diff --git a/Impulse_Drive/Impulse Drive.html b/Impulse_Drive/Impulse Drive.html index 0e88ece18a..9418638214 100644 --- a/Impulse_Drive/Impulse Drive.html +++ b/Impulse_Drive/Impulse Drive.html @@ -191,11 +191,11 @@ @@ -440,8 +440,8 @@ On a 10+, you get there with no complications. On a 7-9, you must waste precious time dropping out of Drill-Space in between the stars to let the drive cool down as events continue without you. The SM will mark an Episode Burn. - On a 6-, you’re out in the black for longer than anyone should be, - The SM marks 1 Episode Burn, and each Crew Member suffers 1 Stress from cabin fever and low Life Support by journey’s end. + On a 6-, you're out in the black for longer than anyone should be, + The SM marks 1 Episode Burn, and each Crew Member suffers 1 Stress from cabin fever and low Life Support by journey's end.

@@ -464,13 +464,13 @@

When you power up your Hyper Drive to jump to a Remote or closer star system, roll+Alien. On a 10+, you travel with no complications. - On a 7-9, you get there, but it’s a rough ride. Choose 1. + On a 7-9, you get there, but it's a rough ride. Choose 1. On a 6-, you get there, but the SM chooses 2:

@@ -553,7 +553,7 @@
  • - Carbon scoring, melted plating, or scratched paint. Superficial Damage makes your ship look uglier, but it doesn’t have any other negative effects. + Carbon scoring, melted plating, or scratched paint. Superficial Damage makes your ship look uglier, but it doesn't have any other negative effects.
  • @@ -663,4 +663,4 @@ {{/rollTotal() roll_type 3}} - \ No newline at end of file +