diff --git a/GURPS/gurps.html b/GURPS/gurps.html index 6144b62a22..e89615fe87 100644 --- a/GURPS/gurps.html +++ b/GURPS/gurps.html @@ -1293,6 +1293,24 @@ +
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@@ -4275,7 +4311,8 @@
  • Roll Modifier Tool. Added a reset button and a note icons to view the summary of the roll modifiers.
  • Roll Modifier Tool. Added a checkbox to apply encumbrance penalty skills, techniques, and active defenses.
  • Roll Modifier Tool for Defense. Added drop-down to apply Shield DB and Magic DB to active defenses.
  • -
  • Combat tab > Defense. Added option to display Defense Bonus Notes on roll result table. Requested by Charles.
  • +
  • Combat tab > Defense. Added option to display Defense Bonus Notes on roll result table. Requested by Charles.
  • +
  • Roll Modifier Tool. Melee Attacks. Added Flurry of Blows and Might Blow. Requested by Hypnobeard
  • @@ -13007,7 +13044,8 @@ visualize what it will look like in chat.
  • Roll Modifier Tool. Added a reset button and a note icons to view the summary of the roll modifiers.
  • Roll Modifier Tool. Added a checkbox to apply encumbrance penalty skills, techniques, and active defenses.
  • Roll Modifier Tool for Defense. Added drop-down to apply Shield DB and Magic DB to active defenses.
  • -
  • Combat tab > Defense. Added option to display Defense Bonus Notes on roll result table. Requested by Charles.
  • +
  • Combat tab > Defense. Added option to display Defense Bonus Notes on roll result table. Requested by Charles.
  • +
  • Roll Modifier Tool. Melee Attacks. Added Flurry of Blows and Might Blow. Requested by Hypnobeard
  • Version: 2.5.3

    @@ -15247,7 +15285,7 @@ See notes for weapon. var version = "2.5.4"; - var latestChangesDate = "12/6/2020"; + var latestChangesDate = "12/9/2020"; var modCascade = true; @@ -15365,8 +15403,10 @@ See notes for weapon. ["evaluate", {modifier: 0, description: "Evaluate", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}], ["wild_swing", {modifier: -5, description: "Wild Swing", affectsVisibility: false, isDropDown: false, isMax9: true, isTrait: false, checkPain: false}], ["rapid_strike", {modifier: -6, description: "Rapid Strike", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], + ["flurry_of_blows", {modifier: -3, description: "Flurry of Blows. 1 FP per attack", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], ["rapid_strike_master", {modifier: -3, description: "Rapid Strike (master)", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], ["attack_from_above", {modifier: -2, description: "Attack from above", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], + ["mighty_blow", {modifier: 0, description: "Mighty Blow 1 FP per attack. +2 Damage or +1 per die!", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], ["posture", {modifier: 0, description: "From a function", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: true, checkPain: false}], ["melee_height_difference", {modifier: 0, description: "From a function", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}], ["improvised_weapon", {modifier: 0, description: "Improvised Weapon", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}], @@ -15412,7 +15452,7 @@ See notes for weapon. ["defense_acrobatic_dodge_success", {modifier: 2, description: "Acrobatic Dodge", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], ["defense_acrobatic_dodge_failed", {modifier: -2, description: "Failed Acrobatic Dodge", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], ["defense_dodge_drop", {modifier: 3, description: "Dodge & Drop", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], - ["defense_feverish", {modifier: 1, description: "Feverish defense (costs 1 FP)", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], + ["defense_feverish", {modifier: 2, description: "Feverish defense (costs 1 FP)", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], ["defense_offhand_parry", {modifier: -2, description: "Off-Hand Parry", affectsVisibility: false, isDropDown: false, isMax9: false, isTrait: false, checkPain: false}], ["defense_parries", {modifier: 0, description: "Multiple parries", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}], ["defense_parries_master", {modifier: 0, description: "Multiple parries by a master", affectsVisibility: false, isDropDown: true, isMax9: false, isTrait: false, checkPain: false}], @@ -15590,8 +15630,10 @@ See notes for weapon. "deceptive_strike", "evaluate", "rapid_strike", + "flurry_of_blows", "rapid_strike_master", "attack_from_above", + "mighty_blow", "melee_height_difference", "improvised_weapon", "tactics", @@ -23395,8 +23437,10 @@ The attacker may choose to hit the original target or the limb you used to parry "change:deceptive_strike", "change:evaluate", "change:rapid_strike", + "change:flurry_of_blows", "change:rapid_strike_master", "change:attack_from_above", + "change:mighty_blow", "change:melee_height_difference", "change:improvised_weapon", "change:tactics", @@ -23905,6 +23949,10 @@ The attacker may choose to hit the original target or the limb you used to parry if (field.isMax9) { max9 = 1; } + } else if (key == "mighty_blow" && values.mighty_blow) { + + summary.set(key, description); + } // set max skill of 9 if the melee max 9 was set to true @@ -25819,7 +25867,15 @@ The attacker may choose to hit the original target or the limb you used to parry updates[`${section}_roll_trait_summary`] = ""; updates[`${section}_roll_hit_location`] = ""; updates[`${section}_roll_allout_attack`] = ""; - updates[`${section}_oll_max_nine`] = 0; + updates[`${section}_roll_max_nine`] = 0; + + // if defense, also reset Defense Bonuses + if (section == "defense") { + + updates[`${section}_apply_shield_db`] = 0; + updates[`${section}_apply_magic_db`] = 0; + + } setAttrs(updates); diff --git a/GURPS/translation.json b/GURPS/translation.json index 6b8a62fb2c..8b47dc1a90 100644 --- a/GURPS/translation.json +++ b/GURPS/translation.json @@ -98,7 +98,7 @@ "all-out-attack-feint-label": "Feint: +0", "all-out-attack-feint-tooltip": "Feint and attack a single foe! Contest of melee weapon skills, defender is at -1 defense per point you win by. Lasts one second!
    Movement: half-move, forward only
    Defense: None
    See B365", "all-out-attack-strong-label": "Strong: +0", - "all-out-attack-strong-tooltip": "Single attack with +2 to damage or +1 damage per die for ST-based weapons!
    Movement: half-move, forward only
    Defense: None
    See B365", + "all-out-attack-strong-tooltip": "Single ST-based attack for +2 to damage or +1 damage per die!
    Movement: half-move, forward only
    Defense: None
    See B365", "posture-label": "Posture", "posture-tooltip": "Your posture when attack was made. See B547.", "evaluate-label": "Evaluate", @@ -111,8 +111,12 @@ "rapid-strike-tooltip": "Make two attacks at -6 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370", "rapid-strike-master-label": "Rapid Strike Master: -3", "rapid-strike-master-tooltip": "Trained by a Master or Weapon Master. Make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. See B370 and B547", + "flurry-of-blows-label": "Flurry of Blows (1 FP): -3", + "flurry-of-blows-tooltip": "Flurry of Blows for 1 FP per attack. Similar to Rapid Strike, you make two attacks at -3 each, you may attack multiple opponents. You must have a ready weapon. If you have more than one attack, like all-out attack double, you can replace one of the attacks with rapid strike. Can't be combined with Mighty Blow. See B370", "attack-from-above-label": "Attack from above: -2", "attack-from-above-tooltip": "Roll contest of Stealth vs Vision (-2 if not looking up).
    If you win, target is surprised and gets No defense and may freeze.
    If you lose, target is at -2 defense.
    If target is aware they could use stop-thrust.
    You suffer falling damage, but can use skills to offset distance.
    Optional attack: do falling damage to target.
    See B400", + "mighty-blow-label": "Mighty Blow (1 FP)", + "mighty-blow-tooltip": "Mighty Blow does extra damage for 1 FP per attack. ST-based attack for +2 to damage or +1 damage per die! Can't be combined with Flurry of Blows. See B357.", "height-difference-label": "Height Difference", "height-difference-tooltip": "If you and your foe are at different levels, the vertical distance affects combat. See B402", "improvised-weapon-label": "Improvised Weapon",