From 2d601e310dd9b92a6f73529e53c59025ab9aa01c Mon Sep 17 00:00:00 2001 From: William Weir Date: Mon, 21 Oct 2019 13:31:59 -0400 Subject: [PATCH] Added new sheet for Landfall Marine (#5577) --- AW2E/apocalypse-world.html | 109 +++++++++++++++-- AW2E/style.css | 234 +++++++++++++++++++++++++++++++++++-- AW2E/translation.json | 14 +++ 3 files changed, 337 insertions(+), 20 deletions(-) diff --git a/AW2E/apocalypse-world.html b/AW2E/apocalypse-world.html index 43ecec6de2..6c177a315c 100644 --- a/AW2E/apocalypse-world.html +++ b/AW2E/apocalypse-world.html @@ -61,6 +61,7 @@ +
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When Life is Untenable:


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+ diff --git a/AW2E/style.css b/AW2E/style.css index 512a445a1b..c1f3ac5bf5 100644 --- a/AW2E/style.css +++ b/AW2E/style.css @@ -181,7 +181,8 @@ input[name="attr_movedesc"]{ .sheet-quarantine, .sheet-savvy, .sheet-skinner, -.sheet-waterbearer { +.sheet-waterbearer, +.sheet-marine { display: none; } @@ -230,7 +231,8 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;} .sheet-isQuarantine:checked ~ .sheet-quarantine, .sheet-isSavvyhead:checked ~ .sheet-savvy, .sheet-isSkinner:checked ~ .sheet-skinner, -.sheet-isWaterbearer:checked ~ .sheet-waterbearer { +.sheet-isWaterbearer:checked ~ .sheet-waterbearer, +.sheet-isMarine:checked ~ .sheet-marine { display: block; } @@ -260,7 +262,7 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;} text-align: center; } -.sheet-clock { +.sheet-harm-clock { width: 5em; height: 5em; display: inline-block; @@ -274,35 +276,247 @@ input.sheet-showhide:checked ~ .sheet-subbox {display: none;} margin-right: 4px; } -.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-clock { +.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-harm-clock { background: white; } -.sheet-harm-checkbox.sheet-harm-3:checked ~ .sheet-clock { +.sheet-harm-checkbox.sheet-harm-3:checked ~ .sheet-harm-clock { background-image: linear-gradient(180deg, transparent 50%, white 50%), linear-gradient(90deg, white 50%, transparent 50%); } -.sheet-harm-checkbox.sheet-harm-6:checked ~ .sheet-clock { +.sheet-harm-checkbox.sheet-harm-6:checked ~ .sheet-harm-clock { background-image: linear-gradient(90deg, white 50%, transparent 50%); } -.sheet-harm-checkbox.sheet-harm-9:checked ~ .sheet-clock { +.sheet-harm-checkbox.sheet-harm-9:checked ~ .sheet-harm-clock { background-image: linear-gradient(180deg, transparent 50%, black 50%), linear-gradient(90deg, white 50%, transparent 50%); } -.sheet-harm-checkbox.sheet-harm-10:checked ~ .sheet-clock { +.sheet-harm-checkbox.sheet-harm-10:checked ~ .sheet-harm-clock { background-image: linear-gradient(210deg, transparent 50%, black 50%), linear-gradient(90deg, white 50%, transparent 50%); } -.sheet-harm-checkbox.sheet-harm-11:checked ~ .sheet-clock { +.sheet-harm-checkbox.sheet-harm-11:checked ~ .sheet-harm-clock { background-image: linear-gradient(240deg, transparent 50%, black 50%), linear-gradient(90deg, white 50%, transparent 50%); } -.sheet-harm-checkbox.sheet-harm-12:checked ~ .sheet-clock { +.sheet-harm-checkbox.sheet-harm-12:checked ~ .sheet-harm-clock { + background-color: black; +} + +/* FOOD CLOCK (LandfallMarine) */ + +.sheet-food-section { + display: inline-block; + text-align: center; +} + +.sheet-food-clock { + width: 5em; + height: 5em; + display: inline-block; + border-radius: 50%; + background: black; + border: 2px solid black; +} + +.sheet-food-checkbox{ + margin-left: 5px; + margin-right: 4px; +} + +.sheet-food-checkbox.sheet-food-0:checked ~ .sheet-food-clock { + background: white; +} + +.sheet-food-checkbox.sheet-food-3:checked ~ .sheet-food-clock { + background-image: linear-gradient(180deg, transparent 50%, white 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-food-checkbox.sheet-food-6:checked ~ .sheet-food-clock { + background-image: linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-food-checkbox.sheet-food-9:checked ~ .sheet-food-clock { + background-image: linear-gradient(180deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-food-checkbox.sheet-food-10:checked ~ .sheet-food-clock { + background-image: linear-gradient(210deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-food-checkbox.sheet-food-11:checked ~ .sheet-food-clock { + background-image: linear-gradient(240deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-food-checkbox.sheet-food-12:checked ~ .sheet-food-clock { + background-color: black; +} + +/* CHARGE CLOCK (LandfallMarine) */ + +.sheet-charge-section { + display: inline-block; + text-align: center; +} + +.sheet-charge-clock { + width: 5em; + height: 5em; + display: inline-block; + border-radius: 50%; + background: black; + border: 2px solid black; +} + +.sheet-charge-checkbox{ + margin-left: 5px; + margin-right: 4px; +} + +.sheet-charge-checkbox.sheet-charge-0:checked ~ .sheet-charge-clock { + background: white; +} + +.sheet-charge-checkbox.sheet-charge-3:checked ~ .sheet-charge-clock { + background-image: linear-gradient(180deg, transparent 50%, white 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-charge-checkbox.sheet-charge-6:checked ~ .sheet-charge-clock { + background-image: linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-charge-checkbox.sheet-charge-9:checked ~ .sheet-charge-clock { + background-image: linear-gradient(180deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-charge-checkbox.sheet-charge-10:checked ~ .sheet-charge-clock { + background-image: linear-gradient(210deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-charge-checkbox.sheet-charge-11:checked ~ .sheet-charge-clock { + background-image: linear-gradient(240deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-charge-checkbox.sheet-charge-12:checked ~ .sheet-charge-clock { + background-color: black; +} + +/* DAMAGE CLOCK (LandfallMarine) */ + +.sheet-dmg-section { + display: inline-block; + text-align: center; +} + +.sheet-dmg-clock { + width: 5em; + height: 5em; + display: inline-block; + border-radius: 50%; + background: black; + border: 2px solid black; +} + +.sheet-dmg-checkbox{ + margin-left: 5px; + margin-right: 4px; +} + +.sheet-dmg-checkbox.sheet-dmg-0:checked ~ .sheet-dmg-clock { + background: white; +} + +.sheet-dmg-checkbox.sheet-dmg-3:checked ~ .sheet-dmg-clock { + background-image: linear-gradient(180deg, transparent 50%, white 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-dmg-checkbox.sheet-dmg-6:checked ~ .sheet-dmg-clock { + background-image: linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-dmg-checkbox.sheet-dmg-9:checked ~ .sheet-dmg-clock { + background-image: linear-gradient(180deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-dmg-checkbox.sheet-dmg-10:checked ~ .sheet-dmg-clock { + background-image: linear-gradient(210deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-dmg-checkbox.sheet-dmg-11:checked ~ .sheet-dmg-clock { + background-image: linear-gradient(240deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-dmg-checkbox.sheet-dmg-12:checked ~ .sheet-dmg-clock { + background-color: black; +} + +/* AMMO CLOCK (LandfallMarine) */ + +.sheet-ammo-section { + display: inline-block; + text-align: center; +} + +.sheet-ammo-clock { + width: 5em; + height: 5em; + display: inline-block; + border-radius: 50%; + background: black; + border: 2px solid black; +} + +.sheet-ammo-checkbox{ + margin-left: 5px; + margin-right: 4px; +} + +.sheet-ammo-checkbox.sheet-ammo-0:checked ~ .sheet-ammo-clock { + background: white; +} + +.sheet-ammo-checkbox.sheet-ammo-3:checked ~ .sheet-ammo-clock { + background-image: linear-gradient(180deg, transparent 50%, white 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-ammo-checkbox.sheet-ammo-6:checked ~ .sheet-ammo-clock { + background-image: linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-ammo-checkbox.sheet-ammo-9:checked ~ .sheet-ammo-clock { + background-image: linear-gradient(180deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-ammo-checkbox.sheet-ammo-10:checked ~ .sheet-ammo-clock { + background-image: linear-gradient(210deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-ammo-checkbox.sheet-ammo-11:checked ~ .sheet-ammo-clock { + background-image: linear-gradient(240deg, transparent 50%, black 50%), + linear-gradient(90deg, white 50%, transparent 50%); +} + +.sheet-ammo-checkbox.sheet-ammo-12:checked ~ .sheet-ammo-clock { background-color: black; } diff --git a/AW2E/translation.json b/AW2E/translation.json index 824c4d24f1..0504331f71 100644 --- a/AW2E/translation.json +++ b/AW2E/translation.json @@ -2,7 +2,9 @@ "add-workspace-2options": "add 2 options to your workspace", "advance-3basicmoves": "choose 3 basic moves and advance them.", "advance-3other-moves": "advance the other 3 basic moves.", + "agility": "Agility", "amenities": "Amenities", + "ammo": "Ammo", "angel": "Angel", "armor": "Armor", "atmosphere": "Atmosphere", @@ -15,9 +17,12 @@ "but": "But", "change-char-type": "change your character to a new type", "change-playbook": "Change to a new Playbook", + "charge": "Charge", "child-thing": "Child-Thing", "chopper": "Chopper", "chosen-friends": "Chosen Friends", + "config": "Configuration", + "damage": "Damage", "playbook-archetype": "Playbook", "playbook-moves": "Playbook Moves", "complications": "Complications", @@ -38,6 +43,8 @@ "follower_barter": "Follower Barter", "followers": "Followers", "followers-newoption": "choose a new option for your followers", + "food": "Food", + "force entrance_exit": "Force Entrance/Exit", "fortune": "Fortune", "frame": "Frame", "gang": "Gang", @@ -86,6 +93,7 @@ "gigs": "Gigs", "go-aggro": "go aggro/seize by force", "gunlugger": "GunLugger", + "hard_shutdown/cover_ground": "hard shutdown/cover ground", "hard": "Hard", "hardholder": "Hardholder", "harm": "Harm", @@ -105,10 +113,15 @@ "look": "Look", "looks": "Looks", "maestro-d": "Maestro D", + "marine": "Landfall Marine", + "massive": "Massive", "misses": "Misses", "move": "Move", "name": "Name", "news": "News", + "no-vuln-hunger": "You are no longer vulnerable to hunger", + "no-vuln-phychic": "you're no longer vulnerable to Ψ-harm", + "no-vuln-isolation": "you're no longer vulnerable to reflexive isolation", "open-your-brain": "open your brain", "other": "Other", "other-moves": "Other Moves", @@ -155,6 +168,7 @@ "unlocked-facilities": "Unlocked Facilities", "unmasked": "Unmasked, You Are", "untouched-why": "It's Untouched. Why?", + "walkingSuit": "Walking Suit", "want": "Want", "waterbearer": "Waterbearer", "weaknesses": "Weaknesses",