diff --git a/Neuroshima/Neuroshima.html b/Neuroshima/Neuroshima.html index 50bb10725a..c9ac5848ca 100644 --- a/Neuroshima/Neuroshima.html +++ b/Neuroshima/Neuroshima.html @@ -2091,24 +2091,40 @@ on("change:level change:modi_battle change:modi_open change:modi_penalties chang /******************************************************************/ /******************************************************************/ /*************************** ROLL HANDLERS ************************/ +const W_ZR = 0; +const W_PC = 1; +const W_CH = 2; +const W_SP = 3; +const W_BD = 4; +const statslist = [ + "bijatyka", "bron_reczna", "rzucanie", + "pistolety", "karabiny", "bron_maszynowa", + "luk", "kusza", "proca", + "samochod", "ciezarowka", "motocykl", + "kradziez_kieszonkowa","zwinne_dlonie", "otwieranie_zamkow" +]; const stats2wsp = { - "bijatyka" : "zrecznosc", - "bron_reczna" : "zrecznosc", - "rzucanie" : "zrecznosc", - "pistolety" : "zrecznosc", - "pistolety" : "zrecznosc", - "karabiny": "zrecznosc", - "bron_maszynowa" : "zrecznosc", - "luk" : "zrecznosc", - "kusza" : "zrecznosc", - "proca" : "zrecznosc", - "samochod" : "zrecznosc", - "ciezarowka" : "zrecznosc", - "motocykl" : "zrecznosc", - "kradziez_kieszonkowa" : "zrecznosc", - "zwinne_dlonie" : "zrecznosc", - "otwieranie_zamkow" : "zrecznosc" + "bijatyka" : W_ZR, "bron_reczna":W_ZR, "rzucanie":W_ZR, + "pistolety":W_ZR, "karabiny": "zrecznosc", "bron_maszynowa":W_ZR, + "luk":W_ZR, "kusza":W_ZR, "proca":W_ZR, + "samochod":W_ZR, "ciezarowka":W_ZR, "motocykl":W_ZR, + "kradziez_kieszonkowa":W_ZR,"zwinne_dlonie":W_ZR, "otwieranie_zamkow":W_ZR }; + +statslist.forEach((attribute) => { + on(`change:${attribute}`, () => { + getAttrs([attribute], (values) => { + let statval = (parseInt(values[attribute])||0); + statval = clamp(statval, 0, 20); + let dictionary = {}; + dictionary[attribute] = statval; + setAttrs(dictionary); + }); + }); +}); + + + on('clicked:test_bijatyka', (info) => { startRoll("&{template:test} {{base_wsp_name=[[0[computed value]]]}} {{successes=[[0[computed value]]]}} {{finaldifficulty=[[0[computed value]]]}} {{skill-name=bijatyki}} {{roll1=[[1d20]]}} {{roll2=[[1d20]]}} {{roll3=[[1d20]]}}", (results) => { getAttrs(["final_test_level", "bijatyka", "modi_battle", "modi_open"], function(values) { diff --git a/Neuroshima/Script.js b/Neuroshima/Script.js index c0c23681cb..6f59d1b3c6 100644 --- a/Neuroshima/Script.js +++ b/Neuroshima/Script.js @@ -275,24 +275,40 @@ on("change:level change:modi_battle change:modi_open change:modi_penalties chang /******************************************************************/ /******************************************************************/ /*************************** ROLL HANDLERS ************************/ +const W_ZR = 0; +const W_PC = 1; +const W_CH = 2; +const W_SP = 3; +const W_BD = 4; +const statslist = [ + "bijatyka", "bron_reczna", "rzucanie", + "pistolety", "karabiny", "bron_maszynowa", + "luk", "kusza", "proca", + "samochod", "ciezarowka", "motocykl", + "kradziez_kieszonkowa","zwinne_dlonie", "otwieranie_zamkow" +]; const stats2wsp = { - "bijatyka" : "zrecznosc", - "bron_reczna" : "zrecznosc", - "rzucanie" : "zrecznosc", - "pistolety" : "zrecznosc", - "pistolety" : "zrecznosc", - "karabiny": "zrecznosc", - "bron_maszynowa" : "zrecznosc", - "luk" : "zrecznosc", - "kusza" : "zrecznosc", - "proca" : "zrecznosc", - "samochod" : "zrecznosc", - "ciezarowka" : "zrecznosc", - "motocykl" : "zrecznosc", - "kradziez_kieszonkowa" : "zrecznosc", - "zwinne_dlonie" : "zrecznosc", - "otwieranie_zamkow" : "zrecznosc" + "bijatyka" : W_ZR, "bron_reczna":W_ZR, "rzucanie":W_ZR, + "pistolety":W_ZR, "karabiny": "zrecznosc", "bron_maszynowa":W_ZR, + "luk":W_ZR, "kusza":W_ZR, "proca":W_ZR, + "samochod":W_ZR, "ciezarowka":W_ZR, "motocykl":W_ZR, + "kradziez_kieszonkowa":W_ZR,"zwinne_dlonie":W_ZR, "otwieranie_zamkow":W_ZR }; + +statslist.forEach((attribute) => { + on(`change:${attribute}`, () => { + getAttrs([attribute], (values) => { + let statval = (parseInt(values[attribute])||0); + statval = clamp(statval, 0, 20); + let dictionary = {}; + dictionary[attribute] = statval; + setAttrs(dictionary); + }); + }); +}); + + + on('clicked:test_bijatyka', (info) => { startRoll("&{template:test} {{base_wsp_name=[[0[computed value]]]}} {{successes=[[0[computed value]]]}} {{finaldifficulty=[[0[computed value]]]}} {{skill-name=bijatyki}} {{roll1=[[1d20]]}} {{roll2=[[1d20]]}} {{roll3=[[1d20]]}}", (results) => { getAttrs(["final_test_level", "bijatyka", "modi_battle", "modi_open"], function(values) {