From 33f6d119e87f89d712a9f8b45987c9587bb1ae55 Mon Sep 17 00:00:00 2001 From: amandasearle Date: Sun, 30 Jul 2017 11:20:04 -0500 Subject: [PATCH] Removed Magic Bonus field, Changed Axes bg, Make Known Languages text box smaller --- MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.css | 6 +- MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.html | 250 +++++++++---------------- MCC_Tabbed_Sheet/ReadMe.md | 3 + 3 files changed, 95 insertions(+), 164 deletions(-) diff --git a/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.css b/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.css index e1fce9353f..553e4570e0 100644 --- a/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.css +++ b/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.css @@ -39,9 +39,9 @@ background:url(http://i.imgur.com/mSNRAqW.png) top center repeat; } -/*Background Axes */ -.sheet-rolltemplate-MccTabbed .sheet-RollTemp-BgAxe { - background:url(http://i.imgur.com/mniHifK.png) top center repeat; +/*Background Laser Pistol and Sword */ +.sheet-rolltemplate-MccTabbed .sheet-RollTemp-BgLaserPistolSword { + background:url(http://i.imgur.com/BxhO30s.png) top center repeat; } /*Background RadSym */ diff --git a/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.html b/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.html index 44ae301c59..a91ee2e7fa 100644 --- a/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.html +++ b/MCC_Tabbed_Sheet/MCC_Tabbed_Sheet.html @@ -516,7 +516,7 @@
Known Languages
-
+
 
@@ -2093,7 +2093,6 @@
Wielded
Attack Die
Crit Range
-
Magic Bonus
To Hit Bonus
Dmg Dice
Dmg Bonus
@@ -2102,7 +2101,7 @@
-
+
@@ -2130,9 +2129,9 @@
-
+
-
-
+
-
+
@@ -2169,12 +2167,11 @@
Med
Long
Attack Die
-
Crit Range
-
Magic Bonus
-
To Hit Bonus
-
Dmg Dice
-
Dmg Bonus
-
Range to Attack
+
Crit Range
+
To Hit Bonus
+
Dmg Dice
+
Dmg Bonus
+
Range
@@ -2183,9 +2180,9 @@
-
-
-
+
+
+
- + @@ -2219,10 +2216,9 @@
-
-
-
-
+
+
+
Level 1 @@ -4241,7 +4237,7 @@
Worn?
Name
Base AC
-
Magic Bonus
+
ATK&DMG Bonus
Total AC
Fumble Die
Check Penalty
@@ -4773,7 +4769,7 @@
Known Languages:
-
+
 
@@ -4894,11 +4890,11 @@

Melee Weapons

-
Starting Weapon Lucky Roll
+
The Hunter
Weapon
Wielded
Attack Die
-
Magic Bonus
+
Crit Range
To Hit
Dmg Dice
Dmg Bonus
@@ -4907,7 +4903,7 @@
-
+
-
-
+
+ +
+
-
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+ value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{MeleeWeaponName_Zero}}} {{attack=[[ @{MeleeAttackDice_Zero}cs>@{meleeCritThreatZero} [To Hit Roll] + @{MeleeToHit_Zero} [To Hit Bonus] ]] }} {{damage=[[ ({(@{MeleeDmg_Zero} [Base damage] + @{MeleeDmgBonus_Zero} [Damage Bonus]),1d1}kh1) ]]}} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">

Ranged Weapons

-
Starting Weapon
Lucky Roll
+
The Hunter
Ammo
Weapon
Short
Med
Long
Attack Die
-
Magic Bonus
-
To Hit Bonus
-
Dmg Dice
-
Dmg Bonus
-
Range to Attack
+
Crit Range
+
To Hit Bonus
+
Dmg Dice
+
Dmg Bonus
+
Range
-
+
-
-
-
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+
-
-
-
-
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-
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+ value="&{template:MccTabbed} {{background=[[0]]}} {{combat=1}} {{name=@{character_name}}} {{title=@{RangedWeaponName_Zero} \n @{RangedDistanceShort_Zero} / @{RangedDistanceMed_Zero} / @{RangedDistanceLong_Zero} }} {{range=@{AttackRange_Zero} }} {{rangedattack=[[ @{RangedAttackDice_Zero}cs>@{rangedCritThreatZero} [To Hit Roll] + @{RangedToHit_Zero} [To Hit Bonus] - (?{Enter a 2 if shooting from Medium Range, otherwise leave as 0|0}) [Medium Range Penalty] ]] }} {{damage=[[ @{RangedDmg_Zero} [Base damage] + @{RangedDmgBonus_Zero} [Damage Bonus] ]] }} {{crit=[[ @{CritDieZero} + [[@{luckMod}]] + @{CritLuckyRoll} ]]}} {{crittable=@{CritDie_maxZero}}} {{fumble=[[ @{ArmorFumbleDie} + [[@{FumbleCheck}]] + [[@{FumbleLuckyRoll}]] ]]}}">
@@ -5042,7 +5068,6 @@
Worn?
Name
Base AC
-
Magic Bonus
Total AC
Fumble Die
Check Penalty
@@ -5126,14 +5151,14 @@
+ value="&{template:MccTabbed} {{background=[[1]]}} {{combat=1}} {{name=@{character_name}}} {{title=Artifact Combat Check}} {{flavortext=You try to figure out the artifact in the heat of battle.}} {{rolltype=Artifact Check : }} {{classability=[[ @{ActionDie} [Action Die] - (?{Complexity Level|1}) [Complexity Level] ]] }}" >Artifact Combat Check
 
+ value="&{template:MccTabbed} {{background=[[1]]}} {{class=1}} {{name=@{character_name}}} {{title=AI Recognition Roll}} {{flavortext=...A.R.E...Y.O.U...H.U.M.A.N.?...}} {{rolltype=AI Recognition : }} {{airoll=[[ 1d20 [Die Roll] + @{AILuckyRoll}[Lucky Roll] + (?{Bonus/Minus|0}) [Bonus/Minus] ]] }} " >AI Recognition
@@ -5156,7 +5181,7 @@
+ value="&{template:MccTabbed} {{background=[[1]]}} {{class=1}} {{name=@{character_name}}} {{title=@{ArtifactName}}} {{flavortext=You attempt to figure out the Artifact.}} {{rolltype=Artifact Check : }} {{classability=[[1d20[Dice Roll] + [[@{intMod}]][INT Mod] + @{ArtifactBonus}[Bonus] - @{ArtifactComplexLevel}[Complexity Level]]]}}" >Artifact Check
@@ -5214,95 +5239,6 @@
 
- - - -
@@ -5618,7 +5554,7 @@
-
-
-
+
+
+
- + @@ -5816,7 +5744,7 @@ {{#rollTotal() background 0}} -
+
{{/rollTotal() background 0}} {{#rollTotal() background 1}}
diff --git a/MCC_Tabbed_Sheet/ReadMe.md b/MCC_Tabbed_Sheet/ReadMe.md index 2783a5182b..d3eff8b948 100644 --- a/MCC_Tabbed_Sheet/ReadMe.md +++ b/MCC_Tabbed_Sheet/ReadMe.md @@ -27,6 +27,9 @@ This is a MCC sheet that uses tabs and Roll Templates. It also includes a 0-lev * Moved Monster Crit Ranges into Melee and Ranged Attack * Fix for #2723: Removed unused Monster Crit Tables * Added d20 Fumble die for Powered Armors +* Removed Magic Bonus field from Melee and Ranged Weapons - We use science dammit ;) +* Made Known Languages text box smaller (from feedback) +* Changed Axes combat background to something more science fiction #### 1.0 * Based on my DCC Sheet