v
-
+
@@ -3840,7 +4128,6 @@
-
@@ -4055,7 +4342,7 @@
{{/attack}}
- DC{{savedc}}
+ DC {{savedc}}
{{#savedesc}}
@@ -4063,7 +4350,7 @@
{{/savedesc}}
- {{saveattr}} Save
+ {{saveattr}} Save
{{/save}}
@@ -4080,7 +4367,7 @@
{{hldmg}}
{{dmg1type}}
- Higher Level Cast
+ Higher Level Cast
{{/^rollTotal() hldmg 0}}
@@ -4235,7 +4522,7 @@
{{/attack}}
- DC{{savedc}}
+ DC {{savedc}}
{{#savedesc}}
@@ -4243,7 +4530,7 @@
{{/savedesc}}
- {{saveattr}} Save
+ {{saveattr}} Save
{{/save}}
@@ -4258,7 +4545,7 @@
{{hldmg}}
{{dmg1type}}
- Higher Level Cast
+ Higher Level Cast
{{/^rollTotal() hldmg 0}}
@@ -4407,26 +4694,26 @@
{{name}}
- {{level}}{{#ritual}} (ritual){{/ritual}}
+ {{level}}{{#ritual}} ( ){{/ritual}}
{{#castingtime}}
- Casting Time: {{castingtime}}
+ Casting Time: {{castingtime}}
{{/castingtime}}
{{#range}}
- Range: {{range}}
+ Range: {{range}}
{{/range}}
{{#target}}
- Target: {{target}}
+ Target: {{target}}
{{/target}}
- Components:
+ Components:
{{#v}}V{{#s}}, {{/s}}{{^s}}{{#m}}, {{/m}}{{/s}}{{/v}}
{{#s}}S{{#m}}, {{/m}}{{/s}}
@@ -4435,7 +4722,7 @@
{{#duration}}
- Duration: {{#concentration}}Concentration {{/concentration}}{{duration}}
+ Duration: {{#concentration}}Concentration {{/concentration}}{{duration}}
{{/duration}}
@@ -4446,7 +4733,7 @@
{{/description}}
{{#athigherlevels}}
- At Higher Levels. {{athigherlevels}}
+ At Higher Levels . {{athigherlevels}}
{{/athigherlevels}}
@@ -4711,6 +4998,27 @@
}
setAttrs(updates);
});
+
+ getAttrs(['multiclass1', 'multiclass2', 'multiclass3'], function(attrs) {
+ var updates = {};
+ var updated = false;
+ if(typeof attrs['multiclass1'] !== 'undefined') {
+ updates.multiclass1 = attrs['multiclass1'].toLowerCase();
+ updated = true;
+ }
+ if(typeof attrs['multiclass2'] !== 'undefined') {
+ updates.multiclass2 = attrs['multiclass2'].toLowerCase();
+ updated = true;
+ }
+ if(typeof attrs['multiclass3'] !== 'undefined') {
+ updates.multiclass3 = attrs['multiclass3'].toLowerCase();
+ updated = true;
+ }
+ if (updated) {
+ setlevel();
+ }
+ setAttrs(updates);
+ });
});
on("change:npc", function() {
@@ -4971,6 +5279,17 @@
});
});
+ on("change:repeating_spell-cantrip:spell_damage_progression", function() {
+ getAttrs(["repeating_spell_spell_damage_progression", "repeating_spell_spelldamage"], function(v) {
+ if(v.repeating_spell_spell_damage_progression && v.repeating_spell_spell_damage_progression === "Cantrip Dice" && v.repeating_spell_spelldamage && v.repeating_spell_spelldamage.substring(0,2) === "1d") {
+ var damageformula = "[[round((@{level} + 1) / 6 + 0.5)]]" + v.repeating_spell_spelldamage.substring(1);
+ setAttrs({
+ repeating_spell_spelldamage: damageformula
+ });
+ }
+ });
+ })
+
// on("change:repeating_spell-cantrip:spelldmgmod change:repeating_spell-1:spelldmgmod change:repeating_spell-2:spelldmgmod change:repeating_spell-3:spelldmgmod change:repeating_spell-4:spelldmgmod change:repeating_spell-5:spelldmgmod change:repeating_spell-6:spelldmgmod change:repeating_spell-7:spelldmgmod change:repeating_spell-8:spelldmgmod change:repeating_spell-9:spelldmgmod", function() {
// getAttrs(["repeating_spell_spelldmgmod","repeating_spell_spelldamage","repeating_spell_spelldamage2","repeating_spell_spellhealing"], function(v) {
// if(v.repeating_spell_spelldmgmod && v.repeating_spell_spelldmgmod != "" && (!v.repeating_spell_spellhealing) || v.repeating_spell_spellhealing ==="") {
@@ -5308,22 +5627,48 @@
}
var contentarray = v.npc_content;
if(contentarray && contentarray.indexOf("Legendary Actions") > -1) {
- temp = contentarray.split(/Legendary Actions\n/)
+ if(contentarray.indexOf(/\n Legendary Actions\n/) > -1) {
+ temp = contentarray.split(/\n Legendary Actions\n/)
+ }
+ else {
+ temp = contentarray.split(/Legendary Actions\n/)
+ }
var legendaryactionsarray = temp[1];
contentarray = temp[0];
}
if(contentarray && contentarray.indexOf("Reactions") > -1) {
- temp = contentarray.split(/Reactions\n/)
+ if(contentarray.indexOf(/\n Reactions\n/) > -1) {
+ temp = contentarray.split(/\n Reactions\n/)
+ }
+ else {
+ temp = contentarray.split(/Reactions\n/)
+ }
var reactionsarray = temp[1];
contentarray = temp[0];
}
if(contentarray && contentarray.indexOf("Actions") > -1) {
- temp = contentarray.split(/Actions\n/)
+ if(contentarray.indexOf("Lair Actions") > -1) {
+ contentarray = contentarray.replace("Lair Actions","Lair Action");
+ }
+ if(contentarray.indexOf(/\n Actions\n/) > -1) {
+ temp = contentarray.split(/\n Actions\n/)
+ }
+ else {
+ temp = contentarray.split(/Actions\n/)
+ }
var actionsarray = temp[1];
contentarray = temp[0];
}
if(contentarray && contentarray.indexOf("Traits") > -1) {
- temp = contentarray.split(/Traits\n/)
+ if(contentarray.indexOf("Lair Traits") > -1) {
+ contentarray = contentarray.replace("Lair Traits","Lair Trait");
+ }
+ if(contentarray.indexOf(/\n Traits\n/) > -1) {
+ temp = contentarray.split(/\n Traits\n/)
+ }
+ else {
+ temp = contentarray.split(/Traits\n/)
+ }
var traitsarray = temp[1];
contentarray = temp[0];
}
@@ -5338,7 +5683,7 @@
_.each(traitsobj, function(desc, name) {
newrowid = generateRowID();
update["repeating_npctrait_" + newrowid + "_name"] = name + ".";
- if(desc.substring(0,2) === ": ") {
+ if(desc.substring(0,2) === ": " || encodeURI(desc.substring(0,2)) === ":%C2%A0") {
desc = desc.substring(2);
}
update["repeating_npctrait_" + newrowid + "_desc"] = desc.trim();
@@ -5356,14 +5701,24 @@
newrowid = generateRowID();
update["repeating_npcaction_" + newrowid + "_npc_options-flag"] = "0";
update["repeating_npcaction_" + newrowid + "_name"] = name;
- if(desc.substring(0,2) === ": ") {
+ if(desc.substring(0,2) === ": " || encodeURI(desc.substring(0,2)) === ":%C2%A0") {
desc = desc.substring(2);
}
- if(desc.indexOf("Weapon Attack:") > -1) {
+ if(desc.indexOf(" Attack:") > -1) {
update["repeating_npcaction_" + newrowid + "_attack_flag"] = "on";
update["repeating_npcaction_" + newrowid + "_attack_display_flag"] = "{{attack=1}}";
update["repeating_npcaction_" + newrowid + "_attack_options"] = "{{attack=1}}";
- attacktype = desc.split(" Weapon Attack:")[0];
+ if(desc.indexOf(" Weapon Attack:") > -1) {
+ attacktype = desc.split(" Weapon Attack:")[0];
+ }
+ else if(desc.indexOf(" Spell Attack:") > -1) {
+ attacktype = desc.split(" Spell Attack:")[0];
+ }
+ else {
+ console.log("FAILED TO IMPORT ATTACK - NO ATTACK TYPE FOUND (Weapon Attack/Spell Attack)");
+ return;
+ }
+
update["repeating_npcaction_" + newrowid + "_attack_type"] = attacktype;
if(attacktype === "Melee") {
update["repeating_npcaction_" + newrowid + "_attack_range"] = (desc.match(/reach (.*?),/) || ["",""])[1];
@@ -5376,7 +5731,7 @@
if(desc.toLowerCase().indexOf("damage") > -1 && npc_exception_actions.indexOf(name) === -1) {
update["repeating_npcaction_" + newrowid + "_attack_damage"] = (desc.match(/\(([^)]+)\)/) || ["",""])[1];
update["repeating_npcaction_" + newrowid + "_attack_damagetype"] = (desc.match(/\) (.*?) damage/) || ["",""])[1];
- if((desc.match(/\(/g) || []).length > 1 && desc.match(/\((?!.*\()([^)]+)\)/).indexOf(" DC")[1] === -1) {
+ if((desc.match(/\(/g) || []).length > 1 && (!desc.match(/\((?!.*\()([^)]+)\)/).indexOf(" DC")[1] || desc.match(/\((?!.*\()([^)]+)\)/).indexOf(" DC")[1] === -1)) {
update["repeating_npcaction_" + newrowid + "_attack_damage2"] = (desc.match(/\((?!.*\()([^)]+)\)/) || ["",""])[1];
update["repeating_npcaction_" + newrowid + "_attack_damagetype2"] = (desc.match(/\)(?!.*\)) (.*?) damage/) || ["",""])[1];
}
@@ -5411,7 +5766,7 @@
_.each(reactionsobj, function(desc, name) {
newrowid = generateRowID();
update["repeating_npcreaction_" + newrowid + "_name"] = name + ".";
- if(desc.substring(0,2) === ": ") {
+ if(desc.substring(0,2) === ": " || encodeURI(desc.substring(0,2)) === ":%C2%A0") {
desc = desc.substring(2);
}
update["repeating_npcreaction_" + newrowid + "_desc"] = desc.trim();
@@ -5430,14 +5785,23 @@
newrowid = generateRowID();
update["repeating_npcaction-l_" + newrowid + "_npc_options-flag"] = "0";
update["repeating_npcaction-l_" + newrowid + "_name"] = name;
- if(desc.substring(0,2) === ": ") {
+ if(desc.substring(0,2) === ": " || encodeURI(desc.substring(0,2)) === ":%C2%A0") {
desc = desc.substring(2);
}
- if(desc.indexOf("Weapon Attack:") > -1) {
+ if(desc.indexOf(" Attack:") > -1) {
update["repeating_npcaction-l_" + newrowid + "_attack_flag"] = "on";
update["repeating_npcaction-l_" + newrowid + "_attack_display_flag"] = "{{attack=1}}";
update["repeating_npcaction-l_" + newrowid + "_attack_options"] = "{{attack=1}}";
- attacktype = desc.split(" Weapon Attack:")[0];
+ if(desc.indexOf(" Weapon Attack:") > -1) {
+ attacktype = desc.split(" Weapon Attack:")[0];
+ }
+ else if(desc.indexOf(" Spell Attack:") > -1) {
+ attacktype = desc.split(" Spell Attack:")[0];
+ }
+ else {
+ console.log("FAILED TO IMPORT ATTACK - NO ATTACK TYPE FOUND (Weapon Attack/Spell Attack)");
+ return;
+ }
update["repeating_npcaction-l_" + newrowid + "_attack_type"] = attacktype;
if(attacktype === "Melee") {
update["repeating_npcaction-l_" + newrowid + "_attack_range"] = (desc.match(/reach (.*?),/) || ["",""])[1];
@@ -5449,7 +5813,7 @@
update["repeating_npcaction-l_" + newrowid + "_attack_target"] = (desc.match(/\.,(?!.*\.,)(.*)\. Hit:/) || ["",""])[1];
update["repeating_npcaction-l_" + newrowid + "_attack_damage"] = (desc.match(/\(([^)]+)\)/) || ["",""])[1];
update["repeating_npcaction-l_" + newrowid + "_attack_damagetype"] = (desc.match(/\) (.*?) damage/) || ["",""])[1];
- if((desc.match(/\(/g) || []).length > 1) {
+ if((desc.match(/\(/g) || []).length > 1 && (!desc.match(/\((?!.*\()([^)]+)\)/).indexOf(" DC")[1] || desc.match(/\((?!.*\()([^)]+)\)/).indexOf(" DC")[1] === -1)) {
update["repeating_npcaction-l_" + newrowid + "_attack_damage2"] = (desc.match(/\((?!.*\()([^)]+)\)/) || ["",""])[1];
update["repeating_npcaction-l_" + newrowid + "_attack_damagetype2"] = (desc.match(/\)(?!.*\)) (.*?) damage/) || ["",""])[1];
}
@@ -5692,6 +6056,52 @@
});
});
+ on("change:npc_name", function() {
+ getAttrs(["npc"], function(v) {
+ if(v["npc"] != 1) {
+ setAttrs({
+ npc: "1",
+ npc_toggle: "1"
+ });
+ }
+ });
+ });
+
+ on("sheet:compendium-drop", function() {
+ setAttrs({dtype: "full"});
+ getAttrs(["hp_max","npc_senses","token_size"], function(v) {
+ var lr = "";
+ var tokenwidth = 70;
+ var tokenheight = 70;
+ if(v["npc_senses"].toLowerCase().match(/(darkvision|blindsight|tremorsense|truesight)/)) {
+ lr = Math.max.apply(Math, v["npc_senses"].match(/\d+/g));
+ }
+ if(v["token_size"]) {
+ var squarelength = 70;
+ if(v["token_size"].indexOf(",") > -1) {
+ var setwidth = !isNaN(v["token_size"].split(",")[0]) ? v["token_size"].split(",")[0] : 1;
+ var setheight = !isNaN(v["token_size"].split(",")[1]) ? v["token_size"].split(",")[1] : 1;
+ tokenwidth = setwidth * squarelength;
+ tokenheight = setheight * squarelength;
+ }
+ else {
+ tokenwidth = squarelength * v["token_size"]
+ tokenheight = squarelength * v["token_size"]
+ };
+ }
+ setDefaultToken({
+ width: tokenwidth,
+ height: tokenheight,
+ bar2_link: "npc_ac",
+ bar1_value: v["hp_max"],
+ bar1_max: v["hp_max"],
+ showname: true,
+ light_radius: lr,
+ light_hassight: true
+ })
+ });
+ });
+
var updateitemweight = function() {
var wtotal = 0;
getAttrs(["cp","sp","ep","gp","pp"], function(v) {
@@ -5957,12 +6367,12 @@
var m1hitdie = "";
var m2hitdie = "";
var m3hitdie = "";
- var d10class = ["Fighter","Paladin","Ranger"];
- var d8class = ["Bard","Cleric","Druid","Monk","Rogue","Warlock"];
- var d6class = ["Sorcerer","Wizard"];
+ var d10class = ["fighter","paladin","ranger"];
+ var d8class = ["bard","cleric","druid","monk","rogue","warlock"];
+ var d6class = ["sorcerer","wizard"];
var charclass = v.custom_class && v.custom_class != "0" ? v.cust_spellslots : v.class;
- var full = ["Bard","Cleric","Druid","Sorcerer","Wizard","full"];
- var half = ["Paladin","Ranger","half"];
+ var full = ["bard","cleric","druid","sorcerer","wizard","full"];
+ var half = ["paladin","ranger","half"];
var finallevel = (v.base_level && v.base_level > 0) ? parseInt(v.base_level,10) : 1;
if(v.multiclass1_flag && v.multiclass1_flag === "1") {
@@ -5974,14 +6384,15 @@
else if(half.indexOf(v.multiclass1) != -1) {
m1casterlevel = Math.floor(parseInt(v.multiclass1_lvl,10)/2)
}
- else if((v.multiclass1 === "Fighter" && v.arcane_fighter === "1") || (v.multiclass1 === "Rogue" && v.arcane_rogue === "1")) {
+ else if((v.multiclass1 === "fighter" && v.arcane_fighter === "1") || (v.multiclass1 === "rogue" && v.arcane_rogue === "1")) {
m1casterlevel = Math.floor(parseInt(v.multiclass1_lvl,10)/3)
}
- if(v.multiclass1 === "Barbarian") {m1hd = "12"}
+ if(v.multiclass1 === "barbarian") {m1hd = "12"}
else if (d10class.indexOf(v.multiclass1) != -1) {m1hd = "10"}
else if (d8class.indexOf(v.multiclass1) != -1) {m1hd = "8"}
else if (d6class.indexOf(v.multiclass1) != -1) {m1hd = "6"};
- m1hitdie = "|" + v.multiclass1 + "," + m1hd;
+ let classname = v.multiclass1; // temporary fix until we can translate query strings via i18n tools
+ m1hitdie = "|" + classname.substring(0,1).toUpperCase() + classname.substring(1) + "," + m1hd;
};
if(v.multiclass2_flag && v.multiclass2_flag === "1") {
finallevel = finallevel + parseInt(v.multiclass2_lvl,10);
@@ -5992,14 +6403,15 @@
else if(half.indexOf(v.multiclass2) != -1) {
m2casterlevel = Math.floor(parseInt(v.multiclass2_lvl,10)/2)
}
- else if((v.multiclass2 === "Fighter" && v.arcane_fighter === "1") || (v.multiclass2 === "Rogue" && v.arcane_rogue === "1")) {
+ else if((v.multiclass2 === "fighter" && v.arcane_fighter === "1") || (v.multiclass2 === "rogue" && v.arcane_rogue === "1")) {
m2casterlevel = Math.floor(parseInt(v.multiclass2_lvl,10)/3)
}
- if(v.multiclass2 === "Barbarian") {m2hd = "12"}
+ if(v.multiclass2 === "barbarian") {m2hd = "12"}
else if (d10class.indexOf(v.multiclass2) != -1) {m2hd = "10"}
else if (d8class.indexOf(v.multiclass2) != -1) {m2hd = "8"}
else if (d6class.indexOf(v.multiclass2) != -1) {m2hd = "6"};
- m2hitdie = "|" + v.multiclass2 + "," + m2hd;
+ let classname = v.multiclass2; // temporary fix until we can translate query strings via i18n tools
+ m2hitdie = "|" + classname.substring(0,1).toUpperCase() + classname.substring(1) + "," + m2hd;
};
if(v.multiclass3_flag && v.multiclass3_flag === "1") {
finallevel = finallevel + parseInt(v.multiclass3_lvl,10);
@@ -6010,21 +6422,22 @@
else if(half.indexOf(v.multiclass3) != -1) {
m3casterlevel = Math.floor(parseInt(v.multiclass3_lvl,10)/2)
}
- else if((v.multiclass3 === "Fighter" && v.arcane_fighter === "1") || (v.multiclass3 === "Rogue" && v.arcane_rogue === "1")) {
+ else if((v.multiclass3 === "fighter" && v.arcane_fighter === "1") || (v.multiclass3 === "rogue" && v.arcane_rogue === "1")) {
m3casterlevel = Math.floor(parseInt(v.multiclass3_lvl,10)/3)
}
- if(v.multiclass3 === "Barbarian") {m3hd = "12"}
+ if(v.multiclass3 === "barbarian") {m3hd = "12"}
else if (d10class.indexOf(v.multiclass3) != -1) {m3hd = "10"}
else if (d8class.indexOf(v.multiclass3) != -1) {m3hd = "8"}
else if (d6class.indexOf(v.multiclass3) != -1) {m3hd = "6"};
- m3hitdie = "|" + v.multiclass3 + "," + m3hd;
+ let classname = v.multiclass3; // temporary fix until we can translate query strings via i18n tools
+ m3hitdie = "|" + classname.substring(0,1).toUpperCase() + classname.substring(1) + "," + m3hd;
};
if(multiclass === false) {
- if(full.indexOf(charclass) != -1) {
+ if(full.indexOf(charclass.toLowerCase()) != -1) {
casterlevel = finallevel
}
- else if(half.indexOf(charclass) != -1) {
+ else if(half.indexOf(charclass.toLowerCase()) != -1) {
casterlevel = finallevel === 1 ? 0 : Math.ceil(finallevel/2)
}
else if((charclass === "Fighter" && v.arcane_fighter === "1") || (charclass === "Rogue" && v.arcane_rogue === "1") || (charclass === "third")) {
@@ -6033,10 +6446,10 @@
hitdie_final = "@{hitdietype}"
}
else {
- if(full.indexOf(charclass) != -1) {
+ if(full.indexOf(charclass.toLowerCase()) != -1) {
casterlevel = parseInt(v.base_level,10)
}
- else if(half.indexOf(charclass) != -1) {
+ else if(half.indexOf(charclass.toLowerCase()) != -1) {
casterlevel = Math.floor(parseInt(v.base_level,10)/2)
}
else if((charclass === "Fighter" && v.arcane_fighter === "1") || (charclass === "Rogue" && v.arcane_rogue === "1") || (charclass === "third")) {
@@ -6153,7 +6566,7 @@
break;
case "Paladin":
update["hitdietype"] = 10;
- update["spellcasting_ability"] = "@{wisdom_mod}+";
+ update["spellcasting_ability"] = "@{charisma_mod}+";
if(!v.wisdom_save_prof || v.wisdom_save_prof != "(@{pb})" || !v.charisma_save_prof || v.charisma_save_prof != "(@{pb})") {
update["strength_save_prof"] = 0;
update["dexterity_save_prof"] = 0;
@@ -6303,19 +6716,26 @@
bonus = "-";
}
if(v.repeating_attack_dmgflag && v.repeating_attack_dmgflag != 0) {
- if(dmgbase === 0 && (dmgattr + dmgmod === 0)){
- dmg = 0;
+ if(spellattack === true && dmgbase.indexOf("@{level}") > -1) {
+ // SPECIAL CANTRIP DAMAGE
+ dmgdiestring = Math.round(((parseInt(v.level, 10) + 1) / 6) + 0.5).toString()
+ dmg = dmgdiestring + dmgbase.substring(dmgbase.lastIndexOf("d")) + " " + dmgtype;
}
- if(dmgbase != 0) {
- dmg = dmgbase;
+ else {
+ if(dmgbase === 0 && (dmgattr + dmgmod === 0)){
+ dmg = 0;
+ }
+ if(dmgbase != 0) {
+ dmg = dmgbase;
+ }
+ if(dmgbase != 0 && (dmgattr + dmgmod != 0)){
+ dmg = dmgattr + dmgmod > 0 ? dmg + "+" : dmg;
+ }
+ if(dmgattr + dmgmod != 0) {
+ dmg = dmg + (dmgattr + dmgmod);
+ }
+ dmg = dmg + " " + dmgtype;
}
- if(dmgbase != 0 && (dmgattr + dmgmod != 0)){
- dmg = dmgattr + dmgmod > 0 ? dmg + "+" : dmg;
- }
- if(dmgattr + dmgmod != 0) {
- dmg = dmg + (dmgattr + dmgmod);
- }
- dmg = dmg + " " + dmgtype;
}
else {
dmg = "";
@@ -6438,8 +6858,8 @@
var npcspell = false;
if((eventinfo && eventinfo.sourceAttribute && eventinfo.sourceAttribute.split("_")[1] === "spell-npc") || (category && category === "npc")) {
npcspell = true;
- }
- getAttrs(["npc_spellattackmod","level","npc_spelldc","repeating_spell" + cat + "_" + repid + "spellname_base","repeating_spell" + cat + "_" + repid + "spellprepared","repeating_spell" + cat + "_" + repid + "spellrange","repeating_spell" + cat + "_" + repid + "spelltarget","repeating_spell" + cat + "_" + repid + "spellattack","repeating_spell" + cat + "_" + repid + "spelldamage","repeating_spell" + cat + "_" + repid + "spelldamagetype","repeating_spell" + cat + "_" + repid + "spelldamage2","repeating_spell" + cat + "_" + repid + "spelldamagetype2","repeating_spell" + cat + "_" + repid + "spellhealing","repeating_spell" + cat + "_" + repid + "spelldmgmod","repeating_spell" + cat + "_" + repid + "spellsave","repeating_spell" + cat + "_" + repid + "spellsavesuccess","repeating_spell" + cat + "_" + repid + "spellhldie","repeating_spell" + cat + "_" + repid + "spellhldietype","repeating_spell" + cat + "_" + repid + "spellhlbonus","repeating_spell" + cat + "_" + repid + "spellattackid","character_id","repeating_spell" + cat + "_" + repid + "spelloutput","repeating_spell" + cat + "_" + repid + "spelllevel","spellcasting_ability"], function(v) {
+ }
+ getAttrs(["npc_spellattackmod","level","npc_spelldc","repeating_spell" + cat + "_" + repid + "spellname_base","repeating_spell" + cat + "_" + repid + "spellprepared","repeating_spell" + cat + "_" + repid + "spellrange","repeating_spell" + cat + "_" + repid + "spelltarget","repeating_spell" + cat + "_" + repid + "spellattack","repeating_spell" + cat + "_" + repid + "spelldamage","repeating_spell" + cat + "_" + repid + "spelldamagetype","repeating_spell" + cat + "_" + repid + "spelldamage2","repeating_spell" + cat + "_" + repid + "spelldamagetype2","repeating_spell" + cat + "_" + repid + "spellhealing","repeating_spell" + cat + "_" + repid + "spelldmgmod","repeating_spell" + cat + "_" + repid + "spellsave","repeating_spell" + cat + "_" + repid + "spellsavesuccess","repeating_spell" + cat + "_" + repid + "spellhldie","repeating_spell" + cat + "_" + repid + "spellhldietype","repeating_spell" + cat + "_" + repid + "spellhlbonus","repeating_spell" + cat + "_" + repid + "spellattackid","character_id","repeating_spell" + cat + "_" + repid + "spelloutput","repeating_spell" + cat + "_" + repid + "spelllevel","spellcasting_ability","repeating_spell" + cat + "_" + repid + "spell_damage_progression"], function(v) {
update["repeating_spell" + cat + "_" + repid + "spellname"] = v["repeating_spell" + cat + "_" + repid + "spellname_base"] ? v["repeating_spell" + cat + "_" + repid + "spellname_base"] : "";
update["repeating_spell" + cat + "_" + repid + "prep"] = v["repeating_spell" + cat + "_" + repid + "spellprepared"] ? v["repeating_spell" + cat + "_" + repid + "spellprepared"] : 1;
update["repeating_spell" + cat + "_" + repid + "spellattackinfoflag"] = v["repeating_spell" + cat + "_" + repid + "spelloutput"] && v["repeating_spell" + cat + "_" + repid + "spelloutput"] === "ATTACK" ? "show" : "hide";
diff --git a/5th Edition OGL by Roll20/sheet.json b/5th Edition OGL by Roll20/sheet.json
index 6073008af4..0daf53dc51 100644
--- a/5th Edition OGL by Roll20/sheet.json
+++ b/5th Edition OGL by Roll20/sheet.json
@@ -1,9 +1,121 @@
{
"html": "5th Edition OGL by Roll20.html",
"css": "5th Edition OGL by Roll20.css",
- "authors": "Steve K.",
- "roll20userid": "5047",
+ "authors": "Steve K. and Phil B.",
+ "roll20userid": "5047,141325",
"preview": "5th Edition OGL by Roll20.png",
"compendium": "dnd5e",
- "instructions": "Compatible for use with Dungeons and Dragons as well as any other 5th Edition OGL system. Check out the 5th Edition OGL [Sheet Guide](https://wiki.roll20.net/5th_Edition_OGL_by_Roll20) for tips and tricks on getting the most out of the 5th Edition sheet.\n\n* Drag and Drop compatible with the [Roll20 Compendium](https://app.roll20.net/compendium/dnd5e/BookIndex). Instantly import spells, items, and NPCs into your game.\n* Slim and simple highly performant design.\n* Auto calculations and workers help remove bookkeeping and speed up your game.\n* Built in roll buttons and templates make using your abilities easy and the results pop.\n* Customizable skills, attacks, and spells.\n* Multi-classing and custom classes.\n* Settings for advantage, GM whispered rolls, easy damage output, simple inventory and much more.\n* NPC Sheet with traits and rollable actions."
+ "instructions": "Compatible for use with Dungeons and Dragons as well as any other 5th Edition OGL system. Check out the 5th Edition OGL [Sheet Guide](https://wiki.roll20.net/5th_Edition_OGL_by_Roll20) for tips and tricks on getting the most out of the 5th Edition sheet.\n\n* Drag and Drop compatible with the [Roll20 Compendium](https://app.roll20.net/compendium/dnd5e/BookIndex). Instantly import spells, items, and NPCs into your game.\n* Slim and simple highly performant design.\n* Auto calculations and workers help remove bookkeeping and speed up your game.\n* Built in roll buttons and templates make using your abilities easy and the results pop.\n* Customizable skills, attacks, and spells.\n* Multi-classing and custom classes.\n* Settings for advantage, GM whispered rolls, easy damage output, simple inventory and much more.\n* NPC Sheet with traits and rollable actions.",
+ "useroptions": [
+ {
+ "attribute": "npc",
+ "displayname": "NPC",
+ "displaytranslationkey": "npc-u",
+ "type": "checkbox",
+ "value": "1",
+ "description": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent none player characters.",
+ "descriptiontranslationkey": "npc-info"
+ },
+ {
+ "attribute": "rtype",
+ "displayname": "Roll Queries",
+ "displaytranslationkey": "roll-queries:-u",
+ "type": "select",
+ "options": [
+ "Always Roll Advantage|{{always=1}} {{r2=[[1d20",
+ "Advantage Toggle|@{advantagetoggle}",
+ "Query Advantage|{{query=1}} ?{Advantage?|Normal Roll,{{normal=1}} {{r2=[[0d20|Advantage,{{advantage=1}} {{r2=[[1d20|Disadvantage,{{disadvantage=1}} {{r2=[[1d20}",
+ "Never Roll Advantage|{{normal=1}} {{r2=[[0d20"
+ ],
+ "optiontranslationkeys": ["always-roll-adv","toggle-roll-adv","query-roll-adv","never-roll-adv"],
+ "default": "{{always=1}} {{r2=[[1d20",
+ "description": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "descriptiontranslationkey": "roll-queries-info"
+ },
+ {
+ "attribute": "wtype",
+ "displayname": "Whisper Rolls to GM",
+ "displaytranslationkey": "whisp-rolls-gm:-u",
+ "type": "select",
+ "options": [
+ "Never Whisper Rolls|",
+ "Query Whisper|?{Whisper?|Public Roll,|Whisper Roll,/w gm }",
+ "Always Whisper Rolls|/w gm "
+ ],
+ "optiontranslationkeys": ["never-whisper-roll","query-whisper-roll","always-whisper-roll"],
+ "default": "",
+ "description": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "descriptiontranslationkey": "whisp-rolls-gm-info"
+ },
+ {
+ "attribute": "dtype",
+ "displayname": "Auto Damage Roll",
+ "displaytranslationkey": "auto-dmg-roll:-u",
+ "type": "select",
+ "options": [
+ "Don't Auto Roll Damage|pick",
+ "Auto Roll Damage & Crit|full"
+ ],
+ "optiontranslationkeys": ["never-roll-dmg","always-roll-dmg"],
+ "default": "pick",
+ "description": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "descriptiontranslationkey": "auto-dmg-roll-info"
+ },
+ {
+ "attribute": "charname_output",
+ "displayname": "Add Character Name To Templates",
+ "displaytranslationkey": "add-char-to-templates:-u",
+ "type": "select",
+ "options": [
+ "On|{{charname=@{character_name}}}",
+ "Off|charname=@{character_name}"
+ ],
+ "optiontranslationkeys": ["on","off"],
+ "default": "charname=@{character_name}",
+ "description": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.",
+ "descriptiontranslationkey": "add-char-to-templates-info"
+ },
+ {
+ "attribute": "simpleinventory",
+ "displayname": "Inventory",
+ "displaytranslationkey": "inventory:-u",
+ "type": "select",
+ "options": [
+ "Compendium Compatible|complex",
+ "Simple|simple"
+ ],
+ "optiontranslationkeys": ["compendium-compatible","simple"],
+ "default": "complex",
+ "description": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "descriptiontranslationkey": "inventory-info"
+ },
+ {
+ "attribute": "encumberance_setting",
+ "displayname": "Encumberance",
+ "displaytranslationkey": "encumberance:-u",
+ "type": "select",
+ "options": [
+ "On|on",
+ "Off|off"
+ ],
+ "optiontranslationkeys": ["on","off"],
+ "default": "on",
+ "description": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "descriptiontranslationkey": "encumberance-info"
+ },
+ {
+ "attribute": "ammotracking",
+ "displayname": "Ammo Tracking (API Required)",
+ "displaytranslationkey": "ammo-tracking:-u",
+ "type": "select",
+ "options": [
+ "On|on",
+ "Off|off"
+ ],
+ "optiontranslationkeys": ["on","off"],
+ "default": "off",
+ "description": "Provides automatic ammo tracking with the
5th Edition OGL by Roll20 Companion API Script .",
+ "descriptiontranslationkey": "ammo-tracking-info"
+ }
+ ]
}
diff --git a/5th Edition OGL by Roll20/translation.json b/5th Edition OGL by Roll20/translation.json
index 2032db2879..3244b2f44f 100644
--- a/5th Edition OGL by Roll20/translation.json
+++ b/5th Edition OGL by Roll20/translation.json
@@ -55,11 +55,17 @@
"spell-ability-u": "SPELLCASTING ABILITY",
"none-u": "NONE",
"strength-u": "STRENGTH",
+ "strength-save-u": "STRENGTH SAVE",
"dexterity-u": "DEXTERITY",
+ "dexterity-save-u": "DEXTERITY SAVE",
"constitution-u": "CONSTITUTION",
+ "constitution-save-u": "CONSTITUTION SAVE",
"intelligence-u": "INTELLIGENCE",
+ "intelligence-save-u": "INTELLIGENCE SAVE",
"wisdom-u": "WISDOM",
+ "wisdom-save-u": "WISDOM SAVE",
"charisma-u": "CHARISMA",
+ "charisma-save-u": "CHARISMA SAVE",
"spell-dc-u": "SPELL DC",
"spell-atk-bonus-u": "SPELL ATTACK BONUS",
"has-reaction-u": "HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+": "Cha +",
"skills": "Skills",
"acrobatics+": "Acrobatics +",
- "animal-handling": "Animal Handling +",
+ "animal-handling+": "Animal Handling +",
"arcana+": "Arcana +",
"athletics+": "Athletics +",
"deception+": "Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+": "Sleight of Hand +",
"stealth+": "Stealth +",
"survival+": "Survival +",
+ "acrobatics": "Acrobatics",
+ "animal-handling": "Animal Handling",
+ "arcana": "Arcana",
+ "athletics": "Athletics",
+ "deception": "Deception",
+ "history": "History",
+ "insight": "Insight",
+ "intimidation": "Intimidation",
+ "investigation": "Investigation",
+ "medicine": "Medicine",
+ "nature": "Nature",
+ "perception": "Perception",
+ "performance": "Performance",
+ "persuasion": "Persuasion",
+ "religion": "Religion",
+ "sleight-of-hand": "Sleight of Hand",
+ "stealth": "Stealth",
+ "survival": "Survival",
"dmg-vuln": "Damage Vulnerabilities",
"dmg-res": "Damage Resistances",
"dmg-imm": "Damage Immunities",
@@ -129,6 +153,7 @@
"range-reach-place": "5 ft.",
"to-hit:-u": "TO HIT:",
"target:-u": "TARGET:",
+ "target:": "Target:",
"to-hit-place": "One target",
"on-hit:-u": "ON HIT:",
"on-hit-place": "slashing",
@@ -149,16 +174,21 @@
"illusion": "Illusion",
"necromancy": "Necromancy",
"transmutation": "Transmutation",
- "ritual": "RITUAL",
- "cast-time:-u": "CASTING TIME:",
+ "ritual": "Ritual",
+ "ritual-l": "ritual",
"range:-u": "RANGE:",
+ "range:": "Range:",
"components:-u": "COMPONENTS:",
+ "components:": "Components:",
"spell-component-verbal": "V",
"spell-component-somatic": "S",
"spell-component-material": "M",
"ruby-dust-place": "ruby dust worth 50gp",
"concentration-u": "CONCENTRATION",
+ "concentration": "Concentration",
"duration:-u": "DURATION:",
+ "duration:": "Duration:",
+ "difficulty-class-abv": "DC",
"output:-u": "OUTPUT:",
"spellcard-u": "SPELLCARD",
"spell-atk:-u": "SPELL ATTACK:",
@@ -167,12 +197,12 @@
"dmg2:-u": "DAMAGE2:",
"healing:-u": "HEALING:",
"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u": "SAVING THROW:",
"effect:-u": "EFFECT:",
"npc-atk-effect-place": "Half damage",
- "higher-lvl-cast:-u": "HIGHER LVL CAST DMG:",
"desc:-u": "DESCRIPTION:",
"at-higher-lvl:-u": "AT HIGHER LEVELS:",
+ "at-higher-lvl": "At Higher Levels",
+ "higher-lvl-cast": "Higher Level Cast",
"leg-actions": "Legendary Actions",
"leg-actions-desc": "The
can take
legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The
regains spent legendary actions at the start of its turn.",
"atk-range-place": "5 ft.",
@@ -206,11 +236,17 @@
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "PROFICIENCY BONUS",
"strength": "Strength",
+ "strength-save": "Strength Save",
"dexterity": "Dexterity",
+ "dexterity-save": "Dexterity Save",
"constitution": "Constitution",
+ "constitution-save": "Constitution Save",
"intelligence": "Intelligence",
+ "intelligence-save": "Intelligence Save",
"wisdom": "Wisdom",
+ "wisdom-save": "Wisdom Save",
"charisma": "Charisma",
+ "charisma-save": "Charisma Save",
"saving-throws-u": "SAVING THROWS",
"acrobatics-core": "Acrobatics
(Dex) ",
"animal-handling-core": "Animal Handling
(Wis) ",
@@ -241,6 +277,7 @@
"attr:-u": "ATTRIBUTE:",
"tool-prof-u": "TOOL PROFICIENCIES",
"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
+ "init": "Initiative",
"init-u": "INITIATIVE",
"hp-max-u": "Hit Point Maximum",
"hp-current-u": "CURRENT HIT POINTS",
@@ -249,6 +286,7 @@
"hit-dice-u": "HIT DICE",
"successes-u": "SUCCESSES",
"failures-u": "FAILURES",
+ "death-save-u": "DEATH SAVE",
"death-saves-u": "DEATH SAVES",
"atk-u": "ATK",
"dmg-type-u": "DAMAGE/TYPE",
@@ -265,6 +303,7 @@
"vs-dc:-u": "VS DC:",
"spell-u": "SPELL",
"flat-u": "FLAT",
+ "save": "Save",
"save-effect:-u": "SAVE EFFECT:",
"save-effect-place": "half damage",
"ammunition:-u": "AMMUNITION:",
@@ -312,8 +351,8 @@
"cantrips-u": "CANTRIPS",
"ritual-u": "RITUAL",
"casting-time:-u": "CASTING TIME:",
+ "casting-time:": "Casting Time:",
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
- "castingtime:-u": "CASTING TIME:",
"half-dmg-place": "Half damage",
"hit-die:-u": "HIT DIE:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
@@ -372,5 +411,16 @@
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
- "custom_ac:-u": "CUSTOM AC:"
-}
\ No newline at end of file
+ "custom_ac:-u": "CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the
5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
+}
diff --git a/5th Edition OGL by Roll20/translations/af.json b/5th Edition OGL by Roll20/translations/af.json
index 9e1d08363f..3202c6cec6 100644
--- a/5th Edition OGL by Roll20/translations/af.json
+++ b/5th Edition OGL by Roll20/translations/af.json
@@ -55,11 +55,17 @@
"spell-ability-u":"SPELLCASTING ABILITY",
"none-u":"NONE",
"strength-u":"STRENGTH",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DEXTERITY",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUTION",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELLIGENCE",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"WISDOM",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CHARISMA",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
"has-reaction-u":"HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+":"Cha +",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
- "animal-handling":"Animal Handling +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
"dmg-res":"Damage Resistances",
"dmg-imm":"Damage Immunities",
@@ -125,10 +149,11 @@
"type:-u":"TYPE:",
"melee":"Melee",
"ranged":"Ranged",
- "range-reach:-u":"RANGE\/REACH:",
+ "range-reach:-u":"RANGE/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"TARGET:",
+ "target:":"Target:",
"to-hit-place":"One target",
"on-hit:-u":"ON HIT:",
"on-hit-place":"slashing",
@@ -150,15 +175,20 @@
"necromancy":"Necromancy",
"transmutation":"Transmutation",
"ritual":"RITUAL",
- "cast-time:-u":"CASTING TIME:",
+ "ritual-l":"ritual",
"range:-u":"RANGE:",
+ "range:":"Range:",
"components:-u":"COMPONENTS:",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
+ "concentration":"Concentration",
"duration:-u":"DURATION:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAMAGE2:",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u":"SAVING THROW:",
"effect:-u":"EFFECT:",
"npc-atk-effect-place":"Half damage",
- "higher-lvl-cast:-u":"HIGHER LVL CAST DMG:",
"desc:-u":"DESCRIPTION:",
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Legendary Actions",
- "leg-actions-desc":"The
<\/span> can take <\/span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <\/span> regains spent legendary actions at the start of its turn.",
+ "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.",
"atk-range-place":"5 ft.",
"atk-target-place":"One target",
"atk-dmg-type-place":"slashing",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Strength",
+ "strength-save":"Strength Save",
"dexterity":"Dexterity",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitution",
+ "constitution-save":"Constitution Save",
"intelligence":"Intelligence",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Wisdom",
+ "wisdom-save":"Wisdom Save",
"charisma":"Charisma",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
- "acrobatics-core":"Acrobatics (Dex)<\/span>",
- "animal-handling-core":"Animal Handling (Wis)<\/span>",
- "arcana-core":"Arcana (Int)<\/span>",
- "athletics-core":"Athletics (Str)<\/span>",
- "deception-core":"Deception (Cha)<\/span>",
- "history-core":"History (Int)<\/span>",
- "insight-core":"Insight (Wis)<\/span>",
- "intimidation-core":"Intimidation (Cha)<\/span>",
- "investigation-core":"Investigation (Int)<\/span>",
- "medicine-core":"Medicine (Wis)<\/span>",
- "nature-core":"Nature (Int)<\/span>",
- "perception-core":"Perception (Wis)<\/span>",
- "performance-core":"Performance (Cha)<\/span>",
- "persuasion-core":"Persuasion (Cha)<\/span>",
- "religion-core":"Religion (Int)<\/span>",
- "sleight-of-hand-core":"Sleight of Hand (Dex)<\/span>",
- "stealth-core":"Stealth (Dex)<\/span>",
- "survival-core":"Survival (Wis)<\/span>",
+ "acrobatics-core":"Acrobatics (Dex) ",
+ "animal-handling-core":"Animal Handling (Wis) ",
+ "arcana-core":"Arcana (Int) ",
+ "athletics-core":"Athletics (Str) ",
+ "deception-core":"Deception (Cha) ",
+ "history-core":"History (Int) ",
+ "insight-core":"Insight (Wis) ",
+ "intimidation-core":"Intimidation (Cha) ",
+ "investigation-core":"Investigation (Int) ",
+ "medicine-core":"Medicine (Wis) ",
+ "nature-core":"Nature (Int) ",
+ "perception-core":"Perception (Wis) ",
+ "performance-core":"Performance (Cha) ",
+ "persuasion-core":"Persuasion (Cha) ",
+ "religion-core":"Religion (Int) ",
+ "sleight-of-hand-core":"Sleight of Hand (Dex) ",
+ "stealth-core":"Stealth (Dex) ",
+ "survival-core":"Survival (Wis) ",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
"tool-u":"TOOL",
"pro-u":"PRO",
@@ -241,6 +277,7 @@
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES",
+ "init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
"hp-current-u":"CURRENT HIT POINTS",
@@ -249,9 +286,10 @@
"hit-dice-u":"HIT DICE",
"successes-u":"SUCCESSES",
"failures-u":"FAILURES",
+ "death-save-u":"DEATH SAVE",
"death-saves-u":"DEATH SAVES",
"atk-u":"ATK",
- "dmg-type-u":"DAMAGE\/TYPE",
+ "dmg-type-u":"DAMAGE/TYPE",
"attack:-u":"ATTACK:",
"proficient-u":"PROFICIENT",
"range-place":"Self (60-foot cone)",
@@ -265,6 +303,7 @@
"vs-dc:-u":"VS DC:",
"spell-u":"SPELL",
"flat-u":"FLAT",
+ "save":"Save",
"save-effect:-u":"SAVE EFFECT:",
"save-effect-place":"half damage",
"ammunition:-u":"AMMUNITION:",
@@ -312,8 +351,8 @@
"cantrips-u":"CANTRIPS",
"ritual-u":"RITUAL",
"casting-time:-u":"CASTING TIME:",
+ "casting-time:":"Casting Time:",
"at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:",
- "castingtime:-u":"CASTING TIME:",
"half-dmg-place":"Half damage",
"hit-die:-u":"HIT DIE:",
"initiative-mod:-u":"INITIATIVE MODIFIER:",
@@ -338,7 +377,7 @@
"spell-slots:-u":"SPELL SLOTS:",
"spell-full-u":"FULL (Cleric, Druid, Wizard)",
"spell-half-u":"HALF (Paladin, Ranger)",
- "spell-third-u":"THIRD (Arcane Fighter\/Rogue)",
+ "spell-third-u":"THIRD (Arcane Fighter/Rogue)",
"cust-class-opts":"CUSTOM CLASS OPTIONS",
"normal":"Normal",
"expirtise":"Expertise",
@@ -368,9 +407,20 @@
"community-sheet-u":"COMMUNITY SHEET",
"shaped-sheet-u":"SHAPED SHEET",
"transition-opts-u":"TRANSITION OPTIONS",
- "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https:\/\/wiki.roll20.net\/SRD_5.0_OGL_License",
+ "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title":"Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u":"(API REQUIRED)",
"spell_dc_mod:-u":"SPELL SAVE DC MOD:",
- "custom_ac:-u":"CUSTOM AC:"
+ "custom_ac:-u":"CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/cs.json b/5th Edition OGL by Roll20/translations/cs.json
new file mode 100644
index 0000000000..d9df2c2319
--- /dev/null
+++ b/5th Edition OGL by Roll20/translations/cs.json
@@ -0,0 +1,426 @@
+{
+ "npc-options-u":"NASTAVENÍ NPC",
+ "name-u":"JMÉNO",
+ "npc-type-u":"TYP NPC",
+ "npc-type-place":"Střední běs, jakékoliv zlé přesvědčení",
+ "armor-class-u":"OBRANNÉ ČÍSLO",
+ "type-u":"TYP",
+ "npc-armor-place":"Šupinová zbroj",
+ "hit-points-u":"ŽIVOTY",
+ "formula-u":"FORMULE",
+ "speed-u":"RYCHLOST",
+ "npc-speed-place":"6 sh, let 12 sh",
+ "attributes-u":"VLASTNOSTI",
+ "str-u":"SIL",
+ "dex-u":"OBR",
+ "con-u":"ODL",
+ "int-u":"INT",
+ "wis-u":"MDR",
+ "cha-u":"CHA",
+ "saves-u":"ZÁCHRANNÉ HODY",
+ "skills-u":"DOVEDNOSTI",
+ "acrobatics-u":"AKROBACIE",
+ "animal-handling-u":"OVLÁDÁNÍ ZVÍŘAT",
+ "arcana-u":"MYSTIKA",
+ "athletics-u":"ATLETIKA",
+ "deception-u":"KLAMÁNÍ",
+ "history-u":"HISTORIE",
+ "insight-u":"VHLED",
+ "intimidation-u":"ZASTRAŠOVÁNÍ",
+ "investigation-u":"PÁTRÁNÍ",
+ "medicine-u":"LÉKAŘSTVÍ",
+ "nature-u":"PŘÍRODA",
+ "perception-u":"VNÍMÁNÍ",
+ "performance-u":"UMĚNÍ",
+ "persuasion-u":"PŘESVĚDČOVÁNÍ",
+ "religion-u":"NÁBOŽENSTVÍ",
+ "sleight-of-hand-u":"ČACHRY",
+ "stealth-u":"NENÁPADNOST",
+ "survival-u":"PŘEŽITÍ",
+ "damage-vuln-u":"ZRANITELNOSTI VŮČI ZRANĚNÍ",
+ "npc-dmg-vuln-place":"Ohnivé",
+ "damage-res-u":"ODOLÁNÍ VŮČI ZRANĚNÍ",
+ "npc-dmg-res-place":"Mrazivé",
+ "damage-imm-u":"IMUNITY VŮČI ZRANĚNÍ",
+ "npc-dmg-imm-place":"Bleskové, hromové",
+ "cond-imm-u":"IMUNITY VŮČI STAVŮM",
+ "npc-cond-imm-place":"Zmámení",
+ "senses-u":"SMYSLY",
+ "npc-senses-place":"Vidění ve tmě 24 sh, Pasivní vnímání 16",
+ "langs-u":"JAZYKY",
+ "npc-langs-place":"Démonština, Obecná, Ďábelština",
+ "challenge-u":"NEBEZPEČNOST",
+ "xp-u":"ZK",
+ "spellcast-npc-u":"SESÍLÁNÍ KOUZEL",
+ "spell-ability-u":"SESÍLACÍ VLASTNOST",
+ "none-u":"ŽÁDNÁ",
+ "strength-u":"SÍLA",
+ "strength-save-u":"ZÁCHRANA NA SÍLU",
+ "dexterity-u":"OBRATNOST",
+ "dexterity-save-u":"ZÁCHRANA NA OBRATNOST",
+ "constitution-u":"ODOLNOST",
+ "constitution-save-u":"ZÁCHRANA NA ODOLNOST",
+ "intelligence-u":"INTELIGENCE",
+ "intelligence-save-u":"ZÁCHRANA NA INTELIGENCI",
+ "wisdom-u":"MOUDROST",
+ "wisdom-save-u":"ZÁCHRANA NA MOUDROST",
+ "charisma-u":"CHARISMA",
+ "charisma-save-u":"ZÁCHRANA NA CHARISMA",
+ "spell-dc-u":"SO KOUZLA",
+ "spell-atk-bonus-u":"ÚTOČNÁ OPRAVA KOUZLA",
+ "has-reaction-u":"REAKCE",
+ "leg-actions:-u":"LEGENDÁRNÍ AKCE:",
+ "gen-opts-u":"OBECNÉ NASTAVENÍ",
+ "npc-u":"NPC",
+ "roll-queries:-u":"HODY KOSTKOU:",
+ "always-adv":"Vždy házet s výhodou",
+ "adv-toggle":"Přepínač výhody",
+ "query-adv":"Dotaz na výhodu",
+ "never-adv":"Nikdy neházet s výhodou",
+ "whisp-rolls-gm:-u":"Šeptat hody PJovi:",
+ "never-whisp":"Nikdy nešeptat hody",
+ "query-whisp":"Dotaz na šeptání",
+ "always-whisp":"Vždy šeptat hody",
+ "auto-dmg-roll:-u":"AUTOMATICKÝ HOD NA ZRANĚNÍ:",
+ "never-dmg":"Nikdy neházet automaticky na zranění",
+ "always-dmg":"Automaticky házet na zranění a kritický zásah",
+ "ac":"Obranné číslo",
+ "hp":"Životy",
+ "speed":"Rychlost",
+ "saving-throw":"Záchranné hody",
+ "str+":"Sil +",
+ "dex+":"Obr +",
+ "con+":"Odl +",
+ "int+":"Int +",
+ "wis+":"Mdr +",
+ "cha+":"Cha +",
+ "skills":"Dovednosti",
+ "acrobatics+":"Akrobacie +",
+ "animal-handling+":"Ovládání zvířat +",
+ "arcana+":"Mystika +",
+ "athletics+":"Atletika +",
+ "deception+":"Klamání +",
+ "history+":"Historie +",
+ "insight+":"Vhled +",
+ "intimidation+":"Zastrašování +",
+ "investigation+":"Pátrání +",
+ "medicine+":"Lékařství +",
+ "nature+":"Příroda +",
+ "perception+":"Vnímání +",
+ "performance+":"Umění +",
+ "persuasion+":"Přesvědčování +",
+ "religion+":"Náboženství +",
+ "sleight-of-hand+":"Čachry +",
+ "stealth+":"Nenápadnost +",
+ "survival+":"Přežití +",
+ "acrobatics":"Akrobacie",
+ "animal-handling":"Ovládání zvířat",
+ "arcana":"Mystika",
+ "athletics":"Atletika",
+ "deception":"Klamání",
+ "history":"Historie",
+ "insight":"Vhled",
+ "intimidation":"Zastrašování",
+ "investigation":"Pátrání",
+ "medicine":"Lékařství",
+ "nature":"Příroda",
+ "perception":"Vnímání",
+ "performance":"Umění",
+ "persuasion":"Přesvědčování",
+ "religion":"Náboženství",
+ "sleight-of-hand":"Čachry",
+ "stealth":"Nenápadnost",
+ "survival":"Přežití",
+ "dmg-vuln":"Zranitelnosti",
+ "dmg-res":"Odolání vůči zranění",
+ "dmg-imm":"Imunity vůči zranění",
+ "cond-imm":"Imunity vůči stavům",
+ "senses":"Smysly",
+ "langs":"Jazyky",
+ "challenge":"Nebezpečnost",
+ "npc-trait-name-place":"Falešný vzhled.",
+ "npc-trait-desc-place":"Pokud drak selže...",
+ "actions":"Akce",
+ "adv":"Výhoda",
+ "norm":"Základ",
+ "disadv":"Nevýhoda",
+ "name:-u":"JMÉNO:",
+ "attack-u":"ÚTOK",
+ "type:-u":"TYP:",
+ "melee":"Na blízko",
+ "ranged":"Na dálku",
+ "range-reach:-u":"DOSTŘEL/DOSAH:",
+ "range-reach-place":"1 sh",
+ "to-hit:-u":"NA ZÁSAH:",
+ "target:-u":"CÍL:",
+ "target:":"Target:",
+ "to-hit-place":"1 cíl",
+ "on-hit:-u":"ZRANĚNÍ:",
+ "on-hit-place":"Sečné",
+ "on-hit2:-u":"ZRANĚNÍ 2:",
+ "on-hit-2-place":"Ohnivé",
+ "hit:":"Zásah: ",
+ "reactions":"Reakce",
+ "npc-repeating-name-place":"Odražení.",
+ "npc-repeating-desc-place":"Tvor si přidá 2 k jeho OČ...",
+ "spells":"Kouzla",
+ "prep-u":"Přip",
+ "school:-u":"ŠKOLA:",
+ "abjuration":"Vymítání",
+ "conjuration":"Vyvolávání",
+ "divination":"Věštění",
+ "enchantment":"Očarování",
+ "evocation":"Zaklínání",
+ "illusion":"Iluze",
+ "necromancy":"Nekromancie",
+ "transmutation":"Transmutace",
+ "ritual":"RITUÁL",
+ "ritual-l":"ritual",
+ "range:-u":"DOSAH:",
+ "range:":"Range:",
+ "components:-u":"SLOŽKY:",
+ "components:":"Components:",
+ "spell-component-verbal":"V",
+ "spell-component-somatic":"P",
+ "spell-component-material":"S",
+ "ruby-dust-place":"Rubínový prach v hodnotě 50 zl",
+ "concentration-u":"SOUSTŘEDĚNÍ",
+ "concentration":"Concentration",
+ "duration:-u":"TRVÁNÍ:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
+ "output:-u":"VÝSTUP:",
+ "spellcard-u":"KARTA KOUZLA",
+ "spell-atk:-u":"ÚTOK KOUZLEM:",
+ "none":"Žádný",
+ "dmg:-u":"ZRANĚNÍ:",
+ "dmg2:-u":"ZRANĚNÍ 2:",
+ "healing:-u":"LÉČENÍ:",
+ "add-ability-mod-u":"PŘIDAT MOD VLASTNOSTI K ZRANĚNÍ NEBO LÉČENÍ",
+ "effect:-u":"ÚČINEK:",
+ "npc-atk-effect-place":"Poloviční poškození",
+ "desc:-u":"POPIS:",
+ "at-higher-lvl:-u":"NA VYŠŠÍCH ÚROVNÍCH:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
+ "leg-actions":"Legendární akce",
+ "leg-actions-desc":" může provést legendární akce, přičemž si vybírá z níže uvedených možností. Najednou může použít jen jednu legendární akci a pouze na konci tahu jiného tvora. si obnoví utracené legendární akce na začátku svého tahu.",
+ "atk-range-place":"1 sh",
+ "atk-target-place":"1 cíl",
+ "atk-dmg-type-place":"Sečné",
+ "atk-dmg-type2-place":"Ohnivé",
+ "adv-u":"VÝHODA",
+ "norm-u":"ZÁKLAD",
+ "disadv-u":"NEVÝHODA",
+ "core-u":"HLAVNÍ",
+ "bio-u":"BIO",
+ "spells-u":"KOUZLA",
+ "char-name-u":"JMÉNO CHARAKTERU",
+ "barbarian":"Barbar",
+ "bard":"Bard",
+ "cleric":"Klerik",
+ "druid":"Druid",
+ "fighter":"Bojovník",
+ "monk":"Mnich",
+ "paladin":"Paladin",
+ "ranger":"Hraničář",
+ "rogue":"Tulák",
+ "sorcerer":"Čaroděj",
+ "warlock":"Černokněžník",
+ "wizard":"Kouzelník",
+ "class-level-u":"POVOLÁNÍ A ÚROVEŇ",
+ "background-u":"ZÁZEMÍ",
+ "race-u":"RASA",
+ "alignment-u":"PŘESVĚDČENÍ",
+ "exp-pts-u":"BODY ZKUŠENOSTÍ",
+ "inspiration-u":"INSPIRACE",
+ "prof-bonus-u":"ZDATNOSTNÍ BONUS",
+ "strength":"Síla",
+ "strength-save":"Záchrana na Sílu",
+ "dexterity":"Obratnost",
+ "dexterity-save":"Záchrana na Obratnost",
+ "constitution":"Odolnost",
+ "constitution-save":"Záchrana na Odolnost",
+ "intelligence":"Inteligence",
+ "intelligence-save":"Záchrana na Inteligenci",
+ "wisdom":"Moudrost",
+ "wisdom-save":"Záchrana na Moudrost",
+ "charisma":"Charisma",
+ "charisma-save":"Záchrana na Charisma",
+ "saving-throws-u":"ZÁCHRANNÉ HODY",
+ "acrobatics-core":"Akrobacie (Obr) ",
+ "animal-handling-core":"Ovládání zvířat (Mdr) ",
+ "arcana-core":"Mystika (Int) ",
+ "athletics-core":"Atletika (Str) ",
+ "deception-core":"Klamání (Cha) ",
+ "history-core":"Historie (Int) ",
+ "insight-core":"Vhled (Mdr) ",
+ "intimidation-core":"Zastrašování (Cha) ",
+ "investigation-core":"Pátrání (Int) ",
+ "medicine-core":"Lékařství (Mdr) ",
+ "nature-core":"Příroda (Int) ",
+ "perception-core":"Vnímání (Mdr) ",
+ "performance-core":"Umění (Cha) ",
+ "persuasion-core":"Přesvědčování (Cha) ",
+ "religion-core":"Náboženství (Int) ",
+ "sleight-of-hand-core":"Čachry (Obr) ",
+ "stealth-core":"Nenápadnost (Obr) ",
+ "survival-core":"Přežití (Mdr) ",
+ "pass-wis-u":"PASIVNÍ MOUDROST (VNÍMÁNÍ)",
+ "tool-u":"NÁSTROJ",
+ "pro-u":"ZDT",
+ "attr-u":"VLASTNOST",
+ "prof-bonus:-u":"ZDATNOSTNÍ BONUS:",
+ "prof-u":"ZDATNÝ",
+ "expertise-u":"EXPERT",
+ "jack-of-all-u":"VŠEUMĚL",
+ "attr:-u":"VLASTNOST:",
+ "tool-prof-u":"ZDATNOST S NÁSTROJI",
+ "other-prof-langs-u":"DALŠÍ ZDATNOSTI A JAZYKY",
+ "init":"Iniciativa",
+ "init-u":"INICIATIVA",
+ "hp-max-u":"Maximum zdraví",
+ "hp-current-u":"AKTUÁLNÍ ZDRAVÍ",
+ "hp-temp-u":"DOČASNÉ ŽIVOTY",
+ "total":"Celkem",
+ "hit-dice-u":"KOSTKY ŽIVOTŮ",
+ "successes-u":"ÚSPĚCHY",
+ "failures-u":"NEÚSPĚCHY",
+ "death-save-u":"HODY NA SMRT",
+ "death-saves-u":"HODY NA SMRT",
+ "atk-u":"ÚTK",
+ "dmg-type-u":"ZRANĚNÍ/TYP",
+ "attack:-u":"ÚTOK:",
+ "proficient-u":"ZDATNOST",
+ "range-place":"Ty sám (12 sh kužel)",
+ "magic-bonus:-u":"MAGICKÝ BONUS:",
+ "crit-range-u":"HOD NA KRIT:",
+ "damage:-u":"ZRANĚNÍ:",
+ "dmg-type-place":"Sečné",
+ "crit:-u":"KRIT:",
+ "damage2:-u":"ZRANĚNÍ 2:",
+ "saving-throw:-u":"ZÁCHRANNÝ HOD:",
+ "vs-dc:-u":"VS SO:",
+ "spell-u":"KOUZLO",
+ "flat-u":"ROVNÝCH",
+ "save":"Save",
+ "save-effect:-u":"PŘI ÚSPĚCHU:",
+ "save-effect-place":"Poloviční poškození",
+ "ammunition:-u":"MUNICE:",
+ "ammunition-place":"Šípy",
+ "description:-u":"POPIS:",
+ "description-place":"Až 2 tvorové do 1 sáhu od sebe",
+ "atk-spellcasting-u":"ÚTOKY A KOUZLA",
+ "copper-piece-u":"md",
+ "silver-piece-u":"st",
+ "electrum-piece-u":"el",
+ "gold-piece-u":"zl",
+ "platinum-piece-u":"pl",
+ "warning-armor-sets-u":" VAROVÁNÍ - BYLO NASAZENO VÍCE TYPŮ BRNĚNÍ NEBO ŠTÍTŮ A OČ SE NEPOČÍTÁ SPRÁVNĚ. ODLOŽ NĚJAKOU ZBROJ V PŘEDMĚTECH.",
+ "item-name-u":"NÁZEV PŘEDMĚTU",
+ "equipped-u":"OBLEČENO",
+ "use-as-resource-u":"POUŽÍT JAKO ZDROJ",
+ "prop:-u":"VLASTNOSTI:",
+ "mods:-u":"BONUS:",
+ "total-weight-u":"HMOTNOST VYBAVENÍ",
+ "immobile-u":"NEPOHYBLIVÝ",
+ "heavily-encumbered-u":"VELMI ZATÍŽENÝ",
+ "encumbered-u":"ZATÍŽENÝ",
+ "over-carrying-cap-u":"NAD ÚNOSNOST",
+ "equipment-u":"VYBAVENÍ",
+ "personality-traits-u":"OSOBNOSTNÍ RYSY",
+ "ideals-u":"IDEÁLY",
+ "bonds-u":"POUTA",
+ "flaws-u":"VADY",
+ "class-resource-u":"ZDROJE POVOLÁNÍ",
+ "other-resource-u":"OSTATNÍ ZDROJE",
+ "feats-traits-u":"SCHOPNOSTI A RYSY",
+ "age-u":"VĚK",
+ "size-u":"VELIKOST",
+ "height-u":"VÝŠKA",
+ "weight-u":"HMOTNOST",
+ "eye-u":"OČI",
+ "skin-u":"PLEŤ",
+ "hair-u":"VLASY",
+ "char-appearance-u":"VZHLED POSTAVY",
+ "char-backstory-u":"POZADÍ POSTAVY",
+ "allies-orgs-u":"SPOJENCI A ORGANIZACE",
+ "add-feats-traits-u":"DALŠÍ VLASTNOSTI A DOVEDNOSTI",
+ "treasure-u":"POKLAD",
+ "spell-save-dc-u":"ZÁCHRANNÝ HOD SO",
+ "cantrips-u":"TRIKY",
+ "ritual-u":"RITUÁL",
+ "casting-time:-u":"VYVOLÁNÍ:",
+ "casting-time:":"Casting Time:",
+ "at-higher-lvl-dmg:-u":"ZRANĚNÍ VYŠŠÍ ÚROVNÍ KOUZLA:",
+ "half-dmg-place":"Poloviční poškození",
+ "hit-die:-u":"KOSTKA ŽIVOTŮ:",
+ "initiative-mod:-u":"MODIFIKÁTOR INICIATIVY:",
+ "glob-saving-mod:-u":"MODIFIKÁTOR ZÁCHRANNÝCH HODŮ:",
+ "glob-ac-mod:-u":"MODIFIKÁTOR OBRANNÉHO ČÍSLA:",
+ "glob-atk-mod:-u":"MODIFIKÁTOR MAGICKÉHO ÚTOKU:",
+ "pass-perc-mod:-u":"MODIFIKÁTOR PASIVNÍHO VNÍMÁNÍ:",
+ "death-save-mod:-u":"MODIFIKÁTOR HODU NA SMRT:",
+ "magic-caster-lvl:-u":"MAGICKÁ ÚROVEŇ:",
+ "halfling-luck-u":"HOBITÍ ŠTĚSTÍ",
+ "arcane-fighter-u":"ČAROKNECHT",
+ "arcane-rogue-u":"MYSTICKÝ ŠEJDÍŘ",
+ "class-options-u":"MOŽNOSTI POVOLÁNÍ ( )",
+ "2nd-class:-u":"2. POVOLÁNÍ:",
+ "lvl:-u":"ÚROVEŇ:",
+ "3rd-class:-u":"3. POVOLÁNÍ:",
+ "4th-class:-u":"4. POVOLÁNÍ:",
+ "mutliclass-opts-u":"MOŽNOSTI MULTIPOVOLÁNÍ",
+ "use-cust-class-u":"POUŽÍT VLASTNÍ POVOLÁNÍ",
+ "class-name:-u":"NÁZEV POVOLÁNÍ:",
+ "spellcasting-ability:-u":"SESÍLACÍ VLASTNOST:",
+ "spell-slots:-u":"SEZNAM KOUZEL:",
+ "spell-full-u":"PLNÝ (Klerik, Druid, Kouzelník)",
+ "spell-half-u":"POLOVINA (Paladin, Hraničář)",
+ "spell-third-u":"TŘETÍ (Čaroknecht/Mystický šejdíř)",
+ "cust-class-opts":"MOŽNOSTI VLASTNÍHO POVOLÁNÍ",
+ "normal":"Základ",
+ "expirtise":"Expert",
+ "skill-opts-u":"MOŽNOSTI DOVEDNOSTÍ",
+ "version":"v",
+ "always-roll-adv":"Vždy házet s výhodou",
+ "toggle-roll-adv":"Přepínač výhody",
+ "query-roll-adv":"Dotaz na výhodu",
+ "never-roll-adv":"Nikdy neházet s výhodou",
+ "never-whisper-roll":"Nikdy nešeptat hody",
+ "query-whisper-roll":"Dotaz na šeptání",
+ "always-whisper-roll":"Vždy šeptat hody",
+ "never-roll-dmg":"Nikdy neházet automaticky na zranění",
+ "always-roll-dmg":"Automaticky házet na zranění a kritický zásah",
+ "add-char-to-templates:-u":"PŘIDAT JMÉNO POSTAVY DO ŠABLONY:",
+ "on":"Zapnout",
+ "off":"Vypnout",
+ "inventory:-u":"INVENTÁŘ:",
+ "compendium-compatible":"Kompatibilita s Kompendiem",
+ "simple":"Zjednodušené",
+ "encumberance:-u":"NOSNOST:",
+ "ammo-tracking:-u":"SLEDOVÁNÍ MUNICE:",
+ "general-opts-u":"OBECNÉ NASTAVENÍ",
+ "transition-text":"Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.",
+ "transition-text-highlight":"Před použitím tohoto nástroje, doporučejeme si vytvořit kopii dobrodružství.",
+ "choose-sheet-transfer":"VYBER DENÍK, Z KTERÉHO PŘENÁŠÍŠ DATA",
+ "community-sheet-u":"KOMUNITNÍ DENÍK",
+ "shaped-sheet-u":"TVAROVANÝ DENÍK",
+ "transition-opts-u":"MOŽNOSTI PŘESUNUTÍ",
+ "portions-sheet-utilize":"Části tohoto deníku využívají obsah ze 'System Reference Document 5.0' pod licencí OGL. Pro zobrazení OGL licence a autorských práv navštiv: https://wiki.roll20.NET/SRD_5.0_OGL_License",
+ "api-required-title":"Zkus to teď vyřešit jedním klepnutím s API instalací dostupnou pro Pro předplatitele.",
+ "api-required-u":"(API POŽADOVÁNO)",
+ "spell_dc_mod:-u":"MOD ZÁCHRANNÉHO HODU SO:",
+ "custom_ac:-u":"VLASTNÍ OČ:",
+ "npc-info":"Možnost NPC nastaví, aby nově vytvořené deníky byly předem nastaveny na NPC deník. Je to užitečné, pokud hráčské postavy byly již vytvořené a všechny nové deníky postav budou reprezentovat nehratelné postavy.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"Hody kostkou se budou chovat podle tohoto nastavení. 'Vždy házet s výhodou' je nastaveno v základu a tedy systém vždy použije dvě kostky na každý hod. V případě, že neplatí výhoda ani nevýhoda, použije se vždy výsledek nalevo. 'Přepínač výhody' přidá tři tlačítka do vrchní části deníku a tedy si můžeš přepínat výhodu a nevýhodu dle vlastního uvážení. 'Dotaz na výhodu' se vás vyskakovacím oknem při každémů hodu zeptá, jestli chcete házet s výhodou. 'Nikdy neházet s výhodou' bude vždy házet jednou kostkou v očekávání, že hráč hodí znovu, pokud se jedná o hod s výhodou či nevýhodou.",
+ "whisp-rolls-gm-info":"Všechny hody kostkou jsou v základu viditelné všem hráčům v chatu. 'Dotaz na šeptání' se tě skrze vyskakovací okno zeptá, jestli chceš daný hod poslat tajně PJovi. 'Vždy šeptat hody' nastaví, že hody kostkou uvidí jen PJ.",
+ "auto-dmg-roll-info":"Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.",
+ "add-char-to-templates-info":"Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.",
+ "inventory-info":"Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.",
+ "encumberance-info":"Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.",
+ "ammo-tracking-info":"Poskytuje automatické sledování munice s5th Edition OGL od Roll20 Company API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
+}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/da.json b/5th Edition OGL by Roll20/translations/da.json
index 9e1d08363f..3202c6cec6 100644
--- a/5th Edition OGL by Roll20/translations/da.json
+++ b/5th Edition OGL by Roll20/translations/da.json
@@ -55,11 +55,17 @@
"spell-ability-u":"SPELLCASTING ABILITY",
"none-u":"NONE",
"strength-u":"STRENGTH",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DEXTERITY",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUTION",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELLIGENCE",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"WISDOM",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CHARISMA",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
"has-reaction-u":"HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+":"Cha +",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
- "animal-handling":"Animal Handling +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
"dmg-res":"Damage Resistances",
"dmg-imm":"Damage Immunities",
@@ -125,10 +149,11 @@
"type:-u":"TYPE:",
"melee":"Melee",
"ranged":"Ranged",
- "range-reach:-u":"RANGE\/REACH:",
+ "range-reach:-u":"RANGE/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"TARGET:",
+ "target:":"Target:",
"to-hit-place":"One target",
"on-hit:-u":"ON HIT:",
"on-hit-place":"slashing",
@@ -150,15 +175,20 @@
"necromancy":"Necromancy",
"transmutation":"Transmutation",
"ritual":"RITUAL",
- "cast-time:-u":"CASTING TIME:",
+ "ritual-l":"ritual",
"range:-u":"RANGE:",
+ "range:":"Range:",
"components:-u":"COMPONENTS:",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
+ "concentration":"Concentration",
"duration:-u":"DURATION:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAMAGE2:",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u":"SAVING THROW:",
"effect:-u":"EFFECT:",
"npc-atk-effect-place":"Half damage",
- "higher-lvl-cast:-u":"HIGHER LVL CAST DMG:",
"desc:-u":"DESCRIPTION:",
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Legendary Actions",
- "leg-actions-desc":"The <\/span> can take <\/span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <\/span> regains spent legendary actions at the start of its turn.",
+ "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.",
"atk-range-place":"5 ft.",
"atk-target-place":"One target",
"atk-dmg-type-place":"slashing",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Strength",
+ "strength-save":"Strength Save",
"dexterity":"Dexterity",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitution",
+ "constitution-save":"Constitution Save",
"intelligence":"Intelligence",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Wisdom",
+ "wisdom-save":"Wisdom Save",
"charisma":"Charisma",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
- "acrobatics-core":"Acrobatics (Dex)<\/span>",
- "animal-handling-core":"Animal Handling (Wis)<\/span>",
- "arcana-core":"Arcana (Int)<\/span>",
- "athletics-core":"Athletics (Str)<\/span>",
- "deception-core":"Deception (Cha)<\/span>",
- "history-core":"History (Int)<\/span>",
- "insight-core":"Insight (Wis)<\/span>",
- "intimidation-core":"Intimidation (Cha)<\/span>",
- "investigation-core":"Investigation (Int)<\/span>",
- "medicine-core":"Medicine (Wis)<\/span>",
- "nature-core":"Nature (Int)<\/span>",
- "perception-core":"Perception (Wis)<\/span>",
- "performance-core":"Performance (Cha)<\/span>",
- "persuasion-core":"Persuasion (Cha)<\/span>",
- "religion-core":"Religion (Int)<\/span>",
- "sleight-of-hand-core":"Sleight of Hand (Dex)<\/span>",
- "stealth-core":"Stealth (Dex)<\/span>",
- "survival-core":"Survival (Wis)<\/span>",
+ "acrobatics-core":"Acrobatics (Dex) ",
+ "animal-handling-core":"Animal Handling (Wis) ",
+ "arcana-core":"Arcana (Int) ",
+ "athletics-core":"Athletics (Str) ",
+ "deception-core":"Deception (Cha) ",
+ "history-core":"History (Int) ",
+ "insight-core":"Insight (Wis) ",
+ "intimidation-core":"Intimidation (Cha) ",
+ "investigation-core":"Investigation (Int) ",
+ "medicine-core":"Medicine (Wis) ",
+ "nature-core":"Nature (Int) ",
+ "perception-core":"Perception (Wis) ",
+ "performance-core":"Performance (Cha) ",
+ "persuasion-core":"Persuasion (Cha) ",
+ "religion-core":"Religion (Int) ",
+ "sleight-of-hand-core":"Sleight of Hand (Dex) ",
+ "stealth-core":"Stealth (Dex) ",
+ "survival-core":"Survival (Wis) ",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
"tool-u":"TOOL",
"pro-u":"PRO",
@@ -241,6 +277,7 @@
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES",
+ "init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
"hp-current-u":"CURRENT HIT POINTS",
@@ -249,9 +286,10 @@
"hit-dice-u":"HIT DICE",
"successes-u":"SUCCESSES",
"failures-u":"FAILURES",
+ "death-save-u":"DEATH SAVE",
"death-saves-u":"DEATH SAVES",
"atk-u":"ATK",
- "dmg-type-u":"DAMAGE\/TYPE",
+ "dmg-type-u":"DAMAGE/TYPE",
"attack:-u":"ATTACK:",
"proficient-u":"PROFICIENT",
"range-place":"Self (60-foot cone)",
@@ -265,6 +303,7 @@
"vs-dc:-u":"VS DC:",
"spell-u":"SPELL",
"flat-u":"FLAT",
+ "save":"Save",
"save-effect:-u":"SAVE EFFECT:",
"save-effect-place":"half damage",
"ammunition:-u":"AMMUNITION:",
@@ -312,8 +351,8 @@
"cantrips-u":"CANTRIPS",
"ritual-u":"RITUAL",
"casting-time:-u":"CASTING TIME:",
+ "casting-time:":"Casting Time:",
"at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:",
- "castingtime:-u":"CASTING TIME:",
"half-dmg-place":"Half damage",
"hit-die:-u":"HIT DIE:",
"initiative-mod:-u":"INITIATIVE MODIFIER:",
@@ -338,7 +377,7 @@
"spell-slots:-u":"SPELL SLOTS:",
"spell-full-u":"FULL (Cleric, Druid, Wizard)",
"spell-half-u":"HALF (Paladin, Ranger)",
- "spell-third-u":"THIRD (Arcane Fighter\/Rogue)",
+ "spell-third-u":"THIRD (Arcane Fighter/Rogue)",
"cust-class-opts":"CUSTOM CLASS OPTIONS",
"normal":"Normal",
"expirtise":"Expertise",
@@ -368,9 +407,20 @@
"community-sheet-u":"COMMUNITY SHEET",
"shaped-sheet-u":"SHAPED SHEET",
"transition-opts-u":"TRANSITION OPTIONS",
- "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https:\/\/wiki.roll20.net\/SRD_5.0_OGL_License",
+ "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title":"Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u":"(API REQUIRED)",
"spell_dc_mod:-u":"SPELL SAVE DC MOD:",
- "custom_ac:-u":"CUSTOM AC:"
+ "custom_ac:-u":"CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/de.json b/5th Edition OGL by Roll20/translations/de.json
index 9e1d08363f..3202c6cec6 100644
--- a/5th Edition OGL by Roll20/translations/de.json
+++ b/5th Edition OGL by Roll20/translations/de.json
@@ -55,11 +55,17 @@
"spell-ability-u":"SPELLCASTING ABILITY",
"none-u":"NONE",
"strength-u":"STRENGTH",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DEXTERITY",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUTION",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELLIGENCE",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"WISDOM",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CHARISMA",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
"has-reaction-u":"HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+":"Cha +",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
- "animal-handling":"Animal Handling +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
"dmg-res":"Damage Resistances",
"dmg-imm":"Damage Immunities",
@@ -125,10 +149,11 @@
"type:-u":"TYPE:",
"melee":"Melee",
"ranged":"Ranged",
- "range-reach:-u":"RANGE\/REACH:",
+ "range-reach:-u":"RANGE/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"TARGET:",
+ "target:":"Target:",
"to-hit-place":"One target",
"on-hit:-u":"ON HIT:",
"on-hit-place":"slashing",
@@ -150,15 +175,20 @@
"necromancy":"Necromancy",
"transmutation":"Transmutation",
"ritual":"RITUAL",
- "cast-time:-u":"CASTING TIME:",
+ "ritual-l":"ritual",
"range:-u":"RANGE:",
+ "range:":"Range:",
"components:-u":"COMPONENTS:",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
+ "concentration":"Concentration",
"duration:-u":"DURATION:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAMAGE2:",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u":"SAVING THROW:",
"effect:-u":"EFFECT:",
"npc-atk-effect-place":"Half damage",
- "higher-lvl-cast:-u":"HIGHER LVL CAST DMG:",
"desc:-u":"DESCRIPTION:",
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Legendary Actions",
- "leg-actions-desc":"The <\/span> can take <\/span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <\/span> regains spent legendary actions at the start of its turn.",
+ "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.",
"atk-range-place":"5 ft.",
"atk-target-place":"One target",
"atk-dmg-type-place":"slashing",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Strength",
+ "strength-save":"Strength Save",
"dexterity":"Dexterity",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitution",
+ "constitution-save":"Constitution Save",
"intelligence":"Intelligence",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Wisdom",
+ "wisdom-save":"Wisdom Save",
"charisma":"Charisma",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
- "acrobatics-core":"Acrobatics (Dex)<\/span>",
- "animal-handling-core":"Animal Handling (Wis)<\/span>",
- "arcana-core":"Arcana (Int)<\/span>",
- "athletics-core":"Athletics (Str)<\/span>",
- "deception-core":"Deception (Cha)<\/span>",
- "history-core":"History (Int)<\/span>",
- "insight-core":"Insight (Wis)<\/span>",
- "intimidation-core":"Intimidation (Cha)<\/span>",
- "investigation-core":"Investigation (Int)<\/span>",
- "medicine-core":"Medicine (Wis)<\/span>",
- "nature-core":"Nature (Int)<\/span>",
- "perception-core":"Perception (Wis)<\/span>",
- "performance-core":"Performance (Cha)<\/span>",
- "persuasion-core":"Persuasion (Cha)<\/span>",
- "religion-core":"Religion (Int)<\/span>",
- "sleight-of-hand-core":"Sleight of Hand (Dex)<\/span>",
- "stealth-core":"Stealth (Dex)<\/span>",
- "survival-core":"Survival (Wis)<\/span>",
+ "acrobatics-core":"Acrobatics (Dex) ",
+ "animal-handling-core":"Animal Handling (Wis) ",
+ "arcana-core":"Arcana (Int) ",
+ "athletics-core":"Athletics (Str) ",
+ "deception-core":"Deception (Cha) ",
+ "history-core":"History (Int) ",
+ "insight-core":"Insight (Wis) ",
+ "intimidation-core":"Intimidation (Cha) ",
+ "investigation-core":"Investigation (Int) ",
+ "medicine-core":"Medicine (Wis) ",
+ "nature-core":"Nature (Int) ",
+ "perception-core":"Perception (Wis) ",
+ "performance-core":"Performance (Cha) ",
+ "persuasion-core":"Persuasion (Cha) ",
+ "religion-core":"Religion (Int) ",
+ "sleight-of-hand-core":"Sleight of Hand (Dex) ",
+ "stealth-core":"Stealth (Dex) ",
+ "survival-core":"Survival (Wis) ",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
"tool-u":"TOOL",
"pro-u":"PRO",
@@ -241,6 +277,7 @@
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES",
+ "init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
"hp-current-u":"CURRENT HIT POINTS",
@@ -249,9 +286,10 @@
"hit-dice-u":"HIT DICE",
"successes-u":"SUCCESSES",
"failures-u":"FAILURES",
+ "death-save-u":"DEATH SAVE",
"death-saves-u":"DEATH SAVES",
"atk-u":"ATK",
- "dmg-type-u":"DAMAGE\/TYPE",
+ "dmg-type-u":"DAMAGE/TYPE",
"attack:-u":"ATTACK:",
"proficient-u":"PROFICIENT",
"range-place":"Self (60-foot cone)",
@@ -265,6 +303,7 @@
"vs-dc:-u":"VS DC:",
"spell-u":"SPELL",
"flat-u":"FLAT",
+ "save":"Save",
"save-effect:-u":"SAVE EFFECT:",
"save-effect-place":"half damage",
"ammunition:-u":"AMMUNITION:",
@@ -312,8 +351,8 @@
"cantrips-u":"CANTRIPS",
"ritual-u":"RITUAL",
"casting-time:-u":"CASTING TIME:",
+ "casting-time:":"Casting Time:",
"at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:",
- "castingtime:-u":"CASTING TIME:",
"half-dmg-place":"Half damage",
"hit-die:-u":"HIT DIE:",
"initiative-mod:-u":"INITIATIVE MODIFIER:",
@@ -338,7 +377,7 @@
"spell-slots:-u":"SPELL SLOTS:",
"spell-full-u":"FULL (Cleric, Druid, Wizard)",
"spell-half-u":"HALF (Paladin, Ranger)",
- "spell-third-u":"THIRD (Arcane Fighter\/Rogue)",
+ "spell-third-u":"THIRD (Arcane Fighter/Rogue)",
"cust-class-opts":"CUSTOM CLASS OPTIONS",
"normal":"Normal",
"expirtise":"Expertise",
@@ -368,9 +407,20 @@
"community-sheet-u":"COMMUNITY SHEET",
"shaped-sheet-u":"SHAPED SHEET",
"transition-opts-u":"TRANSITION OPTIONS",
- "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https:\/\/wiki.roll20.net\/SRD_5.0_OGL_License",
+ "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title":"Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u":"(API REQUIRED)",
"spell_dc_mod:-u":"SPELL SAVE DC MOD:",
- "custom_ac:-u":"CUSTOM AC:"
+ "custom_ac:-u":"CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/el.json b/5th Edition OGL by Roll20/translations/el.json
index 9e1d08363f..3202c6cec6 100644
--- a/5th Edition OGL by Roll20/translations/el.json
+++ b/5th Edition OGL by Roll20/translations/el.json
@@ -55,11 +55,17 @@
"spell-ability-u":"SPELLCASTING ABILITY",
"none-u":"NONE",
"strength-u":"STRENGTH",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DEXTERITY",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUTION",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELLIGENCE",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"WISDOM",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CHARISMA",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
"has-reaction-u":"HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+":"Cha +",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
- "animal-handling":"Animal Handling +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
"dmg-res":"Damage Resistances",
"dmg-imm":"Damage Immunities",
@@ -125,10 +149,11 @@
"type:-u":"TYPE:",
"melee":"Melee",
"ranged":"Ranged",
- "range-reach:-u":"RANGE\/REACH:",
+ "range-reach:-u":"RANGE/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"TARGET:",
+ "target:":"Target:",
"to-hit-place":"One target",
"on-hit:-u":"ON HIT:",
"on-hit-place":"slashing",
@@ -150,15 +175,20 @@
"necromancy":"Necromancy",
"transmutation":"Transmutation",
"ritual":"RITUAL",
- "cast-time:-u":"CASTING TIME:",
+ "ritual-l":"ritual",
"range:-u":"RANGE:",
+ "range:":"Range:",
"components:-u":"COMPONENTS:",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
+ "concentration":"Concentration",
"duration:-u":"DURATION:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAMAGE2:",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u":"SAVING THROW:",
"effect:-u":"EFFECT:",
"npc-atk-effect-place":"Half damage",
- "higher-lvl-cast:-u":"HIGHER LVL CAST DMG:",
"desc:-u":"DESCRIPTION:",
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Legendary Actions",
- "leg-actions-desc":"The <\/span> can take <\/span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <\/span> regains spent legendary actions at the start of its turn.",
+ "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.",
"atk-range-place":"5 ft.",
"atk-target-place":"One target",
"atk-dmg-type-place":"slashing",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Strength",
+ "strength-save":"Strength Save",
"dexterity":"Dexterity",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitution",
+ "constitution-save":"Constitution Save",
"intelligence":"Intelligence",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Wisdom",
+ "wisdom-save":"Wisdom Save",
"charisma":"Charisma",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
- "acrobatics-core":"Acrobatics (Dex)<\/span>",
- "animal-handling-core":"Animal Handling (Wis)<\/span>",
- "arcana-core":"Arcana (Int)<\/span>",
- "athletics-core":"Athletics (Str)<\/span>",
- "deception-core":"Deception (Cha)<\/span>",
- "history-core":"History (Int)<\/span>",
- "insight-core":"Insight (Wis)<\/span>",
- "intimidation-core":"Intimidation (Cha)<\/span>",
- "investigation-core":"Investigation (Int)<\/span>",
- "medicine-core":"Medicine (Wis)<\/span>",
- "nature-core":"Nature (Int)<\/span>",
- "perception-core":"Perception (Wis)<\/span>",
- "performance-core":"Performance (Cha)<\/span>",
- "persuasion-core":"Persuasion (Cha)<\/span>",
- "religion-core":"Religion (Int)<\/span>",
- "sleight-of-hand-core":"Sleight of Hand (Dex)<\/span>",
- "stealth-core":"Stealth (Dex)<\/span>",
- "survival-core":"Survival (Wis)<\/span>",
+ "acrobatics-core":"Acrobatics (Dex) ",
+ "animal-handling-core":"Animal Handling (Wis) ",
+ "arcana-core":"Arcana (Int) ",
+ "athletics-core":"Athletics (Str) ",
+ "deception-core":"Deception (Cha) ",
+ "history-core":"History (Int) ",
+ "insight-core":"Insight (Wis) ",
+ "intimidation-core":"Intimidation (Cha) ",
+ "investigation-core":"Investigation (Int) ",
+ "medicine-core":"Medicine (Wis) ",
+ "nature-core":"Nature (Int) ",
+ "perception-core":"Perception (Wis) ",
+ "performance-core":"Performance (Cha) ",
+ "persuasion-core":"Persuasion (Cha) ",
+ "religion-core":"Religion (Int) ",
+ "sleight-of-hand-core":"Sleight of Hand (Dex) ",
+ "stealth-core":"Stealth (Dex) ",
+ "survival-core":"Survival (Wis) ",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
"tool-u":"TOOL",
"pro-u":"PRO",
@@ -241,6 +277,7 @@
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES",
+ "init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
"hp-current-u":"CURRENT HIT POINTS",
@@ -249,9 +286,10 @@
"hit-dice-u":"HIT DICE",
"successes-u":"SUCCESSES",
"failures-u":"FAILURES",
+ "death-save-u":"DEATH SAVE",
"death-saves-u":"DEATH SAVES",
"atk-u":"ATK",
- "dmg-type-u":"DAMAGE\/TYPE",
+ "dmg-type-u":"DAMAGE/TYPE",
"attack:-u":"ATTACK:",
"proficient-u":"PROFICIENT",
"range-place":"Self (60-foot cone)",
@@ -265,6 +303,7 @@
"vs-dc:-u":"VS DC:",
"spell-u":"SPELL",
"flat-u":"FLAT",
+ "save":"Save",
"save-effect:-u":"SAVE EFFECT:",
"save-effect-place":"half damage",
"ammunition:-u":"AMMUNITION:",
@@ -312,8 +351,8 @@
"cantrips-u":"CANTRIPS",
"ritual-u":"RITUAL",
"casting-time:-u":"CASTING TIME:",
+ "casting-time:":"Casting Time:",
"at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:",
- "castingtime:-u":"CASTING TIME:",
"half-dmg-place":"Half damage",
"hit-die:-u":"HIT DIE:",
"initiative-mod:-u":"INITIATIVE MODIFIER:",
@@ -338,7 +377,7 @@
"spell-slots:-u":"SPELL SLOTS:",
"spell-full-u":"FULL (Cleric, Druid, Wizard)",
"spell-half-u":"HALF (Paladin, Ranger)",
- "spell-third-u":"THIRD (Arcane Fighter\/Rogue)",
+ "spell-third-u":"THIRD (Arcane Fighter/Rogue)",
"cust-class-opts":"CUSTOM CLASS OPTIONS",
"normal":"Normal",
"expirtise":"Expertise",
@@ -368,9 +407,20 @@
"community-sheet-u":"COMMUNITY SHEET",
"shaped-sheet-u":"SHAPED SHEET",
"transition-opts-u":"TRANSITION OPTIONS",
- "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https:\/\/wiki.roll20.net\/SRD_5.0_OGL_License",
+ "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title":"Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u":"(API REQUIRED)",
"spell_dc_mod:-u":"SPELL SAVE DC MOD:",
- "custom_ac:-u":"CUSTOM AC:"
+ "custom_ac:-u":"CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/en.json b/5th Edition OGL by Roll20/translations/en.json
index 9e1d08363f..3202c6cec6 100644
--- a/5th Edition OGL by Roll20/translations/en.json
+++ b/5th Edition OGL by Roll20/translations/en.json
@@ -55,11 +55,17 @@
"spell-ability-u":"SPELLCASTING ABILITY",
"none-u":"NONE",
"strength-u":"STRENGTH",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DEXTERITY",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUTION",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELLIGENCE",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"WISDOM",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CHARISMA",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
"has-reaction-u":"HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+":"Cha +",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
- "animal-handling":"Animal Handling +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
"dmg-res":"Damage Resistances",
"dmg-imm":"Damage Immunities",
@@ -125,10 +149,11 @@
"type:-u":"TYPE:",
"melee":"Melee",
"ranged":"Ranged",
- "range-reach:-u":"RANGE\/REACH:",
+ "range-reach:-u":"RANGE/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"TARGET:",
+ "target:":"Target:",
"to-hit-place":"One target",
"on-hit:-u":"ON HIT:",
"on-hit-place":"slashing",
@@ -150,15 +175,20 @@
"necromancy":"Necromancy",
"transmutation":"Transmutation",
"ritual":"RITUAL",
- "cast-time:-u":"CASTING TIME:",
+ "ritual-l":"ritual",
"range:-u":"RANGE:",
+ "range:":"Range:",
"components:-u":"COMPONENTS:",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
+ "concentration":"Concentration",
"duration:-u":"DURATION:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAMAGE2:",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u":"SAVING THROW:",
"effect:-u":"EFFECT:",
"npc-atk-effect-place":"Half damage",
- "higher-lvl-cast:-u":"HIGHER LVL CAST DMG:",
"desc:-u":"DESCRIPTION:",
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Legendary Actions",
- "leg-actions-desc":"The <\/span> can take <\/span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <\/span> regains spent legendary actions at the start of its turn.",
+ "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.",
"atk-range-place":"5 ft.",
"atk-target-place":"One target",
"atk-dmg-type-place":"slashing",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Strength",
+ "strength-save":"Strength Save",
"dexterity":"Dexterity",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitution",
+ "constitution-save":"Constitution Save",
"intelligence":"Intelligence",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Wisdom",
+ "wisdom-save":"Wisdom Save",
"charisma":"Charisma",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
- "acrobatics-core":"Acrobatics (Dex)<\/span>",
- "animal-handling-core":"Animal Handling (Wis)<\/span>",
- "arcana-core":"Arcana (Int)<\/span>",
- "athletics-core":"Athletics (Str)<\/span>",
- "deception-core":"Deception (Cha)<\/span>",
- "history-core":"History (Int)<\/span>",
- "insight-core":"Insight (Wis)<\/span>",
- "intimidation-core":"Intimidation (Cha)<\/span>",
- "investigation-core":"Investigation (Int)<\/span>",
- "medicine-core":"Medicine (Wis)<\/span>",
- "nature-core":"Nature (Int)<\/span>",
- "perception-core":"Perception (Wis)<\/span>",
- "performance-core":"Performance (Cha)<\/span>",
- "persuasion-core":"Persuasion (Cha)<\/span>",
- "religion-core":"Religion (Int)<\/span>",
- "sleight-of-hand-core":"Sleight of Hand (Dex)<\/span>",
- "stealth-core":"Stealth (Dex)<\/span>",
- "survival-core":"Survival (Wis)<\/span>",
+ "acrobatics-core":"Acrobatics (Dex) ",
+ "animal-handling-core":"Animal Handling (Wis) ",
+ "arcana-core":"Arcana (Int) ",
+ "athletics-core":"Athletics (Str) ",
+ "deception-core":"Deception (Cha) ",
+ "history-core":"History (Int) ",
+ "insight-core":"Insight (Wis) ",
+ "intimidation-core":"Intimidation (Cha) ",
+ "investigation-core":"Investigation (Int) ",
+ "medicine-core":"Medicine (Wis) ",
+ "nature-core":"Nature (Int) ",
+ "perception-core":"Perception (Wis) ",
+ "performance-core":"Performance (Cha) ",
+ "persuasion-core":"Persuasion (Cha) ",
+ "religion-core":"Religion (Int) ",
+ "sleight-of-hand-core":"Sleight of Hand (Dex) ",
+ "stealth-core":"Stealth (Dex) ",
+ "survival-core":"Survival (Wis) ",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
"tool-u":"TOOL",
"pro-u":"PRO",
@@ -241,6 +277,7 @@
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES",
+ "init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
"hp-current-u":"CURRENT HIT POINTS",
@@ -249,9 +286,10 @@
"hit-dice-u":"HIT DICE",
"successes-u":"SUCCESSES",
"failures-u":"FAILURES",
+ "death-save-u":"DEATH SAVE",
"death-saves-u":"DEATH SAVES",
"atk-u":"ATK",
- "dmg-type-u":"DAMAGE\/TYPE",
+ "dmg-type-u":"DAMAGE/TYPE",
"attack:-u":"ATTACK:",
"proficient-u":"PROFICIENT",
"range-place":"Self (60-foot cone)",
@@ -265,6 +303,7 @@
"vs-dc:-u":"VS DC:",
"spell-u":"SPELL",
"flat-u":"FLAT",
+ "save":"Save",
"save-effect:-u":"SAVE EFFECT:",
"save-effect-place":"half damage",
"ammunition:-u":"AMMUNITION:",
@@ -312,8 +351,8 @@
"cantrips-u":"CANTRIPS",
"ritual-u":"RITUAL",
"casting-time:-u":"CASTING TIME:",
+ "casting-time:":"Casting Time:",
"at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:",
- "castingtime:-u":"CASTING TIME:",
"half-dmg-place":"Half damage",
"hit-die:-u":"HIT DIE:",
"initiative-mod:-u":"INITIATIVE MODIFIER:",
@@ -338,7 +377,7 @@
"spell-slots:-u":"SPELL SLOTS:",
"spell-full-u":"FULL (Cleric, Druid, Wizard)",
"spell-half-u":"HALF (Paladin, Ranger)",
- "spell-third-u":"THIRD (Arcane Fighter\/Rogue)",
+ "spell-third-u":"THIRD (Arcane Fighter/Rogue)",
"cust-class-opts":"CUSTOM CLASS OPTIONS",
"normal":"Normal",
"expirtise":"Expertise",
@@ -368,9 +407,20 @@
"community-sheet-u":"COMMUNITY SHEET",
"shaped-sheet-u":"SHAPED SHEET",
"transition-opts-u":"TRANSITION OPTIONS",
- "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https:\/\/wiki.roll20.net\/SRD_5.0_OGL_License",
+ "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title":"Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u":"(API REQUIRED)",
"spell_dc_mod:-u":"SPELL SAVE DC MOD:",
- "custom_ac:-u":"CUSTOM AC:"
+ "custom_ac:-u":"CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/es.json b/5th Edition OGL by Roll20/translations/es.json
index 34020d75de..81d40b2fb8 100644
--- a/5th Edition OGL by Roll20/translations/es.json
+++ b/5th Edition OGL by Roll20/translations/es.json
@@ -55,11 +55,17 @@
"spell-ability-u":"HABILIDAD LANZACONJUROS",
"none-u":"NADA",
"strength-u":"FUERZA",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DESTREZA",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUCIÓN",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELIGENCIA",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"SABIDURÍA",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CARISMA",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"CD DE CONJURO",
"spell-atk-bonus-u":"BONUS DE ATAQUE DE CONJURO",
"has-reaction-u":"TIENE REACCIONES",
@@ -90,7 +96,7 @@
"cha+":"Car +",
"skills":"Habilidades",
"acrobatics+":"Acrobacias +",
- "animal-handling":"Trato Animal +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcanos +",
"athletics+":"Atletismo +",
"deception+":"Engaño +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Juego de Manos +",
"stealth+":"Sigilo +",
"survival+":"Supervivencia +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Vulnerable al Daño",
"dmg-res":"Resistencia al Daño",
"dmg-imm":"Inmunidad al Daño",
@@ -125,10 +149,11 @@
"type:-u":"TIPO:",
"melee":"Cuerpo a cuerpo",
"ranged":"A Distancia",
- "range-reach:-u":"RANGO\/ALCANCE:",
+ "range-reach:-u":"RANGO/ALCANCE:",
"range-reach-place":"5 pies",
"to-hit:-u":"PARA GOLPEAR:",
"target:-u":"OBJETIVO:",
+ "target:":"Target:",
"to-hit-place":"Un objetivo",
"on-hit:-u":"SI GOLPEA:",
"on-hit-place":"cortante",
@@ -150,15 +175,20 @@
"necromancy":"Necromancia",
"transmutation":"Transmutación",
"ritual":"RITUAL",
- "cast-time:-u":"TIEMPO DE LANZAMIENTO:",
+ "ritual-l":"ritual",
"range:-u":"RANGO:",
+ "range:":"Range:",
"components:-u":"COMPONENTES:",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"polvo de diamante por valor de 50po",
"concentration-u":"CONCENTRACIÓN",
+ "concentration":"Concentration",
"duration:-u":"DURACIÓN:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"SALIDA:",
"spellcard-u":"CARTA DE CONJURO",
"spell-atk:-u":"ATAQUE DE CONJURO:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAÑO 2:",
"healing:-u":"SANACIÓN:",
"add-ability-mod-u":"AÑADE MOD DE CARACTERÍSTICA AL DAÑO O SANACIÓN",
- "save-throw:-u":"TIRADA DE SALVACIÓN:",
"effect:-u":"EFECTO:",
"npc-atk-effect-place":"Mitad de daño",
- "higher-lvl-cast:-u":"DAÑO LANZAMIENTO MAYOR NIVEL:",
"desc:-u":"DESCRIPCIÓN:",
"at-higher-lvl:-u":"A NIVELES SUPERIORES:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Acciones Legendarias",
- "leg-actions-desc":"El\/la <\/span> puede usar <\/span> acciones legendarias, escogiendo de las siguientes opciones. Sólo puede usarse una acción legendaria al mismo tiempo y sólo al final del turno de otra criatura. El\/la <\/span> recupera las acciones legendarias usadas al inicio de su turno.",
+ "leg-actions-desc":"El/la puede usar acciones legendarias, escogiendo de las siguientes opciones. Sólo puede usarse una acción legendaria al mismo tiempo y sólo al final del turno de otra criatura. El/la recupera las acciones legendarias usadas al inicio de su turno.",
"atk-range-place":"5 pies",
"atk-target-place":"Un objetivo",
"atk-dmg-type-place":"cortante",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRACIÓN",
"prof-bonus-u":"BONUS COMPETENCIA",
"strength":"Fuerza",
+ "strength-save":"Strength Save",
"dexterity":"Destreza",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitución",
+ "constitution-save":"Constitution Save",
"intelligence":"Inteligencia",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Sabiduría",
+ "wisdom-save":"Wisdom Save",
"charisma":"Carisma",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"TIRADAS DE SALVACIÓN",
- "acrobatics-core":"Acrobacias (Des)<\/span>",
- "animal-handling-core":"Trato Animal (Sab)<\/span>",
- "arcana-core":"Arcanos (Int)<\/span>",
- "athletics-core":"Atletismo (Str)<\/span>",
- "deception-core":"Engaño (Car)<\/span>",
- "history-core":"Historia (Int)<\/span>",
- "insight-core":"Perspicacia (Sab)<\/span>",
- "intimidation-core":"Intimidación (Car)<\/span>",
- "investigation-core":"Investigación (Int)<\/span>",
- "medicine-core":"Medicina (Sab)<\/span>",
- "nature-core":"Naturaleza (Int)<\/span>",
- "perception-core":"Percepción (Sab)<\/span>",
- "performance-core":"Interpretar (Car)<\/span>",
- "persuasion-core":"Persuasión (Car)<\/span>",
- "religion-core":"Religión (Int)<\/span>",
- "sleight-of-hand-core":"Juego de Manos (Des)<\/span>",
- "stealth-core":"Sigilo (Des)<\/span>",
- "survival-core":"Supervivencia (Sab)<\/span>",
+ "acrobatics-core":"Acrobacias (Des) ",
+ "animal-handling-core":"Trato Animal (Sab) ",
+ "arcana-core":"Arcanos (Int) ",
+ "athletics-core":"Atletismo (Str) ",
+ "deception-core":"Engaño (Car) ",
+ "history-core":"Historia (Int) ",
+ "insight-core":"Perspicacia (Sab) ",
+ "intimidation-core":"Intimidación (Car) ",
+ "investigation-core":"Investigación (Int) ",
+ "medicine-core":"Medicina (Sab) ",
+ "nature-core":"Naturaleza (Int) ",
+ "perception-core":"Percepción (Sab) ",
+ "performance-core":"Interpretar (Car) ",
+ "persuasion-core":"Persuasión (Car) ",
+ "religion-core":"Religión (Int) ",
+ "sleight-of-hand-core":"Juego de Manos (Des) ",
+ "stealth-core":"Sigilo (Des) ",
+ "survival-core":"Supervivencia (Sab) ",
"pass-wis-u":"SABIDURÍA PASIVA (PERCEPCIÓN)",
"tool-u":"HERRAMIENTA",
"pro-u":"PRO",
@@ -241,6 +277,7 @@
"attr:-u":"ATRIBUTO:",
"tool-prof-u":"COMPETENCIA HERRAMIENTAS",
"other-prof-langs-u":"OTRAS COMPETENCIAS & IDIOMAS",
+ "init":"Initiative",
"init-u":"INICIATIVA",
"hp-max-u":"Puntos de Golpe Máximos",
"hp-current-u":"PUNTOS DE GOLPE ACTUALES",
@@ -249,9 +286,10 @@
"hit-dice-u":"DADO DE GOLPE",
"successes-u":"ÉXITOS",
"failures-u":"FALLOS",
+ "death-save-u":"DEATH SAVE",
"death-saves-u":"SALVACIONES DE MUERTE",
"atk-u":"ATQ",
- "dmg-type-u":"DAÑO\/TIPO",
+ "dmg-type-u":"DAÑO/TIPO",
"attack:-u":"ATAQUE:",
"proficient-u":"COMPETENTE",
"range-place":"Propio (cono 60 pies)",
@@ -265,6 +303,7 @@
"vs-dc:-u":"VS CD:",
"spell-u":"CONJURO",
"flat-u":"PLANO",
+ "save":"Save",
"save-effect:-u":"EFECTO SI SALVA:",
"save-effect-place":"mitad de daño",
"ammunition:-u":"MUNICIÓN:",
@@ -312,8 +351,8 @@
"cantrips-u":"TRUCOS",
"ritual-u":"RITUAL",
"casting-time:-u":"TIEMPO DE LANZAMIENTO:",
+ "casting-time:":"Casting Time:",
"at-higher-lvl-dmg:-u":"DAÑO DE LANZAMIENTO A NVL SUPERIORES:",
- "castingtime:-u":"TIEMPO DE LANZAMIENTO:",
"half-dmg-place":"Mitad de daño",
"hit-die:-u":"DADO DE GOLPE:",
"initiative-mod:-u":"MOD DE INICIATIVA:",
@@ -338,7 +377,7 @@
"spell-slots:-u":"ESPACIOS DE CONJURO:",
"spell-full-u":"COMPLETO (Clérigo, Druida, Mago)",
"spell-half-u":"MEDIO (Paladín, Explorador)",
- "spell-third-u":"TERCIO (Guerrero\/Pícaro Arcano)",
+ "spell-third-u":"TERCIO (Guerrero/Pícaro Arcano)",
"cust-class-opts":"OPCIONES DE CLASE PERSONALIZADA",
"normal":"Normal",
"expirtise":"Pericia",
@@ -368,9 +407,20 @@
"community-sheet-u":"PLANTILLA DE LA COMUNIDAD",
"shaped-sheet-u":"PLANTILLA CON FORMATO",
"transition-opts-u":"OPCIONES DE TRANSICIÓN",
- "portions-sheet-utilize":"Partes de esta plantilla utilizan contenido del Documento de Referencia del Sistema 5.0 bajo licencia OGL. Revisa la Licencia OGL y los datos de Copyright. https:\/\/wiki.roll20.net\/SRD_5.0_OGL_License",
+ "portions-sheet-utilize":"Partes de esta plantilla utilizan contenido del Documento de Referencia del Sistema 5.0 bajo licencia OGL. Revisa la Licencia OGL y los datos de Copyright. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title":"Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u":"(API REQUIRED)",
"spell_dc_mod:-u":"SPELL SAVE DC MOD:",
- "custom_ac:-u":"CUSTOM AC:"
+ "custom_ac:-u":"CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/fr.json b/5th Edition OGL by Roll20/translations/fr.json
index a46a0c61b8..704fa231c2 100644
--- a/5th Edition OGL by Roll20/translations/fr.json
+++ b/5th Edition OGL by Roll20/translations/fr.json
@@ -55,11 +55,17 @@
"spell-ability-u":"CAPACITÉS DE LANCEUR DE SORTS",
"none-u":"AUCUN(E)",
"strength-u":"FORCE",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DEXTERITE",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUTION",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELLIGENCE",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"SAGESSE",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CHARISME",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
"has-reaction-u":"HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+":"Cha +",
"skills":"Compétences",
"acrobatics+":"Acrobatics +",
- "animal-handling":"Animal Handling +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
"dmg-res":"Damage Resistances",
"dmg-imm":"Damage Immunities",
@@ -125,10 +149,11 @@
"type:-u":"TYPE :",
"melee":"Corps à corps",
"ranged":"Tir",
- "range-reach:-u":"RANGE\/REACH:",
+ "range-reach:-u":"RANGE/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"CIBLE :",
+ "target:":"Target:",
"to-hit-place":"Une cible",
"on-hit:-u":"ON HIT:",
"on-hit-place":"tranchant",
@@ -150,15 +175,20 @@
"necromancy":"Nécromancie",
"transmutation":"Transmutation",
"ritual":"RITUEL",
- "cast-time:-u":"TEMPS D’INCANTATION :",
+ "ritual-l":"ritual",
"range:-u":"RANGE:",
+ "range:":"Range:",
"components:-u":"COMPOSANTS :",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
+ "concentration":"Concentration",
"duration:-u":"DURÉE :",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAMAGE2 :",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u":"SAVING THROW:",
"effect:-u":"EFFECT:",
"npc-atk-effect-place":"Half damage",
- "higher-lvl-cast:-u":"HIGHER LVL CAST DMG:",
"desc:-u":"DESCRIPTION:",
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Legendary Actions",
- "leg-actions-desc":"The <\/span> can take <\/span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <\/span> regains spent legendary actions at the start of its turn.",
+ "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.",
"atk-range-place":"5 ft.",
"atk-target-place":"One target",
"atk-dmg-type-place":"slashing",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Force",
+ "strength-save":"Strength Save",
"dexterity":"Dextérité",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitution",
+ "constitution-save":"Constitution Save",
"intelligence":"Intelligence",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Sagesse",
+ "wisdom-save":"Wisdom Save",
"charisma":"Charisme",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
- "acrobatics-core":"Acrobatics (Dex)<\/span>",
- "animal-handling-core":"Animal Handling (Wis)<\/span>",
- "arcana-core":"Arcana (Int)<\/span>",
- "athletics-core":"Athletics (Str)<\/span>",
- "deception-core":"Deception (Cha)<\/span>",
- "history-core":"History (Int)<\/span>",
- "insight-core":"Insight (Wis)<\/span>",
- "intimidation-core":"Intimidation (Cha)<\/span>",
- "investigation-core":"Investigation (Int)<\/span>",
- "medicine-core":"Medicine (Wis)<\/span>",
- "nature-core":"Nature (Int)<\/span>",
- "perception-core":"Perception (Wis)<\/span>",
- "performance-core":"Performance (Cha)<\/span>",
- "persuasion-core":"Persuasion (Cha)<\/span>",
- "religion-core":"Religion (Int)<\/span>",
- "sleight-of-hand-core":"Sleight of Hand (Dex)<\/span>",
- "stealth-core":"Stealth (Dex)<\/span>",
- "survival-core":"Survival (Wis)<\/span>",
+ "acrobatics-core":"Acrobatics (Dex) ",
+ "animal-handling-core":"Animal Handling (Wis) ",
+ "arcana-core":"Arcana (Int) ",
+ "athletics-core":"Athletics (Str) ",
+ "deception-core":"Deception (Cha) ",
+ "history-core":"History (Int) ",
+ "insight-core":"Insight (Wis) ",
+ "intimidation-core":"Intimidation (Cha) ",
+ "investigation-core":"Investigation (Int) ",
+ "medicine-core":"Medicine (Wis) ",
+ "nature-core":"Nature (Int) ",
+ "perception-core":"Perception (Wis) ",
+ "performance-core":"Performance (Cha) ",
+ "persuasion-core":"Persuasion (Cha) ",
+ "religion-core":"Religion (Int) ",
+ "sleight-of-hand-core":"Sleight of Hand (Dex) ",
+ "stealth-core":"Stealth (Dex) ",
+ "survival-core":"Survival (Wis) ",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
"tool-u":"OUTIL",
"pro-u":"PRO",
@@ -241,6 +277,7 @@
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES",
+ "init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Points de vie maximum",
"hp-current-u":"POINTS DE VIE ACTUELLE",
@@ -249,9 +286,10 @@
"hit-dice-u":"HIT DICE",
"successes-u":"SUCCESSES",
"failures-u":"FAILURES",
+ "death-save-u":"DEATH SAVE",
"death-saves-u":"DEATH SAVES",
"atk-u":"ATK",
- "dmg-type-u":"DAMAGE\/TYPE",
+ "dmg-type-u":"DAMAGE/TYPE",
"attack:-u":"ATTACK:",
"proficient-u":"PROFICIENT",
"range-place":"Self (60-foot cone)",
@@ -265,6 +303,7 @@
"vs-dc:-u":"VS DC:",
"spell-u":"SPELL",
"flat-u":"FLAT",
+ "save":"Save",
"save-effect:-u":"SAVE EFFECT:",
"save-effect-place":"half damage",
"ammunition:-u":"AMMUNITION:",
@@ -312,8 +351,8 @@
"cantrips-u":"CANTRIPS",
"ritual-u":"RITUEL",
"casting-time:-u":"CASTING TIME:",
+ "casting-time:":"Casting Time:",
"at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:",
- "castingtime:-u":"CASTING TIME:",
"half-dmg-place":"Half damage",
"hit-die:-u":"HIT DIE:",
"initiative-mod:-u":"INITIATIVE MODIFIER:",
@@ -338,7 +377,7 @@
"spell-slots:-u":"SPELL SLOTS:",
"spell-full-u":"FULL (Cleric, Druid, Wizard)",
"spell-half-u":"HALF (Paladin, Ranger)",
- "spell-third-u":"THIRD (Arcane Fighter\/Rogue)",
+ "spell-third-u":"THIRD (Arcane Fighter/Rogue)",
"cust-class-opts":"CUSTOM CLASS OPTIONS",
"normal":"Normal",
"expirtise":"Expertise",
@@ -368,9 +407,20 @@
"community-sheet-u":"COMMUNITY SHEET",
"shaped-sheet-u":"SHAPED SHEET",
"transition-opts-u":"TRANSITION OPTIONS",
- "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https:\/\/wiki.roll20.net\/SRD_5.0_OGL_License",
+ "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title":"Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u":"(API REQUIRED)",
"spell_dc_mod:-u":"SPELL SAVE DC MOD:",
- "custom_ac:-u":"CUSTOM AC:"
+ "custom_ac:-u":"CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/he.json b/5th Edition OGL by Roll20/translations/he.json
index 9e1d08363f..3202c6cec6 100644
--- a/5th Edition OGL by Roll20/translations/he.json
+++ b/5th Edition OGL by Roll20/translations/he.json
@@ -55,11 +55,17 @@
"spell-ability-u":"SPELLCASTING ABILITY",
"none-u":"NONE",
"strength-u":"STRENGTH",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DEXTERITY",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUTION",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELLIGENCE",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"WISDOM",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CHARISMA",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
"has-reaction-u":"HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+":"Cha +",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
- "animal-handling":"Animal Handling +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
"dmg-res":"Damage Resistances",
"dmg-imm":"Damage Immunities",
@@ -125,10 +149,11 @@
"type:-u":"TYPE:",
"melee":"Melee",
"ranged":"Ranged",
- "range-reach:-u":"RANGE\/REACH:",
+ "range-reach:-u":"RANGE/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"TARGET:",
+ "target:":"Target:",
"to-hit-place":"One target",
"on-hit:-u":"ON HIT:",
"on-hit-place":"slashing",
@@ -150,15 +175,20 @@
"necromancy":"Necromancy",
"transmutation":"Transmutation",
"ritual":"RITUAL",
- "cast-time:-u":"CASTING TIME:",
+ "ritual-l":"ritual",
"range:-u":"RANGE:",
+ "range:":"Range:",
"components:-u":"COMPONENTS:",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
+ "concentration":"Concentration",
"duration:-u":"DURATION:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAMAGE2:",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u":"SAVING THROW:",
"effect:-u":"EFFECT:",
"npc-atk-effect-place":"Half damage",
- "higher-lvl-cast:-u":"HIGHER LVL CAST DMG:",
"desc:-u":"DESCRIPTION:",
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Legendary Actions",
- "leg-actions-desc":"The <\/span> can take <\/span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <\/span> regains spent legendary actions at the start of its turn.",
+ "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.",
"atk-range-place":"5 ft.",
"atk-target-place":"One target",
"atk-dmg-type-place":"slashing",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Strength",
+ "strength-save":"Strength Save",
"dexterity":"Dexterity",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitution",
+ "constitution-save":"Constitution Save",
"intelligence":"Intelligence",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Wisdom",
+ "wisdom-save":"Wisdom Save",
"charisma":"Charisma",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
- "acrobatics-core":"Acrobatics (Dex)<\/span>",
- "animal-handling-core":"Animal Handling (Wis)<\/span>",
- "arcana-core":"Arcana (Int)<\/span>",
- "athletics-core":"Athletics (Str)<\/span>",
- "deception-core":"Deception (Cha)<\/span>",
- "history-core":"History (Int)<\/span>",
- "insight-core":"Insight (Wis)<\/span>",
- "intimidation-core":"Intimidation (Cha)<\/span>",
- "investigation-core":"Investigation (Int)<\/span>",
- "medicine-core":"Medicine (Wis)<\/span>",
- "nature-core":"Nature (Int)<\/span>",
- "perception-core":"Perception (Wis)<\/span>",
- "performance-core":"Performance (Cha)<\/span>",
- "persuasion-core":"Persuasion (Cha)<\/span>",
- "religion-core":"Religion (Int)<\/span>",
- "sleight-of-hand-core":"Sleight of Hand (Dex)<\/span>",
- "stealth-core":"Stealth (Dex)<\/span>",
- "survival-core":"Survival (Wis)<\/span>",
+ "acrobatics-core":"Acrobatics (Dex) ",
+ "animal-handling-core":"Animal Handling (Wis) ",
+ "arcana-core":"Arcana (Int) ",
+ "athletics-core":"Athletics (Str) ",
+ "deception-core":"Deception (Cha) ",
+ "history-core":"History (Int) ",
+ "insight-core":"Insight (Wis) ",
+ "intimidation-core":"Intimidation (Cha) ",
+ "investigation-core":"Investigation (Int) ",
+ "medicine-core":"Medicine (Wis) ",
+ "nature-core":"Nature (Int) ",
+ "perception-core":"Perception (Wis) ",
+ "performance-core":"Performance (Cha) ",
+ "persuasion-core":"Persuasion (Cha) ",
+ "religion-core":"Religion (Int) ",
+ "sleight-of-hand-core":"Sleight of Hand (Dex) ",
+ "stealth-core":"Stealth (Dex) ",
+ "survival-core":"Survival (Wis) ",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
"tool-u":"TOOL",
"pro-u":"PRO",
@@ -241,6 +277,7 @@
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES",
+ "init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
"hp-current-u":"CURRENT HIT POINTS",
@@ -249,9 +286,10 @@
"hit-dice-u":"HIT DICE",
"successes-u":"SUCCESSES",
"failures-u":"FAILURES",
+ "death-save-u":"DEATH SAVE",
"death-saves-u":"DEATH SAVES",
"atk-u":"ATK",
- "dmg-type-u":"DAMAGE\/TYPE",
+ "dmg-type-u":"DAMAGE/TYPE",
"attack:-u":"ATTACK:",
"proficient-u":"PROFICIENT",
"range-place":"Self (60-foot cone)",
@@ -265,6 +303,7 @@
"vs-dc:-u":"VS DC:",
"spell-u":"SPELL",
"flat-u":"FLAT",
+ "save":"Save",
"save-effect:-u":"SAVE EFFECT:",
"save-effect-place":"half damage",
"ammunition:-u":"AMMUNITION:",
@@ -312,8 +351,8 @@
"cantrips-u":"CANTRIPS",
"ritual-u":"RITUAL",
"casting-time:-u":"CASTING TIME:",
+ "casting-time:":"Casting Time:",
"at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:",
- "castingtime:-u":"CASTING TIME:",
"half-dmg-place":"Half damage",
"hit-die:-u":"HIT DIE:",
"initiative-mod:-u":"INITIATIVE MODIFIER:",
@@ -338,7 +377,7 @@
"spell-slots:-u":"SPELL SLOTS:",
"spell-full-u":"FULL (Cleric, Druid, Wizard)",
"spell-half-u":"HALF (Paladin, Ranger)",
- "spell-third-u":"THIRD (Arcane Fighter\/Rogue)",
+ "spell-third-u":"THIRD (Arcane Fighter/Rogue)",
"cust-class-opts":"CUSTOM CLASS OPTIONS",
"normal":"Normal",
"expirtise":"Expertise",
@@ -368,9 +407,20 @@
"community-sheet-u":"COMMUNITY SHEET",
"shaped-sheet-u":"SHAPED SHEET",
"transition-opts-u":"TRANSITION OPTIONS",
- "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https:\/\/wiki.roll20.net\/SRD_5.0_OGL_License",
+ "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title":"Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u":"(API REQUIRED)",
"spell_dc_mod:-u":"SPELL SAVE DC MOD:",
- "custom_ac:-u":"CUSTOM AC:"
+ "custom_ac:-u":"CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/it.json b/5th Edition OGL by Roll20/translations/it.json
index 9e1d08363f..3202c6cec6 100644
--- a/5th Edition OGL by Roll20/translations/it.json
+++ b/5th Edition OGL by Roll20/translations/it.json
@@ -55,11 +55,17 @@
"spell-ability-u":"SPELLCASTING ABILITY",
"none-u":"NONE",
"strength-u":"STRENGTH",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DEXTERITY",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUTION",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELLIGENCE",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"WISDOM",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CHARISMA",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
"has-reaction-u":"HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+":"Cha +",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
- "animal-handling":"Animal Handling +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
"dmg-res":"Damage Resistances",
"dmg-imm":"Damage Immunities",
@@ -125,10 +149,11 @@
"type:-u":"TYPE:",
"melee":"Melee",
"ranged":"Ranged",
- "range-reach:-u":"RANGE\/REACH:",
+ "range-reach:-u":"RANGE/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"TARGET:",
+ "target:":"Target:",
"to-hit-place":"One target",
"on-hit:-u":"ON HIT:",
"on-hit-place":"slashing",
@@ -150,15 +175,20 @@
"necromancy":"Necromancy",
"transmutation":"Transmutation",
"ritual":"RITUAL",
- "cast-time:-u":"CASTING TIME:",
+ "ritual-l":"ritual",
"range:-u":"RANGE:",
+ "range:":"Range:",
"components:-u":"COMPONENTS:",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
+ "concentration":"Concentration",
"duration:-u":"DURATION:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAMAGE2:",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u":"SAVING THROW:",
"effect:-u":"EFFECT:",
"npc-atk-effect-place":"Half damage",
- "higher-lvl-cast:-u":"HIGHER LVL CAST DMG:",
"desc:-u":"DESCRIPTION:",
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Legendary Actions",
- "leg-actions-desc":"The <\/span> can take <\/span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <\/span> regains spent legendary actions at the start of its turn.",
+ "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.",
"atk-range-place":"5 ft.",
"atk-target-place":"One target",
"atk-dmg-type-place":"slashing",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Strength",
+ "strength-save":"Strength Save",
"dexterity":"Dexterity",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitution",
+ "constitution-save":"Constitution Save",
"intelligence":"Intelligence",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Wisdom",
+ "wisdom-save":"Wisdom Save",
"charisma":"Charisma",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
- "acrobatics-core":"Acrobatics (Dex)<\/span>",
- "animal-handling-core":"Animal Handling (Wis)<\/span>",
- "arcana-core":"Arcana (Int)<\/span>",
- "athletics-core":"Athletics (Str)<\/span>",
- "deception-core":"Deception (Cha)<\/span>",
- "history-core":"History (Int)<\/span>",
- "insight-core":"Insight (Wis)<\/span>",
- "intimidation-core":"Intimidation (Cha)<\/span>",
- "investigation-core":"Investigation (Int)<\/span>",
- "medicine-core":"Medicine (Wis)<\/span>",
- "nature-core":"Nature (Int)<\/span>",
- "perception-core":"Perception (Wis)<\/span>",
- "performance-core":"Performance (Cha)<\/span>",
- "persuasion-core":"Persuasion (Cha)<\/span>",
- "religion-core":"Religion (Int)<\/span>",
- "sleight-of-hand-core":"Sleight of Hand (Dex)<\/span>",
- "stealth-core":"Stealth (Dex)<\/span>",
- "survival-core":"Survival (Wis)<\/span>",
+ "acrobatics-core":"Acrobatics (Dex) ",
+ "animal-handling-core":"Animal Handling (Wis) ",
+ "arcana-core":"Arcana (Int) ",
+ "athletics-core":"Athletics (Str) ",
+ "deception-core":"Deception (Cha) ",
+ "history-core":"History (Int) ",
+ "insight-core":"Insight (Wis) ",
+ "intimidation-core":"Intimidation (Cha) ",
+ "investigation-core":"Investigation (Int) ",
+ "medicine-core":"Medicine (Wis) ",
+ "nature-core":"Nature (Int) ",
+ "perception-core":"Perception (Wis) ",
+ "performance-core":"Performance (Cha) ",
+ "persuasion-core":"Persuasion (Cha) ",
+ "religion-core":"Religion (Int) ",
+ "sleight-of-hand-core":"Sleight of Hand (Dex) ",
+ "stealth-core":"Stealth (Dex) ",
+ "survival-core":"Survival (Wis) ",
"pass-wis-u":"PASSIVE WISDOM (PERCEPTION)",
"tool-u":"TOOL",
"pro-u":"PRO",
@@ -241,6 +277,7 @@
"attr:-u":"ATTRIBUTE:",
"tool-prof-u":"TOOL PROFICIENCIES",
"other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES",
+ "init":"Initiative",
"init-u":"INITIATIVE",
"hp-max-u":"Hit Point Maximum",
"hp-current-u":"CURRENT HIT POINTS",
@@ -249,9 +286,10 @@
"hit-dice-u":"HIT DICE",
"successes-u":"SUCCESSES",
"failures-u":"FAILURES",
+ "death-save-u":"DEATH SAVE",
"death-saves-u":"DEATH SAVES",
"atk-u":"ATK",
- "dmg-type-u":"DAMAGE\/TYPE",
+ "dmg-type-u":"DAMAGE/TYPE",
"attack:-u":"ATTACK:",
"proficient-u":"PROFICIENT",
"range-place":"Self (60-foot cone)",
@@ -265,6 +303,7 @@
"vs-dc:-u":"VS DC:",
"spell-u":"SPELL",
"flat-u":"FLAT",
+ "save":"Save",
"save-effect:-u":"SAVE EFFECT:",
"save-effect-place":"half damage",
"ammunition:-u":"AMMUNITION:",
@@ -312,8 +351,8 @@
"cantrips-u":"CANTRIPS",
"ritual-u":"RITUAL",
"casting-time:-u":"CASTING TIME:",
+ "casting-time:":"Casting Time:",
"at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:",
- "castingtime:-u":"CASTING TIME:",
"half-dmg-place":"Half damage",
"hit-die:-u":"HIT DIE:",
"initiative-mod:-u":"INITIATIVE MODIFIER:",
@@ -338,7 +377,7 @@
"spell-slots:-u":"SPELL SLOTS:",
"spell-full-u":"FULL (Cleric, Druid, Wizard)",
"spell-half-u":"HALF (Paladin, Ranger)",
- "spell-third-u":"THIRD (Arcane Fighter\/Rogue)",
+ "spell-third-u":"THIRD (Arcane Fighter/Rogue)",
"cust-class-opts":"CUSTOM CLASS OPTIONS",
"normal":"Normal",
"expirtise":"Expertise",
@@ -368,9 +407,20 @@
"community-sheet-u":"COMMUNITY SHEET",
"shaped-sheet-u":"SHAPED SHEET",
"transition-opts-u":"TRANSITION OPTIONS",
- "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https:\/\/wiki.roll20.net\/SRD_5.0_OGL_License",
+ "portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title":"Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u":"(API REQUIRED)",
"spell_dc_mod:-u":"SPELL SAVE DC MOD:",
- "custom_ac:-u":"CUSTOM AC:"
+ "custom_ac:-u":"CUSTOM AC:",
+ "npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing none player characters.",
+ "npc-pc":"NPC/PC",
+ "roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
+ "whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
+ "auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
+ "add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
+ "inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
+ "encumberance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
+ "ammo-tracking-info":"Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script .",
+ "dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
+ "dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
}
\ No newline at end of file
diff --git a/5th Edition OGL by Roll20/translations/ja.json b/5th Edition OGL by Roll20/translations/ja.json
index 9e1d08363f..3202c6cec6 100644
--- a/5th Edition OGL by Roll20/translations/ja.json
+++ b/5th Edition OGL by Roll20/translations/ja.json
@@ -55,11 +55,17 @@
"spell-ability-u":"SPELLCASTING ABILITY",
"none-u":"NONE",
"strength-u":"STRENGTH",
+ "strength-save-u":"STRENGTH SAVE",
"dexterity-u":"DEXTERITY",
+ "dexterity-save-u":"DEXTERITY SAVE",
"constitution-u":"CONSTITUTION",
+ "constitution-save-u":"CONSTITUTION SAVE",
"intelligence-u":"INTELLIGENCE",
+ "intelligence-save-u":"INTELLIGENCE SAVE",
"wisdom-u":"WISDOM",
+ "wisdom-save-u":"WISDOM SAVE",
"charisma-u":"CHARISMA",
+ "charisma-save-u":"CHARISMA SAVE",
"spell-dc-u":"SPELL DC",
"spell-atk-bonus-u":"SPELL ATTACK BONUS",
"has-reaction-u":"HAS REACTIONS",
@@ -90,7 +96,7 @@
"cha+":"Cha +",
"skills":"Skills",
"acrobatics+":"Acrobatics +",
- "animal-handling":"Animal Handling +",
+ "animal-handling+":"Animal Handling +",
"arcana+":"Arcana +",
"athletics+":"Athletics +",
"deception+":"Deception +",
@@ -107,6 +113,24 @@
"sleight-of-hand+":"Sleight of Hand +",
"stealth+":"Stealth +",
"survival+":"Survival +",
+ "acrobatics":"Acrobatics",
+ "animal-handling":"Animal Handling",
+ "arcana":"Arcana",
+ "athletics":"Athletics",
+ "deception":"Deception",
+ "history":"History",
+ "insight":"Insight",
+ "intimidation":"Intimidation",
+ "investigation":"Investigation",
+ "medicine":"Medicine",
+ "nature":"Nature",
+ "perception":"Perception",
+ "performance":"Performance",
+ "persuasion":"Persuasion",
+ "religion":"Religion",
+ "sleight-of-hand":"Sleight of Hand",
+ "stealth":"Stealth",
+ "survival":"Survival",
"dmg-vuln":"Damage Vulnerabilities",
"dmg-res":"Damage Resistances",
"dmg-imm":"Damage Immunities",
@@ -125,10 +149,11 @@
"type:-u":"TYPE:",
"melee":"Melee",
"ranged":"Ranged",
- "range-reach:-u":"RANGE\/REACH:",
+ "range-reach:-u":"RANGE/REACH:",
"range-reach-place":"5 ft.",
"to-hit:-u":"TO HIT:",
"target:-u":"TARGET:",
+ "target:":"Target:",
"to-hit-place":"One target",
"on-hit:-u":"ON HIT:",
"on-hit-place":"slashing",
@@ -150,15 +175,20 @@
"necromancy":"Necromancy",
"transmutation":"Transmutation",
"ritual":"RITUAL",
- "cast-time:-u":"CASTING TIME:",
+ "ritual-l":"ritual",
"range:-u":"RANGE:",
+ "range:":"Range:",
"components:-u":"COMPONENTS:",
+ "components:":"Components:",
"spell-component-verbal":"V",
"spell-component-somatic":"S",
"spell-component-material":"M",
"ruby-dust-place":"ruby dust worth 50gp",
"concentration-u":"CONCENTRATION",
+ "concentration":"Concentration",
"duration:-u":"DURATION:",
+ "duration:":"Duration:",
+ "difficulty-class-abv":"DC",
"output:-u":"OUTPUT:",
"spellcard-u":"SPELLCARD",
"spell-atk:-u":"SPELL ATTACK:",
@@ -167,14 +197,14 @@
"dmg2:-u":"DAMAGE2:",
"healing:-u":"HEALING:",
"add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING",
- "save-throw:-u":"SAVING THROW:",
"effect:-u":"EFFECT:",
"npc-atk-effect-place":"Half damage",
- "higher-lvl-cast:-u":"HIGHER LVL CAST DMG:",
"desc:-u":"DESCRIPTION:",
"at-higher-lvl:-u":"AT HIGHER LEVELS:",
+ "at-higher-lvl":"At Higher Levels",
+ "higher-lvl-cast":"Higher Level Cast",
"leg-actions":"Legendary Actions",
- "leg-actions-desc":"The <\/span> can take <\/span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <\/span> regains spent legendary actions at the start of its turn.",
+ "leg-actions-desc":"The can take legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.",
"atk-range-place":"5 ft.",
"atk-target-place":"One target",
"atk-dmg-type-place":"slashing",
@@ -206,30 +236,36 @@
"inspiration-u":"INSPIRATION",
"prof-bonus-u":"PROFICIENCY BONUS",
"strength":"Strength",
+ "strength-save":"Strength Save",
"dexterity":"Dexterity",
+ "dexterity-save":"Dexterity Save",
"constitution":"Constitution",
+ "constitution-save":"Constitution Save",
"intelligence":"Intelligence",
+ "intelligence-save":"Intelligence Save",
"wisdom":"Wisdom",
+ "wisdom-save":"Wisdom Save",
"charisma":"Charisma",
+ "charisma-save":"Charisma Save",
"saving-throws-u":"SAVING THROWS",
- "acrobatics-core":"Acrobatics (Dex)<\/span>",
- "animal-handling-core":"Animal Handling (Wis)<\/span>",
- "arcana-core":"Arcana (Int)<\/span>",
- "athletics-core":"Athletics (Str)<\/span>",
- "deception-core":"Deception (Cha)<\/span>",
- "history-core":"History (Int)<\/span>",
- "insight-core":"Insight (Wis)<\/span>",
- "intimidation-core":"Intimidation (Cha)<\/span>",
- "investigation-core":"Investigation (Int)<\/span>",
- "medicine-core":"Medicine (Wis)<\/span>",
- "nature-core":"Nature (Int)<\/span>",
- "perception-core":"Perception (Wis)<\/span>",
- "performance-core":"Performance (Cha)<\/span>",
- "persuasion-core":"Persuasion (Cha)<\/span>",
- "religion-core":"Religion (Int)<\/span>",
- "sleight-of-hand-core":"Sleight of Hand (Dex)<\/span>",
- "stealth-core":"Stealth (Dex)<\/span>",
- "survival-core":"Survival (Wis)<\/span>",
+ "acrobatics-core":"Acrobatics