From d39801b64c713f58830f776ed335ebd0502e96aa Mon Sep 17 00:00:00 2001 From: Pantoufle <48624864+Pantoufle167@users.noreply.github.com> Date: Sat, 2 Jan 2021 10:55:47 +0100 Subject: [PATCH 1/2] Minor update Fix a minor bug in weapons section and trying to get translation ok for crowdin --- Five Torches Deep (FR version)/FTD_HTML.html | 8 ++++---- Five Torches Deep (FR version)/translation.json | 1 - 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/Five Torches Deep (FR version)/FTD_HTML.html b/Five Torches Deep (FR version)/FTD_HTML.html index 429faa2a66..8b77c1a5cc 100644 --- a/Five Torches Deep (FR version)/FTD_HTML.html +++ b/Five Torches Deep (FR version)/FTD_HTML.html @@ -6,8 +6,8 @@ - - + + @@ -275,7 +275,7 @@ - + - diff --git a/Five Torches Deep (FR version)/translation.json b/Five Torches Deep (FR version)/translation.json index 05547b7206..c0329fcef7 100644 --- a/Five Torches Deep (FR version)/translation.json +++ b/Five Torches Deep (FR version)/translation.json @@ -157,7 +157,6 @@ "Maîtrise applicable ?": "Maîtrise applicable ?", "Oui": "Oui", "Non": "Non", - "%{selected ou nom du personnage|minisheet}": "%{selected ou nom du personnage|minisheet}", "Caractéristiques": "Caractéristiques", "Armes": "Armes", "Magie": "Magie", From 65454d6479dfb3001a618c3ed0a8e9c57e82797e Mon Sep 17 00:00:00 2001 From: Pantoufle <48624864+Pantoufle167@users.noreply.github.com> Date: Sun, 3 Jan 2021 13:04:55 +0100 Subject: [PATCH 2/2] Update FTD_HTML.html little npc bug --- Five Torches Deep (FR version)/FTD_HTML.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Five Torches Deep (FR version)/FTD_HTML.html b/Five Torches Deep (FR version)/FTD_HTML.html index 8b77c1a5cc..0cb5d641f7 100644 --- a/Five Torches Deep (FR version)/FTD_HTML.html +++ b/Five Torches Deep (FR version)/FTD_HTML.html @@ -399,8 +399,8 @@

Bonus au toucher

- - + +

Dégâts

@@ -1168,7 +1168,7 @@ on("change:hd", function () { return; } setAttrs({ - "npc_bonus_atk": math[valeur].strong, + "npc_bonus_atk": parseInt(math[valeur].strong,10)||0, "npc_damage": math[valeur].damage, "npc_hp_max": math[valeur].hp, "npc_base_mod": parseInt(math[valeur].base,10)||0,