÜSTUNG", + "heavy-armor": "SCHWERE RÜSTUNG", + "power-armor": "ENERGIERÜSTUNG", + "basic-melee": "EINF. NAHKAMPFWAFFE", + "advanced-melee": "FORT. NAHKAMPFWAFFE", + "small-arms": "HANDFEUERWAFFEN", + "longarms": "LANGWAFFEN", + "heavy-weapons": "SCHWERE WAFFEN", + "grenades": "GRANATEN", + "snipers": "SCHARFSCHÜTZENWAFFEN", + "basic_melee": "EINF. NAHKAMPFWAFFEN", + "advanced_melee": "FORT. NAHKAMPFWAFFEN", + "small_arm": "HANDFEUERWAFFE", + "longarm": "LANGWAFFE", + "grenade": "GRANATE", + "sniper": "SCHARFSCHÜTZENWAFFE", + "conditions": "ZUSTÄNDE", + "combat-proficiencies": "WAFFEN & RÜSTUNGSFERTIGKEITEN", + "armor": "RÜSTUNG", + "weapon": "WAFFE", + "armor-type": "RÜSTUNGSTYP", + "racial": "RASSISCH", + "misc-abilities": "VERSCH FERTIGKEITEN", + "half": "HALB", + "partial": "TEILWEISE", + "full_prep": "VOLL VORBEREITET", + "full_spont": "VOLL SPONTAN", + "spell-like abilities": "ZAUBER-ÄHNLICHE FÄHIGKEITEN", + "select range": "WÄHLE REICHWEITE", + "dc-affected-by-buffs-to": "SG SIND AUCH DURCH BUFFS BETROFFEN", + "character-info-help-first-line": "Dieser Bereich dient den Basisinformationen deines Charakters. Die meisten Felder haben keinen Einfluss auf den Charakterbogen bis auf die folgenden zwei:", + "character-info-help-second-line": "Klasse/Stufe: wird automatisch mit den Informationen von Klasse(n) und Stufe(n) der Registerkarte Klasse ausgefüllt.", + "character-info-help-third-line": "Rassen TP: Dieser Wert wird im Charakterbogen für die Berechnung der TP und des Startwerts der Rassen TP verwendet.", + "class-info-help-first-line": "Dieser Bereich dient für die Basisinformationen deiner Klasse(n). Die Felder sind in die folgenden Spalten aufgeteilt:", + "class-info-help-second-line": "Name: Der Name der Klasse. Dies ist mit der Stufe verbunden um das Klasse/Stufe Feld der Charakterdetailansicht anzuzeigen.", + "class-info-help-third-line": "Stufe: Die Stufe der Klasse. Die Summe hat Auswirkung auf das Klasse/Stufe Feld, es wird auch für die meisten Berechnungen der Charakterinfos wie Gesundheit oder Fertigkeiten verwendet", + "class-info-help-fourth-line": "Ausdauerpunkte: Wieviele Ausdauerpunkte die Klasse pro Stufe gewährt.", + "class-info-help-fifth-line": "Trefferpunkte: Wieviele Trefferpunkte die Klasse pro Stufe gewährt.", + "class-info-help-sixth-line": "Grundangiffsbonus Fortschritt: Der Fortschritt des Klassen GAB. 1/2 GAB Klassen haben einen GAB von 0 auf Stufe 1 und 10 auf Stufe 20. 3/4 GAB Klassen haben eine GAB von 0 auf Stufe 1 und 15 ab Stufe 20. Vollständiger GAB (oder 1) ist der GAB gleich der Stufe.", + "class-info-help-seventh-line": "Zähigkeit/Reflex/Willen RW-Fortschritt: Die Entwicklung der Rettungswürfe. Es gibt zwei Fortschrittsstufen: Gut, hier ist der Grundwert 2 und Gewöhnlich hier ist der Grundwert 0.", + "class-info-help-eighth-line": "Fertigkeitsränge/Stufe: Anzahl der Fertigkeitsränge pro Stufenaufstieg ohne dem Intelligenzbonus", + "class-info-help-ninth-line": "Schlüsselattribut: Das Schlüsselattribut der Klasse", + "class-info-help-tenth-line": "Zauber-Checkbox: bei Aktivierung ist die Klasse ist zauberfähig", + "spellclass-info-help-first-line": "In diesem Abschnitt werden die Details aller zauberfähigen Klassen gespeichert. Es wird für jede Zauberklasse ein eigenes Panel erzeugt und jedes Panel verfügt über die folgenden editierbaren Felder:", + "spellclass-info-help-second-line": "Zauber Attribut: Das Attribut zum wirken von Zaubern.", + "spellclass-info-help-third-line": "Zauber Fortschritt: Wie schnell erhält die Klasse neue Zauberstufen. Technomagiere und Aspiranten sind teilweise Zauberer. Die anderen Fortschritte sind für importierte zauberwirkende Pathfinder Charaktereklassen.", + "spellclass-info-help-fourth-line": "Zauber/Tag: Es gibt ein aktuelles und ein Maximum pro Spruchstufe. Dies wird angezeigt als verschieden gewährte Zauberstufen.", + "mods-help-first-line": "Dieses Textfeld wird verwendet, um Buffs, Abzüge und andere Änderungen am Charakterbogen einzugeben. Ausführliche Informationen findest du auf der Wiki-Seite des Charakterbogens. Die grundlegende Syntax sieht folgendermaßen aus:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusTyp zum Ziel BonusTyp ist optional und kann ein beliebiges Wort (Buchstaben und Leerzeichen) sein. Ziel ist der Name des Attributs, das du ändern möchtest. Unterstriche im Namen können durch Leerzeichen ersetzt werden. Du kannst auch die Schlüsselwörter Angriff und Schaden verwenden, um alle Angriffs- und Schadensattribute von Angriffen, Zaubersprüchen und Fähigkeiten zu beeinflussen.", + "armor-help-third-line": "Rüstungsmodifikation eingeben: Die Mod-Syntax wird für ERK und KRK bonus, Rüstungsabzüge und maximalen Geschicklickeitsbonus verwendet:", + "attacher-help-first-line": "Dieses Textfeld wird verwendet, um die Standardausgabe der Würfelvorlage zu überschreiben, API-Befehle mit dem Wurf oder andere Chatnachrichten, die du gleichzeitig mit dem Wurf senden möchtest. Die erste Zeile des Textbereichs ist in der Würfelvorlage enthalten, während andere Zeilen als unabhängige Chatnachrichten gesendet werden.", + "buffs-help-first-line": "Dieses Textfeld im wiederholenden Bereich wird verwendet, um Buffs, Abzüge und andere Änderungen am Charakterbogen einzugeben. Ausführliche Informationen findest du auf der Wiki-Seite des Charakterbogens. Die grundlegende Syntax sieht folgendermaßen aus:", + "ac help first line": "In diesem Abschnitt werden die Rüstungsklassen deines Charakters und verschiedene Anmerkungen dazu angezeigt. Rüstungsboni werden über den Mods-Abschnitt des Gegenstands, der Fähigkeit und /oder der Buff-Wiederholungsabschnitte unten und oben gehandhabt. Du kannst Rüstungsbezogene Buffs wie folgt eingeben:", + "saves help first line": "In diesem Abschnitt werden die Rettungswurfboni deines Charakters und verschiedene Anmerkungen dazu angezeigt. In der Spalte BASE wird angezeigt, welchen Bonus du von deinen Klassenstufen erhälst. Er wird anhand der Angaben auf der Grundlage der Informationen berechnet, die oben im Klassendetailbereich eingegeben wurden. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", + "health help first line": "In diesem Abschnitt werden deine Gesamt- und aktuellen Gesundheitswerte angezeigt. Die Höchstwerte für TP, AP und RP werden basierend auf den Statistiken und Klassenstufen berechnet. Alle Elemente oder Fähigkeiten, die diese Werte ändern, werden über den Mods-Abschnitt des Elements, der Fähigkeiten und der Buff-Wiederholungsabschnitte behandelt.", + "attribute help first line": "Dieser Bereich speichert deine Attributswerte und Modifikatoren, für die Verwendung bei Attributsschäden, Nachteilen und Abzügen.", + "specify spell level charmancer": "Dies ist ein variabler Zauber. Welche Stufe(n) möchtest du auf dem Charakterbogen hinzufügen?", + "add spell variants": "Zaubervariante(n) hinzufügen", + "spell variant title": "Fügt die markierten Zaubersprüche deinem Charakterbogen hinzu und löscht dieses Dialogfeld", + "cancel": "Abbrechen", + "cancel variant title": "Dialog bereinigen", + "charactermancers": "CHARAKTERMANCERS", + "create pc": "ERSTELLE EINEN SC", + "welcome charmancer": "Willkommen beim Charaktermancer für Starfinder!", + "what charmancer is": "Der Charactermancer ist ein schrittweiser Prozess, der das Erstellen eines Charakters einfach und effizient macht. Änderungen werden während des Fortschritts gespeichert. Der Charakterbogen wird jedoch nur aktualisiert, wenn der Charactermancer abgeschlossen ist.", + "get started": "Beginne mit einem Klick auf weiter", + "skills help first line": "Dieser Abschnitt enthält alle Fähigkeiten. Berufsfähigkeiten können durch Klicken auf das Pluszeichen hinzugefügt werden.", + "choose": "Wähle", + "multiattack": "MEHRFACHANGRIFF", + "add multiattack": "Füge hier Mehrfachangriffe hinzu um zu würfeln", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/el.json b/Starfinder Official/translations/el.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/el.json +++ b/Starfinder Official/translations/el.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/en.json b/Starfinder Official/translations/en.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/en.json +++ b/Starfinder Official/translations/en.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/es.json b/Starfinder Official/translations/es.json index 438a82862a..bd243de3e5 100644 --- a/Starfinder Official/translations/es.json +++ b/Starfinder Official/translations/es.json @@ -1,489 +1,522 @@ { - "name": "NOMBRE", - "ability-type": "TIPO", - "quantity": "CANTIDAD", - "track": "CURSO", - "uses": "USOS", - "spell-penetration": "Pureba Niv. Lanzador", - "attack-affected-by-buffs-to": "TIRADA DE ATAQUE AFECTADA P. BONIFICADORES A", - "damage-affected-by-buffs-to": "DAÑOS AFECTADOS P. BONIFICADORES A", - "core": "CORE", - "select": "SELECCIONAR", - "spells": "CONJUROS", - "comms": "VISIBILIDAD", - "spell-resistance-abbrv": "RC", - "rolls-are": "TIRADAS", - "public": "PÚBLICAS", - "patched": "ARREGLADO", - "unpatched": "NO ARREGLADO", - "private": "PRIVADAS", - "display-mode": "FORMATO HOJA", - "pc": "PJ", - "update-pilot": "ACTUALIZAR PILOTO", - "physical_track": "CURSO FÍSICO", - "mental_track": "CURSO MENTAL", - "strength_track": "CURSO FUERZA", - "dexterity_track": "CURSO DESTREZA", - "constitution_track": "CURSO CONSTITUCIÓN", - "intelligence_track": "CURSO INTELIGENCIA", - "wisdom_track": "CURSO SABIDURÍA", - "charisma_track": "CURSO CARISMA", - "physical-disease": "ENFERMEDAD FÍSICA", - "healthy": "EN SALUD", - "latent": "LATENTE", - "sensor-bonus": "BONIFICADOR SENSOR", - "update-pilot-tooltip": "Sacar los rangos de pilotar de la hoja abierta del piloto", - "weakened": "DEBILITADO/A", - "impaired": "PERJUDICADO/A", - "debilitated": "DISCAPACITADO", - "bedridden": "POSTRADO/A EN CAMA", - "comatose": "COMATOSO/A", - "dead": "MUERTO/A", - "mental-disease": "ENFERMEDAD MENTAL", - "befuddled": "DESCONCERTADO/A", - "disassociated": "DISOCIADO/A", - "strength-poison": "VENENO SOBRE FUERZA", - "healthy' selected='selected": "SANO/A", - "staggered": "ESPACIADO/A", - "immobile": "INMÓVIL", - "dexterity-poison": "VENENO SOBRE DESTREZA", - "sluggish": "FLOJO/A", - "stiffened": "ANQUILOSADO/A", - "constitution-poison": "VENENO SOBRE CONSTITUCIÓN", - "unconscious": "INCONSCIENTE", - "intelligence-poison": "VENENO SOBRE INTELIGENCIA", - "animalistic": "BRUTAL", - "wisdom-poison": "VENENO SOBRE SABIDURÍA", - "confused": "CONFUNDIDO/A", - "charisma-poison": "VENENO SOBRE CARISMA", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "PNJ", - "ship": "NAVE", - "drone": "DRONE", - "house-rules": "REGLAS DE LA CASA", - "resolve": "RESOLUCIÓN", - "key-ability": "CAR. CLAVE", - "highest-ability": "CAR. MAS ALTA", - "buff-stacking": "APILAMENTO BONIFICADORES", - "half-specialization-weapons": "ARMAS DE MEDIA ESPECIALIZACIÓN", - "character": "PERSONAJE", - "class": "CLASE", - "char-name-u": "NOMBRE DE PERSONAJE", - "class-level": "CLASE/NIVEL", - "race": "RAZA", - "hp": "PG", - "theme": "TEMA", - "size": "TAMAÑO", - "speed": "VELOCIDAD", - "gender": "GÉNERO", - "home-world": "MUNDO NATAL", - "alignment": "ALINEAMIENTO", - "deity": "DEIDAD", - "player": "JUGADOR", - "languages": "IDIOMAS", - "class-name": "NOMBRE CLASE", - "class-num-level": "NIV", - "class-stam": "PA", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "VOL", - "skills": "HABILIDADES", - "abi": "CC", - "spell": "CONJURO", - "poor": "MALA", - "good": "BUENA", - "menus": "MENÚS", - "initiative": "INICIATIVA", - "attacks": "ATAQUES", - "attack": "ATAQUE", - "damage": "DAÑO", - "saves": "SALVACIONES", - "abilities-u": "APTITUDES", - "ability-checks": "PRUEBAS DE CARACTERÍSTICAS", - "buffs": "BONIFICADORES", - "mods": "MODIFICADORES", - "ability-scores": "PUNTUACIONES DE CARACTERÍSTICAS", - "mod": "BON", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "FUERZA", - "dexterity": "DESTREZA", - "constitution": "CONSTITUCIÓN", - "intelligence": "INTELIGENCIA", - "wisdom": "SABIDURÍA", - "charisma": "CARISMA", - "health": "SALUD", - "char-hp": "PUNTOS DE GOLPE", - "sp": "PUNTOS DE AGUANTE", - "rp": "PUNTOS DE RESOLUCIÓN", - "temp-hp": "PUNTOS DE GOLPE TEMPORALES", - "armorclass": "CLASE DE ARMADURA", - "eac": "CAE", - "kac": "CAC", - "cmd": "DMC", - "dr-resist": "RD/RESISTENCIAS", - "savingthrows": "TIRADAS DE SALVACIÓN", - "base": "BASE", - "rnk": "RNG", - "class-skill": "HC", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "JUEGO DE MANOS", - "stealth": "SIGILO", - "survival": "SUPERVIVENCIA", - "name-u": "NOMBRE", - "lvl": "NIV", - "Not-Proficient": "NO COMPETENTE", - "proficient": "COMPETENTE", - "specialized": "ESPECIALIZADO", - "category": "CATEGORÍA", - "atk-u": "TIRADA DE ATAQUE", - "rng": "RANGO", - "melee": "CUERPO A CUERPO", - "ranged": "A DISTANCIA", - "dmg": "TIRADA DE DAÑO", - "type": "TIPO", - "damage-type": "TIPO DAÑO", - "crit-damage": "DAÑO CRÍTICO", - "ammo": "municiones", - "usage": "USO", - "special": "ESPECIAL", - "additional-attack": "ATAQUES ADICIONALES", - "roll-full-attack_": "ATAQUE COMPLETO: ", - "query": "PREGUNTAR", - "always": "SIEMPRE", - "never": "NUNCA", - "number-of-attacks:": "NÚMERO DE ATAQUES:", - "attacher": "CODIGO EXTRA", - "equipment": "EQUIPO", - "carried": "TRANSPORTADO", - "not carried": "NO TRANSPORTADO", - "equipped": "EQUIPADO", - "encumber": "IMPEDIDO", - "over": "SOBRECARGADO", - "credits": "CRÉDITOS", - "wealth": "RIQUEZA", - "upbs": "PBUs", - "num": "NÚM", - "bulk": "PESO", - "cost": "COSTO", - "abilities": "APTITUDES", - "constant": "CONSTANTE", - "at-will": "A VOLUNTAD", - "x/day": "X/DÍA", - "source": "FUENTE", - "extraordinary": "EXTRAORDINARIA", - "supernatural": "SOBRENATURAL", - "spell-like": "SORTÍLEGA", - "target": "OBJETIVO", - "duration": "DURACIÓN", - "_-daily-uses": "Usos Diarios", - "atk": "TIRADA DE ATAQUE", - "save-effect": "EFECTO DE SALVACIÓN", - "dex": "DES", - "con": "CON", - "int": "INT", - "wis": "SAB", - "cha": "CAR", - "based-dc_": "CD Basada en ", - "fort-save": "FORTALEZA", - "ref-save": "REFLEJOS", - "will-save": "VOLUNTAD", - "A-Sucessful-Save:": "En caso de éxito:", - "spellclasses": "LANZADOR", - "ability": "CARACTERÍSTICA", - "progress": "PROGRESO", - "spells-per-day": "CONJUROS POR DÍA", - "1st-level": "1º NIVEL", - "school": "ESCUELA", - "str": "FUE", - "4th-level": "4º NIVEL", - "7th-level": "7º NIVEL", - "2nd-level": "2º NIVEL", - "5th-level": "5º NIVEL", - "8th-level": "8º NIVEL", - "cantrips": "TRUCOS", - "3rd-level": "3º NIVEL", - "6th-level": "6º NIVEL", - "9th-level": "9º NIVEL", - "cr": "VD", - "xp": "PX", - "init": "INIC", - "aura": "AURA", - "defense": "DEFENSA", - "defensive-abilities": "APTITUDES DEFENSIVAS", - "dr": "RD", - "immunities": "INMUNIDADES", - "sr": "RC", - "resistances": "RESISTENCIAS", - "weaknesses": "DEBILIDADES", - "offense": "ATAQUE", - "space": "ESPACIO", - "reach": "ALCANCE", - "spells-known": "HECHIZOS CONOCIDOS", - "cl": "NL", - "statistics": "ESTADÍSTICAS", - "feats": "DOTES", - "other-abilities": "OTRAS APTITUDES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "SÍ", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "PODER", - "which-gunner": "Which Gunner", - "range": "RANGO", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTADORA", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "ESCUDOS", - "activation": "ACTIVACIÓN", - "tiny": "MINÚSCULO", - "small": "PEQUEÑO", - "large": "GRANDE", - "huge": "ENORME", - "gargantuan": "GIGANTESCO", - "colossal": "COLOSSAL", - "clumsy": "BURDO", - "average": "MEDIO", - "perfect": "PERFECTO", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRANADAS", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "ARMA LARGA", - "grenade": "GRANADA", - "sniper": "RIFLE DE FRANCOTIRADOR", - "conditions": "ESTADOS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "ARMA", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NOMBRE", + "ability-type": "TIPO", + "quantity": "CANTIDAD", + "track": "CURSO", + "uses": "USOS", + "spell-penetration": "Pureba Niv. Lanzador", + "attack-affected-by-buffs-to": "TIRADA DE ATAQUE AFECTADA P. BONIFICADORES A", + "damage-affected-by-buffs-to": "DAÑOS AFECTADOS P. BONIFICADORES A", + "core": "CORE", + "select": "SELECCIONAR", + "spells": "CONJUROS", + "comms": "VISIBILIDAD", + "spell-resistance-abbrv": "RC", + "rolls-are": "TIRADAS", + "public": "PÚBLICAS", + "patched": "ARREGLADO", + "unpatched": "NO ARREGLADO", + "private": "PRIVADAS", + "display-mode": "FORMATO HOJA", + "pc": "PJ", + "update-pilot": "ACTUALIZAR PILOTO", + "physical_track": "CURSO FÍSICO", + "mental_track": "CURSO MENTAL", + "strength_track": "CURSO FUERZA", + "dexterity_track": "CURSO DESTREZA", + "constitution_track": "CURSO CONSTITUCIÓN", + "intelligence_track": "CURSO INTELIGENCIA", + "wisdom_track": "CURSO SABIDURÍA", + "charisma_track": "CURSO CARISMA", + "physical-disease": "ENFERMEDAD FÍSICA", + "healthy": "EN SALUD", + "latent": "LATENTE", + "sensor-bonus": "BONIFICADOR SENSOR", + "update-pilot-tooltip": "Sacar los rangos de pilotar de la hoja abierta del piloto", + "weakened": "DEBILITADO/A", + "impaired": "PERJUDICADO/A", + "debilitated": "DISCAPACITADO", + "bedridden": "POSTRADO/A EN CAMA", + "comatose": "COMATOSO/A", + "dead": "MUERTO/A", + "mental-disease": "ENFERMEDAD MENTAL", + "befuddled": "DESCONCERTADO/A", + "disassociated": "DISOCIADO/A", + "strength-poison": "VENENO SOBRE FUERZA", + "healthy' selected='selected": "SANO/A", + "staggered": "ESPACIADO/A", + "immobile": "INMÓVIL", + "dexterity-poison": "VENENO SOBRE DESTREZA", + "sluggish": "FLOJO/A", + "stiffened": "ANQUILOSADO/A", + "constitution-poison": "VENENO SOBRE CONSTITUCIÓN", + "unconscious": "INCONSCIENTE", + "intelligence-poison": "VENENO SOBRE INTELIGENCIA", + "animalistic": "BRUTAL", + "wisdom-poison": "VENENO SOBRE SABIDURÍA", + "confused": "CONFUNDIDO/A", + "charisma-poison": "VENENO SOBRE CARISMA", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "PNJ", + "ship": "NAVE", + "drone": "DRONE", + "house-rules": "REGLAS DE LA CASA", + "resolve": "RESOLUCIÓN", + "key-ability": "CAR. CLAVE", + "highest-ability": "CAR. MAS ALTA", + "buff-stacking": "APILAMENTO BONIFICADORES", + "half-specialization-weapons": "ARMAS DE MEDIA ESPECIALIZACIÓN", + "character": "PERSONAJE", + "class": "CLASE", + "char-name-u": "NOMBRE DE PERSONAJE", + "class-level": "CLASE/NIVEL", + "race": "RAZA", + "hp": "PG", + "theme": "TEMA", + "size": "TAMAÑO", + "speed": "VELOCIDAD", + "gender": "GÉNERO", + "home-world": "MUNDO NATAL", + "alignment": "ALINEAMIENTO", + "deity": "DEIDAD", + "player": "JUGADOR", + "languages": "IDIOMAS", + "class-name": "NOMBRE CLASE", + "class-num-level": "NIV", + "class-stam": "PA", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "VOL", + "skills": "HABILIDADES", + "abi": "CC", + "spell": "CONJURO", + "poor": "MALA", + "good": "BUENA", + "menus": "MENÚS", + "initiative": "INICIATIVA", + "attacks": "ATAQUES", + "attack": "ATAQUE", + "damage": "DAÑO", + "saves": "SALVACIONES", + "abilities-u": "APTITUDES", + "ability-checks": "PRUEBAS DE CARACTERÍSTICAS", + "buffs": "BONIFICADORES", + "mods": "MODIFICADORES", + "ability-scores": "PUNTUACIONES DE CARACTERÍSTICAS", + "mod": "BON", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "FUERZA", + "dexterity": "DESTREZA", + "constitution": "CONSTITUCIÓN", + "intelligence": "INTELIGENCIA", + "wisdom": "SABIDURÍA", + "charisma": "CARISMA", + "health": "SALUD", + "char-hp": "PUNTOS DE GOLPE", + "sp": "PUNTOS DE AGUANTE", + "rp": "PUNTOS DE RESOLUCIÓN", + "temp-hp": "PUNTOS DE GOLPE TEMPORALES", + "armorclass": "CLASE DE ARMADURA", + "eac": "CAE", + "kac": "CAC", + "cmd": "DMC", + "dr-resist": "RD/RESISTENCIAS", + "savingthrows": "TIRADAS DE SALVACIÓN", + "base": "BASE", + "rnk": "RNG", + "class-skill": "HC", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "JUEGO DE MANOS", + "stealth": "SIGILO", + "survival": "SUPERVIVENCIA", + "name-u": "NOMBRE", + "lvl": "NIV", + "Not-Proficient": "NO COMPETENTE", + "proficient": "COMPETENTE", + "specialized": "ESPECIALIZADO", + "category": "CATEGORÍA", + "atk-u": "TIRADA DE ATAQUE", + "rng": "RANGO", + "melee": "CUERPO A CUERPO", + "ranged": "A DISTANCIA", + "dmg": "TIRADA DE DAÑO", + "type": "TIPO", + "damage-type": "TIPO DAÑO", + "crit-damage": "DAÑO CRÍTICO", + "ammo": "municiones", + "usage": "USO", + "special": "ESPECIAL", + "additional-attack": "ATAQUES ADICIONALES", + "roll-full-attack_": "ATAQUE COMPLETO: ", + "query": "PREGUNTAR", + "always": "SIEMPRE", + "never": "NUNCA", + "number-of-attacks:": "NÚMERO DE ATAQUES:", + "attacher": "CODIGO EXTRA", + "equipment": "EQUIPO", + "carried": "TRANSPORTADO", + "not carried": "NO TRANSPORTADO", + "equipped": "EQUIPADO", + "encumber": "IMPEDIDO", + "over": "SOBRECARGADO", + "credits": "CRÉDITOS", + "wealth": "RIQUEZA", + "upbs": "PBUs", + "num": "NÚM", + "bulk": "PESO", + "cost": "COSTO", + "abilities": "APTITUDES", + "constant": "CONSTANTE", + "at-will": "A VOLUNTAD", + "x/day": "X/DÍA", + "source": "FUENTE", + "extraordinary": "EXTRAORDINARIA", + "supernatural": "SOBRENATURAL", + "spell-like": "SORTÍLEGA", + "target": "OBJETIVO", + "duration": "DURACIÓN", + "_-daily-uses": "Usos Diarios", + "atk": "TIRADA DE ATAQUE", + "save-effect": "EFECTO DE SALVACIÓN", + "dex": "DES", + "con": "CON", + "int": "INT", + "wis": "SAB", + "cha": "CAR", + "based-dc_": "CD Basada en ", + "fort-save": "FORTALEZA", + "ref-save": "REFLEJOS", + "will-save": "VOLUNTAD", + "A-Sucessful-Save:": "En caso de éxito:", + "spellclasses": "LANZADOR", + "ability": "CARACTERÍSTICA", + "progress": "PROGRESO", + "spells-per-day": "CONJUROS POR DÍA", + "1st-level": "1º NIVEL", + "school": "ESCUELA", + "str": "FUE", + "4th-level": "4º NIVEL", + "7th-level": "7º NIVEL", + "2nd-level": "2º NIVEL", + "5th-level": "5º NIVEL", + "8th-level": "8º NIVEL", + "cantrips": "TRUCOS", + "3rd-level": "3º NIVEL", + "6th-level": "6º NIVEL", + "9th-level": "9º NIVEL", + "cr": "VD", + "xp": "PX", + "init": "INIC", + "aura": "AURA", + "defense": "DEFENSA", + "defensive-abilities": "APTITUDES DEFENSIVAS", + "dr": "RD", + "immunities": "INMUNIDADES", + "sr": "RC", + "resistances": "RESISTENCIAS", + "weaknesses": "DEBILIDADES", + "offense": "ATAQUE", + "space": "ESPACIO", + "reach": "ALCANCE", + "spells-known": "HECHIZOS CONOCIDOS", + "cl": "NL", + "statistics": "ESTADÍSTICAS", + "feats": "DOTES", + "other-abilities": "OTRAS APTITUDES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "SÍ", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "PODER", + "which-gunner": "Which Gunner", + "range": "RANGO", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTADORA", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "ESCUDOS", + "activation": "ACTIVACIÓN", + "tiny": "MINÚSCULO", + "small": "PEQUEÑO", + "large": "GRANDE", + "huge": "ENORME", + "gargantuan": "GIGANTESCO", + "colossal": "COLOSSAL", + "clumsy": "BURDO", + "average": "MEDIO", + "perfect": "PERFECTO", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRANADAS", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "ARMA LARGA", + "grenade": "GRANADA", + "sniper": "RIFLE DE FRANCOTIRADOR", + "conditions": "ESTADOS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "ARMA", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/fr.json b/Starfinder Official/translations/fr.json index 15ddc721c8..c38c8bd54a 100644 --- a/Starfinder Official/translations/fr.json +++ b/Starfinder Official/translations/fr.json @@ -1,489 +1,522 @@ { - "name": "NOM", - "ability-type": "TYPE DE CARACTÉRISTIQUE", - "quantity": "QUANTITÉ", - "track": "ECHELLE", - "uses": "USAGES", - "spell-penetration": "Efficacité des sorts accrue", - "attack-affected-by-buffs-to": "JET D'ATTAQUE AFFECTÉ PAR UN BONUS POUR", - "damage-affected-by-buffs-to": "DÉGÂTS AFFECTÉ PAR UN BONUS POUR", - "core": "NOYAU", - "select": "SELECTIONNER", - "spells": "SORTS", - "comms": "COMMUNICATION", - "spell-resistance-abbrv": "RS", - "rolls-are": "LES JETS SONT", - "public": "PUBLICS", - "patched": "RÉPARÉ", - "unpatched": "NON RÉPARÉ", - "private": "PRIVÉS", - "display-mode": "MODE D'AFFICHAGE", - "pc": "PJ", - "update-pilot": "BONUS DU PILOTE", - "physical_track": "ECHELLE PHYSIQUE", - "mental_track": "ECHELLE MENTALE", - "strength_track": "ECHELLE FORCE", - "dexterity_track": "ECHELLE DÉXTERITÉ", - "constitution_track": "ECHELLE CONSTITUTION", - "intelligence_track": "ECHELLE INTELLIGENCE", - "wisdom_track": "ECHELLE SAGESSE", - "charisma_track": "ECHELLE CHARISME", - "physical-disease": "MALADIE PHYSIQUE", - "healthy": "BONNE SANTÉ", - "latent": "LATENT", - "sensor-bonus": "BONUS CAPTEURS", - "update-pilot-tooltip": "Prendre les rangs de Pilotage de la feuille de pilote ouverte", - "weakened": "AFFAIBLI", - "impaired": "HANDICAPÉ", - "debilitated": "DÉFAILLANT", - "bedridden": "ALITÉ", - "comatose": "COMATEUX", - "dead": "MORT", - "mental-disease": "MALADIE MENTALE", - "befuddled": "PERTURBÉ", - "disassociated": "DISSOCIÉ", - "strength-poison": "POISON FORCE", - "healthy' selected='selected": "BONNE SANTÉ", - "staggered": "CHANCELLANT", - "immobile": "IMMOBILE", - "dexterity-poison": "POISON DEXTERITÉ", - "sluggish": "APATHIQUE", - "stiffened": "RAIDI", - "constitution-poison": "POISON CONSTITUTION", - "unconscious": "INCONSCIENT", - "intelligence-poison": "POISON INTELLIGENCE", - "animalistic": "BESTIAL", - "wisdom-poison": "POISON SAGESSE", - "confused": "CONFUS", - "charisma-poison": "POISON CHARISME", - "pliable": "MALLÉABLE", - "catatonic": "CATATONIQUE", - "asleep": "ENDORMI", - "bleeding": "SAIGNEMENT", - "blinded": "AVEUGLÉ", - "burning": "EMBRASÉ", - "cowering": "RECROCQUEVILLÉ", - "dazed": "HÉBÉTÉ", - "dazzled": "ÉBLOUI", - "deafened": "ASSOURDI", - "dying": "MOURANT", - "encumbered": "ENCOMBRÉ", - "entangled": "EMPÊTRÉ", - "exhausted": "EPUISÉ", - "fascinated": "FASCINÉ", - "fatigued": "FATIGUÉ", - "flat_footed": "PRIS AU DÉPOURVU", - "frightened": "EFFRAYÉ", - "grappled": "AGRUIPÉ", - "helpless": "IMPUISSANT", - "nauseated": "NAUSSÉEUX", - "negative_levels": "NIVEAUX NEGATIFS", - "off_kilter": "EN APESENTEUR", - "off_target": "IMPRÉCIS", - "overburdened": "SURCHARGÉ", - "panicked": "PANIQUÉ", - "paralyzed": "PARALYSÉ", - "pinned": "IMMOBILISÉ", - "prone": "À TERRE", - "shaken": "SECOUÉ", - "sickened": "FIÉVREUX", - "stable": "STABLE", - "stunned": "ÉTOURDI", - "npc": "PNJS", - "ship": "VAISSEAU", - "drone": "DRONE", - "house-rules": "RÈGLES MAISON", - "resolve": "PERSÉVÉRANCE", - "key-ability": "CARACTÉRISTIQUE ESSENTIELLE", - "highest-ability": "PLUS HAUTE CARACTÉRISTIQUE", - "buff-stacking": "LISTE DES BONUS", - "half-specialization-weapons": "SPÉCIALISATION MARTIALE", - "character": "PERSONNAGE", - "class": "CLASSE", - "char-name-u": "NOM DU PERSONNAGE", - "class-level": "CLASSE/NIVEAU", - "race": "RACE", - "hp": "PV", - "theme": "THÈME", - "size": "TAILLE", - "speed": "VITESSE", - "gender": "GENRE", - "home-world": "MONDE NATAL", - "alignment": "ALIGNEMENT", - "deity": "DÉITÉ", - "player": "JOUEUR", - "languages": "LANGAGES", - "class-name": "NOM DE CLASSE", - "class-num-level": "NIV", - "class-stam": "PE", - "bab": "BBA", - "fort": "VIG", - "ref": "RÉF", - "will": "VOL", - "skills": "COMPÉTENCES", - "abi": "C.E.", - "spell": "SORT", - "poor": "PAUVRE", - "good": "BON", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTAQUES", - "attack": "ATTAQUE", - "damage": "DÉGÂTS", - "saves": "SAUVEGARDES", - "abilities-u": "CARACTÉRISTIQUES", - "ability-checks": "TEST CARACTÉRISTIQUE", - "buffs": "BONUS", - "mods": "MODS", - "ability-scores": "VALEURS DES CARACTÉRISTIQUES", - "mod": "MOD", - "tot": "TOT", - "pen": "MALUS", - "drain": "DRN", - "strength": "FORCE", - "dexterity": "DEXTÉRITÉ", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "SAGESSE", - "charisma": "CHARISME", - "health": "SANTÉ", - "char-hp": "POINTS DE VIE", - "sp": "POINTS D'ENDURANCE", - "rp": "POINTS DE PERSÉVÉRANCE", - "temp-hp": "POINTS DE VIE TEMPORAIRE", - "armorclass": "CLASSE D'ARMURE", - "eac": "CAE", - "kac": "CAC", - "cmd": "CMO", - "dr-resist": "RD/RÉSISTANCE", - "savingthrows": "JETS DE SAUVEGARDE", - "base": "BASE", - "rnk": "RNG", - "class-skill": "CC", - "acrobatics": "ACROBATIES", - "acp": "Compétence de classe", - "athletics": "ATHLÉTISME", - "bluff": "BLUFF", - "computers": "INFORMATIQUE", - "culture": "CULTURE", - "diplomacy": "DIPLOMACIE", - "disguise": "DÉGUISEMENT", - "engineering": "INGÉNIERIE", - "intimidate": "INTIMIDATION", - "life-science": "SCIENCE DE LA VIE", - "medicine": "MÉDECINE ", - "mysticism": "MYSTICISME ", - "perception": "PERCEPTION ", - "physical-science": "SCIENCE PHYSIQUE", - "piloting": "PILOTAGE", - "sense-motive": "PSYCHOLOGIE", - "sleight-of-hand": "ESCAMOTAGE", - "stealth": "DISCRÉTION", - "survival": "SURVIE", - "name-u": "NOM", - "lvl": "NIV", - "Not-Proficient": "PAS COMPÉTENT", - "proficient": "COMPÉTENT", - "specialized": "SPÉCIALISÉ", - "category": "CATEGORIE", - "atk-u": "JET D'ATTAQUE", - "rng": "PORTÉE", - "melee": "MELÉE", - "ranged": "À DISTANCE", - "dmg": "JET DE DÉGÂTS", - "type": "TYPE", - "damage-type": "TYPE DE DÉGÂTS", - "crit-damage": "CRITIQUE", - "ammo": "munitions", - "usage": "UTILISATION", - "special": "SPÉCIAL", - "additional-attack": "ATTAQUE ADDITIONNELLE", - "roll-full-attack_": "JET DE PLEINE ATTAQUE: ", - "query": "REQUÊTE", - "always": "TOUJOURS", - "never": "JAMAIS", - "number-of-attacks:": "NOMBRE D'ATTAQUES:", - "attacher": "ATTACHER", - "equipment": "EQUIPEMENT", - "carried": "TRANSPORTÉ", - "not carried": "NON TRANSPORTÉ", - "equipped": "EQUIPÉ", - "encumber": "ENCOMBRÉ", - "over": "SURPOIDS", - "credits": "CRÉDITS", - "wealth": "RICHESSE", - "upbs": "BPUs", - "num": "NUM", - "bulk": "ENCOMBREMENT", - "cost": "COÛT", - "abilities": "COMPÉTENCES", - "constant": "CONSTANT", - "at-will": "A VOLONTÉ", - "x/day": "X/JOUR", - "source": "SOURCE ", - "extraordinary": "EXTRAORDINAIRE", - "supernatural": "SUPERNATUREL", - "spell-like": "POUVOIRS MAGIQUES", - "target": "CIBLE", - "duration": "DURÉE", - "_-daily-uses": "Usages quotidien", - "atk": "JET D'ATTAQUES", - "save-effect": "EFFET DE SAUVEGARDE", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "SAG", - "cha": "CHA", - "based-dc_": "DD de base ", - "fort-save": "JET DE VIGUEUR", - "ref-save": "JET DE RÉFLEXE", - "will-save": "JET DE VOLONTÉ", - "A-Sucessful-Save:": "Un jet réussi:", - "spellclasses": "JETEURS DE SORTS", - "ability": "CARACTÉRISTIQUE", - "progress": "PROGRÈS", - "spells-per-day": "SORTS PAR JOUR", - "1st-level": "1er NIVEAU", - "school": "ÉCOLE", - "str": "FOR", - "4th-level": "4ème NIVEAU", - "7th-level": "7ème NIVEAU", - "2nd-level": "2ème NIVEAU", - "5th-level": "5ème NIVEAU", - "8th-level": "8ème NIVEAU", - "cantrips": "SORTS MAGIQUES", - "3rd-level": "3ème NIVEAU", - "6th-level": "6ème NIVEAU", - "9th-level": "9ème NIVEAU", - "cr": "FP", - "xp": "PX", - "init": "INIT", - "aura": "AURA", - "defense": "DÉFENSE", - "defensive-abilities": "CAPACITÉS DÉFENSIVES", - "dr": "RD", - "immunities": "IMMUNITÉS", - "sr": "RM", - "resistances": "RÉSISTANCES", - "weaknesses": "FAIBLESSES", - "offense": "OFFENSIF", - "space": "ESPACE", - "reach": "ALLONGE", - "spells-known": "SORTS CONNUS", - "cl": "CL", - "statistics": "STATISTIQUES", - "feats": "DONS", - "other-abilities": "AUTRES COMPÉTENCES", - "gear": "EQUIPEMENT", - "ecology": "ECOLOGIE", - "environment": "ENVIRONNEMENT", - "organization": "ORGANISATION", - "tactics": "TACTIQUES", - "special-abilities": "POUVOIRS SPÉCIAUX", - "purpose": "USAGE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "BLOCKSTAT PAIZO", - "srd-statblock": "BLOCKSTAT SRD", - "starship-info": "INFO VAISSEAU", - "starship-name": "NOM DU VAISSEAU", - "tier": "ÉCHELON", - "make-and-model": "MARQUE ET MODÈLE", - "frame": "ARMATURE", - "maneuverability": "MANOEUVRABILITÉ", - "drift-rating": "COÉFFICIENT DRIFT", - "crew": "ÉQUIPAGE", - "captain": "CAPTAINE", - "engineer": "INGÉNIEUR", - "pilot": "PILOTE", - "gunner": "CANNONIERS", - "gunnery": "CANNONAGE", - "science-officer": "OFFICIER SCIENTIFIQUE ", - "captain-query": "ACTIONS DU CAPTAINE", - "engineer-query": "INGÉNIEURS", - "pilot-query": "PILOTES", - "science-officer-query": "OFFICIERS SCIENTIFIQUE", - "gunner-query": "CANNONIERS", - "starship-defenses": "DÉFENSES", - "total": "TOTAL", - "ac": "CA", - "tl": "IV", - "current": "ACTUEL", - "thresholds": "SEUILS", - "critical": "CRITIQUE", - "shield-total": "TOTAL DES BOUCLIERS", - "forward": "PROUE", - "port": "BABORD", - "aft": "TRIBORD", - "starboard": "POUPE", - "turret": "TOURELLE", - "systems": "SYSTÈMES", - "expansion-bays": "BAIES D'EXTENTION", - "cargo/passengers": "CARGO/PASSAGERS", - "cargo-placeholder": "Entrer tout cargo/passagers transportés ici", - "system-status": "STATUT DES SYSTÈMES", - "life-support-dice-range": "SUPPORT VITAL (1-10)", - "life-support": "Support Vital", - "sensors": "Capteurs", - "engines": "Moteurs", - "power-core": "Noyau d'alimentation", - "port-arc": "Arc Babord", - "starboard-arc": "Arc de Poupe", - "forward-arc": "Arc de Proue", - "aft-arc": "Arc Tribord", - "weapons": "Armes", - "nominal": "NORMAL", - "glitching": "DYSFONCTIONNEMENT", - "malfunctioning": "DÉFAILLANT", - "wrecked": "DÉTRUIT", - "sensors-dice-range": "CAPTEURS (11-30)", - "weapons-array-dice-range": "ZONES DES ARMES (31-60)", - "engines-dice-range": "MOTEURS (61-80)", - "power-core-dice-range": "NOYAU D'ALIMENTATION (81-100)", - "fwd (1)": "AVT (1)", - "stbd (2)": "TRI (2)", - "port (4)": "BAB (4)", - "aft (3)": "ARR (3)", - "1st-attack": "1ère ATTAQUE", - "targets": "CIBLES", - "full-effect:": "PLEIN EFFET:", - "save": "SAUVEGARDE", - "dc": "DD", - "save-effect:": "EFFET DE SAUVEGARDE:", - "notes:": "NOTES:", - "level": "NIVEAU ", - "roll-crit": "JET D'EFFET CRITIQUE", - "random-crit": "APPLIQUER UN EFFET CRITIQUE ALÉATOIRE", - "2nd-attack": "2ème ATTAQUE", - "3rd-attack": "3ème ATTAQUE", - "4th-attack": "4ème ATTAQUE", - "5th-attack": "5ème ATTAQUE", - "6th-attack": "6ème ATTAQUE", - "7th-attack": "7ème ATTAQUE", - "8th-attack": "8ème ATTAQUE", - "9th-attack": "9ème ATTAQUE", - "10th-attack": "10ème ATTAQUE", - "check": "TEST", - "on": "MARCHE", - "off": "ARRÊT", - "no": "NON", - "yes": "OUI", - "opposed-roll": "Jet opposé", - "visual": "Visuel", - "escaping-grapple": "Échapper à la saisie", - "helm-check": "INITIATIVE PHASE DE MANOEUVRE", - "arc": "ARC", - "bp": "PC", - "pcu": "UE", - "short": "COURT", - "medium": "MOYEN", - "fine": "INFIME", - "diminutive": "MINUSCULE", - "long": "LONG", - "crit-effect": "EFFET CRITIQUE", - "ability_checks": "TEST CARACTÉRISTIQUE", - "ability_scores": "VALEUR CARACTÉRISTIQUE", - "crb-equipment": "ÉQUIPEMENT DU LDB", - "dr_resist": "RD/RÉSISTANCE", - "caster-level_": "NIVEAU JETEUR DE SORT ", - "power": "ALIMENTATION", - "which-gunner": "Quel Cannonier", - "range": "PORTÉE", - "hexes": "HEXAGONES", - "light": "LÉGER", - "heavy": "ARME LOURDE", - "capital": "CAPITALE", - "direct-fire": "TIR DIRECT", - "tracking": "TRACTEUR", - "which-arc": "Quel Arc", - "power&computers": "ALIMENTATION & ORDINATEURS", - "computer": "ORDINATEUR", - "computer-bonus": "BONUS D'ORDINATEUR", - "use-computer": "Utiliser Ordinateur", - "shield-bonus": "BONUS DE BOUCLIER", - "shields": "BOUCLIERS", - "activation": "ACTIVATION", - "tiny": "TRÈS PETIT", - "small": "PETIT", - "large": "GRAND", - "huge": "TRÈS GRAND", - "gargantuan": "GIGANTESQUE", - "colossal": "COLOSSAL", - "clumsy": "DÉPLORABLE", - "average": "MOYENNE", - "perfect": "PARFAITE", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, le logo Starfinder, le golem de Paizo, tous les titres de Paizo, les règles du jeu de rôle Starfinder et les noms de personnages de Paizo et les ressemblances significatives sont la propriété et le copyright de Paizo, Inc. aux États-Unis et dans les autres pays.", - "light-armor": "ARMURE LÉGÈRE", - "heavy-armor": "ARMURE LOURDE", - "power-armor": "ARMURE ALIMENTÉE", - "basic-melee": "MELÉE SIMPLE", - "advanced-melee": "MELÉE AVANCÉE", - "small-arms": "ARMES LÉGÈRES", - "longarms": "ARMES LONGUES", - "heavy-weapons": "ARMES LOURDES", - "grenades": "GRENADES", - "snipers": "PRÉCISION", - "basic_melee": "MELÉE SIMPLE", - "advanced_melee": "MELÉE AVANCÉE", - "small_arm": "ARME LÉGÈRE", - "longarm": "ARME LONGUE", - "grenade": "GRENADE", - "sniper": "PRÉCISION", - "conditions": "CONDITIONS", - "combat-proficiencies": "COMPÉTENCES D'ARME ET ARMURE", - "armor": "ARMURE", - "weapon": "ARME", - "armor-type": "TYPE D'ARMURE", - "racial": "RACIAL", - "misc-abilities": "COMPÉTENCES DIVERSES", - "half": "DEMI", - "partial": "PARTIEL", - "full_prep": "PRÉPARATION COMPLÈTE", - "full_spont": "COMPLÈTEMENT SPONTANÉ", - "spell-like abilities": "CAPACITÉS MAGIQUES", - "select range": "SÉLECTIONNER LA PORTÉE", - "dc-affected-by-buffs-to": "DD AFFECTÉ PAR UN BONUS POUR", - "character-info-help-first-line": "Cette section stocke toutes les informations de base sur votre personnage. La plupart de ces champs n’ont aucun effet sur la feuille elle-même, mais il y en a deux qui en ont :", - "character-info-help-second-line": "classe/niveau : est rempli par la feuille quand vous entrez votre(vos) classe(s) et niveau(x) dans l’onglet de la classe.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "Cette section stocke toutes les informations de base sur votre(vos) classe(s). Les champs sont organisés dans les colonnes suivantes :", - "class-info-help-second-line": "Nom : le nom de la classe. C’est concaténé avec le niveau pour créer le champ classe/niveau dans l’écran de détails de personnage.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "Les zones de texte dans cette section répétable servent à entrer les buffs, pénalités et autres modifications de la fiche. Tous les détails se trouvent sur la page wiki de la feuille, mais la syntaxe de base est donnée ici :", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Ajouter variante(s) de sort", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Annuler", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CRÉER UN PJ", - "welcome charmancer": "Bienvenue sur le Charactermancer pour Starfinder !", - "what charmancer is": "Le Charactermancer est outil qui permet la création pas à pas d'un personnage, de manière simple et intuitive. Vos modifications sont enregistrées à chaque étape, mais le résultat est uniquement mis à jour dans une fiche de personnage lorsque le Charactermancer est terminé.", - "get started": "Pour commencer, cliquer sur Suivant", - "skills help first line": "Cette section contient l’ensemble de vos compétences. Les compétences de la profession peuvent être ajoutés en cliquant sur le signe plus.", - "choose": "Choisir", - "multiattack": "ATTAQUE MULTIPLE", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HEURE", - "x/other": "X/AUTRE" -} \ No newline at end of file + "name": "NOM", + "ability-type": "TYPE DE CARACTÉRISTIQUE", + "quantity": "QUANTITÉ", + "track": "ECHELLE", + "uses": "USAGES", + "spell-penetration": "Efficacité des sorts accrue", + "attack-affected-by-buffs-to": "JET D'ATTAQUE AFFECTÉ PAR UN BONUS POUR", + "damage-affected-by-buffs-to": "DÉGÂTS AFFECTÉ PAR UN BONUS POUR", + "core": "NOYAU", + "select": "SELECTIONNER", + "spells": "SORTS", + "comms": "COMMUNICATION", + "spell-resistance-abbrv": "RS", + "rolls-are": "LES JETS SONT", + "public": "PUBLICS", + "patched": "RÉPARÉ", + "unpatched": "NON RÉPARÉ", + "private": "PRIVÉS", + "display-mode": "MODE D'AFFICHAGE", + "pc": "PJ", + "update-pilot": "BONUS DU PILOTE", + "physical_track": "ECHELLE PHYSIQUE", + "mental_track": "ECHELLE MENTALE", + "strength_track": "ECHELLE FORCE", + "dexterity_track": "ECHELLE DÉXTERITÉ", + "constitution_track": "ECHELLE CONSTITUTION", + "intelligence_track": "ECHELLE INTELLIGENCE", + "wisdom_track": "ECHELLE SAGESSE", + "charisma_track": "ECHELLE CHARISME", + "physical-disease": "MALADIE PHYSIQUE", + "healthy": "BONNE SANTÉ", + "latent": "LATENT", + "sensor-bonus": "BONUS CAPTEURS", + "update-pilot-tooltip": "Prendre les rangs de Pilotage de la feuille de pilote ouverte", + "weakened": "AFFAIBLI", + "impaired": "HANDICAPÉ", + "debilitated": "DÉFAILLANT", + "bedridden": "ALITÉ", + "comatose": "COMATEUX", + "dead": "MORT", + "mental-disease": "MALADIE MENTALE", + "befuddled": "PERTURBÉ", + "disassociated": "DISSOCIÉ", + "strength-poison": "POISON FORCE", + "healthy' selected='selected": "BONNE SANTÉ", + "staggered": "CHANCELLANT", + "immobile": "IMMOBILE", + "dexterity-poison": "POISON DEXTERITÉ", + "sluggish": "APATHIQUE", + "stiffened": "RAIDI", + "constitution-poison": "POISON CONSTITUTION", + "unconscious": "INCONSCIENT", + "intelligence-poison": "POISON INTELLIGENCE", + "animalistic": "BESTIAL", + "wisdom-poison": "POISON SAGESSE", + "confused": "CONFUS", + "charisma-poison": "POISON CHARISME", + "pliable": "MALLÉABLE", + "catatonic": "CATATONIQUE", + "asleep": "ENDORMI", + "bleeding": "SAIGNEMENT", + "blinded": "AVEUGLÉ", + "burning": "EMBRASÉ", + "cowering": "RECROCQUEVILLÉ", + "dazed": "HÉBÉTÉ", + "dazzled": "ÉBLOUI", + "deafened": "ASSOURDI", + "dying": "MOURANT", + "encumbered": "ENCOMBRÉ", + "entangled": "EMPÊTRÉ", + "exhausted": "EPUISÉ", + "fascinated": "FASCINÉ", + "fatigued": "FATIGUÉ", + "flat_footed": "PRIS AU DÉPOURVU", + "frightened": "EFFRAYÉ", + "grappled": "AGRUIPÉ", + "helpless": "IMPUISSANT", + "nauseated": "NAUSSÉEUX", + "negative_levels": "NIVEAUX NEGATIFS", + "off_kilter": "EN APESENTEUR", + "off_target": "IMPRÉCIS", + "overburdened": "SURCHARGÉ", + "panicked": "PANIQUÉ", + "paralyzed": "PARALYSÉ", + "pinned": "IMMOBILISÉ", + "prone": "À TERRE", + "shaken": "SECOUÉ", + "sickened": "FIÉVREUX", + "stable": "STABLE", + "stunned": "ÉTOURDI", + "npc": "PNJS", + "ship": "VAISSEAU", + "drone": "DRONE", + "house-rules": "RÈGLES MAISON", + "resolve": "PERSÉVÉRANCE", + "key-ability": "CARACTÉRISTIQUE ESSENTIELLE", + "highest-ability": "PLUS HAUTE CARACTÉRISTIQUE", + "buff-stacking": "LISTE DES BONUS", + "half-specialization-weapons": "SPÉCIALISATION MARTIALE", + "character": "PERSONNAGE", + "class": "CLASSE", + "char-name-u": "NOM DU PERSONNAGE", + "class-level": "CLASSE/NIVEAU", + "race": "RACE", + "hp": "PV", + "theme": "THÈME", + "size": "TAILLE", + "speed": "VITESSE", + "gender": "GENRE", + "home-world": "MONDE NATAL", + "alignment": "ALIGNEMENT", + "deity": "DÉITÉ", + "player": "JOUEUR", + "languages": "LANGAGES", + "class-name": "NOM DE CLASSE", + "class-num-level": "NIV", + "class-stam": "PE", + "bab": "BBA", + "fort": "VIG", + "ref": "RÉF", + "will": "VOL", + "skills": "COMPÉTENCES", + "abi": "C.E.", + "spell": "SORT", + "poor": "PAUVRE", + "good": "BON", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTAQUES", + "attack": "ATTAQUE", + "damage": "DÉGÂTS", + "saves": "SAUVEGARDES", + "abilities-u": "CARACTÉRISTIQUES", + "ability-checks": "TEST CARACTÉRISTIQUE", + "buffs": "BONUS", + "mods": "MODS", + "ability-scores": "VALEURS DES CARACTÉRISTIQUES", + "mod": "MOD", + "tot": "TOT", + "pen": "MALUS", + "drain": "DRN", + "strength": "FORCE", + "dexterity": "DEXTÉRITÉ", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "SAGESSE", + "charisma": "CHARISME", + "health": "SANTÉ", + "char-hp": "POINTS DE VIE", + "sp": "POINTS D'ENDURANCE", + "rp": "POINTS DE PERSÉVÉRANCE", + "temp-hp": "POINTS DE VIE TEMPORAIRE", + "armorclass": "CLASSE D'ARMURE", + "eac": "CAE", + "kac": "CAC", + "cmd": "CMO", + "dr-resist": "RD/RÉSISTANCE", + "savingthrows": "JETS DE SAUVEGARDE", + "base": "BASE", + "rnk": "RNG", + "class-skill": "CC", + "acrobatics": "ACROBATIES", + "acp": "Compétence de classe", + "athletics": "ATHLÉTISME", + "bluff": "BLUFF", + "computers": "INFORMATIQUE", + "culture": "CULTURE", + "diplomacy": "DIPLOMACIE", + "disguise": "DÉGUISEMENT", + "engineering": "INGÉNIERIE", + "intimidate": "INTIMIDATION", + "life-science": "SCIENCE DE LA VIE", + "medicine": "MÉDECINE ", + "mysticism": "MYSTICISME ", + "perception": "PERCEPTION ", + "physical-science": "SCIENCE PHYSIQUE", + "piloting": "PILOTAGE", + "sense-motive": "PSYCHOLOGIE", + "sleight-of-hand": "ESCAMOTAGE", + "stealth": "DISCRÉTION", + "survival": "SURVIE", + "name-u": "NOM", + "lvl": "NIV", + "Not-Proficient": "PAS COMPÉTENT", + "proficient": "COMPÉTENT", + "specialized": "SPÉCIALISÉ", + "category": "CATEGORIE", + "atk-u": "JET D'ATTAQUE", + "rng": "PORTÉE", + "melee": "MELÉE", + "ranged": "À DISTANCE", + "dmg": "JET DE DÉGÂTS", + "type": "TYPE", + "damage-type": "TYPE DE DÉGÂTS", + "crit-damage": "CRITIQUE", + "ammo": "munitions", + "usage": "UTILISATION", + "special": "SPÉCIAL", + "additional-attack": "ATTAQUE ADDITIONNELLE", + "roll-full-attack_": "JET DE PLEINE ATTAQUE: ", + "query": "REQUÊTE", + "always": "TOUJOURS", + "never": "JAMAIS", + "number-of-attacks:": "NOMBRE D'ATTAQUES:", + "attacher": "ATTACHER", + "equipment": "EQUIPEMENT", + "carried": "TRANSPORTÉ", + "not carried": "NON TRANSPORTÉ", + "equipped": "EQUIPÉ", + "encumber": "ENCOMBRÉ", + "over": "SURPOIDS", + "credits": "CRÉDITS", + "wealth": "RICHESSE", + "upbs": "BPUs", + "num": "NUM", + "bulk": "ENCOMBREMENT", + "cost": "COÛT", + "abilities": "COMPÉTENCES", + "constant": "CONSTANT", + "at-will": "A VOLONTÉ", + "x/day": "X/JOUR", + "source": "SOURCE ", + "extraordinary": "EXTRAORDINAIRE", + "supernatural": "SUPERNATUREL", + "spell-like": "POUVOIRS MAGIQUES", + "target": "CIBLE", + "duration": "DURÉE", + "_-daily-uses": "Usages quotidien", + "atk": "JET D'ATTAQUES", + "save-effect": "EFFET DE SAUVEGARDE", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "SAG", + "cha": "CHA", + "based-dc_": "DD de base ", + "fort-save": "JET DE VIGUEUR", + "ref-save": "JET DE RÉFLEXE", + "will-save": "JET DE VOLONTÉ", + "A-Sucessful-Save:": "Un jet réussi:", + "spellclasses": "JETEURS DE SORTS", + "ability": "CARACTÉRISTIQUE", + "progress": "PROGRÈS", + "spells-per-day": "SORTS PAR JOUR", + "1st-level": "1er NIVEAU", + "school": "ÉCOLE", + "str": "FOR", + "4th-level": "4ème NIVEAU", + "7th-level": "7ème NIVEAU", + "2nd-level": "2ème NIVEAU", + "5th-level": "5ème NIVEAU", + "8th-level": "8ème NIVEAU", + "cantrips": "SORTS MAGIQUES", + "3rd-level": "3ème NIVEAU", + "6th-level": "6ème NIVEAU", + "9th-level": "9ème NIVEAU", + "cr": "FP", + "xp": "PX", + "init": "INIT", + "aura": "AURA", + "defense": "DÉFENSE", + "defensive-abilities": "CAPACITÉS DÉFENSIVES", + "dr": "RD", + "immunities": "IMMUNITÉS", + "sr": "RM", + "resistances": "RÉSISTANCES", + "weaknesses": "FAIBLESSES", + "offense": "OFFENSIF", + "space": "ESPACE", + "reach": "ALLONGE", + "spells-known": "SORTS CONNUS", + "cl": "CL", + "statistics": "STATISTIQUES", + "feats": "DONS", + "other-abilities": "AUTRES COMPÉTENCES", + "gear": "EQUIPEMENT", + "ecology": "ECOLOGIE", + "environment": "ENVIRONNEMENT", + "organization": "ORGANISATION", + "tactics": "TACTIQUES", + "special-abilities": "POUVOIRS SPÉCIAUX", + "purpose": "USAGE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "BLOCKSTAT PAIZO", + "srd-statblock": "BLOCKSTAT SRD", + "starship-info": "INFO VAISSEAU", + "starship-name": "NOM DU VAISSEAU", + "tier": "ÉCHELON", + "make-and-model": "MARQUE ET MODÈLE", + "frame": "ARMATURE", + "maneuverability": "MANOEUVRABILITÉ", + "drift-rating": "COÉFFICIENT DRIFT", + "crew": "ÉQUIPAGE", + "captain": "CAPTAINE", + "engineer": "INGÉNIEUR", + "pilot": "PILOTE", + "gunner": "CANNONIERS", + "gunnery": "CANNONAGE", + "science-officer": "OFFICIER SCIENTIFIQUE ", + "captain-query": "ACTIONS DU CAPTAINE", + "engineer-query": "INGÉNIEURS", + "pilot-query": "PILOTES", + "science-officer-query": "OFFICIERS SCIENTIFIQUE", + "gunner-query": "CANNONIERS", + "starship-defenses": "DÉFENSES", + "total": "TOTAL", + "ac": "CA", + "tl": "IV", + "current": "ACTUEL", + "thresholds": "SEUILS", + "critical": "CRITIQUE", + "shield-total": "TOTAL DES BOUCLIERS", + "forward": "PROUE", + "port": "BABORD", + "aft": "TRIBORD", + "starboard": "POUPE", + "turret": "TOURELLE", + "systems": "SYSTÈMES", + "expansion-bays": "BAIES D'EXTENTION", + "cargo/passengers": "CARGO/PASSAGERS", + "cargo-placeholder": "Entrer tout cargo/passagers transportés ici", + "system-status": "STATUT DES SYSTÈMES", + "life-support-dice-range": "SUPPORT VITAL (1-10)", + "life-support": "Support Vital", + "sensors": "Capteurs", + "engines": "Moteurs", + "power-core": "Noyau d'alimentation", + "port-arc": "Arc Babord", + "starboard-arc": "Arc de Poupe", + "forward-arc": "Arc de Proue", + "aft-arc": "Arc Tribord", + "weapons": "Armes", + "nominal": "NORMAL", + "glitching": "DYSFONCTIONNEMENT", + "malfunctioning": "DÉFAILLANT", + "wrecked": "DÉTRUIT", + "sensors-dice-range": "CAPTEURS (11-30)", + "weapons-array-dice-range": "ZONES DES ARMES (31-60)", + "engines-dice-range": "MOTEURS (61-80)", + "power-core-dice-range": "NOYAU D'ALIMENTATION (81-100)", + "fwd (1)": "AVT (1)", + "stbd (2)": "TRI (2)", + "port (4)": "BAB (4)", + "aft (3)": "ARR (3)", + "1st-attack": "1ère ATTAQUE", + "targets": "CIBLES", + "full-effect:": "PLEIN EFFET:", + "save": "SAUVEGARDE", + "dc": "DD", + "save-effect:": "EFFET DE SAUVEGARDE:", + "notes:": "NOTES:", + "level": "NIVEAU ", + "roll-crit": "JET D'EFFET CRITIQUE", + "random-crit": "APPLIQUER UN EFFET CRITIQUE ALÉATOIRE", + "2nd-attack": "2ème ATTAQUE", + "3rd-attack": "3ème ATTAQUE", + "4th-attack": "4ème ATTAQUE", + "5th-attack": "5ème ATTAQUE", + "6th-attack": "6ème ATTAQUE", + "7th-attack": "7ème ATTAQUE", + "8th-attack": "8ème ATTAQUE", + "9th-attack": "9ème ATTAQUE", + "10th-attack": "10ème ATTAQUE", + "check": "TEST", + "on": "MARCHE", + "off": "ARRÊT", + "no": "NON", + "yes": "OUI", + "opposed-roll": "Jet opposé", + "visual": "Visuel", + "escaping-grapple": "Échapper à la saisie", + "helm-check": "INITIATIVE PHASE DE MANOEUVRE", + "arc": "ARC", + "bp": "PC", + "pcu": "UE", + "short": "COURT", + "medium": "MOYEN", + "fine": "INFIME", + "diminutive": "MINUSCULE", + "long": "LONG", + "crit-effect": "EFFET CRITIQUE", + "ability_checks": "TEST CARACTÉRISTIQUE", + "ability_scores": "VALEUR CARACTÉRISTIQUE", + "crb-equipment": "ÉQUIPEMENT DU LDB", + "dr_resist": "RD/RÉSISTANCE", + "caster-level_": "NIVEAU JETEUR DE SORT ", + "power": "ALIMENTATION", + "which-gunner": "Quel Cannonier", + "range": "PORTÉE", + "hexes": "HEXAGONES", + "light": "LÉGER", + "heavy": "ARME LOURDE", + "capital": "CAPITALE", + "direct-fire": "TIR DIRECT", + "tracking": "TRACTEUR", + "which-arc": "Quel Arc", + "power&computers": "ALIMENTATION & ORDINATEURS", + "computer": "ORDINATEUR", + "computer-bonus": "BONUS D'ORDINATEUR", + "use-computer": "Utiliser Ordinateur", + "shield-bonus": "BONUS DE BOUCLIER", + "shields": "BOUCLIERS", + "activation": "ACTIVATION", + "tiny": "TRÈS PETIT", + "small": "PETIT", + "large": "GRAND", + "huge": "TRÈS GRAND", + "gargantuan": "GIGANTESQUE", + "colossal": "COLOSSAL", + "clumsy": "DÉPLORABLE", + "average": "MOYENNE", + "perfect": "PARFAITE", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, le logo Starfinder, le golem de Paizo, tous les titres de Paizo, les règles du jeu de rôle Starfinder et les noms de personnages de Paizo et les ressemblances significatives sont la propriété et le copyright de Paizo, Inc. aux États-Unis et dans les autres pays.", + "light-armor": "ARMURE LÉGÈRE", + "heavy-armor": "ARMURE LOURDE", + "power-armor": "ARMURE ALIMENTÉE", + "basic-melee": "MELÉE SIMPLE", + "advanced-melee": "MELÉE AVANCÉE", + "small-arms": "ARMES LÉGÈRES", + "longarms": "ARMES LONGUES", + "heavy-weapons": "ARMES LOURDES", + "grenades": "GRENADES", + "snipers": "PRÉCISION", + "basic_melee": "MELÉE SIMPLE", + "advanced_melee": "MELÉE AVANCÉE", + "small_arm": "ARME LÉGÈRE", + "longarm": "ARME LONGUE", + "grenade": "GRENADE", + "sniper": "PRÉCISION", + "conditions": "CONDITIONS", + "combat-proficiencies": "COMPÉTENCES D'ARME ET ARMURE", + "armor": "ARMURE", + "weapon": "ARME", + "armor-type": "TYPE D'ARMURE", + "racial": "RACIAL", + "misc-abilities": "COMPÉTENCES DIVERSES", + "half": "DEMI", + "partial": "PARTIEL", + "full_prep": "PRÉPARATION COMPLÈTE", + "full_spont": "COMPLÈTEMENT SPONTANÉ", + "spell-like abilities": "CAPACITÉS MAGIQUES", + "select range": "SÉLECTIONNER LA PORTÉE", + "dc-affected-by-buffs-to": "DD AFFECTÉ PAR UN BONUS POUR", + "character-info-help-first-line": "Cette section stocke toutes les informations de base sur votre personnage. La plupart de ces champs n’ont aucun effet sur la feuille elle-même, mais il y en a deux qui en ont :", + "character-info-help-second-line": "classe/niveau : est rempli par la feuille quand vous entrez votre(vos) classe(s) et niveau(x) dans l’onglet de la classe.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "Cette section stocke toutes les informations de base sur votre(vos) classe(s). Les champs sont organisés dans les colonnes suivantes :", + "class-info-help-second-line": "Nom : le nom de la classe. C’est concaténé avec le niveau pour créer le champ classe/niveau dans l’écran de détails de personnage.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "Les zones de texte dans cette section répétable servent à entrer les buffs, pénalités et autres modifications de la fiche. Tous les détails se trouvent sur la page wiki de la feuille, mais la syntaxe de base est donnée ici :", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Ajouter variante(s) de sort", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Annuler", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CRÉER UN PJ", + "welcome charmancer": "Bienvenue sur le Charactermancer pour Starfinder !", + "what charmancer is": "Le Charactermancer est outil qui permet la création pas à pas d'un personnage, de manière simple et intuitive. Vos modifications sont enregistrées à chaque étape, mais le résultat est uniquement mis à jour dans une fiche de personnage lorsque le Charactermancer est terminé.", + "get started": "Pour commencer, cliquer sur Suivant", + "skills help first line": "Cette section contient l’ensemble de vos compétences. Les compétences de la profession peuvent être ajoutés en cliquant sur le signe plus.", + "choose": "Choisir", + "multiattack": "ATTAQUE MULTIPLE", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/he.json b/Starfinder Official/translations/he.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/he.json +++ b/Starfinder Official/translations/he.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/it.json b/Starfinder Official/translations/it.json index 46d1729a7b..d666def5db 100644 --- a/Starfinder Official/translations/it.json +++ b/Starfinder Official/translations/it.json @@ -1,489 +1,522 @@ { - "name": "NOME", - "ability-type": "TIPO", - "quantity": "QUANTITÀ", - "track": "DECORSO", - "uses": "USI", - "spell-penetration": "Prova Liv. Incantatore", - "attack-affected-by-buffs-to": "TIRO PER COLPIRE INFLUENZATO DA BONUS A", - "damage-affected-by-buffs-to": "TIRO DANNI INFLUENZATO DA BONUS A", - "core": "NUCLEO", - "select": "SELEZIONA", - "spells": "INCANTESIMI", - "comms": "VISIBILITÀ", - "spell-resistance-abbrv": "RI", - "rolls-are": "TIRI", - "public": "PUBBLICI", - "patched": "AGGIUSTATO", - "unpatched": "NON AGGIUSTATO", - "private": "PRIVATI", - "display-mode": "FORMATO SCHEDA", - "pc": "PG", - "update-pilot": "AGGIORNA PILOTA", - "physical_track": "DECORSO FISICO", - "mental_track": "DECORSO MENTALE", - "strength_track": "DECORSO SULLA FORZA", - "dexterity_track": "DECORSO SULLA DESTREZZA", - "constitution_track": "DECORSO SULLA COSTITUZIONE", - "intelligence_track": "DECORSO SULL'INTELLIGENZA", - "wisdom_track": "DECORSO SULLA SAGGEZZA", - "charisma_track": "DECORSO SUL CARISMA", - "physical-disease": "MALATTIA FISICA", - "healthy": "IN SALUTE", - "latent": "LATENTE", - "sensor-bonus": "BONUS AI SENSORI", - "update-pilot-tooltip": "Ricava i gradi di pilotare dalla scheda aperta del pilota", - "weakened": "INDEBOLITO", - "impaired": "COMPROMESSO", - "debilitated": "DEBILITATO", - "bedridden": "COSTRETTO A LETTO", - "comatose": "COMATOSO", - "dead": "MORTO", - "mental-disease": "MALATTIA MENTALE", - "befuddled": "DISORIENTATO", - "disassociated": "DISSOCIATO", - "strength-poison": "VELENO SULLA FORZA", - "healthy' selected='selected": "IN SALUTE", - "staggered": "BARCOLLANTE", - "immobile": "IMMOBILE", - "dexterity-poison": "VELENO SULLA DESTREZZA", - "sluggish": "FIACCO", - "stiffened": "IRRIGIDITO", - "constitution-poison": "VELENO SULLA COSTITUZIONE", - "unconscious": "PRIVO DI SENSI", - "intelligence-poison": "VELENO SULL'INTELLIGENZA", - "animalistic": "BRUTALE", - "wisdom-poison": "VELENO SULLA SAGGEZZA", - "confused": "CONFUSO", - "charisma-poison": "VELENO SUL CARISMA", - "pliable": "VULNERABILE", - "catatonic": "CATATONICO", - "asleep": "ADDORMENTATO", - "bleeding": "SANGUINANTE", - "blinded": "ACCECATO", - "burning": "IN FIAMME", - "cowering": "ATTERRITO", - "dazed": "FRASTORNATO", - "dazzled": "ABBAGLIATO", - "deafened": "ASSORDATO", - "dying": "MORENTE", - "encumbered": "INGOMBRATO", - "entangled": "INTRALCIATO", - "exhausted": "ESAUSTO", - "fascinated": "AFFASCINATO", - "fatigued": "AFFATICATO", - "flat_footed": "IMPREPARATO", - "frightened": "SPAVENTATO", - "grappled": "IN LOTTA", - "helpless": "INDIFESO", - "nauseated": "NAUSEATO", - "negative_levels": "LIVELLI NEGATIVI", - "off_kilter": "INSTABILE", - "off_target": "DECONCENTRATO", - "overburdened": "SOVRACCARICO", - "panicked": "NEL PANICO", - "paralyzed": "PARALIZZATO", - "pinned": "IMMOBILIZZATO", - "prone": "PRONO", - "shaken": "SCOSSO", - "sickened": "INFERMO", - "stable": "STABILE", - "stunned": "STORDITO", - "npc": "PNG", - "ship": "ASTRONAVE", - "drone": "DRONE", - "house-rules": "REGOLE DELLA CASA", - "resolve": "RISOLUTEZZA", - "key-ability": "CARATT. CHIAVE", - "highest-ability": "CARATT. PIÙ ALTA", - "buff-stacking": "BONUS SOMMABILI", - "half-specialization-weapons": "ARMI DA METÀ BONUS SPECIALIZZAZIONE", - "character": "PERSONAGGIO", - "class": "CLASSE", - "char-name-u": "NOME DEL PERSONAGGIO", - "class-level": "CLASSE/LIVELLO", - "race": "RAZZA", - "hp": "PF", - "theme": "TEMA", - "size": "TAGLIA", - "speed": "VELOCITÀ", - "gender": "SESSO", - "home-world": "MONDO NATALE", - "alignment": "ALLINEAMENTO", - "deity": "DIVINITÀ", - "player": "GIOCATORE", - "languages": "LINGUAGGI", - "class-name": "NOME CLASSE", - "class-num-level": "LIV", - "class-stam": "PS", - "bab": "BAB", - "fort": "TEMPRA", - "ref": "RIFLESSI", - "will": "VOLONTÀ", - "skills": "ABILITÀ", - "abi": "CC", - "spell": "INC", - "poor": "SCARSA", - "good": "BUONA", - "menus": "MENU", - "initiative": "INIZIATIVA", - "attacks": "ATTACCHI", - "attack": "ATTACCO", - "damage": "DANNI", - "saves": "TIRI SALVEZZA", - "abilities-u": "CAPACITÀ", - "ability-checks": "PROVE DI ABILITÀ", - "buffs": "BONUS", - "mods": "MODIFICATORI", - "ability-scores": "PUNTEGGI DI CARATTERISTICA", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "RIS", - "strength": "FORZA", - "dexterity": "DESTREZZA", - "constitution": "COSTITUZIONE", - "intelligence": "INTELLIGENZA", - "wisdom": "SAGGEZZA", - "charisma": "CARISMA", - "health": "SALUTE", - "char-hp": "PUNTI FERITA", - "sp": "PUNTI STAMINA", - "rp": "PUNTI RISOLUTEZZA", - "temp-hp": "PUNTI FERITA TEMPORANEI", - "armorclass": "CLASSE ARMATURA", - "eac": "CAE", - "kac": "CAC", - "cmd": "DMC", - "dr-resist": "RD/RESISTENZE", - "savingthrows": "TIRI SALVEZZA", - "base": "BASE", - "rnk": "GRADI", - "class-skill": "AC", - "acrobatics": "ACROBAZIA", - "acp": "Penalità alla Prova", - "athletics": "ATLETICA", - "bluff": "RAGGIRARE", - "computers": "COMPUTER", - "culture": "CULTURA", - "diplomacy": "DIPLOMAZIA", - "disguise": "CAMUFFARE", - "engineering": "INGEGNERIA", - "intimidate": "INTIMIDIRE", - "life-science": "SCIENZA BIOLOGICA", - "medicine": "MEDICINA", - "mysticism": "MISTICISMO", - "perception": "PERCEZIONE", - "physical-science": "SCIENZA FISICA", - "piloting": "PILOTARE", - "sense-motive": "INTUIZIONE", - "sleight-of-hand": "RAPIDITÀ DI MANO", - "stealth": "FURTIVITÀ", - "survival": "SOPRAVVIVENZA", - "name-u": "NOME", - "lvl": "LIV", - "Not-Proficient": "NON COMPETENTE", - "proficient": "COMPETENTE", - "specialized": "SPECIALIZZATO", - "category": "CATEGORIA", - "atk-u": "TIRO PER COLPIRE", - "rng": "GITTATA", - "melee": "MISCHIA", - "ranged": "DA TIRO", - "dmg": "TIRO DEI DANNI", - "type": "TIPO", - "damage-type": "TIPO DI DANNO", - "crit-damage": "DANNO CRITICO", - "ammo": "munizioni", - "usage": "USO", - "special": "SPECIALE", - "additional-attack": "ATTACCHI ADDIZIONALI", - "roll-full-attack_": "ATTACCO COMPLETO: ", - "query": "CHIEDI", - "always": "SEMPRE", - "never": "MAI", - "number-of-attacks:": "NUMERO DI ATTACCHI:", - "attacher": "CODICE EXTRA", - "equipment": "EQUIPAGGIAMENTO", - "carried": "TRASPORTATO", - "not carried": "NON TRASPORTATO", - "equipped": "EQUIPAGGIATO", - "encumber": "SOVRACCARICO", - "over": "OLTRE", - "credits": "CREDITI", - "wealth": "RICCHEZZA", - "upbs": "PBU", - "num": "NUM", - "bulk": "VOLUME", - "cost": "COSTO", - "abilities": "CAPACITÀ", - "constant": "COSTANTE", - "at-will": "A VOLONTÀ", - "x/day": "X/GIORNO", - "source": "ORIGINE", - "extraordinary": "STRAORDINARIA", - "supernatural": "SOPRANNATURALE", - "spell-like": "MAGICA", - "target": "BERSAGLIO", - "duration": "DURATA", - "_-daily-uses": "Usi Giornalieri", - "atk": "TIRO PER COLPIRE", - "save-effect": "TIRO SALVEZZA", - "dex": "DES", - "con": "COS", - "int": "INT", - "wis": "SAG", - "cha": "CAR", - "based-dc_": "CD Basata su ", - "fort-save": "TEMPRA", - "ref-save": "RIFLESSI", - "will-save": "VOLONTÀ", - "A-Sucessful-Save:": "In Caso di Successo:", - "spellclasses": "INCANTATORE", - "ability": "CARATTERISTICA", - "progress": "PROGRESSO", - "spells-per-day": "INCANTESIMI AL GIORNO", - "1st-level": "1º LIVELLO", - "school": "SCUOLA", - "str": "FOR", - "4th-level": "4º LIVELLO", - "7th-level": "7º LIVELLO", - "2nd-level": "2º LIVELLO", - "5th-level": "5º LIVELLO", - "8th-level": "8º LIVELLO", - "cantrips": "TRUCCHETTI", - "3rd-level": "3º LIVELLO", - "6th-level": "6º LIVELLO", - "9th-level": "9º LIVELLO", - "cr": "GS", - "xp": "PE", - "init": "INI", - "aura": "AURA", - "defense": "DIFESA", - "defensive-abilities": "ABILITÀ DIFENSIVE", - "dr": "RD", - "immunities": "IMMUNITÀ", - "sr": "RI", - "resistances": "RESISTENZE", - "weaknesses": "DEBOLEZZE", - "offense": "ATTACCHI", - "space": "SPAZIO", - "reach": "PORTATA", - "spells-known": "INCANTESIMI CONOSCIUTI", - "cl": "LI", - "statistics": "CARATTERISTICHE", - "feats": "TALENTI", - "other-abilities": "ALTRE ABILITÀ", - "gear": "OGGETTI", - "ecology": "ECOLOGIA", - "environment": "AMBIENTE", - "organization": "ORGANIZZAZIONE", - "tactics": "TATTICHE", - "special-abilities": "CAPACITÀ SPECIALI", - "purpose": "TIPO", - "import": "IMPORTARE", - "export": "ESPORTARE", - "paizo-statblock": "VALORI DA PAIZO", - "srd-statblock": "VALORI DA SRD", - "starship-info": "INFO ASTRONAVE", - "starship-name": "NOME ASTRONAVE", - "tier": "CATEGORIA", - "make-and-model": "MARCA E MODELLO", - "frame": "STRUTTURA", - "maneuverability": "MANOVRABILITÀ", - "drift-rating": "POTENZA DERIVA", - "crew": "EQUIPAGGIO", - "captain": "CAPITANO", - "engineer": "INGEGNERE", - "pilot": "PILOTA", - "gunner": "ARTIGLIERE", - "gunnery": "ARTIGLIERIA", - "science-officer": "UFFICIALE SCIENTIFICO ", - "captain-query": "AZIONI CAPITANO", - "engineer-query": "INGEGNERI", - "pilot-query": "PILOTI", - "science-officer-query": "UFFICIALI SCIENTIFICI", - "gunner-query": "ARTIGLIERI", - "starship-defenses": "DIFESE", - "total": "TOTALI", - "ac": "CA", - "tl": "AB", - "current": "ATTUALI", - "thresholds": "SOGLIE", - "critical": "CRITICA", - "shield-total": "TOTALE SCUDI", - "forward": "PRUA", - "port": "BABORDO", - "aft": "POPPA", - "starboard": "TRIBORDO", - "turret": "TORRETTA", - "systems": "SISTEMI", - "expansion-bays": "COMPARTI ADATTABILI", - "cargo/passengers": "CARICO/PASSEGGERI", - "cargo-placeholder": "Elencare qualsiasi carico/passeggeri trasportati qui", - "system-status": "STATO DEL SISTEMA", - "life-support-dice-range": "SUPPORTO VITALE (1-10)", - "life-support": "Supporto Vitale", - "sensors": "Sensori", - "engines": "Motori", - "power-core": "Nucleo Energetico", - "port-arc": "Arco di Babordo", - "starboard-arc": "Arco di Tribordo", - "forward-arc": "Arco di Prua", - "aft-arc": "Arco di Poppa", - "weapons": "Artiglieria", - "nominal": "NOMINALE", - "glitching": "DIFETTOSO", - "malfunctioning": "MALFUNZIONANTE", - "wrecked": "FUORI USO", - "sensors-dice-range": "SENSORI (11-30)", - "weapons-array-dice-range": "SISTEMI D'ARMA (31-60)", - "engines-dice-range": "MOTORI (61-80)", - "power-core-dice-range": "NUCLEO ENERGETICO (81-100)", - "fwd (1)": "PRUA (1)", - "stbd (2)": "TRIB (2)", - "port (4)": "BAB (4)", - "aft (3)": "POP (3)", - "1st-attack": "1º ATTACCO", - "targets": "BERSAGLI", - "full-effect:": "EFFETTO PIENO:", - "save": "TIRO SALVEZZA", - "dc": "CD", - "save-effect:": "IN CASO DI SUCCESSO:", - "notes:": "NOTE:", - "level": "LIVELLO ", - "roll-crit": "TIRARE EFFETTO CRITICO", - "random-crit": "APPLICARE EFFETTO CRITICO CASUALE", - "2nd-attack": "2º ATTACCO", - "3rd-attack": "3º ATTACCO", - "4th-attack": "4º ATTACCO", - "5th-attack": "5º ATTACCO", - "6th-attack": "6º ATTACCO", - "7th-attack": "7º ATTACCO", - "8th-attack": "8º ATTACCO", - "9th-attack": "9º ATTACCO", - "10th-attack": "10º ATTACCO", - "check": "PROVA", - "on": "ACCESO", - "off": "SPENTO", - "no": "NO", - "yes": "SÌ", - "opposed-roll": "Tiro Contrapposto", - "visual": "Visuale", - "escaping-grapple": "Liberandosi da una Lotta", - "helm-check": "INIZIATIVA FASE PILOTAGGIO", - "arc": "ARCO", - "bp": "PC", - "pcu": "UNE", - "short": "CORTA", - "medium": "MEDIA", - "fine": "PICCOLISSIMA", - "diminutive": "MINUTA", - "long": "LUNGA", - "crit-effect": "EFFETTO CRITICO", - "ability_checks": "PROVE DI CARATTERISTICA", - "ability_scores": "PUNTEGGI DI CARATTERISTICA", - "crb-equipment": "EQUIPAGGIAMENTO MdG", - "dr_resist": "RD/RESIST", - "caster-level_": "LIVELLO INCANTATORE ", - "power": "ENERGIA", - "which-gunner": "Quale Artigliere", - "range": "GITTATA", - "hexes": "ESAGONI", - "light": "LEGGERA", - "heavy": "ARMA PESANTE", - "capital": "ARTIGLIERIA", - "direct-fire": "FUOCO DIRETTO", - "tracking": "BALISTICA", - "which-arc": "Quale Arco", - "power&computers": "ENERGIA & COMPUTER", - "computer": "COMPUTER", - "computer-bonus": "BONUS COMPUTER", - "use-computer": "Usare Computer", - "shield-bonus": "BONUS SCUDI", - "shields": "SCUDI", - "activation": "ATTIVAZIONE", - "tiny": "MINUSCOLA", - "small": "PICCOLA", - "large": "GRANDE", - "huge": "ENORME", - "gargantuan": "MASTODONTICA", - "colossal": "COLOSSALE", - "clumsy": "MALDESTRA", - "average": "MEDIO", - "perfect": "PERFETTA", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, il logo di Starfinder, il golem di Paizo, tutti i titoli di Paizo, le regole del Gioco di Ruolo Starfinder, i nomi dei personaggi di Paizo e il loro aspetto caratterisitco sono di proprietà di Paizo Inc., e protetti dal diritto d'autore negli Stati Uniti e in altri paesi.", - "light-armor": "ARMATURA LEGGERA", - "heavy-armor": "ARMATURA PESANTE", - "power-armor": "ARMATURA POTENZIATA", - "basic-melee": "MISCHIA BASE", - "advanced-melee": "MISCHIA AVANZATE", - "small-arms": "ARMI LEGGERE", - "longarms": "ARMI LUNGHE", - "heavy-weapons": "ARMI PESANTI", - "grenades": "GRANATE", - "snipers": "DI PRECISIONE", - "basic_melee": "MISCHIA BASE", - "advanced_melee": "MISCHIA AVANZATA", - "small_arm": "ARMA LEGGERA", - "longarm": "ARMA LUNGA", - "grenade": "GRANATA", - "sniper": "DI PRECISIONE", - "conditions": "CONDIZIONI", - "combat-proficiencies": "COMPETENZE IN ARMI E ARMATURE", - "armor": "ARMATURA", - "weapon": "ARMA", - "armor-type": "TIPO ARMATURA", - "racial": "RAZZIALE", - "misc-abilities": "CAPACITÀ VARIE", - "half": "METÀ", - "partial": "PARZIALE", - "full_prep": "PREP COMPLETA", - "full_spont": "SPONTANEO", - "spell-like abilities": "CAPACITÀ MAGICHE", - "select range": "SELEZIONARE GITTATA", - "dc-affected-by-buffs-to": "CD INFLUENZATA DA BONUS A", - "character-info-help-first-line": "Questa sezione contiene tutte le informazioni di base sul tuo personaggio. La maggior parte di questi campi non ha effetto sulla scheda di per sé, con due eccezioni:", - "character-info-help-second-line": "Classe/Livello: viene compilato dalla scheda quando inserisci la tua classe(i) e livello(i) nella tabella della classe.", - "character-info-help-third-line": "PF della Razza: Questo viene usato dalla scheda per calcolare i tuoi PF e contiene i PF razziali di partenza.", - "class-info-help-first-line": "Questa sezione contiene tutte le informazioni di base sulla tua classe(i). I campi sono organizzati nelle seguenti colonne:", - "class-info-help-second-line": "Nome: Il nome della classe. Questo viene unito con il livello per creare il campo classe/livello nella schermata dei dettagli del personaggio.", - "class-info-help-third-line": "Livello (LIV): Il livello di questa classe. Oltre ad influenzare il campo classe/livello, questo viene usato per calcolare molte delle informazioni sul tuo personaggio, dalla salute alle abilità", - "class-info-help-fourth-line": "Punti Stamina (PS): Il numero di punti stamina forniti dalla classe per ciascun livello.", - "class-info-help-fifth-line": "Punti Ferita (PF): Il numero di punti ferita forniti dalla classe per ciascun livello.", - "class-info-help-sixth-line": "Progressione Bonus di Attacco Base: La progressione del BAB della classe. Le classi con 1/2 BAB hanno un BAB di 0 al livello 1 e di 10 al livello 20. Classi con 3/4 BAB hanno un BAB di 0 al livello 1 e di 15 al livello 20. Classi con BAB completo (cioè 1), hanno un BAB pari al proprio livello.", - "class-info-help-seventh-line": "Progressione Tiri Salvezza Tempra/Riflessi/Volontà: La progressione dei tiri salvezza. Ce ne sono due tipi: Buona, che comincia da 2 e Scarsa che comincia da 0.", - "class-info-help-eighth-line": "Abilità/Livello: Il numero di punti abilità forniti dalla tua classe per ciascun livello, senza contare il bonus d'intelligenza", - "class-info-help-ninth-line": "Caratteristica Chiave (CC): La caratteristica chiave della tua classe", - "class-info-help-tenth-line": "Casella Incantesimi (INC): Marcata se la classe prevede incantesimi", - "spellclass-info-help-first-line": "Questa sezione contiene i dettagli di tutte le tue classi d'incantatore. Viene creato un pannello per ciascuna classe che lanci incantesimi, ogni pannello ha i seguenti campi modificabili:", - "spellclass-info-help-second-line": "Car. Incantesimi: La caratteristica usata per lanciare incantesimi.", - "spellclass-info-help-third-line": "Progressione Incantesimi: Quanto velocemente la classe guadagna nuovi livelli di incantesimi. Tecnomanti e Mistici sono incantatori parziali. Altri tipi sono inclusi per accomodare l'importazione di classi di Pathfinder.", - "spellclass-info-help-fourth-line": "Incantesimi/Giorno: C'è un valore corrente e un massimo per ciascun livello di incantesimi. Vengono mostrati quando si guadagnano nuovi livelli di incantesimi.", - "mods-help-first-line": "Quest'area di testo si usa per inserire bonus, penalità e altre modifiche alla scheda. Sulla pagina della wiki della scheda si trovano tutte le informazioni, ma la sintassi di base è riportata qui:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target \"BonusType\" è opzionale e può essere qualunque parola (lettere e spazi). \"Target\" è il nome dell'attributo (usare originale inglese) che si vuole modificare. Il \"to\" è obbligatorio. Il trattino basso nei nomi può essere sostituito con spazi. Potete anche utilizzare le parole chiave \"attack\" e \"damage\" per modificare tutti i valori di attacco e danno di attacchi, incantesimi e capacità.", - "armor-help-third-line": "Inserire Modificatori di Armatura: La sintassi dei modificatori e in grado di applicare bonus alla CAE, CAC, penalità armatura alla prova e mod. di destrezza massimo (si devono sempre usare le parole chiave inglesi dalla wiki):", - "attacher-help-first-line": "Quest'area di testo si usa per sostituire il template di tiro predefinito, aggiungere comandi API al tiro, o includere qualunque altro messaggio di chat che si voglia inviare assieme al tiro. La prima linea dell'area di testo viene inclusa al template del tiro mentre le successive linee vengono inviate come messaggi di chat separati.", - "buffs-help-first-line": "Le aree di testo in questa sezione ripetuta si usano per inserire bonus, penalità e altre modifiche alla scheda. Sulla pagina wiki si trovano i dettagli completi, ma la sintassi di base è riportata qui:", - "ac help first line": "Questa sezione mostra i valori di classe armatura del tuo personaggio e note varie. I bonus di armatura vengono processati attraverso la sezione \"mods\" (modificatori) di ciascun oggetto, abilità e/o bonus qui sotto e qui sopra. Puoi inserire bonus all'armatura così:", - "saves help first line": "Questa sezione mostra i bonus ai tiri salvezza e note varie. La colonna BASE mostra il valore ottenuto dai livelli di classe e viene calcolato dalla scheda in base alle informazioni inserite nel pannello dei dettagli della classe qui sopra. Qualunque oggetto o capacità che modifichi questi valori viene gestito dalla sezione \"mods\" (modificatori) di ciascun oggetto, capacità e bonus.", - "health help first line": "Questa sezione mostra i tuoi valori di salute totali e attuali. I massimi di PF, PS e PR sono calcolati in base alle tue caratteristiche e ai livelli di classe. Qualunque oggetto o capacità che modifichi questi valori viene gestita dalle sezioni \"mods\" di ciascun oggetto, capacità e bonus.", - "attribute help first line": "Questa sezione contiene i tuoi punteggi di caratteristica e i relativi modificatori (MOD), permettendo inoltre di gestire danni, penalità (PEN) e risucchi alle caratteristiche (RIS).", - "specify spell level charmancer": "Questo è un incantesimo di livello variabile. Quale livello(i) vorresti aggiungere alla tua scheda?", - "add spell variants": "Aggiungi Variante(i) Incantesimo", - "spell variant title": "Gli incantesimi selezionati saranno aggiunti alla tua scheda e la finestra di dialogo cancellata e chiusa", - "cancel": "Annulla", - "cancel variant title": "Cancellare la finestra di dialogo", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREA UN PG", - "welcome charmancer": "Benvenuti al Charactermancer di Starfinder!", - "what charmancer is": "Il Charactermancer è un processo guidato che rende semplice e facile la creazione di un personaggio. I cambiamenti vengono salvati al procedere, ma la scheda del personaggio viene aggiornata solamente una volta completato il Charactermancer.", - "get started": "Inizia cliccando su Avanti", - "skills help first line": "Questa sezione contiene le tue abilità. Le abilità di tipo professione si possono aggiungere cliccando sul segno più. (AC): Abilità di Classe.", - "choose": "Scegli", - "multiattack": "MULTIATTACCO", - "add multiattack": "Aggiungi dei multiattacchi per poter fare dei tiri qui", - "x/hour": "X/ORA", - "x/other": "X/ALTRO" -} \ No newline at end of file + "name": "NOME", + "ability-type": "TIPO", + "quantity": "QUANTITÀ", + "track": "DECORSO", + "uses": "USI", + "spell-penetration": "Prova Liv. Incantatore", + "attack-affected-by-buffs-to": "TIRO PER COLPIRE INFLUENZATO DA BONUS A", + "damage-affected-by-buffs-to": "TIRO DANNI INFLUENZATO DA BONUS A", + "core": "NUCLEO", + "select": "SELEZIONA", + "spells": "INCANTESIMI", + "comms": "VISIBILITÀ", + "spell-resistance-abbrv": "RI", + "rolls-are": "TIRI", + "public": "PUBBLICI", + "patched": "AGGIUSTATO", + "unpatched": "NON AGGIUSTATO", + "private": "PRIVATI", + "display-mode": "FORMATO SCHEDA", + "pc": "PG", + "update-pilot": "AGGIORNA PILOTA", + "physical_track": "DECORSO FISICO", + "mental_track": "DECORSO MENTALE", + "strength_track": "DECORSO SULLA FORZA", + "dexterity_track": "DECORSO SULLA DESTREZZA", + "constitution_track": "DECORSO SULLA COSTITUZIONE", + "intelligence_track": "DECORSO SULL'INTELLIGENZA", + "wisdom_track": "DECORSO SULLA SAGGEZZA", + "charisma_track": "DECORSO SUL CARISMA", + "physical-disease": "MALATTIA FISICA", + "healthy": "IN SALUTE", + "latent": "LATENTE", + "sensor-bonus": "BONUS AI SENSORI", + "update-pilot-tooltip": "Ricava i gradi di pilotare dalla scheda aperta del pilota", + "weakened": "INDEBOLITO", + "impaired": "COMPROMESSO", + "debilitated": "DEBILITATO", + "bedridden": "COSTRETTO A LETTO", + "comatose": "COMATOSO", + "dead": "MORTO", + "mental-disease": "MALATTIA MENTALE", + "befuddled": "DISORIENTATO", + "disassociated": "DISSOCIATO", + "strength-poison": "VELENO SULLA FORZA", + "healthy' selected='selected": "IN SALUTE", + "staggered": "BARCOLLANTE", + "immobile": "IMMOBILE", + "dexterity-poison": "VELENO SULLA DESTREZZA", + "sluggish": "FIACCO", + "stiffened": "IRRIGIDITO", + "constitution-poison": "VELENO SULLA COSTITUZIONE", + "unconscious": "PRIVO DI SENSI", + "intelligence-poison": "VELENO SULL'INTELLIGENZA", + "animalistic": "BRUTALE", + "wisdom-poison": "VELENO SULLA SAGGEZZA", + "confused": "CONFUSO", + "charisma-poison": "VELENO SUL CARISMA", + "pliable": "VULNERABILE", + "catatonic": "CATATONICO", + "asleep": "ADDORMENTATO", + "bleeding": "SANGUINANTE", + "blinded": "ACCECATO", + "burning": "IN FIAMME", + "cowering": "ATTERRITO", + "dazed": "FRASTORNATO", + "dazzled": "ABBAGLIATO", + "deafened": "ASSORDATO", + "dying": "MORENTE", + "encumbered": "INGOMBRATO", + "entangled": "INTRALCIATO", + "exhausted": "ESAUSTO", + "fascinated": "AFFASCINATO", + "fatigued": "AFFATICATO", + "flat_footed": "IMPREPARATO", + "frightened": "SPAVENTATO", + "grappled": "IN LOTTA", + "helpless": "INDIFESO", + "nauseated": "NAUSEATO", + "negative_levels": "LIVELLI NEGATIVI", + "off_kilter": "INSTABILE", + "off_target": "DECONCENTRATO", + "overburdened": "SOVRACCARICO", + "panicked": "NEL PANICO", + "paralyzed": "PARALIZZATO", + "pinned": "IMMOBILIZZATO", + "prone": "PRONO", + "shaken": "SCOSSO", + "sickened": "INFERMO", + "stable": "STABILE", + "stunned": "STORDITO", + "npc": "PNG", + "ship": "ASTRONAVE", + "drone": "DRONE", + "house-rules": "REGOLE DELLA CASA", + "resolve": "RISOLUTEZZA", + "key-ability": "CARATT. CHIAVE", + "highest-ability": "CARATT. PIÙ ALTA", + "buff-stacking": "BONUS SOMMABILI", + "half-specialization-weapons": "ARMI DA METÀ BONUS SPECIALIZZAZIONE", + "character": "PERSONAGGIO", + "class": "CLASSE", + "char-name-u": "NOME DEL PERSONAGGIO", + "class-level": "CLASSE/LIVELLO", + "race": "RAZZA", + "hp": "PF", + "theme": "TEMA", + "size": "TAGLIA", + "speed": "VELOCITÀ", + "gender": "SESSO", + "home-world": "MONDO NATALE", + "alignment": "ALLINEAMENTO", + "deity": "DIVINITÀ", + "player": "GIOCATORE", + "languages": "LINGUAGGI", + "class-name": "NOME CLASSE", + "class-num-level": "LIV", + "class-stam": "PS", + "bab": "BAB", + "fort": "TEMPRA", + "ref": "RIFLESSI", + "will": "VOLONTÀ", + "skills": "ABILITÀ", + "abi": "CC", + "spell": "INC", + "poor": "SCARSA", + "good": "BUONA", + "menus": "MENU", + "initiative": "INIZIATIVA", + "attacks": "ATTACCHI", + "attack": "ATTACCO", + "damage": "DANNI", + "saves": "TIRI SALVEZZA", + "abilities-u": "CAPACITÀ", + "ability-checks": "PROVE DI ABILITÀ", + "buffs": "BONUS", + "mods": "MODIFICATORI", + "ability-scores": "PUNTEGGI DI CARATTERISTICA", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "RIS", + "strength": "FORZA", + "dexterity": "DESTREZZA", + "constitution": "COSTITUZIONE", + "intelligence": "INTELLIGENZA", + "wisdom": "SAGGEZZA", + "charisma": "CARISMA", + "health": "SALUTE", + "char-hp": "PUNTI FERITA", + "sp": "PUNTI STAMINA", + "rp": "PUNTI RISOLUTEZZA", + "temp-hp": "PUNTI FERITA TEMPORANEI", + "armorclass": "CLASSE ARMATURA", + "eac": "CAE", + "kac": "CAC", + "cmd": "DMC", + "dr-resist": "RD/RESISTENZE", + "savingthrows": "TIRI SALVEZZA", + "base": "BASE", + "rnk": "GRADI", + "class-skill": "AC", + "acrobatics": "ACROBAZIA", + "acp": "Penalità alla Prova", + "athletics": "ATLETICA", + "bluff": "RAGGIRARE", + "computers": "COMPUTER", + "culture": "CULTURA", + "diplomacy": "DIPLOMAZIA", + "disguise": "CAMUFFARE", + "engineering": "INGEGNERIA", + "intimidate": "INTIMIDIRE", + "life-science": "SCIENZA BIOLOGICA", + "medicine": "MEDICINA", + "mysticism": "MISTICISMO", + "perception": "PERCEZIONE", + "physical-science": "SCIENZA FISICA", + "piloting": "PILOTARE", + "sense-motive": "INTUIZIONE", + "sleight-of-hand": "RAPIDITÀ DI MANO", + "stealth": "FURTIVITÀ", + "survival": "SOPRAVVIVENZA", + "name-u": "NOME", + "lvl": "LIV", + "Not-Proficient": "NON COMPETENTE", + "proficient": "COMPETENTE", + "specialized": "SPECIALIZZATO", + "category": "CATEGORIA", + "atk-u": "TIRO PER COLPIRE", + "rng": "GITTATA", + "melee": "MISCHIA", + "ranged": "DA TIRO", + "dmg": "TIRO DEI DANNI", + "type": "TIPO", + "damage-type": "TIPO DI DANNO", + "crit-damage": "DANNO CRITICO", + "ammo": "munizioni", + "usage": "USO", + "special": "SPECIALE", + "additional-attack": "ATTACCHI ADDIZIONALI", + "roll-full-attack_": "ATTACCO COMPLETO: ", + "query": "CHIEDI", + "always": "SEMPRE", + "never": "MAI", + "number-of-attacks:": "NUMERO DI ATTACCHI:", + "attacher": "CODICE EXTRA", + "equipment": "EQUIPAGGIAMENTO", + "carried": "TRASPORTATO", + "not carried": "NON TRASPORTATO", + "equipped": "EQUIPAGGIATO", + "encumber": "SOVRACCARICO", + "over": "OLTRE", + "credits": "CREDITI", + "wealth": "RICCHEZZA", + "upbs": "PBU", + "num": "NUM", + "bulk": "VOLUME", + "cost": "COSTO", + "abilities": "CAPACITÀ", + "constant": "COSTANTE", + "at-will": "A VOLONTÀ", + "x/day": "X/GIORNO", + "source": "ORIGINE", + "extraordinary": "STRAORDINARIA", + "supernatural": "SOPRANNATURALE", + "spell-like": "MAGICA", + "target": "BERSAGLIO", + "duration": "DURATA", + "_-daily-uses": "Usi Giornalieri", + "atk": "TIRO PER COLPIRE", + "save-effect": "TIRO SALVEZZA", + "dex": "DES", + "con": "COS", + "int": "INT", + "wis": "SAG", + "cha": "CAR", + "based-dc_": "CD Basata su ", + "fort-save": "TEMPRA", + "ref-save": "RIFLESSI", + "will-save": "VOLONTÀ", + "A-Sucessful-Save:": "In Caso di Successo:", + "spellclasses": "INCANTATORE", + "ability": "CARATTERISTICA", + "progress": "PROGRESSO", + "spells-per-day": "INCANTESIMI AL GIORNO", + "1st-level": "1º LIVELLO", + "school": "SCUOLA", + "str": "FOR", + "4th-level": "4º LIVELLO", + "7th-level": "7º LIVELLO", + "2nd-level": "2º LIVELLO", + "5th-level": "5º LIVELLO", + "8th-level": "8º LIVELLO", + "cantrips": "TRUCCHETTI", + "3rd-level": "3º LIVELLO", + "6th-level": "6º LIVELLO", + "9th-level": "9º LIVELLO", + "cr": "GS", + "xp": "PE", + "init": "INI", + "aura": "AURA", + "defense": "DIFESA", + "defensive-abilities": "ABILITÀ DIFENSIVE", + "dr": "RD", + "immunities": "IMMUNITÀ", + "sr": "RI", + "resistances": "RESISTENZE", + "weaknesses": "DEBOLEZZE", + "offense": "ATTACCHI", + "space": "SPAZIO", + "reach": "PORTATA", + "spells-known": "INCANTESIMI CONOSCIUTI", + "cl": "LI", + "statistics": "CARATTERISTICHE", + "feats": "TALENTI", + "other-abilities": "ALTRE ABILITÀ", + "gear": "OGGETTI", + "ecology": "ECOLOGIA", + "environment": "AMBIENTE", + "organization": "ORGANIZZAZIONE", + "tactics": "TATTICHE", + "special-abilities": "CAPACITÀ SPECIALI", + "purpose": "TIPO", + "import": "IMPORTARE", + "export": "ESPORTARE", + "paizo-statblock": "VALORI DA PAIZO", + "srd-statblock": "VALORI DA SRD", + "starship-info": "INFO ASTRONAVE", + "starship-name": "NOME ASTRONAVE", + "tier": "CATEGORIA", + "make-and-model": "MARCA E MODELLO", + "frame": "STRUTTURA", + "maneuverability": "MANOVRABILITÀ", + "drift-rating": "POTENZA DERIVA", + "crew": "EQUIPAGGIO", + "captain": "CAPITANO", + "engineer": "INGEGNERE", + "pilot": "PILOTA", + "gunner": "ARTIGLIERE", + "gunnery": "ARTIGLIERIA", + "science-officer": "UFFICIALE SCIENTIFICO ", + "captain-query": "AZIONI CAPITANO", + "engineer-query": "INGEGNERI", + "pilot-query": "PILOTI", + "science-officer-query": "UFFICIALI SCIENTIFICI", + "gunner-query": "ARTIGLIERI", + "starship-defenses": "DIFESE", + "total": "TOTALI", + "ac": "CA", + "tl": "AB", + "current": "ATTUALI", + "thresholds": "SOGLIE", + "critical": "CRITICA", + "shield-total": "TOTALE SCUDI", + "forward": "PRUA", + "port": "BABORDO", + "aft": "POPPA", + "starboard": "TRIBORDO", + "turret": "TORRETTA", + "systems": "SISTEMI", + "expansion-bays": "COMPARTI ADATTABILI", + "cargo/passengers": "CARICO/PASSEGGERI", + "cargo-placeholder": "Elencare qualsiasi carico/passeggeri trasportati qui", + "system-status": "STATO DEL SISTEMA", + "life-support-dice-range": "SUPPORTO VITALE (1-10)", + "life-support": "Supporto Vitale", + "sensors": "Sensori", + "engines": "Motori", + "power-core": "Nucleo Energetico", + "port-arc": "Arco di Babordo", + "starboard-arc": "Arco di Tribordo", + "forward-arc": "Arco di Prua", + "aft-arc": "Arco di Poppa", + "weapons": "Artiglieria", + "nominal": "NOMINALE", + "glitching": "DIFETTOSO", + "malfunctioning": "MALFUNZIONANTE", + "wrecked": "FUORI USO", + "sensors-dice-range": "SENSORI (11-30)", + "weapons-array-dice-range": "SISTEMI D'ARMA (31-60)", + "engines-dice-range": "MOTORI (61-80)", + "power-core-dice-range": "NUCLEO ENERGETICO (81-100)", + "fwd (1)": "PRUA (1)", + "stbd (2)": "TRIB (2)", + "port (4)": "BAB (4)", + "aft (3)": "POP (3)", + "1st-attack": "1º ATTACCO", + "targets": "BERSAGLI", + "full-effect:": "EFFETTO PIENO:", + "save": "TIRO SALVEZZA", + "dc": "CD", + "save-effect:": "IN CASO DI SUCCESSO:", + "notes:": "NOTE:", + "level": "LIVELLO ", + "roll-crit": "TIRARE EFFETTO CRITICO", + "random-crit": "APPLICARE EFFETTO CRITICO CASUALE", + "2nd-attack": "2º ATTACCO", + "3rd-attack": "3º ATTACCO", + "4th-attack": "4º ATTACCO", + "5th-attack": "5º ATTACCO", + "6th-attack": "6º ATTACCO", + "7th-attack": "7º ATTACCO", + "8th-attack": "8º ATTACCO", + "9th-attack": "9º ATTACCO", + "10th-attack": "10º ATTACCO", + "check": "PROVA", + "on": "ACCESO", + "off": "SPENTO", + "no": "NO", + "yes": "SÌ", + "opposed-roll": "Tiro Contrapposto", + "visual": "Visuale", + "escaping-grapple": "Liberandosi da una Lotta", + "helm-check": "INIZIATIVA FASE PILOTAGGIO", + "arc": "ARCO", + "bp": "PC", + "pcu": "UNE", + "short": "CORTA", + "medium": "MEDIA", + "fine": "PICCOLISSIMA", + "diminutive": "MINUTA", + "long": "LUNGA", + "crit-effect": "EFFETTO CRITICO", + "ability_checks": "PROVE DI CARATTERISTICA", + "ability_scores": "PUNTEGGI DI CARATTERISTICA", + "crb-equipment": "EQUIPAGGIAMENTO MdG", + "dr_resist": "RD/RESIST", + "caster-level_": "LIVELLO INCANTATORE ", + "power": "ENERGIA", + "which-gunner": "Quale Artigliere", + "range": "GITTATA", + "hexes": "ESAGONI", + "light": "LEGGERA", + "heavy": "ARMA PESANTE", + "capital": "ARTIGLIERIA", + "direct-fire": "FUOCO DIRETTO", + "tracking": "BALISTICA", + "which-arc": "Quale Arco", + "power&computers": "ENERGIA & COMPUTER", + "computer": "COMPUTER", + "computer-bonus": "BONUS COMPUTER", + "use-computer": "Usare Computer", + "shield-bonus": "BONUS SCUDI", + "shields": "SCUDI", + "activation": "ATTIVAZIONE", + "tiny": "MINUSCOLA", + "small": "PICCOLA", + "large": "GRANDE", + "huge": "ENORME", + "gargantuan": "MASTODONTICA", + "colossal": "COLOSSALE", + "clumsy": "MALDESTRA", + "average": "MEDIO", + "perfect": "PERFETTA", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, il logo di Starfinder, il golem di Paizo, tutti i titoli di Paizo, le regole del Gioco di Ruolo Starfinder, i nomi dei personaggi di Paizo e il loro aspetto caratterisitco sono di proprietà di Paizo Inc., e protetti dal diritto d'autore negli Stati Uniti e in altri paesi.", + "light-armor": "ARMATURA LEGGERA", + "heavy-armor": "ARMATURA PESANTE", + "power-armor": "ARMATURA POTENZIATA", + "basic-melee": "MISCHIA BASE", + "advanced-melee": "MISCHIA AVANZATE", + "small-arms": "ARMI LEGGERE", + "longarms": "ARMI LUNGHE", + "heavy-weapons": "ARMI PESANTI", + "grenades": "GRANATE", + "snipers": "DI PRECISIONE", + "basic_melee": "MISCHIA BASE", + "advanced_melee": "MISCHIA AVANZATA", + "small_arm": "ARMA LEGGERA", + "longarm": "ARMA LUNGA", + "grenade": "GRANATA", + "sniper": "DI PRECISIONE", + "conditions": "CONDIZIONI", + "combat-proficiencies": "COMPETENZE IN ARMI E ARMATURE", + "armor": "ARMATURA", + "weapon": "ARMA", + "armor-type": "TIPO ARMATURA", + "racial": "RAZZIALE", + "misc-abilities": "CAPACITÀ VARIE", + "half": "METÀ", + "partial": "PARZIALE", + "full_prep": "PREP COMPLETA", + "full_spont": "SPONTANEO", + "spell-like abilities": "CAPACITÀ MAGICHE", + "select range": "SELEZIONARE GITTATA", + "dc-affected-by-buffs-to": "CD INFLUENZATA DA BONUS A", + "character-info-help-first-line": "Questa sezione contiene tutte le informazioni di base sul tuo personaggio. La maggior parte di questi campi non ha effetto sulla scheda di per sé, con due eccezioni:", + "character-info-help-second-line": "Classe/Livello: viene compilato dalla scheda quando inserisci la tua classe(i) e livello(i) nella tabella della classe.", + "character-info-help-third-line": "PF della Razza: Questo viene usato dalla scheda per calcolare i tuoi PF e contiene i PF razziali di partenza.", + "class-info-help-first-line": "Questa sezione contiene tutte le informazioni di base sulla tua classe(i). I campi sono organizzati nelle seguenti colonne:", + "class-info-help-second-line": "Nome: Il nome della classe. Questo viene unito con il livello per creare il campo classe/livello nella schermata dei dettagli del personaggio.", + "class-info-help-third-line": "Livello (LIV): Il livello di questa classe. Oltre ad influenzare il campo classe/livello, questo viene usato per calcolare molte delle informazioni sul tuo personaggio, dalla salute alle abilità", + "class-info-help-fourth-line": "Punti Stamina (PS): Il numero di punti stamina forniti dalla classe per ciascun livello.", + "class-info-help-fifth-line": "Punti Ferita (PF): Il numero di punti ferita forniti dalla classe per ciascun livello.", + "class-info-help-sixth-line": "Progressione Bonus di Attacco Base: La progressione del BAB della classe. Le classi con 1/2 BAB hanno un BAB di 0 al livello 1 e di 10 al livello 20. Classi con 3/4 BAB hanno un BAB di 0 al livello 1 e di 15 al livello 20. Classi con BAB completo (cioè 1), hanno un BAB pari al proprio livello.", + "class-info-help-seventh-line": "Progressione Tiri Salvezza Tempra/Riflessi/Volontà: La progressione dei tiri salvezza. Ce ne sono due tipi: Buona, che comincia da 2 e Scarsa che comincia da 0.", + "class-info-help-eighth-line": "Abilità/Livello: Il numero di punti abilità forniti dalla tua classe per ciascun livello, senza contare il bonus d'intelligenza", + "class-info-help-ninth-line": "Caratteristica Chiave (CC): La caratteristica chiave della tua classe", + "class-info-help-tenth-line": "Casella Incantesimi (INC): Marcata se la classe prevede incantesimi", + "spellclass-info-help-first-line": "Questa sezione contiene i dettagli di tutte le tue classi d'incantatore. Viene creato un pannello per ciascuna classe che lanci incantesimi, ogni pannello ha i seguenti campi modificabili:", + "spellclass-info-help-second-line": "Car. Incantesimi: La caratteristica usata per lanciare incantesimi.", + "spellclass-info-help-third-line": "Progressione Incantesimi: Quanto velocemente la classe guadagna nuovi livelli di incantesimi. Tecnomanti e Mistici sono incantatori parziali. Altri tipi sono inclusi per accomodare l'importazione di classi di Pathfinder.", + "spellclass-info-help-fourth-line": "Incantesimi/Giorno: C'è un valore corrente e un massimo per ciascun livello di incantesimi. Vengono mostrati quando si guadagnano nuovi livelli di incantesimi.", + "mods-help-first-line": "Quest'area di testo si usa per inserire bonus, penalità e altre modifiche alla scheda. Sulla pagina della wiki della scheda si trovano tutte le informazioni, ma la sintassi di base è riportata qui:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target \"BonusType\" è opzionale e può essere qualunque parola (lettere e spazi). \"Target\" è il nome dell'attributo (usare originale inglese) che si vuole modificare. Il \"to\" è obbligatorio. Il trattino basso nei nomi può essere sostituito con spazi. Potete anche utilizzare le parole chiave \"attack\" e \"damage\" per modificare tutti i valori di attacco e danno di attacchi, incantesimi e capacità.", + "armor-help-third-line": "Inserire Modificatori di Armatura: La sintassi dei modificatori e in grado di applicare bonus alla CAE, CAC, penalità armatura alla prova e mod. di destrezza massimo (si devono sempre usare le parole chiave inglesi dalla wiki):", + "attacher-help-first-line": "Quest'area di testo si usa per sostituire il template di tiro predefinito, aggiungere comandi API al tiro, o includere qualunque altro messaggio di chat che si voglia inviare assieme al tiro. La prima linea dell'area di testo viene inclusa al template del tiro mentre le successive linee vengono inviate come messaggi di chat separati.", + "buffs-help-first-line": "Le aree di testo in questa sezione ripetuta si usano per inserire bonus, penalità e altre modifiche alla scheda. Sulla pagina wiki si trovano i dettagli completi, ma la sintassi di base è riportata qui:", + "ac help first line": "Questa sezione mostra i valori di classe armatura del tuo personaggio e note varie. I bonus di armatura vengono processati attraverso la sezione \"mods\" (modificatori) di ciascun oggetto, abilità e/o bonus qui sotto e qui sopra. Puoi inserire bonus all'armatura così:", + "saves help first line": "Questa sezione mostra i bonus ai tiri salvezza e note varie. La colonna BASE mostra il valore ottenuto dai livelli di classe e viene calcolato dalla scheda in base alle informazioni inserite nel pannello dei dettagli della classe qui sopra. Qualunque oggetto o capacità che modifichi questi valori viene gestito dalla sezione \"mods\" (modificatori) di ciascun oggetto, capacità e bonus.", + "health help first line": "Questa sezione mostra i tuoi valori di salute totali e attuali. I massimi di PF, PS e PR sono calcolati in base alle tue caratteristiche e ai livelli di classe. Qualunque oggetto o capacità che modifichi questi valori viene gestita dalle sezioni \"mods\" di ciascun oggetto, capacità e bonus.", + "attribute help first line": "Questa sezione contiene i tuoi punteggi di caratteristica e i relativi modificatori (MOD), permettendo inoltre di gestire danni, penalità (PEN) e risucchi alle caratteristiche (RIS).", + "specify spell level charmancer": "Questo è un incantesimo di livello variabile. Quale livello(i) vorresti aggiungere alla tua scheda?", + "add spell variants": "Aggiungi Variante(i) Incantesimo", + "spell variant title": "Gli incantesimi selezionati saranno aggiunti alla tua scheda e la finestra di dialogo cancellata e chiusa", + "cancel": "Annulla", + "cancel variant title": "Cancellare la finestra di dialogo", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREA UN PG", + "welcome charmancer": "Benvenuti al Charactermancer di Starfinder!", + "what charmancer is": "Il Charactermancer è un processo guidato che rende semplice e facile la creazione di un personaggio. I cambiamenti vengono salvati al procedere, ma la scheda del personaggio viene aggiornata solamente una volta completato il Charactermancer.", + "get started": "Inizia cliccando su Avanti", + "skills help first line": "Questa sezione contiene le tue abilità. Le abilità di tipo professione si possono aggiungere cliccando sul segno più. (AC): Abilità di Classe.", + "choose": "Scegli", + "multiattack": "MULTIATTACCO", + "add multiattack": "Aggiungi dei multiattacchi per poter fare dei tiri qui", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/ja.json b/Starfinder Official/translations/ja.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/ja.json +++ b/Starfinder Official/translations/ja.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/ko.json b/Starfinder Official/translations/ko.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/ko.json +++ b/Starfinder Official/translations/ko.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/nl.json b/Starfinder Official/translations/nl.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/nl.json +++ b/Starfinder Official/translations/nl.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/pl.json b/Starfinder Official/translations/pl.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/pl.json +++ b/Starfinder Official/translations/pl.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/pt.json b/Starfinder Official/translations/pt.json index 01240a0215..1793e89c53 100644 --- a/Starfinder Official/translations/pt.json +++ b/Starfinder Official/translations/pt.json @@ -1,489 +1,522 @@ { - "name": "NOME", - "ability-type": "TIPO DE HABILIDADE", - "quantity": "QUANTIDADE", - "track": "TRAJETÓRIA", - "uses": "USOS", - "spell-penetration": "Penetração Mágica", - "attack-affected-by-buffs-to": "ROLAGEM DE ATAQUE AFETADA POR BÔNUS PARA", - "damage-affected-by-buffs-to": "DANO AFETADO POR BÔNUS PARA", - "core": "NÚCLEO", - "select": "SELECIONAR", - "spells": "MAGIAS", - "comms": "COMUNICAÇÕES", - "spell-resistance-abbrv": "RM", - "rolls-are": "ROLAGENS SÃO", - "public": "PÚBLICO", - "patched": "CORRIGIDO", - "unpatched": "SEM CORREÇÃO", - "private": "PRIVADO", - "display-mode": "MODO DISPLAY", - "pc": "PC", - "update-pilot": "ATUALIZAR PILOTO", - "physical_track": "TRAJETÓRIA FÍSICA", - "mental_track": "TRAJETÓRIA MENTAL", - "strength_track": "TRAJETÓRIA DE FORÇA", - "dexterity_track": "TRAJETÓRIA DE DESTREZA", - "constitution_track": "TRAJETÓRIA DE CONSTITUIÇÃO", - "intelligence_track": "TRAJETÓRIA DE INTELIGÊNCIA", - "wisdom_track": "TRAJETÓRIA DE SABEDORIA", - "charisma_track": "TRAJETÓRIA DE CARISMA", - "physical-disease": "DOENÇA FÍSICA", - "healthy": "SAUDÁVEL", - "latent": "LATENTE", - "sensor-bonus": "SENSOR BÔNUS", - "update-pilot-tooltip": "Puxe graduação de pilotagem da ficha do piloto", - "weakened": "ENFRAQUECIDO", - "impaired": "COMPROMETIDO", - "debilitated": "DEBILITADO", - "bedridden": "ACAMADO", - "comatose": "COMATOSO", - "dead": "MORTO", - "mental-disease": "DOENÇA MENTAL", - "befuddled": "ESTONTEADO", - "disassociated": "DESASSOCIADO", - "strength-poison": "VENENO DE FORÇA", - "healthy' selected='selected": "SAUDÁVEL", - "staggered": "ZONZO", - "immobile": "IMÓVEL", - "dexterity-poison": "VENENO DE DESTREZA", - "sluggish": "VAGAROSO", - "stiffened": "ENRIJECIDO", - "constitution-poison": "VENENO DE CONSTITUIÇÃO", - "unconscious": "INCONSCIENTE", - "intelligence-poison": "IVENENO DE INTELIGÊNCIA", - "animalistic": "ANIMALÍSTICO", - "wisdom-poison": "VENENO DE SABEDORIA", - "confused": "CONFUSO", - "charisma-poison": "VENENO DE CARISMA", - "pliable": "MALEÁVEL", - "catatonic": "CATATÔNICO", - "asleep": "ADORMECIDO", - "bleeding": "SANGRANDO", - "blinded": "CEGO", - "burning": "QUEIMANDO", - "cowering": "AMEDRONTADO", - "dazed": "PASMO", - "dazzled": "OFUSCADO", - "deafened": "SURDO", - "dying": "MORRENDO", - "encumbered": "ATRAVANCADO", - "entangled": "EMARANHADO", - "exhausted": "EXAUSTO", - "fascinated": "FASCINADO", - "fatigued": "FATIGADO", - "flat_footed": "DESPREVINIDO", - "frightened": "ASSUSTADO", - "grappled": "AGARRADO", - "helpless": "INDEFESO", - "nauseated": "NAUSEADO", - "negative_levels": "NÍVEIS NEGATIVOS", - "off_kilter": "DESESTABILIZADO", - "off_target": "DESORIENTADO", - "overburdened": "SOBRECARREGADO", - "panicked": "APAVORADO", - "paralyzed": "PARALISADO", - "pinned": "IMOBILIZADO", - "prone": "PROSTRADO", - "shaken": "ABALADO", - "sickened": "ENJOADO", - "stable": "ESTÁVEL", - "stunned": "ATORDOADO", - "npc": "NPC", - "ship": "NAVE", - "drone": "DRONE", - "house-rules": "REGRAS DA CASA", - "resolve": "DETERMINAÇÃO", - "key-ability": "ATRIBUTO CHAVE", - "highest-ability": "MAIOR ATRIBUTO", - "buff-stacking": "ACUMULANDO BÔNUS", - "half-specialization-weapons": "MEIA ESPECIALIZAÇÃO EM ARMAS", - "character": "PERSONAGEM", - "class": "CLASSE", - "char-name-u": "NOME DO PERSONAGEM", - "class-level": "CLASSE/NÍVEL", - "race": "RAÇA", - "hp": "PV", - "theme": "TEMA", - "size": "TAMANHO", - "speed": "DESLOCAMENTO", - "gender": "SEXO", - "home-world": "PLANETA NATAL", - "alignment": "ALINHAMENTO", - "deity": "DIVINDADE", - "player": "JOGADOR", - "languages": "IDIOMAS", - "class-name": "CLASSE", - "class-num-level": "LVL", - "class-stam": "PE", - "bab": "BBA", - "fort": "FORT", - "ref": "REF", - "will": "VON", - "skills": "PERÍCIAS", - "abi": "ABI", - "spell": "MAGIAS", - "poor": "RUIM", - "good": "BOA", - "menus": "MENUS", - "initiative": "INICIATIVA", - "attacks": "ATAQUES", - "attack": "ATAQUE", - "damage": "DANO", - "saves": "SAVES", - "abilities-u": "ATRIBUTOS", - "ability-checks": "CHECKS DE ATRIBUTO", - "buffs": "BÔNUS", - "mods": "MODS", - "ability-scores": "PONTOS DE ATRIBUTO", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "FORÇA", - "dexterity": "DESTREZA", - "constitution": "CONSTITUIÇÃO", - "intelligence": "INTELIGÊNCIA", - "wisdom": "SABEDORIA", - "charisma": "CARISMA", - "health": "VIDA", - "char-hp": "PONTOS DE VIDA", - "sp": "PONTOS DE ESTAMINA", - "rp": "PONTOS DE DETEMINAÇÃO", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "CAE", - "kac": "CAC", - "cmd": "DMC", - "dr-resist": "RD/RESISTÊNCIA", - "savingthrows": "JOGADAS DE RESISTÊNCIA", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATISMO", - "acp": "CAP", - "athletics": "ATLETISMO", - "bluff": "BLEFE ", - "computers": "COMPUTAÇÃO", - "culture": "CULTURA", - "diplomacy": "DIPLOMACIA", - "disguise": "DISFARCE", - "engineering": "ENGENHARIA", - "intimidate": "INTIMIDAÇÃO", - "life-science": "CIÊNCIAS BIOLÓGICAS", - "medicine": "MEDICINA ", - "mysticism": "MISTICISMO ", - "perception": "PERCEPÇÃO ", - "physical-science": "CIÊNCIAS NATURAIS", - "piloting": "PILOTAGEM", - "sense-motive": "SENTIR MOTIVAÇÃO", - "sleight-of-hand": "PRESTIDIGITAÇÃO", - "stealth": "FURTIVIDADE", - "survival": "sOBREVIVÊNCIA", - "name-u": "NOME", - "lvl": "LVL", - "Not-Proficient": "NÃO PROFICIENTE", - "proficient": "PROFICIENTE", - "specialized": "SPECIALIZADO", - "category": "CATEGORIA", - "atk-u": "ROLAGEM DE ATAQUE", - "rng": "DISTÂNCIA", - "melee": "CORPO-A-CORPO", - "ranged": "À DISTÂNCIA", - "dmg": "ROLAGEM DE DANO", - "type": "TIPO", - "damage-type": "TIPO DE DANO", - "crit-damage": "DANO CRÍTICO", - "ammo": "MUNIÇÃO", - "usage": "USO", - "special": "ESPECIAL", - "additional-attack": "ATAQUES ADICIONAIS", - "roll-full-attack_": "ROLAGEM ATAQUE TOTAL: ", - "query": "QUERY", - "always": "SEMPRE", - "never": "NUNCA", - "number-of-attacks:": "NÚMERO DE ATAQUES:", - "attacher": "ATTACHER", - "equipment": "EQUIPAMENTO", - "carried": "CARREGANDO", - "not carried": "NÃO CARREGANDO", - "equipped": "EQUIPADO", - "encumber": "ATRAVANCADO", - "over": "SOBRECARREGADO", - "credits": "CRÉDITOS", - "wealth": "RIQUEZA", - "upbs": "BPUs", - "num": "NUM", - "bulk": "VOLUME", - "cost": "CUSTO", - "abilities": "HABILIDADES", - "constant": "CONSTANTE", - "at-will": "À VONTADE", - "x/day": "X/DIAS", - "source": "FONTE", - "extraordinary": "EXTRAORDINÁRIA", - "supernatural": "SOBRENATURAL", - "spell-like": "SIMILAR A MAGIA", - "target": "ALVO", - "duration": "DURAÇÃO", - "_-daily-uses": "Usos Diários", - "atk": "ROLAGEM DE ATAQUE", - "save-effect": "SAVE EFFECT", - "dex": "DES", - "con": "CON", - "int": "INT", - "wis": "SAB", - "cha": "CAR", - "based-dc_": "CD Base", - "fort-save": "SAVE DE FORT", - "ref-save": "SAVE DE REF ", - "will-save": "SAVE DE VON", - "A-Sucessful-Save:": "Um Save Bem Sucedido:", - "spellclasses": "CLASSES CONJURADORAS", - "ability": "HABILIDADES", - "progress": "PROGRESSO", - "spells-per-day": "MAGIAS POR DIA", - "1st-level": "1º NÍVEL", - "school": "ESCOLA", - "str": "FOR", - "4th-level": "4º NÍVEL", - "7th-level": "7º NÍVEL", - "2nd-level": "2º NÍVEL", - "5th-level": "5º NÍVEL", - "8th-level": "8º NÍVEL", - "cantrips": "NÍVEL 0", - "3rd-level": "3º NÍVEL", - "6th-level": "6º NÍVEL", - "9th-level": "9º NÍVEL", - "cr": "ND", - "xp": "XP", - "init": "INIC", - "aura": "AURA", - "defense": "DEFESIVA", - "defensive-abilities": "HABILIDADES DEFENSIVAS", - "dr": "RD", - "immunities": "IMUNIDADES", - "sr": "RM", - "resistances": "RESISTÊNCIAS", - "weaknesses": "FRAQUEZAS", - "offense": "OFFENSIVA", - "space": "ESPAÇO", - "reach": "ALCANCE", - "spells-known": "MAGIAS CONHECIDAS", - "cl": "NC", - "statistics": "ESTATÍSTICAS", - "feats": "TALENTOS", - "other-abilities": "OUTRAS HABILIDADES", - "gear": "EQUIPAMENTO", - "ecology": "ECOLOGIA", - "environment": "AMBIENTE", - "organization": "ORGANIZAÇÃO", - "tactics": "TÁTICAS", - "special-abilities": "HABILIDADES ESPECIAIS", - "purpose": "PROPÓSITO", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "ESPAÇONAVE INFO", - "starship-name": "NOME DA ESPAÇONAVE", - "tier": "RANQUE", - "make-and-model": "MAKE AND MODEL", - "frame": "PLATAFORMA", - "maneuverability": "MANOBRABILIDADE", - "drift-rating": "CLASSIFICAÇÃO DE DERIVA", - "crew": "TRIPULAÇÃO", - "captain": "CAPITÃO", - "engineer": "ENGENHEIRO", - "pilot": "PILOTO", - "gunner": "ARTILHEIRO", - "gunnery": "ARTILHARIA", - "science-officer": "OFICIAL DE CIÊNCIAS", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGENHEIROS", - "pilot-query": "PILOTOS", - "science-officer-query": "OFICIAIS DE CIÊNCIAS", - "gunner-query": "ARTILHEIROS", - "starship-defenses": "DEFENSAS", - "total": "TOTAL", - "ac": "CA", - "tl": "TM", - "current": "ATUAL", - "thresholds": "LIMIARES", - "critical": "CRÍTICO", - "shield-total": "ESCUDO TOTAL", - "forward": "PROA", - "port": "BOMBORDO", - "aft": "POPA", - "starboard": "ESTIBORDO", - "turret": "TORRETA", - "systems": "SISTEMAS", - "expansion-bays": "COMPARTIMENTOS DE EXPANSÃO", - "cargo/passengers": "CARGA/PASSAGEIROS", - "cargo-placeholder": "Anote qualquer carga/passageiros sendo carregados aqui", - "system-status": "STATUS DO SISTEMA", - "life-support-dice-range": "SUPORTE A VIDA (1-10)", - "life-support": "Suporte a Vida", - "sensors": "Sensores", - "engines": "Motores", - "power-core": "Núcleo de Energia", - "port-arc": "Arco Bombordo", - "starboard-arc": "Arco Estibordo", - "forward-arc": "Arco da Proa", - "aft-arc": "Arco da Popa", - "weapons": "Armas", - "nominal": "NOMINAL", - "glitching": "FALHANDO", - "malfunctioning": "MALFUNCIONAMENTO", - "wrecked": "AVARIADO", - "sensors-dice-range": "SENSORES (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "MOTORES (61-80)", - "power-core-dice-range": "NÚCLEO DE ENERGIA (81-100)", - "fwd (1)": "PROA (1)", - "stbd (2)": "EST (2)", - "port (4)": "BOMB (4)", - "aft (3)": "POPA (3)", - "1st-attack": "1º ATAQUE", - "targets": "ALVOS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "CD", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTAS:", - "level": "NÍVEL ", - "roll-crit": "ROLAR EFEITO CRÍTICO", - "random-crit": "APLICAR EFEITO CRÍTICO ALEATÓRIO", - "2nd-attack": "2º ATAQUE", - "3rd-attack": "3º ATAQUE", - "4th-attack": "4º ATAQUE", - "5th-attack": "5º ATAQUE", - "6th-attack": "6º ATAQUE", - "7th-attack": "7º ATAQUE", - "8th-attack": "8º ATAQUE", - "9th-attack": "9º ATAQUE", - "10th-attack": "10º ATAQUE", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NÃO", - "yes": "SIM", - "opposed-roll": "Rolagem Oposta", - "visual": "Visual", - "escaping-grapple": "Escapando de Agarrar", - "helm-check": "LEME FASE INICIATIVA", - "arc": "ARCO", - "bp": "PF", - "pcu": "UNE", - "short": "CURTO", - "medium": "MÉDIO", - "fine": "MINÚSCULO", - "diminutive": "DIMINUTO", - "long": "LONGO", - "crit-effect": "EFEITO CRÍTICO", - "ability_checks": "ATRIBUTO CHECKS", - "ability_scores": "ATRIBUTO SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "ALCANCE", - "hexes": "HEXAGONOS", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "BONUS ESCUDO", - "shields": "ESCUDOS", - "activation": "ATIVAÇÃO", - "tiny": "MIÚDO", - "small": "PEQUENO", - "large": "GRANDE", - "huge": "ENORME", - "gargantuan": "IMENSO", - "colossal": "COLOSSAL", - "clumsy": "DESAJEITADO", - "average": "MEDIANO", - "perfect": "PERFEITO", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "ARMADURA LEVE", - "heavy-armor": "ARMADURA PESADA", - "power-armor": "ARMADURA ENERGIZADA", - "basic-melee": "ARMAS BRANCAS BÁSICAS", - "advanced-melee": "ARMAS BRANCAS AVANÇADAS", - "small-arms": "ARMAMENTO DE MÃO", - "longarms": "ARMAMENTO LONGO", - "heavy-weapons": "ARMAMENTO PESADO", - "grenades": "GRANADAS", - "snipers": "ARMAMENTO DE ATIRADOR", - "basic_melee": "ARMA BRANCA BÁSICA", - "advanced_melee": "ARMA BRANCA AVANÇADA", - "small_arm": "ARMAMENTO DE MÃO", - "longarm": "ARMAMENTO LONGO", - "grenade": "GRANADA", - "sniper": "ARMAMENTO DE ATIRADOR", - "conditions": "CONDIÇÕES", - "combat-proficiencies": "PROFICIÊNCIAS ARMAS & ARMADURAS", - "armor": "ARMADURA", - "weapon": "ARMA", - "armor-type": "TIPO DE ARMADURA", - "racial": "RACIAL", - "misc-abilities": "HABILIDADES DIVERSAS", - "half": "METADE", - "partial": "PARCIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "HABILIDADES SIMILARES A MAGIA", - "select range": "SELECINE ALCANCE", - "dc-affected-by-buffs-to": "CD AFETADA PELOS BÔNUS PARA", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancelar", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Comece clicando em Avançar", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Escolha", - "multiattack": "MULTI-ATQUE", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HORA", - "x/other": "X/OUTRO" -} \ No newline at end of file + "name": "NOME", + "ability-type": "TIPO DE HABILIDADE", + "quantity": "QUANTIDADE", + "track": "TRAJETÓRIA", + "uses": "USOS", + "spell-penetration": "Penetração Mágica", + "attack-affected-by-buffs-to": "ROLAGEM DE ATAQUE AFETADA POR BÔNUS PARA", + "damage-affected-by-buffs-to": "DANO AFETADO POR BÔNUS PARA", + "core": "NÚCLEO", + "select": "SELECIONAR", + "spells": "MAGIAS", + "comms": "COMUNICAÇÕES", + "spell-resistance-abbrv": "RM", + "rolls-are": "ROLAGENS SÃO", + "public": "PÚBLICO", + "patched": "CORRIGIDO", + "unpatched": "SEM CORREÇÃO", + "private": "PRIVADO", + "display-mode": "MODO DISPLAY", + "pc": "PC", + "update-pilot": "ATUALIZAR PILOTO", + "physical_track": "TRAJETÓRIA FÍSICA", + "mental_track": "TRAJETÓRIA MENTAL", + "strength_track": "TRAJETÓRIA DE FORÇA", + "dexterity_track": "TRAJETÓRIA DE DESTREZA", + "constitution_track": "TRAJETÓRIA DE CONSTITUIÇÃO", + "intelligence_track": "TRAJETÓRIA DE INTELIGÊNCIA", + "wisdom_track": "TRAJETÓRIA DE SABEDORIA", + "charisma_track": "TRAJETÓRIA DE CARISMA", + "physical-disease": "DOENÇA FÍSICA", + "healthy": "SAUDÁVEL", + "latent": "LATENTE", + "sensor-bonus": "SENSOR BÔNUS", + "update-pilot-tooltip": "Puxe graduação de pilotagem da ficha do piloto", + "weakened": "ENFRAQUECIDO", + "impaired": "COMPROMETIDO", + "debilitated": "DEBILITADO", + "bedridden": "ACAMADO", + "comatose": "COMATOSO", + "dead": "MORTO", + "mental-disease": "DOENÇA MENTAL", + "befuddled": "ESTONTEADO", + "disassociated": "DESASSOCIADO", + "strength-poison": "VENENO DE FORÇA", + "healthy' selected='selected": "SAUDÁVEL", + "staggered": "ZONZO", + "immobile": "IMÓVEL", + "dexterity-poison": "VENENO DE DESTREZA", + "sluggish": "VAGAROSO", + "stiffened": "ENRIJECIDO", + "constitution-poison": "VENENO DE CONSTITUIÇÃO", + "unconscious": "INCONSCIENTE", + "intelligence-poison": "IVENENO DE INTELIGÊNCIA", + "animalistic": "ANIMALÍSTICO", + "wisdom-poison": "VENENO DE SABEDORIA", + "confused": "CONFUSO", + "charisma-poison": "VENENO DE CARISMA", + "pliable": "MALEÁVEL", + "catatonic": "CATATÔNICO", + "asleep": "ADORMECIDO", + "bleeding": "SANGRANDO", + "blinded": "CEGO", + "burning": "QUEIMANDO", + "cowering": "AMEDRONTADO", + "dazed": "PASMO", + "dazzled": "OFUSCADO", + "deafened": "SURDO", + "dying": "MORRENDO", + "encumbered": "ATRAVANCADO", + "entangled": "EMARANHADO", + "exhausted": "EXAUSTO", + "fascinated": "FASCINADO", + "fatigued": "FATIGADO", + "flat_footed": "DESPREVINIDO", + "frightened": "ASSUSTADO", + "grappled": "AGARRADO", + "helpless": "INDEFESO", + "nauseated": "NAUSEADO", + "negative_levels": "NÍVEIS NEGATIVOS", + "off_kilter": "DESESTABILIZADO", + "off_target": "DESORIENTADO", + "overburdened": "SOBRECARREGADO", + "panicked": "APAVORADO", + "paralyzed": "PARALISADO", + "pinned": "IMOBILIZADO", + "prone": "PROSTRADO", + "shaken": "ABALADO", + "sickened": "ENJOADO", + "stable": "ESTÁVEL", + "stunned": "ATORDOADO", + "npc": "NPC", + "ship": "NAVE", + "drone": "DRONE", + "house-rules": "REGRAS DA CASA", + "resolve": "DETERMINAÇÃO", + "key-ability": "ATRIBUTO CHAVE", + "highest-ability": "MAIOR ATRIBUTO", + "buff-stacking": "ACUMULANDO BÔNUS", + "half-specialization-weapons": "MEIA ESPECIALIZAÇÃO EM ARMAS", + "character": "PERSONAGEM", + "class": "CLASSE", + "char-name-u": "NOME DO PERSONAGEM", + "class-level": "CLASSE/NÍVEL", + "race": "RAÇA", + "hp": "PV", + "theme": "TEMA", + "size": "TAMANHO", + "speed": "DESLOCAMENTO", + "gender": "SEXO", + "home-world": "PLANETA NATAL", + "alignment": "ALINHAMENTO", + "deity": "DIVINDADE", + "player": "JOGADOR", + "languages": "IDIOMAS", + "class-name": "CLASSE", + "class-num-level": "LVL", + "class-stam": "PE", + "bab": "BBA", + "fort": "FORT", + "ref": "REF", + "will": "VON", + "skills": "PERÍCIAS", + "abi": "ABI", + "spell": "MAGIAS", + "poor": "RUIM", + "good": "BOA", + "menus": "MENUS", + "initiative": "INICIATIVA", + "attacks": "ATAQUES", + "attack": "ATAQUE", + "damage": "DANO", + "saves": "SAVES", + "abilities-u": "ATRIBUTOS", + "ability-checks": "CHECKS DE ATRIBUTO", + "buffs": "BÔNUS", + "mods": "MODS", + "ability-scores": "PONTOS DE ATRIBUTO", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "FORÇA", + "dexterity": "DESTREZA", + "constitution": "CONSTITUIÇÃO", + "intelligence": "INTELIGÊNCIA", + "wisdom": "SABEDORIA", + "charisma": "CARISMA", + "health": "VIDA", + "char-hp": "PONTOS DE VIDA", + "sp": "PONTOS DE ESTAMINA", + "rp": "PONTOS DE DETEMINAÇÃO", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "CAE", + "kac": "CAC", + "cmd": "DMC", + "dr-resist": "RD/RESISTÊNCIA", + "savingthrows": "JOGADAS DE RESISTÊNCIA", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATISMO", + "acp": "CAP", + "athletics": "ATLETISMO", + "bluff": "BLEFE ", + "computers": "COMPUTAÇÃO", + "culture": "CULTURA", + "diplomacy": "DIPLOMACIA", + "disguise": "DISFARCE", + "engineering": "ENGENHARIA", + "intimidate": "INTIMIDAÇÃO", + "life-science": "CIÊNCIAS BIOLÓGICAS", + "medicine": "MEDICINA ", + "mysticism": "MISTICISMO ", + "perception": "PERCEPÇÃO ", + "physical-science": "CIÊNCIAS NATURAIS", + "piloting": "PILOTAGEM", + "sense-motive": "SENTIR MOTIVAÇÃO", + "sleight-of-hand": "PRESTIDIGITAÇÃO", + "stealth": "FURTIVIDADE", + "survival": "sOBREVIVÊNCIA", + "name-u": "NOME", + "lvl": "LVL", + "Not-Proficient": "NÃO PROFICIENTE", + "proficient": "PROFICIENTE", + "specialized": "SPECIALIZADO", + "category": "CATEGORIA", + "atk-u": "ROLAGEM DE ATAQUE", + "rng": "DISTÂNCIA", + "melee": "CORPO-A-CORPO", + "ranged": "À DISTÂNCIA", + "dmg": "ROLAGEM DE DANO", + "type": "TIPO", + "damage-type": "TIPO DE DANO", + "crit-damage": "DANO CRÍTICO", + "ammo": "MUNIÇÃO", + "usage": "USO", + "special": "ESPECIAL", + "additional-attack": "ATAQUES ADICIONAIS", + "roll-full-attack_": "ROLAGEM ATAQUE TOTAL: ", + "query": "QUERY", + "always": "SEMPRE", + "never": "NUNCA", + "number-of-attacks:": "NÚMERO DE ATAQUES:", + "attacher": "ATTACHER", + "equipment": "EQUIPAMENTO", + "carried": "CARREGANDO", + "not carried": "NÃO CARREGANDO", + "equipped": "EQUIPADO", + "encumber": "ATRAVANCADO", + "over": "SOBRECARREGADO", + "credits": "CRÉDITOS", + "wealth": "RIQUEZA", + "upbs": "BPUs", + "num": "NUM", + "bulk": "VOLUME", + "cost": "CUSTO", + "abilities": "HABILIDADES", + "constant": "CONSTANTE", + "at-will": "À VONTADE", + "x/day": "X/DIAS", + "source": "FONTE", + "extraordinary": "EXTRAORDINÁRIA", + "supernatural": "SOBRENATURAL", + "spell-like": "SIMILAR A MAGIA", + "target": "ALVO", + "duration": "DURAÇÃO", + "_-daily-uses": "Usos Diários", + "atk": "ROLAGEM DE ATAQUE", + "save-effect": "SAVE EFFECT", + "dex": "DES", + "con": "CON", + "int": "INT", + "wis": "SAB", + "cha": "CAR", + "based-dc_": "CD Base", + "fort-save": "SAVE DE FORT", + "ref-save": "SAVE DE REF ", + "will-save": "SAVE DE VON", + "A-Sucessful-Save:": "Um Save Bem Sucedido:", + "spellclasses": "CLASSES CONJURADORAS", + "ability": "HABILIDADES", + "progress": "PROGRESSO", + "spells-per-day": "MAGIAS POR DIA", + "1st-level": "1º NÍVEL", + "school": "ESCOLA", + "str": "FOR", + "4th-level": "4º NÍVEL", + "7th-level": "7º NÍVEL", + "2nd-level": "2º NÍVEL", + "5th-level": "5º NÍVEL", + "8th-level": "8º NÍVEL", + "cantrips": "NÍVEL 0", + "3rd-level": "3º NÍVEL", + "6th-level": "6º NÍVEL", + "9th-level": "9º NÍVEL", + "cr": "ND", + "xp": "XP", + "init": "INIC", + "aura": "AURA", + "defense": "DEFESIVA", + "defensive-abilities": "HABILIDADES DEFENSIVAS", + "dr": "RD", + "immunities": "IMUNIDADES", + "sr": "RM", + "resistances": "RESISTÊNCIAS", + "weaknesses": "FRAQUEZAS", + "offense": "OFFENSIVA", + "space": "ESPAÇO", + "reach": "ALCANCE", + "spells-known": "MAGIAS CONHECIDAS", + "cl": "NC", + "statistics": "ESTATÍSTICAS", + "feats": "TALENTOS", + "other-abilities": "OUTRAS HABILIDADES", + "gear": "EQUIPAMENTO", + "ecology": "ECOLOGIA", + "environment": "AMBIENTE", + "organization": "ORGANIZAÇÃO", + "tactics": "TÁTICAS", + "special-abilities": "HABILIDADES ESPECIAIS", + "purpose": "PROPÓSITO", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "ESPAÇONAVE INFO", + "starship-name": "NOME DA ESPAÇONAVE", + "tier": "RANQUE", + "make-and-model": "MAKE AND MODEL", + "frame": "PLATAFORMA", + "maneuverability": "MANOBRABILIDADE", + "drift-rating": "CLASSIFICAÇÃO DE DERIVA", + "crew": "TRIPULAÇÃO", + "captain": "CAPITÃO", + "engineer": "ENGENHEIRO", + "pilot": "PILOTO", + "gunner": "ARTILHEIRO", + "gunnery": "ARTILHARIA", + "science-officer": "OFICIAL DE CIÊNCIAS", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGENHEIROS", + "pilot-query": "PILOTOS", + "science-officer-query": "OFICIAIS DE CIÊNCIAS", + "gunner-query": "ARTILHEIROS", + "starship-defenses": "DEFENSAS", + "total": "TOTAL", + "ac": "CA", + "tl": "TM", + "current": "ATUAL", + "thresholds": "LIMIARES", + "critical": "CRÍTICO", + "shield-total": "ESCUDO TOTAL", + "forward": "PROA", + "port": "BOMBORDO", + "aft": "POPA", + "starboard": "ESTIBORDO", + "turret": "TORRETA", + "systems": "SISTEMAS", + "expansion-bays": "COMPARTIMENTOS DE EXPANSÃO", + "cargo/passengers": "CARGA/PASSAGEIROS", + "cargo-placeholder": "Anote qualquer carga/passageiros sendo carregados aqui", + "system-status": "STATUS DO SISTEMA", + "life-support-dice-range": "SUPORTE A VIDA (1-10)", + "life-support": "Suporte a Vida", + "sensors": "Sensores", + "engines": "Motores", + "power-core": "Núcleo de Energia", + "port-arc": "Arco Bombordo", + "starboard-arc": "Arco Estibordo", + "forward-arc": "Arco da Proa", + "aft-arc": "Arco da Popa", + "weapons": "Armas", + "nominal": "NOMINAL", + "glitching": "FALHANDO", + "malfunctioning": "MALFUNCIONAMENTO", + "wrecked": "AVARIADO", + "sensors-dice-range": "SENSORES (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "MOTORES (61-80)", + "power-core-dice-range": "NÚCLEO DE ENERGIA (81-100)", + "fwd (1)": "PROA (1)", + "stbd (2)": "EST (2)", + "port (4)": "BOMB (4)", + "aft (3)": "POPA (3)", + "1st-attack": "1º ATAQUE", + "targets": "ALVOS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "CD", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTAS:", + "level": "NÍVEL ", + "roll-crit": "ROLAR EFEITO CRÍTICO", + "random-crit": "APLICAR EFEITO CRÍTICO ALEATÓRIO", + "2nd-attack": "2º ATAQUE", + "3rd-attack": "3º ATAQUE", + "4th-attack": "4º ATAQUE", + "5th-attack": "5º ATAQUE", + "6th-attack": "6º ATAQUE", + "7th-attack": "7º ATAQUE", + "8th-attack": "8º ATAQUE", + "9th-attack": "9º ATAQUE", + "10th-attack": "10º ATAQUE", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NÃO", + "yes": "SIM", + "opposed-roll": "Rolagem Oposta", + "visual": "Visual", + "escaping-grapple": "Escapando de Agarrar", + "helm-check": "LEME FASE INICIATIVA", + "arc": "ARCO", + "bp": "PF", + "pcu": "UNE", + "short": "CURTO", + "medium": "MÉDIO", + "fine": "MINÚSCULO", + "diminutive": "DIMINUTO", + "long": "LONGO", + "crit-effect": "EFEITO CRÍTICO", + "ability_checks": "ATRIBUTO CHECKS", + "ability_scores": "ATRIBUTO SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "ALCANCE", + "hexes": "HEXAGONOS", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "BONUS ESCUDO", + "shields": "ESCUDOS", + "activation": "ATIVAÇÃO", + "tiny": "MIÚDO", + "small": "PEQUENO", + "large": "GRANDE", + "huge": "ENORME", + "gargantuan": "IMENSO", + "colossal": "COLOSSAL", + "clumsy": "DESAJEITADO", + "average": "MEDIANO", + "perfect": "PERFEITO", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "ARMADURA LEVE", + "heavy-armor": "ARMADURA PESADA", + "power-armor": "ARMADURA ENERGIZADA", + "basic-melee": "ARMAS BRANCAS BÁSICAS", + "advanced-melee": "ARMAS BRANCAS AVANÇADAS", + "small-arms": "ARMAMENTO DE MÃO", + "longarms": "ARMAMENTO LONGO", + "heavy-weapons": "ARMAMENTO PESADO", + "grenades": "GRANADAS", + "snipers": "ARMAMENTO DE ATIRADOR", + "basic_melee": "ARMA BRANCA BÁSICA", + "advanced_melee": "ARMA BRANCA AVANÇADA", + "small_arm": "ARMAMENTO DE MÃO", + "longarm": "ARMAMENTO LONGO", + "grenade": "GRANADA", + "sniper": "ARMAMENTO DE ATIRADOR", + "conditions": "CONDIÇÕES", + "combat-proficiencies": "PROFICIÊNCIAS ARMAS & ARMADURAS", + "armor": "ARMADURA", + "weapon": "ARMA", + "armor-type": "TIPO DE ARMADURA", + "racial": "RACIAL", + "misc-abilities": "HABILIDADES DIVERSAS", + "half": "METADE", + "partial": "PARCIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "HABILIDADES SIMILARES A MAGIA", + "select range": "SELECINE ALCANCE", + "dc-affected-by-buffs-to": "CD AFETADA PELOS BÔNUS PARA", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancelar", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Comece clicando em Avançar", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Escolha", + "multiattack": "MULTI-ATQUE", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/ru.json b/Starfinder Official/translations/ru.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/ru.json +++ b/Starfinder Official/translations/ru.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/sv.json b/Starfinder Official/translations/sv.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/sv.json +++ b/Starfinder Official/translations/sv.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/tr.json b/Starfinder Official/translations/tr.json index 17aedc5c1e..adf02a71ae 100644 --- a/Starfinder Official/translations/tr.json +++ b/Starfinder Official/translations/tr.json @@ -1,489 +1,522 @@ { - "name": "NAME", - "ability-type": "ABILITY TYPE", - "quantity": "QUANTITY", - "track": "TRACK", - "uses": "USES", - "spell-penetration": "Spell Penetration", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "SPELLS", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "ROLLS ARE", - "public": "PUBLIC", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "PRIVATE", - "display-mode": "DISPLAY MODE", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "DEAD", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "STAGGERED", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "UNCONSCIOUS", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "CONFUSED", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "ASLEEP", - "bleeding": "BLEEDING", - "blinded": "BLINDED", - "burning": "BURNING", - "cowering": "COWERING", - "dazed": "DAZED", - "dazzled": "DAZZLED", - "deafened": "DEAFENED", - "dying": "DYING", - "encumbered": "ENCUMBERED", - "entangled": "ENTANGLED", - "exhausted": "EXHAUSTED", - "fascinated": "FASCINATED", - "fatigued": "FATIGUED", - "flat_footed": "FLAT-FOOTED", - "frightened": "FRIGHTENED", - "grappled": "GRAPPLED", - "helpless": "HELPLESS", - "nauseated": "NAUSEATED", - "negative_levels": "NEGATIVE LEVELS", - "off_kilter": "OFF-KILTER", - "off_target": "OFF-TARGET", - "overburdened": "OVERBURDENED", - "panicked": "PANICKED", - "paralyzed": "PARALYZED", - "pinned": "PINNED", - "prone": "PRONE", - "shaken": "SHAKEN", - "sickened": "SICKENED", - "stable": "STABLE", - "stunned": "STUNNED", - "npc": "NPC", - "ship": "SHIP", - "drone": "DRONE", - "house-rules": "HOUSE RULES", - "resolve": "RESOLVE", - "key-ability": "KEY ABILITY", - "highest-ability": "HIGHEST ABILITY", - "buff-stacking": "BUFF STACKING", - "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", - "character": "CHARACTER", - "class": "CLASS", - "char-name-u": "CHARACTER NAME", - "class-level": "CLASS/LEVEL", - "race": "RACE", - "hp": "HP", - "theme": "THEME", - "size": "SIZE", - "speed": "SPEED", - "gender": "GENDER", - "home-world": "HOME WORLD", - "alignment": "ALIGNMENT", - "deity": "DEITY", - "player": "PLAYER", - "languages": "LANGUAGES", - "class-name": "CLASS NAME", - "class-num-level": "LVL", - "class-stam": "SP", - "bab": "BAB", - "fort": "FORT", - "ref": "REF", - "will": "WILL", - "skills": "SKILLS", - "abi": "ABI", - "spell": "SPELL", - "poor": "POOR", - "good": "GOOD", - "menus": "MENUS", - "initiative": "INITIATIVE", - "attacks": "ATTACKS", - "attack": "ATTACK", - "damage": "DAMAGE", - "saves": "SAVES", - "abilities-u": "ABILITIES", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "ABILITY SCORES", - "mod": "MOD", - "tot": "TOT", - "pen": "PEN", - "drain": "DRN", - "strength": "STRENGTH", - "dexterity": "DEXTERITY", - "constitution": "CONSTITUTION", - "intelligence": "INTELLIGENCE", - "wisdom": "WISDOM", - "charisma": "CHARISMA", - "health": "HEALTH", - "char-hp": "HIT POINTS", - "sp": "STAMINA POINTS", - "rp": "RESOLVE POINTS", - "temp-hp": "TEMPORARY HIT POINTS", - "armorclass": "ARMOR CLASS", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/RESIST", - "savingthrows": "SAVING THROWS", - "base": "BASE", - "rnk": "RNK", - "class-skill": "CS", - "acrobatics": "ACROBATICS", - "acp": "ACP", - "athletics": "ATHLETICS", - "bluff": "BLUFF ", - "computers": "COMPUTERS", - "culture": "CULTURE", - "diplomacy": "DIPLOMACY", - "disguise": "DISGUISE", - "engineering": "ENGINEERING", - "intimidate": "INTIMIDATE", - "life-science": "LIFE SCIENCE", - "medicine": "MEDICINE ", - "mysticism": "MYSTICISM ", - "perception": "PERCEPTION ", - "physical-science": "PHYSICAL SCIENCE", - "piloting": "PILOTING", - "sense-motive": "SENSE MOTIVE", - "sleight-of-hand": "SLEIGHT OF HAND", - "stealth": "STEALTH", - "survival": "SURVIVAL", - "name-u": "NAME", - "lvl": "LVL", - "Not-Proficient": "NOT PROFICIENT", - "proficient": "PROFICIENT", - "specialized": "SPECIALIZED", - "category": "CATEGORY", - "atk-u": "ATTACK ROLL", - "rng": "RANGE", - "melee": "MELEE", - "ranged": "RANGED", - "dmg": "DAMAGE ROLL", - "type": "TYPE", - "damage-type": "DAMAGE TYPE", - "crit-damage": "CRIT DAMAGE", - "ammo": "ammo", - "usage": "USAGE", - "special": "SPECIAL", - "additional-attack": "ADDITIONAL ATTACKS", - "roll-full-attack_": "ROLL FULL ATTACK: ", - "query": "QUERY", - "always": "ALWAYS", - "never": "NEVER", - "number-of-attacks:": "NUMBER OF ATTACKS:", - "attacher": "ATTACHER", - "equipment": "EQUIPMENT", - "carried": "CARRIED", - "not carried": "NOT CARRIED", - "equipped": "EQUIPPED", - "encumber": "ENCUMBER", - "over": "OVER", - "credits": "CREDITS", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "NUM", - "bulk": "BULK", - "cost": "COST", - "abilities": "ABILITIES", - "constant": "CONSTANT", - "at-will": "AT WILL", - "x/day": "X/DAY", - "source": "SOURCE", - "extraordinary": "EXTRAORDINARY", - "supernatural": "SUPERNATURAL", - "spell-like": "SPELL-LIKE", - "target": "TARGET", - "duration": "DURATION", - "_-daily-uses": "Daily Uses", - "atk": "ATTACK ROLL", - "save-effect": "SAVE EFFECT", - "dex": "DEX", - "con": "CON", - "int": "INT", - "wis": "WIS", - "cha": "CHA", - "based-dc_": "Based DC ", - "fort-save": "FORT SAVE", - "ref-save": "REF SAVE", - "will-save": "WILL SAVE", - "A-Sucessful-Save:": "A Sucessful Save:", - "spellclasses": "SPELLCLASSES", - "ability": "ABILITY", - "progress": "PROGRESS", - "spells-per-day": "SPELLS PER DAY", - "1st-level": "1st LEVEL", - "school": "SCHOOL", - "str": "STR", - "4th-level": "4th LEVEL", - "7th-level": "7th LEVEL", - "2nd-level": "2nd LEVEL", - "5th-level": "5th LEVEL", - "8th-level": "8th LEVEL", - "cantrips": "CANTRIPS", - "3rd-level": "3rd LEVEL", - "6th-level": "6th LEVEL", - "9th-level": "9th LEVEL", - "cr": "CR", - "xp": "XP", - "init": "INIT", - "aura": "AURA", - "defense": "DEFENSE", - "defensive-abilities": "DEFENSIVE ABILITIES", - "dr": "DR", - "immunities": "IMMUNITIES", - "sr": "SR", - "resistances": "RESISTANCES", - "weaknesses": "WEAKNESSES", - "offense": "OFFENSE", - "space": "SPACE", - "reach": "REACH", - "spells-known": "SPELLS KNOWN", - "cl": "CL", - "statistics": "STATISTICS", - "feats": "FEATS", - "other-abilities": "OTHER ABILITIES", - "gear": "GEAR", - "ecology": "ECOLOGY", - "environment": "ENVIRONMENT", - "organization": "ORGANIZATION", - "tactics": "TACTICS", - "special-abilities": "SPECIAL ABILITIES", - "purpose": "PURPOSE", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "TOTAL", - "ac": "AC", - "tl": "TL", - "current": "CURRENT", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "LEVEL ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "CHECK", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "MEDIUM", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "CRITICAL EFFECT", - "ability_checks": "ABILITY CHECKS", - "ability_scores": "ABILITY SCORES", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/RESIST", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "TINY", - "small": "SMALL", - "large": "LARGE", - "huge": "HUGE", - "gargantuan": "GARGANTUAN", - "colossal": "COLOSSAL", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", - "light-armor": "LIGHT ARMOR", - "heavy-armor": "HEAVY ARMOR", - "power-armor": "POWER ARMOR", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "GRENADES", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "GRENADE", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", - "armor": "ARMOR", - "weapon": "WEAPON", - "armor-type": "ARMOR TYPE", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "FULL PREP", - "full_spont": "FULL SPONT", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "NAME", + "ability-type": "ABILITY TYPE", + "quantity": "QUANTITY", + "track": "TRACK", + "uses": "USES", + "spell-penetration": "Spell Penetration", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "SPELLS", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "ROLLS ARE", + "public": "PUBLIC", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "PRIVATE", + "display-mode": "DISPLAY MODE", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "DEAD", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "STAGGERED", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "UNCONSCIOUS", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "CONFUSED", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "ASLEEP", + "bleeding": "BLEEDING", + "blinded": "BLINDED", + "burning": "BURNING", + "cowering": "COWERING", + "dazed": "DAZED", + "dazzled": "DAZZLED", + "deafened": "DEAFENED", + "dying": "DYING", + "encumbered": "ENCUMBERED", + "entangled": "ENTANGLED", + "exhausted": "EXHAUSTED", + "fascinated": "FASCINATED", + "fatigued": "FATIGUED", + "flat_footed": "FLAT-FOOTED", + "frightened": "FRIGHTENED", + "grappled": "GRAPPLED", + "helpless": "HELPLESS", + "nauseated": "NAUSEATED", + "negative_levels": "NEGATIVE LEVELS", + "off_kilter": "OFF-KILTER", + "off_target": "OFF-TARGET", + "overburdened": "OVERBURDENED", + "panicked": "PANICKED", + "paralyzed": "PARALYZED", + "pinned": "PINNED", + "prone": "PRONE", + "shaken": "SHAKEN", + "sickened": "SICKENED", + "stable": "STABLE", + "stunned": "STUNNED", + "npc": "NPC", + "ship": "SHIP", + "drone": "DRONE", + "house-rules": "HOUSE RULES", + "resolve": "RESOLVE", + "key-ability": "KEY ABILITY", + "highest-ability": "HIGHEST ABILITY", + "buff-stacking": "BUFF STACKING", + "half-specialization-weapons": "HALF SPECIALIZATION WEAPONS", + "character": "CHARACTER", + "class": "CLASS", + "char-name-u": "CHARACTER NAME", + "class-level": "CLASS/LEVEL", + "race": "RACE", + "hp": "HP", + "theme": "THEME", + "size": "SIZE", + "speed": "SPEED", + "gender": "GENDER", + "home-world": "HOME WORLD", + "alignment": "ALIGNMENT", + "deity": "DEITY", + "player": "PLAYER", + "languages": "LANGUAGES", + "class-name": "CLASS NAME", + "class-num-level": "LVL", + "class-stam": "SP", + "bab": "BAB", + "fort": "FORT", + "ref": "REF", + "will": "WILL", + "skills": "SKILLS", + "abi": "ABI", + "spell": "SPELL", + "poor": "POOR", + "good": "GOOD", + "menus": "MENUS", + "initiative": "INITIATIVE", + "attacks": "ATTACKS", + "attack": "ATTACK", + "damage": "DAMAGE", + "saves": "SAVES", + "abilities-u": "ABILITIES", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "ABILITY SCORES", + "mod": "MOD", + "tot": "TOT", + "pen": "PEN", + "drain": "DRN", + "strength": "STRENGTH", + "dexterity": "DEXTERITY", + "constitution": "CONSTITUTION", + "intelligence": "INTELLIGENCE", + "wisdom": "WISDOM", + "charisma": "CHARISMA", + "health": "HEALTH", + "char-hp": "HIT POINTS", + "sp": "STAMINA POINTS", + "rp": "RESOLVE POINTS", + "temp-hp": "TEMPORARY HIT POINTS", + "armorclass": "ARMOR CLASS", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/RESIST", + "savingthrows": "SAVING THROWS", + "base": "BASE", + "rnk": "RNK", + "class-skill": "CS", + "acrobatics": "ACROBATICS", + "acp": "ACP", + "athletics": "ATHLETICS", + "bluff": "BLUFF ", + "computers": "COMPUTERS", + "culture": "CULTURE", + "diplomacy": "DIPLOMACY", + "disguise": "DISGUISE", + "engineering": "ENGINEERING", + "intimidate": "INTIMIDATE", + "life-science": "LIFE SCIENCE", + "medicine": "MEDICINE ", + "mysticism": "MYSTICISM ", + "perception": "PERCEPTION ", + "physical-science": "PHYSICAL SCIENCE", + "piloting": "PILOTING", + "sense-motive": "SENSE MOTIVE", + "sleight-of-hand": "SLEIGHT OF HAND", + "stealth": "STEALTH", + "survival": "SURVIVAL", + "name-u": "NAME", + "lvl": "LVL", + "Not-Proficient": "NOT PROFICIENT", + "proficient": "PROFICIENT", + "specialized": "SPECIALIZED", + "category": "CATEGORY", + "atk-u": "ATTACK ROLL", + "rng": "RANGE", + "melee": "MELEE", + "ranged": "RANGED", + "dmg": "DAMAGE ROLL", + "type": "TYPE", + "damage-type": "DAMAGE TYPE", + "crit-damage": "CRIT DAMAGE", + "ammo": "ammo", + "usage": "USAGE", + "special": "SPECIAL", + "additional-attack": "ADDITIONAL ATTACKS", + "roll-full-attack_": "ROLL FULL ATTACK: ", + "query": "QUERY", + "always": "ALWAYS", + "never": "NEVER", + "number-of-attacks:": "NUMBER OF ATTACKS:", + "attacher": "ATTACHER", + "equipment": "EQUIPMENT", + "carried": "CARRIED", + "not carried": "NOT CARRIED", + "equipped": "EQUIPPED", + "encumber": "ENCUMBER", + "over": "OVER", + "credits": "CREDITS", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "NUM", + "bulk": "BULK", + "cost": "COST", + "abilities": "ABILITIES", + "constant": "CONSTANT", + "at-will": "AT WILL", + "x/day": "X/DAY", + "source": "SOURCE", + "extraordinary": "EXTRAORDINARY", + "supernatural": "SUPERNATURAL", + "spell-like": "SPELL-LIKE", + "target": "TARGET", + "duration": "DURATION", + "_-daily-uses": "Daily Uses", + "atk": "ATTACK ROLL", + "save-effect": "SAVE EFFECT", + "dex": "DEX", + "con": "CON", + "int": "INT", + "wis": "WIS", + "cha": "CHA", + "based-dc_": "Based DC ", + "fort-save": "FORT SAVE", + "ref-save": "REF SAVE", + "will-save": "WILL SAVE", + "A-Sucessful-Save:": "A Sucessful Save:", + "spellclasses": "SPELLCLASSES", + "ability": "ABILITY", + "progress": "PROGRESS", + "spells-per-day": "SPELLS PER DAY", + "1st-level": "1st LEVEL", + "school": "SCHOOL", + "str": "STR", + "4th-level": "4th LEVEL", + "7th-level": "7th LEVEL", + "2nd-level": "2nd LEVEL", + "5th-level": "5th LEVEL", + "8th-level": "8th LEVEL", + "cantrips": "CANTRIPS", + "3rd-level": "3rd LEVEL", + "6th-level": "6th LEVEL", + "9th-level": "9th LEVEL", + "cr": "CR", + "xp": "XP", + "init": "INIT", + "aura": "AURA", + "defense": "DEFENSE", + "defensive-abilities": "DEFENSIVE ABILITIES", + "dr": "DR", + "immunities": "IMMUNITIES", + "sr": "SR", + "resistances": "RESISTANCES", + "weaknesses": "WEAKNESSES", + "offense": "OFFENSE", + "space": "SPACE", + "reach": "REACH", + "spells-known": "SPELLS KNOWN", + "cl": "CL", + "statistics": "STATISTICS", + "feats": "FEATS", + "other-abilities": "OTHER ABILITIES", + "gear": "GEAR", + "ecology": "ECOLOGY", + "environment": "ENVIRONMENT", + "organization": "ORGANIZATION", + "tactics": "TACTICS", + "special-abilities": "SPECIAL ABILITIES", + "purpose": "PURPOSE", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "TOTAL", + "ac": "AC", + "tl": "TL", + "current": "CURRENT", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "LEVEL ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "CHECK", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "MEDIUM", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "CRITICAL EFFECT", + "ability_checks": "ABILITY CHECKS", + "ability_scores": "ABILITY SCORES", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/RESIST", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "TINY", + "small": "SMALL", + "large": "LARGE", + "huge": "HUGE", + "gargantuan": "GARGANTUAN", + "colossal": "COLOSSAL", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.", + "light-armor": "LIGHT ARMOR", + "heavy-armor": "HEAVY ARMOR", + "power-armor": "POWER ARMOR", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "GRENADES", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "GRENADE", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "WEAPON & ARMOR PROFICIENCIES", + "armor": "ARMOR", + "weapon": "WEAPON", + "armor-type": "ARMOR TYPE", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "FULL PREP", + "full_spont": "FULL SPONT", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/zh.json b/Starfinder Official/translations/zh.json index 3e829e3174..6c78b7a357 100644 --- a/Starfinder Official/translations/zh.json +++ b/Starfinder Official/translations/zh.json @@ -1,489 +1,522 @@ { - "name": "名稱", - "ability-type": "能力種類", - "quantity": "數量", - "track": "TRACK", - "uses": "使用", - "spell-penetration": "法術穿透", - "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", - "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", - "core": "CORE", - "select": "SELECT", - "spells": "法術", - "comms": "COMMS", - "spell-resistance-abbrv": "SR", - "rolls-are": "擲骰", - "public": "公開", - "patched": "PATCHED", - "unpatched": "UNPATCHED", - "private": "暗骰", - "display-mode": "顯示模式", - "pc": "PC", - "update-pilot": "UPDATE PILOT", - "physical_track": "PHYSICAL TRACK", - "mental_track": "MENTAL TRACK", - "strength_track": "STRENGTH TRACK", - "dexterity_track": "DEXTERITY TRACK", - "constitution_track": "CONSTITUTION TRACK", - "intelligence_track": "INTELLIGENCE TRACK", - "wisdom_track": "WISDOM TRACK", - "charisma_track": "CHARISMA TRACK", - "physical-disease": "PHYSICAL DISEASE", - "healthy": "HEALTHY", - "latent": "LATENT", - "sensor-bonus": "SENSOR BONUS", - "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", - "weakened": "WEAKENED", - "impaired": "IMPAIRED", - "debilitated": "DEBILITATED", - "bedridden": "BEDRIDDEN", - "comatose": "COMATOSE", - "dead": "死亡", - "mental-disease": "MENTAL DISEASE", - "befuddled": "BEFUDDLED", - "disassociated": "DISASSOCIATED", - "strength-poison": "STRENGTH POISON", - "healthy' selected='selected": "HEALTHY", - "staggered": "恍惚", - "immobile": "IMMOBILE", - "dexterity-poison": "DEXTERITY POISON", - "sluggish": "SLUGGISH", - "stiffened": "STIFFENED", - "constitution-poison": "CONSTITUTION POISON", - "unconscious": "昏迷", - "intelligence-poison": "INTELLIGENCE POISON", - "animalistic": "ANIMALISTIC", - "wisdom-poison": "WISDOM POISON", - "confused": "困惑", - "charisma-poison": "CHARISMA POISON", - "pliable": "PLIABLE", - "catatonic": "CATATONIC", - "asleep": "睡眠", - "bleeding": "流血", - "blinded": "目盲", - "burning": "燃燒", - "cowering": "畏縮", - "dazed": "暈眩", - "dazzled": "目眩", - "deafened": "耳聾", - "dying": "瀕死", - "encumbered": "重載", - "entangled": "糾纏", - "exhausted": "力竭", - "fascinated": "迷魂", - "fatigued": "疲乏", - "flat_footed": "措手不及", - "frightened": "驚懼", - "grappled": "擒抱", - "helpless": "無助", - "nauseated": "反胃", - "negative_levels": "負向等級", - "off_kilter": "失衡(", - "off_target": "失準", - "overburdened": "超載", - "panicked": "恐慌", - "paralyzed": "麻痺", - "pinned": "壓制", - "prone": "俯臥", - "shaken": "顫慄", - "sickened": "噁心", - "stable": "穩定", - "stunned": "震懾", - "npc": "NPC", - "ship": "飛船", - "drone": "無人機", - "house-rules": "房規", - "resolve": "決心", - "key-ability": "關鍵屬性", - "highest-ability": "最高屬性", - "buff-stacking": "加值疊加", - "half-specialization-weapons": "武器專精減半的武器", - "character": "角色", - "class": "職業", - "char-name-u": "角色姓名", - "class-level": "職業/等級", - "race": "種族", - "hp": "HP", - "theme": "主題", - "size": "體型", - "speed": "速度", - "gender": "性別", - "home-world": "母星", - "alignment": "陣營", - "deity": "神祇", - "player": "玩家", - "languages": "語言", - "class-name": "CLASS NAME", - "class-num-level": "等級", - "class-stam": "SP", - "bab": "BAB", - "fort": "強韌", - "ref": "反射", - "will": "意志", - "skills": "技能", - "abi": "屬性", - "spell": "法術", - "poor": "弱", - "good": "強", - "menus": "MENUS", - "initiative": "先攻", - "attacks": "攻擊", - "attack": "攻擊", - "damage": "傷害", - "saves": "豁免", - "abilities-u": "能力", - "ability-checks": "ABILITY CHECKS", - "buffs": "BUFFS", - "mods": "MODS", - "ability-scores": "屬性值", - "mod": "MOD", - "tot": "TOT", - "pen": "減值", - "drain": "吸取", - "strength": "力量", - "dexterity": "敏捷", - "constitution": "體質", - "intelligence": "智力", - "wisdom": "感知", - "charisma": "魅力", - "health": "健康", - "char-hp": "生命值", - "sp": "耐力點", - "rp": "決心點", - "temp-hp": "臨時生命值", - "armorclass": "護甲等級", - "eac": "EAC", - "kac": "KAC", - "cmd": "CMD", - "dr-resist": "DR/抗力", - "savingthrows": "豁免檢定", - "base": "基礎", - "rnk": "級數", - "class-skill": "CS", - "acrobatics": "特技", - "acp": "ACP", - "athletics": "運動", - "bluff": "唬騙 ", - "computers": "電腦", - "culture": "文化", - "diplomacy": "交涉", - "disguise": "易容", - "engineering": "工程學", - "intimidate": "威嚇", - "life-science": "生命科學", - "medicine": "醫學 ", - "mysticism": "MYSTICISM ", - "perception": "察覺 ", - "physical-science": "物理科學", - "piloting": "駕駛", - "sense-motive": "察言觀色", - "sleight-of-hand": "巧手", - "stealth": "隱匿", - "survival": "生存", - "name-u": "名稱", - "lvl": "等級", - "Not-Proficient": "不擅長", - "proficient": "擅長", - "specialized": "專精", - "category": "分類", - "atk-u": "攻擊檢定", - "rng": "射程", - "melee": "近戰", - "ranged": "遠程", - "dmg": "傷害骰", - "type": "類型", - "damage-type": "傷害類型", - "crit-damage": "重擊傷害", - "ammo": "彈藥", - "usage": "USAGE", - "special": "特殊", - "additional-attack": "額外攻擊", - "roll-full-attack_": "使用全力攻擊: ", - "query": "詢問", - "always": "總是", - "never": "永不", - "number-of-attacks:": "攻擊次數:", - "attacher": "ATTACHER", - "equipment": "裝備", - "carried": "攜帶量", - "not carried": "未攜帶", - "equipped": "裝備著", - "encumber": "重載", - "over": "上限", - "credits": "信用點", - "wealth": "WEALTH", - "upbs": "UPBs", - "num": "數量", - "bulk": "負載", - "cost": "花費", - "abilities": "能力", - "constant": "常駐", - "at-will": "隨意", - "x/day": "X/天", - "source": "來源", - "extraordinary": "特異", - "supernatural": "超自然", - "spell-like": "類法術", - "target": "目標", - "duration": "持續時間", - "_-daily-uses": "Daily Uses", - "atk": "攻擊檢定", - "save-effect": "豁免效果", - "dex": "敏捷", - "con": "體質", - "int": "智力", - "wis": "感知", - "cha": "魅力", - "based-dc_": "基本DC ", - "fort-save": "強韌豁免", - "ref-save": "反射豁免", - "will-save": "意志豁免", - "A-Sucessful-Save:": "成功豁免:", - "spellclasses": "法術職業", - "ability": "屬性", - "progress": "進度", - "spells-per-day": "每日法術", - "1st-level": "1環", - "school": "學派", - "str": "力量", - "4th-level": "4環", - "7th-level": "7環", - "2nd-level": "2環", - "5th-level": "5環", - "8th-level": "8環", - "cantrips": "戲法", - "3rd-level": "3環", - "6th-level": "6環", - "9th-level": "9環", - "cr": "CR", - "xp": "XP", - "init": "先攻", - "aura": "靈光", - "defense": "防禦", - "defensive-abilities": "防禦能力", - "dr": "DR", - "immunities": "免疫", - "sr": "SR", - "resistances": "抗力", - "weaknesses": "弱點", - "offense": "攻擊", - "space": "佔據", - "reach": "觸及", - "spells-known": "已知法術", - "cl": "CL", - "statistics": "數據", - "feats": "專長", - "other-abilities": "其他能力", - "gear": "裝備", - "ecology": "生態", - "environment": "環境", - "organization": "組織", - "tactics": "戰術", - "special-abilities": "特殊能力", - "purpose": "用途", - "import": "IMPORT", - "export": "EXPORT", - "paizo-statblock": "PAIZO STATBLOCK", - "srd-statblock": "SRD STATBLOCK", - "starship-info": "STARSHIP INFO", - "starship-name": "STARSHIP NAME", - "tier": "TIER", - "make-and-model": "MAKE AND MODEL", - "frame": "FRAME", - "maneuverability": "MANEUVERABILITY", - "drift-rating": "DRIFT RATING", - "crew": "CREW", - "captain": "CAPTAIN", - "engineer": "ENGINEER", - "pilot": "PILOT", - "gunner": "GUNNER", - "gunnery": "GUNNERY", - "science-officer": "SCIENCE OFFICER ", - "captain-query": "CAPTAIN ACTIONS", - "engineer-query": "ENGINEERS", - "pilot-query": "PILOTS", - "science-officer-query": "SCIENCE OFFICERS", - "gunner-query": "GUNNERS", - "starship-defenses": "DEFENSES", - "total": "總計", - "ac": "AC", - "tl": "TL", - "current": "當前", - "thresholds": "THRESHOLDS", - "critical": "CRITICAL", - "shield-total": "SHIELD TOTAL", - "forward": "FORWARD", - "port": "PORT", - "aft": "AFT", - "starboard": "STARBOARD", - "turret": "TURRET", - "systems": "SYSTEMS", - "expansion-bays": "EXPANSION BAYS", - "cargo/passengers": "CARGO/PASSENGERS", - "cargo-placeholder": "Enter any cargo/passengers being carried here", - "system-status": "SYSTEM STATUS", - "life-support-dice-range": "LIFE SUPPORT (1-10)", - "life-support": "Life Support", - "sensors": "Sensors", - "engines": "Engines", - "power-core": "Power Core", - "port-arc": "Port Arc", - "starboard-arc": "Starboard Arc", - "forward-arc": "Forward Arc", - "aft-arc": "Aft Arc", - "weapons": "Weapons", - "nominal": "NOMINAL", - "glitching": "GLITCHING", - "malfunctioning": "MALFUNCTIONING", - "wrecked": "WRECKED", - "sensors-dice-range": "SENSORS (11-30)", - "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", - "engines-dice-range": "ENGINES (61-80)", - "power-core-dice-range": "POWER CORE (81-100)", - "fwd (1)": "FWD (1)", - "stbd (2)": "STBD (2)", - "port (4)": "PORT (4)", - "aft (3)": "AFT (3)", - "1st-attack": "1st ATTACK", - "targets": "TARGETS", - "full-effect:": "FULL EFFECT:", - "save": "SAVE", - "dc": "DC", - "save-effect:": "SAVE EFFECT:", - "notes:": "NOTES:", - "level": "等級 ", - "roll-crit": "ROLL CRITICAL EFFECT", - "random-crit": "APPLY RANDOM CRITICAL EFFECT", - "2nd-attack": "2nd ATTACK", - "3rd-attack": "3rd ATTACK", - "4th-attack": "4th ATTACK", - "5th-attack": "5th ATTACK", - "6th-attack": "6th ATTACK", - "7th-attack": "7th ATTACK", - "8th-attack": "8th ATTACK", - "9th-attack": "9th ATTACK", - "10th-attack": "10th ATTACK", - "check": "檢定", - "on": "ON", - "off": "OFF", - "no": "NO", - "yes": "YES", - "opposed-roll": "Opposed Roll", - "visual": "Visual", - "escaping-grapple": "Escaping Grapple", - "helm-check": "HELM PHASE INITIATIVE", - "arc": "ARC", - "bp": "BP", - "pcu": "PCU", - "short": "SHORT", - "medium": "中型", - "fine": "FINE", - "diminutive": "DIMINUTIVE", - "long": "LONG", - "crit-effect": "重擊效果", - "ability_checks": "屬性檢定", - "ability_scores": "屬性值", - "crb-equipment": "CRB EQUIPMENT", - "dr_resist": "DR/抗力", - "caster-level_": "CASTER LEVEL ", - "power": "POWER", - "which-gunner": "Which Gunner", - "range": "RANGE", - "hexes": "HEXES", - "light": "LIGHT", - "heavy": "HEAVY WEAPON", - "capital": "CAPITAL", - "direct-fire": "DIRECT FIRE", - "tracking": "TRACKING", - "which-arc": "Which Arc", - "power&computers": "POWER & COMPUTERS", - "computer": "COMPUTER", - "computer-bonus": "COMPUTER BONUS", - "use-computer": "Use Computer", - "shield-bonus": "SHIELD BONUS", - "shields": "SHIELDS", - "activation": "ACTIVATION", - "tiny": "超小型", - "small": "小型", - "large": "大型", - "huge": "超大型", - "gargantuan": "巨型", - "colossal": "超巨型", - "clumsy": "CLUMSY", - "average": "AVERAGE", - "perfect": "PERFECT", - "n/a": "N/A", - "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries. 正體中文翻譯:白貓(僅使用已有的譯名進行翻譯,剩下就是涼透了沒人要翻譯)", - "light-armor": "輕甲", - "heavy-armor": "重甲", - "power-armor": "動力裝甲", - "basic-melee": "BASIC MELEE", - "advanced-melee": "ADVANCED MELEE", - "small-arms": "SMALL ARMS", - "longarms": "LONGARMS", - "heavy-weapons": "HEAVY WEAPONS", - "grenades": "手榴彈", - "snipers": "SNIPERS", - "basic_melee": "BASIC MELEE", - "advanced_melee": "ADVANCED MELEE", - "small_arm": "SMALL ARM", - "longarm": "LONGARM", - "grenade": "手榴彈", - "sniper": "SNIPER", - "conditions": "CONDITIONS", - "combat-proficiencies": "武器&盔甲擅長", - "armor": "盔甲", - "weapon": "武器", - "armor-type": "盔甲類型", - "racial": "RACIAL", - "misc-abilities": "MISC ABILITIES", - "half": "HALF", - "partial": "PARTIAL", - "full_prep": "完整準備", - "full_spont": "完整自發", - "spell-like abilities": "SPELL-LIKE ABILITIES", - "select range": "SELECT RANGE", - "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", - "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", - "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", - "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", - "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", - "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", - "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", - "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", - "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", - "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", - "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", - "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", - "class-info-help-ninth-line": "Key Ability: The class' key ability score", - "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", - "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", - "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", - "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", - "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", - "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", - "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", - "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", - "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", - "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", - "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", - "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", - "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", - "add spell variants": "Add Spell Variant(s)", - "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", - "cancel": "Cancel", - "cancel variant title": "Clear the dialog", - "charactermancers": "CHARACTERMANCERS", - "create pc": "CREATE A PC", - "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", - "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", - "get started": "Get started by clicking Next", - "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", - "choose": "Choose", - "multiattack": "MULTIATTACK", - "add multiattack": "Add some multiattacks to roll something here", - "x/hour": "X/HOUR", - "x/other": "X/OTHER" -} \ No newline at end of file + "name": "名稱", + "ability-type": "能力種類", + "quantity": "數量", + "track": "TRACK", + "uses": "使用", + "spell-penetration": "法術穿透", + "attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO", + "damage-affected-by-buffs-to": "DAMAGE AFFECTED BY BUFFS TO", + "core": "CORE", + "select": "SELECT", + "spells": "法術", + "comms": "COMMS", + "spell-resistance-abbrv": "SR", + "rolls-are": "擲骰", + "public": "公開", + "patched": "PATCHED", + "unpatched": "UNPATCHED", + "private": "暗骰", + "display-mode": "顯示模式", + "pc": "PC", + "update-pilot": "UPDATE PILOT", + "physical_track": "PHYSICAL TRACK", + "mental_track": "MENTAL TRACK", + "strength_track": "STRENGTH TRACK", + "dexterity_track": "DEXTERITY TRACK", + "constitution_track": "CONSTITUTION TRACK", + "intelligence_track": "INTELLIGENCE TRACK", + "wisdom_track": "WISDOM TRACK", + "charisma_track": "CHARISMA TRACK", + "physical-disease": "PHYSICAL DISEASE", + "healthy": "HEALTHY", + "latent": "LATENT", + "sensor-bonus": "SENSOR BONUS", + "update-pilot-tooltip": "Pull piloting ranks from the opened pilot's sheet", + "weakened": "WEAKENED", + "impaired": "IMPAIRED", + "debilitated": "DEBILITATED", + "bedridden": "BEDRIDDEN", + "comatose": "COMATOSE", + "dead": "死亡", + "mental-disease": "MENTAL DISEASE", + "befuddled": "BEFUDDLED", + "disassociated": "DISASSOCIATED", + "strength-poison": "STRENGTH POISON", + "healthy' selected='selected": "HEALTHY", + "staggered": "恍惚", + "immobile": "IMMOBILE", + "dexterity-poison": "DEXTERITY POISON", + "sluggish": "SLUGGISH", + "stiffened": "STIFFENED", + "constitution-poison": "CONSTITUTION POISON", + "unconscious": "昏迷", + "intelligence-poison": "INTELLIGENCE POISON", + "animalistic": "ANIMALISTIC", + "wisdom-poison": "WISDOM POISON", + "confused": "困惑", + "charisma-poison": "CHARISMA POISON", + "pliable": "PLIABLE", + "catatonic": "CATATONIC", + "asleep": "睡眠", + "bleeding": "流血", + "blinded": "目盲", + "burning": "燃燒", + "cowering": "畏縮", + "dazed": "暈眩", + "dazzled": "目眩", + "deafened": "耳聾", + "dying": "瀕死", + "encumbered": "重載", + "entangled": "糾纏", + "exhausted": "力竭", + "fascinated": "迷魂", + "fatigued": "疲乏", + "flat_footed": "措手不及", + "frightened": "驚懼", + "grappled": "擒抱", + "helpless": "無助", + "nauseated": "反胃", + "negative_levels": "負向等級", + "off_kilter": "失衡(", + "off_target": "失準", + "overburdened": "超載", + "panicked": "恐慌", + "paralyzed": "麻痺", + "pinned": "壓制", + "prone": "俯臥", + "shaken": "顫慄", + "sickened": "噁心", + "stable": "穩定", + "stunned": "震懾", + "npc": "NPC", + "ship": "飛船", + "drone": "無人機", + "house-rules": "房規", + "resolve": "決心", + "key-ability": "關鍵屬性", + "highest-ability": "最高屬性", + "buff-stacking": "加值疊加", + "half-specialization-weapons": "武器專精減半的武器", + "character": "角色", + "class": "職業", + "char-name-u": "角色姓名", + "class-level": "職業/等級", + "race": "種族", + "hp": "HP", + "theme": "主題", + "size": "體型", + "speed": "速度", + "gender": "性別", + "home-world": "母星", + "alignment": "陣營", + "deity": "神祇", + "player": "玩家", + "languages": "語言", + "class-name": "CLASS NAME", + "class-num-level": "等級", + "class-stam": "SP", + "bab": "BAB", + "fort": "強韌", + "ref": "反射", + "will": "意志", + "skills": "技能", + "abi": "屬性", + "spell": "法術", + "poor": "弱", + "good": "強", + "menus": "MENUS", + "initiative": "先攻", + "attacks": "攻擊", + "attack": "攻擊", + "damage": "傷害", + "saves": "豁免", + "abilities-u": "能力", + "ability-checks": "ABILITY CHECKS", + "buffs": "BUFFS", + "mods": "MODS", + "ability-scores": "屬性值", + "mod": "MOD", + "tot": "TOT", + "pen": "減值", + "drain": "吸取", + "strength": "力量", + "dexterity": "敏捷", + "constitution": "體質", + "intelligence": "智力", + "wisdom": "感知", + "charisma": "魅力", + "health": "健康", + "char-hp": "生命值", + "sp": "耐力點", + "rp": "決心點", + "temp-hp": "臨時生命值", + "armorclass": "護甲等級", + "eac": "EAC", + "kac": "KAC", + "cmd": "CMD", + "dr-resist": "DR/抗力", + "savingthrows": "豁免檢定", + "base": "基礎", + "rnk": "級數", + "class-skill": "CS", + "acrobatics": "特技", + "acp": "ACP", + "athletics": "運動", + "bluff": "唬騙 ", + "computers": "電腦", + "culture": "文化", + "diplomacy": "交涉", + "disguise": "易容", + "engineering": "工程學", + "intimidate": "威嚇", + "life-science": "生命科學", + "medicine": "醫學 ", + "mysticism": "MYSTICISM ", + "perception": "察覺 ", + "physical-science": "物理科學", + "piloting": "駕駛", + "sense-motive": "察言觀色", + "sleight-of-hand": "巧手", + "stealth": "隱匿", + "survival": "生存", + "name-u": "名稱", + "lvl": "等級", + "Not-Proficient": "不擅長", + "proficient": "擅長", + "specialized": "專精", + "category": "分類", + "atk-u": "攻擊檢定", + "rng": "射程", + "melee": "近戰", + "ranged": "遠程", + "dmg": "傷害骰", + "type": "類型", + "damage-type": "傷害類型", + "crit-damage": "重擊傷害", + "ammo": "彈藥", + "usage": "USAGE", + "special": "特殊", + "additional-attack": "額外攻擊", + "roll-full-attack_": "使用全力攻擊: ", + "query": "詢問", + "always": "總是", + "never": "永不", + "number-of-attacks:": "攻擊次數:", + "attacher": "ATTACHER", + "equipment": "裝備", + "carried": "攜帶量", + "not carried": "未攜帶", + "equipped": "裝備著", + "encumber": "重載", + "over": "上限", + "credits": "信用點", + "wealth": "WEALTH", + "upbs": "UPBs", + "num": "數量", + "bulk": "負載", + "cost": "花費", + "abilities": "能力", + "constant": "常駐", + "at-will": "隨意", + "x/day": "X/天", + "source": "來源", + "extraordinary": "特異", + "supernatural": "超自然", + "spell-like": "類法術", + "target": "目標", + "duration": "持續時間", + "_-daily-uses": "Daily Uses", + "atk": "攻擊檢定", + "save-effect": "豁免效果", + "dex": "敏捷", + "con": "體質", + "int": "智力", + "wis": "感知", + "cha": "魅力", + "based-dc_": "基本DC ", + "fort-save": "強韌豁免", + "ref-save": "反射豁免", + "will-save": "意志豁免", + "A-Sucessful-Save:": "成功豁免:", + "spellclasses": "法術職業", + "ability": "屬性", + "progress": "進度", + "spells-per-day": "每日法術", + "1st-level": "1環", + "school": "學派", + "str": "力量", + "4th-level": "4環", + "7th-level": "7環", + "2nd-level": "2環", + "5th-level": "5環", + "8th-level": "8環", + "cantrips": "戲法", + "3rd-level": "3環", + "6th-level": "6環", + "9th-level": "9環", + "cr": "CR", + "xp": "XP", + "init": "先攻", + "aura": "靈光", + "defense": "防禦", + "defensive-abilities": "防禦能力", + "dr": "DR", + "immunities": "免疫", + "sr": "SR", + "resistances": "抗力", + "weaknesses": "弱點", + "offense": "攻擊", + "space": "佔據", + "reach": "觸及", + "spells-known": "已知法術", + "cl": "CL", + "statistics": "數據", + "feats": "專長", + "other-abilities": "其他能力", + "gear": "裝備", + "ecology": "生態", + "environment": "環境", + "organization": "組織", + "tactics": "戰術", + "special-abilities": "特殊能力", + "purpose": "用途", + "import": "IMPORT", + "export": "EXPORT", + "paizo-statblock": "PAIZO STATBLOCK", + "srd-statblock": "SRD STATBLOCK", + "starship-info": "STARSHIP INFO", + "starship-name": "STARSHIP NAME", + "tier": "TIER", + "make-and-model": "MAKE AND MODEL", + "frame": "FRAME", + "maneuverability": "MANEUVERABILITY", + "drift-rating": "DRIFT RATING", + "crew": "CREW", + "captain": "CAPTAIN", + "engineer": "ENGINEER", + "pilot": "PILOT", + "gunner": "GUNNER", + "gunnery": "GUNNERY", + "science-officer": "SCIENCE OFFICER ", + "captain-query": "CAPTAIN ACTIONS", + "engineer-query": "ENGINEERS", + "pilot-query": "PILOTS", + "science-officer-query": "SCIENCE OFFICERS", + "gunner-query": "GUNNERS", + "starship-defenses": "DEFENSES", + "total": "總計", + "ac": "AC", + "tl": "TL", + "current": "當前", + "thresholds": "THRESHOLDS", + "critical": "CRITICAL", + "shield-total": "SHIELD TOTAL", + "forward": "FORWARD", + "port": "PORT", + "aft": "AFT", + "starboard": "STARBOARD", + "turret": "TURRET", + "systems": "SYSTEMS", + "expansion-bays": "EXPANSION BAYS", + "cargo/passengers": "CARGO/PASSENGERS", + "cargo-placeholder": "Enter any cargo/passengers being carried here", + "system-status": "SYSTEM STATUS", + "life-support-dice-range": "LIFE SUPPORT (1-10)", + "life-support": "Life Support", + "sensors": "Sensors", + "engines": "Engines", + "power-core": "Power Core", + "port-arc": "Port Arc", + "starboard-arc": "Starboard Arc", + "forward-arc": "Forward Arc", + "aft-arc": "Aft Arc", + "weapons": "Weapons", + "nominal": "NOMINAL", + "glitching": "GLITCHING", + "malfunctioning": "MALFUNCTIONING", + "wrecked": "WRECKED", + "sensors-dice-range": "SENSORS (11-30)", + "weapons-array-dice-range": "WEAPONS ARRAY (31-60)", + "engines-dice-range": "ENGINES (61-80)", + "power-core-dice-range": "POWER CORE (81-100)", + "fwd (1)": "FWD (1)", + "stbd (2)": "STBD (2)", + "port (4)": "PORT (4)", + "aft (3)": "AFT (3)", + "1st-attack": "1st ATTACK", + "targets": "TARGETS", + "full-effect:": "FULL EFFECT:", + "save": "SAVE", + "dc": "DC", + "save-effect:": "SAVE EFFECT:", + "notes:": "NOTES:", + "level": "等級 ", + "roll-crit": "ROLL CRITICAL EFFECT", + "random-crit": "APPLY RANDOM CRITICAL EFFECT", + "2nd-attack": "2nd ATTACK", + "3rd-attack": "3rd ATTACK", + "4th-attack": "4th ATTACK", + "5th-attack": "5th ATTACK", + "6th-attack": "6th ATTACK", + "7th-attack": "7th ATTACK", + "8th-attack": "8th ATTACK", + "9th-attack": "9th ATTACK", + "10th-attack": "10th ATTACK", + "check": "檢定", + "on": "ON", + "off": "OFF", + "no": "NO", + "yes": "YES", + "opposed-roll": "Opposed Roll", + "visual": "Visual", + "escaping-grapple": "Escaping Grapple", + "helm-check": "HELM PHASE INITIATIVE", + "arc": "ARC", + "bp": "BP", + "pcu": "PCU", + "short": "SHORT", + "medium": "中型", + "fine": "FINE", + "diminutive": "DIMINUTIVE", + "long": "LONG", + "crit-effect": "重擊效果", + "ability_checks": "屬性檢定", + "ability_scores": "屬性值", + "crb-equipment": "CRB EQUIPMENT", + "dr_resist": "DR/抗力", + "caster-level_": "CASTER LEVEL ", + "power": "POWER", + "which-gunner": "Which Gunner", + "range": "RANGE", + "hexes": "HEXES", + "light": "LIGHT", + "heavy": "HEAVY WEAPON", + "capital": "CAPITAL", + "direct-fire": "DIRECT FIRE", + "tracking": "TRACKING", + "which-arc": "Which Arc", + "power&computers": "POWER & COMPUTERS", + "computer": "COMPUTER", + "computer-bonus": "COMPUTER BONUS", + "use-computer": "Use Computer", + "shield-bonus": "SHIELD BONUS", + "shields": "SHIELDS", + "activation": "ACTIVATION", + "tiny": "超小型", + "small": "小型", + "large": "大型", + "huge": "超大型", + "gargantuan": "巨型", + "colossal": "超巨型", + "clumsy": "CLUMSY", + "average": "AVERAGE", + "perfect": "PERFECT", + "n/a": "N/A", + "disclaimer": "© 2018. Starfinder, the Starfinder logo, the Paizo golem, all Paizo titles, the Starfinder Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries. 正體中文翻譯:白貓(僅使用已有的譯名進行翻譯,剩下就是涼透了沒人要翻譯)", + "light-armor": "輕甲", + "heavy-armor": "重甲", + "power-armor": "動力裝甲", + "basic-melee": "BASIC MELEE", + "advanced-melee": "ADVANCED MELEE", + "small-arms": "SMALL ARMS", + "longarms": "LONGARMS", + "heavy-weapons": "HEAVY WEAPONS", + "grenades": "手榴彈", + "snipers": "SNIPERS", + "basic_melee": "BASIC MELEE", + "advanced_melee": "ADVANCED MELEE", + "small_arm": "SMALL ARM", + "longarm": "LONGARM", + "grenade": "手榴彈", + "sniper": "SNIPER", + "conditions": "CONDITIONS", + "combat-proficiencies": "武器&盔甲擅長", + "armor": "盔甲", + "weapon": "武器", + "armor-type": "盔甲類型", + "racial": "RACIAL", + "misc-abilities": "MISC ABILITIES", + "half": "HALF", + "partial": "PARTIAL", + "full_prep": "完整準備", + "full_spont": "完整自發", + "spell-like abilities": "SPELL-LIKE ABILITIES", + "select range": "SELECT RANGE", + "dc-affected-by-buffs-to": "DC AFFECTED BY BUFFS TO", + "character-info-help-first-line": "This section stores all the basic information on your character. Most of these fields have no effect on the sheet itself, but there are two that do:", + "character-info-help-second-line": "Class/Level: is filled by the sheet as you enter your class(es) and level(s) in the class tab.", + "character-info-help-third-line": "Race HP: This is used by the sheet to calculate your hp and stores your racial starting hp.", + "class-info-help-first-line": "This section stores all the basic information on your class(es). The fields are organized into the following columns:", + "class-info-help-second-line": "Name: The name of the class. This is concatenated with level to create the class/level field in the character details screen.", + "class-info-help-third-line": "Level: The level of this class. In addition to affecting the class/level field, this is used to calculate much of your character's info from health to skills", + "class-info-help-fourth-line": "Stamina Points: How many stamina points the class grants at each level.", + "class-info-help-fifth-line": "Hit Points: How many hit points the class grants at each level.", + "class-info-help-sixth-line": "Base Attack Bonus Progression: The progression of the class' BAB. 1/2 BAB classes will have a bab of 0 at level 1 and 10 at level 20. 3/4 BAB classes will have a bab of 0 at level 1 and 15 at level 20. Full BAB (or 1) will have a BAB equal to their level.", + "class-info-help-seventh-line": "Fortitude/Reflex/Will Save Progressions: The progression of the saves. There are two progressions: Good, which starts at 2, and Poor which starts at 0.", + "class-info-help-eighth-line": "Skills/Level: The number of skill points your class grants each level, not counting intelligence bonus", + "class-info-help-ninth-line": "Key Ability: The class' key ability score", + "class-info-help-tenth-line": "Spells Checkbox: Checked if the class casts spells", + "spellclass-info-help-first-line": "This section stores the details of all your spellcasting classes. A panel is created for each class that casts spells, and each panel has the following editable fields:", + "spellclass-info-help-second-line": "Casting Ability: The ability used to cast spells.", + "spellclass-info-help-third-line": "Spell Progression: How quickly the class gains new spell levels. Technomancer and Mystic are partial spell casters. Other progressions are included to support importing pathfinder classes.", + "spellclass-info-help-fourth-line": "Spells/Day: There is a current and a maximum for each spell level. These are displayed as different spell levels are gained.", + "mods-help-first-line": "This textarea is used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "+X BonusType to target BonusType is optional and can be any word (letters and spaces). Target is the name of the attribute you want to modify. Underscores in the name can be replaced with spaces. You may also use the keywords attack and damage to affect all attack and damage attributes of attacks, spells, and abilities.", + "armor-help-third-line": "Entering Armor Mods: The mods syntax can handle eac and kac bonuses, armor check penalty, and maximum dexterity bonuses:", + "attacher-help-first-line": "This textarea is used to override the default roll template output, send api commands with the roll, or include any other chat messages you want sent at the same time as the roll. The first line of the textarea is included with the roll template, while any other lines are sent as independent chat messages.", + "buffs-help-first-line": "The textareas in this repeating section are used to enter buffs, penalties, and other modifications to the sheet. Full details can be found on the sheet's wiki page, but the basic syntax is given here:", + "ac help first line": "This section displays your character's armor classes and miscellaneous notes about them. Armor bonuses are handled via the mods section of the item, ability, and/or buff repeating sections below and above. You can enter armor related buffs like so:", + "saves help first line": "This section displays your character's save bonuses and miscellaneous notes about them. The BASE column shows what bonus you receive from your class levels and is calculated by the sheet based on the information entered in the class details pane above. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "health help first line": "This section displays your total and current health values. The hp, sp, and rp maximums are calculated based on your stats and class levels. Any items or abilities that modify these values are handled via the mods section of the item, ability, and buff repeating sections.", + "attribute help first line": "This section stores your ability scores and modifiers, as well as allowing handling for ability damage, penalties, and drain.", + "specify spell level charmancer": "This is a variable-level spell. Which level(s) would you like to add to your sheet?", + "add spell variants": "Add Spell Variant(s)", + "spell variant title": "Will add the checked spells to your sheet and will clear and hide this dialog", + "cancel": "Cancel", + "cancel variant title": "Clear the dialog", + "charactermancers": "CHARACTERMANCERS", + "create pc": "CREATE A PC", + "welcome charmancer": "Welcome to the Charactermancer for Starfinder!", + "what charmancer is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.", + "get started": "Get started by clicking Next", + "skills help first line": "This section contains all of your skills. Profession skills may be added by clicking the plus sign.", + "choose": "Choose", + "multiattack": "MULTIATTACK", + "add multiattack": "Add some multiattacks to roll something here", + "mod wizard instructions": "This wizard will help you add bonuses and penalties to the selected buff, ability, or piece of equipment to affect your character's stats. Simply add a new row by clicking the '+' sign. Once you've added all the bonuses, click 'Add Mods'. Effects of the mods will not show on your sheet until you finish the wizard.", + "mod wizard title": "Will add the mods to your sheet and will clear and hide this dialog", + "add wizard mods": "Add Mods", + "Attribute affected by the mod": "Affected attribute", + "choose attribute": "Choose Attribute", + "weapon attacks": "Weapon Attacks", + "spell attacks": "Spell Attacks", + "ability attacks": "Ability Attacks", + "weapon damage": "Weapon Damage", + "spell damage": "Spell Damage", + "ability damage": "Ability Damage", + "ability dc": "Ability DC", + "spell dc": "Spell DC", + "custom attribute": "Custom Attribute", + "custom mod": "Custom Mod", + "mod method": "Mod Input Method", + "manual": "Manual", + "wizard": "Wizard", + "skill points": "Skill Points", + "profession": "Profession", + "untyped bonus": "Untyped Bonus", + "armor bonus": "Armor Bonus", + "circumstance bonus": "Circumstance Bonus", + "divine bonus": "Divine Bonus", + "enhancement bonus": "Enhancement Bonus", + "insight bonus": "Insight Bonus", + "luck bonus": "Luck Bonus", + "morale bonus": "Morale Bonus", + "racial bonus": "Racial Bonus", + "custom bonus": "Custom Bonus", + "encumber bulk": "Encumber Bulk", + "overburden bulk": "Overburden Bulk", + "mod value": "Value", + "bonus type": "Bonus Type", + "add mods": "Add Mods" +} diff --git a/Starfinder Official/translations/zu.json b/Starfinder Official/translations/zu.json index b02dc38f81..2f6235d139 100644 --- a/Starfinder Official/translations/zu.json +++ b/Starfinder Official/translations/zu.json @@ -1,489 +1,522 @@ { - "name": "crwdns73641:0crwdne73641:0", - "ability-type": "crwdns73642:0crwdne73642:0", - "quantity": "crwdns73643:0crwdne73643:0", - "track": "crwdns73644:0crwdne73644:0", - "uses": "crwdns73645:0crwdne73645:0", - "spell-penetration": "crwdns73646:0crwdne73646:0", - "attack-affected-by-buffs-to": "crwdns73647:0crwdne73647:0", - "damage-affected-by-buffs-to": "crwdns73648:0crwdne73648:0", - "core": "crwdns73649:0crwdne73649:0", - "select": "crwdns73650:0crwdne73650:0", - "spells": "crwdns73651:0crwdne73651:0", - "comms": "crwdns73652:0crwdne73652:0", - "spell-resistance-abbrv": "crwdns73653:0crwdne73653:0", - "rolls-are": "crwdns73654:0crwdne73654:0", - "public": "crwdns73655:0crwdne73655:0", - "patched": "crwdns73656:0crwdne73656:0", - "unpatched": "crwdns73657:0crwdne73657:0", - "private": "crwdns73658:0crwdne73658:0", - "display-mode": "crwdns73659:0crwdne73659:0", - "pc": "crwdns73660:0crwdne73660:0", - "update-pilot": "crwdns73661:0crwdne73661:0", - "physical_track": "crwdns73662:0crwdne73662:0", - "mental_track": "crwdns73663:0crwdne73663:0", - "strength_track": "crwdns73664:0crwdne73664:0", - "dexterity_track": "crwdns73665:0crwdne73665:0", - "constitution_track": "crwdns73666:0crwdne73666:0", - "intelligence_track": "crwdns73667:0crwdne73667:0", - "wisdom_track": "crwdns73668:0crwdne73668:0", - "charisma_track": "crwdns73669:0crwdne73669:0", - "physical-disease": "crwdns73670:0crwdne73670:0", - "healthy": "crwdns73671:0crwdne73671:0", - "latent": "crwdns73672:0crwdne73672:0", - "sensor-bonus": "crwdns73673:0crwdne73673:0", - "update-pilot-tooltip": "crwdns73674:0crwdne73674:0", - "weakened": "crwdns73675:0crwdne73675:0", - "impaired": "crwdns73676:0crwdne73676:0", - "debilitated": "crwdns73677:0crwdne73677:0", - "bedridden": "crwdns73678:0crwdne73678:0", - "comatose": "crwdns73679:0crwdne73679:0", - "dead": "crwdns73680:0crwdne73680:0", - "mental-disease": "crwdns73681:0crwdne73681:0", - "befuddled": "crwdns73682:0crwdne73682:0", - "disassociated": "crwdns73683:0crwdne73683:0", - "strength-poison": "crwdns73684:0crwdne73684:0", - "healthy' selected='selected": "crwdns73685:0crwdne73685:0", - "staggered": "crwdns73686:0crwdne73686:0", - "immobile": "crwdns73687:0crwdne73687:0", - "dexterity-poison": "crwdns73688:0crwdne73688:0", - "sluggish": "crwdns73689:0crwdne73689:0", - "stiffened": "crwdns73690:0crwdne73690:0", - "constitution-poison": "crwdns73691:0crwdne73691:0", - "unconscious": "crwdns73692:0crwdne73692:0", - "intelligence-poison": "crwdns73693:0crwdne73693:0", - "animalistic": "crwdns73694:0crwdne73694:0", - "wisdom-poison": "crwdns73695:0crwdne73695:0", - "confused": "crwdns73696:0crwdne73696:0", - "charisma-poison": "crwdns73697:0crwdne73697:0", - "pliable": "crwdns73698:0crwdne73698:0", - "catatonic": "crwdns73699:0crwdne73699:0", - "asleep": "crwdns73700:0crwdne73700:0", - "bleeding": "crwdns73701:0crwdne73701:0", - "blinded": "crwdns73702:0crwdne73702:0", - "burning": "crwdns73703:0crwdne73703:0", - "cowering": "crwdns73704:0crwdne73704:0", - "dazed": "crwdns73705:0crwdne73705:0", - "dazzled": "crwdns73706:0crwdne73706:0", - "deafened": "crwdns73707:0crwdne73707:0", - "dying": "crwdns73708:0crwdne73708:0", - "encumbered": "crwdns73709:0crwdne73709:0", - "entangled": "crwdns73710:0crwdne73710:0", - "exhausted": "crwdns73711:0crwdne73711:0", - "fascinated": "crwdns73712:0crwdne73712:0", - "fatigued": "crwdns73713:0crwdne73713:0", - "flat_footed": "crwdns73714:0crwdne73714:0", - "frightened": "crwdns73715:0crwdne73715:0", - "grappled": "crwdns73716:0crwdne73716:0", - "helpless": "crwdns73717:0crwdne73717:0", - "nauseated": "crwdns73718:0crwdne73718:0", - "negative_levels": "crwdns73719:0crwdne73719:0", - "off_kilter": "crwdns73720:0crwdne73720:0", - "off_target": "crwdns73721:0crwdne73721:0", - "overburdened": "crwdns73722:0crwdne73722:0", - "panicked": "crwdns73723:0crwdne73723:0", - "paralyzed": "crwdns73724:0crwdne73724:0", - "pinned": "crwdns73725:0crwdne73725:0", - "prone": "crwdns73726:0crwdne73726:0", - "shaken": "crwdns73727:0crwdne73727:0", - "sickened": "crwdns73728:0crwdne73728:0", - "stable": "crwdns73729:0crwdne73729:0", - "stunned": "crwdns73730:0crwdne73730:0", - "npc": "crwdns73731:0crwdne73731:0", - "ship": "crwdns73732:0crwdne73732:0", - "drone": "crwdns73733:0crwdne73733:0", - "house-rules": "crwdns73734:0crwdne73734:0", - "resolve": "crwdns73735:0crwdne73735:0", - "key-ability": "crwdns73736:0crwdne73736:0", - "highest-ability": "crwdns73737:0crwdne73737:0", - "buff-stacking": "crwdns73738:0crwdne73738:0", - "half-specialization-weapons": "crwdns73739:0crwdne73739:0", - "character": "crwdns73740:0crwdne73740:0", - "class": "crwdns73741:0crwdne73741:0", - "char-name-u": "crwdns73742:0crwdne73742:0", - "class-level": "crwdns73743:0crwdne73743:0", - "race": "crwdns73744:0crwdne73744:0", - "hp": "crwdns73745:0crwdne73745:0", - "theme": "crwdns73746:0crwdne73746:0", - "size": "crwdns73747:0crwdne73747:0", - "speed": "crwdns73748:0crwdne73748:0", - "gender": "crwdns73749:0crwdne73749:0", - "home-world": "crwdns73750:0crwdne73750:0", - "alignment": "crwdns73751:0crwdne73751:0", - "deity": "crwdns73752:0crwdne73752:0", - "player": "crwdns73753:0crwdne73753:0", - "languages": "crwdns73754:0crwdne73754:0", - "class-name": "crwdns73755:0crwdne73755:0", - "class-num-level": "crwdns73756:0crwdne73756:0", - "class-stam": "crwdns73757:0crwdne73757:0", - "bab": "crwdns73758:0crwdne73758:0", - "fort": "crwdns73759:0crwdne73759:0", - "ref": "crwdns73760:0crwdne73760:0", - "will": "crwdns73761:0crwdne73761:0", - "skills": "crwdns73762:0crwdne73762:0", - "abi": "crwdns73763:0crwdne73763:0", - "spell": "crwdns73764:0crwdne73764:0", - "poor": "crwdns73765:0crwdne73765:0", - "good": "crwdns73766:0crwdne73766:0", - "menus": "crwdns73767:0crwdne73767:0", - "initiative": "crwdns73768:0crwdne73768:0", - "attacks": "crwdns73769:0crwdne73769:0", - "attack": "crwdns73770:0crwdne73770:0", - "damage": "crwdns73771:0crwdne73771:0", - "saves": "crwdns73772:0crwdne73772:0", - "abilities-u": "crwdns73773:0crwdne73773:0", - "ability-checks": "crwdns73774:0crwdne73774:0", - "buffs": "crwdns73775:0crwdne73775:0", - "mods": "crwdns73776:0crwdne73776:0", - "ability-scores": "crwdns73777:0crwdne73777:0", - "mod": "crwdns73778:0crwdne73778:0", - "tot": "crwdns73779:0crwdne73779:0", - "pen": "crwdns73780:0crwdne73780:0", - "drain": "crwdns73781:0crwdne73781:0", - "strength": "crwdns73782:0crwdne73782:0", - "dexterity": "crwdns73783:0crwdne73783:0", - "constitution": "crwdns73784:0crwdne73784:0", - "intelligence": "crwdns73785:0crwdne73785:0", - "wisdom": "crwdns73786:0crwdne73786:0", - "charisma": "crwdns73787:0crwdne73787:0", - "health": "crwdns73788:0crwdne73788:0", - "char-hp": "crwdns73789:0crwdne73789:0", - "sp": "crwdns73790:0crwdne73790:0", - "rp": "crwdns73791:0crwdne73791:0", - "temp-hp": "crwdns73792:0crwdne73792:0", - "armorclass": "crwdns73793:0crwdne73793:0", - "eac": "crwdns73794:0crwdne73794:0", - "kac": "crwdns73795:0crwdne73795:0", - "cmd": "crwdns73796:0crwdne73796:0", - "dr-resist": "crwdns73797:0crwdne73797:0", - "savingthrows": "crwdns73798:0crwdne73798:0", - "base": "crwdns73799:0crwdne73799:0", - "rnk": "crwdns73800:0crwdne73800:0", - "class-skill": "crwdns73801:0crwdne73801:0", - "acrobatics": "crwdns73802:0crwdne73802:0", - "acp": "crwdns73803:0crwdne73803:0", - "athletics": "crwdns73804:0crwdne73804:0", - "bluff": "crwdns73805:0crwdne73805:0", - "computers": "crwdns73806:0crwdne73806:0", - "culture": "crwdns73807:0crwdne73807:0", - "diplomacy": "crwdns73808:0crwdne73808:0", - "disguise": "crwdns73809:0crwdne73809:0", - "engineering": "crwdns73810:0crwdne73810:0", - "intimidate": "crwdns73811:0crwdne73811:0", - "life-science": "crwdns73812:0crwdne73812:0", - "medicine": "crwdns73813:0crwdne73813:0", - "mysticism": "crwdns73814:0crwdne73814:0", - "perception": "crwdns73815:0crwdne73815:0", - "physical-science": "crwdns73816:0crwdne73816:0", - "piloting": "crwdns73817:0crwdne73817:0", - "sense-motive": "crwdns73818:0crwdne73818:0", - "sleight-of-hand": "crwdns73819:0crwdne73819:0", - "stealth": "crwdns73820:0crwdne73820:0", - "survival": "crwdns73821:0crwdne73821:0", - "name-u": "crwdns73822:0crwdne73822:0", - "lvl": "crwdns73823:0crwdne73823:0", - "Not-Proficient": "crwdns73824:0crwdne73824:0", - "proficient": "crwdns73825:0crwdne73825:0", - "specialized": "crwdns73826:0crwdne73826:0", - "category": "crwdns73827:0crwdne73827:0", - "atk-u": "crwdns73828:0crwdne73828:0", - "rng": "crwdns73829:0crwdne73829:0", - "melee": "crwdns73830:0crwdne73830:0", - "ranged": "crwdns73831:0crwdne73831:0", - "dmg": "crwdns73832:0crwdne73832:0", - "type": "crwdns73833:0crwdne73833:0", - "damage-type": "crwdns73834:0crwdne73834:0", - "crit-damage": "crwdns73835:0crwdne73835:0", - "ammo": "crwdns73836:0crwdne73836:0", - "usage": "crwdns73837:0crwdne73837:0", - "special": "crwdns73838:0crwdne73838:0", - "additional-attack": "crwdns73839:0crwdne73839:0", - "roll-full-attack_": "crwdns73840:0crwdne73840:0", - "query": "crwdns73841:0crwdne73841:0", - "always": "crwdns73842:0crwdne73842:0", - "never": "crwdns73843:0crwdne73843:0", - "number-of-attacks:": "crwdns73844:0crwdne73844:0", - "attacher": "crwdns73845:0crwdne73845:0", - "equipment": "crwdns73846:0crwdne73846:0", - "carried": "crwdns73847:0crwdne73847:0", - "not carried": "crwdns73848:0crwdne73848:0", - "equipped": "crwdns73849:0crwdne73849:0", - "encumber": "crwdns73850:0crwdne73850:0", - "over": "crwdns73851:0crwdne73851:0", - "credits": "crwdns73852:0crwdne73852:0", - "wealth": "crwdns73853:0crwdne73853:0", - "upbs": "crwdns73854:0crwdne73854:0", - "num": "crwdns73855:0crwdne73855:0", - "bulk": "crwdns73856:0crwdne73856:0", - "cost": "crwdns73857:0crwdne73857:0", - "abilities": "crwdns73858:0crwdne73858:0", - "constant": "crwdns73859:0crwdne73859:0", - "at-will": "crwdns73860:0crwdne73860:0", - "x/day": "crwdns73861:0crwdne73861:0", - "source": "crwdns73862:0crwdne73862:0", - "extraordinary": "crwdns73863:0crwdne73863:0", - "supernatural": "crwdns73864:0crwdne73864:0", - "spell-like": "crwdns73865:0crwdne73865:0", - "target": "crwdns73866:0crwdne73866:0", - "duration": "crwdns73867:0crwdne73867:0", - "_-daily-uses": "crwdns73868:0crwdne73868:0", - "atk": "crwdns73869:0crwdne73869:0", - "save-effect": "crwdns73870:0crwdne73870:0", - "dex": "crwdns73871:0crwdne73871:0", - "con": "crwdns73872:0crwdne73872:0", - "int": "crwdns73873:0crwdne73873:0", - "wis": "crwdns73874:0crwdne73874:0", - "cha": "crwdns73875:0crwdne73875:0", - "based-dc_": "crwdns73876:0crwdne73876:0", - "fort-save": "crwdns73877:0crwdne73877:0", - "ref-save": "crwdns73878:0crwdne73878:0", - "will-save": "crwdns73879:0crwdne73879:0", - "A-Sucessful-Save:": "crwdns73880:0crwdne73880:0", - "spellclasses": "crwdns73881:0crwdne73881:0", - "ability": "crwdns73882:0crwdne73882:0", - "progress": "crwdns73883:0crwdne73883:0", - "spells-per-day": "crwdns73884:0crwdne73884:0", - "1st-level": "crwdns73885:0crwdne73885:0", - "school": "crwdns73886:0crwdne73886:0", - "str": "crwdns73887:0crwdne73887:0", - "4th-level": "crwdns73888:0crwdne73888:0", - "7th-level": "crwdns73889:0crwdne73889:0", - "2nd-level": "crwdns73890:0crwdne73890:0", - "5th-level": "crwdns73891:0crwdne73891:0", - "8th-level": "crwdns73892:0crwdne73892:0", - "cantrips": "crwdns73893:0crwdne73893:0", - "3rd-level": "crwdns73894:0crwdne73894:0", - "6th-level": "crwdns73895:0crwdne73895:0", - "9th-level": "crwdns73896:0crwdne73896:0", - "cr": "crwdns73897:0crwdne73897:0", - "xp": "crwdns73898:0crwdne73898:0", - "init": "crwdns73899:0crwdne73899:0", - "aura": "crwdns73900:0crwdne73900:0", - "defense": "crwdns73901:0crwdne73901:0", - "defensive-abilities": "crwdns73902:0crwdne73902:0", - "dr": "crwdns73903:0crwdne73903:0", - "immunities": "crwdns73904:0crwdne73904:0", - "sr": "crwdns73905:0crwdne73905:0", - "resistances": "crwdns73906:0crwdne73906:0", - "weaknesses": "crwdns73907:0crwdne73907:0", - "offense": "crwdns73908:0crwdne73908:0", - "space": "crwdns73909:0crwdne73909:0", - "reach": "crwdns73910:0crwdne73910:0", - "spells-known": "crwdns73911:0crwdne73911:0", - "cl": "crwdns82596:0crwdne82596:0", - "statistics": "crwdns73913:0crwdne73913:0", - "feats": "crwdns73914:0crwdne73914:0", - "other-abilities": "crwdns73915:0crwdne73915:0", - "gear": "crwdns73916:0crwdne73916:0", - "ecology": "crwdns73917:0crwdne73917:0", - "environment": "crwdns73918:0crwdne73918:0", - "organization": "crwdns73919:0crwdne73919:0", - "tactics": "crwdns73920:0crwdne73920:0", - "special-abilities": "crwdns73921:0crwdne73921:0", - "purpose": "crwdns73922:0crwdne73922:0", - "import": "crwdns73923:0crwdne73923:0", - "export": "crwdns73924:0crwdne73924:0", - "paizo-statblock": "crwdns73925:0crwdne73925:0", - "srd-statblock": "crwdns73926:0crwdne73926:0", - "starship-info": "crwdns73927:0crwdne73927:0", - "starship-name": "crwdns73928:0crwdne73928:0", - "tier": "crwdns73929:0crwdne73929:0", - "make-and-model": "crwdns73930:0crwdne73930:0", - "frame": "crwdns73931:0crwdne73931:0", - "maneuverability": "crwdns73932:0crwdne73932:0", - "drift-rating": "crwdns73933:0crwdne73933:0", - "crew": "crwdns73934:0crwdne73934:0", - "captain": "crwdns73935:0crwdne73935:0", - "engineer": "crwdns73936:0crwdne73936:0", - "pilot": "crwdns73937:0crwdne73937:0", - "gunner": "crwdns73938:0crwdne73938:0", - "gunnery": "crwdns73939:0crwdne73939:0", - "science-officer": "crwdns73940:0crwdne73940:0", - "captain-query": "crwdns73941:0crwdne73941:0", - "engineer-query": "crwdns73942:0crwdne73942:0", - "pilot-query": "crwdns73943:0crwdne73943:0", - "science-officer-query": "crwdns73944:0crwdne73944:0", - "gunner-query": "crwdns73945:0crwdne73945:0", - "starship-defenses": "crwdns73946:0crwdne73946:0", - "total": "crwdns73947:0crwdne73947:0", - "ac": "crwdns73948:0crwdne73948:0", - "tl": "crwdns73949:0crwdne73949:0", - "current": "crwdns73950:0crwdne73950:0", - "thresholds": "crwdns73951:0crwdne73951:0", - "critical": "crwdns73952:0crwdne73952:0", - "shield-total": "crwdns73953:0crwdne73953:0", - "forward": "crwdns73954:0crwdne73954:0", - "port": "crwdns73955:0crwdne73955:0", - "aft": "crwdns73956:0crwdne73956:0", - "starboard": "crwdns73957:0crwdne73957:0", - "turret": "crwdns73958:0crwdne73958:0", - "systems": "crwdns73959:0crwdne73959:0", - "expansion-bays": "crwdns73960:0crwdne73960:0", - "cargo/passengers": "crwdns73961:0crwdne73961:0", - "cargo-placeholder": "crwdns73962:0crwdne73962:0", - "system-status": "crwdns73963:0crwdne73963:0", - "life-support-dice-range": "crwdns73964:0crwdne73964:0", - "life-support": "crwdns73965:0crwdne73965:0", - "sensors": "crwdns73966:0crwdne73966:0", - "engines": "crwdns73967:0crwdne73967:0", - "power-core": "crwdns73968:0crwdne73968:0", - "port-arc": "crwdns73969:0crwdne73969:0", - "starboard-arc": "crwdns73970:0crwdne73970:0", - "forward-arc": "crwdns73971:0crwdne73971:0", - "aft-arc": "crwdns73972:0crwdne73972:0", - "weapons": "crwdns73973:0crwdne73973:0", - "nominal": "crwdns73974:0crwdne73974:0", - "glitching": "crwdns73975:0crwdne73975:0", - "malfunctioning": "crwdns73976:0crwdne73976:0", - "wrecked": "crwdns73977:0crwdne73977:0", - "sensors-dice-range": "crwdns73978:0crwdne73978:0", - "weapons-array-dice-range": "crwdns73979:0crwdne73979:0", - "engines-dice-range": "crwdns73980:0crwdne73980:0", - "power-core-dice-range": "crwdns73981:0crwdne73981:0", - "fwd (1)": "crwdns73982:0crwdne73982:0", - "stbd (2)": "crwdns73983:0crwdne73983:0", - "port (4)": "crwdns73984:0crwdne73984:0", - "aft (3)": "crwdns73985:0crwdne73985:0", - "1st-attack": "crwdns73986:0crwdne73986:0", - "targets": "crwdns73987:0crwdne73987:0", - "full-effect:": "crwdns73988:0crwdne73988:0", - "save": "crwdns82598:0crwdne82598:0", - "dc": "crwdns73990:0crwdne73990:0", - "save-effect:": "crwdns73991:0crwdne73991:0", - "notes:": "crwdns73992:0crwdne73992:0", - "level": "crwdns73993:0crwdne73993:0", - "roll-crit": "crwdns73994:0crwdne73994:0", - "random-crit": "crwdns73995:0crwdne73995:0", - "2nd-attack": "crwdns73996:0crwdne73996:0", - "3rd-attack": "crwdns73997:0crwdne73997:0", - "4th-attack": "crwdns73998:0crwdne73998:0", - "5th-attack": "crwdns73999:0crwdne73999:0", - "6th-attack": "crwdns83586:0crwdne83586:0", - "7th-attack": "crwdns83588:0crwdne83588:0", - "8th-attack": "crwdns83590:0crwdne83590:0", - "9th-attack": "crwdns83592:0crwdne83592:0", - "10th-attack": "crwdns83594:0crwdne83594:0", - "check": "crwdns74000:0crwdne74000:0", - "on": "crwdns74001:0crwdne74001:0", - "off": "crwdns74002:0crwdne74002:0", - "no": "crwdns74003:0crwdne74003:0", - "yes": "crwdns74004:0crwdne74004:0", - "opposed-roll": "crwdns74005:0crwdne74005:0", - "visual": "crwdns74006:0crwdne74006:0", - "escaping-grapple": "crwdns74007:0crwdne74007:0", - "helm-check": "crwdns74008:0crwdne74008:0", - "arc": "crwdns74009:0crwdne74009:0", - "bp": "crwdns74010:0crwdne74010:0", - "pcu": "crwdns74011:0crwdne74011:0", - "short": "crwdns74012:0crwdne74012:0", - "medium": "crwdns74013:0crwdne74013:0", - "fine": "crwdns74798:0crwdne74798:0", - "diminutive": "crwdns74799:0crwdne74799:0", - "long": "crwdns74014:0crwdne74014:0", - "crit-effect": "crwdns74015:0crwdne74015:0", - "ability_checks": "crwdns74016:0crwdne74016:0", - "ability_scores": "crwdns74017:0crwdne74017:0", - "crb-equipment": "crwdns74018:0crwdne74018:0", - "dr_resist": "crwdns74705:0crwdne74705:0", - "caster-level_": "crwdns74706:0crwdne74706:0", - "power": "crwdns74707:0crwdne74707:0", - "which-gunner": "crwdns74708:0crwdne74708:0", - "range": "crwdns74709:0crwdne74709:0", - "hexes": "crwdns74710:0crwdne74710:0", - "light": "crwdns74711:0crwdne74711:0", - "heavy": "crwdns74712:0crwdne74712:0", - "capital": "crwdns74713:0crwdne74713:0", - "direct-fire": "crwdns74714:0crwdne74714:0", - "tracking": "crwdns74715:0crwdne74715:0", - "which-arc": "crwdns74716:0crwdne74716:0", - "power&computers": "crwdns74717:0crwdne74717:0", - "computer": "crwdns74718:0crwdne74718:0", - "computer-bonus": "crwdns74719:0crwdne74719:0", - "use-computer": "crwdns74720:0crwdne74720:0", - "shield-bonus": "crwdns74721:0crwdne74721:0", - "shields": "crwdns74722:0crwdne74722:0", - "activation": "crwdns74723:0crwdne74723:0", - "tiny": "crwdns74724:0crwdne74724:0", - "small": "crwdns74725:0crwdne74725:0", - "large": "crwdns74726:0crwdne74726:0", - "huge": "crwdns74727:0crwdne74727:0", - "gargantuan": "crwdns74728:0crwdne74728:0", - "colossal": "crwdns74729:0crwdne74729:0", - "clumsy": "crwdns74730:0crwdne74730:0", - "average": "crwdns74731:0crwdne74731:0", - "perfect": "crwdns74732:0crwdne74732:0", - "n/a": "crwdns74733:0crwdne74733:0", - "disclaimer": "crwdns74734:0crwdne74734:0", - "light-armor": "crwdns74735:0crwdne74735:0", - "heavy-armor": "crwdns74736:0crwdne74736:0", - "power-armor": "crwdns74737:0crwdne74737:0", - "basic-melee": "crwdns74738:0crwdne74738:0", - "advanced-melee": "crwdns74739:0crwdne74739:0", - "small-arms": "crwdns74740:0crwdne74740:0", - "longarms": "crwdns74741:0crwdne74741:0", - "heavy-weapons": "crwdns74742:0crwdne74742:0", - "grenades": "crwdns74743:0crwdne74743:0", - "snipers": "crwdns74744:0crwdne74744:0", - "basic_melee": "crwdns74745:0crwdne74745:0", - "advanced_melee": "crwdns74746:0crwdne74746:0", - "small_arm": "crwdns74747:0crwdne74747:0", - "longarm": "crwdns74748:0crwdne74748:0", - "grenade": "crwdns74749:0crwdne74749:0", - "sniper": "crwdns74750:0crwdne74750:0", - "conditions": "crwdns74751:0crwdne74751:0", - "combat-proficiencies": "crwdns74752:0crwdne74752:0", - "armor": "crwdns74753:0crwdne74753:0", - "weapon": "crwdns74754:0crwdne74754:0", - "armor-type": "crwdns74755:0crwdne74755:0", - "racial": "crwdns74756:0crwdne74756:0", - "misc-abilities": "crwdns74757:0crwdne74757:0", - "half": "crwdns74758:0crwdne74758:0", - "partial": "crwdns74759:0crwdne74759:0", - "full_prep": "crwdns74760:0crwdne74760:0", - "full_spont": "crwdns74761:0crwdne74761:0", - "spell-like abilities": "crwdns82600:0crwdne82600:0", - "select range": "crwdns82602:0crwdne82602:0", - "dc-affected-by-buffs-to": "crwdns82604:0crwdne82604:0", - "character-info-help-first-line": "crwdns82606:0crwdne82606:0", - "character-info-help-second-line": "crwdns82608:0crwdne82608:0", - "character-info-help-third-line": "crwdns82610:0crwdne82610:0", - "class-info-help-first-line": "crwdns82612:0crwdne82612:0", - "class-info-help-second-line": "crwdns82614:0crwdne82614:0", - "class-info-help-third-line": "crwdns82616:0crwdne82616:0", - "class-info-help-fourth-line": "crwdns82618:0crwdne82618:0", - "class-info-help-fifth-line": "crwdns82620:0crwdne82620:0", - "class-info-help-sixth-line": "crwdns82622:0crwdne82622:0", - "class-info-help-seventh-line": "crwdns82624:0crwdne82624:0", - "class-info-help-eighth-line": "crwdns82626:0crwdne82626:0", - "class-info-help-ninth-line": "crwdns82628:0crwdne82628:0", - "class-info-help-tenth-line": "crwdns82630:0crwdne82630:0", - "spellclass-info-help-first-line": "crwdns82632:0crwdne82632:0", - "spellclass-info-help-second-line": "crwdns82634:0crwdne82634:0", - "spellclass-info-help-third-line": "crwdns82636:0crwdne82636:0", - "spellclass-info-help-fourth-line": "crwdns82638:0crwdne82638:0", - "mods-help-first-line": "crwdns82640:0crwdne82640:0", - "mods-help-second-line DO NOT TRANSLATE attack OR damage": "crwdns82642:0crwdne82642:0", - "armor-help-third-line": "crwdns82644:0crwdne82644:0", - "attacher-help-first-line": "crwdns82646:0crwdne82646:0", - "buffs-help-first-line": "crwdns82648:0crwdne82648:0", - "ac help first line": "crwdns82650:0crwdne82650:0", - "saves help first line": "crwdns82652:0crwdne82652:0", - "health help first line": "crwdns82654:0crwdne82654:0", - "attribute help first line": "crwdns82656:0crwdne82656:0", - "specify spell level charmancer": "crwdns83596:0crwdne83596:0", - "add spell variants": "crwdns83598:0crwdne83598:0", - "spell variant title": "crwdns83600:0crwdne83600:0", - "cancel": "crwdns83602:0crwdne83602:0", - "cancel variant title": "crwdns83604:0crwdne83604:0", - "charactermancers": "crwdns83606:0crwdne83606:0", - "create pc": "crwdns83608:0crwdne83608:0", - "welcome charmancer": "crwdns83610:0crwdne83610:0", - "what charmancer is": "crwdns83612:0crwdne83612:0", - "get started": "crwdns83614:0crwdne83614:0", - "skills help first line": "crwdns83616:0crwdne83616:0", - "choose": "crwdns83618:0crwdne83618:0", - "multiattack": "crwdns83620:0crwdne83620:0", - "add multiattack": "crwdns83622:0crwdne83622:0", - "x/hour": "crwdns83624:0crwdne83624:0", - "x/other": "crwdns83626:0crwdne83626:0" -} \ No newline at end of file + "name": "crwdns73641:0crwdne73641:0", + "ability-type": "crwdns73642:0crwdne73642:0", + "quantity": "crwdns73643:0crwdne73643:0", + "track": "crwdns73644:0crwdne73644:0", + "uses": "crwdns73645:0crwdne73645:0", + "spell-penetration": "crwdns73646:0crwdne73646:0", + "attack-affected-by-buffs-to": "crwdns73647:0crwdne73647:0", + "damage-affected-by-buffs-to": "crwdns73648:0crwdne73648:0", + "core": "crwdns73649:0crwdne73649:0", + "select": "crwdns73650:0crwdne73650:0", + "spells": "crwdns73651:0crwdne73651:0", + "comms": "crwdns73652:0crwdne73652:0", + "spell-resistance-abbrv": "crwdns73653:0crwdne73653:0", + "rolls-are": "crwdns73654:0crwdne73654:0", + "public": "crwdns73655:0crwdne73655:0", + "patched": "crwdns73656:0crwdne73656:0", + "unpatched": "crwdns73657:0crwdne73657:0", + "private": "crwdns73658:0crwdne73658:0", + "display-mode": "crwdns73659:0crwdne73659:0", + "pc": "crwdns73660:0crwdne73660:0", + "update-pilot": "crwdns73661:0crwdne73661:0", + "physical_track": "crwdns73662:0crwdne73662:0", + "mental_track": "crwdns73663:0crwdne73663:0", + "strength_track": "crwdns73664:0crwdne73664:0", + "dexterity_track": "crwdns73665:0crwdne73665:0", + "constitution_track": "crwdns73666:0crwdne73666:0", + "intelligence_track": "crwdns73667:0crwdne73667:0", + "wisdom_track": "crwdns73668:0crwdne73668:0", + "charisma_track": "crwdns73669:0crwdne73669:0", + "physical-disease": "crwdns73670:0crwdne73670:0", + "healthy": "crwdns73671:0crwdne73671:0", + "latent": "crwdns73672:0crwdne73672:0", + "sensor-bonus": "crwdns73673:0crwdne73673:0", + "update-pilot-tooltip": "crwdns73674:0crwdne73674:0", + "weakened": "crwdns73675:0crwdne73675:0", + "impaired": "crwdns73676:0crwdne73676:0", + "debilitated": "crwdns73677:0crwdne73677:0", + "bedridden": "crwdns73678:0crwdne73678:0", + "comatose": "crwdns73679:0crwdne73679:0", + "dead": "crwdns73680:0crwdne73680:0", + "mental-disease": "crwdns73681:0crwdne73681:0", + "befuddled": "crwdns73682:0crwdne73682:0", + "disassociated": "crwdns73683:0crwdne73683:0", + "strength-poison": "crwdns73684:0crwdne73684:0", + "healthy' selected='selected": "crwdns73685:0crwdne73685:0", + "staggered": "crwdns73686:0crwdne73686:0", + "immobile": "crwdns73687:0crwdne73687:0", + "dexterity-poison": "crwdns73688:0crwdne73688:0", + "sluggish": "crwdns73689:0crwdne73689:0", + "stiffened": "crwdns73690:0crwdne73690:0", + "constitution-poison": "crwdns73691:0crwdne73691:0", + "unconscious": "crwdns73692:0crwdne73692:0", + "intelligence-poison": "crwdns73693:0crwdne73693:0", + "animalistic": "crwdns73694:0crwdne73694:0", + "wisdom-poison": "crwdns73695:0crwdne73695:0", + "confused": "crwdns73696:0crwdne73696:0", + "charisma-poison": "crwdns73697:0crwdne73697:0", + "pliable": "crwdns73698:0crwdne73698:0", + "catatonic": "crwdns73699:0crwdne73699:0", + "asleep": "crwdns73700:0crwdne73700:0", + "bleeding": "crwdns73701:0crwdne73701:0", + "blinded": "crwdns73702:0crwdne73702:0", + "burning": "crwdns73703:0crwdne73703:0", + "cowering": "crwdns73704:0crwdne73704:0", + "dazed": "crwdns73705:0crwdne73705:0", + "dazzled": "crwdns73706:0crwdne73706:0", + "deafened": "crwdns73707:0crwdne73707:0", + "dying": "crwdns73708:0crwdne73708:0", + "encumbered": "crwdns73709:0crwdne73709:0", + "entangled": "crwdns73710:0crwdne73710:0", + "exhausted": "crwdns73711:0crwdne73711:0", + "fascinated": "crwdns73712:0crwdne73712:0", + "fatigued": "crwdns73713:0crwdne73713:0", + "flat_footed": "crwdns73714:0crwdne73714:0", + "frightened": "crwdns73715:0crwdne73715:0", + "grappled": "crwdns73716:0crwdne73716:0", + "helpless": "crwdns73717:0crwdne73717:0", + "nauseated": "crwdns73718:0crwdne73718:0", + "negative_levels": "crwdns73719:0crwdne73719:0", + "off_kilter": "crwdns73720:0crwdne73720:0", + "off_target": "crwdns73721:0crwdne73721:0", + "overburdened": "crwdns73722:0crwdne73722:0", + "panicked": "crwdns73723:0crwdne73723:0", + "paralyzed": "crwdns73724:0crwdne73724:0", + "pinned": "crwdns73725:0crwdne73725:0", + "prone": "crwdns73726:0crwdne73726:0", + "shaken": "crwdns73727:0crwdne73727:0", + "sickened": "crwdns73728:0crwdne73728:0", + "stable": "crwdns73729:0crwdne73729:0", + "stunned": "crwdns73730:0crwdne73730:0", + "npc": "crwdns73731:0crwdne73731:0", + "ship": "crwdns73732:0crwdne73732:0", + "drone": "crwdns73733:0crwdne73733:0", + "house-rules": "crwdns73734:0crwdne73734:0", + "resolve": "crwdns73735:0crwdne73735:0", + "key-ability": "crwdns73736:0crwdne73736:0", + "highest-ability": "crwdns73737:0crwdne73737:0", + "buff-stacking": "crwdns73738:0crwdne73738:0", + "half-specialization-weapons": "crwdns73739:0crwdne73739:0", + "character": "crwdns73740:0crwdne73740:0", + "class": "crwdns73741:0crwdne73741:0", + "char-name-u": "crwdns73742:0crwdne73742:0", + "class-level": "crwdns73743:0crwdne73743:0", + "race": "crwdns73744:0crwdne73744:0", + "hp": "crwdns73745:0crwdne73745:0", + "theme": "crwdns73746:0crwdne73746:0", + "size": "crwdns73747:0crwdne73747:0", + "speed": "crwdns73748:0crwdne73748:0", + "gender": "crwdns73749:0crwdne73749:0", + "home-world": "crwdns73750:0crwdne73750:0", + "alignment": "crwdns73751:0crwdne73751:0", + "deity": "crwdns73752:0crwdne73752:0", + "player": "crwdns73753:0crwdne73753:0", + "languages": "crwdns73754:0crwdne73754:0", + "class-name": "crwdns73755:0crwdne73755:0", + "class-num-level": "crwdns73756:0crwdne73756:0", + "class-stam": "crwdns73757:0crwdne73757:0", + "bab": "crwdns73758:0crwdne73758:0", + "fort": "crwdns73759:0crwdne73759:0", + "ref": "crwdns73760:0crwdne73760:0", + "will": "crwdns73761:0crwdne73761:0", + "skills": "crwdns73762:0crwdne73762:0", + "abi": "crwdns73763:0crwdne73763:0", + "spell": "crwdns73764:0crwdne73764:0", + "poor": "crwdns73765:0crwdne73765:0", + "good": "crwdns73766:0crwdne73766:0", + "menus": "crwdns73767:0crwdne73767:0", + "initiative": "crwdns73768:0crwdne73768:0", + "attacks": "crwdns73769:0crwdne73769:0", + "attack": "crwdns73770:0crwdne73770:0", + "damage": "crwdns73771:0crwdne73771:0", + "saves": "crwdns73772:0crwdne73772:0", + "abilities-u": "crwdns73773:0crwdne73773:0", + "ability-checks": "crwdns73774:0crwdne73774:0", + "buffs": "crwdns73775:0crwdne73775:0", + "mods": "crwdns73776:0crwdne73776:0", + "ability-scores": "crwdns73777:0crwdne73777:0", + "mod": "crwdns73778:0crwdne73778:0", + "tot": "crwdns73779:0crwdne73779:0", + "pen": "crwdns73780:0crwdne73780:0", + "drain": "crwdns73781:0crwdne73781:0", + "strength": "crwdns73782:0crwdne73782:0", + "dexterity": "crwdns73783:0crwdne73783:0", + "constitution": "crwdns73784:0crwdne73784:0", + "intelligence": "crwdns73785:0crwdne73785:0", + "wisdom": "crwdns73786:0crwdne73786:0", + "charisma": "crwdns73787:0crwdne73787:0", + "health": "crwdns73788:0crwdne73788:0", + "char-hp": "crwdns73789:0crwdne73789:0", + "sp": "crwdns73790:0crwdne73790:0", + "rp": "crwdns73791:0crwdne73791:0", + "temp-hp": "crwdns73792:0crwdne73792:0", + "armorclass": "crwdns73793:0crwdne73793:0", + "eac": "crwdns73794:0crwdne73794:0", + "kac": "crwdns73795:0crwdne73795:0", + "cmd": "crwdns73796:0crwdne73796:0", + "dr-resist": "crwdns73797:0crwdne73797:0", + "savingthrows": "crwdns73798:0crwdne73798:0", + "base": "crwdns73799:0crwdne73799:0", + "rnk": "crwdns73800:0crwdne73800:0", + "class-skill": "crwdns73801:0crwdne73801:0", + "acrobatics": "crwdns73802:0crwdne73802:0", + "acp": "crwdns73803:0crwdne73803:0", + "athletics": "crwdns73804:0crwdne73804:0", + "bluff": "crwdns73805:0crwdne73805:0", + "computers": "crwdns73806:0crwdne73806:0", + "culture": "crwdns73807:0crwdne73807:0", + "diplomacy": "crwdns73808:0crwdne73808:0", + "disguise": "crwdns73809:0crwdne73809:0", + "engineering": "crwdns73810:0crwdne73810:0", + "intimidate": "crwdns73811:0crwdne73811:0", + "life-science": "crwdns73812:0crwdne73812:0", + "medicine": "crwdns73813:0crwdne73813:0", + "mysticism": "crwdns73814:0crwdne73814:0", + "perception": "crwdns73815:0crwdne73815:0", + "physical-science": "crwdns73816:0crwdne73816:0", + "piloting": "crwdns73817:0crwdne73817:0", + "sense-motive": "crwdns73818:0crwdne73818:0", + "sleight-of-hand": "crwdns73819:0crwdne73819:0", + "stealth": "crwdns73820:0crwdne73820:0", + "survival": "crwdns73821:0crwdne73821:0", + "name-u": "crwdns73822:0crwdne73822:0", + "lvl": "crwdns73823:0crwdne73823:0", + "Not-Proficient": "crwdns73824:0crwdne73824:0", + "proficient": "crwdns73825:0crwdne73825:0", + "specialized": "crwdns73826:0crwdne73826:0", + "category": "crwdns73827:0crwdne73827:0", + "atk-u": "crwdns73828:0crwdne73828:0", + "rng": "crwdns73829:0crwdne73829:0", + "melee": "crwdns73830:0crwdne73830:0", + "ranged": "crwdns73831:0crwdne73831:0", + "dmg": "crwdns73832:0crwdne73832:0", + "type": "crwdns73833:0crwdne73833:0", + "damage-type": "crwdns73834:0crwdne73834:0", + "crit-damage": "crwdns73835:0crwdne73835:0", + "ammo": "crwdns73836:0crwdne73836:0", + "usage": "crwdns73837:0crwdne73837:0", + "special": "crwdns73838:0crwdne73838:0", + "additional-attack": "crwdns73839:0crwdne73839:0", + "roll-full-attack_": "crwdns73840:0crwdne73840:0", + "query": "crwdns73841:0crwdne73841:0", + "always": "crwdns73842:0crwdne73842:0", + "never": "crwdns73843:0crwdne73843:0", + "number-of-attacks:": "crwdns73844:0crwdne73844:0", + "attacher": "crwdns73845:0crwdne73845:0", + "equipment": "crwdns73846:0crwdne73846:0", + "carried": "crwdns73847:0crwdne73847:0", + "not carried": "crwdns73848:0crwdne73848:0", + "equipped": "crwdns73849:0crwdne73849:0", + "encumber": "crwdns73850:0crwdne73850:0", + "over": "crwdns73851:0crwdne73851:0", + "credits": "crwdns73852:0crwdne73852:0", + "wealth": "crwdns73853:0crwdne73853:0", + "upbs": "crwdns73854:0crwdne73854:0", + "num": "crwdns73855:0crwdne73855:0", + "bulk": "crwdns73856:0crwdne73856:0", + "cost": "crwdns73857:0crwdne73857:0", + "abilities": "crwdns73858:0crwdne73858:0", + "constant": "crwdns73859:0crwdne73859:0", + "at-will": "crwdns73860:0crwdne73860:0", + "x/day": "crwdns73861:0crwdne73861:0", + "source": "crwdns73862:0crwdne73862:0", + "extraordinary": "crwdns73863:0crwdne73863:0", + "supernatural": "crwdns73864:0crwdne73864:0", + "spell-like": "crwdns73865:0crwdne73865:0", + "target": "crwdns73866:0crwdne73866:0", + "duration": "crwdns73867:0crwdne73867:0", + "_-daily-uses": "crwdns73868:0crwdne73868:0", + "atk": "crwdns73869:0crwdne73869:0", + "save-effect": "crwdns73870:0crwdne73870:0", + "dex": "crwdns73871:0crwdne73871:0", + "con": "crwdns73872:0crwdne73872:0", + "int": "crwdns73873:0crwdne73873:0", + "wis": "crwdns73874:0crwdne73874:0", + "cha": "crwdns73875:0crwdne73875:0", + "based-dc_": "crwdns73876:0crwdne73876:0", + "fort-save": "crwdns73877:0crwdne73877:0", + "ref-save": "crwdns73878:0crwdne73878:0", + "will-save": "crwdns73879:0crwdne73879:0", + "A-Sucessful-Save:": "crwdns73880:0crwdne73880:0", + "spellclasses": "crwdns73881:0crwdne73881:0", + "ability": "crwdns73882:0crwdne73882:0", + "progress": "crwdns73883:0crwdne73883:0", + "spells-per-day": "crwdns73884:0crwdne73884:0", + "1st-level": "crwdns73885:0crwdne73885:0", + "school": "crwdns73886:0crwdne73886:0", + "str": "crwdns73887:0crwdne73887:0", + "4th-level": "crwdns73888:0crwdne73888:0", + "7th-level": "crwdns73889:0crwdne73889:0", + "2nd-level": "crwdns73890:0crwdne73890:0", + "5th-level": "crwdns73891:0crwdne73891:0", + "8th-level": "crwdns73892:0crwdne73892:0", + "cantrips": "crwdns73893:0crwdne73893:0", + "3rd-level": "crwdns73894:0crwdne73894:0", + "6th-level": "crwdns73895:0crwdne73895:0", + "9th-level": "crwdns73896:0crwdne73896:0", + "cr": "crwdns73897:0crwdne73897:0", + "xp": "crwdns73898:0crwdne73898:0", + "init": "crwdns73899:0crwdne73899:0", + "aura": "crwdns73900:0crwdne73900:0", + "defense": "crwdns73901:0crwdne73901:0", + "defensive-abilities": "crwdns73902:0crwdne73902:0", + "dr": "crwdns73903:0crwdne73903:0", + "immunities": "crwdns73904:0crwdne73904:0", + "sr": "crwdns73905:0crwdne73905:0", + "resistances": "crwdns73906:0crwdne73906:0", + "weaknesses": "crwdns73907:0crwdne73907:0", + "offense": "crwdns73908:0crwdne73908:0", + "space": "crwdns73909:0crwdne73909:0", + "reach": "crwdns73910:0crwdne73910:0", + "spells-known": "crwdns73911:0crwdne73911:0", + "cl": "crwdns82596:0crwdne82596:0", + "statistics": "crwdns73913:0crwdne73913:0", + "feats": "crwdns73914:0crwdne73914:0", + "other-abilities": "crwdns73915:0crwdne73915:0", + "gear": "crwdns73916:0crwdne73916:0", + "ecology": "crwdns73917:0crwdne73917:0", + "environment": "crwdns73918:0crwdne73918:0", + "organization": "crwdns73919:0crwdne73919:0", + "tactics": "crwdns73920:0crwdne73920:0", + "special-abilities": "crwdns73921:0crwdne73921:0", + "purpose": "crwdns73922:0crwdne73922:0", + "import": "crwdns73923:0crwdne73923:0", + "export": "crwdns73924:0crwdne73924:0", + "paizo-statblock": "crwdns73925:0crwdne73925:0", + "srd-statblock": "crwdns73926:0crwdne73926:0", + "starship-info": "crwdns73927:0crwdne73927:0", + "starship-name": "crwdns73928:0crwdne73928:0", + "tier": "crwdns73929:0crwdne73929:0", + "make-and-model": "crwdns73930:0crwdne73930:0", + "frame": "crwdns73931:0crwdne73931:0", + "maneuverability": "crwdns73932:0crwdne73932:0", + "drift-rating": "crwdns73933:0crwdne73933:0", + "crew": "crwdns73934:0crwdne73934:0", + "captain": "crwdns73935:0crwdne73935:0", + "engineer": "crwdns73936:0crwdne73936:0", + "pilot": "crwdns73937:0crwdne73937:0", + "gunner": "crwdns73938:0crwdne73938:0", + "gunnery": "crwdns73939:0crwdne73939:0", + "science-officer": "crwdns73940:0crwdne73940:0", + "captain-query": "crwdns73941:0crwdne73941:0", + "engineer-query": "crwdns73942:0crwdne73942:0", + "pilot-query": "crwdns73943:0crwdne73943:0", + "science-officer-query": "crwdns73944:0crwdne73944:0", + "gunner-query": "crwdns73945:0crwdne73945:0", + "starship-defenses": "crwdns73946:0crwdne73946:0", + "total": "crwdns73947:0crwdne73947:0", + "ac": "crwdns73948:0crwdne73948:0", + "tl": "crwdns73949:0crwdne73949:0", + "current": "crwdns73950:0crwdne73950:0", + "thresholds": "crwdns73951:0crwdne73951:0", + "critical": "crwdns73952:0crwdne73952:0", + "shield-total": "crwdns73953:0crwdne73953:0", + "forward": "crwdns73954:0crwdne73954:0", + "port": "crwdns73955:0crwdne73955:0", + "aft": "crwdns73956:0crwdne73956:0", + "starboard": "crwdns73957:0crwdne73957:0", + "turret": "crwdns73958:0crwdne73958:0", + "systems": "crwdns73959:0crwdne73959:0", + "expansion-bays": "crwdns73960:0crwdne73960:0", + "cargo/passengers": "crwdns73961:0crwdne73961:0", + "cargo-placeholder": "crwdns73962:0crwdne73962:0", + "system-status": "crwdns73963:0crwdne73963:0", + "life-support-dice-range": "crwdns73964:0crwdne73964:0", + "life-support": "crwdns73965:0crwdne73965:0", + "sensors": "crwdns73966:0crwdne73966:0", + "engines": "crwdns73967:0crwdne73967:0", + "power-core": "crwdns73968:0crwdne73968:0", + "port-arc": "crwdns73969:0crwdne73969:0", + "starboard-arc": "crwdns73970:0crwdne73970:0", + "forward-arc": "crwdns73971:0crwdne73971:0", + "aft-arc": "crwdns73972:0crwdne73972:0", + "weapons": "crwdns73973:0crwdne73973:0", + "nominal": "crwdns73974:0crwdne73974:0", + "glitching": "crwdns73975:0crwdne73975:0", + "malfunctioning": "crwdns73976:0crwdne73976:0", + "wrecked": "crwdns73977:0crwdne73977:0", + "sensors-dice-range": "crwdns73978:0crwdne73978:0", + "weapons-array-dice-range": "crwdns73979:0crwdne73979:0", + "engines-dice-range": "crwdns73980:0crwdne73980:0", + "power-core-dice-range": "crwdns73981:0crwdne73981:0", + "fwd (1)": "crwdns73982:0crwdne73982:0", + "stbd (2)": "crwdns73983:0crwdne73983:0", + "port (4)": "crwdns73984:0crwdne73984:0", + "aft (3)": "crwdns73985:0crwdne73985:0", + "1st-attack": "crwdns73986:0crwdne73986:0", + "targets": "crwdns73987:0crwdne73987:0", + "full-effect:": "crwdns73988:0crwdne73988:0", + "save": "crwdns82598:0crwdne82598:0", + "dc": "crwdns73990:0crwdne73990:0", + "save-effect:": "crwdns73991:0crwdne73991:0", + "notes:": "crwdns73992:0crwdne73992:0", + "level": "crwdns73993:0crwdne73993:0", + "roll-crit": "crwdns73994:0crwdne73994:0", + "random-crit": "crwdns73995:0crwdne73995:0", + "2nd-attack": "crwdns73996:0crwdne73996:0", + "3rd-attack": "crwdns73997:0crwdne73997:0", + "4th-attack": "crwdns73998:0crwdne73998:0", + "5th-attack": "crwdns73999:0crwdne73999:0", + "6th-attack": "crwdns83586:0crwdne83586:0", + "7th-attack": "crwdns83588:0crwdne83588:0", + "8th-attack": "crwdns83590:0crwdne83590:0", + "9th-attack": "crwdns83592:0crwdne83592:0", + "10th-attack": "crwdns83594:0crwdne83594:0", + "check": "crwdns74000:0crwdne74000:0", + "on": "crwdns74001:0crwdne74001:0", + "off": "crwdns74002:0crwdne74002:0", + "no": "crwdns74003:0crwdne74003:0", + "yes": "crwdns74004:0crwdne74004:0", + "opposed-roll": "crwdns74005:0crwdne74005:0", + "visual": "crwdns74006:0crwdne74006:0", + "escaping-grapple": "crwdns74007:0crwdne74007:0", + "helm-check": "crwdns74008:0crwdne74008:0", + "arc": "crwdns74009:0crwdne74009:0", + "bp": "crwdns74010:0crwdne74010:0", + "pcu": "crwdns74011:0crwdne74011:0", + "short": "crwdns74012:0crwdne74012:0", + "medium": "crwdns74013:0crwdne74013:0", + "fine": "crwdns74798:0crwdne74798:0", + "diminutive": "crwdns74799:0crwdne74799:0", + "long": "crwdns74014:0crwdne74014:0", + "crit-effect": "crwdns74015:0crwdne74015:0", + "ability_checks": "crwdns74016:0crwdne74016:0", + "ability_scores": "crwdns74017:0crwdne74017:0", + "crb-equipment": "crwdns74018:0crwdne74018:0", + "dr_resist": "crwdns74705:0crwdne74705:0", + "caster-level_": "crwdns74706:0crwdne74706:0", + "power": "crwdns74707:0crwdne74707:0", + "which-gunner": "crwdns74708:0crwdne74708:0", + "range": "crwdns74709:0crwdne74709:0", + "hexes": "crwdns74710:0crwdne74710:0", + "light": "crwdns74711:0crwdne74711:0", + "heavy": "crwdns74712:0crwdne74712:0", + "capital": "crwdns74713:0crwdne74713:0", + "direct-fire": "crwdns74714:0crwdne74714:0", + "tracking": "crwdns74715:0crwdne74715:0", + "which-arc": "crwdns74716:0crwdne74716:0", + "power&computers": "crwdns74717:0crwdne74717:0", + "computer": "crwdns74718:0crwdne74718:0", + "computer-bonus": "crwdns74719:0crwdne74719:0", + "use-computer": "crwdns74720:0crwdne74720:0", + "shield-bonus": "crwdns74721:0crwdne74721:0", + "shields": "crwdns74722:0crwdne74722:0", + "activation": "crwdns74723:0crwdne74723:0", + "tiny": "crwdns74724:0crwdne74724:0", + "small": "crwdns74725:0crwdne74725:0", + "large": "crwdns74726:0crwdne74726:0", + "huge": "crwdns74727:0crwdne74727:0", + "gargantuan": "crwdns74728:0crwdne74728:0", + "colossal": "crwdns74729:0crwdne74729:0", + "clumsy": "crwdns74730:0crwdne74730:0", + "average": "crwdns74731:0crwdne74731:0", + "perfect": "crwdns74732:0crwdne74732:0", + "n/a": "crwdns74733:0crwdne74733:0", + "disclaimer": "crwdns74734:0crwdne74734:0", + "light-armor": "crwdns74735:0crwdne74735:0", + "heavy-armor": "crwdns74736:0crwdne74736:0", + "power-armor": "crwdns74737:0crwdne74737:0", + "basic-melee": "crwdns74738:0crwdne74738:0", + "advanced-melee": "crwdns74739:0crwdne74739:0", + "small-arms": "crwdns74740:0crwdne74740:0", + "longarms": "crwdns74741:0crwdne74741:0", + "heavy-weapons": "crwdns74742:0crwdne74742:0", + "grenades": "crwdns74743:0crwdne74743:0", + "snipers": "crwdns74744:0crwdne74744:0", + "basic_melee": "crwdns74745:0crwdne74745:0", + "advanced_melee": "crwdns74746:0crwdne74746:0", + "small_arm": "crwdns74747:0crwdne74747:0", + "longarm": "crwdns74748:0crwdne74748:0", + "grenade": "crwdns74749:0crwdne74749:0", + "sniper": "crwdns74750:0crwdne74750:0", + "conditions": "crwdns74751:0crwdne74751:0", + "combat-proficiencies": "crwdns74752:0crwdne74752:0", + "armor": "crwdns74753:0crwdne74753:0", + "weapon": "crwdns74754:0crwdne74754:0", + "armor-type": "crwdns74755:0crwdne74755:0", + "racial": "crwdns74756:0crwdne74756:0", + "misc-abilities": "crwdns74757:0crwdne74757:0", + "half": "crwdns74758:0crwdne74758:0", + "partial": "crwdns74759:0crwdne74759:0", + "full_prep": "crwdns74760:0crwdne74760:0", + "full_spont": "crwdns74761:0crwdne74761:0", + "spell-like abilities": "crwdns82600:0crwdne82600:0", + "select range": "crwdns82602:0crwdne82602:0", + "dc-affected-by-buffs-to": "crwdns82604:0crwdne82604:0", + "character-info-help-first-line": "crwdns82606:0crwdne82606:0", + "character-info-help-second-line": "crwdns82608:0crwdne82608:0", + "character-info-help-third-line": "crwdns82610:0crwdne82610:0", + "class-info-help-first-line": "crwdns82612:0crwdne82612:0", + "class-info-help-second-line": "crwdns82614:0crwdne82614:0", + "class-info-help-third-line": "crwdns82616:0crwdne82616:0", + "class-info-help-fourth-line": "crwdns82618:0crwdne82618:0", + "class-info-help-fifth-line": "crwdns82620:0crwdne82620:0", + "class-info-help-sixth-line": "crwdns82622:0crwdne82622:0", + "class-info-help-seventh-line": "crwdns82624:0crwdne82624:0", + "class-info-help-eighth-line": "crwdns82626:0crwdne82626:0", + "class-info-help-ninth-line": "crwdns82628:0crwdne82628:0", + "class-info-help-tenth-line": "crwdns82630:0crwdne82630:0", + "spellclass-info-help-first-line": "crwdns82632:0crwdne82632:0", + "spellclass-info-help-second-line": "crwdns82634:0crwdne82634:0", + "spellclass-info-help-third-line": "crwdns82636:0crwdne82636:0", + "spellclass-info-help-fourth-line": "crwdns82638:0crwdne82638:0", + "mods-help-first-line": "crwdns82640:0crwdne82640:0", + "mods-help-second-line DO NOT TRANSLATE attack OR damage": "crwdns82642:0crwdne82642:0", + "armor-help-third-line": "crwdns82644:0crwdne82644:0", + "attacher-help-first-line": "crwdns82646:0crwdne82646:0", + "buffs-help-first-line": "crwdns82648:0crwdne82648:0", + "ac help first line": "crwdns82650:0crwdne82650:0", + "saves help first line": "crwdns82652:0crwdne82652:0", + "health help first line": "crwdns82654:0crwdne82654:0", + "attribute help first line": "crwdns82656:0crwdne82656:0", + "specify spell level charmancer": "crwdns83596:0crwdne83596:0", + "add spell variants": "crwdns83598:0crwdne83598:0", + "spell variant title": "crwdns83600:0crwdne83600:0", + "cancel": "crwdns83602:0crwdne83602:0", + "cancel variant title": "crwdns83604:0crwdne83604:0", + "charactermancers": "crwdns83606:0crwdne83606:0", + "create pc": "crwdns83608:0crwdne83608:0", + "welcome charmancer": "crwdns83610:0crwdne83610:0", + "what charmancer is": "crwdns83612:0crwdne83612:0", + "get started": "crwdns83614:0crwdne83614:0", + "skills help first line": "crwdns83616:0crwdne83616:0", + "choose": "crwdns83618:0crwdne83618:0", + "multiattack": "crwdns83620:0crwdne83620:0", + "add multiattack": "crwdns83622:0crwdne83622:0", + "mod wizard instructions": "crwdns88714:0crwdne88714:0", + "mod wizard title": "crwdns88716:0crwdne88716:0", + "add wizard mods": "crwdns88718:0crwdne88718:0", + "Attribute affected by the mod": "crwdns88720:0crwdne88720:0", + "choose attribute": "crwdns88722:0crwdne88722:0", + "weapon attacks": "crwdns88724:0crwdne88724:0", + "spell attacks": "crwdns88726:0crwdne88726:0", + "ability attacks": "crwdns88728:0crwdne88728:0", + "weapon damage": "crwdns88730:0crwdne88730:0", + "spell damage": "crwdns88732:0crwdne88732:0", + "ability damage": "crwdns88734:0crwdne88734:0", + "ability dc": "crwdns88736:0crwdne88736:0", + "spell dc": "crwdns88738:0crwdne88738:0", + "custom attribute": "crwdns88740:0crwdne88740:0", + "custom mod": "crwdns88742:0crwdne88742:0", + "mod method": "crwdns88744:0crwdne88744:0", + "manual": "crwdns88746:0crwdne88746:0", + "wizard": "crwdns88748:0crwdne88748:0", + "skill points": "crwdns88750:0crwdne88750:0", + "profession": "crwdns88752:0crwdne88752:0", + "untyped bonus": "crwdns88754:0crwdne88754:0", + "armor bonus": "crwdns88756:0crwdne88756:0", + "circumstance bonus": "crwdns88758:0crwdne88758:0", + "divine bonus": "crwdns88760:0crwdne88760:0", + "enhancement bonus": "crwdns88762:0crwdne88762:0", + "insight bonus": "crwdns88764:0crwdne88764:0", + "luck bonus": "crwdns88766:0crwdne88766:0", + "morale bonus": "crwdns88768:0crwdne88768:0", + "racial bonus": "crwdns88770:0crwdne88770:0", + "custom bonus": "crwdns88772:0crwdne88772:0", + "encumber bulk": "crwdns88774:0crwdne88774:0", + "overburden bulk": "crwdns88776:0crwdne88776:0", + "mod value": "crwdns88778:0crwdne88778:0", + "bonus type": "crwdns88780:0crwdne88780:0", + "add mods": "crwdns88782:0crwdne88782:0" +} diff --git a/vampire-v5/translations/pt.json b/vampire-v5/translations/pt.json index 8b3e1d0e14..0524d25cc3 100644 --- a/vampire-v5/translations/pt.json +++ b/vampire-v5/translations/pt.json @@ -22,14 +22,14 @@ "brawl-u": "Briga", "intimidation-u": "Intimidação", "leadership-u": "Liderança", - "subterfuge-u": "Subterfúgio", + "subterfuge-u": "Lábia", "streetwise-u": "Manha", - "animalken-u": "Trato com Animais", + "animalken-u": "Empatia c\/ Animais", "craft-u": "Ofícios", "drive-u": "Condução", "etiquette-u": "Etiqueta", "firearms-u": "Armas de Fogo", - "larceny-u": "Furto", + "larceny-u": "Segurança", "melee-u": "Armas Brancas", "performance-u": "Performance", "stealth-u": "Furtividade", @@ -44,7 +44,7 @@ "technology-u": "Tecnologia", "willpower-u": "Força de Vontade", "health-u": "Vitalidade", - "experience-u": "Experiência Gasta", + "experience-u": "Experiência a Gastar", "ambition-u": "Ambição:", "desire-u": "Desejo:", "predator-u": "Predador:", @@ -64,7 +64,7 @@ "history-u": "História", "distinguishingfeatures-u": "Características Distintas", "frenzy-u": "Frenesi", - "rouse-u": "Rouse", - "coterie-u": "Coterie", + "rouse-u": "Excitar", + "coterie-u": "Circulo", "traits-u": "TRAÇOS" } \ No newline at end of file