diff --git a/5eShaped/translations/it.json b/5eShaped/translations/it.json index 277ae723f6..50ac7f398a 100644 --- a/5eShaped/translations/it.json +++ b/5eShaped/translations/it.json @@ -193,22 +193,22 @@ "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", "CLASS_FEATURE_BARD_EXPERTISE": "Competente", "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Tuttofare", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "Puoi aggiungere metà del tuo bonus di competenza, arrotondato per difetto, a qualsiasi check di abilità che non includa già il tuo bonus di competenza.", "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Ispirazione Superiore", "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Intervento divino", "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Arcidruido", "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", @@ -223,18 +223,18 @@ "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Attacco extra (Guerriero)", "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Stile di combattimento (Guerriero)", "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomito", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "Puoi ritirare un tiro salvezza che hai fallito.Se decidi di farlo, devi usare il risultato del nuovo lancio.", "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Anima di diamante", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "La tua maestria del ki ti garantisce un bonus di competenza in tutti i tiri salvezza.\nInoltre, ogni qual volta fai un tiro salvezza e fallisci, puoi spendere 1 punto di ki per ritirare il tiro salvezza, ma devi tenere il secondo risultato.", "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", "CLASS_FEATURE_MONK_EVASION": "Evasion", @@ -339,7 +339,7 @@ "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION": "Evasione", "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", @@ -349,7 +349,7 @@ "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Colpo di fortuna", "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.", @@ -364,7 +364,7 @@ "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Incantesimo esteso", "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", @@ -396,17 +396,17 @@ "CLASS_LEVELS": "Livelli di classe", "CLERIC": "Chierico", "CLIMB": "Scalare", - "CLOSE": "Close", - "COINS": "Coins", + "CLOSE": "Chiudere", + "COINS": "Monete", "COINS_CP": "MR", "COINS_EP": "ME", "COINS_GP": "MO", "COINS_PP": "MP", "COINS_SP": "MA", - "COIN_CONVERSION_GP_PER_CP": "Rame per Oro", - "COIN_CONVERSION_GP_PER_EP": "Electrum per Oro", + "COIN_CONVERSION_GP_PER_CP": "Oro per Rame", + "COIN_CONVERSION_GP_PER_EP": "Oro per Electrum", "COIN_CONVERSION_GP_PER_PP": "Oro per Platino", - "COIN_CONVERSION_GP_PER_SP": "Argento per Oro", + "COIN_CONVERSION_GP_PER_SP": "Oro per Argento", "COLD": "freddo", "COLOR": "Colore", "COMPONENTS": "Componenti", @@ -430,38 +430,38 @@ "CONCENTRATION_UP_TO_6_ROUNDS": "fino a 6 round", "CONCENTRATION_UP_TO_8_HOURS": "fino a 8 ore", "CONDENSE": "Riduci", - "CONDITIONS": "Conditions", + "CONDITIONS": "Condizioni", "CONDITION_IMMUNITIES": "Immunità alle condizioni", "CONJURATION": "Invocazione", "CONSTITUTION": "Costituzione", - "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONSTITUTION_SAVING_THROW": "Tiro salvezza di Costituzione", "CONTENT": "Contenuto", - "CONTRACT": "Contract", + "CONTRACT": "Contratto", "COPPER_PIECES": "Monete di rame", "CORE": "Base", - "COST": "Cost", - "COSTS_2_ACTIONS": "Costs 2 Actions", - "COSTS_3_ACTIONS": "Costs 3 Actions", - "CREATE_CLASS_FEATURES": "Create class features", + "COST": "Costo", + "COSTS_2_ACTIONS": "Costa 2 Actions", + "COSTS_3_ACTIONS": "Costa 3 Actions", + "CREATE_CLASS_FEATURES": "Crea caratteristiche di classe", "CRIT": "Crit.", - "CRITICAL_DAMAGE": "Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRITICAL_DAMAGE": "Danno critico", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Il danno critico è massimizzato", "CRIT_ATTACHER_TOOLTIP": "Seleziona una o più categorie e critici ulteriori per mostrare questo messaggio solo quando si verifica un critico in quella categoria. Non funziona per Freeform.", "CRIT_RANGE": "Minaccia Crit.", "CURRENT": "Attuale", "CUSTOM": "Personalizzato", - "CUSTOM_CLASSES": "Custom classes", - "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_CLASSES": "Classi personalizzate", + "CUSTOM_CLASS_NAME": "Nome classe personalizzato", "CUSTOM_GOLD_VALUES": "Valori d’oro personalizzati", "DAMAGE": "Danno", "DAMAGE_IMMUNITIES": "Immunità ai danni", - "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_MODIFIER": "Modificatore di danno", "DAMAGE_RESISTANCES": "Resistenze ai danni", "DAMAGE_VULNERABILITIES": "Vulnerabilità ai danni", "DARKVISION": "Scurovisione", "DC": "CD", - "DEAFENED": "Deafened", - "DEATH": "Death", + "DEAFENED": "Assordato", + "DEATH": "Morte", "DEATH_SAVES": "TS vs Morte", "DEATH_SAVING_THROW": "Tiro salvezza vs morte", "DEATH_SAVING_THROWS": "Tiri salvezza vs morte", @@ -469,10 +469,10 @@ "DECEPTION": "Raggirare", "DEX": "Des", "DEXTERITY": "Destrezza", - "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEXTERITY_SAVING_THROW": "Tiro salvezza di Destrezza", "DEX_MAX_X": "Dex (max X)", "DICE": "Dadi", - "DICE_MODIFIERS": "Dice modifiers", + "DICE_MODIFIERS": "Modificatori dei dadi", "DICE_SYSTEM": "Dice system", "DIE": "Dado", "DISADVANTAGE": "Svantaggio", @@ -507,17 +507,17 @@ "DRUID": "Druido", "DURATION": "Durata", "EFFECT": "Effetto", - "ELECTRUM_PIECES": "Monete d’elettro", + "ELECTRUM_PIECES": "Monete di electrum", "EMOTE": "Emote", "ENCHANTMENT": "Ammaliamento", "ENCUMBERED": "Sovraccarico", "ENCUMBERED_HEAVILY": "Sovraccarico+", - "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", - "ENGINEERING": "Engineering", - "EQUIPMENT": "Equipagg.", + "ENCUMBRANCE_MULTIPLIER": "Moltiplicatore di ingombro", + "ENGINEERING": "Ingegneria", + "EQUIPMENT": "Equipaggiamento", "EVERY": "ogni", "EVOCATION": "Evocazione", - "EXHAUSTION": "Exhaustion", + "EXHAUSTION": "Sfinimento", "EXHAUSTION_LEVEL": "Livello di sfinimento", "EXHAUSTION_LEVEL_1": "Svantaggio alle prove di caratteristica", "EXHAUSTION_LEVEL_2": "Velocità dimezzata", @@ -525,7 +525,7 @@ "EXHAUSTION_LEVEL_4": "Punti ferita massimi dimezzati", "EXHAUSTION_LEVEL_5": "Velocità ridotta a 0", "EXHAUSTION_LEVEL_6": "Morte", - "EXPAND": "Expand", + "EXPAND": "Espandere", "EXPERIENCE_POINTS": "Punti esperienza", "EXPERTISE": "Perizia", "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", @@ -554,18 +554,18 @@ "FORTITUDE_SAVING_THROW": "Fortitude saving throw", "FREEFORM": "Freeform", "FREETEXT": "Testo", - "FRIGHTENED": "Frightened", - "GARGANTUAN": "Gargantuan", + "FRIGHTENED": "Spaventato", + "GARGANTUAN": "Gigantesco", "GENDER": "Sesso", "GENERATE_SKILLS": "Genera abilità", "GM": "GM", "GOLD_PIECES": "Monete d’oro", - "GRAPPLED": "Grappled", + "GRAPPLED": "Afferrato", "HAIR": "Capelli", - "HALF": "Half", + "HALF": "Metà", "HALFLING_LUCK": "Fortuna halfling", "HALF_DAMAGE": "metà danni", - "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_ORC_SAVAGE_ATTACKS": "Attacchi selvaggi del Mezzorco", "HALF_PROFICIENCY": "half proficiency", "HEAL": "Cura", "HEAL_FOR": "Cura di", @@ -573,37 +573,37 @@ "HEIGHT": "Altezza", "HIDE": "Hide", "HIDE_INFO": "Nascondi info", - "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ABILITY_CHECKS": "Nasc. check d iabilità", "HIDE_INFO_ATTACK": "Nasc. attacco", - "HIDE_INFO_CONTENT": "Hide content", - "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_CONTENT": "Nasc. contenuto", + "HIDE_INFO_COST": "Nasc. costo", "HIDE_INFO_DAMAGE": "Nasc. danni", "HIDE_INFO_EFFECT": "Nasc. effetto", "HIDE_INFO_FREETEXT": "Nasc. testo", "HIDE_INFO_NOTE": "Controllare la documentazione. È necessaria un’estenzione nel browser per cambiare il css per mostrare certe parti", "HIDE_INFO_RECHARGE": "Nasc. ricarica", - "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROWS": "Nasc. tiri salvezza", "HIDE_INFO_SAVING_THROW_DC": "Nasc. CD tiro salvezza", "HIDE_INFO_SAVING_THROW_FAILURE": "Nasc. fallimento tiro salvezza", "HIDE_INFO_SAVING_THROW_SUCCESS": "Nasc. successo tiro", - "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIDE_INFO_TARGET_AC": "Nasc. CA bersaglio", "HIGHER_LEVEL": "Livelli più alti", "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", "HISTORY": "Storia", "HIT": "Hit", "HIT_DICE": "Dadi Vita", - "HIT_DICE_RECOVERED": "Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_DICE_RECOVERED": "Dadi vita recuperati", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Dadi vita recuperati con riposo lungo", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Dadi vita recuperati con riposo breve", "HIT_POINTS": "Punti ferita", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Punti ferita recuperati con riposo lungo", "HIT_POINTS_ROLLED": "Punti ferita tirati", "HIT_POINTS_TEMP": "PF temp.", "HIT_POINTS_TEMPORARY": "Punti ferita temporanei", "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", - "HON": "Hon", - "HONOR": "Honor", - "HONOR_SAVING_THROW": "Honor saving throw", + "HON": "Ono", + "HONOR": "Onore", + "HONOR_SAVING_THROW": "Tiro salvezza di Onore", "HOUSERULES": "Regole personalizzate", "HOVER": "Stazionare", "HP": "HP", @@ -612,35 +612,35 @@ "IF_THE_TARGET_IS": "Se il bersaglio è", "ILLUSION": "Illusione", "IMPORT": "Importa", - "INCAPACITATED": "Incapacitated", - "INFLUENCE": "Influence", + "INCAPACITATED": "Incapacitato", + "INFLUENCE": "Influenza", "INITIATIVE": "Iniziativa", "INNATE_SPELLCASTING": "Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_NO_MATERIAL": "non richiede componenti materiali", + "INNATE_SPELLCASTING_ONLY_VERBAL": "richiede solo componenti verbali", "INNATE_SPELLCASTING_TEXT_1": "The", "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", "INSIGHT": "Intuizione", "INSPIRATION": "Ispirazione", - "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSPIRATION_MULTIPLE": "Ispirazione multipla", "INSTANTANEOUS": "Istantanea", "INSTANTANEOUS_OR_1_HOUR": "Istantanea o 1 ora", "INT": "Int", "INTELLIGENCE": "Intelligenza", - "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTELLIGENCE_SAVING_THROW": "Tiro salvezza di Intelligenza", "INTIMIDATION": "Intimidazione", "INVESTIGATION": "Investigare", - "INVISIBLE": "Invisible", + "INVISIBLE": "Invisibile", "JACK_OF_ALL_TRADES": "Tuttofare", "KI": "Ki", - "KILOGRAMS": "Kilograms", - "KNOWN": "Known", + "KILOGRAMS": "Chilogrammi", + "KNOWN": "Conosciuto", "LAIR_ACTIONS": "Azioni della Tana", - "LANGUAGES": "lingue", + "LANGUAGES": "Lingue", "LARGE": "Grande", "LAWFUL_EVIL": "legale malvagio", - "LEATHER": "Leather", + "LEATHER": "Cuoio", "LEGENDARY_ACTIONS": "Azioni Leggendarie", "LEGENDARY_ACTIONS_TEXT_1": "Il\/La", "LEGENDARY_ACTIONS_TEXT_2": "può usare", @@ -650,12 +650,12 @@ "LEVELS": "Livelli", "LIGHTNING": "fulmine", "LIGHT_ARMOR": "Armatura leggera", - "LIMIT": "Limit", - "LONGER": "Longer", - "LONGSWORD": "Longsword", + "LIMIT": "Limite", + "LONGER": "Più lungo", + "LONGSWORD": "Spada lunga", "LONG_REST": "Rip. lungo", "MACROS": "Macro", - "MANIPULATION": "Manipulation", + "MANIPULATION": "Manipolazione", "MANUAL": "Manual", "MAX": "Max", "MEASUREMENT_SYSTEMS": "Measurement systems", @@ -666,24 +666,24 @@ "MELEE": "Mischia", "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", "MELEE_SPELL_ATTACK": "Melee Spell Attack", - "MELEE_WEAPON": "Melee weapon", - "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", - "METERS": "Meters", + "MELEE_WEAPON": "Arma da mischia", + "MELEE_WEAPON_ATTACK": "Attacco di arma da mischia", + "MELEE_WEAPON_ATTACK_MODIFIER": "Modificatore attacco arma da mischia", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Modificatore danno arma da mischia", + "METERS": "Metri", "METERS_ABBREVIATION": "m.", "MISC": "Varie", "MISCELLANEOUS": "Varie", "MISCELLANEOUS_NOTES": "Note", "MOD": "mod", - "MODIFIER": "Modifier", - "MODIFIERS": "Modifiers", + "MODIFIER": "Modificatore", + "MODIFIERS": "Modificatori", "MONK": "Monaco", "MOVEMENT": "Movimento", "MULTIPLIER": "Moltiplicatore", "NAME": "Nome", "NATURE": "Natura", - "NECROMANCY": "Necromanzia", + "NECROMANCY": "Negromanzia", "NECROTIC": "necrotico", "NO": "No", "NORMAL": "Normale", @@ -691,9 +691,9 @@ "NO_CONCENTRATION": "No concentration", "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", "NPC": "PNG", - "OFFENSE": "Offense", + "OFFENSE": "Offesa", "ONE_CREATURE": "una creatura", - "ONE_TARGET": "one target", + "ONE_TARGET": "un bersaglio", "OR": "o", "OTHER": "Altro", "OTHER_ARMOR": "Altra armatura", @@ -702,8 +702,8 @@ "OTHER_TYPE": "Other (AoE, Cone, Line)", "OUTPUT": "Output", "PALADIN": "Paladino", - "PARALYZED": "Paralyzed", - "PASSIVE": "Passive", + "PARALYZED": "Paralizzato", + "PASSIVE": "Passivo", "PASSIVE_ABILITY_CHECK": "Prova passiva di caratteristica", "PASSIVE_SKILLS": "Passive skills", "PC": "PG", @@ -711,18 +711,18 @@ "PERFORMANCE": "Performance", "PERSONALITY_TRAITS": "Tratti personalità", "PERSUASION": "Persuasione", - "PER_LEVEL": "per level", + "PER_LEVEL": "per livello", "PER_USE": "per use", - "PETRIFIED": "Petrified", + "PETRIFIED": "Pietrificato", "PIERCING": "perforante", "PLATINUM_PIECES": "Monete di platino", "PLUS": "plus", "POINTS": "Points", "POINTS_OF_ORIGIN": "Punti di origine", "POISON": "veleno", - "POISONED": "Poisoned", - "POTION": "Potion", - "POTION_OF_HEALING": "Potion of Healing", + "POISONED": "Avvelenato", + "POTION": "Pozione", + "POTION_OF_HEALING": "Pozione di Guarigione", "POUNDS": "Pounds", "POUNDS_SHORT": "lb", "PREPARED": "Preparati", @@ -736,7 +736,7 @@ "PROFICIENCY_DICE": "Proficiency dice", "PROFICIENT": "Competente", "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", - "PRONE": "Prone", + "PRONE": "Prono", "PSION": "Psion", "PSIONICS": "Psionics", "PSIONICS_4TH": "4th level psionics", @@ -749,50 +749,50 @@ "QUERY": "Query", "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", - "QUICK": "Quick", + "QUICK": "Veloce", "RACE": "Razza", - "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", - "RACIAL_TRAITS": "Racial traits", + "RACIAL_FEATURE_POWERFUL_BUILD": "Corporatura possente", + "RACIAL_TRAITS": "Tratti di razza", "RADIANT": "radiante", "RANGE": "Portata", "RANGED": "A distanza", "RANGED_SPELL_ATTACK": "Ranged Spell Attack", - "RANGED_WEAPON": "Ranged weapon", - "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGED_WEAPON": "Arma a distanza", + "RANGED_WEAPON_ATTACK": "Attacco con arma a distanza", + "RANGED_WEAPON_ATTACK_MODIFIER": "Modificatore d'attacco arma a distanza", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Modificatore di danno arma a distanza", "RANGER": "Ranger", "RANGERUA": "Ranger UA (2016)", "REACH": "Portata", "REACTION": "Reazione", "REACTIONS": "Reazioni", "RECHARGE": "Ricarica", - "RECHARGED": "recharged", - "RECHARGE_2_6": "Recharge 2-6", - "RECHARGE_3_6": "Recharge 3-6", - "RECHARGE_4_6": "Recharge 4-6", - "RECHARGE_5_6": "Recharge 5-6", - "RECHARGE_6": "Recharge 6", - "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECHARGED": "ricaricato", + "RECHARGE_2_6": "Ricarica 2-6", + "RECHARGE_3_6": "Ricarica 3-6", + "RECHARGE_4_6": "Ricarica 4-6", + "RECHARGE_5_6": "Ricarica 5-6", + "RECHARGE_6": "Ricarica 6", + "RECHARGE_AFTER_LONG_REST": "Si ricarica dopo riposo lungo", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Si ricarica dopo un riposo breve o lungo", "RECOVERED": "recovered", "REDUCED_TO": "reduced to", "REF": "Ref", - "REFLEX": "Reflex", - "REFLEX_SAVING_THROW": "Reflex saving throw", - "REGAIN": "Regain", + "REFLEX": "Riflessi", + "REFLEX_SAVING_THROW": "Tiro salvezza di Riflessi", + "REGAIN": "Riguadagnare", "REGIONAL_EFFECTS": "Effetti regionali", "RELIGION": "Religione", "REMARKABLE_ATHLETE": "Atleta impressionante", - "REPEAT": "Repeat", + "REPEAT": "Ripetere", "REPORT_AN_ISSUE": "Report an issue", "REQUIRES_API": "Questa opzione richiede l’API", "RESET": "reset", "RESISTANCES_AND_IMMUNITIES": "Resistenze e immunità", "RESOURCES": "Risorse", - "REST": "Rest", - "RESTRAINED": "Restrained", - "RING": "Ring", + "REST": "Riposo", + "RESTRAINED": "Legato", + "RING": "Anello", "RITUAL": "Rituale", "ROGUE": "Furfante", "ROLL": "Roll", @@ -812,17 +812,17 @@ "SAVING_THROW_BONUS": "saving throw bonus", "SAVING_THROW_DC": "CD tiro salvezza", "SAVING_THROW_FAILURE": "Saving throw failure", - "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_MODIFIER": "Modificatore tiro salvezza", "SAVING_THROW_SUCCESS": "Saving throw success", "SCORE": "Score", - "SECOND_DAMAGE": "Second damage", + "SECOND_DAMAGE": "Secondo danno", "SELF": "Self", "SENSES": "Sensi", "SHEET": "Scheda", "SHEET_OUTPUT": "Output scheda", "SHEET_SETTING": "Sheet setting", "SHIELD": "Scudo", - "SHORT_OR_LONG_REST": "Short or Long rest", + "SHORT_OR_LONG_REST": "Riposo breve o lungo", "SHORT_REST": "Rip. breve", "SHOW_ALL": "Mostra tutto", "SHOW_RESTS": "Mostra rip.", @@ -861,11 +861,11 @@ "SKILL_$9": "skill_$9", "SKILL_SHEET_SETTING": "–   Sheet setting", "SKIN": "Pelle", - "SLASHING": "tagliente", - "SLEIGHTOFHAND": "Agilità di mano", + "SLASHING": "Da taglio", + "SLEIGHTOFHAND": "Mano lesta", "SLOTS": "Slots", "SMALL": "Piccola", - "SOCIETY": "Society", + "SOCIETY": "Società", "SORCERER": "Stregone", "SORCERY_POINTS": "Sorcery Points", "SOULKNIFE": "Soulknife", @@ -895,7 +895,7 @@ "SPELL_MUST_HAVE": "Incantesimi devono avere", "SPELL_POINTS": "Punti inc.", "SPELL_SAVE_DC": "spell save DC", - "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SAVING_THROW": "Tiro salvezza incantesimi", "SPELL_SLOTS": "Slot inc.", "SPELL_SLOTS_TITLE": "Slot inc.", "SPELL_TO_HIT": "to hit with spell attacks", @@ -903,62 +903,62 @@ "STEALTH": "Furtività", "STR": "For", "STRENGTH": "Forza", - "STRENGTH_SAVING_THROW": "Strength saving throw", + "STRENGTH_SAVING_THROW": "Tiro salvezza di Forza", "STR_13": "For 13", "STR_15": "For 15", - "STUNNED": "Stunned", + "STUNNED": "Stordito", "SUCCESSES": "Successi", - "SUMMONER": "Summoner", + "SUMMONER": "Evocatore", "SURVIVAL": "Sopravvivenza", "SWIM": "Nuotare", "TARGET": "Bersaglio", "TARGET_TO_SOURCE": "Bersaglio → Fonte", "TEMP": "Temp", "TEXT_SIZE": "Dimensione testo", - "THROWN": "Thrown", + "THROWN": "Lanciato", "THUNDER": "tuono", "TINY": "Minuscola", "TOTAL": "Totale", "TOTAL_GOLD_VALUE": "Valore totale in MO", - "TO_HIT": "to hit", + "TO_HIT": "per colpire", "TO_TRACKER": "Invia al contatore", "TRACKER": "Contatore", "TRAITS": "Tratti", "TRANSMUTATION": "Trasmutazione", "TREMORSENSE": "Senso tellurico", - "TRUESIGHT": "Visione del vero", - "TURN": "Turn", + "TRUESIGHT": "Vera Vista", + "TURN": "Turno", "TURN_OFF_FILTERING": "Se non riesci a vedere incantesimi aggiunti di recente disattiva filters", - "TURN_RECHARGE": "Turn recharge", + "TURN_RECHARGE": "Ricarica turno", "TYPE": "Tipo", - "UNARMORED": "senza armatura", - "UNCONSCIOUS": "Unconscious", + "UNARMORED": "Senza armatura", + "UNCONSCIOUS": "Svenuto", "UNPROFICIENT": "Non competente", "UNTIL_DISPELLED": "Finché non è dissolto", "UNTIL_DISPELLED_OR_TRIGGERED": "Finché non è dissolto o attivato", "USES": "Usi", - "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", - "UTILITY": "Utility", + "USE_CUSTOM_SAVING_THROWS": "Usa tiri salvezza personalizzati", + "UTILITY": "Utilità", "VERSATILE": "Versatile", "VS": "vs", "VS_FIEND_OR_UNDEAD": "vs non morti o immondi", "WARLOCK": "Warlock", - "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SLOTS": "Slots Warlock", "WARLOCK_SPELL_SLOTS": "Slot inc. Warlock", - "WEAPON": "Weapon", - "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEAPON": "Arma", + "WEAPON_ATTACK_MODIFIER": "Modificatore d'attacco dell'arma", + "WEAPON_DAMAGE_MODIFIER": "Modificatore al danno dell'arma", "WEIGHT": "Peso", - "WEIGHT_PER_COIN": "Weight per coin", + "WEIGHT_PER_COIN": "Peso per moneta", "WHISPERED_TO_GM": "Sussurrato al GM", - "WHISPERED_TO_SELF": "Whispered to self", + "WHISPERED_TO_SELF": "Sussurrato a se stesso", "WILL": "Will", - "WILL_SAVING_THROW": "Will saving throw", + "WILL_SAVING_THROW": "Tiro salvezza di Volontà", "WIS": "Sag", "WISDOM": "Saggezza", - "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WISDOM_SAVING_THROW": "Tiro salvezza di Saggezza", "WIZARD": "Mago", - "WONDROUS": "Wondrous", + "WONDROUS": "Meraviglioso", "YES": "Sì", "—": "—" }