diff --git a/The Veil/dev/TheVeil.html b/The Veil/dev/TheVeil.html index 54ac8f1629..bf30860e94 100644 --- a/The Veil/dev/TheVeil.html +++ b/The Veil/dev/TheVeil.html @@ -865,10 +865,35 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ _/ _/_/_/_/ _/_/_/_/ --> -
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IMPROVEMENT

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+ ? + + Advancement +

At the end of the session, you’ll go around the table and talk about if + a belief was tested or challenged; if so, you mark 1 XP. When a belief + gets you into trouble, you’ll mark 2 XP. Finally, when a belief is resolved, + you’ll mark 3 XP

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Also, whenever you fail a roll with an emotional state, you gain 1 XP.

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When you have 5 XP, you may purchase an advancement.

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+1 MAD +1 PEACEFUL +1 SAD @@ -877,7 +902,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/ +1 POWERFUL
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