- Youâre a bit banged up, but itâs nothing serious. Can be healed by choosing Shrug it off when you roll Recover, or when a Scene ends.
+ You're a bit banged up, but it's nothing serious. Can be healed by choosing Shrug it off when you roll Recover, or when a Scene ends.
- Youâre shaken and shocked, you have Disadvantage ongoing to any +Slick or +Calculating rolls. Can be healed by choosing Shrug it off when you roll Recover, or when a Scene ends.
+ You're shaken and shocked, you have Disadvantage ongoing to any +Slick or +Calculating rolls. Can be healed by choosing Shrug it off when you roll Recover, or when a Scene ends.
@@ -203,11 +203,11 @@
- Youâve been knocked unconscious and canât move, act, or even see anything. Can be healed when an Ally chooses âFirst Aidâ when they roll Recover, or when a Scene ends.
+ You've been knocked unconscious and can't move, act, or even see anything. Can be healed when an Ally chooses âFirst Aidâ when they roll Recover, or when a Scene ends.
- Your journey is over, you pass away, unmourned and unnoticed by the vast black of space.
+ Your journey is over, you pass away, unmourned and unnoticed by the vast black of space.
@@ -440,8 +440,8 @@
On a 10+, you get there with no complications.
On a 7-9, you must waste precious time dropping out of Drill-Space in between the stars to let the drive cool down
as events continue without you. The SM will mark an Episode Burn.
- On a 6-, youâre out in the black for longer than anyone should be,
- The SM marks 1 Episode Burn, and each Crew Member suffers 1 Stress from cabin fever and low Life Support by journeyâs end.
+ On a 6-, you're out in the black for longer than anyone should be,
+ The SM marks 1 Episode Burn, and each Crew Member suffers 1 Stress from cabin fever and low Life Support by journey's end.
@@ -464,13 +464,13 @@
When you power up your Hyper Drive to jump to a Remote or closer star system, roll+Alien.On a 10+, you travel with no complications.
- On a 7-9, you get there, but itâs a rough ride. Choose 1.
+ On a 7-9, you get there, but it's a rough ride. Choose 1.On a 6-, you get there, but the SM chooses 2:
You have to maneuver and work the drive hard to avoid the worst hyperspace turbulence, Mark 1 Maintenance.
-
You donât come out exactly where you expected.
+
You don't come out exactly where you expected.
Your ship sustained 1 Damage, Penetrating during the trip.
-
Youâve picked up an unlikely passenger.
+
You've picked up an unlikely passenger.
The SM asks each Crew Member a question from The Abyss Stares Back.
@@ -553,7 +553,7 @@
- Carbon scoring, melted plating, or scratched paint. Superficial Damage makes your ship look uglier, but it doesnât have any other negative effects.
+ Carbon scoring, melted plating, or scratched paint. Superficial Damage makes your ship look uglier, but it doesn't have any other negative effects.
@@ -663,4 +663,4 @@
{{/rollTotal() roll_type 3}}
-
\ No newline at end of file
+