diff --git a/13th Age Official/13th_Age_Official.css b/13th Age Official/13th_Age_Official.css index 613cd5f038..cbd3a13b52 100644 --- a/13th Age Official/13th_Age_Official.css +++ b/13th Age Official/13th_Age_Official.css @@ -1,12 +1,21 @@ .sheet-container { - width: 750px; + width: 750px; +} + +.sheet-nowrap { + white-space: nowrap; + display: inline-block; +} + +.sheet-invisible { + display: none; } .sheet-options-check { - opacity: 0; + opacity: 0; position: absolute; top: 60px; - right: 110px; + left:765px; width: 18px; height: 18px; z-index: 2; @@ -15,17 +24,17 @@ .sheet-options-check + span { position: absolute; top: 60px; - right: 110px; + left:765px; white-space: nowrap; width: 18px; height: 18px; - background:url(http://i.imgur.com/KaX7Y7u.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_gray.png) left top no-repeat; background-size: contain; cursor: pointer; } .sheet-options-check:checked + span { - background:url(http://i.imgur.com/f4zmPUQ.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_black.png) left top no-repeat; background-size: contain; } @@ -38,12 +47,35 @@ } .sheet-options-check:checked ~ .sheet-options { - display: block; + display: block; } .sheet-options input { text-align: center; border-bottom: 1px solid black; + margin-right: 10px; +} + +.sheet-options select { + padding: 0px 10px 0px 10px; + margin: 0px 10px 0px 0px; + width: auto; + height: 22px; + line-height: 22px; + background: transparent; + border-color: black; + border-style: solid; + border-width: 0px 0px 1px 0px; + -webkit-appearance: none; + -moz-appearance: none; + appearance: none; +} + +.sheet-options span.sheet-lib { + display: inline-block; + width: 180px; + text-align: right; + white-space: nowrap; } .sheet-col { @@ -61,7 +93,7 @@ input { } .sheet-logo { - background:url(http://i.imgur.com/o7O88Ta.jpg) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/13th_Age_Official_logo.jpg.jpg) left top no-repeat; background-size: contain; width: 238px; height: 238px; @@ -69,8 +101,8 @@ input { margin-bottom: 10px; } -.sheet-meta, -.sheet-attributes, +.sheet-meta, +.sheet-attributes, .sheet-derived { display: inline-block; height: 100px; @@ -79,7 +111,7 @@ input { .sheet-metacontainer { line-height: 24px; - font-size: 14px; + font-size: 14px; } .sheet-meta { @@ -92,7 +124,7 @@ input { } .sheet-meta input { - border-bottom: 1px solid black; + border-bottom: 1px solid black; width: 135px; display: inline-block; font-size: 14px; @@ -160,19 +192,17 @@ input { color: white; border: 1px solid #014A89; font-size: 9px; - width: 60px; background-image: none; - text-shadow:none; - box-shadow:none; - border-radius:10px; - padding-top:0px; - padding-right:0px; - padding-bottom:0px; + text-shadow: none; + box-shadow: none; + border-radius: 10px; + padding: 0px 5px 0px 5px; margin: 0px; position: relative; - top: 18px; - right: 75px; - line-height: 8px; + top: 0px; + left: 52px; + line-height: 12px; + min-width: 60px; } .sheet-derived button[type=roll].sheet-derlabel { @@ -198,7 +228,6 @@ input { .sheet-attributes .sheet-attrmod { border: 5px solid #014A89; - font-size: 12px; text-align: center; font-size: 14px; vertical-align: top; @@ -206,6 +235,12 @@ input { margin-left: -5px; border-radius: 0px; } +.sheet-attributes span.sheet-attrmod{ + display: inline-block; + width: 20px; + height: 18px; + cursor: default; +} .sheet-derived .sheet-derlabel { background-color: #014A89; @@ -213,11 +248,18 @@ input { border: 5px solid #014A89; font-size: 14px; width: 30px; + height: 18px; display: inline-block; text-align: center; padding-right: 20px; white-space: nowrap; } +.sheet-derived .sheet-dercontainer span.sheet-derived{ + display: inline-block; + width: 25px; + height: 18px; + cursor: default; +} .sheet-derived .sheet-derbubble { border-radius: 50%; @@ -232,6 +274,12 @@ input { background-color: white; margin-left: -25px; } +.sheet-derived span.sheet-derbubble { + display: inline-block; + width: 32px; + height: 22px; + cursor: default; +} .sheet-derived .sheet-derlabel.sheet-hp { padding-right: 0px; @@ -260,7 +308,7 @@ input { border-left: 5px solid #014A89; border-right: 5px solid #014A89; border-bottom: 5px solid #014A89; - margin-top: -1px; + margin-top: -1px; } .sheet-derived .sheet-hpbox span { @@ -291,7 +339,7 @@ input { .sheet-derived select.sheet-recovery, .sheet-weapon select.sheet-weapon { - line-height: 10px; + line-height: 18px; width: 42px; -webkit-appearance: none; -moz-appearance: none; @@ -301,7 +349,7 @@ input { .sheet-recoverycontainer { display:block; - margin-top: -10px; + margin-top: -5px; color: #014A89; } @@ -320,11 +368,11 @@ input[type="radio"].sheet-normal + span::before { text-align: middle; display: inline-block; vertical-align: middle; - + -moz-box-shadow: 0 0 0px #000; -webkit-box-shadow: 0 0 0px #000; box-shadow: 0 0 0px #000; - + background: #000000; background: -moz-radial-gradient(#f6f6f6, #dfdfdf); background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); @@ -341,17 +389,99 @@ input[type="radio"].sheet-normal + span::before { font-family: "Arial"; text-indent: -2px; font-weight: normal; - + -webkit-font-smoothing: antialiased; -moz-border-radius: 50%; -webkit-border-radius: 50%; border-radius: 50%; } -input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { +input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { content: ""; } +input[type="radio"].sheet-bluelib { + opacity: 0.0; + width: 50px; + cursor: pointer; + z-index: 10; +} +input[type="radio"].sheet-bluelib + span{ + display: inline-block; + min-width: 50px; + margin-left: -50px; + text-align: center; + padding: 0px 4px 0px 4px; + box-sizing: border-box; +} +input[type="radio"].sheet-bluelib:hover + span { + color: #014A89; +} +input[type="radio"].sheet-bluelib:checked + span { + color: #014A89; + font-weight: bold; +} +input[type="radio"].sheet-bluelib:checked + span::before { + color: #014A89; + font-weight: bold; + content: "•"; +} + +input[type="radio"].sheet-blueradio { + position: absolute; + opacity: 0.0; + width: 20px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} +input[type="radio"].sheet-blueradio + span{ + display: inline-block; + min-width: 16px; + margin-left: 4px; +} +input[type="radio"].sheet-blueradio + span::before { + border: solid 1px #000000; + line-height: 11px; + text-align: middle; + display: inline-block; + vertical-align: middle; + + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + + background: #000000; + background: -moz-radial-gradient(#f6f6f6, #dfdfdf); + background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); + background: -ms-radial-gradient(#f6f6f6, #dfdfdf); + background: -o-radial-gradient(#f6f6f6, #dfdfdf); + background: radial-gradient(#f6f6f6, #dfdfdf); + color: transparent; + content: "•"; + width: 10px; + height: 10px; + font-size: 41.9px; + font-family: "Arial"; + text-indent: -2px; + font-weight: normal; + + -webkit-font-smoothing: antialiased; + -moz-border-radius: 50%; + -webkit-border-radius: 50%; + border-radius: 50%; +} +input[type="radio"].sheet-blueradio:checked + span::before { + content: "✗"; + width: 10px; + height: 10px; + font-size: 20px; + font-family: "Arial"; + text-indent: -4px; + font-weight: bold; + color: #014A89; +} + .sheet-body { margin-top: 30px; } @@ -400,14 +530,15 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-iconrelationship select { margin-bottom: 0px; - width: 60px; + width: auto; line-height: 10px; -webkit-appearance: none; -moz-appearance: none; appearance: none; padding: 0px; border: 0px; - height: 18px; + height: 18px; + line-height: 18px; } .sheet-iconrelationship .sheet-short { @@ -494,7 +625,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { border-bottom: 1px solid black; margin-bottom: 0px; padding: 0px; - height: 18px; + height: 20px; + line-height: 18px; text-align: center; width: 30px; } @@ -503,6 +635,11 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { width: 14px; text-align: center; } +.sheet-power span.sheet-stat { + display: inline-block; + cursor: default; + white-space: nowrap; +} .sheet-power button[type=roll].sheet-powerroll { font-size: 15px; @@ -538,7 +675,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { } .sheet-poweroptions-check { - opacity: 0; + opacity: 0; position: absolute; top: -8px; right: -18px; @@ -550,7 +687,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-power:hover .sheet-poweroptions-check + span, .sheet-power .sheet-poweroptions-check:checked + span { - display: block; + display: block; } .sheet-power .sheet-poweroptions-check + span { @@ -560,19 +697,19 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { white-space: nowrap; width: 18px; height: 18px; - background:url(http://i.imgur.com/KaX7Y7u.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_gray.png) left top no-repeat; background-size: contain; cursor: pointer; display: none; } .sheet-power .sheet-poweroptions-check:checked + span { - background:url(http://i.imgur.com/f4zmPUQ.png) left top no-repeat; + background:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/13th%20Age%20Official/images/gear_black.png) left top no-repeat; background-size: contain; } .sheet-poption { - display: none; + display: none; } .sheet-power .sheet-topspacer { @@ -583,7 +720,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { } .sheet-power .sheet-poweroptions-check:checked + span ~ .sheet-poption { - display: inline-block; + display: inline-block; } .sheet-power .sheet-poweroptions-check:checked + span ~ .sheet-spacer, @@ -619,6 +756,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { padding: 0px; border: 0px; height: 18px; + line-height: 18px; } .sheet-At-Will:checked ~ .sheet-header, @@ -663,8 +801,8 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { display: none; } -.sheet-poweroptions-check:checked ~ .sheet-Class:checked ~ .sheet-classtype, -.sheet-poweroptions-check:checked ~ .sheet-Recharge:checked ~ .sheet-rechargerate, +.sheet-poweroptions-check:checked ~ div.sheet-poption .sheet-Class:checked ~ .sheet-classtype, +.sheet-poweroptions-check:checked ~ div.sheet-poption .sheet-Recharge:checked ~ .sheet-rechargerate, .sheet-poweroptions-check:checked ~ .sheet-Uses:checked ~ .sheet-usesoptions, .sheet-poweroptions-check:checked ~ .sheet-Action:checked ~ .sheet-actionoptions, .sheet-poweroptions-check:checked ~ .sheet-Range:checked ~ .sheet-rangeoptions, @@ -704,7 +842,7 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { } .sheet-header .sheet-right span span.sheet-typelabel { - display: none; + display: none; } .sheet-At-Will:checked ~ .sheet-header .sheet-right span span.sheet-typelabel.sheet-At-Will, @@ -722,53 +860,98 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { top: 0px; } - - -.sheet-power .sheet-header input[type=checkbox] { - width: 13px; +.sheet-power .sheet-header input[type=checkbox], +.sheet-power .sheet-header input[type=checkbox] + span { display: none; float: right; - margin-top: 3px; - pointer-events: auto; } -.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1 { +input[type="checkbox"].sheet-pseudocheck { + opacity: 0.0; + width: 13px; + cursor: pointer; + z-index: 10; + margin-top: 5px; +} +input[type="checkbox"].sheet-pseudocheck + span{ + margin-top: 2px; +} +input[type="checkbox"].sheet-pseudocheck + span.sheet-mright{ + margin-right: -13px; +} +input[type="checkbox"].sheet-pseudocheck + span.sheet-mleft{ + margin-left: -13px; +} +input[type="checkbox"].sheet-pseudocheck + span::before { + text-align: middle; + display: inline-block; + vertical-align: middle; + -moz-box-shadow: 0 0 0px #000; + -webkit-box-shadow: 0 0 0px #000; + box-shadow: 0 0 0px #000; + background: transparent; + content: "☐"; + line-height: 18px; + font-size: 18px; +} +input[type="checkbox"].sheet-pseudocheck:checked + span::before { + content: "☑"; +} + +.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-1:checked ~ .sheet-header input[type=checkbox].sheet-1 + span { display: inline-block; } .sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-1, -.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2 { +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-1 + span, +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2, +.sheet-Uses:checked ~ .sheet-2:checked ~ .sheet-header input[type=checkbox].sheet-2 + span { display: inline-block; } .sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-1 + span, .sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-2, -.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3 { +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-2 + span, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3, +.sheet-Uses:checked ~ .sheet-3:checked ~ .sheet-header input[type=checkbox].sheet-3 + span { display: inline-block; } .sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-1, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-1 + span, .sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-2, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-2 + span, .sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-3, -.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4 { +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-3 + span, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4, +.sheet-Uses:checked ~ .sheet-4:checked ~ .sheet-header input[type=checkbox].sheet-4 + span { display: inline-block; } -.sheet-power .sheet-repbody .sheet-left input { - width: 115px; +.sheet-power .sheet-repbody span { + display: none; } -.sheet-power .sheet-repbody .sheet-right input { +.sheet-power .sheet-repbody span.sheet-label { + display: inline-block; +} + +.sheet-power .sheet-repbody .sheet-left span { + width: 115px; +} +.sheet-power .sheet-repbody .sheet-left span.sheet-i18n { + width: auto; +} + +.sheet-power .sheet-repbody .sheet-right span { width: 115px; text-align: right; } .sheet-power .sheet-repbody .sheet-bold { - font-weight: bold; -} - -.sheet-power .sheet-repbody span { - display: none; + font-weight: bold; } .sheet-power .sheet-full { @@ -776,78 +959,18 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { width: 205px; } -.sheet-power .sheet-repbody .sheet-left input.sheet-fuller +.sheet-power .sheet-repbody .sheet-left span.sheet-fuller { margin-left: 0px; width: 215px; } -.sheet-Cust1:checked ~ .sheet-cust1-hit:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 25px;} -.sheet-Cust1:checked ~ .sheet-cust1-hit:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 190px;} -.sheet-Cust1:checked ~ .sheet-cust1-miss:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 35px;} -.sheet-Cust1:checked ~ .sheet-cust1-miss:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 180px;} -.sheet-Cust1:checked ~ .sheet-cust1-trigger:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-trigger:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 40px;} -.sheet-Cust1:checked ~ .sheet-cust1-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 175px;} -.sheet-Cust1:checked ~ .sheet-cust1-improved:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 65px;} -.sheet-Cust1:checked ~ .sheet-cust1-improved:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 150px;} -.sheet-Cust1:checked ~ .sheet-cust1-sustain:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-sustain:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 170px;} -.sheet-Cust1:checked ~ .sheet-cust1-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 45px;} -.sheet-Cust1:checked ~ .sheet-cust1-final-verse:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 75px;} -.sheet-Cust1:checked ~ .sheet-cust1-final-verse:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 140px;} -.sheet-Cust1:checked ~ .sheet-cust1-special:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-special:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-details:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 50px;} -.sheet-Cust1:checked ~ .sheet-cust1-details:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 165px;} -.sheet-Cust1:checked ~ .sheet-cust1-attackcustom:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineleft {width: 75px;} -.sheet-Cust1:checked ~ .sheet-cust1-attackcustom:checked ~ .sheet-repbody .sheet-cust1 input.sheet-toplineright {width: 140px;} -.sheet-Cust2:checked ~ .sheet-cust2-hit:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 25px;} -.sheet-Cust2:checked ~ .sheet-cust2-hit:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 190px;} -.sheet-Cust2:checked ~ .sheet-cust2-miss:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 35px;} -.sheet-Cust2:checked ~ .sheet-cust2-miss:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 180px;} -.sheet-Cust2:checked ~ .sheet-cust2-trigger:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-trigger:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 40px;} -.sheet-Cust2:checked ~ .sheet-cust2-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 175px;} -.sheet-Cust2:checked ~ .sheet-cust2-improved:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 65px;} -.sheet-Cust2:checked ~ .sheet-cust2-improved:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 150px;} -.sheet-Cust2:checked ~ .sheet-cust2-sustain:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-sustain:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 170px;} -.sheet-Cust2:checked ~ .sheet-cust2-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 45px;} -.sheet-Cust2:checked ~ .sheet-cust2-final-verse:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 75px;} -.sheet-Cust2:checked ~ .sheet-cust2-final-verse:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 140px;} -.sheet-Cust2:checked ~ .sheet-cust2-special:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-special:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-details:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 50px;} -.sheet-Cust2:checked ~ .sheet-cust2-details:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 165px;} -.sheet-Cust2:checked ~ .sheet-cust2-attackcustom:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineleft {width: 75px;} -.sheet-Cust2:checked ~ .sheet-cust2-attackcustom:checked ~ .sheet-repbody .sheet-cust2 input.sheet-toplineright {width: 140px;} -.sheet-Cust3:checked ~ .sheet-cust3-hit:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 25px;} -.sheet-Cust3:checked ~ .sheet-cust3-hit:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 190px;} -.sheet-Cust3:checked ~ .sheet-cust3-miss:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 35px;} -.sheet-Cust3:checked ~ .sheet-cust3-miss:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 180px;} -.sheet-Cust3:checked ~ .sheet-cust3-trigger:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-trigger:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 40px;} -.sheet-Cust3:checked ~ .sheet-cust3-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 175px;} -.sheet-Cust3:checked ~ .sheet-cust3-improved:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 65px;} -.sheet-Cust3:checked ~ .sheet-cust3-improved:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 150px;} -.sheet-Cust3:checked ~ .sheet-cust3-sustain:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-sustain:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 170px;} -.sheet-Cust3:checked ~ .sheet-cust3-opening-sustaining-effect:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 45px;} -.sheet-Cust3:checked ~ .sheet-cust3-final-verse:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 75px;} -.sheet-Cust3:checked ~ .sheet-cust3-final-verse:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 140px;} -.sheet-Cust3:checked ~ .sheet-cust3-special:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-special:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-details:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 50px;} -.sheet-Cust3:checked ~ .sheet-cust3-details:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 165px;} -.sheet-Cust3:checked ~ .sheet-cust3-attackcustom:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineleft {width: 75px;} -.sheet-Cust3:checked ~ .sheet-cust3-attackcustom:checked ~ .sheet-repbody .sheet-cust3 input.sheet-toplineright {width: 140px;} +.sheet-power .sheet-repbody .sheet-left span.sheet-toplineleft { + width: auto; +} +.sheet-power .sheet-repbody .sheet-left span.sheet-toplineright { + width: auto; +} .sheet-Action:checked ~ .sheet-repbody .sheet-action-range, .sheet-Range:checked ~ .sheet-repbody .sheet-action-range, @@ -855,13 +978,13 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-Attack:checked ~ .sheet-repbody .sheet-attack, .sheet-Hit:checked ~ .sheet-repbody .sheet-hit-miss { - display: block; + display: block; } .sheet-Action:checked ~ .sheet-repbody .sheet-action, .sheet-Range:checked ~ .sheet-repbody .sheet-range { - display: inline; + display: inline; } .sheet-Target:checked ~ .sheet-repbody .sheet-target, @@ -908,284 +1031,31 @@ input[type="radio"].sheet-normal:checked ~ input[type="radio"] + span::before { .sheet-cust3subcust3, .sheet-cust3subcust4 { - display: none; -} - -.sheet-rolltemplate-attr .sheet-header, -.sheet-rolltemplate-rec .sheet-header, -.sheet-rolltemplate-icon .sheet-header, -.sheet-rolltemplate-init .sheet-header, -.sheet-rolltemplate-deathsave .sheet-header -{ - width: 230px; - margin-left: -30px; - background-color: #014A89; - display: inline-block; - text-align: center; - border-top: 5px solid #014A89; - border-bottom: 5px solid #014A89; - height: 16px; -} - -.withoutavatars .sheet-rolltemplate-attr .sheet-header, -.withoutavatars .sheet-rolltemplate-rec .sheet-header, -.withoutavatars .sheet-rolltemplate-icon .sheet-header, -.withoutavatars .sheet-rolltemplate-init .sheet-header, -.withoutavatars .sheet-rolltemplate-deathsave .sheet-header, -.withoutavatars .sheet-rolltemplate-power .sheet-header, -.withoutavatars .sheet-rolltemplate-ba .sheet-header -{ - margin-left: 0px; -} - -.sheet-rolltemplate-attr .sheet-headerlabel, -.sheet-rolltemplate-rec .sheet-headerlabel, -.sheet-rolltemplate-icon .sheet-headerlabel, -.sheet-rolltemplate-init .sheet-headerlabel, -.sheet-rolltemplate-deathsave .sheet-headerlabel -{ - color: white; -} - -.sheet-rolltemplate-attr .sheet-headerdivider, -.sheet-rolltemplate-rec .sheet-headerdivider, -.sheet-rolltemplate-icon .sheet-headerdivider, -.sheet-rolltemplate-init .sheet-headerdivider, -.sheet-rolltemplate-deathsave .sheet-headerdivider -{ - font-family: pictos; - color: white; -} - -.sheet-rolltemplate-attr .sheet-body, -.sheet-rolltemplate-rec .sheet-body, -.sheet-rolltemplate-icon .sheet-body, -.sheet-rolltemplate-init .sheet-body, -.sheet-rolltemplate-deathsave .sheet-body, -.sheet-rolltemplate-ba .sheet-body, -.sheet-rolltemplate-power .sheet-body -{ - width: 228px; - margin-left: -30px; - background-color: white; - border: 1px solid black; -} - -.withoutavatars .sheet-rolltemplate-attr .sheet-body, -.withoutavatars .sheet-rolltemplate-rec .sheet-body, -.withoutavatars .sheet-rolltemplate-icon .sheet-body, -.withoutavatars .sheet-rolltemplate-init .sheet-body, -.withoutavatars .sheet-rolltemplate-deathsave .sheet-body, -.withoutavatars .sheet-rolltemplate-ba .sheet-body, -.withoutavatars .sheet-rolltemplate-power .sheet-body -{ - margin-left: 0px; -} - -.sheet-rolltemplate-ba .sheet-body { - position: relative; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part, -.sheet-rolltemplate-rec .sheet-body .sheet-part, -.sheet-rolltemplate-icon .sheet-body .sheet-part, -.sheet-rolltemplate-init .sheet-body .sheet-part -{ - width: 34px; - display: inline-block; - font-weight: bold; - margin-right: -5px; -} - -.sheet-rolltemplate-deathsave .sheet-body .sheet-part { - width: 190px; - display: inline-block; - font-weight: bold; - margin-right: -5px; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-rec .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-icon .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-init .sheet-body .sheet-part:not(:first-child), -.sheet-rolltemplate-deathsave .sheet-body .sheet-part:not(:first-child) -{ - margin-left: -5px; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part span, -.sheet-rolltemplate-rec .sheet-body .sheet-part span, -.sheet-rolltemplate-icon .sheet-body .sheet-part span, -.sheet-rolltemplate-init .sheet-body .sheet-part span, -.sheet-rolltemplate-deathsave .sheet-body .sheet-part span -{ - text-align: center; - display: block; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-rec .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-icon .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-init .sheet-body .sheet-part .inlinerollresult, -.sheet-rolltemplate-deathsave .sheet-body .sheet-part .inlinerollresult -{ - background-color: inherit; - border: 0px; - padding: 0px; - font-weight: inherit; - cursor: inherit; - font-size: 1em; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-partspacer, -.sheet-rolltemplate-rec .sheet-body .sheet-partspacer, -.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, -.sheet-rolltemplate-init .sheet-body .sheet-partspacer, -.sheet-rolltemplate-deathsave .sheet-body .sheet-partspacer -{ - display: inline-block; -} - -.sheet-rolltemplate-attr .sheet-body .sheet-result, -.sheet-rolltemplate-rec .sheet-body .sheet-result, -.sheet-rolltemplate-icon .sheet-body .sheet-result, -.sheet-rolltemplate-init .sheet-body .sheet-result, -.sheet-rolltemplate-deathsave .sheet-body .sheet-result -{ - display: inline-block; - position: relative; - top: -7px; -} - -.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, -.sheet-rolltemplate-icon .sheet-body .sheet-partlabel { - font-family: pictos; -} - -.sheet-rolltemplate-power .sheet-body { - padding-bottom: 5px; - position: relative; -} - -.sheet-rolltemplate-ba .sheet-header -{ - width: 230px; - margin-left: -30px; - background-color: #028401; - display: inline-block; - text-align: left; - border-top: 5px solid #028401; - border-bottom: 5px solid #028401; - height: 16px; - color: white; - position: relative; -} - -.sheet-rolltemplate-ba .sheet-left, -.sheet-rolltemplate-power .sheet-left -{ - margin-left: 5px; -} - -.sheet-rolltemplate-ba .sheet-right, -.sheet-rolltemplate-power .sheet-right -{ - float: right; - margin-right: 5px; - position: absolute; - right: 0px; -} - -.sheet-rolltemplate-ba .sheet-bold, -.sheet-rolltemplate-power .sheet-bold -{ - font-weight: bold; -} - -.sheet-rolltemplate-ba .sheet-row, -.sheet-rolltemplate-power .sheet-row -{ - display: block; - white-space: nowrap; -} - -.sheet-rolltemplate-power .sheet-header -{ - width: 225px; - margin-left: -30px; - display: inline-block; - text-align: left; - height: 16px; - color: white; - position: relative; -} - -.sheet-rolltemplate-power .sheet-header.sheet-atwill { - background-color: #028401; - border: 5px solid #028401; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-class { - background-color: #A06D39; - border: 5px solid #A06D39; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-racial-encounter { - background-color: #891101; - border: 5px solid #891101; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-recharge-daily { - background-color: #000000; - border: 5px solid #000000; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-spell { - background-color: #014A89; - border: 5px solid #014A89; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-magicitem { - background-color: #D58C1A; - border: 5px solid #D58C1A; - border-left: 0px; -} - -.sheet-rolltemplate-power .sheet-header.sheet-custom { - background-color: #7f2e7e; - border: 5px solid #7f2e7e; - border-left: 0px; -} - -.sheet-power .sheet-header input, -.sheet-power .sheet-repbody input -{ - pointer-events: none; + display: none; } .sheet-ba-attack { margin-right: -3px; } -.sheet-ba-attack input.sheet-stat { +.sheet-ba-attack span.sheet-stat { + display: inline-block; width: 60px; margin-left: -3px; overflow: visible; right: -3px; position: relative; - pointer-events: none; - text-align: left + cursor: default; + text-align: left; + white-space: nowrap; } -.sheet-ba-hit input.sheet-stat { +.sheet-ba-hit span.sheet-stat { + display: inline-block; width: 100px; text-align: left; - pointer-events: none; + cursor: default; + white-space: nowrap; } .sheet-iconrelationship input[type=radio]:checked ~ input, @@ -1261,3 +1131,362 @@ button[type=roll]:hover * .sheet-deathsavecontainer input[type=checkbox] { width: 12px; } + +.sheet-rolltemplate-attr .sheet-header, +.sheet-rolltemplate-rec .sheet-header, +.sheet-rolltemplate-icon .sheet-header, +.sheet-rolltemplate-init .sheet-header, +.sheet-rolltemplate-deathsave .sheet-header, +.sheet-rolltemplate-save .sheet-header +{ + width: 230px; + margin-left: -30px; + background-color: #014A89; + display: inline-block; + text-align: center; + border-top: 5px solid #014A89; + border-bottom: 5px solid #014A89; + height: 16px; +} + +.withoutavatars .sheet-rolltemplate-attr .sheet-header, +.withoutavatars .sheet-rolltemplate-rec .sheet-header, +.withoutavatars .sheet-rolltemplate-icon .sheet-header, +.withoutavatars .sheet-rolltemplate-init .sheet-header, +.withoutavatars .sheet-rolltemplate-deathsave .sheet-header, +.withoutavatars .sheet-rolltemplate-save .sheet-header, +.withoutavatars .sheet-rolltemplate-power .sheet-header, +.withoutavatars .sheet-rolltemplate-ba .sheet-header +{ + margin-left: 0px; +} + +.sheet-rolltemplate-attr .sheet-headerlabel, +.sheet-rolltemplate-rec .sheet-headerlabel, +.sheet-rolltemplate-icon .sheet-headerlabel, +.sheet-rolltemplate-init .sheet-headerlabel, +.sheet-rolltemplate-deathsave .sheet-headerlabel, +.sheet-rolltemplate-save .sheet-headerlabel +{ + color: white; +} + +.sheet-rolltemplate-attr .sheet-headerdivider, +.sheet-rolltemplate-rec .sheet-headerdivider, +.sheet-rolltemplate-icon .sheet-headerdivider, +.sheet-rolltemplate-init .sheet-headerdivider, +.sheet-rolltemplate-deathsave .sheet-headerdivider, +.sheet-rolltemplate-save .sheet-headerdivider +{ + font-family: pictos; + color: white; +} + +.sheet-rolltemplate-attr .sheet-body, +.sheet-rolltemplate-rec .sheet-body, +.sheet-rolltemplate-icon .sheet-body, +.sheet-rolltemplate-init .sheet-body, +.sheet-rolltemplate-deathsave .sheet-body, +.sheet-rolltemplate-save .sheet-body, +.sheet-rolltemplate-ba .sheet-body, +.sheet-rolltemplate-power .sheet-body +{ + width: 228px; + margin-left: -30px; + background-color: white; + border: 1px solid black; +} + +.withoutavatars .sheet-rolltemplate-attr .sheet-body, +.withoutavatars .sheet-rolltemplate-rec .sheet-body, +.withoutavatars .sheet-rolltemplate-icon .sheet-body, +.withoutavatars .sheet-rolltemplate-init .sheet-body, +.withoutavatars .sheet-rolltemplate-deathsave .sheet-body, +.withoutavatars .sheet-rolltemplate-save .sheet-body, +.withoutavatars .sheet-rolltemplate-ba .sheet-body, +.withoutavatars .sheet-rolltemplate-power .sheet-body +{ + margin-left: 0px; +} + +.sheet-rolltemplate-ba .sheet-body { + position: relative; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part, +.sheet-rolltemplate-rec .sheet-body .sheet-part, +.sheet-rolltemplate-icon .sheet-body .sheet-part, +.sheet-rolltemplate-init .sheet-body .sheet-part +{ + width: 34px; + display: inline-block; + font-weight: bold; + margin-right: -5px; +} + +.sheet-rolltemplate-deathsave .sheet-body .sheet-part, +.sheet-rolltemplate-save .sheet-body .sheet-part { + padding-left: 5px; + display: inline-block; + font-weight: bold; +} + +.sheet-rolltemplate-save .sheet-body .sheet-part span.sheet-lib { + display: inline-block; + font-weight: normal; + text-align: left; +} + +.sheet-rolltemplate-save .sheet-body .sheet-part span.sheet-libres { + display: inline-block; + text-align: left; + padding-left: 5px; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-rec .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-icon .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-init .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-deathsave .sheet-body .sheet-part:not(:first-child), +.sheet-rolltemplate-save .sheet-body .sheet-part:not(:first-child) +{ + margin-left: -5px; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part span, +.sheet-rolltemplate-rec .sheet-body .sheet-part span, +.sheet-rolltemplate-icon .sheet-body .sheet-part span, +.sheet-rolltemplate-init .sheet-body .sheet-part span, +.sheet-rolltemplate-deathsave .sheet-body .sheet-part span, +.sheet-rolltemplate-save .sheet-body .sheet-part span +{ + text-align: center; + display: block; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-rec .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-icon .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-init .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-deathsave .sheet-body .sheet-part .inlinerollresult, +.sheet-rolltemplate-save .sheet-body .sheet-part .inlinerollresult +{ + background-color: inherit; + border: 0px; + padding: 0px; + font-weight: inherit; + cursor: inherit; + font-size: 1em; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-partspacer, +.sheet-rolltemplate-rec .sheet-body .sheet-partspacer, +.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, +.sheet-rolltemplate-init .sheet-body .sheet-partspacer, +.sheet-rolltemplate-deathsave .sheet-body .sheet-partspacer, +.sheet-rolltemplate-save .sheet-body .sheet-partspacer +{ + display: inline-block; +} + +.sheet-rolltemplate-attr .sheet-body .sheet-result, +.sheet-rolltemplate-rec .sheet-body .sheet-result, +.sheet-rolltemplate-icon .sheet-body .sheet-result, +.sheet-rolltemplate-init .sheet-body .sheet-result, +.sheet-rolltemplate-deathsave .sheet-body .sheet-result, +.sheet-rolltemplate-save .sheet-body .sheet-result +{ + display: inline-block; + position: relative; + top: -7px; +} + +.sheet-rolltemplate-icon .sheet-body .sheet-partspacer, +.sheet-rolltemplate-icon .sheet-body .sheet-partlabel { + font-family: pictos; +} + +.sheet-rolltemplate-power .sheet-body { + padding-bottom: 5px; + position: relative; +} + +.sheet-rolltemplate-ba .sheet-header +{ + width: 230px; + margin-left: -30px; + background-color: #028401; + display: inline-block; + text-align: left; + border-top: 5px solid #028401; + border-bottom: 5px solid #028401; + height: 16px; + color: white; + position: relative; +} + +.sheet-rolltemplate-ba .sheet-left, +.sheet-rolltemplate-power .sheet-left +{ + margin-left: 5px; +} + +.sheet-rolltemplate-ba .sheet-right, +.sheet-rolltemplate-power .sheet-right +{ + float: right; + margin-right: 5px; + position: absolute; + right: 0px; +} + +.sheet-rolltemplate-ba .sheet-bold, +.sheet-rolltemplate-power .sheet-bold +{ + font-weight: bold; +} + +.sheet-rolltemplate-ba .sheet-row, +.sheet-rolltemplate-power .sheet-row +{ + display: block; +} + +.sheet-rolltemplate-deathsave .sheet-row, +.sheet-rolltemplate-save .sheet-row { + display: block; + text-align: center; +} + +.sheet-rolltemplate-power .sheet-header +{ + width: 225px; + margin-left: -30px; + display: inline-block; + text-align: left; + height: 16px; + color: white; + position: relative; +} + +.sheet-rolltemplate-power .sheet-header.sheet-atwill { + background-color: #028401; + border: 5px solid #028401; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-class { + background-color: #A06D39; + border: 5px solid #A06D39; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-racial-encounter { + background-color: #891101; + border: 5px solid #891101; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-recharge-daily { + background-color: #000000; + border: 5px solid #000000; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-spell { + background-color: #014A89; + border: 5px solid #014A89; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-magicitem { + background-color: #D58C1A; + border: 5px solid #D58C1A; + border-left: 0px; +} + +.sheet-rolltemplate-power .sheet-header.sheet-custom { + background-color: #7f2e7e; + border: 5px solid #7f2e7e; + border-left: 0px; +} + +.repcontrol { + min-height: 27px; +} + +.repcontrol .btn { + /*visibility: hidden;*/ + border: medium none; + color: white !important; + background: none; + box-shadow: none; +} + +.repcontrol .btn:focus { + outline: 0; +} + +.repcontrol .repcontrol_edit:after { + content: '('; + visibility: visible; + font-family: pictos; + background-color: #014A89; + border-radius: 50%; + font-size: 15px; + height: 12px; + width: 12px; + padding: 4px; + color: white; + display: inline-block; + line-height: 11px; +} + +.editmode ~ .repcontrol .repcontrol_edit:after { + content: ')'; +} + +.repcontrol .repcontrol_add:before { + content: '&'; +visibility: visible; + font-family: pictos; + background-color: #014A89; + border-radius: 50%; + font-size: 15px; + height: 12px; + width: 12px; + padding: 4px; + color: white; + display: inline-block; + line-height: 12px; +} + +.repcontrol .repcontrol_edit:hover:after, +.repcontrol .repcontrol_add:hover:before +{ + color: gold; +} + +.sheet-resources .repcontrol { + margin-top: -10px; +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 3px; + padding: 0px; + height: 18px; + width: 18px; +} diff --git a/13th Age Official/13th_Age_Official.html b/13th Age Official/13th_Age_Official.html index 0cb7193906..95c650e531 100644 --- a/13th Age Official/13th_Age_Official.html +++ b/13th Age Official/13th_Age_Official.html @@ -1,158 +1,172 @@
- - +
Options -
- - Base AC from class - - - Base PD from class - - - Base MD from class - - - Base HP from class - - - Melee Basic Attack Based On - - - - Damage on Melee Miss - - - - Ranged Basic Attack Based On - - - - Damage on Ranged Miss - - - - Flat HP Mod from Magic Items - +
+
+ + Base AC from class + + + Base PD from class + + + Base MD from class + +
+
+ These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section. +
-
- - These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section. - +
+
+ + Base HP from class + + + Melee Basic Attack Based On + + + + Ranged Basic Attack Based On + + +
+
+ + Flat HP Mod from Magic Items + + + Damage on Melee Miss + + + + Damage on Ranged Miss + + +
+
+ + Flat Recovery Mod + + + Flat Initiative Mod + +
-
+
-
Name
- +
Name
+
-
Race
- +
Race
+
-
Class
- +
Class
+
-
Level
- +
Level
+
- - - + + +
- - - + + +
- - - - + + + + +
- - - + + +
- - - + + +
- - - + + +
- - - - - -
+ + + + + +
- - + AC +
- - + PD +
- - + MD +
- Max HP - - Staggered - + Max HP + + Staggered +
- - Current HP + + Current HP
- - Temp HP + + Temp HP
- - @@ -160,11 +174,11 @@ + - - Max - + + Max + - + @@ -173,12 +187,12 @@ - +
- +
@@ -188,159 +202,159 @@
-
One Unique Thing
+
One Unique Thing
- +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
- - - + + +
- + + + - - e - k - + + e + k +
-
Equipment
+
Equipment
-
Backgrounds
+
Backgrounds
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - + + +
- - - -
+ + + +
-
Melee Weapons
+
Melee Weapons
- - - + + +
- - - + + +
- - - + + + - - + + +
- - - + + +
- - - + + +
- + - At-Will + At-Will
- Standard Action - Nearby + Standard Action + Nearby - Target: One creature + Target: One creature - Attack: - + Attack: + - Hit: - + Hit: + - Miss: - + Miss: +
- + - At-Will + At-Will
- Standard Action - One enemy + Standard Action + One enemy - Target: One creature + Target: One creature - Attack: - + Attack: + - Hit: - + Hit: + - Miss: - + Miss: +
- - - +
- - Options - Name: - + +
Options
+
Name:
+ +
+
+ Type: + At-Will + Class + Racial + Encounter + Recharge + Daily + Spell + Magic Item + Custom + + +
+ + Talent + Feature + Power + Battle Cry + Domain +
+ +
+ Recharge Rate +
+
+
+ Uses: + 1 + 2 + 3 + 4 - Type: - At-Will - Class - Racial - Encounter - Recharge - Daily - Spell - Magic Item - Custom - - - Talent - Feature - Power - Battle Cry - Domain - Recharge Rate - - Uses: - 1 - 2 - 3 - 4 - - Action: + Action: - + - Range: + Range: - - - Target: - + - Attack: + Target: + + + Attack: - + - VS: + VS: - - - Custom 1 - - Hit - Miss - Trigger - Effect - Improved - Sustain - Special - Opening-Sustaining-Effect - Final-Verse - Details - Custom - + + + Custom 1 + +
+ Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom +
+ - - - - - - - - - Custom 2 + + + + + + + + + Custom 2 - Hit - Miss - Trigger - Effect - Improved - Sustain - Special - Opening-Sustaining-Effect - Final-Verse - Details - Custom - +
+ Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom +
+ - - - - - - - - - Custom 3 + + + + + + + + + Custom 3 - Hit - Miss - Trigger - Effect - Improved - Sustain - Special - Opening-Sustaining-Effect - Final-Verse - Details - Custom - +
+ Hit + Miss + Trigger + Effect + Improved + Sustain + Special + Opening-Sustaining-Effect + Final-Verse + Details + Custom +
+ - - - - - - - - + + + + + + + + + + + + + + + + + +
-
- - - - - + + + + +
- + - + - Target: - + Target: + - Attack: - + Attack: + - - - - - + + + + + - - - - - + + + + + - - - - - + + + + +
- - - +
- + - - - - - - - - - - - - - - - - - + @@ -747,29 +765,29 @@
+
- LVL + LVL {{level}}
- {{#back}} + {{#back}}
+
- BCK + BCK {{back_bonus}} -
+ {{/back}} - {{#rollGreater() mod 0}} + {{#rollGreater() mod 0}}
+
- MOD + MOD {{mod}} -
+ {{/rollGreater() mod 0}} - {{#rollLess() mod 0}} + {{#rollLess() mod 0}}
+
- MOD + MOD {{mod}} -
+ {{/rollLess() mod 0}}
=
{{result}}
@@ -778,33 +796,33 @@
- Initiative + Initiative ] {{name}}
- DEX + DEX {{dex_bonus}}
+
- LVL + LVL {{level}}
- {{#rollGreater() mod 0}} + {{#rollGreater() mod 0}}
+
- MOD + MOD {{mod}} -
+
{{/rollGreater() mod 0}} - {{#rollLess() mod 0}} + {{#rollLess() mod 0}}
+
- MOD + MOD {{mod}} -
+ {{/rollLess() mod 0}}
=
{{result}}
@@ -813,30 +831,97 @@
- Death Save + Death Save
-
-
{{result}}
-
- {{#rollWasCrit() result}} +
+
- CRITICAL SUCCESS - Use a recovery and take an action! -
- {{/rollWasCrit() result}} - {{#rollBetween() result 16 19}} + DICE + 1d20 +
+
+
- SUCCESS - Use a recovery! -
- {{/rollBetween() result 16 19}} - {{#rollLess() result 16}} + MOD + {{mod}} +
+
=
+
{{result}}
+ +
+ {{#rollWasCrit() result}} +
+ CRITICAL SUCCESS + Use a recovery and take an action! +
+ {{/rollWasCrit() result}} + {{#rollBetween() result 16 19}} +
+ SUCCESS + Use a recovery! +
+ {{/rollBetween() result 16 19}} + {{#rollLess() result 16}} +
+ FAILURE + Mark a step toward death! +
+ {{/rollLess() result 16}} +
+ +
+ + +
+ Save +
+
+
- FAILURE - Mark a step toward death! -
- {{/rollLess() result 16}} + DICE + 1d20 +
+
+
+
+ MOD + {{mod}} +
+
=
+
{{result}}
+
+
+
+ Easy (6+): + {{#rollGreater() result 5}} + SUCCESS + {{/rollGreater() result 5}} + {{#rollLess() result 6}} + FAILURE + {{/rollLess() result 6}} +
+
+
+
+ Normal (11+): + {{#rollGreater() result 10}} + SUCCESS + {{/rollGreater() result 10}} + {{#rollLess() result 11}} + FAILURE + {{/rollLess() result 11}} +
+
+
+
+ Hard (16+): + {{#rollGreater() result 15}} + SUCCESS + {{/rollGreater() result 15}} + {{#rollLess() result 16}} + FAILURE + {{/rollLess() result 16}} +
+
@@ -849,10 +934,10 @@
{{#rollGreater() iconlvl 0}}
- {{#rollTotal() icon1 5}} + {{#rollTotal() icon1 5}} e {{/rollTotal() icon1 5}} - {{#rollTotal() icon1 6}} + {{#rollTotal() icon1 6}} k {{/rollTotal() icon1 6}} {{icon1}} @@ -861,10 +946,10 @@ {{#rollGreater() iconlvl 1}}
j
- {{#rollTotal() icon2 5}} + {{#rollTotal() icon2 5}} e {{/rollTotal() icon2 5}} - {{#rollTotal() icon2 6}} + {{#rollTotal() icon2 6}} k {{/rollTotal() icon2 6}} {{icon2}} @@ -873,10 +958,10 @@ {{#rollGreater() iconlvl 2}}
j
- {{#rollTotal() icon3 5}} + {{#rollTotal() icon3 5}} e {{/rollTotal() icon3 5}} - {{#rollTotal() icon3 6}} + {{#rollTotal() icon3 6}} k {{/rollTotal() icon3 6}} {{icon3}} @@ -885,10 +970,10 @@ {{#rollGreater() iconlvl 3}}
j
- {{#rollTotal() icon4 5}} + {{#rollTotal() icon4 5}} e {{/rollTotal() icon4 5}} - {{#rollTotal() icon4 6}} + {{#rollTotal() icon4 6}} k {{/rollTotal() icon4 6}} {{icon4}} @@ -899,36 +984,36 @@
- Recovery + Recovery
- LVL + LVL {{level}}
d
- REC + DICE {{rec_die}}
+
- CON - {{con_bonus}} + REC + {{rec_bonus}}
- {{#rollGreater() mod 0}} + {{#rollGreater() mod 0}}
+
- MOD + MOD {{mod}} -
+
{{/rollGreater() mod 0}} - {{#rollLess() mod 0}} + {{#rollLess() mod 0}}
+
- MOD + MOD {{mod}} -
+
{{/rollLess() mod 0}}
=
{{result}}
@@ -938,22 +1023,22 @@
{{wname}} - At-Will + At-Will
- Standard Action + Standard Action {{range}}
- Target: One Creature + Target: One Creature
- Attack: {{attbonus}} vs AC + Attack: {{attbonus}} vs AC
- Hit: {{damage}} - Miss: {{miss}} + Hit: {{damage}} + Miss: {{miss}}
@@ -992,45 +1077,45 @@ {{/action-range-flag}} {{#target}}
- Target: {{target}} + Target: {{target}}
{{/target}} {{#attack}}
- Attack: {{attbonus}} vs {{vstype}} + Attack: {{attbonus}} vs {{vstype}}
{{/attack}} {{#cust1}}
{{#Hit-1}} - Hit: {{cust1-subcust1-desc}} + Hit: {{cust1-subcust1-desc}} {{/Hit-1}} {{#Miss-1}} - Miss: {{cust1-subcust1-desc}} + Miss: {{cust1-subcust1-desc}} {{/Miss-1}} {{#Trigger-1}} - Trigger: {{cust1-subcust1-desc}} + Trigger: {{cust1-subcust1-desc}} {{/Trigger-1}} {{#Effect-1}} - Effect: {{cust1-subcust1-desc}} + Effect: {{cust1-subcust1-desc}} {{/Effect-1}} {{#Sustain-1}} - Sustain: {{cust1-subcust1-desc}} + Sustain: {{cust1-subcust1-desc}} {{/Sustain-1}} {{#Improved-1}} - Improved: {{cust1-subcust1-desc}} + Improved: {{cust1-subcust1-desc}} {{/Improved-1}} {{#Opening-Sustaining-Effect-1}} - Opening/Sustaining Effect: {{cust1-subcust1-desc}} + Opening/Sustaining Effect: {{cust1-subcust1-desc}} {{/Opening-Sustaining-Effect-1}} {{#Final-Verse-1}} - Final Verse: {{cust1-subcust1-desc}} + Final Verse: {{cust1-subcust1-desc}} {{/Final-Verse-1}} {{#Special-1}} - Special: {{cust1-subcust1-desc}} + Special: {{cust1-subcust1-desc}} {{/Special-1}} {{#Details-1}} - Details: {{cust1-subcust1-desc}} + Details: {{cust1-subcust1-desc}} {{/Details-1}} {{#typecustom-1}} {{custype1}}: {{cust1-subcust1-desc}} @@ -1055,34 +1140,34 @@ {{#cust2}}
{{#Hit-2}} - Hit: {{cust2-subcust1-desc}} + Hit: {{cust2-subcust1-desc}} {{/Hit-2}} {{#Miss-2}} - Miss: {{cust2-subcust1-desc}} + Miss: {{cust2-subcust1-desc}} {{/Miss-2}} {{#Trigger-2}} - Trigger: {{cust2-subcust1-desc}} + Trigger: {{cust2-subcust1-desc}} {{/Trigger-2}} {{#Effect-2}} - Effect: {{cust2-subcust1-desc}} + Effect: {{cust2-subcust1-desc}} {{/Effect-2}} {{#Sustain-2}} - Sustain: {{cust2-subcust1-desc}} + Sustain: {{cust2-subcust1-desc}} {{/Sustain-2}} {{#Improved-2}} - Improved: {{cust2-subcust1-desc}} + Improved: {{cust2-subcust1-desc}} {{/Improved-2}} {{#Opening-Sustaining-Effect-2}} - Opening/Sustaining Effect: {{cust2-subcust1-desc}} + Opening/Sustaining Effect: {{cust2-subcust1-desc}} {{/Opening-Sustaining-Effect-2}} {{#Final-Verse-2}} - Final Verse: {{cust2-subcust1-desc}} + Final Verse: {{cust2-subcust1-desc}} {{/Final-Verse-2}} {{#Special-2}} - Special: {{cust2-subcust1-desc}} + Special: {{cust2-subcust1-desc}} {{/Special-2}} {{#Details-2}} - Details: {{cust2-subcust1-desc}} + Details: {{cust2-subcust1-desc}} {{/Details-2}} {{#typecustom-2}} {{custype2}}: {{cust2-subcust1-desc}} @@ -1107,34 +1192,34 @@ {{#cust3}}
{{#Hit-3}} - Hit: {{cust3-subcust1-desc}} + Hit: {{cust3-subcust1-desc}} {{/Hit-3}} {{#Miss-3}} - Miss: {{cust3-subcust1-desc}} + Miss: {{cust3-subcust1-desc}} {{/Miss-3}} {{#Trigger-3}} - Trigger: {{cust3-subcust1-desc}} + Trigger: {{cust3-subcust1-desc}} {{/Trigger-3}} {{#Effect-3}} - Effect: {{cust3-subcust1-desc}} + Effect: {{cust3-subcust1-desc}} {{/Effect-3}} {{#Sustain-3}} - Sustain: {{cust3-subcust1-desc}} + Sustain: {{cust3-subcust1-desc}} {{/Sustain-3}} {{#Improved-3}} - Improved: {{cust3-subcust1-desc}} + Improved: {{cust3-subcust1-desc}} {{/Improved-3}} {{#Opening-Sustaining-Effect-3}} - Opening/Sustaining Effect: {{cust3-subcust1-desc}} + Opening/Sustaining Effect: {{cust3-subcust1-desc}} {{/Opening-Sustaining-Effect-3}} {{#Final-Verse-3}} - Final Verse: {{cust3-subcust1-desc}} + Final Verse: {{cust3-subcust1-desc}} {{/Final-Verse-3}} {{#Special-3}} - Special: {{cust3-subcust1-desc}} + Special: {{cust3-subcust1-desc}} {{/Special-3}} {{#Details-3}} - Details: {{cust3-subcust1-desc}} + Details: {{cust3-subcust1-desc}} {{/Details-3}} {{#typecustom-3}} {{custype3}}: {{cust3-subcust1-desc}} @@ -1161,24 +1246,111 @@ diff --git a/13th Age Official/13th_Age_Official.png b/13th Age Official/13th_Age_Official.png index 7a456e994b..5ac838422c 100644 Binary files a/13th Age Official/13th_Age_Official.png and b/13th Age Official/13th_Age_Official.png differ diff --git a/13th Age Official/sheet.json b/13th Age Official/sheet.json index e94e8c22f7..81cdae3564 100644 --- a/13th Age Official/sheet.json +++ b/13th Age Official/sheet.json @@ -1,8 +1,8 @@ { "html": "13th_Age_Official.html", "css": "13th_Age_Official.css", - "authors": "Steve K.", - "roll20userid": "5047", + "authors": "Steve K.,Natha", + "roll20userid": "5047,75857", "preview": "13th_Age_Official.png", "instructions": "Check out the 13th Age [Sheet Guide](https://wiki.roll20.net/13th_Age_Official_Sheet) for tips and tricks on getting the most out of the offical sheet.\n\nBe sure to include the 13th Age [Companion API Script](https://github.com/Roll20/roll20-api-scripts/tree/master/13th%20Age%20Official%20Character%20Sheet%20Companion) available on the Roll20 API script repository." } diff --git a/13th Age Official/translation.json b/13th Age Official/translation.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translation.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/af.json b/13th Age Official/translations/af.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/af.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/cs.json b/13th Age Official/translations/cs.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/cs.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/da.json b/13th Age Official/translations/da.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/da.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/de.json b/13th Age Official/translations/de.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/de.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/el.json b/13th Age Official/translations/el.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/el.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/en.json b/13th Age Official/translations/en.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/en.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/es.json b/13th Age Official/translations/es.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/es.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/fr.json b/13th Age Official/translations/fr.json new file mode 100644 index 0000000000..92e7698bae --- /dev/null +++ b/13th Age Official/translations/fr.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflictuelle", + "Negative": "Négative", + "Positive": "Positive", + "ac-u": "CA", + "action": "Action", + "assassin": "Assassin", + "at-will": "À Vol.", + "attack": "Attaque", + "backgrounds": "Concepts", + "base-ac-from-class": "CA de classe de base", + "base-hp-from-class": "PV de classe de base", + "base-md-from-class": "DM de classe de base", + "base-pd-from-class": "DP de classe de base", + "battle-cry": "Cri de Guerre", + "bck-u": "CPT", + "cha-u": "CHA", + "charisma": "Charisme", + "charisma-based": "Charisme", + "class": "Classe", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "RÉUSSITE CRITIQUE", + "current-hp": "PV courants", + "custom": "Personnalisé", + "custom-1": "Personnalisé 1", + "custom-2": "Personnalisé 2", + "custom-3": "Personnalisé 3", + "daily": "Quotidien", + "damage-on-melee-miss": "Dégâts échec Mêlée", + "damage-on-ranged-miss": "Dégâts échec Distance", + "death-save": "Sauvegarde contre la Mort", + "death-save-u": "JS vs MORT", + "details": "Détails", + "dex-u": "DEX", + "dexterity": "Dextérité", + "dice-u": "DÉ", + "domain": "Domaine", + "easy-6": "Facile (6+)", + "effect": "Effet", + "encounter": "Rencontre", + "engaged": "Engagé", + "equipment": "Équipement", + "escalation-die": "Montée en Puissance", + "failure-u": "ÉCHEC", + "far-away": "Au Loin", + "feature": "Talent", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Modificateur de PV", + "flat-initiative-mod": "Modificateur d'Initiative", + "flat-recovery-mod": "Modificateur de Récupération", + "flexible-action": "Action Flexible", + "free-action": "Action Libre", + "hard-16": "Difficile (16+)", + "help-options": "Ce sont les valeurs chiffrées de base nécessaires au fonctionnement pour des calculs automatiques ci-dessous. Après avoir saisi ces valeurs, cliquez sur l'icône en forme d'engrenage dans le coin supérieur droit pour masquer cette section.", + "hit": "Réussite", + "icon-relationships": "Relations aux Icônes", + "improved": "Amélioré", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence", + "intercepting": "Interruption", + "level": "Niveau", + "line-of-sight": "Ligne de Vue", + "lvl-u": "NIV", + "magic-item": "Objet Magique", + "max": "Max", + "max-hp": "PV Max", + "md-u": "DM", + "melee-basic-attack": "Attaque de base (Mêlée)", + "melee-basic-attack-based-on": "Attaque de base (Mêlée)", + "melee-str": "Mêlée(FOR)", + "melee-weapon-1": "Arme de Mêlée 1", + "melee-weapon-2": "Arme de Mêlée 2", + "melee-weapon-3": "Arme de Mêlée 3", + "melee-weapons": "Armes de Mêlée", + "miss": "Échec", + "mod-u": "MOD", + "modifiers": "Modificateurs", + "move-action": "Action de Mouvement", + "name": "Nom", + "nearby": "Proche", + "normal-11": "Normal (11+)", + "one-creature": "Une Créature", + "one-enemy": "Un ennemi", + "one-unique-thing": "Particularité", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Le Seigneur Orc", + "pd-u": "DP", + "power": "Pouvoir", + "quick-action": "Action Rapide", + "race": "Race", + "racial": "Racial", + "range": "Distance", + "ranged-basic-attack": "Attaque de base (Distance)", + "ranged-basic-attack-based-on": "Attaque de base (Distance)", + "ranged-dex": "À distance (DEX)", + "ranged-weapon-1": "Arme à distance 1", + "ranged-weapon-2": "Arme à distance 2", + "ranged-weapon-3": "Arme à distance 3", + "ranged-weapons": "Armes à distance", + "rapier": "Rapière", + "rec-u": "RÉC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Récupération", + "save": "Sauvegarde", + "save-u": "SAUVEGARDE", + "show-hide-options": "Afficher/masque les options", + "special": "Spécial", + "spell": "Sort", + "staggered": "Staggered", + "standard-action": "Action Standard", + "step-toward-death": "Progressez vers la mort !", + "str-u": "FOR", + "strength": "Force", + "success-u": "RÉUSSITE", + "sustain": "Maintien", + "talent": "Talent", + "talents-and-features": "Talents & Prouesses", + "target": "Cible", + "temp-hp": "PV Temp", + "trigger": "Déclencheur", + "type": "Type", + "unknown-u": "INCONNU", + "use-recovery": "Utilisez une Récupération !", + "use-recovery-action": "Utilisez une Récupération et agissez !", + "uses": "Utilisations", + "vs": "vs", + "vs-u": "VS", + "weap-u": "ARME", + "wis-u": "SAG", + "wisdom": "Sagesse", + "wisdom-based": "Sagesse" +} \ No newline at end of file diff --git a/13th Age Official/translations/he.json b/13th Age Official/translations/he.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/he.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/it.json b/13th Age Official/translations/it.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/it.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/ja.json b/13th Age Official/translations/ja.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/ja.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/ko.json b/13th Age Official/translations/ko.json new file mode 100644 index 0000000000..8d8490dd63 --- /dev/null +++ b/13th Age Official/translations/ko.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "양가적", + "Negative": "부정적", + "Positive": "긍정적", + "ac-u": "장갑", + "action": "액션", + "assassin": "암살자", + "at-will": "상시", + "attack": "공격", + "backgrounds": "출신", + "base-ac-from-class": "클래스 기본 장갑", + "base-hp-from-class": "클래스 기본 HP", + "base-md-from-class": "클래스 기본 마방", + "base-pd-from-class": "클래스 기본 신방", + "battle-cry": "전투의 외침", + "bck-u": "BCK", + "cha-u": "매력", + "charisma": "매력", + "charisma-based": "매력 기반", + "class": "클래스", + "con-u": "건강", + "constitution": "건강", + "constitution-based": "건강 기반", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "대성공!", + "current-hp": "현재 HP", + "custom": "커스텀", + "custom-1": "커스텀 1", + "custom-2": "커스텀 2", + "custom-3": "커스텀 3", + "daily": "매일", + "damage-on-melee-miss": "근접 공격 빗나감 피해", + "damage-on-ranged-miss": "원거리 공격 빗나감 피해", + "death-save": "죽음 극복", + "death-save-u": "죽음 극복", + "details": "세부 정보", + "dex-u": "민첩", + "dexterity": "민첩성", + "dice-u": "주사위", + "domain": "영역", + "easy-6": "쉬움(6+)", + "effect": "효과", + "encounter": "인카운터", + "engaged": "접전중", + "equipment": "마법 물품", + "escalation-die": "고조 주사위", + "failure-u": "실패", + "far-away": "원거리", + "feature": "특성", + "final-verse": "마지막 소절", + "flat-hp-mod-from-magic-items": "마법 아이템 고정 HP 수정치", + "flat-initiative-mod": "고정 우선권 수정치", + "flat-recovery-mod": "고정 회복 수정치", + "flexible-action": "유연한 행동", + "free-action": "자유 행동", + "hard-16": "어려움(16+)", + "help-options": "이것은 아래의 자동 계산을 위해 필요한 기본 숫자들입니다. 이 숫자들을 입력한 후 오른쪽 위의 기어 버튼을 클릭해 이 부분을 숨기면 좋습니다.", + "hit": "명중", + "icon-relationships": "표상 관계", + "improved": "강화", + "initiative": "우선권", + "initiative-u": "행동순서", + "int-u": "지능", + "intelligence": "지능", + "intelligence-based": "지능 기반", + "intercepting": "간섭 행동", + "level": "레벨", + "line-of-sight": "시야 내", + "lvl-u": "레벨", + "magic-item": "마법 아이템", + "max": "최대", + "max-hp": "최대 HP", + "md-u": "정방", + "melee-basic-attack": "근접 기본 공격", + "melee-basic-attack-based-on": "근접 공격 기반은", + "melee-str": "근접(근력)", + "melee-weapon-1": "근접 무기 1", + "melee-weapon-2": "근접 무기 2", + "melee-weapon-3": "근접 무기 3", + "melee-weapons": "근접 무기", + "miss": "빗나감", + "mod-u": "수정치", + "modifiers": "수정치", + "move-action": "이동 행동", + "name": "이름", + "nearby": "근거리", + "normal-11": "보통(11+)", + "one-creature": "적 하나", + "one-enemy": "단일 적", + "one-unique-thing": "한 가지 특별한 것", + "opening-sustaining-effect": "시작 및 지속 효과", + "options": "옵션", + "orc-lord": "오크 두령", + "pd-u": "신방", + "power": "파워", + "quick-action": "짧은 행동", + "race": "종족", + "racial": "종족", + "range": "범위", + "ranged-basic-attack": "원거리 기본 공격", + "ranged-basic-attack-based-on": "원거리 공격 기반은", + "ranged-dex": "원거리(민첩)", + "ranged-weapon-1": "원거리 무기 1", + "ranged-weapon-2": "원거리 무기 2", + "ranged-weapon-3": "원거리 무기 3", + "ranged-weapons": "원거리 무기", + "rapier": "레이피어", + "rec-u": "REC", + "recharge": "재충전", + "recharge-rate": "충전 속도", + "recovery": "회복량", + "save": "극복", + "save-u": "극복", + "show-hide-options": "옵션 표시/숨기기", + "special": "특수", + "spell": "주문", + "staggered": "비틀거림", + "standard-action": "일반 행동", + "step-toward-death": "죽음으로의 발걸음에 표시하세요.", + "str-u": "근력", + "strength": "근력", + "success-u": "성공", + "sustain": "유지", + "talent": "재능", + "talents-and-features": "재능과 특기", + "target": "대상", + "temp-hp": "임시 HP", + "trigger": "발동 조건", + "type": "종류", + "unknown-u": "알려지지 않은", + "use-recovery": "회복을 사용하세요!", + "use-recovery-action": "회복하고 행동을 취하세요!", + "uses": "사용", + "vs": "vs", + "vs-u": "VS", + "weap-u": "무기", + "wis-u": "통찰", + "wisdom": "통찰", + "wisdom-based": "통찰 기반" +} \ No newline at end of file diff --git a/13th Age Official/translations/nl.json b/13th Age Official/translations/nl.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/nl.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/pt.json b/13th Age Official/translations/pt.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/pt.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/ru.json b/13th Age Official/translations/ru.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/ru.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/sv.json b/13th Age Official/translations/sv.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/sv.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/tr.json b/13th Age Official/translations/tr.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/tr.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/zh.json b/13th Age Official/translations/zh.json new file mode 100644 index 0000000000..bae8fecaf0 --- /dev/null +++ b/13th Age Official/translations/zh.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "Conflicted", + "Negative": "Negative", + "Positive": "Positive", + "ac-u": "AC", + "action": "Action", + "assassin": "Assassin", + "at-will": "At-Will", + "attack": "Attack", + "backgrounds": "Backgrounds", + "base-ac-from-class": "Base AC from class", + "base-hp-from-class": "Base HP from class", + "base-md-from-class": "Base MD from class", + "base-pd-from-class": "Base PD from class", + "battle-cry": "Battle Cry", + "bck-u": "BCK", + "cha-u": "CHA", + "charisma": "Charisma", + "charisma-based": "Charisma based", + "class": "Class", + "con-u": "CON", + "constitution": "Constitution", + "constitution-based": "Constitution based", + "copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.", + "critical-success-u": "CRITICAL SUCCESS", + "current-hp": "Current HP", + "custom": "Custom", + "custom-1": "Custom 1", + "custom-2": "Custom 2", + "custom-3": "Custom 3", + "daily": "Daily", + "damage-on-melee-miss": "Damage on Melee Miss", + "damage-on-ranged-miss": "Damage on Ranged Miss", + "death-save": "Death Save", + "death-save-u": "DEATH SAVE", + "details": "Details", + "dex-u": "DEX", + "dexterity": "Dexterity", + "dice-u": "DICE", + "domain": "Domain", + "easy-6": "Easy (6+)", + "effect": "Effect", + "encounter": "Encounter", + "engaged": "Engaged", + "equipment": "Equipment", + "escalation-die": "Escalation Die", + "failure-u": "FAILURE", + "far-away": "Far Away", + "feature": "Feature", + "final-verse": "Final-Verse", + "flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items", + "flat-initiative-mod": "Flat Initiative Mod", + "flat-recovery-mod": "Flat Recovery Mod", + "flexible-action": "Flexible Action", + "free-action": "Free Action", + "hard-16": "Hard (16+)", + "help-options": "These are base numbers necessary for the automatic calculations below to work. After you've input these numbers you're encouraged to click on the gear icon in the upper right hand corner to hide this section.", + "hit": "Hit", + "icon-relationships": "Icon Relationships", + "improved": "Improved", + "initiative": "Initiative", + "initiative-u": "INITIATIVE", + "int-u": "INT", + "intelligence": "Intelligence", + "intelligence-based": "Intelligence based", + "intercepting": "Intercepting", + "level": "Level", + "line-of-sight": "Line of Sight", + "lvl-u": "LVL", + "magic-item": "Magic Item", + "max": "Max", + "max-hp": "Max HP", + "md-u": "MD", + "melee-basic-attack": "Melee Basic Attack", + "melee-basic-attack-based-on": "Melee Basic Attack Based On", + "melee-str": "Melee(STR)", + "melee-weapon-1": "Melee Weapon 1", + "melee-weapon-2": "Melee Weapon 2", + "melee-weapon-3": "Melee Weapon 3", + "melee-weapons": "Melee Weapons", + "miss": "Miss", + "mod-u": "MOD", + "modifiers": "Modifiers", + "move-action": "Move Action", + "name": "Name", + "nearby": "Nearby", + "normal-11": "Normal (11+)", + "one-creature": "One Creature", + "one-enemy": "One enemy", + "one-unique-thing": "One Unique Thing", + "opening-sustaining-effect": "Opening-Sustaining-Effect", + "options": "Options", + "orc-lord": "Orc Lord", + "pd-u": "PD", + "power": "Power", + "quick-action": "Quick Action", + "race": "Race", + "racial": "Racial", + "range": "Range", + "ranged-basic-attack": "Ranged Basic Attack", + "ranged-basic-attack-based-on": "Ranged Basic Attack Based On", + "ranged-dex": "Ranged(DEX)", + "ranged-weapon-1": "Ranged Weapon 1", + "ranged-weapon-2": "Ranged Weapon 2", + "ranged-weapon-3": "Ranged Weapon 3", + "ranged-weapons": "Ranged Weapons", + "rapier": "Rapier", + "rec-u": "REC", + "recharge": "Recharge", + "recharge-rate": "Recharge Rate", + "recovery": "Recovery", + "save": "Save", + "save-u": "SAVE", + "show-hide-options": "Show/hide options", + "special": "Special", + "spell": "Spell", + "staggered": "Staggered", + "standard-action": "Standard Action", + "step-toward-death": "Mark a step toward death!", + "str-u": "STR", + "strength": "Strength", + "success-u": "SUCCESS", + "sustain": "Sustain", + "talent": "Talent", + "talents-and-features": "Talents & Features", + "target": "Target", + "temp-hp": "Temp HP", + "trigger": "Trigger", + "type": "Type", + "unknown-u": "UNKNOWN", + "use-recovery": "Use a recovery!", + "use-recovery-action": "Use a recovery and take an action!", + "uses": "Uses", + "vs": "vs", + "vs-u": "VS", + "weap-u": "WEAP", + "wis-u": "WIS", + "wisdom": "Wisdom", + "wisdom-based": "Wisdom based" +} \ No newline at end of file diff --git a/13th Age Official/translations/zu.json b/13th Age Official/translations/zu.json new file mode 100644 index 0000000000..cba190341e --- /dev/null +++ b/13th Age Official/translations/zu.json @@ -0,0 +1,140 @@ +{ + "Conflicted": "crwdns63389:0crwdne63389:0", + "Negative": "crwdns63390:0crwdne63390:0", + "Positive": "crwdns63391:0crwdne63391:0", + "ac-u": "crwdns63392:0crwdne63392:0", + 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A





A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
Advantage
{{/2d20kh1}} {{#3d10kh2}}
Advantage
{{/3d10kh2}} {{#4d6kh3}}
Advantage
{{/4d6kh3}} {{#2d20kl1}}
Disadvantage
{{/2d20kl1}} {{#3d10kl2}}
Disadvantage
{{/3d10kl2}} {{#4d6kl3}}
Disadvantage
{{/4d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / 3
{{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / 3
{{/death_saving_throw_failures}}
{{/death_saving_throw_successes}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 ): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 ): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 ): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 ): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 ): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 ): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 ): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 ): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 ): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
{{key}}. {{value}}
{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 2d10 3d10kh2 3d10kl2 3d6 4d6kh3 4d6kl3 ability emote death_saving_throw death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
{{freetext}}
{{/freetext}} {{#crit_name}} {{#rollWasCrit() attack1}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}
{{crit_name}}. {{crit_text}}
{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{/crit_name}}
+
Dungeons & Dragons (5th edition)
   
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      123456789
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. 1—+++, + 
. ,  ,  
A
.
 (/ (+);3 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);5 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);6 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);7 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);9 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);10 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);11 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (/ (+);13 ):
, 
 (/, , ).
y
CANTRIPABJURATION
:1_ACTION
:
:COMPONENTS_V_S_M()
:INSTANTANEOUS
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )  ,    0 (1—++,  )  ,  .
.
    (+). 
: 0 (1—++)  ,    0 (1—++)  ,  .
.0 (1—++,  )  ,    0 (1—++,  )  ,  .
. 1—+++, + 
. ,  ,  
A
.
 (
 (/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
 (
 (/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
  /  
 (
 ()
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
 (
(/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++
 (
(/, , ).
y
.
: +0 (++) ,  ,  , ,  .
: 0 (1—++,  )    0 (1—++,  )  .
.
    (+). 
: 0 (1—++)    0 (1—++)  .
.0 (1—++,  )    0 (1—++,  )  .
. 1—+++

.
y
. ,  ,  ,  ,  ,  ,  ,  ,  , 
. 1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
 1—++,  , 
. 1—++,  1—++,  1—++,  1—++,  1—++
. 1—++,  1—++,  1—++,  1—++,  1—++
.  +,  1—++
. +
. 1—++ 1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++,  1—++, 




A






A


Fortitude
Str
Dex
Con
Int
Wis
Cha

Reflex
Str
Dex
Con
Int
Wis
Cha

Will
Str
Dex
Con
Int
Wis
Cha




?



y
 0
 1
 2
 3
 4
 5
 6
 7
 8
 9
?

 
{{#2d20kh1}}
{{/2d20kh1}} {{#3d20kh1}}
+
+
{{/3d20kh1}} {{#3d10kh2}}
{{/3d10kh2}} {{#4d10kh2}}
+
+
{{/4d10kh2}} {{#4d6kh3}}
{{/4d6kh3}} {{#5d6kh3}}
+
+
{{/5d6kh3}} {{#2d20kl1}}
{{/2d20kl1}} {{#3d20kl1}}
-
-
{{/3d20kl1}} {{#3d10kl2}}
{{/3d10kl2}} {{#4d10kl2}}
-
-
{{/4d10kl2}} {{#4d6kl3}}
{{/4d6kl3}} {{#5d6kl3}}
-
-
{{/5d6kl3}}
{{#title}}
{{title}}{{#uses}} ({{/uses}} {{#uses_max}} {{^uses}}({{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}} ({{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}} ({{/recharge}} {{/uses_max}} {{/uses}} {{/cost}} {{#uses}}{{uses}}{{/uses}} {{#uses_max}}/{{uses_max}}{{/uses_max}} {{#recharge}} {{#uses_max}}, {{/uses_max}}{{/recharge}} {{#cost}} {{#uses_max}}, {{/uses_max}} {{#recharge}}{{^uses_max}}, {{/uses_max}}{{/recharge}}{{/cost}} {{#uses}}){{/uses}} {{#uses_max}} {{^uses}}){{/uses}} {{/uses_max}} {{#recharge}} {{^uses}} {{^uses_max}}){{/uses_max}} {{/uses}} {{/recharge}} {{#cost}} {{^uses}} {{^uses_max}} {{^recharge}}){{/recharge}} {{/uses_max}} {{/uses}} {{/cost}}
{{/title}}
{{#spell_first_line}}
{{spell_level}}{{#cast_as_level}} (as {{cast_as_level}}){{/cast_as_level}}{{#school}} {{school}}{{/school}}{{#ritual}} (ritual){{/ritual}}
{{/spell_first_line}} {{#show_character_name}}
{{character_name}}
{{/show_character_name}} {{#subheader}}
{{subheader}}
{{/subheader}}
{{#emote}}

{{character_name}} {{emote}}

{{/emote}}
{{#criteria}} {{criteria}} {{/criteria}} {{#entities}}
{{entities}}
{{/entities}} {{#spell}} {{#casting_time}}
Casting Time: {{casting_time}}
{{/casting_time}} {{#range}}
Range: {{range}}
{{/range}} {{#reach}}
Reach: {{reach}}
{{/reach}} {{#components}}
Components: {{components}} {{#materials}} ({{materials}}){{/materials}}
{{/components}} {{#duration}}
Duration: {{duration}}
{{/duration}} {{#content}}
{{content}}
{{/content}} {{#higher_level}}
{{higher_level}}
{{/higher_level}} {{/spell}} {{#text_top}}
{{text_top}}
{{/text_top}} {{#roll1}}
{{roll1}}{{#roll2}}{{roll2}}{{/roll2}}
{{/roll1}} {{#attack1}}
{{#attack_type}}
:
{{/attack_type}} {{^attack_type}} {{#attack_type_macro}}
{{attack_type_macro}}
{{/attack_type_macro}} {{/attack_type}}
{{attack1}}{{#attack2}}{{attack2}}{{/attack2}} {{#targetName}} {{targetName}}{{/targetName}} {{#targetAC}} AC {{targetAC}}{{/targetAC}} {{#reach}}, {{/reach}} {{#range}} {{^reach}}, {{/reach}} {{/range}} {{#reach}} {{reach}}{{/reach}} {{#range}} {{#reach}}  {{/reach}} {{range}}{{#ammo}}, {{ammo}}{{#ammo_name}} {{ammo_name}} {{/ammo_name}} {{^ammo_name}}ammo{{/ammo_name}}{{/ammo}} {{/range}}
{{/attack1}} {{#has_attack_damage}}
{{#attack_damage_macro}}
{{#rollWasCrit() attack1}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}} {{attack_damage_crit_macro}} {{/rollWasCrit() attack2}} {{#^rollWasCrit() attack2}} {{attack_damage_macro}} {{/^rollWasCrit() attack2}} {{^attack2}} {{attack_damage_macro}} {{/attack2}} {{/^rollWasCrit() attack1}}
{{/attack_damage_macro}} {{#attack_damage}}
{{attack_damage}}{{#rollWasCrit() attack1}}+{{attack_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_damage_crit}}{{/force_crit}} {{#attack_damage_type}}{{attack_damage_type}} {{/attack_damage_type}}damage{{#attack_second_damage}} {{/attack_second_damage}}
{{#attack_second_damage}}
{{attack_second_damage}}{{#rollWasCrit() attack1}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{attack_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#force_crit}}+{{attack_second_damage_crit}}{{/force_crit}} {{#attack_second_damage_type}}{{attack_second_damage_type}} {{/attack_second_damage_type}}damage
{{/attack_second_damage}} {{/attack_damage}}
{{/has_attack_damage}} {{#saving_throw_dc}}
{{#saving_throw_dc}} {{#targetName}}
{{targetName}}
{{/targetName}}
 {{saving_throw_dc}}{{#saving_throw_vs_ability}} [{{saving_throw_vs_ability}}](~selected|shaped_{{saving_throw_vs_ability}}_saving_throw){{/saving_throw_vs_ability}} 
{{/saving_throw_dc}} {{#saving_throw_success}}
:
{{saving_throw_success}}
{{/saving_throw_success}}
{{/saving_throw_dc}} {{#has_saving_throw_damage}}
{{#saving_throw_damage_macro}}
{{saving_throw_damage_macro}}
{{/saving_throw_damage_macro}} {{#saving_throw_damage}}
{{saving_throw_damage}}{{#saving_throw_damage_type}} {{saving_throw_damage_type}} {{/saving_throw_damage_type}}damage{{#saving_throw_second_damage}} {{/saving_throw_second_damage}}
{{#saving_throw_second_damage}}
{{saving_throw_second_damage}} {{#saving_throw_second_damage_type}}{{saving_throw_second_damage_type}} {{/saving_throw_second_damage_type}}damage
{{/saving_throw_second_damage}} {{/saving_throw_damage}}
{{/has_saving_throw_damage}} {{#other_damage}}
{{other_damage}}{{#rollWasCrit() attack1}}+{{other_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_damage_type}}{{other_damage_type}} {{/other_damage_type}}damage{{#other_second_damage}} {{/other_second_damage}}
{{#other_second_damage}}
{{other_second_damage}}{{#rollWasCrit() attack1}}+{{other_second_damage_crit}}{{/rollWasCrit() attack1}} {{#^rollWasCrit() attack1}} {{#rollWasCrit() attack2}}+{{other_second_damage_crit}}{{/rollWasCrit() attack2}} {{/^rollWasCrit() attack1}} {{#other_second_damage_type}}{{other_second_damage_type}} {{/other_second_damage_type}}damage
{{/other_second_damage}}
{{/other_damage}} {{#heal}}
{{heal}} 
{{/heal}} {{#death_saving_throw_chances}}
{{#death_saving_throw_successes}}
Successes {{death_saving_throw_successes}} / {{death_saving_throw_chances}}
{{/death_saving_throw_successes}} {{#death_saving_throw_failures}}
Failures {{death_saving_throw_failures}} / {{death_saving_throw_chances}}
{{/death_saving_throw_failures}}
{{/death_saving_throw_chances}} {{#spell_list}}
{{#has_spell_points}}
{{spell_points}}/{{spell_points_max}} {{^mana}}{{/mana}}{{#mana}}{{/mana}}{{#spell_points_limit}}, limit {{spell_points_limit}}{{/spell_points_limit}}
{{/has_spell_points}} {{#has_warlock_slots}}
Warlock spell slots ({{warlock_spell_slots}}/{{warlock_spell_slots_max}}): {{warlock_spells_max_level}}
{{/has_warlock_slots}} {{#spells_level_0_show}}
Cantrips (at will): {{cantrips}}
{{/spells_level_0_show}} {{#spells_level_1_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_1_uses}} ({{spells_level_1_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_1_uses}} {{/has_spell_slots}} {{#has_spell_points}} (2 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_1}}
{{/spells_level_1_show}} {{#spells_level_2_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_2_uses}} ({{spells_level_2_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_2_uses}} {{/has_spell_slots}} {{#has_spell_points}} (3 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_2}}
{{/spells_level_2_show}} {{#spells_level_3_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_3_uses}} ({{spells_level_3_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_3_uses}} {{/has_spell_slots}} {{#has_spell_points}} (5 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_3}}
{{/spells_level_3_show}} {{#spells_level_4_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_4_uses}} ({{spells_level_4_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_4_uses}} {{/has_spell_slots}} {{#has_spell_points}} (6 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_4}}
{{/spells_level_4_show}} {{#spells_level_5_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_5_uses}} ({{spells_level_5_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_5_uses}} {{/has_spell_slots}} {{#has_spell_points}} (7 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_5}}
{{/spells_level_5_show}} {{#spells_level_6_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_6_uses}} ({{spells_level_6_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_6_uses}} {{/has_spell_slots}} {{#has_spell_points}} (9 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_6}}
{{/spells_level_6_show}} {{#spells_level_7_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_7_uses}} ({{spells_level_7_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_7_uses}} {{/has_spell_slots}} {{#has_spell_points}} (10 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_7}}
{{/spells_level_7_show}} {{#spells_level_8_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_8_uses}} ({{spells_level_8_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_8_uses}} {{/has_spell_slots}} {{#has_spell_points}} (11 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_8}}
{{/spells_level_8_show}} {{#spells_level_9_show}}
{{^has_spell_slots}}{{^has_spell_points}}:{{/has_spell_points}}{{/has_spell_slots}} {{#has_spell_slots}} {{#spells_level_9_uses}} ({{spells_level_9_uses}}){{^has_spell_points}}:{{/has_spell_points}} {{/spells_level_9_uses}} {{/has_spell_slots}} {{#has_spell_points}} (13 {{^mana}}{{/mana}}{{#mana}}{{/mana}}): {{/has_spell_points}}{{spells_level_9}}
{{/spells_level_9_show}}
{{/spell_list}} {{^spell}} {{#content}}
{{content}}
{{/content}} {{/spell}} {{#hp_max}}
{{hp}}{{#hp}}{{/hp}}/{{hp_max}}
{{#temp_hp}}{{temp_hp}} {{/temp_hp}} {{#hp_max_reduced}} {{#temp_hp}}, {{/temp_hp}} {{hp_max_reduced}}{{/hp_max_reduced}}
{{/hp_max}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#text}}
{{text}}
{{/text}} {{#text_big}}
{{text_big}}
{{/text_big}} {{#macros}}
{{macros}}
{{/macros}} {{#allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}}
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{{/allprops() freetext text text_center text_big macros text_top character_name saving_throw title ignore d20 1d20 show_character_name subheader cost per_use uses uses_max roll1 roll2 2d20kh1 2d20kl1 3d20kh1 3d20kl1 2d10 3d10kh2 3d10kl2 4d10kh2 4d10kl2 3d6 4d6kh3 4d6kl3 5d6kh3 5d6kl3 ability emote death_saving_throw death_saving_throw_chances death_saving_throw_successes death_saving_throw_failures targetAC targetName type crit_name crit_text attack1 attack2 attack_type attack_type_macro has_attack_damage attack_damage_macro attack_damage_crit_macro force_crit attack_damage attack_damage_type attack_damage_crit attack_second_damage attack_second_damage_type attack_second_damage_crit has_saving_throw_damage saving_throw_damage_macro saving_throw_damage saving_throw_damage_type saving_throw_damage_crit saving_throw_second_damage saving_throw_second_damage_type other_damage other_damage_type other_damage_crit other_second_damage other_second_damage_type other_second_damage_crit ranged reach range ammo ammo_name spell spell_first_line spell_repeat spell_list prepared_matters saving_throw_dc saving_throw_vs_ability saving_throw_success spell_level school ritual content higher_level cast_as_level heal casting_time duration components materials hide_ability_checks hide_saving_throws hide_target_ac hide_saving_throw_dc hide_content hide_freetext hide_attack hide_damage hide_saving_throw_success recharge hide_recharge fx armor equipment mana cantrips spells_level_0 spells_level_0_uses spells_level_0_show spells_level_1 spells_level_1_uses spells_level_1_show spells_level_2 spells_level_2_uses spells_level_2_show spells_level_3 spells_level_3_uses spells_level_3_show spells_level_4 spells_level_4_uses spells_level_4_show spells_level_5 spells_level_5_uses spells_level_5_show spells_level_6 spells_level_6_uses spells_level_6_show spells_level_7 spells_level_7_uses spells_level_7_show spells_level_8 spells_level_8_uses spells_level_8_show spells_level_9 spells_level_9_uses spells_level_9_show has_spell_slots has_spell_points spell_points spell_points_max spell_points_limit has_warlock_slots warlock_spell_slots warlock_spell_slots_max warlock_spells_max_level hp hp_max temp_hp hp_max_reduced repeating_item offense utility action reaction legendaryaction lairaction regionaleffect racialtrait classfeature feat trait continuous continuous_header continuous_footer entities criteria}} {{#freetext}}
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\ No newline at end of file diff --git a/5eShaped/changelog.md b/5eShaped/changelog.md index 50996e8dac..aa71de9cfa 100644 --- a/5eShaped/changelog.md +++ b/5eShaped/changelog.md @@ -11,6 +11,44 @@ Bugs fall into the patch category. The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix. +## 15.7.4 + +### Bug Fixes +* Fix parsing of single quotes that I broke as part of 15.7.3 + +## 15.7.3 + +### Bug Fixes +* [#652: Tome of Beasts characters have errors on import](https://bitbucket.org/mlenser/5eshaped/issues/652/tome-of-beasts-characters-have-errors-on). Tome of Beast format variations parsed away to the expected format. + +## 15.7.2 + +### Bug Fixes +* Fix attack and damage components caused by a rename of `attackTypeChanged` + +## 15.7.1 + +### Bug Fixes +* [#640: Carrying Capacity Not displayed](https://bitbucket.org/mlenser/5eshaped/issues/640/carrying-capacity-not-displayed). Also fixes carrying capacity not being updated when Strength changes and hit dice not updating on Constitution changes. +* [#648: Spell Macro not showing Cantrips in chat](https://bitbucket.org/mlenser/5eshaped/issues/648/spell-macro-not-showing-cantrips-in-chat) +* [#645: Modify state should revert when character sheet editing is turned off](https://bitbucket.org/mlenser/5eshaped/issues/645/modify-state-should-revert-when-character) +* [#646: Unable to change Casting Stat for Compendium Imported Spells](https://bitbucket.org/mlenser/5eshaped/issues/646/unable-to-change-casting-stat-for) +* Attacks will default to having the correct attack and damage ability modifier selected based on the section they are created from (Offense, Spell, etc). +* A spell’s saving throw ability modifier can now be set to use no ability modifier. + +## 15.7.0 + +### Features + +* `Mana` setting now replaces `Spell points` wording with `Mana` +* `Advantage+` and `Disadvantage-` have been added to handle cases of rolling an extra dice for all the possible dice systems. With d20 for example `Advantage+` would be `3d20kh1` + +## 15.6.0 + +### Features + +* Death saving throw output now supports `death_saving_throw_chances` by outputting X / 3 or X / 5. All custom death saving throw macros must include `{{death_saving_throw_chances=@{death_saving_throw_chances}}}`. + ## 15.5.9 ### Bug Fixes diff --git a/5eShaped/translation.json b/5eShaped/translation.json index 8c66417264..8da3b7b7e9 100644 --- a/5eShaped/translation.json +++ b/5eShaped/translation.json @@ -1,964 +1,967 @@ { - "—":"—", - "0":"0", - "10TH_LEVEL":"10th-level", - "10_DAYS":"10 days", - "10_MINUTES":"10 minutes", - "11TH_LEVEL":"11th-level", - "12TH_LEVEL":"12th-level", - "12_HOURS":"12 hours", - "13TH_LEVEL":"13th-level", - "14TH_LEVEL":"14th-level", - "15TH_LEVEL":"15th-level", - "16TH_LEVEL":"16th-level", - "17TH_LEVEL":"17th-level", - "18TH_LEVEL":"18th-level", - "19TH_LEVEL":"19th-level", - "1ST":"1st", - "1ST_LEVEL":"1st-level", - "1_ACTION":"1 action", - "1_BONUS_ACTION":"1 bonus action", - "1_HOUR":"1 hour", - "1_MINUTE":"1 minute", - "1_REACTION":"1 reaction", - "1_ROUND":"1 round", - "20TH_LEVEL":"20th-level", - "21ST_LEVEL":"21st-level", - "22ND_LEVEL":"22nd-level", - "23RD_LEVEL":"23rd-level", - "24TH_LEVEL":"24th-level", - "24_HOURS":"24 hours", - "25TH_LEVEL":"25th-level", - "26TH_LEVEL":"26th-level", - "27TH_LEVEL":"27th-level", - "28TH_LEVEL":"28th-level", - "29TH_LEVEL":"29th-level", - "2ND":"2nd", - "2ND_LEVEL":"2nd-level", - "30TH_LEVEL":"30th-level", - "30_DAYS":"30 days", - "3RD":"3rd", - "3RD_LEVEL":"3rd-level", - "4TH":"4th", - "4TH_LEVEL":"4th-level", - "5TH":"5th", - "5TH_LEVEL":"5th-level", - "6TH":"6th", - "6TH_LEVEL":"6th-level", - "7TH":"7th", - "7TH_LEVEL":"7th-level", - "7_DAYS":"7 days", - "8TH":"8th", - "8TH_LEVEL":"8th-level", - "8_HOURS":"8 hours", - "9TH":"9th", - "9TH_LEVEL":"9th-level", - "ABILITY":"Ability", - "ABILITY_CHECK":"Ability check", - "ABILITY_CHECKS":"Ability checks", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_CHECK_MODIFIER":"Ability check modifier", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuration", - "AC":"AC", - "ACID":"acid", - "ACROBATICS":"Acrobatics", - "ACTION":"Action", - "ACTIONS":"Actions", - "AC_ARMORED":"Armored AC", - "AC_UNARMORED":"Unarmored AC", - "AC_UNARMORED_ABILITY":"Unarmored ability", - "ADD_COMMON_ITEMS":"Add common items", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency to unproficient saving throws", - "ADVANTAGE":"Advantage", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Age", - "ALIGNMENT":"Alignment", - "ALL":"All", - "AMMO":"Ammo", - "AMMO_AUTO_USE":"Automatically use ammo", - "AMMO_WEIGHT":"Ammo weight", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Animal Handling", - "API":"API", - "APPEARANCE":"Appearance", - "ARCANA":"Arcana", - "ARMOR":"Armor", - "ARMOR_CLASS":"Armor class", - "ARROWS":"Arrows", - "ARTIFICER":"Artificer (2017)", - "AS":"as", - "ATHLETICS":"Athletics", - "ATK":"Atk", - "ATTACHERS":"Attachers", - "ATTACK":"Attack", - "ATTACKS":"Attacks", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"at will", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automatically revert (dis)advantage", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Background", - "BACKSTORY":"Backstory", - "BARBARIAN":"Barbarian", - "BARD":"Bard", - "BASE_DC":"Base DC", - "BIG":"Big", - "BITE":"Bite", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bonus", - "BONUSES":"Bonuses", - "BONUSES_AND_PENALTIES":"Bonuses & Penalties", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BRAWN":"Brawn", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancel", - "CANTRIP":"Cantrip", - "CANTRIPS":"Cantrips", - "CAN_HAVE":"Can have", - "CARRIED":"Carried", - "CARRYING_CAPACITY":"Carrying capacity", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", - "CASTERS_HALF":"Half (5th level: Paladin, Ranger)", - "CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"Cha", - "CHALLENGE":"Challenge", - "CHARACTER":"Character", - "CHARACTER_NAME":"Character name", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Charisma", - "CHARISMA_SAVING_THROW":"Charisma saving throw", - "CHARMED":"Charmed", - "CHECK":"Check", - "CHECK_MODIFIER":"Check modifier", - "CHOOSE_WHEN_ROLLING":"Choose when rolling", - "CLASS":"Class", - "CLASS_AND_LEVEL":"Class & Level", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Cleric", - "CLIMB":"Climb", - "CLOSE":"Close", - "COINS":"Coins", - "COINS_CP":"CP", - "COINS_EP":"EP", - "COINS_GP":"GP", - "COINS_PP":"PP", - "COINS_SP":"SP", - "COIN_CONVERSION_GP_PER_CP":"Copper per Gold", - "COIN_CONVERSION_GP_PER_EP":"Electrum per Gold", - "COIN_CONVERSION_GP_PER_PP":"Gold per Platinum", - "COIN_CONVERSION_GP_PER_SP":"Silver per Gold", - "COLD":"cold", - "COLOR":"Color", - "COMPONENTS":"Components", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentration", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minutes", - "CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours", - "CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute", - "CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round", - "CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours", - "CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds", - "CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours", - "CONDENSE":"Condense", - "CONDITIONS":"Conditions", - "CONDITION_IMMUNITIES":"Condition Immunities", - "CONJURATION":"Conjuration", - "CONSTITUTION":"Constitution", - "CONSTITUTION_SAVING_THROW":"Constitution saving throw", - "CONTENT":"Content", - "CONTRACT":"Contract", - "COPPER_PIECES":"Copper pieces", - "CORE":"Core", - "COST":"Cost", - "COSTS_2_ACTIONS":"Costs 2 Actions", - "COSTS_3_ACTIONS":"Costs 3 Actions", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crit", - "CRITICAL_DAMAGE":"Critical damage", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Current", - "CUSTOM":"Custom", - "CUSTOM_CLASSES":"Custom classes", - "CUSTOM_CLASS_NAME":"Custom class name", - "CUSTOM_GOLD_VALUES":"Custom gold values", - "DAMAGE":"Damage", - "DAMAGE_IMMUNITIES":"Damage Immunities", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Damage Resistances", - "DAMAGE_VULNERABILITIES":"Damage Vulnerabilities", - "DARKVISION":"Darkvision", - "DC":"DC", - "DEAFENED":"Deafened", - "DEATH":"Death", - "DEATH_SAVES":"Death saves", - "DEATH_SAVING_THROW":"Death saving throw", - "DEATH_SAVING_THROW_CHANCES":"Death saving throw chances", - "DEATH_SAVING_THROWS":"Death saving throws", - "DECEPTION":"Deception", - "DEX":"Dex", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Dex (max X)", - "DICE":"Dice", - "DICE_MODIFIERS":"Dice modifiers", - "DICE_SYSTEM":"Dice system", - "DIE":"Die", - "DISADVANTAGE":"Disadvantage", - "DISPLAY":"Display", - "DISPLAY_AUDITORY":"Auditory", - "DISPLAY_AUDITORY_MATERIAL":"Auditory, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditory, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditory, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfactory", - "DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual", - "DISPLAY_TEXT":"Display text", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distance", - "DIVINATION":"Divination", - "DMG":"Dmg", - "DOCUMENTATION":"Documentation", - "DONT":"Don’t", - "DRAGON":"Dragon", - "DRUID":"Druid", - "DURATION":"Duration", - "EFFECT":"Effect", - "ELECTRUM_PIECES":"Electrum pieces", - "EMOTE":"Emote", - "ENCHANTMENT":"Enchantment", - "ENCUMBERED":"Encumbered", - "ENCUMBERED_HEAVILY":"H. Encumbered", - "ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipment", - "EVERY":"every", - "EVOCATION":"Evocation", - "EXHAUSTION":"Exhaustion", - "EXHAUSTION_LEVEL":"Exhaustion level", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Speed reduced to 0", - "EXHAUSTION_LEVEL_6":"Death", - "EXPAND":"Expand", - "EXPERIENCE_POINTS":"Experience points", - "EXPERTISE":"Expertise", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"explode", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra on a crit", - "EYES":"Eyes", - "FAILURES":"Failures", - "FEATS":"Feats", - "FEATURES":"Features", - "FEATURES_AND_TRAITS":"Features & Traits", - "FEET":"Feet", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filters", - "FIN":"Fin", - "FINESSE":"Finesse", - "FIRE":"fire", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Flaws", - "FLY":"Fly", - "FORCE":"force", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Freeform", - "FREETEXT":"Freetext", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gender", - "GENERATE_SKILLS":"Generate skills", - "GM":"GM", - "GOLD_PIECES":"Gold pieces", - "GRAPPLED":"Grappled", - "HAIR":"Hair", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Heal", - "HEAL_FOR":"Heal for", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Height", - "HIDE":"Hide", - "HIDE_INFO":"Hide info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Hide attack", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"History", - "HIT":"Hit", - "HIT_DICE":"Hit dice", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_DICE_RECOVERED_ON_A_SHORT_REST":"Hit dice recovered on a short rest", - "HIT_POINTS":"Hit points", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"Temp HP", - "HIT_POINTS_TEMPORARY":"Temporary hit points", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honor", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Houserules", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Huge", - "IDEALS":"Ideals", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Illusion", - "IMPORT":"Import", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influence", - "INITIATIVE":"Initiative", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components", - "INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components", - "INNATE_SPELLCASTING_TEXT_1":"The", - "INNATE_SPELLCASTING_TEXT_2":"’s spellcasting ability is", - "INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,", - "INSIGHT":"Insight", - "INSPIRATION":"Inspiration", - "INSPIRATION_MULTIPLE":"Multiple inspiration", - "INSTANTANEOUS":"Instantaneous", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Intelligence", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidation", - "INVESTIGATION":"Investigation", - "INVISIBLE":"Invisible", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilograms", - "KNOWN":"Known", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Languages", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Legendary Actions", - "LEGENDARY_ACTIONS_TEXT_1":"The", - "LEGENDARY_ACTIONS_TEXT_2":"can take", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.", - "LEVEL":"Level", - "LEVELS":"levels", - "LIGHTNING":"lightning", - "LIGHT_ARMOR":"Light Armor", - "LIMIT":"Limit", - "LONGER":"Longer", - "LONGSWORD":"Longsword", - "LONG_REST":"Long Rest", - "MACROS":"Macros", - "MANIPULATION":"Manipulation", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicine", - "MEDIUM":"Medium", - "MEDIUM_ARMOR":"Medium Armor", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Melee", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Melee Weapon Attack", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Meters", - "METERS_ABBREVIATION":"m.", - "MISC":"Misc", - "MISCELLANEOUS":"Miscellaneous", - "MISCELLANEOUS_NOTES":"Miscellaneous notes", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monk", - "MOVEMENT":"Movement", - "MULTIPLIER":"Multiplier", - "NAME":"Name", - "NATURE":"Nature", - "NECROMANCY":"Necromancy", - "NECROTIC":"necrotic", - "NO":"No", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"one creature", - "ONE_TARGET":"one target", - "OR":"or", - "OTHER":"Other", - "OTHER_ARMOR":"Other Armor", - "OTHER_DAMAGE":"Other damage", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages", - "OTHER_TYPE":"Other (AoE, Cone, Line)", - "OUTPUT":"Output", - "PALADIN":"Paladin", - "PARALYZED":"Paralyzed", - "PASSIVE":"Passive", - "PASSIVE_ABILITY_CHECK":"Passive ability check", - "PASSIVE_SKILLS":"Passive skills", - "PC":"PC", - "PERCEPTION":"Perception", - "PERFORMANCE":"Performance", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasion", - "PER_LEVEL":"per level", - "PER_USE":"per use", - "PETRIFIED":"Petrified", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Platinum pieces", - "PLUS":"plus", - "POINTS":"Points", - "POINTS_OF_ORIGIN":"Points of origin", - "POISON":"poison", - "POISONED":"Poisoned", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Pounds", - "PREPARED":"Prepared", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processing", - "PROF":"Prof", - "PROFICIENCIES":"Proficiencies", - "PROFICIENCY_BONUS":"Proficiency Bonus", - "PROFICIENCY_DICE":"Proficiency dice", - "PROFICIENT":"Proficient", - "PROFICIENT_ARMOR_WEIGHS":"Armor that you are proficient in weighs", - "PRONE":"Prone", - "PSION":"Psion", - "PSIONICS":"Psionics", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Psi Limit", - "PSI_POINTS":"Psi Points", - "PSYCHIC":"psychic", - "PUBLIC_FOR_ALL":"Public for all to see", - "QUERY":"Query", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Quick", - "RACE":"Race", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiant", - "RANGE":"Range", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Ranger", - "RANGERUA":"Ranger UA (2016)", - "REACH":"Reach", - "REACTION":"Reaction", - "REACTIONS":"Reactions", - "RECHARGE":"Recharge", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recharge 2-6", - "RECHARGE_3_6":"Recharge 3-6", - "RECHARGE_4_6":"Recharge 4-6", - "RECHARGE_5_6":"Recharge 5-6", - "RECHARGE_6":"Recharge 6", - "RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Reflex", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religion", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Report an issue", - "REQUIRES_API":"This feature requires the API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities", - "RESOURCES":"Resources", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Rogue", - "ROLL":"Roll", - "ROLL_2":"Roll 2", - "ROLL_OPTIONS":"Roll options", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanity", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Save", - "SAVE_DC":"Save DC", - "SAVING_DC":"Saving DC", - "SAVING_THROW":"Saving throw", - "SAVING_THROWS":"Saving throws", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"saving throw bonus", - "SAVING_THROW_DC":"Saving throw DC", - "SAVING_THROW_FAILURE":"Saving throw failure", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Saving throw success", - "SCORE":"Score", - "SECOND_DAMAGE":"Second damage", - "SELF":"Self", - "SENSES":"Senses", - "SHEET":"Sheet", - "SHEET_OUTPUT":"Sheet output", - "SHEET_SETTING":"Sheet setting", - "SHIELD":"Shield", - "SHORT_OR_LONG_REST":"Short or Long Rest", - "SHORT_REST":"Short Rest", - "SHOW_ALL":"Show all", - "SHOW_RESTS":"Show Rests", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Show totals", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Silver pieces", - "SIZE":"Size", - "SKILL":"Skill", - "SKILLS":"Skills", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"slashing", - "SLEIGHTOFHAND":"Sleight of Hand", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Society", - "SORCERER":"Sorcerer", - "SORCERY_POINTS":"Sorcery Points", - "SOULKNIFE":"Soulknife", - "SOURCE":"Source", - "SOURCE_TO_TARGET":"Source → Target", - "SPECIAL":"Special", - "SPECIAL_EFFECTS":"Special effects", - "SPEED":"Speed", - "SPELL":"Spell", - "SPELLCASTING":"Spellcasting", - "SPELLCASTING_LEVEL":"Spellcasting level", - "SPELLCASTING_TEXT_1":"The", - "SPELLCASTING_TEXT_2":"is a", - "SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is", - "SPELLCASTING_TEXT_4":"has the following", - "SPELLCASTING_TEXT_5":"spells prepared", - "SPELLS":"Spells", - "SPELLS_ON_CORE":"Spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Spell attack", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Spell level", - "SPELL_MUST_HAVE":"Spells must have", - "SPELL_POINTS":"Spell points", - "SPELL_SAVE_DC":"spell save DC", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Spell slots", - "SPELL_SLOTS_TITLE":"Spell slots", - "SPELL_TO_HIT":"to hit with spell attacks", - "STATBLOCK":"Statblock", - "STEALTH":"Stealth", - "STR":"Str", - "STRENGTH":"Strength", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"Str 13", - "STR_15":"Str 15", - "STUNNED":"Stunned", - "SUCCESSES":"Successes", - "SUMMONER":"Summoner", - "SURVIVAL":"Survival", - "SWIM":"Swim", - "TARGET":"Target", - "TARGET_TO_SOURCE":"Target → Source", - "TEMP":"Temp", - "TEXT_SIZE":"Text size", - "THROWN":"Thrown", - "THUNDER":"thunder", - "TINY":"Tiny", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total gold value", - "TO_HIT":"to hit", - "TO_TRACKER":"Send to Tracker", - "TRACKER":"Tracker", - "TRAITS":"Traits", - "TRANSMUTATION":"Transmutation", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turn", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Type", - "UNARMORED":"Unarmored", - "UNCONSCIOUS":"Unconscious", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Uses", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versatile", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs undead or fiend", - "WARLOCK":"Warlock", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Warlock spell slots", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Weight", - "WEIGHT_PER_COIN":"Weight per coin", - "WHISPERED_TO_GM":"Whispered to the GM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"Will", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"Wis", - "WISDOM":"Wisdom", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Wizard", - "WONDROUS":"Wondrous", - "YES":"Yes" + "0": "0", + "10TH_LEVEL": "10th-level", + "10_DAYS": "10 days", + "10_MINUTES": "10 minutes", + "11TH_LEVEL": "11th-level", + "12TH_LEVEL": "12th-level", + "12_HOURS": "12 hours", + "13TH_LEVEL": "13th-level", + "14TH_LEVEL": "14th-level", + "15TH_LEVEL": "15th-level", + "16TH_LEVEL": "16th-level", + "17TH_LEVEL": "17th-level", + "18TH_LEVEL": "18th-level", + "19TH_LEVEL": "19th-level", + "1ST": "1st", + "1ST_LEVEL": "1st-level", + "1_ACTION": "1 action", + "1_BONUS_ACTION": "1 bonus action", + "1_HOUR": "1 hour", + "1_MINUTE": "1 minute", + "1_REACTION": "1 reaction", + "1_ROUND": "1 round", + "20TH_LEVEL": "20th-level", + "21ST_LEVEL": "21st-level", + "22ND_LEVEL": "22nd-level", + "23RD_LEVEL": "23rd-level", + "24TH_LEVEL": "24th-level", + "24_HOURS": "24 hours", + "25TH_LEVEL": "25th-level", + "26TH_LEVEL": "26th-level", + "27TH_LEVEL": "27th-level", + "28TH_LEVEL": "28th-level", + "29TH_LEVEL": "29th-level", + "2ND": "2nd", + "2ND_LEVEL": "2nd-level", + "30TH_LEVEL": "30th-level", + "30_DAYS": "30 days", + "3RD": "3rd", + "3RD_LEVEL": "3rd-level", + "4TH": "4th", + "4TH_LEVEL": "4th-level", + "5TH": "5th", + "5TH_LEVEL": "5th-level", + "6TH": "6th", + "6TH_LEVEL": "6th-level", + "7TH": "7th", + "7TH_LEVEL": "7th-level", + "7_DAYS": "7 days", + "8TH": "8th", + "8TH_LEVEL": "8th-level", + "8_HOURS": "8 hours", + "9TH": "9th", + "9TH_LEVEL": "9th-level", + "ABILITY": "Ability", + "ABILITY_CHECK": "Ability check", + "ABILITY_CHECKS": "Ability checks", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_CHECK_MODIFIER": "Ability check modifier", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuration", + "AC": "AC", + "ACID": "acid", + "ACROBATICS": "Acrobatics", + "ACTION": "Action", + "ACTIONS": "Actions", + "AC_ARMORED": "Armored AC", + "AC_UNARMORED": "Unarmored AC", + "AC_UNARMORED_ABILITY": "Unarmored ability", + "ADD_COMMON_ITEMS": "Add common items", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", + "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Age", + "ALIGNMENT": "Alignment", + "ALL": "All", + "AMMO": "Ammo", + "AMMO_AUTO_USE": "Automatically use ammo", + "AMMO_WEIGHT": "Ammo weight", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Animal Handling", + "API": "API", + "APPEARANCE": "Appearance", + "ARCANA": "Arcana", + "ARMOR": "Armor", + "ARMOR_CLASS": "Armor class", + "ARROWS": "Arrows", + "ARTIFICER": "Artificer (2017)", + "AS": "as", + "ATHLETICS": "Athletics", + "ATK": "Atk", + "ATTACHERS": "Attachers", + "ATTACK": "Attack", + "ATTACKS": "Attacks", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "at will", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automatically revert (dis)advantage", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Background", + "BACKSTORY": "Backstory", + "BARBARIAN": "Barbarian", + "BARD": "Bard", + "BASE_DC": "Base DC", + "BIG": "Big", + "BITE": "Bite", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bonus", + "BONUSES": "Bonuses", + "BONUSES_AND_PENALTIES": "Bonuses & Penalties", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BRAWN": "Brawn", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancel", + "CANTRIP": "Cantrip", + "CANTRIPS": "Cantrips", + "CAN_HAVE": "Can have", + "CARRIED": "Carried", + "CARRYING_CAPACITY": "Carrying capacity", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)", + "CASTERS_HALF": "Half (5th level: Paladin, Ranger)", + "CASTERS_THIRD": "Third (3rd level: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "Cha", + "CHALLENGE": "Challenge", + "CHARACTER": "Character", + "CHARACTER_NAME": "Character name", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Charisma", + "CHARISMA_SAVING_THROW": "Charisma saving throw", + "CHARMED": "Charmed", + "CHECK": "Check", + "CHECK_MODIFIER": "Check modifier", + "CHOOSE_WHEN_ROLLING": "Choose when rolling", + "CLASS": "Class", + "CLASS_AND_LEVEL": "Class & Level", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Cleric", + "CLIMB": "Climb", + "CLOSE": "Close", + "COINS": "Coins", + "COINS_CP": "CP", + "COINS_EP": "EP", + "COINS_GP": "GP", + "COINS_PP": "PP", + "COINS_SP": "SP", + "COIN_CONVERSION_GP_PER_CP": "Copper per Gold", + "COIN_CONVERSION_GP_PER_EP": "Electrum per Gold", + "COIN_CONVERSION_GP_PER_PP": "Gold per Platinum", + "COIN_CONVERSION_GP_PER_SP": "Silver per Gold", + "COLD": "cold", + "COLOR": "Color", + "COMPONENTS": "Components", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentration", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentration, up to 10 minutes", + "CONCENTRATION_UP_TO_12_HOURS": "Concentration, up to 12 hours", + "CONCENTRATION_UP_TO_1_HOUR": "Concentration, up to 1 hour", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentration, up to 1 minute", + "CONCENTRATION_UP_TO_1_ROUND": "Concentration, up to 1 round", + "CONCENTRATION_UP_TO_24_HOURS": "Concentration, up to 24 hours", + "CONCENTRATION_UP_TO_2_HOURS": "Concentration, up to 2 hours", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentration, up to 6 rounds", + "CONCENTRATION_UP_TO_8_HOURS": "Concentration, up to 8 hours", + "CONDENSE": "Condense", + "CONDITIONS": "Conditions", + "CONDITION_IMMUNITIES": "Condition Immunities", + "CONJURATION": "Conjuration", + "CONSTITUTION": "Constitution", + "CONSTITUTION_SAVING_THROW": "Constitution saving throw", + "CONTENT": "Content", + "CONTRACT": "Contract", + "COPPER_PIECES": "Copper pieces", + "CORE": "Core", + "COST": "Cost", + "COSTS_2_ACTIONS": "Costs 2 Actions", + "COSTS_3_ACTIONS": "Costs 3 Actions", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crit", + "CRITICAL_DAMAGE": "Critical damage", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Critical damage is maximized", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Current", + "CUSTOM": "Custom", + "CUSTOM_CLASSES": "Custom classes", + "CUSTOM_CLASS_NAME": "Custom class name", + "CUSTOM_GOLD_VALUES": "Custom gold values", + "DAMAGE": "Damage", + "DAMAGE_IMMUNITIES": "Damage Immunities", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Damage Resistances", + "DAMAGE_VULNERABILITIES": "Damage Vulnerabilities", + "DARKVISION": "Darkvision", + "DC": "DC", + "DEAFENED": "Deafened", + "DEATH": "Death", + "DEATH_SAVES": "Death saves", + "DEATH_SAVING_THROW": "Death saving throw", + "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", + "DECEPTION": "Deception", + "DEX": "Dex", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Dex (max X)", + "DICE": "Dice", + "DICE_MODIFIERS": "Dice modifiers", + "DICE_SYSTEM": "Dice system", + "DIE": "Die", + "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", + "DISPLAY": "Display", + "DISPLAY_AUDITORY": "Auditory", + "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditory, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditory, Mental, Olfactory", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditory, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditory, Olfactory", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditory, Olfactory, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditory, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditory, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfactory", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfactory, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfactory", + "DISPLAY_OLFACTORY_MATERIAL": "Olfactory, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfactory, Visual", + "DISPLAY_TEXT": "Display text", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distance", + "DIVINATION": "Divination", + "DMG": "Dmg", + "DOCUMENTATION": "Documentation", + "DONT": "Don’t", + "DRAGON": "Dragon", + "DRUID": "Druid", + "DURATION": "Duration", + "EFFECT": "Effect", + "ELECTRUM_PIECES": "Electrum pieces", + "EMOTE": "Emote", + "ENCHANTMENT": "Enchantment", + "ENCUMBERED": "Encumbered", + "ENCUMBERED_HEAVILY": "H. Encumbered", + "ENCUMBRANCE_MULTIPLIER": "Encumbrance multiplier", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipment", + "EVERY": "every", + "EVOCATION": "Evocation", + "EXHAUSTION": "Exhaustion", + "EXHAUSTION_LEVEL": "Exhaustion level", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Speed reduced to 0", + "EXHAUSTION_LEVEL_6": "Death", + "EXPAND": "Expand", + "EXPERIENCE_POINTS": "Experience points", + "EXPERTISE": "Expertise", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "explode", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra on a crit", + "EYES": "Eyes", + "FAILURES": "Failures", + "FEATS": "Feats", + "FEATURES": "Features", + "FEATURES_AND_TRAITS": "Features & Traits", + "FEET": "Feet", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filters", + "FIN": "Fin", + "FINESSE": "Finesse", + "FIRE": "fire", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Flaws", + "FLY": "Fly", + "FORCE": "force", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Freeform", + "FREETEXT": "Freetext", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gender", + "GENERATE_SKILLS": "Generate skills", + "GM": "GM", + "GOLD_PIECES": "Gold pieces", + "GRAPPLED": "Grappled", + "HAIR": "Hair", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Heal", + "HEAL_FOR": "Heal for", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Height", + "HIDE": "Hide", + "HIDE_INFO": "Hide info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Hide attack", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "History", + "HIT": "Hit", + "HIT_DICE": "Hit dice", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest", + "HIT_POINTS": "Hit points", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "Temp HP", + "HIT_POINTS_TEMPORARY": "Temporary hit points", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honor", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Houserules", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Huge", + "IDEALS": "Ideals", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Illusion", + "IMPORT": "Import", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influence", + "INITIATIVE": "Initiative", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "requiring no material components", + "INNATE_SPELLCASTING_ONLY_VERBAL": "requiring only verbal components", + "INNATE_SPELLCASTING_TEXT_1": "The", + "INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is", + "INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,", + "INSIGHT": "Insight", + "INSPIRATION": "Inspiration", + "INSPIRATION_MULTIPLE": "Multiple inspiration", + "INSTANTANEOUS": "Instantaneous", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Intelligence", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidation", + "INVESTIGATION": "Investigation", + "INVISIBLE": "Invisible", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilograms", + "KNOWN": "Known", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Languages", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Legendary Actions", + "LEGENDARY_ACTIONS_TEXT_1": "The", + "LEGENDARY_ACTIONS_TEXT_2": "can take", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "regains spent legendary actions at the start of its turn.", + "LEVEL": "Level", + "LEVELS": "levels", + "LIGHTNING": "lightning", + "LIGHT_ARMOR": "Light Armor", + "LIMIT": "Limit", + "LONGER": "Longer", + "LONGSWORD": "Longsword", + "LONG_REST": "Long Rest", + "MACROS": "Macros", + "MANA": "Mana", + "MANIPULATION": "Manipulation", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicine", + "MEDIUM": "Medium", + "MEDIUM_ARMOR": "Medium Armor", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Melee", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Melee Weapon Attack", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Meters", + "METERS_ABBREVIATION": "m.", + "MISC": "Misc", + "MISCELLANEOUS": "Miscellaneous", + "MISCELLANEOUS_NOTES": "Miscellaneous notes", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monk", + "MOVEMENT": "Movement", + "MULTIPLIER": "Multiplier", + "NAME": "Name", + "NATURE": "Nature", + "NECROMANCY": "Necromancy", + "NECROTIC": "necrotic", + "NO": "No", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "one creature", + "ONE_TARGET": "one target", + "OR": "or", + "OTHER": "Other", + "OTHER_ARMOR": "Other Armor", + "OTHER_DAMAGE": "Other damage", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Other Proficiencies & Languages", + "OTHER_TYPE": "Other (AoE, Cone, Line)", + "OUTPUT": "Output", + "PALADIN": "Paladin", + "PARALYZED": "Paralyzed", + "PASSIVE": "Passive", + "PASSIVE_ABILITY_CHECK": "Passive ability check", + "PASSIVE_SKILLS": "Passive skills", + "PC": "PC", + "PERCEPTION": "Perception", + "PERFORMANCE": "Performance", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasion", + "PER_LEVEL": "per level", + "PER_USE": "per use", + "PETRIFIED": "Petrified", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Platinum pieces", + "PLUS": "plus", + "POINTS": "Points", + "POINTS_OF_ORIGIN": "Points of origin", + "POISON": "poison", + "POISONED": "Poisoned", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Pounds", + "PREPARED": "Prepared", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processing", + "PROF": "Prof", + "PROFICIENCIES": "Proficiencies", + "PROFICIENCY_BONUS": "Proficiency Bonus", + "PROFICIENCY_DICE": "Proficiency dice", + "PROFICIENT": "Proficient", + "PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs", + "PRONE": "Prone", + "PSION": "Psion", + "PSIONICS": "Psionics", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Psi Limit", + "PSI_POINTS": "Psi Points", + "PSYCHIC": "psychic", + "PUBLIC_FOR_ALL": "Public for all to see", + "QUERY": "Query", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Quick", + "RACE": "Race", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiant", + "RANGE": "Range", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Ranger", + "RANGERUA": "Ranger UA (2016)", + "REACH": "Reach", + "REACTION": "Reaction", + "REACTIONS": "Reactions", + "RECHARGE": "Recharge", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recharge 2-6", + "RECHARGE_3_6": "Recharge 3-6", + "RECHARGE_4_6": "Recharge 4-6", + "RECHARGE_5_6": "Recharge 5-6", + "RECHARGE_6": "Recharge 6", + "RECHARGE_AFTER_LONG_REST": "Recharges after a Long Rest", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recharges after a Short or Long Rest", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Reflex", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religion", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Report an issue", + "REQUIRES_API": "This feature requires the API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistances & Immunities", + "RESOURCES": "Resources", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Rogue", + "ROLL": "Roll", + "ROLL_2": "Roll 2", + "ROLL_OPTIONS": "Roll options", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanity", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Save", + "SAVE_DC": "Save DC", + "SAVING_DC": "Saving DC", + "SAVING_THROW": "Saving throw", + "SAVING_THROWS": "Saving throws", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "saving throw bonus", + "SAVING_THROW_DC": "Saving throw DC", + "SAVING_THROW_FAILURE": "Saving throw failure", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Saving throw success", + "SCORE": "Score", + "SECOND_DAMAGE": "Second damage", + "SELF": "Self", + "SENSES": "Senses", + "SHEET": "Sheet", + "SHEET_OUTPUT": "Sheet output", + "SHEET_SETTING": "Sheet setting", + "SHIELD": "Shield", + "SHORT_OR_LONG_REST": "Short or Long Rest", + "SHORT_REST": "Short Rest", + "SHOW_ALL": "Show all", + "SHOW_RESTS": "Show Rests", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Show totals", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Silver pieces", + "SIZE": "Size", + "SKILL": "Skill", + "SKILLS": "Skills", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "slashing", + "SLEIGHTOFHAND": "Sleight of Hand", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Society", + "SORCERER": "Sorcerer", + "SORCERY_POINTS": "Sorcery Points", + "SOULKNIFE": "Soulknife", + "SOURCE": "Source", + "SOURCE_TO_TARGET": "Source → Target", + "SPECIAL": "Special", + "SPECIAL_EFFECTS": "Special effects", + "SPEED": "Speed", + "SPELL": "Spell", + "SPELLCASTING": "Spellcasting", + "SPELLCASTING_LEVEL": "Spellcasting level", + "SPELLCASTING_TEXT_1": "The", + "SPELLCASTING_TEXT_2": "is a", + "SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is", + "SPELLCASTING_TEXT_4": "has the following", + "SPELLCASTING_TEXT_5": "spells prepared", + "SPELLS": "Spells", + "SPELLS_ON_CORE": "Spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Spell attack", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Spell level", + "SPELL_MUST_HAVE": "Spells must have", + "SPELL_POINTS": "Spell points", + "SPELL_SAVE_DC": "spell save DC", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Spell slots", + "SPELL_SLOTS_TITLE": "Spell slots", + "SPELL_TO_HIT": "to hit with spell attacks", + "STATBLOCK": "Statblock", + "STEALTH": "Stealth", + "STR": "Str", + "STRENGTH": "Strength", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "Str 13", + "STR_15": "Str 15", + "STUNNED": "Stunned", + "SUCCESSES": "Successes", + "SUMMONER": "Summoner", + "SURVIVAL": "Survival", + "SWIM": "Swim", + "TARGET": "Target", + "TARGET_TO_SOURCE": "Target → Source", + "TEMP": "Temp", + "TEXT_SIZE": "Text size", + "THROWN": "Thrown", + "THUNDER": "thunder", + "TINY": "Tiny", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total gold value", + "TO_HIT": "to hit", + "TO_TRACKER": "Send to Tracker", + "TRACKER": "Tracker", + "TRAITS": "Traits", + "TRANSMUTATION": "Transmutation", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turn", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Type", + "UNARMORED": "Unarmored", + "UNCONSCIOUS": "Unconscious", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Uses", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versatile", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs undead or fiend", + "WARLOCK": "Warlock", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Warlock spell slots", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Weight", + "WEIGHT_PER_COIN": "Weight per coin", + "WHISPERED_TO_GM": "Whispered to the GM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "Will", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "Wis", + "WISDOM": "Wisdom", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Wizard", + "WONDROUS": "Wondrous", + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/af.json b/5eShaped/translations/af.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/af.json +++ b/5eShaped/translations/af.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/cs.json b/5eShaped/translations/cs.json index dbd58218bc..064a7beb87 100644 --- a/5eShaped/translations/cs.json +++ b/5eShaped/translations/cs.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10. úroveň", "10_DAYS": "10 dní", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", "ADVANTAGE": "Výhoda", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Věk", "ALIGNMENT": "Přesvědčení", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Záchranné hody proti smrti", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Obr", "DEXTERITY": "Obratnost", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Nevýhoda", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Dlouhý meč", "LONG_REST": "Dlouhý odpočinek", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Kouzelník", "WONDROUS": "Wondrous", - "YES": "Ano" + "YES": "Ano", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/da.json b/5eShaped/translations/da.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/da.json +++ b/5eShaped/translations/da.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/de.json b/5eShaped/translations/de.json index 3743c90b49..82633c42b7 100644 --- a/5eShaped/translations/de.json +++ b/5eShaped/translations/de.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 Tage", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Halben Befähigunsbonus zu nicht befähigten Rettungswürfen addieren", "ADVANTAGE": "Vorteil", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Alter", "ALIGNMENT": "Gesinnung", @@ -465,8 +465,8 @@ "DEATH": "Tod", "DEATH_SAVES": "Todesrettung", "DEATH_SAVING_THROW": "Todesrettung", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Todesrettungswürfe", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Täuschung", "DEX": "Ges", "DEXTERITY": "Geschick", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Würfel", "DISADVANTAGE": "Nachteil", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Lange Rast", "MACROS": "Makros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Zauberer", "WONDROUS": "Wondrous", - "YES": "Ja" + "YES": "Ja", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/el.json b/5eShaped/translations/el.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/el.json +++ b/5eShaped/translations/el.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/en.json b/5eShaped/translations/en.json index 21a7883f20..8da3b7b7e9 100644 --- a/5eShaped/translations/en.json +++ b/5eShaped/translations/en.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/es.json b/5eShaped/translations/es.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/es.json +++ b/5eShaped/translations/es.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/fr.json b/5eShaped/translations/fr.json index 1f1c846f0d..d62c76b89c 100644 --- a/5eShaped/translations/fr.json +++ b/5eShaped/translations/fr.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10e niveau", "10_DAYS": "10 jours", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Ajout d'objet communs", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Ajoute demi maîtrise
aux jets de sauv. non maîtrisés", "ADVANTAGE": "Avantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Équipement d'aventurier", "AGE": "Âge", "ALIGNMENT": "Alignement", @@ -465,8 +465,8 @@ "DEATH": "Mort", "DEATH_SAVES": "Sauvegarde contre la mort", "DEATH_SAVING_THROW": "Sauv contre la mort", - "DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort", "DEATH_SAVING_THROWS": "Sauv contre la mort", + "DEATH_SAVING_THROW_CHANCES": "Tentatives de jets Sauv contre la mort", "DECEPTION": "Tromperie", "DEX": "Dex", "DEXTERITY": "Dextérité", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Type de dés", "DIE": "Dé", "DISADVANTAGE": "Désavantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Affichage", "DISPLAY_AUDITORY": "Auditif", "DISPLAY_AUDITORY_MATERIAL": "Auditif, Materiel", @@ -657,6 +658,7 @@ "LONGSWORD": "Épée longue", "LONG_REST": "Rep. Long", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manuel", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Jet de Sauvegarde de Sagesse", "WIZARD": "Magicien", "WONDROUS": "Objet merveilleux", - "YES": "Oui" + "YES": "Oui", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/he.json b/5eShaped/translations/he.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/he.json +++ b/5eShaped/translations/he.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/it.json b/5eShaped/translations/it.json index 20b12bbcf3..6a6c6b5ee9 100644 --- a/5eShaped/translations/it.json +++ b/5eShaped/translations/it.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10° livello", "10_DAYS": "10 giorni", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Aggiungi metà competenza
ai tiri salvezza senza competenza", "ADVANTAGE": "Vantaggio", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Età", "ALIGNMENT": "Allineamento", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "TS vs Morte", "DEATH_SAVING_THROW": "Tiro salvezza vs morte", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Tiri salvezza vs morte", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Raggirare", "DEX": "Des", "DEXTERITY": "Destrezza", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Dado", "DISADVANTAGE": "Svantaggio", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Rip. lungo", "MACROS": "Macro", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Mago", "WONDROUS": "Wondrous", - "YES": "Sì" + "YES": "Sì", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ja.json b/5eShaped/translations/ja.json index a8b5fc0ab3..0180073a3d 100644 --- a/5eShaped/translations/ja.json +++ b/5eShaped/translations/ja.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10レベル", "10_DAYS": "10日", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "通常アイテムを追加", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "習熟していない技能に
習熟値の半分を追加する", "ADVANTAGE": "有利", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "冒険用装備", "AGE": "年齢", "ALIGNMENT": "属性", @@ -465,8 +465,8 @@ "DEATH": "死", "DEATH_SAVES": "死亡セーヴ", "DEATH_SAVING_THROW": "死亡セーヴィング・スロー", - "DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数", "DEATH_SAVING_THROWS": "死亡セーヴィング・スロー", + "DEATH_SAVING_THROW_CHANCES": "死亡セーヴィング・スロー回数", "DECEPTION": "欺瞞", "DEX": "敏捷力", "DEXTERITY": "敏捷力", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "ダイス・システム", "DIE": "ダイス", "DISADVANTAGE": "不利", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "表示", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "ロングソード", "LONG_REST": "大休憩", "MACROS": "マクロ", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "手動", "MAX": "最大", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "判断力セーヴィング・スロー", "WIZARD": "ウィザード", "WONDROUS": "魔具", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ko.json b/5eShaped/translations/ko.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/ko.json +++ b/5eShaped/translations/ko.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/nl.json b/5eShaped/translations/nl.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/nl.json +++ b/5eShaped/translations/nl.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/pt-br.json b/5eShaped/translations/pt-br.json index 322025a689..3e3126ca5f 100644 --- a/5eShaped/translations/pt-br.json +++ b/5eShaped/translations/pt-br.json @@ -1,951 +1,951 @@ { - "0":"0", - "10TH_LEVEL":"10º Nível", - "10_DAYS":"10 dias", - "10_MINUTES":"10 minutos", - "11TH_LEVEL":"11º Nível", - "12TH_LEVEL":"12º Nível", - "12_HOURS":"12 horas", - "13TH_LEVEL":"13º Nível", - "14TH_LEVEL":"14º Nível", - "15TH_LEVEL":"15º Nível", - "16TH_LEVEL":"16º Nível", - "17TH_LEVEL":"17º Nível", - "18TH_LEVEL":"18º Nível", - "19TH_LEVEL":"19º Nível", - "1ST":"1º", - "1ST_LEVEL":"1º Nível", - "1_ACTION":"1 ação", - "1_BONUS_ACTION":"1 ação bonus", - "1_HOUR":"1 hora", - "1_MINUTE":"1 minuto", - "1_REACTION":"1 reação", - "1_ROUND":"1 turno", - "20TH_LEVEL":"20º Nível", - "21ST_LEVEL":"21º Nível", - "22ND_LEVEL":"22º Nível", - "23RD_LEVEL":"23º Nível", - "24TH_LEVEL":"24º Nível", - "24_HOURS":"24 horas", - "25TH_LEVEL":"25º Nível", - "26TH_LEVEL":"26º Nível", - "27TH_LEVEL":"27º Nível", - "28TH_LEVEL":"28º Nível", - "29TH_LEVEL":"29º Nível", - "2ND":"2º", - "2ND_LEVEL":"2º Nível", - "30TH_LEVEL":"30º Nível", - "30_DAYS":"30 dias", - "3RD":"3º", - "3RD_LEVEL":"3º Nível", - "4TH":"4º", - "4TH_LEVEL":"4º Nível", - "5TH":"5º", - "5TH_LEVEL":"5º Nível", - "6TH":"6º", - "6TH_LEVEL":"6º Nível", - "7TH":"7th", - "7TH_LEVEL":"7º Nível", - "7_DAYS":"7 dias", - "8TH":"8º", - "8TH_LEVEL":"8º Nível", - "8_HOURS":"8 horas", - "9TH":"9º", - "9TH_LEVEL":"9º Nível", - "ABILITY":"Habilidade", - "ABILITY_CHECK":"Verificar Habilidade", - "ABILITY_CHECKS":"Verificadores de Habilidade", - "ABILITY_CHECKS_QUERY":"Ability checks query", - "ABILITY_SCORE":"Ability score", - "ABILITY_SCORES":"Ability scores", - "ABJURATION":"Abjuração", - "AC":"CA", - "ACID":"ácido", - "ACROBATICS":"Acrobacia", - "ACTION":"Ação", - "ACTIONS":"Ações", - "AC_ARMORED":"CA armado", - "AC_UNARMORED":"CA desarmado", - "AC_UNARMORED_ABILITY":"Habilidade desarmado", - "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency
to unproficient saving throws", - "ADVANTAGE":"Vantagem", - "ADVENTURING_GEAR":"Adventuring gear", - "AGE":"Idade", - "ALIGNMENT":"Tendência", - "ALL":"Tudo", - "AMMO":"Munição", - "AMMO_AUTO_USE":"Usar munição automaticamente", - "AMMO_WEIGHT":"Capacidade de Munição", - "AMPHIBIOUS":"Amphibious", - "AMULET":"Amulet", - "ANIMALHANDLING":"Adestrar Animais", - "API":"API", - "APPEARANCE":"Aparência", - "ARCANA":"Arcano", - "ARMOR":"Armadura", - "ARMOR_CLASS":"Classe de Armadura", - "ARROWS":"Flechas", - "ARTIFICER":"Artífice (2017)", - "AS":"as", - "ATHLETICS":"Atletismo", - "ATK":"ATQ", - "ATTACHERS":"Atacantes", - "ATTACK":"Ataque", - "ATTACKS":"Ataques", - "ATTACK_MODIFIER":"Attack modifier", - "AT_WILL":"à vontade", - "AUTO":"Auto", - "AUTOMATICALLY_EXPEND_SPELL_RESOURCES":"Automatically expend spell resources", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS":"Automatically roll damage for attacks", - "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS":"Automatically roll damage for saving throws", - "AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries", - "AUTO_REVERT_ADV":"Automaticamente reverter (dis)vantagem", - "AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities", - "AVG":"avg", - "BACKGROUND":"Antecedentes", - "BACKSTORY":"História", - "BARBARIAN":"Bárbaro", - "BARD":"Bardo", - "BASE_DC":"Base DC", - "BIG":"Grande", - "BITE":"Mordida", - "BLINDED":"Blinded", - "BLINDSIGHT":"Blindsight", - "BLIND_BEYOND":"blind beyond this radius", - "BLUDGEONING":"bludgeoning", - "BONDS":"Bonds", - "BONUS":"Bônus", - "BONUSES":"Bônus", - "BONUSES_AND_PENALTIES":"Bônus & Penalidades", - "BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", - "BREAK_TIES":"Break ties", - "BURROW":"Burrow", - "CANCEL":"Cancelar", - "CANTRIP":"Truque", - "CANTRIPS":"Truques", - "CAN_HAVE":"Pode ter", - "CARRIED":"Carregado", - "CARRYING_CAPACITY":"Capacidade de Carga", - "CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift", - "CASTERS_FULL":"Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", - "CASTERS_HALF":"Half (5º Nível: Paladino, Patrulheiro)", - "CASTERS_THIRD":"Third (3º Nível: Arcane Archetypes)", - "CASTING_TIME":"Casting Time", - "CHA":"CAR", - "CHALLENGE":"Dificuldade", - "CHARACTER":"Personagem", - "CHARACTER_NAME":"Nome do Personagem", - "CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates", - "CHARISMA":"Carisma", - "CHARMED":"Charmed", - "CHECK":"Checar", - "CHECK_BONUS":"Check bonus", - "CHOOSE_WHEN_ROLLING":"Escolha quando rolar", - "CLASS":"Classe", - "CLASS_AND_LEVEL":"Classe & Nível", - "CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil", - "CLASS_FEATURES":"Class features", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC":"Infuse Magic", - "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis", - "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT":"Mechanical Servant", - "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE":"Soul of Artifice", - "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT":"Superior Attunement", - "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE":"Tool Expertise", - "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION":"Wondrous Invention", - "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL":"Brutal Critical", - "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE":"Danger Sense", - "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK":"Extra Attack (Barbarian)", - "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT":"Fast Movement", - "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren’t wearing heavy armor.", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT":"Feral Instinct", - "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT":"Indomitable Might", - "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE":"Persistent Rage", - "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION":"Primal Champion", - "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", - "CLASS_FEATURE_BARBARIAN_RAGE":"Rage", - "CLASS_FEATURE_BARBARIAN_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK":"Reckless Attack", - "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE":"Relentless Rage", - "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION":"Bardic Inspiration", - "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "CLASS_FEATURE_BARD_COUNTERCHARM":"Countercharm", - "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", - "CLASS_FEATURE_BARD_EXPERTISE":"Expertise", - "CLASS_FEATURE_BARD_EXPERTISE_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES":"Jack of All Trades", - "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS":"Magical Secrets", - "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", - "CLASS_FEATURE_BARD_SONG_OF_REST":"Song of Rest", - "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION":"Superior Inspiration", - "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", - "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION":"Divine Intervention", - "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", - "CLASS_FEATURE_DRUID_ARCHDRUID":"Archdruid", - "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", - "CLASS_FEATURE_DRUID_BEAST_SPELLS":"Beast Spells", - "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", - "CLASS_FEATURE_DRUID_DRUIDIC":"Druidic", - "CLASS_FEATURE_DRUID_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", - "CLASS_FEATURE_DRUID_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", - "CLASS_FEATURE_DRUID_WILD_SHAPE":"Wild Shape", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING":"that doesn’t have a flying speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn’t have a flying or swimming speed", - "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE":"Action Surge", - "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE":"Remarkable Athlete", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK":"Extra Attack (Fighter)", - "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE":"Fighting Style (Fighter)", - "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_FIGHTER_INDOMITABLE":"Indomitable", - "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.", - "CLASS_FEATURE_FIGHTER_SECOND_WIND":"Second Wind", - "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES":"Deflect Missiles", - "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", - "CLASS_FEATURE_MONK_DIAMOND_SOUL":"Diamond Soul", - "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", - "CLASS_FEATURE_MONK_EMPTY_BODY":"Empty Body", - "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", - "CLASS_FEATURE_MONK_EVASION":"Evasion", - "CLASS_FEATURE_MONK_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_MONK_EXTRA_ATTACK":"Extra Attack (Monk)", - "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS":"Flurry of Blows", - "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", - "CLASS_FEATURE_MONK_KI":"Ki", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes", - "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "CLASS_FEATURE_MONK_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "CLASS_FEATURE_MONK_MARTIAL_ARTS":"Martial Arts", - "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE":"Patient Defense", - "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", - "CLASS_FEATURE_MONK_PERFECT_SELF":"Perfect Self", - "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.", - "CLASS_FEATURE_MONK_PURITY_OF_BODY":"Purity of Body", - "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.", - "CLASS_FEATURE_MONK_SLOW_FALL":"Slow Fall", - "CLASS_FEATURE_MONK_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND":"Step of the Wind", - "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND":"Stillness of Mind", - "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", - "CLASS_FEATURE_MONK_STUNNING_STRIKE":"Stunning Strike", - "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", - "CLASS_FEATURE_MONK_TIMELESS_BODY":"Timeless Body", - "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT":"Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon", - "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE":"Unarmored Defense", - "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT":"Unarmored Movement", - "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE":"Aura of Courage", - "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION":"Aura of Protection", - "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY":"Channel Divinity", - "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH":"Cleansing Touch", - "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH":"Divine Health", - "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE":"Divine Sense", - "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE":"Divine Smite", - "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK":"Extra Attack (Paladin)", - "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE":"Fighting Style (Paladin)", - "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE":"Improved Divine Smite", - "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS":"Lay on Hands", - "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE":"Fighting Style (Ranger UA)", - "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT":"Fleet of Foot", - "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY":"Greater Favored Enemy", - "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", - "CLASS_FEATURE_RANGERUA_VANISH":"Vanish", - "CLASS_FEATURE_RANGERUA_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK":"Extra Attack (Ranger)", - "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT":"You can attack twice, instead of once, whenever you take the Attack action on your turn.", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY":"Favored Enemy", - "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", - "CLASS_FEATURE_RANGER_FERAL_SENSES":"Feral Senses", - "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE":"Fighting Style (Ranger)", - "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", - "CLASS_FEATURE_RANGER_FOE_SLAYER":"Foe Slayer", - "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight", - "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", - "CLASS_FEATURE_RANGER_LANDS_STRIDE":"Land’s Stride", - "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER":"Natural Explorer", - "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS":"Primeval Awareness", - "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", - "CLASS_FEATURE_RANGER_VANISH":"Vanish", - "CLASS_FEATURE_RANGER_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", - "CLASS_FEATURE_ROGUE_BLINDSENSE":"Blindsense", - "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION":"Cunning Action", - "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", - "CLASS_FEATURE_ROGUE_ELUSIVE":"Elusive", - "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", - "CLASS_FEATURE_ROGUE_EVASION":"Evasion", - "CLASS_FEATURE_ROGUE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", - "CLASS_FEATURE_ROGUE_EXPERTISE":"Expertise", - "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT":"Reliable Talent", - "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND":"Slippery Mind", - "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK":"Sneak Attack", - "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK":"Stroke of Luck", - "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "CLASS_FEATURE_ROGUE_THIEVES_CANT":"Thieves’ Cant", - "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE":"Uncanny Dodge", - "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING":"Flexible Casting", - "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", - "CLASS_FEATURE_SORCERER_METAMAGIC":"Metamagic", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL":"Careful Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL":"Distant Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL":"Extended Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL":"Quickened Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL":"Subtle Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL":"Twinned Spell", - "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION":"Sorcerous Restoration", - "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS":"Sorcery Points", - "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS":"Eldritch Invocations", - "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER":"Eldritch Master", - "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM":"Mystic Arcanum", - "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", - "CLASS_FEATURE_WARLOCK_PACT_BOON":"Pact Boon", - "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY":"Arcane Recovery", - "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS":"Signature Spells", - "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY":"Spell Mastery", - "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", - "CLASS_LEVELS":"Class levels", - "CLERIC":"Clérigo", - "CLIMB":"Escalar", - "CLOSE":"Fechar", - "COINAGE":"Cunhagem", - "COINS_CP":"PC", - "COINS_EP":"PE", - "COINS_GP":"PO", - "COINS_PP":"PL", - "COINS_SP":"PP", - "COIN_CONVERSION_GP_PER_CP":"Cobre por Ouro", - "COIN_CONVERSION_GP_PER_EP":"Electro por Ouro", - "COIN_CONVERSION_GP_PER_PP":"Ouro por Platina", - "COIN_CONVERSION_GP_PER_SP":"Prata por Ouro", - "COLD":"Gelado", - "COLOR":"Cores", - "COMPONENTS":"Componentes", - "COMPONENTS_M":"M", - "COMPONENTS_S":"S", - "COMPONENTS_S_M":"S, M", - "COMPONENTS_V":"V", - "COMPONENTS_V_M":"V, M", - "COMPONENTS_V_S":"V, S", - "COMPONENTS_V_S_M":"V, S, M", - "CON":"Con", - "CONC":"Conc", - "CONCENTRATION":"Concentração", - "CONCENTRATION_UP_TO_10_MINUTES":"Concentração, acima de 10 minutos", - "CONCENTRATION_UP_TO_12_HOURS":"Concentração, acima de 12 horas", - "CONCENTRATION_UP_TO_1_HOUR":"Concentração, acima de 1 hora", - "CONCENTRATION_UP_TO_1_MINUTE":"Concentração, acima de 1 minuto", - "CONCENTRATION_UP_TO_1_ROUND":"Concentração, acima de 1 turno", - "CONCENTRATION_UP_TO_24_HOURS":"Concentração, acima de 24 horas", - "CONCENTRATION_UP_TO_2_HOURS":"Concentração, acima de 2 horas", - "CONCENTRATION_UP_TO_6_ROUNDS":"Concentração, acima de 6 turnos", - "CONCENTRATION_UP_TO_8_HOURS":"Concentração, acima de 8 horas", - "CONDENSE":"Condense", - "CONDITIONS":"Condições", - "CONDITION_IMMUNITIES":"Imune as condições", - "CONJURATION":"Conjuração", - "CONSTITUTION":"Constituição", - "CONTENT":"Content", - "CONTRACT":"Acordo", - "COPPER_PIECES":"Peças de Cobre", - "CORE":"Core", - "COST":"Custo", - "COSTS_2_ACTIONS":"Custa 2 Ações", - "COSTS_3_ACTIONS":"Custa 3 Ações", - "CREATE_CLASS_FEATURES":"Create class features", - "CRIT":"Crítico", - "CRITICAL_DAMAGE":"Dano Crítico", - "CRITICAL_DAMAGE_IS_MAXIMIZED":"Dano Crítico é Maximizado", - "CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", - "CRIT_RANGE":"Crit range", - "CURRENT":"Atual", - "CUSTOM":"Customizado", - "CUSTOM_CLASSES":"Classes customizadas", - "CUSTOM_CLASS_NAME":"Nome da Classe customizada", - "CUSTOM_GOLD_VALUES":"Valores de Ouro Customizados", - "DAMAGE":"Dano", - "DAMAGE_IMMUNITIES":"Imunidades a Danos", - "DAMAGE_MODIFIER":"Damage modifier", - "DAMAGE_RESISTANCES":"Resistências a Danos", - "DAMAGE_VULNERABILITIES":"Vulnerabilidade contra Danos", - "DARKVISION":"Visão no Escuro", - "DC":"DC", - "DEAFENED":"Ensurdecido", - "DEATH":"Morto", - "DEATH_SAVES":"Teste Contra Morte", - "DEATH_SAVING_THROW":"Teste Contra Morte", - "DEATH_SAVING_THROWS":"Testes Contra Morte", - "DECEPTION":"Enganação", - "DEX":"Des", - "DEXTERITY":"Dexterity", - "DEXTERITY_SAVING_THROW":"Dexterity saving throw", - "DEX_MAX_X":"Des (max X)", - "DICE":"Dado", - "DICE_MODIFIERS":"Dice modifiers", - "DIE":"Morte", - "DISADVANTAGE":"Desvantagem", - "DISPLAY":"Mostrar", - "DISPLAY_AUDITORY":"Auditivo", - "DISPLAY_AUDITORY_MATERIAL":"Auditivo, Material", - "DISPLAY_AUDITORY_MENTAL":"Auditivo, Mental", - "DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditivo, Mental, Olfativo", - "DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditivo, Mental, Visual", - "DISPLAY_AUDITORY_OLFACTORY":"Auditivo, Olfativo", - "DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditivo, Olfativo, Material", - "DISPLAY_AUDITORY_VISUAL":"Auditivo, Visual", - "DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditivo, Visual, Material", - "DISPLAY_MATERIAL":"Material", - "DISPLAY_MENTAL":"Mental", - "DISPLAY_MENTAL_MATERIAL":"Mental, Material", - "DISPLAY_MENTAL_OLFACTORY":"Mental, Olfativo", - "DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfativo, Visual", - "DISPLAY_MENTAL_VISUAL":"Mental, Visual", - "DISPLAY_OLFACTORY":"Olfativo", - "DISPLAY_OLFACTORY_MATERIAL":"Olfativo, Material", - "DISPLAY_OLFACTORY_VISUAL":"Olfativo, Visual", - "DISPLAY_TEXT":"Mostrar texto", - "DISPLAY_VISUAL":"Visual", - "DISPLAY_VISUAL_MATERIAL":"Visual, Material", - "DISTANCE":"Distância", - "DIVINATION":"Divination", - "DMG":"DANO", - "DOCUMENTATION":"Documentação", - "DONT":"Don’t", - "DRAGON":"Dragão", - "DRUID":"Druida", - "DURATION":"Duração", - "EFFECT":"Efeitos", - "ELECTRUM_PIECES":"Peças de Electro", - "EMOTE":"Emote", - "ENCHANTMENT":"Encatamento", - "ENCUMBERED":"Sobrecarregado", - "ENCUMBERED_HEAVILY":"H. Sobrecarregado", - "ENCUMBRANCE_MULTIPLIER":"Multiplicador de Sobrecarga", - "ENGINEERING":"Engineering", - "EQUIPMENT":"Equipamento", - "EVERY":"Todos", - "EVOCATION":"Evocação", - "EXHAUSTION":"Euxastão", - "EXHAUSTION_LEVEL":"Nível de Euxastão", - "EXHAUSTION_LEVEL_1":"Disadvantage on ability checks", - "EXHAUSTION_LEVEL_2":"Speed halved", - "EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws", - "EXHAUSTION_LEVEL_4":"Hit point maximum halved", - "EXHAUSTION_LEVEL_5":"Velocidade reduzida a 0", - "EXHAUSTION_LEVEL_6":"Morte", - "EXPAND":"Expandir", - "EXPERIENCE_POINTS":"Pontos de Experiência", - "EXPERTISE":"Perícia", - "EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing", - "EXPLODE":"Explodir", - "EXTRAS":"Extras", - "EXTRA_ON_A_CRIT":"extra em um crítico", - "EYES":"Olhos", - "FAILURES":"Falhas", - "FEATS":"Feats", - "FEATURES":"Características", - "FEATURES_AND_TRAITS":"Características & Traços", - "FEET":"Pés", - "FEET_ABBREVIATION":"ft.", - "FIELD":"Field", - "FIGHTER":"Fighter", - "FILTERS":"Filtros", - "FIN":"Acu", - "FINESSE":"Acuidade", - "FIRE":"fogo", - "FLAT_HEAL":"Flat heal", - "FLAWS":"Falhas", - "FLY":"Voar", - "FORCE":"força", - "FORT":"Fort", - "FORTITUDE":"Fortitude", - "FORTITUDE_SAVING_THROW":"Fortitude saving throw", - "FREEFORM":"Forma Livre", - "FREETEXT":"Texto Livre", - "FRIGHTENED":"Frightened", - "GARGANTUAN":"Gargantuan", - "GENDER":"Gênero", - "GENERATE_SKILLS":"Gerar Habilidades", - "GOLD_PIECES":"Peças de Ouro", - "GRAPPLED":"Agarrado", - "HAIR":"Cabelos", - "HALF":"Half", - "HALFLING_LUCK":"Halfling Luck", - "HALF_DAMAGE":"half damage", - "HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks", - "HALF_PROFICIENCY":"half proficiency", - "HEAL":"Cura", - "HEAL_FOR":"Curado por", - "HEAVY_ARMOR":"Heavy Armor", - "HEIGHT":"Altura", - "HIDE":"Esconder", - "HIDE_INFO":"Esconder Info", - "HIDE_INFO_ABILITY_CHECKS":"Hide ability checks", - "HIDE_INFO_ATTACK":"Esconder ataque", - "HIDE_INFO_CONTENT":"Hide content", - "HIDE_INFO_COST":"Hide cost", - "HIDE_INFO_DAMAGE":"Hide damage", - "HIDE_INFO_EFFECT":"Hide effect", - "HIDE_INFO_FREETEXT":"Hide freetext", - "HIDE_INFO_NOTE":"Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", - "HIDE_INFO_RECHARGE":"Hide recharge", - "HIDE_INFO_SAVING_THROWS":"Hide saving throws", - "HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC", - "HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure", - "HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success", - "HIDE_INFO_TARGET_AC":"Hide target AC", - "HIGHER_LEVEL":"Higher level", - "HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount", - "HISTORY":"História", - "HIT":"Acerto", - "HIT_DICE":"Dado de Acerto", - "HIT_DICE_RECOVERED":"Hit dice recovered", - "HIT_DICE_RECOVERED_ON_A_LONG_REST":"Hit dice recovered on a long rest", - "HIT_POINTS":"Pontos de Acerto", - "HIT_POINTS_RECOVERED_ON_A_LONG_REST":"Hit points recovered on a long rest", - "HIT_POINTS_ROLLED":"Hit points rolled", - "HIT_POINTS_TEMP":"HP Temp", - "HIT_POINTS_TEMPORARY":"HP Temporário", - "HIT_POINT_MAXIMUM_REDUCED_BY":"Hit point maximum reduced by", - "HON":"Hon", - "HONOR":"Honra", - "HONOR_SAVING_THROW":"Honor saving throw", - "HOUSERULES":"Regras da Casa", - "HOVER":"Hover", - "HP":"HP", - "HUGE":"Gigante", - "IDEALS":"Ideais", - "IF_THE_TARGET_IS":"If the target is", - "ILLUSION":"Ilusão", - "IMPORT":"Importar", - "INCAPACITATED":"Incapacitated", - "INFLUENCE":"Influência", - "INITIATIVE":"Iniciativa", - "INNATE_SPELLCASTING":"Innate Spellcasting", - "INNATE_SPELLCASTING_NO_MATERIAL":"Sem componentes de material", - "INNATE_SPELLCASTING_ONLY_VERBAL":"Requer aepnas componentes verbais", - "INNATE_SPELLCASTING_TEXT_1":"A", - "INNATE_SPELLCASTING_TEXT_2":"habilidade de conjuração é", - "INNATE_SPELLCASTING_TEXT_3":"pode lançar direto as seguintes magias,", - "INSIGHT":"Intuição", - "INSPIRATION":"Inspiração", - "INSPIRATION_MULTIPLE":"Inspiração Multiplas", - "INSTANTANEOUS":"Instantâneo", - "INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour", - "INT":"Int", - "INTELLIGENCE":"Inteligência", - "INTELLIGENCE_SAVING_THROW":"Intelligence saving throw", - "INTIMIDATION":"Intimidação", - "INVESTIGATION":"Investigação", - "INVISIBLE":"Invisibilidade", - "JACK_OF_ALL_TRADES":"Jack of all trades", - "KI":"Ki", - "KILOGRAMS":"Kilogramas", - "KNOWN":"Conhecido", - "LAIR_ACTIONS":"Lair Actions", - "LANGUAGES":"Idiomas", - "LARGE":"Large", - "LAWFUL_EVIL":"lawful evil", - "LBS":"lbs", - "LEATHER":"Leather", - "LEGENDARY_ACTIONS":"Ações Lendárias", - "LEGENDARY_ACTIONS_TEXT_1":"As", - "LEGENDARY_ACTIONS_TEXT_2":"pode levar", - "LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", - "LEGENDARY_ACTIONS_TEXT_4":"recupera ações lendárias no início de sua turno.", - "LEVEL":"Nível", - "LEVELS":"Níveis", - "LIGHTNING":"relâmpago", - "LIGHT_ARMOR":"Armadura Leve", - "LIMIT":"Limitações", - "LONGER":"Longer", - "LONGSWORD":"Espada Longa", - "LONG_REST":"Descanso Longo", - "MACROS":"Macros", - "MANUAL":"Manual", - "MAX":"Max", - "MEASUREMENT_SYSTEMS":"Measurement systems", - "MEDICINE":"Medicina", - "MEDIUM":"Média", - "MEDIUM_ARMOR":"Armadura Média", - "MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex", - "MELEE":"Corpo-a-Corpo", - "MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack", - "MELEE_SPELL_ATTACK":"Melee Spell Attack", - "MELEE_WEAPON":"Melee weapon", - "MELEE_WEAPON_ATTACK":"Arma de ataque corpo-a-corpo", - "MELEE_WEAPON_ATTACK_MODIFIER":"Melee weapon attack modifier", - "MELEE_WEAPON_DAMAGE_MODIFIER":"Melee weapon damage modifier", - "METERS":"Metros", - "METERS_ABBREVIATION":"m.", - "MISC":"Div", - "MISCELLANEOUS":"Diversos", - "MISCELLANEOUS_NOTES":"Notas Diversas", - "MOD":"mod", - "MODIFIER":"Modifier", - "MODIFIERS":"Modifiers", - "MONK":"Monge", - "MOVEMENT":"Movimento", - "MULTIPLIER":"Multiplicador", - "NAME":"Nome", - "NATURE":"Natureza", - "NECROMANCY":"Necromancia", - "NECROTIC":"Necrótico", - "NO":"Não", - "NORMAL":"Normal", - "NOTHING_RECHARGED":"Nothing recharged", - "NO_CONCENTRATION":"No concentration", - "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE":"No extra damage on a critical hit from the default damage", - "NPC":"NPC", - "OFFENSE":"Offense", - "ONE_CREATURE":"uma criatura", - "ONE_TARGET":"um alvo", - "OR":"ou", - "OTHER":"Outro", - "OTHER_ARMOR":"Outra Armadura", - "OTHER_DAMAGE":"Outro Dano", - "OTHER_PROFICIENCIES_AND_LANGUAGES":"Outras Proeficiências & Línguas", - "OTHER_TYPE":"Outro (AoE, Cone, Linha)", - "OUTPUT":"Saída", - "PALADIN":"Paladino", - "PARALYZED":"Paralizado", - "PASSIVE":"Passiva", - "PASSIVE_ABILITY_CHECK":"Verificador de Habilidade Passiva", - "PASSIVE_SKILLS":"Habilidade Passiva", - "PC":"PC", - "PERCEPTION":"Percepção", - "PERFORMANCE":"Atuação", - "PERSONALITY_TRAITS":"Personality traits", - "PERSUASION":"Persuasão", - "PER_LEVEL":"por nível", - "PER_USE":"por uso", - "PETRIFIED":"Petrificado", - "PIERCING":"piercing", - "PLATINUM_PIECES":"Peças de Platina", - "PLUS":"extra", - "POINTS":"Pontos", - "POINTS_OF_ORIGIN":"Pontos de origem", - "POISON":"Veneno", - "POISONED":"Envenenado", - "POTION":"Potion", - "POTION_OF_HEALING":"Potion of Healing", - "POUNDS":"Libras", - "PREPARED":"Preparada", - "PREPARED_MATTERS":"Prepared matters", - "PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:", - "PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.", - "PROCESSING_TITLE":"Processando", - "PROF":"Prof", - "PROFICIENCIES":"Proeficiências", - "PROFICIENCY_BONUS":"Bônus de Proeficiência", - "PROFICIENCY_DICE":"Dado de Proeficiência", - "PROFICIENT":"Proeficiente", - "PRONE":"Inclinado", - "PSION":"Psiônico", - "PSIONICS":"Psiônicos", - "PSIONICS_FULL":"Psionics Full (Psion)", - "PSIONICS_HALF":"Psionics Half (Soulknife)", - "PSIONICS_THIRD":"Psionics Third (Cryptic)", - "PSI_LIMIT":"Limite Psi", - "PSI_POINTS":"Pontos Psi", - "PSYCHIC":"psíquico", - "PUBLIC_FOR_ALL":"Público para todos verem", - "QUERY":"Inquerir", - "QUERY_ADVANTAGE_DEFAULT":"Query (Advantage default)", - "QUERY_DISADVANTAGE_DEFAULT":"Query (Disadvantage default)", - "QUICK":"Rápido", - "RACE":"Raça", - "RACIAL_FEATURE_POWERFUL_BUILD":"Powerful build", - "RACIAL_TRAITS":"Racial traits", - "RADIANT":"radiante", - "RANGE":"Alcance", - "RANGED":"Ranged", - "RANGED_SPELL_ATTACK":"Ranged Spell Attack", - "RANGED_WEAPON":"Ranged weapon", - "RANGED_WEAPON_ATTACK":"Ranged Weapon Attack", - "RANGED_WEAPON_ATTACK_MODIFIER":"Ranged weapon attack modifier", - "RANGED_WEAPON_DAMAGE_MODIFIER":"Ranged weapon damage modifier", - "RANGER":"Patrulheiro", - "RANGERUA":"Patrulheiro UA (2016)", - "REACH":"Alcance", - "REACTION":"Reação", - "REACTIONS":"Reações", - "RECHARGE":"Recarga", - "RECHARGED":"recharged", - "RECHARGE_2_6":"Recarga 2-6", - "RECHARGE_3_6":"Recarga 3-6", - "RECHARGE_4_6":"Recarga 4-6", - "RECHARGE_5_6":"Recarga 5-6", - "RECHARGE_6":"Recarga 6", - "RECHARGE_AFTER_LONG_REST":"Recarrega após um descanso longo", - "RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recarrega após um descanso curto ou longo", - "RECOVERED":"recovered", - "REDUCED_TO":"reduced to", - "REF":"Ref", - "REFLEX":"Refletir", - "REFLEX_SAVING_THROW":"Reflex saving throw", - "REGAIN":"Regain", - "REGIONAL_EFFECTS":"Regional Effects", - "RELIGION":"Religião", - "REMARKABLE_ATHLETE":"Remarkable Athlete", - "REPEAT":"Repeat", - "REPORT_AN_ISSUE":"Comunicar um problema", - "REQUIRES_API":"Esse recurso requer a API", - "RESET":"reset", - "RESISTANCES_AND_IMMUNITIES":"Resistências & Immunidades", - "RESOURCES":"Recursos", - "REST":"Rest", - "RESTRAINED":"Restrained", - "RING":"Ring", - "RITUAL":"Ritual", - "ROGUE":"Ladino", - "ROLL":"Roll", - "ROLL_2":"Rolar 2", - "ROLL_OPTIONS":"Opções de Rolagem", - "ROLL_TEMPLATE":"Roll template", - "SAN":"San", - "SANITY":"Sanidade", - "SANITY_SAVING_THROW":"Sanity saving throw", - "SAVE":"Sucesso", - "SAVE_DC":"Teste de Resistência", - "SAVING_DC":"Teste de Resistência", - "SAVING_THROW":"Teste de Resistência", - "SAVING_THROWS":"Testes de Resistências", - "SAVING_THROWS_BONUS":"Saving throws bonus", - "SAVING_THROWS_QUERY":"Saving throws query", - "SAVING_THROW_BONUS":"Teste de Resistência bônus", - "SAVING_THROW_DC":"Teste de Resistência", - "SAVING_THROW_FAILURE":"Falhou no TR", - "SAVING_THROW_MODIFIER":"Saving throw modifier", - "SAVING_THROW_SUCCESS":"Sucesso no TR", - "SCORE":"Score", - "SECOND_DAMAGE":"Segundo dano", - "SELF":"Self", - "SENSES":"Senso", - "SHEET":"Tabela", - "SHEET_OUTPUT":"Saída da Tabela", - "SHEET_SETTING":"Config da Tabela", - "SHIELD":"Escudo", - "SHORT_OR_LONG_REST":"Descanso curto ou longo", - "SHORT_REST":"Descanso Curto", - "SHOW_ALL":"Mostrar tudo", - "SHOW_RESTS":"Mostrar descansos", - "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used", - "SHOW_TARGET_AC_ON_ATTACKS":"Target’s AC on Attacks", - "SHOW_TARGET_NAME_ON_ATTACKS":"Target’s name on Attacks and Saves", - "SHOW_TOTALS":"Mostrar totais", - "SHOW_UNPREPARED_SPELLS":"Show unprepared spells", - "SILVER_PIECES":"Peças de Prata", - "SIZE":"Tamanho", - "SKILL":"Habilidade", - "SKILLS":"Habilidades", - "SKILL_$0":"skill_$0", - "SKILL_$1":"skill_$1", - "SKILL_$10":"skill_$10", - "SKILL_$11":"skill_$11", - "SKILL_$12":"skill_$12", - "SKILL_$13":"skill_$13", - "SKILL_$14":"skill_$14", - "SKILL_$15":"skill_$15", - "SKILL_$16":"skill_$16", - "SKILL_$17":"skill_$17", - "SKILL_$18":"skill_$18", - "SKILL_$19":"skill_$19", - "SKILL_$2":"skill_$2", - "SKILL_$20":"skill_$20", - "SKILL_$21":"skill_$21", - "SKILL_$22":"skill_$22", - "SKILL_$23":"skill_$23", - "SKILL_$3":"skill_$3", - "SKILL_$4":"skill_$4", - "SKILL_$5":"skill_$5", - "SKILL_$6":"skill_$6", - "SKILL_$7":"skill_$7", - "SKILL_$8":"skill_$8", - "SKILL_$9":"skill_$9", - "SKILL_SHEET_SETTING":"–   Sheet setting", - "SKIN":"Skin", - "SLASHING":"cortanto", - "SLEIGHTOFHAND":"Prestidigitação", - "SLOTS":"Slots", - "SMALL":"Small", - "SOCIETY":"Sociedade", - "SORCERER":"Feiticeiro", - "SORCERY_POINTS":"Pontos de Feiticeiro", - "SOULKNIFE":"Soulknife", - "SOURCE":"Destino", - "SOURCE_TO_TARGET":"Procurando → Alvo", - "SPECIAL":"Especial", - "SPECIAL_EFFECTS":"Efeitos Especiais", - "SPEED":"Velocidade", - "SPELL":"Magia", - "SPELLCASTING":"Conjurador", - "SPELLCASTING_LEVEL":"Nível de Conjurador", - "SPELLCASTING_TEXT_1":"o", - "SPELLCASTING_TEXT_2":"é um", - "SPELLCASTING_TEXT_3":"conjurador. Sua habilidade de conjuração é", - "SPELLCASTING_TEXT_4":"tem as seguintes", - "SPELLCASTING_TEXT_5":"magias preparadas", - "SPELLS":"Magias", - "SPELLS_ON_CORE":"Show spells on the core page", - "SPELLS_TAB":"Spells tab", - "SPELL_ATTACK":"Ataque Mágico", - "SPELL_ATTACK_MODIFIER":"Spell attack modifier", - "SPELL_DAMAGE_MODIFIER":"Spell damage modifier", - "SPELL_DC":"Spell DC", - "SPELL_DC_MODIFIER":"Spell DC modifier", - "SPELL_HEAL_MODIFIER":"Spell heal modifier", - "SPELL_LEVEL":"Nível Mágico", - "SPELL_MUST_HAVE":"As magias devem ter", - "SPELL_POINTS":"Pontos de Mágia", - "SPELL_SAVE_DC":"CD de Magia", - "SPELL_SAVING_THROW":"Spell saving throw", - "SPELL_SLOTS":"Slots de magia", - "SPELL_SLOTS_TITLE":"Slots de Magia", - "SPELL_TO_HIT":"para atacar com magia", - "STATBLOCK":"Statblock", - "STEALTH":"Furtividade", - "STR":"For", - "STRENGTH":"Força", - "STRENGTH_SAVING_THROW":"Strength saving throw", - "STR_13":"For 13", - "STR_15":"For 15", - "STUNNED":"Atordoado", - "SUCCESSES":"Sucessos", - "SUMMONER":"Invocador", - "SURVIVAL":"Sobrevivencia", - "SWIM":"Nadar", - "TARGET":"Algo", - "TARGET_TO_SOURCE":"Alvo → origem", - "TEMP":"Temp", - "TEXT_SIZE":"Tamanho do Texto", - "THUNDER":"Elétrico", - "TINY":"Pequeno", - "TOTAL":"Total", - "TOTAL_GOLD_VALUE":"Total de ouro", - "TO_HIT":"para acertar", - "TO_TRACKER":"Enviar para o rastreador", - "TRACKER":"Rastreador", - "TRAITS":"Traços", - "TRANSMUTATION":"Transmutação", - "TREMORSENSE":"Tremorsense", - "TRUESIGHT":"Truesight", - "TURN":"Turno", - "TURN_OFF_FILTERING":"If you are unable to see spells turn off filters or change the level filter to show all levels.", - "TURN_RECHARGE":"Turn recharge", - "TYPE":"Tipo", - "UNARMORED":"Desarmado", - "UNCONSCIOUS":"Inconsciente", - "UNPROFICIENT":"Unproficient", - "UNTIL_DISPELLED":"Until dispelled", - "UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered", - "USES":"Usos", - "USE_CUSTOM_SAVING_THROWS":"Use custom saving throws", - "UTILITY":"Utility", - "VERSATILE":"Versátil", - "VS":"vs", - "VS_FIEND_OR_UNDEAD":"vs morto-vivo ou demônio", - "WARLOCK":"Bruxo", - "WARLOCK_SLOTS":"Warlock slots", - "WARLOCK_SPELL_SLOTS":"Bruxo pontos de magia", - "WEAPON":"Weapon", - "WEAPON_ATTACK_MODIFIER":"Weapon attack modifier", - "WEAPON_DAMAGE_MODIFIER":"Weapon damage modifier", - "WEIGHT":"Peso", - "WEIGHT_PER_COIN":"Peso por dinheiro", - "WHISPERED_TO_GM":"Falar para o DM", - "WHISPERED_TO_SELF":"Whispered to self", - "WILL":"desejo", - "WILL_SAVING_THROW":"Will saving throw", - "WIS":"SAB", - "WISDOM":"Sabedoria", - "WISDOM_SAVING_THROW":"Wisdom saving throw", - "WIZARD":"Mago", - "WONDROUS":"Wondrous", - "YES":"Sim" + "0": "0", + "10TH_LEVEL": "10º Nível", + "10_DAYS": "10 dias", + "10_MINUTES": "10 minutos", + "11TH_LEVEL": "11º Nível", + "12TH_LEVEL": "12º Nível", + "12_HOURS": "12 horas", + "13TH_LEVEL": "13º Nível", + "14TH_LEVEL": "14º Nível", + "15TH_LEVEL": "15º Nível", + "16TH_LEVEL": "16º Nível", + "17TH_LEVEL": "17º Nível", + "18TH_LEVEL": "18º Nível", + "19TH_LEVEL": "19º Nível", + "1ST": "1º", + "1ST_LEVEL": "1º Nível", + "1_ACTION": "1 ação", + "1_BONUS_ACTION": "1 ação bonus", + "1_HOUR": "1 hora", + "1_MINUTE": "1 minuto", + "1_REACTION": "1 reação", + "1_ROUND": "1 turno", + "20TH_LEVEL": "20º Nível", + "21ST_LEVEL": "21º Nível", + "22ND_LEVEL": "22º Nível", + "23RD_LEVEL": "23º Nível", + "24TH_LEVEL": "24º Nível", + "24_HOURS": "24 horas", + "25TH_LEVEL": "25º Nível", + "26TH_LEVEL": "26º Nível", + "27TH_LEVEL": "27º Nível", + "28TH_LEVEL": "28º Nível", + "29TH_LEVEL": "29º Nível", + "2ND": "2º", + "2ND_LEVEL": "2º Nível", + "30TH_LEVEL": "30º Nível", + "30_DAYS": "30 dias", + "3RD": "3º", + "3RD_LEVEL": "3º Nível", + "4TH": "4º", + "4TH_LEVEL": "4º Nível", + "5TH": "5º", + "5TH_LEVEL": "5º Nível", + "6TH": "6º", + "6TH_LEVEL": "6º Nível", + "7TH": "7th", + "7TH_LEVEL": "7º Nível", + "7_DAYS": "7 dias", + "8TH": "8º", + "8TH_LEVEL": "8º Nível", + "8_HOURS": "8 horas", + "9TH": "9º", + "9TH_LEVEL": "9º Nível", + "ABILITY": "Habilidade", + "ABILITY_CHECK": "Verificar Habilidade", + "ABILITY_CHECKS": "Verificadores de Habilidade", + "ABILITY_CHECKS_QUERY": "Ability checks query", + "ABILITY_SCORE": "Ability score", + "ABILITY_SCORES": "Ability scores", + "ABJURATION": "Abjuração", + "AC": "CA", + "ACID": "ácido", + "ACROBATICS": "Acrobacia", + "ACTION": "Ação", + "ACTIONS": "Ações", + "AC_ARMORED": "CA armado", + "AC_UNARMORED": "CA desarmado", + "AC_UNARMORED_ABILITY": "Habilidade desarmado", + "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", + "ADVANTAGE": "Vantagem", + "ADVENTURING_GEAR": "Adventuring gear", + "AGE": "Idade", + "ALIGNMENT": "Tendência", + "ALL": "Tudo", + "AMMO": "Munição", + "AMMO_AUTO_USE": "Usar munição automaticamente", + "AMMO_WEIGHT": "Capacidade de Munição", + "AMPHIBIOUS": "Amphibious", + "AMULET": "Amulet", + "ANIMALHANDLING": "Adestrar Animais", + "API": "API", + "APPEARANCE": "Aparência", + "ARCANA": "Arcano", + "ARMOR": "Armadura", + "ARMOR_CLASS": "Classe de Armadura", + "ARROWS": "Flechas", + "ARTIFICER": "Artífice (2017)", + "AS": "as", + "ATHLETICS": "Atletismo", + "ATK": "ATQ", + "ATTACHERS": "Atacantes", + "ATTACK": "Ataque", + "ATTACKS": "Ataques", + "ATTACK_MODIFIER": "Attack modifier", + "AT_WILL": "à vontade", + "AUTO": "Auto", + "AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatically expend spell resources", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatically roll damage for attacks", + "AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatically roll damage for saving throws", + "AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries", + "AUTO_REVERT_ADV": "Automaticamente reverter (dis)vantagem", + "AVERAGE_OF_ABILITIES": "Average of the highest 1 or 2 abilities", + "AVG": "avg", + "BACKGROUND": "Antecedentes", + "BACKSTORY": "História", + "BARBARIAN": "Bárbaro", + "BARD": "Bardo", + "BASE_DC": "Base DC", + "BIG": "Grande", + "BITE": "Mordida", + "BLINDED": "Blinded", + "BLINDSIGHT": "Blindsight", + "BLIND_BEYOND": "blind beyond this radius", + "BLUDGEONING": "bludgeoning", + "BONDS": "Bonds", + "BONUS": "Bônus", + "BONUSES": "Bônus", + "BONUSES_AND_PENALTIES": "Bônus & Penalidades", + "BONUSES_AND_PENALTIES_TOOLTIP": "Auto add a bonus\/penalty to rolls made using the sheet macros.
Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter “d4cs0cf0” in both attack roll fields, and the saving throw one", + "BREAK_TIES": "Break ties", + "BURROW": "Burrow", + "CANCEL": "Cancelar", + "CANTRIP": "Truque", + "CANTRIPS": "Truques", + "CAN_HAVE": "Pode ter", + "CARRIED": "Carregado", + "CARRYING_CAPACITY": "Capacidade de Carga", + "CARRYING_PUSH_DRAG_LIFT": "Push\/Drag\/Lift", + "CASTERS_FULL": "Cheio (9º Nível: Bardo, Clérigo, Druida, Feiticeiro, Mago)", + "CASTERS_HALF": "Half (5º Nível: Paladino, Patrulheiro)", + "CASTERS_THIRD": "Third (3º Nível: Arcane Archetypes)", + "CASTING_TIME": "Casting Time", + "CHA": "CAR", + "CHALLENGE": "Dificuldade", + "CHARACTER": "Personagem", + "CHARACTER_NAME": "Nome do Personagem", + "CHARACTER_NAME_ON_ROLL_TEMPLATES": "Character Name on all roll templates", + "CHARISMA": "Carisma", + "CHARMED": "Charmed", + "CHECK": "Checar", + "CHECK_BONUS": "Check bonus", + "CHOOSE_WHEN_ROLLING": "Escolha quando rolar", + "CLASS": "Classe", + "CLASS_AND_LEVEL": "Classe & Nível", + "CLASS_AND_LEVEL_PLACEHOLDER": "Turn on edit mode by clicking the pencil", + "CLASS_FEATURES": "Class features", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC": "Infuse Magic", + "CLASS_FEATURE_ARTIFICER_INFUSE_MAGIC_TEXT": "You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell’s effects occur. Instead, the spell transfers into that item for later use if the item doesn’t already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell’s range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS": "Magic Item Analysis", + "CLASS_FEATURE_ARTIFICER_MAGIC_ITEM_ANALYSIS_TEXT": "Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT": "Mechanical Servant", + "CLASS_FEATURE_ARTIFICER_MECHANICAL_SERVANT_TEXT": "Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast’s game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can’t be charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn’t have it already.\n•It understands the languages you can speak when you create it, but it can’t speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE": "Soul of Artifice", + "CLASS_FEATURE_ARTIFICER_SOUL_OF_ARTIFICE_TEXT": "Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT": "Superior Attunement", + "CLASS_FEATURE_ARTIFICER_SUPERIOR_ATTUNEMENT_TEXT": "Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE": "Tool Expertise", + "CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wondrous Invention", + "CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical", + "CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense", + "CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)", + "CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement", + "CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct", + "CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might", + "CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage", + "CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion", + "CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "CLASS_FEATURE_BARBARIAN_RAGE": "Rage", + "CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack", + "CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage", + "CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration", + "CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm", + "CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "CLASS_FEATURE_BARD_EXPERTISE": "Expertise", + "CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades", + "CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets", + "CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.", + "CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest", + "CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration", + "CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.", + "CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention", + "CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.", + "CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid", + "CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells", + "CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components", + "CLASS_FEATURE_DRUID_DRUIDIC": "Druidic", + "CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.", + "CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed", + "CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge", + "CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Remarkable Athlete", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)", + "CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)", + "CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable", + "CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.", + "CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind", + "CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles", + "CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet", + "CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul", + "CLASS_FEATURE_MONK_DIAMOND_SOUL_TEXT": "Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "CLASS_FEATURE_MONK_EMPTY_BODY": "Empty Body", + "CLASS_FEATURE_MONK_EMPTY_BODY_TEXT": "You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can’t take any other creatures with you.", + "CLASS_FEATURE_MONK_EVASION": "Evasion", + "CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)", + "CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows", + "CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "CLASS_FEATURE_MONK_KI": "Ki", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES": "Ki-Empowered Strikes", + "CLASS_FEATURE_MONK_KI_EMPOWERED_STRIKES_TEXT": "Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "CLASS_FEATURE_MONK_KI_TEXT": "Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "CLASS_FEATURE_MONK_MARTIAL_ARTS": "Martial Arts", + "CLASS_FEATURE_MONK_MARTIAL_ARTS_TEXT": "Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE": "Patient Defense", + "CLASS_FEATURE_MONK_PATIENT_DEFENSE_TEXT": "You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.", + "CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self", + "CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body", + "CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.", + "CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall", + "CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind", + "CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind", + "CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike", + "CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body", + "CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon", + "CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense", + "CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement", + "CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage", + "CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection", + "CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity", + "CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleansing Touch", + "CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health", + "CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense", + "CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite", + "CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)", + "CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)", + "CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite", + "CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands", + "CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)", + "CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot", + "CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT_TEXT": "You can use the Dash action as a bonus action on your turn.", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGERUA_FOE_SLAYER_TEXT": "You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy", + "CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS_TEXT": "Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.", + "CLASS_FEATURE_RANGERUA_VANISH": "Vanish", + "CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)", + "CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy", + "CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses", + "CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)", + "CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer", + "CLASS_FEATURE_RANGER_FOE_SLAYER_TEXT": "You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight", + "CLASS_FEATURE_RANGER_HIDE_IN_PLAIN_SIGHT_TEXT": "You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "CLASS_FEATURE_RANGER_LANDS_STRIDE": "Land’s Stride", + "CLASS_FEATURE_RANGER_LANDS_STRIDE_TEXT": "Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER": "Natural Explorer", + "CLASS_FEATURE_RANGER_NATURAL_EXPLORER_TEXT": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS": "Primeval Awareness", + "CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.", + "CLASS_FEATURE_RANGER_VANISH": "Vanish", + "CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.", + "CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense", + "CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action", + "CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive", + "CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.", + "CLASS_FEATURE_ROGUE_EVASION": "Evasion", + "CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise", + "CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent", + "CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind", + "CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack", + "CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck", + "CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant", + "CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge", + "CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting", + "CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.", + "CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell", + "CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration", + "CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Sorcery Points", + "CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations", + "CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master", + "CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum", + "CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon", + "CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery", + "CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells", + "CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS_TEXT": "You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don’t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can’t do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY": "Spell Mastery", + "CLASS_FEATURE_WIZARD_SPELL_MASTERY_TEXT": "You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "CLASS_LEVELS": "Class levels", + "CLERIC": "Clérigo", + "CLIMB": "Escalar", + "CLOSE": "Fechar", + "COINAGE": "Cunhagem", + "COINS_CP": "PC", + "COINS_EP": "PE", + "COINS_GP": "PO", + "COINS_PP": "PL", + "COINS_SP": "PP", + "COIN_CONVERSION_GP_PER_CP": "Cobre por Ouro", + "COIN_CONVERSION_GP_PER_EP": "Electro por Ouro", + "COIN_CONVERSION_GP_PER_PP": "Ouro por Platina", + "COIN_CONVERSION_GP_PER_SP": "Prata por Ouro", + "COLD": "Gelado", + "COLOR": "Cores", + "COMPONENTS": "Componentes", + "COMPONENTS_M": "M", + "COMPONENTS_S": "S", + "COMPONENTS_S_M": "S, M", + "COMPONENTS_V": "V", + "COMPONENTS_V_M": "V, M", + "COMPONENTS_V_S": "V, S", + "COMPONENTS_V_S_M": "V, S, M", + "CON": "Con", + "CONC": "Conc", + "CONCENTRATION": "Concentração", + "CONCENTRATION_UP_TO_10_MINUTES": "Concentração, acima de 10 minutos", + "CONCENTRATION_UP_TO_12_HOURS": "Concentração, acima de 12 horas", + "CONCENTRATION_UP_TO_1_HOUR": "Concentração, acima de 1 hora", + "CONCENTRATION_UP_TO_1_MINUTE": "Concentração, acima de 1 minuto", + "CONCENTRATION_UP_TO_1_ROUND": "Concentração, acima de 1 turno", + "CONCENTRATION_UP_TO_24_HOURS": "Concentração, acima de 24 horas", + "CONCENTRATION_UP_TO_2_HOURS": "Concentração, acima de 2 horas", + "CONCENTRATION_UP_TO_6_ROUNDS": "Concentração, acima de 6 turnos", + "CONCENTRATION_UP_TO_8_HOURS": "Concentração, acima de 8 horas", + "CONDENSE": "Condense", + "CONDITIONS": "Condições", + "CONDITION_IMMUNITIES": "Imune as condições", + "CONJURATION": "Conjuração", + "CONSTITUTION": "Constituição", + "CONTENT": "Content", + "CONTRACT": "Acordo", + "COPPER_PIECES": "Peças de Cobre", + "CORE": "Core", + "COST": "Custo", + "COSTS_2_ACTIONS": "Custa 2 Ações", + "COSTS_3_ACTIONS": "Custa 3 Ações", + "CREATE_CLASS_FEATURES": "Create class features", + "CRIT": "Crítico", + "CRITICAL_DAMAGE": "Dano Crítico", + "CRITICAL_DAMAGE_IS_MAXIMIZED": "Dano Crítico é Maximizado", + "CRIT_ATTACHER_TOOLTIP": "Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.", + "CRIT_RANGE": "Crit range", + "CURRENT": "Atual", + "CUSTOM": "Customizado", + "CUSTOM_CLASSES": "Classes customizadas", + "CUSTOM_CLASS_NAME": "Nome da Classe customizada", + "CUSTOM_GOLD_VALUES": "Valores de Ouro Customizados", + "DAMAGE": "Dano", + "DAMAGE_IMMUNITIES": "Imunidades a Danos", + "DAMAGE_MODIFIER": "Damage modifier", + "DAMAGE_RESISTANCES": "Resistências a Danos", + "DAMAGE_VULNERABILITIES": "Vulnerabilidade contra Danos", + "DARKVISION": "Visão no Escuro", + "DC": "DC", + "DEAFENED": "Ensurdecido", + "DEATH": "Morto", + "DEATH_SAVES": "Teste Contra Morte", + "DEATH_SAVING_THROW": "Teste Contra Morte", + "DEATH_SAVING_THROWS": "Testes Contra Morte", + "DECEPTION": "Enganação", + "DEX": "Des", + "DEXTERITY": "Dexterity", + "DEXTERITY_SAVING_THROW": "Dexterity saving throw", + "DEX_MAX_X": "Des (max X)", + "DICE": "Dado", + "DICE_MODIFIERS": "Dice modifiers", + "DIE": "Morte", + "DISADVANTAGE": "Desvantagem", + "DISPLAY": "Mostrar", + "DISPLAY_AUDITORY": "Auditivo", + "DISPLAY_AUDITORY_MATERIAL": "Auditivo, Material", + "DISPLAY_AUDITORY_MENTAL": "Auditivo, Mental", + "DISPLAY_AUDITORY_MENTAL_OLFACTORY": "Auditivo, Mental, Olfativo", + "DISPLAY_AUDITORY_MENTAL_VISUAL": "Auditivo, Mental, Visual", + "DISPLAY_AUDITORY_OLFACTORY": "Auditivo, Olfativo", + "DISPLAY_AUDITORY_OLFACTORY_MATERIAL": "Auditivo, Olfativo, Material", + "DISPLAY_AUDITORY_VISUAL": "Auditivo, Visual", + "DISPLAY_AUDITORY_VISUAL_MATERIAL": "Auditivo, Visual, Material", + "DISPLAY_MATERIAL": "Material", + "DISPLAY_MENTAL": "Mental", + "DISPLAY_MENTAL_MATERIAL": "Mental, Material", + "DISPLAY_MENTAL_OLFACTORY": "Mental, Olfativo", + "DISPLAY_MENTAL_OLFACTORY_VISUAL": "Mental, Olfativo, Visual", + "DISPLAY_MENTAL_VISUAL": "Mental, Visual", + "DISPLAY_OLFACTORY": "Olfativo", + "DISPLAY_OLFACTORY_MATERIAL": "Olfativo, Material", + "DISPLAY_OLFACTORY_VISUAL": "Olfativo, Visual", + "DISPLAY_TEXT": "Mostrar texto", + "DISPLAY_VISUAL": "Visual", + "DISPLAY_VISUAL_MATERIAL": "Visual, Material", + "DISTANCE": "Distância", + "DIVINATION": "Divination", + "DMG": "DANO", + "DOCUMENTATION": "Documentação", + "DONT": "Don’t", + "DRAGON": "Dragão", + "DRUID": "Druida", + "DURATION": "Duração", + "EFFECT": "Efeitos", + "ELECTRUM_PIECES": "Peças de Electro", + "EMOTE": "Emote", + "ENCHANTMENT": "Encatamento", + "ENCUMBERED": "Sobrecarregado", + "ENCUMBERED_HEAVILY": "H. Sobrecarregado", + "ENCUMBRANCE_MULTIPLIER": "Multiplicador de Sobrecarga", + "ENGINEERING": "Engineering", + "EQUIPMENT": "Equipamento", + "EVERY": "Todos", + "EVOCATION": "Evocação", + "EXHAUSTION": "Euxastão", + "EXHAUSTION_LEVEL": "Nível de Euxastão", + "EXHAUSTION_LEVEL_1": "Disadvantage on ability checks", + "EXHAUSTION_LEVEL_2": "Speed halved", + "EXHAUSTION_LEVEL_3": "Disadvantage on attack rolls and saving throws", + "EXHAUSTION_LEVEL_4": "Hit point maximum halved", + "EXHAUSTION_LEVEL_5": "Velocidade reduzida a 0", + "EXHAUSTION_LEVEL_6": "Morte", + "EXPAND": "Expandir", + "EXPERIENCE_POINTS": "Pontos de Experiência", + "EXPERTISE": "Perícia", + "EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing", + "EXPLODE": "Explodir", + "EXTRAS": "Extras", + "EXTRA_ON_A_CRIT": "extra em um crítico", + "EYES": "Olhos", + "FAILURES": "Falhas", + "FEATS": "Feats", + "FEATURES": "Características", + "FEATURES_AND_TRAITS": "Características & Traços", + "FEET": "Pés", + "FEET_ABBREVIATION": "ft.", + "FIELD": "Field", + "FIGHTER": "Fighter", + "FILTERS": "Filtros", + "FIN": "Acu", + "FINESSE": "Acuidade", + "FIRE": "fogo", + "FLAT_HEAL": "Flat heal", + "FLAWS": "Falhas", + "FLY": "Voar", + "FORCE": "força", + "FORT": "Fort", + "FORTITUDE": "Fortitude", + "FORTITUDE_SAVING_THROW": "Fortitude saving throw", + "FREEFORM": "Forma Livre", + "FREETEXT": "Texto Livre", + "FRIGHTENED": "Frightened", + "GARGANTUAN": "Gargantuan", + "GENDER": "Gênero", + "GENERATE_SKILLS": "Gerar Habilidades", + "GOLD_PIECES": "Peças de Ouro", + "GRAPPLED": "Agarrado", + "HAIR": "Cabelos", + "HALF": "Half", + "HALFLING_LUCK": "Halfling Luck", + "HALF_DAMAGE": "half damage", + "HALF_ORC_SAVAGE_ATTACKS": "Half-Orc savage attacks", + "HALF_PROFICIENCY": "half proficiency", + "HEAL": "Cura", + "HEAL_FOR": "Curado por", + "HEAVY_ARMOR": "Heavy Armor", + "HEIGHT": "Altura", + "HIDE": "Esconder", + "HIDE_INFO": "Esconder Info", + "HIDE_INFO_ABILITY_CHECKS": "Hide ability checks", + "HIDE_INFO_ATTACK": "Esconder ataque", + "HIDE_INFO_CONTENT": "Hide content", + "HIDE_INFO_COST": "Hide cost", + "HIDE_INFO_DAMAGE": "Hide damage", + "HIDE_INFO_EFFECT": "Hide effect", + "HIDE_INFO_FREETEXT": "Hide freetext", + "HIDE_INFO_NOTE": "Please see the documentation. You’ll need to use a browser extension to change the css to show certain parts", + "HIDE_INFO_RECHARGE": "Hide recharge", + "HIDE_INFO_SAVING_THROWS": "Hide saving throws", + "HIDE_INFO_SAVING_THROW_DC": "Hide saving throw DC", + "HIDE_INFO_SAVING_THROW_FAILURE": "Hide saving throw failure", + "HIDE_INFO_SAVING_THROW_SUCCESS": "Hide saving throw success", + "HIDE_INFO_TARGET_AC": "Hide target AC", + "HIGHER_LEVEL": "Higher level", + "HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount", + "HISTORY": "História", + "HIT": "Acerto", + "HIT_DICE": "Dado de Acerto", + "HIT_DICE_RECOVERED": "Hit dice recovered", + "HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest", + "HIT_POINTS": "Pontos de Acerto", + "HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest", + "HIT_POINTS_ROLLED": "Hit points rolled", + "HIT_POINTS_TEMP": "HP Temp", + "HIT_POINTS_TEMPORARY": "HP Temporário", + "HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by", + "HON": "Hon", + "HONOR": "Honra", + "HONOR_SAVING_THROW": "Honor saving throw", + "HOUSERULES": "Regras da Casa", + "HOVER": "Hover", + "HP": "HP", + "HUGE": "Gigante", + "IDEALS": "Ideais", + "IF_THE_TARGET_IS": "If the target is", + "ILLUSION": "Ilusão", + "IMPORT": "Importar", + "INCAPACITATED": "Incapacitated", + "INFLUENCE": "Influência", + "INITIATIVE": "Iniciativa", + "INNATE_SPELLCASTING": "Innate Spellcasting", + "INNATE_SPELLCASTING_NO_MATERIAL": "Sem componentes de material", + "INNATE_SPELLCASTING_ONLY_VERBAL": "Requer aepnas componentes verbais", + "INNATE_SPELLCASTING_TEXT_1": "A", + "INNATE_SPELLCASTING_TEXT_2": "habilidade de conjuração é", + "INNATE_SPELLCASTING_TEXT_3": "pode lançar direto as seguintes magias,", + "INSIGHT": "Intuição", + "INSPIRATION": "Inspiração", + "INSPIRATION_MULTIPLE": "Inspiração Multiplas", + "INSTANTANEOUS": "Instantâneo", + "INSTANTANEOUS_OR_1_HOUR": "Instantaneous or 1 hour", + "INT": "Int", + "INTELLIGENCE": "Inteligência", + "INTELLIGENCE_SAVING_THROW": "Intelligence saving throw", + "INTIMIDATION": "Intimidação", + "INVESTIGATION": "Investigação", + "INVISIBLE": "Invisibilidade", + "JACK_OF_ALL_TRADES": "Jack of all trades", + "KI": "Ki", + "KILOGRAMS": "Kilogramas", + "KNOWN": "Conhecido", + "LAIR_ACTIONS": "Lair Actions", + "LANGUAGES": "Idiomas", + "LARGE": "Large", + "LAWFUL_EVIL": "lawful evil", + "LBS": "lbs", + "LEATHER": "Leather", + "LEGENDARY_ACTIONS": "Ações Lendárias", + "LEGENDARY_ACTIONS_TEXT_1": "As", + "LEGENDARY_ACTIONS_TEXT_2": "pode levar", + "LEGENDARY_ACTIONS_TEXT_3": "legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The", + "LEGENDARY_ACTIONS_TEXT_4": "recupera ações lendárias no início de sua turno.", + "LEVEL": "Nível", + "LEVELS": "Níveis", + "LIGHTNING": "relâmpago", + "LIGHT_ARMOR": "Armadura Leve", + "LIMIT": "Limitações", + "LONGER": "Longer", + "LONGSWORD": "Espada Longa", + "LONG_REST": "Descanso Longo", + "MACROS": "Macros", + "MANUAL": "Manual", + "MAX": "Max", + "MEASUREMENT_SYSTEMS": "Measurement systems", + "MEDICINE": "Medicina", + "MEDIUM": "Média", + "MEDIUM_ARMOR": "Armadura Média", + "MEDIUM_ARMOR_MAX_DEX": "Medium armor max dex", + "MELEE": "Corpo-a-Corpo", + "MELEE_OR_RANGED_WEAPON_ATTACK": "Melee or Ranged Weapon Attack", + "MELEE_SPELL_ATTACK": "Melee Spell Attack", + "MELEE_WEAPON": "Melee weapon", + "MELEE_WEAPON_ATTACK": "Arma de ataque corpo-a-corpo", + "MELEE_WEAPON_ATTACK_MODIFIER": "Melee weapon attack modifier", + "MELEE_WEAPON_DAMAGE_MODIFIER": "Melee weapon damage modifier", + "METERS": "Metros", + "METERS_ABBREVIATION": "m.", + "MISC": "Div", + "MISCELLANEOUS": "Diversos", + "MISCELLANEOUS_NOTES": "Notas Diversas", + "MOD": "mod", + "MODIFIER": "Modifier", + "MODIFIERS": "Modifiers", + "MONK": "Monge", + "MOVEMENT": "Movimento", + "MULTIPLIER": "Multiplicador", + "NAME": "Nome", + "NATURE": "Natureza", + "NECROMANCY": "Necromancia", + "NECROTIC": "Necrótico", + "NO": "Não", + "NORMAL": "Normal", + "NOTHING_RECHARGED": "Nothing recharged", + "NO_CONCENTRATION": "No concentration", + "NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage", + "NPC": "NPC", + "OFFENSE": "Offense", + "ONE_CREATURE": "uma criatura", + "ONE_TARGET": "um alvo", + "OR": "ou", + "OTHER": "Outro", + "OTHER_ARMOR": "Outra Armadura", + "OTHER_DAMAGE": "Outro Dano", + "OTHER_PROFICIENCIES_AND_LANGUAGES": "Outras Proeficiências & Línguas", + "OTHER_TYPE": "Outro (AoE, Cone, Linha)", + "OUTPUT": "Saída", + "PALADIN": "Paladino", + "PARALYZED": "Paralizado", + "PASSIVE": "Passiva", + "PASSIVE_ABILITY_CHECK": "Verificador de Habilidade Passiva", + "PASSIVE_SKILLS": "Habilidade Passiva", + "PC": "PC", + "PERCEPTION": "Percepção", + "PERFORMANCE": "Atuação", + "PERSONALITY_TRAITS": "Personality traits", + "PERSUASION": "Persuasão", + "PER_LEVEL": "por nível", + "PER_USE": "por uso", + "PETRIFIED": "Petrificado", + "PIERCING": "piercing", + "PLATINUM_PIECES": "Peças de Platina", + "PLUS": "extra", + "POINTS": "Pontos", + "POINTS_OF_ORIGIN": "Pontos de origem", + "POISON": "Veneno", + "POISONED": "Envenenado", + "POTION": "Potion", + "POTION_OF_HEALING": "Potion of Healing", + "POUNDS": "Libras", + "PREPARED": "Preparada", + "PREPARED_MATTERS": "Prepared matters", + "PROCESSING_CLOSE_MESSAGE": "If the image is moving at a normal speed and the sheet is responsive, feel free to:", + "PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.", + "PROCESSING_TITLE": "Processando", + "PROF": "Prof", + "PROFICIENCIES": "Proeficiências", + "PROFICIENCY_BONUS": "Bônus de Proeficiência", + "PROFICIENCY_DICE": "Dado de Proeficiência", + "PROFICIENT": "Proeficiente", + "PRONE": "Inclinado", + "PSION": "Psiônico", + "PSIONICS": "Psiônicos", + "PSIONICS_FULL": "Psionics Full (Psion)", + "PSIONICS_HALF": "Psionics Half (Soulknife)", + "PSIONICS_THIRD": "Psionics Third (Cryptic)", + "PSI_LIMIT": "Limite Psi", + "PSI_POINTS": "Pontos Psi", + "PSYCHIC": "psíquico", + "PUBLIC_FOR_ALL": "Público para todos verem", + "QUERY": "Inquerir", + "QUERY_ADVANTAGE_DEFAULT": "Query (Advantage default)", + "QUERY_DISADVANTAGE_DEFAULT": "Query (Disadvantage default)", + "QUICK": "Rápido", + "RACE": "Raça", + "RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build", + "RACIAL_TRAITS": "Racial traits", + "RADIANT": "radiante", + "RANGE": "Alcance", + "RANGED": "Ranged", + "RANGED_SPELL_ATTACK": "Ranged Spell Attack", + "RANGED_WEAPON": "Ranged weapon", + "RANGED_WEAPON_ATTACK": "Ranged Weapon Attack", + "RANGED_WEAPON_ATTACK_MODIFIER": "Ranged weapon attack modifier", + "RANGED_WEAPON_DAMAGE_MODIFIER": "Ranged weapon damage modifier", + "RANGER": "Patrulheiro", + "RANGERUA": "Patrulheiro UA (2016)", + "REACH": "Alcance", + "REACTION": "Reação", + "REACTIONS": "Reações", + "RECHARGE": "Recarga", + "RECHARGED": "recharged", + "RECHARGE_2_6": "Recarga 2-6", + "RECHARGE_3_6": "Recarga 3-6", + "RECHARGE_4_6": "Recarga 4-6", + "RECHARGE_5_6": "Recarga 5-6", + "RECHARGE_6": "Recarga 6", + "RECHARGE_AFTER_LONG_REST": "Recarrega após um descanso longo", + "RECHARGE_AFTER_SHORT_OR_LONG_REST": "Recarrega após um descanso curto ou longo", + "RECOVERED": "recovered", + "REDUCED_TO": "reduced to", + "REF": "Ref", + "REFLEX": "Refletir", + "REFLEX_SAVING_THROW": "Reflex saving throw", + "REGAIN": "Regain", + "REGIONAL_EFFECTS": "Regional Effects", + "RELIGION": "Religião", + "REMARKABLE_ATHLETE": "Remarkable Athlete", + "REPEAT": "Repeat", + "REPORT_AN_ISSUE": "Comunicar um problema", + "REQUIRES_API": "Esse recurso requer a API", + "RESET": "reset", + "RESISTANCES_AND_IMMUNITIES": "Resistências & Immunidades", + "RESOURCES": "Recursos", + "REST": "Rest", + "RESTRAINED": "Restrained", + "RING": "Ring", + "RITUAL": "Ritual", + "ROGUE": "Ladino", + "ROLL": "Roll", + "ROLL_2": "Rolar 2", + "ROLL_OPTIONS": "Opções de Rolagem", + "ROLL_TEMPLATE": "Roll template", + "SAN": "San", + "SANITY": "Sanidade", + "SANITY_SAVING_THROW": "Sanity saving throw", + "SAVE": "Sucesso", + "SAVE_DC": "Teste de Resistência", + "SAVING_DC": "Teste de Resistência", + "SAVING_THROW": "Teste de Resistência", + "SAVING_THROWS": "Testes de Resistências", + "SAVING_THROWS_BONUS": "Saving throws bonus", + "SAVING_THROWS_QUERY": "Saving throws query", + "SAVING_THROW_BONUS": "Teste de Resistência bônus", + "SAVING_THROW_DC": "Teste de Resistência", + "SAVING_THROW_FAILURE": "Falhou no TR", + "SAVING_THROW_MODIFIER": "Saving throw modifier", + "SAVING_THROW_SUCCESS": "Sucesso no TR", + "SCORE": "Score", + "SECOND_DAMAGE": "Segundo dano", + "SELF": "Self", + "SENSES": "Senso", + "SHEET": "Tabela", + "SHEET_OUTPUT": "Saída da Tabela", + "SHEET_SETTING": "Config da Tabela", + "SHIELD": "Escudo", + "SHORT_OR_LONG_REST": "Descanso curto ou longo", + "SHORT_REST": "Descanso Curto", + "SHOW_ALL": "Mostrar tudo", + "SHOW_RESTS": "Mostrar descansos", + "SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Show levels if all slots are used", + "SHOW_TARGET_AC_ON_ATTACKS": "Target’s AC on Attacks", + "SHOW_TARGET_NAME_ON_ATTACKS": "Target’s name on Attacks and Saves", + "SHOW_TOTALS": "Mostrar totais", + "SHOW_UNPREPARED_SPELLS": "Show unprepared spells", + "SILVER_PIECES": "Peças de Prata", + "SIZE": "Tamanho", + "SKILL": "Habilidade", + "SKILLS": "Habilidades", + "SKILL_$0": "skill_$0", + "SKILL_$1": "skill_$1", + "SKILL_$10": "skill_$10", + "SKILL_$11": "skill_$11", + "SKILL_$12": "skill_$12", + "SKILL_$13": "skill_$13", + "SKILL_$14": "skill_$14", + "SKILL_$15": "skill_$15", + "SKILL_$16": "skill_$16", + "SKILL_$17": "skill_$17", + "SKILL_$18": "skill_$18", + "SKILL_$19": "skill_$19", + "SKILL_$2": "skill_$2", + "SKILL_$20": "skill_$20", + "SKILL_$21": "skill_$21", + "SKILL_$22": "skill_$22", + "SKILL_$23": "skill_$23", + "SKILL_$3": "skill_$3", + "SKILL_$4": "skill_$4", + "SKILL_$5": "skill_$5", + "SKILL_$6": "skill_$6", + "SKILL_$7": "skill_$7", + "SKILL_$8": "skill_$8", + "SKILL_$9": "skill_$9", + "SKILL_SHEET_SETTING": "–   Sheet setting", + "SKIN": "Skin", + "SLASHING": "cortanto", + "SLEIGHTOFHAND": "Prestidigitação", + "SLOTS": "Slots", + "SMALL": "Small", + "SOCIETY": "Sociedade", + "SORCERER": "Feiticeiro", + "SORCERY_POINTS": "Pontos de Feiticeiro", + "SOULKNIFE": "Soulknife", + "SOURCE": "Destino", + "SOURCE_TO_TARGET": "Procurando → Alvo", + "SPECIAL": "Especial", + "SPECIAL_EFFECTS": "Efeitos Especiais", + "SPEED": "Velocidade", + "SPELL": "Magia", + "SPELLCASTING": "Conjurador", + "SPELLCASTING_LEVEL": "Nível de Conjurador", + "SPELLCASTING_TEXT_1": "o", + "SPELLCASTING_TEXT_2": "é um", + "SPELLCASTING_TEXT_3": "conjurador. Sua habilidade de conjuração é", + "SPELLCASTING_TEXT_4": "tem as seguintes", + "SPELLCASTING_TEXT_5": "magias preparadas", + "SPELLS": "Magias", + "SPELLS_ON_CORE": "Show spells on the core page", + "SPELLS_TAB": "Spells tab", + "SPELL_ATTACK": "Ataque Mágico", + "SPELL_ATTACK_MODIFIER": "Spell attack modifier", + "SPELL_DAMAGE_MODIFIER": "Spell damage modifier", + "SPELL_DC": "Spell DC", + "SPELL_DC_MODIFIER": "Spell DC modifier", + "SPELL_HEAL_MODIFIER": "Spell heal modifier", + "SPELL_LEVEL": "Nível Mágico", + "SPELL_MUST_HAVE": "As magias devem ter", + "SPELL_POINTS": "Pontos de Mágia", + "SPELL_SAVE_DC": "CD de Magia", + "SPELL_SAVING_THROW": "Spell saving throw", + "SPELL_SLOTS": "Slots de magia", + "SPELL_SLOTS_TITLE": "Slots de Magia", + "SPELL_TO_HIT": "para atacar com magia", + "STATBLOCK": "Statblock", + "STEALTH": "Furtividade", + "STR": "For", + "STRENGTH": "Força", + "STRENGTH_SAVING_THROW": "Strength saving throw", + "STR_13": "For 13", + "STR_15": "For 15", + "STUNNED": "Atordoado", + "SUCCESSES": "Sucessos", + "SUMMONER": "Invocador", + "SURVIVAL": "Sobrevivencia", + "SWIM": "Nadar", + "TARGET": "Algo", + "TARGET_TO_SOURCE": "Alvo → origem", + "TEMP": "Temp", + "TEXT_SIZE": "Tamanho do Texto", + "THUNDER": "Elétrico", + "TINY": "Pequeno", + "TOTAL": "Total", + "TOTAL_GOLD_VALUE": "Total de ouro", + "TO_HIT": "para acertar", + "TO_TRACKER": "Enviar para o rastreador", + "TRACKER": "Rastreador", + "TRAITS": "Traços", + "TRANSMUTATION": "Transmutação", + "TREMORSENSE": "Tremorsense", + "TRUESIGHT": "Truesight", + "TURN": "Turno", + "TURN_OFF_FILTERING": "If you are unable to see spells turn off filters or change the level filter to show all levels.", + "TURN_RECHARGE": "Turn recharge", + "TYPE": "Tipo", + "UNARMORED": "Desarmado", + "UNCONSCIOUS": "Inconsciente", + "UNPROFICIENT": "Unproficient", + "UNTIL_DISPELLED": "Until dispelled", + "UNTIL_DISPELLED_OR_TRIGGERED": "Until dispelled or triggered", + "USES": "Usos", + "USE_CUSTOM_SAVING_THROWS": "Use custom saving throws", + "UTILITY": "Utility", + "VERSATILE": "Versátil", + "VS": "vs", + "VS_FIEND_OR_UNDEAD": "vs morto-vivo ou demônio", + "WARLOCK": "Bruxo", + "WARLOCK_SLOTS": "Warlock slots", + "WARLOCK_SPELL_SLOTS": "Bruxo pontos de magia", + "WEAPON": "Weapon", + "WEAPON_ATTACK_MODIFIER": "Weapon attack modifier", + "WEAPON_DAMAGE_MODIFIER": "Weapon damage modifier", + "WEIGHT": "Peso", + "WEIGHT_PER_COIN": "Peso por dinheiro", + "WHISPERED_TO_GM": "Falar para o DM", + "WHISPERED_TO_SELF": "Whispered to self", + "WILL": "desejo", + "WILL_SAVING_THROW": "Will saving throw", + "WIS": "SAB", + "WISDOM": "Sabedoria", + "WISDOM_SAVING_THROW": "Wisdom saving throw", + "WIZARD": "Mago", + "WONDROUS": "Wondrous", + "YES": "Sim" } \ No newline at end of file diff --git a/5eShaped/translations/pt.json b/5eShaped/translations/pt.json index 7fdf7232ac..5124f9a1b4 100644 --- a/5eShaped/translations/pt.json +++ b/5eShaped/translations/pt.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10º-nível", "10_DAYS": "10 dias", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/ru.json b/5eShaped/translations/ru.json index 77dd5058d1..4319b910a6 100644 --- a/5eShaped/translations/ru.json +++ b/5eShaped/translations/ru.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10ый-уровень", "10_DAYS": "10 дней", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Добавлять половину бонуса владения к непрофессиональным спасброскам", "ADVANTAGE": "Преимущество", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Возраст", "ALIGNMENT": "Мировоззрение", @@ -465,8 +465,8 @@ "DEATH": "Смерть", "DEATH_SAVES": "Спасы смерти", "DEATH_SAVING_THROW": "Спасбросок смерти", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Спасброски смерти", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Обман", "DEX": "Лов", "DEXTERITY": "Ловкость", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Кость", "DISADVANTAGE": "Помеха", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Длительный отдых", "MACROS": "Макрос", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Макс", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Волшебник", "WONDROUS": "Wondrous", - "YES": "Да" + "YES": "Да", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/sv.json b/5eShaped/translations/sv.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/sv.json +++ b/5eShaped/translations/sv.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/tr.json b/5eShaped/translations/tr.json index b68335ae5b..3ca2d0dee1 100644 --- a/5eShaped/translations/tr.json +++ b/5eShaped/translations/tr.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10th-level", "10_DAYS": "10 days", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "Add half proficiency
to unproficient saving throws", "ADVANTAGE": "Advantage", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "Age", "ALIGNMENT": "Alignment", @@ -465,8 +465,8 @@ "DEATH": "Death", "DEATH_SAVES": "Death saves", "DEATH_SAVING_THROW": "Death saving throw", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "Death saving throws", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "Deception", "DEX": "Dex", "DEXTERITY": "Dexterity", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "Die", "DISADVANTAGE": "Disadvantage", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "Display", "DISPLAY_AUDITORY": "Auditory", "DISPLAY_AUDITORY_MATERIAL": "Auditory, Material", @@ -657,6 +658,7 @@ "LONGSWORD": "Longsword", "LONG_REST": "Long Rest", "MACROS": "Macros", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "Max", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "Wisdom saving throw", "WIZARD": "Wizard", "WONDROUS": "Wondrous", - "YES": "Yes" + "YES": "Yes", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zh.json b/5eShaped/translations/zh.json index bb678dcb5a..6c70a9e5d9 100644 --- a/5eShaped/translations/zh.json +++ b/5eShaped/translations/zh.json @@ -1,5 +1,4 @@ { - "—": "—", "0": "0", "10TH_LEVEL": "10級", "10_DAYS": "10日", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "Add common items", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "將熟練加值的一半加到非熟練豁免上", "ADVANTAGE": "優勢", + "ADVANTAGE+": "Advantage+", "ADVENTURING_GEAR": "Adventuring gear", "AGE": "年齡", "ALIGNMENT": "陣營", @@ -465,8 +465,8 @@ "DEATH": "死亡", "DEATH_SAVES": "死亡豁免", "DEATH_SAVING_THROW": "死亡豁免", - "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DEATH_SAVING_THROWS": "死亡豁免", + "DEATH_SAVING_THROW_CHANCES": "Death saving throw chances", "DECEPTION": "欺瞞", "DEX": "敏捷", "DEXTERITY": "敏捷", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "Dice system", "DIE": "骰", "DISADVANTAGE": "劣勢", + "DISADVANTAGE-": "Disadvantage-", "DISPLAY": "顯示", "DISPLAY_AUDITORY": "聽覺", "DISPLAY_AUDITORY_MATERIAL": "聽覺、材料", @@ -657,6 +658,7 @@ "LONGSWORD": "長劍", "LONG_REST": "長休", "MACROS": "巨集", + "MANA": "Mana", "MANIPULATION": "Manipulation", "MANUAL": "Manual", "MAX": "上限", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "睿智豁免", "WIZARD": "法師", "WONDROUS": "Wondrous", - "YES": "是" + "YES": "是", + "—": "—" } \ No newline at end of file diff --git a/5eShaped/translations/zu.json b/5eShaped/translations/zu.json index 7e00320aa4..0581f8ca34 100644 --- a/5eShaped/translations/zu.json +++ b/5eShaped/translations/zu.json @@ -1,5 +1,4 @@ { - "—": "crwdns62232:0crwdne62232:0", "0": "crwdns37557:0crwdne37557:0", "10TH_LEVEL": "crwdns24754:0crwdne24754:0", "10_DAYS": "crwdns24755:0crwdne24755:0", @@ -72,6 +71,7 @@ "ADD_COMMON_ITEMS": "crwdns58330:0crwdne58330:0", "ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS": "crwdns24828:0crwdne24828:0", "ADVANTAGE": "crwdns24829:0crwdne24829:0", + "ADVANTAGE+": "crwdns64922:0crwdne64922:0", "ADVENTURING_GEAR": "crwdns58331:0crwdne58331:0", "AGE": "crwdns24830:0crwdne24830:0", "ALIGNMENT": "crwdns24831:0crwdne24831:0", @@ -465,8 +465,8 @@ "DEATH": "crwdns25157:0crwdne25157:0", "DEATH_SAVES": "crwdns25158:0crwdne25158:0", "DEATH_SAVING_THROW": "crwdns25159:0crwdne25159:0", - "DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0", "DEATH_SAVING_THROWS": "crwdns25160:0crwdne25160:0", + "DEATH_SAVING_THROW_CHANCES": "crwdns59174:0crwdne59174:0", "DECEPTION": "crwdns25161:0crwdne25161:0", "DEX": "crwdns25162:0crwdne25162:0", "DEXTERITY": "crwdns25163:0crwdne25163:0", @@ -477,6 +477,7 @@ "DICE_SYSTEM": "crwdns59175:0crwdne59175:0", "DIE": "crwdns25165:0crwdne25165:0", "DISADVANTAGE": "crwdns25166:0crwdne25166:0", + "DISADVANTAGE-": "crwdns64923:0crwdne64923:0", "DISPLAY": "crwdns25167:0crwdne25167:0", "DISPLAY_AUDITORY": "crwdns25168:0crwdne25168:0", "DISPLAY_AUDITORY_MATERIAL": "crwdns25169:0crwdne25169:0", @@ -657,6 +658,7 @@ "LONGSWORD": "crwdns37625:0crwdne37625:0", "LONG_REST": "crwdns25317:0crwdne25317:0", "MACROS": "crwdns25318:0crwdne25318:0", + "MANA": "crwdns64924:0crwdne64924:0", "MANIPULATION": "crwdns59176:0crwdne59176:0", "MANUAL": "crwdns58398:0crwdne58398:0", "MAX": "crwdns25320:0crwdne25320:0", @@ -960,5 +962,6 @@ "WISDOM_SAVING_THROW": "crwdns41092:0crwdne41092:0", "WIZARD": "crwdns25535:0crwdne25535:0", "WONDROUS": "crwdns58459:0crwdne58459:0", - "YES": "crwdns25536:0crwdne25536:0" + "YES": "crwdns25536:0crwdne25536:0", + "—": "crwdns62232:0crwdne62232:0" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html index 9b5499ea8d..ada6046b5e 100644 --- a/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html +++ b/5th Edition OGL by Roll20/5th Edition OGL by Roll20.html @@ -5527,6 +5527,7 @@ on("sheet:compendium-drop", function() { getAttrs(["hp_max","npc_senses","token_size","cd_bar1_v","cd_bar1_m","cd_bar1_l","cd_bar2_v","cd_bar2_m","cd_bar2_l","cd_bar3_v","cd_bar3_m","cd_bar3_l"], function(v) { + var default_attr = {}; default_attr["width"] = 70; default_attr["height"] = 70; @@ -5547,50 +5548,66 @@ }; } - if(v["cd_bar1_l"]) { - default_attr["bar1_link"] = v["cd_bar1_l"]; - } - else if(v["cd_bar1_v"] || v["cd_bar1_m"]) { - if(v["cd_bar1_v"]) { - default_attr["bar1_value"] = v["cd_bar1_v"]; - } - if(v["cd_bar1_m"]) { - default_attr["bar1_max"] = v["cd_bar1_m"]; - } - } - else { - default_attr["bar1_value"] = v["hp_max"]; - default_attr["bar1_max"] = v["hp_max"]; + var getList = {}; + for(x = 1; x<=3; x++) { + _.each(["v", "m"], function(letter) { + var keyname = "cd_bar" + x + "_" + letter; + if(v[keyname] != undefined && isNaN(v[keyname])) { + getList[keyname] = v[keyname]; + } + }); } - if(v["cd_bar2_l"]) { - default_attr["bar2_link"] = v["cd_bar2_l"]; - } - else if(v["cd_bar2_v"] || v["cd_bar2_m"]) { - if(v["cd_bar2_v"]) { - default_attr["bar2_value"] = v["cd_bar2_v"]; - } - if(v["cd_bar2_m"]) { - default_attr["bar2_max"] = v["cd_bar2_m"]; - } - } - else { - default_attr["bar2_link"] = "npc_ac"; - } + getAttrs(_.values(getList), function(values) { + _.each(_.keys(getList), function(keyname) { + v[keyname] = values[getList[keyname]] == undefined ? "" : values[getList[keyname]]; + }); - if(v["cd_bar3_l"]) { - default_attr["bar3_link"] = v["cd_bar3_l"]; - } - else if(v["cd_bar3_v"] || v["cd_bar3_m"]) { - if(v["cd_bar3_v"]) { - default_attr["bar3_value"] = v["cd_bar3_v"]; + if(v["cd_bar1_l"]) { + default_attr["bar1_link"] = v["cd_bar1_l"]; } - if(v["cd_bar3_m"]) { - default_attr["bar3_max"] = v["cd_bar3_m"]; + else if(v["cd_bar1_v"] || v["cd_bar1_m"]) { + if(v["cd_bar1_v"]) { + default_attr["bar1_value"] = v["cd_bar1_v"]; + } + if(v["cd_bar1_m"]) { + default_attr["bar1_max"] = v["cd_bar1_m"]; + } + } + else { + default_attr["bar1_value"] = v["hp_max"]; + default_attr["bar1_max"] = v["hp_max"]; } - } - setDefaultToken(default_attr); + if(v["cd_bar2_l"]) { + default_attr["bar2_link"] = v["cd_bar2_l"]; + } + else if(v["cd_bar2_v"] || v["cd_bar2_m"]) { + if(v["cd_bar2_v"]) { + default_attr["bar2_value"] = v["cd_bar2_v"]; + } + if(v["cd_bar2_m"]) { + default_attr["bar2_max"] = v["cd_bar2_m"]; + } + } + else { + default_attr["bar2_link"] = "npc_ac"; + } + + if(v["cd_bar3_l"]) { + default_attr["bar3_link"] = v["cd_bar3_l"]; + } + else if(v["cd_bar3_v"] || v["cd_bar3_m"]) { + if(v["cd_bar3_v"]) { + default_attr["bar3_value"] = v["cd_bar3_v"]; + } + if(v["cd_bar3_m"]) { + default_attr["bar3_max"] = v["cd_bar3_m"]; + } + } + + setDefaultToken(default_attr); + }); }); }); diff --git a/5th Edition OGL by Roll20/translations/cs.json b/5th Edition OGL by Roll20/translations/cs.json index f7e82be108..0576c74ac7 100644 --- a/5th Edition OGL by Roll20/translations/cs.json +++ b/5th Edition OGL by Roll20/translations/cs.json @@ -1,11 +1,11 @@ { - "skills-list": "acrobatics,athletics,sleight-of-hand,history,deception,medicine,arcana,religion,stealth,animal-handling,investigation,persuasion,survival,nature,performance,insight,perception,intimidation", + "skills-list": "Akrobacie,Atletika,Čachry,Historie,Klamání,Lékařství,Mystika,Náboženství,Nenápadnost,Ovládání_zvířat,Pátrání,Přežití,Příroda,Umění,Vhled,Vnímání,Zastrašování", "npc-options-u": "NASTAVENÍ NPC", "name-u": "JMÉNO", "npc-type-u": "TYP NPC", "npc-type-place": "Střední běs, jakékoliv zlé přesvědčení", "armor-class-u": "OBRANNÉ ČÍSLO", - "class-u": "CLASS", + "class-u": "POVOLÁNÍ", "type-u": "TYP", "npc-armor-place": "Šupinová zbroj", "hit-points-u": "ŽIVOTY", @@ -22,7 +22,7 @@ "saves-u": "ZÁCHRANNÉ HODY", "skills-u": "DOVEDNOSTI", "acrobatics-u": "AKROBACIE", - "animal_handling-u": "ANIMAL HANDLING", + "animal_handling-u": "OVLÁDÁNÍ ZVÍŘAT", "arcana-u": "MYSTIKA", "athletics-u": "ATLETIKA", "deception-u": "KLAMÁNÍ", @@ -36,7 +36,7 @@ "performance-u": "UMĚNÍ", "persuasion-u": "PŘESVĚDČOVÁNÍ", "religion-u": "NÁBOŽENSTVÍ", - "sleight_of_hand-u": "SLEIGHT OF HAND", + "sleight_of_hand-u": "ČACHRY", "stealth-u": "NENÁPADNOST", "survival-u": "PŘEŽITÍ", "damage-vuln-u": "ZRANITELNOSTI", @@ -50,7 +50,7 @@ "senses-u": "SMYSLY", "npc-senses-place": "Vidění ve tmě 24 sh, Pasivní vnímání 16", "langs-u": "JAZYKY", - "lang-u": "LANGUAGE", + "lang-u": "JAZYK", "npc-langs-place": "Démonština, Obecná, Ďábelština", "challenge-u": "NEBEZPEČNOST", "xp-u": "ZK", @@ -91,15 +91,15 @@ "hp": "Životy", "speed": "Rychlost", "saving-throw": "Záchranné hody", - "str": "Str", - "dex": "Dex", - "con": "Con", + "str": "Sil", + "dex": "Obr", + "con": "Odl", "int": "Int", - "wis": "Wis", + "wis": "Mdr", "cha": "Cha", "skills": "Dovednosti", "acrobatics": "Akrobacie", - "animal_handling": "Animal Handling", + "animal_handling": "Ovládání zvířat", "arcana": "Mystika", "athletics": "Atletika", "deception": "Klamání", @@ -113,7 +113,7 @@ "performance": "Umění", "persuasion": "Přesvědčování", "religion": "Náboženství", - "sleight_of_hand": "Sleight of Hand", + "sleight_of_hand": "Čachry", "stealth": "Nenápadnost", "survival": "Přežití", "dmg-vuln": "Zranitelnosti", @@ -169,7 +169,7 @@ "spell-component-somatic": "P", "spell-component-material": "S", "spell-ritual": "R", - "spell-concentration": "C", + "spell-concentration": "K", "ruby-dust-place": "Rubínový prach v hodnotě 50 zl", "concentration-u": "SOUSTŘEDĚNÍ", "concentration": "Soustředění", @@ -217,7 +217,7 @@ "wizard": "Kouzelník", "class-level-u": "POVOLÁNÍ A ÚROVEŇ", "background-u": "ZÁZEMÍ", - "background": "Background", + "background": "Zázemí", "race-u": "RASA", "alignment-u": "PŘESVĚDČENÍ", "exp-pts-u": "BODY ZKUŠENOSTÍ", @@ -237,7 +237,7 @@ "charisma-save": "Záchrana na Charisma", "saving-throws-u": "ZÁCHRANNÉ HODY", "acrobatics-core": "Akrobacie (Obr)", - "animal_handling-core": "Animal Handling (Wis)", + "animal_handling-core": "Ovládání zvířat (Mdr)", "arcana-core": "Mystika (Int)", "athletics-core": "Atletika (Str)", "deception-core": "Klamání (Cha)", @@ -251,7 +251,7 @@ "performance-core": "Umění (Cha)", "persuasion-core": "Přesvědčování (Cha)", "religion-core": "Náboženství (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", + "sleight_of_hand-core": "Čachry (Obr)", "stealth-core": "Nenápadnost (Obr)", "survival-core": "Přežití (Mdr)", "pass-wis-u": "PASIVNÍ MOUDROST (VNÍMÁNÍ)", @@ -260,13 +260,13 @@ "attr-u": "VLASTNOST", "prof-bonus:-u": "ZDATNOSTNÍ BONUS:", "prof-u": "ZDATNÝ", - "proficency-u": "PROFICIENCY", + "proficency-u": "ZDATNOST", "expertise-u": "EXPERT", "jack-of-all-u": "VŠEUMĚL", "attr:-u": "VLASTNOST:", "tool-prof-u": "ZDATNOST S NÁSTROJI", "other-prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY", - "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "prof-langs-u": "DALŠÍ ZDATNOSTI A JAZYKY", "init": "Iniciativa", "init-u": "INICIATIVA", "hp-max-u": "Maximum zdraví", @@ -336,7 +336,7 @@ "char-backstory-u": "POZADÍ POSTAVY", "allies-orgs-u": "SPOJENCI A ORGANIZACE", "add-feats-traits-u": "DALŠÍ VLASTNOSTI A DOVEDNOSTI", - "feat-u": "FEAT", + "feat-u": "ODBORNOST", "treasure-u": "POKLAD", "spell-save-dc-u": "ZÁCHRANNÝ HOD SO", "cantrips-u": "TRIKY", @@ -387,9 +387,9 @@ "on": "Zapnout", "off": "Vypnout", "inventory:-u": "INVENTÁŘ:", - "compendium-compatible": "Kompatibilita s Kompendiem", + "compendium-compatible": "Kompendium", "simple": "Zjednodušené", - "encumbrance:-u": "ENCUMBRANCE:", + "encumbrance:-u": "ZATÍŽENÍ:", "ammo-tracking:-u": "SLEDOVÁNÍ MUNICE:", "general-opts-u": "OBECNÉ NASTAVENÍ", "transition-text": "Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.", @@ -410,99 +410,99 @@ "auto-dmg-roll-info": "Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.", "add-char-to-templates-info": "Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.", "inventory-info": "Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.", - "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", + "encumbrance-info": "Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.", "ammo-tracking-info": "Poskytuje automatické sledování munice s5th Edition OGL od Roll20 Company API Script.", "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u": "BAR 1 VALUE:", - "cd-bar1-max:-u": "BAR 1 MAX:", - "cd-bar1-link:-u": "BAR 1 LINK:", + "cd-bar1-value:-u": "HODNOTA PANELU 1:", + "cd-bar1-max:-u": "MAX PANELU 1:", + "cd-bar1-link:-u": "ODKAZ PANELU 1:", "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u": "BAR 2 VALUE:", - "cd-bar2-max:-u": "BAR 2 MAX:", - "cd-bar2-link:-u": "BAR 2 LINK:", + "cd-bar2-value:-u": "HODNOTA PANELU 2:", + "cd-bar2-max:-u": "MAX PANELU 2:", + "cd-bar2-link:-u": "ODKAZ PANELU 2:", "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u": "BAR 3 VALUE:", - "cd-bar3-max:-u": "BAR 3 MAX:", - "cd-bar3-link:-u": "BAR 3 LINK:", + "cd-bar3-value:-u": "HODNOTA PANELU 3:", + "cd-bar3-max:-u": "MAX PANELU 3:", + "cd-bar3-link:-u": "ODKAZ PANELU 3:", "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", - "show": "Show", - "hide": "Hide", - "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", - "public:-u": "PUBLIC", - "to-gm:-u": "TO GM", - "toggle-roll-whisper": "Whisper Toggle", - "attribute-opts-u": "ATTRIBUTE OPTIONS", - "save-opts-u": "SAVE OPTIONS", - "by-level": "By Level (Default)", - "prof-die": "Proficency Die (DMG)", - "custom": "Custom", - "core-die-roll:-u": "CORE DIE ROLL:", - "has-attack-u": "HAS AN ATTACK", - "variant-phb": "Variant (PHB p176)", - "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", - "automatic": "Automatic", - "cantrip-progression:-u": "CANTRIP PROGRESSION", - "cantrip-dice-u": "CANTRIP DICE", - "cantrip-beam-u": "CANTRIP BEAM", - "slots_total-u": "SLOTS TOTAL", - "slots_remaining-u": "SLOTS REMAINING", - "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", - "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u": "TOKEN SIZE", - "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u": "INITIATIVE STYLE:", + "npc-name-in-rolls:-u": "HODY KOSTKOU S JMÉNEM NPC:", + "show": "Zobrazit", + "hide": "Skrýt", + "npc-name-in-rolls-desc:-u": "Zobrazit nebo skrýt jméno NPC na kartě výsledných hodů kostkou.", + "public:-u": "VEŘEJNÉ", + "to-gm:-u": "K PJ", + "toggle-roll-whisper": "Přepínač šeptání", + "attribute-opts-u": "MOŽNOSTI VLASTNOSTÍ", + "save-opts-u": "MOŽNOSTI ZÁCHRAN", + "by-level": "Dáno úrovní (výchozí)", + "prof-die": "Dáno hodem kostkou (PPJ)", + "custom": "Vlastní", + "core-die-roll:-u": "ZÁKLADNÍ HOD KOSTKOU:", + "has-attack-u": "MÁ ÚTOK", + "variant-phb": "Varianta (PPH str. 176)", + "carrying-capacity-mod:-u": "MODIFIKÁTOR NOSNOSTI:", + "armor-class-tracking:-u": "VÝPOČET OBRANNÉHO ČÍSLA:", + "automatic": "Automaticky", + "cantrip-progression:-u": "TYP PROGRESE TRIKU", + "cantrip-dice-u": "TRIKOVÁ KOSTKA", + "cantrip-beam-u": "TRIKOVÉ PAPRSKY", + "slots_total-u": "CELKEM POZIC", + "slots_remaining-u": "ZBÝVAJÍCÍCH POZIC", + "level-calculations:-u": "AUTOMATICKÝ VÝPOČET ÚROVNĚ:", + "spell_slot_modifiers-u": "MODIFIKÁTOR POZIC KOUZEL", + "lvl-u": "ÚROVEŇ", + "include_spell_desc:-u": "UVÉST POPIS KOUZLA V ÚTOKU:", + "token_size-u": "VELIKOST TOKENU", + "add-dex-tiebreaker-u": "PŘIDAT OBR K HODŮM NA INICIATIVU", + "initiative-style:-u": "STYL INICIATIVY:", "query-attr-u": "QUERY ATTRIBUTE", "custom-skills-u": "CUSTOM SKILLS", - "weapon-u": "WEAPON", - "armor-u": "ARMOR", - "other-u": "OTHER", - "source:-u": "SOURCE:", - "source-type:-u": "SOURCE TYPE:", - "racial": "Racial", - "class": "Class", - "feat": "Feat", - "other": "Other", - "partial": "Partial", - "show_all": "Show All", + "weapon-u": "ZBRAŇ", + "armor-u": "BRNĚNÍ", + "other-u": "OSTATNÍ", + "source:-u": "ZDROJ:", + "source-type:-u": "TYP ZDROJE:", + "racial": "Rasa", + "class": "Povolání", + "feat": "Dovednost", + "other": "Ostatní", + "partial": "Částečná", + "show_all": "Zobrazit vše", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", - "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u": "GLOBAL ATTACK MODIFIER", - "global-damage-u": "GLOBAL DAMAGE MODIFIER", - "global-save-u": "GLOBAL SAVE MODIFIER", - "global-skill-u": "GLOBAL SKILL MODIFIER", - "global-damage": "Global Damage Modifier", - "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", + "spell-icons:-u": "IKONY KOUZEL:", + "custom-pb:-u": "VLASTNÍ ZDATNOSTNÍ BONUS:", + "show-global-attack-field-u": "ZOBRAZIT MODIFIKÁTOR ÚTOKŮ", + "show-global-damage-field-u": "ZOBRAZIT MODIFIKÁTOR ZRANĚNÍ", + "show-global-save-field-u": "ZOBRAZIT MODIFIKÁTOR ZÁCHRANNÝCH HODŮ", + "show-global-skill-field-u": "ZOBRAZIT MODIFIKÁTOR HODŮ DOVEDNOSTÍ", + "global-attack-u": "MODIFIKÁTOR ÚTOKŮ", + "global-damage-u": "MODIFIKÁTOR ZRANĚNÍ", + "global-save-u": "MODIFIKÁTOR ZÁCHRANNÝCH HODU", + "global-skill-u": "MODIFIKÁTOR HODŮ VLASTNOSTÍ", + "global-damage": "Modifikátor zranění", + "core-die-roll-info": "Změna základní kostky nahradí běžný hod 1k20 za hod kostkou dle vašeho výběru, např. 2k10 nebo 3k6.", + "pb-type-info": "Ve výchozím nastavení bude Zdatnostní Bonus postavy automaticky vypočítán na základě její celkové úrovně jako je standardní metoda v PPH. Zdatnostní Kostka je alternativní metoda uvedena v PPJ, kdy se namísto pevně daného bonusu se hází Zdatnostní Kostkou. Vlastní možnost umožňuje nahradit Zdatnostní bonus jakýmkoliv číslem nebo hodem kostkou.", + "global-save-info": "Vytvoří vlastní pole pro modifikátor záchranných hodů pod sekcí ZÁCHRANNÉ HODY v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem záchranným hodům. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.", + "global-skill-info": "Vytvoří vlastní pole pro modifikátor hodů vlastností pod sekcí DOVEDNOSTI v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na dovednosti. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Boží Dohled.", + "global-attack-info": "Vytvoří vlastní pole pro modifikátor hodů na útok pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na útok. Ideální pro pravidelné, ale ne trvalé bonusy, jako je kouzlo Požehnání.", + "global-damage-info": "Vytvoří vlastní pole pro modifikátor hodů na zranění pod sekcí ÚTOKY A KOUZLA v deníku postavy. Cokoliv vloženo do tohoto pole se přičte k všem hodům na zranění. Ideální pro pravidelné, ale ne trvalé bonusy ke zranění, jako je třeba Zákeřný útok.", + "auto-level-calc-info": "Ve výchozím nastavení změna úrovně postavy automaticky nastaví správný počet pozic kouzel a kostek životů. Změna tohoto nastavení tomu zabrání.", + "simple-traits-info": "Sekce SCHOPNOSTI A RYSY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.", + "simple-proficiencies-info": "Sekce DALŠÍ ZDATNOSTI A JAZYKY je v základu nastavena pro kompatibilitu s Roll20 5e Kompendiem. Změna nastavené na zjednodušené poskytne hráčům větší kontrolu v podobě textového pole.", + "init-tiebreaker-info": "Pro rozhodnutí remíz v iniciativě se k ní přidá hodnota obratnosti charakteru.", + "b-custom-info": "Když Zdatnostní Bonus je nastaven na Vlastní, osobní deník bude používat tuto hodnostu jako zdatnostní bonus postavy.", "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", + "accepting-drop-u": "PŘIJÍMÁ DROP Z KOMPENDIA", "are_you_sure": "Are you sure you want to turn this character into a ", - "yes": "Yes", - "cancel": "Cancel", - "choose": "Choose", + "yes": "Ano", + "cancel": "Zrušit", + "choose": "Vybrat", "innate:-u": "INNATE:" } \ No newline at end of file diff --git a/5th Edition OGL by Roll20/translations/de.json b/5th Edition OGL by Roll20/translations/de.json index cca52821d5..6998af0072 100644 --- a/5th Edition OGL by Roll20/translations/de.json +++ b/5th Edition OGL by Roll20/translations/de.json @@ -5,7 +5,7 @@ "npc-type-u": "NSC Typ", "npc-type-place": "Mittlerer Teufel, beliebige Böse Gesinnung", "armor-class-u": "Rüstungsklasse", - "class-u": "CLASS", + "class-u": "Klasse", "type-u": "Typ", "npc-armor-place": "Schuppenpanzer", "hit-points-u": "Trefferpunkte", @@ -22,7 +22,7 @@ "saves-u": "Rettungswürfe", "skills-u": "Fertigkeiten", "acrobatics-u": "Akrobatik", - "animal_handling-u": "ANIMAL HANDLING", + "animal_handling-u": "Mit Tieren umgehen", "arcana-u": "Arkana", "athletics-u": "Athletik", "deception-u": "Täuschen", @@ -36,7 +36,7 @@ "performance-u": "Darbietung", "persuasion-u": "Überreden", "religion-u": "Religion", - "sleight_of_hand-u": "SLEIGHT OF HAND", + "sleight_of_hand-u": "Fingerfertigkeit", "stealth-u": "Heimlichkeit", "survival-u": "Überlebenskunst", "damage-vuln-u": "Schaden Verwundbarkeit", @@ -50,7 +50,7 @@ "senses-u": "Sinne", "npc-senses-place": "Dunkelsicht 36 m., passive Wahrnehmung 16", "langs-u": "Sprachen", - "lang-u": "LANGUAGE", + "lang-u": "Sprache", "npc-langs-place": "Schrecken, Gemein, Infernal", "challenge-u": "Herausforderung", "xp-u": "EP", @@ -92,28 +92,28 @@ "speed": "Geschwindigkeit", "saving-throw": "Rettungswürfe", "str": "Str", - "dex": "Dex", - "con": "Con", + "dex": "Ges", + "con": "Kon", "int": "Int", - "wis": "Wis", + "wis": "Wei", "cha": "Cha", "skills": "Fertigkeiten", "acrobatics": "Akrobatik", - "animal_handling": "Animal Handling", - "arcana": "Arkana", + "animal_handling": "Mit Tieren umgehen", + "arcana": "Arkane Kunde", "athletics": "Athletik", - "deception": "Täuschen", + "deception": "Heimlichkeit", "history": "Geschichte", "insight": "Einsicht", "intimidation": "Einschüchtern", - "investigation": "Untersuchen", + "investigation": "Nachforschungen", "medicine": "Medizin", "nature": "Naturkunde", "perception": "Wahrnehmung", "performance": "Darstellung", "persuasion": "Überreden", "religion": "Religion", - "sleight_of_hand": "Sleight of Hand", + "sleight_of_hand": "Fingerfertigkeit", "stealth": "Heimlichkeit", "survival": "Überlebenskunst", "dmg-vuln": "Schadens-Verwundbarkeiten", @@ -217,7 +217,7 @@ "wizard": "Magier", "class-level-u": "Klasse & Stufe", "background-u": "Hintergrund", - "background": "Background", + "background": "Hintergrund", "race-u": "Rasse", "alignment-u": "Gesinnung", "exp-pts-u": "Erfahrungspunkte", @@ -237,7 +237,7 @@ "charisma-save": "Charisma Rettungswurf", "saving-throws-u": "Rettungswürfe", "acrobatics-core": "Akrobatik (Ges)", - "animal_handling-core": "Animal Handling (Wis)", + "animal_handling-core": "Mit Tieren umgehen (Wei)", "arcana-core": "Arkana (Int)", "athletics-core": "Athletik (Str)", "deception-core": "Täuschen (Cha)", @@ -251,22 +251,22 @@ "performance-core": "Darbietung (Cha)", "persuasion-core": "Überreden (Cha)", "religion-core": "Religion (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", + "sleight_of_hand-core": "Fingerfertigkeit (Ges)", "stealth-core": "Heimlichkeit (Ges)", "survival-core": "Überlebenskunst (Wei)", "pass-wis-u": "Passive Weisheit (Wahrnehmung)", "tool-u": "Werkzeug", "pro-u": "Beg", "attr-u": "Attribute", - "prof-bonus:-u": "Begabungsbonus:", - "prof-u": "Begabt", + "prof-bonus:-u": "KOMPETENZBONUS:", + "prof-u": "GEÜBT", "proficency-u": "PROFICIENCY", "expertise-u": "Sachverstand", "jack-of-all-u": "Vielfältig begabt", "attr:-u": "Attribute:", "tool-prof-u": "Werkzeug Begabungen", "other-prof-langs-u": "Andere Begabungen & Sprachen", - "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "prof-langs-u": "Begabungen & Sprachen", "init": "Initiative", "init-u": "Initiative", "hp-max-u": "Trefferpunkte Maximum", diff --git a/5th Edition OGL by Roll20/translations/fr.json b/5th Edition OGL by Roll20/translations/fr.json index 27e3e6e74f..65b1258617 100644 --- a/5th Edition OGL by Roll20/translations/fr.json +++ b/5th Edition OGL by Roll20/translations/fr.json @@ -1,5 +1,5 @@ { - "skills-list": "acrobatics,arcana,athletics,stealth,animal-handling,sleight-of-hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival", + "skills-list": "acrobatics,arcana,athletics,stealth,animal_handling,sleight_of_hand,history,intimidation,investigation,medicine,nature,perception,insight,persuasion,religion,performance,deception,survival", "npc-options-u": "OPTIONS PNJ", "name-u": "NOM", "npc-type-u": "TYPE PNJ", @@ -505,4 +505,4 @@ "cancel": "Annuler", "choose": "Choisir", "innate:-u": "INNÉ :" -} \ No newline at end of file +} diff --git a/5th Edition OGL by Roll20/translations/it.json b/5th Edition OGL by Roll20/translations/it.json index 720d31e882..1442f9273c 100644 --- a/5th Edition OGL by Roll20/translations/it.json +++ b/5th Edition OGL by Roll20/translations/it.json @@ -5,7 +5,7 @@ "npc-type-u": "TIPO PNG", "npc-type-place": "Creatura malvagia di taglia media, qualsiasi allineamento malvagio", "armor-class-u": "CLASSE ARMATURA", - "class-u": "CLASS", + "class-u": "CLASSE", "type-u": "TIPO", "npc-armor-place": "armatura a scaglie", "hit-points-u": "PUNTI FERITA", @@ -22,7 +22,7 @@ "saves-u": "SALVEZZA", "skills-u": "ABILITÀ", "acrobatics-u": "ACROBAZIA", - "animal_handling-u": "ANIMAL HANDLING", + "animal_handling-u": "EMPATIA ANIMALE", "arcana-u": "ARCANO", "athletics-u": "ATLETICA", "deception-u": "INGANNARE", @@ -36,7 +36,7 @@ "performance-u": "INTRATTENERE", "persuasion-u": "PERSUADERE", "religion-u": "RELIGIONE", - "sleight_of_hand-u": "SLEIGHT OF HAND", + "sleight_of_hand-u": "RAPIDITÀ DI MANO", "stealth-u": "FURTIVITÀ", "survival-u": "SOPRAVVIVENZA", "damage-vuln-u": "VULNERABILITÀ AL DANNO", @@ -50,7 +50,7 @@ "senses-u": "SENSI", "npc-senses-place": "visione al buio 120 piedi, Percezione passiva 16", "langs-u": "LINGUE", - "lang-u": "LANGUAGE", + "lang-u": "LINGUAGGIO", "npc-langs-place": "Abissale, Comune, Infernale", "challenge-u": "SFIDA", "xp-u": "PE", @@ -91,12 +91,12 @@ "hp": "Punti Ferita", "speed": "Velocità", "saving-throw": "Tiro Salvezza", - "str": "Str", - "dex": "Dex", - "con": "Con", + "str": "For", + "dex": "Des", + "con": "Cos", "int": "Int", - "wis": "Wis", - "cha": "Cha", + "wis": "Sag", + "cha": "Car", "skills": "Abilità", "acrobatics": "Acrobazia", "animal_handling": "Animal Handling", @@ -237,7 +237,7 @@ "charisma-save": "Tiro su Carisma", "saving-throws-u": "Tiro Salvezza", "acrobatics-core": "Acrobazia (Des)", - "animal_handling-core": "Animal Handling (Wis)", + "animal_handling-core": "Addestrare Animali (Sag)", "arcana-core": "Arcano (int)", "athletics-core": "Atletica(For)", "deception-core": "Raggirare (Car)", @@ -260,7 +260,7 @@ "attr-u": "ATTRIBUTO", "prof-bonus:-u": "BONUS DI COMPETENZA:", "prof-u": "COMPETENTE", - "proficency-u": "PROFICIENCY", + "proficency-u": "COMPETENZA", "expertise-u": "ESPERTO", "jack-of-all-u": "JACK OF ALL TRADES", "attr:-u": "ATTRIBUTO:", @@ -311,7 +311,7 @@ "equipped-u": "EQUIPAGGIATO", "use-as-resource-u": "UTILIZZARE COME UNA RISORSA", "prop:-u": "PROP:", - "mods:-u": "MODS:", + "mods:-u": "MOD:", "total-weight-u": "PESO TOTALE", "immobile-u": "IMMOBILE", "heavily-encumbered-u": "Carico Pesante", @@ -389,7 +389,7 @@ "inventory:-u": "INVENTARIO:", "compendium-compatible": "Compendio Compendio", "simple": "Semplice", - "encumbrance:-u": "ENCUMBRANCE:", + "encumbrance:-u": "INGOMBRO:", "ammo-tracking:-u": "TRACCIAMENTO MUNIZIONI:", "general-opts-u": "OPZIONI GENERALI", "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", diff --git a/ACKS/ACKS.html b/ACKS/ACKS.html index f1ac393ecf..63d1d2a289 100644 --- a/ACKS/ACKS.html +++ b/ACKS/ACKS.html @@ -195,6 +195,29 @@ var progression = function(values,rate) { var sta = 10; var spl = 10; var adg = Math.floor((values.level-1)*rate); + if(values.class == 1) { + if(values.level < 2) { + adg = 0; + } else if(values.level < 4) { + adg = 1; + } else if(values.level < 5) { + adg = 2; + } else if(values.level < 7) { + adg = 3; + } else if(values.level < 8) { + adg = 4; + } else if(values.level < 10) { + adg = 5; + } else if(values.level < 11) { + adg = 6; + } else if(values.level < 13) { + adg = 7; + } else if(values.level < 14) { + adg = 8; + } else { + adg = 9; + } + } if(values.class == 1 || values.class == 5 || values.class == 8 || values.class == 13 || values.class == 14 || values.class == 21 || values.class == 22 || values.class == 24 || values.class == 27 || values.class == 33) { pet = 15; poi = 14; diff --git a/Agon/agon.css b/Agon/agon.css new file mode 100644 index 0000000000..cb62c828d4 --- /dev/null +++ b/Agon/agon.css @@ -0,0 +1,99 @@ +label, span, li { font-family: serif; 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} +label.sheet-checkbox.sheet-corner.sheet-left { left: -1px; } +label.sheet-checkbox.sheet-corner.sheet-right { right: 1px; } + diff --git a/Agon/agon.html b/Agon/agon.html new file mode 100644 index 0000000000..c435abc12a --- /dev/null +++ b/Agon/agon.html @@ -0,0 +1,1361 @@ +
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  • 1: Open-end die
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  • 1: +1d6 for 1 roll
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  • 2: Re-roll one die
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  • 2: Attack again
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  • 2: move hero 1 range
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  • 2: no dmg pen for 1 ex
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  • 3: +1d8 for 1 roll
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  • 4: Re-roll any/all dice
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  • 5: divine weapon
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  • 1: avoid wounds from 1 attack
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  • 1: Remove 4 impair levels
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  • 1: Completed quest
  • +
  • 1: defeated
  • +
  • 1: Challenge a god
  • +
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  • Completed quest: 1 divine favor
  • +
  • Win contest: 1 glory
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  • highest hero roll: 1-7 glory
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  • defeat minion: 1 glory
  • +
  • defeat NPC: glory = highest wound done
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+ + Helmet
+ (-1 Missile) +
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+ + Breastplate
+ (-1 Melee) +
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+ + Greaves
+ (-1 Position) +
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+ + 1 + -1 to next roll +
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+ + 2 + -1 to next roll +
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+ + 3 + -2 to next roll +
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+ + 4 + -1 to all rolls +
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+ + 5 + -2 to all rolls +
+
+ + 6 + -4 to all rolls (defeated) +
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+ Left Hand +
+
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+ Right Hand +
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+
+ diff --git a/Agon/agon.png b/Agon/agon.png new file mode 100644 index 0000000000..dbcb533ee2 Binary files /dev/null and b/Agon/agon.png differ diff --git a/Agon/images/agon.jpg b/Agon/images/agon.jpg new file mode 100644 index 0000000000..4d79ffa864 Binary files /dev/null and b/Agon/images/agon.jpg differ diff --git a/Agon/sheet.json b/Agon/sheet.json new file mode 100644 index 0000000000..8f03c0a2ba --- /dev/null +++ b/Agon/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "agon.html", + "css": "agon.css", + "authors": "Tsolval (@Tsolval)", + "roll20userid": "1628415", + "preview": "agon.png", + "instructions": "This is a rough draft copy of a character sheet for John Harper's Agon Roll Playing Game (Agon-rpg.com). Current functionality is limited. Please feel free to contribute." +} diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.css b/Alas For The Awful Sea/AlasForTheAwfulSea.css new file mode 100644 index 0000000000..be9a8698b7 --- /dev/null +++ b/Alas For The Awful Sea/AlasForTheAwfulSea.css @@ -0,0 +1,45 @@ +.sheet-roleField input{ + + font-size:48pt; + height:100px; + width:100%; +} + +input.sheet-statBox{ + font-size:48pt; + height:100px; + width:100%; +} + +.sheet-rolltemplate-aftas{ + margin:5px; + background-color:#ddeeff; + border:1px solid #778899; + padding:5px; + border-radius:3px; +} + +.sheet-rolltemplate-head{ + margin:10px; + padding:10px; + font-size:150%; +} +.sheet-rolltemplate-result{ + margin:10px; + padding:10px; + font-size:150%; + font-weight:bold; +} +.sheet-leftcolumn{ + padding:2em; + background-color:#dddddd; + min-width:22em !important; +} +.sheet-leftcolumn label{ + position:relative; + width:100%; +} +.sheet-leftcolumn .sheet-ralign{ + position:absolute; + right:0px; +} \ No newline at end of file diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.html b/Alas For The Awful Sea/AlasForTheAwfulSea.html new file mode 100644 index 0000000000..817d667057 --- /dev/null +++ b/Alas For The Awful Sea/AlasForTheAwfulSea.html @@ -0,0 +1,39 @@ + + + + + + + + + + + + + + + +
+


+

+

+

Appearance

+
+
+
+
+ +

+

+





+ + + + + +
+
{{name}} rolls {{action}}
+
{{result}}
+
+ +
\ No newline at end of file diff --git a/Alas For The Awful Sea/AlasForTheAwfulSea.png b/Alas For The Awful Sea/AlasForTheAwfulSea.png new file mode 100644 index 0000000000..b5141870e1 Binary files /dev/null and b/Alas For The Awful Sea/AlasForTheAwfulSea.png differ diff --git a/Alas For The Awful Sea/sheet.json b/Alas For The Awful Sea/sheet.json new file mode 100644 index 0000000000..58deedbdca --- /dev/null +++ b/Alas For The Awful Sea/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "AlasForTheAwfulSea.html", + "css": "AlasForTheAwfulSea.css", + "authors": "Ashton McAllan", + "roll20userid": "666728", + "preview": "AlasForTheAwfulSea.png", + "patreon": "https://www.patreon.com/acegiak", + "instructions": "" +} diff --git a/Barebones Fantasy RPG (00lite)/barebones.css b/Barebones Fantasy RPG (00lite)/barebones.css new file mode 100644 index 0000000000..8607ef74e5 --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/barebones.css @@ -0,0 +1,24 @@ +h1.sheet-title { + color: red; +} + +table.sheet-nametable td { + padding: 5px; +} + +.sheet-rightalign { + text-align: right; +} + +tr.sheet-headerrow { + font-weight: bold; +} + +select { + width: 60px; +} + +section.sheet-headerarea { + width: 100%; + border: 3px solid black; +} diff --git a/Barebones Fantasy RPG (00lite)/barebones.html b/Barebones Fantasy RPG (00lite)/barebones.html new file mode 100644 index 0000000000..805d985f00 --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/barebones.html @@ -0,0 +1,264 @@ + + +

Barebones Fantasy Character Sheet

+ + + + + + + +
Character Name:Race:
+ + + + + + + + + + + + +
Rank:DP:Curr BP:Max BP:DR:MOV:INIT: + +
+

+
+
+ + + + + + + + + + + + + + + + + + + +
+

Attributes

+
+ + Strength: + + +
+ + Dexterity: + + +
+ + Logic: + + +
+ + Willpower: + + +
+
+
+

Spells

+
+ + +
+
+
+
+
+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Skills

Skill NameScoreP/SLevel
+ + Scout: + + + + + + +
+ + Thief: + + + +
+ + Warrior - Melee: + + + + + + +
+ + Warrior - Ranged: + + + + + + +
+ + Cleric: + + + + + + +
+ + Enchanter: + + + + + + +
+ + Artificer + + + + + + +
+ + Leader + + + + + + +
+ + Scholar + + + + + + +
+ + Spellcaster + + + + + + +
+
+
+

+

Inventory

+
+ + +
+
+
+ + \ No newline at end of file diff --git a/Barebones Fantasy RPG (00lite)/barebones.png b/Barebones Fantasy RPG (00lite)/barebones.png new file mode 100644 index 0000000000..bfc305e607 Binary files /dev/null and b/Barebones Fantasy RPG (00lite)/barebones.png differ diff --git a/Barebones Fantasy RPG (00lite)/readme.MD b/Barebones Fantasy RPG (00lite)/readme.MD new file mode 100644 index 0000000000..61b368c352 --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/readme.MD @@ -0,0 +1,18 @@ +This is a character sheet for the **Barebones Fantasy Roleplaying Game** by DwD Studios. It includes all the fields of the base game's character sheet, plus the additional *Artificer* skill added in Flesh & Blood. +Fields that Autocalculate: +Max BP +All Skill scores + +The INIT button will roll initiative but **WILL NOT** add it to the tracker automatically as the roll20 engine requires a token to be selected to add to the tracker. For this reason I recommend creating a macro like the following that will automatically roll initiative and add it to Roll20's tracker. It should be set as a token action and visible to All Players: + +>&{template:default} {{name=Initiative}} {{Result=[[@{selected|init}d10k1 &{tracker}]]}} + +If your group has a Leader in it, a second macro for *Tactics* (INIT +1) made as follows provided the smoothest game experience at the table. It should also be set as a token action visible to All Players. + +>&{template:default} {{name=Initiative}} {{Result=[[(@{selected|init}+1)d10k1 &{tracker}]]}} + +All other fields have been given sensible defaults, mins and maxes that should allow you to get up and running with a minimum of fuss. One thing to note is that the sheet **DOES NOT** currently track bonus damage due to a high strength or dex, that will still need to be added manually. It is my plan to make that part of the next release. + +If the sheet provides you with any problems or you would like to request changes, feel free to reach out to me. +E-mail: linuxfreak1030@gmail.com +Google+ (https://plus.google.com/u/0/109067158712998764793) \ No newline at end of file diff --git a/Barebones Fantasy RPG (00lite)/sheet.json b/Barebones Fantasy RPG (00lite)/sheet.json new file mode 100644 index 0000000000..e9a749a76c --- /dev/null +++ b/Barebones Fantasy RPG (00lite)/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "barebones.html", + "css": "barebones.css", + "authors": "Justin M. Gordon", + "preview": "barebones.png", + "roll20userid": "457116", + "instructions": "Sheet will autocalculate all skills and max BP. All skills can be rolled as abilities with % or %. Roll buttons are available for all stats." +} diff --git a/Basic_Roleplaying/Basic_Roleplaying.css b/Basic_Roleplaying/Basic_Roleplaying.css index 09ae505889..62184ced9e 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.css +++ b/Basic_Roleplaying/Basic_Roleplaying.css @@ -152,7 +152,6 @@ div[data-groupname="repeating_Hand-to-Hand"] .sheet-strike-rank /* Configuration Window*/ .charsheet .sheet-cdiv { - width:810px; /*border: 1px dotted;*/ padding-right: 15px; padding-left: 15px; @@ -317,8 +316,8 @@ button[type="roll"].sheet-plain-major-wound::before } - -button[type="roll"].sheet-plain::before +/* Increase specificity for now. Should have roll icon affordance instead of suppressing. */ +.ui-dialog .charsheet button[type="roll"].sheet-plain::before { content: ""; diff --git a/Basic_Roleplaying/Basic_Roleplaying.html b/Basic_Roleplaying/Basic_Roleplaying.html index 90c09185e5..4c0ce434cc 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.html +++ b/Basic_Roleplaying/Basic_Roleplaying.html @@ -1,52 +1,45 @@ -

- -

- -
- y -
- finderski sheet version: 01 August 2015 - -

CONFIGURATION

-
-
- Show "Fatigue Points"
- Show "Major Wound"
- Show EDU
- Show Hit Locations
- Show Strike Ranks
- Skills By Category
-
-
- Alphabetical Skills
- Magic / Powers
-
-
+
+
+ y +
+

CONFIGURATION

+
+
+ Show "Fatigue Points"
+ Show "Major Wound"
+ Show EDU
+ Show Hit Locations
+ Show Strike Ranks
+ Skills By Category
+
+
+ Alphabetical Skills
+ Magic / Powers
+
- -
+
- -
-
- - - - - - - - + + + +
+
Name
Race
+ + + + + + - - + + - - - - - - - - + + + + + + - - - + + - - - - - + + + - -
Name
Race Sex
Handedness
Handedness Height @@ -54,135 +47,55 @@ Weight
Description
Distinctive
Features
Description
Distinctive
Features
Gods/Religion +
Gods/Religion Age
Profession +
Profession Wealth
- -
-
- -

Characteristics & Rolls

- - - - - + +
+
+ +
+

Characteristics & Rolls

+ + - - - - + + - - - + - - + + + - - + + - - - + + + @@ -232,10 +143,9 @@ - - - + + + @@ -244,9 +154,9 @@ - - + + + @@ -255,9 +165,9 @@ - - + + +
- - - - - - - - + - -
-

STR

- +

STR

+

Dmg. Bonus

- - -
-

CON

CON

Siz SR

@@ -197,11 +110,10 @@
-

SIZ

SIZ

@@ -221,10 +133,9 @@
-

INT

INT

MOV

-

POW

POW

Hit Pts.

/
-

DEX

DEX

Power Pts.

/
-

APP

APP

@@ -276,325 +186,45 @@
- +

EDU

+
+
- +
- + /
- - - - - - - -
-
-
-

+ + +
+
+

-

-

Skills

+

Skills

@@ -602,9 +232,8 @@ Appraise (15%) - -
- - - + - - - + + @@ -775,35 +390,35 @@
Jump (25%)
- - - -
- - - + + @@ -914,15 +519,11 @@
Research (25%)
- - - - - - -
-
- + +
+
- + - - - + + - - - + + - - - + + - - - + + -
Mental
Appraise (15%)
First Aid (30% or INT x1)
Gaming (INT+POW)
Psychotherapy (00 or 01)
-
Knowledge (Varies):
-
- - - - -
- - - + + + + + + +
- - + + - - - + + - - - + + - - - + + - - - + + - - - + + - - - + + - - - + + - -
Perception
Insight (05%)
Listen (25%)
Navigate (10%)
Research (25%)
Sense (10%)
Spot (25%)
Track (10%)
- - - - - - -
- - - - - - -
Ranged
-
- - - - -
- - - - - - - -
Artillery
-
- - - - -
- + - - - -
Martial Arts (1%)
-
- -
-
- -
+


-
- -

Hand-To-Hand Weapons

-
*For the button to work correctly fill in skill and damage and select a damage bonus*
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
+

Hand-To-Hand Weapons

+
*For the button to work correctly fill in skill and damage and select a damage bonus*
+ +
Weapon - -
- SR -
- -
RangeSkill %SpecialDamageAttacksHP

Brawl (25%)

- -
- -
-
- - - -
+ + + + + + + + + + + + + + + - - - - - + - - - - + + + + + + + + + + + + + - - - - - + - -
Weapon + +
+ SR +
+ +
RangeSkill %SpecialDamageAttacksHP

Brawl (25%)

Grapple (25%)

- -
- -
-
- + +
+ +
+
+ - - + + +

Grapple (25%)

+ +
+ +
+ +
- - + + + + + + + + +
-
- - -
-

Hit Location & Armor

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
LocationArmorAPMax
HP
Cur.
HP
Left Leg
Abdomen
Chest
Right Arm
Left Arm
Head
-
- - - - - - - - -
-
-
- -
-

Armor, Shield

- - - - - - - - - - - - - - - - - - -
ArmorAVSkill
Penalty
Energy
Points
-
- - - - - - - - -
-
- -
-
- - - - %  -
-
- Attack Damage - -
-
-
-
-  H -  S -  F -  L - - Base Chance - -
-
- HP -
-
- -
- -
-
- - - - %  -
-
- Attack Damage - -
-
-
-
-  H -  S -  F -  L - - Base Chance - -
-
- HP -
-
-
-
- -
-
-
- - - -
- - - - -
-
-
- +
+
+ +
+

Hit Location & Armor

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
LocationArmorAPMax
HP
Cur.
HP
Left Leg
Abdomen
Chest
Right Arm
Left Arm
Head
+
+ + + + + + + + +
+
+
+ +
+

Armor, Shield

+ + + + + + + + + + + + + + + +
ArmorAVSkill
Penalty
Energy
Points
+
+ + + + + + + + +
+
- -
-
- -
-
- Dodge - -
+
- Fumble - - + + % 
- -
- Roll - - Hit Location - - - +
+ Attack Damage +
-
Hit Pts. - -

/

- -
- +
+
+  H +  S +  F +  L + + Base Chance + +
+
+ HP +
+
+ + + +
+
+
+ +
+ + + +
+
+
+
+
+
+
+
+ Dodge + +
+
+ Fumble + +
+ +
+ Roll + + Hit Location + + +
+
Hit Pts. + +

/

+ +
+

-
-

-

Powers -
Power Pts. - - / - -
+
+

+

Powers +
Power Pts. + + / + +
+

+

+

+ %

+ + + + + + + + + + + +
PowerSkillRangeDurationCostEffect
+
+ + + + + + + + + + +
+
+

+
+

+

+ + %

- -

- -

- %

- - - - - - - - - - - +
PowerSkillRangeDurationCostEffect
+ + + + + + + + + +
PowerSkillRangeDurationCostEffect
+
+ + + + + + + + + +
-
- - - - - - - - - - -
-
- - -

-
-

- -

- - % -

- - - - - - - - - - - + +

+
+

+

+ + % +

+ +
PowerSkillRangeDurationCostEffect
+ + + + + + + + + +
PowerSkillRangeDurationCostEffect
+
+ + + + + + + + + +
-
- - - - - - - - - - -
-
- - -

-
-

- -

- - % -

- - - - - - - - - - - -
PowerSkillRangeDurationCostEffect
-
- - - - - - - - - - -
-
- - -

-
- - -

-


+
+

+
+

+
+
+

Personal Data

+
+
+ Personal Description
+ Family & Friends +
+
+ Wounds & Injuries
+ Marks & Scars +
-

Personal Data

-
-
- - Personal Description
- Family & Friends -
-
- - Wounds & Injuries
- Marks & Scars -
-
-


- -

- -

-

Income & Savings

- - - - - - - -
Income
Cash on Hand
- - - - - -
Savings
- Personal Property
- Real Estate -

-

-

Adventuring Gear & Other Possesions

- -

- +

Income & Savings

+ + + + + + + +
Income
Cash on Hand
+ + + + + +
Savings
+ Personal Property
+ Real Estate

- - - - - - - - - - - - +

+

Adventuring Gear & Other Possesions

+ +

+ + +
{{name}}
Weapon Roll
+ + + - - - - - - - - - - - - - {{#rollBetween() roll fumble 100}} - - {{/rollBetween() roll fumble 100}} - - {{#^rollBetween() roll fumble 100}} - - {{#rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}}{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/rollGreater() success 99}} - - {{#^rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} - {{#^rollBetween() roll special success}} - {{#rollLess() roll fumble}} - - {{/rollLess() roll fumble}} - {{#^rollLess() roll fumble}} - - {{/^rollLess() roll fumble}} - {{/^rollBetween() roll special success}} - {{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - {{/^rollGreater() success 99}} - {{/^rollBetween() roll fumble 100}} - - - {{#rollLess() roll success}} + + + + + - - + - {{/rollLess() roll success}} -
{{name}}
Weapon Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Damage:{{tot}} + Rolled: {{roll}}
-
- - - - - - - {{#rollBetween() roll 1 4}}{{/rollBetween() roll 1 4}} - {{#rollBetween() roll 5 8}}{{/rollBetween() roll 5 8}} - {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} - {{#rollTotal() roll 12}} - - {{/rollTotal() roll 12}} - {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} - {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} - {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} - -
Melee Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
-
- - - - - - - - {{#rollBetween() roll 1 3}}{{/rollBetween() roll 1 3}} - {{#rollBetween() roll 4 6}}{{/rollBetween() roll 4 6}} - {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} - {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} - {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} - {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} - {{#rollTotal() roll 20}} - - {{/rollTotal() roll 20}} - -
Missle Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
-
- - - - - - - - - - - - - + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} + {{/^rollBetween() roll fumble 100}} + + + {{#rollLess() roll success}} + + + + {{/rollLess() roll success}} +
{{name}}
Skill Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
Damage:{{tot}} +
+
+ + + + + + {{#rollBetween() roll 1 4}}{{/rollBetween() roll 1 4}} + {{#rollBetween() roll 5 8}}{{/rollBetween() roll 5 8}} + {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} + {{#rollTotal() roll 12}} + + {{/rollTotal() roll 12}} + {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} + {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} - - - - - - - - - - {{#rollBetween() roll fumble 100}} - - {{/rollBetween() roll fumble 100}} - - {{#^rollBetween() roll fumble 100}} - - {{#rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}}{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - {{/rollGreater() success 99}} - - {{#^rollGreater() success 99}} - {{#rollLess() roll crit}}{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}{{/rollLess() roll special}} - {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} - {{#^rollBetween() roll special success}} - {{#rollLess() roll fumble}} - - {{/rollLess() roll fumble}} - {{#^rollLess() roll fumble}} - - {{/^rollLess() roll fumble}} - {{/^rollBetween() roll special success}} - - {{/^rollLess() roll special}} - {{/^rollLess() roll crit}} - - - - {{/^rollGreater() success 99}} - - - {{/^rollBetween() roll fumble 100}} - -
Melee Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
-
- - - +
+
- {{#rollTotal() table 0}} - Melee Attack Fumble - {{/rollTotal() table 0}} - {{#rollTotal() table 1}} - Melee Parry Fumble - {{/rollTotal() table 1}} - {{#rollTotal() table 2}} - Missle Attack Fumble - {{/rollTotal() table 2}} - {{#rollTotal() table 3}} - Natural Weapon Fumble - {{/rollTotal() table 3}} - - - {{#rollTotal() table 0}} - {{#rollBetween() roll 1 15}}Lose the next combat round and are effectively helpless.{{/rollBetween() roll 1 15}} - {{#rollBetween() roll 16 25}}Lose the next 1D3 combat rounds and are effectively helpless.{{/rollBetween() roll 16 25}} - {{#rollBetween() roll 26 40}}Fall down.{{/rollBetween() roll 26 40}} - {{#rollBetween() roll 41 50}}Drop the weapon being used.{{/rollBetween() roll 41 50}} - {{#rollBetween() roll 51 60}}Throw weapon 1D10 meters away.{{/rollBetween() roll 51 60}} - {{#rollBetween() roll 61 65}}Lose 1D10 points of weapon’s hit points.{{/rollBetween() roll 61 65}} - {{#rollBetween() roll 66 75}}Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds.{{/rollBetween() roll 66 75}} - {{#rollBetween() roll 76 85}}Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby.{{/rollBetween() roll 76 85}} - {{#rollBetween() roll 86 90}}Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby.{{/rollBetween() roll 86 90}} - {{#rollBetween() roll 91 98}}Hit nearest ally for critical damage, or Lose 1D10 points of weapon’s hit points, if no ally nearby.{{/rollBetween() roll 91 98}} - {{#rollTotal() roll 99}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 99}} - {{#rollTotal() roll 00}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 00}} - {{/rollTotal() table 0}} - - {{#rollTotal() table 1}} - {{#rollBetween() roll 1 20}}Lose the next combat round and are effectively helpless.{{/rollBetween() roll 1 20}} - {{#rollBetween() roll 21 40}}Fall down.{{/rollBetween() roll 21 40}} - {{#rollBetween() roll 41 50}}Drop the weapon being used.{{/rollBetween() roll 41 50}} - {{#rollBetween() roll 51 60}}Throw weapon 1D10 meters away.{{/rollBetween() roll 51 60}} - {{#rollBetween() roll 61 75}}Lose 1D10 points of weapon’s hit points.{{/rollBetween() roll 61 75}} - {{#rollBetween() roll 76 85}}Wide open; foe automatically hits with normal hit.{{/rollBetween() roll 76 85}} - {{#rollBetween() roll 86 90}}Wide open; foe automatically hits with special hit.{{/rollBetween() roll 86 90}} - {{#rollBetween() roll 91 93}}Wide open; foe automatically hits with critical hit{{/rollBetween() roll 91 93}} - {{#rollBetween() roll 94 98}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollBetween() roll 94 98}} - {{#rollBetween() roll 99 100}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollBetween() roll 99 100}} - {{/rollTotal() table 1}} - - {{#rollTotal() table 2}} - {{#rollBetween() roll 1 15}}Lose the next attack or other activity.{{/rollBetween() roll 1 15}} - {{#rollBetween() roll 16 25}}Lose the next 1D3 combat rounds or other activity.{{/rollBetween() roll 16 25}} - {{#rollBetween() roll 26 40}}Fall down.{{/rollBetween() roll 26 40}} - {{#rollBetween() roll 41 55}}Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds{{/rollBetween() roll 41 55}} - {{#rollBetween() roll 56 65}}Drop weapon; which slides or bounces 1D6–1 meters away.{{/rollBetween() roll 56 65}} - {{#rollBetween() roll 66 80}}Do 1D6 damage to weapon’s hit points or break if the weapon has no hit points.{{/rollBetween() roll 66 80}} - {{#rollBetween() roll 81 85}}Break weapon.{{/rollBetween() roll 81 85}} - {{#rollBetween() roll 86 90}}Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6–1 meters away. if no ally nearby.{{/rollBetween() roll 86 90}} - {{#rollBetween() roll 91 95}}Hit nearest ally for special damage, orDo 1D6 damage to weapon’s hit points or break if the weapon has no hit points, if no ally nearby.{{/rollBetween() roll 91 95}} - {{#rollBetween() roll 96 98}}Hit nearest ally for critical damage, or Break weapon, if no ally nearby{{/rollBetween() roll 96 98}} - {{#rollTotal() roll 99}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 99}} - {{#rollTotal() roll 100}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 100}} - {{/rollTotal() table 2}} - - {{#rollTotal() table 3}} - {{#rollBetween() roll 1 25}}Lose the next combat round (or this one if no action has yet been taken).{{/rollBetween() roll 1 25}} - {{#rollBetween() roll 26 30}}Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken).{{/rollBetween() roll 26 30}} - {{#rollBetween() roll 31 50}}Fall down.{{/rollBetween() roll 31 50}} - {{#rollBetween() roll 51 60}}Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them).{{/rollBetween() roll 51 60}} - {{#rollBetween() roll 61 75}}Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds.{{/rollBetween() roll 61 75}} - {{#rollBetween() roll 76 85}}Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used){{/rollBetween() roll 76 85}} - {{#rollBetween() roll 86 90}}Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby{{/rollBetween() roll 86 90}} - {{#rollBetween() roll 91 94}}Hit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby.{{/rollBetween() roll 91 94}} - {{#rollBetween() roll 95 98}}Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used)..{{/rollBetween() roll 95 98}} - {{#rollBetween() roll 96 98}}Hit nearest ally for critical damage, or Break weapon, if no ally nearby{{/rollBetween() roll 96 98}} - {{#rollTotal() roll 99}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 99}} - {{#rollTotal() roll 100}}Blow it; roll twice more on this table (cumulative if this result is rolled again){{/rollTotal() roll 100}} - {{/rollTotal() table 3}} - - - - - - - - - - - - - {{#rollBetween() roll 1 10}} - {{#rollBetween() roll 11 20}} - {{#rollBetween() roll 21 30}} - {{#rollBetween() roll 31 40}} - {{#rollBetween() roll 41 50}} - {{#rollBetween() roll 51 60}} - {{#rollBetween() roll 61 70}} - {{#rollBetween() roll 71 80}} - {{#rollBetween() roll 81 90}} - {{#rollBetween() roll 91 92}} - {{#rollBetween() roll 93 94}} - {{#rollBetween() roll95 96}} - {{#rollBetween() roll 97 98}} - {{#rollTotal() roll 99}} + +
Major Wound
Severed leg tendons cause limping; fused ankle bones cause limping; back muscles or spinal nerve damage bend the torso to the left or right; a shattered knee cannot bend; or make up a new wound effect. Lose 1D3 DEX. The maximum MOV is now reduced by the same 1D3 result. Your character is still able to fight. {{/rollBetween() roll 1 10}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. Lose 1D3 APP. The visible and unappealing deformity cannot be disguised. Your character is still able to fight. {{/rollBetween() roll 11 20}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D3 STR; this loss may change what weapons can be used. Your character is still able to fight with a weapon, but not a shield. {{/rollBetween() roll 21 30}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D3 CON; maximum MOV is now reduced by the same 1D3, and hit points may be lowered. Your character is still able to fight. {{/rollBetween() roll 31 40}} Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; injury to the head thereafter require Luck rolls each time to use any Mental skills; blows or cuts which affect depth perception leave missile weapon skill ratings at a maximum of 65%; multiple wounds to the face and neck limit the skills of any Communication skills to 65% maximum; or make up a new wound effect. Lose 1D3 INT; this loss may affect your character’s ability to use any powers. Your character is still able to fight. {{/rollBetween() roll 41 50}} Refer to 01–10 for what happened, which now expands to the loss of one or both arms or legs. Lose 1D6 DEX and reduce maximum MOV by that same amount. Your character is unable to fight. {{/rollBetween() roll 51 60}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. . Lose 1D6 APP; it creates one or more visible deformities that cannot be disguised Your character is still able to fight. {{/rollBetween() roll 61 70}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D6 STR; change hit points and damage bonus. Your character is still able to fight. {{/rollBetween() roll 71 80}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D6 CON; may affect hit points, damage bonus, and reduces MOV by that number of units equal to the 1D6 result rolled.Your character is unable to fight. {{/rollBetween() roll 81 90}} Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Your character is still able to fight. {{/rollBetween() roll 91 92}} Broken bones and severed ganglia. Lose 1D6 DEX; from now on your character can only use one-handed melee weapons. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll 93 94}} Nerve damage to left or right arm (roll 1D6; a result of 1–3 is the left arm, 4–6 is the right arm). Lose 1D6 DEX; hereafter your character can only wield weapons or equipment in his or her undamaged arm. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll95 96}} Nerve damage to both arms. Lose 1D6 DEX; though the legs are fine, neither arms nor hands can wield anything. Your character is unable to fight, unless using his or her legs or head butts. {{/rollBetween() roll 97 98}} Your character is mutilated with vicious wounds. Lose 1D3 points each from APP, DEX, and CON, and describe the results. Your character is unable to fight. {{/rollTotal() roll 99}}
+ + + {{#rollBetween() roll 1 3}}{{/rollBetween() roll 1 3}} + {{#rollBetween() roll 4 6}}{{/rollBetween() roll 4 6}} + {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} + {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}} + + {{/rollTotal() roll 20}} -
Missle Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
-
- - + + - + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + + {{/^rollLess() roll special}} + + + + {{/^rollLess() roll crit}} + + + + {{/^rollGreater() success 99}} + + + {{/^rollBetween() roll fumble 100}} + +
{{name}}
Skill Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
+
+ + + + + {{#rollTotal() table 0}} + + {{/rollTotal() table 0}} + {{#rollTotal() table 1}} + + {{/rollTotal() table 1}} + {{#rollTotal() table 2}} + + {{/rollTotal() table 2}} + {{#rollTotal() table 3}} + + {{/rollTotal() table 3}} + + {{#rollTotal() table 0}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 65}}{{/rollBetween() roll 61 65}} + {{#rollBetween() roll 66 75}}{{/rollBetween() roll 66 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 98}}{{/rollBetween() roll 91 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 00}}{{/rollTotal() roll 00}} + {{/rollTotal() table 0}} + + {{#rollTotal() table 1}} + {{#rollBetween() roll 1 20}}{{/rollBetween() roll 1 20}} + {{#rollBetween() roll 21 40}}{{/rollBetween() roll 21 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 93}}{{/rollBetween() roll 91 93}} + {{#rollBetween() roll 94 98}}{{/rollBetween() roll 94 98}} + {{#rollBetween() roll 99 100}}{{/rollBetween() roll 99 100}} + {{/rollTotal() table 1}} + + {{#rollTotal() table 2}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 55}}{{/rollBetween() roll 41 55}} + {{#rollBetween() roll 56 65}}{{/rollBetween() roll 56 65}} + {{#rollBetween() roll 66 80}}{{/rollBetween() roll 66 80}} + {{#rollBetween() roll 81 85}}{{/rollBetween() roll 81 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 95}}{{/rollBetween() roll 91 95}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 2}} + + {{#rollTotal() table 3}} + {{#rollBetween() roll 1 25}}{{/rollBetween() roll 1 25}} + {{#rollBetween() roll 26 30}}{{/rollBetween() roll 26 30}} + {{#rollBetween() roll 31 50}}{{/rollBetween() roll 31 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 94}}{{/rollBetween() roll 91 94}} + {{#rollBetween() roll 95 98}}{{/rollBetween() roll 95 98}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 3}} + +
Melee Attack Fumble Melee Parry Fumble Missle Attack Fumble Natural Weapon Fumble
Lose the next combat round and are effectively helpless.Lose the next 1D3 combat rounds and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon’s hit points.Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds.Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby.Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby.Hit nearest ally for critical damage, or Lose 1D10 points of weapon’s hit points, if no ally nearby.Blow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon’s hit points.Wide open; foe automatically hits with normal hit.Wide open; foe automatically hits with special hit.Wide open; foe automatically hits with critical hitBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next attack or other activity.Lose the next 1D3 combat rounds or other activity.Fall down.Vision obscured; lose 30% on all appropriate skills for 1D3 combat roundsDrop weapon; which slides or bounces 1D6–1 meters away.Do 1D6 damage to weapon’s hit points or break if the weapon has no hit points.Break weapon.Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6–1 meters away. if no ally nearby.Hit nearest ally for special damage, orDo 1D6 damage to weapon’s hit points or break if the weapon has no hit points, if no ally nearby.Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round (or this one if no action has yet been taken).Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken).Fall down.Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them).Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds.Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used)Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearbyHit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby.Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used)..Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)
+
+ + + + + + + + {{#rollBetween() roll 1 10}} + {{#rollBetween() roll 11 20}} + {{#rollBetween() roll 21 30}} + {{#rollBetween() roll 31 40}} + {{#rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}} + {{#rollBetween() roll 61 70}} + {{#rollBetween() roll 71 80}} + {{#rollBetween() roll 81 90}} + {{#rollBetween() roll 91 92}} + {{#rollBetween() roll 93 94}} + {{#rollBetween() roll95 96}} + {{#rollBetween() roll 97 98}} + {{#rollTotal() roll 99}} + +
Major Wound
Severed leg tendons cause limping; fused ankle bones cause limping; back muscles or spinal nerve damage bend the torso to the left or right; a shattered knee cannot bend; or make up a new wound effect. Lose 1D3 DEX. The maximum MOV is now reduced by the same 1D3 result. Your character is still able to fight. {{/rollBetween() roll 1 10}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. Lose 1D3 APP. The visible and unappealing deformity cannot be disguised. Your character is still able to fight. {{/rollBetween() roll 11 20}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D3 STR; this loss may change what weapons can be used. Your character is still able to fight with a weapon, but not a shield. {{/rollBetween() roll 21 30}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D3 CON; maximum MOV is now reduced by the same 1D3, and hit points may be lowered. Your character is still able to fight. {{/rollBetween() roll 31 40}} Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; injury to the head thereafter require Luck rolls each time to use any Mental skills; blows or cuts which affect depth perception leave missile weapon skill ratings at a maximum of 65%; multiple wounds to the face and neck limit the skills of any Communication skills to 65% maximum; or make up a new wound effect. Lose 1D3 INT; this loss may affect your character’s ability to use any powers. Your character is still able to fight. {{/rollBetween() roll 41 50}} Refer to 01–10 for what happened, which now expands to the loss of one or both arms or legs. Lose 1D6 DEX and reduce maximum MOV by that same amount. Your character is unable to fight. {{/rollBetween() roll 51 60}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. . Lose 1D6 APP; it creates one or more visible deformities that cannot be disguised Your character is still able to fight. {{/rollBetween() roll 61 70}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D6 STR; change hit points and damage bonus. Your character is still able to fight. {{/rollBetween() roll 71 80}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D6 CON; may affect hit points, damage bonus, and reduces MOV by that number of units equal to the 1D6 result rolled.Your character is unable to fight. {{/rollBetween() roll 81 90}} Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Your character is still able to fight. {{/rollBetween() roll 91 92}} Broken bones and severed ganglia. Lose 1D6 DEX; from now on your character can only use one-handed melee weapons. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll 93 94}} Nerve damage to left or right arm (roll 1D6; a result of 1–3 is the left arm, 4–6 is the right arm). Lose 1D6 DEX; hereafter your character can only wield weapons or equipment in his or her undamaged arm. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll95 96}} Nerve damage to both arms. Lose 1D6 DEX; though the legs are fine, neither arms nor hands can wield anything. Your character is unable to fight, unless using his or her legs or head butts. {{/rollBetween() roll 97 98}} Your character is mutilated with vicious wounds. Lose 1D3 points each from APP, DEX, and CON, and describe the results. Your character is unable to fight. {{/rollTotal() roll 99}}
+
+ diff --git a/Basic_Roleplaying/README.md b/Basic_Roleplaying/README.md index 38a6333061..b459571865 100644 --- a/Basic_Roleplaying/README.md +++ b/Basic_Roleplaying/README.md @@ -6,4 +6,6 @@ At the bottom of the combat sections are buttons for fumble rolls and melee / mi The modifier on the characteristics rolls is the multiplier (default 5) For skills to simulate and easy roll put the full skill in as a modifier. To simulate a diffcult rolls kput have you skill as a minus e.g. with 50% kill put -25%. -There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc.... \ No newline at end of file +There are three sections magic / powers available they have a blank field so that the type can be enetered e.g Rune Magic, Spirit Magic, Talents, Super Powers etc.... + +Any questions regarding this sheet should be directed to Khoa P. https://app.roll20.net/users/546568/khoa-p diff --git a/Basic_Roleplaying/sheet.json b/Basic_Roleplaying/sheet.json index 2e0e950654..41717693d9 100644 --- a/Basic_Roleplaying/sheet.json +++ b/Basic_Roleplaying/sheet.json @@ -1,8 +1,8 @@ { "html": "Basic_Roleplaying.html", "css": "Basic_Roleplaying.css", - "authors": "Walt Shumate Ove Odegard", - "roll20userid": "720651", + "authors": "Khoa P.", + "roll20userid": "546568", "preview": "Basic_Roleplaying.png", - "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems" + "instructions": "Basic Roleplaying Character based partly on Ove Odegard's CoC character sheet. Configuation allows hit locations or major wound systems\nAny questions regarding this sheet should be directed to Khoa P https://app.roll20.net/users/546568/khoa-P" } diff --git a/Black Hack/BlackHack.css b/Black Hack/BlackHack.css index c4b88e8ca5..bba32baac0 100644 --- a/Black Hack/BlackHack.css +++ b/Black Hack/BlackHack.css @@ -9,17 +9,58 @@ padding: 21px; margin: -21px; border-radius: 8px; - background-color: black; - color: white; - font-family: "Comic Sans MS", cursive, sans-serif; } + +input.sheet-theme[value="dark"]:checked ~ div.sheet-container, +input.sheet-theme[value="dark"]:checked ~ div.sheet-container div { + background-color: black; + color: white; + font-family: "Comic Sans MS", cursive, sans-serif; +} + +input.sheet-theme[value="light"]:checked ~ .sheet-container, +input.sheet-theme[value="light"]:checked ~ .sheet-container div { + background-color: #fdf6e3; + color: #657b83; + font-family: "Lucida Sans Unicode", "Lucida Grande", sans-serif; +} + +input.sheet-theme[value="dark"]:checked ~ div.sheet-container input, +input.sheet-theme[value="dark"]:checked ~ div.sheet-container select, +input.sheet-theme[value="dark"]:checked ~ div.sheet-container textarea { + color: white; + background: #333; + border: 1px solid darkgrey; +} + +input.sheet-theme[value="light"]:checked ~ div.sheet-container input, +input.sheet-theme[value="light"]:checked ~ div.sheet-container select, +input.sheet-theme[value="light"]:checked ~ div.sheet-container textarea { + color: #586e75; + background: #eee8d5; + border: 1px solid #586e75; +} + +input.sheet-fontSize[value="small"]:checked ~ div.sheet-container textarea { + font-size: smaller; +} + +input.sheet-fontSize[value="normal"]:checked ~ div.sheet-container textarea { + font-size: inherit; +} + + .sheet-container div { - background-color: black; + /* + background-color: black; color: white; + */ +} - +.sheet-hidden { + display: none; } div.sheet-bio { @@ -46,8 +87,10 @@ div.sheet-inventory select { } input, select { + /* background: #333; color: white; + */ } div.sheet-bio input[type="text"] { @@ -92,12 +135,23 @@ textarea { margin-bottom: 1px; margin-left: 2px; margin-right: 2px; - font-size: x-small; line-height: 1.25em; - color: white; - background: #333; + } +div.sheet-preferences { + margin-top: 21px; + font-size: smaller; + width: 100%; +} + +div.sheet-preferences > div { + width: 45%; + margin:0; + display: inline-block; +} + + /* _/_/_/ _/ _/ _/_/_/_/_/ _/_/_/_/_/ _/_/ _/ _/ _/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ diff --git a/Black Hack/BlackHack.html b/Black Hack/BlackHack.html index 2c9f4056c4..88560ce6ce 100644 --- a/Black Hack/BlackHack.html +++ b/Black Hack/BlackHack.html @@ -1,3 +1,8 @@ + + + + +
@@ -109,6 +114,24 @@ +
+ + +
+ + +
+
+
Color Theme
+ Dark: + Light: +
+
+
Text Size in Textareas
+ Small: + Normal: +
+
diff --git a/Black_Crusade/BlackCrusade.html b/Black_Crusade/BlackCrusade.html index 0e27ca7f0c..b931aa5c69 100644 --- a/Black_Crusade/BlackCrusade.html +++ b/Black_Crusade/BlackCrusade.html @@ -3174,10 +3174,10 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
-
Daemon's Willpower:
+
Daemon's Willpower:
Binding Strength:
-
+
Wt.:
@@ -3185,7 +3185,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
Alignment:
@@ -8,66 +7,63 @@
+
+
+
+

+ Name: + Family: + Playbook: + +

+
+
+

Look:

+
+
+ +

Select a Playbook above to get started

+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel 0, Sway +1
  • +
  • Force -1, Lore 0, Steel +1, Sway +1
  • +
  • Force 0, Lore +1, Steel -1, Sway +1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Trembling

+

Fearful

+

Lose

+

Lose

+

Dead

+
+
+
+
+ Death Move
+ When you die, tell those present who you name as your successor. Your nomination will be respected by all parties, at least initially. +
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous.

+

Wrinkled face, wise face, tired face, rough face.

+

Clouded eyes, sharp eyes, laughing eyes, weary eyes.

+

Bent body, wiry body, slight body, stocky body.

+
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you take overt control of your Family. They'll bring concerns to you before opposing you. +

Agent: Mark when you become another leader's advisor. Say a topic they're humble in, GM says a topic they're over-confident in. +

Rebel: Mark when you learn something that shakes up your view of the world. Say who you’re hoping will give you answers. +

Outsider: Mark when you reveal your membership in a secret Faction. Say which other groups they’ve infiltrated. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

would make a good match for one of my followers.

+

and I sat in council before, and I taught them wisdom.

+

I know how ’s parents truly died. I wonder if they would welcome the truth...

+
+ +
+

Gear
+ Add 1 to the quality of a group of followers when you Zoom In. +

+
+
+
+
+ Moves
+ You start with this move: +

Loyal Staff Everywhere you go, your trusted agents go with you. Pick two:

+
  • A Bodyguard: Get +1 Force when they fight at your command.
  • +
  • A Scholar: Get +1 Lore when you listen to their advice.
  • +
  • A Courtier: Get +1 Sway when they sweet-talk your target.
  • +
  • A Guide: Get +1 to Steel when you send them to scout ahead.
+

Write their names in your empty Harm slots. When you mark those harm boxes, the blow hits them instead of you . They’re taken out. + To heal those slots, convince someone equally skilled to join you, or spend time healing them in a place of safety with access to a relevant surplus.

+ Pick one of these:
+ +

Tough Old Soul When anyone in your group suffers Harm, tell everyone about a time something similar happened to you. The first person that acts on this past experience has advantage on their roll.
+

Able Leader Add 1 to a group of Follower's Quality when they start following you. If you spend a few days training and instructing them, restore all lost Quality or change their Specialty.
+

Political Upheaval When you convince your Family to undergo radical change, roll +Sway. On a hit, shift their Doctrine or Lifestyle to whatever you like or swap one Family move for another. On a 7-9, they gain Need: morale. When passions cool, the populace begins to second-guess the wisdom of their decision.
+

Statesman When you draw on your reputation in someone else’s court, roll +Sway. On a hit, everyone seeks out and values your opinion. On a 7-9, choose a group that plots against you: the one in charge, their advisors and allies, or the lesser masses.
+

Inheritance Get one of your Family's inheritance moves:

+
+
+

Other Moves

+
+
+
+
+
+
+

History and Notes

+
+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore 0, Steel -1, Sway +1
  • +
  • Force +1, Lore -1, Steel 0, Sway +1
  • +
  • Force 0, Lore +1, Steel -1, Sway +1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Cosmetic Wounds

+

Angry

+

Shell-shocked (-1 Steel)

+

Bleeding (-1 Force)

+

Dead

+
+
+
+
+ Death Move
+ Even when you die, you have one more deal to complete. Hand one companion a message or sigil to deliver, and say what the recipient will be obliged to do if they do so. +
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous.

+

Smooth face, handsome face, striking face.

+

Piercing eyes, arresting eyes, frosty eyes, welcoming eyes.

+

Muscular body, angular body, gorgeous body, bony body.

+
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you promise your Family luxuries if they do what you say. You say how you’ve improved their lot already, GM says what they now expect from you. +

Agent: Mark when you’re sent to bring peace between two groups. Say what grudge is keeping them apart. +

Rebel: Mark when you seek allies to bring a corrupt leader down. Say a group who’s suffering under them, GM says another group they're favouring. +

Outsider: Mark when you disclaim Family ties to build a greater alliance. Say why the larger threat needs everyone to band together to defeat it. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

showed me their family's secrets in confidence.

+

will make a good bodyguard.

+

I suspect is stealing my secrets for their family.

+
+ +
+

Gear
+ Add a tag to a Vehicle when you Zoom In. If your family has no vehicles, gain one with land, air, water or void.

+
+
+
+
+
+ Moves + Choose two: +

Wasteland Savant Whenever you roll Wasteland Survival to travel a route you’ve used before, you always get to pick one of the 10+ options even if you roll a 9 or lower.
+

Fragile Alliance When you try to bring many groups together to accomplish a goal, roll +Sway. On a hit they’ll stick together long enough to see the job through. On a 10+ some will stick around afterwards to see what you have planned next.
+

The Black Dossier Like all successful politicians, you know how to exploit the weakness of others. When you use someone’s shameful or illicit secrets as leverage, one of the requirements they pick for Find Common Ground must be "you promise to keep the secret hidden".
+

A Matter of Honour When you win a duel (of swords, riddles, acrobatics, whatever), roll +Sway. On a hit the audience sees you as the correct, or at least most honourable, party; pick one. On a 10+, pick two.
+

  • Your opponent now views you with friendship or respect.
  • +
  • The audience rewards your display with valuable gifts.
  • +
  • Someone there offers you a job based on the skills you demonstrated.
+

Long Memories When you enter a new court, roll +Lore. On a 7-9 name one secret of the leaders, and an enemy of theirs. On a 10+ you've helped one of those parties in a major way. Say how.
+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore -1, Steel 0, Sway +1
  • +
  • Force 0, Lore 0, Steel 0, Sway +1
  • +
  • Force 0, Lore -1, Steel +1, Sway +1
+

Add your family bonus to one stat.

+
+
+
+
+
+ Harm Boxes
+

Winded

+

Fearful

+

Feverish (-1 Sway)

+

Bleeding (-1 Force)

+

Dead

+
+
+
+
+ Death Move
+ When you die, your death becomes a rallying point for those who see you as a martyr. Say who they are, and what your death inspires them to do. +
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous.

+

Burned face, surly face, angular face, friendly face.

+

Dead eyes, fiery eyes, passionate eyes, furtive eyes.

+

Muscular body, bony body, compact body, graceful body.

+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when your Family rises up against an oppressor. Say where your forces are waiting in ambush. +

Agent: Mark when you infiltrate a group to bring it down. Say someone who trusts you; GM says one who suspects. +

Rebel: Mark when your actions cause suffering to a group you have no quarrel with. Say one group you need to make amends with. +

Outsider: Mark when your family betrays your creed. Name a principle; those who break it this age risk ruin. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I respect 's concern for others.

+

has grown fat on the backs of other's labour.

+

can teach me to understand this new world.

+
+
+

Gear
+ Add 1 Quality to a group of followers when the game Zooms In on you. +

+
+
+
+
+ Moves + Choose two: +

Anarchist's Cookbook With a few hours and access to volatile chemicals, you can make 1-stock of explosives. 1-stock is sufficient to:

+
  • Spread fire over a city block-sized area.
  • +
  • Bring down a structure as big as a house.
  • +
  • Be used as a weapon with tags ranged, area, brutal.
+

To do more, ask the GM how much stock it'll take.

+ +

Iconoclast When you find a dark secret of an authority figure and reveal it to the world, roll +Sway. On a 7-9 choose 1, on a 10+ choose 2:

+
  • Their allies stop providing them support.
  • +
  • Their followers plot revolution.
  • +
  • Their enemies offer you aid.
    • + +

      Social Stealth When you blend in with a crowd of a dozen or more, you won't be recognised and will look unremarkable.

      +

      Words of Revolution When you seek out the troubles of the oppressed and disenfranchised, roll +Sway. On a hit, you learn one:

      +
      • A secret weakness of the authorities.
      • +
      • How to move through the area quickly and unseen.
      • +
      • The method the authorities use to maintain their control.
      +

      On a 10+ you are given access to a safe house you can use while you’re in this area.

      +

      The Secret Army When you spend a few days training rebels in an area you don’t have any followers, gain followers of Quality 1 with one specialty: Spying, Rioting, Sabotage or Carrying Messages.
      + You can spend Tech to boost the follower's Quality, 1-for-1. They won't leave the area, and will go back to their lives once the local authorities have been overthrown. +

      Inheritance Get one of your Family's inheritance moves:

      +
+
+ Other Moves
+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore 0, Steel +1, Sway -1
  • +
  • Force +1, Lore +1, Steel 0, Sway -1
  • +
  • Force +1, Lore -1, Steel 0, Sway +1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

On the defensive

+

Out of ammo

+

Blood-soaked

+

Enraged (-1 Steel)

+

Dead

+
+
+
+
+ Death Move
+ When you die, you make one final strike, destroying or killing whatever killed you. +
+
+
+
+

Looks
+ Masculine, feminine, concealed, ambiguous.
+ Scarred face, blunt face, bony face, gaunt face
+ Mad eyes, cunning eyes, sad eyes, wary eyes.
+ Hard body, stocky body, compact body, huge body.

+
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you lead the family in a blood hunt. Say who you’re hunting; GM says where they’re hiding. +

Agent: Mark when you take on a mission to hunt down a dangerous target. The GM will say some special gear the Family gives you to help. +

Rebel: Mark when you pursue a personal vendetta. Say where you might find allies against your grudge’s target. +

Outsider: Mark when you kill someone you weren’t meant to. Say what you took from them that might prove you were right to do it. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

has fought shoulder to shoulder with me.

+

once left me for dead.

+

is smart enough to be worth keeping around.

+
+ +
+

Gear
+ Add any tag to one of your weapons when the game Zooms In on you. +

+
+
+
+
+ Moves + Choose two: +

Hunter's Lore When you come upon some sign of an inhuman creature, roll +Lore. On a 7-9 ask 1, on a 10+ ask 3:

+
  • What special abilities does it have?
  • +
  • Where does it make its lair?
  • +
  • What does it hunger for?
  • +
  • How long before it strikes again?
  • +
  • What happened here?
+

The first time you act on each answer, roll with advantage.

+

Eternal Arsenal You always have more weapons. If your main weapon is taken out, you’ll have lesser replacements (melee or ranged, hidden) to hand. If those are taken from you, you’ll be able to improvise replacements given 5 minutes.

+

Hunter for Hire When you Find Common Ground using your combat skills as leverage, roll +Force instead of +Sway.

+

Red in Tooth and Claw When you take a few moments to size up your target, roll +Force. On a 7-9 hold 2, on a 10+ hold 3. Once battle’s begun, spend 1 hold at any time to:

+
  • Slice away their weaponry, giving them -1 Harm.
  • +
  • Separate your target from any of their allies.
  • +
  • Carve something valuable from your target.
  • +
  • Ask the GM what would need to happen to allow you (or your allies) to Fiercely Assault them.
+

Lose all hold if you or your quarry flee the fight.

+
+

A Shadow on the Wind When you sneak through cover, nothing they hadn’t already spotted you will notice you. If you would be revealed, the GM will warn you in time to hide. Even when you attack, there’ll be a period of confusion for you to exploit.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore +1, Steel 0, Sway -1
  • +
  • Force 0, Lore +1, Steel +1, Sway -1
  • +
  • Force +1, Lore 0, Steel +1, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Dinged

+

Bent

+

Busted (-1 Force)

+

Glitched (-1 Steel)

+

Totalled

+
+
+
+
+ Death Move
+ When you mark off your Totalled box, anyone can erase a technological Surplus (knowledge, weaponry, transport, etc.) in a place of safety to bring you back to action fully healed. Alternatively, you can be scrapped for 5 Tech and Surplus: Knowledge. +
+
+
+
+

Looks

+ Masculine, feminine, asexual, utterly inhuman.
+ Uncanny-valley face, blank face, fluid face, robotic face
+ Techno-organic body, artificial-flesh body, sleek casing, heavy duty casing
+ Cold voice, soft voice, robotic voice, inhuman voice. +
+
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you must take charge to save your Family from the edge of extinction. Say what in you saves them: compassion or callousness. +

Agent: Mark when you are sent somewhere no organic should survive. Say what the experience awakens in you: altruism and self-sacrifice, or self-centred coldness. +

Rebel: Mark when you use violence to liberate people from your Family or kill someone they were keeping safe. Say who the victims are and how you become more like them. +

Outsider: Mark when you go through an experience too strange for organics to comprehend. State one fundamental truth about the world you discovered. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I rescued from a hellish place.

+

The last time and I travelled together, they were the only organic to survive.

+

and I have fought on opposite sides.

+

+
+ +
+

Gear
+ Add any tag to your outfit when the game Zooms In on you. +

+
+
+
+
+ Moves + You get this move: +

Synthetic Being You can shrug off damage that would maim organics. You have 2-Armor against environmental effects and attacks that are not elegant, brutal or aberrant. In addition, you don’t need food, water or breathable air to survive, but here's a cost: as you're made of custom parts, you need Professional Care to heal any kind of Harm. +
+

Choose one more:

+

Interface When you interface your mind directly with technology, you can use Find Common Ground rolling +Lore instead of Unleash Power to get it to do what you want. +
+

Scientific Database You gain +1 Data any time you gain Data or Tech. +
+

Scanning Platform After analysing the current scene, roll +Lore. On a 10+, ask 2 questions. On a 7-9, ask 1. +

  • What, if anything, is hidden here?
  • +
  • What, if anything, is hazardous here?
  • +
  • What, if anything, is valuable here?
  • +
  • What, if anything, is vulnerable here?
+
+

Tactical Computer Your tactical analysis and comms all but guarantee your team’s safety. You can always respond to a Call for Aid with Lore, even remotely. When you have time to assess an enemy before acting, you can Fiercely Assault with +Lore. +

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel +2, Sway -1
  • +
  • Force +1, Lore +1, Steel 0, Sway -1
  • +
  • Force -1, Lore +1, Steel +1, Sway 0
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Confused

+

Overwhelmed

+

Bleeding (-1 Steel)

+

Feverish (-1 Lore)

+

Dead

+
+
+
+
+ Death Move
+ When you mark off your Dead box, you knew all along that this was your time to die and made preparations accordingly. Add an extra tag to each piece of gear you leave behind. Also, leave a recorded message behind. +
+
+
+
+

Looks

+ Masculine, feminine, asexual, utterly inhuman.
+ Gangly body, large body, frail body, cybernetic body.
+ Menacing aura, peaceful aura, eerie aura, prickly aura.
+ Cold voice, soft voice, synthetic voice, raspy voice. +
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when calamity is coming and you have a plan to stop it. Say the marvel you're building to stave off disaster, the GM says the terrible cost to build it. +

Agent: Mark when you set off to destroy an unbeatable foe. Name the marvel you built that can turn the tide, the GM tells you the damage it'll unleash. +

Rebel: Mark when you decide to resurrect someone you shouldn’t. Name the technological marvel you’ll build to do it, the GM will tell you who or what else came back along from the dead. +

Outsider: Mark when you remove a Family member’s humanity to upgrade them. Say how they're far more than human, and the GM will say how they're far less. +

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

has brought me valuable finds before.

+

is doomed without my technology.

+

Surprisingly, I learned a lot from

+

+
+
+

Gear
+ Get a free Device when the game Zooms In on you. +

+
+
+
+
+ Moves + Choose two: +

A Mighty Lesson When you get your hands on a machine and attempt to disable it, roll +Steel. On a 7-9, you do it and pick two; on a 10+, pick three:

+
  • You do not cause collateral damage.
  • +
  • You do not permanently disable the machine.
  • +
  • You do it instantly.
  • +
  • You gain 1-Tech (can be taken more than once)
  • +
  • You gain 1-Data (can be taken more than once)
+

A Symbol and a Sign When you have enough time and safety to upgrade a piece of normal equipment, sacrifice a Device to permanently add a tag to it.

+

The Wretched Gift When you Unleash Power, you say what slumbering workings the device sets in motion and/or its side effects. When you Unearth Forgotten Lore, you answer instead of the GM.

+

Thy Godlike Crime When using grand infrastructure to attack, roll +Steel to use it as a weapon (Melee, Area). On a 10+ pick one, on a 7-9 pick two.

+
  • It takes some time to go off.
  • +
  • There is unintended collateral damage.
  • +
  • There are lingering effects in the local area.
  • +
  • The infrastructure or technology is ruined.
  • +
  • You must sacrifice a Device to power it.
+

Pick one extra to add Brutal, Elegant, Ranged, Silent or Aberrant to the attack.

+

From a Pure Source When you encounter someone from a different civilization, roll +Lore. On a 10+, you are fluent in that language and culture. On a 7-9, you are limited to technical and scientific concepts.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+

Other Moves

+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force 0, Lore -1, Steel +1, Sway +1
  • +
  • Force +1, Lore 0, Steel +1, Sway -1
  • +
  • Force +1, Lore -1, Steel +1, Sway 0
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Excited

+

Wrathful

+

Strained (-1 Force)

+

Broken (-1 Steel)

+

Dead

+
+
+
+
+ Death Move
+ When you mark off your Dead box, you escape the scene and die on your own terms. Leave behind clues to a secret hoard holding Surplus: Barter Goods and Surplus: Transport. +
+
+
+
+

Looks

+

Masculine, feminine, baffling, badly concealed.
+ Weathered face, weasel face, dashing face, twisted face.
+ Sardonic eyes, angry eyes, cold eyes, single eye.
+ Agile body, scarred body, lanky body, stout body. +

+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you lead your Family into your chosen Hostile Grounds. Say how you managed to keep them all safe, sheltered and fed.

+

Agent: Mark when you raid under your Family’s orders. Name the treasure you're hunting, the GM says why it's particularly important to its owner.

+

Rebel: Mark when you raid your own Family. Name a faction that now considers you a hero.

+

Outsider: Mark when you abandon everything and disappear into your chosen Hostile Grounds. Return at any moment when you think you're needed; the GM says what came back with you.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I saved from slavers.

+

If not for I'd have been executed by the law.

+

laughs at the most inappropriate times. Scary stuff!

+

+
+ +
+

Gear
+ Add a tag to a vehicle when the game Zooms In on you (must be land, water, air or void if your family has no vehicles). +

+
+
+
+
+ Moves + You get this move: +

My Kingdom, My Rules Thanks to your heritage, strange tech or pure grit, you’re most comfortable in some region outside the safety of the Homeland: the precarious ruins, the deep seas, the immaterial digital realms, off-world void, tunnels underground, or something else.

+

You are perfectly adapted to that harsh reality and have Advantage there. Also pick 2 to describe the method of transport you use to travel to the Homeland and back:

+

It makes the trip quickly.

+

It makes the trip safely.

+

It can take others and items too.

+ +

Pick one more:

+ +

Heroism is Optional When you take advantage of an opening to escape a situation, roll +Steel. On a hit, you get away. On a 10+, choose 1. On a 7-9, choose 2. On a 6- choose 3:

+
  • You get hurt during the escape.
  • +
  • You end up in another dangerous situation.
  • +
  • You leave something important behind.
  • +
  • You owe someone for your escape.
+ +

Act of Rebellion When you infiltrate an outpost, roll +Steel. On a 10+, choose 3. On a 7-9, choose 2. On a 6- choose 1:

+
  • You enter unnoticed.
  • +
  • You have an escape route.
  • +
  • No violence is needed.
  • +
  • You find the most valuable thing there.
+
+

Beauty is Unbearable When you plan out how to steal something, ask the GM three of these questions. The first time you act on each answer, roll with advantage.

+
  • What else is valuable there?
  • +
  • What’s my target’s most powerful defence?
  • +
  • Who will retaliate?
  • +
  • Who else wants it?
+ +

Walk Beside Me When you explain a plan of attack to your team, roll +Steel. On a 10+, hold 3. On 7-9, hold 1. While executing the plan, spend 1 hold to give a teammate Advantage on a roll.

+ +

Inheritance Get one of your Family's inheritance moves:

+
+
+

Other Moves

+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel +1, Sway 0
  • +
  • Force -1, Lore +1, Steel 0, Sway +1
  • +
  • Force 0, Lore +1, Steel +1, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Angry

+

Shifting Shape

+

Exhausted (-1 Force)

+

Hallucinating (-1 Steel)

+

Dead

+
+
+
+
+ Death Move
+ Even mortal injury won’t stop the chaos within you. Choose: lose your mind and cut loose, becoming a GM threat. Or enter a cocoon that will transform you into something new; move to a new playbook. +
+
+
+
+

Looks

+ Masculine, feminine, fluctuating, neither.
+ Shifting face, blank face, twisted face.
+ Shining eyes, human eyes, no eyes, dozens of eyes.
+ Humanoid body, fluid body, colossal body, bloated body.
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you lead the family in worshipping the power of the Before or the Fall. The GM says one way it's already changing them.

+

Agent: Mark and hold 1 when you advise a project with the wisdom of a fallen age. Spend the hold to reveal a forgotten principle or theory the project secretly benefits from.

+

Rebel: Mark when you seek answers to the mysteries of your creation. Say one thing you remember of that time.

+

Outsider: Mark when you reject baseline humanity to pursue your own evolution. Mark a place on the map where you might use the energies of the Fall as a catalyst.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I still remember how reacted when they first saw me.

+

welcomed me as one of their own.

+

made me do something terrible.

+

+
+ +
+

Gear
+ When you Tool Up, say how your body has changed since we last saw you and get a free outfit or weapon tag. +

+
+
+
+
+ Moves + Choose two: +

Protean Form Your body was comprehensively twisted by the Fall, but you've gained some mastery over it. When you contort your body into a new configuration, roll +Steel. On a hit, keep control and hold 2. On a 10+ hold 3. Spend hold to:

+
  • Grow plates that give you +2 Armour against one hit.
  • +
  • Fly or travel to anywhere in sight.
  • +
  • Shift a limb into a wicked weapon (melee, aberrant, brutal)
  • +
  • Break or slip through an obstruction.
  • +

    On a miss, the GM will tell you how you temporarily lose control.

    +

    Arcane Aberrations When you force the power within out to twist the world around you, roll +Lore. On a hit the energy bursts free and does roughly what you wanted, but on a 7-9 there are unintended side effects decided by the GM.

    +

    Eternal Memories When you come upon a remnant of the Fall, roll +Lore. On a hit, get 1 Data and the GM tells you something you remember about it from before the world was broken. On a 10+ you can ask a follow-up question. +
    +

    Inhuman Elegance When you spend time alone with someone, they become fixated on you. Roll +Sway. On a 10+ hold 3, on a 7-9 hold 2. They can spend your hold, 1 for 1, by:

    +
    • Giving you something you want.
    • +
    • Giving you secret information.
    • +
    • Protecting you from harm.
    • +
    • Introducing you to someone important.
    +

    For NPCs, while you have hold over them they can’t act against you. For PCs, instead, any time you like you can spend your hold, 1 for 1, to inspire or distract them with thoughts of you and give their roll Advantage or Disadvantage.On a miss, they hold 2 over you, on the exact same terms.

    +
    +

    Painfully Immortal When you take Harm, gain +2 Armour against the next hit as your body reflexively protects itself.

    +

    Inheritance Get one of your Family's inheritance moves:

    +
+
+ Other Moves
+
+
+
+
+
+
+

History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel +1, Sway 0
  • +
  • Force 0, Lore +1, Steel +1, Sway -1
  • +
  • Force -1, Lore +1, Steel +2, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Sprained

+

Winded

+

Blinded (-1 Steel)

+

Broken Bones (-1 Force)

+

Dead

+
+
+
+
+

Death Move
+ When you die you leave behind a map to your greatest stash. If found it will hold: 2 Tech, a powerful weapon (any four tags), and 1 years' worth of food and water.

+
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous.
+ Gas-masked face, pretty face, grimy face.
+ Squinting eyes, calm eyes, appraising eyes, guilty eyes.
+ Lithe body, scarred body, worn body, athletic body.

+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you’re put in charge of a group’s supplies and provisions. So long as you put food on the table, they’ll follow your orders.

+

Agent: Mark when a group’s relying on you to find a crucial component. Say who else is looking for it.

+

Rebel: Mark when someone convinces you that your Family’s hoarding resources. Say one group whose suffering they could alleviate.

+

Outsider: Mark when your hoard starts whispering to you. Work with the GM to figure out what it wants you to do.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

has much to learn about life in the wasteland.

+

is why I come back to civilisation.

+

shares my lust for discovery.

+

+
+ +
+

Gear
+ Add a free tag to your outfit when the game Zooms In on you. +

+
+
+
+
+ Moves + Choose two: +

Scrapheap Ingenuity When you spend a few hours wiring up and harmonising all the odd junk you carry around, you can do great things. Choose a main feature:

+
  • Sensors that can detect __________
  • +
  • A shield against __________
  • +
  • Communication from afar.
  • +
  • Destruction of whatever it’s attached to.
+

The GM will choose one downside:

+
  • Someone must stay with it until it activates.
  • +
  • It’ll require some potent energy source.
  • +
  • It needs to charge up before it triggers.
+ +

Architectural Eye When you take some time to plan out the exploration of a new ruin, roll +Steel. On a 7-9 hold 2; on a 10+ hold 3. While you explore the ruin, spend your hold 1-for-1 to:

+
  • Roll +Steel for Forge a Path instead of +Force.
  • +
  • Identify and track a danger within in the ruin.
  • +
  • Find a way to use the ruin as a weapon.
+ +

Ruin Survivor When you find a bolt hole in a ruin, no-one can find you if you don’t want them to.

+ +

Just Enough Your pack, pockets and carry loops are bulging with hoarded scrap, oddments and barter.

+

When you rifle through your pockets, you can count on finding:

+
  • Enough preserved food to fend off starvation.
  • +
  • Some booze, some smokes, or some stims.
  • +
  • Enough shiny things or scrap to rent a bunk for the night.
  • +
  • Enough medicine/dressings to treat a wound.
+ +

Tech Attunement You can always detect the advanced Tech of the World Before. When it’s within a few hundred meters, the GM will tell you how much there is and roughly where to look.

+ +

Inheritance Get one of your Family's inheritance moves:

+ +
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force -1, Lore +1, Steel +1, Sway 0
  • +
  • Force 0, Lore +1, Steel +1, Sway -1
  • +
  • Force -1, Lore +1, Steel 0, Sway 1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Glitching Aura

+

Winded

+

Migraines (-1 Lore)

+

Panicking (-1 Steel)

+

Dead

+
+
+
+
+

Death Move
+ When you die your tech goes haywire. Anywhere from a minute to an hour later (your choice) the entire area is wracked by energy and becomes a scorched, deadly wasteland forever after.

+
+
+
+
+

Looks

+

Masculine, feminine, concealed, ambiguous
+ Young face, kind face, aged face, pale face.
+ Naïve eyes, soft eyes, quick eyes, bright eyes.
+ Compact body, awkward body, fit body, energetic body.

+
+
+
+
+
+
+
+

Roles
+ Trigger one at character creation:

+

Leader: Mark when you lead the family in a great work of creation. Say what it’s meant to do; the GM says what resources you’re lacking.

+

Agent: Mark and hold 1 when you search the wasteland for a solution for a one of your Family's problems. Spend the hold to say a Device you’ve found will do the job - if you can bring it back to them.

+

Rebel: Mark when you see your family's misusing their tech. Say what it was designed to do; GM says what side effects its misuse is causing.

+

Outsider: Mark when your hoard starts whispering to you. Work with the GM to figure out what it wants you to do.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I fear hates what they don't understand.

+

can guide me to the truth.

+

will be soon lost without my technology.

+

+
+ +
+

Gear
+ When you Tool Up, also gain a device you recently recovered from the wasteland and say what defences you set off in the process. +

+
+
+
+
+ Moves + Choose two: +

Visionary Archaeologist When you come upon the ruins of a device from the World Before, roll +Lore. On a 7-9 ask 1; on a 10+ ask 2.

+
  • What’s its power source and how can it be removed?
  • +
  • What was this made for, and what’s happened since it stopped performing its function?
  • +
  • How was this broken, and how can I repair it?
+ +

Duck and Cover If you seek cover or run instead of fighting, get +1 Armour.

+ +

Curative Admixture When you improvise a high-tech treatment for someone’s wounds, sacrifice a Device and roll +Lore. On a 7-9 pick 1; on a 10+ pick 2:

+
  • They can trigger Professional Care without a surplus.
  • +
  • They ignore wound penalties until they rest.
  • +
  • They gain 1 Armour until they rest.
+ +

World Traveller You have an innate sense of direction, boosted by your encyclopaedic knowledge of the world. When you navigate to somewhere you’ve been before with Wasteland Survival, roll +Lore rather than +Steel.

+ +

Experimental Energy Projector You have several chunks of scavenged technology, wired together into a deadly if unstable weapon (ranged, area, aberrant, unreliable). When you Fiercely Assault with it, you roll +Lore instead of +Force, but choose one:

+
  • It goes haywire, affecting far more than you desired.
  • +
  • The energies turn on you, leaving you with lingering physical aberrations.
  • +
  • It’s damaged and must be repaired in a place of safety.
+ +

Inheritance Get one of your Family's inheritance moves:

+
+
+

Other Moves
+

+

+
+
+
+

+ History and Notes
+

+
+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +1, Lore 0, Steel -1, Sway -1
  • +
  • Force +1, Lore -1, Steel +1, Sway 0
  • +
  • Force 0, Lore -1, Steel +2, Sway 0
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Bruised

+

Angry

+

Drained

+

Crippled (-1 Force)

+

Dead

+
+
+
+
+ Death Move
+ When you die, plant your feet and make your last stand. No matter what, you'll remain fighting until your allies are safe and the danger has passed. Only then do you die. +
+
+
+
+

Looks

+ Masculine, feminine, concealed, ambiguous.
+ Handsome face, blunt face, hidden face, scarred face.
+ Wise eyes, merciless eyes, judging eyes, one eye
+ Huge body, muscular body, stocky body, compact body
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you seek sanctuary for your Family. Say where they’ll be safe, GM says what’s in your way. +

Agent: Mark and hold 1 when you guard an expedition. Spend the hold to reveal a shelter your Family prepared on an earlier expedition. +

Rebel: Mark when you fight against a threat that poses no harm to your Family. Say which Faction’s helping you. +

Outsider: Mark when you protect one of your Family's enemies from them. Reveal the secret backstory that led to this.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I have sworn to protect

+

and I stood watch together against the chaos.

+

helped me get out of a siege alive.

+

+
+

+

+ Gear
+ When you Tool Up, add a free tag to your Outfit. +
+

+
+
+
+ Moves + Choose two: +

Holding Back the Tide When you stand in defence of a person, place or thing, roll +Steel. On a 7-9, pick one. On a 10+, pick two.

+
  • No harm comes to the thing you defend.
  • +
  • You deflect blows raining down on you harmlessly away.
  • +
  • You force the danger back and away.
+

Citadel of Dust When you take your time shoring up defences, placing traps and scouting the local area, hold 3. When under assault here, you may spend 1 hold at any time to:

+
  • Blunt an enemy assault, stopping it in its tracks.
  • +
  • Reveal traps with tags area, brutal, hidden.
  • +
  • Sneak a small group out behind enemy lines.
+

Armoured in Vigilance When you adjust and repair your armoury at camp, gain +2 Armour on top of any Armour you already have. Lose 1 every time you take a hit until this bonus is gone.

+
+

Command When you give someone an order or warning, roll +Force. On a 7-9 they must do it, freeze, get out of there, or attack you. On a 10+, you only give them two of those options.

+
+

Steel Rain When you ambush your enemies with a coordinated strike, your rolls and any Call for Aid attempt the others make have advantage.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force 0, Lore +1, Steel +1, Sway -1
  • +
  • Force +1, Lore 0, Steel +1, Sway -1
  • +
  • Force 0, Lore 0, Steel +2, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Bruised

+

Stressed

+

Bleeding

+

Crippled (-1 Force)

+

Dead

+
+
+
+
+ Death Move
+ When you die, choose one of the people present to learn your final lesson of survival. No matter what they'll survive long enough to get back to safety. If their Dead box is checked, instead of dying they wake up later in a place of safety with their Dead box healed. +
+
+
+
+

Looks

+ Masculine, feminine, concealed, ambiguous
+ Weathered face, grimy face, friendly face, scarred face
+ Hollow eyes, sunken eyes, wary eyes, cold eyes
+ Lean body, bulky body, marked body, quick body
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when the thing you survived threatens your Family. Say how they’ll need to change to survive it. +

Agent: Mark when you swear to keep someone safe. Say what about them reminds you of your past. +

Rebel: Mark when your Family acts like the thing you survived. Say how you’re hoping to set them to rights. +

Outsider: Mark when it’s time to move on. Say what you were missing in the Family; GM says where you might find it.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

I saved from certain death.

+

reminds me of someone lost long ago.

+

will need my help to survive.

+

+
+

+

+ Gear
+ When you Tool Up, add a tag to a weapon - say who it used to belong to, and why you took it from their body. +
+

+
+
+
+ Moves + Choose two: +

The Things I've Seen Choose what destroyed your life:

+

The Monsters Birthed by the Fall: When a horrific monstrosity attacks, name one thing that’ll help you survive and take advantage to your first roll that uses it.

+

The Insane Magic of the Before: When energies are raging out of control, your Defuse rolls to get out of harm’s way have advantage.

+

The Barbaric Excess of Mankind: When you Fiercely Assault a group of humans, roll with advantage if you choose to drive them away rather than kill or capture them.

+

Able Guide When you Forge a Path, others can come with you. They decide to come before you roll, and share in the move's effects.

+

Lone Survivor After losing so many, each further loss creates not just sorrow but rage. When you fight to avenge a fallen friend or companion, get advantage on your rolls. If you win full justice and/or revenge for their death, instead get a permanent +1 to Force.

+
+

This Won't Kill Me When you suffer Harm, roll +Steel. On a 10+ choose two. On a 7-9, choose one.

+
  • Take -1 Harm.
  • +
  • Get advantage when escaping the source of the harm.
  • +
  • Ignore all wounds until the danger has passed.
+
+

Memento You keep reminders of everything you’ve lost. When you make camp, you can tell the story behind one of them to the people there. For the next day, they have advantage when your story is relevant to the situation.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+
+
+

+ Stats  
+ Force:   + Lore:  
+ Steel:   + Sway:  
+

+
+
+
+

Starting Arrays:
+

  • Force +2, Lore -1, Steel +1, Sway -1
  • +
  • Force +1, Lore -1, Steel +1, Sway 0
  • +
  • Force +1, Lore -1, Steel +2, Sway -1
+

Add your family bonus to one stat.

+
+
+
+
+
+
+ Harm Boxes
+

Indifferent

+

Annoyed

+

Enraged

+

Winded

+

Dead

+
+
+
+
+ Death Move
+ When you die, you manage to overwhelm one last obstacle, be it a wall or a platoon of foes. Say what collateral damage you caused to achieve it. +
+
+
+
+

Looks

+ Masculine, feminine, ambiguous, concealed.
+ Wiry body, hirsute body, powerful body, scarred body.
+ Menacing eyes, dead eyes, hungry eyes, shifty eyes.
+ Husky voice, growling voice, whispering voice, mute.
+
+
+
+
+
+
+
+ Roles + Trigger one at character creation: +

Leader: Mark when you take charge after your family falters in the face of impossible odds. Say your plan, the GM says how it'll hurt you.

+

Agent: Mark when you volunteer for a suicide mission. Say who'll die, the GM says who'll survive.

+

Rebel: Mark when you refuse to fight for your Family in a critical battle. Name something, anything, that'll survive the ordeal unharmed.

+

Outsider: Mark when you refuse to settle down and leave your old ways behind. Name one prominent person who leaves the family to follow you, consequences be damned.

+

When you mark a role in play, raise a stat by 1 or get a new move. If you mark all roles retire your character as soon as is convenient, using as many aspects of your Death Move as you wish.

+
+
+ Backstory +

Ask for a volunteer for at least one:

+

and I have defied the law together.

+

I am very proud of how far has come.

+

thinks I am trouble. So why can’t they keep away?

+

+
+

+

+ Gear
+ Add a tag to a weapon when you Tool Up. +
+

+
+
+
+ Moves + Choose two: +

Fierce Agility When you Forge a Path, you can also pick:

+

"Take 1 harm pushing straight through an obstacle or danger."

+

Keen Senses, Keener Reflexes It’s impossible to surprise you so long as you have the use of your senses. Also, if attacked you can always react before the first blow strikes.

+

Reckless Fighter When you roll Fiercely Assault, the GM must always choose:

+

“Something or someone important to you is harmed.”

+
+

Hale Beyond Measure You have +1 Armour, and when outnumbered by overwhelming forces you gain an extra +1 Armour.

+
+

Peerless Brute When you use pure strength to destroy something curtailing your freedom, roll +Force. On a hit, pick 2:

+
  • Nothing of value is destroyed.
  • +
  • It doesn’t attract a lot of attention.
  • +
  • No one else is hurt or killed.
+

On a 10+ gain fleeting advantage dealing with your next physical challenge.

+

Inheritance Get one of your Family's inheritance moves:

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+

+ Stats  
+ Force:   + Lore:   + Steel:   + Sway:  

+

Split +1, 0, 0, -1 between your stats and add your family bonus to one.

+ +
+
+
+
+
+
+

Masculine, feminine, concealed, ambiguous
+ Face: Trusting, scowling, angular, worried
+ Eyes: Rebellious, squinting, calculating, wise
+ Body: Muscular, bony, heavyset, graceful
+ Name: Ada, Isis, Brigit, Leo, Lux, Cato, Lin, Elijah, Anders, Buffalo, Nemo, Silver.
+ Sibling, child, cousin, aunt, rival, protege or peer of the family's main character.

+
+
+ Inheritance + Get one of your Family's inheritance moves:

+
+

+

+ Gear
+ Take gear according to your Family's assets. Describe a particular accessory that's notable or significant to you. +
+

+
+ Harm Boxes
+

Drained

+

Winded

+

Hurt (-1 to )

+

Mangled (-1 to every stat)

+

Dead

+
+
+
+
+ Role + Choose one: +

Leader When you train a group for a few days, hold 3. When they do what you trained them for, spend hold 1-for-1 to add +1 to their roll result or take any consequences they suffer onto yourself.

+

When you die, gain 3 more hold. Spend it to give anyone's roll advantage. Each beneficiary says how your memory inspires them.

+

Agent Say a narrow field you're an expert in: scavenging, diplomacy, hunting, etc. When you use your skills, reveal a secret about the situation and get fleeting advantage acting on it.

+

When you die, reveal a shortcut, secret or stratagem that’s an alternate path to the party’s goal. Add it to the map as if you had used Uncover Secrets.

+

Rebel When you break your family's code, roll +Steel. On a hit they have higher priorities than punishing you. On a 10+ get fleeting advantage when you socialise with their rivals or enemies.


+

When you die, your Family finally respects your outlook. Say a way they change in your honour.

+
+

Outsider You have strange abilities. Pick a stat: you can take 1 harm to roll it with advantage. Describe how side effects twist the area or your body.


+

When you die, terrible energies plague the area. Those that brave the maelstrom can find a Device on your body.

+
+
+ Other Moves
+
+
+
+
+
+

+ History and Notes
+
+

+
+
+
+
+
+sheet version 0.1 +
+ + \ No newline at end of file diff --git a/Legacy - Life Among the Ruins/sheet.json b/Legacy - Life Among the Ruins/sheet.json new file mode 100644 index 0000000000..23d727616a --- /dev/null +++ b/Legacy - Life Among the Ruins/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "LegacyRoll20sheets.html", + "css": "LegacyRoll20CSS.css", + "authors": "James Iles (Wurzel)", + "roll20userid": "20980", + "preview": "LegacyRoll20Screenshot.png", + "patreon": "https://www.patreon.com/ufopress", + "instructions": "Click the Family/Character button to toggle between game modes. Choose a Skin from the dropdown menu to get started. Sheet based on the MotW sheets by LethalKitten." +} \ No newline at end of file diff --git a/Log Horizon TRPG/LHpreview.png b/Log Horizon TRPG/LHpreview.png index e751b8244e..64fdce3d1a 100644 Binary files a/Log Horizon TRPG/LHpreview.png and b/Log Horizon TRPG/LHpreview.png differ diff --git a/Log Horizon TRPG/LHsheet.html b/Log Horizon TRPG/LHsheet.html index ed075adeec..82b9f99e12 100644 --- a/Log Horizon TRPG/LHsheet.html +++ b/Log Horizon TRPG/LHsheet.html @@ -1,41 +1,41 @@ - - - - - - -
+
+
+     Bonuses         +
+
+
+ STR
+ +
+
+ DEX
+ +
+
+ POW
+ +
+
+ INT
+ +
+
+ HP
+ +
+
+ Fate
+ +
+


+
+
+ Attack
+ +
+
+ Magic
+ +
+
+ Recovery
+ +
+
+ P. Defense
+ +
+
+ M. Defense
+ +
+
+ Speed
+ +
+


+
+
+ Athletics
+ +
+
+ Endurance
+ +
+
+ Disable
+ +
+
+ Operate
+ +
+


+
+
+ Perception
+ +
+
+ Negotiation
+ +
+
+ Knowledge
+ +
+
+ Analyze
+ +
+


+
+
+ Initiative
+ +
+
+ Evasion
+ +
+
+ Resistance
+ +
+
+ Accuracy
+ +
+
+
+
+
+
+ Gold +
+ Inventory + / +
+ +
-
- - + + - - - - -
- - - - - - - - - +
+ + Rank +
+
+
+ Each character gets 5 bonus points that they can add to their base stats (Strength, Dexterity, Power or Intelligence). However, at Rank 1 no stat can be higher than 7. If you choose Human you also get an additional +1 bonus to two stats of your choice. You cannot add them to the same stat. + + Race +
+ +
- + + Class - - -
Name -
Character Rank
-
Race

?

- Each character gets 5 bonus points that they can add to their base stats (Strength, Dexterity, Power or Intelligence). However, at Rank 1 no stat can be higher than 7. If you choose Human you also get an additional +1 bonus to two stats of your choice. You cannot add them to the same stat. +
+
+ +
+ + Name
- -
Class - @@ -49,545 +49,971 @@ - Subclass -
-
- - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
+ + Subclass +
- - -
---BonusTotalModifier
Strength - -
- - Mark your highest stat. If it's a draw, pick whichever. -
-
Dexterity - -
- - Mark your highest stat. If it's a draw, pick whichever.
-
Power - -
- - Mark your highest stat. If it's a draw, pick whichever. -
-
Intelligence -
- - Mark your highest stat. If it's a draw, pick whichever. -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
--- Bonus
Initiative
Evasion
Resistance
Accuracy

?

- If you want to add an Accuracy roll to a custom Skill Check simply include @{accuracy} in the Custom Check input. If you want to add a bonus to the accuracy that only applies to one Skill, you need to add it as a Custom Check with brackets, like this:
[[ @{accuracy} +1 ]]
-
-
- -
- -
- - -
-

Bonus     Current     Max

- - - - - - - - - - - - - -
HP - - - -
Fate Points - - - -
- -
- -
-

Bonus     Total

- - - - - - - - - - - - - -
Physical Defense - - -
Magical Defense - - -
- -
- -
-

Total

- - - - - - - - - - - - - - - +
+ + + + + + + + -
- - - + + + + + - - - - + - - - - +
+
+
+ + + + +

/

+ +
+
+

Barrier     Temp.

+
+
+
+
+ + + Hate +
+
+ + Fatigue +
+
+
+ + +
+
+ +

/

+ + Fate Points +
+
+ + Sq. + Speed +
+
+
+ + +
+
+ + +
+
+ + +
+
+
+ Regen +
+ Cancel +
+
+ + Dazed
+ + Rigor
+ + Confused
+
+
+
+ Decay +
+ Pursuit +
+
+ + Staggered
+ + Afflicted
+ + Overconfident
+
+
+
+ Cancel: Spec. + Weakness
+ -
Speed - -
Attack Power -

?

- If you want to add your Attack Power to a damage roll, simply add @{attack} in the Damage/Healing input. For example: 2d6+@{attack}
-
Magic Power -

?

- If you want to add your Magic Power to a damage or healing roll, simply add @{magic} in the Damage/Healing input. For example: 2d6+@{magic} +
+ +
+
+
+ + + +
+ +
+
+

STRENGTH

+
+
+ + + +
+ +
+
+

DEXTERITY

+ +
+
+ + + +
+ +
+
+

POWER

+ +
+
+ + + +
+ +
+
+

INTELLIGENCE

+ + +
-
Recovery -

?

- If you want to add your Recovery to a healing roll, simply add @{recovery} in the Damage/Healing input. For example: 2d6+@{recovery} -
-
Hate - -
Fatigue - -
+ +
- + + + + -
-
- Combat Skills

?

- Each Class starts with 3 "automatic" Skills listed in their respective categories in the Skill list. You also start with 3 Combat Skills and 1 General Skill from amongst the Archetype, Main Class, Race, and Common Skill lists. From CR 2-10 you can acquire or Rank up (increase SR) 2 Combat Skills and 1 General Skill after you gain a Character Rank. From CR 11, and above, you gain 1 Combat Skill and 1 General Skill. -
-
- -
-
- - - Condense +
+ +
+ Right Hand
+ + + + +
+
+ + + +
+
+ Attack
+ +
+
+ Magic
+ +
+
+ P. Def
+ +
+
+ M. Def
+ +
+
+ Accuracy
+ +
+
+ Range
+ +
+
+ Initiative
+ +
+

?

+ If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section. +
+
+ +
+
+
+ +
+ Left Hand
+ + + + +
+
+ + + +
+
+ Attack
+ +
+
+ Magic
+ +
+
+ P. Def
+ +
+
+ M. Def
+ +
+
+ Accuracy
+ +
+
+ Range
+ +
+
+ Initiative
+ +
+

?

+ If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section. +
+
+ +
+
+
+ +
+ Armor
+ + +
+
+ + + +
+
+ P. Def
+ +
+
+ M. Def
+ +
+
+ Initiative
+ +
+

?

+ If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section. +
+
+ +
+
+
+
+ Accessory
+ + +
+
+ + + +
+
+ Attack
+ +
+
+ Magic
+ +
+
+ P. Def
+ +
+
+ M. Def
+ +
+

?

+ If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section. +
+
+
+ Accuracy
+ +
+
+ Initiative
+ +
+
+ +
+
+
+
+ Accessory
+ + +
+
+ + + +
+
+ Attack
+ +
+
+ Magic
+ +
+
+ P. Def
+ +
+
+ M. Def
+ +
+

?

+ If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section. +
+
+
+ Accuracy
+ +
+
+ Initiative
+ +
+
+ +
+
+
+
+ Accessory
+ + +
+
+ + + +
+
+ Attack
+ +
+
+ Magic
+ +
+
+ P. Def
+ +
+
+ M. Def
+ +
+

?

+ If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section. +
+
+
+ Accuracy
+ +
+
+ Initiative
+ +
+
+ +
+
+
+ +
+ Bag
+ + +
+
+ + + +
+
+ Capacity Incr.
+ +
+ +

?

+ If your equipment gives a bonus to a stat that's not included here, or if it adds dice as a bonus, you will need to add it manually in the Bonuses section. +
+ +
+
+ +
+
+
+ +
+ +
+
+ Combat Skills +
+
+ + + + +

SR:

+ +

  /

+ +

Timing:

+ + + +
+ +
+ Name
+ +
+ +
+ SR
+ +
+ +
+ Max SR
+ +
+ +
+ + Cost
+ +
+ +
+ + Target
+ +

+ +
+ + Timing
+ +
+ +
+ + Range
+ +
+ +
+ + Limit
+ +
+ +
+ + Tags
+ +

-
-
-
- SR -
- -
-
-
- Cost -
- -
-
-
- Target -
- -
-
-
- Timing -
- -
-
-
- Range -
- -
-
-
- Limit -
- -
- - - - - - - + + + + + + + - +
-
- Check -
-
+
-

?

- You can substitute attributes such as Attack/Magic Power or the skill's SR into the roll by typing in @{attribute}. For example: @{SR}d6 + @{magic} In this example you roll a number of dice equal to the skill's SR and then add your Magic Power afterwards. +
+ Only use this if the skill has an additional accuracy bonus that other skills do not. + + Acc. Bonus +
-
-
- Damage / Healing -
-
-
-
- Additional Properties + +
+
+ Damage / Healing +
+ + +
+ + + X + +
+ + + X SR + +

- + +
-
-
-
General Skills -
-
-
- - - Condense +
+ + + + +

SR:

+ +

  /

+ +

Timing:

+ + + +
+ +
+ Name
+ +
+ +
+ SR
+ +
+ +
+ Max SR
+ +
+ +
+ + Cost
+ +
+ +
+ + Target
+ +

+ +
+ + Timing
+ +
+ +
+ + Range
+ +
+ +
+ + Limit
+ +
+ +
+ + Tags
+ +

-
-
-
- SR -
- -
-
-
- Cost -
- -
-
-
- Target -
- -
-
-
- Timing -
- -
-
-
- Range -
- -
-
-
- Limit -
- -
- - - - - - - + + + + + + + - +
-
- Check -
-
+
-

?

- You can substitute attributes such as Attack/Magic Power or the skill's SR into the roll by typing in @{attribute}. For example: @{SR}d6 + @{magic} In this example you roll a number of dice equal to the skill's SR and then add your Magic Power afterwards. +
+ Only use this if the skill has an additional accuracy bonus that other skills do not. + + Acc. Bonus +
-
-
- Damage / Healing -
-
-
-
- Additional Properties + +
+
+ Damage / Healing +
+ + +
+ + + X + +
+ + + X SR + +

- + +
-
-
- - -
- Equipment -
-
- Hand
-
- - -
- Hand
-
- - -
- Armor
-
- - -
- Accessories
-
- - -
- -
- - -
- -
- - -
- Bag
-
- - -
- Gold
- -
- - CurrentMax
- Inventory - -
- - -
- - -
- Basic ChecksBonus - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Athletics - -
Endurance
Disable
Operate
Perception
Negotiation
Knowledge
Analyze
-
- -
-
-
- Uncheck for -1D Penalty - This affects all rolls that automatically start with 2d6, except for Initiative.
Don't forget to re-check it!
You can also add this functionality to custom checks by replacing one d6 with @{penaltyDie}
-
-
-
-
- Notes -
- -
- -
-Log Horizon TRPG Sheet v0.1 -
+
+Log Horizon TRPG Sheet v0.2 \ No newline at end of file + diff --git a/Lyceennes/LyceennesReview.png b/Lyceennes/LyceennesReview.png new file mode 100644 index 0000000000..a79e6715ec Binary files /dev/null and b/Lyceennes/LyceennesReview.png differ diff --git a/Lyceennes/lyceennes.css b/Lyceennes/lyceennes.css new file mode 100644 index 0000000000..e91d37e41b --- /dev/null +++ b/Lyceennes/lyceennes.css @@ -0,0 +1,413 @@ +.charsheet { + background-color: #ffffff; + color: #838684; +} + +table +{ + width:100%; + border:0px; + background-color:#63AFF9; + box-shadow: 6px 6px 12px black; + color:#000000; +} + +th +{ + font-weight:bold; + border:0px; + font-size:small; + color:#000000; +} + +td +{ + border:0px; +} + +h1 +{ + color:#000000; +} + +input +{ + width:100%; +} + +input[type=number]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button +{ + -webkit-appearance: none; + margin: 0; +} + +input[type=number] +{ + -moz-appearance:textfield; +} + +div.sheet-tab-content +{ + display: none; 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+
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+ Lycéennes + + + +
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Physique

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Intelligence

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Dextérité

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Perception

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Charisme

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Sensibilité

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Profils Positifs

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Profils Neutres

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Profils Négatifs

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Matières

Score

Moyennes Obtenues

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Contenu du Cartable

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Activités Extrascolaires

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Ami(e)s

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Ennemi(e)s

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Professeurs

+

Membres de la Famille

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Scores de Combat

Initiative + Attaque + +
Parade + + Esquive + +
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Points d'Energie Magique

Score Actuel + + Score Maximum + +
+
+
+

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Pouvoirs

Valeur

Effets/Dégâts

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Armes/Objets

Effets

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+
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Ennemis / Démons

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Autres Magical Girls

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+
+
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+ +
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+
+
+ + + + + + + + + + + + + + +
+ {{rollname}} +
+ Seuil + + {{seuil}} +
+ Résultat + + {{jet}} +
+
+ + + + + + + + + + +
+ {{rollname}} +
+ Résultat + + {{jet}} +
+
diff --git a/Lyceennes/sheet.json b/Lyceennes/sheet.json new file mode 100644 index 0000000000..e8a37445fd --- /dev/null +++ b/Lyceennes/sheet.json @@ -0,0 +1,8 @@ +{ +"html": "lyceennes.html", +"css": "lyceennes.css", +"authors": "Lyra S.", +"roll20userID": "1492292", +"preview": "LyceennesReview.png", +"instructions": "Feuille de personnage pour Lycéennes 4.0." +} diff --git a/M-Space/Changelog.md b/M-Space/Changelog.md new file mode 100644 index 0000000000..bc7bebac90 --- /dev/null +++ b/M-Space/Changelog.md @@ -0,0 +1,140 @@ +## Versioning +Versions have three numbers Major.Minor.Release + +**Major**: Indicates that some form of compatibility has broken. These versions should have notes indicating what broke and how to handle it. May include major UI changes to sheet layout and design. + +**Minor**: Indicates the addition of new features and/or bugfixes. + +**Release**: Indicates bugfixes and minor UI changes only. + +## 1.8.0 +### Bug Fixes +* Fixed JSON Import when importing hit tables with a range of 1 on one of the locations. Will now also remove leading 0's from imported hit tables. + +### New Features +* Added support for After the Vampire Wars. No new mechanics for this setting just a selection of existing rules. +* Renamed Luther Arkwright Psionics to Mythras Psionics +* Added Vehicle Sheets for both Mythras and M-Space. New campaign option allows you to select betweeh Mythras, M-Space and Ships & Shield Walls mechanics. +* Added locations to the equipment list. Also added a checkbox to equip or unequip a pack allowing a character to drop all ENC in a pack. +* Added description field to the equipment list. + +## 1.7.0 +### New Features +* Added support for Mythic Constantinople. This adds Affiliations and option to base max devotional pool on POW instead of Cult Rank. + +## 1.6.0 +### New Features +* Made Unarmed and Native Tongue static objects, Unarmed co-exists as a Combat Style and Skill. +* Merged Weapon Combat Effects and Traits into a single Notes field for cleaner JSON Importing and to provide a larger space for weapons with more effects and/or traits. +* Professional Skills and custom skills can now set no characteristic for base value. +* Re-arranged extended conflict fields, conflict pool moved to attributes and details toggle will show current pools for characterists there. NPC pools removed as they aren't needed for temporary characters anyway. +* Moved Conditions into its own textarea. +* Merged the Initiative roll and Initiative bonus attribute. +* Expanded Traits into a repeating field and moved it inside the character info details. +* Moved robust gift inside a Health & Armor detail section which also contains a new temp armor and hp mod which applies to all locations. +* Added Quick Stats tab to the PC sheet with JSON Importer. +* JSON Import for PC sheets will automatically hide unused weapon and magic types. +* Spirit Damage will now consider half willpower when calculating its value. +* Toggle provided to switch between spirit attributes and normal attributes. This re-calculats ap and init so the same macros can be used regardless of current spirit state. +* Added toggle to switch INT to INS. + +## 1.5.2 +### Bugfixes +* Delete button will now be easier to click on repeating sections. +* Magic show/hide toggles now work again. +* Fixed Battle Unit Formation field from reverting back to Broken. + +## 1.5.1 +### Bugfixes +* Minor re-arrangement of fields +* Fixed rounding error in NPC rolls + +## 1.5.0 +### New Features +* Added NPC sheet with JSON importer +* Added Battle Unit sheet +* Added Ship sheet +* Added penalty fields to the spirit repeating section in Animism + +### Bugfixes +* Fixed issue with Background tab which caused it not highlight when selected. + +## 1.4.1 +### Bugfixes +* Fixed missing translation key for the option to not show 101+ reductions + +## 1.4 0 +### New Features +* Added M-Space support. New sheet options include extended conflict resolution, simplified combat(M-Space optional rule) and M-Space style Psionics +* Added Mythic Rome suppor. New sheet options include Roman Magic +* Added one more hit location for crab styled creatures +* Added option to not display the 101+ reduced result in roll templates + +## 1.3.3 +### Bugfixes +* Moved checkbox to left of labels/descriptors to more closely match most style guidelines +* Added missing features needed for Luther Arkwright support; Conditions, and Psionics magic +* Added hit location setting which will set the hit location table to the correct values. Currently only supports Humanoid and Custom. Can set default in Campaign options. +* Some UI re-arranged for the addition of missing features + +## 1.3.2 +### Bugfixes +* Patch to finish hit location data migrations for those who upgraded before the v1.3.1 patches were in. Will copy old location data into new but only if the new fields are still undefined or empty. + +## 1.3.1 +### Bugfixes +* Fixed a hit location data migration issue from v1.2.0 to v1.3.0 + +## 1.3.0 +### Compatibility Issues +* Not a real compatibility issue but if you find a section of the sheet missing you may need to enable it in the new campaign options section. + +### New Features +* Campaign Options: + * You can now enable/disable various components of the sheet like dependencies, firearms & magic systems(entirely remove them including the show/hide check-boxes). + * That's all tied to the setting option, select Luther Arkwright and it will automatically set the various individual sheet options to match Luther Arkwright RAW. For example, it will enable dependencies, disable magic systems other than mysticism, enable firearms and change some of the terminology to be setting specific. + * Each of those options can be over-ridden. So to take Luther Arkwright for example, you can set Folk Magic to "enabled" instead of "per setting". In that case Folk Magic will show even if setting is configured for Luther Arkwright. This will allow you to use systems from other settings in custom settings or as optional rules. + * These sheet options can be set by the GM in the campaign settings so the sheet/character comes pre-configured on creation, avoiding the need to switch each sheet/character to the appropriate settings. +* Added setting support for: Classic Fantasy, Monster Island and Thennla + * Classic Fantasy: Some terminology changes, adds an Arcane and Divine magic section, and enables adding rank to luck points. + * Monster Island: Adds a Status skill under standard skills, disables Folk Magic and Mysticism + * Thennla: Relabels Folk Magic as Rites +* Added a new tab with General Notes and renamed the existing Notes tab to Background +* Added notes to the equipment section +* Expanded hit locations to 11 fillable fields(most any creature in the rulebooks has). The hit ranges are also broken into low and high values instead of one field(preparation for rollable hit tables). You can also re-label the hit location names. +* Can now change the base characteristics of sorcery invocations. Still defaults to INT+INT +* Changed Magic sections to be a little more distinct from each other +* Removed the spinners from the number fields +* Can now adjust the roll used for initiative to anything you wish. If you had the alacrity gift checked the roll is already updated for you. +* Re-arranged the Movement section to be more readable and to make room for expanded hit locations. +* Can enable/disable display of weapon sections like you can with magic sections now. + +### Bugfixes +* Fixed Concentration for spell roll templates +* Fixed base value of Dance skill +* Fixed the translation key for Stealth Base value +* Set columns in the Background section to be equal width +* Fixed rolling for Shaping giving a standard value of 0 +* Replace some terminology missed for Luther Arkwright support +* Renamed Strike Rank to Initiative Bonus + +## 1.2.0 +### New Features +* Switched to three number versioning. +* Added detailed fields for spirits/fetishes. +* Added options to whisper dice to the GM only and to exclude the character name from rolls . +* Added the other optional Shaping components and you can now individually enable/disable each. +* Adjusted the symbols used to indicate Critical and Fumble in the skill roll tmeplate to make them stand out from standard success and failure. +* Allow user to select more invocations and devotions when configuring spells and miracles + +### Bugfixes +* Fixed typo Missle -> Missile +* Fixed encumbered value in roll tmeplates of professional skills and custom standard skills + +## 1.1 +### Bugfixes +* Strike rank has migrated to Initiative bonus per updated rules. The built in sheet versioning should copy any existing values over to the new fields. + +## 1.0 + +* Initial Release diff --git a/M-Space/M-Space.css b/M-Space/M-Space.css new file mode 100644 index 0000000000..fbde4ac605 --- /dev/null +++ b/M-Space/M-Space.css @@ -0,0 +1,2057 @@ +/* Generics*/ +hr { + margin: 5px; +} + +.sheet-invisible { + opacity: 0; +} + +.sheet-text-align-center { + text-align: center; +} + +.sheet-text-align-left { + text-align: left; +} + +.sheet-background-red { + background:#F2DEDE; +} + +.sheet-background-orange { + background:#FFEBCC; +} + +.sheet-background-yellow { + background:#FCF8E3; +} + +.sheet-background-gray { + background:#D3D3D3; +} + +.sheet-background-blue { + background:#D9EDF7; +} + +.sheet-background-green { + background:#DFF0D8; +} + +/* Remove margin from selects in webkit browsers, same for textareas */ +button { + margin: 0px; + padding-top: 0px; + padding-bottom: 0px; + padding-left: 5px; + padding-right: 5px; + height: 1.5em; + font-size: 1em; +} +button[type=roll].sheet-reduced-size { + margin: 0px; + padding: 0px; + height: 1.5em; + font-size: 1em; +} +select { + margin: 0px; + padding: 0px; + height: 1.5em; +} +option { + margin: 0px; + padding: 0px; + height: 1.5em; +} +textarea { + margin: 0px; + padding: 0px; +} +input { + margin: 0px; + padding: 0px; + height: 1.5em; +} + +input[type="number"]:disabled::-webkit-inner-spin-button, +input[type="number"]:disabled::-webkit-outer-spin-button { + -webkit-appearance: none; +} +input[type='number']:disabled { + -moz-appearance: textfield; +} + +input[type="number"]::-webkit-inner-spin-button, +input[type="number"]::-webkit-outer-spin-button { + -webkit-appearance: none; +} +input[type='number'] { + -moz-appearance: textfield; +} + +input[type='number'] { + text-align: center; +} + +/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */ +div[class^="repcontrol"] { + margin-bottom: 5px; +} +div[class="repcontainer editmode"] ~ div[class^="repcontrol"] button[class="btn repcontrol_add"] { + display: inline-block!important; + visibility: hidden; +} + +/* Make the delete buttons appear above the detail toggles */ +.repcontainer .itemcontrol { + z-index: 9999; +} + +/* Layout CSS */ +div.sheet-wrapper { + min-width: 850px; +} + +div.sheet-spacer { + margin-bottom: 5px; +} + +div.sheet-bottom-border { + border-bottom: 1px solid black; +} + +div.sheet-rep-row { + padding-bottom: 2px; +} + +.sheet-full-width { + width: 100%; +} +div.sheet-number-width { + display: inline-block; + width: 47px; +} +.sheet-number-width { + width: 47px; +} +.sheet-damage-width { + width: 94px; +} +.sheet-button-width { + width: 20px; +} +.sheet-enable-width { + width: 100px; +} +input.sheet-total { + font-weight: bold; + text-align: center; +} +input[type="number"].sheet-full-width { + width: 100%; +} +input[type='number'].sheet-total { + font-weight: bold; +} + +.sheet-float-left { + float: left; +} +.sheet-float-right { + float: right; +} +.sheet-clear-float { + clear: both; +} + +div.sheet-cell { + display: table-cell; +} + +div.sheet-section { + border-radius: 10px; + border: 1px solid black; + padding-bottom: 4px; + padding-left: 4px; + padding-right: 4px; + margin: 0px; +} + +.sheet-section-title-partner { + float: right; + padding-top: 4px; +} + +.sheet-header { + font-weight: bold; + text-align: center; +} + +.sheet-disabled { + background: #F5F5F5; + cursor: not-allowed; +} +input[type="number"].sheet-disabled { + background: #F5F5F5; + cursor: not-allowed; + -moz-appearance: textfield; +} +input[type="number"].sheet-disabled::-webkit-inner-spin-button, +input[type="number"].sheet-disabled::-webkit-outer-spin-button { + -webkit-appearance: none; +} + +.sheet-bold { + font-weight: bold; +} + +.sheet-hidden { + display: none; +} + +input[type="checkbox"].sheet-in-header-toggle { + margin-top: 7px; + margin-right: 3px; +} + +span.sheet-in-header-toggle { + margin-top: 5px; + margin-right: 3px; +} + + +/* Collapse */ +input.sheet-details-toggle { + position: relative; + z-index: 99; + cursor: pointer; + opacity: 0; + width: 16px; + height: 16px +} +input.sheet-details-toggle + span { + display: inline-block; + position: relative; + width: 16px; + height: 16px; + background: url(http://i.imgur.com/FDNaXPO.png); + cursor: pointer; + margin-left: -16px; + margin-bottom: -3px; +} +input.sheet-details-toggle:checked + span { + background: url(http://i.imgur.com/4Lp1ONC.png); +} + +input[type="checkbox"].sheet-details-toggle:not(:checked) ~ div.sheet-details { + display: none; +} + +/* Logo wrapper */ +div.sheet-logo { + width: 175px; +} + +/* Superscripts */ +span.sheet-sup { + vertical-align: super; + font-size: smaller; +} + +/* Settings */ +input.sheet-campaign-settings-toggle:not(:checked) ~ div.sheet-campaign-settings { + display: none; +} +input.sheet-campaign-settings-toggle:checked ~ div.sheet-campaign-settings { + display: initial; +} + +input.sheet-mythras-variant-toggle:not(:checked) ~ div .sheet-mythras-variant, +input.sheet-mspace-variant-toggle:not(:checked) ~ div .sheet-mspace-variant { + display: none; +} +input.sheet-mythras-variant-toggle:checked ~ div .sheet-mythras-variant, +input.sheet-mspace-variant-toggle:checked ~ div .sheet-mspace-variant { + display: initial; +} + +input.sheet-default-style-toggle:not(:checked) ~ div .sheet-default-style, +input.sheet-classic-fantasy-style-toggle:not(:checked) ~ div .sheet-classic-fantasy-style, +input.sheet-luther-arkwright-style-toggle:not(:checked) ~ div .sheet-luther-arkwright-style, +input.sheet-m-space-style-toggle:not(:checked) ~ div .sheet-m-space-style, +input.sheet-m-space-style-toggle:not(:checked) ~ input[type="radio"].sheet-m-space-style, +input.sheet-m-space-style-toggle:not(:checked) ~ span.sheet-m-space-style, +input.sheet-thennla-style-toggle:not(:checked) ~ div .sheet-thennla-style { + display: none; +} + +input.sheet-default-style-toggle:checked ~ div .sheet-default-style, +input.sheet-classic-fantasy-style-toggle:checked ~ div .sheet-classic-fantasy-style, +input.sheet-luther-arkwright-style-toggle:checked ~ div .sheet-luther-arkwright-style, +input.sheet-m-space-style-toggle:checked ~ div .sheet-m-space-style, +input.sheet-m-space-style-toggle:checked ~ input[type="radio"].sheet-m-space-style, +input.sheet-m-space-style-toggle:checked ~ span.sheet-m-space-style, +input.sheet-thennla-style-toggle:checked ~ div .sheet-thennla-style { + display: initial; +} + +input.sheet-msvehicle-sails-toggle ~ div.sheet-sails { + display: none; +} +input.sheet-msvehicle-sails-toggle:checked ~ div.sheet-sails { + display: inline-block; +} + +input.sheet-msvehicle-gas-bag-toggle ~ div.sheet-gas-bag { + display: none; +} +input.sheet-msvehicle-gas-bag-toggle:checked ~ div.sheet-gas-bag { + display: inline-block; +} + + +input.sheet-msvehicle-terrestrial-toggle ~ div.sheet-terrestrial { + display: none; +} +input.sheet-msvehicle-terrestrial-toggle:checked ~ div.sheet-terrestrial { + display: inline-block; +} + +input.sheet-msvehicle-spaceship-toggle ~ div.sheet-spaceship { + display: none; +} +input.sheet-msvehicle-spaceship-toggle:checked ~ div.sheet-spaceship { + display: inline-block; +} + +input.sheet-spirit-attr-toggle ~ div.sheet-spirit-attr { + display: none; +} +input.sheet-spirit-attr-toggle:checked ~ div.sheet-spirit-attr { + display: initial; +} +input.sheet-spirit-attr-toggle ~ div.sheet-nonspirit-attr { + display: initial; +} +input.sheet-spirit-attr-toggle:checked ~ div.sheet-nonspirit-attr { + display: none; +} + +input.sheet-extended-conflict-toggle:not(:checked) ~ div .sheet-extended-conflict { + display: none; +} + + +input.sheet-simplified-combat-toggle:not(:checked) ~ div .sheet-simplified-combat { + display: none; +} +input.sheet-simplified-combat-toggle:checked ~ div .sheet-complex-combat { + display: none; +} + +input.sheet-sns-vehicles-toggle ~ .sheet-sns-vehicles { + display: none; +} +input.sheet-sns-vehicles-toggle:checked ~ .sheet-sns-vehicles { + display: initial; +} +input.sheet-mythras-vehicles-toggle ~ .sheet-mythras-vehicles { + display: none; +} +input.sheet-mythras-vehicles-toggle:checked ~ .sheet-mythras-vehicles { + display: initial; +} +input.sheet-mspace-vehicles-toggle ~ .sheet-mspace-vehicles { + display: none; +} +input.sheet-mspace-vehicles-toggle:checked ~ .sheet-mspace-vehicles { + display: initial; +} + + +input.sheet-dependencies-enabled-toggle ~ div .sheet-dependencies-enabled { + display: none; +} +input.sheet-dependencies-enabled-toggle:checked ~ div .sheet-dependencies-enabled { + display: initial; +} + +input.sheet-tenacity-enabled-toggle ~ div .sheet-tenacity-enabled { + display: none; +} +input.sheet-tenacity-enabled-toggle:checked ~ div .sheet-tenacity-enabled { + display: initial; +} + +input.sheet-spirit-tenacity-toggle ~ div .sheet-spirit-tenacity { + display: none; +} +input.sheet-spirit-tenacity-toggle:checked ~ div .sheet-spirit-tenacity { + display: initial; +} + +input.sheet-firearms-enabled-toggle:not(:checked) ~ div .sheet-firearms-enabled { + display: none; +} + +input.sheet-boating-standard-toggle ~ div .sheet-boating-standard { + display: none; +} +input.sheet-boating-standard-toggle:checked ~ div .sheet-boating-standard { + display: initial; +} + +input.sheet-status-standard-toggle ~ div .sheet-status-standard { + display: none; +} +input.sheet-status-standard-toggle:checked ~ div .sheet-status-standard { + display: initial; +} + +input.sheet-superstition-standard-toggle ~ div .sheet-superstition-standard { + display: none; +} +input.sheet-superstition-standard-toggle:checked ~ div .sheet-superstition-standard { + display: initial; +} + +input.sheet-ms-psionics-enabled-toggle:not(:checked) ~ div .sheet-ms-psionics-enabled { + display: none; +} + +input.sheet-roman-magic-enabled-toggle:not(:checked) ~ div .sheet-roman-magic-enabled { + display: none; +} + +input.sheet-arcane-magic-enabled-toggle:not(:checked) ~ div .sheet-arcane-magic-enabled { + display: none; +} + +input.sheet-divine-magic-enabled-toggle:not(:checked) ~ div .sheet-divine-magic-enabled { + display: none; +} + +input.sheet-folk-magic-enabled-toggle:not(:checked) ~ div .sheet-folk-magic-enabled { + display: none; +} + +input.sheet-animism-enabled-toggle:not(:checked) ~ div .sheet-animism-enabled { + display: none; +} + +input.sheet-mysticism-enabled-toggle:not(:checked) ~ div .sheet-mysticism-enabled { + display: none; +} + +input.sheet-mythras-psionics-enabled-toggle:not(:checked) ~ div .sheet-mythras-psionics-enabled { + display: none; +} + +input.sheet-sorcery-enabled-toggle:not(:checked) ~ div .sheet-sorcery-enabled { + display: none; +} + +input.sheet-theism-enabled-toggle:not(:checked) ~ div .sheet-theism-enabled { + display: none; +} + +input.sheet-affiliations-enabled-toggle:not(:checked) ~ div .sheet-affiliations-enabled { + display: none; +} + +/* Sheet Types */ +input.sheet-type-toggle-battle-unit:not(:checked) ~ div.sheet-type-battle-unit, +input.sheet-type-toggle-json:not(:checked) ~ div.sheet-type-json, +input.sheet-type-toggle-npc:not(:checked) ~ div.sheet-type-npc, +input.sheet-type-toggle-pc:not(:checked) ~ div.sheet-type-pc, +input.sheet-type-toggle-ship:not(:checked) ~ div.sheet-type-ship, +input.sheet-type-toggle-vehicle:not(:checked) ~ div.sheet-type-vehicle, +input.sheet-type-toggle-solar-system:not(:checked) ~ div.sheet-type-solar-system { + display: none; +} + +/* Vehicles */ +div.sheet-vehicle-app-name { + display: inline-block; + width: 206px; +} +div.sheet-vehicle-module-name { + display: inline-block; + width: 128px; +} +div.sheet-vehicle-attribute-name { + display: inline-block; + width: 237px; +} +div.sheet-vehicle-number { + display: inline-block; + text-align: center; + width: 47px; +} +div.sheet-vehicle-weapon-traits { + display: inline-block; + text-align: center; + width: 145px; +} + +/* M-Space Solar System */ +div.sheet-system-label { + display: inline-block; + width: 80px; +} +div.sheet-system-field { + display: inline-block; + width: 204px; +} + +/* M-Space Vehicle */ +div.sheet-msvehicle-single-column { + margin-right: 5px; + margin-bottom: 5px; +} +div.sheet-msvehicle-half-column { + width: 257px; + margin-bottom: 5px; + float: left; +} +div.sheet-msvehicle-third-column { + width: 120px; + padding-top: 2px; + padding-bottom: 2px; + margin-bottom: 5px; + float: left; +} +div.sheet-msvehicle-label { + display: inline-block; + width: 75px; +} +div.sheet-msvehicle-field { + display: inline-block; + width: 95px; +} +div.sheet-msvehicle-table { + display: inline-block; + width: 55px; +} +input[type="number"].sheet-msvehicle-table-number { + text-align: center; + width: 25px; +} + +/* Mythras Vehicle */ +div.sheet-mythras-vehicle-label { + display: inline-block; + width: 92px; +} +div.sheet-mythras-vehicle-field { + display: inline-block; + width: 167px; +} +div.sheet-mythras-vehicle-field-long { + display: inline-block; + width: 433px; +} +div.sheet-mythras-vehicle-system-roll { + display: inline-block; + width: 35px; +} +div.sheet-mythras-vehicle-system-name { + display: inline-block; + width: 150px; +} +div.sheet-mythras-vehicle-system-hits { + display: inline-block; + width: 95px; +} +div.sheet-mythras-vehicle-weapons { + width: 530px; + float: left; + margin-bottom: 5px; +} + +/* Ship */ +div.sheet-ship-label { + display: inline-block; + width: 95px; +} +div.sheet-ship-field { + display: inline-block; + width: 157px; +} +div.sheet-ship-field-long { + display: inline-block; + width: 416px; +} +textarea.sheet-ship-crew { + height: 25px; +} +div.sheet-ship-weapons { + width: 522px; + float: left; + margin-bottom: 5px; +} + +/* Battle Units */ +div.sheet-unit-label { + display: inline-block; + width: 80px; +} +div.sheet-unit-field { + display: inline-block; + width: 172px; +} +div.sheet-unit-field-long { + display: inline-block; + width: 83%; +} +div.sheet-unit-damage { + display: inline-block; + width: 152px; +} +div.sheet-unit-skill-column { + display: inline-block; + float: left; + margin-right: 1px; + width: 49.5%; +} +div.sheet-unit-skill { + display: inline-block; + width: 126px; +} + +/* PC Pages */ +input.sheet-page-toggle { + position: relative; + z-index: 9999; + cursor: pointer; + opacity: 0; + width: 100px; + margin-bottom: 2px; +} +span.sheet-page-toggle { + display: inline-block; + position: relative; + width: 100px; + text-align: center; + background: black; + color: lightgray; + font-weight: bold; + border-radius: 4px; + cursor: pointer; + margin-left: -100px; +} + +input.sheet-page-toggle-npc-sheet:checked + span.sheet-page-toggle-npc-sheet, +input.sheet-page-toggle-npc-json:checked + span.sheet-page-toggle-npc-json, +input.sheet-page-toggle-core:checked + span.sheet-page-toggle-core, +input.sheet-page-toggle-equipment:checked + span.sheet-page-toggle-equipment, +input.sheet-page-toggle-magic:checked + span.sheet-page-toggle-magic, +input.sheet-page-toggle-background:checked + span.sheet-page-toggle-background, +input.sheet-page-toggle-notes:checked + span.sheet-page-toggle-notes, +input.sheet-page-toggle-stats:checked + span.sheet-page-toggle-stats, +input.sheet-page-toggle-npc:checked + span.sheet-page-toggle-npc, +input.sheet-page-toggle-help:checked + span.sheet-page-toggle-help, +input.sheet-page-toggle-all:checked + span.sheet-page-toggle-all { + background: black; + color: firebrick; +} + +div.sheet-page { + visibility: hidden; + opacity: 0; + max-height: 0; + overflow: hidden; +} +input.sheet-page-toggle-npc-sheet:checked ~ div.sheet-page-npc-sheet, +input.sheet-page-toggle-npc-json:checked ~ div.sheet-page-npc-json, +input.sheet-page-toggle-core:checked ~ div.sheet-page-core, +input.sheet-page-toggle-equipment:checked ~ div.sheet-page-equipment, +input.sheet-page-toggle-magic:checked ~ div.sheet-page-magic, +input.sheet-page-toggle-background:checked ~ div.sheet-page-background, +input.sheet-page-toggle-notes:checked ~ div.sheet-page-notes, +input.sheet-page-toggle-stats:checked ~ div.sheet-page-stats, +input.sheet-page-toggle-npc:checked ~ div.sheet-page-npc, +input.sheet-page-toggle-help:checked ~ div.sheet-page-help, +input.sheet-page-toggle-all:checked ~ div.sheet-page-core, +input.sheet-page-toggle-all:checked ~ div.sheet-page-magic, +input.sheet-page-toggle-all:checked ~ div.sheet-page-equipment, +input.sheet-page-toggle-all:checked ~ div.sheet-page-background, +input.sheet-page-toggle-all:checked ~ div.sheet-page-notes { + visibility: visible; + opacity: 1; + max-height: 999999px; + overflow: auto; +} + +/* Traits */ +div.sheet-info { + margin-bottom: 5px; +} +div.sheet-info-firstrow { + display: inline-block; + width: 97%; +} +div.sheet-info-row { + display: inline-block; + width: 100%; +} +div.sheet-info-name { + display: inline-block; + width: 20.25%; +} +div.sheet-npc-info { + display: inline-block; + width: 24.375%; +} +div.sheet-npc-info-short { + display: inline-block; + width: 9%; +} +div.sheet-info-species { + display: inline-block; + width: 20.25%; +} +div.sheet-info-hit-locations { + display: inline-block; + width: 20.25%; +} +div.sheet-info-career { + display: inline-block; + width: 20.25%; +} +div.sheet-info-traits { + display: inline-block; + width: 100%; +} +textarea.sheet-npc-traits { + height: 50px; +} +textarea.sheet-npc-notes { + height: 80px; +} +div.sheet-info-age { + display: inline-block; + width: 10%; +} +div.sheet-info-gender { + display: inline-block; + width: 18%; +} +div.sheet-info-frame { + display: inline-block; + width: 18%; +} +div.sheet-info-weight { + display: inline-block; + width: 16%; +} +div.sheet-info-height { + display: inline-block; + width: 16%; +} +div.sheet-info-handedness { + display: inline-block; + width: 19.75%; +} +div.sheet-info-homeland { + display: inline-block; + width: 33%; +} +div.sheet-info-culture { + display: inline-block; + width: 33%; +} +div.sheet-info-social-class { + display: inline-block; + width: 33%; +} + +div.sheet-info-exp-rolls { + display: inline-block; + width: 8%; +} +div.sheet-info-rank { + display: inline-block; + width: 8%; +} + +/* Characteristics */ +div.sheet-characteristics { + margin-bottom: 5px; +} + +div.sheet-npc-characteristics { + width: 510px; + /*width: 102px;*/ + float: left; + margin-right: 5px; + margin-bottom: 5px; +} + +div.sheet-char-row { + display: inline-block; + width: 86%; +} + +div.sheet-npc-char { + display: inline-block; + text-align: center; + width: 69px; +} + +div.sheet-char-number { + display: inline-block; + text-align: center; + width: 33%; +} + +div.sheet-npc-char-number { + display: inline-block; + text-align: center; + width: 47px; +} + +div.sheet-char-number-header { + display: inline-block; + text-align: center; + width: 33%; +} + +div.sheet-char-symbol { + display: inline-block; + text-align: center; +} + +div.sheet-char-label { + display: inline-block; + font-weight: bold; + width: 27%; +} + +/* Conditions */ +div.sheet-conditions { + margin-bottom: 5px; +} +textarea.sheet-conditions { + height: 62px; +} + +/* Initiative */ +div.sheet-npc-initiative { + width: 194px; + float: left; + margin-right: 5px; +} +input.sheet-init-dice { + width: 75px; +} +button.sheet-npc-init-button { + width: 34px; +} + +/* Attributes */ +div.sheet-attributes { + width: 32%; + float: left; + margin-right: 5px; +} +div.sheet-npc-attributes { + width: 200px; + float: left; + margin-right: 5px; + margin-bottom: 5px; +} + + +div.sheet-attribute-row { + display: inline-block; + width: 92%; +} + +div.sheet-attribute-number { + display: inline-block; + text-align: center; + width: 19%; +} + +div.sheet-attribute-symbol { + display: inline-block; + text-align: center; +} + +div.sheet-npc-attribute-symbol { + display: inline-block; + text-align: center; + width: 6px; +} + +div.sheet-attribute-label { + display: inline-block; + width: 33%; +} + +div.sheet-npc-attribute-label-short { + display: inline-block; + width: 88px; +} +div.sheet-npc-attribute-label-long { + display: inline-block; + width: 146px; +} + +div.sheet-attribute-total { + display: inline-block; + text-align: center; + width: 42%; +} + +input.sheet-attribute-table-lookup { + width: 50% +} + +/* Hit Locations */ +div.sheet-hit-locations { + margin-bottom: 5px; +} +div.sheet-npc-hit-locations { + float: left; + width: 294px; + margin-bottom: 5px; +} + +div.sheet-hit-locations-row { + display: inline-block; + width: 94%; +} + +input[type="number"].sheet-hit-locations-table-number { + text-align: center; + width: 20px; +} + +div.sheet-hit-locations-number { + display: inline-block; + text-align: center; + width: 13%; +} +div.sheet-npc-hit-locations-number { + display: inline-block; + text-align: center; + width: 47px; +} + +div.sheet-hit-locations-symbol { + display: inline-block; + text-align: center; +} + +div.sheet-npc-hit-locations-symbol { + display: inline-block; + text-align: center; + width: 1px; +} + +div.sheet-hit-locations-label { + display: inline-block; + text-align: center; + width: 36%; +} +div.sheet-npc-hit-locations-label { + display: inline-block; + text-align: center; + width: 125px; +} + +div.sheet-hit-locations-block { + display: inline-block; + text-align: center; + width: 4%; +} + +div.sheet-npc-hit-locations-block { + display: inline-block; + text-align: center; + width: 13px; +} + +div.sheet-hit-locations-hp { + display: inline-block; + text-align: center; + width: 29%; +} +textarea.sheet-hit-locations-note { + height: 88px; +} + +/* Movement */ +div.sheet-movement { + margin-bottom: 5px; +} + +div.sheet-movement-row { + display: inline-block; + width: 97.5%; +} + + +/* Encumbrance */ +div.sheet-encumbrance { + width: 52.5%; + margin-right: 5px; + float: left; +} + +div.sheet-encumbrance-row { + display: inline-block; + width: 95%; +} + +div.sheet-encumbrance-number { + display: inline-block; + text-align: center; + width: 11%; +} + +div.sheet-encumbrance-load { + display: inline-block; + text-align: center; + width: 24%; +} + +div.sheet-encumbrance-skills { + display: inline-block; + text-align: center; + width: 29%; +} + +div.sheet-encumbrance-move { + display: inline-block; + text-align: center; + width: 21%; +} + +/* Fatigue */ +div.sheet-fatigue { + float: left; + width: 44.5%; + margin-bottom: 5px; +} +div.sheet-npc-fatigue { + float: left; + width: 312px; + margin-bottom: 5px; +} + +div.sheet-fatigue-row { + display: inline-block; + width: 100%; +} + +div.sheet-fatigue-label { + display: inline-block; + text-align: center; + width: 37%; +} + +div.sheet-fatigue-recovery { + display: inline-block; + text-align: center; + width: 24%; +} + +div.sheet-npc-fatigue-label { + display: inline-block; + text-align: center; + width: 120px; +} +div.sheet-npc-fatigue-mod { + display: inline-block; + text-align: center; + width: 47px; +} + +div.sheet-npc-fatigue-recovery { + display: inline-block; + text-align: center; + width: 87px; +} + +/* Combat Styles */ +div.sheet-combatstyle { + margin-bottom: 5px; +} +div.sheet-npc-combatstyle { + width: 200px; + float: left; + margin-right: 5px; + margin-bottom: 5px; +} + +div.sheet-combatstyle-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-combatstyle-name { + display: inline-block; + width: 17.5%; +} + +div.sheet-combatstyle-checkbox { + display: inline-block; + text-align: center; + width: 2.25%; +} + +div.sheet-combatstyle-number { + display: inline-block; + text-align: center; + width: 5.8125%; +} + +div.sheet-combatstyle-traits { + display: inline-block; + text-align: center; + width: 17.5%; +} + +div.sheet-combatstyle-button { + display: inline-block; + text-align: center; + width: 2.375%; +} + +div.sheet-combatstyle-weapons { + display: inline-block; + text-align: center; + width: 34%; +} + +select.sheet-combatstyle-char { + width: 7%; +} + +/* Weapons */ +div.sheet-weapons { + margin-bottom: 5px; +} + +div.sheet-npc-weapons { + width: 510px; + float: left; + margin-bottom: 5px; +} + +input[type="checkbox"].sheet-display-shields:not(:checked) ~ div.sheet-display-shields { + display: none; +} + +input[type="checkbox"].sheet-display-melee-weapons:not(:checked) ~ div.sheet-display-melee-weapons { + display: none; +} + +input[type="checkbox"].sheet-display-missile-weapons:not(:checked) ~ div.sheet-display-missile-weapons { + display: none; +} + +input[type="checkbox"].sheet-display-firearms:not(:checked) ~ div.sheet-display-firearms { + display: none; +} + +div.sheet-weapons-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-weapon-name { + display: inline-block; + text-align: center; + width: 17.5%; +} +div.sheet-npc-weapon-name { + display: inline-block; + text-align: center; + width: 90px; +} + +div.sheet-weapon-damage-mod{ + display: inline-block; + text-align: center; + width: 2.5%; +} + +div.sheet-npc-weapon-damage-mod{ + display: inline-block; + text-align: center; + width: 20px; +} + +div.sheet-weapon-damage { + display: inline-block; + text-align: center; + width: 7.5%; +} +div.sheet-npc-weapon-damage { + display: inline-block; + text-align: center; + width: 55px; +} + +div.sheet-weapon-button { + display: inline-block; + text-align: center; + width: 2.375%; +} +div.sheet-npc-weapon-button { + display: inline-block; + text-align: center; + width: 17px; +} + +div.sheet-weapon-size { + display: inline-block; + text-align: center; + width: 4.5%; +} +div.sheet-npc-weapon-size { + display: inline-block; + text-align: center; + width: 40px; +} + +div.sheet-weapon-reach { + display: inline-block; + text-align: center; + width: 5%; +} +div.sheet-npc-weapon-reach { + display: inline-block; + text-align: center; + width: 70px; +} + +div.sheet-npc-weapon-notes { + display: inline-block; + text-align: center; + width: 139px; +} + + +div.sheet-weapon-force { + display: inline-block; + text-align: center; + width: 5%; +} + +div.sheet-weapon-range { + display: inline-block; + text-align: center; + width: 9%; +} + +div.sheet-weapon-fire-rate { + display: inline-block; + text-align: center; + width: 8%; +} + +div.sheet-npc-weapon-fire-rate { + display: inline-block; + text-align: center; + width: 55px; +} + +div.sheet-weapon-ammo { + display: inline-block; + text-align: center; + width: 11.75%; +} + +div.sheet-npc-weapon-ammo { + display: inline-block; + text-align: center; + width: 40px; +} + +div.sheet-weapon-load { + display: inline-block; + text-align: center; + width: 5%; +} + +div.sheet-npc-weapon-load { + display: inline-block; + text-align: center; + width: 32px; +} + +div.sheet-weapon-firearm-load { + display: inline-block; + text-align: center; + width: 10%; +} + +div.sheet-weapon-number { + display: inline-block; + text-align: center; + width: 4%; +} +div.sheet-npc-weapon-number { + display: inline-block; + text-align: center; + width: 25px; +} + +div.sheet-weapon-effects { + display: inline-block; + text-align: center; + width: 48.75%; +} + +div.sheet-weapon-missile-effects { + display: inline-block; + text-align: center; + width: 34.5%; +} + +div.sheet-weapon-firearm-traits { + display: inline-block; + text-align: center; + width: 30.75%; +} + +/* Skills */ +div.sheet-skill { + float: left; + width: 48.5%; + margin-right: 5px; + margin-bottom: 5px; +} + +div.sheet-skill2 { + float: left; + width: 100%; + margin-bottom: 5px; +} + +div.sheet-npc-skill { + float: left; + width: 247px; + margin-right: 5px; + margin-bottom: 5px; +} + +div.sheet-npc-skill2 { + float: left; + width: 247px; + margin-bottom: 5px; +} + +div.sheet-skill-row { + display: inline-block; + width: 95%; +} + +div.sheet-skill-name { + display: inline-block; + width: 36%; +} + +div.sheet-npc-skill-name { + display: inline-block; + width: 125px; +} + +div.sheet-language-name { + display: inline-block; + width: 42%; +} + +div.sheet-dependency-name { + display: inline-block; + width: 36%; +} + +div.sheet-passion-name { + display: inline-block; + width: 42%; +} + +div.sheet-skill-checkbox { + display: inline-block; + text-align: center; + width: 5%; +} + +div.sheet-skill-number { + display: inline-block; + text-align: center; + width: 12%; +} +div.sheet-npc-skill-number { + display: inline-block; + text-align: center; + width: 47px; +} + +div.sheet-skill-button { + display: inline-block; + text-align: center; + width: 5%; +} +div.sheet-npc-skill-button { + display: inline-block; + text-align: center; + width: 17px; +} + +select.sheet-skill-char { + width: 14%; +} + +input.sheet-skill-char { + width: 14%; +} + +/* Magic */ +div.sheet-magic { + margin-bottom: 5px; +} + +input[type="checkbox"].sheet-display-theism:not(:checked) ~ div.sheet-display-theism { + display: none; +} + +input[type="checkbox"].sheet-display-sorcery:not(:checked) ~ div.sheet-display-sorcery { + display: none; +} + +input[type="checkbox"].sheet-display-mysticism:not(:checked) ~ div.sheet-display-mysticism { + display: none; +} + +input[type="checkbox"].sheet-display-mythras-psionics:not(:checked) ~ div.sheet-display-mythras-psionics { + display: none; +} + +input[type="checkbox"].sheet-display-ms-psionics:not(:checked) ~ div.sheet-display-ms-psionics { + display: none; +} + +input[type="checkbox"].sheet-display-animism:not(:checked) ~ div.sheet-display-animism { + display: none; +} + +input[type="checkbox"].sheet-display-folk-magic:not(:checked) ~ div.sheet-display-folk-magic { + display: none; +} + +input[type="checkbox"].sheet-display-arcane-magic:not(:checked) ~ div.sheet-display-arcane-magic { + display: none; +} + +input[type="checkbox"].sheet-display-divine-magic:not(:checked) ~ div.sheet-display-divine-magic { + display: none; +} + +input[type="checkbox"].sheet-display-roman-magic:not(:checked) ~ div.sheet-display-roman-magic { + display: none; +} + +div.sheet-magic-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-magic-name { + display: inline-block; + width: 17.5%; +} + +div.sheet-magic-checkbox { + display: inline-block; + text-align: center; + width: 2.25%; +} + +div.sheet-magic-number { + display: inline-block; + text-align: center; + width: 5.8125%; +} + +div.sheet-magic-button { + display: inline-block; + text-align: center; + width: 2.375%; +} + +div.sheet-cursing-roll { + display: inline-block; + text-align: center; + width: 52.25%; +} + +div.sheet-pharmacy-roll { + display: inline-block; + text-align: center; + width: 52.25%; +} + +div.sheet-shape-shifting-roll { + display: inline-block; + text-align: center; + width: 17.125%; +} + +div.sheet-divination-label { + display: inline-block; + text-align: center; + width: 7%; +} + +div.sheet-divination-select { + display: inline-block; + text-align: center; + width: 13%; +} + +div.sheet-divination-roll { + display: inline-block; + text-align: center; + width: 10.5%; +} + +div.sheet-necromancy-roll { + display: inline-block; + text-align: center; + width: 25.9375%; +} + +textarea.sheet-magic-note { + height: 3em; +} + +div.sheet-spell-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-spell-name { + display: inline-block; + text-align: center; + width: 17.5%; +} + +div.sheet-spell-resist { + display: inline-block; + text-align: center; + width: 11%; +} + +div.sheet-spell-description { + display: inline-block; + text-align: center; + width: 79%; +} +div.sheet-spell-button { + display: inline-block; + text-align: center; + width: 2.5%; +} +textarea.sheet-spell-macro { + height: 4em; +} + +div.sheet-arcane-magic-field { + display: inline-block; + text-align: center; + width: 16.25%; +} + +div.sheet-divine-magic-field { + display: inline-block; + text-align: center; + width: 16.25%; +} + +div.sheet-animism-number { + display: inline-block; + text-align: center; + width: 16%; +} +div.sheet-animism-spirit-ap { + display: inline-block; + text-align: center; + width: 11.5%; +} +div.sheet-animism-button { + display: inline-block; + text-align: center; + width: 2.5%; +} +div.sheet-fetish-row { + display: inline-block; + width: 100%; +} +div.sheet-fetish-row { + display: inline-block; + width: 100%; +} +div.sheet-npc-fetish-row { + display: inline-block; + width: 96%; +} + +div.sheet-fetish-name { + display: inline-block; + text-align: center; + width: 17.5%; +} +div.sheet-npc-fetish-name { + display: inline-block; + text-align: center; + width: 22.5%; +} +div.sheet-fetish-type { + display: inline-block; + text-align: center; + width: 11%; +} +div.sheet-npc-fetish-type { + display: inline-block; + text-align: center; + width: 12%; +} +div.sheet-fetish-description { + display: inline-block; + text-align: center; + width: 70%; +} +div.sheet-npc-fetish-description { + display: inline-block; + text-align: center; + width: 64%; +} +div.sheet-fetish-skill-column { + display: inline-block; + margin-right: 1px; + width: 33%; +} +div.sheet-npc-fetish-skill-column { + display: inline-block; + margin-right: 1px; + width: 49.5%; +} +div.sheet-fetish-skill { + display: inline-block; + width: 150px; +} +div.sheet-npc-fetish-skill { + display: inline-block; + width: 126px; +} +div.sheet-fetish-powers-column { + display: inline-block; + width: 66%; +} +div.sheet-npc-fetish-powers-column { + display: inline-block; + width: 49.5%; +} +div.sheet-mediation-number { + display: inline-block; + text-align: center; + width: 25.75%; +} +div.sheet-path-number { + display: inline-block; + text-align: center; + width: 52%; +} +div.sheet-talent-type { + display: inline-block; + text-align: center; + width: 18%; +} +div.sheet-talent-description { + display: inline-block; + text-align: center; + width: 60.5%; +} +div.sheet-la-discipline-number { + display: inline-block; + text-align: center; + width: 25.75%; +} +div.sheet-ms-power-select { + display: inline-block; + text-align: center; + width: 25.75%; +} +div.sheet-invocation-intensity { + display: inline-block; + text-align: center; + width: 52%; +} +div.sheet-shaping-number { + display: inline-block; + text-align: center; + width: 25.75%; +} +div.sheet-sorceryspell-description { + display: inline-block; + text-align: center; + width: 76%; +} +div.sheet-devotion-number { + display: inline-block; + text-align: center; + width: 12.75%; +} + +/* Equipment */ +div.sheet-equipment { + float: left; + width: 48.5%; + margin-right: 5px; + margin-bottom: 5px; +} + +div.sheet-equipment-row { + display: inline-block; + width: 95%; +} + +div.sheet-equipment-item { + display: inline-block; + text-align: center; + width: 50%; +} + +div.sheet-equipment-location { + display: inline-block; + text-align: center; + width: 27%; +} + + +div.sheet-equipment-number { + display: inline-block; + text-align: center; + width: 10%; +} + +/* Wealth */ +div.sheet-wealth { + float: left; + width: 48.5%; + margin-bottom: 5px; +} + +div.sheet-wealth-currency { + display: inline-block; + text-align: center; + width: 52%; +} + +div.sheet-wealth-number { + display: inline-block; + text-align: center; + width: 15%; +} + +div.sheet-income-label { + display: inline-block; + text-align: center; + width: 10%; +} + +div.sheet-income-number { + display: inline-block; + text-align: center; + width: 13%; +} + +/* Affiliations */ +div.sheet-affiliations { + margin-bottom: 5px; +} + +div.sheet-affiliations-row { + display: inline-block; + width: 97.5%; +} + +div.sheet-affiliations-name { + display: inline-block; + width: 17.5%; +} + +div.sheet-affiliations-checkbox { + display: inline-block; + text-align: center; + width: 2.25%; +} + +div.sheet-affiliations-number { + display: inline-block; + text-align: center; + width: 5.8125%; +} + +div.sheet-affiliations-button { + display: inline-block; + text-align: center; + width: 2.375%; +} + +div.sheet-affiliations-notes { + display: inline-block; + text-align: center; + width: 52%; +} + +/* Notes */ +div.sheet-background { + float: left; + width: 98.75%; + margin-bottom: 5px; +} + +div.sheet-background-column1 { + float: left; + width: 49.625%; + margin-right: 5px; +} + +div.sheet-background-column2 { + float: left; + width: 49.625%; +} + +div.sheet-backgrounds { + margin-bottom: 5px; +} + +/* Notes */ +div.sheet-notes { + float: left; + width: 98.75%; + margin-bottom: 5px; +} + + + +/* Roll Templates */ +.sheet-rolltemplate-skill div.sheet-header { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 120%; +} + +.sheet-rolltemplate-skill div.sheet-subheader { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 75%; +} + +.sheet-rolltemplate-skill div.sheet-difficulty { + width: 100%; + text-align: center; + color: black; + background: red; + font-weight: bold; +} + +.sheet-rolltemplate-skill table { + width: 100%; + border: 1px solid black; + color: black; + font-weight: bold; + background: #FFFFFF; +} +.sheet-rolltemplate-skill td { + padding: 1px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-skill td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-skill .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-skill .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-skill .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-skill .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} + + + +.sheet-rolltemplate-weapon div.sheet-header { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 120%; +} +.sheet-rolltemplate-weapon div.sheet-subheader { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 75%; +} +.sheet-rolltemplate-weapon table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-weapon td { + padding: 1px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-weapon td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-weapon td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-weapon .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-weapon .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-weapon .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-weapon .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} + + +.sheet-rolltemplate-magic div.sheet-header { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 120%; +} +.sheet-rolltemplate-magic div.sheet-subheader { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 75%; +} +.sheet-rolltemplate-magic table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-magic td { + padding: 1px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-magic td.sheet-template_label { + font-weight: bold; +} +.sheet-rolltemplate-magic td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-magic .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-magic .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-magic .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-magic .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} + + +.sheet-rolltemplate-default div.sheet-header { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 120%; +} +.sheet-rolltemplate-default div.sheet-subheader { + width: 100%; + text-align: center; + color: lightgray; + background: black; + font-size: 75%; +} +.sheet-rolltemplate-default table { + width: 100%; + border: 1px solid black; + color: black; + background: #FFFFFF; +} +.sheet-rolltemplate-default td { + padding: 1px; + border-bottom: 1px solid black; +} +.sheet-rolltemplate-default td.sheet-template_label { + font-weight: bold; + float: left; + text-align: left; +} +.sheet-rolltemplate-default td.sheet-template_value { + text-align: center; +} +.sheet-rolltemplate-default .inlinerollresult { + display: inline-block; + text-align: center; + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-default .inlinerollresult.fullcrit { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-default .inlinerollresult.fullfail { + border: 1px solid black; + background: #BEBEBE; +} +.sheet-rolltemplate-default .inlinerollresult.importantroll { + border: 1px solid black; + background: #BEBEBE; +} diff --git a/M-Space/M-Space.html b/M-Space/M-Space.html new file mode 100644 index 0000000000..324fccc3d4 --- /dev/null +++ b/M-Space/M-Space.html @@ -0,0 +1,9054 @@ + + +
+ + + +

Settings

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Sheet Type:
+
+ + + PC + NPC + Battle Unit + Ship + Vehicle + Solar System +
+ + +
+ + Show Name in Roll Templates: + +   + + Whisper Rolls to GM: + + + Rolls Show 101+ Reduced: + +
+ + Display Campaign Settings?  + + + +
+

Campaign Settings

+ +
+ Setting: + +
+ +
+

System

+
+ Affiliations Enabled: + +
+ + Vehicles: + +
+ + Extended Conflict Resolution Enabled: + +
+
+ + Simplified Combat Enabled: + +
+ +
+
+

Attributes

+
+ Add Rank to Luck: + +
+ + Tenacity Enabled: + +
+ +
+

Weapons

+
+ Firearms Enabled: + +
+ +
+

Skills

+
+ Boating is a Standard Skill: + +
+ + Status is a Standard Skill: + +
+ + Superstition is a Standard Skill: + +
+ + Dependencies Enabled: + +
+ +
+

Magic

+
+ + M-Space Psionics Enabled: + +
+ + Roman Magic Enabled: + +
+ + Arcane Magic Enabled: + +
+ + Divine Magic Enabled: + +
+ + Folk Magic Enabled: + +
+ + Animism Enabled: + +
+ + Spirits Have Tenacity: + +
+ + Mysticism Enabled: + +
+ + Mythras Psionics Enabled: + +
+ + Sorcery Enabled: + +
+ + Theism Enabled: + +
+ + Max Devotional Pool Based On: + +
+
+
+ + +
+ + +
+
+

Stats

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+
Name:
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Sub Sector:
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Hex:
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Star Type:
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Planets:
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Habitable:
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Starports:
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Astroid Belt:
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Notes:
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+

Species

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Name:
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Description:
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+

Worlds

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Name:
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Description:
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+ +
+ + +
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+

Stats

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+
Name:
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Type:
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Terrestrial Spaceship
+
+
+
Size:
+
+ +
+
Speed:
+
+ +
+
+
+
Hull:
+ +
Structure:
+ / +
Shields:
+ / +
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+
Traits:
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+
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+ + +
+

Weapons

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+
Weapon
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Damage
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Range
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Rate
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Ammo
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Load
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Traits
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Systems

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Roll
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System
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Hits
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+

Name

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Type

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Stats

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+ +
Speed:
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Armor:
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Hit Points:
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/
+ + +
Handling:
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Shields:
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/
+
Recovery:
+
+ +
Size:
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+
Size Rating:
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+
Hyperspace:
+
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+ + +
+

Weapons

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+
Weapon
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Damage
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Range
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Rate
+
Ammo
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Load
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Traits
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Apps

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App
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Notes

+ +
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+ + +
+

Attributes & Modules

+ + + + +
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Attribute
+
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Streamlined
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Stealth
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+
+
Condition
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+
+
+
Visual Size (Sails Up)
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+
+
+
Module
+
#
+
+
+
d100
+
Module
+
HP
+
#
+
+
+
Airlock
+
+
+
+
Cargo Hold
+
+
+
+
-
+
Cargo Hold
+
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Cockpit/Bridge
+
+
+
+
-
+
Cockpit/Bridge
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+
+
+
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Crew Quarters
+
+
+
+
-
+
Crew Quarters
+
+
+
+
+
Engines ()
+
+
+
+
-
+
Engines ()
+
+
+
+
+
-
+
Escape Pod
+
+
+
+
+
-
+
Extra Sensors
+
+
+
+
+
Environment
+
+
+
+
Hanger Bay
+
+
+
+
-
+
Hanger Bay
+
+
+
+
+
-
+
Hyperdrive
+
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+
+
+
Lab
+
+
+
+
-
+
Lab
+
+
+
+
+
Maneuvering ()
+
+
+
+
-
+
Maneuvering ()
+
+
+
+
+
Open Space
+
+
+
+
-
+
Open Space
+
+
+
+
+
Passenger Quarters
+
+
+
+
-
+
Passenger Quarters
+
+
+
+
+
Rescue Utilities
+
+
+
+
Robot Arm
+
+
+
+
-
+
Robot Arm
+
+
+
+
+
Self Repair
+
+
+
+
-
+
Self Repair
+
+
+
+
+
Sensors
+
+
+
+
Sickbay
+
+
+
+
-
+
Sickbay
+
+
+
+
+
Storage
+
+
+
+
-
+
Tractor Beam
+
+
+
+
+
Weapons
+
+
+
+
-
+
Weapons
+
+
+
+
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Lift Gas
+
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+
+
Total Modules:
+
+
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+ +
+ + +
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+
Ship Name:
+
+
Condition:
+
+ +
+
+
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Size:
+
+ +
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Hull Type:
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+ +
+
+
+
Dimensions:
+
+
Capacity:
+
+
+
+
Crew:
+
+
+
+
Seaworthiness:
+
Pen: %: 
+
Skill Modifier:
+
+ +
+
+ +
+
Movement:
+
+
Speed:
+
+
+
+
Hit Points:
+
/
+
Armor Points:
+
+
+
+
Repair Mod:
+
+
Range:
+
+
+
+ + +
+
+
Armament
+
Range
+
Damage
+
+
Load
+
Crew
+
AP
+
HP
+
Notes
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+
+
+
+
+
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+
+
+
+
+
+
+ +
+
Notes:
+
+
+
+ +
+ + +
+
+
+
Unit Name:
+
+
Unit Traits:
+
+
+
+
Unit Type:
+
+
Multiplier:
+
+
+
+
Commander:
+
+
Formation:
+
+ +
+
+
+
+
Skill
+
Penalty
+
%
+
+
Command
:
+
Competency
:
+
Morale
:
+
+
+
+
Strength:
+
/
+
+
+
Frontage:
+
+
+
+
Depth:
+
+
+
+
Damage:
+
+
+
+
+ Notes: +
+
+ +
+
+
+ +
+ + +
+ Sheet + JSON Importer + +
+ +
+
+ +
+
+
Name
+
Hit Locations
+
CultCircle
+
Rank
+
+
+
+
+ +
+
Simplified Combat
+
+
+
+
+ +
+
+
+
STR
+
+
+
+
CON
+
+
+
+
SIZ
+
+
+
+
DEX
+
+
+
+ +
+
+
+
+
POW
+
+
+
+
CHA
+
+
+
+ + +
+
Traits / Abilities / Gifts:
+
+ +
+
+ +
+ +
+  Spirit Values
+
+
Action Points:
+ +
/
+ +
+
+
Spirit AP:
+ +
/
+ +
+
+
Conflict Pool:
+ +
/
+ +
+
+
Damage Mod:
+ +
+
+
:
+ +
+
+
:
+ +
+
+ + +
+
+
:
+ +
+
+ +
+
+
Intensity:
+ +
+
+
Magic Points:
+ +
/
+ +
+
+
Move Rate:
+ +
+ +
+
+
Power Points:
+ +
/
+ +
+
+
Prana Points:
+ +
/
+ +
+
+
Tenacity:
+ +
/
+ +
+
+
Fatigue:
+ + + + + +
+
Notes:
+
+
+ + +
+
+
1d20
+
Location
+
⛨
+
AP
+
HP
+
+
+
-
+
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+
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-
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-
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-
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-
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-
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-
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-
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-
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-
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+ Wounds + + Notes + +
+
+ + +
+
+
Combat Style
+
Penalty
+
%
+
+
+
+
+
+
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+ + +
+
+
Passion
+
Penalty
+
%
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+
+
+
+ + + +
+
+
Weapon
+
Size*
+
Reach
+
DM
+
Damage
+
+
AP
+
HP
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
Skill
+
Penalty
+
%
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
Power
+
Penalty
+
%
+
+
+
+
+
+
+
+
+
+
+
Arcane Magic:
+
+
Divine Magic:
+
+
Folk Magic:
+
+
Mysticism:
+
+
Psionics:
+
+
Sorcery:
+
+
Theism:
+
Devotional Pool/
+
+
+
+
+
+
+
Fetish / Spirit
+
Type
+
Description
+
+
+
+
+
+
+
+
+
+
+ : + POW: + CHA: + Intensity: +
+
+ Action Points: + Init. Bonus: + Magic Points: / +
+
+
Tenacity: /
+ Spirit Damage: +
+
+
+
Skill
+
Penalty
+
%
+
+
Spectral Combat
:
+
Willpower
:
+
+
Skill
+
Penalty
+
%
+
+
Folk Magic
:
+
Shaping
:
+
Invocation
:
+
Exhort
:
+
Devotion
:
+
Other Skills:
+
+
+
+
Spirit Abilities:
+
+
Spells / Miracles:
+
+
+
+
+
+
+
* Force for ranged weapons  ⛨ Location passively blocked
+
+
+ +
+
+
+
Encounter Generator JSON:
+
+
Instructions:
+
    +
  1. Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/
  2. +
  3. Find your desired enemy and click to visit the template page.
  4. +
  5. Note the number at the end of the URL.
  6. +
  7. Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####
  8. +
  9. Paste the contents of the page into the textarea above.
  10. +
  11. Go back to the Sheet tab to enjoy your imported character.
  12. +
+
Notes:
+
    +
  • Once you have generated JSON for one enemy you simply refresh the page to generate a new one.
  • +
  • Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.
  • +
+
+
+
+
+ + +
+ Core + MagicPsionics + Equipment + Background + Notes + All + | + Quick Stats + + +
+ +
+ +
+
+
+
Name
+
SpeciesRace
+
Hit Locations
+
CareerClass
+
Rank
+
Exp Rolls
+
+
+
+
+
+ +
+
Simplified Combat
+
+
+
+
+
+
+
Age
+
Gender
+
Frame
+
Weight
+
Height
+
Handedness
+
+
+
+
+
+
kg
+
cm
+
+
+
+
HomelandParalell DesignatorHome World
+
CultureParalell Type/Development
+
Social Class
+
+
+
+
+
+
+
+
Traits / Abilities / Gifts
+
+
+
+
+
+
+
+ +
+
+ +
+

Characteristics

+
+
+
+
Temp
+
Total
+
+
+
+
STR:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
CON:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
SIZ:
+
+
+
+
+
Base:
+
Other:
+
+
+ +
+
+
DEX:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
INT:
+
+
+
+
+
INTINS
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
POW:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+ +
+
+
CHA:
+
+
+
+
+
Base:
+
Training:
+
Ageing:
+
Other:
+
+
+
+
+ + +
+

Conditions

+ +
+
+ + +
+ +
+

Attributes

Spirit Values +
+
+
Attribute
+
Temp
+
Total
+
+
+
+
Action Points:
+
+
+
/
+
+
+
+
Swiftness Gift: (+1 AP)
+
Base:
+
Fatigue:
+
Other:
+ +
+
+ +
+
+
Conflict Pool:
+
+
+
/
+
+
+
+
STR:
+
DEX:
+
CON:
+
SIZ:
+
INT:
+
POW:
+
CHA:
+
+
+ +
+
+
:
+
+
+ +
+
+
+ +
+
+
Damage Mod:
+
+
+ +
+
+
+
Mighty Gift: (Use STR+SIZ+POW)
+
Base:
+
Other: steps
+
+
+ +
+
+
Exp Modifier:
+
+
+ +
+
+
+
Base:
+
Other:
+
+
+ +
+
+
Healing Rate:
+
+
+ +
+
+
+
Healthy Gift (Double Healing Rate)
+
Base:
+
Other:
+
+
+ +
+
+
:
+
+
+ +
+
+
+
Base:
+
Armor Penalty:
+
Fatigue:
+
Other:
+
Initiative Roll:
+ +
+
+ +
+
+
Intensity:
+
+
+ +
+
+
+ +
+
+
Luck Points:
+
+
+
/
+
+
+
+
Base:
+
Other:
+
+
+ +
+
+
Magic Points:
+
+
+
/
+
+
+
+
Base:
+
Other:
+
+
+ +
+
+
Move Rate:
+
+
+ +
+
+
+
Species:
+
Encumbrance:
+
Fatigue:
+
Other:
+
+
+ +
+
+
Power Points:
+
+
+
/
+
+
+
+
Base:
+
Other:
+
+
+ +
+
+
Prana Points:
+
+
+
/
+
+
+
+
Base:
+
Other:
+
+
+ +
+
+
Tenacity:
+
+
+
/
+
+
+
+
Base:
+
+
Apply Dependencies Penalty:
+
Dependencies:
+
+
Other:
+
+
+ +

* Temp Damage Mod represents the steps up or down the damage modifier table

+
+
+ +
+ +
+
+

Health & Armor

+
+
+
Temp Armor (All): Temp HP (All):
+
Robust Gift (CON+SIZ+POW for HP)
+
+
+
+
1d20
+
Location
+
⛨
+
AP
+
HP
+
+ +
+
+
-
+
+
+
+
+
+
/
+
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
Base HP:
+
Other HP:
+
+ +
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+ +
+
+
-
+
+
+
+
+
/
+
+
+
+
Armor Equipped:
+
Armor Type:
+
Armor ENC:
+
Armor AP:
+
Other AP:
+
Base HP: +
+
Other HP:
+
+
+
+ Wounds + + Notes + +
+
+
+
+ +
+ +
+ +
+
+

Encumbrance

Average Species SIZ: Equip Pack +
+
+
+
+
Temp
+
Current
+
Carrying Load
+
DEX & STR Skills
+
Base Move
+
+
+
+
+
+
+ +
+
+
+
+
Encumbrance from Armor:
+
Effective Encumbrance from Armor:
+
Armor Penalty:
+
Encumbrance from Shields:
+
Encumbrance from Melee Weapons:
+
Encumbrance from Missile Weapons:
+
Encumbrance from Firearms:
+
Encumbrance from Loadout:
+
Encumbrance from Pack:
+
Encumbrance from Currency:
+
Burdened: greater than
+
Overloaded: greater than
+
Max:
+
+
+
+ + +
+

Fatigue

+
+
+
Current Level
+
Skill Grade
+
Recovery In
+
+
+
+ +
+
+ +
+
hours
+
+
+
+
+ +
+ + +
+
+

Movement

Walk    Run¹    Sprint¹    Climb  Rough  Steep  Sheer +
+
+
+ Running Jump²  Horizontal¹  Vertical¹    Standing Jump  Horizontal  Vertical    Swim³  / +
+
+
+ ¹ Critical success on Athletics roll grants +1 movement +
+
+ ² These jump values assume a 5m run-up. +
+
+ ³ Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks. +
+
+
+ +
+ + +
+

Combat Styles

+
+
Combat Style
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Traits
+
Weapons
+
+ +
+
+
Unarmed
+
+
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+DEX) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Char 1: + + Char 2: + + Base Value: Training & Experience: Other: +
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+ +
+ + +
+

Shields & Weapons

+ FirearmsMissile WeaponsMelee WeaponsShieldsDisplay: +
+
+
+
Shield
+
DM
+
Damage
+
+
Size
+
Reach
+
AP
+
HP
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ENC: Max HP: +
+
+
+
+
+
+
+
Melee Weapon
+
DM
+
Damage
+
+
Size
+
Reach
+
AP
+
HP
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ENC: Max HP: +
+
+
+
+
+
+
+
Missile Weapon
+
DM
+
Damage
+
+
Force
+
Range
+
Load
+
IS
+
AP
+
HP
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ENC: Max HP: +
+
+
+
+
+
+
+
Firearm
+
Damage
+
+
Range
+
Fire Rate
+
Ammo
+
Load
+
Notes
+
+
+
+
+
+
+
+
+
+
/
+
+
+
+
+ ENC: +
+
+
+
+
+ +
+ + +
+ +
+

Standard Skills

+ +
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+ +
+
+
Athletics
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+DEX)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Boating
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+CON)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Brawn
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+SIZ)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Conceal
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Customs
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+INT)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Dance
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Deceit
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Drive
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Endurance
+
+
+
+
+
+
+
+
+
+
Base Value: (CON+CON)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Evade
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+DEX)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
First Aid
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+DEX)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Home Parallel
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+INT)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Influence
+
+
+
+
+
+
+
+
+
+
Base Value: (CHA+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Insight
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Locale
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+INT)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Perception
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Ride
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Sing
+
+
+
+
+
+
+
+
+
+
Base Value: (CHA+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Status
+
+
+
+
+
+
+
+
+
+
Base Value:
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Stealth
+
+
+
+
+
+
+
+
+
+
Base Value: (DEX+INT)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Superstition
+
+
+
+
+
+
+
+
+
+
Base Value: ((21-INT)+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Swim
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+CON)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Unarmed
+
+
+
+
+
+
+
+
+
+
Base Value: (STR+DEX)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Willpower
+
+
+
+
+
+
+
+
+
+
Base Value: (POW+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Char 1: + + Char 2: + + Base Value: +
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
⚓ = Encumbered, ! = Fumbled, ✔ = Trained
+
+ + +
+ +
+

Professional Skills

+
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Char 1: + + Char 2: + + Base Value: +
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+
+
Language
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
+
Native Tongue
+
+
+
+
+
+
+
+
+
Base Value: (INT+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+ +
+

Passions & Dependencies

+
+
Passion
+
Score
+
Temp
+
Penalty
+
%
+
+
+
+
+
+
+
+
+
+
+
+
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+
+
+
Dependency
+
♢
+
Score
+
Temp
+
Penalty
+
%
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
♢ = Increased for XP
+
+
+
+
+ + + +
+
+
+ + +
+

Magic

+ TheismSorceryPsionicsMysticismAnimismFolk MagicDivine MagicArcane MagicRoman MagicPsionicsDisplay: +

+ + +
+

Psionics

+ + +
+
Power
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Sphere
+
Arc
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+ +
+
+
+
Base Value: (POW+POW) Training & Experience: Other: Cost:
+
Description:
+
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+ + +
+

Roman Magic

+ + +
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
+
+
Cursing
+
+
+
+
+
+
+
+
+
+
+
Learned: Base Value: (POW+cha) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+
Divination
+
+
+
+
+
+
+
+
Affects:
+
+ +
+
Impact:
+
+ +
+
+
+
+
Learned: Base Value: (POW+INT) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+
Necromancy
+
+
+
+
+
+
+
+
+
+
+
+
Learned: Base Value: (INT+CHA) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+
Pharmacy
+
+
+
+
+
+
+
+
+
+
+
Learned: Base Value: (INT+INT) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+
Shape Shifting
+
+
+
+
+
+
+
+
+ +
+
+
+
+
+
Learned: Base Value: (CON+POW) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+
Theology
+
+
+
+
+
+
+
+
+
+
Learned: Base Value: (POW+POW) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+ + +
+

Arcane Magic

+ +
+ +
+
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
Arcane Casting
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (INT+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
Arcane Knowledge
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (INT+INT)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
Max Intensity
+
Magnitude
+
Casting Class
+
Rank
+
Armor Penalty
+
Apply Penalty
+
+
+
+
+
+ +
+
+
+
+ +
+
+
+ +

Rank 0 Spells (Cantrips)

Known: / +
+
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+ Reversible: +
+
+ Cost: + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro + +
+
+
+
+ +

Rank 1 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+ +

Rank 2 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+ +

Rank 3 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+ +

Rank 4 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+ +

Rank 5 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+
+ + +
+

Divine Magic

+ +
+ +
+
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
Channel
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (INT+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
Piety
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (CHA+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
Max Intensity
+
Magnitude
+
Casting Class
+
Rank
+
Armor Penalty
+
Apply Penalty
+
+
+
+
+
+ +
+
+
+
+ +
+
+
+ + +

Rank 1 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+ +

Rank 2 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+ +

Rank 3 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+ +

Rank 4 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+ +

Rank 5 Spells

Cost Reduction: Memorized: / +
+
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ School: + Reversible: +
+
+ Cost: MP + XP + Area: + Time: +
+
+ Duration: + Range: + Resist: +
+ Macro: + +
+
+
+
+
+ +
+

Folk Magic

+ + +
+
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
Folk MagicRites
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (POW+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+
Spell
+
+
Description
+
+ +
+
+
+
+
+
+
+
+
+ Concentration: +
+
+ Resist: + + Duration: + + Range: + +
+ Macro + +
+
+
+
+ + +
+

Animism

+ +
+ +
+
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
Trance
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (CON+POW)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+ +
+
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
Binding
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (POW+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+
+
+
Rank
+
Max # of Spirits
+
Max POW of Spirits
+
Spirit AP
+
Spirit IB
+
+
Spirit Damage
+
+
+
+
+ +
+
+
+
/
+
+
+
+
+
+
+
+
+
Fetish / Spirit
+
Type
+
Description
+
+
+
+
+
+
+
+
+
+
+ : + POW: + CHA: + Intensity: +
+
+ Action Points: + Init. Bonus: + Magic Points: / +
Tenacity: /
+ Spirit Damage: +
+
+
+
Skill
+
Penalty
+
%
+
+
Spectral Combat
:
+
Willpower
:
+
+
Skill
+
Penalty
+
%
+
+
Folk Magic
:
+
Shaping
:
+
Invocation
:
+
Exhort
:
+
Devotion
:
+
Other Skills:
+
+
+
+
Spirit Abilities:
+
+
Spells / Miracles:
+
+
+
+
+
+
+ + +
+

Mysticism

+ + +
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Max Cumulative Intensity
+
Max Practiced Talents
+
+
+
+
Meditation
+
+
+
+
+
+
+
+
+
+
+
+
Learned: Base Value: (INT+CON) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+ +
+
Path
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Max Intensity
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Base Value: (INT+CON) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
Path Talents:
+
+
+
+
+
+ +
+
Practiced Talent
+
+
Type
+
Description
+
+
+
+
+
+
+
+ +
+
+
+
+ Macro + +
+
+
+
+ + +
+

Psionics

+ + +
+
Discipline
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Max Intensity
+
Max Active Talents
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Base Value: (POW+POW) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
Discipline Talents:
+
+
+
+
+
+ +
+
Talent
+
+
Description
+
+
+
+
+
+
+
+
+
+
+ Discipline: + +
+
+ Range: + + Duration: + + Area: +
+
+ Cost: + Resist: + + Damage: +
+ Macro: + +
+
+
+
+ + +
+

Sorcery

+ + +
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Max Shaping Points
+
Max Memorized Spells
+
+
+
+
Shaping
+
+
+
+
+
+
+
+
+
+
+
+
Learned: Base Value: (INT+POW) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
+ + + + + + + + + + +
+
+ Components:  + Duration  + Magnitude  + Range  + Targets  +
+
+ Ablation  + Focus  + Fortune  + Precision  + Swiftness  +
+
+
+
+ +
+
Invocation
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Max Intensity
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Char 1: + + Char 2: + + Base Value: Training & Experience: Other: +
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
Invocation Spells:
+
+
+
+
+
+ +
+
★
+
Spell
+
+
Description
+
+
+
+
+
+
+
+
+
+
+
+ Invocation: + + Concentration: Resist: + +
+ Macro + +
+
+
+
★ = Memorized
+
+ + +
+

Theism

+ +
+
+
Skill
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
+
Exhort
+
+
+
+
+
+
+
+
+
+
Learned:
+
Base Value: (INT+CHA)
+
Training & Experience: Other:
+
Very Easy: Easy:
+
Hard: Formidable: Herculean:
+
+
+
+ +
+
Devotion
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Intensity
+
Magnitude
+
Rank
+
Devotional Pool
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
/
+
+
+
Base Value: (POW+CHA) Training & Experience: Other:
+
Very Easy: Easy: Hard: Formidable: Herculean:
+
Devotion Miracles:
+
+
+
+
+
+
+
Miracle
+
+
Description
+
+
+
+
+
+
+
+
+
+
+ Devotion: + + Miracle Rank: + +
+
+ Damage: + Cost: + Time: + Resist: + +
+
+ Area: + + Duration: + + Range: + +
+ Macro: + +
+
+
+
+ +
+
+ +
+ +
+
+

Equipment

+
+
Item
+
Location
+
ENC
+
Qty
+
+
+
+
+
+ +
+
+
+
+
+
+
+
+
Notes:
+ +
+
+

Money & Wealth

+
+
Currency
+
Value
+
ENC
+
Qty
+
+
+
+
+
+
+
+
+
+
+
Income:
+
+
Day
+
+
Month
+
+
Season
+
+
Year
+
+
+
+
Other:
+ +
+
+ +
+
+ + +
+ +
+

Affiliations

+
+
Affiliation
+
⚓
+
!
+
✔
+
Temp
+
Penalty
+
%
+
+
Notes
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Base Value: Training & Experience: Other: +
Very Easy: Easy: Hard: Formidable: Herculean:
+
+
+
+
+ +
+

Background

+
+
+ Cults, Brotherhoods & Orders + Circles + +
+
+ Community + +
+
+ Family + +
+
+
+
+ Contacts + +
+
+ Allies + +
+
+ Enemies + +
+
+
+
+ +
+
+

Notes

+ +
+
+ +
+
+
+
Encounter Generator JSON:
+
+
Instructions:
+
    +
  1. Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/
  2. +
  3. Find your desired enemy and click to visit the template page.
  4. +
  5. Note the number at the end of the URL.
  6. +
  7. Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####
  8. +
  9. Paste the contents of the page into the textarea above.
  10. +
  11. Go back to the Sheet tab to enjoy your imported character.
  12. +
+
Notes:
+
    +
  • Once you have generated JSON for one enemy you simply refresh the page to generate a new one.
  • +
  • Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.
  • +
  • After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.
  • +
+
+
+
+
+
+ + + + + + + + + + + +
{{name}}
+ {{#character}} +
({{character}})
+ {{/character}} +
{{#rollGreater() fatigue_skills 0}} {{#rollTotal() fatigue_skills 1}}Hard{{/rollTotal() fatigue_skills 1}}{{#rollTotal() fatigue_skills 2}}Formidable{{/rollTotal() fatigue_skills 2}}{{#rollTotal() fatigue_skills 3}}Herculean{{/rollTotal() fatigue_skills 3}}{{#rollTotal() fatigue_skills 4}}Hopeless{{/rollTotal() fatigue_skills 4}}{{#rollTotal() fatigue_skills 5}}No action allowed{{/rollTotal() fatigue_skills 5}}, due to fatigue {{/rollGreater() fatigue_skills 0}}
+
{{#rollTotal() encumbered 2}}{{#rollGreater() encumbrance_skills 0}} {{#rollTotal() encumbrance_skills 1}}+1 grade harder{{/rollTotal() encumbrance_skills 1}}{{#rollTotal() encumbrance_skills 2}}+2 grades harder{{/rollTotal() encumbrance_skills 2}}{{#rollTotal() encumbrance_skills 3}}Impossible{{/rollTotal() encumbrance_skills 3}}, due to ENC{{/rollGreater() encumbrance_skills 0}}{{/rollTotal() encumbered 2}}
+ {{#ship_condition_skills}} +
{{#rollGreater() ship_condition_skills 1}}{{#rollTotal() ship_condition_skills 2}}Hard{{/rollTotal() ship_condition_skills 2}}{{#rollTotal() ship_condition_skills 3}}Formidable{{/rollTotal() ship_condition_skills 3}}{{#rollTotal() ship_condition_skills 4}}Herculean{{/rollTotal() ship_condition_skills 4}}, due to ship condition{{/rollGreater() ship_condition_skills 1}}
+ {{/ship_condition_skills}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + + {{/rollGreater() rolled very_easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 very_easy_crit}} + + {{/rollBetween() rolled 1 very_easy_crit}} + {{#rollGreater() rolled very_easy_crit}} + {{#rollBetween() rolled very_easy_crit very_easy}} + + {{/rollBetween() rolled very_easy_crit very_easy}} + {{#rollGreater() rolled very_easy}} + + {{/rollGreater() rolled very_easy}} + {{/rollGreater() rolled very_easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() very_easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() very_easy 100}} + {{#rollLess() very_easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() very_easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + + {{/rollGreater() rolled easy_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 easy_crit}} + + {{/rollBetween() rolled 1 easy_crit}} + {{#rollGreater() rolled easy_crit}} + {{#rollBetween() rolled easy_crit easy}} + + {{/rollBetween() rolled easy_crit easy}} + {{#rollGreater() rolled easy}} + + {{/rollGreater() rolled easy}} + {{/rollGreater() rolled easy_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() easy 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() easy 100}} + {{#rollLess() easy 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() easy 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + + {{/rollGreater() rolled standard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 standard_crit}} + + {{/rollBetween() rolled 1 standard_crit}} + {{#rollGreater() rolled standard_crit}} + {{#rollBetween() rolled standard_crit standard}} + + {{/rollBetween() rolled standard_crit standard}} + {{#rollGreater() rolled standard}} + + {{/rollGreater() rolled standard}} + {{/rollGreater() rolled standard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() standard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() standard 100}} + {{#rollLess() standard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() standard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + + {{/rollGreater() rolled hard_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 hard_crit}} + + {{/rollBetween() rolled 1 hard_crit}} + {{#rollGreater() rolled hard_crit}} + {{#rollBetween() rolled hard_crit hard}} + + {{/rollBetween() rolled hard_crit hard}} + {{#rollGreater() rolled hard}} + + {{/rollGreater() rolled hard}} + {{/rollGreater() rolled hard_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() hard 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() hard 100}} + {{#rollLess() hard 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() hard 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + + {{/rollGreater() rolled formidable_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 formidable_crit}} + + {{/rollBetween() rolled 1 formidable_crit}} + {{#rollGreater() rolled formidable_crit}} + {{#rollBetween() rolled formidable_crit formidable}} + + {{/rollBetween() rolled formidable_crit formidable}} + {{#rollGreater() rolled formidable}} + + {{/rollGreater() rolled formidable}} + {{/rollGreater() rolled formidable_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() formidable 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() formidable 100}} + {{#rollLess() formidable 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() formidable 101}} + {{/rollGreater() rolled 95}} + + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + + {{/rollGreater() rolled herculean_crit}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 herculean_crit}} + + {{/rollBetween() rolled 1 herculean_crit}} + {{#rollGreater() rolled herculean_crit}} + {{#rollBetween() rolled herculean_crit herculean}} + + {{/rollBetween() rolled herculean_crit herculean}} + {{#rollGreater() rolled herculean}} + + {{/rollGreater() rolled herculean}} + {{/rollGreater() rolled herculean_crit}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollGreater() herculean 100}} + {{#rollLess() rolled 100}} + + {{/rollLess() rolled 100}} + {{#rollTotal() rolled 100}} + + {{/rollTotal() rolled 100}} + {{/rollGreater() herculean 100}} + {{#rollLess() herculean 101}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollLess() herculean 101}} + {{/rollGreater() rolled 95}} + + {{#rollTotal() show_reduced 1}} + + + + + {{#rollLess() rolled 6}} + {{#rollBetween() rolled 1 10}} + + {{/rollBetween() rolled 1 10}} + {{#rollGreater() rolled 10}} + + {{/rollGreater() rolled 10}} + {{/rollLess() rolled 6}} + + {{#rollBetween() rolled 6 95}} + {{#rollBetween() rolled 1 10}} + + {{/rollBetween() rolled 1 10}} + {{#rollGreater() rolled 10}} + {{#rollBetween() rolled 10 100}} + + {{/rollBetween() rolled 10 100}} + {{#rollGreater() rolled 100}} + + {{/rollGreater() rolled 100}} + {{/rollGreater() rolled 10}} + {{/rollBetween() rolled 6 95}} + + {{#rollGreater() rolled 95}} + {{#rollLess() rolled 99}} + + {{/rollLess() rolled 99}} + {{#rollGreater() rolled 98}} + + {{/rollGreater() rolled 98}} + {{/rollGreater() rolled 95}} + + {{/rollTotal() show_reduced 1}} + {{#allprops() character show_reduced rolled encumbered encumbrance_skills fatigue_skills ship_condition_skills very_easy very_easy_crit easy easy_crit standard standard_crit hard hard_crit formidable formidable_crit herculean herculean_crit description}} + + {{/allprops() character show_reduced rolled encumbered encumbrance_skills fatigue_skills ship_condition_skills very_easy very_easy_crit easy easy_crit standard standard_crit hard hard_crit formidable formidable_crit herculean herculean_crit description}} + {{#description}} + + {{/description}} +
Very Easy:{{rolled}}≤{{very_easy}}★✓★✓✕✕!✕!
Easy:{{rolled}}≤{{easy}}★✓★✓✕✕!✕!
Standard:{{rolled}}≤{{standard}}★✓★✓✕✕!✕!
Hard:{{rolled}}≤{{hard}}★✓★✓✕✕!✕!
formidable:{{rolled}}≤{{formidable}}★✓★✓✕✕!✕!
Herculean:{{rolled}}≤{{herculean}}★✓★✓✕✕!✕!
101+ reduced:{{rolled}}≤100★✓★✓✕✕!
{{key}}:{{value}}
{{description}}
+
+ + + +
{{name}}
+ {{#character}} +
({{character}})
+ {{/character}} + + + {{#size}} + + {{/size}} + {{#force}} + + {{/force}} + {{#impale_size}} + + {{/impale_size}} + {{#notes}} + + {{/notes}} +
Danage:{{damage}}
Size:{{size}}
Force:{{force}}
Impale Size:{{impale_size}}
{{notes}}
+
+ + + +
{{name}}
+ {{#character}} +
({{character}})
+ {{/character}} + + {{#damage}}{{#rollGreater() damage 0}} + + {{/rollGreater() damage 0}}{{/damage}} + {{#concentration}} + + {{/concentration}} + {{#allprops() character concentration description damage ablation focus fortune precision swiftness mp_cost xp_cost cost time}} + + {{/allprops() character concentration description damage ablation focus fortune precision swiftness mp_cost xp_cost cost time}} + {{#ablation}}{{#rollGreater() ablation 0}} + + {{/rollGreater() ablation 0}}{{/ablation}} + {{#focus}}{{#rollGreater() focus 0}} + + {{/rollGreater() focus 0}}{{/focus}} + {{#fortune}}{{#rollGreater() fortune 0}} + + {{/rollGreater() fortune 0}}{{/fortune}} + {{#precision}}{{#rollGreater() precision 0}} + + {{/rollGreater() precision 0}}{{/precision}} + {{#mp_cost}} + + {{/mp_cost}} + {{#cost}}{{#rollGreater() cost 0}} + + {{/rollGreater() cost 0}}{{/cost}} + {{#time}} + {{#rollGreater() time 0}} + + {{/rollGreater() time 0}} + {{#rollLess() time 1}} + + {{/rollLess() time 1}} + {{/time}} + {{#description}} + + {{/description}} +
Damage:{{damage}}
Concentration:{{#rollTotal() concentration 0}}No{{/rollTotal() concentration 0}}{{#rollTotal() concentration 1}}Yes{{/rollTotal() concentration 1}}
{{key}}:{{value}}
Ablation Points:{{ablation}}
Focus Points:{{focus}}
Fortune Points:{{fortune}}
Precision Points:{{precision}}
Cost:{{#rollGreater() mp_cost 0}}{{mp_cost}}{{/rollGreater() mp_cost 0}}{{#rollLess() mp_cost 1}}1{{/rollLess() mp_cost 1}} MP{{#rollGreater() xp_cost 0}} + {{xp_cost}} XP{{/rollGreater() xp_cost 0}}
Cost:{{cost}}
Time:{{time}}
Time:1
{{description}}
+
+ + + +
{{name}}
+ {{#character}} +
({{character}})
+ {{/character}} + + {{#allprops() character}} + + {{/allprops() character}} +
{{key}}:{{value}}
+
+ diff --git a/M-Space/M-Space.png b/M-Space/M-Space.png new file mode 100644 index 0000000000..e53b1a152c Binary files /dev/null and b/M-Space/M-Space.png differ diff --git a/M-Space/README.md b/M-Space/README.md new file mode 100644 index 0000000000..3c0b0b060f --- /dev/null +++ b/M-Space/README.md @@ -0,0 +1 @@ +Coming soon diff --git a/M-Space/sheet.json b/M-Space/sheet.json new file mode 100644 index 0000000000..657e9b0984 --- /dev/null +++ b/M-Space/sheet.json @@ -0,0 +1,115 @@ +{ + "html": "M-Space.html", + "css": "M-Space.css", + "authors": "Matthew Carpenter", + "roll20userid": "103705", + "preview": "M-Space.png", + "instructions": "Character sheet for the M-Space system. Use the '+' and '-' buttons to show/hide less commonly used fields of the sheets.", + "useroptions": [ + { + "attribute": "type", + "displayname": "Default Sheet Type", + "displaytranslationkey": "default-sheet-type-u", + "type": "select", + "options": [ + "PC|pc", + "NPC|npc" + ], + "optiontranslationkeys": ["pc-u","npc-u"], + "description": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "descriptiontranslationkey": "type-description-u" + }, + { + "attribute": "hit_locations", + "displayname": "Default Hit Location Table", + "displaytranslationkey": "default-hit-location-table-u", + "type": "select", + "options": [ + "Humanoid|humanoid", + "Custom|custom" + ], + "optiontranslationkeys": ["humanoid-u","custom-u"], + "description": "Set default hit location table for new characters.", + "descriptiontranslationkey": "hit-locations-description-u" + }, + { + "attribute": "npc_hit_locations", + "displayname": "Default Hit Location Table for NPCs", + "displaytranslationkey": "default-hit-location-table-for-npcs-u", + "type": "select", + "options": [ + "Humanoid|humanoid", + "Custom|custom", + "Rabble/Underling|rabble" + ], + "optiontranslationkeys": ["humanoid-u","custom-u","rabble-underling-u"], + "description": "Set default hit location table for new NPCs.", + "descriptiontranslationkey": "npc-hit-locations-description-u" + }, + { + "attribute": "name_display", + "displayname": "Show Name in Roll Templates", + "displaytranslationkey": "show-name-in-roll-templates-u", + "type": "select", + "options": [ + "Yes|{{character=@{character_name}}}", + "No|character=@{character_name}" + ], + "optiontranslationkeys": ["yes-u","no-u"], + "description": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "descriptiontranslationkey": "name-display-description-u" + }, + { + "attribute": "roll_display", + "displayname": "Whisper Rolls to GM", + "displaytranslationkey": "whisper-rolls-to-gm-u", + "type": "select", + "options": [ + "No|", + "Yes|/w gm " + ], + "optiontranslationkeys": ["no-u","yes-u"], + "description": "Rolls are only shown to the GM and the player making the roll.", + "descriptiontranslationkey": "roll-display-description-u" + }, + { + "attribute": "show_reduced", + "displayname": "Rolls Show 101+ Reduced", + "displaytranslationkey": "rolls-show-101-reduced-u", + "type": "select", + "options": [ + "Yes|1", + "No|0" + ], + "optiontranslationkeys": ["yes-u","no-u"], + "description": "Display a result for high skills reduced down to 100 in the roll templates.", + "descriptiontranslationkey": "show-reduced-description-u" + }, + { + "attribute": "simplified_combat_enabled_option", + "displayname": "Simplified Combat Enabled", + "displaytranslationkey": "simplified-combat-enabled-u", + "type": "select", + "options": [ + "Use Setting Default|default", + "No|0", + "Yes|1" + ], + "optiontranslationkeys": ["use-setting-default-u","no-u","yes-u"], + "description": "Use the optional simplified combat rules from M-Space.", + "descriptiontranslationkey": "simplified-combat-enabled-description-u" + }, + { + "attribute": "setting_option", + "displayname": "Setting", + "displaytranslationkey": "setting-u", + "type": "select", + "options": [ + "M-Space|m-space" + ], + "optiontranslationkeys": ["m-space-u"], + "description": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "descriptiontranslationkey": "setting-description-u" + } + ] +} diff --git a/M-Space/translation.json b/M-Space/translation.json new file mode 100644 index 0000000000..05085b9934 --- /dev/null +++ b/M-Space/translation.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up.", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} diff --git a/M-Space/translations/af.json b/M-Space/translations/af.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/af.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/cs.json b/M-Space/translations/cs.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/cs.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/da.json b/M-Space/translations/da.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/da.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/de.json b/M-Space/translations/de.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/de.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/el.json b/M-Space/translations/el.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/el.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/en.json b/M-Space/translations/en.json new file mode 100644 index 0000000000..6ac288fa77 --- /dev/null +++ b/M-Space/translations/en.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up.", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/es.json b/M-Space/translations/es.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/es.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/fr.json b/M-Space/translations/fr.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/fr.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/he.json b/M-Space/translations/he.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/he.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/it.json b/M-Space/translations/it.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/it.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/ja.json b/M-Space/translations/ja.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/ja.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/ko.json b/M-Space/translations/ko.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/ko.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/nl.json b/M-Space/translations/nl.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/nl.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/pt.json b/M-Space/translations/pt.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/pt.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/ru.json b/M-Space/translations/ru.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/ru.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/sv.json b/M-Space/translations/sv.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/sv.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/tr.json b/M-Space/translations/tr.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/tr.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/zh.json b/M-Space/translations/zh.json new file mode 100644 index 0000000000..0ddf0de9f8 --- /dev/null +++ b/M-Space/translations/zh.json @@ -0,0 +1,656 @@ +{ + "settings-u": "Settings", + "sheet-version-u": "Sheet Version", + "setting-u": "Setting", + "default-u": "Default", + "luther-arkwright-u": "Luther Arkwright", + "mythic-britain-u": "Mythic Britain", + "sheet-type-u": "Sheet Type", + "battle-unit-u": "Battle Unit", + "npc-u": "NPC", + "pc-u": "PC", + "ship-u": "Ship", + "core-u": "Core", + "magic-u": "Magic", + "equipment-u": "Equipment", + "notes-u": "Notes", + "name-u": "Name", + "species-u": "Species", + "traits-abilities-gifts-u": "Traits / Abilities / Gifts", + "rank-u": "Rank", + "experience-rolls-u": "Exp Rolls", + "age-u": "Age", + "gender-u": "Gender", + "frame-u": "Frame", + "weight-u": "Weight", + "height-u": "Height", + "handedness-u": "Handedness", + "homeland-u": "Homeland", + "culture-u": "Culture", + "social-class-u": "Social Class", + "career-u": "Career", + "characteristics-u": "Characteristics", + "temp-u": "Temp", + "total-u": "Total", + "str-u": "STR", + "con-u": "CON", + "siz-u": "SIZ", + "dex-u": "DEX", + "int-u": "INT", + "ins-u": "INS", + "pow-u": "POW", + "cha-u": "CHA", + "base-u": "Base", + "training-u": "Training", + "ageing-u": "Ageing", + "other-u": "Other", + "attributes-u": "Attributes", + "attribute-u": "Attribute", + "damage-modifier-u": "Damage Mod", + "experience-modifier-u": "Exp Modifier", + "healing-rate-u": "Healing Rate", + "luck-points-u": "Luck Points", + "magic-points-u": "Magic Points", + "move-rate-u": "Move Rate", + "initiative-bonus-u": "Init. Bonus", + "tenacity-u": "Tenacity", + "temp-damage-modifier-clarification-u": "Temp Damage Mod represents the steps up or down the damage modifier table", + "prana-points-u": "Prana Points", + "action-points-u": "Action Points", + "plus-one-ap-u": "+1 AP", + "swiftness-gift-u": "Swiftness Gift", + "fatigue-u": "Fatigue", + "mighty-gift-u": "Mighty Gift", + "use-str-siz-pow-u": "Use STR+SIZ+POW", + "steps-u": "steps", + "healthy-gift-u": "Healthy Gift (Double Healing Rate)", + "add-rank-to-luck-u": "Add rank to luck", + "armor-u": "Armor", + "dependencies-u": "Dependencies", + "hit-locations-u": "Hit Locations", + "robust-gift-u": "Robust Gift (CON+SIZ+POW for HP)", + "ap-u": "AP", + "hp-u": "HP", + "location-u": "Location", + "block-u": "Block?", + "encumbrance-u": "Encumbrance", + "right-leg-u": "Right Leg", + "left-leg-u": "Left Leg", + "abdomen-u": "Abdomen", + "chest-u": "Chest", + "right-arm-u": "Right Arm", + "left-arm-u": "Left Arm", + "head-u": "Head", + "armor-equipped-u": "Armor Equipped", + "armor-type-u": "Armor Type", + "armor-enc-u": "Armor ENC", + "armor-ap-u": "Armor AP", + "other-ap-u": "Other AP", + "other-hp-u": "Other HP", + "base-hp-u": "Base HP", + "initiative-u": "Initiative", + "alacrity-gift-u": "Alacrity Gift (roll 1d6+6)", + "movement-u": "Movement", + "walk-u": "Walk", + "run-u": "Run", + "sprint-u": "Sprint", + "jump-u": "Jump", + "horizontal-short-u": "Horiz.", + "vertical-short-u": "Vert.", + "horizontal-u": "Horizontal", + "vertical-u": "Vertical", + "swim-u": "Swim", + "climb-u": "Climb", + "rough-u": "Rough", + "steep-u": "Steep", + "sheer-u": "Sheer", + "movement-one-clarification-u": "Critical success on Athletics roll grants +1 movement", + "movement-two-clarification-u": "These jump values assume a 5m run-up. If a 5m run up is not possible these are the values instead", + "movement-three-clarification-u": "Critical success on Swim roll grants +1 movement. The 2nd field resolves armor penalty and if positive the character swims, if 0 floats and if negative sinks.", + "current-u": "Current", + "carrying-load-u": "Carrying Load", + "dex-and-str-skills-u": "DEX & STR Skills", + "move-penalty-u": "Move Penalty", + "avg-species-siz-u": "Average Species SIZ", + "encumbrance-from-armor-u": "Encumbrance from Armor", + "effective-encumbrance-from-armor-u": "Effective Encumbrance from Armor", + "encumbrance-from-shields-u": "Encumbrance from Shields", + "encumbrance-from-melee-weapons-u": "Encumbrance from Melee Weapons", + "encumbrance-from-missile-weapons-u": "Encumbrance from Missile Weapons", + "encumbrance-from-firearms-u": "Encumbrance from Firearms", + "encumbrance-from-loadout-u": "Encumbrance from Loadout", + "encumbrance-from-pack-u": "Encumbrance from Pack", + "encumbrance-from-currency-u": "Encumbrance from Currency", + "burdened-u": "Burdened", + "overloaded-u": "Overloaded", + "max-u": "Max", + "current-level-u": "Current Level", + "recovery-in-u": "Recovery In", + "fresh-u": "Fresh", + "winded-u": "Winded", + "tired-u": "Tired", + "Wearied-u": "Wearied", + "exhausted-u": "Exhausted", + "incapacitated-u": "Incapacitated", + "semi-consciou-u": "Semi-Conscious", + "comatose-u": "Comatose", + "dead-u": "Dead", + "standard-u": "Standard", + "hard-u": "Hard", + "formidable-u": "Formidable", + "herculean-u": "Herculean", + "hopeless-u": "Hopeless", + "no-action-allowed-u": "No Action Allowed", + "combat-styles-u": "Combat Styles", + "combat-style-u": "Combat Style", + "penalty-u": "Penalty", + "traits-u": "Traits", + "weapons-u": "Weapons", + "hours-u": "Hours", + "characteristic-short-u": "Char", + "base-value-u": "Base Value", + "training-and-experience-u": "Training & Experience", + "standard-skills-u": "Standard Skills", + "skill-u": "Skill", + "skill-grade-u": "Skill Grade", + "shields-and-weapons-u": "Shields & Weapons", + "shield-u": "Shield", + "damage-mod-short-u": "DM", + "damage-u": "Damage", + "combat-effects-u": "Combat Effects", + "max-hp-u": "Max HP", + "size-u": "Size", + "reach-u": "Reach", + "enc-u": "ENC", + "force-u": "Force", + "range-u": "Range", + "load-u": "Load", + "impale-size-short-u": "IS", + "display-u": "Display", + "shields-u": "Shields", + "melee-weapons-u": "Melee Weapons", + "melee-weapon-u": "Melee Weapon", + "missile-weapons-u": "Missile Weapons", + "missile-weapon-u": "Missile Weapon", + "firearms-u": "Firearms", + "firearm-u": "Firearm", + "fire-rate-u": "Fire Rate", + "ammo-u": "Ammo", + "money-and-wealth-u": "Money & Wealth", + "income-u": "Income", + "day-u": "Day", + "month-u": "Month", + "season-u": "Season", + "year-u": "Year", + "currency-u": "Currency", + "value-u": "Value", + "quantity-short-u": "Quantity", + "item-u": "Item", + "centimetres-short-u": "cm", + "kilograms-short-u": "kg", + "armor-penalty-u": "Armor Penalty", + "base-move-u": "Base Move", + "greater-than-u": "greater than", + "athletics-u": "Athletics", + "very-easy-u": "Very Easy", + "easy-u": "Easy", + "one-grade-harder-u": "1 grade harder", + "two-grades-harder-u": "2 grades harder", + "impossible-u": "Impossible", + "passions-u": "Passions", + "and-dependencies-u": "& Dependencies", + "score-u": "Score", + "dependency-u": "Dependency", + "passion-u": "Passion", + "professional-skills-u": "Professional Skills", + "language-u": "Language", + "resistance-u": "Resistance", + "brawn-u": "Brawn", + "endurance-u": "Endurance", + "evade-u": "Evade", + "willpower-u": "Willpower", + "boating-u": "Boating", + "conceal-u": "Conceal", + "customs-u": "Customs", + "dance-u": "Dance", + "deceit-u": "Deceit", + "drive-u": "Drive", + "first-aid-u": "First Aid", + "influence-u": "Influence", + "insight-u": "Insight", + "locale-u": "Locale", + "perception-u": "Perception", + "ride-u": "Ride", + "sing-u": "Sing", + "stealth-u": "Stealth", + "superstition-u": "Superstition", + "home-parallel-u": "Home Parallel", + "unarmed-u": "Unarmed", + "native-tongue-u": "Native Tongue", + "medium-u": "Medium", + "strenuous-u": "Strenuous", + "halved-u": "Halved", + "normal-u": "Normal", + "all-u": "All", + "equipment-and-wealth-u": "Equipment", + "due-to-fatigue-u": "due to fatigue", + "due-to-enc-u": "due to ENC", + "reduced-u": "reduced", + "cults-brotherhoods-and-orders-u": "Cults, Brotherhoods and Orders", + "contacts-u": "Contacts", + "family-u": "Family", + "community-u": "Community", + "theism-u": "Theism", + "sorcery-u": "Sorcery", + "mysticism-u": "Mysticism", + "animism-u": "Animism", + "folk-magic-u": "Folk Magic", + "spell-u": "Spell", + "description-u": "Description", + "macro-u": "Macro", + "learned-u": "Learned", + "follower-u": "Follower", + "spirit-worshipper-u": "Spirit Worshipper", + "shaman-u": "Shaman", + "high-shaman-u": "High Shaman", + "spirit-lord-u": "Spirit Lord", + "type-u": "Type", + "fetish-spirit-u": "Fetish / Spirit", + "max-number-of-spirits-u": "Max # of Spirits", + "max-pow-of-spirits-u": "Max POW of Spirits", + "spirit-ap-u": "Spirit AP", + "spirit-initiative-bonus-short-u": "Spirit IB", + "spirit-damage-u": "Spirit Damage", + "trance-u": "Trance", + "binding-u": "Binding", + "allies-u": "Allies", + "enemies-u": "Enemies", + "meditation-u": "Meditation", + "path-u": "Path", + "practiced-talent-u": "Practiced Talent", + "max-cumulative-intensity-u": "Max Cumulative Intensity", + "max-practiced-talents-u": "Max Practiced Talents", + "max-intensity-u": "Max Intensity", + "path-talents-u": "Path Talents", + "shaping-u": "Shaping", + "invocation-u": "Invocation", + "invocation-spells-u": "Invocation Spells", + "max-shaping-points-u": "Max Shaping Points", + "max-memorized-spells-u": "Max Memorized Spells", + "memorized-u": "Memorized", + "intensity-u": "Intensity", + "magnitude-u": "Magnitude", + "devotional-pool-u": "Devotional Pool", + "exhort-u": "Exhort", + "devotion-u": "Devotion", + "lay-member-u": "Lay Member", + "initiate-u": "Initiate", + "acolyte-u": "Acolyte", + "priest-u": "Priest", + "high-priest-u": "High Priest", + "concentration-u": "Concentration", + "resist-u": "Resist", + "devotion-miracles-u": "Devotion Miracles", + "cost-u": "Cost", + "time-u": "Time", + "area-u": "Area", + "duration-u": "Duration", + "metres-u": "Metres", + "decametres-u": "Decametres", + "kilometres-u": "Kilometres", + "instant-u": "Instant", + "minutes-u": "Minutes", + "days-u": "Days", + "months-u": "Months", + "miracle-u": "Miracle", + "encumbered-u": "Encumbered", + "fumbled-u": "Fumbled", + "trained-u": "Trained", + "increased-for-xp-u": "Increased for XP", + "yes-u": "Yes", + "no-u": "No", + "special-u": "Special", + "touch-u": "Touch", + "miracle-rank-u": "Miracle Rank", + "ranged-u": "Ranged", + "invoke-trait-u": "Invoke Trait", + "enhance-attribute-u": "Enhance Attribute", + "augment-skill-u": "Augment Skill", + "targets-u": "Targets", + "impale-size-u": "Impale Size", + "effects-u": "Effects", + "whisper-rolls-to-gm-u": "Whisper Rolls to GM", + "magic-skills-u": "Magic Skills", + "other-skills-u": "Other Skills", + "spectral-combat-u": "Spectral Combat", + "spirit-abilities-u": "Spirit Abilities", + "spirits-have-tenacity-u": "Spirits Have Tenacity", + "spells-u": "Spells", + "miracles-u": "Miracles", + "show-name-in-roll-templates-u": "Show Name in Roll Templates", + "rolled-u": "Rolled", + "roll-initiative-u": "Roll Initiative", + "components-u": "Components", + "disabled-u": "Disabled", + "enabled-u": "Enabled", + "ablation-points-u": "Ablation Points", + "focus-points-u": "Focus Points", + "fortune-points-u": "Fortune Points", + "precision-points-u": "Precision Points", + "swiftness-points-u": "Swiftness Points", + "ablation-u": "Ablation", + "focus-u": "Focus", + "fortune-u": "Fortune", + "precision-u": "Precision", + "swiftness-u": "Swiftness", + "use-setting-default-u": "Use Setting Default", + "background-u": "Background", + "display-campaign-settings-u": "Display Campaign Settings", + "hit-u": "Hit", + "status-u": "Status", + "monster-island-u": "Monster Island", + "initiative-roll-u": "Initiative Roll", + "running-jump-u": "Running Jump", + "standing-jump-u": "Standing Jump", + "paralell-designator-u": "Paralell Designator", + "paralell-type-development-u": "Paralell Type/Development", + "apply-dependencies-penalty-u": "Apply Dependencies Penalty", + "rites-u": "Rites", + "thennla-u": "Thennla", + "classic-fantasy-u": "Classic Fantasy", + "race-u": "Race", + "class-u": "Class", + "arcane-magic-u": "Arcane Magic", + "divine-magic-u": "Divine Magic", + "arcane-casting-u": "Arcane Casting", + "arcane-knowledge-u": "Arcane Knowledge", + "casting-class-u": "Casting Class", + "magic-user-u": "Magic-User", + "bard-u": "Bard", + "disbelieve-u": "Disbelieve", + "known-u": "Known", + "cantrips-u": "Cantrips", + "school-u": "School", + "reversible-u": "Reversible", + "actions-u": "Actions", + "xp-u": "XP", + "mp-u": "MP", + "cost-reduction-u": "Cost Reduction", + "apply-penalty-u": "Apply Penalty", + "piety-u": "Piety", + "channel-u": "Channel", + "arcane-magic-enabled-u": "Arcane Magic Enabled", + "divine-magic-enabled-u": "Divine Magic Enabled", + "name-display-description-u": "Show character name in the roll template. Useful if you need to hide a characters true identity.", + "roll-display-description-u": "Rolls are only shown to the GM and the player making the roll.", + "setting-description-u": "Sets the default sheet options and mechanics to match the rules as presented in the setting's source book. Individual options may be overridden below.", + "luck-points-rank-description-u": "Add the character's Rank to their total Luck Points.", + "tenacity-enabled-description-u": "Tenacity is a character attribute.", + "firearms-enabled-description-u": "Firearms exist in the game setting.", + "boating-standard-description-u": "Boating is listed as a standard skill.", + "status-standard-description-u": "Status is listed as a standard skill.", + "superstition-standard-description-u": "Superstition is listed as a standard skill.", + "dependencies-enabled-description-u": "Enable the Dependencies mechanics.", + "arcane-magic-enabled-description-u": "Enables the Arcane Magic section of the sheet.", + "divine-magic-enabled-description-u": "Enables the Divine Magic section of the sheet.", + "folk-magic-enabled-description-u": "Enables the Folk Magic section of the sheet.", + "animism-enabled-description-u": "Enables the Animism section of the sheet.", + "spirits-have-tenacity-description-u": "Spirits have Tenacity as an attribute.", + "mysticism-enabled-description-u": "Enables the Mysticism section of the sheet.", + "sorcery-enabled-description-u": "Enables the Sorcery section of the sheet.", + "theism-enabled-description-u": "Enables the Theism section of the sheet.", + "conditions-u": "Conditions", + "psionics-u": "Psionics", + "discipline-u": "Discipline", + "discipline-talents-u": "Discipline Talents", + "max-active-talents-u": "Max Active Talents", + "humanoid-u": "Humanoid", + "custom-u": "Custom", + "health-and-armor-u": "Health & Armor", + "personal-u": "Personal", + "short-u": "Short", + "long-u": "Long", + "multiversal-u": "Multiversal", + "self-u": "Self", + "line-of-sight-u": "Line of Sight", + "same-paralell-u": "Same Paralell", + "any-paralell-u": "Any Paralell", + "instantaneous-u": "Instantaneous", + "talent-u": "Talent", + "lasting-u": "Lasting", + "mythras-psionics-enabled-u": "Mythras Psioics Enabled", + "default-hit-location-table-u": "Default Hit Location Table", + "default-hit-location-table-for-npcsu": "Default Hit Location Table for NPCs", + "hit-locations-description-u": "Set default hit location table for new characters.", + "npc-hit-locations-description-u": "Set default hit location table for new NPCs.", + "roman-magic-u": "Roman Magic", + "cursing-u": "Cursing", + "curse-u": "Curse", + "prediction-u": "Prediction", + "divination-u": "Divination", + "affects-u": "Afects", + "impact-u": "Impact", + "individual-u": "Individual", + "group-u": "Group", + "city-u": "City", + "necromancy-u": "Necromancy", + "minor-u": "Minor", + "life-altering-u": "Life Altering", + "death-u": "Death", + "question-dead-u": "Question Dead", + "summon-lemur-u": "Summon Lemur", + "pharmacy-u": "Pharmacy", + "concocte-potion-u": "Concocte Potion", + "small-animal-u": "Small Animal", + "medium-animal-u": "Medium Animal", + "large-animal-u": "Large Animal", + "shape-shifting-u": "Shape Shifting", + "create-salve-skins-u": "Create Salve/Skins", + "change-time-u": "Change Time", + "theology-u": "Theology", + "mythic-rome-u": "Mythic Rome", + "power-u": "Power", + "sphere-u": "Sphere", + "arc-u": "Arc", + "first-u": "First", + "second-u": "Second", + "third-u": "Third", + "ms-psionics-enabled-u": "M-Space Psionics Enabled", + "roman-magic-enabled-u": "Roman Magic Enabled", + "none-u": "None", + "simplified-combat-enabled-u": "Use the optional simplified combat rules from M-Space.", + "system-u": "System", + "hit-points-u": "Hit Points", + "wounds-u": "Wounds", + "conflict-pool-u": "Conflict Pool", + "extended-conflict-resolution-enabled-u": "Extended Conflict Resolution Enabled", + "home-world-u": "Home World", + "m-space-u": "M-Space", + "power-points-u": "Power Points", + "show-reduced-description-u": "Display a result for high skills reduced down to 100 in the roll templates.", + "extended-conflict-enabled-description-u": "Use the extended conflict resolution system from M-Space.", + "roman-magic-enabled-description-u": "Enables the Roman magic section of the sheet for magic as used in Mythic Roman.", + "ms-psionics-enabled-description-u": "Enables the Psionics section of the sheet per M-Space rules.", + "mythras-psionics-enabled-description-u": "Enables the Psionics section of the sheet per Mythras rules.", + "rolls-show-101-reduced-u": "Rolls Show 101+ Reduced", + "circles-u": "Circles", + "npc-weapon-size-note-u": "Force for ranged weapons", + "weapon-u": "Weapon", + "skills-u": "Skills", + "block-description-u": "Location passively blocked", + "cult-u": "Cult", + "circle-u": "Circle", + "rabble-underling-u": "Rabble/Underling", + "unit-name-u": "Unit Name", + "unit-type-u": "Unit Type", + "commander-u": "Commander", + "formation-u": "Formation", + "default-sheet-type-u": "Default Sheet Type", + "type-description-u": "Set default sheet type. Good to change this to NPC once all your PCs are made.", + "encounter-generator-json-u": "Encounter Generator JSON", + "json-importer-u": "JSON Importer", + "spirit-init-u": "Spirit Init", + "sheet-u": "Sheet", + "instructions-u": "Instructions", + "json-step-one-u": "Visit the Enouncter Generator at http://skoll.xyz/mythras_eg/", + "json-step-two-u": "Find your desired enemy and click to visit the template page.", + "json-step-three-u": "Note the number at the end of the URL.", + "json-step-four-u": "Go to this url but replace #### with the number noted in step three: http://skoll.xyz/mythras_eg/generate_enemies_json/?id=####", + "json-step-five-u": "Paste the contents of the page into the textarea above.", + "json-step-six-u": "Go back to the Sheet tab to enjoy your imported character.", + "json-note-one-u": "Once you have generated JSON for one enemy you may simply refresh the page to generate a new one.", + "json-note-two-u": "Due to a known bug in Roll20 the importer will not change the character name. This will start working once the bug is fixed.", + "unit-traits-u": "Unit Traits", + "multiplier-u": "Multiplier", + "strength-u": "Strength", + "frontage-u": "Frontage", + "depth-u": "Depth", + "command-u": "Command", + "competency-u": "Competency", + "morale-u": "Morale", + "armor-points-u": "Armor Points", + "repair-mod-u": "Repair Mod", + "speed-u": "Speed", + "seaworthiness-u": "Seaworthiness", + "penalty-short-u": "Pen", + "condition-u": "Condition", + "ship-shape-u": "Ship Shape", + "seaworthy-u": "Seaworthy", + "battered-u": "Battered", + "swamped-u": "Swamped", + "sinking-u": "Sinking", + "crew-u": "Crew", + "capacity-u": "Capacity", + "dimensions-u": "Dimensions", + "hull-type-u": "Hull Type", + "utility-u": "Utility", + "galley-u": "Galley", + "transport-u": "Transport", + "small-u": "Small", + "large-u": "Large", + "huge-u": "Huge", + "colossal-u": "Colossal", + "enormous-u": "Enormous", + "beyond-colossal-u": "Beyond Colossal", + "captain-u": "Captain", + "ship-name-u": "Ship Name", + "armament-u": "Armament", + "beyond-enormous-u": "Beyond Enormous", + "due-to-ship-condition-u": "due to ship condition", + "skill-modifier-u": "Skill Modifier", + "temp-armor-all-u": "Temp Armor (All)", + "temp-hp-all-u": "Temp HP (All)", + "quick-stats-u": "Quick Stats", + "npc-view-u": "NPC View", + "help-macros-u": "Help/Macros", + "json-note-four-u": "After import some fields may require additional work for full functionality. For example, misc skills the importer couldn't identify, will be recorded as professional skills. These may need to be re-located if they are not, in fact, professional skills. In addition, professional skills will be logged with no base value. All points will be allocated to experience. You may wish to set the base characteristics to ensure characteristic modifiers work on these skills. If so, remember to deduct the new base value from the experience field. Spells and other magic powers will also require further configuration so their roll button will present accurate information. As a general rule, anything with it's details section open, after import, could be further configured. This additional work is at the GMs discretion and is likely not needed for most NPCs.", + "spirit-values-u": "Spirit Values", + "affiliations-u": "Affiliations", + "affiliation-u": "Affiliation", + "mythic-constantinople-u": "Mythic Constantinople", + "affiliations-enabled-u": "Affiliations Enabled", + "affiliations-enabled-description-u": "Use affiliations from Mythic Constantinople.", + "max-devotional-pool-based-on-u": "Max Devotional Pool Based On", + "max-devotional-pool-based-on-description-u": "Max devotional pool calculated per Cult Rank or POW.", + "vehicle-u": "Vehicle", + "stats-u": "Stats", + "systems-u": "Systems", + "terrestrial-u": "Terrestrial", + "spaceship-u": "Spaceship", + "roll-u": "Roll", + "hits-u": "Hits", + "hull-u": "Hull", + "structure-u": "Structure", + "rate-u": "Rate", + "ponderous-u": "Ponderous", + "sluggish-u": "Sluggish", + "slow-u": "Slow", + "mediocre-u": "Mediocre", + "gentle-u": "Gentle", + "moderate-u": "Moderate", + "rapid-u": "Rapid", + "fast-u": "Fast", + "fleet-u": "Fleet", + "cargo-compartment-u": "Cargo Compartment", + "communications-u": "Communications", + "controls-u": "Controls", + "repulsorlift-u": "Repulsorlift", + "passengers-u": "Passengers", + "power-core-u": "Power Core", + "sensors-u": "Sensors", + "avionics-u": "Avionics", + "hold-u": "Hold", + "hangar-bay-u": "Hangar Bay", + "hyperdrive-u": "Hyperdrive", + "reactor-core-u": "Reactor Core", + "sublight-drive-u": "Sublight Drive", + "ships-and-shield-walls-u": "Ships and Shield Walls", + "ground-u": "Ground", + "liquid-u": "Liquid", + "flight-u": "Flight", + "space-u": "Space", + "regular-u": "Regular", + "terrain-u": "Terrain", + "walker-u": "Walker", + "burrower-u": "Burrower", + "surface-motor-u": "Surface, Motor", + "surface-sail-u": "Surface, Sail", + "sub-u": "Sub", + "wings-u": "Wings", + "anti-grav-u": "Anti-grav", + "rotor-blades-u": "Rotor Blades", + "hover-craft-u": "Hover Craft", + "gas-bag-u": "Gas Bag", + "handling-u": "Handling", + "hyperspace-u": "Hyperspace", + "recovery-u": "Recovery", + "app-u": "App", + "apps-u": "Apps", + "module-u": "Module", + "modules-u": "Modules", + "equip-pack-u": "Equip Pack", + "loadout-u": "Loadout", + "pack-u": "Pack", + "mount-vehicle-u": "Mount/Vehicle", + "camp-u": "Camp", + "homebase-u": "Homebase", + "streamlined-u": "Streamled", + "attributes-and-modules-u": "Attributes & Modules", + "engines-u": "Engines", + "maneuvering-u": "Maneuvering", + "total-modules-u": "Total Modules", + "cockpit-u": "Cockpit", + "bridge-u": "Bridge", + "sickbay-u": "Sickbay", + "crew-quarters-u": "Crew Quarters", + "passenger-quarters-u": "Passenger Quarters", + "cargo-hold-u": "Cargo Hold", + "lab-u": "Lab", + "open-space-u": "Open Space", + "hanger-bay-u": "Hanger Bay", + "self-repair-u": "Self-Repair", + "escape-pod-u": "Escape Pod", + "tractor-beam-u": "Tractor Beam", + "extra-sensors-u": "Extra Sensors", + "robot-arm-u": "Robot Arm", + "rescue-utilities-u": "Rescue Utilities", + "airlock-u": "Airlock", + "storage-u": "Storage", + "environment-u": "Environment", + "lift-gas-u": "Lift Gas", + "visual-size-sails-up-u": "Visual Size (Sails Up)", + "size-rating-u": "Size Rating", + "solar-system-u": "Solar System", + "worlds-u": "Worlds", + "sub-sector-u": "Sub Sector", + "hex-u": "Hex", + "star-type-u": "Star Type", + "planets-u": "Planets", + "habitable-u": "Habitable", + "starports-u": "Starports", + "astroid-belt-u": "Astroid Belt", + "after-the-vampire-wars-u": "After the Vampire Wars", + "mythras-u": "Mythras", + "vehicle-type-option-description-u": "Type of vehicle mechanics to use.", + "stash-u": "Stash" +} \ No newline at end of file diff --git a/M-Space/translations/zu.json b/M-Space/translations/zu.json new file mode 100644 index 0000000000..748db31c24 --- /dev/null +++ b/M-Space/translations/zu.json @@ -0,0 +1,656 @@ +{ + "settings-u": "crwdns63527:0crwdne63527:0", + "sheet-version-u": "crwdns63528:0crwdne63528:0", + "setting-u": "crwdns63529:0crwdne63529:0", + 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"crwdns63837:0crwdne63837:0", + "ranged-u": "crwdns63838:0crwdne63838:0", + "invoke-trait-u": "crwdns63839:0crwdne63839:0", + "enhance-attribute-u": "crwdns63840:0crwdne63840:0", + "augment-skill-u": "crwdns63841:0crwdne63841:0", + "targets-u": "crwdns63842:0crwdne63842:0", + "impale-size-u": "crwdns63843:0crwdne63843:0", + "effects-u": "crwdns63844:0crwdne63844:0", + "whisper-rolls-to-gm-u": "crwdns63845:0crwdne63845:0", + "magic-skills-u": "crwdns63846:0crwdne63846:0", + "other-skills-u": "crwdns63847:0crwdne63847:0", + "spectral-combat-u": "crwdns63848:0crwdne63848:0", + "spirit-abilities-u": "crwdns63849:0crwdne63849:0", + "spirits-have-tenacity-u": "crwdns63850:0crwdne63850:0", + "spells-u": "crwdns63851:0crwdne63851:0", + "miracles-u": "crwdns63852:0crwdne63852:0", + "show-name-in-roll-templates-u": "crwdns63853:0crwdne63853:0", + "rolled-u": "crwdns63854:0crwdne63854:0", + "roll-initiative-u": "crwdns63855:0crwdne63855:0", + "components-u": "crwdns63856:0crwdne63856:0", + 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"standing-jump-u": "crwdns63877:0crwdne63877:0", + "paralell-designator-u": "crwdns63878:0crwdne63878:0", + "paralell-type-development-u": "crwdns63879:0crwdne63879:0", + "apply-dependencies-penalty-u": "crwdns63880:0crwdne63880:0", + "rites-u": "crwdns63881:0crwdne63881:0", + "thennla-u": "crwdns63882:0crwdne63882:0", + "classic-fantasy-u": "crwdns63883:0crwdne63883:0", + "race-u": "crwdns63884:0crwdne63884:0", + "class-u": "crwdns63885:0crwdne63885:0", + "arcane-magic-u": "crwdns63886:0crwdne63886:0", + "divine-magic-u": "crwdns63887:0crwdne63887:0", + "arcane-casting-u": "crwdns63888:0crwdne63888:0", + "arcane-knowledge-u": "crwdns63889:0crwdne63889:0", + "casting-class-u": "crwdns63890:0crwdne63890:0", + "magic-user-u": "crwdns63891:0crwdne63891:0", + "bard-u": "crwdns63892:0crwdne63892:0", + "disbelieve-u": "crwdns63893:0crwdne63893:0", + "known-u": "crwdns63894:0crwdne63894:0", + "cantrips-u": "crwdns63895:0crwdne63895:0", + "school-u": "crwdns63896:0crwdne63896:0", + "reversible-u": "crwdns63897:0crwdne63897:0", + "actions-u": "crwdns63898:0crwdne63898:0", + "xp-u": "crwdns63899:0crwdne63899:0", + "mp-u": "crwdns63900:0crwdne63900:0", + "cost-reduction-u": "crwdns63901:0crwdne63901:0", + "apply-penalty-u": "crwdns63902:0crwdne63902:0", + "piety-u": "crwdns63903:0crwdne63903:0", + "channel-u": "crwdns63904:0crwdne63904:0", + "arcane-magic-enabled-u": "crwdns63905:0crwdne63905:0", + "divine-magic-enabled-u": "crwdns63906:0crwdne63906:0", + "name-display-description-u": "crwdns63907:0crwdne63907:0", + "roll-display-description-u": "crwdns63908:0crwdne63908:0", + "setting-description-u": "crwdns63909:0crwdne63909:0", + "luck-points-rank-description-u": "crwdns63910:0crwdne63910:0", + "tenacity-enabled-description-u": "crwdns63911:0crwdne63911:0", + "firearms-enabled-description-u": "crwdns63912:0crwdne63912:0", + "boating-standard-description-u": "crwdns63913:0crwdne63913:0", + "status-standard-description-u": "crwdns63914:0crwdne63914:0", + 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"crwdns63931:0crwdne63931:0", + "health-and-armor-u": "crwdns63932:0crwdne63932:0", + "personal-u": "crwdns63933:0crwdne63933:0", + "short-u": "crwdns63934:0crwdne63934:0", + "long-u": "crwdns63935:0crwdne63935:0", + "multiversal-u": "crwdns63936:0crwdne63936:0", + "self-u": "crwdns63937:0crwdne63937:0", + "line-of-sight-u": "crwdns63938:0crwdne63938:0", + "same-paralell-u": "crwdns63939:0crwdne63939:0", + "any-paralell-u": "crwdns63940:0crwdne63940:0", + "instantaneous-u": "crwdns63941:0crwdne63941:0", + "talent-u": "crwdns63942:0crwdne63942:0", + "lasting-u": "crwdns63943:0crwdne63943:0", + "mythras-psionics-enabled-u": "crwdns65756:0crwdne65756:0", + "default-hit-location-table-u": "crwdns63945:0crwdne63945:0", + "default-hit-location-table-for-npcsu": "crwdns63946:0crwdne63946:0", + "hit-locations-description-u": "crwdns63947:0crwdne63947:0", + "npc-hit-locations-description-u": "crwdns63948:0crwdne63948:0", + "roman-magic-u": "crwdns63949:0crwdne63949:0", + "cursing-u": "crwdns63950:0crwdne63950:0", + "curse-u": "crwdns63951:0crwdne63951:0", + "prediction-u": "crwdns63952:0crwdne63952:0", + "divination-u": "crwdns63953:0crwdne63953:0", + "affects-u": "crwdns63954:0crwdne63954:0", + "impact-u": "crwdns63955:0crwdne63955:0", + "individual-u": "crwdns63956:0crwdne63956:0", + "group-u": "crwdns63957:0crwdne63957:0", + "city-u": "crwdns63958:0crwdne63958:0", + "necromancy-u": "crwdns63959:0crwdne63959:0", + "minor-u": "crwdns63960:0crwdne63960:0", + "life-altering-u": "crwdns63961:0crwdne63961:0", + "death-u": "crwdns63962:0crwdne63962:0", + "question-dead-u": "crwdns63963:0crwdne63963:0", + "summon-lemur-u": "crwdns63964:0crwdne63964:0", + "pharmacy-u": "crwdns63965:0crwdne63965:0", + "concocte-potion-u": "crwdns63966:0crwdne63966:0", + "small-animal-u": "crwdns63967:0crwdne63967:0", + "medium-animal-u": "crwdns63968:0crwdne63968:0", + "large-animal-u": "crwdns63969:0crwdne63969:0", + "shape-shifting-u": "crwdns63970:0crwdne63970:0", + 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"crwdns63991:0crwdne63991:0", + "power-points-u": "crwdns63992:0crwdne63992:0", + "show-reduced-description-u": "crwdns63993:0crwdne63993:0", + "extended-conflict-enabled-description-u": "crwdns63994:0crwdne63994:0", + "roman-magic-enabled-description-u": "crwdns63995:0crwdne63995:0", + "ms-psionics-enabled-description-u": "crwdns63996:0crwdne63996:0", + "mythras-psionics-enabled-description-u": "crwdns65757:0crwdne65757:0", + "rolls-show-101-reduced-u": "crwdns63998:0crwdne63998:0", + "circles-u": "crwdns63999:0crwdne63999:0", + "npc-weapon-size-note-u": "crwdns64000:0crwdne64000:0", + "weapon-u": "crwdns64001:0crwdne64001:0", + "skills-u": "crwdns64002:0crwdne64002:0", + "block-description-u": "crwdns64003:0crwdne64003:0", + "cult-u": "crwdns64004:0crwdne64004:0", + "circle-u": "crwdns64005:0crwdne64005:0", + "rabble-underling-u": "crwdns64006:0crwdne64006:0", + "unit-name-u": "crwdns64007:0crwdne64007:0", + "unit-type-u": "crwdns64008:0crwdne64008:0", + "commander-u": "crwdns64009:0crwdne64009:0", + "formation-u": "crwdns64010:0crwdne64010:0", + "default-sheet-type-u": "crwdns64011:0crwdne64011:0", + "type-description-u": "crwdns64012:0crwdne64012:0", + "encounter-generator-json-u": "crwdns64013:0crwdne64013:0", + "json-importer-u": "crwdns64014:0crwdne64014:0", + "spirit-init-u": "crwdns64015:0crwdne64015:0", + "sheet-u": "crwdns64016:0crwdne64016:0", + "instructions-u": "crwdns64017:0crwdne64017:0", + "json-step-one-u": "crwdns64019:0crwdne64019:0", + "json-step-two-u": "crwdns64020:0crwdne64020:0", + "json-step-three-u": "crwdns64021:0crwdne64021:0", + "json-step-four-u": "crwdns64022:0crwdne64022:0", + "json-step-five-u": "crwdns64023:0crwdne64023:0", + "json-step-six-u": "crwdns64024:0crwdne64024:0", + "json-note-one-u": "crwdns64025:0crwdne64025:0", + "json-note-two-u": "crwdns64026:0crwdne64026:0", + "unit-traits-u": "crwdns64028:0crwdne64028:0", + "multiplier-u": "crwdns64029:0crwdne64029:0", + "strength-u": "crwdns64030:0crwdne64030:0", + 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"crwdns64052:0crwdne64052:0", + "transport-u": "crwdns64053:0crwdne64053:0", + "small-u": "crwdns64054:0crwdne64054:0", + "large-u": "crwdns64055:0crwdne64055:0", + "huge-u": "crwdns64056:0crwdne64056:0", + "colossal-u": "crwdns64057:0crwdne64057:0", + "enormous-u": "crwdns64058:0crwdne64058:0", + "beyond-colossal-u": "crwdns64059:0crwdne64059:0", + "captain-u": "crwdns64060:0crwdne64060:0", + "ship-name-u": "crwdns64061:0crwdne64061:0", + "armament-u": "crwdns64062:0crwdne64062:0", + "beyond-enormous-u": "crwdns64063:0crwdne64063:0", + "due-to-ship-condition-u": "crwdns64064:0crwdne64064:0", + "skill-modifier-u": "crwdns64065:0crwdne64065:0", + "temp-armor-all-u": "crwdns64890:0crwdne64890:0", + "temp-hp-all-u": "crwdns64891:0crwdne64891:0", + "quick-stats-u": "crwdns64892:0crwdne64892:0", + "npc-view-u": "crwdns64893:0crwdne64893:0", + "help-macros-u": "crwdns64894:0crwdne64894:0", + "json-note-four-u": "crwdns64895:0crwdne64895:0", + "spirit-values-u": "crwdns64896:0crwdne64896:0", + "affiliations-u": "crwdns64897:0crwdne64897:0", + "affiliation-u": "crwdns64898:0crwdne64898:0", + "mythic-constantinople-u": "crwdns64899:0crwdne64899:0", + "affiliations-enabled-u": "crwdns64900:0crwdne64900:0", + "affiliations-enabled-description-u": "crwdns64901:0crwdne64901:0", + "max-devotional-pool-based-on-u": "crwdns64902:0crwdne64902:0", + "max-devotional-pool-based-on-description-u": "crwdns64903:0crwdne64903:0", + "vehicle-u": "crwdns65758:0crwdne65758:0", + "stats-u": "crwdns65759:0crwdne65759:0", + "systems-u": "crwdns65760:0crwdne65760:0", + "terrestrial-u": "crwdns65761:0crwdne65761:0", + "spaceship-u": "crwdns65762:0crwdne65762:0", + "roll-u": "crwdns65763:0crwdne65763:0", + "hits-u": "crwdns65764:0crwdne65764:0", + "hull-u": "crwdns65765:0crwdne65765:0", + "structure-u": "crwdns65766:0crwdne65766:0", + "rate-u": "crwdns65767:0crwdne65767:0", + "ponderous-u": "crwdns65768:0crwdne65768:0", + "sluggish-u": "crwdns65769:0crwdne65769:0", + "slow-u": "crwdns65770:0crwdne65770:0", + "mediocre-u": "crwdns65771:0crwdne65771:0", + "gentle-u": "crwdns65772:0crwdne65772:0", + "moderate-u": "crwdns65773:0crwdne65773:0", + "rapid-u": "crwdns65774:0crwdne65774:0", + "fast-u": "crwdns65775:0crwdne65775:0", + "fleet-u": "crwdns65776:0crwdne65776:0", + "cargo-compartment-u": "crwdns65777:0crwdne65777:0", + "communications-u": "crwdns65778:0crwdne65778:0", + "controls-u": "crwdns65779:0crwdne65779:0", + "repulsorlift-u": "crwdns65780:0crwdne65780:0", + "passengers-u": "crwdns65781:0crwdne65781:0", + "power-core-u": "crwdns65782:0crwdne65782:0", + "sensors-u": "crwdns65783:0crwdne65783:0", + "avionics-u": "crwdns65784:0crwdne65784:0", + "hold-u": "crwdns65785:0crwdne65785:0", + "hangar-bay-u": "crwdns65786:0crwdne65786:0", + "hyperdrive-u": "crwdns65787:0crwdne65787:0", + "reactor-core-u": "crwdns65788:0crwdne65788:0", + "sublight-drive-u": "crwdns65789:0crwdne65789:0", + "ships-and-shield-walls-u": "crwdns65790:0crwdne65790:0", + "ground-u": "crwdns65791:0crwdne65791:0", + "liquid-u": "crwdns65792:0crwdne65792:0", + "flight-u": "crwdns65793:0crwdne65793:0", + "space-u": "crwdns65794:0crwdne65794:0", + "regular-u": "crwdns65795:0crwdne65795:0", + "terrain-u": "crwdns65796:0crwdne65796:0", + "walker-u": "crwdns65797:0crwdne65797:0", + "burrower-u": "crwdns65798:0crwdne65798:0", + "surface-motor-u": "crwdns65799:0crwdne65799:0", + "surface-sail-u": "crwdns65800:0crwdne65800:0", + "sub-u": "crwdns65801:0crwdne65801:0", + "wings-u": "crwdns65802:0crwdne65802:0", + "anti-grav-u": "crwdns65803:0crwdne65803:0", + "rotor-blades-u": "crwdns65804:0crwdne65804:0", + "hover-craft-u": "crwdns65805:0crwdne65805:0", + "gas-bag-u": "crwdns65806:0crwdne65806:0", + "handling-u": "crwdns65807:0crwdne65807:0", + "hyperspace-u": "crwdns65808:0crwdne65808:0", + "recovery-u": "crwdns65809:0crwdne65809:0", + "app-u": "crwdns65810:0crwdne65810:0", + "apps-u": "crwdns65811:0crwdne65811:0", + "module-u": "crwdns65812:0crwdne65812:0", + "modules-u": "crwdns65813:0crwdne65813:0", + "equip-pack-u": "crwdns65814:0crwdne65814:0", + "loadout-u": "crwdns65815:0crwdne65815:0", + "pack-u": "crwdns65816:0crwdne65816:0", + "mount-vehicle-u": "crwdns65817:0crwdne65817:0", + "camp-u": "crwdns65818:0crwdne65818:0", + "homebase-u": "crwdns65819:0crwdne65819:0", + "streamlined-u": "crwdns65820:0crwdne65820:0", + "attributes-and-modules-u": "crwdns65821:0crwdne65821:0", + "engines-u": "crwdns65822:0crwdne65822:0", + "maneuvering-u": "crwdns65823:0crwdne65823:0", + "total-modules-u": "crwdns65824:0crwdne65824:0", + "cockpit-u": "crwdns65825:0crwdne65825:0", + "bridge-u": "crwdns65826:0crwdne65826:0", + "sickbay-u": "crwdns65827:0crwdne65827:0", + "crew-quarters-u": "crwdns65828:0crwdne65828:0", + "passenger-quarters-u": "crwdns65829:0crwdne65829:0", + "cargo-hold-u": "crwdns65830:0crwdne65830:0", + "lab-u": "crwdns65831:0crwdne65831:0", + "open-space-u": "crwdns65832:0crwdne65832:0", + "hanger-bay-u": "crwdns65833:0crwdne65833:0", + "self-repair-u": "crwdns65834:0crwdne65834:0", + "escape-pod-u": "crwdns65835:0crwdne65835:0", + "tractor-beam-u": "crwdns65836:0crwdne65836:0", + "extra-sensors-u": "crwdns65837:0crwdne65837:0", + "robot-arm-u": "crwdns65838:0crwdne65838:0", + "rescue-utilities-u": "crwdns65839:0crwdne65839:0", + "airlock-u": "crwdns65840:0crwdne65840:0", + "storage-u": "crwdns65841:0crwdne65841:0", + "environment-u": "crwdns65842:0crwdne65842:0", + "lift-gas-u": "crwdns65843:0crwdne65843:0", + "visual-size-sails-up-u": "crwdns65844:0crwdne65844:0", + "size-rating-u": "crwdns65845:0crwdne65845:0", + "solar-system-u": "crwdns65846:0crwdne65846:0", + "worlds-u": "crwdns65847:0crwdne65847:0", + "sub-sector-u": "crwdns65848:0crwdne65848:0", + "hex-u": "crwdns65849:0crwdne65849:0", + "star-type-u": "crwdns65850:0crwdne65850:0", + "planets-u": "crwdns65851:0crwdne65851:0", + "habitable-u": "crwdns65852:0crwdne65852:0", + "starports-u": "crwdns65853:0crwdne65853:0", + "astroid-belt-u": "crwdns65854:0crwdne65854:0", + "after-the-vampire-wars-u": "crwdns65855:0crwdne65855:0", + "mythras-u": "crwdns65856:0crwdne65856:0", + "vehicle-type-option-description-u": "crwdns65857:0crwdne65857:0", + "stash-u": "crwdns65858:0crwdne65858:0" +} \ No newline at end of file diff --git a/MechaAndMonsters/KaijuSheet.jpg b/MechaAndMonsters/KaijuSheet.jpg new file mode 100644 index 0000000000..cc2810a6c8 Binary files /dev/null and b/MechaAndMonsters/KaijuSheet.jpg differ diff --git a/MechaAndMonsters/KaijuSheet.png b/MechaAndMonsters/KaijuSheet.png new file mode 100644 index 0000000000..4da87f5756 Binary files /dev/null and b/MechaAndMonsters/KaijuSheet.png differ diff --git a/MechaAndMonsters/MechaAndMonsters.css b/MechaAndMonsters/MechaAndMonsters.css new file mode 100644 index 0000000000..b6e8e55052 --- /dev/null +++ b/MechaAndMonsters/MechaAndMonsters.css @@ -0,0 +1,118 @@ +.sheet-body { + width: 825px; + height: 1275px; +} +.charsheet textarea { + resize: none; /* Disables resizability */ +} + +.sheet-block-armor-class, +.sheet-block-armor-switch:checked ~ .sheet-block-armor-class-ascending { + display: block; +} + +.sheet-block-armor-class-ascending, +.sheet-block-armor-switch:checked ~ .sheet-block-armor-class { + display: none; +} + +/*----------- Tabs Setup -------------*/ + +/*this hides the contents of each tab by default*/ +.charsheet div[class^="sheet-section"] { + display: none; +} + +.charsheet input.right { + position: absolute; + right: 0px; + width: 300px; + border: 3px solid #73AD21; + padding: 10px; +} + +/*this shows the tab content when the appropriate input field is selected*/ +.charsheet input.sheet-tab1:checked ~ div.sheet-section-mecha, +.charsheet input.sheet-tab2:checked ~ div.sheet-section-kaiju{ + display: block; +} + +.charsheet input.sheet-tab99:checked ~ div[class^="sheet-section"] { + display: block; +} + +/*this hides the radio button for each tab, makes it 100px wide and 20px tall and makes sure it's above everything else*/ +.charsheet input.sheet-tab { + width: 100px; + height: 20px; + cursor: pointer; + position: relative; + opacity: 0; + z-index: 9999; + left: 20px; +} + +/*this styles the span with the tab information and slides to the left, so it appears underneath the radio button*/ +.charsheet span.sheet-tab { + text-align: center; + display: inline-block; + font-size: 13px; + background: #c7c3b0; + color: black; + font-weight: bold; + border-radius: 0px; + width: 100px; + height: 20px; + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -83px;/*originally 91px*/ + left: 0px; +} + +/*this modifies the span color once the radio button is selected so you know which tab is selected*/ +.charsheet input.sheet-tab1:checked + span.sheet-tab1, +.charsheet input.sheet-tab2:checked + span.sheet-tab2, +.charsheet input.sheet-tab3:checked + span.sheet-tab3, +.charsheet input.sheet-tab4:checked + span.sheet-tab4, +.charsheet input.sheet-tab99:checked + span.sheet-tab99 { + + background: #2c424e; + color: #bfc4c6; + border-radius: 0px; +} +/*----------- End Tab Setup -----------*/ +.sheet-container { + background-color:#ffffff; +} +.charsheet .sheet-section-mecha { + background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/MechaAndMonsters/MechaSheet.jpg"); + background-repeat:no-repeat; + background-position:top left; + height:1275px; + width:825px; + color:white; +} +.charsheet .sheet-section-kaiju { + background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/MechaAndMonsters/KaijuSheet.jpg"); + background-repeat:no-repeat; + background-position:top left; + height:1275px; + width:825px; + color:white; +} + +.sheet-text { + line-height:20px; + font-size:1.5em; + text-size:1.5em; + color:blue; +} + +.sheet-text-center { + line-height:20px; + font-size:1.5em; + text-size:1.5em; + text-align:center; + color:blue; +} \ No newline at end of file diff --git a/MechaAndMonsters/MechaAndMonsters.html b/MechaAndMonsters/MechaAndMonsters.html new file mode 100644 index 0000000000..ca59193e86 --- /dev/null +++ b/MechaAndMonsters/MechaAndMonsters.html @@ -0,0 +1,220 @@ +
+ + + Mecha + + Kaiju + +
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\ No newline at end of file diff --git a/MechaAndMonsters/MechaSheet.jpg b/MechaAndMonsters/MechaSheet.jpg new file mode 100644 index 0000000000..41f0969bc4 Binary files /dev/null and b/MechaAndMonsters/MechaSheet.jpg differ diff --git a/MechaAndMonsters/MechaSheet.png b/MechaAndMonsters/MechaSheet.png new file mode 100644 index 0000000000..3663e713b0 Binary files /dev/null and b/MechaAndMonsters/MechaSheet.png differ diff --git a/MechaAndMonsters/sheet.json b/MechaAndMonsters/sheet.json new file mode 100644 index 0000000000..bb1a0712ff --- /dev/null +++ b/MechaAndMonsters/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "MechaAndMonsters.html", + "css": "MechaAndMonsters.css", + "authors": "Alan Bahr, Troy Ellis", + "roll20userid": "42285", + "preview": "MechaSheet.png", + "instructions": "For use with Tiny Frontiers: Mecha and Monsters by Alan Bahr." +} diff --git a/Mongoose_Traveller/MongooseTraveller.html b/Mongoose_Traveller/MongooseTraveller.html index e9c3aa7a71..02d337c4f6 100644 --- a/Mongoose_Traveller/MongooseTraveller.html +++ b/Mongoose_Traveller/MongooseTraveller.html @@ -476,6 +476,7 @@

+
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+
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Motivation

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Hand of Fate
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Weapons & Damage Factors

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Wounds

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+ {{character_name}} +
Rolls
+
{{trait_name}}
+
+ +
+
+
{{roll}} + {{#rollTotal() roll bto}} + +{{btoroll}} (BtTO) + {{/rollTotal() roll bto}} +
+ + + {{#rollTotal() roll botch}} +
+
Botch
+ {{/rollTotal() roll botch}} + + {{#rollWasCrit() roll}} +
+
Unstoppable Six
+ {{/rollWasCrit() roll}} + +
+
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+ {{character_name}} +
Rolls Hand of Fate
+
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{{roll}}
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+ diff --git a/Over the Edge 2e/Over_The_Edge.png b/Over the Edge 2e/Over_The_Edge.png new file mode 100644 index 0000000000..a9ec0f010a Binary files /dev/null and b/Over the Edge 2e/Over_The_Edge.png differ diff --git a/Over the Edge 2e/ReadMe.md b/Over the Edge 2e/ReadMe.md new file mode 100644 index 0000000000..21167fe126 --- /dev/null +++ b/Over the Edge 2e/ReadMe.md @@ -0,0 +1,7 @@ +# Over the Edge 2nd Edition Character Sheet Character Sheet + +A sheet for Atlas Games 2nd Edition Over the Edge RPG. The sheet includes the optional rules for Botches, Blow the Top Off and the The Unstoppable Six. +A future update may inculde the option to turn off all or some them. + +There is not a lot of moving parts on the sheet but it will display wound statuses shuch as Messed Up, Down and Out and Dead. + \ No newline at end of file diff --git a/Over the Edge 2e/sheet.json b/Over the Edge 2e/sheet.json new file mode 100644 index 0000000000..c6519a16ea --- /dev/null +++ b/Over the Edge 2e/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Over_The_Edge.html", + "css": "Over_The_Edge.css", + "authors": "Walt Shumate", + "roll20userid": "720651", + "preview": "Over_The_Edge.png", + "instructions": "Character Sheet for Atlas Games Over the Edge 2e." +} diff --git a/Pathfinder-Neceros/translations/de.json b/Pathfinder-Neceros/translations/de.json index e78a65a482..6905a92a53 100644 --- a/Pathfinder-Neceros/translations/de.json +++ b/Pathfinder-Neceros/translations/de.json @@ -1,11 +1,11 @@ { - "invalid": "Invalid", - "apply-font-chatrolls": " Apply font to chat rolls", - "update-to-latest": "Update all sheets to latest version", - "script": "Script", + "invalid": "Ungültig", + "apply-font-chatrolls": " Schriftart auf Chat-Würfe anwenden", + "update-to-latest": "Aktualisiere alle Bögen auf die neueste Version", + "script": "Skript", "copperplate": "Copperplate", - "damage-blade-abbrv": "Melee Dmg", - "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", + "damage-blade-abbrv": "Nahkampfschaden", + "kinetic-blast-attack-damage-macros": "\"Kinetic Blast\"-Angriff und Schadensmakros", "kinetic-physical-blast": "Physical blast", "kinetic-physical-blade": "Physical blade/whip", "kinetic-energy-blast": "Energy blast", @@ -19,108 +19,108 @@ "energy": "Energy", "kinetic": "Kinetic", "composite": "Composite", - "create-macros": "Create Macros", - "attack-macro": "Attack Macro", - "damage-macro": "Damage Macro", - "1-ordinal": "1st", - "1-ordinal-class": "1st Class", - "1-ordinal-class-level": "1st Class Lvl", - "1-ordinal-spellclass": "1st Spellcasting Class", - "1-size-larger": "1 sz larger", - "1-size-smaller": "1 sz smaller", - "10-ordinal": "10th", - "100-at-level-1": " Use max hp for first level/HD", + "create-macros": "Makros erstellen", + "attack-macro": "Angriffs-Makro", + "damage-macro": "Schadens-Makro", + "1-ordinal": "1.", + "1-ordinal-class": "1. Klasse", + "1-ordinal-class-level": "1. Klassenstufe", + "1-ordinal-spellclass": "1. zauberkundige Klasse", + "1-size-larger": "1 Kategorie größer", + "1-size-smaller": "1 Kategorie kleiner", + "10-ordinal": "10.", + "100-at-level-1": " Nutze max. TP für erstes/n Level/TW", "100-at-level-1-title": "Verwende maximale Trefferpunkte für die erste Stufe. Dies ist der volksbezogene Trefferwürfel, wenn der Charakter Klassen- und volksbezogene Trefferwürfel hat", - "2-ordinal": "2nd", - "2-ordinal-class": "2nd Class", - "2-ordinal-class-level": "2nd Class Lvl", - "2-ordinal-spellclass": "2nd Spellcasting Class", - "2-sizes-larger": "2 sz larger", - "2-sizes-smaller": "2 sz smaller", - "24-per-target": "Per 24hrs per target", - "24-per-target-abbrv": "Hex (1/24/target)", - "3-ordinal": "3rd", - "3-ordinal-class": "3rd Class", - "3-ordinal-class-level": "3rd Class Lvl", - "3-ordinal-spellclass": "3rd Spellcasting Class", - "3-sizes-larger": "3 sz larger", - "3-sizes-smaller": "3 sz smaller", - "4-ordinal": "4th", - "4-ordinal-class": "4th Class", - "4-ordinal-class-level": "4th Class Lvl", - "5-ordinal": "5th", - "5-ordinal-class": "5th Class", - "5-ordinal-class-level": "5th Class Lvl", - "6-ordinal": "6th", - "6-ordinal-class": "6th Class", - "6-ordinal-class-level": "6th Class Lvl", - "7-ordinal": "7th", - "8-ordinal": "8th", - "9-ordinal": "9th", - "Ex": "Ex", - "NPC-all": "NPC-All", - "No (Harmless)": "No (Harmless)", - "No": "No", - "Sp": "Sp", - "Su": "Su", - "Yes (Harmless)": "Yes (Harmless)", - "Yes": "Yes", - "abilities": "Abilities", - "ability": "Ability", - "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", - "ability-basis": "Ability Basis", - "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", - "ability-bonus": "Ability Bonus", - "ability-checks": "Ability Checks", - "ability-checks-abbrv": "Abil chk", - "ability-checks-calculation-abbrv": "Ability check calc", + "2-ordinal": "2.", + "2-ordinal-class": "2. Klasse", + "2-ordinal-class-level": "2. Klassenstufe", + "2-ordinal-spellclass": "2. zauberkundige Klasse", + "2-sizes-larger": "2 Kategorien größer", + "2-sizes-smaller": "2 Kategorien kleiner", + "24-per-target": "Pro 24h pro Ziel", + "24-per-target-abbrv": "/24h/Ziel", + "3-ordinal": "3.", + "3-ordinal-class": "3. Klasse", + "3-ordinal-class-level": "3. Klassenstufe", + "3-ordinal-spellclass": "3. zauberkundige Klasse", + "3-sizes-larger": "3 Kategorien größer", + "3-sizes-smaller": "3 Kategorien kleiner", + "4-ordinal": "4.", + "4-ordinal-class": "4. Klasse", + "4-ordinal-class-level": "4. Klassenstufe", + "5-ordinal": "5.", + "5-ordinal-class": "5. Klasse", + "5-ordinal-class-level": "5. Klassenstufe", + "6-ordinal": "6.", + "6-ordinal-class": "6. Klasse", + "6-ordinal-class-level": "6. Klassenstufe", + "7-ordinal": "7.", + "8-ordinal": "8.", + "9-ordinal": "9.", + "Ex": "AF", + "NPC-all": "NPC-Alle", + "No (Harmless)": "Nein (Harmlos)", + "No": "Nein", + "Sp": "ZF", + "Su": "ÜF", + "Yes (Harmless)": "Ja (Harmlos)", + "Yes": "Ja", + "abilities": "Fähigkeiten", + "ability": "Attribut", + "ability-attack-dropdowns": " Fähigkeits- und Angriffsart Dropdowns", + "ability-basis": "Attributsgrundlage", + "ability-basis-desc": "SG-Attributsgrundlage: üblicherweise CH für zauberwirkende Fähigkeiten, KO für Gift, Odemwaffen oder andere Schadensfähigkeiten", + "ability-bonus": "Attributsbonus", + "ability-checks": "Attributswürfe", + "ability-checks-abbrv": "Attr. wf.", + "ability-checks-calculation-abbrv": "Attributswurf ber.", "ability-damage-desc": "Pro zwei Punkte Schaden an einem Attribut erhältst du einen Malus von – 1 auf die Fertigkeiten und Werte, die auf dem entsprechenden Attribut basieren. Gleicht oder übersteigt die Menge an Schaden, die du an dem Attribut genommen hast, deinen Attributswert, wirst du sofort bewusstlos", "ability-drain-desc": "Bei einem Attributsentzug wird der entsprechende Attributswert tatsächlich gesenkt. Modifiziere alle betroffenen Fertigkeiten und Werte. Es kann sein, dass du auf diese Weise Fertigkeitspunkte, Trefferpunkte und andere Boni verlierst", - "ability-list-default-values": "Abilities default values", + "ability-list-default-values": "Standard-Attributswerte", "ability-lists-flags": "Ability list flags", "ability-macros-current": "Ability macros to current", - "ability-menus": "Ability Menus", - "ability-name": "Ability Name", + "ability-menus": "Fähigkeiten-Menüs", + "ability-name": "Fähigkeitsname", "ability-penalty-desc": "Attributsmali funktionieren sie wie ein Schaden an dem Attribut, sie können dich aber nicht ohnmächtig werden oder sterben lassen. Das bedeutet, dass die Mali deine Attributswerte nicht unter eins senken können", - "ability-roll-template": "Ability Roll Template", - "ability-score": "Ability Score", - "ability-scores": "Ability Scores", - "ability-skill-checks": "Ability & Skill Checks", - "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", + "ability-roll-template": "Fähigkeitswurf-Vorlage", + "ability-score": "Attributswert", + "ability-scores": "Attributswerte", + "ability-skill-checks": "Attributs- & Fertigkeitswürfe", + "ability-tracking": "Attributsverfolgung", + "ability-type": "Fähigkeitsart", "ability-type-title": "Wähle die Art der Fähigkeit, falls anwendbar: AF(Außergewöhnlich), ZF(Zauberähnlich) oder ÜF(Übernatürlich)", - "above-head": "Above Head", - "accessibility": "Accessibility", - "acp-may-apply-title": "Armor Check Penalty may apply.", - "acp-verysmall-abbrv": "ACP", - "acrobatics": "Acrobatics", + "above-head": "Über Kopf", + "accessibility": "Barrierefreiheit", + "acp-may-apply-title": "Rüstungsmalus könnte anfallen.", + "acp-verysmall-abbrv": "RM", + "acrobatics": "Akrobatik", "add": "Hinzufügen", - "add-class-levels": "Add Class Levels", - "add-custom-column": "Add Custom Column", - "add-hit-dice": "Add Race/Monster HD", - "add-note-to-roll": "Add note to roll", - "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", - "add-skill-bonus-macro": "Add Skill Bonus Macro?", - "add-template": "Quickly update character with template", - "additional-attack-macro-query-included-with-crits": "Additional Attack Macro/Query (included with crits)", + "add-class-levels": "Füge Klassenstufen hinzu", + "add-custom-column": "Füge benutzerdefinierte Spalte hinzu", + "add-hit-dice": "Füge Rassen/Monster-TW hinzu", + "add-note-to-roll": "Notiz zum Wurf hinzufügen", + "add-note-to-roll-desc": "Zum Hinzufügen des Notiztextes als Kommentar unter einem Wurf, wähle die Wurfart. Verwende für inhaltsabhängige Modifikatoren.", + "add-skill-bonus-macro": "Fertigkeitsbonus-Makro hinzufügen?", + "add-template": "Aktualisiere Charakter schnell durch Vorlage", + "additional-attack-macro-query-included-with-crits": "Zusätzliche/s Angriffs-Makro/Abfrage (bei crits einbezogen)", "additional-damage": "Zusätzlicher Schaden", - "additional-damage-macro-query-included-with-crits": "Additional Damage Macro/Query (included with crits)", - "additional-damage-title": "Add additional, precision, or extra critical damage", + "additional-damage-macro-query-included-with-crits": "Zusätzliche/s Schadens-Makro/Abfrage (bei crits einbezogen)", + "additional-damage-title": "Füge zusätzlichen, Präzisions- oder kritischen Schaden hinzu", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", - "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", - "advanced-class-guide": "Advanced Class Guide", + "adjust-damage-by-size": " Schaden basierend auf Größe anpassen", + "advanced": "Erweitert", + "advanced-class-guide": "Ausbauregeln VI: Klassen", "adventure": "Abenteuer ", - "adventure-skills": "Adventure Skills", - "adventuring-gear-tool": "Adventuring Gear or Tool", + "adventure-skills": "Abenteuerfertigkeiten", + "adventuring-gear-tool": "Abenteurerausrüstung oder Werkzeug", "age": "Alter", - "alchemical": "Alchemical", + "alchemical": "Alchemistisch", "alignment": "Gesinnung", "alignment-abbrv": "GES", - "alignment-type-init": "Align Type Init", + "alignment-type-init": "Ges. Art Init.", "all": "Alle", - "all-abilities": "All Abilities", - "all-attacks": "All Attacks", + "all-abilities": "Alle Fähigkeiten", + "all-attacks": "Alle Angriffe", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", @@ -130,31 +130,31 @@ "all-attacks-insert-macro-ranged": "Ranged Attack Insert Macro:", "all-attacks-insert-macro-ranged-damage": "Ranged Damage Insert Macro:", "all-attacks-macro-insert-section": "All Attacks Macros", - "all-checks": "All Checks", + "all-checks": "Alle Würfe", "all-checks-calc": "All checks calc", "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", - "all-other-desc": "Miscellaneous includes any not found under another tab", - "all-saves": "All Saves", - "all-saves-macro": "All Saves Macro", - "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", - "all-skills": "All Skills", - "alternate-ability-cmb-desc": "Alternate ability combat maneuver", - "alternate-ability-melee-desc": "Alternate ability melee attack", - "alternate-ability-ranged-desc": "Alternate ability ranged attack", - "alternate-favored-class": "Alternate Favored Class point counter", - "alternate-favored-class-abbrv": "FC Alt", - "always-show-domain-spells": " Always show spells marked 'domain' in spellbook menu", - "ammo": "Ammo", - "ammunition": "Ammunition", + "all-other-desc": "\"Sonstige\" enthält alle, die nicht in anderen Tabs vorhanden sind", + "all-saves": "Alle Rettungswürfe", + "all-saves-macro": "\"Alle Rettungswürfe\"-Makro", + "all-saves-macro-title": "@{all_saves-macro} | Beeinflusst nur den \"Alle Rettungswürfe\"-Wurf der Verteidigungen-Schaltfläche.", + "all-skills": "Alle Fertigkeiten", + "alternate-ability-cmb-desc": "Kampfmanöver mit alternativem Attribut", + "alternate-ability-melee-desc": "Nahkampfangriff mit alternativem Attribute", + "alternate-ability-ranged-desc": "Fernkampfangriff mit alternativem Attribute", + "alternate-favored-class": "Alternativer Punktezähler für bevorzugte Klasse", + "alternate-favored-class-abbrv": "BK Alt.", + "always-show-domain-spells": " Immer als \"Domäne\" markierte Zauber im Zauberbuch-Menü anzeigen", + "ammo": "Mun.", + "ammunition": "Munition", "announcements": "Ankündigungen:", "announcements-0": "New Abilities section on it's own tab - special abilities tabs, linked attacks, pf_ability roll template.", "announcements-1": "New Hero Lab character importer - import Hero Lab characters by converting the xml to a json file.", "announcements-10": "Defenses - keep DEX when flat-footed, vary ability type for AC and CMB, use HD for CMB", - "announcements-11": "Advanced - display user-defined fields, roll template macro-text, add to 1d20 rolls(resolved at 'roll-time')", - "announcements-12": "Roll Configurations - show both PC and NPC menu buttons (choose whether to make a whispered roll or not)", + "announcements-11": "Erweitert - benutzerdefinierte Felder anzeigen, Makro-Text für Wurf-Templates, zu 1W20-Würfen addieren (zur Wurfzeit berechnet)", + "announcements-12": "Wurf-Konfigurationen - zeige sowohl SC als auch NSC Menü-Schaltflächen (wähle, ob geflüsterte Würfe gemacht werden sollen)", "announcements-13": "Rule Options - show additional features including PFS, Unchained, Mythic, and Psionics.", - "announcements-14": "Header images - additional header images added", - "announcements-15": "Hero Lab Character Import", + "announcements-14": "Kopfzeilenbilder - zusätzliche Kopfzeilenbilder hinzugefügt", + "announcements-15": "Hero Lab Charakter Import", "announcements-16": "und mehr", "announcements-17": "New Sheet Mode button. - Expanded mode(full editing) or Compact mode(important fields only)", "announcements-18": "Added Sheet default settings options - \"Is NPC\" is currently the only option, more to come.", @@ -167,170 +167,170 @@ "announcements-24": "Click ⛭ Settings button next to Pathfinder logo to toggle Settings page.", "announcements-25": "Check Display roll templates for customization on Settings page to customize rolls.", "announcements-26": "Check Use Spell Points on Settings page if you use spell points.", - "announcements-27": "Extra calculated numbers available on Notes page for point pools, or for use in tokens bars, etc", + "announcements-27": "Extra berechnete Zahlen verfügbar auf Notizen-Seite für Punktevorräte oder für die Verwendung in Spielstein-Leisten etc.", "announcements-3": "New NPC/Monster parser - drag/drop from the compendium's bestiary to the NPC page \"Monster Statblock Import Section\" and hit the parse button... be patient, some of the more complex stat-blocks will require more time.", "announcements-4": "New Settings/Configuration features added;\n\t\t\t\t\t
    \n\t\t\t\t\t\t
  • Uses Spells - shows spell-related sections
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  • Lists - shows original ability lists for Traits, Racial Traits, Feats, Class Features, and SLA's. Included to help transition into the updated Abilities list.
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  • Attacks - Display Alternate Attack types(Alt Ranged and ALT CMB)
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  • Encumbrance - encumbrance-based-on and dwarf-specific rules
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  • Hit Points - auto HP and max at 1st lvl/HD
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  • Defenses - keep DEX when flat-footed, vary ability type for AC and CMB, use HD for CMB
  • \n\t\t\t\t\t\t
  • Advanced - display user-defined fields, roll template macro-text, add to 1d20 rolls(resolved at 'roll-time')
  • \n\t\t\t\t\t\t
  • Roll Configurations - show both PC and NPC menu buttons (choose whether to make a whispered roll or not)
  • \n\t\t\t\t\t\t
  • Rule Options - show additional features including PFS, Unchained, Mythic, and Psionics.
  • \n\t\t\t\t\t\t
  • Header images - additional header images added
  • \n\t\t\t\t\t\t
  • Hero Lab Character Import
  • \n\t\t\t\t\t\t
  • and more...
  • \n\t\t\t\t\t
\n\t\t\t\t", - "announcements-5": "Uses Spells - shows spell-related sections", + "announcements-5": "Verwendet Zauber - zeigt zauberbezogene Abschnitte", "announcements-6": "Lists - shows original ability lists for Traits, Racial Traits, Feats, Class Features, and SLA's. Included to help transition into the updated Abilities list.", - "announcements-7": "Attacks - Display Alternate Attack types(Alt Ranged and ALT CMB)", - "announcements-8": "Encumbrance - encumbrance-based-on and dwarf-specific rules", - "announcements-9": "Hit Points - auto HP and max at 1st lvl/HD", + "announcements-7": "Angriffe - Zeige alternative Angriffsarten (Alt. Fernkampf und alt. KMB)", + "announcements-8": "Traglast - Traglast basierend auf Zwerg-spezifischen Regeln", + "announcements-9": "Trefferpunkte - autom. TP und max. auf 1. Stufe/TW", "announcements-99": "and more...", "announcements-old": "Old Announcements:", - "appraise": "Appraise", - "arcana": "Arcana", + "appraise": "Schätzen", + "arcana": "Arkanes", "arial": "Arial", "arial-default": "•Arial", - "armor": "Armor", - "armor-and-shield": "Armor and Shield", - "armor-attributes": "Armor Attributes", - "armor-calculation-abbrv": "Armor calc", - "armor-check-penalty": "Armor Check Penalty", - "armor-check-penalty-abbrv": "ACP", - "armor-class": "Armor Class", - "armor-class-abbrv": "AC", - "armor-class-abbrv-default": "•AC", - "armor-class-bonus": "AC Bonus", - "armor-class-calculation-abbrv": "AC Calc", - "armor-default": "•Armor", - "armor-notes": " Armor Notes", + "armor": "Rüstung", + "armor-and-shield": "Rüstung und Schild", + "armor-attributes": "Rüstungs-Attribute", + "armor-calculation-abbrv": "Rüstungs ber.", + "armor-check-penalty": "Rüstungsmalus", + "armor-check-penalty-abbrv": "RM", + "armor-class": "Rüstungsklasse", + "armor-class-abbrv": "RK", + "armor-class-abbrv-default": "•RK", + "armor-class-bonus": "RK-Bonus", + "armor-class-calculation-abbrv": "RK ber.", + "armor-default": "•Rüstung", + "armor-notes": " Rüstungs-Notizen", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", - "armor-or-shield": "Armor or Shield", - "armor-penalties": "Armor Penalties", - "armor-shield": "Armor/Shield", - "armor-shield-bonus": "Armor or Shield bonus to Armor Class", - "armor-shield-load-default": "•Armor, Shield & Load", - "armor-shield-name": "Armor or Shield Name", - "armor-shield-only": "Armor & Shield only", + "armor-or-shield": "Rüstung oder Schild", + "armor-penalties": "Rüstungs-Malusse", + "armor-shield": "Rüstung/Schild", + "armor-shield-bonus": "Rüstungs- oder Schildbonus auf Rüstungsklasse", + "armor-shield-load-default": "•Rüstung, Schild & Last", + "armor-shield-name": "Rüstungs- oder Schildname", + "armor-shield-only": "Nur Rüstung & Schild", "armor-two": "Rüstung 2", "armor-type": "Rüstungs- oder Schildart", - "artistry": "Artistry", - "at-will": "At Will", - "athletics": "Athletics", + "artistry": "Kunstfertigkeit", + "at-will": "Nach Belieben", + "athletics": "Athletik", "attack": "Angriff", - "attack-1": "Attack 1", - "attack-1-ordinal": "1st Attack", - "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", - "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", - "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", - "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", - "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", - "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", - "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", - "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", - "attack-9-ordinal": "9th Attack", - "attack-and-combat-maneuver-bonuses": "Attack and Combat Maneuver Bonuses", + "attack-1": "Angriff 1", + "attack-1-ordinal": "1. Angriff", + "attack-10-ordinal": "10. Angriff", + "attack-2": "Angriff 2", + "attack-2-ordinal": "2. Angriff", + "attack-3": "Angriff 3", + "attack-3-ordinal": "3. Angriff", + "attack-4": "Angriff 4", + "attack-4-ordinal": "4. Angriff", + "attack-5": "Angriff 5", + "attack-5-ordinal": "5. Angriff", + "attack-6": "Angriff 6", + "attack-6-ordinal": "6. Angriff", + "attack-7": "Angriff 7", + "attack-7-ordinal": "7. Angriff", + "attack-8": "Angriff 8", + "attack-8-ordinal": "8. Angriff", + "attack-9": "Angriff 9", + "attack-9-ordinal": "9. Angriff", + "attack-and-combat-maneuver-bonuses": "Angriffs- und Kampfmanöver-Boni", "attack-and-damage": "Angriff & Schaden", - "attack-bonus-dropdowns": " Attack bonus dropdowns", + "attack-bonus-dropdowns": " Angriffsbonus Dropdowns", "attack-grid-rows-migrated": "Attack grid extra rows", - "attack-list-default-values": "Attacks default values", + "attack-list-default-values": "Standard Angriffswerte", "attack-macros-current": "Attack macros to current", - "attack-modifier-abbrv": "Attack Mod", - "attack-modifiers-abbrv": "Attack Mods", - "attack-notes": "Attack Notes", + "attack-modifier-abbrv": "Angriffsmod.", + "attack-modifiers-abbrv": "Angriffsmod.", + "attack-notes": "Angriffs-Notizen", "attack-notes-place": "Put notes about context-sensitive Attack bonuses here.", - "attack-penalty": "Attack penalty", - "attack-roll-template": "Attack Roll Template ", - "attack-type": "Attack Type", + "attack-penalty": "Angriffsmalus", + "attack-roll-template": "Angriffswurf-Vorlage ", + "attack-type": "Angriffsart", "attack-type-abbrv": "ATK Type", - "attacks": "Attacks", + "attacks": "Angriffe", "attacks-dmg-migrated": "Damage Multiplier Migrated", "attacks-dmg-migrated-title": "Repeating Attack damage multiplier migrated. Cannot remigrate.", "attacks-macros-migrated": "Attack Macro v.5", "attacks-macros2-migrated": "Attack Macro v.6", "attacks-macros64-migrated": "Attack Macro v.64", "attacks-migrated-title": "Repeating Attack macros migrated. If an attack rolltemplate does not appear correct, delete the macro text and click into another field, the system will reset the macro text to defaults. Repeat for iterative attacks macros.", - "atwill": "At Will", + "atwill": "Nach Belieben", "aura": "Aura", - "automatically-calculate-hit-points-abbrv": " Auto-calc hp", - "average-hit-point-abbrv": "Avg hp:", - "azure": "Azure", - "background": "Background", - "background-ranks-remaining": "Background Ranks Remaining", + "automatically-calculate-hit-points-abbrv": " Ber. TP autom.", + "average-hit-point-abbrv": "Durchschn. TP:", + "azure": "Azurblau", + "background": "Hintergrund", + "background-ranks-remaining": "Hintergrund-Ränge verbleibend", "background-skills": " Hintergrundfertigkeiten", "background-title": "Choose a background image.", - "base": "Base", - "base-attack-bonus": "Base Attack Bonus", - "base-attack-bonus-abbrv": "BAB", - "base-attacks": "Base Attacks", - "base-level": "Base Level", - "base-points-per-day": "Base Points/Day", - "base-speed": "Base", - "base-spells-per-day": "Base
Spells/Day", - "base-statistics": "Base Statistics", + "base": "Grund", + "base-attack-bonus": "Grund-Angriffsbonus", + "base-attack-bonus-abbrv": "GAB", + "base-attacks": "Grundangriffe", + "base-level": "Grundstufe", + "base-points-per-day": "Basis Punkte/Tag", + "base-speed": "Basis", + "base-spells-per-day": "Basis
Zauber/Tag", + "base-statistics": "Grundwerte", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", - "base-value": "Base", - "before-combat": "Before Combat", + "base-value": "Grund", + "before-combat": "Vor dem Kampf", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", - "belt": "Belt", - "black": "Black", - "black-default": "•Black", - "blank": "Blank", + "belt": "Gürtel", + "black": "Schwarz", + "black-default": "•Schwarz", + "blank": "Direkt", "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", "bleed": " Blutung", "blinded": " Blind", - "block-roll-template": "Block Text Roll Template ", - "bludgeoning": "Bludgeoning", - "blue": "Blue", - "bluff": "Bluff", - "body": "Body", + "block-roll-template": "Blocktext-Wurfvorlage ", + "bludgeoning": "Wucht", + "blue": "Blau", + "bluff": "Bluffen", + "body": "Brust", "bonus": "Bonus", - "bonus-or-penalty": "The bonus or penalty to apply", + "bonus-or-penalty": "Der anzuwendende Bonus oder Malus", "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", - "bonus-spells": "Bonus Spells", - "bonus-type": "Bonus Type", - "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", - "brown": "Brown", - "buff": "Buff", + "bonus-spells": "Bonus-Zauber", + "bonus-type": "Bonusart", + "bonus-type-title": "Art des Bonus für Stapelungs-Zwecke. Behandle Rüstung, Schild, natürliche Rüstung als Boni (im Bonus Dropdown), nicht als Bonusart.", + "brown": "Braun", + "buff": "Stärkung", "buff-ability-checks-title": "Bonus to ability checks", - "buff-ability-skill-checks": "Bonus to Ability & Skill Checks and Initiative", - "buff-aid": "Aid", - "buff-aid-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-air-barrier": "Air Barrier", - "buff-air-barrier-note": "At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance.", - "buff-archons-aura": "Archon's Aura", - "buff-archons-aura-note": "lasts until it successfully hits caster with an attack", + "buff-ability-skill-checks": "Bonus auf Attributs-, Fertigkeits- & Initiative-Würfe", + "buff-aid": "Beistand", + "buff-aid-note": "+@{b2_val} Moralbonus auf Rettungswürfe gegen Furchteffekte.", + "buff-air-barrier": "Luftbarriere", + "buff-air-barrier-note": "Ab der 13. Stufe sorgt diese Barriere dafür, dass Pfeile, Strahlen und andere Fernkampfangriffe, die einen Angriffswurf erfordern, zu 50% fehlschlagen.", + "buff-archons-aura": "Aura des Archonten", + "buff-archons-aura-note": "hält an, bis es erfolgreich Zaubernden mit einem Angriff trifft", "buff-armor-class-title": "Bonus to armor class.", "buff-armor-title": "Bonus to armor", - "buff-attack-title": "Bonus to all attacks", - "buff-bane": "Bane", - "buff-bane-note": "@{b2_val} penalty on saving throws against fear effects.", - "buff-battle-spirit": "Battle Spirit", - "buff-battle-ward": "Battle Ward", - "buff-battle-ward-note": "The next time a foe makes an attack roll against the target, the ward activates and grants a @{b1_val} deflection bonus to the warded creature's AC. Each subsequent time the warded creature is attacked, the defection bonus decreases by 1.", - "buff-bless": "Bless", - "buff-bless-note": "+@{b2_val} morale bonus on saving throws against fear effects.", - "buff-blessing-of-fervor": "Blessing of Fervor", - "buff-blessing-of-fervor-note": "Pick speed bonus by checking buff 4, or Attack/AC/Reflex bonus, or other bonuses per round.", - "buff-bone-ward": "Bone Ward", - "buff-calculation": "Buff calc", + "buff-attack-title": "Bonus auf alle Angriffe", + "buff-bane": "Verfluchen", + "buff-bane-note": "@{b2_val} Malus auf Rettungswürfe gegen Furchteffekte.", + "buff-battle-spirit": "Geist der Schlacht", + "buff-battle-ward": "Kampfschutz", + "buff-battle-ward-note": "Dieser Schutz aktiviert sich das nächste Mal, wenn ein Gegner einen Angriffswurf gegen das Ziel ausführt, und verleiht dem Ziel einen Ablenkungsbonus von @{b1_val} auf seine RK. Dieser Ablenkungsbonus sinkt mit jedem weiteren Angriff gegen das Ziel um 1.", + "buff-bless": "Segnen", + "buff-bless-note": "+{b2_val} Moralbonus auf Rettungswürfe gegen Furchteffekte.", + "buff-blessing-of-fervor": "Segen des Eifers", + "buff-blessing-of-fervor-note": "Wähle Bonus auf Bewegungsrate durch Anwählen von Stärkung 4, oder Bonus auf Angriff/RK/Reflex oder anderen Boni pro Runde.", + "buff-bone-ward": "Knochenbarriere", + "buff-calculation": "Stärk. ber.", "buff-caster-level-title": "Bonus to spell caster level.", - "buff-charisma-based-skills-penalty-title": "Penalty to charisma based skills", - "buff-charisma-based-skills-title": "Bonus to charisma based skills", - "buff-charisma-penalty-title": "Penalty to charisma. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-charisma-based-skills-penalty-title": "Malus auf Charisma-basierte Fertigkeiten", + "buff-charisma-based-skills-title": "Bonus auf Charisma-basierte Fertigkeiten", + "buff-charisma-penalty-title": "Malus auf Charisma. Wende für je 2 Punkte genommenen Schadens einen Malus von -1 auf Fertigkeiten und Statistiken an", "buff-charisma-title": "Bonus to charisma ability score.", "buff-cmd-title": "Bonus to combat maneuver defense.", "buff-combat-maneuver-bonus-title": "Bonus to combat maneuver bonus", - "buff-combat-maneuver-bonus2-title": "Bonus to 'Alt CMB' attacks only", - "buff-consecrate": "Consecrate (if undead)", - "buff-consecrate-note": "Channel energy DCs increase by 3. Double this and all penalties if alter present.", - "buff-constitution-based-skills-penalty-title": "Penalty to constitution based skills", - "buff-constitution-based-skills-title": "Bonus to constitution based skills", - "buff-constitution-penalty-title": "Penalty to constitution. For every 2 points of damage you take, apply a –1 penalty to skills and statistics", + "buff-combat-maneuver-bonus2-title": "Bonus nur auf 'Alt. KMB'-Angriffe", + "buff-consecrate": "Ort weihen (falls untot)", + "buff-consecrate-note": "SG gegen 'Energie fokussieren' um 3 erhöht. Verdopple diesen und alle Mali, falls ein Altar vorhanden ist.", + "buff-constitution-based-skills-penalty-title": "Malus auf Konstitution-basierte Fertigkeiten", + "buff-constitution-based-skills-title": "Bonus auf Konstitution-basierte Fertigkeiten", + "buff-constitution-penalty-title": "Malus auf Konstitution. Wende für je 2 Punkte genommenen Schadens einen Malus von -1 auf Fertigkeiten und Statistiken an", "buff-constitution-title": "Bonus to constitution ability score.", - "buff-crushing-despair": "Crushing Despair", - "buff-curse": "Curse", + "buff-crushing-despair": "Tiefe Verzweiflung", + "buff-curse": "Fluch", "buff-curse-note": "You must enable/disable -6 to any ability, or -4 to Attacks/Saves/Checks, or uncheck all for 50% chance to act normally curse.", "buff-damage-melee-title": "Bonus to melee damage", "buff-damage-ranged-title": "Bonus to ranged damage", diff --git a/Pathfinder-Neceros/translations/pt.json b/Pathfinder-Neceros/translations/pt.json index e7beac6851..8013b4286e 100644 --- a/Pathfinder-Neceros/translations/pt.json +++ b/Pathfinder-Neceros/translations/pt.json @@ -1,10 +1,10 @@ { - "invalid": "Invalid", + "invalid": "Inválido", "apply-font-chatrolls": " Apply font to chat rolls", - "update-to-latest": "Update all sheets to latest version", + "update-to-latest": "Atualizar todas as fichas para a última versão", "script": "Script", "copperplate": "Copperplate", - "damage-blade-abbrv": "Melee Dmg", + "damage-blade-abbrv": "Dano corpo-a-corpo", "kinetic-blast-attack-damage-macros": "Kinetic Blast attack and damage macros", "kinetic-physical-blast": "Physical blast", "kinetic-physical-blade": "Physical blade/whip", @@ -19,12 +19,12 @@ "energy": "Energy", "kinetic": "Kinetic", "composite": "Composite", - "create-macros": "Create Macros", - "attack-macro": "Attack Macro", - "damage-macro": "Damage Macro", + "create-macros": "Criar Macros", + "attack-macro": "Macro de Ataque", + "damage-macro": "Macro de Dano", "1-ordinal": "1º", "1-ordinal-class": "1ª Classe", - "1-ordinal-class-level": "1st Class Lvl", + "1-ordinal-class-level": "1º lvl de Classe", "1-ordinal-spellclass": "1st Spellcasting Class", "1-size-larger": "1 sz larger", "1-size-smaller": "1 sz smaller", @@ -33,7 +33,7 @@ "100-at-level-1-title": "Use max hit points for first level. Racial hit dice are considered 'first' if character has both racial and class hit dice.", "2-ordinal": "2º", "2-ordinal-class": "2ª Classe", - "2-ordinal-class-level": "2nd Class Lvl", + "2-ordinal-class-level": "2º Level de Classe", "2-ordinal-spellclass": "2nd Spellcasting Class", "2-sizes-larger": "2 sz larger", "2-sizes-smaller": "2 sz smaller", @@ -70,7 +70,7 @@ "ability-attack-dropdowns": " Ability and Attack Type Dropdowns", "ability-basis": "Ability Basis", "ability-basis-desc": "DC Ability basis: usually CHA for spellcasting ability, CON for poison, breathweapon, or other damage abilities", - "ability-bonus": "Ability Bonus", + "ability-bonus": "Bonus de Habilidade", "ability-checks": "Testes de Habilidade", "ability-checks-abbrv": "Abil chk", "ability-checks-calculation-abbrv": "Ability check calc", @@ -87,16 +87,16 @@ "ability-scores": "Pontos de Habilidade", "ability-skill-checks": "Ability & Skill Checks", "ability-tracking": "Ability Tracking", - "ability-type": "Ability Type", + "ability-type": "Tipo de Habilidade", "ability-type-title": "Select the type of ability if applicable. Ex(Extraordinary), Sp(Spell-like ability), or Su(Supernatural).", "above-head": "Erguer sobre a cabeça", "accessibility": "Accessibility", - "acp-may-apply-title": "Armor Check Penalty may apply.", + "acp-may-apply-title": "Penalidade para Armadura pode ser aplicada.", "acp-verysmall-abbrv": "ACP", "acrobatics": "Acrobacia", - "add": "Add", - "add-class-levels": "Add Class Levels", - "add-custom-column": "Add Custom Column", + "add": "Adicionar", + "add-class-levels": "Adicionar Nível de Classe", + "add-custom-column": "Adicionar Coluna Personalizada", "add-hit-dice": "Adcione Raça/Monstro HD", "add-note-to-roll": "Add note to roll", "add-note-to-roll-desc": "To add note text as comment at bottom of a roll, select the roll type. Use for content dependent modifiers.", @@ -108,8 +108,8 @@ "additional-damage-title": "Acrescente danos de precisão ou danos críticos extras", "additional-modifier-or-macro": "Additional modifier or macro, e.g. [[1d6]], [[2d20k1]], etc.", "adjust-damage-by-size": " Adjust damage based on size", - "advanced": "Advanced", - "advanced-class-guide": "Advanced Class Guide", + "advanced": "Avançado", + "advanced-class-guide": "Guia de Classe Avançado", "adventure": "Aventura ", "adventure-skills": "Adventure Skills", "adventuring-gear-tool": "Adventuring Gear or Tool", @@ -119,8 +119,8 @@ "alignment-abbrv": "Align", "alignment-type-init": "Align Type Init", "all": "Tudo", - "all-abilities": "All Abilities", - "all-attacks": "All Attacks", + "all-abilities": "Todas Habilidades", + "all-attacks": "Todos Ataques", "all-attacks-insert-macro-attack": "Global Attack Insert Macro:", "all-attacks-insert-macro-cmb": "CMB Attack Insert Macro:", "all-attacks-insert-macro-cmb-damage": "CMB Damage Insert Macro:", @@ -135,9 +135,9 @@ "all-features-desc": "Features list contains Special Abilities, Special Qualities, Feats, etc", "all-other-desc": "Miscellaneous includes any not found under another tab", "all-saves": "Salvar tudo", - "all-saves-macro": "All Saves Macro", + "all-saves-macro": "Todas Macros salvas", "all-saves-macro-title": "@{all_saves-macro} | Only affects the All Saves roll from the Defenses Menu button.", - "all-skills": "All Skills", + "all-skills": "Todas as Perícias", "alternate-ability-cmb-desc": "Alternate ability combat maneuver", "alternate-ability-melee-desc": "Alternate ability melee attack", "alternate-ability-ranged-desc": "Alternate ability ranged attack", @@ -182,9 +182,9 @@ "arial": "Arial", "arial-default": "•Arial", "armor": "Armadura", - "armor-and-shield": "Armor and Shield", + "armor-and-shield": "Armadura e Escudo", "armor-attributes": "Atributos de Armadura", - "armor-calculation-abbrv": "Armor calc", + "armor-calculation-abbrv": "Calc Armadura", "armor-check-penalty": "Armor Check Penalty", "armor-check-penalty-abbrv": "ACP", "armor-class": "Classe de Armadura", @@ -195,7 +195,7 @@ "armor-default": "•Armor", "armor-notes": " Notas de Armadura", "armor-notes-place": "Put notes about context-sensitive AC bonuses here.", - "armor-or-shield": "Armor or Shield", + "armor-or-shield": "Armadura ou Escudo", "armor-penalties": "Penalidade de Armadura", "armor-shield": "Armadura/escudo", "armor-shield-bonus": "Armor or Shield bonus to Armor Class", @@ -210,23 +210,23 @@ "attack": "Ataque", "attack-1": "Attack 1", "attack-1-ordinal": "1st Attack", - "attack-10-ordinal": "10th Attack", - "attack-2": "Attack 2", - "attack-2-ordinal": "2nd Attack", - "attack-3": "Attack 3", - "attack-3-ordinal": "3rd Attack", - "attack-4": "Attack 4", - "attack-4-ordinal": "4th Attack", - "attack-5": "Attack 5", - "attack-5-ordinal": "5th Attack", - "attack-6": "Attack 6", - "attack-6-ordinal": "6th Attack", - "attack-7": "Attack 7", - "attack-7-ordinal": "7th Attack", - "attack-8": "Attack 8", - "attack-8-ordinal": "8th Attack", - "attack-9": "Attack 9", - "attack-9-ordinal": "9th Attack", + "attack-10-ordinal": "10º Ataque", + "attack-2": "Ataque 2", + "attack-2-ordinal": "2º Ataque", + "attack-3": "Ataque 3", + "attack-3-ordinal": "3º Ataque", + "attack-4": "Ataque 4", + "attack-4-ordinal": "4º Ataque", + "attack-5": "Ataque 5", + "attack-5-ordinal": "5º Ataque", + "attack-6": "Ataque 6", + "attack-6-ordinal": "6º Ataque", + "attack-7": "Ataque 7", + "attack-7-ordinal": "7º Ataque", + "attack-8": "Ataque 8", + "attack-8-ordinal": "8º Ataque", + "attack-9": "Ataque 9", + "attack-9-ordinal": "9º Ataque", "attack-and-combat-maneuver-bonuses": "Ataque e Bônus de Manobra de combate", "attack-and-damage": "Ataque e Dano", "attack-bonus-dropdowns": " Attack bonus dropdowns", @@ -268,12 +268,12 @@ "base-statistics": "Base Statistics", "base-statistics-place": "If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here.", "base-value": "Base", - "before-combat": "Before Combat", + "before-combat": "Antes do Combate", "before-combat-place": "List any spells and/or abilities used before combat. His stats should reflect these spells.", "belt": "Cinto", - "black": "Black", + "black": "Preto", "black-default": "•Black", - "blank": "Blank", + "blank": "Em branco", "blast": "Blast", "blast-damage-abbrv": "Blast Dmg", "blast-damage-modifier-abbrv": "Blast Dmg Mod", @@ -289,7 +289,7 @@ "bonus-points": "Ability Bonus", "bonus-power-points-abbrv": "Bonus PP", "bonus-spells": "Bônus de Magia", - "bonus-type": "Bonus Type", + "bonus-type": "Tipo de Bonus", "bonus-type-title": "Type of bonus for stacking purposes. Treat armor, shield, natural armor as bonuses (on bonus dropdown), not 'type' of bonus to AC.", "brown": "Brown", "buff": "Buff", @@ -433,8 +433,8 @@ "carried-currency": "Moeda carregada", "carried-currency-title": "The amount of currency carried on the character that will contribute to total load", "carried-default": "•Carried", - "carried-equipment": "Carried Equipment", - "carried-not-worn": "Carried (not worn)", + "carried-equipment": "Equipamento Carregado", + "carried-not-worn": "Carregado (não sendo usado)", "carried-weight": "Peso carregado", "cast-defensive-bonus": "Concentration Bonus when casting defensively", "cast-defensive-bonus-abbrv": "Cast Def. Bonus", @@ -659,7 +659,7 @@ "consumables": "Materiais de consumo", "content": "Content", "copper-pieces": "Peças de Cobre", - "copper-pieces-abbrv": " CP", + "copper-pieces-abbrv": "PC", "copy-duplicate-attrs": "Copy duplicate fields", "core": "Início", "core-rules": "Core Rule Options", @@ -725,8 +725,8 @@ "damage-resistance-abbrv": " RD", "damage-resistance-title": "Damage Reduction: The amount of damage ignored and the type of weapon that negates the ability. (e.g. 5/silver)", "damage-type": "Tipo de Dano", - "damage-type-abbrv": "Dmg Type", - "damage-type-or-description": "Dmg type / Description", + "damage-type-abbrv": "Tipo de Dano", + "damage-type-or-description": "Tipo Dano/ Descrição", "damage-type-title": "Pierce Blunt Slash other", "dark-azure": "Dark Azure", "dark-blue": "Dark Blue", @@ -885,7 +885,7 @@ "encumbrance-based-on": "Encumbrance based on", "encumbrance-drag-push-title": "A character can generally push or drag along the ground as much as five times his maximum load", "encumbrance-heavy-title": "Over the medium load and up to this weight, the character is heavily encumbered", - "encumbrance-light-title": "At this weight of carried equipment or less, the character is unencumbered", + "encumbrance-light-title": "Com este peso ou menor de equipamentos carregados, o personagem não está sobrecarregado", "encumbrance-max-title": "At this weight or greater the character is immobilized", "encumbrance-medium-title": "Over the light load and up to this weight, the character is moderately encumbered", "encumbrance-misc-title": "Miscellaneous bonus to load values", @@ -908,10 +908,10 @@ "environment": "Environment", "equation-macro-place": "#/Equação", "equipment": "Equipamento", - "equipment-abbrv": "Equip", + "equipment-abbrv": "Equipamento", "equipment-list": "Lista de Equipamentos", - "equipment-type-abbrv": "Equip Type", - "equipped": "Equipped", + "equipment-type-abbrv": "Tipo de Equipamento", + "equipped": "Equipado", "equipped-title": "Select which armor and shield are equipped.", "error-delete-row": "Error! You must delete this row before editing any items in this section.", "error-msg1": "Error! You must delete this row before editing any items in this section.", @@ -1010,7 +1010,7 @@ "global": "Global", "gold": "Gold", "gold-pieces": "Peças de Ouro", - "gold-pieces-abbrv": " GP", + "gold-pieces-abbrv": "PO", "graphpaper": "Graph-paper", "grappled": " Agarrado", "grazed": " Grazed ", @@ -1217,24 +1217,24 @@ "loads": "Carga", "loads-and-lift": "Loads and Lift", "local": "Local", - "location": "Location", + "location": "Localização", "location0": "Item is Carried", "location1": "Item is not Carried", - "location10": "Headband", - "location11": "Neck", - "location12": "Ring1", - "location13": "Ring2", - "location14": "Shield", - "location15": "Shoulders", - "location16": "Wrist", - "location2": "Armor", - "location3": "Belt", - "location4": "Body", - "location5": "Chest", - "location6": "Eyes", - "location7": "Feet", - "location8": "Hands", - "location9": "Head", + "location10": "Bandana", + "location11": "Pescoço", + "location12": "Anel1", + "location13": "Anel2", + "location14": "Escudo", + "location15": "Ombros", + "location16": "Pulso", + "location2": "Armadura", + "location3": "Cinto", + "location4": "Corpo", + "location5": "Peitoral", + "location6": "Olhos", + "location7": "Pés", + "location8": "Mãos", + "location9": "Cabeça", "long": "Long", "lore": "Lore", "lose-dexterity-title": "Lose Dexterity to AC.", @@ -1508,19 +1508,19 @@ "original-racial-traits-list": "Orig Racial Traits", "original-spell-like-abilities-list": "Orig Spell-Like Abilities", "original-traits-list": "Orig Traits", - "other": "Other", - "other-1": "Other 1", - "other-1-abbrv": "Oth 1", - "other-2": "Other 2", - "other-2-abbrv": "Oth 2", + "other": "Outros", + "other-1": "Outros 1", + "other-1-abbrv": "Out 1", + "other-2": "Outros 2", + "other-2-abbrv": "Out 2", "other-currency": "Moedas Guardadas em outro local", - "other-currency-title": "The amount of currency not actively carried by the character", - "other-gear": "Other Gear", + "other-currency-title": "Total de Moedas que não estão sendo carregadas pelo personagem no momento", + "other-gear": "Outros Equipamentos", "other-items": "Outros itens", - "other-items-2": "Other Items 2", - "other-magic": "Other Magic", + "other-items-2": "Outros itens 2", + "other-magic": "Outras Magias", "other-magic-abbrv": "Magia", - "other-magic-items": "Other Magic Items", + "other-magic-items": "Outros itens mágicos", "other-spells-per-day-title": "If Spells/Day represents prepared spells, use this to set total Spontaneous Spells/Day. Or vice-versa", "over": "Over", "over-heavy-encumbrance-title": "A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it.", @@ -1576,7 +1576,7 @@ "pre-v1": "Prev 1.0", "precision-abbrv": "Dano Extra", "precision-damage-title": "Extra or Precision Damage (not added to critical damage)", - "precision-damage-type": "Extra Damage type", + "precision-damage-type": "Tipo de Dano Extra", "prepared": "Prepared", "prepared-manual": "Prepared Manual Tracking", "prepared-spells-explanation": "On prepared casters, spells with a positive number in uses are considered 'prepared', uses represents the number of times memorized and usable that are left.", @@ -1716,7 +1716,7 @@ "segoe": "Segoe UI", "select-buffs": "Select Buffs", "select-class-or-manual-default": "•Select Class or enter manually", - "select-one-default": "•Select One", + "select-one-default": "•Selecione Um", "select-spell-resistance-default": "•Select SR", "sense-motive": "Sentir Motivação", "senses": "Senses", @@ -1724,7 +1724,7 @@ "set-as-armor": "Definir valores de armadura usando esta linha", "set-as-shield": "Set shield values using this row", "set-buffs": "Set Buffs", - "set-on-equipment": "Set on Equipment page", + "set-on-equipment": "Defina na página de Equipamentos", "set-sheet-color": "Set sheet color to rolltemplate color", "set-shield": "Set Shield", "settings": "Config", @@ -1736,8 +1736,8 @@ "shield-default": "•Shield", "shield-one": "  Shield 1", "shield-two": "  Shield 2", - "short-description": "Short Description", - "short-description-abbrv": "Short Desc", + "short-description": "Descrição breve", + "short-description-abbrv": "Desc. breve", "shoulders": "Ombros", "show-all-conditions": "SHOW ALL CONDITIONS", "show-all-conditions-desc": "Show conditions that do not have a numeric effect on sheet stats.", @@ -1761,7 +1761,7 @@ "showsect-cmd": "Clique para expandir", "sickened": " Enojado", "silver-pieces": "Peças de Prata", - "silver-pieces-abbrv": " SP", + "silver-pieces-abbrv": "PP", "simple-template": "Use Simple Template", "size": "Tamanho", "size-calculation-abbrv": "Size calc", @@ -1878,7 +1878,7 @@ "spell-mythic-chk": "Mythic", "spell-name": "Spell Name", "spell-penetration-abbrv": "SP", - "spell-penetration-abbrv-short": "SP", + "spell-penetration-abbrv-short": "PP", "spell-penetration-bonus-abbrv": "Spell Pen Bonus", "spell-penetration-bonus-label": "Bonus to caster level check for Spell Penetration", "spell-penetration-check": "Spell Penetration Check", @@ -2088,22 +2088,22 @@ "wisdom-penalized": "WIS Penalized", "wisdom-penalized-title": "Wisdom Penalized. Penalties to ability scores only change the modifier, not the score itself. For every 2 points of damage or penalty you take to an ability, apply a –1 penalty to relevant skills and statistics.", "wisdom-skills-abbrv": "WIS skills", - "worn": "Worn", + "worn": "Em uso", "worn-armor": "  Worn Armor", "worn-equipment": "Equipamento usado", "worn-equipment-hardness-title": "The hardness of the item that helps prevent it from taking hit point damage", - "worn-equipment-hp-max-title": "The maximum possible hit points of the item", - "worn-equipment-hp-title": "The current hit points of the item", - "worn-equipment-migrated": "Worn Equipment", + "worn-equipment-hp-max-title": "Pontos de Vida máximo do item", + "worn-equipment-hp-title": "Pontos de Vida atual do item", + "worn-equipment-migrated": "Equipamentos em uso", "worn-equipment-name-title": "Breve descrição do item", "worn-equipment-quantity-title": "If the item has charges, this is how many remain", "worn-equipment-short-desc-title": "Lengthy description of the item", "worn-equipment-slot-title": "The location on the body where the equipment is worn", - "worn-equipment-title": "The equipment currently worn by the character", - "worn-equipment-value-title": "The value of the item measured in gold pieces", - "worn-equipment-weight-title": "The weight of the item", + "worn-equipment-title": "Equipamento atualmente utilizado pelo personagem", + "worn-equipment-value-title": "O valor do item medido em peças de ouro", + "worn-equipment-weight-title": "O peso do item", "worn-item-name": "Nome do item equipado", - "worn-items": "Worn Items", + "worn-items": "Itens em uso", "worn-shield": "  Worn Shield", "wound-threshold": "Wound Threshold", "wounded": " Wounded ", diff --git a/Pathfinder-Neceros/translations/zh.json b/Pathfinder-Neceros/translations/zh.json index 0d24b97db3..9e431a1f3d 100644 --- a/Pathfinder-Neceros/translations/zh.json +++ b/Pathfinder-Neceros/translations/zh.json @@ -385,7 +385,7 @@ "buff-reduce-person": "縮小術", "buff-reduce-person-note": "觸及減少,身高/2,體重/8。", "buff-reflex-title": "反射豁免檢定的加值", - "buff-saves-title": "Bonus to saving throws", + "buff-saves-title": "豁免檢定的加值", "buff-shield": "護盾術", "buff-shield-note": "抵擋射向你的魔法飛彈。此護盾加值可用於對抗虛體的接觸攻擊,這是因為護盾術是一種力場效果。", "buff-shield-of-faith": "虔誠護盾", diff --git a/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html b/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html index 0026d07f45..2256181073 100644 --- a/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html +++ b/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html @@ -65,10 +65,10 @@
- +
- Endurance + 5 + Endurance + 1
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@@ -209,11 +209,11 @@ Initiative - Based on Perception. + Based on Willpower.
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Information
Year @@ -431,7 +431,7 @@
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CristalCrystal
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Based on ver. 2.14.16
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\ No newline at end of file +
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diff --git a/Rotted Capes/Readme.md b/Rotted Capes/Readme.md index 59f5377c3e..7213e96950 100644 --- a/Rotted Capes/Readme.md +++ b/Rotted Capes/Readme.md @@ -3,7 +3,7 @@ This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level. ### Current Version -Version 1.01 (December 11th, 2017) +Version 1.4 (February 4th, 2018) Power Exploit Management & Automated Bulk Penalty ### Many Thanks This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet! @@ -11,21 +11,65 @@ This sheet came into being through my experimentation in adapting sheets for my ### TODO Short Term: - -* Shake-out sheet in play (targeted next updates will be January 2018) -* Expand Tagging +* Shake-out sheet in play (target stable state by mid to end of January) * Further refinement of layout and coloration of the sheet and inline messages +* Automation for Cast Member View Long term: - -* Move calculations to script workers for efficiency -* Automate generation of various manual fields such as Defenses, Initiative, total XP Spent (from advancements), and maneuver mod based on selection -* Hover tool-tips to display entered tooltips without checking the Notes\Details box -* Add an image overlaying the checkbox (emulate a button that is clicked to open and close tooltip) -* Add a tab for managing global settings for further automation (such as reducing avoidance based on being larger) +* Automated Tick Management (may require an API) +* Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike) +* Power Cards +* Additional Minor Automations +* New View: Data sheet for Enclaves and supporting cast ### Changelog -** December 11, 2017: version 1.01 ** + +** February 4th 2018 ** +* Armor section added with automation so that Bulk is applied as a penalty to Action Rolls (Attribute, Skill, Power, Attacks) based on Qu & Mi +* Created a new tab (Gear & Mods) to centralize equipment +* Added Exploits section to Powers tab so players can track their Tricks and Powers +* Reworked Character roll messages (Cast Member Views next) +* Fixes: + - Corrected calculation of top mph (was based on Qu vs pace) + - Fixed display of plot die in chat message (hide the ! sign) + - set min window width for issue occuring with chrome users + - when attribute on damage is set to blank the die roll threw an error. + +** January 15th 2018 ** +* Cast Member View Attributes auto-calculate (was broken with last fix) +* Update Damage dice drop downs to include the attribute die list (some powers use attribute dice for damage) +* Change Built Item Quick Reference to Primary Powers List +* Fixes: Fixed overlap of Gear Info tooltip into field, fixed offset of info icon on power, and Fixed xp calculation + + +** December 31, 2017: version 1.3 "The Automation Release" ** +* Autoset Max Lift, Throw, and Max Drag/Push based on Might score +* Autoset MPH based on Quickness score +* Autoset Attribute Dice based on selected score; note maximum score is 51 +* Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12 +* Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute. +* Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill. +* When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account. +* Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!) +* Maneuver Mod automatically set by by the selection of Maneuver +* Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available +* Finished Tagging fields +* Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8) + +** December 18, 2017: version 1.2 ** +* updated icon for tooltips +* added hover ability for entered tooltips (hover over the field in front of the icon) +* Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier +* Added two new sections to Advancements: Fixed Modifications and XP Earned (serial log) +* Can now set fixed modifier values for Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, Stamina, and Horror Points +* Wound penalty is automatically added to all action rolls if apply is toggled; it becomes zero if the ignore option is toggled +* Added option to apply (default) or ignore wound penalty +* CSM inline rolls will not show the roll value (purposefully hidden) +* Added Impact to the Attack Details Damage Roll so it appears in the inline results for ease of reference +* Added text block for capturing Built Items +* Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view + +** December 11, 2017: version 1.1 ** * Multiple fixes to variable names * Layout fixes * Added information icon and minus icon for managing tooltips diff --git a/Rotted Capes/RottedCapes.css b/Rotted Capes/RottedCapes.css index 7e7e72194d..9f6dd18dee 100644 --- a/Rotted Capes/RottedCapes.css +++ b/Rotted Capes/RottedCapes.css @@ -1,3 +1,4 @@ + /* ================ Roll Templates ================ */ .sheet-rolltemplate-cast_plotdie_roll table, .sheet-rolltemplate-cast_burnout_roll table, @@ -57,7 +58,7 @@ } .sheet-rolltemplate-attack_roll th { /* - Layout: inline attack header */ background-color: darkred; - color: black; + color: white; } .sheet-rolltemplate-power_roll th { /* - Layout: inline Powers header */ background-color: #702edb; @@ -108,8 +109,8 @@ .sheet-rolltemplate-damage_roll td, .sheet-rolltemplate-action_roll td { padding:5px; - line-height:1.4em; - vertical-align:top + line-height:1.1em; + vertical-align:top; } .sheet-rolltemplate-cast_plotdie_roll td:first-child, .sheet-rolltemplate-cast_burnout_roll td:first-child, @@ -128,11 +129,10 @@ .sheet-rolltemplate-skill_roll td:first-child, .sheet-rolltemplate-damage_roll td:first-child, .sheet-rolltemplate-action_roll td:first-child { - color: white - font-weight: bold; + color: black; text-align:Left; min-width:50px; - padding-right:5px + padding-right:5px; } .sheet-rolltemplate-cast_plotdie_roll tr:nth-child(even), .sheet-rolltemplate-cast_burnout_roll tr:nth-child(even), @@ -182,8 +182,10 @@ span.sheet-falseRadio { left: 0px; text-align: center; display: inline-block; - margin-left, margin-right: 2px; - padding-left, padding-right: 3px; + margin-left: 2px; + margin-right: 2px; + padding-left: 3px; + padding-right: 3px; width: 65px; cursor: pointer; border: none; @@ -217,7 +219,7 @@ input.sheet-falseRadio:checked + span.sheet-falseRadio::after { display: none; } -/* ---- Character Detail ---- */ +/* ---- character sheet tabs ---- */ div[class^="sheet-section"] { visibility: hidden; @@ -232,7 +234,7 @@ input.sheet-tab99:checked ~ div[class^="sheet-section"] { overflow: auto; } input.sheet-tab { - width: 165px; + width: 135px; height: 20px; cursor: pointer; position: relative; @@ -245,11 +247,11 @@ span.sheet-tab { padding-left: 4px; padding-right: 4px; padding-top: 4px; - width: 155px; + width: 125px; height: 20px; cursor: pointer; position: relative; - margin-left: -170px; + margin-left: -140px; border: 2px solid #490f00; /* - Layout: tab borders- */ color: black; /* - Layout: font color for tabs not selected - */ background: #ede5e3; /* - Layout: color of the tabs not selected - */ @@ -277,7 +279,7 @@ input.sheet-tab2:checked ~ div.sheet-section-pc2, input.sheet-tab3:checked ~ div.sheet-section-pc3, input.sheet-tab4:checked ~ div.sheet-section-pc4, input.sheet-tab5:checked ~ div.sheet-section-pc5, -input.sheet-tab5:checked ~ div.sheet-section-pc6 { +input.sheet-tab6:checked ~ div.sheet-section-pc6 { max-height: 999999px; visibility: visible; opacity: 1; @@ -347,10 +349,16 @@ textarea[name=attr_background] { resize: vertical; display: block; width: 92.5% !important; - height: 14em; + height: 11.75em; + margin-left: 10px !important; +} +textarea[name=attr_BuiltItem] { + resize: vertical; + display: block; + width: 92.5% !important; + height: 4em; margin-left: 10px !important; } - /* ================ END TEXTAREAS ================ */ /* ================ SECTION FORMATTING ================ */ @@ -377,6 +385,9 @@ input, select, textarea { width: 7.6em; } .sheet-dropdown, +.sheet-smalldropdown, +.sheet-meddropdown, +.sheet-largedropdown, .sheet-select-attr { margin-top: 1px; margin-bottom: 1px; @@ -405,7 +416,7 @@ input, select, textarea { left: 5px; bottom: 0px; } -table { width: 100%; } +table { width: 100%; } /* ================ END SECTION FORMATTING ================ */ @@ -422,6 +433,14 @@ table { width: 100%; } margin-top: 1px; margin-bottom: 1px; } + +.sheet-noborder input[type=text], +.sheet-noborder input[type=number] { + border: none; + -webkit-box-shadow: none; + box-shadow: none; + -moz-appearance: textfield; +} .sheet-circle input[type=text]::-webkit-outer-spin-button, .sheet-circle input[type=text]::-webkit-inner-spin-button, .sheet-circle input[type=number]::-webkit-outer-spin-button, @@ -445,44 +464,6 @@ button.sheet-diebutton { font-size: 175% !important; } /* ================ End BUTTON STYLE ================ */ -/* ================ BEGIN TOOLTIP ================ */ - -/* Tooltip container */ -.sheet-displaytooltip { - position: relative; - display: inline-block; - border-bottom: 1px dotted black; /* If you want dots under the hoverable text */ -} -.sheet-displaytooltip .sheet-displaytooltiptext { - visibility: hidden; - width: 120px; - background-color: black; - color: #fff; - text-align: center; - border-radius: 6px; - padding: 5px 0; - position: absolute; - z-index: 1; - bottom: 150%; - left: 50%; - margin-left: -60px; -} -/* Show the tooltip text when you mouse over the tooltip container */ -.sheet-displaytooltip .sheet-displaytooltiptext::after { - content: ""; - position: absolute; - top: 100%; - left: 50%; - margin-left: -5px; - border-width: 5px; - border-style: solid; - border-color: black transparent transparent transparent; -} -.sheet-displaytooltip:hover .sheet-displaytooltiptext { - visibility: visible; -} - -/* ================ End TOOLTIP ================ */ /* ================ BEGIN Flex Rows with Tooltips ================ */ .sheet-hover input[type="text"] { @@ -528,7 +509,7 @@ button.sheet-diebutton { display: inline-block; pointer-events: none; position: absolute; - bottom: 60%; + bottom: 60%; left: 0%; word-wrap: break-word; text-align: left; @@ -558,35 +539,39 @@ button.sheet-diebutton { box-shadow: none; z-index: 1; } - -.sheet-hover-hidden { /* hidden checkbox to launch the tootip */ +/* checkbox style settings */ +.sheet-hover-hidden { position: absolute; - opacity: 0; /* hide for design work*/ - margin: 2px; + opacity: 0; + margin: 3px; transform: scale(1.5); } - -.sheet-hover-hidden + span::before { /* image overlaid on the checkbox */ - content: url(https://i.imgur.com/ss83wvY.png); +/* hidden checkbox with no top margin */ +.sheet-hover-hidden-notopmargin { + margin: 0px 3px 3px 3px !important; +} +/* image under the checkbox when unchecked */ +.sheet-hover-hidden + span::before { + content: url(https://i.imgur.com/sRvElxy.png); float: center; - align: center; + align: center; + margin: 0px 3px 3px 3px !important; z-index: -1; } - -.sheet-hover-hidden:checked + span::before { /* image overlaid on the checkbox */ - content: url(https://i.imgur.com/42WU2sp.png); +/* image under the checkbox when checked */ +.sheet-hover-hidden:checked + span::before { + content: url(https://i.imgur.com/N8VCNVO.png); float: center; - align: center; + align: center; + margin: 0px 3px 3px 3px !important; z-index: -1; } - .sheet-hover-hidden:hover ~ .sheet-tooltip { left: 0%; pointer-events: visible; box-shadow: none; z-index: 1; } - .sheet-hover-hidden:checked ~ .sheet-tooltip { display: block; left: 0%; @@ -602,8 +587,9 @@ button.sheet-diebutton { /* ================ Section formatting ================ */ table, th, td { - /* border: 1px solid black; Table cell border for design work */ - border-collapse: collapse; + border: 1px solid WhiteSmoke; + /*border: 1px solid black; Table cell border for design work */ + border-collapse: collapse; } th { text-align: center; @@ -616,7 +602,8 @@ th { margin-left: 5px; background-color: WhiteSmoke; } -.sheet-block-text {text-size: 100%;} +.sheet-block-text {Font-size: 100%;} +.sheet-smaller-text {Font-size: 80%;} .sheet-header-spacer {margin-top: 22.5px;} .sheet-center {text-align: center;} .sheet-right {text-align: right;} @@ -636,16 +623,30 @@ th { .sheet-width-W45 {width: 45%;} .sheet-width-W40 {width: 40%;} .sheet-width-W35 {width: 35%;} +.sheet-width-W33 {width: 33%;} .sheet-width-W30 {width: 30%;} .sheet-width-W25 {width: 25%;} +.sheet-width-W23 {width: 23%;} .sheet-width-W20 {width: 20%;} .sheet-width-W15 {width: 15%;} .sheet-width-W10 {width: 10%;} +.sheet-width-W8 {width: 8%;} .sheet-width-W7 {width: 7%;} +.sheet-width-W6 {width: 6%;} .sheet-width-W5 {width: 5%;} +.sheet-width-W4 {width: 4%;} +.sheet-width-W3 {width: 3%;} +.sheet-width-W2 {width: 2%;} +.sheet-attr-display {width: 5.75em !important; Font-size: 90% !important;} +.sheet-verysmall-textblock {width: 3em !important;} .sheet-small-textblock {width: 4em !important;} +.sheet-med-textblock {width: 7.5em !important;} .sheet-large-textblock {width: 10em !important;} -.sheet-spin-button {width: 4.25em !important;} +.sheet-verylarge-textblock {width: 15em !important;} +.sheet-smalldropdown {width: 3.5em !important;} +.sheet-meddropdown {width: 5.5em !important;} +.sheet-largedropdown {width: 7em !important;} +.sheet-spin-button {width: 3.6em !important;} .sheet-bigspin-button {width: 5.25em !important;} .sheet-pad-text {padding-left: 10px;} .sheet-margin {margin-left: 10px;} diff --git a/Rotted Capes/RottedCapes.html b/Rotted Capes/RottedCapes.html index 0b3676a9a4..9f95d12eea 100644 --- a/Rotted Capes/RottedCapes.html +++ b/Rotted Capes/RottedCapes.html @@ -1,3 +1,4 @@ +
@@ -5,10 +6,10 @@
- +
-
+
@@ -17,56 +18,58 @@
-
+
- Switch to Cast Member View + Switch to Cast Member View
- - Character Details - Attributes & Skills - Combat Actions - Powers & Gear - Advancements + + Character Details + Attributes & Skills + Attacks & Defense + Powers + Gear & Mods + Advancement -
+
-
+ +
- - -
All-Purpose Action Roller
-
- - - - - - - - - - - - - - - - - - + + + + + + + + +

Roll Name

Action

Attribute Dice

Rank

Foci Mod

Pow Mod

Adv Mod

Circ Mod

Roll

+ + + + + + + + + + + + + + + + + - + - - - - - - - - -

Roll Name

Action

Attribute Dice

Rank

Foci Mod

Pow Mod

Adv Mod

Circ Mod

Roll

+ - -
- - -
- - -
-
Personal Details
-
- + + + + + + + + + + + +
+
+
+ + +
+ +
+
Personal Details
+
@@ -138,13 +151,13 @@
Background: -
+
-
- -
-
Number and Type of Plot Dice:
-
+
+ +
+
Number and Type of Plot Dice:
+
@@ -162,36 +175,54 @@ title="spend to Ignore wound penalties, 8 Create a complication 9 Create a story element (house rule) 10 Break the rules" ->

Plot Dice

+

Plot Dice

- -
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
-
-
Health
-
+
+
Health
+
@@ -203,15 +234,16 @@ title="spend to Ignore wound penalties, - - - + + + - - + + + @@ -221,25 +253,25 @@ title="spend to Ignore wound penalties, - - + + - +
Stamina:Stamina:
Wounds:

In Breakdown?

Horror Points:Horror Pnts: Breakdown?     Yes Breakdown?     Yes 
-
+
-
Data Points
+
Data Points
- - - + + +
Pace AreasTop MPH areasTop Speed
@@ -247,28 +279,25 @@ title="spend to Ignore wound penalties, Max Lift: - + Max Push/Drag - + Throw Range: -  Areas +  areas
-
-
- - -
Advantages & Disadvantages
- +
+
+ +
Advantages & Disadvantages
- - -
-
+ +
+
@@ -279,10 +308,9 @@ title="spend to Ignore wound penalties,
- @@ -290,21 +318,20 @@ title="spend to Ignore wound penalties,
+ - - +
-
+ - - +
+
-
- -
-
+ +
+

Disadvantage

@@ -313,7 +340,7 @@ title="spend to Ignore wound penalties,
- - + + - + - - - - - + + + + @@ -390,30 +400,14 @@ title="spend to Ignore wound penalties, - - - + + + + @@ -421,30 +415,14 @@ title="spend to Ignore wound penalties, - - - + + + + @@ -452,30 +430,14 @@ title="spend to Ignore wound penalties, - - - + + + + @@ -484,7 +446,7 @@ title="spend to Ignore wound penalties,
+ @@ -324,7 +351,7 @@ title="spend to Ignore wound penalties,
-
+ @@ -332,15 +359,15 @@ title="spend to Ignore wound penalties,
+ - - -
+ +
- +
Physical Attributes
@@ -349,40 +376,23 @@ title="spend to Ignore wound penalties,

Attribute

Score

Attribute Dice

Attribute Dice

Bump

Passive

Roll Mod

Roll Mod

Roll

Might (Mi)
- +
Prowess (Pr)
- +
Quickness (Qu)
- +
Vigor (Vi)
- +
- +
Mental Attributes
@@ -494,9 +456,10 @@ title="spend to Ignore wound penalties,

Attribute

Score

-

Attribute Dice

+

Attribute Dice

+

Bump

Passive

-

Roll Mod

+

Roll Mod

Roll

@@ -504,30 +467,14 @@ title="spend to Ignore wound penalties,
Charisma (Ch)
- - - - + + + + + @@ -535,30 +482,14 @@ title="spend to Ignore wound penalties,
Insight (In)
- - - - + + + + + @@ -566,30 +497,14 @@ title="spend to Ignore wound penalties,
Logic (Lo)
- - - - + + + + + @@ -597,30 +512,14 @@ title="spend to Ignore wound penalties,
Resolve (Re)
- - - - + + + + + @@ -632,76 +531,60 @@ title="spend to Ignore wound penalties,
- +
Skills
- - - - - - - - - - - - - - - - -

Skill [Specialization]

+Info

P Attr

Rank

Passive

Attribute Dice

Foci Mod

Pow Mod

Adv Mod

Msc Mod

Roll

+ + + + + + + + + + + + + + + + + +

Skill [Specialization]

+Info

P Attr

Attribute Dice

Bump

Rank

Passive

Foci Mod

Pow Mod

Adv Mod

Msc Mod

Roll

- - - - - - - - - - + + + + + + + + @@ -709,18 +592,17 @@ title="spend to Ignore wound penalties,
- + + - + -
+
- -
- -
-
- -
-
Initiative
-
- + +
+
+ +
+
Initiative
+
+
@@ -738,7 +620,7 @@ title="spend to Ignore wound penalties, - +
Init Attribute: Init Modifier:
+
-
- -
-
Common Circumstance Mods
-
- + +
+
Common Circumstance Mods
+
+ + + + +
Wound Penalty:  +  apply   ignore
+
+ @@ -787,7 +675,7 @@ title="spend to Ignore wound penalties, - + @@ -803,7 +691,8 @@ title="spend to Ignore wound penalties, - + + @@ -812,42 +701,137 @@ title="spend to Ignore wound penalties, - - - - - - - - + + -
Charge+2
Burst, Dbl Tap, SprayBurst, Dbl Tap, Spray, Fire into melee -3 Cover (Part/hlf/full) -2/-4/-6-6 Inadequate Space -2
Rvs Grapple, Headshot -6 Prone (excluding guns)
Beyond Range -1/aRange vs Melee-3
Wounded (applied to all actions)-1/wndAttacking from a Vehicle-1/5aAttacking from a Vehicle-1/5a
+ +
-
-
Attack Action: Combat Maneuvers
-
- - + +
Weapon Detail Quick Reference (pg 76)
+
+
+ + + + + + + + + + + + + + + +

Weapon

+Info

CART/Shell

Rng

Dmg Die

Impact

Rnds/load

Reload

Ammo Cat

Ammo Track

Qualities

+
+ + + + + + + + + + + + + + + +
+ + + + + +
+
+
+ +
Attack Action Roll (with Maneuvers)
+
+ - - - - + + + + + + - - - - - + + + + + -

Attack

+Info

Maneuver

MM

Attribute Dice

+Info

P Attr

Attribute Dice

Bump

Maneuver

Mnv Mod

vs Def

Ticks

Rank

ATK M

Circ M

Roll

Ticks

Rank

ATK Mod

Circ Mod

Roll

-
- +
+
+ @@ -855,482 +839,555 @@ title="spend to Ignore wound penalties, - - + + + + - - - - + + + - - - + + -
+ + + + + - -
-
-
- -
- -
-
Attack Details: Damage Roll
-
- - - - - - - - - - -

Attack

+Info

Dmg Die

Attr Dice

Dmg

Roll

-
- - - - - - - - - - -
- - - - - - -
-
-
-
-
-
Weapon Reference(pg 76)
-
- - - - - - - - - - - - - -

Weapon

+Info

CRTG

Rng

Dmg

Impct

Rnds

Rld

-
- - - - - - - - - - - - -
- - - - - -
-
-
-
-
-
- - -
-
Burnout
-
- - + + +
Attack Damage Roll
+
+
+ - - - - - - - - - - - - - + + + + + + + + + + + -
Threshold:Current:Roll: - Modifiers:Base: - Mod Sources:

Attack

+Info

Dmg Die

P Attr

Attribute Dice

Bump

Dmg Mod

Impact

Special

Roll

+ +
+ + + + + + + + + + + + + + +
+ + + + + + + + + + + + +
+
+
- - -
Powers
-
- - + + +
+
+
+
Burnout
+
+
+ + + + + + + + + + + + + + + + +
BO Threshold:Current:Roll: +
Defense: + Value:
+
+
+
+
Primary Powers
+
+ +
+
+
+ +
Powers
+
+ + - - - + + + + + + - - - - - - - + + + + + + - -

Power

+Info

Attr

Power

+Detail

Expl?

P Attr

Attribute Dice

Bump

Rank

Rng

Spd

PV

BO

Attribute Dice

TTL Mod

CIRC Mod

Passive

Burnout

Range

Ticks

TTL Mod

Cir Mod

Roll

-
- - - - - - - - - - - - - - + +
- - - - - - -
+
+ + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + +
+
+
+ +
Power Exploits
+
+ + + + + + + + + + + + - -

Exploit

+Effect

Power

Type

Learned

Attmpts

+BO

+Ticks

Defense

- + +
+
+ + + + + + + + + + + + + +
+ + + + + + + + + + +
+
+
- -
Gear
-
- - - - - - - - -

Gear Name

+Info

Quick Reference for Game Stats and Effects

-
- - - - - - - -
- - - - - - -
-
+ +
+
Fixed Modifiers
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Avoidance:Fortitude:Discipline:Bal AR:Melee AR:Energy AR:
Stamina:Wounds:Burnout:Horror:Pace:
+
+ +
Armor
+
+ + + + + + + + + +

Armor

+Info

AR Ballistic

AR Melee

AR Energy

Bulk

+ + + + + + + + + +
+ + + + +
+
+ +
Gear
+
+ + + + + + +

Gear Name

+Info

Quick Reference for Game Stats and Effects

+
+ + + + + +
+ + + + + + +
+
+
+
-
- - -
- -
-
-
XP Tracking
-
- - - - - - - - - - + +
+
XP Tracking
+
+

XP Earned:

XP Spent:

+ + + + + + + + + - - -

Starting XP:

Starting XP Spent:

Total XP Earned:

Total XP Spent:

XP Available:

-
+ + +
-
-
XP Expenditure Options
-
- 1. New Power = 10xp
- 2. New Skill/New Advantage/Power Exploit/Emulated Power = 5xp
- 3. New Power Perk = treat each perk mod as a new rank in xp/rank
- 4. + Rank (attr, skill, power) = new rank in xp/rank; preferred power = current rank/xp
- 5. Build Things (see page 39) -
-
-
-
Advancements Log
-
- - - - - - - - - - - -
AdvancementBrief DescriptionXP Spent
-
+
Advancements Log
+
+ + + + +

Advancements (XP Spent)

XP Spent

+
+ - - - + + + +
+
+
+
Serial Log (Serial Details and XP Awarded)
+
+ + + + + +

Serial Name

Award Date

Brief Highlight

XP Award

-
-
+
+ + + + + + + +
+ + + + +
+
+
+
+
-
- -
- + +
Cast Member Stats
- -
- +
+
- - - - - + + - + - + -
Threat Lvl: Threat Lvl:
Pwr Source:
Flaw:
- - - + - + -
Real Name: +
Archetype:
Tagline:
- - - + + -
Pace:Pace:
- - - + - - +
Plot Die: + Roll PD:Roll Plot Die:
- - - + -
Mob? + Mob? Mob Size:
-
- +
-
Attributes
- - + + - + - - - - - - + + + + @@ -1420,154 +1456,74 @@ title="spend to Ignore wound penalties, - - - + + + + + - - - + + + + + - - - + + + + + - - - - + + + + + + - - - + + + + @@ -1575,30 +1531,14 @@ title="spend to Ignore wound penalties, - - - + + + + @@ -1606,49 +1546,30 @@ title="spend to Ignore wound penalties, - - - + + + + - - + +

Attribute

Score

Attribute Dice

Attribute Dice

Bump

Passive

Roll Mod

Roll Mod

Roll

Might (Mi)
- +
Prowess (Pr)
- + -
Quickness (Qu)
- + -
Vigor (Vi)
- + -
Charisma (Ch)
- + -
Insight (In)
- +
Logic (Lo)
- +
Resolve (Re)
- + -
-
-
- +
Initiative
- - - - + + -
Init Attribute: + Init Modifier:
Defenses & Health
- @@ -1687,48 +1606,44 @@ title="spend to Ignore wound penalties, - + - + - + -
Avoidance:  
Ballistic:   Melee:   Energy:  
-
- - - + + - - - - + + +
Stamina: Wounds:
-
- +
Other Details
- +
- + - - - - + + + + +
BO Threshold:BO Threshold: Curr. BO:Roll: + title="Burnout Value Threshold equal to either Fortitude or Discipline modified by any advantages or disadvantages"/> + Curr. BO:BO Roll: -
@@ -1737,37 +1652,47 @@ title="spend to Ignore wound penalties,  Advantages - +
 Disadvantages - +  Gear - +  Background - +
- +
Attacks and Damage
+
+ + + + + + +
Wound Penalty:  +  apply  +  ignore +
- @@ -1777,25 +1702,24 @@ title="spend to Ignore wound penalties, - + + -

Attack

+Info

ATK Mod

Circ Mod

ATK

Dmg Dice

Dmg Dice

Attr Dmg Dice

Dmg Mod

Impct

Dmg

- - - + - - + -
+ - +
- +
- +
Skills
@@ -1896,18 +1867,18 @@ title="spend to Ignore wound penalties,
- - - - + + + + + + + + + + + + + + -
- + - + +
- +
Powers
- @@ -1952,22 +1931,20 @@ title="spend to Ignore wound penalties, -

Power

+Info

Attr Dice

Roll

- - - + + - -
- + - + +
-
+
+
+ + +
+ + + + + + + + + + +
- - - + +
- +
- - - - -
{{name}}
Attribute: {{attribute}}
Attribute Dice: {{rolldice}}
Modifier: {{rollmod}}
Roll: {{AttributeRoll}}
+ {{attribute}} roll + Rolling 2d10+{{rolldice}} + Mod: {{rollmod}}  |  Wnd: {{wndpen}}  |  Bulk: {{bulkpen}} + Roll: {{attributeroll}} +
- +
- - - - - -
{{name}}
Attack: {{AttName}}
Dice: {{basedmgdice}}
Attribute: {{attributedmgdice}}
Modifier: {{rollmod}}
Damage Roll: {{DamageRoll}}
+ {{attname}} + Rolling {{basedmgdice}}+{{attributedmgdice}} + Conditions:{{conditions}} + Mod: {{rollmod}}  |  Impact: {{impact}} + Roll: {{damageroll}} +
- +
- - - - - + + + +
{{name}}
Skill: {{Rolled}}
Rank: {{Rank}}
Dice: {{rolldice}}
Modifier: {{rollmod}}
Roll: {{roll}}
{{rolled}}
Rolling 2d10+{{rolldice}}  |  Rank: {{rank}}
Mods: {{rollmod}}  |  Wnd: {{wndpen}}  |  Bulk: {{bulkpen}}
Roll: {{roll}}
- +
- - - - - + + + + +
{{name}}
Power: {{Rolled}}
Rank: {{Rank}}
Dice: {{rolldice}}
Modifier: {{RollMod}}
Roll: {{roll}}
{{rolled}}
Rolling 2d10+{{rolldice}}  |  Rank: {{rank}}
Ticks: {{ticks}}  |  Range: {{range}}  |  Burnout: {{burnout}}
Mods: {{rollmod}}  |  Wnd: {{wndpen}}  |  Bulk: {{bulkpen}}
Roll: {{roll}}
- - - - - - - - - - + + + + + +
{{name}}
Attack: {{AttackName}}
Maneuver: {{Maneuver}}
Mnvr Mod: {{ManMod}}
Attr Dice: {{Dice}}
Defense: {{Defense}}
Speed: {{Ticks}} Ticks
Rank: {{Rank}}
Attack Mod: {{AttkMod}}
Circumstance: {{CircMod}}
Roll: {{roll}}
{{AttackName}}
Rolling 2d10+{{Dice}}  |  Rank: {{rank}}
Maneuver: {{maneuver}} ({{manmod}})
vs Defense: {{defense}}  |  Ticks: {{ticks}}
Mods: {{rollmod}}  |  Wnd: {{wndpen}}  |  Bulk: {{bulkpen}}
Roll: {{roll}}
@@ -2071,30 +2067,29 @@ title="spend to Ignore wound penalties, Dice: {{Rolled}} Rank: {{Rank}} Modifier: {{APARMod}} + Wnd Pen: {{wndpen}} Roll: {{GeneralRoll}} - - -
{{name}}
Roll: {{initroll}}
+ {{name}}: {{initroll}} +
- - + +
{{name}}
Test: {{Text}}
Roll: {{BORoll}}
{{text}}
Roll: {{boroll}}
- - +
{{name}}
Plot Die: {{Die}}
Roll: {{PlotDieRoll}}
Die: {{die}}  |  Roll: {{plotdieroll}}
@@ -2112,9 +2107,10 @@ title="spend to Ignore wound penalties, - - + + +
{{name}}
Skill: {{SkillPowerName}}
Type: {{Type}}
Skill: {{skillpowername}}
Type: {{type}}
Dice: {{rolldice}}
Wnd Pen: {{wndpen}}
Roll: {{roll}}
@@ -2132,7 +2128,7 @@ title="spend to Ignore wound penalties, {{name}} Attribute: {{attribute}} Attribute Dice: {{rolldice}} - + Wnd Pen: {{wndpen}} Roll: {{roll}} @@ -2144,7 +2140,7 @@ title="spend to Ignore wound penalties, Dice: {{Dice}} Range: {{Range}} Speed: {{Ticks}} Ticks - + Wnd Pen: {{wndpen}} Roll: {{roll}} @@ -2154,9 +2150,9 @@ title="spend to Ignore wound penalties, {{name}} Attack: {{AttName}} Base Dice: {{basedmgdice}} - Attribute: {{DmgAttr}} - + Attribute: {{DmgAttr}} Damage Roll: {{roll}} + Impact Mod: {{Impact}} @@ -2167,3 +2163,1703 @@ title="spend to Ignore wound penalties, Roll: {{roll}} +
+ + + diff --git a/Rotted Capes/RottedCapes.png b/Rotted Capes/RottedCapes.png index f74f697a3d..03b1f30575 100644 Binary files a/Rotted Capes/RottedCapes.png and b/Rotted Capes/RottedCapes.png differ diff --git a/Rotted Capes/sheet.json b/Rotted Capes/sheet.json index aa0a16ea59..5ee0624328 100644 --- a/Rotted Capes/sheet.json +++ b/Rotted Capes/sheet.json @@ -4,5 +4,5 @@ "authors": "Barry Snyder", "roll20userid": "399162", "preview": "RottedCapes.png", - "instructions": "**Rotted Capes**\n\nThe Rotted Capes is a multi-tab form. Repeating rows have been created for skills, powers, advantages, disadvantages, attacks, damage and weapons to provide flexibility. For Cast Members and Supporting Cast there is a separate (single page) view for quick stating NPC’s; check the box beneath the character name to switch views." + "instructions": "**Rotted Capes**\n\nThis is a multi-tab character sheet. Repeating rows are used throughout to provide flexibility in adding as many instances of a weapon, attack, skill, power, advantage, or disadvantage as desired. Changing an Attribute will ripple throughout the character sheet to Skills, Powers, Attack Actions, and Damage if those elements are set to the changed attribute. Additionally, the ability to bump dice is also available; bumping an attribute will likewise ripple throughout the sheet. Penalties for Bulk and Wounds are applied to the die rolls. A seperate view is provided for NPC Cast Members and Supporting Cast." } diff --git a/Runequest3/Runequest3.css b/Runequest3/Runequest3.css index 68a63a390d..d816e1c6c7 100644 --- a/Runequest3/Runequest3.css +++ b/Runequest3/Runequest3.css @@ -565,6 +565,55 @@ button[type="roll"] label, button[type="roll"] input { border:none; } +.sheet-rolltemplate-CentL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-CentL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-CentL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-CentL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-CentL-Melee .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-CentL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-CentL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-CentL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-CentL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-CentL-Missle .inlinerollresult.fullfail{ + border:none; +} + .sheet-rolltemplate-skillRoll th { @@ -764,4 +813,4 @@ div.repcontrol.editmode button.repcontrol_edit::before background: black; border-radius: 4px; color: white; -} +} \ No newline at end of file diff --git a/Runequest3/Runequest3.html b/Runequest3/Runequest3.html index 963be87eec..b97b949d71 100644 --- a/Runequest3/Runequest3.html +++ b/Runequest3/Runequest3.html @@ -671,9 +671,9 @@ - + - +
@@ -971,11 +971,12 @@
Roll +

Spells

@@ -3633,23 +3634,37 @@ D20 Result AP/HP {{#^rollBetween() roll fumble 100}} {{#rollGreater() success 99}} - {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} - {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} - {{/^rollLess() roll crit}} + + {{#rollGreater() roll 95}}Failure{{/rollGreater() roll 95}} + {{#^rollGreater() roll 95}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() roll 95}} {{/rollGreater() success 99}} {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} {{#^rollLess() roll special}} - {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} + + {{#rollGreater() roll 95}}Failure{{/rollGreater() roll 95}} + {{#^rollGreater() roll 95}} + {{#rollBetween() roll special success}}Success{{/rollBetween() roll special success}} + {{/^rollGreater() roll 95}} + {{#^rollBetween() roll special success}} {{#rollLess() roll fumble}} - Failure + {{#^rollGreater() roll 95}} + Failure + {{/^rollGreater() roll 95}} {{/rollLess() roll fumble}} {{#^rollLess() roll fumble}} fumble @@ -3657,6 +3672,7 @@ D20 Result AP/HP {{/^rollBetween() roll special success}} {{/^rollLess() roll special}} {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} {{/^rollBetween() roll fumble 100}} @@ -3880,6 +3896,47 @@ D20 Result AP/HP + + + + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 6}}{{/rollBetween() roll 5 6}} + {{#rollBetween() roll 7 8}}{{/rollBetween() roll 7 8}} + {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} + {{#rollBetween() roll 11 12}}{{/rollBetween() roll 11 12}} + {{#rollBetween() roll 13 14}}{{/rollBetween() roll 13 14}} + {{#rollBetween() roll 15 16}}{{/rollBetween() roll 15 16}} + {{#rollBetween() roll 17 18}}{{/rollBetween() roll 17 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Centaur Melee Hit location roll
{{roll}} Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollTotal() roll 2}}{{/rollTotal() roll 2}} + {{#rollBetween() roll 3 6}}{{/rollBetween() roll 3 6}} + {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} + {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollBetween() roll 13 17}}{{/rollBetween() roll 13 17}} + {{#rollTotal() roll 18}}{{/rollTotal() roll 18}} + {{#rollTotal() roll 19}}{{/rollTotal() roll 19}} + {{#rollTotal() roll 20}}{{/rollTotal() roll 20}} + +
Centaur Missle Hit location roll
{{roll}} Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the ChestHit on the R AmrHit on the L ArmHit on the L Arm
+
+ @@ -3913,8 +3970,15 @@ D20 Result AP/HP {{#rollGreater() success 99}} {{#rollLess() roll crit}}Critical!!!!!!{{/rollLess() roll crit}} {{#^rollLess() roll crit}} - {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} - {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} + + {{#rollGreater() roll 95}} + Failure + {{/rollGreater() roll 95}} + {{#^rollGreater() roll 95}} + {{#rollLess() roll special}}Special!!!{{/rollLess() roll special}} + {{#^rollLess() roll special}}Success{{/^rollLess() roll special}} + {{/^rollGreater() roll 95}} + {{/^rollLess() roll crit}} {{/rollGreater() success 99}} diff --git a/RunequestGQS/ReadMe.md b/RunequestGQS/ReadMe.md new file mode 100644 index 0000000000..ef4b112a04 --- /dev/null +++ b/RunequestGQS/ReadMe.md @@ -0,0 +1,12 @@ +# Runequest Glorantha Quick Start Character Sheet + +This is for the Qucik Start only the category modifiers arenot calculated and is intended only for one shots to demo the new system + +One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison. + +Make sure the STR and DEX minimums are entered for weapons as you could end up with large penalties to attack if you do not. + +In the animals section make sure you include the damage bonus for the animals 1d6+3d6. A default bonus is calculated in the stats section but the damage bonus can vary depening on the weapon. It could be full no damage bonus/full damage bonus/half damge or even just damage bonus. + +Make sure you put the full mp cost for a variable spell in the mp column so that Free INT can be calculated. + \ No newline at end of file diff --git a/RunequestGQS/RunequestGQS.css b/RunequestGQS/RunequestGQS.css new file mode 100644 index 0000000000..e0481205ca --- /dev/null +++ b/RunequestGQS/RunequestGQS.css @@ -0,0 +1,767 @@ +.dummy{ + /*incase BOM decides screw up css */ +} + + + +button[type=roll].sheet-new_roll::before { + background-image: none; + font-size: 13px; + font-family: sans-serif; + content: "-?"; + margin: 0 0px 0 0; +} + + +button[type=roll].sheet-new_roll { + /*background-image: none; + background-color: #f2f5d3;*/ + margin:0px; +} + + +button[type=roll].sheet-new_roll2::before { + background-image: none; + font-size: 13px; + font-family: sans-serif; + content: "x?"; + margin: 0 0px 0 0; +} + + +button[type=roll].sheet-new_roll2 { + /*background-image: none; + background-color: #f2f5d3;*/ + margin:0px; +} + +div.sheet-tab-content { display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +input.sheet-tab5:checked ~ div.sheet-tab5, +input.sheet-tab6:checked ~ div.sheet-tab6 +{ + display: block; +} + + +.sheet-loc-text{ + width:68px; +} + +input.sheet-tab +{ + width: 100px; + height: 20px; + position: relative; + top: 0px; + left: 5px; + margin: -1.5px; + margin-bottom: 5px; + cursor: pointer; + z-index: 1; + opacity: 0; +} + +input.sheet-tab + span::before +{ + content:attr(title); + + + border: solid 1px #a8a8a8; + border-bottom-color: black; + text-align: center; + display: inline-block; + + background: #fff; + background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -webkit-linear-gradient(to top, #D3D3D3 8, #fff, #D3D3D3 ); + background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + + width: 100px; + height: 20px; + font-size: 18px; + + position: absolute; + top: 70px; + left: 30px; +} + +input.sheet-tab:checked + span::before +{ + background: #dcdcdc; + background: -moz-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + background: -webkit-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + background: -ms-linear-gradient(to top, #fcfcfc, #dcdcdc, #fcfcfc); + background: -o-linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + background: linear-gradient(to top, #D3D3D3 , #dcdcdc, #D3D3D3 ); + border-bottom-color: #fff; +} + +input.sheet-tab:not(:first-child) + span::before +{ + border-left: none; +} + + +input.sheet-tab2 + span::before +{ + left: 133px; + + /* + background: #fff; + background: -moz-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -webkit-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -ms-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: -o-linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + background: linear-gradient(to top, #D3D3D3 , #fff, #D3D3D3 ); + */ +} + + +input.sheet-tab3 + span::before +{ + /* left: 330px; */ + left: 234px; +} + + +input.sheet-tab4 + span::before +{ + /*left: 480px;*/ + left: 336px; +} +input.sheet-tab5 + span::before +{ + /*left: 630px;*/ + left: 438px; +} + +input.sheet-tab6 + span::before +{ + /*left: 780px;*/ + left: 540px; +} + +div.sheet-tab-content +{ + font-family: 'Verdana'; + border: 1px solid #a8a8a8; + border-top-color: #000; + margin: 0px; + padding: 1px; + padding-left:5px +} + + + +.sheet-category_label{ + display:inline-block; + width:200px; + +} + +.sheet-skill_name{ + width:99px; +} + +.sheet-skill_values{ + display:inline-block; + font-size:0.75em; + width:34px; + box-shadow: none; + border: 0px; + border-bottom: 1px solid black; + text-align:center; + +} + + +.sheet-value_display{ + + box-shadow: none; + border: 0px; + border-bottom: 1px solid black; + text-align:center; + +} + +.sheet-armor-name{ + width:169px; +} + + +.sheet-skill_button{ + display:inline-block; + padding:1px 2px 1px 1px; + width:91px; + text-align:left; + +} + + +.sheet-blank_skill{ + width:94px; +} + +.sheet-personal_label{ + font-size:1.0em; + display:inline; + +} + +.sheet-personal_text{ + box-shadow: none; + border: 0px; + border-bottom: 1px solid black; + margin-bottom:1px; +} + +.sheet-attribute_label{ + font-size:1.0em; + width:108px; + display:inline-block + +} + +.sheet-char_button{ + display:inline-block; + padding:1px 2px 1px 1px; + text-align:center; + font-size:0.6em; + width:25px; + +} + +.sheet-skill_mod_button{ + font-size:0.75em; + padding:1px; + text-align:left; + + +} + + +button[type="roll"] { + height:24px; + padding-bottom: 0; + display: inline-block; + margin: 0; + font-weight: 400; + text-align: center; + cursor: pointer; + background-image: none; + /*background-color: transparent;*/ + border: 1px solid #ccc; + white-space: nowrap; + border-radius: 4px; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; +} + + +.sheet-spell_div{ + width:97%; + background-color: white; + padding: 5px; + border-radius: 6px; +} + + +button[type="roll"]:hover { + background-color: black; + border-color: red; + color:white +} + +button[type="roll"] label, button[type="roll"] input { + height:24px; + line-height: 24px; + text-align:center; + width: 100%; + cursor: pointer; + background: none; + box-shadow: none; + transition: none; + border-radius: none; + border:none; + font-weight:700; +} + +.sheet-melee_wpns_labels label{ + display:inline-block; + font-size:1em; +} + + +.sheet-melee_wpns{ + display:inline-block; +} +.sheet-template_value{ + text-align: right; +} + +.sheet-rolltemplate-HL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-HL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + +.sheet-rolltemplate-HL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-HL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-HL-Missle .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-HL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-HL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-HL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-HL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-HL-Melee .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-FLL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-FLL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-FLL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-FLL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-FLL-Missle .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-FLL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-FLL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-FLL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-FLL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-FLL-Melee .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-WalkL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-WalkL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + +.sheet-rolltemplate-WalkL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-WalkL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-WalkL-Missle .inlinerollresult.fullfail{ + border:none; +} + +.sheet-rolltemplate-WalkL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-WalkL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-WalkL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-WalkL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-WalkL-Melee .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-NewtL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-NewtL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-NewtL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-NewtL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-NewtL-Missle .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-NewtL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-NewtL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-NewtL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-NewtL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-NewtL-Melee .inlinerollresult.fullfail{ + border:none; +} + + +.sheet-rolltemplate-ScorpL-Melee th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-ScorpL-Melee table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-ScorpL-Melee .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-ScorpL-Melee .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-ScorpL-Melee .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-ScorpL-Missle th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-ScorpL-Missle table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-ScorpL-Missle .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} +.sheet-rolltemplate-ScorpL-Missle .inlinerollresult.fullcrit{ + border:none; +} +.sheet-rolltemplate-ScorpL-Missle .inlinerollresult.fullfail{ + border:none; +} + + + +.sheet-rolltemplate-skillRoll th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-skillRoll table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + + +.sheet-rolltemplate-skillRoll .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + + +.sheet-rolltemplate-melee-roll .inlinerollresult { + background-color: transparent; + color: #000000; + border: none; +} + + +.sheet-rolltemplate-melee-roll th { + text-align: center; + color: #ffffff; + background-color: #000000; +} +.sheet-rolltemplate-melee-roll table { + width: 230px; + padding: 2px; + border: 1px solid; + background-color: #ffffff; +} + +.sheet-rolltemplate-melee-roll .template_value{ + text-align: right; +} + + +.repcontrol{ + margin-right: 7px; +} + +div.repcontrol button +{ + width: 20px; + height: 20px; + color: transparent; + text-shadow: 0px 0px 0px rgba(0, 0, 0, 0); + +} + +div.repcontrol button.repcontrol_add::before, +div.repcontrol button.repcontrol_edit::before +{ + font-family: Pictos; + position: relative; + color: #000; +} + +/* +Add */ +div.repcontrol button.repcontrol_add::before +{ + + content: "&"; /* & in Pictos is a + sign, while + is a plus inside a circle */ + left: -5px; + top: -4px; +} + +/* Modify */ +div.repcontrol button.repcontrol_edit::before +{ + text-shadow: 0px 0px 0px rgba(0, 0, 0, 0); + content: "x"; /* x in Pictos is a crossed hammer and wrench */ + left: -5px; + top: -4px; +} +/* Done */ +div.repcontrol.editmode button.repcontrol_edit::before +{ + content: "3"; /* 3 in Pictos is a check mark */ + +} + + + +.sheet-spirit_stat{ + display:inline-block; + width:33px; +} +/*Hide Spirit Matrices*/ +.sheet-HideSpiritm:checked ~ *.sheet-Spiritmconfig { + display:none; +} + +.charsheet span.sheet-is-HideSpirit::after { /*Close Config: grayish background with black text*/ + content: "^"; +} + +.charsheet .sheet-HideSpirit:checked + span.sheet-is-HideSpirit::after { /*Show Configuration: Black background with grayish text*/ + content: "v"; +} + +.charsheet span.sheet-is-HideSpirit { + text-align: center; + display: inline-block; + width: 5%; + height: 16px; + font-size: 9px; + /*font-family: "Pictos";*/ + /*background: #65763c;*/ + background: black; /*#93537c;*/ + color: white; /*white;*/ + font-weight: bold; + border-radius: 4px; + margin-left: -5%; +} + + + + + +.charsheet input.sheet-HideSpiritm { + width: 5%; + height: 16px; + cursor: pointer; + margin-left: auto; + margin-top: auto; + /*position: absolute; + right: 20%;*/ + opacity: 0; + z-index: 9999; +} + +.charsheet .sheet-HideSpirit:checked + span.sheet-is-HideSpirit { + background: black; + border-radius: 4px; + color: white; +} + + + + + +/*Hide Sorcery matrices*/ +.sheet-HideSorcerym:checked ~ *.sheet-Sorcerymconfig { + display:none; +} + +.charsheet span.sheet-is-HideSorcery::after { /*Close Config: grayish background with black text*/ + content: "^"; +} + +.charsheet .sheet-HideSorcerym:checked + span.sheet-is-HideSorcery::after { /*Show Configuration: Black background with grayish text*/ + content: "v"; +} + +.charsheet span.sheet-is-HideSorcery { + text-align: center; + display: inline-block; + width: 5%; + height: 16px; + font-size: 9px; + /*font-family: "Pictos";*/ + /*background: #65763c;*/ + background: black; /*#93537c;*/ + color: white; /*white;*/ + font-weight: bold; + border-radius: 4px; + margin-left: -5%; +} + + + + + +.charsheet input.sheet-HideSorcerym { + width: 5%; + height: 16px; + cursor: pointer; + margin-left: auto; + margin-top: auto; + /*position: absolute; + right: 20%;*/ + opacity: 0; + z-index: 9999; +} + +.charsheet .sheet-HideSorcerym:checked + span.sheet-is-HideSorcery { + background: black; + border-radius: 4px; + color: white; +} diff --git a/RunequestGQS/RunequestGQS.html b/RunequestGQS/RunequestGQS.html new file mode 100644 index 0000000000..0eacdb2041 --- /dev/null +++ b/RunequestGQS/RunequestGQS.html @@ -0,0 +1,4734 @@ + + + + + +
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Survival
+ + + + +
+ + +
+
+ + + + + + + + +
+
+ + + + + +
+ +
+ +
+
+ + +
+ +
+ +
Meditate
+ + + + +
+ +
+ +
Prep. Corpse
+ + + + +
+ +
+ +
Spirt Cmbt.
+ + + + +
+ +

Worship

+
+ + + + + + +
+
+ + + + + + +
+ + +
+ + +
+ + + + + +
+
+
+ + +
+ +

Craft

+
+ + + + + + +
+
+ + + + + + +
+ + + +
+ +
Conceal
+ + + + +
+ + + +
+ +
Sleight
+ + + + +
+ + + + + + +
+ + +
+ +
+ + +
+ + + + + + + + + +
+
+ + + + + + + + + +
+ +
+ + + + + + + + + +
+ +
+ + + + + + + + + +
+
+
+ + + + + + + +
+
+ + + +
+
+
+ + +
+
+ +
Insight
+ + + + + +
+ +
+ +
Listen
+ + + + + +
+
+ +
Scan
+ + + + + +
+
+ +
Search
+ + + + + + +
+
+ +
Track
+ + + + + + +
+
+
+ + + + + + + + +
+
+ + +
+
+ +
+ +
+ + +
+
+ +
Hide
+ + + + +
+
+ +
Sneak
+ + + + + +
+
+
+ + + + + + + + +
+
+ + + +
+
+ +
+
+
+
+
+ + + (Defense% )    + (A% )    (P% ) + Enc. (%) Other Modifiers + Strike Rank Mod. +
+
+ + + +
+ +
+ + + + + + + + + + + + +
+
+
+ + + + + + + + + + + + + + + + +
+
+
+
+
+ +
+
+ + + + + + + + + +
+
+
+ + + + + + + + + + + + + + + + + + +
+
+
+
+
+ +
+
+

Hit Location & Armor

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
LocationArmorAPMax
HP
Cur.
HP
Damage
Right Leg
Left Leg
Abdomen
Chest
Right Arm
Left Arm
Head
+ + +
+
+

Hit Points

+
+
+
+ + + - +
+
+ + - +
+
+ + = +
+
+ + +
+
+ +
+ +

Fatigue

+
+
+ + + - +
+
+ + - +
+
+ + = +
+
+ + + +
+
+ +
+
+
+
+
+
+ + Dodge + + + + +
+
+ Fumble + + +
+ Roll + + + + + Die + + + +
+
+
+
+
+ +
+
+
+ +
+
+
+
+ +

Carried Equipment:

+

Worn/Carried

+

Enc:

+ +
+ + + +
+
+
+
+ + + + + + + + +
+ + +
+
+ +

Other Equipment:

+

Enc

+ +
+ + +
+
+
+
+
+ +
+
+
+ +
+
+

STR

+

CON

+

SIZ

+
+
+

INT

+

POW

+

DEX

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
HP + + / + + Move + +
+ + DSR + +
DBMSR +
+
+ +
+
+ + + + + +
+ +
+ + + + + + +
+
+ +
+
+ + +
+ +
+ + + + + + + +
+ +

Hit Locations

+ + +
+ + + + + +
+
+
+ +
+
+

STR

+

CON

+

SIZ

+
+
+

INT

+

POW

+

DEX

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
HP + + / + + Move + +
+ + DSR + +
DBMSR +
+
+ +
+
+ + + + + +
+ +
+ + + + + + + + +
+
+ +
+
+ + +
+ +
+ + + + + +
+ +

Hit Locations

+ + +
+
+
+
+ + +
+
+ + +
+ + + +
+ + +
+
+
+
Fatigue ( %)   Enc ( -%)  
+ Magic Points /   +
+ Free INT+=/ + + +
+
+
+
+
+ +
Ceremony
+ + + + + + + +
+
+ +
Summon
+ + + + + + +
+
+ +
Enchant
+ + + + + +
+ + + +
+
+ +
+ +
Skill
+ % + + +
Damage
+ +
+ + + +
+
+
+
+ +
+ Casting % +
+ +
+
+ + + + +
+
+ + + + + + + + +
+ +
+ + + + + + + + + + +
+ +
+ + y +
+ +
+
+ + + + + + + +
+ +
+ + + + + + + + + + +
+ +
+
+
+ + + +
+
+
+
+ + +
+ Casting % +
+ + +
+ +
+ + +
+ + +
+
+ + + +
+
+ + + + + + + +
+ + +
+ + +
+ +
+
+
Diety
+ +
Rune Points
+ / +
+
+
Spells
+ +
+
+ +
+ +
+ + +
+
+ +
+ +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+ +
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+ + + + +
+
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+ + + + +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+
+ + +
+ +
+
+

INT

POW

/

+
+
+

STR

SIZ

HP

+ +
+
+ Attacks/notes + + +

Spells

+
+ + + + + +
+ +
+ +
+ + + + +
+ + + + +
+ + +
+
+ + +
+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + {{/^rollGreater() success 99}} + {{/^rollBetween() roll fumble 100}} + + + {{#rollLess() roll success}} + + + + {{/rollLess() roll success}} +
{{name}}
Weapon Roll
{{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
Damage:{{tot}} +
+
+ + + + + + + + {{#rollBetween() roll 1 4}}{{/rollBetween() roll 1 4}} + {{#rollBetween() roll 5 8}}{{/rollBetween() roll 5 8}} + {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} + {{#rollTotal() roll 12}} + + {{/rollTotal() roll 12}} + {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} + {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Human Hit location roll
{{roll}} Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
+
+ + + + + + + + + {{#rollBetween() roll 1 3}}{{/rollBetween() roll 1 3}} + {{#rollBetween() roll 4 6}}{{/rollBetween() roll 4 6}} + {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} + {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}} + + {{/rollTotal() roll 20}} + +
Human Missle Hit location roll
{{roll}} Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
+
+ + + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 9}}{{/rollBetween() roll 5 9}} + {{#rollBetween() roll 10 14}}{{/rollBetween() roll 10 14}} + {{#rollBetween() roll 15 16}}{{/rollBetween() roll 15 16}} + {{#rollBetween() roll 17 18}}{{/rollBetween() roll 17 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Four-legged Missle Hit location roll
{{roll}} Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the Head
+
+ + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 7}}{{/rollBetween() roll 5 7}} + {{#rollBetween() roll 8 10}}{{/rollBetween() roll 8 10}} + {{#rollBetween() roll 11 13}}{{/rollBetween() roll 11 13}} + {{#rollBetween() roll 14 16}}{{/rollBetween() roll 14 16}} + {{#rollBetween() roll 17 20}}{{/rollBetween() roll 17 20}} + +
Four-legged Hit location roll
{{roll}} Hit on the RH LegHit on the LH LegHit on the Hind QHit on the Fore QHit on the RF LegHit on the LF LegHit on the Head
+
+ + + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollBetween() roll 2 4}}{{/rollBetween() roll 2 4}} + {{#rollBetween() roll 5 7}}{{/rollBetween() roll 5 7}} + {{#rollBetween() roll 8 11}}{{/rollBetween() roll 8 11}} + {{#rollBetween() roll 12 15}}{{/rollBetween() roll 12 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}}{{/rollTotal() roll 20}} + +
Newtling Missle Hit location roll
{{roll}} Hit on the TailHit on the R LegHit on the L LegHit on the AbdomenHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 5}}{{/rollBetween() roll 3 5}} + {{#rollBetween() roll 6 8}}{{/rollBetween() roll 6 8}} + {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} + {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Newtling Hit location roll
{{roll}} Hit on the TailHit on the R LegHit on the L LegHit on the AbdomenHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + + + {{#rollBetween() roll 1 2}}{{/rollBetween() roll 1 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollTotal() roll 5}}{{/rollTotal() roll 5}} + {{#rollTotal() roll 6}}{{/rollTotal() roll 6}} + {{#rollBetween() roll 7 8}}{{/rollBetween() roll 7 8}} + {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} + {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollTotal() roll 13}}{{/rollTotal() roll 13}} + {{#rollTotal() roll 14}}{{/rollTotal() roll 14}} + {{#rollTotal() roll 15}}{{/rollTotal() roll 15}} + {{#rollTotal() roll 16}}{{/rollTotal() roll 16}} + {{#rollTotal() roll 17}}{{/rollTotal() roll 17}} + {{#rollTotal() roll 18}}{{/rollTotal() roll 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + +
Walktapus Hit location roll
{{roll}} Hit on the R LegHit on the L LegHit on the AbdomenHit on the ChestHit on the R ArmHit on the L ArmHit on the Tentacle 1Hit on the Tentacle 2Hit on the Tentacle 3Hit on the Tentacle 4Hit on the Tentacle 5Hit on the Tentacle 6Hit on the Tentacle 7Hit on the Tentacle 8Hit on Head
+
+ + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollTotal() roll 2}}{{/rollTotal() roll 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollBetween() roll 5 7}}{{/rollBetween() roll 5 7}} + {{#rollTotal() roll 8}}{{/rollTotal() roll 8}} + {{#rollTotal() roll 9}}{{/rollTotal() roll 9}} + {{#rollTotal() roll 10}}{{/rollTotal() roll 10}} + {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} + {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} + {{#rollTotal() roll 13}}{{/rollTotal() roll 13}} + {{#rollTotal() roll 14}}{{/rollTotal() roll 14}} + {{#rollTotal() roll 15}}{{/rollTotal() roll 15}} + {{#rollTotal() roll 16}}{{/rollTotal() roll 16}} + {{#rollTotal() roll 17}}{{/rollTotal() roll 17}} + {{#rollBetween() roll 18 20}}{{/rollBetween() roll 18 20}} + + +
Walktapus Missle Hit location roll
{{roll}} Hit on the R LegHit on the L LegHit on AbdomenHit on chestHit on the R ArmHit on the L ArmHit on the Tentacle 1Hit on the Tentacle 2Hit on the Tentacle 3Hit on the Tentacle 4Hit on the Tentacle 5Hit on the Tentacle 6Hit on the Tentacle 7Hit on the Tentacle 8Hit on Head
+
+ + + + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollTotal() roll 2}}{{/rollTotal() roll 2}} + {{#rollTotal() roll 3}}{{/rollTotal() roll 3}} + {{#rollTotal() roll 4}}{{/rollTotal() roll 4}} + {{#rollTotal() roll 5}}{{/rollTotal() roll 5}} + {{#rollTotal() roll 6}}{{/rollTotal() roll 6}} + {{#rollTotal() roll 7}}{{/rollTotal() roll 7}} + {{#rollBetween() roll 8 10}}{{/rollBetween() roll 8 10}} + {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} + {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} + {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} + {{#rollTotal() roll 20}}{{/rollTotal() roll 20}} + + +
Scorpion Man Missle Hit location roll
{{roll}} Hit on the RH LegHit on the RC LegHit on the RF LegHit on the LH LegHit on the LC LegHit on the LF LegHit on the TailHit on the ThoraxHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + {{#rollTotal() roll 1}}{{/rollTotal() roll 1}} + {{#rollTotal() roll 2}}{{/rollTotal() roll 2}} + {{#rollBetween() roll 3 4}}{{/rollBetween() roll 3 4}} + {{#rollTotal() roll 5}}{{/rollTotal() roll 5}} + {{#rollTotal() roll 6}}{{/rollTotal() roll 6}} + {{#rollBetween() roll 7 8}}{{/rollBetween() roll 7 8}} + {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} + {{#rollBetween() roll 11 12}}{{/rollBetween() roll 11 12}} + {{#rollBetween() roll 13 14}}{{/rollBetween() roll 13 14}} + {{#rollBetween() roll 15 16}}{{/rollBetween() roll 15 16}} + {{#rollBetween() roll 17 18}}{{/rollBetween() roll 17 18}} + {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}} + + +
Scorpion Man Hit location roll
{{roll}} Hit on the RH LegHit on the RC LegHit on the RF LegHit on the LH LegHit on the LC LegHit on the LF LegHit on the TailHit on the ThoraxHit on the ChestHit on the R ArmHit on the L ArmHit on the Head
+
+ + + + + + + + + + + + + + + + + + + + + + + + + {{#rollBetween() roll fumble 100}} + + {{/rollBetween() roll fumble 100}} + + {{#^rollBetween() roll fumble 100}} + + {{#rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}}{{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + {{/rollGreater() success 99}} + + {{#^rollGreater() success 99}} + {{#rollLess() roll crit}}{{/rollLess() roll crit}} + {{#^rollLess() roll crit}} + {{#rollLess() roll special}}{{/rollLess() roll special}} + {{#^rollLess() roll special}} + {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} + {{#^rollBetween() roll special success}} + {{#rollLess() roll fumble}} + + {{/rollLess() roll fumble}} + {{#^rollLess() roll fumble}} + + {{/^rollLess() roll fumble}} + {{/^rollBetween() roll special success}} + + {{/^rollLess() roll special}} + {{/^rollLess() roll crit}} + + + + {{/^rollGreater() success 99}} + + + {{/^rollBetween() roll fumble 100}} + +
{{name}}
Rolls
  +
{{skillname}} {{skillvalue}}% ({{success}}%)
Rolled: {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
+
+ + + + + {{#rollTotal() table 0}} + + {{/rollTotal() table 0}} + {{#rollTotal() table 1}} + + {{/rollTotal() table 1}} + {{#rollTotal() table 2}} + + {{/rollTotal() table 2}} + {{#rollTotal() table 3}} + + {{/rollTotal() table 3}} + + + {{#rollTotal() table 0}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 65}}{{/rollBetween() roll 61 65}} + {{#rollBetween() roll 66 75}}{{/rollBetween() roll 66 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 98}}{{/rollBetween() roll 91 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 00}}{{/rollTotal() roll 00}} + {{/rollTotal() table 0}} + + {{#rollTotal() table 1}} + {{#rollBetween() roll 1 20}}{{/rollBetween() roll 1 20}} + {{#rollBetween() roll 21 40}}{{/rollBetween() roll 21 40}} + {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 93}}{{/rollBetween() roll 91 93}} + {{#rollBetween() roll 94 98}}{{/rollBetween() roll 94 98}} + {{#rollBetween() roll 99 100}}{{/rollBetween() roll 99 100}} + {{/rollTotal() table 1}} + + {{#rollTotal() table 2}} + {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} + {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} + {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} + {{#rollBetween() roll 41 55}}{{/rollBetween() roll 41 55}} + {{#rollBetween() roll 56 65}}{{/rollBetween() roll 56 65}} + {{#rollBetween() roll 66 80}}{{/rollBetween() roll 66 80}} + {{#rollBetween() roll 81 85}}{{/rollBetween() roll 81 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 95}}{{/rollBetween() roll 91 95}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 2}} + + {{#rollTotal() table 3}} + {{#rollBetween() roll 1 25}}{{/rollBetween() roll 1 25}} + {{#rollBetween() roll 26 30}}{{/rollBetween() roll 26 30}} + {{#rollBetween() roll 31 50}}{{/rollBetween() roll 31 50}} + {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} + {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} + {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} + {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} + {{#rollBetween() roll 91 94}}{{/rollBetween() roll 91 94}} + {{#rollBetween() roll 95 98}}{{/rollBetween() roll 95 98}} + {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} + {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} + {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} + {{/rollTotal() table 3}} + + + +
Melee Attack Fumble Melee Parry Fumble Missle Attack Fumble Natural Weapon Fumble
Lose the next combat round and are effectively helpless.Lose the next 1D3 combat rounds and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon?s hit points.Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds.Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby.Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby.Hit nearest ally for critical damage, or Lose 1D10 points of weapon?s hit points, if no ally nearby.Blow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon?s hit points.Wide open; foe automatically hits with normal hit.Wide open; foe automatically hits with special hit.Wide open; foe automatically hits with critical hitBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next attack or other activity.Lose the next 1D3 combat rounds or other activity.Fall down.Vision obscured; lose 30% on all appropriate skills for 1D3 combat roundsDrop weapon; which slides or bounces 1D6?1 meters away.Do 1D6 damage to weapon?s hit points or break if the weapon has no hit points.Break weapon.Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6?1 meters away. if no ally nearby.Hit nearest ally for special damage, orDo 1D6 damage to weapon?s hit points or break if the weapon has no hit points, if no ally nearby.Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round (or this one if no action has yet been taken).Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken).Fall down.Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them).Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds.Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used)Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearbyHit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby.Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used)..Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)
+
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width: 882px; +} +.sheet-flexwidth:checked + .sheet-container { + min-width: 882px; + max-width: 1190px; +} +div { + box-sizing: border-box; +} +label { + margin: 0; + padding: 0; + color: inherit; + width: auto; + display: flex; + font-weight: normal; +} +label input[type="checkbox"], label input[type="radio"] { + position: absolute; +} +input[type="text"] { + font-family: inherit; + border: none; + color: inherit; + text-shadow: inherit; + background: none; + box-shadow: none; + width: 95%; + padding: 0; +} +textarea { + box-shadow: none; + box-sizing: border-box; + font-family: inherit; + border: none; + margin: 0; + padding: 0; + background: transparent; +} +li, +li input[type="text"] { + color: white; + text-shadow: 0 0 2px #81ebfb; + position: relative; +} +li::after { + background: #81ebfb; + transform: rotate(45deg); + content: ''; + display: block; + position: absolute; + left: 0; +} +ul { + list-style: none; + margin: 0; + box-sizing: border-box; +} +input[type="checkbox"], input[type="radio"] { + opacity: 0; + z-index: 1; + margin: 0; + padding: 0; + position: absolute; + -moz-appearance: none; +} +input[type="checkbox"] + span, input[type="radio"] + span { + display: inline-block; +} +.sheet-hidden { + display: none !important; +} +.sheet-rep-block { + width: 100%; +} +.sheet-preload { + opacity: 0; + position: absolute; +} +.sheet-preload img { + width: 1px; + height: 1px; +} +.sheet-tab { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/background.png"); + padding: 5px 10px 15px; + display: flex; + align-items: flex-start; + flex-wrap: wrap; +} +.sheet-type-input:not([value="character"]) ~ .sheet-type-character, +.sheet-type-input:not([value="ship"]) ~ .sheet-type-ship, +.sheet-type-input:not([value="faction"]) ~ .sheet-type-faction { + display: none; +} + +/* TOP ROW */ +input.sheet-settings-checkbox { + width: 20px; + height: 20px; +} +input.sheet-settings-checkbox + span { + opacity: 0.3; + font-size: 120%; + font-family: pictos; +} +input.sheet-settings-checkbox:checked + span { + opacity: 1; +} +.sheet-settings-checkbox-holder { + margin-left: auto; + color: black; + text-shadow: none; +} +.sheet-topholder { + margin-left: 55%; + width: 45%; + padding-left: 5px; + margin-bottom: 5px; +} +input.sheet-type-selector { + width: 170px; + height: 20px; +} +.sheet-3waybox:not(:checked) + .sheet-3waybox { + display: none; +} +span.sheet-type-selector { + border: solid 1px black; + text-align: center; + background: #102536; + color: #81ebfb; + text-shadow: none !important; + width: 170px; + height: 20px; + font-size: 11px; + line-height: 20px; + text-transform: uppercase; + letter-spacing: 1px; + font-weight: 600; +} +input.sheet-type-selector:hover ~ span { + color: white; +} +input.sheet-type-selector[value="character"]:checked ~ span::before { + content: "Character Mode"; +} +input.sheet-type-selector[value="ship"]:checked ~ span::before { + content: "Ship Mode"; +} +input.sheet-type-selector[value="faction"]:checked ~ span::before { + content: "Faction Mode"; +} + +/* SETTINGS */ +.sheet-type-input[value="character"] ~ .sheet-settings > :not(.sheet-setting-character), +.sheet-type-input[value="ship"] ~ .sheet-settings > :not(.sheet-setting-ship), +.sheet-type-input[value="faction"] ~ .sheet-settings > :not(.sheet-setting-faction) { + display: none; +} +.sheet-settings { + position: absolute; + margin-left: calc(100% - 392px); + margin-top: 2px; + width: 380px; + border: 1px solid #81ebfb; + background-color: #102536; + z-index: 100; + padding: 4px; + border-radius: 5px; +} +.sheet-settings > div { + padding: 3px; + border-bottom: 1px solid white; + display: flex; + align-items: center; +} +.sheet-version-text { + justify-content: center; + font-size: 0.9em; +} +.sheet-settings span { + color: #81ebfb; + font-size: 80%; + text-shadow: 0 0 1px white; +} +.sheet-settings input.sheet-checkbox + span { + margin-right: 5px; +} +.sheet-settings input[type=number], +.sheet-settings input[type=text] { + border: 1px solid lightgray; + color: #81ebfb; + height: 18px; + background: transparent; + padding: 0 2px; +} +.sheet-settings input[type=number] { + width: 30px; + font-size: 90%; + margin: 0 3px; +} +.sheet-settings input[type=text] { + width: 55px; + font-size: 80%; + margin-right: 3px; +} +.sheet-settings select { + width: 100px; + margin: 0 4px 0 0; + padding: 0; + height: 18px; + color: #81ebfb; + background: transparent; +} + +/* HIDING STUFF ON THE SHEET */ +.sheet-toothhider:not(:checked) + input.sheet-tooth, +.sheet-toothhider:not(:checked) + input.sheet-tooth + span { + display: none; +} +.sheet-xp-hider:not(:checked) + li { + display: none; +} +.sheet-hidediv:not(:checked) + div { + display: none; +} +/* USEFUL GENERAL LAYOUT*/ +.sheet-blackheader { + font-size: .75em; + font-weight: 600; + height: 16px; + letter-spacing: 1px; + line-height: 16px; + padding-left: 5px; + background-color: #102536; +} +.sheet-plainheader { + width: 100%; + border-top: 2px solid #02579a; + font-size: .9em; + font-weight: 800; + line-height: 22px; +} +.sheet-specialheader { + background-color: #102536; + height: 20px; + font-size: .75em; + letter-spacing: 1px; + padding-left: 5px; + padding-top: 11px; + font-weight: 600; + line-height: 0; +} +.sheet-friendheader { + background-color: #102536; + height: 20px; + font-size: .9em; + letter-spacing: 1px; + padding-left: 5px; + padding-top: 5px; + font-weight: 600; + line-height: 0; +} +.sheet-def-margin { + margin-top: 15px; +} +.sheet-blackborder { + border-top: 3px solid #102536; +} +/* COLUMN LAYOUT */ +.sheet-flex { + display: flex; +} +.sheet-flex-center { + display: flex; + align-items: center; +} +.sheet-flex-centerall { + display: flex; + align-items: center; + justify-content: center; +} +.sheet-flex-layout { + display: flex; + align-items: flex-start; +} +.sheet-flex-wrap { + display: flex; + align-items: flex-start; + flex-wrap: wrap; + align-content: flex-start; +} +.sheet-col18 { + width: 18%; +} +.sheet-col24b { + width: 24.25%; + margin-right: 1%; +} +.sheet-col24b:last-child { + margin-right: 0; +} +.sheet-col30 { + width: 30%; +} +.sheet-col50 { + width: 50%; +} +.sheet-col52b { + width: 52%; + margin-left: 3%; +} +.sheet-col55 { + width: 55%; +} +.sheet-col45, +.sheet-col50a { + width: 45%; +} +.sheet-col50b { + width: 52%; +} +.sheet-col68 { + width: 68%; +} +.sheet-col70 { + width: 70%; +} +.sheet-col82 { + width: 82%; +} +.sheet-col97 { + margin-left: 1.5%; + width: 97%; +} +.sheet-col100 { + width: 100%; +} +.sheet-col50a, +.sheet-col50b { + margin: 5px 0 0 1.5%; +} +/* AUTO-EXPAND */ +.sheet-auto-expand { + position: relative; + cursor: text; + word-wrap: break-word; +} +.sheet-auto-expand span { + visibility: hidden; + white-space: pre-wrap; + display: block; + font: inherit; +} +.sheet-auto-expand textarea { + position: absolute; + overflow: hidden; + z-index: 1; + top: 0; + left: 0; + resize: none; + height: 100%; + word-wrap: break-word; + padding: inherit; + font: inherit; + color: inherit; + text-transform: inherit; + letter-spacing: inherit; + text-align: inherit; + text-shadow: inherit; +} + +/* FONT STYLES */ +.sheet-label, +input[type="text"].sheet-label, +textarea.sheet-label { + text-transform: uppercase; +} +.sheet-smallcaps { + text-transform: uppercase; + font-weight: 800; +} +.sheet-bold { + font-weight: 800; +} +.sheet-italic { + font-style: italic; +} + +/* FRIENDS/CONTACTS */ +.sheet-friend, .sheet-contact { + padding: 5px 0 4px 4px; +} +.sheet-friends { + margin-top: 10px; +} +.sheet-contacts { + margin-top: 5px; +} +.sheet-contact .sheet-auto-expand, +.sheet-friend .sheet-auto-expand { + font-size: 95%; + min-height: 18px; + padding: 0 0 3px 3px; + width: 0; + flex-grow: 1; +} + +/* INFO BOXES */ +.sheet-gatherinfo ul { + padding: 0; +} +.sheet-gatherinfo li { + margin-bottom: 4px; + font-style: italic; + padding-left: 11px; + font-size: 86%; + height: 17px; +} +.sheet-gatherinfo li input[type=text] { + width: 100%; + font-style: italic; + font-size: 100%; +} +.sheet-gatherinfo li::after { + height: 4px; + width: 4px; + top: .25em; + margin-top: 4px; +} +.sheet-teamworkbox { + width: 95%; + padding: 5px; + margin-bottom: 5px; + font-size: 89%; + line-height: 122%; +} +.sheet-planningdesc { + font-size: 89%; + line-height: 127%; + margin-bottom: 5px; +} + +/* ITEMS/UPGRADES */ +.sheet-itemholder > div { + padding: 4px; +} +.sheet-item { + width: 100%; + display: flex; +} +.sheet-item.sheet-itemshort { + width: 50%; +} +.sheet-item .sheet-itemname { + width: 0; + flex-grow: 1; + color: inherit; + text-shadow: inherit; + padding-left: 2px; + min-height: 18px; + line-height: 18px; + font-size: 83%; +} +.sheet-itembold .sheet-itemname, +.sheet-input-bold:checked ~ .sheet-itemname { + font-weight: 700; +} +.sheet-itemitalic .sheet-itemname, +.sheet-numboxes[value="0"] ~ .sheet-itemname { + font-style: italic; +} +.sheet-item span.sheet-label { + font-weight: bold; + font-size: 78%; + letter-spacing: 1px; +} +.sheet-item.sheet-upgradecaption { + margin-top: 5px; +} +.sheet-floatingbar { + width: 3px; + height: 2px; + margin: 8px 0 0 -3px; + background: white; +} +.sheet-item .sheet-checkbox, +.sheet-item .sheet-checkbox + span { + margin-top: 3px; +} +.sheet-numboxes[value="0"] ~ .sheet-boxesgeq2, +.sheet-numboxes[value="1"] ~ .sheet-boxesgeq2, +.sheet-numboxes:not([value="3"]) ~ .sheet-boxesgeq3 { + display: none; +} +.sheet-itemholder .sheet-boxes-chosen:checked + div, +.sheet-itemholder .sheet-boxes-chosen:not(:checked) + div ~ div { + display: none; +} +.sheet-numboxes-chooser { + font-size: 11px; +} +.sheet-numboxes-chooser input[type=number] { + margin-left: auto; + height: 18px; + padding: 0; + color: white; + text-align: right; + width: 2.5em; + border: 1px solid white; + background: transparent; +} +.sheet-numboxes-chooser label { + margin-left: auto; + cursor: pointer; + font-size: 100%; +} +.sheet-numboxes-chooser label input + span { + border: 1px solid; + padding: 2px; + line-height: 12px; +} +.sheet-numboxes-chooser input:checked + span { + color: #81ebfb; + text-shadow: 0 0 1px #fff; +} + +/* LOGO */ +.sheet-scumlogo { + height: 50px; + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/logo.png"); + background-size: 95% auto; + background-repeat: no-repeat; +} + +/* LOAD */ +.sheet-loadheader, +.sheet-loadheader2 { + background-color: #102536; + height: 20px; + line-height: 0; + font-size: 74%; + font-weight: 800; +} +.sheet-loadheader { + padding: 4px 0 0 3px; +} +.sheet-loadheader2 { + margin-top: 5px; + padding: 10px 0 0 3px; +} +.sheet-loadheader2 .sheet-label { + letter-spacing: 1px; +} +.sheet-loadheader2 .sheet-italic { + font-size: 106%; + font-weight: 500; + padding-left: 5px; +} +.sheet-loadcheckholder { + display: inline-block; + text-transform: lowercase; + font-style: italic; + font-size: 104%; + font-weight: 500; +} +.sheet-loadcheckholder .sheet-bold { + font-size: 105%; + margin-left: -2px; +} +.sheet-loadnumber { + font-style: normal; + font-weight: 800; + font-size: 105%; + padding-left: 4px; + padding-right: 2px; +} + +/* ADVANCEMENT BOX*/ +.sheet-advancement { + margin-top: 10px; +} +.sheet-advancement-header .sheet-label { + letter-spacing: 2px; +} +.sheet-advancement-header .sheet-label:first-child { + margin-right: auto; +} +.sheet-advancement-xpholder { + min-width: 120px; + text-align: right; + padding: 0 3px 0 5px; +} +ul.sheet-advancement-desc { + padding: 15px 10px 4px; +} +.sheet-advancement-desc li, +.sheet-advancement-desc input[type=text] { + font-size: 95%; + line-height: 127%; + font-style: italic; +} +.sheet-advancement-desc input[type=text] { + font: inherit; + width: 100%; +} +.sheet-advancement-desc li { + margin-bottom: 1em; + padding-left: 1em; +} +.sheet-advancement-desc li::after { + height: .4em; + width: .4em; + top: .25em; +} +.sheet-advancement-desc li.sheet-nondot { + padding-left: 0; + font-style: normal; +} +.sheet-advancement-desc li.sheet-nondot::after { + display: none; +} + +/* PLAYBOOK */ +.sheet-playbook { + padding-left: 5px; + position: relative; + height: 50px; +} +.sheet-type-character .sheet-playbook { + width: 45%; +} +.sheet-type-ship .sheet-playbook { + width: 70%; +} +input[type=text].sheet-playbook-title { + height: 50px; + width: 58%; + margin-right: 2%; + font-size: 274%; + color: #81ebfb; + text-shadow: 0 0 2px white; + padding: 5px 0 0 10px; + font-weight: 200; +} +.sheet-playbook-desc { + height: 50px; + width: 40%; + padding-top: 6px; + font-size: 78%; + font-weight: 800; + letter-spacing: 1px; + color: #81ebfb; + text-shadow: 0 0 2px white; + resize: none; + line-height: 145%; +} +.sheet-reminder { + position: absolute; + border: 1px solid #81ebfb; + background: #102536; + top: 48px; z-index: 3; border-radius: 5px; width: 267px; font-size: 12px; text-align: center; padding: 3px; - } -.sheet-type-character { -background-image: url("http://i.imgur.com/JgP5ZZy.png") !important; -background:white; - color:#81ebfb; - text-shadow: 0 0 2px white; - height:100%; - clear:both; - padding-right:15px; - padding-left:15px; } -.sheet-type-crew { - background-image: url("http://i.imgur.com/JgP5ZZy.png") !important; - padding-right:5px; - padding-left:5px; -} -.sheet-type-faction { -background-image: url("http://i.imgur.com/JgP5ZZy.png") !important; -background:white; - color:#81ebfb; - text-shadow: 0 0 2px white; - height:100%; - clear:both; - padding-right:5px; - padding-left:5px; -} -input.sheet-settings-checkbox{ -width: 20px; -height: 20px; -} - -input.sheet-settings-checkbox + span{ -opacity: 0.3; -font-size: 120%; -font-family: pictos; -display:inline-block; -} - - - -input.sheet-settings-checkbox:checked + span{ -opacity: 1; -} - -.sheet-settings-checkbox-holder{ -float: right; -margin-right: 20px; -} -.sheet-settings span{ - color: black !important; - text-shadow:none !important; -} -.sheet-settings-checkbox-holder span{ - color: black !important; - text-shadow:none !important; -} -.sheet-topholder{ -margin-left: 55%; -width: 45%; -height: 18px; -position: relative; -padding-left: 5px; -top: -11px; -} - - -/* Type Selector */ - -input.sheet-type-selector{ -width: 170px; -height: 20px; -display: none; -} - -.sheet-3waybox:checked + .sheet-3waybox,{ -display: inline-block; -} - -span.sheet-type-selector{ -border: solid 1px black; -text-align: center; -display: inline-block; -background: #102536; -color: #81ebfb; -text-shadow:none !important; -width: 170px; -height: 20px; -font-size: 11px; -text-transform: uppercase; -letter-spacing: 1px; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -font-weight: 600; -} - -input.sheet-type-selector:hover ~ span{ -color: white; -} - -input.sheet-type-selector[value="character"]:checked ~ span::before{ -content: "Character Mode"; -} - -input.sheet-type-selector[value="crew"]:checked ~ span::before{ -content: "Ship Mode"; -} - -input.sheet-type-selector[value="faction"]:checked ~ span::before{ -content: "Faction Mode"; -} - - -/* SETTINGS */ -input:checked + .sheet-settings{ -display: block; -} - -.sheet-settings{ -display: none; -position: absolute; -margin-left: calc(100% - 360px); -width: 350px; -border: 1px solid black; -background-color:white !important; -z-index: 100; -padding: 5px; -border-radius: 5px; -} - -.sheet-settings > div{ -padding: 2px; -border-bottom: 1px solid lightgray; -} - -.sheet-settings input.sheet-checkbox.sheet-squarebox + span{ -border: 1px solid black !important; -} -.sheet-settings input.sheet-checkbox.sheet-squarebox:checked + span{ -background-color: black !important; -} - -.sheet-settings span:last-child{ -font-size: 80%; -padding-left: 3px; -} - -.sheet-settings-load span{ -font-size: 80%; -padding: 0 4px 0 0; -} - -.sheet-settings input[type=number]{ -padding: 0 2px; -margin-left: 8px; -width: 30px; -font-size: 90%; -} - -.sheet-settings input[type=text]{ -width: 30%; -font-size: 80%; -padding-left: 1px; -border: 1px solid lightgray; -} - -.sheet-settings select{ -width: 100px; -margin: 0 4px 0 0; -padding: 0; -height: 18px; -} - -/* SETTINGS FOR HIDING STUFF ON THE SHEET */ - - - -input.sheet-itemhider + div.sheet-item{ -display: none; -} - -input.sheet-itemhider:checked + div.sheet-item{ -display: inline-block; -} - -input.sheet-toothhider + input.sheet-tooth, input.sheet-toothhider + input.sheet-tooth + span{ -display:none; -} - -input.sheet-toothhider:checked + input.sheet-tooth, input.sheet-toothhider:checked + input.sheet-tooth + span{ -display: inline-block; -} - -input.sheet-xp-hider + li{ -display: none; -} - -input.sheet-xp-hider:checked + li{ -display: list-item; -} - -.sheet-show-deity{ -display: none; -} - -input.sheet-show-deity:checked ~ div.sheet-show-deity{ -display: block; -} - -input.sheet-hidediv + div{ -display: none; -} - -input.sheet-hidediv:checked + div{ -display: block; -} - - - -/* GENERALITIES */ - - - -.charsheet{ -width: 860px; -position: absolute; -padding: 0 10px 0 0 !important; -margin: 0 !important; -} - -button{ -text-shadow: none !important; -} - -label{ -color:white; -text-shadow:0 0 2px #81ebfb; -text-transform: uppercase; -letter-spacing: 1px; -margin: 0; - font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; - letter-spacing: 1px; - font-size: 71%; -} - -div{ -box-sizing: border-box; -} - -input[type="text"]{ -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -border: none; -background: none; -box-shadow: none; -width: 95%; -padding: 0; -} - -textarea{ -box-shadow: none; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -border: none; -margin: 0; -padding: 0; -background: transparent; -} - -li, li input[type="text"]{ -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -color: white; -text-shadow: 0 0 2px #81ebfb; -position: relative; -} - -li:after{ -background: #81ebfb; -transform: rotate(45deg); -content: ''; -display: block; -position: absolute; -left: 0; -} - -ul{ -list-style: none; -margin: 0; -} - -span{ -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -color: white; -text-shadow: 0 0 2px #81ebfb; -} - -input[type="checkbox"], input[type="radio"]{ -opacity: 0; -z-index: 1; -margin: 0; -padding: 0; -position: absolute; -} - -.sheet-hidden{ -display: none !important; -} - -.sheet-rep-block{ -display: inline-block; -width: 100%; -} - -span.sheet-inherit{ -font-size: inherit; -color: inherit; -text-shadow:inherit; -font-family: inherit; -font-weight: inherit; -} - - -/* USEFUL GENERAL LAYOUT*/ - - - -.sheet-blackheader, .sheet-black-on-grey, .sheet-greyheader{ -font-size: 74%; -font-weight: 600; -height: 16px; -letter-spacing: 1px; -line-height: 16px; -padding-left: 5px; -} - -.sheet-blackheader.sheet-narrow, .sheet-black-on-grey.sheet-narrow{ -padding-left: 2px; -} - -.sheet-blackheader{ -background-color: #102536; -color: white; -} - -.sheet-black-on-grey, .sheet-greyheader{ -background-color: #102536; -color: white; -} - -.sheet-black-on-grey{ -float: left; -position: relative; -top: -3px; -z-index: -1; -} - -.sheet-blackheader .sheet-label, .sheet-black-on-grey .sheet-label, .sheet-greyheader .sheet-label{ -padding-top: 2px; -} - -.sheet-plainheader{ -width: 100%; -border-top: 2px solid #02579a; -color: white; -font-size: 88%; -font-weight: 800; -line-height: 22px; -} - -.sheet-specialheader{ -background-color: #102536; -height: 20px; -color: white; -font-size: 74%; -letter-spacing: 1px; -padding-left: 5px; -padding-top: 11px; -font-weight: 600; -line-height: 0px; -} -.sheet-friendheader{ -background-color: #102536; -height: 20px; -color: white; -font-size: 88%; -letter-spacing: 1px; -padding-left: 5px; -padding-top: 5px; -font-weight: 600; -line-height: 0px; -} - -.sheet-greyholder{ -background-color: transparent; -} - -.sheet-def-margin{ -margin-top: 15px; -} - -.sheet-blackborder{ -border-top: 3px solid #102536; -} - -.sheet-tier{ -float: right; -background-color: transparent; -} - - -/* COLUMN LAYOUT */ - - - -.sheet-col55, .sheet-col45, .sheet-col50a, .sheet-col50b, .sheet-col94, .sheet-col100, .sheet-col97, .sheet-col68, .sheet-col30, .sheet-col50, .sheet-col2, .sheet-col15, .sheet-col70, .sheet-col52b, .sheet-col18, .sheet-col24b{ -float: left; -} - -.sheet-col2{ -width: 9px; -} -.sheet-col2 .sheet-blackborder{ -border:none !important; -} -.sheet-col15{ -width: 15%; -} - -.sheet-col18{ -width: 18%; -} -.sheet-col24b -{ -width: 24.25%;margin-right: 1%; -} -.sheet-col24b:last-child -{ -margin-right: 0; -} -.sheet-col30{ -width: 30%; -} -.sheet-col50{ -width: 50%; -} - -.sheet-col52b{ -width: 52%; -margin-left: 3%; -} - -.sheet-col55{ -width: 55%; -} - -.sheet-col45, .sheet-col50a{ -width: 45%; -} - -.sheet-col50b{ -width: 52%; -} - -.sheet-col68{ -width: 68%; -} - -.sheet-col70{ -width: 70%} - -.sheet-col82{ -width: 82%} - -.sheet-col94{ -width: 94%; -} - -.sheet-col97{ -margin-left: 1.5%; -width: 97%; -} - -.sheet-col100{ -width: 100%; -} - -.sheet-col50a, .sheet-col50b{ -margin: 5px 0 0 1.5%; -} - - -/* FONT STYLES */ - - - -.sheet-label, input[type="text"].sheet-label, textarea.sheet-label{ -text-transform: uppercase; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -text-shadow: 0 0 2px #81ebfb; -} - -.sheet-smallcaps{ -text-transform: uppercase; -font-weight: 800; -} - -.sheet-bold{ -font-weight: 800; -} - -.sheet-italic, .sheet-italic input[type=text]{ -font-style: italic; -} - - -/* FRIENDS/CONTACTS */ - - - -.sheet-friends{ -margin-top: 10px; -} - -.sheet-contacts{ -margin-top: 20px; -} - -.sheet-contact input[type=text],.sheet-friend input[type=text]{ -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -font-size: 95%; -height: 33px; -padding: 0 0 4px 3px; -} - -.sheet-friend input[type=text]{ -color: white; -text-shadow: 0 0 2px #81ebfb; -width: 137px; -} - -.sheet-contact input[type=text]{ -color: white; -text-shadow: 0 0 2px #81ebfb; -width: calc(100% - 15px); -} - - -/* INFO BOXES */ - - - -.sheet-teamwork{ -margin-top: 20px; -} - -.sheet-gatherinfo ul{ -padding: 0; -} - -.sheet-gatherinfo li{ -margin-bottom: 4px; -font-style: italic; -padding-left: 11px; -font-size: 86%; -height: 17px; -} - -.sheet-gatherinfo li input[type=text]{ -width: 100%; -font-style: italic; -font-size: 100%; -} - -.sheet-gatherinfo li:after{ -height: 4px; -width: 4px; -top: .25em; -margin-top: 4px; -} - -.sheet-teamworkbox{ -width: 95%; -padding: 5px; -margin-bottom: 5px; -background-color: transparent; -font-size: 89%; -line-height: 122%; -} - -.sheet-planningdesc{ -font-size: 89%; -line-height: 127%; -margin-bottom: 5px; -} - - -/* ITEMS/UPGRADES */ - - - -.sheet-itemholder > div{ -padding: 7px; -} - -.sheet-item{ -display: inline-block; -width: 100%; -line-height: normal; -color: white; -text-shadow: 0 0 2px #81ebfb; -} - -.sheet-item.sheet-itemshort{ -width: 50%; -} - -.sheet-playbookitems{ -background-color: transparent; -} - -.sheet-item input[type=text]{ -width: calc(100% - 21px); -height: 16px; -color: inherit; -text-shadow: inherit; -margin-left: 5px; -padding: 3px 0; -font-size: 83%; -} - -.sheet-item textarea{ -width: calc(100% - 21px); -resize: none; -color: inherit; -text-shadow: inherit; -position: relative; -top: 2px; -height: 18px; -font-size: 83%; -margin-left: 5px; -} - -.sheet-item input.sheet-item-textarea-tall:checked + textarea{ -height: 36px; -} - -.sheet-item.sheet-item2box input[type=text]{ -width: calc(100% - 37px); -} - -.sheet-item.sheet-item3box input[type=text]{ -width: calc(100% - 53px); -} - -.sheet-item.sheet-item4box input[type=text]{ -width: calc(100% - 69px); -} - -.sheet-item.sheet-itembold input[type=text]{ -font-weight: 700; -} - -.sheet-item.sheet-itemitalic input[type=text]{ -font-style: italic; -} - -.sheet-item span.sheet-label{ -font-weight: bold; -font-size: 78%; -letter-spacing: 1px; -} - -.sheet-item span.sheet-label.sheet-upgradecosts{ -font-size: 55%; -line-height: normal; -} - -.sheet-item span{ -font-size: 83%; -} - -.sheet-item.sheet-upgradecaption{ -margin-top: 5px; -} - -.sheet-floatingbar{ -display: inline-block; -width: 3px;s -height: 2px; -margin: 0 -1px 0 -2px; -border-top: 2px solid #838587; -} - - -/* LOGO */ - - - -.sheet-scumlogo{ -height: 63px; -width: 95%; -background-image: url("http://i.imgur.com/QLIajBA.png"); -background-size: 100% auto; -background-repeat: no-repeat; -} - -.sheet-logoholder{ -height: 50px; -} - -.sheet-crewheader{ -color: #7f8184; -font-size: 210%; -letter-spacing: -2px; -margin-top: -8px; -font-weight: 800; -line-height: 50px; -} - - -/* LOAD */ - - - -.sheet-loadheader, .sheet-loadheader2{ -background-color: #102536; -height: 20px; -line-height: 0px; -color: white; -text-shadow: 0 0 2px #81ebfb; -font-size: 74%; -font-weight: 800; -} - -.sheet-loadheader{ -padding: 4px 0 0 3px; -} - -.sheet-loadheader2{ -margin-top: 5px; -padding: 10px 0 0 3px; -} - -.sheet-loadheader2 .sheet-italic{ -font-size: 106%; -font-weight: 500; -padding-left: 5px; -} - -.sheet-loadcheckholder{ -display: inline-block; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -text-transform: lowercase; -font-style: italic; -font-size: 104%; -font-weight: 500; -} - -.sheet-loadcheckholder .sheet-bold{ -font-size: 105%; -margin-left: -2px; -} - -.sheet-loadnumber{ -font-style: normal; -font-weight: 800; -font-size: 105%; -padding-left: 4px; -padding-right: 2px; -} - - -/* ADVANCEMENT BOX*/ - - - -.sheet-advancement{ -margin-top: 10px; -} - -.sheet-advancement-header > div{ -float: left; -letter-spacing: 2px; -position: relative; -} - -.sheet-advancement-markxp{ -width: 25%; -} - -.sheet-advancement-tracker{ -width: 75%; -text-align: right; -height: 16px; -} - -.sheet-advancement-tracker div{ -float: right; -} - -.sheet-advancement-xpholder{ -min-width: 120px; -text-align: right; -padding: 0 3px 0 5px; -} - -.sheet-advancement-desc{ -width: 99%; -margin-top: -2px; -float: left; -background-color: transparent; -} - -.sheet-advancement-desc ul{ -padding: 15px 20px 4px 16px; -} - -.sheet-advancement-desc li, .sheet-advancement-desc input[type=text]{ -font-size: 95%; -line-height: 127%; -font-style: italic; -width: 100%; -} - -.sheet-advancement-desc li{ -margin-bottom: 1em; -padding-left: 1.5em; -} - -.sheet-advancement-desc li:after{ -height: .4em; -width: .4em; -top: .25em; -} - -.sheet-advancement-desc li.sheet-nondot{ -padding-left: 0; -font-style: normal; -} - -.sheet-advancement-desc li.sheet-nondot:after{ -display: none; -} - - -/* PLAYBOOK */ - - - -.sheet-playbook{ -margin-left: 5px; -width: calc(45% - 5px); -float: left; -height: 50px; -background-color: transparent; -} -.sheet-shipplaybook{ -margin-left: 5px; -width: calc(70% - 5px); -float: left; -height: 50px; -background-color: transparent; -} - - -.sheet-playbook-title{ -width: 60%; -height: inherit; -float: left; -padding: 5px 0 0 10px; -} -.sheet-ship-title{ -width: 60%; -height: inherit; -float: left; -padding: 5px 0 0 10px; -} - -.sheet-playbook-desc{ -width: 40%; -height: inherit; -float: left; -} - -.sheet-playbook-title input[type="text"]{ -letter-spacing: -2px; -font-size: 274%; -color: #81ebfb; -text-shadow: 0 0 2px white; -font-weight: 200; -} -.sheet-ship-title input[type="text"]{ -letter-spacing: -2px; -font-size: 274%; -font-weight: 800; -color: #81ebfb; -text-shadow: 0 0 2px white; -font-weight: 200; -} -.sheet-playbook-desc textarea{ -box-sizing: border-box; -height: 50px; -width: 100%; -padding-top: 6px; -font-size: 78%; -font-weight: 800; -letter-spacing: 1px; -color: #81ebfb; -text-shadow: 0 0 2px white; -resize: none; -line-height: 145%; -} - /* HEADER */ - - - -.sheet-header input[type="text"]{ -width: 100%; -border-bottom: 1px solid #02579a; -border-radius: 0; -font-size: 109%; -padding: 3px 0 0; -margin: 3px 0 0; -color: #81ebfb; -text-shadow: 0 0 2px white; +.sheet-header input[type="text"] { + width: 100%; + border-bottom: 1px solid #02579a; + border-radius: 0; + font-size: 109%; + padding: 3px 0 0; + margin: 3px 0 0; + color: #81ebfb; + text-shadow: 0 0 2px white; } - -.sheet-header .sheet-col55 input[type="text"]{ -width: 95%} - -.sheet-header label{ -font-size: 71%; +.sheet-header .sheet-col55 input[type="text"] { + width: 95% } - -span.sheet-viceblurb{ -font-size: 85%; +.sheet-header label { + text-transform: uppercase; + font-weight: bold; + letter-spacing: 1px; + font-size: 71%; +} +.sheet-header label.sheet-col45 { + float: left; } - /* CLOCKS */ - - - -.sheet-clock input.sheet-label{ -color: white; -text-shadow: 0 0 2px #81ebfb; -font-size: 106%; -letter-spacing: 1px; -font-weight: 600; -line-height: 119%; +.sheet-clock input.sheet-label { + color: white; + text-shadow: 0 0 2px #81ebfb; + font-size: 106%; + letter-spacing: 1px; + font-weight: 600; + line-height: 119%; } - -.sheet-clockpicture{ -position: absolute; -margin-top: -38px; -z-index: 1; -height: 44px; -width: 44px; -background-image: url('http://i.imgur.com/jF2ces6.png'); +.sheet-clockpicture { + position: absolute; + margin-top: -38px; + z-index: 1; + height: 44px; + width: 44px; } - -.sheet-recovery .sheet-clockpicture{ -margin-left: 30.5%; +.sheet-recovery .sheet-clockpicture { + margin-left: 29%; } - -.sheet-clock .sheet-clockpicture{ -margin-left: 85%; +.sheet-clock .sheet-clockpicture { + margin-left: 85%; } - -.sheet-4clock, .sheet-6clock, .sheet-recoveryclock, .sheet-8clock, .sheet-12clock{ -display: none; -margin-top: 10px; +.sheet-4clock, +.sheet-6clock, +.sheet-recoveryclock, +.sheet-8clock, +.sheet-12clock { + display: none; + margin-top: 10px; } - -input[value="4"]:checked ~ .sheet-4clock,input[value="6"]:checked ~ .sheet-6clock,input[value="8"]:checked ~ .sheet-8clock,input[value="12"]:checked ~ .sheet-12clock,.sheet-recovery .sheet-recoveryclock{ -display: block; +input[value="4"]:checked ~ .sheet-4clock, +input[value="6"]:checked ~ .sheet-6clock, +input[value="8"]:checked ~ .sheet-8clock, +input[value="12"]:checked ~ .sheet-12clock, +.sheet-recovery .sheet-recoveryclock { + display: block; } -/* RECOVEY CLOCK*/ -.sheet-recoveryclock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/jF2ces6.png"); +/* RECOVERY CLOCK*/ +.sheet-recoveryclock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-0.png"); } - -.sheet-recoveryclock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/sOHFRwa.png"); +.sheet-recoveryclock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-1.png"); } - -.sheet-recoveryclock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/GL5eJWX.png"); +.sheet-recoveryclock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-2.png"); } - -.sheet-recoveryclock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/UoIPXc8.png"); +.sheet-recoveryclock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-3.png"); } - -.sheet-recoveryclock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/dGXPeOg.png"); +.sheet-recoveryclock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-4.png"); } - -.sheet-recoveryclock input[value="5"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/AzANYtA.png"); +.sheet-recoveryclock input[value="5"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-5.png"); } - -.sheet-recoveryclock input[value="6"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/MWMRvES.png"); -background-repeat:no-repeat !important; +.sheet-recoveryclock input[value="6"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clockheal-6.png"); + background-repeat: no-repeat !important; } /* PROGRESS CLOCKS */ -.sheet-8clock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/3jiS7W5.png"); +.sheet-8clock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-0.png"); +} +.sheet-8clock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-1.png"); +} +.sheet-8clock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-2.png"); +} +.sheet-8clock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-3.png"); +} +.sheet-8clock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-4.png"); +} +.sheet-8clock input[value="5"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-5.png"); +} +.sheet-8clock input[value="6"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-6.png"); +} +.sheet-8clock input[value="7"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-7.png"); +} +.sheet-8clock input[value="8"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock8-8.png"); +} +.sheet-4clock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-0.png"); +} +.sheet-4clock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-1.png"); +} +.sheet-4clock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-2.png"); +} +.sheet-4clock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-3.png"); +} +.sheet-4clock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock4-4.png"); +} +.sheet-6clock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-0.png"); +} +.sheet-6clock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-1.png"); +} +.sheet-6clock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-2.png"); +} +.sheet-6clock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-3.png"); +} +.sheet-6clock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-4.png"); +} +.sheet-6clock input[value="5"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-5.png"); +} +.sheet-6clock input[value="6"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock6-6.png"); +} +.sheet-12clock input[value="0"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-0.png"); +} +.sheet-12clock input[value="1"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-1.png"); +} +.sheet-12clock input[value="2"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-2.png"); +} +.sheet-12clock input[value="3"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-3.png"); +} +.sheet-12clock input[value="4"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-4.png"); +} +.sheet-12clock input[value="5"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-5.png"); +} +.sheet-12clock input[value="6"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-6.png"); +} +.sheet-12clock input[value="7"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-7.png"); +} +.sheet-12clock input[value="8"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-8.png"); +} +.sheet-12clock input[value="9"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-9.png"); +} +.sheet-12clock input[value="10"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-10.png"); +} +.sheet-12clock input[value="11"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-11.png"); +} +.sheet-12clock input[value="12"]:checked ~ .sheet-clockpicture { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/clocks/clock12-12.png"); } -.sheet-8clock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/UKvufQ9.png"); +.sheet-clockprogress { + margin-top: 10px; } - -.sheet-8clock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/z5whbrr.png"); +.sheet-recovery, +.sheet-clock { + background-color: #102536; + font-style: italic; + font-size: 80%; + line-height: 8px; } - -.sheet-8clock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/qtfzpbB.png"); +.sheet-clock { + padding: 8px 50px 12px 8px; + margin: 4px 0; } - -.sheet-8clock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/dUSvEMj.png"); +.sheet-recovery .sheet-bold { + font-size: 81%; + letter-spacing: 1px; + font-style: normal; + font-weight: 600; + line-height: 119%; + padding-right: 3px; } -.sheet-8clock input[value="5"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/NkcXp5B.png"); -} - -.sheet-8clock input[value="6"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/ccV4ViK.png"); -} - -.sheet-8clock input[value="7"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/7MRDVQL.png"); -} - -.sheet-8clock input[value="8"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/nIK3zj7.png"); -} - -.sheet-4clock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/WyOBm3g.png"); -} - -.sheet-4clock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/N2X2cTL.png"); -} - -.sheet-4clock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/JMM2r6j.png"); -} - -.sheet-4clock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/uddeRxr.png"); -} - -.sheet-4clock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/xAjl6Dr.png"); -} - -.sheet-6clock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/o74qem7.png"); -} - -.sheet-6clock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/ZGxb27v.png"); -} - -.sheet-6clock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/S5kv8oM.png"); -} - -.sheet-6clock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/ap2MC31.png"); -} - -.sheet-6clock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/NasMhtf.png"); -} - -.sheet-6clock input[value="5"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/sZbVtys.png"); -} - -.sheet-6clock input[value="6"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/9Jzphbf.png"); -} - -.sheet-12clock input[value="0"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/hJtRnPa.png"); -} - -.sheet-12clock input[value="1"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/hwI0E02.png"); -} - -.sheet-12clock input[value="2"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/EcOMXXJ.png"); -} - -.sheet-12clock input[value="3"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/jxkDQX4.png"); -} - -.sheet-12clock input[value="4"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/uNj912f.png"); -} - -.sheet-12clock input[value="5"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/cyzoQDr.png"); -} - -.sheet-12clock input[value="6"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/O5QY0JK.png"); -} - -.sheet-12clock input[value="7"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/XtYYi4t.png"); -} - -.sheet-12clock input[value="8"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/CPNLeCf.png"); -} - -.sheet-12clock input[value="9"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/t6YfeLl.png"); -} - -.sheet-12clock input[value="10"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/hNrZe47.png"); -} - -.sheet-12clock input[value="11"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/Ry683RN.png"); -} - -.sheet-12clock input[value="12"]:checked ~ .sheet-clockpicture{ -background-image: url("http://i.imgur.com/mQ1VaCe.png"); -} - -.sheet-clockprogress{ -margin-top: 10px; -} - -.sheet-recovery, .sheet-clock{ -background-color: #102536; -font-style: italic; -font-size: 80%; -line-height: 8px; -} - -.sheet-clock{ -width: 100%; -display: inline-block; -padding: 8px 50px 12px 8px; -margin-bottom: 8px; -} - -.sheet-clocks{ -margin-top: 26px; -} - -.sheet-recovery .sheet-bold{ -font-size: 81%; -letter-spacing: 1px; -font-style: normal; -font-weight: 600; -line-height: 119%; -padding-right: 3px; -} - - /* TEXT INPUTS FOR TRAUMA AND CLOCKS */ - - - -input.sheet-text-input{ -height: 11px; +.sheet-text-button { + text-transform: uppercase; + font-weight: bold; + line-height: inherit; + cursor: pointer; +} +.sheet-text-button + span { + margin: auto; +} +.sheet-stress4 .sheet-text-button input:checked + span { + color: #e34a3a; + text-shadow: 0 0 2px red; +} +.sheet-ship-size .sheet-text-button input:checked + span { + color: #81ebfb; + text-shadow: 0 0 2px white; } -input.sheet-text-input[type="checkbox"]{ -width: 52px; -margin-top: 1px; +input.sheet-text-input { + height: 11px; + width: 20px; } - -input.sheet-text-input[type="radio"]{ -width: 20px; +input.sheet-text-input.sheet-longoption { + width: 64px; } - -input.sheet-text-input.sheet-longoption[type="radio"]{ -width: 64px; +input.sheet-text-input + span { + line-height: 0; + font-weight: bold; + position: relative; + left: 2px; } - -input.sheet-text-input + span{ -line-height: 0px; -font-weight: bold; -position: relative; -left: 2px; +.sheet-clockprogress input.sheet-text-input + span { + font-size: 90%; } - -.sheet-traumata input.sheet-text-input + span{ -text-transform: uppercase; -font-size: 64%; -top: -3px; +input.sheet-text-input:checked + span { + color: #e34a3a; + text-shadow: 0 0 2px red; } - -.sheet-clockprogress input.sheet-text-input + span{ -font-size: 90%; +input.sheet-text-input:not(.sheet-last) + span::after { + content: "—"; + color: white; + padding: 0 2px; } -input.sheet-text-input.sheet-traumarow2 + span{ -top: -8px; -} - -input.sheet-text-input:hover + span{ -color: white; -} - -input.sheet-text-input:checked + span{ -color: #e34a3a; -text-shadow: 0 0 2px red ; -} - -input.sheet-text-input:checked:hover + span{ -color: #e34a3a; -text-shadow: 0 0 2px red; -} - -input.sheet-ship-text-input:checked + span{ -color: #81ebfb !important; -text-shadow: 0 0 2px white !important; -} - -input.sheet-ship-text-input:checked:hover + span{ -color: #81ebfb !important; -text-shadow: 0 0 2px white !important; -} - -input.sheet-text-input + span::after{ -content: "—"; -color: white; -padding: 0 2px; -} - -input.sheet-text-input.sheet-last + span::after{ -content: ""; -padding: 0; -} - - /* TEETH */ - - - -input.sheet-stresstooth, input.sheet-xptooth, input.sheet-skiptooth, input.sheet-holdtooth,input.sheet-stresstooth + span, input.sheet-xptooth + span, input.sheet-skiptooth + span, input.sheet-holdtooth + span{ -height: 25px; +input.sheet-checktooth, +input.sheet-xptooth, +input.sheet-skiptooth, +input.sheet-checktooth + span, +input.sheet-xptooth + span, +input.sheet-skiptooth + span { + height: 27px; } -input.sheet-modtooth, input.sheet-modtooth + span, input.sheet-moddamagetooth, input.sheet-moddamagetooth + span { - height: 15px; +input.sheet-modtooth, +input.sheet-modtooth + span, +input.sheet-moddamagetooth, +input.sheet-moddamagetooth + span, +input.sheet-regulartooth, +input.sheet-regulartooth + span { + height: 16px; } - - -input.sheet-regulartooth, input.sheet-regulartooth + span{ -height: 14px; +input.sheet-tooth:not(.sheet-zero) { + width: 12px; + margin-right: -12px; + position: relative; + vertical-align: top; + -ms-transform: skewX(-20deg); + -webkit-transform: skewX(-20deg); + transform: skewX(-20deg); } - -input.sheet-tooth{ -width: 12px; +input.sheet-tooth:not(.sheet-zero) + span { + width: 9px; + margin-right: 1px; + vertical-align: top; + box-sizing: border-box; + -ms-transform: skewX(-20deg); + /* IE 9 */ + -webkit-transform: skewX(-20deg); + /* Safari */ + transform: skewX(-20deg); } - -input.sheet-tooth + span{ -width: 8px; -margin-right: 1px; -display: inline-block; -vertical-align: top; +input.sheet-tooth:hover + span { + opacity: 0.7; } - -input.sheet-regulartooth[type="radio"] + span:last-child{ +input.sheet-tooth:checked ~ input.sheet-xptooth + span, +input.sheet-tooth:checked ~ input.sheet-skiptooth + span, +input.sheet-tooth:checked ~ input.sheet-modtooth + span, +input.sheet-tooth:checked ~ input.sheet-moddamagetooth + span, +input.sheet-tooth:checked ~ input.sheet-regulartooth + span, +input.sheet-checktooth + span { + background-color: #102536; } - -input.sheet-tooth:nth-last-child(2){ -width: 7px; +input.sheet-xptooth + span, +input.sheet-skiptooth + span, +input.sheet-moddamagetooth + span, +input.sheet-modtooth + span, +input.sheet-checktooth + span, +input.sheet-tooth:checked ~ input.sheet-regulartooth + span { + border: 1px solid white; } - -input.sheet-tooth:hover + span{ -filter: alpha(opacity=70); -opacity: 0.7; +input.sheet-xptooth + span, +input.sheet-modtooth + span, +input.sheet-checktooth:checked + span { + background-color: #81ebfb; } - -input.sheet-xptooth + span{ -height:25px; -width: 7px; -background-color: #81ebfb; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); +input.sheet-regulartooth[type="radio"] + span { + background-color: #e34a3a; + border: 1px solid #671315; } - -input.sheet-xptooth:checked ~ input.sheet-xptooth + span{ -height:25px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); +input.sheet-skiptooth + span, +input.sheet-moddamagetooth + span { + background-color: #e34a3a; } -input.sheet-skiptooth + span{ -height:25px; -width: 7px; -background-color: #e34a3a; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); +input.sheet-zero { + width: 13px; + height: 13px; + margin-right: -13px; + position: relative; + vertical-align: top; } - -input.sheet-skiptooth:checked ~ input.sheet-skiptooth + span{ -height:25px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); +input.sheet-zero + span { + height: 11px; + width: 11px; + margin-top: 1px; + margin-right: 2px; + box-sizing: border-box; + vertical-align: top; + border: 1px solid black; + background: white; + border-radius: 50%; + position: relative; } -.sheet-sysdamteeth { - padding-right:6px; +input.sheet-zero + span::before, input.sheet-zero + span::after { + position: absolute; + width: 1px; + content: ""; + left: 0; + background: black; + height: 11px; } -input.sheet-modtooth + span{ -height:14px; -width: 7px; -background-color: #81ebfb; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); +input.sheet-zero + span::after { + transform: translate(4px,-1px) rotate(135deg); } - -input.sheet-modtooth:checked ~ input.sheet-modtooth + span{ -height:14px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); +input.sheet-zero + span::before { + transform: translate(4px,-1px) rotate(45deg); } - -input.sheet-moddamagetooth + span{ -height:14px; -width: 7px; -background-color: #e34a3a; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); +input.sheet-zero:checked + span { + visibility: hidden; } - -input.sheet-moddamagetooth:checked ~ input.sheet-moddamagetooth + span{ -height:14px; -width: 7px; -background-color: #102536 !important; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); +input.sheet-regulartooth { + position: relative; + margin-right: -12px; } -input.sheet-stresstooth[type="radio"] + span,input.sheet-stresstooth[type="checkbox"]:checked + span,input.sheet-holdtooth:checked + span{ -/* red tooth */; -height:25px; -width: 7px; -background-color: #81ebfb; -border:1px solid #white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-stresstooth[type="checkbox"] + span,input.sheet-stresstooth:checked ~ input.sheet-stresstooth[type="radio"] + span,input.sheet-holdtooth + span{ -/* white tooth */ -height:25px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - - - -input.sheet-regulartooth[type="radio"] + span{ -height:14px; -width: 7px; -background-color: #e34a3a; -border:1px solid #671315; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-regulartooth:checked ~ input.sheet-regulartooth[type="radio"] + span{ -height:13px; -width: 7px; -background-color: #102536; -border:1px solid white; -margin-right:1px !important; --ms-transform: skewX(-20deg); /* IE 9 */ - -webkit-transform: skewX(-20deg); /* Safari */ - transform: skewX(-20deg); -} - -input.sheet-zero{ -width: 13px; -height: 13px; -} - -input.sheet-zero + span{ -width: 10px; -height: 13px; -margin-right: 3px; -display: inline-block; -vertical-align: top; -background-image: url(http://i.imgur.com/b7fMDSq.png); -} - -input.sheet-zero[type="radio"]:checked + span{ -display: none; -} - - -/* TURF RADIOS */ - - - -.sheet-turfbox input[type="radio"]{ -display: block; -float: right; -position: initial; -width: 11px; -} - -input[type="checkbox"].sheet-turf1:checked ~ input[type="radio"].sheet-turf1 + span,input[type="checkbox"].sheet-turf2:checked ~ input[type="radio"].sheet-turf2 + span,input[type="checkbox"].sheet-turf3:checked ~ input[type="radio"].sheet-turf3 + span,input[type="checkbox"].sheet-turf4:checked ~ input[type="radio"].sheet-turf4 + span,input[type="checkbox"].sheet-turf5:checked ~ input[type="radio"].sheet-turf5 + span,input[type="checkbox"].sheet-turf6:checked ~ input[type="radio"].sheet-turf6 + span{ -/* black tooth*/background-image: url('http://i.imgur.com/Sm1jToy.png'); -} - -input.sheet-stresstooth:checked ~ input.sheet-stresstooth.sheet-turf6 + span{ -/* half grey tooth */background-image: url('http://i.imgur.com/gAgcV8Z.png'); -} - - /* SPECIAL ABILITIES*/ - - - -.sheet-specialability, .sheet-friend, .sheet-contact{ -padding-top: 5px; -padding-left: 4px; +.sheet-specialability { + padding: 5px 0 0 4px; } -textarea.sheet-abilityname{ -width: 25%; -color: white; -text-shadow: 0 0 2px #81ebfb; -resize: none; -height: 50px; -padding-left: 5px; -font-variant: small-caps; -font-weight: 800; -letter-spacing: 0px; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; +.sheet-specialability .sheet-abilityname { + width: calc(31% - 10px); + min-height: 18px; + padding: 0 3px; + font-variant: small-caps; + font-weight: 800; } - -textarea.sheet-abilitydesc{ -width: 69%; -resize: vertical; -height: 50px; -color: white; -text-shadow: 0 0 2px #81ebfb; -font-size: 95%; -line-height: 122%; +.sheet-specialability .sheet-abilitydesc { + width: 69%; + min-height: 30px; + font-size: 95%; + text-align: justify; + line-height: 122%; +} +/* checkbox */ +.sheet-specialability input.sheet-triangle { + margin-top: 2px; +} +.sheet-specialability input.sheet-triangle + span { + margin-top: 4px; + border-width: 5px 0 5px 10px; + border-left-color: #fff; +} +.sheet-specialability input.sheet-triangle:checked + span { + border-left-color: #81ebfb; + filter: drop-shadow(0 0 2px white); } - /* HARM AND RECOVERY */ - - - -.sheet-harmrow, .sheet-harmheader{ -border-bottom: 1px solid #02579a; +.sheet-harmbody { + display: grid; + border-top: 1px solid #02579a; + grid: 40px / 4% 38% 38% 20%; + font-weight: 800; + text-align: center; } - -.sheet-recovery{ -width: 80%; -float: left; -padding: 8px; +.sheet-harmbody div, .sheet-harmbody textarea { + border-bottom: 1px solid #02579a; } - -.sheet-harmrow, .sheet-harmrow div{ -height: 40px; -overflow: hidden; +.sheet-harmbody .sheet-label { + font-size: 80%; + letter-spacing: 1px; + line-height: 119%; } - -.sheet-harmrow div{ -float: left; +.sheet-harmbody textarea + textarea { + border-left: 1px solid #02579a; } - -.sheet-harmrow > div:first-child{ -background-color: transparent; -width: 4%; -color: white; -text-shadow: 0 0 2px #81ebfb; -letter-spacing: 0px; -font-weight: 800; -line-height: 100%; -padding: 11px 3px 3px; +.sheet-harmbody .sheet-2cols { + grid-column: 2/4; } - -.sheet-harmrow > div:nth-child(2){ -width: 76%; +.sheet-harmbody textarea { + font-size: 85%; + border-radius: 0; + height: 40px; + padding: 6px; + overflow: hidden; + line-height: 14px; + text-align: center; + resize: none; + color: #e34a3a; + text-shadow: 0 0 2px red; + text-transform: uppercase; } - -.sheet-harmrow > div:last-child{ -background-color: transparent; -width: 20%; -color: white; -text-shadow: 0 0 2px #81ebfb; -text-align: center; -font-size: 80%; -letter-spacing: 1px; -font-weight: 800; -line-height: 119%; -padding: 8px; +.sheet-recovery { + width: 80%; + padding: 8px; } -.sheet-harmrow > div:nth-child(2) > div:nth-child(2){ -border-left: 1px solid #02579a; -} - -.sheet-harmrow input[type="text"]{ -font-size: 72%; -padding: 15px 6px 6px; -color: #e34a3a; -text-shadow: 0 0 2px red !important; -text-transform:uppercase; -} - -.sheet-harm > div.sheet-harmrow:nth-child(3) > div:last-child{ -padding-top: 13px; -} - -.sheet-arrow-right{ -display: inline-block; -width: 0; -height: 0; -margin-left: 2px; -border-top: 4px solid transparent; -border-bottom: 4px solid transparent; -border-left: 4px solid black; -} - - /* ARMOR */ - - - -.sheet-armor .sheet-label{ -float: left; -color: white; -text-shadow: 0 0 2px #81ebfb; -font-size: 88%; -font-weight: 800; -padding: 1px 0 0 1px; -width: calc(100% - 25px); +.sheet-armorholder { + margin-left: auto; } -.sheet-armorholder -{ - margin-left:9px; -} -.sheet-armor .sheet-col00{ -margin-bottom: 4px; -clear:right; -} - -.sheet-armor .sheet-col00:last-child{ -float: right; -} -.sheet-armor .sheet-specialarmorlabel input[type="text"] -{ - color: white; - font-size: 95%; - text-shadow: 0 0 2px #81ebfb; +.sheet-armor .sheet-armor-title { + justify-content: space-between; + margin-bottom: 10px; + padding: 0 4px 0 8px; + height: 21px; + background-color: #102536; + font-size: 88%; font-weight: 800; - width:107px; - text-transform:uppercase; - clear:right; - overflow: hidden; - text-overflow: ellipsis; -} -.sheet-shipsystemlabel -{ - color: white; - font-size: 95%; - text-shadow: 0 0 2px #81ebfb; - font-weight: 800; - margin-right:0 !important; - text-transform:uppercase; - overflow: hidden; - text-overflow: ellipsis; -} -.sheet-armor .sheet-attribute-title -{ - width:100%; - margin-bottom:7px; - padding-right:3px; -} - -.sheet-armor-tick-box{ -float: right; -width: 50px; -text-align: right; -padding-right: 1px; -clear:left; + line-height: 21px; } /* COIN */ - - - -.sheet-coin-and-stash{ -margin-top: 49px; +.sheet-cred-and-stash { + margin-top: 27px; } - -.sheet-coinrow{ -font-size: 73%; -height: 17px; -font-weight: 800; +.sheet-credrow { + font-size: 73%; + line-height: 16px; + font-weight: 800; } - -.sheet-coinrow > div:first-child{ -border-bottom: 1px solid #8c8c8c; -border-right: 1px solid #8c8c8c; -color: white; -text-shadow: 0 0 2px #81ebfb; +.sheet-credrow .sheet-creds { + border-bottom: 1px solid #8c8c8c; + border-right: 1px solid #8c8c8c; + flex-grow: 1; + padding: 0 4px 0 6px; + justify-content: flex-end; } - -.sheet-coinrow div{ -float: left; +.sheet-credrow .sheet-creds input.sheet-zero + span { + margin-top: 0; } - -.sheet-coinrow > div:last-child{ -border-top: 1px solid #8c8c8c; -color: white; -text-shadow: 0 0 2px #81ebfb; -padding-left: 3px; +.sheet-credrow .sheet-creds input.sheet-radiobox + span { + margin-right: 4px; } - -.sheet-coin div:last-child{ -float: right; -width: 54px; +.sheet-credrow > :first-child { + border-bottom: 1px solid #8c8c8c; } - -.sheet-coin div:nth-child(2){ -padding-left: 2px; +.sheet-credrow > :last-child { + border-top: 1px solid #8c8c8c; + text-align: center; + padding-left: 3px; } - /* STASH */ - - - -.sheet-stash{ -margin-top: 5px; -padding-left: 5px; -line-height: 14px; +.sheet-stash { + position: relative; + margin-top: 5px; + padding-left: 5px; + line-height: 15px; +} +.sheet-stash input.sheet-zero, .sheet-stash input.sheet-zero + span { + position: absolute; + left: -7px; } -.sheet-stashzeroholder{ -position: absolute; -margin: 60px 0 0 -8px; +/* CREW CRED */ +.sheet-credbar { + display: inline-block; + background: #c6c7c9; + height: 15px; + width: 1px; + margin: 0 5px 0 2px; } - - -/* CREW COIN */ - - - -.sheet-crewcoin{ -height: 60px; +.sheet-crewcred input.sheet-radiobox + span { + margin-right: 3px; } - -.sheet-crewcoin > div:nth-child(3){ -margin-top: 2px; -padding-left: 3px; -width: 110%; +.sheet-crewcred .sheet-label { + flex-grow: 1; } - -.sheet-crewcoin > div:last-child{ -font-size: 72%; -margin-top: -5px; -padding-left: 3px; +.sheet-crewcred .sheet-creds, .sheet-crewcred .sheet-debt { + padding: 3px; + position: relative; } - -.sheet-crewcoinbar{ -display: inline-block; -border-left: 1px solid #c6c7c9; -height: 15px; -width: 1px; -margin: 0 5px 0 3px; +.sheet-crewcred input.sheet-zero, .sheet-crewcred .sheet-zero + span { + position: absolute; + left: -11px; + top: 2px; } -.sheet-crewcoin input.sheet-radiobox:checked ~ input.sheet-radiobox.sheet-vaultcoin + span{ -border: 1px solid #c6c7c9; -} - -.sheet-crewcoin input.sheet-radiobox + span{ -margin: 0 3px 2px 0; -} - -.sheet-crewcoin input.sheet-radiobox{ -margin: 0 -12px 8px 0; -} - - /* LEFT-FILLED RADIO BOXES */ - - - -input.sheet-radiobox{ -width: 12px; -height: 12px; -margin: 0 -12px 3px 0; +input.sheet-radiobox { + width: 12px; + height: 12px; + position: relative; + margin-right: -12px; + vertical-align: top; } - -input.sheet-radiobox + span{ -width: 9px; -height: 9px; -margin: 0 2px 0 0; -display: inline-block; +input.sheet-radiobox + span { + width: 9px; + height: 9px; + margin-right: 2px; } - -input.sheet-radiobox:hover + span{ -filter: alpha(opacity=70); -opacity: 0.7; +input.sheet-radiobox:last-of-type + span { + margin-right: 0 !important; } - -.sheet-coin input.sheet-radiobox:checked ~ input.sheet-radiobox + span,.sheet-crewcoin input.sheet-radiobox:checked ~ input.sheet-radiobox + span{ -background-color: #102536; -border: 1px solid white; +input.sheet-radiobox:hover + span { + opacity: 0.7; } - -.sheet-coin input.sheet-radiobox + span,.sheet-crewcoin input.sheet-radiobox + span{ -background-color: #81ebfb; -border: 1px solid white; +.sheet-creds input.sheet-radiobox + span { + background-color: #81ebfb; + border: 1px solid white; + margin-right: auto; } - -.sheet-stash input.sheet-radiobox:checked ~ input.sheet-radiobox + span{ -background-color: #102536; -border: 1px solid white; +.sheet-creds input:checked ~ input.sheet-radiobox + span { + background-color: transparent; } - -.sheet-stash input.sheet-radiobox + span{ -background-color: #81ebfb; -border: 1px solid #102536; +.sheet-crewcred input:checked ~ input.sheet-radiobox.sheet-vaultcoin + span { + border: 1px solid #c6c7c9; } - -.sheet-stash input.sheet-radiobox.sheet-endbox{ -margin-left: 5px; -width: 13px; -height: 13px; +.sheet-stash input.sheet-radiobox + span { + background-color: #81ebfb; + border: 1px solid transparent; } - -.sheet-stash input.sheet-radiobox.sheet-endbox + span{ -width: 10px; -height: 10px; -border: 1px solid white !important; +.sheet-stash input:checked ~ input.sheet-radiobox + span { + background-color: transparent; + border: 1px solid white; } -input.sheet-debtbox{ -width: 12px; -height: 12px; -margin: 0 -12px 3px 0; +.sheet-stash input.sheet-radiobox.sheet-endbox { + margin-left: 5px; + width: 13px; + height: 13px; + margin-right: -13px; } - -input.sheet-debtbox + span{ -width: 9px; -height: 9px; -margin: 0 2px 0 0; -display: inline-block; +.sheet-stash input.sheet-radiobox.sheet-endbox + span { + width: 10px; + height: 10px; + margin-right: 0; + border: 1px solid white; } - -input.sheet-debtbox:hover + span{ -filter: alpha(opacity=70); -opacity: 0.7; +.sheet-debt input.sheet-radiobox + span { + background-color: #e34a3a; + border: 1px solid white; + width: 10px; + height: 10px; + margin-right: auto; } - -.sheet-coin input.sheet-debtbox:checked ~ input.sheet-debtbox + span,.sheet-crewcoin input.sheet-debtbox:checked ~ input.sheet-debtbox + span{ -background-color: #102536; -border: 1px solid white; +.sheet-debt input:checked ~ input.sheet-radiobox + span { + background-color: transparent; + border: 1px solid white; } - -.sheet-coin input.sheet-debtbox + span,.sheet-crewcoin input.sheet-debtbox + span{ -background-color: #e34a3a; -border: 1px solid white; +.sheet-gambits input.sheet-radiobox + span { + transform: scale(0.7) rotate(45deg); + margin-right: 2px; } - -/* HUNTING GROUNDS */ - - - -.sheet-hunting-grounds input[type="text"]{ -font-weight: 800; -color: black; -line-height: 22px; -} - -.sheet-hunting-grounds textarea{ -font-size: inherit; -height: 36px; -resize: vertical; -} - - /* BONUS DIE SECTION */ - - - -.sheet-bonusdie{ -padding: 0 5px; -color: #81ebfb; -text-shadow: 0 0 2px white; +.sheet-bonusdie .sheet-flex { + margin-bottom: 5px; } -.sheet-bonusdie .sheet-col100{ - margin-bottom:5px; +.sheet-bonusdie .sheet-label { + font-size: 88%; + font-weight: 800; + color: #81ebfb; + text-shadow: 0 0 2px white; + padding: 2px 0; } - -.sheet-bonusdie .sheet-label{ -font-size: 88%; -font-weight: 800; -padding: 2px 0; -} - -.sheet-bonusdie > div:last-child{ -height: 100%; -} -.sheet-bonuswrapper -{ - height:100%; -} -.sheet-bonusdie .sheet-bonusdieplus{ -width: 10%; -float: left; -background-color: #102536; -color: white; -text-shadow: 0 0 2px #81ebfb; -font-weight: 800; -height:100%; -} - -.sheet-bonusdie .sheet-bonusdietext{ -background-color: transparent; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; -} -.sheet-pushplus{ -box-sizing:border-box; - width:10%; - display: inline-block; - padding: 15px 4px 15px 4px; - font-weight: 800; - vertical-align:center; -} -.sheet-bonusdie .sheet-bonusdietext .sheet-pushtext{ - height:49px !important; - background-color: transparent; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; -} -.sheet-assistplus{ -box-sizing:border-box; - width:10%; - display: inline-block; - padding: 9px 4px 8px 4px; - font-weight: 800; - vertical-align:center; -} -.sheet-bonusdie .sheet-bonusdietext .sheet-assisttext{ - height:33px !important; +.sheet-bonusdie .sheet-bonusdieplus { + width: 10%; background-color: #102536; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; + font-weight: 800; } -.sheet-gambitplus{ -box-sizing:border-box; - width:10%; - display: inline-block; - padding: 3px 4px 2px 4px; - font-weight: 800; - vertical-align:center; -} -.sheet-bonusdie .sheet-bonusdietext .sheet-gambittext{ - height:22px !important; - background-color: #102536; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; -} -.sheet-gambitexpoplus{ - box-sizing:border-box; - width:10%; - background-color:#102536; - color:white; - display: inline-block; - padding: 34px 4px 33px 4px; - height: 82px; - font-weight: 800; - vertical-align:center; -} -.sheet-bonusdie .sheet-bonusdietext .sheet-gambitexpotext{ - height: 100%; !important - background-color: transparent; -width: 90%; -float: left; -padding: 5px; -font-size: 80%; -line-height: 122%; +.sheet-bonusdie .sheet-bonusdietext { + width: 90%; + padding: 5px; + font-size: 80%; + text-align: center; + line-height: 122%; } + /* REPEATING SECTION CONTROLS */ - - - -.charsheet button.repcontrol_edit, .charsheet button.repcontrol_add{ -padding: 6px; -background-image: none; -background-color: transparent; -color: #81ebfb; -text-shadow: 0 0 2px white; -border-radius: 0; -border-color: #81ebfb; -transition: all 0.2s; -margin-top:5px; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -font-variant: small-cap; -font-weight: 800; +.repcontrol { + display: flex; } - -.charsheet button.repcontrol_edit:hover, .charsheet button.repcontrol_add:hover{ -color: white; -text-shadow: 0 0 2px white; -border-color: white; -background-color: transparent; +.repcontrol_edit { + order: 1; + margin-left: auto; } - -.sheet-white-repcontrol button.repcontrol_edit, .sheet-white-repcontrol button.repcontrol_add{ -font-weight: 600; -background-color: transparent; -margin-top: 12px; -font-size: 91%; -font-family: sans-serif; -padding: 4px; +.repcontrol .btn { + padding: 6px; + background-image: none; + background-color: transparent; + color: #81ebfb; + text-shadow: 0 0 1px white; + border-radius: 0; + border-color: initial; + transition: all 0.2s; + margin-top: 5px; + font-family: inherit; + font-variant: small-caps; + font-weight: 800; } - -.itemcontrol{ -z-index: 20; +.repcontrol .btn:hover { + color: white; +} +.sheet-white-repcontrol .repcontrol .btn { + font-weight: 600; + margin-top: 8px; + font-size: 91%; + font-family: sans-serif; + padding: 2px 4px; +} +.itemcontrol { + z-index: 20; +} +.sheet-tab .repcontainer.editmode .repitem .itemcontrol { + display: flex; + align-items: start; +} +.itemcontrol .repcontrol_del { + order: 1; + margin-left: auto; +} +.itemcontrol .repcontrol_del, .itemcontrol .repcontrol_move { + padding: 0 2px; + line-height: 14px; } - - /* STRESS, REP, et cetera */ - - - -.sheet-hold, .sheet-stress > div, .sheet-rep > div, .sheet-hold > div, .sheet-crewcoin > div:first-child > div{ -float: left; +.sheet-stress, .sheet-heat { + height: 25px; } - -.sheet-hold{ -width: 255px; -margin-left: calc(55% - 255px); +.sheet-stress1 { + width: 53px; } - -.sheet-stress, .sheet-rep, .sheet-hold{ -height: 25px; +.sheet-stress2 { + width: calc(100% - 330px); + position: relative; } - -.sheet-stress1{ -width: 53px; +.sheet-stress3, .sheet-heat3 { + width: 68px; } - -.sheet-stress2{ -width: calc(100% - 330px); +.sheet-stress4 { + width: 209px; + padding: 1px 0 0 4px; + line-height: 15px; + font-size: .6em; } - -.sheet-stress3{ -width: 68px; +.sheet-heat1 { + padding: 0 5px; } - -.sheet-stress4{ -width: 209px; -padding-top: 1px; +.sheet-heat2 { + position: relative; } - -.sheet-stress4 div{ -width: 110%; +.sheet-traumaholder { + padding: 0 2px; } - -.sheet-traumaholder, .sheet-wantedholder{ -height: 12px; -display: block; -float: right; -text-align: right; -width: 100%; -padding-right:2px;} - -.sheet-rep1{ -width: 35px; +.sheet-wantedholder { + padding-left: 10px; } - -.sheet-rep2{ -width: calc(100% - 78px); +.sheet-traumaholder .sheet-zero + span, .sheet-wantedholder .sheet-zero + span { + margin-right: auto; } - -.sheet-rep3{ -width: 43px; +.sheet-stress2 input.sheet-zero, .sheet-stress2 input.sheet-zero + span, +.sheet-heat2 input.sheet-zero, .sheet-heat2 input.sheet-zero + span { + position: absolute; + top: 16px; + left: -12px; } - -.sheet-turfbox{ -display: block; -position: absolute; -float: right; -z-index: 2; -margin-left: 63px; +.sheet-extra-stress:checked ~ .sheet-tooth, .sheet-extra-stress:checked ~ .sheet-tooth + span { + display: none; } -.sheet-hold1, .sheet-hold4{ -width: 41px; -} - -.sheet-hold2{ -width: 51px; -} - -.sheet-hold3{ -width: 63px; -} - -.sheet-hold5{ -width: 59px; -height: 16px; - padding-left: 2px; -} - - - -.sheet-crewcoin1{ -width: 60px; -} - -.sheet-crewcoin2{ -width: calc(100% - 60px); -} - -.sheet-zeroholder{ -position: absolute; -} - -.sheet-stress1 .sheet-zeroholder{ -margin: -2px 0 0 35px; -} - -.sheet-stress3 .sheet-zeroholder{ -margin-left: 0; -} - -.sheet-rep1 .sheet-zeroholder{ -margin: -2px 0 0 17px; -} - -.sheet-rep3 .sheet-zeroholder{ -margin: 13px 0 0 -3px; -} - -.sheet-coin .sheet-zeroholder{ -margin: 0 0 0 27px; -} -.sheet-crewcoin .sheet-zeroholder{ -margin: 19px 0 0 -10px; -} - -.sheet-stress2 input.sheet-tooth + span{ -margin-right: 1px; -} - -.sheet-stress2 input[name="attr_setting_extra_stress1"]:checked ~ input.sheet-tooth + span{ -margin-right: 1px; -} - -.sheet-stress2 input[name="attr_setting_extra_stress1"]:checked + input[name="attr_setting_extra_stress2"]:checked ~ input.sheet-tooth + span{ -margin-right: 1px; -} - - -/* small fixes */ - - - -.sheet-rep .sheet-black-on-grey{ -padding-right: 4px; -text-align: right; -width: 100%; -} - -.sheet-rep input.sheet-tooth{ -width: 11px; -} - -.sheet-rep input.sheet-tooth + span{ -margin-right: 1px !important; -} - -.sheet-hold .sheet-black-on-grey{ -width: calc(100% - 8px); -} - -.sheet-toothholder{ -float: right; -width: 20px; -} - - /* NOTES */ - - - -textarea.sheet-notes{ -margin-top: 20px; -margin-left: 10px; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; - color: #81ebfb; +.sheet-notes { + margin-top: 20px; + margin-left: 10px; + color: #81ebfb; text-shadow: 0 0 2px white; box-shadow: 0 0 2px white; - background-color: #102536; -font-size: 155%; -width: 95%; -resize: vertical; -line-height: 137%; -height: 378px; + background-color: #102536; + font-size: 155%; + width: 95%; + resize: vertical; + line-height: 137%; + height: 378px; } - /* LOAD CHECKBOXES */ - - - -.sheet-loadboxholder{ -transform: rotate(45deg); -display: inline-block; -margin-left: 6px; -width: 7px; -height: 7px; +.sheet-loadboxholder { + transform: rotate(45deg); + display: inline-block; + margin-left: 6px; + width: 7px; + height: 7px; } - -input.sheet-loadbox[type="checkbox"]{ -width: 12px; -height: 12px; +input.sheet-loadbox[type="checkbox"] { + width: 12px; + height: 12px; } - -input.sheet-loadbox[type="checkbox"] + span{ -display: inline-block; -border: 1px solid #81ebfb; -width: 8px; -height: 8px; -background-color: #102536; +input.sheet-loadbox[type="checkbox"] + span { + border: 1px solid #81ebfb; + width: 8px; + height: 8px; + background-color: transparent; } - -input.sheet-loadbox[type="checkbox"]:checked + span{ -background-color: #81ebfb; +input.sheet-loadbox[type="checkbox"]:checked + span { + background-color: #81ebfb; } - -input.sheet-loadbox[type="checkbox"]:hover + span{ -filter: alpha(opacity=70); -opacity: 0.7; +input.sheet-loadbox[type="checkbox"]:hover + span { + opacity: 0.7; } -/* Gambit Boxes */ -.sheet-gambitcheckholder{ -display: inline-block; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -text-transform: lowercase; -font-style: italic; -font-size: 104%; -font-weight: 500; -} - -.sheet-gambitcheckholder .sheet-bold{ -font-size: 105%; -margin-left: -2px; -} -.sheet-ship-gambits input.sheet-radiobox{ -transform: rotate(45deg) !important; -display: inline-block; - -} - - - /* ROLL BUTTONS */ - - - -button[type=roll]{ -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif; -background: transparent; -box-shadow: none; +button[type=roll] { + font-family: inherit; + background: transparent; + box-shadow: none; } - -button[type=roll]:before{ -content: "" !important; +button[type=roll]::before { + content: "" !important; } - -button[type=roll].sheet-rollbutton{ -text-transform: uppercase; -border: none; -margin: 0; -padding: 0; -font-weight: 800; -font-size: 92%; -line-height: 9px; +button[type=roll].sheet-rollbutton { + text-transform: uppercase; + border: none; + margin: 0; + padding: 0; + font-weight: 800; + font-size: 92%; + line-height: 9px; } - -button[type=roll].sheet-crewbutton{ -font-size: inherit; -letter-spacing: inherit; -color: inherit; -text-shadow: inherit; +button[type=roll].sheet-crewbutton { + font-size: inherit; + letter-spacing: inherit; + color: inherit; + text-shadow: inherit; } - -button[type=roll].sheet-attributebutton{ -font-size: 98%; -line-height: 9px; -color: white; -text-shadow: 0 0 2px #81ebfb; +button[type=roll].sheet-attributebutton { + font-size: 98%; + line-height: 9px; + color: white; + text-shadow: 0 0 2px #81ebfb; } - -button[type=roll].sheet-actionbutton{ -font-size: 95%; -letter-spacing: 1px; -float: right; -color: #81ebfb; -text-shadow: 0 0 1px white !important; -margin-top: 3px; -text-align: left; -width: 86px; +button[type=roll].sheet-actionbutton { + font-size: 95%; + letter-spacing: 1px; + color: #81ebfb; + text-shadow: 0 0 1px white; + text-align: left; + width: 86px; + margin-left: 8px; } - -button[type=roll].sheet-vicebutton, button[type=roll].sheet-fortunebutton, button[type=roll].sheet-cohortbutton{ -color: #81ebfb; -border-color: #81ebfb; -border-radius: 0; -transition: all 0.2s; -padding: 4px; -font-size: 97%; -font-weight: 600; +button[type=roll].sheet-vicebutton, +button[type=roll].sheet-fortunebutton { + color: #81ebfb; + border-color: initial; + border-radius: 0; + transition: all 0.2s; + padding: 4px; + font-size: 97%; + font-weight: 600; } - -button[type=roll].sheet-vicebutton{ -float: right; -margin: 5px 3px -5px 0; -line-height: 13px; +button[type=roll].sheet-vicebutton { + float: right; + margin: 5px 3px -5px 0; + line-height: 13px; } - -button[type=roll].sheet-fortunebutton{ -width: 100%; -float: left; -height: 38px; -margin: 10px 3px 0 0; +button[type=roll].sheet-fortunebutton { + width: 100%; + height: 38px; + margin: 10px 3px 0 0; } - -button[type=roll].sheet-cohortbutton{ -padding: 1px; -margin-top: 3px; -width: 35px; -margin-left: -35px; -position: absolute; -line-height: 7px; -font-size: 65%; +button[type=roll].sheet-rollbutton:hover, +button[type=roll].sheet-vicebutton:hover, +button[type=roll].sheet-fortunebutton:hover { + color: white; } -button[type=roll].sheet-rollbutton:hover{ -color: white; -} - -button[type=roll].sheet-vicebutton:hover, button[type=roll].sheet-fortunebutton:hover{ -color: white; -border-color: white; -} - - /* CHECKBOXES */ - - - -input.sheet-checkbox{ -height: 12px; -width: 12px; +input.sheet-checkbox { + height: 12px; + width: 12px; + position: relative; + margin-right: -12px; +} +input.sheet-checkbox + span { + width: 10px; + height: 10px; + border: 1px solid white; + margin: 0 2px 0 0; +} +input.sheet-checkbox:hover + span { + opacity: 0.7; +} +input.sheet-checkbox + span:last-child { + margin-right: 0 !important; +} +input.sheet-checkbox:checked + span { + background-color: #81ebfb; } -input.sheet-checkbox.sheet-circlebox-small{ -margin-top: 2px; +input.sheet-triangle { + position: relative; + height: 12px; + width: 12px; + margin-right: -12px; } - -input.sheet-checkbox.sheet-squarebox-small{ -height: 10px; -width: 10px; +input.sheet-triangle + span { + border-style: solid; + border-color: transparent; } - -input.sheet-checkbox.sheet-squarebox-small + span{ -margin: 0; -width: 7px; -height: 7px; +input.sheet-triangle:hover + span { + opacity: 0.7; } -input.sheet-checkbox.sheet-squarebox-small:checked + span{ -background-color: #81ebfb !important; -opacity: 0.7; -} - -input.sheet-checkbox + span{ -display: inline-block; -width: 10px; -height: 10px; -border: 1px solid white; -margin: 0 2px 0 0; -} - -input.sheet-checkbox:hover + span{ -opacity: 0.7; -} - -input.sheet-checkbox.sheet-squarebox{ -margin-top: 3px; -} - -input.sheet-checkbox.sheet-squarebox + span{ -background: transparent; -vertical-align: middle; -margin-left: 1px; -} - -input.sheet-checkbox.sheet-circlebox-small + span{ -border-radius: 40px; -height: 9px; -width: 9px; -background: white; -vertical-align: middle; -margin-right: 2px; -margin-bottom: 3px; -} - -input.sheet-checkbox + span:last-child{ -margin-right: 0px !important; -} - -input.sheet-checkbox:checked + span{ -background-color: #81ebfb !important; -} - -input.sheet-checkbox.sheet-claimbridge{ -width: 14px; -height: 14px; -} - -input.sheet-checkbox.sheet-claimbridge + span{ -margin: 0; -border: none; -width: 100%; -height: 100%; -background: transparent; -} - -input.sheet-checkbox.sheet-claimbridge:checked + span{ -background: #d6d8d9 !important; -} - - /* Change text colour when boxes are checked*/ - - - -.sheet-specialability input:checked ~ textarea.sheet-abilityname,.sheet-specialability input:checked ~ textarea.sheet-abilitydesc,.sheet-item input.sheet-checkbox:checked ~ input[type=text],.sheet-item.sheet-checkbox input:checked ~ textarea,input.sheet-friendup:checked ~ input[type=text]{ -color: #81ebfb; -text-shadow: 0 0 2px white !important; +.sheet-specialability input:checked ~ .sheet-auto-expand, +.sheet-item input.sheet-checkbox:checked ~ .sheet-itemname, +input.sheet-friendup:checked ~ .sheet-auto-expand, +.sheet-contact input.sheet-triangle:checked ~ .sheet-auto-expand { + color: #81ebfb; + text-shadow: 0 0 1px white; } - -input.sheet-frienddown:checked ~ input[type=text]{ -color: #e34a3a; -text-shadow: 0 0 2px black !important; -} - -.sheet-contact input.sheet-checkbox:checked ~ input[type=text]{ -font-weight: 800; -} - - -/* specific adjustments */ - - - -.sheet-tier input.sheet-checkbox.sheet-circlebox-small + span{ -margin-right: 3px; -} - -.sheet-specialability input.sheet-checkbox.sheet-circlebox + span{ -border-radius: 30px; -background: white; -vertical-align: top; -} - -.sheet-actions input.sheet-checkbox{ -width: 20px; -height: 20px; -} - -.sheet-actions input.sheet-checkbox.sheet-circlebox + span{ -display: inline-block; -width: 0; -height: 0; -border-width: 5px 0 5px 10px; -border-style: solid; -border-color: transparent transparent transparent #102536; -background-color: transparent; -} -.sheet-actions input.sheet-checkbox.sheet-circlebox:checked + span{ -display: inline-block; -width: 0; -height: 0; -border-width: 5px 0 5px 10px; -border-style: solid; -border-color: transparent transparent transparent #81ebfb; -filter:drop-shadow(0 0 2px white); -background-color: transparent !important; -} -.sheet-specialability input.sheet-checkbox.sheet-circlebox + span{ -display: inline-block; -width: 0; -height: 0; -margin-top:4px !important; -border-radius:0px !important; -border-width: 5px 0 5px 10px; -border-style: solid; -border-color: transparent transparent transparent white; -background-color: transparent!important; -} -.sheet-specialability input.sheet-checkbox.sheet-circlebox:checked + span{ -display: inline-block; -width: 0; -height: 0; -margin-top:4px !important; -border-radius:0px !important; -border-width: 5px 0 5px 10px; -border-style: solid; -border-color: transparent transparent transparent #81ebfb; -filter:drop-shadow(0 0 2px white); -background-color: transparent !important; +input.sheet-frienddown:checked ~ .sheet-auto-expand { + color: #e34a3a; + text-shadow: 0 0 1px black; } /* Friend triangles */ - - - -input.sheet-checkbox.sheet-friendup{ -margin-top: 3px; +input.sheet-friendup { + top: -3px; } - -input.sheet-checkbox.sheet-frienddown{ -margin-top: 10px; +.sheet-friend .sheet-triangle + span, .sheet-contact .sheet-triangle + span { + position: relative; + margin-right: 3px; } - -.sheet-friend input.sheet-checkbox + span,.sheet-contact input.sheet-checkbox + span{ -width: 0; -height: 0; -background-color: #102536 !important; +.sheet-friend input.sheet-frienddown + span { + border-width: 10px 5px 0 5px; + top: 2px; + border-top-color: #ffffff; } - -.sheet-friend input.sheet-frienddown + span{ -border-width: 10px 5px 0 5px; -margin: 0 0 -2px 3px; -border-color: #ffffff transparent transparent transparent; +.sheet-friend input.sheet-friendup + span { + border-width: 0 5px 10px 5px; + top: -3px; + border-bottom-color: #ffffff; } - -.sheet-friend input.sheet-friendup + span{ -border-width: 0 5px 10px 5px; -margin-bottom: 5px; -border-color: transparent transparent #ffffff transparent; +.sheet-friend input.sheet-frienddown:checked + span { + border-top-color: #e34a4a; } - -.sheet-friend input.sheet-frienddown:checked + span{ -border-color: #e34a4a transparent transparent transparent; +.sheet-friend input.sheet-friendup:checked + span { + border-bottom-color:#81ebfb; } - -.sheet-friend input.sheet-friendup:checked + span{ -border-color: transparent transparent #81ebfb transparent; +.sheet-contact input.sheet-triangle + span { + border-width: 5px 0 5px 10px; + border-left-color: #ffffff; } - -.sheet-contact input.sheet-checkbox{ -margin-top: 6px; +.sheet-contact input.sheet-triangle:checked + span { + border-left-color: #81ebfb; } -.sheet-contact input.sheet-checkbox + span{ -border-width: 5px 0 5px 10px; -margin-bottom: 2px; -border-color: transparent transparent transparent #ffffff; -} - -.sheet-contact input.sheet-checkbox:checked + span{ -border-color: transparent transparent transparent #81ebfb; -} - - /* ACTION RATINGS */ - - -.sheet-attribute, .sheet-cohort{ -margin-bottom: 14px; +.sheet-attribute { + margin-bottom: 14px; } - -.sheet-attribute-title, .sheet-cohort-title{ -float: left; -height: 21px; -background-color: #102536; -padding-left: 7px; +.sheet-attribute-title { + height: 21px; + background-color: #102536; + padding-left: 7px; } - -.sheet-attribute-title div:first-child{ -width: 63px; -float: left; -position: absolute; +.sheet-attribute-xp-box { + margin-left: auto; + width: 112px; + justify-content: flex-end; + text-align: right; + padding-right: 7px; } - -.sheet-attribute-xp-box{ -float: right; -width: 112px; -text-align: right; -padding-right: 7px; +.sheet-actions { + padding-left: 2px; } - -.sheet-actions{ -padding-left: 2px; +.sheet-action { + align-items: center; + height: 22px; } - -.sheet-action{ -width: 100%; -height: 22px; +.sheet-action:first-child { + height: 34px; + padding-top: 12px; } - -.sheet-action:first-child, .sheet-action:first-child > div:first-child{ -height: 34px; +.sheet-action:first-child .sheet-divider { + position: relative; + top: -6px; } - -.sheet-action:first-child > div{ -padding-top: 12px; +.sheet-divider { + margin-right: 6px; + background: #81ebfb;; + width: 1px; + height: inherit; } - -.sheet-action:first-child button[type=roll].sheet-actionbutton{ -margin-top: 15px; +.sheet-actions input.sheet-triangle { + width: 20px; + height: 20px; + margin-right: -14px; } - -.sheet-action > div{ -margin: 0px 8px 0px 0px; -width: 15px; -float: left; +.sheet-actions input.sheet-triangle.sheet-fakeradio + span { + border-width: 6px 0 6px 12px; + margin-right: 6px; + border-left-color: #81ebfb; + filter: drop-shadow(0 0 2px white); } - -.sheet-action > div:first-child{ -border-right: 1px solid #81ebfb; -height: 22px; -width: 17px; -margin-right: 6px; +.sheet-actions .sheet-fakeradio:checked ~ input.sheet-triangle.sheet-fakeradio + span { + border-left-color: #102536; + filter: initial; } -.sheet-action > div:nth-last-child(2){ -margin-right: 0px; -} - - -/* COHORTS */ - - - -.sheet-cohort-title > div:first-child{ -width: 120px; -float: left; -} - -.sheet-cohort-title > div:last-child{ -width: 44px; -float: right; -} - -.sheet-cohort-title input[type=text]{ -font-weight: 600; -width: 100%; -font-size: 90%; -background: transparent; -padding: 2px 0 0; -} - -.sheet-cohort-condition > div, .sheet-cohort-condition .sheet-label{ -float: left; -} - -.sheet-cohort-condition .sheet-label{ -color: black; -font-size: 55%; -} - -.sheet-cohort-condition1{ -width: 19%; -margin-right: 2%; -} - -.sheet-cohort-condition2{ -width: 28%; -margin-right: 2%; -} - -.sheet-cohort-condition3{ -width: 24%; -margin-right: 2%; -} - -div.sheet-cohort-condition4{ -width: 23%; -float: right; -font-weight: 800; -} - -.sheet-cohort-text textarea{ -resize: vertical; -color: black; -font-size: 85%; -line-height: 122%; -font-family: Helvetica, "Trebuchet MS", Arial, sans-serif;; -height: 74px; -border-bottom: 1px solid lightgray; -} - - /* SHIP SYSTEMS */ - -.sheet-ship -{ - /* background-image:url("http://i.imgur.com/BKn5HAh.png"); - background-position:center; - background-repeat:no-repeat; */ +.sheet-ship { + margin-right: 10px; + margin-bottom: 20px; } - + .sheet-ship-toprow { - margin-bottom:15px; + margin-bottom: 15px; } -.sheet-ship-contacts { -margin-top: 5px; - } -.sheet-ship-size { - margin-right: 0px !important; +.sheet-ship-crew { + position: relative; } -.sheet-ship-system { +.sheet-ship-crew input.sheet-zero, +.sheet-ship-crew input.sheet-zero + span { + position: absolute; + top: 16px; + left: 24px; +} +.sheet-ship-size .sheet-flex { + font-size: .6em; } -.sheet-ship-expo-cred { - margin:0 15px 0 15px; +.sheet-ship-systemrow { + justify-content: space-between; + margin-bottom: 10px; +} +.sheet-ship-system .sheet-blackheader input[type="text"] { + width: 70px; + font: inherit; + color: inherit; + letter-spacing: inherit; +} +.sheet-module-tick-box { + margin-left: auto; + text-align: right; + padding-right: 3px; +} +.sheet-sysdamteeth { + padding-right: 6px; } -.sheet-module-tick-box{ -float: right; -text-align: right; -padding-right: 3px; -clear:left !important; +.sheet-ship-bottomrow { + justify-content: space-between; } -.sheet-modulelist -{ - background:transparent; - margin-top:10px; +.sheet-module-tick-box { + margin-left: auto; + text-align: right; + padding-right: 3px; } - -.sheet-ship-upkeep-skips { - margin:0 15px 0 15px; - height:100% !important; -} -.sheet-ship-upkeepexpo input[type=text] { - color:white !important; +.sheet-modulelist { + margin-top: 15px; } .sheet-ship-gambits { - float:right; - margin-right:10px; + margin-left: auto; } .sheet-ship-gambitexpo { - background:transparent !important; - text-align:center !important; - width:100% !important; - -} -.sheet-ship-gambitexpo span { - color:white; + text-align: center; font-style: italic; + line-height: 15px; font-size: 80%; + padding: 3px 5px 0; +} +.sheet-ship-gambitexpo .sheet-gambits { + padding: 5px 0 10px; } - .sheet-ship-upkeepexpo { - text-align:center !important; - width:100% !important; -} -.sheet-ship-upkeepexpo span { - color:white; + text-align: center; font-style: italic; - font-size: 80%; - text-align:center !important; - width:100% !important; + font-size: 71%; + font-weight: bold; + line-height: 14px; } -/* STRICTURES */ - - - -.sheet-strictures div{ -font-size: 88%; +.sheet-ship-upkeepexpo input[type="text"] { + text-align: center; + color: white; } - -.sheet-strictures div .sheet-label{ -font-weight: 600; -margin: 0 3px; +.sheet-skips, .sheet-shields { + margin-top: 5px; } - -/* ALCHEMICALS */ - - - -input.sheet-alchemicals-checkbox{ -width: 93px; -height: 15px; -} - -input.sheet-alchemicals-checkbox + span{ -display: inline-block; -} - -input.sheet-alchemicals-checkbox:hover + span{ -color: white; -} - -.sheet-alchemicals-content{ -display: none; -padding-left: 7px; -} - -input.sheet-alchemicals-checkbox:checked ~ .sheet-alchemicals-content{ -display: block; -} - -.sheet-alchemicals .sheet-bandolier span:first-child{ -margin-right: 7px; -font-size: 90%; -} - -.sheet-alchemicals .sheet-italic{ -font-size: 80%; -} - -.sheet-alchemicals li:after{ -height: 4px; -width: 4px; -top: .7em; -} - -.sheet-alchemicals li{ -padding-left: 11px; -font-size: 84%; -height: 16px; -} - - -/* DROPDOWN PSEUDO-SELECT */ - - - -.sheet-cohort-dropdown, .sheet-cohort-dropdown-bg{ -background-color: black; -position: absolute; -z-index: -1; -width: 44px; -} - -.sheet-cohort-dropdown{ -height: 20px; -text-align: right; -padding: 2px 4px 0 0; -line-Height: 13px; -z-index: 1; -} - -.sheet-cohort-dropdown-bg{ -display: none; -height: 47px; -} - -.sheet-cohort-dropdown input[type=radio]{ -width: 30px; -z-index: 10; -} - -.sheet-cohort-dropdown input[type=radio],.sheet-cohort-dropdown input[type=radio] + span{ -display: none; -} - -.sheet-cohort-title .sheet-label{ -font-size: 65%; -color: white; -} - -.sheet-cohort-dropdown:hover input[type=radio],.sheet-cohort-dropdown:hover input[type=radio] + span{ -display: inline; -} - -.sheet-cohort-dropdown:hover .sheet-cohort-dropdown-bg{ -display: block; -} - -.sheet-cohort-dropdown:hover input[type=radio]:checked + span{ -color: red; -} - -.sheet-cohort-dropdown span:first-child{ -display: inline-block; -} - -.sheet-cohort-dropdown:hover span:first-child{ -display: none; -} - - -/* FRAME */ - - - -.sheet-frame{ -margin-top: 4px; -} - -.sheet-frame input.sheet-label{ -font-weight: 600; -color: white; -} - -.sheet-frame textarea{ -font-size: 83%; -color: white; -resize: vertical; -height: 40px; -} - - /* FACTIONS PAGE */ -.sheet-systems -{ - margin-bottom:30px; +.sheet-systems { + margin-bottom: 30px; + width: 100%; } -.sheet-type-faction .repcontainer.ui-sortable.editmode + .repcontrol -{ -margin-bottom: 55px; +.sheet-systems textarea { + width: 100%; + resize: vertical; + font-size: 90%; + height: 40px; + margin-top: 4px; + color: white; } -.sheet-factiontitle -{ -margin-bottom: 10px; +.sheet-heat3 .sheet-blackheader { + padding-left: 10px; } -.sheet-factiontitle input[type=text] -{ -font-size: 200%; -font-weight: 600; -width: 60%; -color: #81ebfb; +.sheet-factiontitle { + margin-bottom: 10px; + width: 100%; } -.sheet-factions-header -{ -width: 100%;height: 24px; -background: #102536; -padding: 5px 0; +.sheet-factiontitle input[type=text] { + font-size: 200%; + font-weight: 600; + width: 60%; + color: #81ebfb; } -.sheet-factions-header input[type=text] -{ -font-weight: 600; -padding-left: 3px; -color: white; +.sheet-factions-header { + height: 24px; + background: #102536; } -.sheet-factions-header span -{ -font-size: 50%; -display: inline-block; -text-align: center; -vertical-align: middle; +.sheet-factions-header input[type=text] { + font-weight: 600; + padding-left: 3px; + color: white; } -input.sheet-expand -{ -width: 8px; -margin-top: 7px; -margin-left: -7px; -height: 8px; +.sheet-factions-header span { + font-size: 55%; } -input.sheet-expand + span::before -{ -margin-top: 3px; -margin-left: -7px; -position: absolute; -content: "▶"; -font-size: 8px; -width: 12px; -height: 12px; +input.sheet-expand { + width: 8px; + margin-top: 7px; + margin-left: -7px; + height: 8px; } -input.sheet-expand:checked + span::before -{ -content: "▼"; +input.sheet-expand + span { + position: absolute; + margin: 2px 0 0 -7px; + font-size: 8px; + width: 12px; + height: 12px; } -.sheet-faction -{ -border-bottom: 1px solid #02579a; +input.sheet-expand + span::before { + content: "▶"; } -.sheet-faction textarea -{ -display: none; -border-top: 1px solid #02579a; -border-radius: 0; -resize: vertical; -font-size: 90%; -height: 40px; -color: white; +input.sheet-expand:checked + span::before { + content: "▼"; } -.sheet-systems textarea -{ - width:50%; -display: none; -resize: vertical; -font-size: 90%; -height: 40px; -color: white; +.sheet-faction { + border-bottom: 1px solid #02579a; } -.sheet-faction input.sheet-expand:checked ~ textarea, .sheet-systems input.sheet-expand:checked ~ textarea -{ -display: block; +.sheet-faction textarea { + border-top: 1px solid #02579a; + border-radius: 0; + resize: vertical; + font-size: 90%; + height: 40px; + color: white; } -.sheet-faction input[type=number] -{ -border-right: 1px solid #02579a !important; -border-left:none; -border-top:none; -border-bottom:none; -border-radius:0 !important; -background: transparent; -padding: 2px 1px; -font-size: 90%; -color: #81ebfb; -margin:0; +input.sheet-expand:not(:checked) ~ textarea { + display: none; } -.sheet-faction input[type=text] -{ -border-right: 1px solid #02579a; -border-radius: 0; -font-size: 90%; -padding: 2px 1px; -color: #81ebfb; +.sheet-faction input[type=number] { + border-width: 0 1px 0 0; + border-style: solid; + border-color: #02579a; + border-radius: 0; + background: transparent; + padding: 2px 1px; + font-size: 90%; + color: #81ebfb; + margin: 0; +} +.sheet-faction input[type=text] { + border-right: 1px solid #02579a; + border-radius: 0; + font-size: 90%; + padding: 2px 1px; + color: #81ebfb; } /* Column widths */ - -.sheet-faction input[type=text]:nth-child(3),.sheet-factions-header input[type=text] -{ -width: 60%; +.sheet-faction input[type=text]:nth-child(3), +.sheet-factions-header input[type=text] { + width: 60%; } -.sheet-faction input[type=text]:nth-child(4),.sheet-factions-header span:nth-child(2) -{ -width: 10%;text-align: center; +.sheet-faction input[type=text]:nth-child(4), +.sheet-factions-header span:nth-child(2) { + width: 10%; + text-align: center; } -.sheet-faction input[type=number]:nth-child(5),.sheet-factions-header span:nth-child(3) -{ -width: 15%;text-align: center; - -} -.sheet-faction input[type=number],.sheet-factions-header span:nth-child(4) -{ -width: 15%;text-align: center; +.sheet-faction input[type=number], +.sheet-factions-header span:nth-child(3), +.sheet-factions-header span:nth-child(4) { + width: 15%; + text-align: center; } /* War blurb */ - -.sheet-warblurb -{ -font-size: 90%; -color:white; +.sheet-warblurb { + font-size: 90%; +} +.sheet-warblurb .sheet-label { + font-size: 120%; + font-weight: 600; + background-color: #102536; + width: 100%; +} +.sheet-warblurb li { + margin-bottom: .5em; + padding-left: 1em; } -.sheet-warblurb .sheet-label -{ -font-size: 120%; -color: white; -font-weight: 600; -background-color:#102536; -width:100%; +/* Generate buttons */ +.sheet-faction-generatebutton { + margin-top: 5px; + font-size: 1em; + cursor: pointer; + margin-left: auto; } -.sheet-warblurb li -{ -margin-bottom: .5em;padding-left: 1em; +.sheet-faction-generatebutton span { + color: #81ebfb; + padding: 3px; + border: 1px solid #81ebfb; } - -/* Generate button */ - -div.sheet-faction-generatebutton -{ - margin-top:5px; -float: right; -text-align: right; +.sheet-faction-generatebutton:hover span, .sheet-generatebutton:hover span { + color: white; + border-color: white; } -.sheet-faction-generatebutton input -{ -width: 105px; -height: 16px; +.sheet-generatebutton { + cursor: pointer; + font-size: 1em; } -.sheet-faction-generatebutton input + span -{ -padding: 3px; -color: #81ebfb; -border: 1px solid #81ebfb; +.sheet-generatebutton span { + padding: 0 3px; + color: #81ebfb; + margin: 0 4px; + font-size: 80%; + border: 1px solid #81ebfb; } -.sheet-faction-generatebutton input:hover + span -{ -color: white; -border-color: white; -} -input.sheet-generatebutton -{ -width: 110px; -height: 18px; -} -input.sheet-generatebutton + span -{ -padding: 3px; -color: #81ebfb; -margin: 0 4px; -font-size: 80%; -border: 1px solid #81ebfb; -} -input.sheet-generatebutton:hover + span -{ -color: white; -border-color: white; -} - -/* Flexwidth */ - -.sheet-container -{ -position: relative;width: 860px; -} -input:checked + .sheet-container -{ -min-width: 860px;width: initial; -} - /* ROLL TEMPLATES */ - /* Container */ - -.sheet-rolltemplate-bitd .sheet-roll-holder -{ -margin-left: -45px; -margin-right: -1px; -width: 299px; -font-variant-numeric: lining-nums; +.sheet-rolltemplate-bitd .sheet-roll-holder { + margin-left: -45px; + margin-right: -1px; + width: 299px; + font-variant-numeric: lining-nums; } -.sheet-rolltemplate-bitd .sheet-roll-holder.sheet-roll-short -{ -height: 171px; +.sheet-rolltemplate-bitd .sheet-roll-holder.sheet-roll-short { + height: 171px; } -.sheet-rolltemplate-bitd .sheet-roll-action,.sheet-rolltemplate-bitd .sheet-roll-resist,.sheet-rolltemplate-bitd .sheet-roll-vice -{ -height: 258px; +.sheet-rolltemplate-bitd .sheet-roll-action, +.sheet-rolltemplate-bitd .sheet-roll-resist, +.sheet-rolltemplate-bitd .sheet-roll-vice { + height: 258px; } -.sheet-rolltemplate-bitd .sheet-roll-fortune -{ -background-image: url(http://i.imgur.com/J2XSUbn.png); -background-position: bottom right; -background-repeat: no-repeat; -background-color: white; -height: auto; -min-height: 250px; +.sheet-rolltemplate-bitd .sheet-roll-fortune { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/rolltemplate/bg-fortune.png"); + background-position: bottom right; + background-repeat: no-repeat; + background-color: white; + height: auto; + min-height: 250px; } /* Background images */ - -.sheet-rolltemplate-bitd .sheet-roll-action -{ -background-image: url(http://i.imgur.com/RV279bj.png); +.sheet-rolltemplate-bitd .sheet-roll-action { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/rolltemplate/bg-action.png"); } -.sheet-rolltemplate-bitd .sheet-roll-resist -{ -background-image: url(http://i.imgur.com/aSsBAl0.png); +.sheet-rolltemplate-bitd .sheet-roll-resist { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/rolltemplate/bg-resist.png"); } -.sheet-rolltemplate-bitd .sheet-roll-vice -{ -background-image: url(http://i.imgur.com/erFriJx.png); +.sheet-rolltemplate-bitd .sheet-roll-vice { + background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Scum%20-%20Villainy/Assets/rolltemplate/bg-vice.png"); } /* Images */ - -.sheet-rolltemplate-bitd .sheet-roll-resist img,.sheet-rolltemplate-bitd .sheet-roll-vice img -{ -height: 22px; +.sheet-rolltemplate-bitd .sheet-roll-resist img, +.sheet-rolltemplate-bitd .sheet-roll-vice img { + height: 22px; } -.sheet-rolltemplate-bitd .sheet-roll-action img,.sheet-rolltemplate-bitd .sheet-roll-fortune img -{ -height: 31px; +.sheet-rolltemplate-bitd .sheet-roll-action img, +.sheet-rolltemplate-bitd .sheet-roll-fortune img { + height: 31px; } /* Name */ - -.sheet-rolltemplate-bitd .sheet-roll-name -{ +.sheet-rolltemplate-bitd .sheet-roll-name { font-family: Tahoma, Gadget, sans-serif; - color: #8da8bb; - text-transform: uppercase; - font-size: 91%; - letter-spacing: 0px; - font-weight: 800; - line-height: 0px; - height: 20px; + color: #8da8bb; + text-transform: uppercase; + font-size: 91%; + letter-spacing: 0; + font-weight: 800; + line-height: 0; + height: 20px; padding: 32px 0 0 30px; width: 237px; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name,.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-name,.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name -{ -font-family: Tahoma, Gadget, sans-serif; -text-transform: uppercase; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name, +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-name, +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name { + font-family: Tahoma, Gadget, sans-serif; + text-transform: uppercase; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name,.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name -{ -font-size: 103%; -letter-spacing: 1px; -font-weight: 800; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name, +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name { + font-size: 103%; + letter-spacing: 1px; + font-weight: 800; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-name -{ -color: #8da8bb; -font-size: 91%; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-name { + color: #8da8bb; + font-size: 91%; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-name -{ -font-family: sans-serif;color: #ffffff;font-size: 110%; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-name { + font-family: sans-serif; + color: #ffffff; + font-size: 110%; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name -{ -color: #303032; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-name { + color: #303032; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name -{ -color: #96182d; -text-shadow:0 0 2px black; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-name { + color: #96182d; + text-shadow: 0 0 2px black; } /* Title */ - -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-title -{ -padding-left: 27px; -padding-top: 8px; -position: relative;top: 5px; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-title { + padding-left: 27px; + padding-top: 8px; + position: relative; + top: 5px; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-title,.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-title -{ -padding-left: 30px;padding-top: 22px;padding-right:25px; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-title, +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-title { + padding-left: 30px; + padding-top: 22px; + padding-right: 25px; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-title -{ -padding-left: 30px;padding-top: 7px; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-title { + padding-left: 30px; + padding-top: 7px; } /* Zerodice dice holder */ - -.sheet-rolltemplate-bitd .sheet-zerodice1 -{ -position: relative;top: 4px;font-size: 103%; +.sheet-rolltemplate-bitd .sheet-zerodice1 { + position: relative; + top: 4px; + font-size: 103%; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-zerodice1 -{ -text-shadow: 0px 0px 6px rgb(255, 158, 0);color: #ffffff; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-zerodice1 { + text-shadow: 0 0 6px rgb(255, 158, 0); + color: #ffffff; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-zerodice1 -{ -text-shadow: 0px 0px 6px rgb(136, 219, 215);color: #1e1e1e; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-zerodice1 { + text-shadow: 0 0 6px rgb(136, 219, 215); + color: #1e1e1e; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-zerodice1,.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-zerodice1 -{ -font-family: sans-serif;text-shadow: 0px 0px 6px rgb(9, 199, 208);color: #ffffff; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-zerodice1, +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-zerodice1 { + font-family: sans-serif; + text-shadow: 0 0 6px rgb(9, 199, 208); + color: #ffffff; } /* Zerodice text */ - -.sheet-rolltemplate-bitd .sheet-zerodice2 -{ -line-height: 100%;font-size: 67%;font-style: italic;font-weight: 400;letter-spacing: 0;text-transform: none; +.sheet-rolltemplate-bitd .sheet-zerodice2 { + line-height: 100%; + font-size: 67%; + font-style: italic; + font-weight: 400; + letter-spacing: 0; + text-transform: none; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-zerodice2,.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-zerodice2 -{ -padding-top: 8px;text-shadow: 0px 0px 6px rgb(9, 199, 208);color: #d8e4ef; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-zerodice2, +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-zerodice2 { + padding-top: 8px; + text-shadow: 0 0 6px rgb(9, 199, 208); + color: #d8e4ef; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-zerodice2 -{ -padding-top: 11px;text-shadow: 0px 0px 6px rgb(255, 158, 0);color: #ffd8ca; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-zerodice2 { + padding-top: 11px; + text-shadow: 0 0 6px rgb(255, 158, 0); + color: #ffd8ca; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-zerodice2 -{ -width: 60%;padding-top: 11px;text-shadow: 0px 0px 6px rgb(136, 219, 215);color: #1e1e1e; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-zerodice2 { + width: 60%; + padding-top: 11px; + text-shadow: 0 0 6px rgb(136, 219, 215); + color: #1e1e1e; } /* Subtitle */ - -.sheet-rolltemplate-bitd .sheet-roll-subtitle -{ -padding-left: 30px; +.sheet-rolltemplate-bitd .sheet-roll-subtitle { + padding-left: 30px; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-subtitle,.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-subtitle -{ -font-family: Tahoma, Gadget, sans-serif; -text-transform: uppercase; -font-size: 103%; -letter-spacing: 1px; -font-weight: 800; -line-height: 0px; -font-style: italic; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-subtitle, +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-subtitle { + font-family: Tahoma, Gadget, sans-serif; + text-transform: uppercase; + font-size: 103%; + letter-spacing: 1px; + font-weight: 800; + line-height: 0; + font-style: italic; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-subtitle -{ -color: #303032; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-subtitle { + color: #303032; } -.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-subtitle -{ -color: #96182d; -text-shadow:0 0 2px black; +.sheet-rolltemplate-bitd .sheet-roll-action .sheet-roll-subtitle { + color: #96182d; + text-shadow: 0 0 2px black; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-subtitle,.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-subtitle -{ -letter-spacing: 0px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-subtitle, +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-subtitle { + letter-spacing: 0; + font-weight: 400; + line-height: 0; + font-style: normal; + position: relative; + top: -5px; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-subtitle -{ -font-family: Tahoma, Gadget, sans-serif; -text-transform: uppercase; -font-size: 91%; -color: #8da8bb; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-subtitle { + font-family: Tahoma, Gadget, sans-serif; + text-transform: uppercase; + font-size: 91%; + color: #8da8bb; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-subtitle -{ -font-family: sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-subtitle { + font-family: sans-serif; + color: #ffffff; + text-transform: none; + font-size: 110%; } /* Inlinerolls */ - -.sheet-rolltemplate-bitd .inlinerollresult -{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; +.sheet-rolltemplate-bitd .inlinerollresult { + border: 0 solid white !important; + background-color: rgba(158, 100, 81, 0); + font-weight: normal; + padding-left: 0; } /* Position and Effect */ - -.sheet-rolltemplate-bitd .sheet-roll-position,.sheet-rolltemplate-bitd .sheet-roll-effect -{ -display: inline-block; -box-sizing: border-box; -width: 49%; -font-family: Tahoma, Gadget, sans-serif; -color: white; -text-transform: uppercase; -font-size: 82%; -letter-spacing: 1px; -padding-top: 20px; -padding-left: 29px; +.sheet-rolltemplate-bitd .sheet-roll-position, +.sheet-rolltemplate-bitd .sheet-roll-effect { + display: inline-block; + box-sizing: border-box; + width: 49%; + font-family: Tahoma, Gadget, sans-serif; + color: white; + text-transform: uppercase; + font-size: 82%; + letter-spacing: 1px; + padding-top: 20px; + padding-left: 29px; } -.sheet-rolltemplate-bitd .sheet-roll-effect -{ -padding-left: 15px; +.sheet-rolltemplate-bitd .sheet-roll-effect { + padding-left: 15px; } /* Dice */ - -.sheet-rolltemplate-bitd .sheet-roll-dice -{ -font-family: Tahoma, Gadget, sans-serif; -text-transform: uppercase; -height: 27px; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -padding: 41px 30px 20px; -color: white; +.sheet-rolltemplate-bitd .sheet-roll-dice { + font-family: Tahoma, Gadget, sans-serif; + text-transform: uppercase; + height: 27px; + font-size: 137%; + letter-spacing: 0; + font-weight: 800; + line-height: 20px; + padding: 41px 30px 20px; + color: white; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-dice,.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-dice -{ -position: relative; -top: -4px; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-dice, +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-dice { + position: relative; + top: -4px; } -.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-dice -{ -padding-top: 10px; -padding-bottom: 10px; -color: #303032; +.sheet-rolltemplate-bitd .sheet-roll-fortune .sheet-roll-dice { + padding-top: 10px; + padding-bottom: 10px; + color: #303032; +} +.sheet-rolltemplate-bitd .sheet-comma:last-child { + display: none; } /* Instructions and Notes */ - -.sheet-rolltemplate-bitd .sheet-roll-instructions -{ -font-family: Tahoma, Gadget, sans-serif; +.sheet-rolltemplate-bitd .sheet-roll-instructions { + font-family: Tahoma, Gadget, sans-serif; + padding: 0 20px; } -.sheet-rolltemplate-bitd .sheet-roll-instructions em -{ -font-style: normal; -font-weight: 800; +.sheet-rolltemplate-bitd .sheet-roll-instructions em { + font-style: normal; + font-weight: 800; } -.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-instructions -{ -color: #d3dde4; -font-size: 95%; +.sheet-rolltemplate-bitd .sheet-roll-resist .sheet-roll-instructions { + color: #d3dde4; + font-size: 95%; } -.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-instructions -{ -color: #c9c9c9; -font-size: 81%; -line-height: 119%; +.sheet-rolltemplate-bitd .sheet-roll-vice .sheet-roll-instructions { + color: #c9c9c9; + font-size: 81%; + line-height: 119%; } -.sheet-rolltemplate-bitd .sheet-roll-notes -{ -width: 46%; -line-height: 112%; -font-size: 98%; -padding: 20px 0 30px 29px; -color: #1e1e1e; -font-family: Tahoma, Gadget, sans-serif; +.sheet-rolltemplate-bitd .sheet-roll-notes { + width: 46%; + line-height: 112%; + font-size: 98%; + padding: 20px 0 30px 29px; + color: #1e1e1e; + font-family: Tahoma, Gadget, sans-serif; } - -/* Dice rolls */ - -.sheet-rolltemplate-bitd .sheet-comma:last-child -{ -display: none; -} - - - -/* TIER TEMPLATE */ - - - -.sheet-rolltemplate-bitd-tier .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/0aMMISi.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltabletitle{ -padding-left: 30px; -padding-top: 7px; -} - -.sheet-rolltemplate-bitd-tier .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: Tahoma, Gadget, Sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-tier .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-tier .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: tahoma, gadget, sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-tier .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-tier img{ -height: 22px; -} - - -/* ENTANGLEMENT TEMPLATE */ - - - -.sheet-rolltemplate-bitd-entangle .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/JRHeBtH.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; -letter-spacing: 0px; -padding-left: 28px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #ffffff; -text-transform: none; -font-size: 110%; -letter-spacing: 0px; -padding-left: 28px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltabletitle{ -padding-left: 27px; -padding-top: 8px; -position: relative; -top: 5px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: tahoma, gadget, sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-entangle .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-entangle .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: tahoma, gadget, sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-entangle .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-entangle .sheet-resistinstructions{ -font-family: tahoma, gadget, sans-serif; -padding: 15px 56px 0px 27px; -color: #c9c9c9; -font-weight: 200; -font-size: 81%; -line-height: 119%; -} - -.sheet-rolltemplate-bitd-entangle .sheet-resistinstructions em{ -font-style: normal; -font-weight: 800; -} - - -/* COHORT TEMPLATE */ - - - -.sheet-rolltemplate-bitd-cohort .sheet-rolltableholder{ -margin-left: -45px; -margin-right: -1px; -background-image: url(http://i.imgur.com/0aMMISi.jpg); -width: 299px; -height: 171px; -font-variant-numeric: lining-nums; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltablename{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -height: 20px; -padding-top: 32px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltablerolls{ -font-family: Tahoma, Gadget, Sans-serif; -color: #8da8bb; -text-transform: uppercase; -font-size: 91%; -letter-spacing: 0px; -padding-left: 30px; -font-weight: 400; -line-height: 0px; -font-style: normal; -position: relative; -top: -5px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltabletitle{ -padding-left: 30px; -padding-top: 7px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-rolltabledice{ -height: 27px; -padding-top: 41px; -padding-left: 30px; -padding-right: 30px; -padding-bottom: 20px; -font-family: Tahoma, Gadget, Sans-serif; -color: white; -text-transform: uppercase; -font-size: 137%; -letter-spacing: 0px; -font-weight: 800; -line-height: 20px; -position: relative; -top: -4px; -} - -.sheet-rolltemplate-bitd-cohort .inlinerollresult{ -border: 0px solid white !important; -background-color: rgba(158, 100, 81, 0); -font-weight: normal; -padding-left: 0; -position: relative; -} - -.sheet-rolltemplate-bitd-cohort .sheet-comma:last-child{ -display: none; -} - -.sheet-rolltemplate-bitd-cohort .sheet-zerodice1{ -position: relative; -top: 4px; -font-size: 103%; -font-family: sans-serif; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #ffffff; -} - -.sheet-rolltemplate-bitd-cohort .sheet-zerodice1 .inlinerollresult{ -top: 0px; -} - -.sheet-rolltemplate-bitd-cohort .sheet-zerodice2{ -line-height: 100%; -font-size: 67%; -font-style: italic; -text-transform: none; -font-weight: 400; -letter-spacing: 0; -padding-top: 8px; -text-shadow: 0px 0px 6px rgb(9, 199, 208); -color: #d8e4ef; -} - -.sheet-rolltemplate-bitd-cohort img{ -height: 22px; -} - - - - diff --git a/Scum - Villainy/scum.html b/Scum - Villainy/scum.html index 606cb79cad..8d0e6d4c43 100644 --- a/Scum - Villainy/scum.html +++ b/Scum - Villainy/scum.html @@ -1,1505 +1,2543 @@ -
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Show Ship Upgrade 1
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number of Starting Gambits
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Label to use for Stress
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- Load: - light - normal - heavy -
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Original by Tim Denee & Jakob Oesinghaus
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+ + Number of stress boxes
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Show an extra trauma box
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Show an extra xp condition
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Show special item with optional second box
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+ Resistance bonus: + Insight + Prowess + Resolve +
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+ Query for consequence name when resisting +
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number of Starting Gambits
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Label to use for Stress
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Label to use for Trauma
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+ Load: + light + normal + heavy +
+
+ Flexible sheet width (adapts to container) +
+
Original by Tim Denee & Jakob Oesinghaus
+ + +
- -
+
+
+ +
+ +
+
+
+ + + +
+ To generate playbook abilities, items, and friends, enter the name of the playbook above: Mechanic, Muscle, Mystic, Pilot, Scoundrel, Speaker, or Stitch. +
+
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- You have an intense need: life essence. To satisfy this need, possess a living victim and consume their spirit energy (this may be a downtime action). When you do so, clear half your drain (round down). -
- -
- - - Your clockwork body runs on electroplasm. Recharge your capacitors by connecting to an industrial-grade generator (downtime action). When you do this, clear 5 drain. -
- -
- Your vice is life essence, consumed from a living human. Use 1 downtime activity to DOCTOR prey and indulge your vice. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims? - -
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- -
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- -
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- Cold - Haunted - Obsessed - Paranoid
- Reckless - Soft - Unstable - Vicious -
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Harm
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3
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-
- -
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Need Help
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2
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-1D
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1
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- -
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Less Effect
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- Recovery Get treatment in downtime to activate your healing project clock ► -
- Progress - 0 - 1 - 2 - 3 - 4 - 5 - 6 -
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- -
- -
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Armor
-
-

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- -
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Cred
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Stash
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-


-
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Starting Ability
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- - - -
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Special Abilities
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- - - -
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- -
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Mark XP:
-
-
- - - -
-
Playbook Advancement
-
-
- -
-
    -
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • -
  • At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
  • -
  • -
  • -
  • -
  • -
-
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Teamwork
-
Lead a group action
-
Set up a teammate
-
Protect a teammate
-
Assist a teammate
-
- -
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Gather Information
-
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    -
  • -
  • -
  • -
  • -
  • -
  • -
-
-
- -
- -
-
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-
- -
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- Load -
Light
Normal
Heavy
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- Items(italics don't count for load) -
- -
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Planning & Load
-
- Choose a plan, provide the detail.
- Choose your load for the operation. -
-
Assault: Point of attack
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Deception: Method
-
Infiltration: Entry point
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Mystic: Arcane power
-
Social: Social Connection
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Transport: Locations / Route
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- -
- -
- -
- -
- -
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- -
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Bonus Dice
- -
-
+
-
- Push yourself (take 2 ) -or- accept a Devil's Bargain -
-
- -
-
+
-
- Assist (They take 1 ) -
-
- -
-
+
-
- spend a gambit -
-
-
Gambits
-
-
+
-
- Add a gambit to your crew when you roll a 6 or critical on a risky action and you didn't spend a gambit on a bonus die. -
-
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ + + + +
+
+
+
+
+ +
+
+ +
+ +
+
+
+ +
+ +
+ +
+
+
+
+ + — + + — + + — + +
+
+ + — + + — + + — + +
+
+
+
+ +
+
Harm
+
+
3
+ +
Need Help
+
2
+ + +
-1D
+
1
+ + +
Less Effect
+
+ +
+ Recovery When you recover in downtime, clear all level 1 harm and advance your healing clock ►
+
+ Progress + 0 + 1 + 2 + 3 + 4 + 5 + 6 +
+
+
+
+ +
+ +
+
+
Armor
+
+
+
+
Heavy
+
+
+
+
Special
+
+
+
+ +
+
+
Cred
+
+ +
+
Stash
+
+
+


+
+
+
+
+ +
+
Starting Ability
+
+ +
+ + +
+
+ + +
+
+
Special Abilities
+
+
+ +
+ + +
+
+ + +
+
+
+
+ +
+
+
Mark XP:
+
Playbook Advancement
+
+ + +
+
+ +
    +
  • Every time you roll a desperate action, mark xp in that action's attribute.
  • +
  • At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
  • +
  • +
  • +
  • +
  • +
+
+
+
+
Teamwork
+
Lead a group action
+
Set up a teammate
+
Protect a teammate
+
Assist a teammate
+
+ +
+
Gather Information
+
    +
  • +
  • +
  • +
  • +
  • +
  • +
+
+
- - - -
-
-
-
-
- -
-
-
-
-
Clocks
Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112

- - +
+
+ +
+ Load +
Light
Normal
Heavy
+
+
+ Items(italics don't count for load) +
+
+ +
+ +
+ +
+ + +
+ +
+
+ +
+
How much load?
+ + + +
+
+ + + + + +
+ + +
+
+
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
How much load?
+ + +
+
+ + + + +
+ + +
+
+
+
+
+
+
Planning & Load
+
+ Choose a plan, provide the detail.
+ Choose your load for the operation. +
+
Assault: Point of attack
+
Deception: Method
+
Infiltration: Entry point
+
Mystic: Arcane power
+
Social: Social Connection
+
Transport: Locations / Route
+
+
+ +
+ +
+
+ + + +
+
+
+
+ +
+ + +
+ + + +
+ +
+ + +
+ + + +
+ +
+ + +
+ + + +
+ +
+ + +
+ + + +
+
+
+ +
+
+ + + +
+
+
+
+ +
+ + +
+ + + +
+ +
+ + +
+ + + +
+ +
+ + +
+ + + +
+ +
+ + +
+ + + +
+
+
+ +
+
+ + + +
+
+
+
+ +
+ + +
+ + + +
+ +
+ + +
+ + + +
+ +
+ + +
+ + + +
+ +
+ + +
+ + + +
+
+
+ + +
+
Bonus Dice
+
+
+
+
+
Push yourself
+
(take 2 ) —or— accept a
+
Devil's Bargain
+
+
+
+
+
+
+ Assist (they take 1 ) +
+
+
+
+
+
+ spend a gambit +
+
+
Gambits
+
+
+
+
+ Add a gambit to your crew when you roll a 6 or critical on a risky action and you didn't spend a gambit on a bonus die. +
+
+
+ + +
+
+
+
+
+
+
+
+ +
+
+
Clocks
+
+
Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
+
+
+
+ +
+
+ - -
-
-
+
+ +
+ + + +
+ To generate crew abilities, upgrades, and contacts, enter the name of the playbook above: Stardancer, Cerberus, or Firedrake. +
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SHIP SIZE
-
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- -
- Personal - Freighter - Corvette - Frigate - Dreadnaught -
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-

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cred
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vault
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Debt
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Gambits
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- Reset to gambits at the start of every job -
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- -
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Upkeep
-
- - (Systems+Crew)/4 - paid at the start of every downtime.
-
-




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- Skips
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- -
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-

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-
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- Shields
-
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- -
-
- - -
-
Clocks
Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
-
- +
+
+
+
+
+
+
+
+
+
+ + +
+
+
+
Ship Size
+
+ + — + + — + + — + + — + +
+
+
+ +
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+
+ +
+
+
+
+
cred
+
vault
+
+
+ +
+ +
+
+
+
Debt
+
+ +
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+ + +
+
+ + +
+
+ + +
+
+ + +
+
+
+
+
+
Gambits
+
+ Reset to gambits at the start of every job +
+ +
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+ + +
+
+ + +
+
+ + +
+
+
+ +
+
+
Upkeep
+
+ + (Systems+Crew)/4 + paid at the start of every downtime. +
+
+
+ Skips +
+ +
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+ + +
+
+ + +
+
+
+ Shields +
+ +
+
+
+
+ +
+
+
+
Clocks
+
+
Size4-segment6-segment8-segment12-segment
Progress01234
Progress0123456
Progress012345678
Progress0123456789101112
+
+
+
+
+
-
- -
-
Special Abilities
-
-
-
- - -
-
-
-
-
-
- Crew/Ship Upgrades -
-
-
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
-
-
-
Auxiliary
Ship Gear
-
-
-
-
-
-
-
-
Training
Crew Gear
-
-
-
-
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-
-
-
-
-
-
-
-
-
Contacts
-
-
-
-
-
-
-
-
-
-
-
Mark XP:
-
-
- - -
-
Crew Advancement
-
-
-
-
    -
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • -
  • -
  • -
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • -
  • Express the goals, drives, inner conflict, or essential nature of the crew.
  • -
-
-
-

- +
+ +
+
Special Abilities
+
+
+ +
+ + +
+
+ + +
+
+
+
+
+
+ Crew/Ship Upgrades +
+
+
+
+ +
+
How many boxes?
+ + +
+
+ + + + + + + +
+ + +
+
+
+
+
+
+
Auxiliary
+
+
+
+
+
+
+
+
+
+
Ship Gear
+
+
+
+
+
+
+
+
+
+
Training
+
+
+
+
+
+
+
Crew Gear
+
+
+
+
+
+
+
+
+
+
+
+
Contacts
+
+
+ +
+
+
+
+ +
+
+
+
Mark XP:
+
Playbook Advancement
+
+ +
+
+
    +
  • At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).
  • +
  • +
  • +
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • +
  • Express the goals, drives, inner conflict, or essential nature of the crew.
  • +
+
+
+
+ - -
- - +
+
- -
- -
-
Rin
-
-
-
Heat
-
- -
-
-
- -
-
-
- Wanted -
-
- -
- -
- -
-
-
-
- - -
-
Holt
-
-
-
Heat
-
- -
-
-
- -
-
-
- Wanted -
-
- -
- -
- -
-
-
-
- -
-
Iota
-
-
-
Heat
-
- -
-
-
- -
-
-
- Wanted -
-
- -
- -
- -
-
-
-
- -
-
Brekk
-
-
-
Heat
-
- -
-
-
- -
-
-
- Wanted -
-
- -
- -
- -
-
- -
-
-

- - -
- -
Generate Factions
-
-
-
-
TierStatusJobs
-
-
- - - -
-
-
- -
-
TierStatusJobs
-
-
- - - -
-
-
-
-
TierStatusJobs
-
-
- - - -
-
-
-
-
-
Jobs
-
    -
  • If you take on a mission given by a faction, you may gain status with that faction depending on your current status with them and the number of jobs you've done for them since your status last changed.
  • -
  • Advancing from status -1 to 0: 1 job
  • -
  • Advancing from status 0 to 1: 1 job
  • + +
+
+
+
Rin
+
+
+
Heat
+
+
+ +
+
+
Wanted
+ +
+ +
+
+
+ +
+
+
Holt
+
+
+
Heat
+
+
+ +
+
+
Wanted
+ +
+ +
+
+
+ +
+
+
Iota
+
+
+
Heat
+
+
+ +
+
+
Wanted
+ +
+ +
+
+
+ +
+
+
Brekk
+
+
+
Heat
+
+
+ +
+
+
Wanted
+ +
+ +
+
+
+ +
+
+ +
+ + +
+
+
+
TierStatusJobs
+
+
+ + + +
+
+
+
+
TierStatusJobs
+
+
+ + + +
+
+
+
+
TierStatusJobs
+
+
+ + + +
+
+
+
+
+
Jobs
+
    +
  • If you take on a mission given by a faction, you may gain status with that faction depending on your current status with them and the number of jobs you've done for them since your status last changed.
  • +
  • Advancing from status -1 to 0: 1 job
  • +
  • Advancing from status 0 to 1: 1 job
  • Advancing from status 1 to 2: 2 jobs
  • Advancing from status 2 to 3: 3 jobs
  • -
-
-
-
War
-
    -
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • -
  • Your Crew suffers +1 Heat from jobs
  • -
  • PCs get only 1 downtime activity rather than 2
  • -
-
-
-
-
+ +
+
+
War
+
    +
  • When you're at war with any number of factions (status -3), the following penalties apply:
  • +
  • Your Crew suffers +1 Heat from jobs
  • +
  • PCs get only 1 downtime activity rather than 2
  • +
+
+
+
+
-
-
{{charname}}
-
{{subtitle}}
-
[{{rolltypetext}}]({{rolltypeimage}})
-
{{#rollGreater() roll1 0}}{{roll1}}, {{/rollGreater() roll1 0}}{{#rollGreater() roll2 0}}{{roll2}}, {{/rollGreater() roll2 0}}{{#rollGreater() roll3 0}}{{roll3}}, {{/rollGreater() roll3 0}}{{#rollGreater() roll4 0}}{{roll4}}, {{/rollGreater() roll4 0}}{{#rollGreater() roll5 0}}{{roll5}}, {{/rollGreater() roll5 0}}{{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}}{{#rollGreater() zerodice 0}}
{{zerodice}}
-
Zero Dice - take the lowest result above
{{/rollGreater() zerodice 0}}
- {{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}} -
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
- {{/short}}{{/vice}}{{#notes}} -
{{notes}}
{{/notes}}
+
{{subtitle}}
+
+ {{#rolltypeimage}}[{{rolltypetext}}]({{rolltypeimage}}){{/rolltypeimage}} + {{#title-attune}}{{/title-attune}} + {{#title-command}}{{/title-command}} + {{#title-consort}}{{/title-consort}} + {{#title-crew}}{{/title-crew}} + {{#title-doctor}}{{/title-doctor}} + {{#title-fortune}}{{/title-fortune}} + {{#title-hack}}{{/title-hack}} + {{#title-helm}}{{/title-helm}} + {{#title-insight}}{{/title-insight}} + {{#title-prowess}}{{/title-prowess}} + {{#title-resolve}}{{/title-resolve}} + {{#title-rig}}{{/title-rig}} + {{#title-scramble}}{{/title-scramble}} + {{#title-scrap}}{{/title-scrap}} + {{#title-skulk}}{{/title-skulk}} + {{#title-study}}{{/title-study}} + {{#title-sway}}{{/title-sway}} + {{#title-vice}}{{/title-vice}} +
+
+ {{#rollGreater() roll1 0}}{{roll1}},{{/rollGreater() roll1 0}} + {{#rollGreater() roll2 0}}{{roll2}},{{/rollGreater() roll2 0}} + {{#rollGreater() roll3 0}}{{roll3}},{{/rollGreater() roll3 0}} + {{#rollGreater() roll4 0}}{{roll4}},{{/rollGreater() roll4 0}} + {{#rollGreater() roll5 0}}{{roll5}},{{/rollGreater() roll5 0}} + {{#rollGreater() roll6 0}}{{roll6}},{{/rollGreater() roll6 0}} + {{#rollGreater() roll7 0}}{{roll7}},{{/rollGreater() roll7 0}} + {{#rollGreater() roll8 0}}{{roll8}},{{/rollGreater() roll8 0}} + {{#rollGreater() roll9 0}}{{roll9}},{{/rollGreater() roll9 0}} + {{#rollGreater() roll10 0}}{{roll10}},{{/rollGreater() roll10 0}} + {{#rollGreater() roll11 0}}{{roll11}}{{/rollGreater() roll11 0}} + + {{#rollGreater() bonusdice 0}}{{bonus1}}, {{/rollGreater() bonusdice 0}}{{#rollGreater() bonusdice 1}}{{bonus2}}, {{/rollGreater() bonusdice 1}}{{#rollGreater() bonusdice 2}}{{bonus3}}, {{/rollGreater() bonusdice 2}}{{#rollGreater() bonusdice 3}}{{bonus4}}, {{/rollGreater() bonusdice 3}}{{#rollGreater() bonusdice 4}}{{bonus5}}, {{/rollGreater() bonusdice 4}}{{#rollGreater() bonusdice 5}}{{bonus6}}, {{/rollGreater() bonusdice 5}} + + {{#rollGreater() zerodice 0}} +
{{zerodice}}
+
Zero Dice — take the lowest result above
+ {{/rollGreater() zerodice 0}} +
+ {{#position}}
{{position}}
{{/position}}{{#effect}}
{{effect}}
{{/effect}}{{#resist}}{{^short}}
Suffer 6 stress minus the highest die result. When you roll a critical on resistance, clear 1 stress.
{{/short}}{{/resist}}{{#vice}}{{^short}} +
Clear an amount of stress equal to the highest die result. If the result of your vice roll means you clear more stress levels than you had marked, you overindulge.
+ {{/short}}{{/vice}}{{#notes}} +
{{notes}}
{{/notes}} +
- + \ No newline at end of file + cerberus: { + base: { + crew_description: 'extraction \nspecialists and \nbounty hunters', + crew_xp_condition: 'Execute a successful extraction operation or capture of a bounty.', + defaultgambit: '1', + setting_show_extra_sys2_mod_4: '0', + ship_designation: 'R-29 Firebrand-type Patrol craft', + ship_size: 'freighter', + sys1_mod: '2', + sys1_mod_1_check: '1', + sys1_mod_1_desc: 'Long Range Scanner', + sys1_mod_2_desc: 'Nexus Link', + sys2_mod: '1', + sys2_mod_1_check: '1', + sys2_mod_1_desc: 'Jump Drive', + sys3_mod: '1', + sys3_mod_1_check: '1', + sys3_mod_1_desc: 'Grapplers', + sys3_mod_2_desc: 'Particle Cannon', + system1_desc: 'comms', + system2_desc: 'engines', + system3_desc: 'weapons', + system4_desc: 'hull', + upgrade_3_check: '1', + }, + crewability: [ + { + name: 'Licensed', + description: 'Take -2 heat on any legitimate bounty hunting job. Your ship can carry particle weapons, and your crew can carry and legally use heavy blasters in the pursuit of a target.' + }, + { + name: 'On The Trail', + description: 'Your crew gains an extra downtime activity to work on long term projects that track bounties that have gone to ground.' + }, + { + name: 'Light Touch', + description: 'You gain potency when tailing a target, or when gathering info at a target\'s previous location.' + }, + { + name: 'Snatch \'N\' Grab', + description: 'When you use a deception, infiltration, or social plan to execute a kidnapping, add +1d to the engagement roll.' + }, + { + name: 'Loaded for Bear', + description: 'Your crew can carry +1 load. They have distinctive and high quality armor. When you wear armor, it counts as heavy armor (2 uses).' + }, + { + name: 'Play Both Sides', + description: 'When you release a bounty target, make them a crew contact and add +2 heat.' + }, + { + name: 'Deadly', + description: 'Each crew member may add 1 action rating to command, scrap, or skulk (up to a max of 3).' + } + ], + contact: ['Stacy Weathers, ace reporter', 'Arlox, an Ashen Knives Pasha', 'Ishi, a weapons dealer', 'Lix, a Xeno tracker', 'Jezri, a fixer'], + upgrade: [ + { + name: 'Tracers', + }, { + name: 'Stun Weapons', + }, { + name: 'Personal Vehicles', + numboxes: '2', + }, { + name: 'Hard Knocks (+1 gambit)', + numboxes: '2', + }, { + name: 'Smooth Criminal (+1 stress)', + numboxes: '3', + }, + ] + }, + firedrake: { + base: { + crew_description: 'rebels and \ncriminals', + crew_xp_condition: 'Execute a successful job that opposes Hegemonic dominance.', + setting_show_extra_sys2_mod_4: '0', + ship_designation: 'Converted Khanjigar class Corvette', + ship_size: 'corvette', + sys1_mod_1_desc: 'Targeting Computer', + sys1_mod_2_desc: 'Long Range Scanner', + sys1_mod_3_desc: 'Fake Transponder', + sys2_mod: '1', + sys2_mod_1_check: '1', + sys2_mod_1_desc: 'Particle Cannons', + sys2_mod_2_desc: 'Coherence Cannon', + sys3_mod: '1', + sys3_mod_1_check: '1', + sys3_mod_1_desc: 'Jump Drive', + sys4_mod: '1', + sys4_mod_1_check: '1', + sys4_mod_1_desc: 'Crew Quarters', + sys4_mod_2_desc: 'Landing Bay', + system1_desc: 'comms', + system2_desc: 'weapons', + system3_desc: 'engines', + system4_desc: 'hull', + upgrade_5_check1: '1', + upgrade_5_check2: '1', + upgrade_12_check: '1', + }, + crewability: [ + { + name: 'Old Hands', + description: 'When you\'re at War (-3) with a Hegemony faction, all crewmembers get +1d to vice rolls and still get 2 downtime activities, instead of just 1.' + }, + { + name: 'Forged in Fire', + description: 'Your crew has been toughened by cruel experience. You each get +1d to all resistance rolls.' + }, + { + name: 'Sympathisers', + description: 'Your ideology is especially appealing. When you deal with a crew or faction, the GM will tell you who among them believes in your cause (one, a few, many, or all).' + }, + { + name: 'Natural Enemies', + description: 'When you run a job against Hegemony factions, take +1d to the engagement roll.' + }, + { + name: 'Spark of Rebellion', + description: 'If you leave a calling card or a highly visible symbol of resistance on your job, gain +2 heat. Your crew gains +1d to vice during the next downtime, and cannot overindulge.' + }, + { + name: 'Just Cause', + description: 'When your crew does the right thing at cost to themselves they may mark a crew xp.' + }, + { + name: 'Hearts and Minds', + description: 'Each crew member may add 1 action rating to command, consort, or sway (up to a max of 3).' + } + ], + contact: ['Garin, Guild weapons engineer', 'Tyura, a legendary assassin', 'Ada Black, popular performer', 'Tiko Lux, a hotshot pilot', 'Ibo-one, an ancient cult mystic'], + upgrade: [ + { + name: 'Black Market Contacts', + numboxes: '1', + }, { + name: 'Secret Base', + numboxes: '1', + }, { + name: 'Way Blessed (+1 gambit)', + numboxes: '2', + }, { + name: 'Popular Support', + numboxes: '3' + }, { + name: 'Driven (+1 trauma)', + numboxes: '3', + }, + ] + } + }, + playbookData = { + mechanic: { + ability: [ + { + name: 'Bailing Wire and Twine', + description: 'You get an extra downtime activity to repair, and the repair activity costs you 0 cred.' + }, + { + name: 'Construct Speaker', + description: 'Machines speak to you when you study them. The first time you roll a critical while fixing or building a particular machine, you may add a simple modification to it (see Crafting).' + }, + { + name: 'Junkyard Hunter', + description: 'When you acquire parts or equipment during downtime, you may either gain 2 assets, or gain +1 effect level on the roll.' + }, + { + name: 'Fixed', + description: 'You may expend your special armor to resist a consequence from machines breaking or being damaged, or to push yourself when repairing or building a machine.' + }, + { + name: 'Hacker', + description: 'You may expend your special armor to resist the consequences of hacking, or to push yourself when hacking or gathering info electronically.' + }, + { + name: 'Mechanic\'s Heart', + description: 'When you speak from your heart, your words can reach even the most hardened criminal, and you gain potency.' + }, + { + name: 'Overclock', + description: 'When you spend a gambit on a rig roll to repair or upgrade, treat the system you worked on as 1 quality higher for the remainder of the job.' + }, + { + name: 'Analyst', + description: 'When you hack a system, you may also ask a question about the owner or location of the system as though you had rolled a 6 on gather info. When you resist the consequences of hacking, roll +1d.' + } + ], + base: { + ability0_name: 'Tinker', + ability0_description: 'When you work on a clock with rig or hack, or when you study a schematic, fill +1 segment.', + friend_adjective: 'Colorful Friends', + playbook_description: 'Gearhead \nand \nHacker', + rig: '2', + study: '1', + xp_condition: 'You addressed a tough challenge with technical skill or ingenuity.' + }, + friend: ['Slice, a junkyard owner', 'Nisa, a previous employer', 'Stev, a gambler of ill repute', 'Len, a black market dealer', 'Kenn, a family member'], + playbookitem: [ + { + bold: '1', + name: 'Fine Hacking Rig', + }, { + bold: '1', + name: 'Fine Ship Repair Tools', + numboxes: '2', + }, { + name: 'Small Drone', + numboxes: '0', + }, { + name: 'Vision Enhancing Goggles', + }, { + name: 'Spare Parts', + }, { + name: 'Genius Pet (ex: a dog)', + numboxes: '0', + }, + ] + }, + muscle: { + ability: [ + { + name: 'Wrecking Crew', + description: 'Your strength and ferocity are infamous. When striking in melee, you gain +1d. Whenever you spend a gambit in combat, you also gain potency on that action.' + }, + { + name: 'Flesh Wound', + description: 'If you\'re wounded at the beginning of downtime, mark +3 segments on your healing clock. When you push yourself to ignore wound penalties you take only 1 stress (not 2).' + }, + { + name: 'Backup', + description: 'An ally\'s push costs 1 stress on any action you set up or assist.' + }, + { + name: 'Battleborn', + description: 'You may expend your special armor to reduce harm from an attack in combat, or to push yourself during a fight.' + }, + { + name: 'Ready for Anything', + description: 'When being ambushed, you gain potency to all actions during flashbacks, and your first flashback costs 0 stress.' + }, + { + name: 'Predator', + description: 'Take +1d to rolls against weakened or vulnerable targets. Whenever you gather information on a weakness or vulnerability, the worst you can get is a 4-5 result.' + }, + { + name: 'Scary', + description: 'You have an air of menace and danger obvious to even the most unobservant. You gain potency when trying to intimidate someone. If done immediately after a show of force, also take +1d.' + }, + { + name: 'Bodyguard', + description: 'When you protect a crewmate, resist with +1d. When you take harm, clear 1 stress.' + } + ], + base: { + ability0_name: 'Unstoppable', + ability0_description: 'You can push yourself to do one of the following: perform a feat of physical force that verges on the superhuman — engage a small gang on equal footing in close combat.', + command: '1', + friend_adjective: 'Deadly Friends', + playbook_description: 'badass with any\nweapon', + scrap: '2', + xp_condition: 'You addressed a tough challenge with force or threats.' + }, + friend: ['Krieger, a fine blaster pistol', 'Shod, a weapons dealer', 'Chon-zek, a bounty hunter', 'Yazu, a crooked cop', 'Aya, an assassin'], + playbookitem: [ + { + bold: '1', + name: 'Vera, a Fine Sniper Rifle', + numboxes: '2', + }, { + bold: '1', + name: 'Zmei, a Fine Flamethrower', + numboxes: '2', + }, { + bold: '1', + name: 'Sunder, a Fine Vibro-Blade', + }, { + name: 'Zarathustra, Detonator Launcher', + numboxes: '2' + }, { + bold: '1', + name: 'Krieger, a fine blaster pistol', + }, { + bold: '1', + name: 'Fine Martial Art Style', + numboxes: '0', + }, { + name: 'Mystic Ammunition', + numboxes: '0', + } + ] + }, + mystic: { + ability: [ + { + name: 'Kinetics', + description: 'You can push yourself to do one of the following: use the Way to throw a table-sized object with dangerous force — propel yourself briefly with superhuman speed.' + }, + { + name: 'Psy Blade', + description: 'You can focus Way energy into your melee weapon. While charged, the weapon can cut through non-shielded materials with ease, and you gain potency on your attacks.' + }, + { + name: 'Center', + description: 'You gain Meditation as a vice. When you indulge this vice clear +1 stress and add Dark Visions as an overindulgence.' + }, + { + name: 'Way Shield', + description: 'You can block blaster bolts with the Way (resist with resolve). If you resist a blaster attack, you may spend 1 stress to redirect fire and make an attack of your own with it.' + }, + { + name: 'Warded', + description: 'You may expend your special armor to resist the consequences of a Way attack or Artifact use, or push yourself when using mystic powers.' + }, + { + name: 'Psy-Dancing', + description: 'You may push yourself to cloud a target\'s mind and sway them in the face of contradictory evidence. You must do as I say. I am the ambassador. Spend 1 stress for each additional feature: they have only vague memories of the event — it works on a small group.' + }, + { + name: 'Visions', + description: 'Spend 1 stress to remotely view a distant place or person tied to you in some intimate way. Spend 1 stress for each extra feature: It lasts for a minute rather than a moment — your target can also see and hear you — you may see something only familiar to you, not intimate.' + }, + { + name: 'Sundering', + description: 'You may push yourself to attune to the Way and twist it, causing psychic harm to anyone in the area who cannot withstand your assault. You may spend 1 stress for each additional feature: it damages instead of stuns — the area includes a few targets instead of one — you are not included in the effect.' + } + ], + base: { + ability0_name: 'The Way', + ability0_description: 'You can spend a gambit instead of paying any stress cost.', + attune: '2', + friend_adjective: 'Weird Friends', + playbook_description: 'galactic\nwanderer', + scramble: '1', + xp_condition: 'You addressed a tough challenge with wisdom or the Way.' + }, + friend: ['Horux, a former teacher', 'Hicks, a mystic goods supplier', 'Laxx, a xeno', 'Rye, an unrequited love', 'Blish, a fellow mystic'], + playbookitem: [ + { + bold: '1', + name: 'Fine Melee Weapon', + numboxes: '2', + }, { + name: 'Offerings', + }, { + name: 'Trappings of Religion', + }, { + name: 'Outdated Religious Outfit', + numboxes: '0', + }, { + name: 'Precursor Artifact', + }, { + name: 'Memento of Your Travels', + numboxes: '0', + }, + ] + }, + pilot: { + ability: [ + { + name: 'Keen Eye', + description: 'You have sharp eyes and notice small details many might overlook. Gain +1d when firing ship guns or making trick shots.' + }, + { + name: 'Side Job', + description: 'You may spend a downtime activity in port doing odd jobs. Gain 1 cred. If there are rumors floating about, the GM will tell you of them.' + }, + { + name: 'Exceed Specs', + description: 'While onboard a ship you may damage a ship system you have access to in order to gain +1d or +1 effect to a roll.' + }, + { + name: 'Leaf on the Wind', + description: 'When you push yourself, you may spend +1 stress (so 3 stress total) to gain both +1 effect and +1d instead of one or the other.' + }, + { + name: 'Hedonist', + description: 'When you indulge your vice, you may adjust the dice outcome by +/-2. An ally who joins you may do the same.' + }, + { + name: 'Commander', + description: 'Whenever you lead a group action, gain +1 scale (for example: a small group counts as a medium group). If you lead a group action in combat, you may count multiple 6\'s from different rolls as a critical.' + }, + { + name: 'Traveller', + description: 'You’re comfortable around unusual cultures and xenos. You gain potency when attempting to consort with or sway them.' + }, + { + name: 'Punch It!', + description: 'When you spend a gambit on a desperate roll, it counts as risky instead.' + } + ], + base: { + ability0_name: 'Ace Pilot', + ability0_description: 'You have potency on all speed-related rolls. When you roll to resist the consequences of piloting, gain +1d.', + friend_adjective: 'Fast Friends', + helm: '2', + playbook_description: 'ship handling\nwizard, addicted\nto danger', + rig: '1', + xp_condition: 'You addressed a tough challenge with speed or flair.' + }, + friend: ['Yattu, a gang boss', 'Triv, a ship mechanic', 'Choss, a professional racer', 'Meris, a scoundrel', 'Maz, a former mentor'], + playbookitem: [ + { + bold: '1', + name: 'Fine Customized Spacesuit', + numboxes: '2', + }, { + bold: '1', + name: 'Fine Small Urbot', + numboxes: '0', + }, { + bold: '1', + name: 'Fine Mechanic\'s Kit', + }, { + name: 'Grappling Hook', + }, { + name: 'Guild License', + }, { + name: 'Victory Cigars', + numboxes: '0', + }, + ] + }, + scoundrel: { + ability: [ + { + name: 'Never Tell Me the Odds', + description: 'You also generate gambits on desperate rolls. You may also generate gambits even if you spent a gambit.' + }, + { + name: 'I Know a Guy', + description: 'When you first dock at a port after being away, pick one and ask the the GM about a job: it\'s not deadly — it pays well enough — it\'s not a rush job — it comes from a faction you trust — it targets an enemy you have. You may spend 1 cred per additional feature.' + }, + { + name: 'Tenacious', + description: 'Penalties from harm are one level less severe (though level 4 harm is still fatal).' + }, + { + name: 'Devil\'s Own Luck', + description: 'You may expend your special armor to resist the consequences of blaster fire, or to push yourself when talking your way out of or running from trouble.' + }, + { + name: 'Shoot First', + description: 'When you attack from hiding or spring a trap, take +1d. When there\'s a question about who acts first, the answer is you (two characters with Shoot First act simultaneously).' + }, + { + name: 'Daredevil', + description: 'When you make a desperate roll you may take +1d. If you do so, do not mark xp in that action\'s attribute.' + }, + { + name: 'Ask Questions Later', + description: 'When you consort to gather info, you gain potency and can in addition ask: Who might this benefit?' + }, + { + name: 'When the Chips are Down', + description: 'You gain a second use of special armor on each job.' + } + ], + base: { + ability0_name: 'Serendipitous', + ability0_description: 'Your crew starts with +1 gambit when the pool resets.', + friend_adjective: '"Friends"', + item_0_name: 'Fine Sidearm (or Pair)', + playbook_description: 'scrappy survivor\nwith more luck \nthan brains', + setting_showitem_0: '1', + skulk: '1', + sway: '2', + xp_condition: 'You addressed a tough challenge with charm or audacity.' + }, + friend: ['Nyx, a moneylender', 'Ora, an info broker', 'Jax, a ship mechanic', 'Rin, a smuggler', 'Battro, a bounty hunter'], + playbookitem: [ + { + bold: '1', + name: 'Fine Coat', + }, { + name: 'Loaded Dice, Trick Holocards', + numboxes: '0', + }, { + name: 'Forged Documents', + numboxes: '0', + }, { + name: 'Mystic Ammunition', + numboxes: '0', + }, { + name: 'Personal Memento', + numboxes: '0', + }, + ] + }, + speaker: { + ability: [ + { + name: 'Favors Owed', + description: 'During downtime, you get +1d when you acquire assets or lay low. Any time you gather info take +1d.' + }, + { + name: 'Player', + description: 'You always know when someone is lying to you.' + }, + { + name: 'Infiltrator', + description: 'You are not affected by quality or tier when you bypass security measures.' + }, + { + name: 'Subterfuge', + description: 'You may expend your special armor to resist a consequence of persuasion or suspicion. When you resist with Insight, gain +1d.' + }, + { + name: 'Heart to Heart', + description: 'When you provide meaningful insight or heartfelt advice that a crewmate follows, you both clear 1 stress.' + }, + { + name: 'Old Friends', + description: 'Whenever you land in a new location, write down a friend you know there (see Influential Friends below).' + }, + { + name: 'Disarming', + description: 'Whenever you use a gambit while speaking, hostilities and danger also pause while you speak.' + }, + { + name: 'Purpose', + description: 'You may expend your special armor to push yourself when outclassed by your opposition, or when under the effects of wounds. When you resist with Resolve gain +1d.' + } + ], + base: { + ability0_name: 'Air of Respectability', + ability0_description: 'You get an extra downtime action to acquire assets or lay low.', + command: '1', + consort: '2', + friend_adjective: 'Influential Friends', + playbook_description: 'a well spoken\nrespectable\nperson', + xp_condition: 'You addressed a tough challenge with deception or influence.' + }, + friend: ['Arryn, a noble', 'Manda, a guild member', 'Kerry, a doctor', 'Je-zee, a diplomat', '_________________'], + playbookitem: [ + { + bold: '1', + name: 'Fine Clothes', + }, { + name: 'A Legitimate ID', + numboxes: '0', + }, { + name: 'Luxury Item', + numboxes: '0', + }, { + name: 'Luxury Item', + numboxes: '1', + }, { + name: 'Large Luxury Item', + numboxes: '2', + }, { + name: 'Memento of a Past Encounter', + numboxes: '0', + }, + ] + }, + stitch: { + ability: [ + { + name: 'Physicker', + description: 'You may study a malady or corpse, and gather information from a crime scene or corpse. Also, your crew gets +1d to recovery rolls.' + }, + { + name: 'Patch', + description: 'You may doctor someone during a job to allow them to ignore the effects of a harm penalty.' + }, + { + name: 'Welcome Anywhere', + description: 'While wearing your medic garb you are welcome even in dangerous places. Gain +1d to consort and sway when offering tending to anyone who is in need, or has family or friends in need.' + }, + { + name: 'Combat Medic', + description: 'You may expend your special armor to resist any consequence while tending to a patient. When you doctor someone in combat, clear 1 stress.' + }, + { + name: 'Under Pressure', + description: 'Add a gambit to the pool whenever you or a crew member suffers level 2 or worse harm.' + }, + { + name: 'Moral Compass', + description: 'When you do the right thing at cost to yourself, mark XP (any category).' + }, + { + name: 'Dr Strange', + description: 'Your research and fields of study are fringe, esoteric and focus on the mystical. You may always handle Precursor artifacts safely. When you study an artifact or doctor a strange substance you may ask one: what could this do? — why could this be dangerous?' + }, + { + name: 'Book Learning', + description: 'You speak a multitude of languages and are broadly educated. Gain +1d when using study during a downtime action.' + } + ], + base: { + ability0_name: 'I\'m a Doctor Not a ...', + ability0_description: 'You can push yourself to roll your doctor rating while performing a different action. Say which patient, research, or posting taught you this trick.', + friend_adjective: 'Old Friends', + doctor: '2', + playbook_description: 'learned person\nand wandering\nhealer', + study: '1', + xp_condition: 'You addressed a tough challenge with insight or compassion.' + }, + friend: ['Jackev, a drug dealer', 'Alben, a former patient', 'Ditha, a family member', 'Juda, a doctor', 'Lynie, a hospital admin'], + playbookitem: [ + { + bold: '1', + name: 'Fine Medkit', + numboxes: '2', + }, { + bold: '1', + name: 'Fine Bedside Manner', + numboxes: '0', + }, { + bold: '1', + name: 'Fine Clothing', + }, { + name: 'Recognizeable Medic Garb', + numboxes: '0', + }, { + name: 'Candies and Treats', + }, { + name: 'Syringes and Applicators', + numboxes: '0', + }, + ] + } + }, + factionsData = { + factions1: [{ + name: 'Guild of Engineers', + tier: 'V' + }, + { + name: 'Church of Stellar Flame', + tier: 'IV' + }, + { + name: 'Counters Guild', + tier: 'IV' + }, + { + name: 'Starless Veil', + tier: 'III' + }, + { + name: 'The 51st Legion', + tier: 'III' + }, + { + name: 'Isotropa Max Secure', + tier: 'III' + }, + { + name: 'House Malklaith', + tier: 'III' + }, + { + name: 'Starsmiths Guild', + tier: 'III' + }, + { + name: 'Hegemonic News Network', + tier: 'II' + }, + { + name: 'Cult of the Seekers', + tier: 'II' + }, + { + name: 'Yaru', + tier: 'II' + }, + { + name: 'Concordiat Knights', + tier: 'I' + } + ], + factions2: [{ + name: 'Lost Legion', + tier: 'IV' + }, + { + name: 'Scarlet Wolves', + tier: 'IV' + }, + { + name: 'Vorex', + tier: 'IV' + }, + { + name: 'Ashen Knives', + tier: 'III' + }, + { + name: 'Borniko Syndicate', + tier: 'III' + }, + { + name: 'Draxler\'s Raiders', + tier: 'III' + }, + { + name: 'The Maelstrom', + tier: 'III' + }, + { + name: 'Echo Wave Riders', + tier: 'II' + }, + { + name: 'Janus Syndicate', + tier: 'II' + }, + { + name: 'Turner Society', + tier: 'II' + }, + { + name: 'Cobalt Syndicate', + tier: 'I' + }, + { + name: 'Dyrinek Gang', + tier: 'I' + }, + { + name: 'Wreckers', + tier: 'I' + } + ], + factions3: [{ + name: 'Sah\'iir', + tier: 'IV' + }, + { + name: 'Suneaters', + tier: 'IV' + }, + { + name: 'The Agony', + tier: 'III' + }, + { + name: 'The Ashtari Cult', + tier: 'III' + }, + { + name: 'Vignerons', + tier: 'III' + }, + { + name: 'Ghosts', + tier: 'II' + }, + { + name: 'Mendicants', + tier: 'II' + }, + { + name: 'Nightspeakers', + tier: 'II' + }, + { + name: 'Acolytes of Brashkadesh', + tier: 'I' + }, + { + name: 'Conclave 01', + tier: 'I' + }, + { + name: 'Vigilance', + tier: 'I' + } + ] + }, + actionData = { + insight: ['doctor', 'hack', 'rig', 'study'], + prowess: ['helm', 'scramble', 'scrap', 'skulk'], + resolve: ['attune', 'command', 'consort', 'sway'] + }, + traumaData = ['cold', 'haunted', 'obsessed', 'paranoid', 'reckless', 'soft', 'unstable', 'vicious']; + Object.keys(shipData).forEach(ship => { + shipData[ship].contact = shipData[ship].contact.map(n => ({name: n})); + shipData[ship].upgrade.forEach(o => o.boxes_chosen = '1'); + }); + Object.keys(playbookData).forEach(playbook => { + playbookData[playbook].friend = playbookData[playbook].friend.map(n => ({name: n})); + playbookData[playbook].playbookitem.forEach(o => o.boxes_chosen = '1'); + }); + /* Utility functions */ + const fillRepeatingSectionFromData = (sectionName, dataList, autogen) => { + getSectionIDs(`repeating_${sectionName}`, idList => { + const existingRowAttributes = [ + ...idList.map(id => `repeating_${sectionName}_${id}_name`), + ...idList.map(id => `repeating_${sectionName}_${id}_autogen`) + ]; + getAttrs(existingRowAttributes, v => { + /* Delete auto-generated rows */ + if (autogen) { + idList = idList.filter(id => { + if (v[`repeating_${sectionName}_${id}_autogen`]) { + removeRepeatingRow(`repeating_${sectionName}_${id}`); + return false; + } + else return true; + }); + } + const existingRowNames = idList.map(id => v[`repeating_${sectionName}_${id}_name`]), + createdIDs = [], + setting = dataList.filter(o => !existingRowNames.includes(o.name)) + .map(o => { + let rowID; + while (!rowID) { + let newID = generateRowID(); + if (!createdIDs.includes(newID)) { + rowID = newID; + createdIDs.push(rowID); + } + } + const newAttrs = {}; + if (autogen) { + newAttrs[`repeating_${sectionName}_${rowID}_autogen`] = '1'; + } + return Object.keys(o).reduce((m, key) => { + m[`repeating_${sectionName}_${rowID}_${key}`] = o[key]; + return m; + }, newAttrs); + }) + .reduce((m, o) => Object.assign(m, o), {}); + setAttrs(setting); + }); + }); + }, + emptyFirstRowIfUnnamed = function (sectionName) { + getSectionIDs(`repeating_${sectionName}`, function (idList) { + getAttrs([`repeating_${sectionName}_${idList[0]}_name`], function (v) { + if (!v[`repeating_${sectionName}_${idList[0]}_name`]) { + removeRepeatingRow(`repeating_${sectionName}_${idList[0]}`); + } + }); + }); + }, + handleBoxesFill = (name, upToThree) => { + on(`change:${name}1 change:${name}2 change:${name}3`, event => { + if (event.sourceType !== 'player') return; + getAttrs([event.sourceAttribute], v => { + const rName = event.sourceAttribute.slice(0, -1), + setting = {}; + if (String(v[event.sourceAttribute]) === '1') { + switch (event.sourceAttribute.slice(-1)) { + case '3': + setting[`${rName}2`] = 1; + /* falls through */ + case '2': + setting[`${rName}1`] = 1; + } + } + if (String(v[event.sourceAttribute]) === '0') { + switch (event.sourceAttribute.slice(-1)) { + case '1': + setting[`${rName}2`] = 0; + /* falls through */ + case '2': + if (upToThree) setting[`${rName}3`] = 0; + } + } + setAttrs(setting); + }); + }); + }; + const shipAttributes = [...new Set([].concat(...Object.keys(shipData).map(x => Object.keys(shipData[x].base))))], + playbookAttributes = [...new Set([].concat(...Object.keys(playbookData).map(x => Object.keys(playbookData[x].base))))], + watchedAttributes = new Set(shipAttributes.concat(playbookAttributes)), + autoExpandFields = [ + 'repeating_ability:name', + 'repeating_ability:description', + 'repeating_crewability:name', + 'repeating_crewability:description', + 'repeating_friend:name', + 'repeating_contact:name', + 'repeating_playbookitem:name', + 'repeating_item:name', + 'repeating_upgrade:name', + 'ability0_name', + 'ability0_description', + ], + autogenSections = [ + 'ability', + 'crewability', + 'friend', + 'contact', + 'playbookitem', + 'upgrade', + ]; + /* auto fill on entering playbook or ship type */ + on('change:crew_type change:playbook', event => { + getAttrs(['playbook', 'crew_type', 'changed_attributes'], v => { + const changedAttributes = (v.changed_attributes || '').split(','), + sourceName = event.sourceAttribute === 'crew_type' ? v.crew_type : v.playbook, + fillBaseData = (data, defaultAttrNames) => { + const finalSettings = defaultAttrNames.filter(name => !changedAttributes.includes(name)) + .reduce((m, name) => { + m[name] = data[name] || ''; + return m; + }, {}); + setAttrs(finalSettings); + }; + if (sourceName) setAttrs({show_playbook_reminder: '0'}); + if (event.sourceAttribute === 'crew_type' && sourceName in shipData) { + fillRepeatingSectionFromData('contact', shipData[sourceName].contact, true); + fillRepeatingSectionFromData('crewability', shipData[sourceName].crewability, true); + fillRepeatingSectionFromData('upgrade', shipData[sourceName].upgrade, true); + fillBaseData(shipData[sourceName].base, shipAttributes); + } + if (event.sourceAttribute === 'playbook' && sourceName in playbookData) { + fillRepeatingSectionFromData('ability', playbookData[sourceName].ability, true); + fillRepeatingSectionFromData('friend', playbookData[sourceName].friend, true); + fillRepeatingSectionFromData('playbookitem', playbookData[sourceName].playbookitem, true); + fillBaseData(playbookData[sourceName].base, playbookAttributes); + } + }); + }); + /* watch for changes and update control attributes */ + watchedAttributes.forEach(name => { + on(`change:${name}`, event => { + if (event.sourceType === 'player') { + getAttrs(['changed_attributes'], v => { + const changedAttributes = [...new Set((v.changed_attributes || '').split(',')).add(name)] + .filter(x => !!x).join(','); + setAttrs({ + changed_attributes: changedAttributes + }); + }); + } + }); + }); + autogenSections.forEach(sectionName => { + on(`change:repeating_${sectionName}`, event => { + getAttrs([`repeating_${sectionName}_autogen`], v => { + if (v[`repeating_${sectionName}_autogen`] && event.sourceType === 'player') { + setAttrs({ + [`repeating_${sectionName}_autogen`]: '' + }); + } + }); + }); + }); + /* Trim whitespace in auto-expand fields */ + autoExpandFields.forEach(name => { + on(`change:${name}`, event => { + const attrName = name.replace(':', '_'); + getAttrs([attrName], v => { + if (v[attrName].trim() !== v[attrName] && event.sourceType === 'player') { + setAttrs({ + [attrName]: v[attrName].trim() + }); + } + }); + }); + }); + /* action calculations */ + const actionsFlat = [].concat(...Object.keys(actionData).map(x => actionData[x])), + calculateResistance = name => { + getAttrs(actionData[name], v => { + const total = Object.keys(v).map(x => v[x]) + .reduce((s, c) => s + (String(c) === '0' ? 0 : 1), 0); + setAttrs({[name]: total}); + }); + }, + calculateVice = () => { + getAttrs(Object.keys(actionData), v => { + setAttrs({vice: Math.min(...Object.keys(v).map(x => parseInt(v[x]) || 0))}); + }); + }; + Object.keys(actionData).forEach(attrName => { + on(actionData[attrName].map(x => `change:${x}`).join(' '), () => calculateResistance(attrName)); + on(`change:${attrName}`, calculateVice); + }); + actionsFlat.forEach(name => { + on(`change:${name}`, event => { + if (String(event.newValue) === '0' && String(event.previousValue) !== '1' && event.sourceType === 'player') { + setAttrs({[name]: (parseInt(event.previousValue) - 1) || 0}); + } + }); + }); + /* Trauma calculation */ + on(traumaData.map(x => `change:trauma_${x}`).join(' '), event => { + getAttrs(traumaData.map(x => `trauma_${x}`), v => { + if (event.sourceType === 'player') { + const newTrauma = traumaData.reduce((m, name) => m + (parseInt(v[`trauma_${name}`]) || 0), 0); + setAttrs({trauma: newTrauma}); + } + }); + }); + /* Generation buttons */ + on('change:generate_factions', () => { + Object.keys(factionsData).forEach(sectionName => { + fillRepeatingSectionFromData(sectionName, factionsData[sectionName]); + }); + }); + autogenSections.forEach(sectionName => { + on(`change:generate_${sectionName}`, () => { + getAttrs(['generate_source_character', 'generate_source_ship', 'sheet_type'], v => { + const data = (v.sheet_type === 'character') ? playbookData : shipData, + genSource = v[`generate_source_${v.sheet_type}`]; + if (genSource in data) { + emptyFirstRowIfUnnamed(sectionName); + fillRepeatingSectionFromData(sectionName, data[genSource][sectionName]); + } + }); + }); + }); + /* Left-filling checkboxes */ + ['repeating_playbookitem:check', 'repeating_item:check', 'item_0_check', 'upgrade_5_check', + 'item_3_check', 'item_7_check', 'item_12_check', 'item_13_check'].forEach(name => handleBoxesFill(name)); + handleBoxesFill('repeating_upgrade:check', true); + /* Resistance query */ + on('change:setting_consequence_query', () => { + getAttrs(['setting_consequence_query'], v => { + const consequenceQuery = (String(v.setting_consequence_query) === '1') ? `?{Consequence|a consequence}` : 'a consequence'; + setAttrs({'consequence_query': consequenceQuery}); + }); + }); + /* Opening and version upgrade */ + const upgradeSheet = version => { + if (version === '0.5') { + // Convert checks in repeating sections + ['ability', 'crewability', 'contact'].forEach(sName => { + getSectionIDs(`repeating_${sName}`, idArray => { + getAttrs(idArray.map(id => `repeating_${sName}_${id}_check`), v => { + const setting = {}; + idArray.forEach(id => { + if (v[`repeating_${sName}_${id}_check`] === 'on') setting[`repeating_${sName}_${id}_check`] = '1'; + }); + setAttrs(setting); + }); + }); + }); + + getSectionIDs('repeating_item', itemIDArray => { + getSectionIDs('repeating_upgrade', upgradeIDArray => { + const oldAttrs = [ + 'sheet_type', + ...traumaData, + ...actionsFlat.map(x => x+'1'), + ...actionsFlat.map(x => x+'2'), + ...actionsFlat.map(x => x+'3'), + 'crew_quality1', 'crew_quality2', 'crew_quality3', + 'setting_extra_trauma', 'setting_extra_xp', 'ability0_check', 'setting_show_extra_sys2_mod_4', + ...[1,2,4].map(x => `sys1_mod_${x}_check`), 'sys1_mod_3check', + ...[1,2,3,4].map(x => `sys2_mod_${x}_check`), + ...[1,2].map(x => `sys3_mod_${x}_check`), 'sys3_mod_3check', + ...[1,2].map(x => `sys4_mod_${x}_check`), + ...[...Array(31).keys()].slice(1).map(x => `item_${x}_check`), + ...[1,2,3,13,20,24,29,30].map(x => `item_${x}_check_b`), + ...[...Array(31).keys()].slice(1).map(x => `item_${x}_desc`), + ...[...Array(31).keys()].slice(1).map(x => `upgrade_${x}_check`), + ...[4,5,6,7,16].map(x => `upgrade_${x}_check_b`), + ...[6,7].map(x => `upgrade_${x}_check_c`), + ...[...Array(31).keys()].slice(1).map(x => `upgrade_${x}_desc`), + ...itemIDArray.map(id => `repeating_item_${id}_check`), + ...itemIDArray.map(id => `repeating_item_${id}_check_b`), + ...itemIDArray.map(id => `repeating_item_${id}_desc`), + ...upgradeIDArray.map(id => `repeating_upgrade_${id}_check`), + ...upgradeIDArray.map(id => `repeating_upgrade_${id}_check_b`), + ...upgradeIDArray.map(id => `repeating_upgrade_${id}_desc`), + ]; + getAttrs(oldAttrs, v => { + const setting = {}; + // convert sheet type from crew to ship + if (v.sheet_type === 'crew') setting.sheet_type = 'ship'; + // convert trauma to trauma_${trauma} and switch 'on' to '1' + traumaData.forEach(trauma => { + if (v[trauma] === 'on') setting[`trauma_${trauma}`] = '1'; + }); + // convert action ratings and crew quality to one-attribute model + [...actionsFlat, 'crew_quality'].forEach(name => { + if (v[name+'3'] === '1') setting[name] = '3'; + else if (v[name+'2'] === '1') setting[name] = '2'; + else if (v[name+'1'] === '1') setting[name] = '1'; + }); + // Migrate change from 'on' to '1' + [ + ...[1,2,4].map(x => `sys1_mod_${x}_check`), + ...[1,2,3,4].map(x => `sys2_mod_${x}_check`), + ...[1,2].map(x => `sys3_mod_${x}_check`), + ...[1,2].map(x => `sys4_mod_${x}_check`), + 'setting_extra_trauma', 'setting_extra_xp', 'ability0_check', 'setting_show_extra_sys2_mod_4' + ].forEach(name => { + if (v[name] === 'on') setting[name] = '1'; + }); + // Fix defective old attribute names + if (v.sys1_mod_3check === 'on') setting.sys1_mod_3_check = '1'; + if (v.sys3_mod_3check === 'on') setting.sys3_mod_3_check = '1'; + // Manage old item3, new item0 + if (v[`item_3_desc`]) { + setting.item_0_name = v[`item_3_desc`]; + setting.showitem_0 = '1'; + if (v[`item_3_check`] === 'on') setting.item_0_check1 = '1'; + if (v[`item_3_check_b`] === 'on') setting.item_0_check2 = '1'; + } + // put old data into repeating sections + const playbookitemData = [1,2, ...[...Array(14).keys()].map(x => x+4)].reduce((m, num) => { + if (v[`item_${num}_desc`]) { + const data = { + boxes_chosen: '1', + name: v[`item_${num}_desc`], + }; + if ([1,2,13].includes(num)) { + data.numboxes = '2'; + if (v[`item_${num}_check_b`] === 'on') data.check2 = '1'; + } + if (v[`item_${num}_check`] === 'on') data.check1 = '1'; + if ([8,9,10,11,12].includes(num)) data.numboxes = '0'; + if ([1,2,4,5,6,7,8].includes(num)) data.bold = '1'; + m.push(data); + } + return m; + }, []).concat(itemIDArray.map(id => { + const data = { + boxes_chosen: '1', + name: v[`repeating_item_${id}_desc`], + numboxes: '2', + }; + if (v[`repeating_item_${id}_check`] === 'on') data.check1 = '1'; + if (v[`repeating_item_${id}_check_b`] === 'on') data.check2 = '1'; + return data; + })); + const upgradeData = [1,2,3,4,5,6,7].reduce((m, num) => { + if (v[`upgrade_${num}_desc`]) { + const data = { + boxes_chosen: '1', + name: v[`upgrade_${num}_desc`], + }; + if ([6,7].includes(num)) { + data.numboxes = '3'; + if (v[`upgrade_${num}_check_b`] === 'on') data.check2 = '1'; + if (v[`upgrade_${num}_check_c`] === 'on') data.check3 = '1'; + } + else if ([4,5].includes(num)) { + data.numboxes = '2'; + if (v[`upgrade_${num}_check_b`] === 'on') data.check2 = '1'; + } + if (v[`upgrade_${num}_check`] === 'on') data.check1 = '1'; + m.push(data); + } + return m; + }, []).concat(upgradeIDArray.map(id => { + const data = { + boxes_chosen: '1', + name: v[`repeating_upgrade_${id}_desc`], + numboxes: '2', + }; + if (v[`repeating_upgrade_${id}_check`] === 'on') data.check1 = '1'; + if (v[`repeating_upgrade_${id}_check_b`] === 'on') data.check2 = '1'; + return data; + })); + fillRepeatingSectionFromData('playbookitem', playbookitemData); + fillRepeatingSectionFromData('upgrade', upgradeData); + // remove old bogus repeating rows + itemIDArray.forEach(id => removeRepeatingRow(`repeating_item_${id}`)); + upgradeIDArray.forEach(id => removeRepeatingRow(`repeating_upgrade_${id}`)); + // rename & convert items + [...Array(13).keys()].map(x=> x + 18).forEach(num => { + if (v[`item_${num}_desc`]) setting[`item_${num-17}_name`] = v[`item_${num}_desc`]; + if ([20,24,29,30].includes(num)) { + if (v[`item_${num}_check`] === 'on') setting[`item_${num-17}_check1`] = '1'; + if (v[`item_${num}_check_b`] === 'on') setting[`item_${num-17}_check2`] = '1'; + } + else if (v[`item_${num}_check`] === 'on') setting[`item_${num-17}_check`] = '1'; + }); + // rename & convert upgrades + [8,10,12,14,16,18,20].forEach(num => { + const target = (num / 2) - 3; + if (v[`upgrade_${num}_desc`]) setting[`upgrade_${target}_name`] = v[`upgrade_${num}_desc`]; + if (num === 16) { + if (v.upgrade_16_check === 'on') setting[`upgrade_5_check1`] = '1'; + if (v.upgrade_16_check_b === 'on') setting[`upgrade_5_check2`] = '1'; + } + else if (v[`upgrade_${num}_check`] === 'on') setting[`upgrade_${target}_check`] = '1'; + }); + [9,11,13,15,17,19,21].forEach(num => { + const target = (num + 7) / 2; + if (v[`upgrade_${num}_desc`]) setting[`upgrade_${target}_name`] = v[`upgrade_${num}_desc`]; + if (v[`upgrade_${num}_check`] === 'on') setting[`upgrade_${target}_check`] = '1'; + }); + [22,24,26,28].forEach(num => { + const target = (num / 2) + 4; + if (v[`upgrade_${num}_desc`]) setting[`upgrade_${target}_name`] = v[`upgrade_${num}_desc`]; + if (v[`upgrade_${num}_check`] === 'on') setting[`upgrade_${target}_check`] = '1'; + }); + [23,25,27,29,30].forEach(num => { + const target = (num === 30) ? '23' : ((num + 15)/ 2); + if (v[`upgrade_${num}_desc`]) setting[`upgrade_${target}_name`] = v[`upgrade_${num}_desc`]; + if (v[`upgrade_${num}_check`] === 'on') setting[`upgrade_${target}_check`] = '1'; + }); + log(setting); + setAttrs(setting); + }); + }); + }); + } + }; + on('sheet:opened', function () { + getAttrs(['sheet_type', 'playbook', 'crew_type'], function (v) { + if (v.playbook || v.crew_type) setAttrs({show_playbook_reminder: '0'}); + if (v.sheet_type === '0' || v.sheet_type === 0) { + setAttrs({sheet_type: 'character'}); + } + }); + getAttrs(['version'], function (v) { + if (!v.version) { + const setting = autogenSections.reduce(function (memo, sectionName) { + memo[`repeating_${sectionName}_${generateRowID()}_autogen`] = '1'; + return memo; + }, {}); + setAttrs(setting); + } + if (v.version === '.4' || v.version === '0.5') upgradeSheet('0.5'); + setAttrs({ + version: '1.0', + character_sheet: 'Scum & Villainy 1.0', + }); + }); + }); + diff --git a/Sentinel Comics RPG/SCRPG-Sheet.css b/Sentinel Comics RPG/SCRPG-Sheet.css new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Sentinel Comics RPG/SCRPG-Sheet.html b/Sentinel Comics RPG/SCRPG-Sheet.html new file mode 100644 index 0000000000..939174c240 --- /dev/null +++ b/Sentinel Comics RPG/SCRPG-Sheet.html @@ -0,0 +1,408 @@ + + + + +
+
+
+ +
+
+ +

Power Dice + Quality Dice + Status Dice + Mods (Mid die = Effect die)

+
+
+ + +
+ +
+
+ Name: + Alias: + Gender: + Age: + Height:'" + Build: + Eyes: + Hair: + Origin: + Archetype: + Personality: + Costume/Gear: + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GreenMinMax
+ + + + + +
YellowMinMax
+ + + + + +
RedMinMax
+ + + + + +
+ DEFEND: + + + + +
+ HP + + + + + 0 = OUT +
+
+
+
+
+ + + + +
+ +
+

Bonuses

+
+ + + Exclusive: + + Persistent + +
+
+ + +
+

Penalties

+
+ + + Exclusive: + + Persistent + +
+
+
+ + + + +
+ +
+

Powers

+
+ + + +
+ + + +
+ +
+

Qualities

+
+ + + +
+ + + +
+
+ + +
+

Abilities

+ +
+ +
+ + + + + + + + + + + + + Name + + Type + + +
+
+
+ +
+ +
+ + + + + + + + + + + + + Name + + Type + + +
+
+
+ +
+ +
+ + + + + + + + + + + + + Name + + Type + + +
+
+
+ +
+ Out Ability + +
+
+ + + +
+

Principles

+
+ + +
+
+ + + +
+ Unspent Hero Points: + + Hero Points this Issue: + 1 + 2 + 3 + 4 + 5 +
+ + + +
+
+ Issues: +
+ +
+ 6 Issues = 1 Collection +
+
+ Collections +
+ + +
+
+ +
+ + + coded by: teekay1127 (teekismcgeekis) - tyler.kinsherf@gmail.com + +
+ diff --git a/Sentinel Comics RPG/Sheet-Image.jpg b/Sentinel Comics RPG/Sheet-Image.jpg new file mode 100644 index 0000000000..4f2646ba91 Binary files /dev/null and b/Sentinel Comics RPG/Sheet-Image.jpg differ diff --git a/Sentinel Comics RPG/readme.txt b/Sentinel Comics RPG/readme.txt new file mode 100644 index 0000000000..33d3c050db --- /dev/null +++ b/Sentinel Comics RPG/readme.txt @@ -0,0 +1,12 @@ +This sheet is made for use within Roll20 for the game Sentinel +Comics RPG which will be on KS this Summer 2018. An exciting +fast and streamlined Super-Hero RPG! Fantastically blending +elements of story with mechanics. Definitely more story driven +but the tactical gamers will have a blast for sure as their +hero is challenged! + +Sentinel Comics is a property of Greater Than Games. +This sheet is for fair use by the fans of Greater Than Games products. +The Sentinel Comics Logo belongs to Greater Than Games, as well as +the property contained within the sheet. + diff --git a/Sentinel Comics RPG/sheet.json b/Sentinel Comics RPG/sheet.json new file mode 100644 index 0000000000..48f6e6bac8 --- /dev/null +++ b/Sentinel Comics RPG/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "SCRPG-Sheet.html", + "css": "SCRPG-Sheet.css", + "authors": "Tyler Kinsherf", + "preview": "Sheet-Image.jpg", + "roll20userid": "831987", + "instructions": "A character sheet for use with the new Sentinel Comics RPG by Greater Than Games. Coming to KS this Summer 2018!" +} \ No newline at end of file diff --git a/Shadowrun5th/Shadowrun5th.html b/Shadowrun5th/Shadowrun5th.html index 33869d08e3..cb19868a78 100644 --- a/Shadowrun5th/Shadowrun5th.html +++ b/Shadowrun5th/Shadowrun5th.html @@ -510,10 +510,10 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
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X
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@@ -8632,10 +8632,10 @@ Only takes the first match even if multiple identical entries are found.">
-
-
@@ -8709,10 +8709,10 @@ Only takes the first match even if multiple identical entries are found.">
-
-
@@ -8787,10 +8787,10 @@ Only takes the first match even if multiple identical entries are found.">
-
-
@@ -8864,10 +8864,10 @@ Only takes the first match even if multiple identical entries are found.">
-
-
@@ -8942,10 +8942,10 @@ Only takes the first match even if multiple identical entries are found.">
-
-
@@ -9019,10 +9019,10 @@ Only takes the first match even if multiple identical entries are found.">
-
-
@@ -9097,10 +9097,10 @@ Only takes the first match even if multiple identical entries are found.">
-
-
@@ -9174,10 +9174,10 @@ Only takes the first match even if multiple identical entries are found.">
-
-
@@ -9252,10 +9252,10 @@ Only takes the first match even if multiple identical entries are found.">
-
-
@@ -10881,10 +10881,10 @@ on("change:skillhideunusedcheckbox9", function() { on("change:edgeroll", function(){ getAttrs(["edgeroll"], function(value){ var multiplier; - if(value.edgeroll!=null){ - multiplier=1; - }else{ + if(value.edgeroll==""){ multiplier=0; + }else{ + multiplier=1; } setAttrs({ edgn:multiplier diff --git a/Splittermond/Sheet.css b/Splittermond/Sheet.css index 9bd41e1eee..db5d592325 100644 --- a/Splittermond/Sheet.css +++ b/Splittermond/Sheet.css @@ -5,11 +5,29 @@ font-family: "Times New Roman"; } +.sheet-isPC { + margin-right: 5px; +} + +.sheet-isNPC { + margin: 0 5px 0 20px; +} + +label { + font-weight: bold; + font-size: 12px; + margin-bottom: 0; + display: inline !important; + line-height: 26px; + padding: 0 !important; + text-align: center !important; +} + /*-----------------------------------------------input ------------------------------------------------*/ .charsheet input[type=text], .charsheet input[type=number] { padding-left: 2px; } -.charsheet input[type="text"], .charsheet input[type=number] { +.charsheet input[type="text"], .charsheet input[type="number"] { background-color: white; border-width: 0px 0px 0px 0px; } @@ -64,7 +82,7 @@ div[class^="sheet-section"] { overflow: hidden; } input.sheet-tab { - width: 140px; + width: 190px; height: 20px; cursor: pointer; position: relative; @@ -82,11 +100,11 @@ span.sheet-tab { border: solid 1px #a8a8a8; text-align: center; - width: 140px; + width: 190px; height: 20px; cursor: pointer; position: relative; - margin-left: -145px; + margin-left: -197px; } input.sheet-tab::before { content: attr(title); @@ -100,6 +118,17 @@ input.sheet-tab::before { font-weight: bold; } +.sheet-isPC:checked~.sheet-adversary, +.sheet-isPC:checked~.sheet-lm-character, +.sheet-isNPC:checked~.sheet-adversary, +.sheet-isNPC:checked~.sheet-pc { + display: none; +} + +.sheet-isNPC { + display: inline-block; +} + input.sheet-tab1:checked ~ div.sheet-section-Grundwerte, input.sheet-tab2:checked ~ div.sheet-section-Fertigkeiten,, input.sheet-tab21:checked ~ div.sheet-section-Fertigkeiten, diff --git a/Splittermond/Sheet.html b/Splittermond/Sheet.html index cab36db99a..801d969191 100644 --- a/Splittermond/Sheet.html +++ b/Splittermond/Sheet.html @@ -1,4 +1,297 @@ -
+ + + +
+ +
+
+ + + + + + + + +
Name
Name
+

+ + + + + + + + + + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameWert
Ausstrahlung
Beweglichkeit
Intuition
Konstitution
Mystik
Stärke
Verstand
Willenskraft
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameWert
Größenklasse
Geschwindigkeit
Lebenspunkte
Fokus
Verteidigung
Schadensreduktion
KW
GW
+
+
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Diverses
Gesamtlebenspunkte
Gesundheitsleisten (1/3/5)
Schadensmodifikator
Fokus  K: E: V:
Initiative
+
+
+ + + + + + + + + + + + + +
WaffennameWertWGSSchadenINIMerkmaleWürfeln
+
+ + + + + + + + + +    + +
+
+
+ + + + + + + + + + +
MeisterschaftFertigkeitSchwelleWirkung
+
+ + + + +
+
+
+ + + + + + + + + + + + + + + + +
ZauberspruchMagieschuleWertSGKostenZDRWWDMod.Würfeln
+
+ + + + + + + + + +     + +
+
+
+ + + + + + + + + +
FertigkeitWertWürfeln
+
+ + +       + +
+
+
+ + + + + + + + +
MerkmalStufe
+
+ + +
+
+
+ + + + + + + +
Abrichtungen
+
+ +
+
+
+
+
+ +

Splittermond Charakterbogen für roll20.net (V. 1.9)

@@ -14,8 +307,6 @@ Kampf & Meisterschaften Charakterentwicklung - - Tiergefährte @@ -983,7 +1274,7 @@     - + @@ -1000,7 +1291,7 @@ ZD RW WD - Mod. Ausr. / Mag. + Mod. Ausr. / Mag. Würfeln @@ -1298,272 +1589,6 @@
- -
-

Tiergefährte


- - - - - - - - -
Name
Name
-

- - - - - -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameWert
Ausstrahlung
Beweglichkeit
Intuition
Konstitution
Mystik
Stärke
Verstand
Willenskraft
-
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameWert
Größenklasse
Geschwindigkeit
Lebenspunkte
Fokus
Verteidigung
Geister Widerstand
Körperlicher Widerstand
Schadensreduktion
-
-
-
- - - - - - - - - - - - - -
WaffennameWertWGSSchadenINIMerkmaleWürfeln
-
- - - - - - + - - -    - -
-
-
- - - - - - - - - - -
MeisterschaftFertigkeitSchwelleWirkung
-
- - - - -
-
-
- - - - - - - - - - - - - - - - -
ZauberspruchMagieschuleWertSGKostenZDRWWDMod.Würfeln
-
- - - - - - - - - -     - -
-
-
- - - - - - - - - -
FertigkeitWertWürfeln
-
- - -       - -
-
-
- - - - - - - - -
MerkmalStufe
-
- - -
-
-
- - - - - - - -
Abrichtungen
-
- -
-
-
- -
-
-

Genesis-Import


-
-
    -
  1. 1. Finde die Genesis-Charakterdatei (üblicherweise: C:\Users\[Benuzernamer]\AppData\Roaming\rpgframework\player\myself\splittermond\[Charaktername])
  2. -
  3. 2. Öffne die Charakterdatei und kopiere den Quellcode in das untenstehende Textfeld
  4. -
- - -
-
-
Splittermond Character Sheet für roll20.net
Mit besonderem Dank an: Avalia, KKTNovice und Schattenklaus fürs Testen. @@ -1577,7 +1602,7 @@ {{name}} {{#allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}} - {{key}}{{value}} + {{key}}{{value}} {{/allprops() name charactername sm27 sm26 sm24 sm23 sm21 sm20 sm18 sm17 sm15 sm14 sm12 sm11 sm9 sm8 sm6 sm5 sm3 sm2 sm1 s0 s2 s3 s5 s6 s8 s9 s11 s12 s14 s15 s17 s18 s20 s21 s23 s24 s26 s27}} {{#rollGreater() Probe schwierigkeit}} Gelungen! @@ -1855,14 +1880,14 @@ on("change:repeating_meisterschaften:meisterschaftsschwelle", function() { hiddenvtdgr: 1 }); break; - case "rüstungsträger i": - case "rüstungsträger 1": + case "rüstungsträger i": + case "rüstungsträger 1": setAttrs({ rt1: 1 }); break; - case "rüstungsträger ii": - case "rüstungsträger 2": + case "rüstungsträger ii": + case "rüstungsträger 2": setAttrs({ rt2: 1 }); @@ -1952,8 +1977,8 @@ on("change:mcopy2", function(eventInfo) { getAttrs(["mcopy2", "mcopy1", "hiddeninibr", "hiddenvtdgr", "hiddengswag", "rt1", "rt2", "st1", "st2", "sw1", "sw2", "hiddengswspr"], function(v) { var mcopytemp1 = v.mcopy1.toString().split(","); var mcopytemp2 = v.mcopy2; - var mcopy1 = mcopytemp1.toString().match(/[a-zA-zäöüß;\d ]+/g); - var mcopy2 = mcopytemp2.toString().match(/[a-zA-zäöüß;\d ]+/g); + var mcopy1 = mcopytemp1.toString().match(/[a-zA-zäöüß;\d ]+/g); + var mcopy2 = mcopytemp2.toString().match(/[a-zA-zäöüß;\d ]+/g); var difference = mcopy1.filter(x => !mcopy2.includes(x)); for (i = 0; i < difference.length; i++) { @@ -1966,11 +1991,11 @@ on("change:mcopy2", function(eventInfo) { setAttrs({ hiddenvtdgr: 0 }); - } else if ((temp[0].toLowerCase() == "rüstungsträger i" || temp[0].toLowerCase() == "rüstungsträger 1") && v.rt1 > 0) { + } else if ((temp[0].toLowerCase() == "rüstungsträger i" || temp[0].toLowerCase() == "rüstungsträger 1") && v.rt1 > 0) { setAttrs({ rt1: 0 }); - } else if ((temp[0].toLowerCase() == "rüstungsträger ii" || temp[0].toLowerCase() == "rüstungsträger 2") && v.rt2 > 0) { + } else if ((temp[0].toLowerCase() == "rüstungsträger ii" || temp[0].toLowerCase() == "rüstungsträger 2") && v.rt2 > 0) { setAttrs({ rt2: 0 }); @@ -2014,7 +2039,7 @@ on("change:repeating_staerken:staerkenwert change:repeating_staerken:staerke", f hiddenlp: +staerkenwert }); break; - case "erhöhter fokuspool": + case "erhöhter fokuspool": setAttrs({ hiddenfokus: +staerkenwert * 5 }); @@ -2029,12 +2054,12 @@ on("change:repeating_staerken:staerkenwert change:repeating_staerken:staerke", f hiddengw: +staerkenwert * 2 }); break; - case "hoher körperlicher widerstand": + case "hoher körperlicher widerstand": setAttrs({ hiddenkw: +staerkenwert * 2 }); break - case "natürlicher rüstungsschutz": + case "natürlicher rüstungsschutz": setAttrs({ hiddensr: +staerkenwert }); @@ -2049,7 +2074,7 @@ on("change:repeating_staerken:staerkenwert change:repeating_staerken:staerke", f schmerzresistenz: +staerkenwert }); break; - case "zusätzliche splitterpunkte": + case "zusätzliche splitterpunkte": setAttrs({ hiddensplitterpunkte: +staerkenwert * 2 }) @@ -2114,9 +2139,9 @@ on("change:stcopy2", function(eventInfo) { var stcopytemp2 = v.stcopy2; var countmatch = stcopytemp2.toString().match(/^\d+/g); var count = countmatch[0]; - var stcopy1 = stcopytemp1.toString().match(/[a-zA-zäöüß;\d ]+/g); + var stcopy1 = stcopytemp1.toString().match(/[a-zA-zäöüß;\d ]+/g); var stcopy1values = stcopytemp1.toString().match(/[\d+]/g); - var stcopy2 = stcopytemp2.toString().match(/[a-zA-zäöüß;\d ]+/g); + var stcopy2 = stcopytemp2.toString().match(/[a-zA-zäöüß;\d ]+/g); var difference = stcopy1.filter(x => !stcopy2.includes(x)); for (i = 0; i < difference.length; i++) { @@ -2127,7 +2152,7 @@ on("change:stcopy2", function(eventInfo) { setAttrs({ hiddenlp: 0 }); - } else if (temp[0].toLowerCase() == "erhöhter fokuspool" && v.hiddenfokus > 0) { + } else if (temp[0].toLowerCase() == "erhöhter fokuspool" && v.hiddenfokus > 0) { setAttrs({ hiddenfokus: 0 }); @@ -2139,11 +2164,11 @@ on("change:stcopy2", function(eventInfo) { setAttrs({ hiddengw: 0 }); - } else if (temp[0].toLowerCase() == "hoher körperlicher widerstand" && v.hiddenkw > 0) { + } else if (temp[0].toLowerCase() == "hoher körperlicher widerstand" && v.hiddenkw > 0) { setAttrs({ hiddenkw: 0 }); - } else if (temp[0].toLowerCase() == "natürlicher rüstungsschutz" && v.hiddensr > 0) { + } else if (temp[0].toLowerCase() == "natürlicher rüstungsschutz" && v.hiddensr > 0) { setAttrs({ hiddensr: 0 }); @@ -2155,7 +2180,7 @@ on("change:stcopy2", function(eventInfo) { setAttrs({ schmerzresistenz: 0 }); - } else if (temp[0].toLowerCase() == "zusätzliche splitterpunkte" && v.hiddensplitterpunkte > 0) { + } else if (temp[0].toLowerCase() == "zusätzliche splitterpunkte" && v.hiddensplitterpunkte > 0) { setAttrs({ hiddensplitterpunkte: 0 }); @@ -2206,7 +2231,7 @@ on("change:repeating_zauber:magieschulen change:hiddenausstrahlungmod change:hid attr = +v.hiddenmystikmod + +v.hiddenwillenskraftmod; break; case "beherrschung": - skill = v.eherrschungsmagie; + skill = v.beherrschungsmagie; bonus = v.beherrschungsmagiebonus; attr = +v.hiddenmystikmod + +v.hiddenwillenskraftmod; break; @@ -2797,4 +2822,57 @@ on("change:rasse", function(f) { } }); }); + +on("change:lpnscgesamt", function(f) { + getAttrs(["lpnscgesamt", "lebenspunktensc", "nschealth"], function(v) { + var mod; + var row = Math.ceil( ((+v.lebenspunktensc * +v.nschealth) - +v.lpnscgesamt) / +v.lebenspunktensc ); + if (row < 0) { row = 0; } + if (+v.nschealth == 1) { + mod = 0; + } else if (+v.nschealth == 3) { + switch(row) { + case 0: + case 1: + mod = 0; + break; + case 2: + mod = 2; + break; + case 3: + mod = 8; + break; + default: + mod = 99; + break; + } + } else if (+v.nschealth == 5) { + switch(row) { + case 0: + case 1: + mod = 0; + break; + case 2: + mod = 1; + break; + case 3: + mod = 2; + break; + case 4: + mod = 4; + break; + case 5: + mod = 8; + break; + default: + mod = 99; + break; + } + } + setAttrs({ + schadensmodnsc: mod + }); + }); +}); + \ No newline at end of file diff --git a/Star Frontiers 2/Star Frontiers CSS.css b/Star Frontiers 2/Star Frontiers CSS.css index c81cacff9a..10c0722288 100644 --- a/Star Frontiers 2/Star Frontiers CSS.css +++ b/Star Frontiers 2/Star Frontiers CSS.css @@ -1,3 +1,4 @@ + /* Wade's CSS Code (GENERAL)v*/ /*@font-face { font-family: 'zebulon'; @@ -160,7 +161,7 @@ input.sheet-is-specialized { } span.sheet-is-npc-tab::before { - content: "Player Sheet"; + content: "PLAYER SHEET"; } span.sheet-is-npc-tab { @@ -184,7 +185,7 @@ input.sheet-is-specialized { } input.sheet-is-npc:checked + span.sheet-is-npc-tab::before { - content: "Referee Sheet" + content: "REFEREE SHEET" } /* END player/npc button Settings */ @@ -268,27 +269,29 @@ input.sheet-tab99:not(:checked) ~ .sheet-tab99{ input.sheet-tab { - width: calc(30% - 1px); - max-width: 100px; + + width: 105px; height: 20px; outline: none !important; position: relative; cursor: pointer; - z-index: 1; + z-index: 9999; opacity: 0; } + +/* input.sheet-tab1 { position: absolute; top: 270px; left: 30px; } -input.sheet-tab3 { +input.sheet-tab2 { position: absolute; top: 270px; left: 135px; } -input.sheet-tab2 { +input.sheet-tab3 { position: absolute; top: 270px; left: 240px; @@ -299,7 +302,7 @@ input.sheet-tab11 { left: 345px; } input.sheet-tab12 { - position: absolute; + position: absolute; top: 270px; left: 550px; } @@ -337,36 +340,44 @@ input.sheet-tab9 { position: absolute; top: 270px; left: 450px; -} +} */ input.sheet-tab +span::before { content: attr(title); display: inline-block; + + text-align: center; + + font-size: 13px; + color: black; + font-weight: bold; background: #fff; border: solid 1px #000; border-top-left-radius: 4px; border-top-right-radius: 4px; - - font-size: 13px; - font-weight: bold; - text-align: center; - - - width: 100px; + + width: 105px; height: 20px; + + cursor: pointer; + position: relative; + vertical-align: middle; + margin-left: -101px;/*originally 91px*/ + } input.sheet-tab:checked +span::before { border-bottom-color: white; background: #000; - color: #fff; + color: #fff; + } .sheet-tab-br { - border-bottom: 2px solid #a8a8a8; + border-bottom: 2px solid black; margin-bottom: 5px; - margin-top: 1px; + margin-top: 0px; } .charsheet button { font-family: 'zebulon', Arial; @@ -851,14 +862,15 @@ button, input, select, textarea, textarea { width: calc(100% - 10px); - height: 150px; - /* resize:none; */ + height: 100px; + max-width: 100%; + max-height: 100% display: inline-block;text-align: center;font-weight: bold; background-color: #EEEEE; border:solid 1px #BFBDBD; color: #000; padding-left:10px; - width: 191px; + width: 375px; box-shadow: 2px 2px 0 #828181 inset; } diff --git a/Star Frontiers 2/Star Frontiers HTML.html b/Star Frontiers 2/Star Frontiers HTML.html index 6a93421281..7574d0f835 100644 --- a/Star Frontiers 2/Star Frontiers HTML.html +++ b/Star Frontiers 2/Star Frontiers HTML.html @@ -6,11 +6,12 @@
- - + + +
@@ -293,6 +294,7 @@ + @@ -302,15 +304,15 @@
-
+
D10+
+

RACIAL ABILITIES

@@ -533,7 +535,7 @@
RACIAL TRAITS / ABILITIES
- +
@@ -547,28 +549,28 @@
BACKGROUND DESCRIPTION
- +
OBLIGATIONS
- +

PERSONALITY PROFILE

PERSONALITY TRAITS
- +
IDEALS / CODE
- +
FLAWS
- +

PERSONAL ASSETS

@@ -613,45 +615,51 @@
-
-

OCCUPATION

+
+

PROFESSIONAL RÉSUMÉ

EXPERIENCE POINTS

-
ABILITY
+
+
EARNED XP
+
+
+
SPENT XP
+
=
+
TOTAL XP
+
+
+
+
ABILITY
+
-
RACE
+
RACE
+
-
SKILLS
-
=
-
SPENT
+
SKILLS
+
-
XP
+
OCC
=
-
TOTAL
+
SPENT XP
-

-

PRIMARY SKILL AREA

+

OCCUPATION (PRIMARY SKILL AREA)

-
- PRIMARY SKILL AREA (PSA)
-
OCCUPATION
- + PRIMARY SKILL AREA (PSA)
+
OCCUPATION
+
SPENT OCC XP

-
PSA / OCC NOTES
- +
OCCUPATION DESCRIPTION
+
@@ -676,19 +684,21 @@
EMPLOYER (DIVISION) DESCRIPTION
- +

CURRENT POSITION

-
RANK LEVEL
-
TITLE (RANK)
+
RANK LEVEL
+
EMPLOYEE RANK (TITLE)
-
PAY PER DAY
+
XP NEEDED
+
+
PAY PER DAY

JOB / POSITION INFORMATION
- +

PREVIOUS EMPLOYER / POSITIONS

@@ -1563,7 +1573,7 @@
 %
+/w GM &{template:SFSkill} {{name=@{character_name}}} {{roll_name=FINDING LOCATION}}{{skill=ASTRONAVIGATION}}{{skill_num=[[@{ASTRONAVIGATION}]]}}{{skill_total=[[@{ASTRONAVIGATION}*10]]}}{{base=[[30]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{result=[[D100cf>[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}+40]]]]}}{{final=[[@{ASTRONAVIGATION}*10+30+?{Other Modifier|}]]}} {{crit=CRITICAL SUCCESS}}{{fail=LOCATION WRONG; REFEREE DETERMINES HOW FAR}}{{success=Calculate Probable location}}{{failure=Unable to locate; Need more time}}"> ROLL
@@ -1814,9 +1824,28 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -1887,7 +1916,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2313,7 +2342,7 @@

COMPUTER

-
LEVEL
+
LEVEL
F-PTS
TOTAL COST
@@ -2620,7 +2649,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -2830,6 +2859,7 @@ + @@ -2837,15 +2867,15 @@
-
+
D10+
@@ -2983,8 +3013,27 @@
+ -
WEAPON
+
WEAPON NAME
+
WEAPON CLASS
DMG
D10+
@@ -3661,7 +3710,7 @@
PROT
%
-
SEU RATIO
+
SEU RATIO
SEU / HIT
SEU / MIN
@@ -3784,7 +3833,6 @@

UPF STARSHIP LICENSE FORM 9622P-5K

-

**BETA RELEASE (USE AT YOUR OWN RISK)**

UPF ID TAG
REGISTERED NAME
@@ -3830,6 +3878,8 @@
CONSTRUCTION DATE
+
AGE (GST)
+
VALUE (CR)
@@ -3863,10 +3913,9 @@

HELM CONTROLS

CURRENT SPEED
-
+
-
!
+
!
EVASION
 %
FF ACC INCREASE
 %
@@ -3917,7 +3966,7 @@
HP
MAX HP
-
+
DCR
MAX DCR
@@ -3942,21 +3991,24 @@

DAMAGED SYSTEMS

-
SYSTEM HIT
+
SYSTEM DAMAGED
HP
ADF
MR
DCR
-
+ + + + DAMAGE LEVEL
DCR %
ENG %
TOTAL %
-
+
+
+
@@ -3970,8 +4022,8 @@
COMMS TYPE
EFFECT
+/w GM &{template:SFSkill} {{name=@{SS_ComsOpName}}} {{roll_name=OPERATE @{SS_ComsSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_ComsOpLevel}]]}}{{skill_total=[[@{SS_ComsOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_ComsOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Communication / Jamming Successful}}{{failure=Unable to Communicate or Jam}}{{time=[[1]] Round}}{{fail=CRITICAL FAILURE}}{{crit=CRITICAL SUCCESS}} ">XMIT RCV

@@ -4136,7 +4188,7 @@
SENSOR TYPE
RANGE (HEX)
+/w GM &{template:SFSkill} {{name=@{SS_SensorOpName}}} {{roll_name=OPERATE @{SS_SensorSystem}}} {{skill=TECHNICIAN}} {{skill_num=[[@{SS_SensorOpLevel}]]}}{{skill_total=[[@{SS_SensorOpLevel}*10]]}}{{base=[[40]]}}{{result=[[D100]]}}{{misc_mod=[[?{Other Modifier|0}]]}}{{final=[[@{SS_SensorOpLevel}*10+40+?{Other Modifier|}]]}}{{success=Sensor picks up object and tells size, distance and trajectory}}{{failure=Unable to find object}}{{time=[[1]] Round}}{{fail=OBJECT WILL NOT SHOW UP ON NEXT SCAN ATTEMPT}}{{crit=GETS ADDITIONAL INFORMATION}} "> SCAN

@@ -4197,7 +4249,7 @@
- + @@ -4267,7 +4319,7 @@ - {{#target}} + @@ -4309,7 +4361,7 @@ {{/rollWasCrit() result}} {{/rollLess() result final}} - {{/target}} + {{#target2}} @@ -4622,7 +4674,7 @@
{{/rollBetween() subtarget 85 91}} {{#rollBetween() subtarget 92 97}} -
AVIGATION SYSTEM
+
NAVIGATION SYSTEM

{{/rollBetween() subtarget 92 97}} {{#rollBetween() subtarget 98 105}} @@ -5820,9 +5872,9 @@ on("change:repeating_shipweapons",function(){ if(values.repeating_shipweapons_SSTargetDef == "STASIS SCREEN") { setAttrs({repeating_shipweapons_SSTargetDefScore: 15}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); } - else + /* else {setAttrs({repeating_shipweapons_SSTargetDefScore: 0}); setAttrs({repeating_shipweapons_SSTargetDef50: 1}); setAttrs({repeating_shipweapons_Range_Weapon_Effect: ""}); - } + } */ } }); }); @@ -5998,7 +6050,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "ELECTRIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 4}); setAttrs({repeating_mweapons_Melee_DMG_max: "GAUSS"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "KNIFE") { @@ -6033,12 +6085,12 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC KNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 10}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SONIC SWORD") { setAttrs({repeating_mweapons_Melee_DMG: 5}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 15}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SPEAR") { @@ -6048,7 +6100,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "STUNSTICK") { setAttrs({repeating_mweapons_Melee_DMG: 3}); setAttrs({repeating_mweapons_Melee_DMG_max: "SONIC"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -2"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: "NO PS DMG / LETHAL OR STUN"}); setAttrs({repeating_mweapons_Melee_NoMod: "0"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "SWORD") { @@ -6058,7 +6110,7 @@ on("change:repeating_mweapons",function(){ } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "VIBROKNIFE") { setAttrs({repeating_mweapons_Melee_DMG: 2}); setAttrs({repeating_mweapons_Melee_DMG_max: "INERTIA"}); setAttrs({repeating_mweapons_Melee_Skill_Mod: "@{MELEE}"}); - setAttrs({repeating_mweapons_Melee_Type: "repeating_mweapons_@{row_id2}_Melee_AMMO -1"}); setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); + setAttrs({repeating_mweapons_Melee_AMMO_max: 20}); setAttrs({repeating_mweapons_Melee_Blunt: "D100cs<2cf>96"}); setAttrs({repeating_mweapons_Melee_Weapon_Att_BNS: 5}); setAttrs({repeating_mweapons_Melee_Weapon_Effect: ""}); setAttrs({repeating_mweapons_Melee_NoMod: "1"}); } if(values.repeating_mweapons_Melee_Weapon.toUpperCase() == "WHIP") { @@ -6294,11 +6346,11 @@ on('change:armor_mass change:parmor_mass', function(){ on('change:carry_weight change:hvy_carry_weight change:total_gear_mass', function(){ getAttrs(['carry_weight','hvy_carry_weight','total_gear_mass','enc_mod','DEX_mod','RS_mod'], function(values){ - if(values.total_gear_mass < values.carry_weight) { + if(values.total_gear_mass <= values.carry_weight) { setAttrs({ current_encumbrance:""}); setAttrs({enc_mod:1}); setAttrs({DEX_mod:0}); setAttrs({RS_mod:0}); console.log("Encumbrance is Normal"); } - else if(values.total_gear_mass >= values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { + else if(values.total_gear_mass > values.carry_weight && values.total_gear_mass < values.hvy_carry_weight) { setAttrs({ current_encumbrance:"ENCUMBERED"}); setAttrs({enc_mod:0.5}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Encumbered =====");} //{setAttrs({enc_mod:0.5}); else {setAttrs({current_encumbrance:"CANNOT MOVE"}); setAttrs({enc_mod:0}); setAttrs({DEX_mod:-10}); setAttrs({RS_mod:-10}); console.log("===== Encumbrance is Max =====");} //{setAttrs({enc_mod:0}); diff --git a/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html b/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html index 94b63173d1..1bd4af1083 100644 --- a/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html +++ b/Star Trek Adventures 2d20/Star Trek Adventures 2d20.html @@ -393,10 +393,10 @@ NAME/TYPE
- - +
@@ -1167,7 +1167,7 @@ if (!v["version"] || v["version"] === "" ) { update_to_1_1(); } else { - setAttrs({"version": "1.2.4"}); + setAttrs({"version": "1.2.5"}); setAttrs({"character_sheet": "Star Trek Adventures 2d20 version " + v.version}); console.log("Star Trek Adventures 2d20 version " + v.version); } @@ -1182,7 +1182,7 @@ update_dyanamic_weapon(v.wep1_name, v.wep1_dr, v.wep1_qualities); update_dyanamic_weapon(v.wep2_name, v.wep2_dr, v.wep2_qualities); update_dyanamic_weapon(v.wep3_name, v.wep3_dr, v.wep3_qualities); - setAttrs({"version": "1.2.4"}); + setAttrs({"version": "1.2.5"}); setAttrs({"character_sheet": "Star Trek Adventures 2d20 version " + v.version }); console.log("Star Trek Adventures 2d20 version " + v.version); }); diff --git a/Star Trek Adventures 2d20/changelog.md b/Star Trek Adventures 2d20/changelog.md index 6eac543e30..8904e53935 100644 --- a/Star Trek Adventures 2d20/changelog.md +++ b/Star Trek Adventures 2d20/changelog.md @@ -2,6 +2,12 @@ The sheet will always upgrade itself unless I specify otherwise, though some things like roll template fields changing will require users who have added custom macros to fix. +## 1.2.5 +### Features +* Added Vulcan Nerve Pinch to attack options (using security, science, or medicine per p.110) +### Bug Fixes +* Fixed melee attack from attr_security to attr_daring + ## 1.2.4 ### Features * Default sheet is missing milestone tracking, added this to the settings screen (attr_norm-mile, attr_spot-mile, attr_arc-mile, attr_rep). diff --git a/Star Trek Adventures Official/STA_Style.css b/Star Trek Adventures Official/STA_Style.css new file mode 100644 index 0000000000..057f9b87a9 --- /dev/null +++ b/Star Trek Adventures Official/STA_Style.css @@ -0,0 +1,1152 @@ +/* ~~~~~~~~~ Star Trek: Adventures - Official Sheet by Roll20 CSS File ~~~~~~~~~ */ + +/* --- Colors --- */ +/* For reference: + -Original TNG Design Colors- + Background Dark Blue/Near Black: rgb(0,19,35) + Heading Sections Dark Purple: rgb(245,157,8) + Heading Sections Orange: rgb(163,64,113) + Attributes Medium Purple: rgb(150,118,169) + Determination and Input Borders Light Purple: rgb(195,188,222) + Weapons Pink: rgb(204, 102, 153) */ + +/* Generic rules & customizations */ +* { + box-sizing: border-box; + font-family: Impact, sans-serif; + background: transparent; +} + +.charsheet { + width: 900px; + color: rgb(150,118,169); +} + +.charsheet button[type="roll"] { + margin: 0px; +} + +.charsheet input[type="number"] { + width: 2.5em; + -webkit-appearance: none; + -moz-appearance: textfield; +} + +select { + color: white; + border: 2px solid rgb(150,118,169); + border-radius: 5px 5px 5px 5px; + font-family: "Helvetica", Arial, sans-serif; + font-size: 13px; +} + +select option{ + font-family: "Helvetica", Arial, sans-serif; +} + + +input[type="checkbox"], +input[type="radio"] { + opacity: 0; + z-index: 1; + position: relative; +} + +img { + position: relative; + background-color: transparent; +} + +hr { + margin: -1rem 0rem 0.5rem 0rem; + border: 1px solid rgb(225,134,183); +} + +.sheet-label { + font-size: 1.1rem; + color: rgb(150,118,169); +} + +.sheet-footer { + font-family:"Helvetica", Arial, sans-serif; + font-size:.75em; + text-align: center; +} + +.sheet-sheet_type[value="starship"] ~ .sheet-footer { + width: 1000px; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-footer { + width: 900px; +} + +/* Styling the border. The URL will need to be changed when we upload it to Roll20 officially. */ +.sheet-border-top { + background: #ff9900 url("https://raw.githubusercontent.com/clevett/Star-Trek/master/STA_starfleet_insignia_full.png") no-repeat 0px 35px; + border-bottom-left-radius: 130px; + margin-bottom: 10px; + padding-left: 80px; + height: 240px; +} + +.sheet-border-bottom { + background: #9999cc; + border-top-left-radius: 130px; + padding-top: 20px; + padding-left: 80px; +} + +/* Sheet Decorations */ +.sheet-vertdeco, +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-topdeco-purple, +.sheet-starship .sheet-vertdeco, +.sheet-starship .sheet-sidedeco-purple, +.sheet-starship .sheet-topdeco-purple { + position: relative; +} + +.sheet-sidedeco-purple, +.sheet-sidedeco-pink, +.sheet-starship .sheet-sidedeco-purple { + width: 80px; + border-top: 15px solid rgb(0,19,35); + border-bottom: 15px solid rgb(0,19,35); +} + +.sheet-vertdeco, +.sheet-starship .sheet-vertdeco { + left: 600px; + top: 212px; + height: 58px; + margin-bottom: -63px; + width: 10px; + background: rgb(0,19,35); +} + +.sheet-sidedeco-purple { + height: 170px; + margin-bottom: -193px; + top: 520px; + background: rgb(150,118,169); +} + +.sheet-topdeco-purple, +.sheet-starship .sheet-topdeco-purple { + left: 610px; + top: 270px; + height: 20px; + width: 290px; + background: rgb(150,118,169); +} + +.sheet-sidedeco-pink { + height: 270px; + margin-bottom: -262px; + top: 1044px; + background: rgb(225,134,183); +} + +.sheet-starship .sheet-vertdeco { + top: 220px; +} + +.sheet-starship .sheet-sidedeco-purple { + height: 240px; + margin-bottom: -255px; + top: 520px; + background: rgb(150,118,169); + border-top: 110px solid rgb(0,19,35); +} + +.sheet-starship .sheet-topdeco-purple { + width: 390px; +} + +/* Hide & show pages */ +.sheet-character, .sheet-starship, .sheet-settings { + display: none; +} + +.sheet-sheet_type[value="character"] ~ .sheet-character, +.sheet-sheet_type[value="starship"] ~ .sheet-starship, +.sheet-settings_toggle[value="on"] ~ .sheet-settings { + display: block; +} + +.sheet-settings_toggle[value="on"] ~ .sheet-character, +.sheet-settings_toggle[value="on"] ~ .sheet-starship { + display: none; +} + + +/* Sheet Settings Select boxes */ + +select.sheet-sheet_type { + width: 14rem; + margin-left: 0.5rem; +} + +select.sheet-sheet_color { + width: 5rem; + margin-left: 1rem; +} + +select.sheet-rank-select { + width: 11rem; +} + +/* Turn the Checkboxs into gears */ +.sheet-toggle input[type="checkbox"] + span { + position: relative; + font-family: pictos; + background: transparent; + color: #ff9900; + text-align: center; + font-size: 20px; + height: 20px; + width: 30px; +} + +.sheet-toggle input[type="checkbox"] { + height: 20px; + width: 30px; +} + +/* Header settings gear */ +.sheet-header input[type="checkbox"] + span { + top: -4px; + left: 10px; + display: inline-block; +} + +.sheet-header input[type="checkbox"] { + top: -4px; + left: 40px; +} + + +/* Heading Labels and Inputs */ +.sheet-topsection, +.sheet-settings-topsection { + width: 100%; + height: 220px; + border-bottom-left-radius: 20px; + margin-right: 20px; +} + +.sheet-header { + text-align:right; + margin-right: 14px; +} + +.sheet-header-label, +.sheet-header-label + input[type=text] { + display:inline-block; + font-size:1.2em; + letter-spacing:1px; + color: rgb(150,118,169); + width:135px; + margin-bottom:.25em; + vertical-align:middle; + padding-left: 10px; +} + +.sheet-header-label + input[type=text] { + width: calc(100% - 135px); + height:20%; + letter-spacing:2px; + border-radius:0; + background-color: white; + border: none; + border-bottom: 2px solid rgb(195,188,222); + background:rgb(0,19,35); +} + +/* Header Section Formatting */ +.sheet-topsection h1 { + display: inline-block; + font-family: "Helvetica-UltraCompressed", "Helvetica", Arial, sans-serif; + color:#ff9900; + text-align: right; + padding-left: 10px; + margin-bottom: .5rem; +} + +/*Sheet info section*/ +.sheet-charinfo { + margin-right: 20px; +} + +/* Body Formatting */ +.sheet-body, +.sheet-settings-header { + width: 100%; + border: 10px solid rgb(0,19,35); + border-top-left-radius: 30px; +} + +.sheet-character .sheet-body { + min-height: 1000px; +} + +.sheet-settings .sheet-body, +.sheet-starship .sheet-body { + min-height: 700px; +} + +/* Round the corner of the Settings page header*/ +.sheet-settings-header { + border-bottom-left-radius: 20px; +} + +/* Section Heading Dividers */ +.sheet-section-heading { + display:block; + font-size: 1.5em; + letter-spacing:1px; + color:rgb(163,64,113); + background-color:rgb(245,157,8); + width:100%; + margin:.5em 0; + border-radius: 2em; +} + +.sheet-section-heading span { + display:inline-block; + color:rgb(163,64,113); + margin-left:.5em; + padding:0 5px; + vertical-align:top; +} + + +/* Label Capsule Halves */ +.sheet-label-capsule-left, +.sheet-label-capsule-weapon, +.sheet-capsule-three, +.sheet-capsule-scale, +.sheet-capsule-reputation, +.sheet-capsule-power { + color: white; + font-family: sans-serif; + display:inline-block; + font-size: 0.8em; + text-align: right; + width: 23%; + height: 25px; + padding: .5em .4em 0em 0em; + margin: .3rem .0rem .7rem -0.4rem; + background-color: rgb(150,118,169); + vertical-align: middle; + border-radius: 1.75em 0 0 1.75em; + border-top-left-radius: 20px; + border-bottom-left-radius: 20px; +} + +.sheet-capsule-two { + width: 30%; + margin-left: 1rem; + margin-right: .1em; +} + +.sheet-capsule-three { + width: 20%; + margin-left: 1em; +} + +.sheet-capsule-scale { + width: 70%; + background-color: rgb(245,157,8); +} + +.sheet-capsule-power{ + width: 28%; + margin-left: 0.5rem; + margin-right: .1em; +} + + +.sheet-capsule-reputation { + width: 12%; + margin-left: 1em; +} + + +/* Input Capsule Halves */ +input.sheet-capsule, +input.sheet-capsule-orange, +div.sheet-capsule, +input.sheet-weapon-name, +input.sheet-weapon-quality, +input.sheet-weapon-effect { + background: none; + height: 26px; + width: 2.5em; + font-size: 1em; + color:rgb(150,118,169); + text-align:center; + margin: 0rem 0rem 0.43rem 0.15rem; + vertical-align:middle; + border: 1.4px solid rgb(150,118,169); + border-top-right-radius: 20px; + border-bottom-right-radius: 20px; +} + +input[type="number"].sheet-capsule, +input[type="number"].sheet-capsule-orange { + width: 2.5em; +} + +input.sheet-capsule-orange { + color: rgb(245,157,8); + border-color: rgb(245,157,8); +} + + +div.sheet-capsule { + display: inline-block; + padding: 2px; +} + +/* Format the Breachs */ +.sheet-breach { + width: 20%; + margin: 1px 1px 1px 1px; +} + +/* Resizes the Columns & Rows */ +.sheet-headerrow { + margin-right: 14px; + border-bottom-left-radius: inherit; +} + +.sheet-row { + margin-bottom: -2px; +} + +.sheet-col { + width: 49%; +} + +.sheet-col img, +.sheet-weapon img, +button.sheet-reputation-button img { + top: -20px; +} + +.sheet-row img { + left: -40px; +} + +.sheet-col-sixtypercent { + display:inline-block; + width: calc(60% - 50px) !important; + margin-right: 2px !important; +} + +.sheet-col-fortypercent { + display:inline-block; + width: 42%; + margin-left: 20px; + vertical-align: top; +} + +/* Customizing the starship's sheet */ +.sheet-starship { + width: 1000px; +} + +.sheet-col-ship, +.sheet-col-ship-right { + display:inline-block; + width: 46%; + vertical-align: top; +} + +.sheet-col-ship-right{ + width: 49%; + margin-left: 20px; +} + +.sheet-col-ship-row { + display: inline-block; + width: 100%; +} + +.sheet-col-ship-power { + display: inline-block; + width: 49%; +} + +.sheet-col-ship-launch { + display: inline-block; + width: 48%; + vertical-align: top; + margin-left: 0.5rem; +} + +/* Format Determination text */ +.sheet-determination { + color: rgb(195,188,222); + font-size: 1.5rem; + margin-top: 10px; + display: inline-flex; +} + +/* Set Hovers up with light purple*/ +.sheet-header input[type="checkbox"]:hover + span, +.sheet-breaches input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +.sheet-boxes-stress, +.sheet-boxes-shields { + display: inline-block; +} + +/* Format Determination & Stress Check Boxes */ +.sheet-boxes-stress input[type="radio"], +.sheet-boxes-shields input[type="radio"] { + top: -7px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -34px; +} + +.sheet-boxes-shields input[type="radio"] { + margin-right: -37px; +} + +/* Determination, Momentum, Stress, Shields, and Breachs have hidden radio buttons that backfill the spans */ +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + width: 40px; + height: 20px; + margin: 0px; + border: 1px solid rgb(195,188,222); + border-radius: 2rem; +} + +.sheet-boxes-determination input[type="radio"] { + top: -1px; + width: 35px; + height: 20px; + margin-left: 10px; + margin-right: -39px; +} + +.sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"] + span::before { + display: inline-block; + content: ""; + border: 1px solid rgb(195,188,222); + background-color: rgb(195,188,222); +} + + +.sheet-boxes-determination input[type="radio"] + span::before { + width: 40px; + height: 20px; + border-radius: 20px; +} + +.sheet-boxes-determination input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header:checked ~ .sheet-boxes-determination input[type="radio"] + span::before, +.sheet-boxes-breaches input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-breaches:checked ~ .sheet-boxes-breaches input[type="radio"] + span::before, +.sheet-boxes-stress input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-stress:checked ~ .sheet-boxes-stress input[type="radio"] + span::before, +.sheet-boxes-shields input[type="radio"]:checked ~ input[type="radio"] + span::before, +input.sheet-radio-header-shields:checked ~ .sheet-boxes-shields input[type="radio"] + span::before { + content: ""; + background-color: transparent; +} + +/* Determination radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header { + margin-right: -147px; + height: 1.2rem; + width: 9.2rem; +} + +input.sheet-radio-header:hover + span { + color: rgb(150,118,169); +} + +input.sheet-radio-header.sheet-momentum { + width: 7rem; + margin-right: -112px; +} + +/* Stress & Shield's hidden radio button on the header acts as button 0 & highlights determination on hover */ +input.sheet-radio-header-stress, +input.sheet-radio-header-shields { + margin: -0.2rem -5rem -3.5rem 0rem; + height: 1rem; + width: 5rem; +} + +input.sheet-radio-header-stress:hover ~ .sheet-section-heading span, +input.sheet-radio-header-shields:hover ~ .sheet-section-heading span { + color: rgb(195,188,222); +} + + +/* Format the Breaches boxes on the ship page */ +.sheet-breaches { + width: 30%; + display:inline-block; + color: rgb(150,118,169); + letter-spacing: .15em; + font-family:"Helvetica", Arial, sans-serif; + font-size: 1em; + margin-left: 0.7rem; + margin-top: -1rem; +} + +.sheet-boxes-breaches { + margin: -2rem 0rem 1rem 0rem +} + +.sheet-boxes-breaches input[type="radio"] { + margin: -0.3rem -0.9rem 0rem 0.2rem; +} + +.sheet-boxes-breaches input[type="radio"] + span::before { + width: 12px; + height: 12px; + border-radius: 2rem; +} + +input.sheet-radio-header-breaches { + width: 4.2rem; + margin: 0rem 0rem -2.1rem 0rem; +} + +/* Move the ship scale up */ +.sheet-ship-scale { + margin: -2rem 0rem 0rem 19rem; +} + +/* Format Attributes & Disciplines Check Boxes */ +.sheet-boxes-attrdisc input[type="radio"] { + margin: 0.3rem -6rem 0.6rem 0.5rem; + width: 6rem; + height: 1.5rem; +} + +.sheet-boxes-attrdisc input[type="radio"]:checked + span, +.sheet-boxes-attrdisc input[type="radio"]:hover + span { + background-color: rgb(195,188,222); +} + +/* Format Text For the Dice Roller Challenge & Complciation Numbers*/ +.sheet-diceroller-numbers { + margin: 0rem 0rem 0rem 1.4rem; + letter-spacing: -4px; +} + + +.sheet-diceroller-numbers input[type="radio"] { + margin: -0.3rem 0rem 0rem 0rem; + width: 20px; + height: 20px; + left: 14px; +} + +.sheet-diceroller-label { + margin-bottom: 0.2rem; +} + +/* Format Text For the Dice Roller Yes & No*/ +.sheet-diceroller-focus input[type="radio"] { + margin: 0rem -1.8rem 0rem 2rem; + width: 30px; + height: 20px; +} + + +.sheet-diceroller input[type="radio"]:checked + span, +.sheet-diceroller input[type="radio"]:hover + span, +.sheet-weaponroller input[type="radio"]:checked + span, +.sheet-weaponroller input[type="radio"]:hover + span { + color: rgb(195,188,222); +} + +/* Dice Roller buttons */ +button.sheet-dice-button, +button.sheet-challenge-button, +button.sheet-weapon-button, +button.sheet-reputation-button { + width: 25px; + height: 22px; + color: rgb(150,118,169); + background-color: rgb(150,118,169); + border-color: rgb(150,118,169); + border-radius: 3px 3px 3px 3px; +} + +button.sheet-dice-button:hover, +button.sheet-challenge-button:hover, +button.sheet-weapon-button:hover, +button.sheet-reputation-button:hover { + color: rgb(195,188,222); + background-color: rgb(195,188,222); + border-color: rgb(195,188,222); +} + +button.sheet-dice-button { + margin: 0rem -0.5rem 0rem -1rem !important; +} + +button.sheet-challenge-button { + margin: 0rem 0.4rem 0rem 0.4rem !important; +} + +button.sheet-reputation-button { + margin-left: 0.8rem !important; + margin-top: -0.5rem !important; +} + +/* Format fonts for the Weapon Roller */ +.sheet-weaponroller { + display: inline-block; + color: rgb(204, 102, 153); + font-size: 0.8rem; + margin-bottom: 0.5rem; +} + +.sheet-weapon-header { + display: inline-block; + margin: 0rem 0.95rem 0rem 0rem; +} + +.sheet-weapon-label { + font-family: Helvetica, Arial, sans-serif; + font-size: 0.8rem; + color: rgb(204, 102, 153); + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller input[type="radio"] { + margin: 0rem 0rem 0rem -0.6rem; + left: 0.6rem; +} + +.sheet-weaponroller input[type="radio"] + span { + margin: 0rem 0rem 0rem 0rem; +} + +.sheet-weaponroller-focus input[type="radio"] { + margin: 0rem 0rem 0rem -0.8rem; + width: 1rem; + left: 1.2rem; +} + + +/* Target number box on the Dice Roller */ +.sheet-target { + color: rgb(150,118,169); + font-size: 1.5em; + background: transparent; + border: none; + padding-bottom: .5em; + width: 1.7em; +} + +/* Format the Text areas */ +.sheet-textbox textarea, +.sheet-display span { + width: 100%; + color: rgb(163,64,113); + background:transparent; + border: 0px; + resize: vertical; + line-height: 2.1em; + font-size: 15px; + padding: 8px 5px; + overflow-wrap: break-word; + white-space: pre-line; + overflow: hidden; +} + +.sheet-options, .sheet-display { + margin-top: -1rem; + margin-bottom: 1rem; + background-image: + linear-gradient(to right, transparent 15px, transparent 15px), + linear-gradient(to left, transparent 15px, transparent 15px), + repeating-linear-gradient(transparent, transparent 30px, rgb(195,188,222) 30px, rgb(195,188,222) 31px, white 31px); +} + +.sheet-notes textarea { + height: 343px; +} + +/* Format Setting icons */ +.sheet-textbox input[type="checkbox"]:hover + span, +.sheet-textbox input[type="checkbox"]:checked + span, +.sheet-launchbay-toggle input[type="checkbox"]:hover + span, +.sheet-launchbay-toggle input[type="checkbox"]:checked + span { + display: initial; +} + +.sheet-textbox .sheet-options-flag:checked ~ .sheet-display, +.sheet-textbox .sheet-options-flag ~ .sheet-options, +.sheet-textbox input[type="checkbox"] + span, +.sheet-lefttoggles input[type="checkbox"] + span, +.sheet-notestoggle input[type="checkbox"] + span, +.sheet-launchbay-toggle input[type="checkbox"] + span { + display: none; +} + +.sheet-textbox .sheet-options-flag ~ .sheet-display, +.sheet-textbox .sheet-options-flag:checked ~ .sheet-options { + display: block; +} + +/* Position the Charcter Sheet Right Side Setting Toggle */ +.sheet-textbox input[type="checkbox"] { + left: 310px; +} + +.sheet-textbox input[type="checkbox"] + span { + left: 285px; +} + +/* Position the Starship Sheet Right Side Setting Toggle */ +.sheet-launchbay-toggle input[type="checkbox"] { + left: 185px; +} + +.sheet-launchbay-toggle input[type="checkbox"] + span { + left: 160px; +} + +/* Position the Left Side Settings Toggle */ +.sheet-lefttoggles input[type="checkbox"] { + left: 400px; +} + +.sheet-lefttoggles input[type="checkbox"] + span { + left: 378px; +} + +/* Position the Settings Toggle on the Settings Notes */ +.sheet-notestoggle input[type="checkbox"] { + left: 775px; +} + +.sheet-notestoggle input[type="checkbox"] + span { + left: 750px; +} + +/* Weapons Settings */ +.sheet-weapon { + margin-bottom: 10px; +} + +.sheet-label-capsule-weapon { + background-color: rgb(204, 102, 153); + margin-left: 0rem; +} + +.sheet-weapon input{ + border: 2px solid rgb(204, 102, 153); + color: rgb(204, 102, 153); + text-align: left; +} + +input.sheet-weapon-name { + width: 56%; + margin-bottom: 0.5rem; +} + +input.sheet-weapon-quality { + width: 75%; +} + +input.sheet-weapon-effect { + width: 45%; +} + +.sheet-repeating_weapons span{ + font-weight: bold; + padding-left: 5px; + vertical-align: inherit; +} + +button.sheet-weapon-button { + color: rgb(225,134,183); + background-color: rgb(225,134,183); + border-color: rgb(225,134,183); + margin: 0rem .1rem .3rem 1rem !important; +} + +.sheet-weapon input[type="checkbox"] + span { + display: none; +} + +.sheet-weapon input[type="checkbox"]:hover + span, +.sheet-weapon input[type="checkbox"]:checked + span { + color: rgb(225,134,183); + display: initial; +} + +.sheet-weapon input[type="checkbox"] { + left: 410px; + top: -75px; +} + +.sheet-weapon input[type="checkbox"] + span { + left: 380px; + top: -75px; + color: rgb(204, 102, 153); +} + +.sheet-weapon input[type="radio"] { + width: 2.3rem; + left: 2.3rem; + margin-left: -1rem; +} + +.sheet-weapon input[type="radio"] + span { + color: rgb(225,134,183); +} + +.sheet-weapon input[type="radio"]:hover + span, +.sheet-weapon input[type="radio"]:checked + span { + color: rgb(195,188,222); +} + +.sheet-weapon_settings { + display: none; + margin-top: -1.3rem; +} + +.sheet-weapon-row { + margin-bottom: -0.5rem; +} + +input.sheet-weapon_setting_toggle:checked ~ div.sheet-weapon_settings { + display: block; +} + +/* Repeating Weapons Styled */ +.repcontrol { + border-radius: 25px; + background: rgb(204, 102, 153); +} + +.repcontrol .repcontrol_add, .repcontrol .repcontrol_edit{ + font-family: Helvetica, Arial, sans-serif; + font-size: 10px; + color: white; + letter-spacing: .12rem; + background: rgb(204, 102, 153); + border: none; +} + +.repcontrol .repcontrol_add:hover, .repcontrol .repcontrol_edit:hover { + background: rgb(195,188,222); +} + +.repcontrol .repcontrol_add { + border-radius: 20px 0px 0px 20px; + border-right: 6px solid rgb(0,19,35); +} + +.repcontrol .repcontrol_edit { + border-radius: 0px 20px 20px 0px; + border-left: 6px solid rgb(0,19,35); +} + +.itemcontrol { + z-index: 10; +} + +.itemcontrol .repcontrol_del { + font-family: pictos; + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.itemcontrol .repcontrol_move { + font-size: 10px; + margin-top: 5px; + padding: 0px; + height: 20px; + width: 20px; +} + +.charsheet .editmode + input.sheet-weapon_setting_toggle { + display: none; +} + +/* Rolltemplate */ +.sheet-rolltemplate-strek { + color: rgb(163,64,113); + width: 230px; + padding: 2px; + font-weight: bold; + font-size: 1.5rem; + background-repeat: no-repeat; + background-color: rgb(0,19,35); + border-spacing: 0; + border-radius: 15px 15px 15px 15px; +} + +.sheet-rolltemplate-header { + padding: 8px 0px 8px 0px; + font-size: 2rem; +} + +.sheet-rolltemplate-strek div.sheet-sectionheader { + text-transform: uppercase; + display: block; + height: 15px; + letter-spacing: 1px; + background-color: rgb(245,157,8); + margin: 0rem 0rem 0.5rem 0rem; + border-radius: 2em; +} + +.sheet-rolltemplate-header span { + color: rgb(163,64,113); + font-size: 15px; + background: rgb(0,19,35); + padding: 0px 5px 0px 5px; + vertical-align: top; +} + +.sheet-rolltemplate-body { + font-size: 1.5rem; + margin: 0.5rem 0.5rem 0rem 0.5rem; + border: none; + text-align: center; + color: rgb(195,188,222); +} + +.sheet-rolltemplate-strek div.sheet-rollinfo { + color: rgb(150,118,169); + font-size: 12px; + letter-spacing: 0.5px; + font-style: italic; + margin: .3rem 0rem 0rem 0rem; +} + +.sheet-rolltemplate-strek div.sheet-dice { + display:inline; + padding: 0px 0px 5px 0px; +} + + +.sheet-rolltemplate-strek img.sheet-chevron { + height: 1.2rem; +} + +.sheet-rolltemplate-strek .inlinerollresult { + display:inline-block; + font-size: 25px; + background-color: transparent; + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullcrit { + color: rgb(195,188,222); + border: none; +} + +.sheet-rolltemplate-strek .inlinerollresult.fullfail, +.sheet-rolltemplate-strek .inlinerollresult.importantroll { + color: rgb(204, 102, 153); + border: none; +} + + +/* Removes the arrows for increase numbers */ +input::-webkit-outer-spin-button, +input::-webkit-inner-spin-button { + -webkit-appearance: none; + margin: 0; +} + +/* Hiding Stress & Shield boxes */ +input[type="hidden"][value="false"] + input[type="radio"], +input[type="hidden"][value="false"] + input[type="radio"] + span { + display: none; +} + + +/* Set & Change background colors */ + +.sheet-character, +.sheet-starship, +.sheet-settings, +.sheet-topsection, +.sheet-body, +select.sheet-sheet_type, +select.sheet-sheet_color, +select.sheet-rank-select, +.sheet-section-heading span, +.sheet-footer { + background:rgb(0,19,35); +} + +.sheet-sheet_color[value="white"] ~ .sheet-character, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-starship, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-header-label + input[type=text], +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-settings, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-section-heading span, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-vertdeco, +.sheet-sheet_color[value="white"] ~ .sheet-footer { + background: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-character .sheet-sidedeco-pink, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-character .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-starship .sheet-sidedeco-purple, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_add, +.sheet-sheet_color[value="white"] ~ .sheet-starship .repcontrol .repcontrol_edit, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-body, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-topsection, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-settings-header, +.sheet-sheet_color[value="white"] ~ .sheet-settings .sheet-sidedeco-purple { + border-color: #fefefe; +} + +.sheet-sheet_color[value="white"] ~ .sheet-settings select { + background: #fefefe; + color: rgb(0,19,35); +} + +.sheet-version { + color: rgb(245,157,8); + font: 5px; + margin: -10px 5px -10px 0px; +} \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_preview.PNG b/Star Trek Adventures Official/STA_preview.PNG new file mode 100644 index 0000000000..fb05f29835 Binary files /dev/null and b/Star Trek Adventures Official/STA_preview.PNG differ diff --git a/Star Trek Adventures Official/STA_ship_diagram.png b/Star Trek Adventures Official/STA_ship_diagram.png new file mode 100644 index 0000000000..23a5cd3e09 Binary files /dev/null and b/Star Trek Adventures Official/STA_ship_diagram.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_dice.png b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png new file mode 100644 index 0000000000..3e49ebd5bb Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_dice.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.png b/Star Trek Adventures Official/STA_starfleet_insignia_full.png new file mode 100644 index 0000000000..8c8e5c41b6 Binary files /dev/null and b/Star Trek Adventures Official/STA_starfleet_insignia_full.png differ diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_full.svg b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg new file mode 100644 index 0000000000..c8bf1efab9 --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_full.svg @@ -0,0 +1 @@ +Asset 1 \ No newline at end of file diff --git a/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg new file mode 100644 index 0000000000..e08c18c42f --- /dev/null +++ b/Star Trek Adventures Official/STA_starfleet_insignia_icon.svg @@ -0,0 +1 @@ +Asset 2 \ No newline at end of file diff --git a/Star Trek Adventures Official/Star Trek Adventures Official.html b/Star Trek Adventures Official/Star Trek Adventures Official.html new file mode 100644 index 0000000000..004c53ee44 --- /dev/null +++ b/Star Trek Adventures Official/Star Trek Adventures Official.html @@ -0,0 +1,1523 @@ + + + + + + + +
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+ y +

STARFLEET PERSONNEL FILE

+
+
+ NAME:
+
+
+ SPECIES:
+ ENVIRONMENT:
+
+
+ RANK:
+ UPBRINGING:
+
+
+ ASSIGNMENT:
+
+
+ TRAITS:
+
+
+
+
+
+ +
+ +
ATTRIBUTES
+ +
+ + CONTROL + + + + + FITNESS + + + + + PRESENCE + + +
+
+ + DARING + + + + + INSIGHT + + + + + REASON + + +
+ +
DISCIPLINES
+ +
+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ +
VALUES
+
+ y +
+ +
+
+ +
+
+ +
+ DETERMINATION +
+ + + +
+
+ +
+ MOMENTUM +
+ + + + + + +
+
+ +
TALENTS
+
+ y +
+ +
+
+ +
+
+ +
WEAPONS
+
+
+ +
+ NAME/TYPE + + +
+
+ QUALITIES +
+ y +
+
+ EFFECTS + Melee + Range +
+
+
+
+
+
+ + +
+
DICE ROLLER
+
+ + + +
+
FOCUS USED:
+
COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+
+ + NO + + YES +
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
+
+
+ + +
FOCUSES
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+ y +
+ +
+
+ +
+
+ + +
+
STRESS
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ +
INJURIES
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+ y +
+ +
+
+ +
+
+ +
OTHER EQUIPMENT
+
+ y +
+ +
+
+ +
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+
+
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+
+ +
+ +
+
+
+ +
+
+
+ y +

STARSHIP REGISTRY ENTRY

+
+
+ NAME:
+ SERVICE DATE:
+ MISSION PROFILE:
+
+
+ DESIGNATION:
+ SPACE FRAME:
+ REFIT:
+
+
+ TRAITS:
+
+
+
+ +
+
+
+ +
SYSTEMS
+ +
+ + ENGINES + + + + + COMPUTERS + + + + + WEAPONS + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + STRUCTURE + + + + + SENSORS + + + + + COMMUNICATION + + +
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+
+ + BREACHES +
+ + + + + + +
+
+ + +
SHIP
+
+ +
+ SCALE + +
+
+ + +
DEPARTMENTS
+ +
+ + COMMAND + + + + + SECURITY + + + + + SCIENCE + + +
+
+ + CONN + + + + + ENGINEERING + + + + + MEDICINE + + +
+ + +
TALENTS
+
+ y +
+ +
+
+ +
+
+
+
+ +
DICE ROLLER
+
+ + + +
+
COMPLICATION RANGE:
+
TASK ROLL:
+
CHALLENGE DICE:
+
+
+ +
+ 1 + 2 + 3 + 4 + 5 +
+ +
+ + + 1 + 2 + 3 + 4 + 5 +
+ +
+ + + +
+
+
+ +
+
+ +
POWER
+
+ CURRENT + MAX
+
+ +
+ +
SHIELDS
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ +
LAUNCH BAY
+
+ y +
+ +
+
+ +
+
+ +
CREW SUPPORT
+
+ CURRENT + MAX
+
+
+
+ +
WEAPONS
+
+ +
+
+ NAME/TYPE + + + +
+
+ QUALITIES + +
+ y +
+
+ EFFECTS + + Energy + Torpedo +
+
+
+
+
+
+
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+
+ +
+ +
+
+
+ +
+
+
+ y +

SHEET SETTINGS

+
+ v + +
+
+
+
+
MILESTONES
+
+ NORMAL + + SPOTLIGHT + + ARC +
+
+
+
SHEET TYPE
+
+ + +
+
+
+
REPUTATION
+ REPUTATION + + + PRIVILEGE
+ + RESPONSIBILITY
+ RANK + + + + +
+
+
+
+
+
+
+
STRESS
+
+ + CURRENT + BONUS + MAX
+
+
+ SHIELDS +
+
+ + CURRENT + BONUS + MAX
+
+
+
+
+ POWER +
+
+ BONUS + MAX
+
+
+ CREW +
+
+ BONUS + MAX
+
+
+
+ Notes +
+
+ y +
+ +
+
+ +
+
+
+
+
+ + + + + +
+ + +
+ +
+ + {{#dice1}}{{dice1}}{{/dice1}} + + {{#dice2}}{{dice2}}{{/dice2}} + + {{#dice3}}{{dice3}}{{/dice3}} + + {{#dice4}}{{dice4}}{{/dice4}} + + {{#dice5}}{{dice5}}{{/dice5}} + + {{#rollLess() cdice1 2}}1{{/rollLess() cdice1 2}} + {{#rollBetween() cdice1 2 2}}2{{/rollBetween() cdice1 2 2}} + {{#rollBetween() cdice1 3 4}}{{/rollBetween() cdice1 3 4}} + {{#rollBetween() cdice1 5 6}}{{/rollBetween() cdice1 5 6}} + + {{#rollLess() cdice2 2}}1{{/rollLess() cdice2 2}} + {{#rollBetween() cdice2 2 2}}2{{/rollBetween() cdice2 2 2}} + {{#rollBetween() cdice2 3 4}}{{/rollBetween() cdice2 3 4}} + {{#rollBetween() cdice2 5 6}}{{/rollBetween() cdice2 5 6}} + + {{#rollLess() cdice3 2}}1{{/rollLess() cdice3 2}} + {{#rollBetween() cdice3 2 2}}2{{/rollBetween() cdice3 2 2}} + {{#rollBetween() cdice3 3 4}}{{/rollBetween() cdice3 3 4}} + {{#rollBetween() cdice3 5 6}}{{/rollBetween() cdice3 5 6}} + + {{#rollLess() cdice4 2}}1{{/rollLess() cdice4 2}} + {{#rollBetween() cdice4 2 2}}2{{/rollBetween() cdice4 2 2}} 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{{#rollBetween() cdice12 5 6}}{{/rollBetween() cdice12 5 6}} + + {{#rollLess() cdice13 2}}1{{/rollLess() cdice13 2}} + {{#rollBetween() cdice13 2 2}}2{{/rollBetween() cdice13 2 2}} + {{#rollBetween() cdice13 3 4}}{{/rollBetween() cdice13 3 4}} + {{#rollBetween() cdice13 5 6}}{{/rollBetween() cdice13 5 6}} + + {{#rollLess() cdice14 2}}1{{/rollLess() cdice14 2}} + {{#rollBetween() cdice14 2 2}}2{{/rollBetween() cdice14 2 2}} + {{#rollBetween() cdice14 3 4}}{{/rollBetween() cdice14 3 4}} + {{#rollBetween() cdice14 5 6}}{{/rollBetween() cdice14 5 6}} + + {{#rollLess() cdice15 2}}1{{/rollLess() cdice15 2}} + {{#rollBetween() cdice15 2 2}}2{{/rollBetween() cdice15 2 2}} + {{#rollBetween() cdice15 3 4}}{{/rollBetween() cdice15 3 4}} + {{#rollBetween() cdice15 5 6}}{{/rollBetween() cdice15 5 6}} + + {{#rollLess() cdice16 2}}1{{/rollLess() cdice16 2}} + {{#rollBetween() cdice16 2 2}}2{{/rollBetween() cdice16 2 2}} + {{#rollBetween() cdice16 3 4}}{{/rollBetween() cdice16 3 4}} + {{#rollBetween() 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6}}{{/rollBetween() cdice36 5 6}} + + {{#rollLess() cdice37 2}}1{{/rollLess() cdice37 2}} + {{#rollBetween() cdice37 2 2}}2{{/rollBetween() cdice37 2 2}} + {{#rollBetween() cdice37 3 4}}{{/rollBetween() cdice37 3 4}} + {{#rollBetween() cdice37 5 6}}{{/rollBetween() cdice37 5 6}} + + {{#rollLess() cdice38 2}}1{{/rollLess() cdice38 2}} + {{#rollBetween() cdice38 2 2}}2{{/rollBetween() cdice38 2 2}} + {{#rollBetween() cdice38 3 4}}{{/rollBetween() cdice38 3 4}} + {{#rollBetween() cdice38 5 6}}{{/rollBetween() cdice38 5 6}} + + {{#rollLess() cdice39 2}}1{{/rollLess() cdice39 2}} + {{#rollBetween() cdice39 2 2}}2{{/rollBetween() cdice39 2 2}} + {{#rollBetween() cdice39 3 4}}{{/rollBetween() cdice39 3 4}} + {{#rollBetween() cdice39 5 6}}{{/rollBetween() cdice39 5 6}} + + {{#rollLess() cdice40 2}}1{{/rollLess() cdice40 2}} + {{#rollBetween() cdice40 2 2}}2{{/rollBetween() cdice40 2 2}} + {{#rollBetween() cdice40 3 4}}{{/rollBetween() cdice40 3 4}} + {{#rollBetween() cdice40 5 6}}{{/rollBetween() cdice40 5 6}} +
+
+ {{#attribute}}{{attribute}}{{/attribute}} + {{#discipline}} * {{discipline}}{{/discipline}} +
+
+
{{#rollname}}{{rollname}}{{/rollname}}
+
+
+
+
+ + + \ No newline at end of file diff --git a/Star Trek Adventures Official/sheet.json b/Star Trek Adventures Official/sheet.json new file mode 100644 index 0000000000..e3a1e77c7e --- /dev/null +++ b/Star Trek Adventures Official/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Star Trek Adventures Official.html", + "css": "STA_Style.css", + "authors": "Cassie Levett, Kristin Carlson", + "roll20userid": "557736, 4930", + "preview": "STA_preview.PNG", + "instructions": "TM & © 2018 CBS Studios Inc. ©2018 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved." +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translation.json b/Star Trek Adventures Official/translation.json new file mode 100644 index 0000000000..9f3846e6e9 --- /dev/null +++ b/Star Trek Adventures Official/translation.json @@ -0,0 +1,137 @@ +{ +"starfleet-personnel-file":"STARFLEET PERSONNEL FILE", +"name:":"NAME: ", +"species:":"SPECIES: ", +"environment:":"ENVIRONMENT: ", +"rank:":"RANK: ", +"upbringing:":"UPBRINGING: ", +"assignment:":"ASSIGNMENT: ", +"traits:":"TRAITS: ", +"attributes":"ATTRIBUTES", +"control":"CONTROL", +"fitness":"FITNESS", +"presence":"PRESENCE", +"daring":"DARING", +"insight":"INSIGHT", +"reason":"REASON", +"disciplines":"DISCIPLINES", +"command":"COMMAND", +"security":"SECURITY", +"science":"SCIENCE", +"conn":"CONN", +"engineering":"ENGINEERING", +"medicine":"MEDICINE", +"values":"VALUES", +"determination":"DETERMINATION", +"momentum":"MOMENTUM", +"talents":"TALENTS", +"weapons":"WEAPONS", +"name-type":"NAME/TYPE", +"qualities":"QUALITIES", +"effects":"EFFECTS", +"melee":"Melee", +"range":"Range", +"dice-roller":"DICE ROLLER", +"focus-used":"FOCUS USED: ", +"complication-range":"COMPLICATION RANGE: ", +"task-roll":"TASK ROLL: ", +"challenge-dice":"CHALLENGE DICE: ", +"no":"NO", +"yes":"YES", +"one":"1 ", +"two":"2 ", +"three":"3 ", +"four":"4 ", +"five":"5 ", +"one-d":"1 ", +"two-d":"2 ", +"three-d":"3 ", +"four-d":"4 ", +"five-d":"5 ", +"focuses":"FOCUSES", +"stress":"STRESS", +"injuries":"INJURIES", +"other-equipment":"OTHER EQUIPMENT", +"starship-registry-entry":"STARSHIP REGISTRY ENTRY", +"name-s":"NAME: ", +"service-date":"SERVICE DATE: ", +"mission-profile":"MISSION PROFILE: ", +"designation":"DESIGNATION: ", +"space-frame":"SPACE FRAME: ", +"refit":"REFIT: ", +"traits":"TRAITS: ", +"systems":"SYSTEMS", +"engines":"ENGINES", +"computers":"COMPUTERS", +"weapons-sy":"WEAPONS", +"breaches-e":"BREACHES", +"breaches-c":"BREACHES", +"breaches-w":"BREACHES", +"structure":"STRUCTURE", +"sensors":"SENSORS", +"communcation":"COMMUNICATION", +"breaches-s":"BREACHES", +"breaches-st":"BREACHES", +"breaches-se":"BREACHES", +"scale":"SCALE", +"departments":"DEPARTMENTS", +"command-s":"COMMAND", +"security-s":"SECURITY", +"science-s":"SCIENCE", +"conn-s":"CONN", +"engineering-s":"ENGINEERING", +"medicine-s":"MEDICINE", +"dice-roller-s":"DICE ROLLER", +"complication-range-s":"COMPLICATION RANGE: ", +"task-roll-s":"TASK ROLL: ", +"challenge-dice-s":"CHALLENGE DICE: ", +"one-s":"1 ", +"two-s":"2 ", +"three-s":"3 ", +"four-s":"4 ", +"five-s":"5 ", +"one-sd":"1 ", +"two-sd":"2 ", +"three-sd":"3 ", +"four-sd":"4 ", +"five-sd":"5 ", +"power":"POWER", +"current":"CURRENT", +"max-p":"MAX", +"shields":"SHIELDS", +"launch-bay":"LAUNCH BAY", +"crew-support":"CREW SUPPORT", +"current-c":"CURRENT", +"max-c":"MAX", +"weapons-s":"WEAPONS", +"name-type-s":"NAME/TYPE", +"qualities-s":"QUALITIES", +"effects-s":"EFFECTS", +"energy":"Energy", +"torpedo":"Torpedo", +"sheet-settings":"SHEET SETTINGS", +"milestones":"MILESTONES", +"normal":"NORMAL", +"spotlight":"SPOTLIGHT", +"arc":"ARC", +"sheet-type":"SHEET TYPE", +"reputation":"REPUTATION", +"reputation-r":"REPUTATION", +"privilege":"PRIVILEGE", +"responsibility":"RESPONSIBILITY", +"rank":"RANK", +"stress-h":"STRESS", +"current-s":"CURRENT ", +"bonus-s":"BONUS ", +"max-s":"MAX ", +"current-sh":"CURRENT ", +"bonus-sh":"BONUS ", +"max-sh":"MAX ", +"power-h":"POWER", +"bonus-po":"BONUS ", +"max-po":"MAX", +"bonus-cr":"BONUS ", +"max-cr":"MAX", +"notes":"Notes", +"version":"Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/af.json b/Star Trek Adventures Official/translations/af.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/af.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/cs.json b/Star Trek Adventures Official/translations/cs.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/cs.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/da.json b/Star Trek Adventures Official/translations/da.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/da.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/de.json b/Star Trek Adventures Official/translations/de.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/de.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/el.json b/Star Trek Adventures Official/translations/el.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/el.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/en.json b/Star Trek Adventures Official/translations/en.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/en.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/es.json b/Star Trek Adventures Official/translations/es.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/es.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/fr.json b/Star Trek Adventures Official/translations/fr.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/fr.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/he.json b/Star Trek Adventures Official/translations/he.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/he.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/it.json b/Star Trek Adventures Official/translations/it.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/it.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ja.json b/Star Trek Adventures Official/translations/ja.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ja.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ko.json b/Star Trek Adventures Official/translations/ko.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ko.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/nl.json b/Star Trek Adventures Official/translations/nl.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/nl.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/pt.json b/Star Trek Adventures Official/translations/pt.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/pt.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/ru.json b/Star Trek Adventures Official/translations/ru.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/ru.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/sv.json b/Star Trek Adventures Official/translations/sv.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/sv.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/tr.json b/Star Trek Adventures Official/translations/tr.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/tr.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + "four": "4 ", + "five": "5 ", + "one-d": "1 ", + "two-d": "2 ", + "three-d": "3 ", + "four-d": "4 ", + "five-d": "5 ", + "focuses": "FOCUSES", + "stress": "STRESS", + "injuries": "INJURIES", + "other-equipment": "OTHER EQUIPMENT", + "starship-registry-entry": "STARSHIP REGISTRY ENTRY", + "name-s": "NAME: ", + "service-date": "SERVICE DATE: ", + "mission-profile": "MISSION PROFILE: ", + "designation": "DESIGNATION: ", + "space-frame": "SPACE FRAME: ", + "refit": "REFIT: ", + "traits": "TRAITS: ", + "systems": "SYSTEMS", + "engines": "ENGINES", + "computers": "COMPUTERS", + "weapons-sy": "WEAPONS", + "breaches-e": "BREACHES", + "breaches-c": "BREACHES", + "breaches-w": "BREACHES", + "structure": "STRUCTURE", + "sensors": "SENSORS", + "communcation": "COMMUNICATION", + "breaches-s": "BREACHES", + "breaches-st": "BREACHES", + "breaches-se": "BREACHES", + "scale": "SCALE", + "departments": "DEPARTMENTS", + "command-s": "COMMAND", + "security-s": "SECURITY", + "science-s": "SCIENCE", + "conn-s": "CONN", + "engineering-s": "ENGINEERING", + "medicine-s": "MEDICINE", + "dice-roller-s": "DICE ROLLER", + "complication-range-s": "COMPLICATION RANGE: ", + "task-roll-s": "TASK ROLL: ", + "challenge-dice-s": "CHALLENGE DICE: ", + "one-s": "1 ", + "two-s": "2 ", + "three-s": "3 ", + "four-s": "4 ", + "five-s": "5 ", + "one-sd": "1 ", + "two-sd": "2 ", + "three-sd": "3 ", + "four-sd": "4 ", + "five-sd": "5 ", + "power": "POWER", + "current": "CURRENT", + "max-p": "MAX", + "shields": "SHIELDS", + "launch-bay": "LAUNCH BAY", + "crew-support": "CREW SUPPORT", + "current-c": "CURRENT", + "max-c": "MAX", + "weapons-s": "WEAPONS", + "name-type-s": "NAME/TYPE", + "qualities-s": "QUALITIES", + "effects-s": "EFFECTS", + "energy": "Energy", + "torpedo": "Torpedo", + "sheet-settings": "SHEET SETTINGS", + "milestones": "MILESTONES", + "normal": "NORMAL", + "spotlight": "SPOTLIGHT", + "arc": "ARC", + "sheet-type": "SHEET TYPE", + "reputation": "REPUTATION", + "reputation-r": "REPUTATION", + "privilege": "PRIVILEGE", + "responsibility": "RESPONSIBILITY", + "rank": "RANK", + "stress-h": "STRESS", + "current-s": "CURRENT ", + "bonus-s": "BONUS ", + "max-s": "MAX ", + "current-sh": "CURRENT ", + "bonus-sh": "BONUS ", + "max-sh": "MAX ", + "power-h": "POWER", + "bonus-po": "BONUS ", + "max-po": "MAX", + "bonus-cr": "BONUS ", + "max-cr": "MAX", + "notes": "Notes", + "version": "Version" +} \ No newline at end of file diff --git a/Star Trek Adventures Official/translations/zh.json b/Star Trek Adventures Official/translations/zh.json new file mode 100644 index 0000000000..c55eebcb9a --- /dev/null +++ b/Star Trek Adventures Official/translations/zh.json @@ -0,0 +1,137 @@ +{ + "starfleet-personnel-file": "STARFLEET PERSONNEL FILE", + "name:": "NAME: ", + "species:": "SPECIES: ", + "environment:": "ENVIRONMENT: ", + "rank:": "RANK: ", + "upbringing:": "UPBRINGING: ", + "assignment:": "ASSIGNMENT: ", + "traits:": "TRAITS: ", + "attributes": "ATTRIBUTES", + "control": "CONTROL", + "fitness": "FITNESS", + "presence": "PRESENCE", + "daring": "DARING", + "insight": "INSIGHT", + "reason": "REASON", + "disciplines": "DISCIPLINES", + "command": "COMMAND", + "security": "SECURITY", + "science": "SCIENCE", + "conn": "CONN", + "engineering": "ENGINEERING", + "medicine": "MEDICINE", + "values": "VALUES", + "determination": "DETERMINATION", + "momentum": "MOMENTUM", + "talents": "TALENTS", + "weapons": "WEAPONS", + "name-type": "NAME/TYPE", + "qualities": "QUALITIES", + "effects": "EFFECTS", + "melee": "Melee", + "range": "Range", + "dice-roller": "DICE ROLLER", + "focus-used": "FOCUS USED: ", + "complication-range": "COMPLICATION RANGE: ", + "task-roll": "TASK ROLL: ", + "challenge-dice": "CHALLENGE DICE: ", + "no": "NO", + "yes": "YES", + "one": "1 ", + "two": "2 ", + "three": "3 ", + 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"Jordan Weiler", + "roll20userid": "2510115", + "patreon": "https://www.patreon.com/leovauntgamedesign", + "preview": "starcraft.png", + "instructions": "Lines seperate each section. Roll buttons are located next to their associated stats. Find the game at the patreon page or at 'leovauntgamedesign.com'. Enjoy! **Blizzard Entertainment owns all rights to Starcraft.**" +} \ No newline at end of file diff --git a/Starcraft RPG/starcraft.css b/Starcraft RPG/starcraft.css new file mode 100644 index 0000000000..d7734702b3 --- /dev/null +++ b/Starcraft RPG/starcraft.css @@ -0,0 +1,10 @@ +hr +{ + display: block; + height: 1px; + border: 0; + border-top: 1px solid #ccc; + margin: 1em 0; + padding: 0; + border-color: black; +} \ No newline at end of file diff --git a/Starcraft RPG/starcraft.html b/Starcraft RPG/starcraft.html new file mode 100644 index 0000000000..6dad92d9b6 --- /dev/null +++ b/Starcraft RPG/starcraft.html @@ -0,0 +1,662 @@ +
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+ + + + + + + +
+ + Critical (17-20): +
+ + + + + + + +
+ +
+ +
+ +
+ +
+ +
+ +

Skills

+ +
+
+
+
+
+
+
+
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+
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+
+
+ +
+ +
+ +

Max

+ +
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+ +
+ +
+ +

Ranks

+ +
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+ +
+ +

Bonus

+ +
+
+
+

N/A

+

N/A

+
+
+
+
+
+

N/A

+

N/A

+
+
+
+

N/A

+
+
+
+
+ +
+ +
+ +

Misc

+ +
+
+
+
+
+
+
+
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+
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Total

+ +
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+
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+ +
+ +
+ +
+ +

Specializations/ Evolutions/ Classes/ Directives/ Mutations:

+ + +
+ +

Talents

+ + +
+ +
+ +
+ +

Powers

+ + +
+ + +
+ +
+ +


+ + (Enter Psi Boost)
+
+
+ +
+ +


+ + + +
+ +
+ +
+ +
+ +
+ +

Power

+ + + +
+ +
+ +

Acc.

+ + +
+ +
+ +

Range

+ + +
+ +
+ +

PP Cost

+ + +
+ +

Effect

+ + +
+ +
+ +
+ +

Power

+ + + +
+ +
+ +

Acc.

+ + +
+ +
+ +

Range

+ + +
+ +
+ +

PP Cost

+ + +
+ +

Effect

+ + +
+ +
+ +
+ +

Vehicles

+ +
+ +
+ +
+
+
+
+
+
+ +
+ +
+ + /
+ /
+
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+
+ +
+ +
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+ +
+ +
+ + /
+ /
+
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+ +
+ +
+ +
+ +
+ +

Equipment

+
+ + + + + + + + + + + + + +
+ + + + +
+ + + \ No newline at end of file diff --git a/Starcraft RPG/starcraft.png b/Starcraft RPG/starcraft.png new file mode 100644 index 0000000000..1cf7647ed3 Binary files /dev/null and b/Starcraft RPG/starcraft.png differ diff --git a/Starfinder (simple)/Starfinder (simple).html b/Starfinder (simple)/Starfinder (simple).html index e7b8e4fe80..04a311fe07 100644 --- a/Starfinder (simple)/Starfinder (simple).html +++ b/Starfinder (simple)/Starfinder (simple).html @@ -982,7 +982,7 @@
- @@ -991,11 +991,11 @@ - - + + / - - + + Show Description? @@ -1012,10 +1012,10 @@
-
Name
-
Attack Mods
+
Name
+
Attack Mods
- @@ -1023,13 +1023,13 @@
Attack Type
-
ATK
-
Dice
+
ATK
+
Dice
d -
Die
-
Damage Mods
+
Die
+
Damage Mods
- @@ -1040,23 +1040,23 @@
Damage Ability
-
DMG
+
DMG
-
Critical
-
Range
-
Damage Type
-
Ammo
+
Critical
+
Range
+
Damage Type
+
Ammo
-
Proficiency
-
Notes
+
Notes
Macro Text         @@ -1081,11 +1081,11 @@
- - - - - + + + + +
@@ -2149,21 +2149,21 @@
- - - + + / - - + + Show Description? - - + +
@@ -2177,10 +2177,10 @@
-
Name
-
Attack Mods
+
Name
+
Attack Mods
- @@ -2188,13 +2188,13 @@
Attack Type
-
ATK
-
Dice
+
ATK
+
Dice
d -
Die
-
Damage Mods
+
Die
+
Damage Mods
- @@ -2205,28 +2205,28 @@
Damage Ability
-
DMG
+
DMG
-
Critical
-
Range
-
Damage Type
-
Ammo
+
Critical
+
Range
+
Damage Type
+
Ammo
-
Proficiency
-
Notes
+
Notes
Macro Text         - - + + @@ -2907,28 +2907,28 @@
-
Name
-
Attack Mods
-
ATK
-
Dice
+
Name
+
Attack Mods
+
ATK
+
Dice
d -
Die
-
Dmg Mods
-
DMG
-
Critical
-
Range
-
Damage Type
-
Ammo
+
Die
+
Dmg Mods
+
DMG
+
Critical
+
Range
+
Damage Type
+
Ammo
-
Notes
+
Notes
Macro Text         - - + +
  @@ -2959,13 +2959,13 @@ @@ -76,13 +76,13 @@ @@ -93,13 +93,13 @@ @@ -110,13 +110,13 @@ @@ -127,13 +127,13 @@ @@ -144,13 +144,13 @@ @@ -161,13 +161,13 @@ @@ -178,13 +178,13 @@
TARGET ATT DMG
1: {{target}} {{result}}
2: {{target2}} - + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
- + - + - +
@@ -245,7 +245,7 @@

FOR

- + Arme de Contact @@ -300,7 +300,7 @@

DEX

- + Arme à Distance @@ -355,7 +355,7 @@

CON

- + Concentration @@ -410,7 +410,7 @@

INT

- + Archéologie & Langages @@ -517,7 +517,7 @@

PER

- + Odorat @@ -572,7 +572,7 @@

CHA

- + Bluff diff --git a/Stars_Without_Number_Revised/ReadMe.md b/Stars_Without_Number_Revised/ReadMe.md index d356284508..f8385b3737 100644 --- a/Stars_Without_Number_Revised/ReadMe.md +++ b/Stars_Without_Number_Revised/ReadMe.md @@ -25,6 +25,31 @@ Report any problems, suggestions, or features by [creating an issue](https://git ### Changelog +### 1.6.0 + +* Added new tab "Settings", for now primarily for toggling homebrew options. +* Sheet default settings for everything in the settings page. +* Luck save can now be added in settings. +* Option to play with 1st Edition skills if you prefer those. +* Also option to add your own skills in addition/instead. +* Autofilling the "Next level xp" (with options). +* Toggleable custom counters for whatever you heart desires. +* Option to remove psionics completely. +* New section for Space Magic, a Deluxe edition set of rules for importing magic into SWN. +* Fixed formatting of an NPC stat block. +* Changed the header toggles to work slightly better/faster. +* You can now enter arbitrary dice rolls for shock damage! +* Toggling to add skill to damage will now also add it to shock damage. +* Added field for shock AC + +### 1.5.1 + +* Fixed bug where the AC and AB on NPC sheets was reset to the PC sheet value when the sheet was opened. +* Updated image. +* Spelling corrections. +* Added shock damage to weapons, only shows if a stat is entered. +* Removed field for magazines in weapons. + ### 1.5.0 * Fixed Sneak skill showing as Program. diff --git a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css index ad9afa6cd4..199c2074d9 100644 --- a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css +++ b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.css @@ -5,7 +5,7 @@ div.sheet-tab-content { } input.sheet-tab-character:checked ~ div.sheet-tab-character, input.sheet-tab-ship:checked ~ div.sheet-tab-ship, -input.sheet-tab-npc:checked ~ div.sheet-tab-npc +input.sheet-tab-npc:checked ~ div.sheet-tab-npc, input.sheet-tab-settings:checked ~ div.sheet-tab-settings { display: block; } @@ -219,6 +219,10 @@ select { display: inline; width: 150px; } +.charsheet .sheet-wrapper input.sheet-skills-custom-half { + display: inline; + width: 75px; +} .charsheet .sheet-wrapper input.sheet-gear-credits { width: 100px; } @@ -248,7 +252,8 @@ select { .charsheet .sheet-wrapper .sheet-misc-goal-xp input { width: 100px; } -.sheet-weapons-wrapper input { +.sheet-weapons-wrapper input, +.sheet-weapons-wrapper select { width: 140px; padding: 0; margin: 0; @@ -304,7 +309,9 @@ select { .sheet-rolltemplate-skill .sheet-swn-template-container, .sheet-rolltemplate-reaction .sheet-swn-template-container, .sheet-rolltemplate-morale .sheet-swn-template-container, -.sheet-rolltemplate-hitpoints .sheet-swn-template-container { +.sheet-rolltemplate-hitpoints .sheet-swn-template-container, +.sheet-rolltemplate-doom .sheet-swn-template-container, +.sheet-rolltemplate-spell .sheet-swn-template-container { width: 100%; -moz-border-radius-bottomright: 10px; -webkit-border-bottom-right-radius: 10px; @@ -326,7 +333,9 @@ select { .sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-title, .sheet-rolltemplate-reaction .sheet-swn-template-container .sheet-swn-template-title, .sheet-rolltemplate-morale .sheet-swn-template-container .sheet-swn-template-title, -.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-swn-template-title { +.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-swn-template-title, +.sheet-rolltemplate-doom .sheet-swn-template-container .sheet-swn-template-title, +.sheet-rolltemplate-spell .sheet-swn-template-container .sheet-swn-template-title { padding-top: 15px; vertical-align: middle; text-align: center; @@ -339,7 +348,9 @@ select { .sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-name, .sheet-rolltemplate-reaction .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-name, .sheet-rolltemplate-morale .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-name, -.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-name { +.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-name, +.sheet-rolltemplate-doom .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-name, +.sheet-rolltemplate-spell .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-name { border-bottom-width: 3px; border-style: solid; border-color: #000000; @@ -354,7 +365,9 @@ select { .sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-type, .sheet-rolltemplate-reaction .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-type, .sheet-rolltemplate-morale .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-type, -.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-type { +.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-type, +.sheet-rolltemplate-doom .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-type, +.sheet-rolltemplate-spell .sheet-swn-template-container .sheet-swn-template-title .sheet-swn-template-type { border-bottom-width: 3px; border-style: solid; border-color: #000000; @@ -369,7 +382,9 @@ select { .sheet-rolltemplate-skill .sheet-swn-template-container .sheet-swn-template-result, .sheet-rolltemplate-reaction .sheet-swn-template-container .sheet-swn-template-result, .sheet-rolltemplate-morale .sheet-swn-template-container .sheet-swn-template-result, -.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-swn-template-result { +.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-swn-template-result, +.sheet-rolltemplate-doom .sheet-swn-template-container .sheet-swn-template-result, +.sheet-rolltemplate-spell .sheet-swn-template-container .sheet-swn-template-result { padding-top: 15px; padding-bottom: 15px; text-align: center; @@ -381,7 +396,9 @@ select { .sheet-rolltemplate-skill .sheet-swn-template-container .sheet-fail-tabstyle, .sheet-rolltemplate-reaction .sheet-swn-template-container .sheet-fail-tabstyle, .sheet-rolltemplate-morale .sheet-swn-template-container .sheet-fail-tabstyle, -.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-fail-tabstyle { +.sheet-rolltemplate-hitpoints .sheet-swn-template-container .sheet-fail-tabstyle, +.sheet-rolltemplate-doom .sheet-swn-template-container .sheet-fail-tabstyle, +.sheet-rolltemplate-spell .sheet-swn-template-container .sheet-fail-tabstyle { color: #ff0000; } .sheet-rolltemplate-initiative .sheet-black-text, @@ -391,10 +408,12 @@ select { .sheet-rolltemplate-skill .sheet-black-text, .sheet-rolltemplate-reaction .sheet-black-text, .sheet-rolltemplate-morale .sheet-black-text, -.sheet-rolltemplate-hitpoints .sheet-black-text { +.sheet-rolltemplate-hitpoints .sheet-black-text, +.sheet-rolltemplate-doom .sheet-black-text, +.sheet-rolltemplate-spell .sheet-black-text { color: #000000; } -/* Visibility toggling */ +/* Section visibility toggling */ .sheet-section-toggle:not(:checked) + label + .sheet-section-hide { display: none; @@ -409,8 +428,22 @@ select { display:none; } +/* Description boxes visibility toggling*/ .sheet-toggle:not(:checked) ~ .sheet-hide, .sheet-toggle:checked ~ .sheet-show { display: none; } + +/* Homebrew toggling */ + +.sheet-homebrew-toggle, +.sheet-homebrew-toggle:checked + .sheet-homebrew-show, +.sheet-homebrew-toggle:not(:checked) + .sheet-homebrew-hide{ + display: none; +} + +.sheet-heroic-toggle, +.sheet-heroic-toggle:not(:checked) ~ .sheet-heroic-hide{ + display: none; +} diff --git a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html index 42d6eaf744..792bee0d2c 100644 --- a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html +++ b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.html @@ -110,6 +110,15 @@ {{/damage}} + {{#rollGreater() shock_base 0}} + + + + {{shock}} shock damage{{#rollGreater() shock_ac 0}} against AC {{shock_ac}} or less{{/rollGreater() shock_ac 0}}! + + + + {{/rollGreater() shock_base 0}}
@@ -238,14 +247,128 @@
+ + + + + + + + + + + + + + + +
+ {{characterName}} +
+ Defying Doom +
+ {{rollValue}} Doom damage! +
+
+ + + + + + + + + + + + + + + + {{#rollGreater() damage 0}} + + + + {{/rollGreater() damage 0}} + +
+ {{characterName}} +
+ {{spell}} +
+ {{description}} +
+ It did {{damage}} damage! +
+
+ -
Version 1.5.0
+
Version 1.6.0
+ + +
+
+
+
+ +
+ +

Add a homebrew Luck Save for those times where only pure luck can pull the character through.

+
+
+ + +

Chose whether to change to the skill list from First Edition SWN, or use neither (In that case you should probably enable custom skills).

+
+
+ +

Adds an extendable extra skill list for custom skills.

+
+
+ + +
+ Number of counters:
+

Useful for counting things like Plot Points, Inspiration, Light side/Dark side points etc. Max 4 counters.

+
+
+ +

Removes the Psionics sections completely if you're playing without psionics.

+
+
+
+ +
+ +

Run a space opera campaign with Heroic characters. Rules for this are in the Deluxe edition.

+
+
+ +

Show a section where you can put Space Magic, a Deuxe edition system for importing fantasy magic into SWN.

+
+
+ + +

Chose what to show in the "next level xp" field, if anything.

+
+
+
+
+
@@ -269,7 +392,7 @@ - + @@ -277,8 +400,8 @@ - - + + @@ -291,7 +414,7 @@ - + @@ -301,7 +424,7 @@ - + @@ -330,10 +453,10 @@
- +
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- +
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- + Hidden?
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- +
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@@ -2572,6 +3803,10 @@ on("sheet:opened", function() { migrateTechniques(); migrateCyberware(); migrateLanguages(); + setNextLevelXP(); + showHideCounters(); + defaultSettingCounters(); + changeWeaponSkillDropdown(); }); on("change:str change:int change:dex change:wis change:con change:cha", function(e) { @@ -2603,6 +3838,7 @@ on("change:gear_readied_max", function() { on("change:level", function() { calculateSaves(); + setNextLevelXP(); }); on("change:skill_biopsion change:skill_precognition change:skill_telepathy change:skill_teleportation, change:skill_telekinesis change:skill_metapsion change:psionics_extra_effort", function() { @@ -2638,8 +3874,23 @@ on("change:repeating_gear", function() { on("change:stat_block", function() { fillNpc(); -}) +}); +on("change:setting_xp_scheme", function() { + setNextLevelXP(); +}); + +on("change:homebrew_custom_counter_number", function() { + showHideCounters(); +}); + +on("change:homebrew_custom_counter_number_default", function() { + defaultSettingCounters(); +}); + +on("change:homebrew_skill_list", function() { + changeWeaponSkillDropdown(); +}); /** * Calculations */ @@ -2648,7 +3899,8 @@ calculateSaves = function() { setAttrs({ save_physical: 16 - v.level - Math.max(v.str_bonus, v.con_bonus), save_mental: 16 - v.level - Math.max(v.cha_bonus, v.wis_bonus), - save_evasion: 16 - v.level - Math.max(v.int_bonus, v.dex_bonus) + save_evasion: 16 - v.level - Math.max(v.int_bonus, v.dex_bonus), + save_luck: 16 - v.level }); }); } @@ -2709,6 +3961,20 @@ calculateMaxStrain = function() { }); } +setNextLevelXP = function() { + var xp = [0, 3, 6, 12, 18, 27, 39, 54, 72, 93]; + getAttrs(['level', 'setting_xp_scheme'], function(v) { + if (v.setting_xp_scheme === 'xp') { + if (v.level < 10) { + setAttrs({xp_next: xp[v.level]}); + } else { + setAttrs({xp_next: 93 + ((v.level - 9) * 24)}); + } + } else if (v.setting_xp_scheme === 'money') { + setAttrs({xp_next: 2500 * (2 ** v.level)}); + } + }); +} /** * Validations */ @@ -2780,10 +4046,10 @@ migrateTechniques = function() { console.log("Psychic migrate started"); var technique, i, newRow, newRowId, newRowAttrs = {}; getAttrs(['psionics_mastered_1', 'psionics_mastered_2', 'psionics_mastered_3', 'psionics_mastered_4', 'psionics_mastered_5', 'psionics_mastered_6', 'psionics_mastered_7', 'psionics_mastered_8'], function(values) { - console.log(values); + //console.log(values); for (i = 1; i < 9; i++) { technique = values["psionics_mastered_" + i]; - console.log(technique); + //console.log(technique); if (technique !== "" && typeof technique === 'string') { console.log("In need of update"); newRowId = generateRowID(); @@ -2799,7 +4065,7 @@ migrateTechniques = function() { newRowAttrs[newRow] = ""; setAttrs(newRowAttrs); } else { - console.log("no update"); + //console.log("no update"); } } }); @@ -2809,10 +4075,10 @@ migrateCyberware = function() { console.log("Cyberware migrate started"); var cyberware, i, newRow, newRowId, newRowAttrs = {}; getAttrs(['cyberware_1', 'cyberware_2', 'cyberware_3', 'cyberware_4'], function(values) { - console.log(values); + //console.log(values); for (i = 1; i < 5; i++) { cyberware = values["cyberware_" + i]; - console.log(cyberware); + //console.log(cyberware); if (cyberware !== "" && typeof cyberware === 'string') { console.log("In need of update"); newRowId = generateRowID(); @@ -2828,35 +4094,37 @@ migrateCyberware = function() { newRowAttrs[newRow] = ""; setAttrs(newRowAttrs); } else { - console.log("no update"); + //console.log("no update"); } } }); } migrateLanguages = function() { - //console.log("Languages migrate started"); + console.log("Languages migrate started"); var languages, i, newRow, newRowId, newRowAttrs = {}; getAttrs(["languages"], function(v) { - console.log("Languages retrieved"); - languages = v["languages"].split(/\r?\n/); - for (i = 0; i < languages.length; i++) { - if (languages[i] !== "" && typeof languages[i] === 'string') { - console.log("In need of update"); - newRowId = generateRowID(); - console.log(newRowId); - newRow = "repeating_languages_" + newRowId + "_languages"; - console.log(newRow); - newRowAttrs[newRow] = languages[i]; - console.log(newRowAttrs); - setAttrs(newRowAttrs, function(values) { - console.log("updated"); - }); - } else { - console.log("no update"); + if (typeof v.languages !== 'undefined') { + console.log("Languages retrieved"); + languages = v["languages"].split(/\r?\n/); + for (i = 0; i < languages.length; i++) { + if (languages[i] !== "" && typeof languages[i] === 'string') { + console.log("In need of update"); + newRowId = generateRowID(); + console.log(newRowId); + newRow = "repeating_languages_" + newRowId + "_languages"; + console.log(newRow); + newRowAttrs[newRow] = languages[i]; + console.log(newRowAttrs); + setAttrs(newRowAttrs, function(values) { + console.log("updated"); + }); + } else { + console.log("no update"); + } } + setAttrs({languages: ""}); } - setAttrs({languages: ""}); }); } @@ -2866,51 +4134,50 @@ migrateLanguages = function() { fillNpc = function() { getAttrs(["stat_block"], function(v) { stats = v["stat_block"].split(" "); - setAttrs({hd: stats[0], ac: stats[1], attack_bonus: stats[2], damage: stats[3], move: stats[4], morale: stats[5], skills: stats[6], saves: stats[7]}); + setAttrs({hd: stats[0], npc_ac: stats[1], npc_attack_bonus: stats[2], damage: stats[3], move: stats[4], morale: stats[5], skills: stats[6], saves: stats[7]}); }); } /** - * Checkbox madness + * Settings */ -on("change:stats_show_label", function () { - getAttrs(['stats_show_label'], function(v) { - setAttrs({stats_show:v.stats_show_label}); +showHideCounters = function() { + getAttrs(["homebrew_custom_counter_number"], function(v) { + if (v.homebrew_custom_counter_number == 1) { + setAttrs({homebrew_custom_counter_1: "on"}); + } else if (v.homebrew_custom_counter_number == 2) { + setAttrs({homebrew_custom_counter_1: "on", homebrew_custom_counter_2: "on"}); + } else if (v.homebrew_custom_counter_number == 3) { + setAttrs({homebrew_custom_counter_1: "on", homebrew_custom_counter_2: "on", homebrew_custom_counter_3: "on"}); + } else if (v.homebrew_custom_counter_number == 4) { + setAttrs({homebrew_custom_counter_1: "on", homebrew_custom_counter_2: "on", homebrew_custom_counter_3: "on", homebrew_custom_counter_4: "on"}); + } }); -}); -on("change:combat_show_label", function () { - getAttrs(['combat_show_label'], function(v) { - setAttrs({combat_show:v.combat_show_label}); +} + +defaultSettingCounters = function() { + getAttrs(["homebrew_custom_counter_number_default"], function(v) { + if (v.homebrew_custom_counter_number_default == "0") { + setAttrs({homebrew_custom_counter: "0"}); + } else if (v.homebrew_custom_counter_number_default == "1") { + setAttrs({homebrew_custom_counter: "on", homebrew_custom_counter_number: "1"}); + } else if (v.homebrew_custom_counter_number_default == "2") { + setAttrs({homebrew_custom_counter: "on", homebrew_custom_counter_number: "2"}); + } else if (v.homebrew_custom_counter_number_default == "3") { + setAttrs({homebrew_custom_counter: "on", homebrew_custom_counter_number: "3"}); + } else if (v.homebrew_custom_counter_number_default == "4") { + setAttrs({homebrew_custom_counter: "on", homebrew_custom_counter_number: "4"}); + } }); -}); -on("change:saves_show_label", function () { - getAttrs(['saves_show_label'], function(v) { - setAttrs({saves_show:v.saves_show_label}); - }); -}); -on("change:skills_show_label", function () { - getAttrs(['skills_show_label'], function(v) { - setAttrs({skills_show:v.skills_show_label}); - }); -}); -on("change:psionics_show_label", function () { - getAttrs(['psionics_show_label'], function(v) { - setAttrs({psionics_show:v.psionics_show_label}); - }); -}); -on("change:foci_show_label", function () { - getAttrs(['foci_show_label'], function(v) { - setAttrs({foci_show:v.foci_show_label}); - }); -}); -on("change:gear_show_label", function () { - getAttrs(['gear_show_label'], function(v) { - setAttrs({gear_show:v.gear_show_label}); - }); -}); -on("change:misc_show_label", function () { - getAttrs(['misc_show_label'], function(v) { - setAttrs({misc_show:v.misc_show_label}); - }); -}); +} + +changeWeaponSkillDropdown = function() { + TAS.repeating("weapons") + .attr("homebrew_skill_list") + .fields("homebrew_skill_list") + .each(function(attrSet, a) { + attrSet.homebrew_skill_list = a.homebrew_skill_list; + }) + .execute(); +} diff --git a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png index d1cdd4d1ae..1b511908c3 100644 Binary files a/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png and b/Stars_Without_Number_Revised/Stars_Without_Number_Revised.png differ diff --git a/Stars_Without_Number_Revised/sheet.json b/Stars_Without_Number_Revised/sheet.json index 9c63146da8..05c9165477 100644 --- a/Stars_Without_Number_Revised/sheet.json +++ b/Stars_Without_Number_Revised/sheet.json @@ -1,8 +1,83 @@ { - "html": "Stars_Without_Number_Revised.html", - "css": "Stars_Without_Number_Revised.css", - "authors": "Karl H.", - "roll20userid": "1164773", - "preview": "Stars_Without_Number_Revised.png", - "instructions": "Character sheet for Stars Without Number, Revised Edition" + "html": "Stars_Without_Number_Revised.html", + "css": "Stars_Without_Number_Revised.css", + "authors": "Karl H.", + "roll20userid": "1164773", + "preview": "Stars_Without_Number_Revised.png", + "instructions": "Character sheet for Stars Without Number, Revised Edition", + "useroptions": [ + { + "attribute": "homebrew_luck_save", + "displayname": "Add homebrew Luck Save", + "type": "checkbox", + "value": "1", + "description": "Add a homebrew Luck Save for those times where only pure luck can pull the character through." + }, + { + "attribute": "homebrew_skill_list", + "displayname": "Skill list", + "type": "select", + "options": [ + "Revised Edition|revised", + "First Edition|first", + "Neither|neither" + ], + "default": "1", + "description": "Chose whether to change to the skill list from First Edition SWN, or use neither (In that case you should probably enable custom skills)." + }, + { + "attribute": "homebrew_extra_skills", + "displayname": "Add fillable custom skills", + "type": "checkbox", + "value": "1", + "description": "Adds an extendable extra skill list for custom skills." + }, + { + "attribute": "homebrew_custom_counter_number_default", + "displayname": "Add extra custom counters", + "type": "select", + "options": [ + "0|0", + "1|1", + "2|2", + "3|3", + "4|4" + ], + "default": "0", + "description": "Useful for counting things like Plot Points, Inspiration, Light side/Dark side points etc. Max 4 counters." + }, + { + "attribute": "setting_heroic_enable", + "displayname": "Heroic characters", + "type": "checkbox", + "value": "1", + "description": "Run a space opera campaign with Heroic characters. Rules for this are in the Deluxe edition." + }, + { + "attribute": "setting_space_magic_enable", + "displayname": "Space Magic", + "type": "checkbox", + "value": "1", + "description": "Show a saction where you can put Space Magic, a Deuxe edition system for importing fantasy magic into SWN." + }, + { + "attribute": "homebrew_psionics_disable", + "displayname": "Remove psionics", + "type": "checkbox", + "value": "1", + "description": "Removes the Psionics sections completely if you're playing without psionics." + }, + { + "attribute": "xp_scheme", + "displayname": "XP scheme", + "type": "select", + "options": [ + "Normal XP|xp", + "Money|money", + "Custom amounts|custom" + ], + "default": "1", + "description": "Chose whether to change to the skill list from First Edition SWN, or use neither (In that case you should probably enable custom skills)." + } + ] } diff --git a/Tagmar/TagmarLogo130.jpg b/Tagmar/TagmarLogo130.jpg new file mode 100644 index 0000000000..24d74736ce Binary files /dev/null and b/Tagmar/TagmarLogo130.jpg differ diff --git a/Tagmar/sheet.json b/Tagmar/sheet.json new file mode 100644 index 0000000000..8c805dfdef --- /dev/null +++ b/Tagmar/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "tagmar.html", + "css": "tagmar.css", + "roll20userid": "187085", + "authors": "Fábio Carvalho Magalhães", + "preview": "tagmar.jpg", + "instructions": "Tagmar Sheet. The follow instructions are in portuguese, since all the rulebooks for this system are in this language. You can find then in www.tagmar.com.br. If you want further instructions in english, please contact me directly.\n----\n\nO template de ficha abaixo está pronto para ser utilizado para o sistema Tagmar 3a edição. No entanto, qualquer edição do sistema pode ser jogado utilizando a mesma ficha, uma vez que as tabelas estão todas incorporadas nos templates de rolagem.\n\nObserve que não há campos auto calculados, com exceção dos níveis total em habilidades e da coluna de testes de atributos. Contudo, elas irão falhar para colunas de teste abaixo de -7. Neste caso específico e incomum, faça a rolagem do dado utilizando os botões no topo da ficha, utilizando a coluna -7. Algumas instruções são fornecidas diretamente na ficha através de dicas ao sobrevoar com o mouse." +} diff --git a/Tagmar/tagmar.css b/Tagmar/tagmar.css new file mode 100644 index 0000000000..85b3810cf9 --- /dev/null +++ b/Tagmar/tagmar.css @@ -0,0 +1,2375 @@ +/*general styling*/ +.sheet-wrapper { + background-color:WhiteSmoke; + font-family: Book Antiqua,serif; + font-size:0.85em; + -moz-appearance:auto; + -webkit-appearance: auto; + width:650px; + margin:auto; + border-style:double; + border-width:5px; +} + +.sheet-wrapper input[type="number"]::-webkit-outer-spin-button, +input[type=number]::-webkit-inner-spin-button { + -webkit-appearance: none; + -moz-appearance:none; + margin: 0; +} + +.sheet-wrapper input[type="number"] { + -moz-appearance:textfield; + -webkit-appearance:textfield; + width:30px; +} + +hr { + border: 0; + height: 2px; + background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); +} + +.charsheet .inlinerollresult { + background-color:transparent; + text-decoration:none; + vertical-align:middle; +} + +.textchatcontainer span.inlinerollresult.fullfail { + border:none; + color:red; +} + +::-webkit-input-placeholder { font-style:oblique; font-size:10px; color:gray;} +input::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} +input[type="number"]::-moz-placeholder { font-style:oblique; font-size:7px; text-align:center; color:gray;} +textarea::-moz-placeholder { font-style:oblique; font-size:10px; color:gray;} + +/*Tooltip formatting*/ +.sheet-tooltip { + position:absolute; + background-color:white; + border:2px solid black; + border-radius:4px; + padding:3px; + font-size:9px; + text-align:center; + visibility:hidden; + color:black; + width:100px; + z-index:1; +} + +/*header formatting*/ +.sheet-logo { + width:120px; +} + +.sheet-player { + font-size:14px; + font-weight:bold; + font-family:Monospace; + width:180px; +} + +.sheet-headeralignleft { + width:70px; + float:left; +} + +input[type="checkbox"].sheet-ispcornpc, +input[type="checkbox"].sheet-ispcornpc + span::before { + position:relative; + vertical-align: top; + bottom:93px; + left:580px; +} + +input[type="checkbox"].sheet-ispcornpc { /*hide checkbox*/ + opacity: 0; + -webkit-transform: scale(2); + -moz-transform: scale(2); + -ms-transform: scale(2); + -o-transform: scale(2); + position:relative; + left:593px; + bottom:85px; + width: 2em; + height: 1em; + margin: 0px; + margin-top:-30px; + margin-bottom:-8px; + cursor: pointer; + z-index:1; +} + +input[type="checkbox"].sheet-ispcornpc + span::before { /* Fake checkbox for NPC*/ + margin-right: 3px; + margin-top:-30px; + margin-bottom:-8px; + margin-left:-25px; + line-height:11px; + cursor:pointer; + text-align: right; + display: inline-block; + vertical-align: top; + background-color:black; + color:white; + border:2px solid gray; + border-radius:5px; + padding:5px; + content: "PNJ"; + width:32px; + font-size: 18px; + font-family:fantasy; + font-weight:bold; +} + +input[type="checkbox"].sheet-ispcornpc:checked + span::before { /* Fake checkbox for PC*/ + content: "PJ"; + width:35px; + text-align:left; + border:2px solid black; + background-color:white; + color:black; +} + +.sheet-pccharsheet, +.sheet-npccharsheet { + display:none; +} + +input[type="checkbox"].sheet-ispcornpc:checked ~ .sheet-pccharsheet { + display:block; +} + +input[type="checkbox"].sheet-ispcornpc:not(:checked) ~ .sheet-npccharsheet { + display:block; +} + +.sheet-buttonforgenericroll, +.sheet-buttonforresistanceroll { + position:relative; + display:inline-block; + width:45px; + height:45px; + bottom:85px; + left:500px; + margin-bottom:-45px; +} + +.sheet-buttonforgenericroll button[type="roll"], +.sheet-buttonforresistanceroll button[type="roll"] { + color:#805500; + height:40px; + width:40px; + font-size:33px; + background-color:transparent; +} + +.sheet-buttonforgenericroll:hover .sheet-tooltip { + visibility:visible; + top:38px; + right:-33px; +} + +.sheet-buttonforgenericroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll:hover .sheet-tooltip { + visibility:visible; + left:-31px; + top:38px; +} + +.sheet-buttonforresistanceroll .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the bottom of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent black transparent; +} + +.sheet-buttonforresistanceroll button[type=roll]::before { + content: 'T'; +} + +.sheet-buttonforgenericroll button[type=roll]::before { + content: 't'; +} + +/*Initiative button formatting*/ +.sheet-buttonforinitiative { + position:relative; + left:570px; + bottom:35px; + margin-bottom:-50px; + width:55px; + height:35px; + font-size:9px; +} + +.sheet-buttonforinitiativeroll { + width:55px; + height:35px; + border-radius:15px; +} + +button[type=roll].sheet-buttonforinitiativeroll::before { + content: ''; +} + +/*tab selection formmating*/ +.sheet-tab, +.sheet-tablabel{ + display:inline-block; + width:75px; +} + +.sheet-tablabel { + border:2px solid black; + border-bottom:none; + padding: 4px; + box-shadow: 0px 0px 3px 0px #888888; + border-radius:10% 10% 0 0; + margin:4px; + margin-bottom:-1px; + font-size:13px; + background-color:gainsboro; +} + +input[type="radio"].sheet-tab { /*hide checkbox*/ + opacity:0; + -webkit-transform: scale(2); + -moz-transform: scale(2); + -ms-transform: scale(2); + -o-transform: scale(2); + width: 31px; + height: 11px; + position: relative; + left: 62px; + bottom:3px; + margin: 0px; + margin-left:-33px; + cursor: pointer; + z-index: -1em; +} + +input[type="radio"].sheet-tab:checked + label { + position:relative; + bottom:10px; + padding-bottom:15px; + margin-bottom:-12px; + border-top-left-radius:4px; + border-top-right-radius:4px; + border-bottom:none; + font-weight:900; + background-color:whitesmoke; + box-shadow: none; +} + +.sheet-separator hr { + width:100%; + background-color:black; + height:2px; + margin-top:0px; +} +/*tab exhibition*/ +.sheet-tabpage { + display:none; +} + +input.sheet-tab-basic:checked ~ div.sheet-tab-basic, +input.sheet-tab-skills:checked ~ div.sheet-tab-skills, +input.sheet-tab-combat:checked ~ div.sheet-tab-combat, +input.sheet-tab-magic:checked ~ div.sheet-tab-magic, +input.sheet-tab-itens:checked ~ div.sheet-tab-itens { + display: block; +} + +/*basic informations formatting*/ +.sheet-basic-information { + font-size:10px; + margin-top:8px; +} + +.sheet-inputbasicinformation { + width:210px; + color:black; + position:relative; + font-size:11px; + border-bottom:1px solid black; +} + +.sheet-textalign, +.sheet-initiativealign { + display:inline-block; +} + +.sheet-textalign { + width:81px; +} + +.sheet-initiativealign { + font-size:9px; +} + +.sheet-inputexp, +.sheet-inputinitiative { + border-bottom:1px solid black; + margin-right:0px; + font-size:16px; + text-align:center; + font-weight:bold; +} + +.sheet-inputinitiative { + font-size:12px; +} +/*Phase formatting*/ +.sheet-estagioline { + text-align:center; + margin-top:10px; + margin-bottom:5px; +} + +.sheet-estagiolabel { + font-weight:bold; + color: black; + text-align:center; + font-size:8px; +} + +.sheet-estagioinput input[type=number] { + border-radius:45%; + border:2px solid black; + box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1); + margin:0; + text-align:center; + font-size:25px; + width:40px; + height:40px; +} + +.sheet-inputexpline { + margin-bottom:-31px; +} + +/*attributes collumns formatting*/ +.sheet-col-align { + display: inline-block; + -webkit-align-content:center; + vertical-align:center; +} + +.sheet-attributeinput { + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + width:30px; + border:2px solid #000; + margin:0; + height:20px; + box-sizing: border-box; + text-align:center; +} + +.sheet-attributeoutput { + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + width:33px; + border:2.10px solid #000; + margin:0; + height:13.0px; + box-sizing: border-box; + text-align:center; + border-radius:45%; +} + +.sheet-row-align { + display:inline-block; + line-height:16px; +} + +.sheet-row-text { + width:200px; + font-size:13px; +} + +.sheet-row-inputspace { + width:30px; +} + +.sheet-row-button button[type="roll"] { + width:28px; +} + +.sheet-blocksheader h3 { + background-color: black; + color: white; + text-align:center; + border:2.00px solid black; + border-radius:5%; + margin-bottom:8px; + margin-top:11px; +} + +.sheet-defativasub { + font-size:0.5em; + position:relative; + top:-35px; + left:0px; + text-align:center; + padding-top:1px; +} + +.sheet-doublerowadjust { + position:relative; + bottom:-27px; + margin-top:-27px; +} + +/*Characterizations and behavior formatting */ +.sheet-charbehaveblock h3{ + background-color:black; + color:white; + text-align:center; + border:1.00px solid black; + border-radius:5%; + margin-top:6.0px; + margin-bottom:11px; +} + +.sheet-characterizationhint, +.sheet-characterizationcost { + display:inline-block; + font-size:8px; +} + +.sheet-characterizationhint { + width:240px; + margin:0px; + padding-left:10px; +} + +.sheet-characterizationcost { + position:relative; + right:5px; + width:40px; + margin:0px; + padding:0px; + text-align:center; +} + +.sheet-characterization-name, +.sheet-characterizationcostbox { + display:inline-block; +} + +.sheet-characterization-name { + width:260px; + border:1.5px solid black; + margin:0px; + margin-bottom:2px; +} + +.sheet-characterizationcostbox { + padding-left:8px; + text-align:center; + border:1.5px solid black; + margin:0px; + margin-bottom:2px; +} + + +/*Behavior formatting start*/ +.sheet-behave { + width:33px; + display:inline-block; +} + +.sheet-behave-block-internal hr { + width:100%; + background-image: linear-gradient(to right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0.75), rgba(0, 0, 0, 0)); + margin-top:-0.6em; +} + +.sheet-behave-block-internal label { + text-align:center; +} +/*Skills tab formatting start*/ +/*Skill basic information row*/ +.sheet-tabheader_left, +.sheet-tabheader_right { + display:inline-block; + width:305px; + margin-bottom:7px; +} + +.sheet-tabheader_left input[type='number'], +.sheet-tabheader_right input[type='number'] { + width:36px; + height:30px; + border:1px solid black; + text-align:center; + padding:0px; +} + +.sheet-tabheader_right { + margin-left:34px; +} + + +/*Skill table formatting*/ +.sheet-skillgroup { + border:1px dashed black; + width:315px; +} + +.sheet-skilgrouptitle { + background-color:black; + padding-bottom:4.0px; +} + +.sheet-skillgroupcolor { + color:white; + font-weight:bold; +} + +.sheet-skillinformation { + font-size:6.0px; + width:25px; +} + +.sheet-skillname { + width:145px; + font-size:9.0px; + padding-left:5px; +} + +.sheet-skillinputdescription { + background-color:Gainsboro; +} + +.sheet-skillmod, +.sheet-skilllevel, +.sheet-skilltotal, +.sheet-skillroll { + display:inline-block; + width:35px; + font-size:8px; + text-align:center; + vertical-align:middle; + margin:-3px; +} + +.sheet-skillroll button[type="roll"] { + width:30px; + font-size:16px; +} + +.sheet-skillinput { + border:1.5px solid black; + border-radius:15%; + text-align:center; +} + +input[type='text'].sheet-skillespecialization { + position:relative; + bottom:3.5px; + height:22px; + width:300px; + margin-left:5px; + font-size:10px; + display:none; +} + +textarea.sheet-skillespecialization { + position:relative; + height:55px; + width:290px; + margin-left:5px; + font-size:10px; + display:none; +} + +input[type='checkbox'].sheet-skillname { + width:145px; + height:20px; + margin-right:-145px; + opacity:0; + z-index:1; +} + +.sheet-labeltoshowskill { + display:inline-block; + width:135px; + margin-left:5px; + margin-top:-20px; + font-size:12px; + letter-spacing:-0.75px; +} + + +input[type='checkbox']:checked.sheet-skillname + label::before{ + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox'].sheet-skillname + label::before { + font-size:11px; + font-weight:bold; + cursor:pointer; +} + +input[type='checkbox']:checked.sheet-skillname + label.sheet-labeltoshowskill::before {content:'⇓';} + +input[type='checkbox'].sheet-skillname + label.sheet-labeltoshowskill::before {content:'•';} + + +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > input[type='text'].sheet-skillespecialization, +input[type='checkbox']:checked.sheet-skillname ~ .sheet-skillextrarow > textarea.sheet-skillespecialization { + display:block; +} + +.sheet-skillline2 { + background-color:rgba(245,245,245,1); + margin-top:1.5px; + margin-bottom:1.5px; +} + +.sheet-skillline1 { + background-color:white; + margin-top:1.5px; + margin-bottom:1.5px; +} + +.sheet-iconsdescription { + font-size:10px; +} + +/*Skill table formatting end*/ +/*Language section formattin start*/ +.sheet-languagestart { + position:relative; + background-color:black; + top:6px; + padding:2.5px; +} + +.sheet-languagestart h4 { + color:white; +} + +.sheet-languageformatting { + width:40%; +} + +.sheet-languagename { + width:250px; +} + +.sheet-languagenameindex { + font-size:8px; + position:relative; + width:30%; + display:inline-block; +} + +.sheet-languagenameindex2 { + left:140px; +} + +.sheet-isprimary { + margin-right:6px; +} + +.repcontainer[data-groupname="repeating_languages"] > .repitem { + display: inline-block; + margin-top:9px; + width:47%; + background-color:rgba(245,245,245,1); + padding-bottom:8px; + margin-left:8px; + padding-left:6px; + border:2px solid black; + border-radius:3px; +} + +/*Language section formattin end*/ +/*Perfect tasks section formattin start*/ +.sheet-perfecttasks { + position:relative; + background-color:black; + top:6px; + padding:2.5px; +} + +.sheet-perfecttasks h4 { + color:white; +} + +.sheet-skillnamefortasksindex { + font-size:11px; + position:relative; + width:20%; + top:11px; + left:22px; +} + +.sheet-skillfortasks { + width:190px; + font-size:10px; + font-weight:bold; +} + +.sheet-taskofskill { + width:415px; + height:50px; + font-size:9px; +} + +.repcontainer[data-groupname="repeating_perfecttasks"] > .repitem { + margin-top:9px; + background-color:rgba(245,245,245,1); + padding-bottom:8px; + margin-left:8px; + padding-left:5.5px; + border:2px solid black; + border-radius:2.6px; +} +/*End of skill page formatting*/ + +/*Start of combat page formatting*/ +/*weapon group formatting*/ +.sheet-weapongroupleft { + background-color:black; + border-radius:3px; + margin-bottom:5px; +} + +.sheet-weapongroupleft .sheet-weapongrouplabel { + font-size:14px; + line-height:12px; + font-weight:bold; + text-align:center; + color:black; + color:white; + float:left; + width:55px; + transform:rotate(270deg); + margin-top:24px; + margin-left:-12px; + margin-right:-10px; +} + +.sheet-weapongrouplevelrow { + display:inline-block; + border-left:1.50px; + border-right:1.50px; + border-bottom:1.000px; + margin:3px; + margin-right:2px; +} + +.sheet-weapongroupblock { + width:510px; +} + +.sheet-weapongroup { + color:black; + text-align:center; + padding:1.000px; + width:28px; + color:white; + font-size:11px; + position:Relative; + top:4px; +} + +.sheet-weapongrouplevel { + background-color:white; + color:black; + font-weight:bold; + text-align:center; + position:relative; + bottom:7px; +} + +label.sheet-weapongroup:hover .sheet-tooltip { + visibility:visible; + z-index:1; + width:126px; + right:-53px; + bottom:25px; +} + +label.sheet-weapongroup .sheet-tooltip::after { + content: " "; + position: absolute; + top: 100%; + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: gray transparent transparent transparent; +} + +/*tables from combat start*/ +.sheet-weapongrouptable { + background-color:white; + color:black; + border-top: 3.5px solid black; + border-left: 3.5px solid black; + border-right: 3.5px solid black; + border-radius:3.00px; + position:relative; + padding:3.3px; + font-size:13px; + width:98.5%; +} + +.sheet-tablebody { + margin:auto; + margin-left:2px; +} + +.sheet-weapontablerow1, +.sheet-weapontablerow2, +.sheet-weapontablerow3, +.sheet-weapontablerow4, +.sheet-weapontablerow5, +.sheet-weapontablerow6, +.sheet-weapontablerow7, +.sheet-weapontablerow8, +.sheet-weapontablerow9, +.sheet-weapontablerow10, +.sheet-weapontablerow11 { + display:inline-block; +} + +.sheet-tablebody .sheet-weapontablerow1, +.sheet-tablebody input.sheet-weapontablerow1 { + width:202px; +} + +select.sheet-weapontablerow2 { + width:35px; + height:26px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + border:1px solid black; + text-align:center; + font-size:9px; + margin:1px; + margin-left:-1px; + padding:0px; +} + +.sheet-weapontype { + width:25px; +} + +.sheet-tablebody .sheet-weapontablerow3, +.sheet-tablebody input.sheet-weapontablerow3 { + width:35px; +} + +.sheet-tablebody .sheet-weapontablerow4, +.sheet-tablebody input.sheet-weapontablerow4 { + width:32px; +} + +.sheet-tablebody .sheet-weapontablerow5, +.sheet-tablebody input.sheet-weapontablerow5 { + width:47px; +} + +.sheet-tablebody .sheet-weapontablerow6, .sheet-tablebody input.sheet-weapontablerow6, +.sheet-tablebody .sheet-weapontablerow7, .sheet-tablebody input.sheet-weapontablerow7, +.sheet-tablebody .sheet-weapontablerow8, .sheet-tablebody input.sheet-weapontablerow8 { + width:30px; +} + +.sheet-weapontablerow9 { + width:110px; + -webkit-appearance:none; + -moz-appearance:none; + appearance:none; + text-align:center; + font-size:9px; + margin-left:-1px; +} + +select.sheet-weapontablerow9 { + position:relative; + top:1px; + border:1px solid black; + height:27px; + margin-top:2px; + padding:0px; +} + +.sheet-tablebody .sheet-weapontablerow10, .sheet-tablebody input.sheet-weapontablerow10 { + width:35px; +} + +.sheet-tablebody .sheet-weapontablerow11, .sheet-tablebody input.sheet-weapontablerow11 { + width:25px; +} + +button[type="roll"].sheet-weapontablerow11 { + width: 24px; + background-color:default; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem button[type="roll"] { + margin-left:-3px; + margin-top:-5px; + margin-right:-4px; +} + +.sheet-selectedweapons { + color:white; + text-align:center; + font-size:11px; +} + +.sheet-inputweaponproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; +} + +.sheet-weapontablefirstline { + background-color:black; +} + +.sheet-weapontablerow1, +.sheet-weapontablerow2, +select.sheet-weapontablerow2, +.sheet-weapontablerow3, +.sheet-weapontablerow4, +.sheet-weapontablerow5, +.sheet-weapontablerow6, +.sheet-weapontablerow7, +.sheet-weapontablerow8, +.sheet-weapontablerow9, +.sheet-weapontablerow10, +.sheet-weapontablerow11 { + margin-top:-5px; +} + +label.sheet-weaponbonus:hover .sheet-tooltip, +label.sheet-weapontotal:hover .sheet-tooltip, +label.sheet-weaponL:hover .sheet-tooltip, +label.sheet-weaponM:hover .sheet-tooltip, +label.sheet-weaponP:hover .sheet-tooltip { + visibility:visible; + width:150px; + z-index:1; +} + + +label.sheet-damageandbonus:hover .sheet-tooltip, +label.sheet-damageandbonus:hover .sheet-tooltip { + visibility:visible; + width:150px; + z-index:1; + position:absolute; + top:25px; + left:55px; +} + +label.sheet-damageandbonus .sheet-tooltip::after { + content: " "; + position: absolute; + bottom: 100%; /* At the top of the tooltip */ + left: 50%; + margin-left: -7px; + border-width: 7px; + border-style: solid; + border-color: transparent transparent gray transparent; +} + + /*show weapon damages*/ +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] { + opacity: 0; + width: 35px; + height: 16px; + position: relative; + margin-right: -33px; + cursor: pointer; + z-index: 1; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"] + span::before { + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + content: "─"; + width: 35px; + height: 14px; + font-size: 12px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked + span::before { + font-family:pictos; + content: "`"; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem { + border:1px solid black; + border-radius:3px; + margin-bottom:4px; + padding-bottom:-5px; +} + +/*weapon damages block*/ +.sheet-weapontablelinehidden { + display:none; + margin-bottom:-4px; +} + +.repcontainer[data-groupname="repeating_weaponselection"] > .repitem input[type="checkbox"]:checked ~ .sheet-weapontablelinehidden { + display:block; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow13, +.sheet-weapontablerow14, +.sheet-weapontablerow15, +.sheet-weapontablerow16, +.sheet-weapontablerow17, +.sheet-weapontablerow18, +.sheet-weapontablerow19, +.sheet-weapontablerow20, +.sheet-weapontablerow21, +.sheet-weapontablerow22, +.sheet-weapontablerow23, +.sheet-weapontablerow24, +.sheet-weapontablerow25, +.sheet-weapontablerow26 { + display:inline-block; + margin-top:-5px; +} + +.sheet-weapontablerow12, +.sheet-weapontablerow21 { + height:26px; + border:1px solid black; + border-radius:3px; + position:relative; + top:-5px; +} + +input[type="number"].sheet-weapontablerow22 { + width:40px; +} + +input[type="number"].sheet-weapontablerow13, +input[type="number"].sheet-weapontablerow14, +input[type="number"].sheet-weapontablerow15, +input[type="number"].sheet-weapontablerow16, +input[type="number"].sheet-weapontablerow17, +input[type="number"].sheet-weapontablerow18, +input[type="number"].sheet-weapontablerow19, +input[type="number"].sheet-weapontablerow20, +input[type="number"].sheet-weapontablerow23, +input[type="number"].sheet-weapontablerow24, +input[type="number"].sheet-weapontablerow25, +input[type="number"].sheet-weapontablerow26 { + width:34px; +} + +/*Weapon table end*/ +/*Tec start*/ +.sheet-combattecblock { + margin-left:5px; +} + +.sheet-combattechnicgroup { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + position:relative; + padding:2px; + font-size:15px; + width:98.5%; + margin-top:11px; +} + +.sheet-tectablerow1, +.sheet-tectablerow2, +.sheet-tectablerow3, +.sheet-tectablerow4, +.sheet-tectablerow5, +.sheet-tectablerow6, +.sheet-tectablerow7 { + display:inline-block; + background-color:white; +} + +.sheet-tectablerow1 { + width:180px; +} + +.sheet-tectablerow2 { + width:45px; +} + +.sheet-tectablerow3, +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow3 { + width:35px; +} + +.sheet-tectablerow4, +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow4 { + width:37px; +} + +.sheet-tectablerow5, +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input.sheet-tectablerow5 { + width:40px; +} + +.sheet-tectablerow6 { + width:255px; +} + +.sheet-tectablerow7 { + width:25px; +} + +.sheet-showlongdescriptionfortec { + width:20px; +} + +.sheet-tectablerow8 { + width:60px; +} + +.sheet-tectablerow9 { + position:relative; + right:50px; + top:25px; +} + +.sheet-tectablerow10 { + width:540px; + height:75px; + margin-top:1px; + margin-left:-20px; +} + +.sheet-tectablerow8, +.sheet-tectablerow9 { + float:left; + margin-top:1px; +} + +.sheet-selectedtec { + color:white; + text-align:center; + font-size:11px; +} + +.sheet-showtecinformation { + width:30px; + height:30px; +} + +.sheet-inputtecproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; + position:relative; +} + +select.sheet-tectablerow6.sheet-inputtecproperty { + position:relative; + top:5px; + -moz-appearance:none; + -webkit-appearance:none; + appearance:none; +} + +.sheet-inputtecdescription { + font-size:11px; + color:black; + text-align:justify; + border:0.5px solid black; +} + +.sheet-tectablefirstline { + background-color:black; +} + +button[type=roll].sheet-showtecinformation::before { + font-family:pictos custom; + content: 'y'; + font-weight:bold; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem { + margin-top:3px; + border:2px solid gray; + border-radius:5px; + background-color: #F0F0F0; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"] { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + margin-right: -16px; + cursor: pointer; + z-index: 1; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"] + span::before { + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + content: "─"; + width: 14px; + height: 14px; + font-size: 12px; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"]:checked + span::before { + font-family:pictos; + content: "`"; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem .sheet-showlongdescriptionfortec { + display:none; +} + +.repcontainer[data-groupname="repeating_tecselection"] > .repitem input[type="checkbox"]:checked ~ .sheet-showlongdescriptionfortec { + display:block; +} + +.repcontainer { + margin-right:10px; +} + +/*Tec end*/ +/*Improved tec start*/ +.sheet-improvedtechniquecolumn { + width:64%; +} + +.sheet-improvedtechniquegroup { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + position:relative; + padding:3px; + font-size:15px; + margin-top:11px; +} + +.sheet-improvedtechniquecolumn, +.sheet-improvedgroupcolumn { + display:inline-block; + vertical-align:top; +} + +.sheet-ittablerow1, +.sheet-ittablerow2, +.sheet-ittablerow3 { + display:inline-block; + background-color:white; + margin-left:4px; + margin-right:-8px; +} + +.sheet-ittablerow1 { + width:158px; +} + +.sheet-ittablerow2, +input[type="number"] .sheet-ittablerow2 { + width:40px !important; +} + +.sheet-ittablerow3 { + width:211px; +} + +.sheet-improvedtec { + color:white; + text-align:center; + font-size:1em; +} + +.sheet-inputitproperty { + font-size:1em; + color:black; + text-align:center; + border:0.5px solid black; +} + +.sheet-ittablefirstline { + background-color:black; +} + +.repcontainer[data-groupname="repeating_improvedtechniques"] > .repitem { + margin-top:1px; + padding-right:-5px; +} +/*Improved tec end*/ +/*Improved weapon group start*/ +.sheet-improvedgroupcolumn { + width:33%; + margin-left:2%; +} + +.sheet-alignimprovedgroupcolumn { + margin-left:5px; + margin-right:-5px; +} + +.sheet-improvedweapongroup { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + padding:3px; + font-size:15px; + margin-top:11px; +} + +.sheet-igtablerow1, +.sheet-igtablerow2, +.sheet-igtablerow3{ + display:inline-block; + background-color:white; +} + +.sheet-igtablerow1 { + width:100px; +} + +.sheet-igtablerow2, +input[type="number"].sheet-igtablerow2{ + width:50px; +} + +.sheet-igtablerow3, +input[type="number"].sheet-igtablerow3{ + width:55px; +} + +.sheet-improvedgroup { + color:white; + text-align:center; + font-size:11px; +} + +.sheet-inputigproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; + margin-top:2px; +} + +.sheet-igtablefirstline { + background-color:black; +} + +.repcontainer[data-groupname="repeating_improvedtechniques"] > .repitem { + margin-top:1px; +} +/*Defensive equipment start*/ +.sheet-armorgrouptable { + background-color:white; + color:black; + border-top: 2.2px solid black; + border-left: 2.2px solid black; + border-right: 2.2px solid black; + border-radius:3px; + position:relative; + padding:3px; + font-size:15px; + width:522px; + margin-top:11px; +} + +.sheet-armortablerow1, +.sheet-armortablerow2, +.sheet-armortablerow3, +.sheet-armortablerow4, +.sheet-armortablerow5, +.sheet-armortablerow6 { + display:inline-block; + background-color:white; +} + +.sheet-armortablerow1 { + width:200px; +} + +.sheet-armortablerow2 { + width:60px; +} + +.sheet-armortablerow3 { + width:40px !important; +} + +.sheet-armortablerow4 { + width:55px !important; +} + +.sheet-armortablerow5 { + width:60px !important; +} + +.sheet-armortablerow6 { + width:100px; +} + +.sheet-selectedarmor { + color:white; + text-align:center; + font-size:1em; +} + +.sheet-inputarmorproperty { + font-size:11px; + color:black; + text-align:center; + border:0.5px solid black; +} + +.sheet-armortablefirstline { + background-color:black; +} + +.repcontainer[data-groupname="repeating_defenseselection"] > .repitem { + margin-top:1px; +} +/*Defensive equipment end*/ +/*Combat page end*/ +/*Magic page start*/ +.sheet-magicheader { + background-color:black; + color:white; + border-radius:1.15px; + padding:5.5px; + width:640px; + text-align:center; + font-weight:bold; + font-size:14px; +} + +.sheet-magiclistfirstrow label { + display:inline-block; + background-color:black; + color:white; + font-size:10px; + text-align:center; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; + margin:0px; + margin-top:5px; +} + +input.sheet-magiccolumntext, +input.sheet-magiclistinput, +label.sheet-magiclistinput, +input.sheet-magiccolumnshortdescription { + display:inline-block; + border: 1.5px solid black; + text-align:center; +} + +label.sheet-magiccolumntext, +input.sheet-magiccolumntext { + width:137px; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; +} + +label.sheet-magiclistinput, +input[type="number"].sheet-magiclistinput { + width:50px; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; + text-align:center; + border: none; +} + +input[type="number"].sheet-magiclistinput { + border:1.5px solid black; +} + +label.sheet-magiccolumnshortdescription, +input.sheet-magiccolumnshortdescription { + width:248px; + line-height:22px; + padding:0px; + padding-bottom:3px; + padding-top:3px; +} + +.sheet-magiclisteffects { + display:inline-block; +} + +.sheet-magiclisteffects, +.sheet-magiclisteffectsspan { + width:70px; + font-size:11px; + margin:10px; + text-align:center; +} + +.sheet-magiclisteffectsspan { + border:1px solid black; + border-radius:3px; + background-color:whitesmoke; + padding:2px; +} + +.repcontainer[data-groupname="repeating_magiclist"] { + padding:0px; + margin-left:3px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[type="checkbox"] { + margin-left:-100px; + width:50px; + transform:scale(1.5); + opacity:0; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect1"] { + position:relative; + left:-355px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect2"] { + position:relative; + left:-223px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect3"] { + position:relative; + left:-90px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect4"] { + position:relative; + left:45px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect5"] { + position:relative; + left:178px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[type="checkbox"]:checked + span { + border-top:2px solid black; + border-radius:3px; + font-weight:500; + background-color:Gainsboro; +} + +.sheet-magiclistlongeffect, +.sheet-magicextrainformation { + display:inline-block; +} + +.sheet-magiclistlongeffect { + height:70px; + padding:3px; + width:550.7px; + margin-top:5px; + margin-bottom:10px; + margin-left:10px; + border:1px solid black; +} + +.sheet-magicextrainformation { + width:50px; + margin-left:10px; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[type="number"].sheet-magiclistlongeffectlevel { + position:relative; + border:1px solid black; + text-align:center; + margin-top:5px; + width:35px; + height:35px; + font-size:16px; + padding:3px; + font-weight:900; +} + +.sheet-magiclistlongeffecthelper { + text-align:center; + position:relative; + bottom:15px; + left:2px; + color:black; + font-weight:900; + font-size:7px; + letter-spacing:-0.8px; +} + +.sheet-showmagicinformation { + position:relative; + width:30px; + height:30px; +} + +.sheet-expandablemagicinformation { + margin-top:10px; + margin-right:5px; + margin-bottom:5px; + border-top:1px solid white; + border-bottom:1px solid white; + height:90px; + display:none; +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem { + border:2px solid black; + border-radius:4px; + margin-bottom:4px; + margin-top:7px; + margin-right:-10px; + padding-left:5px; + background-color:rgba(245,245,245,1); +} + +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect1"]:checked ~ div.sheet-magiceffect1, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect2"]:checked ~ div.sheet-magiceffect2, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect3"]:checked ~ div.sheet-magiceffect3, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect4"]:checked ~ div.sheet-magiceffect4, +.repcontainer[data-groupname="repeating_magiclist"] > .repitem input[name="attr_showmagiceffect5"]:checked ~ div.sheet-magiceffect5 { + display:block; +} + +/*Magic page end + +Itens page beggining*/ +.sheet-itensrow { + display:inline-block; + text-align:center; + width:45px; + font-weight:bold; +} + +.sheet-blockwealthy { + display:inline-block; + width:162px; + margin-left:50px; +} + +.sheet-moneytable { + border-bottom:4px solid black; +} + +.sheet-objectheader { + border-top:3px solid black; + border-left:3px solid black; + border-right:3px solid black; + margin-top:5px; + background-color:rgba(215,215,215,1); +} + +.sheet-objetcvalue, +.sheet-objetcname, +.sheet-objetcdescription { + display:inline-block; + border-radius:2px; + font-weight:bold; + text-align:center; + padding:0px; + padding-top:5px; + padding-bottom:5px; +} + +.sheet-objetcvalue, +input[type="number"].sheet-objetcvalue { + width:45px; +} + +.sheet-objetcname { + width:215px; + +} + +.sheet-objetcdescription { + width:360px; +} + +.sheet-itenselection { + border-bottom:3px solid black; + border-left:3px solid black; + border-right:3px solid black; + background-color:rgba(245,245,245,1); +} + +.repcontainer[data-groupname="repeating_itensselection"] > .repitem { + background-color:rgba(245,245,245,1); +} + +/*Formatting of the NPC Sheet - Begginning*/ + +/*Buttons*/ +.sheet-buttonfornpc { + width:40px; + height:40px; + display:inline-block; + position:relative; + left:108px; + bottom:5px; +} + +button.sheet-buttonfornpcrfrm { + width:40px; + height:40px; + border-radius:7px; + +} + +button[type=roll].sheet-buttonfornpcrfrm::before { + content: '0'; + font-size:30px; + margin-right:-23px; + position:relative; + bottom:-5px; + color:gray; + z-index:0; +} + + +span.sheet-textfornpcbutton { + font-size:15px; + position:relative; + bottom:2px; + font-weight:bold; +} + +/*Basic data*/ +.sheet-npc_basicdatagroup { + margin-left:11px; +} + +.sheet-npc_basicdata { + display:inline-block; + background-color:rgb(70,70,70); + border:2px solid gray; + border-radius:7px; + padding:6px; + margin:5px; + position:relative; + text-align:center; + width:50px; +} + +.sheet-npc_basic { + text-align:center; + color:whitesmoke; + font-size:16px; +} + +input.sheet-npc_basic { + font-weight:bold; + color:black; + width:30px; +} + +.sheet-npc_name { + display:inline; + margin-bottom:5px; + position:relative; +} + +.sheet-npc_type, +.sheet-npc_initiative { + display:inline; + margin-bottom:5px; + position:relative; +} + +label.sheet-npc_initiative { + margin-left:25px; +} + +span.sheet-npc_initiative { + font-weight:bold; +} + +input[type="number"].sheet-npc_initiative { + border:1px solid black; + text-align:center; + font-weight:bold; +} + +input.sheet-npc_name { + border:1.5px solid black; + border-radius:5px; +} + +input.sheet-npc_type { + border:1.5px solid black; + width:218px; + border-radius:5px; +} + +/*NPC attack table*/ +.sheet-npc-attacktable { + margin-bottom:10px; + margin-top:5px; +} + +.sheet-npc_attacktableinput { + border:1.5px solid black; + margin-bottom:3px; + text-align:center; +} + +button.sheet-npc_attacktableinput { + position:relative; + top:-1px; + border:1.4px solid black; + border-radius:3px; + height:27px; + width:27px; + font-size:18px; +} + +/*NPCs Attributes formatting*/ +.sheet-npc_attributes_section { + margin-left:50px; +} + +.sheet-npc_attributes { + display:inline-block; + margin:0px; + width:68px; + padding:3px; + font-size:14px; + border:1px solid black; + border-bottom:none; + background-color:rgb(70,70,70); + color:Ghostwhite; +} + +.sheet-npc_attributes_value { + display:inline-block; + text-align:center; + margin:0px; + width:68px; + padding:3px; + font-size:14px; + border:1px solid black; + border-top:none; + border-bottom:none; + background-color:rgb(70,70,70); + color:Ghostwhite; +} + +.sheet-npc_attributes_button { + display:inline-block; + margin:0px; + width:68px; + padding:3px; + font-size:14px; + border:1px solid black; + border-top:none; + background-color:rgb(70,70,70); + color:Ghostwhite; + text-align:center; +} + +.sheet-npc_attribute_input { + width:68px; + text-align:center; + font-weight:bold; +} + +.sheet-npc_attribute_buttonroll { + text-align:center; +} + +/*NPCs Skills formatting*/ +.sheet-npc_skillsection { + margin-top:10px; + border-top:3px solid black; + border-bottom:1px solid black; +} + +.sheet-npc_sectiontitle { + font-size:16px; + font-style:oblique; + font-weight:800; +} + +.sheet-npc-skillname { + display:inline-block; + border:1.5px solid black; + width:180px; +} + +.sheet-npc-skillname option { + width:70px; + border:2px solid black; + border-radius:5px; + position:relative; + top:5px; +} + +.sheet-npc_skilladjustline { + position:relative; + bottom:5px; +} + +input.sheet-npc-skillname.sheet-npc_skilladjustline { text-align:center; } + +input.sheet-npc-skillname.sheet-npc_skilladjustline.sheet-npc_skillextra { width:380px; } + +/*NPCs powers formatting*/ +.sheet-npc_powername { + display:inline-block; + border:1.5px solid black; + width:180px; +} + +input.sheet-npc_powername { text-align:center; } + +textarea.sheet-npc_powername.sheet-npc_powerextra { + width:370px; + height:55px; +} + +/*Início da formatação do Roll Template +Cabeçalho*/ +.sheet-rolltemplate-tagmar_rolagem_completa .inlinerollresult, +.sheet-rolltemplate-tagmar_teste_de_resistencia .inlinerollresult { + background-color:transparent; + font-weight:normal; + border:none; + width:50px; +} + +.sheet-rolltemplate-tagmar_rolagem_completa table, +.sheet-rolltemplate-tagmar_teste_de_resistencia table { + border: 4px double black; + background-color:GhostWhite; + width:220px; + margin-bottom:3px; +} + +.sheet-rolltemplate-tagmar_rolagem_completa th, +.sheet-rolltemplate-tagmar_teste_de_resistencia th { + background-color:GhostWhite; + height:30px; + text-align:left; + /* border-bottom:; */ +} + +.sheet-rolltemplate-title_1 { + color:black; + font-size:16px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; +} + +.sheet-rolltemplate-title_pre_1 { + font-family:Pictos; +} + +.sheet-rolltemplate-title_skill { + color:black; + font-size:14px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; + letter-spacing:-0.075em; +} + +.sheet-rolltemplate-title_battle { + color:black; + font-size:16px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; + letter-spacing:-1px; +} + +.sheet-rolltemplate-title_pre_battle { + font-family:"Pictos Custom"; +} + +.sheet-rolltemplate-title_magic { + color:black; + font-size:16px; + font-weight:bold; + padding-top:7px; + padding-bottom:7px; + font-variant: petite-caps; +} + +.sheet-rolltemplate-title_pre_magic { + font-family:'Pictos Three'; +} + +.sheet-rolltemplate-subheader, +.sheet-rolltemplate-subheadercharname { + color:black; + font-size:12px; + text-align:left; + font-weight:bold; + padding-bottom:5px; +} +.sheet-rolltemplate-rolltextformat { + font-style:italic; + font-size:12px; + margin-top:12px; + margin-bottom:10px; +} + +.sheet-rolltemplate-columnoftest .inlinerollresult { + font-weight:bold; + background-color:black; + color:white; + padding:6px; + font-size:14px; +} + +.sheet-rolltemplate-diceresultformatting .inlinerollresult { + background-color:#F0F0F0; + border:3px solid black; + border-radius:50%; + padding:2px; + font-size:18px; +} + +.sheet-rolltemplate-rolltextformat, +.sheet-rolltemplate-columnoftest, +.sheet-rolltemplate-diceresultformatting { + display:inline-block; +} + +label.sheet-rolltemplate-diceresultformatting{ + width:25px; +} + +label.sheet-rolltemplate-columnoftest { + width:25px; +} + +.sheet-rolltemplate-skillspecializationheader, +.sheet-rolltemplate-skillspecializationheader span { + font-size:10px; + height:30px; + vertical-align:bottom; +} + +.sheet-rolltemplate-skillspecialization, +.sheet-rolltemplate-skillspecialization span { + font-weight:bold; + margin-left:15px; +} + +.sheet-rolltemplate-perfectskillheader, +.sheet-rolltemplate-perfectskillheader span { + font-size:11px; + font-weight:bold; +} + +.sheet-rolltemplate-perfectskilllist, +.sheet-rolltemplate-perfectskilllist span { + font-size:11px; + font-style:italic; + text-indent:5px; +} + +.sheet-rolltemplate-color { + text-align:center; + padding-top:15px; + padding-bottom:15px; + line-height:30px; +} + +.sheet-rolltemplate-attackdescriptionrow { + text-align:left; + font-style:italic; + font-size:11px; + font-weight:bold; +} + +.sheet-rolltemplate-resultrow { + line-height:35px; +} + +.sheet-rolltemplate-danoausente, +.sheet-rolltemplate-dano00format, +.sheet-rolltemplate-dano25format, +.sheet-rolltemplate-dano50format, +.sheet-rolltemplate-dano75format, +.sheet-rolltemplate-dano100format, +.sheet-rolltemplate-dano125format { + text-align:center; + font-weight:bold; +} + +.sheet-rolltemplate-danoausente { + color:gray; + font-weight:100; + font-style:italic; +} + +.sheet-rolltemplate-dano00format { + color:white; + text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; + font-weight:lighter; +} + +.sheet-rolltemplate-dano25format { + color:#CCCC00; + /*text-shadow: -0.5px 0 black, 0 0.5px black, 0.5px 0 black, 0 -0.5px black;*/ +} + +.sheet-rolltemplate-dano50format { + color:#e67300; + /*text-shadow: -0.5px 0 #202020, 0 0.5px #202020, 0.5px 0 #202020, 0 -0.5px #202020;*/ +} + +.sheet-rolltemplate-dano75format { + color:red; +} + +.sheet-rolltemplate-dano100format { + color:blue; +} + +.sheet-rolltemplate-dano125format { + color:darkblue; +} + +.sheet-rolltemplate-green, +.sheet-rolltemplate-white, +.sheet-rolltemplate-yellow, +.sheet-rolltemplate-orange, +.sheet-rolltemplate-red, +.sheet-rolltemplate-blue, +.sheet-rolltemplate-darkblue, +.sheet-rolltemplate-gray { + border:2px solid black; + border-radius:10px; + padding:8px; + text-align:center; + font-weight:bold; + /*box-shadow: inset 0px 0px 4.2px 2.1px rgba(0,0,0,0.1);*/ +} + +.sheet-rolltemplate-green { + background-color:green; + color:white; +} + +.sheet-rolltemplate-white { + background-color:white; +} + +.sheet-rolltemplate-yellow { + background-color:yellow; +} + +.sheet-rolltemplate-orange { + background-color:orange; +} + +.sheet-rolltemplate-red { + background-color:red; + color:white; +} + +.sheet-rolltemplate-blue { + background-color:blue; + color:white; +} + +.sheet-rolltemplate-darkblue { + background-color:#00008B; + color:white; +} + +.sheet-rolltemplate-gray { + background-color:gray; + color:white; +} + +.sheet-rolltemplate-subinformation { + font-weight:900; + font-size:12px; + /*text-decoration:underline;*/ + margin:2px; +} + +.sheet-rolltemplate-alert { + text-align:justify; + text-indent:11px; + font-size:11px; + font-style:oblique; + font-weight:200; + padding:7px; +} + +/*Resistance tests formatting*/ +.sheet-rolltemplate-resistancerow { + text-align:center; + text-decoration:underline overline; +} + +.sheet-rolltemplate-hide { + display:none; +} + +.sheet-rolltemplate-d20r { + position:relative; + text-align:center; + font-size:16px; +} + +.sheet-rolltemplate-resistancealtfont { + font-family: dicefontd20; + font-size:45px; + font-weight:bold; + color:Gainsboro; + position:relative; + margin-right:-33px; + top:15px; + text-align:center; + z-index:0; +} + +.sheet-rolltemplate-diceforresistanceresult { + text-align:center; + padding-top:7px; + padding-bottom:7px; + line-height:45px; +} + +.sheet-rolltemplate-resistancealtfont, +.sheet-rolltemplate-d20r { + display:inline-block; + width:35px; +} + +.sheet-rolltemplate-resistanceresultrowfalha { + font-size:18px; + color:red; + text-align:center; + padding:8px; + border:2px double rgb(80,0,0); + border-radius:7px; +} + +.sheet-rolltemplate-resistanceresultrowsucesso { + font-size:18px; + font-weight:900; + text-align:center; + color:gray; + padding:8px; + border:2px double black; + border-radius:7px; +} + +/*Início da formatação do rolltemplate da iniciativa*/ +.sheet-rolltemplate-tagmar_iniciativa { + border-left:3px solid black; + border-bottom:2px dashed black; + border-top:2px dashed black; + border-right:1px dotted black; + border-radius:20px 0px 0px 20px; + background-color:whitesmoke; + width:220px; +} + +.sheet-rolltemplate-initiative_firstline { + background-color:white; + border-bottom:1px dashed gray; + font-size:16px; + font-weight:900; + text-align:left; + padding-top:7px; + padding-bottom:7px; + margin-left:15px; + margin-right:25px; +} + +.sheet-rolltemplate-initiative_secondline { + font-size:14px; + text-align:left; + margin-top:7px; + margin-bottom:7px; + margin-left:15px; +} + +.sheet-rolltemplate-initiative_thirdline { + font-size:18px; + font-weight:bold; + text-align:center; + margin-top:12px; + margin-bottom:12px; +} + +.sheet-rolltemplate-tagmar_iniciativa .inlinerollresult { + background-color:darkred; + color:white; + border:2px solid gray; + border-radius:50%; + display:block; + width:24px; + height:24px; + margin:auto; + padding:4px; +} diff --git a/Tagmar/tagmar.html b/Tagmar/tagmar.html new file mode 100644 index 0000000000..487fdb5b1d --- /dev/null +++ b/Tagmar/tagmar.html @@ -0,0 +1,5927 @@ +
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Tabela de Resolução
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Comportamento

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Habilidades

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+ Pontos de aquisição de habilidades: + + de + +
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… Possui área de atuação ⊘ Não pode ser testada sem nível ✝ Restrita ◬ Penalidade de carga ◉ Penalidade de armadura ◓ Penalidade por elmo
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Combate

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Magias

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+ + Efeito 1 + + + Efeito 2 + + + Efeito 3 + + + Efeito 4 + + + Efeito 5 + +
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Pertences e Afins

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+ Tabela de ataques +
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+ Intelecto +
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+ Habilidades +
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+ Técnicas de combate e poderes especiais +
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+ + + tagmar.com.br +
+ + + + + + + {{#title_1}} + + + + {{/title_1}} + + + {{#title_skill}} + + + + {{/title_skill}} + + + {{#title_battle}} + + + + {{/title_battle}} + + + {{#title_magic}} + + + + {{/title_magic}} + + + {{#subtags}} + + + + + + + {{/subtags}} + + + {{#subinformacao}} + + + + {{/subinformacao}} + + + {{#ramo}} + + + + + + + {{/ramo}} + + + {{#coluna}} + + + + + {{/coluna}} + + {{#rollBetween() coluna -7 20}} + {{#dano1}} + + + + + + + + + + + + + {{/dano1}} + {{/rollBetween() coluna -7 20}} + + {{#rollBetween() coluna 21 40}} + {{#dano1}} + + + + + + + + + + + + + + + + + + + + + + + + + {{/dano1}} + {{/rollBetween() coluna 21 40}} + + {{#rollBetween() coluna 41 60}} + {{#dano1}} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + {{/dano1}} + {{/rollBetween() coluna 41 60}} + + + {{#descricao}} + + + + {{/descricao}} + + + {{#rollTotal() coluna -7}} + {{#rollBetween() d20 1 6}} + + + + {{/rollBetween() d20 1 6}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollBetween() d20 7 14}} + + + + {{/rollBetween() d20 7 14}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollBetween() d20 15 16}} + + + + {{/rollBetween() d20 15 16}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 17}} + + + + {{/rollTotal() d20 17}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 18}} + + + + {{/rollTotal() d20 18}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 19}} + + + + {{/rollTotal() d20 19}} + {{/rollTotal() coluna -7}} + + {{#rollTotal() coluna -7}} + {{#rollTotal() d20 20}} + + + + {{/rollTotal() d20 20}} + {{/rollTotal() coluna -7}} + + + + {{#rollTotal() coluna -6}} + {{#rollBetween() d20 1 5}} + + + + {{/rollBetween() d20 1 5}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollBetween() d20 6 13}} + + + + {{/rollBetween() d20 6 13}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollBetween() d20 14 16}} + + + + {{/rollBetween() d20 14 16}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 17}} + + + + {{/rollTotal() d20 17}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 18}} + + + + {{/rollTotal() d20 18}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 19}} + + + + {{/rollTotal() d20 19}} + {{/rollTotal() coluna -6}} + + {{#rollTotal() coluna -6}} + {{#rollTotal() d20 20}} + + + + {{/rollTotal() d20 20}} + {{/rollTotal() coluna -6}} + + + + {{#rollTotal() coluna -5}} + {{#rollBetween() d20 1 4}} + + + + {{/rollBetween() d20 1 4}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollBetween() d20 5 12}} + + + + {{/rollBetween() d20 5 12}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollBetween() d20 13 15}} + + + + {{/rollBetween() d20 13 15}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollBetween() d20 16 17}} + + + + {{/rollBetween() d20 16 17}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollTotal() d20 18}} + + + + {{/rollTotal() d20 18}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollTotal() d20 19}} + + + + {{/rollTotal() d20 19}} + {{/rollTotal() coluna -5}} + + {{#rollTotal() coluna -5}} + {{#rollTotal() d20 20}} + + + + {{/rollTotal() d20 20}} + {{/rollTotal() coluna -5}} + + + + {{#rollTotal() coluna -4}} + {{#rollBetween() d20 1 3}} + + + + {{/rollBetween() d20 1 3}} + {{/rollTotal() coluna -4}} + + {{#rollTotal() coluna -4}} + {{#rollBetween() d20 4 11}} + + + + {{/rollBetween() d20 4 11}} + {{/rollTotal() coluna -4}} + + {{#rollTotal() coluna -4}} + {{#rollBetween() d20 12 15}} + + + + {{/rollBetween() d20 12 15}} + {{/rollTotal() coluna -4}} + + {{#rollTotal() coluna -4}} + {{#rollBetween() d20 16 17}} + + + + {{/rollBetween() d20 16 17}} + {{/rollTotal() coluna -4}} + + {{#rollTotal() coluna -4}} + {{#rollTotal() d20 18}} + 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Coluna = 2º d20 =
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{{muitodificil+}}
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{{Alerta1}}
Coluna = 3º d20 =
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{{dificil}}
{{muitodificil}}
{{muitodificil+}}
{{critico}}
{{Alerta2}}
{{Alerta3}}
Tarefas aperfeiçoadas
{{tarefas_aperfeicoadas}}
+
+ + + + + + + + + + {{#subtags}} + + + + + + + {{/subtags}} + + + + + + + + + + + + + {{#rollGreater() resistencia 13}} + {{#rollTotal() d20r 1}} + + + + {{/rollTotal() d20r 1}} + {{#rollGreater() d20r 1}} + + + + {{/rollGreater() d20r 1}} + {{/rollGreater() resistencia 13}} + + {{#rollBetween() resistencia 12 13}} + {{#rollLess() d20r 3}} + + + + {{/rollLess() d20r 3}} + {{#rollGreater() d20r 2}} + + + + {{/rollGreater() d20r 2}} + {{/rollBetween() resistencia 12 13}} + + + {{#rollBetween() resistencia 10 11}} + {{#rollLess() d20r 4}} + + + + {{/rollLess() d20r 4}} + {{#rollGreater() d20r 3}} + + + + {{/rollGreater() d20r 3}} + {{/rollBetween() resistencia 10 11}} + + + {{#rollBetween() resistencia 8 9}} + {{#rollLess() d20r 5}} + + + + {{/rollLess() d20r 5}} + {{#rollGreater() d20r 4}} + + + + {{/rollGreater() d20r 4}} + {{/rollBetween() resistencia 8 9}} + + + {{#rollBetween() resistencia 6 7}} + {{#rollLess() d20r 6}} + + + + {{/rollLess() d20r 6}} + {{#rollGreater() d20r 5}} + + + + {{/rollGreater() d20r 5}} + {{/rollBetween() resistencia 6 7}} + + + {{#rollBetween() resistencia 4 5}} + {{#rollLess() d20r 7}} + + + + {{/rollLess() d20r 7}} + {{#rollGreater() d20r 6}} + + + + {{/rollGreater() d20r 6}} + {{/rollBetween() resistencia 4 5}} + + + {{#rollTotal() resistencia 3}} + {{#rollLess() d20r 8}} + + + + {{/rollLess() d20r 8}} + {{#rollGreater() d20r 7}} + + + + {{/rollGreater() d20r 7}} + {{/rollTotal() resistencia 3}} + + + {{#rollTotal() resistencia 2}} + {{#rollLess() d20r 9}} + + + + {{/rollLess() d20r 9}} + {{#rollGreater() d20r 8}} + + + + {{/rollGreater() d20r 8}} + {{/rollTotal() resistencia 2}} + + + {{#rollTotal() resistencia 1}} + {{#rollLess() d20r 10}} + + + + {{/rollLess() d20r 10}} + {{#rollGreater() d20r 9}} + + + + {{/rollGreater() d20r 9}} + {{/rollTotal() resistencia 1}} + + + {{#rollTotal() resistencia 0}} + {{#rollLess() d20r 11}} + + + + {{/rollLess() d20r 11}} + {{#rollGreater() d20r 10}} + + + + {{/rollGreater() d20r 10}} + {{/rollTotal() resistencia 0}} + + + {{#rollTotal() resistencia -1}} + {{#rollLess() d20r 12}} + + + + {{/rollLess() d20r 12}} + {{#rollGreater() d20r 11}} + + + + {{/rollGreater() d20r 11}} + {{/rollTotal() resistencia -1}} + + + {{#rollTotal() resistencia -2}} + {{#rollLess() d20r 13}} + + + + {{/rollLess() d20r 13}} + {{#rollGreater() d20r 12}} + + + + {{/rollGreater() d20r 12}} + {{/rollTotal() resistencia -2}} + + + {{#rollTotal() resistencia -3}} + {{#rollLess() d20r 14}} + + + + {{/rollLess() d20r 14}} + {{#rollGreater() d20r 13}} + + + + {{/rollGreater() d20r 13}} + {{/rollTotal() resistencia -3}} + + + {{#rollBetween() resistencia -5 -4}} + {{#rollLess() d20r 15}} + + + + {{/rollLess() d20r 15}} + {{#rollGreater() d20r 14}} + + + + {{/rollGreater() d20r 14}} + {{/rollBetween() resistencia -5 -4}} + + + {{#rollBetween() resistencia -7 -6}} + {{#rollLess() d20r 16}} + + + + {{/rollLess() d20r 16}} + {{#rollGreater() d20r 15}} + + + + {{/rollGreater() d20r 15}} + {{/rollBetween() resistencia -7 -6}} + + + {{#rollBetween() resistencia -9 -8}} + {{#rollLess() d20r 17}} + + + + {{/rollLess() d20r 17}} + {{#rollGreater() d20r 16}} + + + + {{/rollGreater() d20r 16}} + {{/rollBetween() resistencia -9 -8}} + + + {{#rollBetween() resistencia -11 -10}} + {{#rollLess() d20r 18}} + + + + {{/rollLess() d20r 18}} + {{#rollGreater() d20r 17}} + + + + {{/rollGreater() d20r 17}} + {{/rollBetween() resistencia -11 -10}} + + + {{#rollBetween() resistencia -13 -12}} + {{#rollLess() d20r 19}} + + + + {{/rollLess() d20r 19}} + {{#rollGreater() d20r 18}} + + + + {{/rollGreater() d20r 18}} + {{/rollBetween() resistencia -13 -12}} + + + {{#rollLess() resistencia -13}} + {{#rollLess() d20r 20}} + + + + {{/rollLess() d20r 20}} + {{#rollTotal() d20r 20}} + + + + {{/rollTotal() d20r 20}} + {{/rollLess() resistencia -13}} + +
U {{title_1}}
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FA: {{FA}}FD: {{FD}}
{{resistencia}}
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{{falhanaresistencia}}
{{sucessonaresistencia}}
+
+ + +
✧ Iniciativa
+
{{nome}}
+
{{iniciativa}}
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diff --git a/Tagmar/tagmar.jpg b/Tagmar/tagmar.jpg new file mode 100644 index 0000000000..6c1199dbe0 Binary files /dev/null and b/Tagmar/tagmar.jpg differ diff --git a/TormentaRPG-PDF_Based/fichaTormenta.css b/TormentaRPG-PDF_Based/fichaTormenta.css new file mode 100644 index 0000000000..e2875a2c1f --- /dev/null +++ b/TormentaRPG-PDF_Based/fichaTormenta.css @@ -0,0 +1,1103 @@ +/* CLEAR STYLES */ +* { + padding: 0; + margin: 0; + outline: 0; + list-style: none; + font-size: 0; + line-height: 100%; + box-sizing: border-box; } + +*:focus, +*:active { + outline: none; } + +*::-moz-focus-inner { + border: 0; } + +input, textarea, select, +input:focus, textarea:focus, select:focus { + border-radius: 0; + box-shadow: none; + margin: 0; } + +select option { + padding: 10px; } + +ul { + padding: 0; + margin: 0; } + +li { + line-height: 100%; } + +body { + font-size: 0; } + +.sheet-no_spin { + -webkit-appearance: none !important; + -moz-appearance: textfield !important; } + +.sheet-no_select { + -webkit-appearance: none !important; + -moz-appearance: none !important; } + +/* BEGIN CODE */ +.sheet-tormenta_charsheet { + width: 1240px; + margin: auto; } + .sheet-tormenta_charsheet .sheet-info_holder { + padding: 40px 55px; + background: #F6F6F6; } + .sheet-tormenta_charsheet label { + margin: 0; + padding: 0; } + .sheet-tormenta_charsheet .sheet-cabecalho { + display: inline-block; + vertical-align: top; + padding-top: 34px; + width: 55%; } + .sheet-tormenta_charsheet .sheet-cabecalho input[type=text], + .sheet-tormenta_charsheet .sheet-cabecalho input[type=number], + .sheet-tormenta_charsheet .sheet-cabecalho select { + display: block; + height: 40px; + width: 100%; + border: 0; + border-bottom: 3px solid #222; + padding: 3px 7px 0; + background: #FFF; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-cabecalho input[type=text]:focus, .sheet-tormenta_charsheet .sheet-cabecalho input[type=text]:focus:hover, + .sheet-tormenta_charsheet .sheet-cabecalho input[type=number]:focus, + .sheet-tormenta_charsheet .sheet-cabecalho input[type=number]:focus:hover, + .sheet-tormenta_charsheet .sheet-cabecalho select:focus, + .sheet-tormenta_charsheet .sheet-cabecalho select:focus:hover { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-cabecalho label { + display: block; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line1 .sheet-character_name, + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line1 .sheet-character_race, + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line2 .sheet-character_name, + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line2 .sheet-character_race { + display: inline-block; + width: 100%; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line2 { + margin-top: 10px; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line3 { + margin-top: 10px; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line3 .sheet-character_age, + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line3 .sheet-character_sex, + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line3 .sheet-character_size { + display: inline-block; + width: calc((100%/3) - (20px/3)); + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line3 .sheet-character_age { + margin-left: 0; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line3 { + margin-top: 10px; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line3 .sheet-character_religion, + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line3 .sheet-character_alignment { + display: inline-block; + vertical-align: top; + width: calc(50% - 5px); } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line3 .sheet-character_alignment { + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line4 { + margin-top: 10px; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line4 .sheet-languages { + display: inline-block; + vertical-align: top; + width: 100%; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line5 { + margin-top: 10px; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line5 .sheet-exp_now, + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line5 .sheet-exp_next_level { + display: inline-block; + vertical-align: top; + width: calc(50% - 5px); } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-line5 .sheet-exp_next_level { + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-cabecalho .sheet-label_text { + text-transform: uppercase; + font-size: 14px; + color: #222; + font-weight: 700; + margin-top: 3px; } + .sheet-tormenta_charsheet .sheet-classes { + display: inline-block; + vertical-align: top; + width: calc(45% - 20px); + margin-left: 20px; + padding: 20px; + background: #EEE; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item:first-of-type { + padding-bottom: 3px; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item:not(:first-of-type):not(:last-of-type) { + padding-bottom: 27px; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column { + display: inline-block; + vertical-align: top; + width: calc(13% - 10px); + margin-right: 10px; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column:nth-of-type(2) { + width: 61%; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column:last-of-type { + margin-right: 0; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column button { + display: none; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column .sheet-class_title { + text-transform: uppercase; + text-align: center; + font-weight: 700; + font-size: 10px; + color: #222; + line-height: 120%; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column input { + display: block; + border: 0; + border-bottom: 3px solid #222; + background: #FFF; + width: 100%; + height: 40px; + padding: 3px 3px 0; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column input:focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-classes .sheet-classes_list .sheet-class_item .sheet-class_column input[type=text] { + text-align: left; + padding: 3px 7px 0; } + .sheet-tormenta_charsheet .sheet-classes .sheet-class_hidden { + display: none; } + .sheet-tormenta_charsheet .sheet-middle { + padding-top: 40px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes { + display: inline-block; + vertical-align: top; + width: 24%; + padding-right: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item:not(:last-of-type) { + padding-bottom: 3px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column { + display: inline-block; + vertical-align: top; + width: calc(25% - 5px); + margin-right: 5px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column button { + display: none; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column:nth-of-type(3) input { + color: #A4A4A4; + border-color: #A4A4A4; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column .sheet-attribute_title { + text-transform: uppercase; + text-align: center; + font-weight: 700; + font-size: 10px; + color: #222; + line-height: 120%; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column .sheet-attribute_name_title { + display: block; + background: #222; + padding: 6px 0; + height: 40px; + text-align: center; + cursor: pointer; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column .sheet-attribute_name_title .sheet-attribute_abrev { + font-weight: 700; + font-size: 16px; + color: #FFF; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column .sheet-attribute_name_title .sheet-attribute_full { + padding-top: 3px; + font-weight: 400; + font-size: 9px; + color: #FFF; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column .sheet-attribute_name_title:hover { + background: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column input { + display: block; + border: 3px solid #222; + background: #FFF; + width: 100%; + height: 40px; + padding: 0 3px; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attributes .sheet-attributes_list .sheet-attribute_item .sheet-attribute_column input:not(:disabled):focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res { + display: inline-block; + vertical-align: top; + width: 76%; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_title { + display: inline-block; + vertical-align: bottom; + width: 120px; + height: 40px; + padding: 5px 0; + margin-right: 15px; + background: #222; + text-align: center; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_title .sheet-armor_class_abrev { + font-weight: 700; + font-size: 16px; + color: #FFF; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_title .sheet-armor_class_full { + padding-top: 3px; + font-weight: 400; + font-size: 9px; + color: #FFF; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column { + display: inline-block; + vertical-align: bottom; + width: calc((100% - 120px)/10); } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column:last-of-type { + width: calc(((100% - 120px)/10) - 15px); } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column:last-of-type label { + width: 100%; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column:nth-of-type(3) .sheet-armor_class_label { + width: calc(100% - 15px); } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column .sheet-armor_class_base { + display: inline-block; + vertical-align: bottom; + font-weight: 700; + font-size: 20px; + color: #A4A4A4; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + line-height: 34px; + text-align: center; + border: 3px solid #A4A4A4; + background: #FFF; + width: calc(100% - 15px); + height: 40px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column label { + display: inline-block; + vertical-align: bottom; + width: calc(100% - 15px); } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column .sheet-armor_class_label { + text-transform: uppercase; + font-size: 9px; + font-weight: 700; + color: #222; + text-align: center; + line-height: 140%; + padding-bottom: 3px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column input { + display: block; + border: 3px solid #222; + background: #FFF; + width: 100%; + height: 40px; + padding: 0 3px; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column input:not(:disabled):focus, .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column input:not(:disabled):focus:hover { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column input:disabled { + border-color: #A4A4A4; + color: #A4A4A4; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-armor_class .sheet-armor_class_column .sheet-armor_class_separator { + display: inline-block; + vertical-align: bottom; + font-size: 16px; + color: #222; + line-height: 40px; + padding: 0 3px; + width: 15px; + height: 40px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals { + margin-top: 17px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals { + display: inline-block; + vertical-align: top; + width: 296px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item { + padding-bottom: 3px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column { + display: inline-block; + vertical-align: bottom; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column:first-of-type { + width: 120px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column:nth-of-type(2) { + width: 58px; + margin-left: 15px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column:nth-of-type(3) { + display: inline-block; + vertical-align: bottom; + font-size: 16px; + color: #222; + line-height: 40px; + text-align: center; + padding: 0 3px; + width: 15px; + height: 40px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column:last-of-type { + width: 58px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column .sheet-vitals_title { + height: 40px; + padding: 5px 0; + background: #222; + text-align: center; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column .sheet-vitals_title .sheet-vitals_abrev { + font-weight: 700; + font-size: 16px; + color: #FFF; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column .sheet-vitals_title .sheet-vitals_full { + padding-top: 3px; + font-weight: 400; + font-size: 9px; + color: #FFF; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column .sheet-vitals_label { + text-transform: uppercase; + font-size: 9px; + font-weight: 700; + color: #222; + text-align: center; + line-height: 140%; + padding-bottom: 3px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column input { + display: block; + border: 3px solid #222; + background: #FFF; + width: 100%; + height: 40px; + padding: 0 3px; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column input:not(:disabled):focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-vitals .sheet-vitals_item .sheet-vitals_column input:disabled { + border-color: #A4A4A4; + color: #A4A4A4; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences { + display: inline-block; + vertical-align: top; + width: calc(100% - 296px); } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item { + padding-bottom: 3px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column { + display: inline-block; + vertical-align: bottom; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column:first-of-type { + width: 120px; + margin-right: 15px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column:not(:first-of-type) { + width: calc((100% - 120px)/6); } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column:last-of-type { + width: calc(((100% - 120px)/6) - 15px); } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column:last-of-type label { + width: 100%; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column button { + display: none; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column .sheet-resistences_title { + width: 120px; + height: 40px; + padding: 5px 0; + background: #222; + text-align: center; + cursor: pointer; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column .sheet-resistences_title:hover { + background: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column .sheet-resistences_title .sheet-resistences_abrev { + font-weight: 700; + font-size: 16px; + color: #FFF; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column .sheet-resistences_title .sheet-resistences_full { + padding-top: 3px; + font-weight: 400; + font-size: 9px; + color: #FFF; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column .sheet-resistences_separator { + display: inline-block; + vertical-align: bottom; + font-size: 16px; + color: #222; + line-height: 40px; + padding: 0 3px; + width: 15px; + height: 40px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column label { + display: inline-block; + vertical-align: bottom; + width: calc(100% - 15px); } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column .sheet-resistences_label { + text-transform: uppercase; + font-size: 9px; + font-weight: 700; + color: #222; + text-align: center; + line-height: 140%; + padding-bottom: 3px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column input { + display: block; + border: 3px solid #222; + background: #FFF; + width: 100%; + height: 40px; + padding: 0 3px; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column input:not(:disabled):focus, .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column input:not(:disabled):focus:hover { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-ac_res .sheet-resistences_vitals .sheet-resistences .sheet-resistences_item .sheet-resistences_column input:disabled { + border-color: #A4A4A4; + color: #A4A4A4; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors { + display: inline-block; + vertical-align: top; + width: 62%; + padding-right: 60px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item:not(:first-of-type) { + margin-top: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line:not(:first-of-type) { + margin-top: 3px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_separator { + display: inline-block; + vertical-align: middle; + width: 10px; + color: #222; + font-size: 10px; + text-align: center; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column { + display: inline-block; + vertical-align: middle; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column:not(:first-of-type) { + width: calc((100% - 210px - (6 * 10px))/6); } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column .sheet-attack_title { + width: 210px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column .sheet-attack_title .sheet-attack_title_text { + text-align: center; + font-weight: 700; + font-size: 10px; + color: #222; + line-height: 120%; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column .sheet-attack_title .sheet-attack_title_label { + display: block; + height: 40px; + background: #222; + text-align: center; + color: #FFF; + font-size: 20px; + font-weight: 700; + line-height: 40px; + text-transform: uppercase; + cursor: pointer; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column .sheet-attack_title .sheet-attack_title_label:hover { + background: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column .sheet-attack_title button { + display: none; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column .sheet-attack_total, + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column .sheet-attack_text { + text-align: center; + font-weight: 700; + font-size: 10px; + color: #222; + line-height: 120%; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column input, .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column select { + display: block; + width: 100%; + height: 40px; + background: #FFF; + border: 3px solid #222; + padding: 0 3px; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + text-align: center; + font-size: 14px; + color: #222; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column input:disabled, .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column select:disabled { + color: #A4A4A4; + border-color: #A4A4A4; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column input:not(:disabled):focus, .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column select:not(:disabled):focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-attacks .sheet-attack_item .sheet-attack_line .sheet-attack_column option { + text-align: left; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors { + margin-top: 40px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item:not(:first-of-type) { + margin-top: 5px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item .sheet-armor_title { + display: inline-block; + vertical-align: bottom; + width: 255px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item .sheet-armor_title .sheet-armor_title_label { + display: block; + height: 40px; + background: #222; + text-align: center; + color: #FFF; + font-size: 20px; + font-weight: 700; + line-height: 40px; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item .sheet-armor_title input { + text-align: left; + padding: 3px 7px 0; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item .sheet-armor_column { + display: inline-block; + vertical-align: bottom; + width: calc((100% - 255px)/4); + padding-left: 6px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item .sheet-armor_column .sheet-armor_column_text { + text-align: center; + font-weight: 700; + font-size: 10px; + color: #222; + line-height: 120%; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item input, .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item select { + display: block; + width: 100%; + height: 40px; + background: #FFF; + border: 0; + border-bottom: 3px solid #222; + padding: 3px 3px 0; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + text-align: center; + font-size: 14px; + color: #222; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item input:focus, .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item select:focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item select { + text-align: left; + padding: 3px 7px 0; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-armors .sheet-armor_item select option { + text-align: left; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-resistences_imunities { + margin-top: 40px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-resistences_imunities label:not(:first-of-type) { + margin-top: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-resistences_imunities label input, .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-resistences_imunities label textarea { + display: block; + width: 100%; + height: 40px; + background: #FFF; + border: 0; + border-bottom: 3px solid #222; + padding: 3px 7px 0; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-resistences_imunities label input:focus, .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-resistences_imunities label textarea:focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-resistences_imunities label textarea { + height: 200px; + padding: 7px; + resize: none; + line-height: 160%; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-resistences_imunities label .sheet-resistences_imunities_title { + margin-top: 3px; + text-transform: uppercase; + font-weight: 700; + font-size: 14px; + color: #222; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-deslocamentos { + margin-top: 40px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-deslocamentos .sheet-deslocamentos_title { + display: inline-block; + vertical-align: top; + width: 255px; + height: 40px; + background: #222; + text-align: center; + color: #FFF; + font-size: 20px; + font-weight: 700; + line-height: 40px; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-deslocamentos .sheet-deslocamentos_column { + display: inline-block; + vertical-align: top; + width: calc((100% - 255px)/4 - 5px); + margin-left: 5px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-deslocamentos .sheet-deslocamentos_column label { + display: block; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-deslocamentos .sheet-deslocamentos_column label input { + display: block; + width: 100%; + height: 40px; + background: #FFF; + border: 0; + border-bottom: 3px solid #222; + padding: 3px 3px 0; + text-align: center; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-deslocamentos .sheet-deslocamentos_column label input:focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-attacks_armors .sheet-deslocamentos .sheet-deslocamentos_column .sheet-label_text { + margin-top: 3px; + text-align: center; + font-weight: 700; + font-size: 10px; + color: #222; + line-height: 120%; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills { + display: inline-block; + vertical-align: top; + width: 38%; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_note { + line-height: 16px; + font-size: 12px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_note:first-of-type { + padding-top: 20px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column { + display: inline-block; + vertical-align: middle; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column:nth-of-type(4), .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column:nth-of-type(6), .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column:nth-of-type(8) { + width: 50px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column:nth-of-type(2) { + margin-left: 3px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_total { + width: 56px; + height: 40px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_total input { + display: block; + width: 100%; + height: 40px; + padding: 0 3px; + background: #FFF; + border: 3px solid #A4A4A4; + border-top: 0; + text-align: center; + font-size: 14px; + color: #A4A4A4; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column > input, + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column > select { + display: block; + width: 100%; + height: 40px; + padding: 3px 3px 0; + background: #FFF; + border: 0; + border-bottom: 3px solid #222; + text-align: center; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column > input:not(:disabled):focus, + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column > select:not(:disabled):focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column > input:disabled, + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column > select:disabled { + color: #A4A4A4; + border-color: #A4A4A4; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column > select { + font-size: 11px; + text-align: center; + padding: 3px 0 0; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column > select option { + padding: 5px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column > select:not(:focus):hover { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name { + width: 190px; + height: 40px; + position: relative; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name .sheet-skills_item_roll { + position: absolute; + left: -40px; + top: 5px; + width: 30px; + height: 30px; + background: #222; + border: 0; + font-family: "dicefontd20"; + line-height: 30px; + font-size: 24px; + color: #FFF; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name .sheet-skills_item_roll:hover { + background: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name .sheet-skills_item_name_text { + display: inline-block; + vertical-align: top; + width: 164px; + margin-left: 10px; + padding-top: 2px; + line-height: 40px; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name .sheet-skill_item_check { + display: inline-block; + vertical-align: top; + height: 40px; + width: 16px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name .sheet-skill_item_check input[type=checkbox] { + display: none; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name .sheet-skill_item_check .sheet-skill_item_check_fake { + display: block; + width: 16px; + height: 16px; + margin-top: 14px; + background: #FFF; + border: 1px solid #CCC; + padding: 2px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name .sheet-skill_item_check .sheet-skill_item_check_fake:before { + content: ""; + display: block; + width: 10px; + height: 10px; + background: #c15353; + opacity: 0; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name .sheet-skill_item_check .sheet-skill_item_check_fake:hover:before { + opacity: .4; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name .sheet-skill_item_check :checked + .sheet-skill_item_check_fake:before { + opacity: 1; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name input[type=text] { + display: inline-block; + vertical-align: top; + width: 144px; + height: 40px; + padding: 3px 7px 0; + margin-left: 10px; + background: #FFF; + border: 0; + border-bottom: 3px solid #222; + text-align: left; + font-size: 12px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name input[type=text]:focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_column .sheet-skills_item_name input[type=text] + .sheet-skills_item_name_text { + width: 20px; + margin-left: 0; + text-align: center; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_separator { + display: inline-block; + vertical-align: middle; + width: 10px; + color: #222; + font-size: 10px; + text-align: center; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_item:nth-of-type(2) .sheet-skills_column .sheet-skills_total input { + border-top: 3px solid #A4A4A4; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_title { + padding-bottom: 5px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_title .sheet-skills_column:first-of-type { + width: 190px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_title .sheet-skills_title_name { + display: block; + width: 100%; + height: 30px; + background: #222; + color: #FFF; + font-size: 20px; + font-weight: 700; + line-height: 30px; + text-transform: uppercase; + text-align: center; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_title .sheet-skills_total { + height: 26px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_title .sheet-skills_total .sheet-skills_total_title { + line-height: 13px; + font-size: 11px; + color: #222; + font-weight: 700; + text-align: center; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-skills .sheet-skills_list .sheet-skills_title .sheet-skills_title_item_name { + line-height: 13px; + font-size: 9px; + color: #222; + text-align: center; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .repcontrol .btn { + display: block; + height: 30px; + margin: 0; + padding: 0 5px; + background: #222; + border: 0; + border-radius: 0; + line-height: 30px; + font-size: 12px; + color: #FFF; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .repcontrol .btn:hover { + background: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item:last-of-type .sheet-weapon_macro { + padding-bottom: 0; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col { + display: inline-block; + vertical-align: bottom; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(2) { + width: 255px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(2) .sheet-weapons_item { + width: calc(100% - 40px); + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(3) { + width: 80px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(4) { + width: 150px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(5) { + width: 150px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(6) { + width: 80px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(7) { + width: 80px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(8) { + width: 80px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(9) { + width: 95px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col:nth-of-type(10) { + width: 80px; + margin-left: 10px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col .sheet-weapons_title { + display: inline-block; + vertical-align: bottom; + width: 255px; + height: 40px; + background: #222; + text-align: center; + color: #FFF; + font-size: 20px; + font-weight: 700; + line-height: 40px; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item_col .sheet-weapons_col_title { + text-align: center; + font-weight: 700; + font-size: 10px; + color: #222; + line-height: 12px; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapon_macro { + margin-top: 20px; + padding-bottom: 20px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapon_macro .sheet-weapon_macro_title { + display: inline-block; + vertical-align: middle; + font-size: 12px; + color: #222; + font-weight: 700; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapon_macro .sheet-weapon_macro_input { + display: inline-block; + vertical-align: middle; + width: 16px; + height: 16px; + background: #FFF; + border: 1px solid #CCC; + padding: 2px; + margin-left: -15px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapon_macro .sheet-weapon_macro_input:before { + content: ""; + display: block; + background: #c15353; + width: 10px; + height: 10px; + opacity: 0; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapon_macro input { + display: inline-block; + vertical-align: middle; + cursor: default; + margin-left: 10px; + opacity: 0; + position: relative; + z-index: 2; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapon_macro textarea { + display: none; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapon_macro input:checked ~ textarea { + display: block; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapon_macro input:checked ~ .sheet-weapon_macro_input:before { + opacity: 1; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapon_macro input:not(:checked):hover ~ .sheet-weapon_macro_input:before { + opacity: .4; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item { + margin-top: 15px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item .sheet-weapons_roll { + display: inline-block; + vertical-align: middle; + width: 30px; + height: 30px; + margin: 0; + padding: 0; + background: #222; + border: 0; + border-radius: 0; + font-family: "dicefontd20"; + line-height: 30px; + font-size: 24px; + color: #FFF; + text-align: center; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item .sheet-weapons_roll:hover { + background: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item .sheet-weapons_item { + width: 100%; + height: 40px; + padding: 3px 7px 0; + margin: 0; + background: #FFF; + border: 0; + border-bottom: 3px solid #222; + text-align: left; + font-size: 12px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + transition: border-color .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item .sheet-weapons_item:focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-weapons .sheet-weapons_list .sheet-weapons_item .sheet-weapons_item.sheet-weapons_item_textarea { + height: 120px; + min-height: 60px; + max-height: 200px; + padding: 5px 7px; + line-height: 160%; + margin-top: 10px; + resize: vertical; } + .sheet-tormenta_charsheet .sheet-middle .sheet-racials_classabs .sheet-racials { + display: inline-block; + vertical-align: top; + width: 33%; } + .sheet-tormenta_charsheet .sheet-middle .sheet-racials_classabs .sheet-classabs { + display: inline-block; + vertical-align: top; + width: 67%; + padding-left: 30px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-racials_classabs .sheet-title { + width: 100%; + height: 40px; + background: #222; + color: #FFF; + font-size: 20px; + font-weight: 700; + line-height: 40px; + text-align: center; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-racials_classabs .sheet-racial_classabs_textarea { + margin-top: 10px; + display: block; + width: 100%; + height: 350px; + resize: none; + background: #FFF; + border: 0; + border-bottom: 3px solid #222; + padding: 7px; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + line-height: 160%; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-racials_classabs .sheet-racial_classabs_textarea:focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-inventario_talentos_magias-col { + display: inline-block; + vertical-align: top; + width: calc(100%/3 - 20px); } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-inventario_talentos_magias-col .sheet-title { + width: 100%; + height: 40px; + background: #222; + color: #FFF; + font-size: 20px; + font-weight: 700; + line-height: 40px; + text-align: center; + text-transform: uppercase; } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-inventario_talentos_magias-col .sheet-inventario_talentos_magias_textarea { + margin-top: 10px; + display: block; + width: 100%; + height: 600px; + resize: none; + background: #FFF; + border: 0; + border-bottom: 3px solid #222; + padding: 7px; + font-size: 14px; + color: #222; + font-family: "Helvetica Neue",Helvetica,Arial,sans-serif; + line-height: 160%; + transition: .3s; } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-inventario_talentos_magias-col .sheet-inventario_talentos_magias_textarea.sheet-languages_textarea { + height: 210px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-inventario_talentos_magias-col .sheet-inventario_talentos_magias_textarea.sheet-magias_textarea { + height: 890px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-inventario_talentos_magias-col .sheet-inventario_talentos_magias_textarea:focus { + border-color: #c15353; } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-inventario_talentos_magias-col .sheet-inventario_talentos_magias_textarea + .sheet-title { + margin-top: 30px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-talentos { + margin: 0 30px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-money .sheet-money_item { + margin-top: 15px; } + .sheet-tormenta_charsheet .sheet-middle .sheet-inventario_talentos_magias .sheet-money .sheet-money_item .sheet-money_item_title { + display: inline-block; + vertical-align: middle; 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Ataques
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Total
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Bônus
de Ataque
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Mod. de
Habilidade
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Mod. de
Tamanho
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Outros
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Tempo-
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Armadura/Escudo
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Penalidade
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Categoria
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Deslocamento
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    Perícias
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    Total
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    Outros
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    Acrobacia #
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    Atletismo #
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    *
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    Cavalgar
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    =
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    Cura
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    Diplomacia
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    Enganação
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    Furtividade #
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  • + +
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    Identificar Magia *
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    =
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    Iniciativa
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    Intimidação
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    Intuição
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    Jogatina
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    Ladinagem #*
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    =
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    Meditação *
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    =
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    Obter Informação
    +
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    =
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    *
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    =
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  • + +
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    *
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    + +
    =
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  • + +
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    Percepção
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    =
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    Sobrevivência
    +
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    =
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    + +
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  • + +
  • +
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    =
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  • + +
  • +
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    + + + + + +
    +
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    =
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  • + +
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    =
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    =
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  • + +
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    # = Sofre penalidade de armadura
    +
    * = Somente pode ser usada se treinada
    +
  • +
+
+
+ + +
+
+
+
+
+
Armas / Ataques
+
+ +
+
Bônus
Ataque
+
+ +
+

Ataque
+
+ +
+

Dano
+
+ +
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Bônus
Dano
+
+ +
+

Crítico
+
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+

Alcance
+
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Tipo
de Dano
+
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Munição
+
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Mostrar macro
+ + +
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+
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+
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+
+ + +
+
+
+
Habilidades de Raça
+ + +
+ +
+
Habilidades de Classe
+ + +
+
+
+ +
+
+
+
Equipamento
+ + + +
Dinheiro
+ +
    +
  • +
    T$
    + +
  • + +
  • +
    TP
    + +
  • + +
  • +
    TO
    + +
  • + +
  • +
    TL
    + +
  • +
+
+ +
+
Talentos
+ + + +
Idiomas
+ + +
+ +
+
Magias
+ + +
+
+
+
+
\ No newline at end of file diff --git a/TormentaRPG-PDF_Based/sheet.json b/TormentaRPG-PDF_Based/sheet.json new file mode 100644 index 0000000000..d43419cc65 --- /dev/null +++ b/TormentaRPG-PDF_Based/sheet.json @@ -0,0 +1,7 @@ +{ + "html": "fichaTormentaHtml.html", + "css": "fichaTormenta.css", + "authors": "Johann Borges", + "preview": "fichaTormenta.jpg", + "instructions": "Ficha de TormentaRPG baseada no PDF disponibilizado no site da Jambô Editora" +} diff --git a/Uncharted Worlds/Images/Academic.png b/Uncharted Worlds/Images/Academic.png new file mode 100644 index 0000000000..ebf4c936d2 Binary files /dev/null and b/Uncharted Worlds/Images/Academic.png differ diff --git a/Uncharted Worlds/Images/Advanced.png b/Uncharted Worlds/Images/Advanced.png new file mode 100644 index 0000000000..2107bcb6bf Binary files /dev/null and b/Uncharted Worlds/Images/Advanced.png differ diff --git a/Uncharted Worlds/Images/Advancement.png b/Uncharted Worlds/Images/Advancement.png new file mode 100644 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b/Uncharted Worlds/Images/Chosen.png new file mode 100644 index 0000000000..0a57967425 Binary files /dev/null and b/Uncharted Worlds/Images/Chosen.png differ diff --git a/Uncharted Worlds/Images/Clandestine.png b/Uncharted Worlds/Images/Clandestine.png new file mode 100644 index 0000000000..78346d6088 Binary files /dev/null and b/Uncharted Worlds/Images/Clandestine.png differ diff --git a/Uncharted Worlds/Images/Colonist.png b/Uncharted Worlds/Images/Colonist.png new file mode 100644 index 0000000000..71a6d8b84e Binary files /dev/null and b/Uncharted Worlds/Images/Colonist.png differ diff --git a/Uncharted Worlds/Images/Commercial.png b/Uncharted Worlds/Images/Commercial.png new file mode 100644 index 0000000000..b1e3117f56 Binary files /dev/null and b/Uncharted Worlds/Images/Commercial.png differ diff --git a/Uncharted Worlds/Images/CommonMoves.png b/Uncharted Worlds/Images/CommonMoves.png new file mode 100644 index 0000000000..a94911214f Binary files /dev/null and b/Uncharted 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index 0000000000..65ef3ab3a2 Binary files /dev/null and b/Uncharted Worlds/Images/Explorer.png differ diff --git a/Uncharted Worlds/Images/Factions.png b/Uncharted Worlds/Images/Factions.png new file mode 100644 index 0000000000..789fed9ab0 Binary files /dev/null and b/Uncharted Worlds/Images/Factions.png differ diff --git a/Uncharted Worlds/Images/Fanatic.png b/Uncharted Worlds/Images/Fanatic.png new file mode 100644 index 0000000000..c0207d232e Binary files /dev/null and b/Uncharted Worlds/Images/Fanatic.png differ diff --git a/Uncharted Worlds/Images/Forlorn.png b/Uncharted Worlds/Images/Forlorn.png new file mode 100644 index 0000000000..6765828778 Binary files /dev/null and b/Uncharted Worlds/Images/Forlorn.png differ diff --git a/Uncharted Worlds/Images/Galactic.png b/Uncharted Worlds/Images/Galactic.png new file mode 100644 index 0000000000..dafd223c07 Binary files /dev/null and b/Uncharted Worlds/Images/Galactic.png differ diff --git a/Uncharted Worlds/Images/Impoverished.png b/Uncharted Worlds/Images/Impoverished.png new file mode 100644 index 0000000000..bec83dd949 Binary files /dev/null and b/Uncharted Worlds/Images/Impoverished.png differ diff --git a/Uncharted Worlds/Images/Industrial.png b/Uncharted Worlds/Images/Industrial.png new file mode 100644 index 0000000000..fc534debff Binary files /dev/null and b/Uncharted Worlds/Images/Industrial.png differ diff --git a/Uncharted Worlds/Images/Injuries.png b/Uncharted Worlds/Images/Injuries.png new file mode 100644 index 0000000000..744d4543ba Binary files /dev/null and b/Uncharted Worlds/Images/Injuries.png differ diff --git a/Uncharted Worlds/Images/Kinetic.png b/Uncharted Worlds/Images/Kinetic.png new file mode 100644 index 0000000000..2949c7f5c3 Binary files /dev/null and b/Uncharted Worlds/Images/Kinetic.png differ diff --git a/Uncharted Worlds/Images/Logo1.jpg b/Uncharted Worlds/Images/Logo1.jpg new file mode 100644 index 0000000000..c3b0a4372d Binary files /dev/null and b/Uncharted Worlds/Images/Logo1.jpg differ diff --git a/Uncharted Worlds/Images/Logo2.png b/Uncharted Worlds/Images/Logo2.png new file mode 100644 index 0000000000..c34bcc14c0 Binary files /dev/null and b/Uncharted Worlds/Images/Logo2.png differ diff --git a/Uncharted Worlds/Images/Military.png b/Uncharted Worlds/Images/Military.png new file mode 100644 index 0000000000..f55d7db31d Binary files /dev/null and b/Uncharted Worlds/Images/Military.png differ diff --git a/Uncharted Worlds/Images/Notes.png b/Uncharted Worlds/Images/Notes.png new file mode 100644 index 0000000000..d7c0ce5c60 Binary files /dev/null and b/Uncharted Worlds/Images/Notes.png differ diff --git a/Uncharted Worlds/Images/Occult.png b/Uncharted Worlds/Images/Occult.png new file mode 100644 index 0000000000..fd0eb7299b Binary files /dev/null and b/Uncharted Worlds/Images/Occult.png differ diff --git a/Uncharted Worlds/Images/Personality.png b/Uncharted Worlds/Images/Personality.png new file mode 100644 index 0000000000..2282a83328 Binary files /dev/null and b/Uncharted Worlds/Images/Personality.png differ diff --git a/Uncharted Worlds/Images/Primal.png b/Uncharted Worlds/Images/Primal.png new file mode 100644 index 0000000000..821ca46c94 Binary files /dev/null and b/Uncharted Worlds/Images/Primal.png differ diff --git a/Uncharted Worlds/Images/Privileged.png b/Uncharted Worlds/Images/Privileged.png new file mode 100644 index 0000000000..7c45dad2a4 Binary files /dev/null and b/Uncharted Worlds/Images/Privileged.png differ diff --git a/Uncharted Worlds/Images/Productive.png b/Uncharted Worlds/Images/Productive.png new file mode 100644 index 0000000000..5601ebb6a3 Binary files /dev/null and b/Uncharted Worlds/Images/Productive.png differ diff --git a/Uncharted Worlds/Images/Programmed.png b/Uncharted Worlds/Images/Programmed.png new file mode 100644 index 0000000000..72c3dbb353 Binary files /dev/null and b/Uncharted Worlds/Images/Programmed.png differ diff --git a/Uncharted Worlds/Images/Psychic.png b/Uncharted Worlds/Images/Psychic.png new file mode 100644 index 0000000000..7b9e22e981 Binary files /dev/null and b/Uncharted Worlds/Images/Psychic.png differ diff --git a/Uncharted Worlds/Images/Regimented.png b/Uncharted Worlds/Images/Regimented.png new file mode 100644 index 0000000000..3b05e4691c Binary files /dev/null and b/Uncharted Worlds/Images/Regimented.png differ diff --git a/Uncharted Worlds/Images/Rustic.png b/Uncharted Worlds/Images/Rustic.png new file mode 100644 index 0000000000..ea427103c1 Binary files /dev/null and b/Uncharted Worlds/Images/Rustic.png differ diff --git a/Uncharted Worlds/Images/Scoundrel.png b/Uncharted Worlds/Images/Scoundrel.png new file mode 100644 index 0000000000..1158136efc Binary files /dev/null and b/Uncharted Worlds/Images/Scoundrel.png differ diff --git a/Uncharted Worlds/Images/Shaper.png b/Uncharted Worlds/Images/Shaper.png new file mode 100644 index 0000000000..27c2a4ef4b Binary files /dev/null and b/Uncharted Worlds/Images/Shaper.png differ diff --git a/Uncharted Worlds/Images/Skillbox.png b/Uncharted Worlds/Images/Skillbox.png new file mode 100644 index 0000000000..f8e6db3ed6 Binary files /dev/null and b/Uncharted Worlds/Images/Skillbox.png differ diff --git a/Uncharted Worlds/Images/Spiritual.png b/Uncharted Worlds/Images/Spiritual.png new file mode 100644 index 0000000000..4c48304060 Binary files /dev/null and b/Uncharted Worlds/Images/Spiritual.png differ diff --git a/Uncharted Worlds/Images/Starfarer.png b/Uncharted Worlds/Images/Starfarer.png new file mode 100644 index 0000000000..4251775089 Binary files /dev/null and b/Uncharted Worlds/Images/Starfarer.png differ diff --git a/Uncharted Worlds/Images/Statrow.jpg b/Uncharted Worlds/Images/Statrow.jpg new file mode 100644 index 0000000000..3a0e0fbc20 Binary files /dev/null and b/Uncharted Worlds/Images/Statrow.jpg differ diff --git a/Uncharted Worlds/Images/Table.png b/Uncharted Worlds/Images/Table.png new file mode 100644 index 0000000000..5f787c4fc0 Binary files /dev/null and b/Uncharted Worlds/Images/Table.png differ diff --git a/Uncharted Worlds/Images/Technocrat.png b/Uncharted Worlds/Images/Technocrat.png new file mode 100644 index 0000000000..b0f50a0715 Binary files /dev/null and b/Uncharted Worlds/Images/Technocrat.png differ diff --git a/Uncharted Worlds/Uncharted Worlds.css b/Uncharted Worlds/Uncharted Worlds.css index 2cbb53f842..267aba6546 100644 --- a/Uncharted Worlds/Uncharted Worlds.css +++ b/Uncharted Worlds/Uncharted Worlds.css @@ -7,7 +7,7 @@ button[type=roll].sheet-blank-roll-button{ width:28px; height:28px; background-color: Transparent; - background-image:url(http://i.imgur.com/kbRF4l0.png); + background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Buttons.png); background-repeat:repeat; border: 0px solid transparent; cursor:pointer; @@ -59,7 +59,7 @@ position:relative; } div.sheet-statrow{ - background-image:url(http://i.imgur.com/qyNUtue.jpg); + background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Statrow.jpg); background-repeat:no-repeat; width:371px; height:113px; @@ -67,7 +67,7 @@ div.sheet-statrow{ } div.sheet-skillbox{ - background-image:url(http://i.imgur.com/90Jn49J.png); + background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Skillbox.png); background-repeat:no-repeat; width:371px; height:616px; @@ -75,7 +75,7 @@ div.sheet-skillbox{ } div.sheet-assetbox{ - background-image:url(http://i.imgur.com/OIaVsU1.png); + background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Assetbox.png); background-repeat:no-repeat; width:371px; height:519px; @@ -89,14 +89,14 @@ div.sheet-assetbox{ div.sheet-descriptionbox textarea.sheet-description { width: 340px; height: 75px; - background: url(http://i.imgur.com/spu6z8u.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Description.png); padding-top: 25px; padding-left: 25px; } div.sheet-descriptionbox textarea.sheet-notes { font-size: 9pt; height: 160px; - background-image: url(http://imgsrv.roll20.net/?src=i.imgur.com/BvmtXwF.png); + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Notes.png); background-repeat: no-repeat; background-position: bottom right; width: 362px; @@ -120,97 +120,154 @@ div.sheet-logos span { div.sheet-logos input.sheet-logo-origin-toggle[value="Advanced"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/uWOY1Tb.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Advanced.png); } div.sheet-logos input.sheet-logo-origin-toggle[value="Brutal"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/v63kdbG.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Brutal.png); } div.sheet-logos input.sheet-logo-origin-toggle[value="Colonist"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/zSQkAnm.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Colonist.png); } div.sheet-logos input.sheet-logo-origin-toggle[value="Crowded"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/tyflDMQ.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Crowded.png); } div.sheet-logos input.sheet-logo-origin-toggle[value="Galactic"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/YZTch6A.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Galactic.png); } div.sheet-logos input.sheet-logo-origin-toggle[value="Impoverished"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/gT7dwxu.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Impoverished.png); } div.sheet-logos input.sheet-logo-origin-toggle[value="Privileged"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/DXwkAME.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Privileged.png); } div.sheet-logos input.sheet-logo-origin-toggle[value="Productive"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/LrwumL5.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Productive.png); } div.sheet-logos input.sheet-logo-origin-toggle[value="Regimented"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/yEikkRF.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Regimented.png); } div.sheet-logos input.sheet-logo-origin-toggle[value="Rustic"] ~ .sheet-logo-origin { - background: url(http://i.imgur.com/nBEsxv4.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Rustic.png); +} +div.sheet-logos input.sheet-logo-origin-toggle[value="Forlorn"] ~ .sheet-logo-origin { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Forlorn.png); +} +div.sheet-logos input.sheet-logo-origin-toggle[value="Occult"] ~ .sheet-logo-origin { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Occult.png); +} +div.sheet-logos input.sheet-logo-origin-toggle[value="Primal"] ~ .sheet-logo-origin { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Primal.png); +} +div.sheet-logos input.sheet-logo-origin-toggle[value="Programmed"] ~ .sheet-logo-origin { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Programmed.png); +} +div.sheet-logos input.sheet-logo-origin-toggle[value="Spiritual"] ~ .sheet-logo-origin { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Spiritual.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Academic"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/EVBbEyT.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Academic.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Clandestine"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/8C933fT.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Clandestine.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Commercial"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/74KaZDr.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Commercial.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Explorer"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/RNSLWtd.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Explorer.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Industrial"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/WYHgFnS.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Industrial.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Military"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/AKBgCUc.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Military.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Personality"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/8mEXEDs.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Personality.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Scoundrel"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/Pao4Z5e.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Scoundrel.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Starfarer"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/5F0pfgn.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Starfarer.png); } div.sheet-logos input.sheet-logo-career1-toggle[value="Technocrat"] ~ .sheet-logo-career1 { - background: url(http://i.imgur.com/C3S17yt.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Technocrat.png); +} +div.sheet-logos input.sheet-logo-career1-toggle[value="Augmented"] ~ .sheet-logo-career1 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Augmented.png); +} +div.sheet-logos input.sheet-logo-career1-toggle[value="Chosen"] ~ .sheet-logo-career1 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Chosen.png); +} +div.sheet-logos input.sheet-logo-career1-toggle[value="Consul"] ~ .sheet-logo-career1 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Consul.png); +} +div.sheet-logos input.sheet-logo-career1-toggle[value="Fanatic"] ~ .sheet-logo-career1 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Fanatic.png); +} +div.sheet-logos input.sheet-logo-career1-toggle[value="Kinetic"] ~ .sheet-logo-career1 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Kinetic.png); +} +div.sheet-logos input.sheet-logo-career1-toggle[value="Psychic"] ~ .sheet-logo-career1 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Psychic.png); +} +div.sheet-logos input.sheet-logo-career1-toggle[value="Shaper"] ~ .sheet-logo-career1 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Shaper.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Academic"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/EVBbEyT.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Academic.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Clandestine"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/8C933fT.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Clandestine.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Commercial"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/74KaZDr.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Commercial.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Explorer"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/RNSLWtd.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Explorer.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Industrial"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/WYHgFnS.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Industrial.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Military"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/AKBgCUc.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Military.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Personality"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/8mEXEDs.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Personality.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Scoundrel"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/Pao4Z5e.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Scoundrel.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Starfarer"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/5F0pfgn.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Starfarer.png); } div.sheet-logos input.sheet-logo-career2-toggle[value="Technocrat"] ~ .sheet-logo-career2 { - background: url(http://i.imgur.com/C3S17yt.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Technocrat.png); +} +div.sheet-logos input.sheet-logo-career2-toggle[value="Augmented"] ~ .sheet-logo-career2 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Augmented.png); +} +div.sheet-logos input.sheet-logo-career2-toggle[value="Chosen"] ~ .sheet-logo-career2 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Chosen.png); +} +div.sheet-logos input.sheet-logo-career2-toggle[value="Consul"] ~ .sheet-logo-career2 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Consul.png); +} +div.sheet-logos input.sheet-logo-career2-toggle[value="Fanatic"] ~ .sheet-logo-career2 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Fanatic.png); +} +div.sheet-logos input.sheet-logo-career2-toggle[value="Kinetic"] ~ .sheet-logo-career2 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Kinetic.png); +} +div.sheet-logos input.sheet-logo-career2-toggle[value="Psychic"] ~ .sheet-logo-career2 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Psychic.png); +} +div.sheet-logos input.sheet-logo-career2-toggle[value="Shaper"] ~ .sheet-logo-career2 { + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Shaper.png); } div.sheet-skillbox textarea { @@ -240,7 +297,7 @@ div.sheet-assetbox input.sheet-stats-armor { } div.sheet-datapointsbox{ - background-image:url(http://i.imgur.com/9a6QDbN.png); + background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Datapoints.png); background-repeat:no-repeat; width:380px; height:243px; @@ -255,7 +312,7 @@ div.sheet-datapointsbox textarea { } div.sheet-advancementbox { - background-image:url(http://i.imgur.com/x7DpM1j.png); + background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Advancement.png); background-repeat:no-repeat; width:371px; margin-left:-17px; @@ -348,7 +405,7 @@ div.sheet-statrow input.sheet-stats-interface{ /*Sheet back */ div.sheet-factionsbox{ - background-image:url(http://i.imgur.com/G4jPxhj.png); + background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Factions.png); background-repeat:no-repeat; width:371px; /*real: 339*/ height:444px; @@ -363,7 +420,7 @@ div.sheet-factionsbox textarea { } div.sheet-injuriesbox{ - background-image:url(http://i.imgur.com/RAYvs5w.png); + background-image:url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Injuries.png); background-repeat:no-repeat; width:371px; /*334*/ height:522px; @@ -395,7 +452,7 @@ label { height: 170px; padding: 2px; padding-bottom: 20px; - background: url(http://i.imgur.com/rfML8q6.png); + background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Uncharted%20Worlds/Images/Table.png); background-repeat: no-repeat; font-family: "Courier New", Courier, monospace; font-weight: bold; @@ -433,4 +490,3 @@ label { border: 1px solid #333333; font-size: 1.5em; } - diff --git a/Uncharted Worlds/Uncharted Worlds.html b/Uncharted Worlds/Uncharted Worlds.html index 4b3dd33bd1..2c9a52da1a 100644 --- a/Uncharted Worlds/Uncharted Worlds.html +++ b/Uncharted Worlds/Uncharted Worlds.html @@ -25,6 +25,11 @@ + + + + +
-
+
@@ -148,7 +167,7 @@
- +
diff --git a/Unisystem-Buffy or Angel/Buffy_PC.jpg b/Unisystem-Buffy or Angel/Buffy_PC.jpg new file mode 100644 index 0000000000..0a5580bb1e Binary files /dev/null and b/Unisystem-Buffy or Angel/Buffy_PC.jpg differ diff --git a/Unisystem-Buffy or Angel/Buffy_or_Angel.css b/Unisystem-Buffy or Angel/Buffy_or_Angel.css new file mode 100644 index 0000000000..ff25fbc97e --- /dev/null +++ b/Unisystem-Buffy or Angel/Buffy_or_Angel.css @@ -0,0 +1,555 @@ +/* ==== ==== === */ +input.sheet-new:checked ~ div.sheet-all { + background: white; + width:840px; + height: 800px; +} +input.sheet-old:checked ~ div.sheet-all { + background: + linear-gradient(-90deg, rgba(0, 0, 0, .03) 1px, transparent 1px), + linear-gradient(rgba(0, 0, 0, .03) 1px, transparent 1px), + linear-gradient(-90deg, rgba(0, 0, 0, .03) 1px, transparent 1px), + linear-gradient(rgba(0, 0, 0, .03) 1px, transparent 1px), + linear-gradient(transparent 3px, transparent 3px, transparent 78px, transparent 78px), + linear-gradient(-90deg, transparent 1px, transparent 1px), + linear-gradient(-90deg, transparent 3px, transparent 3px, transparent 78px, transparent 78px), + linear-gradient(transparent 1px, transparent 1px), transparent; + background-size: + 16px 16px, + 16px 16px, + 16px 16px, + 16px 16px, + 16px 16px, + 16px 16px, + 16px 16px, + 16px 16px; + width:840px; + height: 800px; +} +.charsheet { + background:white; +} + +@font-face { + font-family: 'Lenkastabilo'; + src: url('http://openfontlibrary.org/assets/fonts/lenka-stabilo/0665402e6f5dd451c8978a69f025cb0a/95711ccb070a792fa44c7d5a58ecaca8/Lenkastabilo.ttf'); + font-weight: normal; + font-style: normal; +} +/* ==== ==== === */ +/*============= TABS =============*/ + +div.sheet-tab-content +{ display: none; } + +input.sheet-tab1:checked ~ div.sheet-tab1, +input.sheet-tab2:checked ~ div.sheet-tab2, +input.sheet-tab3:checked ~ div.sheet-tab3, +input.sheet-tab4:checked ~ div.sheet-tab4, +input.sheet-tab5:checked ~ div.sheet-tab5, +input.sheet-tab6:checked ~ div.sheet-tab6 +{ + display: block; +} + +input.sheet-tab +{ + width: 150px; + height: 20px; + position: relative; + left: 6px; + margin: 0px -1.5px; + cursor: pointer; + z-index: 1; + border: 5px #A52A2A; +} + +input.sheet-tab::before +{ + content: attr(title); + /* + border: solid 1px #c8c8c8; + border-bottom-color: black; */ + text-align: center; + display: inline-block; + + background: #fff; + color: black; + + width: 150px; + height: 20px; + font-size: 18px; + + border: 2px solid #A52A2A; + font-family:"Lenkastabilo"; + padding:2px; +} + +input.sheet-tab:checked::before +{ + background: black; + color: white; + border: 2px solid #A52A2A; + font-family:"Lenkastabilo"; + padding:2px; +} + +input.sheet-tab:not(:first-child)::before +{ + border-left: none; +} + +div.sheet-tab-content +{ + background: ; + width:830px; + margin: 2px 0 0 5px; + padding: 5px; +} + +input.sheet-new:checked ~ div.sheet-tab1 { + background: url('http://cdn.obsidianportal.com/assets/47485/BloodSplatter.png') no-repeat; + background-position: right; +} + +input.sheet-new:checked ~ div.sheet-tab2 { + background: url('http://2.bp.blogspot.com/-zZ9ZOA0bpF4/U11yJA5BK9I/AAAAAAAAMTw/XlVFtPdiZoI/s1600/PNG+-+Vampiro+sangue+7.png') no-repeat; + background-position: right; +} + +input.sheet-new:checked ~ div.sheet-tab3 { + background: url('http://cdn.obsidianportal.com/assets/47485/BloodSplatter.png') no-repeat; + background-position: right; +} + +input.sheet-new:checked ~ div.sheet-tab4 { + background: url('http://4.bp.blogspot.com/-NmRjgJI0FZA/UYgtnt9haPI/AAAAAAAANGU/gM9aoCNljh4/s1600/BETTER-BLOOD-SPLATTER-psd11647.png'); +} + +input.sheet-new:checked ~ div.sheet-tab5 { + background: url('http://cdn.obsidianportal.com/assets/47485/BloodSplatter.png') no-repeat; + background-position: right; +} + +input.sheet-new:checked ~ .sheet-col { + background: url('http://4.bp.blogspot.com/-NmRjgJI0FZA/UYgtnt9haPI/AAAAAAAANGU/gM9aoCNljh4/s1600/BETTER-BLOOD-SPLATTER-psd11647.png') no-repeat; + background-size: 100%; + +} +/*----- text styling-----*/ + +h3, h4, h5, th { + font-family:"Lenkastabilo"; + text-shadow: 0px 0px 5px black,0px 0px 5px black,0px 0px 5px black; + color:red; +} + +/*-----textbox-----*/ +.sheet-black { + background:black; + color:white; + font-family:"Lenkastabilo"; +} + +.sheet-black h3 { + color:white; +} + +.sheet-center { + margin: 0 auto; + margin-left: auto; + margin-right: auto; + text-align:center; +} + +.sheet-bigname { + text-align:center; + border: 1px solid black; + -webkit-border-radius: 30px; + -moz-border-radius: 30px; + border-radius: 30px; + outline:0; + height:1em; + width: 275px; + padding-left:10px; + padding-right:10px; + padding-top:10px; + margin:2px; + font-family:"Lenkastabilo"; + font-size:1.4em; +} + +.sheet-bigname::-webkit-input-placeholder { + padding-bottom:0px; + padding-top:5px; +} + + +.sheet-mediumname { + text-align:center; + border: 1px solid black; + -webkit-border-radius: 30px; + -moz-border-radius: 30px; + border-radius: 30px; + outline:0; + height:1em; + width: 275px; + padding-left:10px; + padding-right:10px; +} + +.sheet-textarea { + background: url(''); + background-size:100%; + width:97%; + resize:vertical; +} + +.sheet-hidden { + display:none; +} + +.sheet-textbox { + border: 1px solid black; + -webkit-border-radius: 30px; + -moz-border-radius: 30px; + border-radius: 30px; + outline:0; + height:1em; + width: 260px; + padding-left:10px; + padding-right:10px; +} + +.sheet-numberbox[type="number"] { + text-align:center; + border: 1px solid black; + -webkit-border-radius: 30px; + -moz-border-radius: 30px; + border-radius: 30px; + height:28px; + padding-left:10px; + padding-right:10px; + width:100px; +} + +.sheet-numberbox[type="number"]::-webkit-inner-spin-button, +.sheet-numberbox[type="number"]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.sheet-skill_select { + text-align:center; + width:40px; + height:25px; + margin-bottom:0; + overflow: hidden; + padding-left:6px; + + border: 1px solid black; + -webkit-border-radius: 30px; + -moz-border-radius: 30px; + border-radius: 30px; +} + +select.sheet-skill_select { + position:relative; + background-image: none; + -webkit-appearance: none; + -moz-appearance: none; + padding-top: 0px; + padding-right: 0px; + padding-bottom:0px; + vertical-align:middle; + margin-bottom:0; + line-height: 100%; +} + +select.sheet-skill_select option { + color:red; + padding-top:0px; +} + +.sheet-lb { + border-left: 1px solid black; +} + +.sheet-rb { + border-right: 1px solid black; +} +/*===== tables =====*/ +.sheet-skilltable { + background: url(''); + background-size:100%; + color:black; + font-weight:400; + width:75%; +} + +/* ======== Sheet-arrow to hide things========*/ +input.sheet-arrow[type="checkbox"] { + opacity: 0; + width: 16px; + height: 16px; + position: relative; + top: 5px; + left: 6px; + margin: -10px; + cursor: pointer; + z-index: 1; +} + +/* -----Fake sheet-arrow checkbox----- */ + +input.sheet-arrow[type="checkbox"] + span::before +{ + margin-right: 4px; + line-height: 14px; + text-align: center; + display: inline-block; + vertical-align: middle; + float: left; + width: 14px; + height: 14px; + content: "▼"; + transform: rotate(-90deg); +} + +input.sheet-arrow[type="checkbox"]:checked + span::before { + width: 14px; + height: 14px; + content: "▼"; + transform: rotate(0deg); +} + +div.sheet-body { + display: none; +} +/* -----Hiding areas with sheet-arrow ----- */ + +input.sheet-arrow { + float: left; +} + +input.sheet-arrow:checked ~ div.sheet-body { + display: block; +} + /* -----Hide actual radio----- */ +input.sheet-gore[type="radio"] +{ + opacity: 0; + width: 30px; + height: 15px; + position: relative; + top: 0px; + left: 15px; + margin: -15px; + cursor: pointer; + z-index: 1; + box-shadow: inset 0px 0px 5px green; +} + + /* -----Fake radio----- */ +input.sheet-gore[type="radio"] + span::before +{ + margin-right: 2px; + border: solid 1px #a8a8a8; + width: 30px; + height: 15px; + text-align: center; + display: inline-block; + vertical-align: middle; + + border:1px solid black; + -moz-box-shadow: 0 0 5px black; + -webkit-box-shadow: 0 0 5px black; + box-shadow: inset 0 0 5px black; + + background:white; + + content: ""; + width: 30px; + height: 15px; + + -moz-border-radius: 5px; + -webkit-border-radius: 5px; + border-radius: 5px; +} +input.sheet-gore[type="radio"]:checked + span::before { + background:black; + +} + +/*-----radio boxes-----*/ + +/*==========buttons=====|=====*/ + /*=====traits=====*/ + +.sheet-trait_roll[type="roll"]:before { + content: ""!important; + display: none; +} + +.sheet-trait_roll[type="roll"] { + width: 95%; + vertical-align: middle; + display: inline-block; + margin: 0; + line-height: 25px; + font-weight: 700; + text-align: left; + vertical-align: middle; + cursor: pointer; + background-image: none; + + background-color: transparent; + border: 2px solid transparent; /* 1px solid black */; + padding: 2px; + padding-bottom:4px; + + font-size: 1em; + color:white; + + white-space: nowrap; + border-radius: 4px; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + + font-weight: 700; + font-family:"Lenkastabilo"; +} + +.sheet-trait_roll[type="roll"]:hover { + border: 2px inset white; /* 1px solid black */; + padding-left:4px; + padding-top:4px; + padding-right:2px; + padding-bottom:0px; + color:red; +} + +.sheet-trait_roll[type="roll"]:active { + color:black; + background:red; +} + /*=====skill button=====*/ +.sheet-skillbutton[type="roll"]:before { + content: ""!important; + display: none; +} + +.sheet-skillbutton[type="roll"] label, +.sheet-skillbutton[type="roll"] input, +.sheet-skillbutton[type="roll"] { + width: 25px; + height: 25px; + vertical-align: middle; + display: inline-block; + margin: 0; + line-height: 0.7em; + font-weight: 700; + text-align: left; + vertical-align: middle; + cursor: pointer; + background-image: none; + + background-color: transparent; + border: 1px solid black; /* 1px solid black */; + padding: 2px; + padding-bottom:4px; + + white-space: nowrap; + border-radius: 15px; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + +} + +.sheet-skillbutton[type="roll"]:hover { + border: 2px inset gray; /* 1px solid black */; + background:black; +} + +.sheet-skillbutton[type="roll"]:active { + border: 2px inset gray; /* 1px solid black */; + background:red; +} + /*=====traits=====*/ + +.sheet-Initiative_roll[type="roll"]:before { + content: ""!important; + display: none; +} + +.sheet-Initiative_roll[type="roll"] { + display: inline-block; + margin: 0; + line-height: 25px; + text-align: left; + vertical-align: middle; + cursor: pointer; + + background: black; + border: 2px solid transparent; /* 1px solid black */; + padding: 2px; + padding-bottom:4px; + + white-space: nowrap; + border-radius: 4px; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + box-sizing: border-box; + -moz-box-sizing: border-box; + -webkit-box-sizing: border-box; + + font-size: 1em; + color:white; + font-weight: 700; + font-family:"Lenkastabilo"; +} + +.sheet-Initiative_roll[type="roll"]:hover { + border: 2px inset white; + padding-left:4px; + padding-top:4px; + padding-right:2px; + padding-bottom:0px; + color:red; +} + +.sheet-Initiative_roll[type="roll"]:active { + color:black; + background:red; +} + + + + + + + + + + + + + + + + + + + diff --git a/Unisystem-Buffy or Angel/Buffy_or_Angel.html b/Unisystem-Buffy or Angel/Buffy_or_Angel.html new file mode 100644 index 0000000000..999669dc8c --- /dev/null +++ b/Unisystem-Buffy or Angel/Buffy_or_Angel.html @@ -0,0 +1,1749 @@ + + + + + +
+ + + + + + +
+ + + + + +
+
+
+ Character Type:         
+ Character Archetype:  +
+
+ + + + + + + + + + +
Character
points
SpentUnspent
+
+
+ + +
+

Primary Attributes

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SimpleTraitModifier
+
+ +
+

Secondary Attributes

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +


Life Points


Drama Points


Speed




+
+
+
+ +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Qualities

Rating

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Drawbacks

Rating

+
+
+
+ + + +
+

Skills

+
+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Roll

Skill

Rating

Attribute

   Acrobatics +
   Art
   Computer
   Crime
   Doctor
   Drive
   Getting Medieval
   Gun Fu
   Influence
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Roll

Skill

Rating

Attribute

   Knowledge
   Kung Fu
   Languages
   Mr Fix It
   Notice
   Occultism
   Science
   Sports
+
+
+
+
+ +

Sorcery Level:

+ + +
+
+ +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Roll

Spell

Power
Level

Quick
Cast?

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Roll

Spell

Power
Level

Quick
Cast?

+
+
+
+ + + +
+

Combat

+
+

+ Modifier

+
+ +

Hand-to-Hand Combat Maneuvers

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Button
Type
Maneuver
Rating
Base
Damage
Button
Type
Maneuver
Rating
Base
Damage
   Dodge   Punch
   Kick   Jump Kick
   Spin Kick   Sweep Kick
   Feint   Grapple
   Break Neck (Grapple)   Choke (Grapple)
   Toss (Grapple)   Wrestling (Grapple)
   Disarm   Parry
   Takedown   Slam-Tackle
   Knockdown   Head Butt
   Catch Weapon   Groin Shot (added to attack)
+
+ +

Melee Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Button
Weapon
Maneuver
Rating
Base
Damage
MultiplierTypeTwo
Handed?
Button
Weapon
Maneuver
Rating
Base
Damage
MultiplierTypeTwo
Handed?
   Stake +    Stake thru Heart +
+ +
+ +
+ +
+ +
+
+ +

Medieval Ranged Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rate of Fire /DamageRange
Button
Medieval Ranged Weapon
Number of AttacksManeuver
Rating
Base
Damage
MultiplierPoint
Blank
ShortMediumLongExtremeAimed?Type
+
+ +

Modern Ranged Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rate of Fire /DamageRange
Button
Modern Ranged Weapon
Number of AttacksManeuver
Rating
Base
Damage
MultiplierPoint
Blank
ShortMediumLongExtremeAimed?Type
+
+ +

Armor

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Armor Value
Roll
Type
DiceMultiplierModifierEVAuto
Encumbered
+ +
+ +
+ +
+
+ + + +
+

Gear

+ +

Character History

+ +

Allies/Contacts

+ +

Notes

+ +
+ + + +
+
+ + + + +

Name

Motivation

Critter Type

+
+ +

Primary Attributes

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Trait

Trait

Ability Score

Strength

       

Intelligence

       

Muscle

Dexterity

       

Perception

       

Combat

Constitution

       

Willpower

       

Brains









+
+ +

Secondary Attributes

+ + + + + + + + + + + + + + + + + + + + + + + + + + +


Life Points


Drama Points



+
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Special Abilities

Rating

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Special Abilities

Rating

+
+
+
+ +
+

Combat Maneuvers

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Maneuver Name
ScoreManeuver
Damage
Maneuver Name
ScoreManuever
Damage
+
+
+ +
+

Notes

+ +
+
+
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
{{rollname}}
First:
{{Die1}}
Second:
{{Die2}}
Third:
{{Die3}}
Fourth:
{{Die4}}
Fifth:
{{Die5}}
Sixth:
{{Die6}}
Seventh:
{{Die7}}
+
+ + +
+
+
{{skillname}}
+
+
+
{{skillkanck}}
+
Attribute Rating: {{attribute}}
+
Knack Rating: {{knack}}
+
Total {{roll}}
+
+ + + +
+
{{heritage}}
+
+
{{heritageknack}}
+
Attribute Rating: {{attribute}}
+
Knack Rating: {{knack}}
+
Total: {{cast}}
+
+
+
+ + +
+
{{weapon}}
+
+
Attack
+
Finesse: {{finesse}}
+
Knack rating: {{attackrating}}
+
{{attackroll}}
+
Static: {{staticattack}}
+
Damage
+
Roll/Keep:{{roll}} / {{keep}}
+
Static: {{staticdamage}}
+
{{damageroll}}
+
+
+
+ +
+ + + + + diff --git a/Unisystem-Buffy or Angel/ReadMe.mdown b/Unisystem-Buffy or Angel/ReadMe.mdown new file mode 100644 index 0000000000..b2ee59cfa7 --- /dev/null +++ b/Unisystem-Buffy or Angel/ReadMe.mdown @@ -0,0 +1,30 @@ +# Buffy the Vampire Slayer RPG/Angel RPG/Cinematic Unisystem RPG Character Sheet + +This is a character sheet for the Buffy the Vampire Slayer RPG/Angel RPG/Cinematic Unisystem RPG. It features 5 separate tabs for Character Attributes and Secondary Attributes, Skills & Spells, Combat, Possession, and Notes. + +## Current Version +1.03 + +### Changelog + +#### 1.0 +* Sheet creation per Character Sheet Request Thread. +* Added Character Archetype, Drama Points field and 5 extra Qualities and 5 extra Drawbacks to Character Tab. Removed Essence Points field. +* Incorporated BtVS/Angel Skills list, along with extra Wildcard skill fields, and modified Powers to Spells with, Die Roll, Power Level and Quick Cast to Skills & Spells Tab. +* Incorporated BtVS/Angel Hand-to-Hand Combat Maneuvers, Melee Weapons, Medieval Ranged Weapons and Modern Ranged Weapons to Combat Tab. + +#### 1.01 +* Added NPC Sheet in Tab 5 and moved Notes to Tab 4 with Gear/Possessions. + +#### 1.02 +* Added note "(add Damage Multiplier x Success Levels)" to damage rolls. +* Modified Stake through the Heart Damage Multiplier dropdown options for x4 (vs. Humans) and x5 (vs. Vampires). + +#### 1.03 +* Updated Character Type and Character Archetype options on Character Tab. +* Added note "(Compare Success Levels of Roll to Power Level of Spell)" to spell rolls on Skills & Spells Tab. +* Corrected/Added Combat Damage Type dropdown choices (Bash, Slash/Stab, Thru Heart, Vampire Heart, Decapitation, Bullet, Non-Bullet) that fills in (1, 2, 4, 5, 5, 2, 1) values into Damage Modifier fields for Medieval Melee Weapon table, Medieval Ranged Weapon table and Modern Ranged Weapon table on Combat Tab. +* Auto-populated Maneuver Rating for Medieval Ranged Weapon table and Modern Ranged Weapon table Combat Tab. + +### Credit Where Credit is Due +The CSS of this sheet is from the All Flesh Must Be Eaten character sheet. diff --git a/Unisystem-Buffy or Angel/sheet.json b/Unisystem-Buffy or Angel/sheet.json new file mode 100644 index 0000000000..365ec79dc1 --- /dev/null +++ b/Unisystem-Buffy or Angel/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "Buffy_or_Angel.html", + "css": "Buffy_or_Angel.css", + "authors": "MattBx8", + "roll20userid": "115594", + "preview": "Buffy_PC.jpg", + "instructions": "# Character Sheet\r## Whole Sheet:\rIn order for the font to show up correctly in Chrome, you will have to *load unsafe scripts* using the gray sheild in the address bar of the browser. \r ## Character tab\r Primary attribute names are buttons, rolling 1d10 plus twice the attribute. The Difficult button rolls 1d10 plus just the attribute.\r ## Skills and Spells tab:\rThe roll button rolls 1d10 plus skill ratingm plus the attribute selected in the dropdown menu. \r ## CombatTab:\rThe roll button rolls a 1d10, plus the listed skill rating as well as the damage. Damage is listed as the base damage and a multiplier. The multiplier should be already incorporated into the base damage, the multiplier is used when a two-handed weapon is used. When the two-handed checkbox adds strength plus one.\r##Possessions Tab:\rA place to list the gear you gathered..\r. ## Notes:/rPlaces to store information you have gathered while running from the walking dead\r\r## Modified from All Flesh Must Be Eaten character sheet by John W.\r\r\r## Current Version: 1.0" +} diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html index 22cb983729..9c062960d4 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html @@ -1977,7 +1977,7 @@
- Height + Height
@@ -5032,16 +5032,16 @@ 01-15


- Left Arm - + Right Arm + 16-35


Torso 56-80


- Left Leg - + Right Leg + 81-90
@@ -5049,12 +5049,12 @@







- Right Arm - + Left Arm + 36-55








- Right Leg - + Left Leg + 91-00
diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json index dc9d5d7288..123cec53fe 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translation.json @@ -132,7 +132,7 @@ "gender":"Gender", "build":"Build", "age":"Age", - "height":"Height", + "attr-height":"Height", "weight":"Weight", "eyes":"Eyes", "skin":"Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/af.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/cs.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/da.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/de.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/el.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/en.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json index 1c664dedf3..9ff8516d6d 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/es.json @@ -46,7 +46,7 @@ "charge": "Carga", "run": "Correr", "leap": "Salto", - "abbreviate-initiative": "Init", + "abbreviate-initiative": "Inic.", "check-luck": "Comprueba si tienes el talento de Suerte", "talent-name": "Nombre del Talento", "description": "Descripción", @@ -115,7 +115,7 @@ "gender": "Género", "build": "Constitución", "age": "Edad", - "height": "Altura", + "attr-height": "Altura", "weight": "Peso", "eyes": "Color de ojos", "skin": "Color de piel", @@ -135,8 +135,8 @@ "fellowship": "Empatía", "career-secondary-profile": "Características Secundarias", "attacks": "Ataques", - "strength-bonus": "Bonificación por Fuerza", - "toughness-bonus": "Bonificación por Resistencia", + "strength-bonus": "BF", + "toughness-bonus": "BR", "movement": "Movimientos", "magic": "Magia", "insanity-points": "Puntos de locura", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json index d214851ba5..491149e711 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/fr.json @@ -79,7 +79,7 @@ "gossip": "Commérage", "haggle": "Marchandage", "intimidate": "Intimidation", - "outdoor-survival": "Survie en nature", + "outdoor-survival": "Survie", "preception": "Perception", "ride": "Équitation", "row": "Canotage", @@ -115,13 +115,13 @@ "gender": "Genre", "build": "Race", "age": "Age", - "height": "Taille", + "attr-height": "Taille", "weight": "Poids", "eyes": "Yeux", "skin": "Peau", "hair": "Cheveux", "history": "Histoire", - "miscellaneous-notes": "Notes Diverses", + "miscellaneous-notes": "Notes diverses", "starting-career": "Carrière de départ", "career-name": "Carrière", "career-main-profile": "Profil Principal de la Carrière", @@ -170,7 +170,7 @@ "ranged-weapons": "Arme à Distance", "bs-bonus": "Bonus de CT", "type": "Type", - "reload": "Rechargement", + "reload": "Rech.", "range": "Range", "ammo": "Munitions", "shoot": "Tir", @@ -186,7 +186,7 @@ "arcane": "Occulte", "divine": "Divine", "runes": "Runes", - "perform-chanelling": "Prendre une demis action pour la Focalisation", + "perform-chanelling": "Prendre une demi action pour la Focalisation", "spell-name": "Nom du Sort", "casting-number": "Difficulté", "casting-time": "Temps d'incantation", @@ -282,5 +282,5 @@ "failure": "Échec", "spellcasting-fails": "Sort raté", "test-result": "Résultat du test", - "characteristic": "Characteristique" + "characteristic": "Caracteristique" } \ No newline at end of file diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/he.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json index 8372495d1c..83faee35e3 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/it.json @@ -115,7 +115,7 @@ "gender": "Sesso", "build": "Corporatura", "age": "Età", - "height": "Altezza", + "attr-height": "Altezza", "weight": "Peso", "eyes": "Occhi", "skin": "Pelle", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ja.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ko.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/nl.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json index ec96877169..2523ec5990 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/pt.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/ru.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/sv.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/tr.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json index 1f94a0e346..e0d76c9eea 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zh.json @@ -115,7 +115,7 @@ "gender": "Gender", "build": "Build", "age": "Age", - "height": "Height", + "attr-height": "Height", "weight": "Weight", "eyes": "Eyes", "skin": "Skin", diff --git a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json index 2e50741be4..a034f8406e 100644 --- a/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json +++ b/Warhammer-Fantasy-Roleplay-2nd-Edition/translations/zu.json @@ -115,7 +115,7 @@ "gender": "crwdns37217:0crwdne37217:0", "build": "crwdns37218:0crwdne37218:0", "age": "crwdns37219:0crwdne37219:0", - "height": "crwdns37220:0crwdne37220:0", + "attr-height": "crwdns64888:0crwdne64888:0", "weight": "crwdns37221:0crwdne37221:0", "eyes": "crwdns37222:0crwdne37222:0", "skin": "crwdns37223:0crwdne37223:0", diff --git a/Weaverdice/Weaverdice.css b/Weaverdice/Weaverdice.css index 4efa84a9ed..9d27a5bc9e 100644 --- a/Weaverdice/Weaverdice.css +++ b/Weaverdice/Weaverdice.css @@ -983,7 +983,7 @@ height: 23pt } - .sheet-title { + .charsheet .sheet-title { padding-top: 12pt; color: #000000; font-weight: 700; @@ -996,7 +996,7 @@ text-align: center } - .sheet-subtitle { + .charsheet .sheet-subtitle { padding-top: 0pt; color: #000000; font-size: 12pt; @@ -1018,7 +1018,7 @@ position: relative; text-align: center; color: white; - font-size: 400%; + font-size: 450%; text-shadow:-2px 0 #000000,0 2px #000000,2px 0 #000000,0 -2px #000000; } .charsheet .sheet-header-upper-centered { @@ -1035,7 +1035,7 @@ } /* Hide actual radio */ - input[type="radio"] + .charsheet input[type="radio"] { opacity: 0; width: 16px; @@ -1049,7 +1049,7 @@ } /* Fake radio */ - input[type="radio"] + span::before + .charsheet input[type="radio"] + span::before { margin-right: 4px; border: solid 1px #a8a8a8; @@ -1080,26 +1080,26 @@ } /* Remove dot from all radios _after_ selected one */ - input[type="radio"]:checked ~ input[type="radio"] + span::before + .charsheet input[type="radio"]:checked ~ input[type="radio"] + span::before { content: ""; } - li { + .charsheet li { color: #000000; font-size: 12pt; font-family: "Times New Roman" } - p { + .charsheet p { margin: 0; color: #000000; font-size: 12pt; font-family: "Times New Roman" } - h1 { + .charsheet h1 { padding-top: 12pt; color: #000000; font-weight: 700; @@ -1113,7 +1113,7 @@ text-align: left } - h2 { + .charsheet h2 { padding-top: 12pt; color: #000000; font-weight: 700; @@ -1128,7 +1128,7 @@ text-align: left } - h3 { + .charsheet h3 { padding-top: 12pt; color: #000000; font-weight: 700; @@ -1142,7 +1142,7 @@ text-align: left } - h4 { + .charsheet h4 { padding-top: 12pt; color: #000000; font-weight: 700; @@ -1156,7 +1156,7 @@ text-align: left } - h5 { + .charsheet h5 { padding-top: 12pt; color: #000000; font-weight: 700; @@ -1170,7 +1170,7 @@ text-align: left } - h6 { + .charsheet h6 { padding-top: 12pt; color: #000000; font-weight: 700; diff --git a/Weaverdice/Weaverdice.html b/Weaverdice/Weaverdice.html index 490149f4c8..7b796d01b4 100644 --- a/Weaverdice/Weaverdice.html +++ b/Weaverdice/Weaverdice.html @@ -262,7 +262,7 @@

 

-

+

@@ -274,7 +274,7 @@

 

-

+

@@ -286,7 +286,7 @@

 

-

+

@@ -298,7 +298,7 @@

 

-

+

@@ -310,7 +310,7 @@

 

-

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+
INFO
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+ +
+ +
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+ + + + + +
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SKILL CHECKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NameTrained?StatTotal
Athletics (Str)00
Arcana (Mag)00
History (Mag)00
Invest. (Mag)00
Nature (Mag)00
Religion (Mag)00
Deception (Skl)00
Intimid. (Skl)00
Performance (Skl)00
Persuasion (Skl)00
Acrobatics (Spd)00
Sl. of Hand (Spd)00
Stealth (Spd)00
An. Handling (Res)00
Insight (Res)00
Medicine (Res)00
Perception (Res)00
Survival (Res)00
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HPHitCritAvoDdg
/ 000
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+
+ +
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ATTRIBUTES
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
StatsGrowths
StatsClassPersonalBuff/DebuffTotal RacialClassPersonalTotal
HP00 00 0
Str00 000
Mag00 000
Skl00 000
Spd00 000
Lck00 000
Def00 000
Res00 000
Mov00 --------
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WEAPON RANKS
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weap. TypeEXPRank
Swords/Katanas
Lances/Naginata
Axes/Clubs
Bows/Yumi
Daggers/Shuriken
Firearms/Tanegashima
Anima Tomes/Scrolls
Light Tomes/Scrolls
Dark Tomes/Scrolls
Stones/Other
Staves/Rods
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INVENTORY
+ + + + + + + + + + + + + + + + + +
NameUses
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WEAPONS
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Weapon NameType
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RankWeightUses
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MightHitCritRange
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+ + + + + + + + diff --git a/Xeohelios' Fire Emblem Tabletop/preview.png b/Xeohelios' Fire Emblem Tabletop/preview.png new file mode 100644 index 0000000000..e0df70fe35 Binary files /dev/null and b/Xeohelios' Fire Emblem Tabletop/preview.png differ diff --git a/Xeohelios' Fire Emblem Tabletop/sheet.json b/Xeohelios' Fire Emblem Tabletop/sheet.json new file mode 100644 index 0000000000..3bdad2e9ac --- /dev/null +++ b/Xeohelios' Fire Emblem Tabletop/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "FE_TTRPG.html", + "css": "FE_TTRPG.css", + "authors": "Missing-q", + "roll20userid": "1537217", + "preview": "preview.png", + "instructions": "**This is the character sheet for Xeohelios' Fire Emblem Tabletop system!** Various beta builds and variants of this character sheet, as well as the accompanying API scripts, can be found [here.](https://github.com/missing-q/emblem20). As for the system's game guide, it can be found [here](https://www.dropbox.com/sh/fvib0sh0o4fqt8d/AACJ66fUDtxL5atM5-ZcE8Ypa?dl=0)" +} diff --git a/approved.yaml b/approved.yaml index e4eb268d47..1bae6701b0 100644 --- a/approved.yaml +++ b/approved.yaml @@ -313,7 +313,6 @@ darkheresy2e: herogames6e: - "Hero Games 6e" - "Hero Games: 6th Edition" -- "Fuzion" serenity: - "Serenity" @@ -392,7 +391,7 @@ torg: cyberpunk2020: - "Cyberpunk 2020" - "Cyberpunk 2020" -- "Fuzion" +- "Cyberpunk 2020" portesmonstrestresors: - "PortesMonstresTresors" @@ -434,6 +433,7 @@ fatefreeport: eclipsephase: - "Eclipse Phase" - "Eclipse Phase" +- "hidden" 13thageadvanced: - "13th_Age-neovatar" @@ -562,6 +562,7 @@ dnd5eshaped: allfleshmustbeeaten: - "Unisystem-All Flesh Must Be Eaten" - "All Flesh Must Be Eaten" +- Unisystem thevoid: - "the-void" @@ -1291,6 +1292,7 @@ fatecorecn: gammaworld7e: - "GammaWorld7e" - "Gamma World: 7th Edition" +- Gamma World qinwarringstates: - "Qin Warring States" @@ -1338,6 +1340,7 @@ streetsofmarienburg: harn: - "harnmaster" - "Harn" +- "Harn" lamesducardinalfr: - "Lames du Cardinal" @@ -2068,6 +2071,7 @@ dungeonworldofficial: starfindersimple: - "Starfinder (simple)" - "Starfinder (Simple)" +- Starfinder stargatecoalition: - "Stargate Coalition" @@ -2081,7 +2085,7 @@ hawkmoonmongoose: cyberpunk2k20: - "Cyberpunk 2k20" - "Cyberpunk 2k20" -- "Fuzion" +- "Cyberpunk 2020" acpd: - "ACPD" @@ -2154,4 +2158,145 @@ aventures: sportsbrawl: - Lost West Media -- Sports Brawl \ No newline at end of file +- Sports Brawl + +mspace: +- M-Space +- M-Space + +tagmar: +- Tagmar +- Tagmar + +harnmaster3: +- HarnMaster3 +- Harn Master 3 +- Harn + +breakfastcult: +- Breakfast Cult +- Breakfast Cult + +gammaworld1e: +- GammaWorld1e +- "Gamma World: 1st Edition" +- Gamma World + +mechaandmonsters: +- MechaAndMonsters +- Mecha and Monsters + +genesys: +- Genesys-RPG +- Genesys + +tormentarpgnew: +- TormentaRPG-PDF_Based +- Tormenta RPG (New) +- Tormenta + +revolutiond100: +- revolutiond100 +- Revolution D100 + +unisystembuffyorangel: +- Unisystem-Buffy or Angel +- Buffy or Angel +- Unisystem + +heroquestglorantha: +- Heroquest_Glorantha +- HeroQuest Glorantha + +runequestglorantha: +- RunequestGQS +- RuneQuest Glorantha +- RuneQuest + +overtheedge2e: +- Over the Edge 2e +- Over the Edge (2e) + +lyceennes: +- Lyceennes +- Lyceennes + +startrekofficial: +- Star Trek Adventures Official +- Star Trek Adventures (Official) +- 2d20 + +changeling20: +- CWOD-C20 +- Changeling (20th Anniversary) +- Storytelling System + +eclipsephasenew: +- Eclipse Phase Alternate +- Eclipse Phase +- Eclipse Phase + +eclipsephasev2: +- Eclipse Phase V2 +- Eclipse Phase V2 +- Eclipse Phase + +capharnaum: +- Capharnaum +- Capharnaum + +fireemblemtt: +- Xeohelios' Fire Emblem Tabletop +- Fire Emblem Tabletop (by Xeohelios) + +agon: +- Agon +- Agon + +alasfortheawfulsea: +- Alas For The Awful Sea +- Alas For The Awful Sea + +ladyblackbird: +- Lady Blackbird +- Lady Blackbird + +cwod: +- CWorldofDarkness +- Classic World of Darkness +- Storytelling System + +legacylifeamongruins: +- Legacy - Life Among the Ruins +- Legacy - Life Among the Ruins +- "Apocalypse World Engine" + +elitedangerous: +- Elite Dangerous Role Playing Game +- Elite Dangerous RPG + +gammaworld2e: +- "GammaWorld2e" +- "Gamma World: 2nd Edition" +- Gamma World + +starcraftrpg: +- Starcraft RPG +- Starcraft RPG + +barebonesfantasy: +- Barebones Fantasy RPG (00lite) +- Barebones Fantasy RPG + +sentinalcomics: +- Sentinel Comics RPG +- Sentinel Comics RPG + +innomine: +- In-Nomine-Char-Sheet +- In Nomine + +starfinderhud: +- Starfinder HUD +- Starfinder HUD +- Starfinder \ No newline at end of file diff --git a/fate_core_with_rolls/translations/ko.json b/fate_core_with_rolls/translations/ko.json index fc524d3fa8..5c8a19f399 100644 --- a/fate_core_with_rolls/translations/ko.json +++ b/fate_core_with_rolls/translations/ko.json @@ -1,48 +1,48 @@ { - "roll-u": "Roll", - "roll-action-u": "Roll", - "roll4only-u": "Roll 4dF+Skill only", - "roll4and-u": "Roll 4dF+Skill+Modifiers", - "id-u": "ID", - "refresh-u": "Refresh", - "fate-points-u": "Fate Points", - "description-u": "Description", - "aspects-u": "Aspects", - "high-concept-u": "High Concept Aspect", - "trouble-u": "Trouble Aspect", - "skills-u": "Skills", - "skill-only-u": "Skill only", - "skill-u": "Skill", - "modifiers-u": "Modifiers", - "alt-disp-u": "Alternate display", - "classic-disp-u": "Classic display", - "legendary-u": "Legendary (+8)", - "epic-u": "Epic (+7)", - "fantastic-u": "Fantastic (+6)", - "superb-u": "Superb (+5)", - "great-u": "Great (+4)", - "good-u": "Good (+3)", - "fair-u": "Fair (+2)", - "avg-u": "Average (+1)", - "mediocre-u": "Mediocre (+0)", - "poor-u": "Poor (-1)", - "terrible-u": "Terrible (-2)", - "consequences-u": "Consequences", - "stress-u": "Stress", - "mild-u": "Mild", - "moderate-u": "Moderate", - "severe-u": "Severe", - "physical-u": "Physical", - "extra-u": "Extra", - "physique-u": "Physique", - "physical-sboxes-u": "Number of Physical Stress Box owned by the character", - "mental-u": "Mental", - "will-u": "Will", - "mental-sboxes-u": "Number of Mental Stress Box owned by the character", - "add-stress-u": "Additional Stress", - "extra-sboxes-u": "Number of Stress Box owned by the character in that extra stress", - "old-setting-u": "Old setting", - "new-setting-u": "New setting", - "stunts-u": "Stunts", - "extras-u": "Extras" + "roll-u": "굴림", + "roll-action-u": "굴림", + "roll4only-u": "4DF+기능만", + "roll4and-u": "4dF+기능+수정치", + "id-u": "신원", + "refresh-u": "운명 기준치", + "fate-points-u": "운명점", + "description-u": "소개", + "aspects-u": "면모", + "high-concept-u": "정체성", + "trouble-u": "고민", + "skills-u": "기능", + "skill-only-u": "기능만", + "skill-u": "기능", + "modifiers-u": "수정치", + "alt-disp-u": "대체 표시", + "classic-disp-u": "기존 표시", + "legendary-u": "전설적 (+8)", + "epic-u": "영웅적 (+7)", + "fantastic-u": "환상적 (+6)", + "superb-u": "엄청남 (+5)", + "great-u": "대단함 (+4)", + "good-u": "우수 (+3)", + "fair-u": "양호 (+2)", + "avg-u": "보통 (+1)", + "mediocre-u": "미약 (+0)", + "poor-u": "부실 (-1)", + "terrible-u": "엉망 (-2)", + "consequences-u": "타격", + "stress-u": "스트레스", + "mild-u": "경미", + "moderate-u": "심각", + "severe-u": "막대", + "physical-u": "신체적", + "extra-u": "추가", + "physique-u": "체력", + "physical-sboxes-u": "캐릭터가 가진 신체적 스트레스 박스의 수", + "mental-u": "정신적", + "will-u": "의지력", + "mental-sboxes-u": "캐릭터가 가진 정신적 스트레스 박스의 수", + "add-stress-u": "추가 스트레스", + "extra-sboxes-u": "캐릭터가 가진 추가 스트레스 박스의 수", + "old-setting-u": "옛날 설정", + "new-setting-u": "신규 설정", + "stunts-u": "특기", + "extras-u": "추가" } \ No newline at end of file diff --git a/revolutiond100/RD100sheet.css b/revolutiond100/RD100sheet.css new file mode 100644 index 0000000000..93f6ab1d4f --- /dev/null +++ b/revolutiond100/RD100sheet.css @@ -0,0 +1,109 @@ +input[type='number'] { + -moz-appearance:textfield; +} + +/* Webkit browsers like Safari and Chrome */ +input[type=number]::-webkit-inner-spin-button, +input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0; +} + +.charsheet { + + + +} +.sheet-tuano { + font-size: 9px; + border: none; + border-bottom: 1px solid black; + width: 170px; +} + +input.sheet-tuano { + width: 140px; + font: helvetica; + font-size: 11pt; +} +.sheet-basicinfor { + font: helvetica ; + font-size: 11px; +} + +.sheet-header { background-color: black; } +.sheet-header1 { color: white; + padding-top: 0px; + padding-right: 5px; + padding-bottom: 0px; + padding-left: 5px; + } +.sheet-formatt {width: 50px; text-align: center; } +.sheet-formattmod {width: 30px; text-align: center;} +.sheet-derived {background-color: black; color: white; text-align:center;} +.sheet-armortable { + + width: 10px; +} + +input.sheet-armortable {width:40px;} +.sheet-woundtable { + padding-left: 5px; + padding-right: 5px; +} + +.sheet-woundtable {width:80px;} +input.sheet-skilltable {width:50px;} + +.sheet-traits {width:380px;} +.sheet-skilltable {width:50px;} +.sheet-persona {width:500px;} + + +.sheet-gusilanime { + padding-top: 0px; + padding-right: 5px; + padding-bottom: 0px; + padding-left: 5px; + margin-left:8%; + margin-right:8%; + } + +.sheet-wrapper { + display: grid; + grid-template-columns: 60px 60px 60px; + grid-gap: 20px; + padding-left:60px; + +} + +.sheet-box { + border-radius: 5px; + + font-size: 100%; + text-align:center; +} + +.sheet-blegh {padding-left:100px;} + +.sheet-wrapper2 { text-align:left; + +} + +.sheet-boxy { +padding-right: 20px; +padding-left: 20px; +display: inline; +} + +.sheet-boxya { +padding-left: 20px; +display: inline; +} + +.sheet-wrapper3 { text-align:left; +padding-left:80px; + +} + +.sheet-powers {padding-left:80px; width:70%; height:110%;} diff --git a/revolutiond100/RD100sheet.html b/revolutiond100/RD100sheet.html new file mode 100644 index 0000000000..93584d253c --- /dev/null +++ b/revolutiond100/RD100sheet.html @@ -0,0 +1,455 @@ +
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Willpower
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D8/D6LocationAP/CovAP/CovToughness
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3,7,8Body
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SkillTraitsCharacteristicTrainingTotal Bonus Check
Agility + CON+DEX
Close CombatDEX+STR
CommunicationCHA+INT
ConcentrationINT+WIL
CraftINT+DEX
DriveINT+DEX
KnowledgeINTx2
OperateINT+DEX
PerceptionINT+WIL
PerformCHAx2
PilotINT+DEX
Ranged CombatDEXx2
RideDEX+WIL
StealthDEX+INT
SurvivalINT+CON
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Motivations and Fate
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Revolution D100 logo Copyright © Alephtar Games 2016, graphic elaboration by Daniel Comerci and Mirko Pellicioni.

+ + diff --git a/revolutiond100/RD100sheet.png b/revolutiond100/RD100sheet.png new file mode 100644 index 0000000000..4e859f270d Binary files /dev/null and b/revolutiond100/RD100sheet.png differ diff --git a/revolutiond100/sheet.json b/revolutiond100/sheet.json new file mode 100644 index 0000000000..247fcaa832 --- /dev/null +++ b/revolutiond100/sheet.json @@ -0,0 +1,8 @@ +{ + "html": "RD100sheet.html", + "css": "RD100sheet.css", + "authors": "Gustavo La Fontaine", + "roll20userid": "18116", + "preview": "RD100sheet.png", + "instructions": "An auto-calculating sheet for Revolution D100, just fill and play Version 1.0" +}