diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000000..292ff8e0c4 Binary files /dev/null and b/.DS_Store differ diff --git a/.gitattributes b/.gitattributes index a17c3ac269..3ce8ecf26c 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,11 +1,21 @@ # Auto detect text files and perform LF normalization -text auto +* text=auto eol=lf # Ensure LF line endings for these files -*.css eol=lf -*.htm eol=lf -*.html eol=lf -*.json eol=lf +*.css text eol=lf +*.htm text eol=lf +*.html text eol=lf +*.json text eol=lf + +# Scripts +*.bash text eol=lf +*.fish text eol=lf +*.sh text eol=lf +*.zsh text eol=lf +# These are explicitly windows files and should use crlf +*.bat text eol=crlf +*.cmd text eol=crlf +*.ps1 text eol=crlf # Custom for Visual Studio *.cs diff=csharp @@ -25,4 +35,6 @@ text auto *.pdf diff=astextplain *.PDF diff=astextplain *.rtf diff=astextplain -*.RTF diff=astextplain \ No newline at end of file +*.RTF diff=astextplain +*.md text diff=markdown +*.MD text diff=markdown \ No newline at end of file diff --git a/13th Age Glorantha/translations/tr.json b/13th Age Glorantha/translations/tr.json index c01b9e4e31..6c7b6984fe 100644 --- a/13th Age Glorantha/translations/tr.json +++ b/13th Age Glorantha/translations/tr.json @@ -3,7 +3,7 @@ "Race": "Irk", "Class": "Sınıf", "Level": "Seviye", - "AbilityScores": "AbilityScores", + "AbilityScores": "Yetenek Puanı", "STR": "GÜÇ", "Strength": "Güç", "CON": "DAY", @@ -17,79 +17,79 @@ "CHA": "KAR", "Charisma": "Karizma", "Base": "Temel", - "+Misc.": "+Misc.", - "+Item": "+Item", + "+Misc.": "Çeşitli", + "+Item": "Eşya", "Mod": "Mod", "Total": "Toplam", - "Basic Melee Attack": "Basic Melee Attack", - "Basic Ranged Attack": "Basic Ranged Attack", - "Defenses": "Defenses", + "Basic Melee Attack": "Temel Yakın Dövüş Saldırısı", + "Basic Ranged Attack": "Temel Menzilli Saldırı", + "Defenses": "Savunmalar", "Attack": "Saldırı", "Damage": "Hasar", - "Miss": "Miss", - "Ability": "Ability", - "Misc.": "Misc.", - "Weapon": "Weapon", - "Item": "Item", - "On Miss": "On Miss", + "Miss": "Iskalamak", + "Ability": "Yetenek", + "Misc.": "Çeşitli", + "Weapon": "Silah", + "Item": "Eşya", + "On Miss": "Iska", "AC": "AC", "PD": "PD", - "MD": "MD", - "Basic melee": "Basic melee", - "Basic ranged": "Basic ranged", - "Situational Attack Modifier": "Situational Attack Modifier", - "Damage on hit": "Damage on hit", - "Damage on miss": "Damage on miss", - "Escalation die value": "Escalation die value", - "Attack result": "Attack result", - "Hit Points": "Hit Points", - "HP": "HP", - "Recoveries": "Recoveries", - "Recovery": "Recovery", - "Recovery Value": "Recovery Value", - "Current": "Current", + "MD": "doktor", + "Basic melee": "Temel yakın dövüş", + "Basic ranged": "Temel menzilli", + "Situational Attack Modifier": "Durumsal Saldırı Değiştirici", + "Damage on hit": "Vurma Anında Hasar", + "Damage on miss": "Iskalama Anında Hasar", + "Escalation die value": "Tartışmalı ölüm oranı", + "Attack result": "Saldırı sonucu", + "Hit Points": "Can Değeri", + "HP": "PV", + "Recoveries": "Arda Kalanlar", + "Recovery": "Yenilenme", + "Recovery Value": "Yenilenme Değeri", + "Current": "Şu An", "Max.": "Maks.", "Rec. Die": "Rec. Die", - "Temp.": "Temp.", + "Temp.": "Geçici", "Initiative": "Initiative", - "One Unique Thing": "One Unique Thing", - "Describe your characters one unique thing ...": "Describe your characters one unique thing ...", - "Class Features": "Class Features", - "Talents": "Talents", - "Powers & Spells": "Powers & Spells", - "Feats": "Feats", - "At-Will": "At-Will", + "One Unique Thing": "Eşsiz Bir Şey", + "Describe your characters one unique thing ...": "Karakterlerlerinizde ki benzersiz bir şeyi tanımlayın ...", + "Class Features": "Sınıf Özellikleri", + "Talents": "Yetenekler", + "Powers & Spells": "Güçler ve Büyüler", + "Feats": "Başarılar", + "At-Will": "İsteğe Bağlı", "Battle uses left": "Battle uses left", "Daily uses left": "Daily uses left", - "Show Description": "Show Description", - "Show Macro": "Show Macro", - "Usage": "Usage", - "Type": "Type", - "Points": "Points", - "Icon Relationships": "Icon Relationships", - "Icon": "Icon", - "positive": "positive", - "conflicted": "conflicted", - "negative": "negative", - "Background": "Background", - "Backgrounds": "Backgrounds", - "Roll": "Roll", - "Attribute": "Attribute", - "Check": "Check", - "Description": "Description", - "Macro": "Macro", - "Magic Items": "Magic Items", - "Equipment": "Equipment", - "Coins": "Coins", - "Qty": "Qty", + "Show Description": "Açıklamayı göster", + "Show Macro": "Makroyu Göster", + "Usage": "kullanım", + "Type": "Tip", + "Points": "Puan", + "Icon Relationships": "Simge İlişkileri", + "Icon": "Simge", + "positive": "pozitif", + "conflicted": "Tartışmalı.", + "negative": "olumsuz", + "Background": "Arka plan", + "Backgrounds": "Arka planlar", + "Roll": "Yuvarlan", + "Attribute": "Bağlanmak", + "Check": "Kontrol et", + "Description": "Açıklama", + "Macro": "Makro", + "Magic Items": "Büyü Eşyaları ", + "Equipment": "Teçhizat", + "Coins": "Madeni Para", + "Qty": "miktar", "Incremental Advances": "Incremental Advances", - "4th / 7th / 10th Level": "4th / 7th / 10th Level
(+1 to 3 abilities)", - "abilities": "abilities", - "Extra Magic Item": "Extra Magic Item", - "Ability Score Bonus": "Ability Score Bonus", - "Skills": "Skills", - "Power/Spell": "Power/Spell", - "Feat": "Feat" + "4th / 7th / 10th Level": "4. / 7. / 10. Seviye
(+1 ila 3 yetenek)", + "abilities": "yetenekleri", + "Extra Magic Item": "Ekstra Büyülü Eşya", + "Ability Score Bonus": "Yetenek Puanı Bonusu", + "Skills": "Yetenekler", + "Power/Spell": "Güç/Büyü", + "Feat": "başarı" } diff --git a/13th_Age-neovatar/translations/en.json b/13th_Age-neovatar/translations/en.json index 1bf16b91d5..74e4db8f54 100644 --- a/13th_Age-neovatar/translations/en.json +++ b/13th_Age-neovatar/translations/en.json @@ -16,7 +16,7 @@ "Wisdom": "Wisdom", "CHA": "CHA", "Charisma": "Charisma", - "Base": "Base", + "Base": "Base\n", "+Misc.": "+Misc.", "+Item": "+Item", "Mod": "Mod", diff --git a/24XX/translations/de.json b/24XX/translations/de.json index ac1c948ffc..90bfad832b 100644 --- a/24XX/translations/de.json +++ b/24XX/translations/de.json @@ -1,16 +1,16 @@ { - "disaster": "Disaster", - "gear": "Gear & Upgrades", - "hindrances": "Hindrances", - "luck": "Luck", + "disaster": "Katastrophe", + "gear": "Ausrüstung & Upgrades", + "hindrances": "Handicaps", + "luck": "Glück", "name": "Name:", - "notes": "Notes", - "origin": "Origin:", - "setback": "Setback", - "skills": "Skills", - "specialty": "Specialty:", + "notes": "Notizen", + "origin": "Herkunft:", + "setback": "Rückschlag", + "skills": "Fertigkeiten", + "specialty": "Spezialisierung:", "stress": "Stress", "sublogo": "LO-FI SCI-FI RPG", - "success": "Success", - "special": "Special" + "success": "Erfolg", + "special": "Spezial" } \ No newline at end of file diff --git a/A Song of Ice and Fire/translations/tr.json b/A Song of Ice and Fire/translations/tr.json index e626587296..4ce754e6c5 100644 --- a/A Song of Ice and Fire/translations/tr.json +++ b/A Song of Ice and Fire/translations/tr.json @@ -8,7 +8,7 @@ "name": "Name :", "player-name": "Player Name", "house": "House:", - "motto": "Motto", + "motto": "sloganı", "age": "Age", "gender": "Gender", "height": "Height", diff --git a/AD&D 2E Revised/2ESheet.html b/AD&D 2E Revised/2ESheet.html index 4e690fcff2..08e24ff679 100644 --- a/AD&D 2E Revised/2ESheet.html +++ b/AD&D 2E Revised/2ESheet.html @@ -9,17 +9,33 @@

Changes in


-

The Monster Sheet, Variants repeating section has been deleted

-

- - -

-

No data has been deleted only the HTML. If you use this section, please let me know so that I can restore it, and thereby give you access to your data.

-

The removal will be made permanent in on the 1st of October 2021 so you have approximately one month to speak up!

-

If the section stays removed, the following features will be added afterwards to the Monster Sheet

+

Monster Sheet

+

Player Sheet

+ +

General sheet changes

+
@@ -3358,14 +3374,26 @@

Proficiencies, Languages, Skills, and Talents

- +
+
-

Weapon Proficiencies

-
-

Total Weapon proficiency slots:

- + + + + + + + + + + + + + + +
Weapon Proficiencies
Macro / NumberTotal slots


@@ -3430,10 +3458,21 @@
-

Nonweapon Proficiencies

-
-

Total Nonweapon proficiency slots:

- + + + + + + + + + + + + + + +
Nonweapon Proficiencies
Macro / NumberTotal slots


@@ -17099,7 +17138,7 @@

Name:

- + @@ -17113,7 +17152,7 @@

Frequency:

- +

Organization:

@@ -17129,7 +17168,7 @@

Intelligence:

- +

Treasure:

@@ -17160,7 +17199,7 @@ ± | - + @@ -17213,11 +17252,11 @@

Size:

- +

Morale:

- +

XP Value:

@@ -17226,9 +17265,9 @@
- +
- + @@ -17243,6 +17282,210 @@

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + +
Attack / Weapon# of
Attack
THAC0DamageSpecial AttackSpeed
+
+
+
+
+ Monster wizard spells + + + + + + + +
Wizard caster level
+
+
+
+ + + + + + + + +
Spell name:Casting time:
+ + + + + +
Cast / Memorized: /
+ + + + + +
Spell Points / Arc Used: /
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Level:School:Compoenets:
Range:Area of Effect:Duration:
Damage:Damage type:Saving throw:
Healing:Materials:Book reference:
+ + + + + +
+ +
+ +
+
+
+
+
+
+
+
+ Monster priest spells + + + + + + + +
Priest caster level
+
+
+
+ + + + + + + + +
Spell name:Casting time:
+ + + + + +
Cast / Memorized: /
+ + + + + +
Spell Points / Wind Used: /
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Sphere: + + + School:Compoenets:
Range:Area of Effect:Duration:
Damage:Damage type:Saving throw:
Healing:Materials:Book reference:
+ + + + + +
+ +
+ +
+
+
+
+
+
+
+ @@ -17280,190 +17523,6 @@

Ecology

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - @@ -18242,6 +18301,330 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -18453,26 +18836,209 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - + + + + - - - - - - - - - - - + + + + + + + + + + + @@ -18485,14 +19051,29 @@ - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + @@ -26432,6 +27013,14 @@ wizardSpells['wiz6'] = wiz6; wizardSpells['wiz7'] = wiz7; wizardSpells['wiz8'] = wiz8; wizardSpells['wiz9'] = wiz9; + +const wizmonster = {}; +for (const [_, section] of Object.entries(wizardSpells)) { + for (const [spellName, spell] of Object.entries(section)) { + wizmonster[spellName] = spell; + } +} +wizardSpells['wizmonster'] = wizmonster; /* ---- Wizard spells end ---- */ /* ---- Priest spells start ---- */ @@ -29581,6 +30170,14 @@ priestSpells['pri4'] = pri4; priestSpells['pri5'] = pri5; priestSpells['pri6'] = pri6; priestSpells['pri7'] = pri7; + +const primonster = {}; +for (const [_, section] of Object.entries(priestSpells)) { + for (const [spellName, spell] of Object.entries(section)) { + primonster[spellName] = spell; + } +} +priestSpells['primonster'] = primonster; /* ---- Priest spells end ---- */ // --- ALL SHEET WORKERS START --- // @@ -30399,6 +30996,7 @@ wizardSpellLevelsSections.forEach(spellLevel => { setupAutoFillSpellInfo(lastSection, wizardSpells); } }); +setupAutoFillSpellInfo("wizmonster", wizardSpells); priestSpellLevelsSections.forEach(spellLevel => { let prefix = `spell-priest-level${spellLevel.level}`; @@ -30415,6 +31013,7 @@ priestSpellLevelsSections.forEach(spellLevel => { setupAddPriestSpell(lastSection); } }); +setupAutoFillSpellInfo("primonster", priestSpells); // --- End setup Spell Slots --- // // --- Start setup Spell Points, Arc, and Wind --- // @@ -30518,7 +31117,7 @@ on('change:nonprof-penalty', function (eventInfo) { }); }) -function getWeaponWithBonus(weaponName) { +function getWeaponWithBonus(weaponName, isMonster) { if (!weaponName) return undefined; @@ -30527,26 +31126,40 @@ function getWeaponWithBonus(weaponName) { if (baseWeapon) { return { ...baseWeapon, - bonus: '0' + 'bonus' : '0' }; } - let match = weaponName.match(/\s*\+[0-9]+\s*/); + let match = weaponName.match(/\s*\+([0-9])+\s*/); if (!match) return undefined; let baseWeaponName = weaponName.replace(match[0], ' ').trim(); baseWeapon = weapons[baseWeaponName]; - let bonusString = match[0].trim().replace('+', ''); - let bonus = parseInt(bonusString) - if (!baseWeapon || isNaN(bonus)) + if (!baseWeapon) return undefined; + let bonusString = match[1]; + let bonus = parseInt(bonusString) + if (isNaN(bonus)) + return undefined; + + if (bonus < 1) + return { + ...baseWeapon, + 'bonus' : '0' + }; + let weaponWithBonus = { ...baseWeapon, - 'speed' : Math.max(baseWeapon['speed'] - bonus, 1), + 'speed' : Math.max(baseWeapon['speed'] - bonus, 0), 'bonus' : `+${bonus}` } + if (isMonster) { + weaponWithBonus['small-medium'] += `+${bonus}` + weaponWithBonus['thac0'] = `@{monsterthac0}-${bonus}` + } + return weaponWithBonus; } @@ -30673,6 +31286,22 @@ followerWeapons.forEach(fw => { setupFollowerWeaponsAutoFill(fw.repeating, fw.sections) }); +// Monster weapons +on('change:repeating_monsterweapons:weaponname', function(eventInfo){ + let weapon = getWeaponWithBonus(eventInfo.newValue, true); + if (weapon === undefined) + return; + + let weaponInfo = { + [`repeating_monsterweapons_attacknum`] : weapon['rof'] || '1', + [`repeating_monsterweapons_ThAC0`] : weapon['thac0'] || '@{monsterthac0}', + [`repeating_monsterweapons_damsm`] : weapon['small-medium'], + [`repeating_monsterweapons_weapspeed`] : weapon['speed'], + }; + + setAttrs(weaponInfo); +}); + //Weapon proficiency slots on('change:repeating_weaponprofs:weapprofnum remove:repeating_weaponprofs', function(eventInfo) { if (doEarlyReturn(eventInfo, ['weapprofnum'])) @@ -30760,7 +31389,7 @@ gemSections.forEach(i => { // --- Version change start --- // const sheetName = 'AD&D 2E Revised'; -const sheetVersion = '4.1.4'; +const sheetVersion = '4.2.0'; on('sheet:opened', function(){ getAttrs(['character_sheet'],function(attrs){ diff --git a/AD&D 2E Revised/build/combine.ps1 b/AD&D 2E Revised/build/combine.ps1 index da10c74c8b..2d2dc57878 100644 --- a/AD&D 2E Revised/build/combine.ps1 +++ b/AD&D 2E Revised/build/combine.ps1 @@ -1,40 +1,41 @@ -& 'D:\git\roll20-character-sheets\AD&D 2E Revised\build\sanitizeFiles.ps1' - -"---- Combining files ----" -$inputFile = 'D:\git\roll20-character-sheets\AD&D 2E Revised\html\2ESheet-base.html' -$sourceFolder = 'D:\git\roll20-character-sheets\AD&D 2E Revised' -$outputFile = 'D:\git\roll20-character-sheets\AD&D 2E Revised\2ESheet.html' - -$replaceConstant = '#REPLACE{0}#' - -$content = Get-Content -Path $inputFile - -$inserts = ($content | Select-String -Pattern 'insert_') - -$inserts | ForEach-Object { - $_.Line.Trim() - $split = $_.Line.Split('_') - $whiteSpace = $split[0].Replace('insert', '') - $fileName = $split[1] - $file = Get-ChildItem -Path $sourceFolder -Filter $fileName -Recurse - $fileContent = Get-Content -Path $file.FullName - if ($whiteSpace.Length -gt 0) { - for ($i = 0; $i -lt $fileContent.Length; $i++) - { - $fileContent[$i] = $whiteSpace + $fileContent[$i] - } - } - $rawContent = $fileContent -join "`n" - $replaces = $split[2..100]; - for ($i=0; $i -lt $replaces.Length; $i++) { - $replace = $replaceConstant -f $i; - $rawContent = $rawContent.Replace($replace, $replaces[$i]) - } - - $regex = "^" + [Regex]::Escape($_.Line) + "$" - $content = $content -replace $regex, $rawContent -} - -$content | Set-Content -Path $outputFile -$time = Get-Date -Format "HH:mm:ss"; +& 'D:\git\roll20-character-sheets\AD&D 2E Revised\build\sanitizeFiles.ps1' + +"---- Combining files ----" +$inputFile = 'D:\git\roll20-character-sheets\AD&D 2E Revised\html\2ESheet-base.html' +$sourceFolder = 'D:\git\roll20-character-sheets\AD&D 2E Revised' +$outputFile = 'D:\git\roll20-character-sheets\AD&D 2E Revised\2ESheet.html' + +$replaceConstant = '#REPLACE{0}#' + +$content = Get-Content -Path $inputFile + +$inserts = ($content | Select-String -Pattern 'insert_') + +$inserts | ForEach-Object { + $_.Line.Trim() + $split = $_.Line.Split('_') + $whiteSpace = $split[0].Replace('insert', '') + $fileName = $split[1] + $file = Get-ChildItem -Path $sourceFolder -Filter $fileName -Recurse + $fileContent = Get-Content -Path $file.FullName + if ($whiteSpace.Length -gt 0) { + for ($i = 0; $i -lt $fileContent.Length; $i++) + { + $fileContent[$i] = $whiteSpace + $fileContent[$i] + } + } + $rawContent = $fileContent -join "`n" + $replaces = $split[2..100]; + for ($i=0; $i -lt $replaces.Length; $i++) { + $replace = $replaceConstant -f $i; + $rawContent = $rawContent.Replace($replace, $replaces[$i]) + } + $rawContent = $rawContent -replace "\#REPLACE\d+\#", "" + + $regex = "^" + [Regex]::Escape($_.Line) + "$" + $content = $content -replace $regex, $rawContent +} + +$content | Set-Content -Path $outputFile +$time = Get-Date -Format "HH:mm:ss"; Write-Host "Combine complete $time" \ No newline at end of file diff --git a/AD&D 2E Revised/futureIdeas.txt b/AD&D 2E Revised/futureIdeas.txt index 61a74460f0..86b003fa92 100644 --- a/AD&D 2E Revised/futureIdeas.txt +++ b/AD&D 2E Revised/futureIdeas.txt @@ -1,19 +1,24 @@ -- Armor Class repeating section -- Armor Class detailed breakdown -- Armor class Slashing/Piercing/Bludgeoning +Monster sheet +- More attacks and damage +- Remove repeating variant section +- Spells for monsters + +Player sheet +- Cleanup curreny gems and layout +- Make gems and equipment more responsive +- Make spell imports more generic, to avoid fewer copy-paste errors + +Possible NPC sheet +- Follower sheet, collapse spells for Animals/Familiars +- Add top level button to jump directly to the Follower sheet +- More detailed weapons and such for npcs +- Remove repeating NPC sections? - Structured spell book, which fields for total pages, pages used, and remaining pages. -- Multiple spell books -- A roll button for the number of pages needed -- A roll button for the number of days to write it into the book -Monster sheet -- More attacks and damage -- Remove repeating variant section -- Spells for monsters - -Possible NPC sheet -- Follower sheet, collapse spells for Animals/Familiars -- Add top level button to jump directly to the Follower sheet -- More detailed weapons and such for npcs -- Remove repeating NPC sections? \ No newline at end of file +- Armor Class repeating section +- Armor Class detailed breakdown +- Armor class Slashing/Piercing/Bludgeoning \ No newline at end of file diff --git a/AD&D 2E Revised/html/2ESheet-base.html b/AD&D 2E Revised/html/2ESheet-base.html index 4ff3c5bc38..b94037148c 100644 --- a/AD&D 2E Revised/html/2ESheet-base.html +++ b/AD&D 2E Revised/html/2ESheet-base.html @@ -9,17 +9,33 @@

Changes in


-

The Monster Sheet, Variants repeating section has been deleted

-

- - -

-

No data has been deleted only the HTML. If you use this section, please let me know so that I can restore it, and thereby give you access to your data.

-

The removal will be made permanent in on the 1st of October 2021 so you have approximately one month to speak up!

-

If the section stays removed, the following features will be added afterwards to the Monster Sheet

+

Monster Sheet

    -
  • Repeating Weapons / attack table allowing for adding more attacks to a monster
  • -
  • Repeating spells, allowing monsters to use the full list of spells, currently available to players. This also include rolling spells secretly as the DM, so that players cannot see what spell you are using
  • +
  • Repeating Weapons / attack table allowing for adding more attacks to a monster. +
      +
    • Attacks can be public or private via general switch
    • +
    • Weapons auto fill like for players. Magical weapons adds bonus to ThAC0, Damage and Speed
    • +
    • Only S/M damage is listed for weapons as it is most likely that monsters will his players that are small / medium
    • +
    +
  • +
  • Repeating spells, allowing monsters to use the full list of spells, currently available to players. This also include rolling spells secretly as the DM, so that players cannot see what spell you are using. +
      +
    • Spells can be public or private via general switch
    • +
    +
  • +
  • Added datalist for Monster Frequency
  • +
  • Added datalist for Monster Intelligence
  • +
  • Added datalist for Monster Size
  • +
  • Added datalist for Monster Morale
  • +
  • Added the first User option for the sheet. Now GMs can define the default value for if monster attacks should be public or private
  • +
+

Player Sheet

+
    +
  • New styling for proficiency slots calculation. Now the total amount of slots can easier be verified
  • +
+

General sheet changes

+
    +
  • All magical weapons now reduce speed down to a minimum of 0 instead of 1. The rule was found in the PHB (p. 127)

@@ -3358,14 +3374,26 @@

Proficiencies, Languages, Skills, and Talents

- +
+
-

Weapon Proficiencies

-
-

Total Weapon proficiency slots:

- +
+ + + + + + + + + + + + + +
Weapon Proficiencies
Macro / NumberTotal slots


@@ -3430,10 +3458,21 @@
-

Nonweapon Proficiencies

-
-

Total Nonweapon proficiency slots:

- + + + + + + + + + + + + + + +
Nonweapon Proficiencies
Macro / NumberTotal slots


@@ -15355,7 +15394,7 @@

Name:

- + @@ -15369,7 +15408,7 @@

Frequency:

- +

Organization:

@@ -15385,7 +15424,7 @@

Intelligence:

- +

Treasure:

@@ -15416,7 +15455,7 @@ ± | - + @@ -15469,11 +15508,11 @@

Size:

- +

Morale:

- +

XP Value:

@@ -15482,9 +15521,9 @@
- +
- + @@ -15499,6 +15538,63 @@

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + +
Attack / Weapon# of
Attack
THAC0DamageSpecial AttackSpeed
+
+
+
+
+ Monster wizard spells + + + + + + + +
Wizard caster level
+ insert_wizard-spell-template.html_wizmonster_@{wtype} +
+
+
+ Monster priest spells + + + + + + + +
Priest caster level
+ insert_priest-spell-template.html_primonster_@{wtype} +
+
+ @@ -15536,190 +15632,6 @@

Ecology

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - insert_datalists.html diff --git a/AD&D 2E Revised/html/datalists.html b/AD&D 2E Revised/html/datalists.html index ff0dc3817b..1aa83f3add 100644 --- a/AD&D 2E Revised/html/datalists.html +++ b/AD&D 2E Revised/html/datalists.html @@ -774,6 +774,330 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -985,26 +1309,209 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - + + + + - - - - - - - - - - - + + + + + + + + + + + @@ -1017,12 +1524,27 @@ - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/AD&D 2E Revised/html/priest-spell-template.html b/AD&D 2E Revised/html/priest-spell-template.html index e6598526a0..58336222a4 100644 --- a/AD&D 2E Revised/html/priest-spell-template.html +++ b/AD&D 2E Revised/html/priest-spell-template.html @@ -66,7 +66,7 @@

- +
diff --git a/AD&D 2E Revised/html/wizard-spell-template.html b/AD&D 2E Revised/html/wizard-spell-template.html index 7aa5839680..99618b044a 100644 --- a/AD&D 2E Revised/html/wizard-spell-template.html +++ b/AD&D 2E Revised/html/wizard-spell-template.html @@ -63,7 +63,7 @@
- + diff --git a/AD&D 2E Revised/img/background-parchment_paper_seamless_pattern.jpg b/AD&D 2E Revised/img/background-parchment_paper_seamless_pattern.jpg new file mode 100644 index 0000000000..64ad4e99df Binary files /dev/null and b/AD&D 2E Revised/img/background-parchment_paper_seamless_pattern.jpg differ diff --git a/AD&D 2E Revised/img/rolltemplate-ac.png b/AD&D 2E Revised/img/rolltemplate-ac.png new file mode 100644 index 0000000000..17e767ddad Binary files /dev/null and b/AD&D 2E Revised/img/rolltemplate-ac.png differ diff --git a/AD&D 2E Revised/img/rolltemplate-crit.png b/AD&D 2E Revised/img/rolltemplate-crit.png new file mode 100644 index 0000000000..16b75c5655 Binary files /dev/null and b/AD&D 2E Revised/img/rolltemplate-crit.png differ diff --git a/AD&D 2E Revised/img/rolltemplate-scatter-diagram.png b/AD&D 2E Revised/img/rolltemplate-scatter-diagram.png new file mode 100644 index 0000000000..7e86c63811 Binary files /dev/null and b/AD&D 2E Revised/img/rolltemplate-scatter-diagram.png differ diff --git a/AD&D 2E Revised/img/sheet-logo.png b/AD&D 2E Revised/img/sheet-logo.png new file mode 100644 index 0000000000..ad0178e060 Binary files /dev/null and b/AD&D 2E Revised/img/sheet-logo.png differ diff --git a/AD&D 2E Revised/javascript/priestSpells.js b/AD&D 2E Revised/javascript/priestSpells.js index 25018ae55a..568b2f354b 100644 --- a/AD&D 2E Revised/javascript/priestSpells.js +++ b/AD&D 2E Revised/javascript/priestSpells.js @@ -3145,4 +3145,12 @@ priestSpells['pri4'] = pri4; priestSpells['pri5'] = pri5; priestSpells['pri6'] = pri6; priestSpells['pri7'] = pri7; + +const primonster = {}; +for (const [_, section] of Object.entries(priestSpells)) { + for (const [spellName, spell] of Object.entries(section)) { + primonster[spellName] = spell; + } +} +priestSpells['primonster'] = primonster; /* ---- Priest spells end ---- */ \ No newline at end of file diff --git a/AD&D 2E Revised/javascript/sheetWorkers.js b/AD&D 2E Revised/javascript/sheetWorkers.js index 678f02f758..66cff355e8 100644 --- a/AD&D 2E Revised/javascript/sheetWorkers.js +++ b/AD&D 2E Revised/javascript/sheetWorkers.js @@ -814,6 +814,7 @@ wizardSpellLevelsSections.forEach(spellLevel => { setupAutoFillSpellInfo(lastSection, wizardSpells); } }); +setupAutoFillSpellInfo("wizmonster", wizardSpells); priestSpellLevelsSections.forEach(spellLevel => { let prefix = `spell-priest-level${spellLevel.level}`; @@ -830,6 +831,7 @@ priestSpellLevelsSections.forEach(spellLevel => { setupAddPriestSpell(lastSection); } }); +setupAutoFillSpellInfo("primonster", priestSpells); // --- End setup Spell Slots --- // // --- Start setup Spell Points, Arc, and Wind --- // @@ -933,7 +935,7 @@ on('change:nonprof-penalty', function (eventInfo) { }); }) -function getWeaponWithBonus(weaponName) { +function getWeaponWithBonus(weaponName, isMonster) { if (!weaponName) return undefined; @@ -942,26 +944,40 @@ function getWeaponWithBonus(weaponName) { if (baseWeapon) { return { ...baseWeapon, - bonus: '0' + 'bonus' : '0' }; } - let match = weaponName.match(/\s*\+[0-9]+\s*/); + let match = weaponName.match(/\s*\+([0-9])+\s*/); if (!match) return undefined; let baseWeaponName = weaponName.replace(match[0], ' ').trim(); baseWeapon = weapons[baseWeaponName]; - let bonusString = match[0].trim().replace('+', ''); - let bonus = parseInt(bonusString) - if (!baseWeapon || isNaN(bonus)) + if (!baseWeapon) return undefined; + let bonusString = match[1]; + let bonus = parseInt(bonusString) + if (isNaN(bonus)) + return undefined; + + if (bonus < 1) + return { + ...baseWeapon, + 'bonus' : '0' + }; + let weaponWithBonus = { ...baseWeapon, - 'speed' : Math.max(baseWeapon['speed'] - bonus, 1), + 'speed' : Math.max(baseWeapon['speed'] - bonus, 0), 'bonus' : `+${bonus}` } + if (isMonster) { + weaponWithBonus['small-medium'] += `+${bonus}` + weaponWithBonus['thac0'] = `@{monsterthac0}-${bonus}` + } + return weaponWithBonus; } @@ -1088,6 +1104,22 @@ followerWeapons.forEach(fw => { setupFollowerWeaponsAutoFill(fw.repeating, fw.sections) }); +// Monster weapons +on('change:repeating_monsterweapons:weaponname', function(eventInfo){ + let weapon = getWeaponWithBonus(eventInfo.newValue, true); + if (weapon === undefined) + return; + + let weaponInfo = { + [`repeating_monsterweapons_attacknum`] : weapon['rof'] || '1', + [`repeating_monsterweapons_ThAC0`] : weapon['thac0'] || '@{monsterthac0}', + [`repeating_monsterweapons_damsm`] : weapon['small-medium'], + [`repeating_monsterweapons_weapspeed`] : weapon['speed'], + }; + + setAttrs(weaponInfo); +}); + //Weapon proficiency slots on('change:repeating_weaponprofs:weapprofnum remove:repeating_weaponprofs', function(eventInfo) { if (doEarlyReturn(eventInfo, ['weapprofnum'])) diff --git a/AD&D 2E Revised/javascript/version.js b/AD&D 2E Revised/javascript/version.js index 5ea0280ebb..55c200e116 100644 --- a/AD&D 2E Revised/javascript/version.js +++ b/AD&D 2E Revised/javascript/version.js @@ -1,7 +1,7 @@ // --- Version change start --- // const sheetName = 'AD&D 2E Revised'; -const sheetVersion = '4.1.4'; +const sheetVersion = '4.2.0'; on('sheet:opened', function(){ getAttrs(['character_sheet'],function(attrs){ diff --git a/AD&D 2E Revised/javascript/wizardSpells.js b/AD&D 2E Revised/javascript/wizardSpells.js index 9973e603bd..ffafb4354d 100644 --- a/AD&D 2E Revised/javascript/wizardSpells.js +++ b/AD&D 2E Revised/javascript/wizardSpells.js @@ -5341,4 +5341,12 @@ wizardSpells['wiz6'] = wiz6; wizardSpells['wiz7'] = wiz7; wizardSpells['wiz8'] = wiz8; wizardSpells['wiz9'] = wiz9; + +const wizmonster = {}; +for (const [_, section] of Object.entries(wizardSpells)) { + for (const [spellName, spell] of Object.entries(section)) { + wizmonster[spellName] = spell; + } +} +wizardSpells['wizmonster'] = wizmonster; /* ---- Wizard spells end ---- */ diff --git a/AD&D 2E Revised/sheet.json b/AD&D 2E Revised/sheet.json index 4ee90ebfdb..763133703a 100644 --- a/AD&D 2E Revised/sheet.json +++ b/AD&D 2E Revised/sheet.json @@ -5,5 +5,18 @@ "preview": "2EPreview.png", "roll20userid": "2569950, 5062881", "instructions": "#Message from current Author Peter B.(2020)\rThe sheet has been updated with more options for players to choose between rule sets such as the standard rule set from the Player's Handbook and the additional material from the Player's Option.\rTo follow current development or for any future development request please write a post on https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread.\rThe full change log is always available at https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet#Changelog\r\r#Message from Original Author Seth (2017)\rThis sheet supports Advanced Dungeons and Dragons 2nd Edition Revised for both Player Characters and Monsters. This sheet has full integration for macro support within many fields of the sheet. Many fields are now auto-calculating fields. Please update these trackers by changing a quantity value and then changing it back.", - "legacy": false + "legacy": false, + "useroptions": [ + { + "attribute": "wtype", + "displayname": "Should Monster attacks be public to players or private (Only send to the GM)?", + "type": "select", + "options": [ + "Public|@{character_name}", + "To GM|/w gm @{character_name}" + ], + "default": "", + "description": "By default all monster attacks are public. These attacks include the static buttons ThAC0, Attack 1-3, Special attack. It also include the repeating buttons Hit, Damage, Special damage, and Spell. To GM rolls will send the mentioned buttons only to yourself and the GM. Thus is a GM clicks the button, only the GM can see it." + } + ] } diff --git a/ADnD_1E/1ESheet.css b/ADnD_1E/1ESheet.css index bc2d0359f4..018fae3689 100644 --- a/ADnD_1E/1ESheet.css +++ b/ADnD_1E/1ESheet.css @@ -1,273 +1,499 @@ /* announcements */ .sheet-announcements-title { - vertical-align: text-bottom; - color: #1e90ff; - font-weight: bold; + vertical-align: text-bottom; + color: #1e90ff; + font-weight: bold; } .sheet-announcements { - background-color: #f0f8ff; - border: 1px solid #000000; - padding: 10px; - margin: 0 5px 0 5px; - height: 200px; - overflow-y: scroll; + background-color: #f0f8ff; + border: 1px solid #000000; + padding: 10px; + margin: 0 5px 0 5px; + height: 200px; + overflow-y: scroll; } /* abilities */ -div.sheet-abilities tr td.sheet-center:first-child {background-color: #1f1f1f; color: #fff; font-family: serif; width:4.5em;} -div.sheet-abilities tr td:nth-child(2) {width: 14%; text-align: center; white-space: nowrap;} -div.sheet-abilities tr td:nth-child(2) input.sheet-input-small {width: 50%;} +div.sheet-abilities tr td.sheet-center:first-child { + background-color: #1f1f1f; + color: #fff; + font-family: serif; + width: 4.5em; +} + +div.sheet-abilities tr td:nth-child(2) { + width: 14%; + text-align: center; + white-space: nowrap; +} + +div.sheet-abilities tr td:nth-child(2) input.sheet-input-small { + width: 50%; +} +.sheet-options { + display: flex; +} + +.sheet-options label { + font-size: 1em; +} /* background toggle */ -.sheet-wrapper {margin:5px; padding:0} -.sheet-useBackground input[value="1"]:checked ~ .sheet-background { background-image:none; background-color:white;} -.sheet-useBackground input[value="2"]:checked ~ .sheet-background { background-image:url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ADnD_1E/images/back.jpg"); background-size: cover; background-position: center top;} +.sheet-wrapper { + margin: 5px; + padding: 0 +} + +.sheet-useBackground input[value="1"]:checked~.sheet-background { + background-image: none; + background-color: white; +} + +.sheet-useBackground input[value="2"]:checked~.sheet-background { + background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ADnD_1E/images/back.jpg"); + background-size: cover; + background-position: center top; +} + +.sheet-useBackground input[value="3"]:checked~.sheet-background { + background-image: none; + background-color: #f4d74f; +} + +.sheet-useBackground input[value="4"]:checked~.sheet-background { + background-image: none; + background-color: #b5dcb3; +} /* converting from tables */ .sheet-table { - justify-content: center; - width: 100%; + justify-content: center; + width: 100%; } .sheet-table-row { - display: flex; - width: 100%; - line-height: 1em; + display: flex; + width: 100%; + line-height: 1em; } .sheet-table-row span { - margin: 0 2px 0 2px; + margin: 0 2px 0 2px; } -.sheet-data {display:table-cell; vertical-align:bottom;} -.sheet-left {text-align:left;} -.sheet-right {text-align:right;} -.sheet-center {text-align:center;} -.sheet-border {border:1px solid gray; border-radius:10px; border-collapse:separate; margin: 2px 0 2px 0; padding: 2px;} +.sheet-data { + display: table-cell; + vertical-align: bottom; +} + +.sheet-left { + text-align: left; +} + +.sheet-right { + text-align: right; +} + +.sheet-center { + text-align: center; +} + +.sheet-border { + border: 1px solid gray; + border-radius: 10px; + border-collapse: separate; + box-sizing: border-box; + margin: 2px 0 2px 0; + padding: 2px; +} div span.sheet-input textarea.sheet-macro-text-short { - width: 100%; - height: 1em; - margin: 0 0 0 2px; + width: 100%; + height: 1em; + margin: 0 0 0 2px; } + span.sheet-input-sm { - width: 6em; + width: 6em; } span.sheet-input-sm1 { - width: 10em; + width: 10em; } span.sheet-input-med { - width: 12em; + width: 12em; } span.sheet-input-med1 { - width: 16em; + width: 16em; } span.sheet-input-long { - width: 30em; + width: 30em; } .sheet-input-select { - width: 100%; - margin: 0; - padding: 3px 0 0 9px; - height: 1.85em; + width: 100%; + margin: 0; + padding: 3px 0 0 9px; + height: 1.85em; } /* Spell tabs */ div.sheet-spell-display { - display:none; + display: none; } -input.sheet-toggle-show[value="1"] ~ div.sheet-spell-display { - display: inherit; + +input.sheet-toggle-show[value="1"]~div.sheet-spell-display { + display: inherit; } .sheet-spell-tabs { - display: flex; - justify-content: space-around; - width: 99%; - padding: 0 0px 0 3px; - margin: -1px 0 5px 0; - border-bottom: 1px solid #767471; + display: flex; + justify-content: space-around; + width: 99%; + padding: 0 0 0 3px; + margin: -1px 0 5px 0; + border-bottom: 1px solid #767471; } span.sheet-tab { - width: 9%; - height: 1.75em; - display: inline-block; - border: 1px solid #5a5957; - border-top-left-radius: 10px; - border-top-right-radius: 10px; - text-align: center; - background-color: rgba(148, 148, 148, 0.5); - color: #ffffff; + width: 9%; + height: 1.75em; + display: inline-block; + border: 1px solid #5a5957; + border-top-left-radius: 10px; + border-top-right-radius: 10px; + text-align: center; + background-color: rgba(148, 148, 148, 0.5); + color: #ffffff; } -input[type="radio"].sheet-tab-hidden + span.sheet-tab::before { - display: none; +input[type="radio"].sheet-tab-hidden+span.sheet-tab::before { + display: none; } -input[type="radio"].sheet-tab-hidden:not(:checked) + span.sheet-tab { - color: #ffffff; - background-color: #1f1f1f; +input[type="radio"].sheet-tab-hidden:not(:checked)+span.sheet-tab { + color: #ffffff; + background-color: #1f1f1f; } -input[type="radio"].sheet-tab-hidden:not(:checked):hover + span.sheet-tab { - background-color: #333333; - height: 2em; - margin: -3px 0 0 0; +input[type="radio"].sheet-tab-hidden:not(:checked):hover+span.sheet-tab { + background-color: #333333; + height: 2em; + margin: -3px 0 0 0; } -input[type="radio"].sheet-tab-hidden:checked + span.sheet-tab { - background-color: white; - color: #000; - font-weight: bold; - height: 2em; - margin: -4px 0 0 0; - box-shadow: 2px 1px 5px #000; - z-index: 1; +input[type="radio"].sheet-tab-hidden:checked+span.sheet-tab { + background-color: white; + color: #000; + font-weight: bold; + height: 2em; + margin: -4px 0 0 0; + box-shadow: 2px 1px 5px #000; + z-index: 1; } -div.sheet-spell-tabs > input.sheet-tab-hidden { - opacity: 0; - position: relative; - margin: 0 -5em 0 0em; - width: 8%; - height: 1.2em; - z-index: 1; +div.sheet-spell-tabs>input.sheet-tab-hidden { + opacity: 0; + position: relative; + margin: 0 -5em 0 0; + width: 8%; + height: 1.2em; + z-index: 1; } -table, tr {width:100%;} -table, tr, td {font-size:12px; font-weight:bold;} +table, +tr { + width: 100%; +} -input {border:1px transparent; border-bottom:1px solid; background-color:transparent; text-align:center; font-family:cursive; font-size:1.1em; color:#262626;} -.sheet-input-small, input[type="number"].sheet-input-small, input[type="text"].sheet-input-small {width:2.75em; height:1.85em;} -.sheet-input-medium, input[type="number"].sheet-input-medium, input[type="text"].sheet-input-medium {width:80%; height:1.85em;} -.sheet-input-large, input[type="number"].sheet-input-large, input[type="number"].sheet-input-large {width:100%; height:1.85em;} -input[disabled], select[disabled], textarea[disabled], input[readonly] {cursor:not-allowed; background-color:rgba(245, 245, 245, 0.85);} +table, +tr, +td { + font-size: 12px; + font-weight: bold; +} -select {background-color:transparent;} +input { + border: 1px transparent; + border-bottom: 1px solid; + background-color: transparent; + text-align: center; + font-family: cursive; + font-size: 1.1em; + color: #262626; +} + +.sheet-input-small, +input[type="number"].sheet-input-small, +input[type="text"].sheet-input-small { + width: 3.75em; + height: 1.85em; +} + +.sheet-input-medium, +input[type="number"].sheet-input-medium, +input[type="text"].sheet-input-medium { + width: 80%; + height: 1.85em; +} + +.sheet-input-large, +input[type="number"].sheet-input-large, +input[type="number"].sheet-input-large { + width: 100%; + height: 1.85em; +} + +input[disabled], +select[disabled], +textarea[disabled], +input[readonly] { + cursor: not-allowed; + background-color: rgba(245, 245, 245, 0.85); +} + +select { + background-color: transparent; + cursor: pointer; +} button[type=roll].sheet-button-url { - background-color: transparent; - background-image: none; - padding: 0; - margin: 0; - font-size: 1em; - color: #1e90ff; - text-decoration: underline; - border: none; - vertical-align: bottom; - box-shadow: none; + background-color: transparent; + background-image: none; + padding: 0; + margin: 0; + font-size: 1em; + color: #1e90ff; + text-decoration: underline; + border: none; + vertical-align: bottom; + box-shadow: none; } -button[type=roll].sheet-button-url::before { content: ''; } +button[type=roll].sheet-button-url::before { + content: ''; +} -button[type=roll].sheet-button {font-size:1em; line-height:1.5em; white-space:nowrap;} +button[type=roll].sheet-button { + font-size: 1em; + line-height: 1.5em; + white-space: nowrap; +} -.sheet-header {display:inline-block; font-size:16px; font-weight:bold; margin:0 -5px 0 0;} +.sheet-header { + display: inline-block; + font-size: 16px; + font-weight: bold; + margin: 0 -5px 0 0; +} -hr {border-top: 1px solid #8c8b8b; margin:5px;} -.sheet-text-small {font-size:10px;} -.sheet-text-large {font-size:14px; font-weight:bold;} +hr { + border-top: 1px solid #8c8b8b; + margin: 5px; +} -div.sheet-table-row textarea {width:94%; resize:vertical; margin:0 10px 5px 20px; height:60px; background-color:transparent;} +.sheet-text-small { + font-size: 10px; +} + +.sheet-text-large { + font-size: 14px; + font-weight: bold; +} + +div.sheet-table-row textarea { + width: 94%; + resize: vertical; + margin: 0 10px 5px 20px; + height: 60px; + background-color: transparent; +} /*hide and seek magic*/ input[type="checkbox"].sheet-sect-show { - opacity: 0; - position: relative; - height: 1em; - z-index: 1; - cursor: pointer; + opacity: 0; + position: relative; + height: 1em; + z-index: 1; + cursor: pointer; } -.sheet-sect-show:not(:checked)~.sheet-sect {display: none;} -input[type="checkbox"] + span:not(.sheet-not-sheet-show)::before {display: inline-block; content:'►'; width:14px; height:16px; font-size:.85em; vertical-align:text-bottom; margin-bottom:1px;} -input[type="checkbox"]:checked + span:not(.sheet-not-sheet-show)::before {content:'▼';} +.sheet-sect-show:not(:checked)~.sheet-sect { + display: none; +} + +input[type="checkbox"]+span:not(.sheet-not-sheet-show)::before { + display: inline-block; + content: '►'; + width: 14px; + height: 16px; + font-size: .85em; + vertical-align: text-bottom; + margin-bottom: 1px; +} + +input[type="checkbox"]:checked+span:not(.sheet-not-sheet-show)::before { + content: '▼'; +} /*rep-items counter*/ -.sheet-repeating-fields {counter-reset: sheet-rep-items -1;} -input[type="checkbox"].sheet-counted + span:not(.sheet-not-sheet-show)::before {counter-increment: sheet-rep-items; content: counter(sheet-rep-items) '. '; width:auto;} -input[type="checkbox"].sheet-counted:checked + span:not(.sheet-not-sheet-show)::before {counter-increment: sheet-rep-items; content: counter(sheet-rep-items) '. '; width:auto;} +.sheet-repeating-fields { + counter-reset: sheet-rep-items -1; +} -.sheet-personal_attributes,.sheet-abilities,.sheet-saves,.sheet-weapons,.sheet-to_hit_AC,.sheet-thac0,.sheet-thief_skills, -.sheet-wealth,.sheet-equipment,.sheet-special_abilities,.sheet-nonweapon_proficiencies,.sheet-spells,.sheet-notes {margin-top:0;} +input[type="checkbox"].sheet-counted+span:not(.sheet-not-sheet-show)::before { + counter-increment: sheet-rep-items; + content: counter(sheet-rep-items) '. '; + width: auto; +} + +input[type="checkbox"].sheet-counted:checked+span:not(.sheet-not-sheet-show)::before { + counter-increment: sheet-rep-items; + content: counter(sheet-rep-items) '. '; + width: auto; +} + +.sheet-personal_attributes, +.sheet-abilities, +.sheet-saves, +.sheet-weapons, +.sheet-to_hit_AC, +.sheet-thac0, +.sheet-thief_skills, +.sheet-wealth, +.sheet-equipment, +.sheet-special_abilities, +.sheet-nonweapon_proficiencies, +.sheet-spells, +.sheet-notes { + margin-top: 0; +} /*to-hit AC*/ -.sheet-box {border: 1px solid #000; height:30px; width:50px; font-size:14px;} -tr.sheet-to-hit td:nth-child(odd){background-color:rgba(148, 148, 148, 0.5); color:#ffffff;} -tr.sheet-to-hit td:nth-child(even){background-color:rgba(236, 236, 236, 0.85);} -.sheet-to-hit-input input {width:100%; height:24px; text-align:center;} -.sheet-rolltemplate-attacks .sheet-ToHit strong, .sheet-rolltemplate-attacks .sheet-ToHit span {min-width: 1.1em;} +.sheet-box { + border: 1px solid #000; + height: 30px; + width: 50px; + font-size: 14px; +} -div.sheet-footer span.sheet-data input[type="text"] {width:21em; height:1.5em; border:none; background-color:transparent; margin-top:-2px;} +tr.sheet-to-hit td:nth-child(odd) { + background-color: rgba(148, 148, 148, 0.5); + color: #ffffff; +} + +tr.sheet-to-hit td:nth-child(even) { + background-color: rgba(236, 236, 236, 0.85); +} + +.sheet-to-hit-input input { + width: 100%; + height: 24px; + text-align: center; +} + +.sheet-rolltemplate-attacks .sheet-ToHit strong, +.sheet-rolltemplate-attacks .sheet-ToHit span { + min-width: 1.1em; +} + +div.sheet-footer span.sheet-data input[type="text"] { + width: 21em; + height: 1.5em; + border: none; + background-color: transparent; + margin-top: -2px; +} /*repeating sections*/ -span.sheet-data.sheet-center input {width:5.5em; height:2em;} -span.sheet-data.sheet-center {padding:0 4px 0 4px;} -textarea.sheet-weapons {width:22em; resize:vertical; height:1.3em; overflow:hidden; white-space:nowrap; background-color:transparent; margin:0;} -textarea.sheet-macro-text {width:5.5em; resize:vertical; height:1.3em; overflow:hidden; white-space:pre-line; background-color:transparent; margin:0;} +span.sheet-data.sheet-center input { + width: 5.5em; + height: 2em; +} + +span.sheet-data.sheet-center { + padding: 0 4px 0 4px; +} + +textarea.sheet-weapons { + width: 22em; + resize: vertical; + height: 1.3em; + overflow: hidden; + white-space: nowrap; + background-color: transparent; + margin: 0; +} + +textarea.sheet-macro-text { + width: 5.5em; + resize: vertical; + height: 1.3em; + overflow: hidden; + white-space: pre-line; + background-color: transparent; + margin: 0; +} /*Roll Templates*/ /*Attacks*/ .sheet-rolltemplate-attacks table { - width:100%; - background-color:white; - border:2px solid #000; - border-spacing: 0; - border-collapse: separate; - border-radius: 5px; - -moz-box-shadow: 2px 2px 5px #000; - -webkit-box-shadow: 2px 2px 5px #000; - box-shadow:2px 2px 5px #000; + width: 100%; + background-color: white; + border: 2px solid #000; + border-spacing: 0; + border-collapse: separate; + border-radius: 5px; + -moz-box-shadow: 2px 2px 5px #000; + -webkit-box-shadow: 2px 2px 5px #000; + box-shadow: 2px 2px 5px #000; overflow: hidden; } .sheet-rolltemplate-attacks th { - background-color:#000; - color:white; - font-family:"Helvetica Neue",Helvetica,sans-serif; - font-size:1em; - font-weight:bold; - text-align: center; + background-color: #000; + color: white; + font-family: "Helvetica Neue", Helvetica, sans-serif; + font-size: 1em; + font-weight: bold; + text-align: center; } .sheet-rolltemplate-attacks .sheet-subheader { - background-color:#000; - color:white; - font-family:"Helvetica Neue",Helvetica,sans-serif; - font-size:0.9em; - text-align: center; - padding-bottom: 5px; + background-color: #000; + color: white; + font-family: "Helvetica Neue", Helvetica, sans-serif; + font-size: 0.9em; + text-align: center; + padding-bottom: 5px; } .sheet-rolltemplate-attacks .sheet-tcat { - font-weight: bold; + font-weight: bold; } .sheet-rolltemplate-attacks td { - padding:2px; - line-height:1em; - vertical-align:top; - text-align:right; + padding: 2px; + line-height: 1em; + vertical-align: top; + text-align: right; } .sheet-rolltemplate-attacks .sheet-text { - padding:2px; - line-height:1em; - vertical-align:top; - text-align:left; + padding: 2px; + line-height: 1em; + vertical-align: top; + text-align: left; } .sheet-rolltemplate-attacks .sheet-ToHit { - font-family: monospace; - font-size: 10px; - line-height: .80em !important; + font-family: monospace; + font-size: 10px; + line-height: .80em !important; } .sheet-rolltemplate-attacks td.sheet-ToHit .inlinerollresult { @@ -277,236 +503,238 @@ textarea.sheet-macro-text {width:5.5em; resize:vertical; height:1.3em; overflow: } .sheet-rolltemplate-attacks tr:nth-child(odd) { - background-color:#E6E6E6; + background-color: #E6E6E6; } .sheet-rolltemplate-attacks tr:nth-child(even) { - background-color:#A3A3A3; + background-color: #A3A3A3; } -.sheet-rolltemplate-attacks .inlinerollresult { - display: inline-block; - min-width: 1em; - min-height: 1em; - text-align: right; - border: 1px solid #000; - padding: 2px; +.sheet-rolltemplate-attacks .inlinerollresult { + display: inline-block; + min-width: 1em; + min-height: 1em; + text-align: right; + border: 1px solid #000; + padding: 2px; } .sheet-rolltemplate-attacks .inlinerollresult.fullcrit { - border: 2px solid #3FB315; + border: 2px solid #3FB315; } .sheet-rolltemplate-attacks .inlinerollresult.fullfail { - border: 2px solid #B31515; + border: 2px solid #B31515; } .sheet-rolltemplate-attacks .inlinerollresult.importantroll { - border: 2px solid #4A57ED; + border: 2px solid #4A57ED; } /*General*/ .sheet-rolltemplate-general table { - width:100%; - background-color:white; - border:2px solid #000; - border-spacing: 0; - border-collapse: separate; - border-radius: 5px; - -moz-box-shadow: 2px 2px 5px #000; - -webkit-box-shadow: 2px 2px 5px #000; - box-shadow:2px 2px 5px #000; + width: 100%; + background-color: white; + border: 2px solid #000; + border-spacing: 0; + border-collapse: separate; + border-radius: 5px; + -moz-box-shadow: 2px 2px 5px #000; + -webkit-box-shadow: 2px 2px 5px #000; + box-shadow: 2px 2px 5px #000; overflow: hidden; } .sheet-rolltemplate-general th { - background-color:#000; - color:white; - font-family:"Helvetica Neue",Helvetica,sans-serif; - font-size:1em; - font-weight:bold; - text-align: center; - text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000; + background-color: #000; + color: white; + font-family: "Helvetica Neue", Helvetica, sans-serif; + font-size: 1em; + font-weight: bold; + text-align: center; + text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000; } .sheet-rolltemplate-general .sheet-subheader { - background-color:#000; - color:white; - font-family:"Helvetica Neue",Helvetica,sans-serif; - font-size:0.9em; - text-align: center; - padding-bottom: 5px; - text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000; + background-color: #000; + color: white; + font-family: "Helvetica Neue", Helvetica, sans-serif; + font-size: 0.9em; + text-align: center; + padding-bottom: 5px; + text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000; } .sheet-rolltemplate-general .sheet-text { - padding:2px; - line-height:1em; - vertical-align:top; - text-align:left; + padding: 2px; + line-height: 1em; + vertical-align: top; + text-align: left; } .sheet-rolltemplate-attacks.sheet-color-white th, .sheet-rolltemplate-attacks.sheet-color-white .sheet-subheader, .sheet-rolltemplate-general.sheet-color-white th, .sheet-rolltemplate-general.sheet-color-white .sheet-subheader { - background-color:#ffffff; + background-color: #ffffff; } .sheet-rolltemplate-attacks.sheet-color-grey th, .sheet-rolltemplate-attacks.sheet-color-grey .sheet-subheader, .sheet-rolltemplate-general.sheet-color-grey th, .sheet-rolltemplate-general.sheet-color-grey .sheet-subheader { - background-color:#A3A3A3; + background-color: #A3A3A3; } .sheet-rolltemplate-attacks.sheet-color-darkgrey th, .sheet-rolltemplate-attacks.sheet-color-darkgrey .sheet-subheader, .sheet-rolltemplate-general.sheet-color-darkgrey th, .sheet-rolltemplate-general.sheet-color-darkgrey .sheet-subheader { - background-color:#525252; + background-color: #525252; } .sheet-rolltemplate-attacks.sheet-color-red th, .sheet-rolltemplate-attacks.sheet-color-red .sheet-subheader, .sheet-rolltemplate-general.sheet-color-red th, .sheet-rolltemplate-general.sheet-color-red .sheet-subheader { - background-color:#D60010; + background-color: #D60010; } .sheet-rolltemplate-attacks.sheet-color-darkred th, .sheet-rolltemplate-attacks.sheet-color-darkred .sheet-subheader, .sheet-rolltemplate-general.sheet-color-darkred th, .sheet-rolltemplate-general.sheet-color-darkred .sheet-subheader { - background-color:#85000A; + background-color: #85000A; } .sheet-rolltemplate-attacks.sheet-color-orange th, .sheet-rolltemplate-attacks.sheet-color-orange .sheet-subheader, .sheet-rolltemplate-general.sheet-color-orange th, .sheet-rolltemplate-general.sheet-color-orange .sheet-subheader { - background-color:#DC6B00; + background-color: #DC6B00; } .sheet-rolltemplate-attacks.sheet-color-darkorange th, .sheet-rolltemplate-attacks.sheet-color-darkorange .sheet-subheader, .sheet-rolltemplate-general.sheet-color-darkorange th, .sheet-rolltemplate-general.sheet-color-darkorange .sheet-subheader { - background-color:#7F3E00; + background-color: #7F3E00; } .sheet-rolltemplate-attacks.sheet-color-yellow th, .sheet-rolltemplate-attacks.sheet-color-yellow .sheet-subheader, .sheet-rolltemplate-general.sheet-color-yellow th, .sheet-rolltemplate-general.sheet-color-yellow .sheet-subheader { - background-color:#FCED24; + background-color: #FCED24; } .sheet-rolltemplate-attacks.sheet-color-darkyellow th, .sheet-rolltemplate-attacks.sheet-color-darkyellow .sheet-subheader, .sheet-rolltemplate-general.sheet-color-darkyellow th, .sheet-rolltemplate-general.sheet-color-darkyellow .sheet-subheader { - background-color:#dbcb00; + background-color: #dbcb00; } .sheet-rolltemplate-attacks.sheet-color-green th, .sheet-rolltemplate-attacks.sheet-color-green .sheet-subheader, .sheet-rolltemplate-general.sheet-color-green th, .sheet-rolltemplate-general.sheet-color-green .sheet-subheader { - background-color:#11B400; + background-color: #11B400; } .sheet-rolltemplate-attacks.sheet-color-darkgreen th, .sheet-rolltemplate-attacks.sheet-color-darkgreen .sheet-subheader, .sheet-rolltemplate-general.sheet-color-darkgreen th, .sheet-rolltemplate-general.sheet-color-darkgreen .sheet-subheader { - background-color:#0B7000; + background-color: #0B7000; } .sheet-rolltemplate-attacks.sheet-color-blue th, .sheet-rolltemplate-attacks.sheet-color-blue .sheet-subheader, .sheet-rolltemplate-general.sheet-color-blue th, .sheet-rolltemplate-general.sheet-color-blue .sheet-subheader { - background-color:#325eff; + background-color: #325eff; } .sheet-rolltemplate-attacks.sheet-color-darkblue th, .sheet-rolltemplate-attacks.sheet-color-darkblue .sheet-subheader, .sheet-rolltemplate-general.sheet-color-darkblue th, .sheet-rolltemplate-general.sheet-color-darkblue .sheet-subheader { - background-color:#001896; + background-color: #001896; } .sheet-rolltemplate-attacks.sheet-color-purple th, .sheet-rolltemplate-attacks.sheet-color-purple .sheet-subheader, .sheet-rolltemplate-general.sheet-color-purple th, .sheet-rolltemplate-general.sheet-color-purple .sheet-subheader { - background-color:#740091; + background-color: #740091; } .sheet-rolltemplate-attacks.sheet-color-darkpurple th, .sheet-rolltemplate-attacks.sheet-color-darkpurple .sheet-subheader, .sheet-rolltemplate-general.sheet-color-darkpurple th, .sheet-rolltemplate-general.sheet-color-darkpurple .sheet-subheader { - background-color:#430054; + background-color: #430054; } .sheet-rolltemplate-general .sheet-tcat { - font-weight: bold; + font-weight: bold; } .sheet-rolltemplate-general td { - padding:2px; - line-height:1em; - vertical-align:top; - text-align:center; + padding: 2px; + line-height: 1em; + vertical-align: top; + text-align: center; } .sheet-rolltemplate-general tr:nth-child(odd) { - background-color:#E6E6E6; + background-color: #E6E6E6; } .sheet-rolltemplate-general tr:nth-child(even) { - background-color:#A3A3A3; + background-color: #A3A3A3; } -.sheet-rolltemplate-general .inlinerollresult { - display: inline-block; - min-width: 1em; - min-height: 1em; - text-align: right; - border: 1px solid #000; - padding: 2px; +.sheet-rolltemplate-general .inlinerollresult { + display: inline-block; + min-width: 1em; + min-height: 1em; + text-align: right; + border: 1px solid #000; + padding: 2px; } .sheet-rolltemplate-general .inlinerollresult.fullcrit { - border: 2px solid #3FB315; + border: 2px solid #3FB315; } .sheet-rolltemplate-general .inlinerollresult.fullfail { - border: 2px solid #B31515; + border: 2px solid #B31515; } .sheet-rolltemplate-general .inlinerollresult.importantroll { - border: 2px solid #4A57ED; + border: 2px solid #4A57ED; } .sheet-rolltemplate-general .sheet-savethrow .inlinerollresult.importantroll { - border: 2px solid #3FB315; + border: 2px solid #3FB315; } .sheet-rolltemplate-general .sheet-savethrow { - vertical-align:inherit; - font-weight:bold; + vertical-align: inherit; + font-weight: bold; } + .sheet-version { - max-width: 3em; + max-width: 3em; height: 1.5em; border: none; background-color: transparent; text-align: left; } + /* align equipment fields to column headings */ -table.sheet-sect td > input[title^="@{repeating_equipment"] { +table.sheet-sect td>input[title^="@{repeating_equipment"] { width: 100%; } \ No newline at end of file diff --git a/ADnD_1E/1ESheet.html b/ADnD_1E/1ESheet.html index e2f7cfa86d..58f75a523e 100644 --- a/ADnD_1E/1ESheet.html +++ b/ADnD_1E/1ESheet.html @@ -1,34 +1,47 @@
+ + + + +
- Announcements
-

Important Sheet Announcements

+

Important Sheet Announcements v.

    -
  • 12/30/20'
    - An important update to repeating attributes is coming soon.

    - I am planning on updating the 1e sheet in order to bring it inline with Roll20's recommended + 10/10/21' +
  • + Important - As of this update, ALL repeating attributes have now been updated/renamed.

    + In advance of updating the 1e sheet to bring it inline with Roll20's recommended - as well as adding some additional quality of life improvements.(monster sheet, localization/translations, additional auto-calculations, tabbed layout, and more...)

    - In order to proceed, it is necessary to correct an underlying issue with the sheet's current repeating attributes. New repeating attributes will need to be created. Existing attribute data will be copied over to the new attributes as needed. This will be handled automatically in a future sheet update without losing any functionality. I predict that a vast majority of the sheet's users will be unaffected by this change. That said,

    - any existing, "off-sheet" macros (token/ability and/or collection macros) that use the old repeating attribute names will no longer function properly (ie generating a chat error: no attribute found) until they are manually edited to use the new repeating names. While I can automatically migrate attributes through a sheet update, I cannot update a users custom macros... I apologize for any inconvenience this may cause some of you.

    - Going forward, the new repeating naming schema will incorporate the repeating section's name as part of the repeating attribute's name. example;
    - old style: @{repeating_weapon_$0_name}
    - new style: @{repeating_weapon_$0_weapon_name}

    - This schema will apply to all repeating sections and hovering over a field on the sheet will show the attribute's name. This subtle but important difference ensures that the sheet uses unique attribute names in order to prevent any issues with sheetworker calculations, macros, and/or Roll20 features.

    - More details about this update as well as upcoming updates can be found on the -

    - A "beta" game has been made available for testing as well; + as well as adding some additional quality of life improvements (monster sheet, localization/translations, additional auto-calculations, tabbed layout, and more...), ALL repeating attributes have been renamed for consistency and to prevent possible attribute naming conflicts.

    + Existing attribute data has been copied over to the new repeating attributes. The migration of data has been handled automatically without losing any sheet functionality. The vast majority of sheet users should be unaffected by this change.

    + That said;

    + any existing, "off-sheet" macros (token/ability and/or collection macros) that use the old repeating attribute names will no longer function properly and will produce a chat error: "no attribute found" until they are manually edited to use the new repeating names.(see new attribute name examples below) While I can automatically migrate attributes through a sheet update, I cannot update a user created custom macros... I apologize for any inconvenience this may cause some of you.

    + Repeating name change examples;

    + old attribute name: @{repeating_weapon_$0_name}
    + new attribute name: @{repeating_weapon_$0_weapon_name}

    + old attribute name: @{repeating_equipment_$0_name}
    + new attribute name: @{repeating_equipment_$0_equipment_name}

    + old attribute name: @{repeating_ability_$0_name}
    + new attribute name: @{repeating_ability_$0_ability_name}

    + old attribute name: @{repeating_nonweaponproficiencies_$0_name}
    + new attribute name: @{repeating_nonweaponproficiencies_$0_nwp_name}

    + old attribute name: @{repeating_spells_$0_name}
    + new attribute name: @{repeating_spells_$0_spell_name}

    + This subtle but important difference ensures that the sheet uses unique attribute names in order to prevent any issues with sheetworker calculations, macros, API scripts, and/or Roll20 features. This naming schema applies to all repeating sections (repeating_weapon, repeating_equipment, repeating_ability, repeating_nonweaponproficiencies, and repeating_spells). FYI: hovering over a field on the sheet will show any given attribute's name.

    + More details about this update as well as upcoming updates can be found on the
    +
    +

    + A "beta" game has been made available for testing the latest updates prior to going live as well; - Feel free to import characters and review the latest changes. Please report any bugs and/or suggestions to the 1e discussion thread linked above. -

    - Sincerely.
    - - Vince + Feel free to import characters and review the latest changes. Please report any bugs and/or suggestions to the 1e discussion thread linked above.

  • +
  • Added a couple new background options.(Goldenrod and Moldvay)
@@ -119,13 +132,13 @@ Gender: Age: - + Ht: - + Wt: - + Eyes: @@ -205,7 +218,7 @@ - + CON @@ -265,7 +278,7 @@ Crawl (1/2): - + Base: @@ -279,8 +292,8 @@ Max (-9):   - - + +
@@ -288,13 +301,13 @@ - - - - - + + + + + -
Paralysis, Poison, and Death
Petrification, Polymorph
Rods, Staves, and Wands
Breath Weapon
Spells
Paralysis, Poison, and Death
Petrification, Polymorph
Rods, Staves, and Wands
Breath Weapon
Spells
+
@@ -302,39 +315,41 @@
-
- - - - - - - - - - - - - - - - - - - - - -

Weapon

To-Hit Bonus

Magic Bonus

DMG Bonus
-
- /w gm? -

Macro-Text

DMG vs S/M

DMG vs L

Rate of Fire

Range S/M/L

Qty

Wt

Speed

Cost

Weapon Notes
- - -
+
+ + + + + + + + + + + + + + + + + + + + + + +

Weapon

To-Hit Bonus

Magic Bonus

DMG Bonus
+ +
+ /w gm? +

Macro-Text

DMG vs S/M

DMG vs L

Rate of Fire

Range S/M/L

Qty

Wt

Speed

Cost

Weapon Notes
+ + +

@@ -483,7 +498,7 @@ Backstab - +
@@ -498,7 +513,7 @@ EP: SP: CP: - + Total Coins: PP: @@ -507,7 +522,7 @@ SP: CP: - +
Wealth Notes @@ -521,95 +536,95 @@
EQUIPMENT
-
- - - - - - - - - - - - -
Item/DescriptionLocationCarried?Qty/MaxWtCost
-
-
+
+ + + + + + + + + + + + +
Item/DescriptionLocationCarried?Qty/MaxWtCost
+
+
+ + + + + + + + + + + + +
/
+ + +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ Equipment Notes + +
+ +
+
- - - - - - - - - + + + + + + + +
/Carrying Capacity:
Normal  +

Heavy  +

Very Heavy  +
+
Max  +
+ Strength Encumbrance Bonus: +   hint: increases carrying capacity limits. +
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Equipment Notes - -
- -
-
- - - - - - - - - - - -
Carrying Capacity:
Normal  -

Heavy  -

Very Heavy  -
+
Max  -
- Strength Encumbrance Bonus: -   hint: increases carrying capacity limits. -
-
Equipment:
Armor:
Weapons:
Coins: - - - 
TOTALS:
- +
Equipment:
Armor:
Weapons:
Coins: - - - 
TOTALS:
+

@@ -620,26 +635,28 @@
- - - - - - + + + + + + - - + +

Name

Short Description

Cur
/
/

Max

Name

Short Description

Cur
/
/

Max

Macro-Text
+
Macro-Text +
Ability Description - +
- +
- +
Special Abilities Notes @@ -652,41 +669,44 @@
NON WEAPON PROFICIENCIES
- +
- - + + - - - - + + + +

Proficiency

Proficiency
Attribute: - - - - - - - + + + + + +
Short Description

Slots
/
/

Modifier
- -
Macro-Text +
Short Description
+
Slots
/
/
+
Modifier
+ +
Macro-Text
Non Weapon Proficiency Description - +
- +
@@ -746,7 +766,7 @@ 9th -
+
Cantrips 1st @@ -766,10 +786,10 @@
- -
#Mem
+ +
#Mem
- @@ -782,24 +802,24 @@ -
Lvl +
Lvl
-
Name
-
School
-
Range
-
Duration
-
Area
-
Comp
-
CT
-
Save
-
Macro-Text
+
Name
+
School
+
Range
+
Duration
+
Area
+
Comp
+
CT
+
Save
+
Macro-Text
Spell Description - +
- +
@@ -830,13 +850,20 @@

Settings

-
- +
+ + - + + + + + + +
+
@@ -878,978 +905,743 @@ - {{#name}}{{/name}} - {{#subtag}}{{/subtag}} - - {{#attack1}}{{/attack1}} - {{#damage1vsSM}}{{/damage1vsSM}} - {{#damage1vsL}}{{/damage1vsL}} - - {{#attack2}}{{/attack2}} - {{#damage2vsSM}}{{/damage2vsSM}} - {{#damage2vsL}}{{/damage2vsL}} - - {{#attack3}}{{/attack3}} - {{#damage3vsSM}}{{/damage3vsSM}} - {{#damage3vsL}}{{/damage3vsL}} - - {{#attack4}}{{/attack4}} - {{#damage4vsSM}}{{/damage4vsSM}} - {{#damage4vsL}}{{/damage4vsL}} - - {{#ToHitAC-10to0}}{{/ToHitAC-10to0}} - {{#ToHitAC1to10}}{{/ToHitAC1to10}} - + {{#name}} + + + + {{/name}} + {{#subtag}} + + + + {{/subtag}} + + {{#attack1}} + + + + {{/attack1}} + {{#damage1vsSM}} + + + + {{/damage1vsSM}} + {{#damage1vsL}} + + + + {{/damage1vsL}} + + {{#attack2}} + + + + {{/attack2}} + {{#damage2vsSM}} + + + + {{/damage2vsSM}} + {{#damage2vsL}} + + + + {{/damage2vsL}} + + {{#attack3}} + + + + {{/attack3}} + {{#damage3vsSM}} + + + + {{/damage3vsSM}} + {{#damage3vsL}} + + + + {{/damage3vsL}} + + {{#attack4}} + + + + {{/attack4}} + {{#damage4vsSM}} + + + + {{/damage4vsSM}} + {{#damage4vsL}} + + + + {{/damage4vsL}} + + {{#ToHitAC-10to0}} + + + + {{/ToHitAC-10to0}} + {{#ToHitAC1to10}} + + + + {{/ToHitAC1to10}} + {{#allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes freetext}} - + + + {{/allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes freetext}} - - {{#WeaponNotes}}{{/WeaponNotes}} - {{#freetext}}{{/freetext}} + + {{#WeaponNotes}} + + + + {{/WeaponNotes}} + {{#freetext}} + + + + {{/freetext}}
{{name}}
{{subtag}}
Attack = {{attack1}}
Damage vs S/M = {{damage1vsSM}}
Damage vs L = {{damage1vsL}}
Attack 2 = {{attack2}}
Damage vs S/M = {{damage2vsSM}}
Damage vs L = {{damage2vsL}}
Attack 3 = {{attack3}}
Damage vs S/M = {{damage3vsSM}}
Damage vs L = {{damage3vsL}}
Attack 4 = {{attack4}}
Damage vs S/M = {{damage4vsSM}}
Damage vs L = {{damage4vsL}}
-10|-9|-8|-7|-6|-5|-4|-3|-2|-1| **0**
{{ToHitAC-10to0}}
**0**| 1| 2| 3| 4| 5| 6| 7| 8| 9|10
{{ToHitAC1to10}}
{{name}}
{{subtag}}
Attack = {{attack1}}
Damage vs S/M = {{damage1vsSM}}
Damage vs L = {{damage1vsL}}
Attack 2 = {{attack2}}
Damage vs S/M = {{damage2vsSM}}
Damage vs L = {{damage2vsL}}
Attack 3 = {{attack3}}
Damage vs S/M = {{damage3vsSM}}
Damage vs L = {{damage3vsL}}
Attack 4 = {{attack4}}
Damage vs S/M = {{damage4vsSM}}
Damage vs L = {{damage4vsL}}
-10|-9|-8|-7|-6|-5|-4|-3|-2|-1| **0**
{{ToHitAC-10to0}}
**0**| 1| 2| 3| 4| 5| 6| 7| 8| 9|10
{{ToHitAC1to10}}
{{key}} = {{value}}
{{key}} = {{value}}
**Notes:** {{WeaponNotes}}
{{freetext}}
**Notes:** {{WeaponNotes}}
{{freetext}}
- {{#name}}{{/name}} - {{#subtag}}{{/subtag}} + {{#name}} + + + + {{/name}} + {{#subtag}} + + + + {{/subtag}} {{#allprops() name subtag freetext color}} - + + + + {{/allprops() name subtag freetext color}} - - {{#freetext}}{{/freetext}} + + {{#freetext}} + + + + {{/freetext}}
{{name}}
{{subtag}}
{{name}}
{{subtag}}
{{key}}{{value}}
{{key}}{{value}}
{{freetext}}
{{freetext}}
+ \ No newline at end of file diff --git a/Aborea_new/aborea.html b/Aborea_new/aborea.html index 2bef00fdaf..146bf8010c 100644 --- a/Aborea_new/aborea.html +++ b/Aborea_new/aborea.html @@ -433,7 +433,7 @@
- +
Gelernt
@@ -630,7 +630,7 @@
@@ -733,7 +733,7 @@
- +
Gelernt
@@ -883,7 +883,7 @@
- +
Gelernt
@@ -1033,7 +1033,7 @@
- +
Gelernt
@@ -1183,7 +1183,7 @@
- +
Gelernt
@@ -1334,7 +1334,7 @@
- +
Gelernt
@@ -1353,7 +1353,7 @@
@@ -1485,7 +1485,7 @@ - +
Gelernt
@@ -1593,7 +1593,7 @@
- +
Gelernt
diff --git a/Aborea_new/macro_templates/schwarzemagie.txt b/Aborea_new/macro_templates/schwarzemagie.txt index 11e85c44b6..70a53bfe7e 100644 --- a/Aborea_new/macro_templates/schwarzemagie.txt +++ b/Aborea_new/macro_templates/schwarzemagie.txt @@ -22,7 +22,7 @@ {{effekt1=?{Modifikation 1|Fläche von 3m² |Fläche von 3 m² (+1 MP) |Fläche von 6 m² (+2 MP) |Fläche von 9 m² (+3 MP) |Fläche von 12 m² (+4 MP) |Fläche von 15 m² (+5 MP) |Fläche von 18 m² (+6 MP) |Fläche von 21 m² (+7 MP) |Fläche von 24 m² (+8 MP) |Fläche von 27 m² (+9 MP) |Fläche von 30 m² (+10 MP) |Fläche von 33 m² (+11 MP) |Fläche von 36 m² (+12 MP) |Fläche von 39 m² (+13 MP) |Fläche von 42 m² (+14 MP) |Fläche von 45 m² (+15 MP) |Fläche von 48 m² (+16 MP) |Fläche von 51 m² (+17 MP) |Fläche von 54 m² (+18 MP) |Fläche von 57 m² (+19 MP) |Fläche von 60 m² (+20 MP) }}} {{effekt2=?{Modifikation 2|Schaden entspricht dem Angriff |Schaden +1 (+1 MP) |Schaden +2 (+2 MP) |Schaden +3 (+3 MP) |Schaden +4 (+4 MP) |Schaden +5 (+5 MP) }}} {{effekt3=?{Modifikation 3|1 Runde |2 Runden (+1 MP) |3 Runden (+2 MP) |4 Runden (+3 MP) |5 Runden (+4 MP) |6 Runden (+5 MP) |7 Runden (+6 MP) |8 Runden (+7 MP) |9 Runden (+8 MP) |10 Runden (+9 MP) }}} -{{effekt4=?{Modifikation 1||Geziehlte Sprüche +5 (+5 MP) }}} +{{effekt4=?{Modifikation 4||Geziehlte Sprüche +5 (+5 MP) }}} &{template:magie} {{name=Beschwörung}} {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}} diff --git a/Aborea_new/macro_templates/wunder.txt b/Aborea_new/macro_templates/wunder.txt index adfad91b87..6152fcfa40 100644 --- a/Aborea_new/macro_templates/wunder.txt +++ b/Aborea_new/macro_templates/wunder.txt @@ -2,7 +2,7 @@ {{rolling=[[1d10! + @{gezsp_attribut} + @{gezsp} + @{gezsp_bonus} + @{global_modifier} + ?{Modifier?|0}]]}} {{anwendung=Berührung}} {{grundkosten=Grundkosten 1 MP}} -{{effekt1=?{Modifikation 1|heilt 4 TP|heilt 8 TP (+1 MP) |heilt 12 TP (+2 MP) |heilt 16 TP (+3 MP) |heilt 20 TP (+4 MP) |heilt 24 TP (+5 MP) |heilt 28 TP (+6 MP) |heilt 32 TP (+7 MP) |heilt 36 TP (+8 MP) |heilt 40 TP (+9 MP) }}} +{{effekt1=?{Modifikation 1|heilt 4 TP|heilt 8 TP (+1 MP) |heilt 12 TP (+2 MP) |heilt 16 TP (+3 MP) |heilt 20 TP (+4 MP) |heilt 24 TP (+5 MP) |heilt 28 TP (+6 MP) |heilt 32 TP (+7 MP) |heilt 36 TP (+8 MP) |heilt 40 TP (+9 MP) |--- |heilt 5 TP|heilt 10 TP (+1 MP) |heilt 15 TP (+2 MP) |heilt 20 TP (+3 MP) |heilt 25 TP (+4 MP) |heilt 30 TP (+5 MP) |heilt 35 TP (+6 MP) |heilt 40 TP (+7 MP) |heilt 45 TP (+8 MP) |heilt 50 TP (+9 MP) }}} &{template:magie} {{name=Genesung}} diff --git a/Adventures on a Dime/adventures-on-a-dime.css b/Adventures on a Dime/adventures-on-a-dime.css index 7f71c7ecb9..0e07607a7e 100644 --- a/Adventures on a Dime/adventures-on-a-dime.css +++ b/Adventures on a Dime/adventures-on-a-dime.css @@ -1,8 +1,8 @@ -@import url("https://fonts.googleapis.com/css?family=Alegreya+SC:ital,wght@0,500;0,800;1,500;1,800&family=Alegreya:ital,wght@0,500;1,500&display=swap"); +@import url("https://fonts.googleapis.com/css2?family=Alegreya+SC:ital,wght@0,500;0,800;1,500;1,800&family=Alegreya:ital,wght@0,500;1,500&family=Montserrat:ital,wght@0,400;0,500;0,600;0,700;0,800;1,200;1,600;1,700;1,800&family=Alegreya+Sans:ital,wght@0,100;0,400;0,500;0,700;0,800;1,400;1,500;1,700;1,800&display=swap"); /* -font-family: 'Alegreya', serif; -font-family: 'Alegreya SC', serif; +font-family: 'Alegreya', sans; +font-family: 'Alegreya Sans', sans; */ /*! normalize.css v8.0.1 | MIT License | github.com/necolas/normalize.css */ @@ -376,7 +376,7 @@ template { * { box-sizing: border-box; - font-family: "Alegreya", serif; + font-family: "Alegreya Sans", sans; } h1, @@ -385,7 +385,7 @@ h3, h4, h5, h6 { - font-family: "Alegreya SC", serif; + font-family: "Montserrat"; font-weight: 800; } @@ -400,24 +400,25 @@ h1 { /* Header */ -.sheet-header { +.header { display: grid; grid-gap: 8px; grid-template-columns: 3fr 4fr; + padding: 20px 0px; } -.sheet-header img { +.header img { max-height: 80px; } -.sheet-header ul { +.header ul { position: relative; bottom: 0; align-self: end; margin: 0; } -.sheet-header li { +.header li { text-align: right; list-style: none; color: #999; @@ -426,20 +427,30 @@ h1 { /* Main Grid */ -.sheet-grid-two-columns, -.sheet-jobs-and-features .sheet-grid-two-columns .repcontainer { +.grid-two-columns, +.jobs-and-features .grid-two-columns .repcontainer { display: grid; grid-template-columns: 1fr 1fr; grid-gap: 5px; } -.sheet-jobs-and-features .sheet-grid-two-columns { +.jobs-and-features .grid-two-columns { + display: block; +} + +.npc .grid-two-columns, .npc-info .grid-two-columns { + display: grid; + grid-template-columns: 1fr 1fr; + grid-gap: 5px; +} + +.npc .grid-two-columns { display: block; } /* Standard Block Style */ -.sheet-outer-block { +.outer-block { background: black; border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; @@ -448,13 +459,13 @@ h1 { margin-bottom: 10px; } -.sheet-outer-block h2 { +.outer-block h2 { color: white; text-align: center; - font-weight: 500; + font-weight: 800; } -.sheet-inner-bubble { +.inner-bubble { background: white; border: 2px solid black; border-radius: 15px; @@ -462,11 +473,11 @@ h1 { padding: 4px 8px; } -.sheet-inner-bubble label { +.inner-bubble label { margin: 5px; } -.sheet-inner-bubble input { +.inner-bubble input { background: transparent; border: 0 none; border-bottom: 1px solid #000; @@ -476,67 +487,69 @@ h1 { width: 100%; } -.sheet-job input:last-of-type, -.sheet-feature-line:last-of-type input, -.sheet-inventory input:last-of-type, -.sheet-training input:last-of-type { +.job input:last-of-type, +.feature-line:last-of-type input, +.inventory input:last-of-type, + { border-bottom: 0px; } -.sheet-character-name { +.character-name { text-align: center; } -.sheet-character-name input { +.character-name input { width: 20rem; } -.sheet-inner-bubble input::placeholder { +.inner-bubble input::placeholder { font-style: italic; color: #666; } -.sheet-inner-bubble textarea { +.inner-bubble textarea { border: 1px solid #ccc; box-sizing: border-box; width: calc(100% - 10px); margin: 10px 5px 5px; + overflow-y: scroll; + } -.sheet-inline-header { +.inline-header { display: flex; } -.sheet-inline-header h2 { +.inline-header h2 { padding: 0 5px 0 15px; } -.sheet-inline-header .sheet-inner-bubble { +.inline-header .inner-bubble { width: 100%; } -.sheet-inline-header .sheet-inner-bubble input { +.inline-header .inner-bubble input { border: 0 none; width: 100%; } -.sheet-outer-block .sheet-split-header { +.outer-block .split-header { display: grid; grid-template-columns: 3fr 2fr; } -.sheet-outer-block .sheet-split-header h2 { +.outer-block .split-header h2 { text-align: left; font-size: 1.6rem; margin: 5px 0 5px 8px; } -.sheet-outer-block .sheet-split-header label, -.sheet-outer-block .sheet-split-header h2 { +.outer-block .split-header label, +.outer-block .split-header h2 { line-height: 1.6; } -.sheet-outer-block .sheet-split-header label { +.outer-block .split-header label { color: #999999; display: block; margin: 0.6rem 0 0 0; @@ -545,11 +558,11 @@ h1 { font-size: 1.4rem; } -.sheet-outer-block .sheet-split-header label span { +.outer-block .split-header label span { text-transform: uppercase; } -.sheet-outer-block .sheet-split-header input { +.outer-block .split-header input { border: 0 none; border-radius: 15px; max-width: 3rem; @@ -560,24 +573,30 @@ h1 { /* Attributes */ -.sheet-attributes { +.npc_attributes { + display: grid; + grid-template-columns: 1fr 1fr; + grid-gap: 5px; +} + +.attributes { display: grid; grid-template-columns: 1fr 1fr 1fr; grid-gap: 5px; } -.sheet-attribute { +.attribute, .npc_attribute { padding-top: 6px; } -.sheet-attribute h3 { +.attribute h3, .npc_attribute h3 { color: black; - font-family: "Alegreya SC", serif; + font-family: "Montserrat"; font-weight: 800; text-align: center; } -.sheet-attribute label { +.attribute label, .npc_attribute label { border: 2px solid black; box-sizing: border-box; font-size: 1.5rem; @@ -586,62 +605,71 @@ h1 { text-align: center; } -.sheet-attribute label:first-of-type { +.attribute label:first-of-type, .npc_attribute label:first-of-type { background-color: black; color: white; border-radius: 15px; } -.sheet-attribute label:last-of-type { +.attribute label:last-of-type, .npc_attribute label:last-of-type { border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; padding-top: 18px; margin-top: -18px; } -.sheet-attribute input[readonly] { +.attribute input[readonly], .npc-attribute input[readonly]{ border: 0 none; font-style: italic; text-align: center; width: 100%; } -.sheet-attribute select { +.attribute select, .npc-attribute select { display: block; margin: 2px 0; width: 100%; } -.sheet-attribute button[type="roll"] { +.ui-dialog .charsheet .attribute button[type="roll"]:first-of-type { display: block; margin: 5px auto; width: 3rem; + font-size: 1.3em; + +} +.ui-dialog .charsheet .attribute button[type="roll"] { + display: inline-block; + margin: 5px auto; + width: 3rem; + font-size: .7em; } /* Inventory */ /* Jobs and Features */ -input.sheet-job-or-feature-toggle ~ .sheet-job, -input.sheet-job-or-feature-toggle ~ .sheet-feature { +input.job-or-feature-toggle ~ .job, +input.job-or-feature-toggle ~ .feature { display: none; } -input.sheet-job-or-feature-toggle[value="job"] ~ .sheet-job, -input.sheet-job-or-feature-toggle[value="feature"] ~ .sheet-feature { +input.job-or-feature-toggle[value="feature"] ~ .feature, +input.job-or-feature-toggle[value="job"] ~ .job { display: block; } -input[name="attr_job_or_feature"] ~ .sheet-job, -input[name="attr_job_or_feature"] ~ .sheet-feature { +input[name="attr_job_or_feature"] ~ .feature, +input[name="attr_job_or_feature"] ~ .job + { display: none; } -.sheet-jobs-and-features select[name="attr_job_or_feature"] { +.jobs-and-features select[name="attr_job_or_feature"] { background: black; color: white; display: block; - font-family: "Alegreya SC", serif; + font-family: "Alegreya Sans", sans; font-size: 1.8rem; font-weight: 500; margin: 0 auto; @@ -649,31 +677,42 @@ input[name="attr_job_or_feature"] ~ .sheet-feature { width: 12rem; } -.sheet-feature-line { +.feature-line { display: flex; } -.sheet-feature-line select { +.feature-line select { flex-grow: 1; margin: 2px 5px 0 0; width: 35%; height: 2.4rem; padding: 0; } +.job label{ + float: left; + padding: 4px 0px; + margin: 0px; + width: 8%; +} -.sheet-feature-line input { +.job > input[type=text] { + width: 90%; +} + +.feature-line input { flex-grow: 2; width: calc(65% - 5px); } -.sheet-job input:first-of-type { - font-family: "Alegreya SC", serif; +.job input:first-of-type { + font-family: "Alegreya Sans", sans; font-weight: 800; + width: 100% } /* Rules */ -.sheet-rules h2 { +.rule h2 { border-bottom: 1px solid black; text-align: center; margin-bottom: 10px; @@ -681,16 +720,16 @@ input[name="attr_job_or_feature"] ~ .sheet-feature { font-size: 1.8rem; } -.sheet-rules p { +.rule p { margin: 0; text-indent: 2rem; } -.sheet-rules p:first-of-type { +.rule p:first-of-type { text-indent: 0; } -.sheet-session-without-skills { +.session-without-skills { display: grid; grid-gap: 5px; grid-template-columns: repeat(5, 1fr); @@ -698,14 +737,14 @@ input[name="attr_job_or_feature"] ~ .sheet-feature { width: 145px; } -.sheet-session-without-skills input[type="checkbox"] { +.session-without-skills input[type="checkbox"] { width: 25px; height: 25px; } /* Roll Templates */ -.sheet-rolltemplate-ability { +.rolltemplate-ability { border: 2px solid black; border-bottom-left-radius: 15px; border-bottom-right-radius: 15px; @@ -713,21 +752,21 @@ input[name="attr_job_or_feature"] ~ .sheet-feature { color: white; } -.sheet-rolltemplate-ability h1 { - font-family: "Alegreya SC", serif; +.rolltemplate-ability h1 { + font-family: "Montserrat"; color: white; font-size: 2rem; text-align: center; } -.sheet-rolltemplate-ability .sheet-inner { +.rolltemplate-ability .inner { background: white; border: 1px solid black; border-radius: 15px; color: black; } -.sheet-rolltemplate-ability .sheet-row { +.rolltemplate-ability .row { border-bottom: 1px solid black; display: grid; grid-template-columns: 3fr 4fr; @@ -735,46 +774,174 @@ input[name="attr_job_or_feature"] ~ .sheet-feature { padding: 8px; } -.sheet-rolltemplate-ability .sheet-row:last-of-type { +.rolltemplate-ability .row:last-of-type { border-bottom: 0 none; } -.sheet-rolltemplate-ability .sheet-row, -.sheet-rolltemplate-ability .sheet-description p { - font-family: "Alegreya", serif; +.rolltemplate-ability .row, +.rolltemplate-ability .description p { + font-family: "Alegreya Sans", sans; font-size: 1.4rem; } -.sheet-rolltemplate-ability .sheet-label { +.rolltemplate-ability .label { color: #666; text-align: right; } -.sheet-rolltemplate-ability .sheet-label:after { +.rolltemplate-ability .label:after { content: ":"; } -.sheet-rolltemplate-ability .sheet-result { +.rolltemplate-ability .result { font-weight: bold; } -.sheet-rolltemplate-ability .sheet-result-success { +.rolltemplate-ability .result-success { color: #3fb315; } -.sheet-rolltemplate-ability .sheet-result-complication { +.rolltemplate-ability .result-complication { color: #fc7312; } -.sheet-rolltemplate-ability .sheet-result-hijinx { +.rolltemplate-ability .result-hijinx { color: #b31515; } -.sheet-rolltemplate-ability .sheet-description { +.rolltemplate-ability .description { display: none; /* hack to only show the last description for crits */ padding: 6px 12px 0; } -.sheet-rolltemplate-ability .sheet-description:last-of-type { +.rolltemplate-ability .description:last-of-type { display: block; } + +.character, +.NPC, +.making, +.rules, +.narrator{ + display: none; +} + +/* show the selected tab */ +.tabstoggle[value="character"] ~ div.character, +.tabstoggle[value="NPC"] ~ div.NPC, +.tabstoggle[value="making"] ~ div.making, +.tabstoggle[value="rules"] ~ div.rules, +.tabstoggle[value="narrator"] ~ div.narrator{ + display: block; +} + + +.tab-navigation { + margin: auto; + width: 100%; + border: 2px solid black; + font-size: 1.2em; + text-align: center; +} +.tab-navigation button{ + margin: auto; + width: 19%; + border: 1px; +} + + +.tab-navigation button:hover { + background-color: black; /* Green */ + color: white; +} + +.tabstoggle[value="character"] ~ .tab-navigation > button:nth-child(1), +.tabstoggle[value="NPC"] ~ .tab-navigation > button:nth-child(2), +.tabstoggle[value="making"] ~ .tab-navigation > button:nth-child(3), +.tabstoggle[value="rules"] ~ .tab-navigation > button:nth-child(4), +.tabstoggle[value="narrator"] ~ .tab-navigation > button:nth-child(5){ + background-color: black; /* Green */ + color: white;} + + + +button.blank-button.btn.ui-draggable:before { + content: ''; + font-size: .5em; +} + + +.grow-wrap textarea { + border: 1px solid #ccc; + margin: 10px 5px 5px; + position: absolute; + z-index: 1; + top: 0; + left: 0; + margin: 0; + overflow: hidden; + resize: none; + height: 100%; + width: 100%; + display: block; + box-sizing: border-box; + background: transparent; + border: none; + border-radius: 0; + box-shadow: none; + color: inherit; + font: inherit; + letter-spacing: inherit; + padding: inherit; + text-align: inherit; + text-transform: inherit; + +} +.notes .inline-header, .notes_npc .inline-header{ + display: block; + +} +.grow-wrap span { + visibility: hidden; + white-space: pre-wrap; + display: block; +} + +.grow-wrap { + background: white; + border: 2px solid black; + border-radius: 15px; + color: black; + padding: 4px 8px; + height: 200px; + display: grid; + position: relative; + cursor: text; + word-wrap: break-word; + +} + +.notes > h2, .notes-npc > h2 { + background-color: black; + color: white; + padding: .5em; +} + +.training tr { + border-bottom: 1px solid black; + border-top: 1px solid black; + width: 100%; + padding-left: 4px; + +} +.training th { + padding: 6px; +} +.training .inner-bubble input { + border: 0 none; + padding-left: 1em; +} + +.training .inner-bubble checkbox { + column-gap: 4px; +} diff --git a/Adventures on a Dime/adventures-on-a-dime.html b/Adventures on a Dime/adventures-on-a-dime.html index 471f6ff4a6..e5c23bd112 100644 --- a/Adventures on a Dime/adventures-on-a-dime.html +++ b/Adventures on a Dime/adventures-on-a-dime.html @@ -1,24 +1,35 @@ -
  • Written by Brian Tyrrell
  • Edited by Vi Huntsman
  • -
  • Roll20 by Wes Baker
  • +
  • Roll20 by Wes Baker
  • Copyright © Dungeons on a Dime 2020
- +
+ + +
+ + + + + +
+ +
+

Your Adventurer

-

Adventurer's Abilities

+

Abilities

@@ -29,24 +40,30 @@
@@ -55,24 +72,31 @@
@@ -81,25 +105,32 @@ + + + +
@@ -160,6 +191,16 @@
+
+

Notes

+
+ +
+ +
+
+
+
@@ -175,10 +216,21 @@
- + + + + + + + + + + + +
@@ -236,49 +288,43 @@
-
-

Training

-
-
-
-

Desired Job

-
- - - - - -
-
-
-
-

Sessions without Skills

-

During each sessionof play of AOAD, you should get the - chance to learn a new Skill for a Job you are - training to get.

-

Mark sessions played where you haven't learnt a skill - below, which you can make up for later with the - Narrator.

-
- - - - - - - - - - -
-
+ +
+
+

Training

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Your Non-Player Character

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Your NPC

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NPC Abilities

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Cunning

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Vigour

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Willpower

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Injuries

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Inventory

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Standard Gear

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Carried Items

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Pocket Items

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Difficulty

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Strength

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Weaknesses

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Making Adventurers

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This is an easy to read and simple to use roleplaying game written with both new and experienced players in mind. Adventures on a Dime aims to introduce skills found in many different games and be a stepping stone into other systems.

Roles

There are two roles in this game. One player is the Narrator, who coordinates the story and fairly applies the rules for the other players, who are capable Adventurers. While playing AOAD, you will tell stories about daring adventurers in any setting – a fantasy kingdom, a creaking spaceship, another planet or even your own day-to-day life.

Game Overview

The Adventurers will use the Skills and Features they’ve accumulated during their life to overcome obstacles presented by the Narrator. Where an outcome is uncertain, the Narrator will ask the Adventurers to roll dice to determine what happens next in the story. The Narrator will use the Perks and Flaws of each Adventurer to customise the obstacles and outcomes they each experience. Adventures on a Dime is a game that can tell stories over a single session, or over several sessions.

Stories will be told of everyday people who can accomplish amazing things. However, their adventures are not without danger – Adventurers can get hurt, lose their equipment or even permanently leave the story.

What is a Roleplaying Game?

A Tabletop Roleplaying Game (also called a TTRPG, a Roleplaying Game or Storytelling Game) is a way of collaboratively telling a story. These games can be played with anyone. Like conversations at a party, they are great fun with people you already know.

When you play, you tell a story. In most games, each player takes on the role of a character in that story. Everyone’s goal is to tell an entertaining and fun story, no matter which character they are playing as.

When something happens in the story where the outcome isn’t clear, everyone uses the rules to find out what happens next. This might involve rolling dice, completing a puzzle or drawing cards from a deck. Once an outcome is agreed upon, everyone continues telling the story.

At some point, the story has to end. Some games are designed to tell a full story in a single session, while others may use multiple sessions to tell a story in many parts, like episodes of a TV show.

Why Play Roleplaying Games?

Through roleplaying, you can write, draw, tell stories, design characters and explore worlds beyond your own imagination. You can use them as a way of getting to know people better, make new friends and improve your social skills.

Like any good book, film or video game, a great TTRPG can hold a mirror up to your own interests, helping you find out more about yourself. Different games help you tell different stories and explore many exciting themes. Roleplaying games can also create a safe, distanced space to talk about serious issues on your mind, such as mental health, race, gender, sexuality and contemporary politics.

They can also just be fun! Not every game has to be a manifesto of personal growth. Many players find comfort in the stories they tell – an escape from their current problems.

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Making an Adventurer

You are an Adventurer and you’re going on a quest. Use the following rules to create your own Adventurer and learn how to play the game. 

First, you will pick characteristics that define your Adventurer and discover what Skills they have gained from their current Job. Next, you will choose Equipment to bring on your quest. Continue reading to start your adventure!

Abilities

Your potential is measured with three Abilities: Cunning, Vigour and Willpower. They are measured using Ability Dice which you roll when solving problems and handling dangerous situations.

Strengths and Weaknesses

Your Adventurer’s abilities are represented by their Ability Dice. Ability dice can be of different sizes, such as a six-sided D6 or a ten-sided d10. The more sides a die has the stronger your talents with that Ability.

Select one adjective for each Ability, writing it and its die size on your Character Sheet. The total sides of your Ability Dice must equal 24, such as a D6 + D8 + D10 (6 + 8 + 10 = 24).

Abilities

Adjectives / Die Size (Base total = 24)

D4

An Unprepared Adventurer is...

D6

An Average Adventurer is...

D8

A Well-Prepared Adventurer is

D10

An Adept Adventurer is...

D12

A Heroic Adventurer is...

Cunning

Foolish

Cautious

Resourceful

Sly

Devious

Vigour

Reckless

Capable

Adept

Diligent

Relentless

Willpower

Fearful

Present

Confident

Inspiring

Enthralling

Base Size and Current Size

The die size chosen for each Ability is its Base Size. All your Ability dice start play at their Base Size.

During play, effects may temporarily make an Ability Die larger or smaller than its Base. In time your dice will return to their Base Size, usually when you Rest.

Steps

When a die changes size, it is Raised or Lowered by one or more Steps. For example, a D4 Raised by 2 steps becomes a D8, while a D12 Lowered by 1 step becomes a D10.

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Jobs

Adventurers aren’t born, they’re made. Common folk use the talents they’ve developed across their lives to become heroes in moments of danger and peril. Jobs and Features are our way of summing up those talents and finding ways to apply them to solve problems. Every Job has:

Your First Job

When you make an Adventurer, think about what their life was like before they were called to action.

Think small. Consider the heroism that can be found in everyday life. No job can solve every problem, so delight in choosing oddly specific, quirky or intriguing skills.

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+Here are some filled in examples: +

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Phrasing Skills

Unusual talents or abilities can also be phrased as Skills.

For example, a wizard’s apprentice might know how to Create Flames or Talk to Animals, while a New York superhero might be able to Walk on Walls or Shoot Sticky Webs. Special Items might also grant their user access to a specific Skill, such as a magic cloak that allows you to Turn Invisible.

Features

A feature is a Skill, Perk or Flaw that's not attached to a Job. However, it is used normally in play.

When you create your Adventurer, give them one Feature. What is something special about you that is independent of any profession? For example, our Pirate from before also knows how to knit, and has the Feature ‘Skill: Knit Jumpers.’ +

Equipment

Every Adventurer starts with their Standard Gear. They always have the ability to carry this equipment. In addition, you can carry a number of Items (weapons, tools, objects, etc.) equal to your Base Vigour. For example, if your Base Vigour is a D8, then you can carry up to 8 Items.

What counts as an Item, Heavy Item or Pocket Item is relative to each Adventurer. To a human, a boulder might be a heavy item. To a giant robot, that same boulder might be a pocket item!

Standard Gear

A new adventurer starts with the following Standard Gear:

Tools

A Tool is anything that you would use day-to-day in one of your Jobs. You can use them to solve problems and interact with the world.

Up to five Tools or Weapons fit in your Standard Gear, with additional objects being carried as Items.

Weapons

A Weapon is anything you can carry that you can also use to defend yourself. All weapons deal the same damage, so choose anything that fits your character and their background.

You don’t have to carry a weapon if you don’t want to.

Special Items

Some objects are specially crafted, magically enchanted or otherwise really cool. The rules that come with Special Items explain how they work, and override the standard rules written here. If in doubt, the Narrator can make a final decision as to how things work.

Narratively Sensible Limits

Items, Tools and Weapons have a ‘narratively sensible’ limit. Under normal use, an item won’t run out or break and doesn’t have to be measured. However, items are not infinite. If the Narrator believes that an action could use up or otherwise break an item, they will warn you.

For example, while exploring a labyrinth you use chalk to mark your way without fear of using it up. Then you find some ancient tablets in a hidden library and want to take a rubbing of each one. Now the Narrator warns you that this would use up all of your chalk. You could choose to take only a few rubbings and save your chalk to continue marking your way or use it all up and get a rubbing of each tablet right now.

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Rules

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Playing the Game

Adventurers on a Dime follows a natural rhythm of actions. The Narrator describes what is happening in the story, then the Adventurers react by describing what actions they take. Like a conversation, the spotlight moves back and forth with the Narrator and Adventurers reacting to each other's ideas.

This section provides a set of rules to help frame that conversation and answer questions such as, ”What happens next?” and, ”What if something bad happens?”

Together, all Players should use these rules to tell a story that everyone enjoys.

Ability Rolls

During play, you tell the Narrator what you want to do. When you attempt something that isn’t guaranteed, your Narrator will ask you to describe your approach in detail. Then they will ask you to make an Ability Roll with one of your three abilities. The result of the roll tells everyone what happens next. When you roll...

Die Roll

Outcome

Highest

Critical Success

You do better than could be expected! The Narrator describes how things go in your favour.

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Success

You do as well as you can. The Narrator describes if you succeed and how successful you are.

2-3

Complication

You do worse than expected. The Narrator describes the cost of your success as the situation becomes tenser.

1

Hijinx

Something dramatic happens. The Narrator describes how things go awry – unintended consequences may follow.

Cunning, Vigour or Willpower

The description of your approach decides which Ability the Narrator will ask you to roll. For example, methodically pulling every book on a bookcase to search for a hidden door might require a Vigour Roll for diligently working. Dusting the bookcase for fingerprints might instead require a Cunning Roll for cleverly using a tool.

Clarifying Intent

Part of adventuring is facing challenges, especially those that stretch outside of your comfort zone. However, if you want to roll a different Ability than the one the Narrator suggests, you can rephrase your action or specify your intentions. The Narrator may still decide that their suggestion makes more sense in the situation.

Impossible Rolls

If the Narrator thinks an action is guaranteed to fail or just isn’t possible, they will let you know. You can always choose not to perform an action up until you roll the dice.

Contest Rolls

When two or more characters actively oppose each other, the Narrator calls for a Contest to decide who gets what they want.

Advantage and Disadvantage

Sometimes the odds are in your favour, other times they’re stacked against you. The Narrator might tell you to roll with…

Advantage and Disadvantage do not stack: you will only ever roll twice (e.g. you can’t get double Advantage and roll three times). Additionally, if any roll has both Advantage and Disadvantage, everything cancels out resulting in a single roll.

Non-Player Characters (NPCs), played in the story by the Narrator, have their own strengths that can give them advantage, and weaknesses that can be exploited by an Adventurer to give the NPC disadvantage.

Tagging Skills and Tools in Ability Rolls

You can describe to the Narrator how you think a Tool or Skill is especially useful during an Ability Roll. If they agree, they may let you ‘tag’ it to roll with Advantage.

Bear in mind that sometimes a Skill or Tool may allow you to make an Ability Roll instead of granting Advantage, because without such assistance the roll would have been impossible.

Perks of the Job

Perks open the door to special narrative opportunities. Your Narrator may grant Advantage on a roll, give you additional information or let you make a roll because of a Perk.

For example, the Narrator might allow an Adventurer with the Perk ‘Sensitive Hearing’ to make a Cunning Roll to overhear a conversation, where other characters are assumed not to have heard it.

Know Your Flaws

Flaws pave the way for personalized moments in the story. Your Narrator may grant Advantage or Disadvantage, or present additional obstacles for a character to overcome because of a Flaw they have.

For example, your Narrator might decide that the doorman of an exclusive club won’t let you in because you have the Flaw ‘Known Troublemaker’. Later, when you sneak into the club through the kitchens, the cook will pretend not to see you even though they also know you’re a troublemaker, because they hate their boss.

My Adventurer Could Know This

You can ask the Narrator about any information your Adventurer might know that you don’t, such as the context of a scene, certain social customs or a relevant piece of common knowledge. The Narrator will help you understand the scenario better, highlighting specific things your Adventurer does or doesn’t know.

Dramatic Irony

Sometimes the Narrator may confirm details for the Players to make the game more entertaining. Adventurers don’t necessarily know everything that the Players do, so keep that in mind when roleplaying. 

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Training

As you complete quests and the story continues, your adventurer will become more and more competent. This is represented by earning new Features and taking the time to learn new Skills.

New Features

After significant milestones or story events, the Narrator may give you a new Feature. For example, after you protect an ambassador from a plot to kidnap them, your Narrator gives you the new Feature ‘Perk: Friends in High Places’. You would record this in the Features tab of your Character Sheet.

New Skills

To gain a new Skill, you must spend time Learning the Basics from an accurate source (reading a book, learning from a tutor, teaching yourself, etc).

After you learn the basics, you need to Practise your new Skill. Do this by tagging it in a successful Ability Roll on 3 separate occasions. When you tag a Skill you are Practising, you do not get advantage.

Once you have Practiced your new Skill, it becomes Learned. Now you can tag it to gain advantage!

You can tell your Narrator about specific skills that interest you, and they can try to provide opportunities to learn and practise those skills in the story.

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Basics?

Practising

Learned!

New Skill

B

P1

P2

P3

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Advanced Learning

When finding new Skills to learn, consider what might be a logical follow-up from your existing skillset. A wizard’s apprentice who can Create Fire might be looking to learn how to Extinguish Flames.

New Jobs

Once you have 3 Learned Skills, you should combine them into a Job. When you do so, reflect on the successes and failures of the learning process to create a Perk and Flaw for your new Job.

Changing Abilities

When you get a new Job, you can choose to lower an Ability’s Base by one step to raise another Ability’s Base by one step. This reflects personal growth and change of worldview in your Adventurer.

No Ability Base can be raised above a D12 or lowered below a D4. +

Getting Hurt and Resting

Damage

When an Adventurer’s body or ego is hurt, they take Damage. Receiving Damage reduces an Ability’s size, often by one Step (such as from a D8 to a D6). In extreme circumstances, Damage may affect multiple Abilities at once or reduce one Ability by multiple Steps.

Damage is only inflicted for significant hurts, such as from falling from a great height or feeling immense shame. Light scuffs and scrapes can be endured without taking Damage.

Injuries

If an Ability with a D4 receives Damage, roll it. If you roll…

2 - 4: You shrug off the Damage and keep adventuring.

1: You succumb to the Damage and sustain an Injury.

When you are Injured, the Narrator gives a Cause for the Injury related to the ability that was Damaged. For example, a Vigour Injury might be a dislocated shoulder, while a Willpower Injury might erode an Adventurer’s confidence and paralyze them with anxiety.

While injured, you can perform simple actions within the limitations of your Injury but are unable to make rolls for any Ability. Abilities can still be raised or lowered while you are Injured.

Removing an Injury

An Injury is removed by taking action to resolve its Cause, such as bandaging your shoulder or calming your fears with a quiet pause. Once the Cause is resolved, you are no longer Injured and can make Ability Rolls again.

At the Narrator’s discretion, helping resolve another player’s Injury can also count as roleplaying a Breather (explained later, in Resting).

Conflicts that Lead to Damage

During your journey, you may come into conflict with someone or something that wants to cause you harm. There are many such situations – a sword fight, a battle of wits or an aggressive demonstration of skill are just some of them.

When this happens, you describe how you engage your opponent while the Narrator begins a Contest. The loser of the Contest takes Damage in the winner’s choice of Ability. The winner describes how they inflict Damage on the loser, or alternatively, the winner can choose not to do harm.

For example, two gladiators begin a Vigour Contest as they trade blows with their weapons. The winner spits vicious insults at the loser, and the Narrator decides the loser takes Willpower Damage.

Resting

Adventurers must Rest to heal and repair the Damage they have suffered on their adventures.

If any Ability has been raised above its Base Size, the Narrator decides if resting will lower it back down. For example, having a hearty breakfast might raise your Willpower above its Base. However, the effects of the breakfast pass after a night’s sleep.

Resting with Injuries

The act of resting does not automatically remove Injuries. In the time it takes to rest, the cause of an injury could get worse, or even become fatal – a bleeding sword wound or a poisonous bite will need quick attention.

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Non-Player Characters

Characters the Narrator controls are called Non-Player Characters or NPCs.

What Abilities does an NPC have?

NPCs use a simpler character sheet. The higher the total of their Ability Dice, the more difficult a threat they could pose to Adventurers.

Difficulty

Petty

Simple

Moderate

Difficult

Troublesome

Daunting

Example NPC

A Placid Sheep

A Terse Shopkeeper

A Vicious Wolf

A Sly Adventurer

A Veteran Hero

A Conniving Dragon

Ability

12

16

20

24

30

36

Instead of Jobs, NPCs have Strengths and Weaknesses. The number of Strengths and Weaknesses an NPC has will also affect how difficult a challenge they can pose.

For example, an Adventurer has heard the local beasts run away from torch-bearing villagers. While in the forest, a Vicious Wolf attacks! So long as the Adventurer stays near their campfire, the wolf is cautious – they have the weakness ‘Afraid of Fire’. When the wolf tries to bite the Adventurer, the wolf has disadvantage on their Ability roll because they are afraid of getting burned.

Difficulty

Petty

Simple

Moderate

Difficult

Challenging

Daunting

Strengths

1

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Weaknesses

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Narrator

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Narrating an Adventure

Asking for Ability Rolls

Each Ability Roll should give direction to the story and move it forward, whether the action goes well or not. Avoid describing a roll’s result as a complete halt of progress in the story – this can be boring and dishearten the other Players.

For example, an Adventurer tries to open a door with brute force and rolls a 1 (a Hijinx). Failing to open the door is boring. Loudly kicking the door off of its hinges and attracting nearby guards is more exciting and keeps the story moving.

Choosing the Right Ability

The abilities Cunning, Vigour and Willpower can describe any action the adventurers take. Ask the players to describe their actions. Consider their logic then decide which ability suits best at that moment – it might not always be the same ability, even for similar actions! Below are some examples:

Cunning

Vigour

Willpower

Fighting in Combat

Feinting to the left, tricking the enemy into exposing a weak point.

Waiting for the enemy to attack so you can parry their blow and strike with your own.

Letting out a battle cry and swinging your weapon while the enemy is afraid.

Climbing a Wall

Looking for bricks that jut out, planning a reliable route to scale the wall.

Starting with a run and using your momentum to jump up to a handhold.

Visualising their goal atop the wall, and using their determination to reach it despite slips and falls.

Distracting a Guard

Commenting on their hard work and offering to buy them a drink.

Tripping them, then running fast enough to give chase without getting caught.

Regaling them with a tale from your latest adventure while your friends slip by unnoticed.

Creating Consequences

There are four consequences an Adventurer can face: encountering a Complication, Losing an Item, taking Damage, becoming Injured. These are normally encountered after rolling a 1, 2 or 3 on an Ability Roll, but the narrator can also decide that a consequence is necessary because of the Adventurers’ actions in the story.

Receiving Damage

Adventurers often face physical, mental and emotional perils. Just like Ability Rolls, how Damage is awarded is tied to how it is described.

For example, staying awake all night to watch over a campsite would leave an Adventurer exhausted the next day. This could look like:

Cunning Damage

Vigour Damage

Willpower Damage

Their eyelids droop with fatigue.

Their muscles ache from standing all night long.

Their brave mood is dampened by irritable thoughts.

Offering Choice

Players may find choosing their fate to be tenser than just receiving a set outcome. If you feel a consequence is necessary but can’t choose between two, let the Adventurers decide. For example, overcoming an obstacle either by Taking Damage or Losing an Item.

Injuries and Unfortunate Ends

Adventurers can succumb to their injuries and leave the story, and some dangers cannot be escaped. Check in with the players before guiding the story in this direction. Make sure everyone understands why something has happened, and ensure everyone agrees that the story is more interesting because of it. You can warn Players directly about especially perilous consequences their Adventurers might face.

Can someone play without being an Adventurer?

Players can join in without roleplaying an Adventurer. These are a few ideas to get you started:

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+
+ + diff --git a/Adventures on a Dime/translation.json b/Adventures on a Dime/translation.json index 1c402f1a74..21d5b74d5d 100644 --- a/Adventures on a Dime/translation.json +++ b/Adventures on a Dime/translation.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,44 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "training": "Training", + "notes": "Notes", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty":"Difficulty", + "petty":"Petty", + "simple":"Simple", + "moderate":"Moderate", + "troublesome":"Troublesome", + "challenging":"Challenging", + "daunting":"Daunting", + "max":"Max", + "strength_max":"Max", + "max_weak":"Max", + "npc_strength":"Strength", + "npc_weakness":"Weakness" } diff --git a/Adventures on a Dime/translations/af.json b/Adventures on a Dime/translations/af.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/af.json +++ b/Adventures on a Dime/translations/af.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ca.json b/Adventures on a Dime/translations/ca.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/ca.json +++ b/Adventures on a Dime/translations/ca.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/cs.json b/Adventures on a Dime/translations/cs.json index 76aba54ced..8984ec5701 100644 --- a/Adventures on a Dime/translations/cs.json +++ b/Adventures on a Dime/translations/cs.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/da.json b/Adventures on a Dime/translations/da.json index 14bf5086d3..38b64a6eea 100644 --- a/Adventures on a Dime/translations/da.json +++ b/Adventures on a Dime/translations/da.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/de.json b/Adventures on a Dime/translations/de.json index 1c0a6afb1a..606ee61048 100644 --- a/Adventures on a Dime/translations/de.json +++ b/Adventures on a Dime/translations/de.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Merkmal", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/el.json b/Adventures on a Dime/translations/el.json index 2e985992b6..de0edeac91 100644 --- a/Adventures on a Dime/translations/el.json +++ b/Adventures on a Dime/translations/el.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/en.json b/Adventures on a Dime/translations/en.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/en.json +++ b/Adventures on a Dime/translations/en.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/es.json b/Adventures on a Dime/translations/es.json index b942b36954..165165f3cd 100644 --- a/Adventures on a Dime/translations/es.json +++ b/Adventures on a Dime/translations/es.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Astucia", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Proezas", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/fr.json b/Adventures on a Dime/translations/fr.json index 5a2cf84f9a..5c3dc3cf6b 100644 --- a/Adventures on a Dime/translations/fr.json +++ b/Adventures on a Dime/translations/fr.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Ecrit par Brian Tyrell", "edited-by-vi-huntsman": "Edité par Vi Huntsman", - "roll20-by-wes-baker": "Roll20 par Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Votre Aventurier", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "Je m'appelle", "and-i-am": "et je suis :", "cunning": "Ruse", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Talent", @@ -64,5 +65,41 @@ "description-success": "Vous faites du mieux que vous pouvez. Le Narrateur décrit dans quelle mesure vous avez réussi.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/he.json b/Adventures on a Dime/translations/he.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/he.json +++ b/Adventures on a Dime/translations/he.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/hu.json b/Adventures on a Dime/translations/hu.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/hu.json +++ b/Adventures on a Dime/translations/hu.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/it.json b/Adventures on a Dime/translations/it.json index a0f74ab54a..0930c3738d 100644 --- a/Adventures on a Dime/translations/it.json +++ b/Adventures on a Dime/translations/it.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ja.json b/Adventures on a Dime/translations/ja.json index 17a9496482..08c6425b29 100644 --- a/Adventures on a Dime/translations/ja.json +++ b/Adventures on a Dime/translations/ja.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ko.json b/Adventures on a Dime/translations/ko.json index 475953f599..99473ac1f3 100644 --- a/Adventures on a Dime/translations/ko.json +++ b/Adventures on a Dime/translations/ko.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "직업", "feature": "특성", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/nl.json b/Adventures on a Dime/translations/nl.json index 14bf5086d3..38b64a6eea 100644 --- a/Adventures on a Dime/translations/nl.json +++ b/Adventures on a Dime/translations/nl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/pl.json b/Adventures on a Dime/translations/pl.json index bb20244406..ca3b182d84 100644 --- a/Adventures on a Dime/translations/pl.json +++ b/Adventures on a Dime/translations/pl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/pt.json b/Adventures on a Dime/translations/pt.json index cf42e2efb7..d3298954e4 100644 --- a/Adventures on a Dime/translations/pt.json +++ b/Adventures on a Dime/translations/pt.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Proeza", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/ru.json b/Adventures on a Dime/translations/ru.json index f384cca063..91f60cfb94 100644 --- a/Adventures on a Dime/translations/ru.json +++ b/Adventures on a Dime/translations/ru.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/sl.json b/Adventures on a Dime/translations/sl.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/sl.json +++ b/Adventures on a Dime/translations/sl.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/sv.json b/Adventures on a Dime/translations/sv.json index 1a044acd8c..77e809a762 100644 --- a/Adventures on a Dime/translations/sv.json +++ b/Adventures on a Dime/translations/sv.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/tr.json b/Adventures on a Dime/translations/tr.json index 4170d722e0..8841e8decd 100644 --- a/Adventures on a Dime/translations/tr.json +++ b/Adventures on a Dime/translations/tr.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/uk.json b/Adventures on a Dime/translations/uk.json index 1c402f1a74..b254b0836d 100644 --- a/Adventures on a Dime/translations/uk.json +++ b/Adventures on a Dime/translations/uk.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "Job", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Adventures on a Dime/translations/zh.json b/Adventures on a Dime/translations/zh.json index 866712342a..347201b700 100644 --- a/Adventures on a Dime/translations/zh.json +++ b/Adventures on a Dime/translations/zh.json @@ -1,10 +1,10 @@ { "written-by-brian-tyrrell": "Written by Brian Tyrrell", "edited-by-vi-huntsman": "Edited by Vi Huntsman", - "roll20-by-wes-baker": "Roll20 by Wes Baker", - "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2020", + "roll20-by-wes-baker-and-jess-peck": "Roll20 by Wes Baker and Jess Peck", + "copyright-dungeons-on-a-dime": "Copyright © Dungeons on a Dime 2021", "your-adventurer": "Your Adventurer", - "adventurers-abilities": "Adventurer's Abilities", + "abilities": "Abilities", "my-name-is": "My name is", "and-i-am": "and I am:", "cunning": "Cunning", @@ -29,6 +29,7 @@ "carried-item": "Carried Item", "pocket-items": "Pocket Items", "pocket-item": "Pocket Item", + "notes": "Notes", "jobs-and-features": "Jobs and Features", "job": "職業", "feature": "Feature", @@ -64,5 +65,41 @@ "description-success": "You do as well as you can. The Narrator describes how successful you are.", "description-complication": "You barely manage to pull it off, but not without consequence. The Narrator describes how the situation becomes more complicated.", "description-hijinx": "Something goes terribly wrong. The Narrator describes how things go awry, and hijinx may follow.", - "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor." + "description-critical-success": "You do better than expected! The Narrator describes how things go in your favor.", + "your-npc": "Your NPC", + "npc-abilities": "NPC", + "their-name-is": "Their name is", + "and-they-are": "and they are:", + "npc_cunning": "Cunning", + "npc_vigour": "Vigour", + "npc_willpower": "Willpower", + "injuries_npc": "Injuries", + "inventory_npc": "Inventory", + "standard-gear_npc": "Standard Gear", + "tool-1_npc": "Tool 1", + "tool-2_npc": "Tool 2", + "tool-3_npc": "Tool 3", + "tool-4_npc": "Tool 4", + "weapon_npc": "Weapon", + "packed-lunch_npc": "Packed Lunch", + "money_npc": "Money", + "light-source_npc": "Light Source", + "backpack_npc": "Backpack", + "carried-items_npc": "Carried Items", + "max_npc": "Max", + "carried-item_npc": "Carried Item", + "pocket-items-npc": "Pocket Items", + "pocket-item_npc": "Pocket Item", + "notes_npc": "Notes", + "npc_difficulty": "Difficulty", + "petty": "Petty", + "simple": "Simple", + "moderate": "Moderate", + "troublesome": "Troublesome", + "challenging": "Challenging", + "daunting": "Daunting", + "strength_max": "Max", + "max_weak": "Max", + "npc_strength": "Strength", + "npc_weakness": "Weakness" } diff --git a/Alien Roleplaying Game/Alien-Roleplaying-Game.html b/Alien Roleplaying Game/Alien-Roleplaying-Game.html index 0e8e9fe949..6f0e8d64e6 100644 --- a/Alien Roleplaying Game/Alien-Roleplaying-Game.html +++ b/Alien Roleplaying Game/Alien-Roleplaying-Game.html @@ -3,7 +3,8 @@ v1.01 The Quick Start Rules Adjustments 8/04/2019 v1.02 Updated some of the layout, adjusted to mirror the layout/tone of the game's character sheet and to make it a bit more understandable after play session feedback 15/08/2020 V1.03 Yann : adding i18n 21/11/2020 - v1.04 Richard W: Added ship tab + v2.0 Richard W: Added ship tab + v2.01 Richard W: Fixed Rolltemplate AllProps and Stress hits --> @@ -1559,7 +1560,7 @@
{{/rollBetween() stress-roll-one 2 5}} {{#rollWasCrit() stress-roll-one}} -
+
{{/rollWasCrit() stress-roll-one}} {{/rollGreater() stress-dice 0}} @@ -1573,7 +1574,7 @@
{{/rollBetween() stress-roll-two 2 5}} {{#rollWasCrit() stress-roll-two}} -
+
{{/rollWasCrit() stress-roll-two}} {{/rollGreater() stress-dice 1}} @@ -1587,7 +1588,7 @@
{{/rollBetween() stress-roll-three 2 5}} {{#rollWasCrit() stress-roll-three}} -
+
{{/rollWasCrit() stress-roll-three}} {{/rollGreater() stress-dice 2}} @@ -1601,7 +1602,7 @@
{{/rollBetween() stress-roll-four 2 5}} {{#rollWasCrit() stress-roll-four}} -
+
{{/rollWasCrit() stress-roll-four}} {{/rollGreater() stress-dice 3}} @@ -1615,7 +1616,7 @@
{{/rollBetween() stress-roll-five 2 5}} {{#rollWasCrit() stress-roll-five}} -
+
{{/rollWasCrit() stress-roll-five}} {{/rollGreater() stress-dice 4}} @@ -1629,7 +1630,7 @@
{{/rollBetween() stress-roll-six 2 5}} {{#rollWasCrit() stress-roll-six}} -
+
{{/rollWasCrit() stress-roll-six}} {{/rollGreater() stress-dice 5}} @@ -1643,7 +1644,7 @@
{{/rollBetween() stress-roll-seven 2 5}} {{#rollWasCrit() stress-roll-seven}} -
+
{{/rollWasCrit() stress-roll-seven}} {{/rollGreater() stress-dice 6}} @@ -1657,7 +1658,7 @@
{{/rollBetween() stress-roll-eight 2 5}} {{#rollWasCrit() stress-roll-eight}} -
+
{{/rollWasCrit() stress-roll-eight}} {{/rollGreater() stress-dice 7}} @@ -1671,7 +1672,7 @@
{{/rollBetween() stress-roll-nine 2 5}} {{#rollWasCrit() stress-roll-nine}} -
+
{{/rollWasCrit() stress-roll-nine}} {{/rollGreater() stress-dice 8}} @@ -1685,7 +1686,7 @@
{{/rollBetween() stress-roll-ten 2 5}} {{#rollWasCrit() stress-roll-ten}} -
+
{{/rollWasCrit() stress-roll-ten}} {{/rollGreater() stress-dice 9}} @@ -1784,19 +1785,11 @@ {{/current-comment}} - - - - diff --git a/Ars_Magica_5th/sheet.json b/Ars_Magica_5th/sheet.json index 9c6ece2ae8..9018fe4cb8 100644 --- a/Ars_Magica_5th/sheet.json +++ b/Ars_Magica_5th/sheet.json @@ -5,6 +5,6 @@ "patreon": "https://www.patreon.com/sceneficant", "roll20userid": "492849,23472", "preview": "Ars_Magica_5th.png", - "instructions": "#Ars Magica 5th \r \r **For use with Ars Magica 5th edition** \r\r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.\n \n Patch Notes:\n May 2020, v1.51\n -- Small change to the Ability roll template for legibility. \n April 2020, v1.5\n -- Incorporated new fonts throughout the sheet!\n -- Polished several roll templates and added new ones for Defending. Stylish!\n -- Added an extra button for rerolling stress explosions, can be found next to the botch button. \n -- Fixed several missing translation tags and side-effects of having translations added into the sheet. In particular, Abilities should now have access to the Accelerated Ability option. \n -- Updated the sheet space and button for Soak/Armor Protection to use the combat roller templates. \n -- Relinked images from imgur to github asset folders. \n \n October 2019\n -- Initiatives now output to Roll20's Tracker while selecting a token. \n -- Character sheet tabs no longer attached to an attribute, so multiple players can view the same character sheet without wrestling over tab controls.", + "instructions": "#Ars Magica 5th \r \r **For use with Ars Magica 5th edition** \r\r If there's something you want added, or you'd like to report a bug, please contact the author of this sheet.\n \n Patch Notes:\n October 2020 v1.51\n -- Fix to laboratory focus for characters with an affinity bonus to one of the arts used.\n May 2020, v1.51\n -- Small change to the Ability roll template for legibility. \n April 2020, v1.5\n -- Incorporated new fonts throughout the sheet!\n -- Polished several roll templates and added new ones for Defending. Stylish!\n -- Added an extra button for rerolling stress explosions, can be found next to the botch button. \n -- Fixed several missing translation tags and side-effects of having translations added into the sheet. In particular, Abilities should now have access to the Accelerated Ability option. \n -- Updated the sheet space and button for Soak/Armor Protection to use the combat roller templates. \n -- Relinked images from imgur to github asset folders. \n \n October 2019\n -- Initiatives now output to Roll20's Tracker while selecting a token. \n -- Character sheet tabs no longer attached to an attribute, so multiple players can view the same character sheet without wrestling over tab controls.", "legacy": true } \ No newline at end of file diff --git a/Ars_Magica_5th/template.html b/Ars_Magica_5th/template.html index 64ab33522e..4574760753 100644 --- a/Ars_Magica_5th/template.html +++ b/Ars_Magica_5th/template.html @@ -804,7 +804,7 @@ $$alert(
- + Focus @@ -814,6 +814,7 @@ $$alert(
+
diff --git a/AvatarLegends/translations/fr.json b/AvatarLegends/translations/fr.json index 6be86e54a2..2d31364180 100644 --- a/AvatarLegends/translations/fr.json +++ b/AvatarLegends/translations/fr.json @@ -1,13 +1,13 @@ { - "sheet-version": "sheet version", - "send_details_to_chat": "Send details to chat!", - "character-name": "Name", - "character-gender": "Pronouns", - "playbook": "Playbook", - "keeper-sheet": "Keeper's Mystery Sheet", - "playbook-choice": "Choose a Playbook", - "character-look": "Look", - "select-text": "Select a Playbook above to get started", + "sheet-version": "version de la fiche", + "send_details_to_chat": "Envoyer les détails dans le tchat!", + "character-name": "Nom", + "character-gender": "Genre", + "playbook": "Livret", + "keeper-sheet": "Feuille de mystère du gardien", + "playbook-choice": "Choisissez votre archétype", + "character-look": "Apparence", + "select-text": "Choisissez un Playbook ci-dessus pour démarrer", "placeholder": " ", "balance-spacer": "balance", "basics": "Basics", @@ -15,117 +15,117 @@ "history-prompts": "History Prompts", "Create-Your-Own": "Create Your Own:", "stats": "Stats", - "charm": "Charm", - "cool": "Cool", - "sharp": "Sharp", - "tough": "Tough", - "weird": "Weird", - "luck": "Luck", - "miss": "Miss", - "Background": "Background", - "Background-Description": "Choose up to 2 of the following to describe your origins", - "Military": "Military", - "Monastic": "Monastic", - "Outlaw": "Outlaw", - "Privilege": "Privilege", - "Urban": "Urban", - "Wilderness": "Wilderness", - "Demeanor": "Demeanor", - "Demeanor-Description": "Choose one or more of the follow to describe how your character behaves in social situations", - "Harsh": "Harsh", - "Serious": "Serious", - "Polite": "Polite", - "Quiet": "Quiet", - "Suspicious": "Suspicious", - "Cautious": "Cautious", + "charm": "Charme", + "cool": "Calme", + "sharp": "Futé", + "tough": "Coriace", + "weird": "Bizarre", + "luck": "Chance", + "miss": "Échec", + "Background": "Historique", + "Background-Description": "Choisissez jusqu'à 2 des éléments suivants pour décrire vos origines", + "Military": "Militaire", + "Monastic": "Monastique", + "Outlaw": "Hors la loi", + "Privilege": "Privilège", + "Urban": "Urbain", + "Wilderness": "Région sauvage", + "Demeanor": "Comportement ", + "Demeanor-Description": "Choisissez un ou plusieurs des éléments suivants pour décrire comment votre personnage se comporte dans des situations sociales", + "Harsh": "Rude", + "Serious": "Sérieux", + "Polite": "Poli", + "Quiet": "Calme", + "Suspicious": "Suspicieux", + "Cautious": "Prudent", "Impatient": "Impatient", - "Sensitive": "Sensitive", + "Sensitive": "Sensible", "Affable": "Affable", - "Enthusiastic": "Enthusiastic", - "Talkative": "Talkative", - "Impetuous": "Impetuous", - "Playful": "Playful", + "Enthusiastic": "Enthousiaste", + "Talkative": "Bavard", + "Impetuous": "Impétueux", + "Playful": "Espiègle", "Blunt": "Blunt", "Loud": "Loud", - "Excessive": "Excessive", - "Determined": "Determined", - "Naive": "Naive", + "Excessive": "Excessif", + "Determined": "Déterminé", + "Naive": "Naïf", "Needy": "Needy", - "Sad": "Sad", - "Haughty": "Haughty", + "Sad": "Triste", + "Haughty": "Hautain", "Grave": "Grave", - "Lonely": "Lonely", - "Compassionate": "Compassionate", - "Joyful": "Joyful", - "Grieving": "Grieving", - "Earnest": "Earnest", - "Resolute": "Resolute", - "Perky": "Perky", + "Lonely": "Solitaire", + "Compassionate": "Compatissant", + "Joyful": "Joyeux", + "Grieving": "En deuil", + "Earnest": "Sérieux", + "Resolute": "Résolu", + "Perky": "Guilleret", "Intense": "Intense", - "By-the-book": "By-the-book", - "Casual": "Casual", + "By-the-book": "Selon les règles", + "Casual": "Décontracté", "Arrogant": "Arrogant", - "Oblivious": "Oblivious", - "Training": "Training", - "Training-Description": "Choose one of the following that describes how you were trained to fight", - "Waterbending": "Waterbending", - "Firebending": "Firebending", - "Earthbending": "Earthbending", - "Airbending": "Airbending", - "Weaponbending": "Weapon Specialist", - "Techbending": "Tech Specialist", - "Fighting-Style": "Fighting Style", - "Creativity": "Creativity", - "Focus": "Focus", - "Harmony": "Harmony", + "Oblivious": "Insouciant", + "Training": "Entrainement", + "Training-Description": "Choisissez l'un des éléments suivants qui décrit comment vous avez été entraîné au combat", + "Waterbending": "Maîtrise de l'eau", + "Firebending": "Maîtrise du feu", + "Earthbending": "Maîtrise de la Terre", + "Airbending": "Maîtrise de l'air", + "Weaponbending": "Spécialiste des armes", + "Techbending": "Spécialiste de la tech", + "Fighting-Style": "Style de combat", + "Creativity": "Créativité", + "Focus": "Concentration", + "Harmony": "Harmonie", "Passion": "Passion", - "balance": "Balance", - "creativity": "Creativity", - "focus": "Focus", - "harmony": "Harmony", + "balance": "Équilibre", + "creativity": "Créativité", + "focus": "Concentration", + "harmony": "Harmonie", "passion": "Passion", - "role": "Role", - "choose-starting-stats": "[Choose a set, then choose any stat and add +1]", + "role": "Rôle", + "choose-starting-stats": "[Choisissez un ensemble, puis choisissez n'importe quelle statistique et ajoutez +1]", "+1|+1|=0|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "-1|+1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "+1|-1|=0|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "=0|+1|+1|-1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "=0|-1|+1|+1": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "+1|+1|-1|=0": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", - "center": "Center", - "balance-center": "Center ", + "center": "Centre", + "balance-center": "Centre ", "fatigue": "Fatigue", "atla-books": "Avatar Legends Playbooks", - "fatigue-description": "Mark Fatigue when a move or the GM tells you to", - "trigger-fatigue-special": "When you can no longer mark fatigue, you must mark a condition instead. When you can no longer mark conditions, you are taken out.", + "fatigue-description": "Cochez Fatigue quand un mouvement ou le MJ vous dit de le faire", + "trigger-fatigue-special": "Lorsque vous ne pouvez plus marquer la fatigue, vous devez à la place marquer une condition. Lorsque vous ne pouvez plus marquer les conditions, vous êtes retiré.", "okay": "Okay", "doomed": "Doomed", "special": "Special", "harm": "Harm", - "dying": "Dying", - "unstable": "Unstable", + "dying": "Mourant", + "unstable": "Instable", "balancevalues": "+3 +2 +1 +0 -1 -2 -3", "centervalues": "-3 -2 -1 +0 +1 +2 +3", - "balance-principle": "Principle", + "balance-principle": "Principe", "conditions": "Conditions", "condition1": "Afraid: -2 to intimidate and call someone out", "condition2": "Angry: -2 to comfort or support and assess a situation", "condition3": "Foolish: -2 to trick and resist shifting your balance", "condition4": "Guilty: -2 to push your luck and deny a callout", "condition5": "Insecure: -2 to plead and rely on your skills and training", - "growth": "Growth", - "experience": "Experience", - "growth-description": "At the end of each game session, answer the following questions. For each “yes” answer, mark one of the three growth boxes. When you have marked all three growth boxes, clear the track and take a growth advancement.", - "growth-questions": "Growth Questions", - "growth-the-bold": "", - "growth-the-guardian": "", + "growth": "Croissance", + "experience": "Expérience", + "growth-description": "À la fin de chaque session de jeu, répondez aux questions suivantes. Pour chaque réponse « oui », cochez l'une des trois cases de croissance. Lorsque vous avez coché les trois cases de croissance, effacez les coches et effectuez un avancement de croissance.", + "growth-questions": "Questions de croissance", + "growth-the-bold": "", + "growth-the-guardian": "", "growth-the-hammer": "", "growth-the-icon": "", "growth-the-idealist": "", "growth-the-successor": "", "xp-description": "When you have marked all three growth boxes, clear the track and take a growth advancement.", - "moment-of-balance": "Moment of Balance", - "balance-unlocked": "Moment of Balance Unlocked", + "moment-of-balance": "Moment d'équilibre", + "balance-unlocked": "Moment d'équilibre Débloqué", "moment-of-balance-the-bold": "The greatest heroes of your age may have overwhelming confidence, but balance isn’t about pursuing greatness for the sake of greatness. You find a way to stand with your companions like no one else ever could. Tell the GM how you strike down an impossibly strong enemy or obstacle to protect your friends from harm as the best version of yourself.", "moment-of-balance-the-guardian": "You’ve sworn to protect the people you care about, but balance is about finding your own place in the world as well. You know what you’re capable of accomplishing, and you step up to show the world your unique strength. Tell the GM how you put your own life on the line to defeat a villain or danger that seems unstoppable.", "moment-of-balance-the-hammer": "You can knock down every wall in the world, but balance isn’t found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.", @@ -133,8 +133,8 @@ "moment-of-balance-the-idealist": "The pain of the world can be overwhelming, but balance brings peace. You bring everything around you to a stop—villains, arguments, disaster—and set the world right. Tell the GM how your compassionate actions end a conflict utterly and completely.", "moment-of-balance-the-successor": "You may never escape the legacy of your family, but balance allows you to learn from them without defining yourself in their image. You call upon a resource of your family to innovate a new solution to an intractable problem, never forgetting who you are in the face of incredible danger. Tell the GM how you knock down obstacles that seem impossible to overcome and save the day.", "other-moves": "Other Moves", - "gear": "Gear", - "other-gear": "Other Gear", + "gear": "Équipement", + "other-gear": "Autre équipement", "growth-improvements": "Growth Improvements", "growth-improvements-description": "Once you have 3 Growth Experience you may choose one of these: (Check off any you've already taken)", "other-improvements": "Other Improvements", @@ -545,7 +545,7 @@ "weaknesses": "Weaknesses", "starting-stats-choices": "Creativity{{0}}, Focus{{1}}, Harmony{{2}}, Passion{{3}}", "motw": "Monster of the Week", - "copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.", + "copyright": "Monster of the Week est protégé par copyright Evil Hat Productions, LLC et Generic Games.", "choose-one": "Choose one", "other-playbook-moves": "Other Playbook Moves", "allies": "Allies and Teams", @@ -569,11 +569,11 @@ "music": "Music", "clockwork": "Clockwork", "orgone": "Orgone", - "alchemy": "Alchemy", + "alchemy": "Alchimie", "thought": "Thought", - "aether": "Aether", - "purpose": "Purpose", - "fire": "Fire", + "aether": "Éther", + "purpose": "But", + "fire": "Feu", "calm": "Calm", "raging": "Raging", "end_newstuff": "" diff --git a/Barbaric/sheet.json b/Barbaric/sheet.json index 9b9c9c1d11..2e8d18687d 100755 --- a/Barbaric/sheet.json +++ b/Barbaric/sheet.json @@ -1,9 +1,9 @@ { - "html": "barbaric.html", - "css": "barbaric.css", - "authors": "Andreas J.", - "roll20userid": "1223200", - "preview": "preview.png", - "instructions": "This is the Official character sheet for **Barbaric!** by [Stellagama Publishing](https://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing).\nHoja de personaje **¡Bárbaro!**\n* [Readme.md](https://github.com/Roll20/roll20-character-sheets/blob/master/Barbaric/) - sheet instructions\n* [Barbaric!](https://www.drivethrurpg.com/product/348272/Barbaric) - rules\n* [¡Bárbaro!](https://www.drivethrurpg.com/product/357031/Barbaro) - libro", - "legacy": false -} + "html": "barbaric.html", + "css": "barbaric.css", + "authors": "Andreas J.", + "roll20userid": "1223200", + "preview": "preview.png", + "instructions": "This is the Official character sheet for **Barbaric!** by [Stellagama Publishing](https://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing).\nHoja de personaje **¡Bárbaro!**\n\n* [Readme.md](https://github.com/Roll20/roll20-character-sheets/blob/master/Barbaric/) - sheet instructions\n* [Barbaric!](https://www.drivethrurpg.com/product/348272/Barbaric) - rules\n* [¡Bárbaro!](https://www.drivethrurpg.com/product/357031/Barbaro) - libro", + "legacy": false +} \ No newline at end of file diff --git a/Basic_Roleplaying/Basic_Roleplaying.html b/Basic_Roleplaying/Basic_Roleplaying.html index 4839751a1b..e56d3d615f 100644 --- a/Basic_Roleplaying/Basic_Roleplaying.html +++ b/Basic_Roleplaying/Basic_Roleplaying.html @@ -826,13 +826,21 @@ + + +
+ + + +
+
+ + +
+ + + + + +
+ + +
+ +
+ +
+ + + + + +
+
+
+ + + + + +
+
+
+
+ + + + + +
+
+
+
+ + + + + +
+
+
+
+ + + + + +
+
+
+
+ + + + + +
+
+ +
+ + + \ No newline at end of file diff --git a/Chasing Adventure/sheet.json b/Chasing Adventure/sheet.json new file mode 100644 index 0000000000..783c174920 --- /dev/null +++ b/Chasing Adventure/sheet.json @@ -0,0 +1,9 @@ +{ + "html": "sheet.html", + "css": "sheet.css", + "authors": "Spencer Moore (@PrimarchSpencer)", + "roll20userid": "80106", + "preview": "chasing-adventure.JPG", + "instructions": "Fill in your background, choose your stats and equipment and fill in your moves using the tabs at the bottom.", + "legacy": false +} diff --git a/Chronicles of Darkness/CofD.css b/Chronicles of Darkness/CofD.css index 19459effc2..ce5b456aaa 100644 --- a/Chronicles of Darkness/CofD.css +++ b/Chronicles of Darkness/CofD.css @@ -10,13 +10,14 @@ --color-mage: #0000FF; --color-promethean: #660099; --color-changeling: #006600; - --color-geist: #005394; + --color-geist: #316195; --color-mummy: #996600; --color-demon: #2A2D80; --color-beast: #2A2D80; --color-hunter: #2A2D80; --color-homebrew: #2A2D80; --color-wod-demon: #e95500; + --color-deviant-the-renegades: #a04b4b; } .sheet-background { @@ -72,13 +73,15 @@ input.sheet-game-line[value="homebrew"] ~ * .sheet-game-line:not(.sheet-homebrew input.sheet-type[value="homebrew1"] ~ * .sheet-game-line:not(.sheet-homebrew):not(.sheet-homebrew1), input.sheet-type[value="homebrew2"] ~ * .sheet-game-line:not(.sheet-homebrew):not(.sheet-homebrew2), input.sheet-game-line[value="wod-demon"] ~ * .sheet-game-line:not(.sheet-wod-demon):not(.sheet-wod-demon1):not(.sheet-wod-demon2), -input.sheet-type[value="wod-demon2"] ~ * .sheet-game-line:not(.sheet-wod-demon):not(.sheet-wod-demon2) { +input.sheet-type[value="wod-demon2"] ~ * .sheet-game-line:not(.sheet-wod-demon):not(.sheet-wod-demon2), +input.sheet-type[value="deviant-the-renegades"] ~ * .sheet-game-line:not(.sheet-deviant-the-renegades) { display: none; } /* hide othertrait dots on changeling 2nd sheets (2e contracts don't have dots) */ /* hide morality dots on changeling 2nd sheets (2e clarity uses attr_moralhealth instead) */ -input.sheet-type[value="changeling2"] ~ * .sheet-changeling2-inverse { +input.sheet-type[value="changeling2"] ~ * .sheet-changeling2-inverse, +input.sheet-type[value="deviant-the-renegades"] ~ * .sheet-deviant-the-renegades-inverse { display: none; } @@ -86,11 +89,13 @@ input.sheet-page[value="settings"] ~ .sheet-page:not(.sheet-settings), input.sheet-page[value="1"] ~ .sheet-page:not(.sheet-page1), input.sheet-page[value="2"] ~ .sheet-page:not(.sheet-page2), input.sheet-page[value="3"] ~ .sheet-page:not(.sheet-page3), +input.sheet-page[value="scars-variations"] ~ .sheet-page:not(.sheet-scars-variations), input.sheet-page[value="conditions"] ~ .sheet-page:not(.sheet-conditions), input.sheet-settingssheet:not(:checked) ~ .sheet-settings, input.sheet-page1-sheet:not(:checked) ~ .sheet-page1, input.sheet-page2-sheet:not(:checked) ~ .sheet-page2, input.sheet-page3-sheet:not(:checked) ~ .sheet-page3, +input.sheet-scars-variations-sheet:not(:checked) ~ .sheet-scars-variations, input.sheet-conditions-sheet:not(:checked) ~ .sheet-conditions, input.sheet-edition[value="1"] ~ .sheet-2nd, input.sheet-edition[value="1"] ~ * .sheet-2nd, @@ -168,10 +173,9 @@ input.sheet-game-line[value="changeling"] ~ .sheet-background-image::after { } input.sheet-game-line[value="geist"] ~ .sheet-background-image::after { - background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/deemlbag.png'); + background: url('https://raw.githubusercontent.com/AdolfoDomingues/roll20-character-sheets/adf6900d6b57636eb5273d731ccd6a22adb57a1d/Chronicles%20of%20Darkness/images/Geist2eBG.jpg'); background-size: 100% 100%; } - input.sheet-game-line[value="mummy"] ~ .sheet-background-image::after { background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/mummy-bg.jpg'); background-size: 100% 100%; @@ -193,13 +197,19 @@ input.sheet-game-line[value="hunter"] ~ .sheet-background-image::after { } input.sheet-game-line[value="wod-demon"] ~ .sheet-background-image::after { - background: url('https://raw.githubusercontent.com/AdolfoDomingues/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/demon-fallen-bg.png'); + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/demon-fallen-bg.png'); + background-size: 100% 100%; +} + +input.sheet-game-line[value="deviant-the-renegades"] ~ .sheet-background-image::after { + background: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Chronicles%20of%20Darkness/images/Deviant-bg.jpg'); background-size: 100% 100%; } input.sheet-settingssheet:checked ~ .sheet-background-image::after, input.sheet-page2-sheet:checked ~ .sheet-background-image::after, -input.sheet-page3-sheet:checked ~ .sheet-background-image::after{ +input.sheet-page3-sheet:checked ~ .sheet-background-image::after, +input.sheet-scars-variations-sheet:checked ~ .sheet-background-image::after{ background-size: 100%; } @@ -220,7 +230,8 @@ input.sheet-page3-sheet:checked ~ .sheet-background-image::after{ height: 150px; } -.sheet-logo img.sheet-hunter { +.sheet-logo img.sheet-hunter, +.sheet-logo img.sheet-deviant-the-renegades { height: 120px; } @@ -304,6 +315,10 @@ input.sheet-game-line[value="wod-demon"] ~ * { --color-game-line: var(--color-wod-demon); } +input.sheet-game-line[value="deviant-the-renegades"] ~ * { + --color-game-line: var(--color-deviant-the-renegades); +} + /* * Use chosen game-line color */ @@ -313,6 +328,7 @@ input.sheet-page[value="settings"] ~ button.sheet-page-settings, input.sheet-page[value="1"] ~ button.sheet-page-1, input.sheet-page[value="2"] ~ button.sheet-page-2, input.sheet-page[value="3"] ~ button.sheet-page-3, +input.sheet-page[value="scars-variations"] ~ button.sheet-page-scars-variations, input.sheet-page[value="conditions"] ~ button.sheet-page-conditions, input.sheet-type[value="mortal1"] ~ * button.sheet-active-mortal1, input.sheet-type[value="mortal2"] ~ * button.sheet-active-mortal2, @@ -340,6 +356,7 @@ input.sheet-type[value="beast"] ~ * button.sheet-active-beast, input.sheet-type[value="homebrew1"] ~ * button.sheet-active-homebrew1, input.sheet-type[value="homebrew2"] ~ * button.sheet-active-homebrew2, input.sheet-type[value="wod-demon2"] ~ * button.sheet-active-wod-demon2, +input.sheet-type[value="deviant-the-renegades"] ~ * button.sheet-active-deviant-the-renegades, input.sheet-rollstyle[value="sheet"] ~ * button.sheet-rollstyle-sheet, input.sheet-rollstyle[value="attack"] ~ * button.sheet-rollstyle-attack, input.sheet-rollstyle[value="simple"] ~ * button.sheet-rollstyle-simple, @@ -630,6 +647,11 @@ input.sheet-rolltype-select[value="rote"] ~ * button.sheet-rolltype-rote { grid-row: 1; } +.sheet-attributes > .sheet-magnitude { + grid-row: 1; + grid-column: 3; +} + .sheet-attributes > .sheet-finesse { grid-row: 2; } @@ -1096,6 +1118,44 @@ input[type=text].sheet-title { font-size: 1.4em; font-weight: bolder; } +/* + * Page Scars and Variations + */ + +.sheet-scars-variations .sheet-rollcontainer { + height: 40px; + width: 40px; + float: right; +} +.repcontainer[data-groupname="repeating_scar"] { + display: grid; + grid-template-columns: auto auto; + grid-gap: 1em 4ch; +} + +.repcontainer[data-groupname="repeating_scar"] > div.repitem { + max-width: 66ch; + border: solid 1px var(--color-game-line); + border-radius: 4px; + padding: 25px; + margin-bottom: 15px; +} + +.repcontainer[data-groupname="repeating_variation"] { + display: grid; + grid-template-columns: auto auto; + grid-gap: 1em 4ch; +} + +.repcontainer[data-groupname="repeating_variation"] > div.repitem { + max-width: 66ch; + border: solid 1px var(--color-game-line); + border-radius: 4px; + padding: 25px; + margin-bottom: 15px; +} + + /* * Page 4, Conditions diff --git a/Chronicles of Darkness/CofD.html b/Chronicles of Darkness/CofD.html index d0a8d77d12..dfef6514f7 100644 --- a/Chronicles of Darkness/CofD.html +++ b/Chronicles of Darkness/CofD.html @@ -13,6 +13,7 @@ +
@@ -65,7 +66,7 @@ - + @@ -183,14 +184,15 @@
Bonus Health Levels:

Bonus Willpower Points:

- Bonus Clarity Points:

+ Bonus Clarity Points:

+ Bonus Stability Points:

Species Factor: Fleet of Foot:

Fast Reflexes: Iron Stamina:
- + @@ -245,7 +247,7 @@
- @@ -297,12 +300,13 @@ Family: Profession: House: + Origin: :
- Player: + Player: Sin-Eater: Archetype:
@@ -317,6 +321,7 @@ Torment: Thread: Bloom: + Loyalty: : @@ -336,6 +341,7 @@ Agenda: Hunger: Compact/Conspiracy: + Clade: : @@ -366,6 +372,7 @@ Catalyst: Horror: Visage: + Forms: : @@ -967,7 +974,7 @@
OTHER TRAITS
-
+
@@ -991,7 +998,7 @@
- Other + Other Ceremonies Disciplines Gifts/Rites @@ -1058,7 +1065,7 @@
-
+
@@ -1419,7 +1426,7 @@
-
+
Willpower
@@ -1467,7 +1474,7 @@
-
+
Morality Integrity @@ -1482,9 +1489,10 @@ Cover Satiety Torment + Stability
-
+
@@ -1551,7 +1559,7 @@
-
+
@@ -1594,7 +1602,7 @@
-
+
@@ -1611,6 +1619,7 @@ + @@ -1623,11 +1632,11 @@ - - - - - + + + + +
@@ -1905,7 +1914,7 @@
-
+
Beats:
@@ -2322,7 +2331,7 @@

- Residence + Residence Anchors Haven Totem @@ -2515,6 +2524,172 @@
+ +
+
+ Hint: + Activation Method +
+
+
+ Hint: + In order to delete a Condition: +
    +
  1. please use "Modify" button;
  2. +
  3. press on the red "trash" icon;
  4. +
  5. press on the "Done" button.
  6. +
+
+
+ +
Scars
+ +
+
+ +
+ +
+ + +

+ Name: + +

+ + +
+ +
+

Magnitude:

+
+
+ + + + + + + +
+
+ + +

Activation Method: + +

+ + +

Overt: + + + + + Type: + +

+ + + +

Dicepool: + +

+ + + +

Keywords/Deviantions:

+ + + +

Entangled Variations:

+ + + +

Notes:

+ +
+
+ + +
Variations
+ +
+
+ + +
+ +
+ + + +

+ Name: + +

+ + +
+ +
+

Magnitude:

+
+
+ + + + + + + +
+
+ + + +

Overt: + + + +

+ Dicepool: + +

+ + + + +

Keywords/Deviantions:

+ + + +

Notes:

+ +
+
+ +
+
@@ -2804,6 +2979,7 @@ changeling1:"wyrd", changeling2:"wyrd", demon:"primum", beast:"lair", hunter:"", "wod-demon2":"faith", + "deviant-the-renegades":"acclimation", geist1:"psyche", geist2:"synergy", "geist2-geist":"rank", "geist2-organization":"esotery", mummy1:"sekhem" }; @@ -2818,7 +2994,7 @@ updateWillpower(); }; - if (source === "wits" || source === "composure") { + if (source === "wits" || source === "composure" || source === "potency") { updateMoralHealth(); }; @@ -2840,6 +3016,7 @@ if (["stamina", "resilience", "resistance"].includes(source)) { updateHealth(); }; + }); // Toggle roll selections @@ -2899,6 +3076,8 @@ ...listDotAttrs, "repeating_merits:merit", "repeating_abilities:ability", + "repeating_scar:magnitude", + "repeating_variation:magnitude", "morality", "potency", "temporary-torment" @@ -2917,7 +3096,7 @@ }); // trait name and depth (number of distinct healthbox states) - const healthTraits = { "healthbox": 4, "moralhealthbox": 3 }; + const healthTraits = { "healthbox": 4, "moralhealthbox": 4 }; // Create array of all health attribute names, with values 1 through 24 for each health trait. const healthAttrs = Object.keys(healthTraits) .reduce((attrs, trait) => ({ @@ -2942,7 +3121,7 @@ }); }); - const checkboxSeriesAttributes = ["willpower", "vitae", "beat", "beat_alt", "faith-temp"]; + const checkboxSeriesAttributes = ["willpower", "vitae", "beat", "beat_alt", "faith-temp", "repeating_scar:overt"]; const checkboxAttributes = [ ...checkboxSeriesAttributes .map((checkboxSeriesAttribute) => new Array(30) @@ -2993,7 +3172,7 @@ }); }); - const pages = ["settings", "1", "2", "3", "conditions"]; + const pages = ["settings", "1", "2", "3", "scars-variations", "conditions"]; pages.forEach((page) => { on(`clicked:page_${page}`, () => { setAttrs({ @@ -3004,7 +3183,7 @@ const sheettypes = [ "mortal1","vampire1","werewolf1","mage1","promethean1","changeling1","hunter","geist1","mummy1","homebrew1", - "mortal2","mortal2-ghost","vampire2","werewolf2","mage2","promethean2","changeling2","hunter2","geist2","geist2-geist","mummy2","demon","beast","homebrew2","wod-demon2", + "mortal2","mortal2-ghost","vampire2","werewolf2","mage2","promethean2","changeling2","hunter2","geist2","geist2-geist","mummy2","demon","beast","homebrew2","wod-demon2","deviant-the-renegades", "mortal2-organization","geist2-organization" ]; sheettypes.forEach(sheettype => { @@ -3307,6 +3486,8 @@ return "homebrew"; case "wod-demon2": return "wod-demon"; + case "deviant-the-renegades": + return "deviant-the-renegades"; } } @@ -3340,6 +3521,7 @@ case "geist2-organization": case "mortal2-ghost": case "wod-demon2": + case "deviant-the-renegades": return 2; } } @@ -3369,6 +3551,7 @@ case "beast": case "homebrew2": case "wod-demon2": + case "deviant-the-renegades": default: return "corporeal"; case "mortal2-ghost": @@ -3531,9 +3714,15 @@ }; var updateMoralHealth = function() { - getAttrs(["wits","composure","bonus_moralhealth","sheettype"], function(v) { + getAttrs(["wits","composure", "potency", "bonus_moralhealth","sheettype"], function(v) { if (v.sheettype == "changeling2"){ var moralhealth = parseInt(v.wits, 10) + parseInt(v.composure, 10) + parseInt(v.bonus_moralhealth); + setAttrs({ + moralhealth: moralhealth + }); + } + else if (v.sheettype == "deviant-the-renegades"){ + var moralhealth = parseInt(v.potency, 10) + 5 + parseInt(v.bonus_moralhealth); setAttrs({ moralhealth: moralhealth }); diff --git a/Chronicles of Darkness/images/Deviant-bg.jpg b/Chronicles of Darkness/images/Deviant-bg.jpg new file mode 100644 index 0000000000..fdfe83b9ee Binary files /dev/null and b/Chronicles of Darkness/images/Deviant-bg.jpg differ diff --git a/Chronicles of Darkness/images/Deviant.png b/Chronicles of Darkness/images/Deviant.png new file mode 100644 index 0000000000..bfea2e6bfd Binary files /dev/null and b/Chronicles of Darkness/images/Deviant.png differ diff --git a/Chronicles of Darkness/images/Geist2eBG.jpg b/Chronicles of Darkness/images/Geist2eBG.jpg new file mode 100644 index 0000000000..bc30f07742 Binary files /dev/null and b/Chronicles of Darkness/images/Geist2eBG.jpg differ diff --git a/Chronicles of Darkness/translation.json b/Chronicles of Darkness/translation.json index bf77383193..3dc7accb0d 100644 --- a/Chronicles of Darkness/translation.json +++ b/Chronicles of Darkness/translation.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars":"Scars", + "scar":"Scar", + "variations":"Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle":"Subtle", + "delete-scar-variation":"In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/af.json b/Chronicles of Darkness/translations/af.json index e92f341596..ddc886e91d 100644 --- a/Chronicles of Darkness/translations/af.json +++ b/Chronicles of Darkness/translations/af.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/ca.json b/Chronicles of Darkness/translations/ca.json index e86c99e27f..4aa62b7e7b 100644 --- a/Chronicles of Darkness/translations/ca.json +++ b/Chronicles of Darkness/translations/ca.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/cs.json b/Chronicles of Darkness/translations/cs.json index 496b3fbc26..595b06ca63 100644 --- a/Chronicles of Darkness/translations/cs.json +++ b/Chronicles of Darkness/translations/cs.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/da.json b/Chronicles of Darkness/translations/da.json index e92f341596..ddc886e91d 100644 --- a/Chronicles of Darkness/translations/da.json +++ b/Chronicles of Darkness/translations/da.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/de.json b/Chronicles of Darkness/translations/de.json index 87672e77ac..b7a598cb99 100644 --- a/Chronicles of Darkness/translations/de.json +++ b/Chronicles of Darkness/translations/de.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/el.json b/Chronicles of Darkness/translations/el.json index 8811a08edf..750320712a 100644 --- a/Chronicles of Darkness/translations/el.json +++ b/Chronicles of Darkness/translations/el.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/en.json b/Chronicles of Darkness/translations/en.json index 95d9b5d064..faa3dbe78c 100644 --- a/Chronicles of Darkness/translations/en.json +++ b/Chronicles of Darkness/translations/en.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/es.json b/Chronicles of Darkness/translations/es.json index 8d2ed994dc..b7dd454ade 100644 --- a/Chronicles of Darkness/translations/es.json +++ b/Chronicles of Darkness/translations/es.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/fr.json b/Chronicles of Darkness/translations/fr.json index e44d54b750..a0cc5d3e30 100644 --- a/Chronicles of Darkness/translations/fr.json +++ b/Chronicles of Darkness/translations/fr.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/he.json b/Chronicles of Darkness/translations/he.json index e92f341596..ddc886e91d 100644 --- a/Chronicles of Darkness/translations/he.json +++ b/Chronicles of Darkness/translations/he.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/hu.json b/Chronicles of Darkness/translations/hu.json index e86c99e27f..4aa62b7e7b 100644 --- a/Chronicles of Darkness/translations/hu.json +++ b/Chronicles of Darkness/translations/hu.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/it.json b/Chronicles of Darkness/translations/it.json index e61f6863ed..183c95c037 100644 --- a/Chronicles of Darkness/translations/it.json +++ b/Chronicles of Darkness/translations/it.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/ja.json b/Chronicles of Darkness/translations/ja.json index 188f4830a7..6be6f40c2c 100644 --- a/Chronicles of Darkness/translations/ja.json +++ b/Chronicles of Darkness/translations/ja.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/ko.json b/Chronicles of Darkness/translations/ko.json index b3be65124d..d529dbd16b 100644 --- a/Chronicles of Darkness/translations/ko.json +++ b/Chronicles of Darkness/translations/ko.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/nl.json b/Chronicles of Darkness/translations/nl.json index 2ab666e9ef..d8996deaac 100644 --- a/Chronicles of Darkness/translations/nl.json +++ b/Chronicles of Darkness/translations/nl.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/pl.json b/Chronicles of Darkness/translations/pl.json index 156b94314f..60a3d6433d 100644 --- a/Chronicles of Darkness/translations/pl.json +++ b/Chronicles of Darkness/translations/pl.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/pt.json b/Chronicles of Darkness/translations/pt.json index a4498642da..a880b772d1 100644 --- a/Chronicles of Darkness/translations/pt.json +++ b/Chronicles of Darkness/translations/pt.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/ru.json b/Chronicles of Darkness/translations/ru.json index 156fd67d7c..b7c5026462 100644 --- a/Chronicles of Darkness/translations/ru.json +++ b/Chronicles of Darkness/translations/ru.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/sl.json b/Chronicles of Darkness/translations/sl.json index e86c99e27f..4aa62b7e7b 100644 --- a/Chronicles of Darkness/translations/sl.json +++ b/Chronicles of Darkness/translations/sl.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/sv.json b/Chronicles of Darkness/translations/sv.json index e95bfc33c7..8d5bcab47f 100644 --- a/Chronicles of Darkness/translations/sv.json +++ b/Chronicles of Darkness/translations/sv.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/tr.json b/Chronicles of Darkness/translations/tr.json index e92f341596..ddc886e91d 100644 --- a/Chronicles of Darkness/translations/tr.json +++ b/Chronicles of Darkness/translations/tr.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/uk.json b/Chronicles of Darkness/translations/uk.json index 5d9168f182..1e802aed3f 100644 --- a/Chronicles of Darkness/translations/uk.json +++ b/Chronicles of Darkness/translations/uk.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/Chronicles of Darkness/translations/zh.json b/Chronicles of Darkness/translations/zh.json index 00802aeda0..594e2903b9 100644 --- a/Chronicles of Darkness/translations/zh.json +++ b/Chronicles of Darkness/translations/zh.json @@ -383,5 +383,29 @@ "resource-counter": "Replace Resource Checkboxes with Counter", "arcane": "Arcane", "vitriol": "Vitriol", - "practical": "Practical" + "practical": "Practical", + "acclimation": "Acclimation", + "conviction": "Conviction", + "loyalty": "Loyalty", + "origin": "Origin", + "clade": "Clade", + "forms": "Forms", + "stability": "Stability", + "bonus-stability-points": "Bonus Stability Points", + "scars-variations": "Scars and Variations", + "scars": "Scars", + "scar": "Scar", + "variations": "Variations", + "magnitude": "Magnitude", + "notes": "Notes", + "activation-method": "Activation Method", + "overt": "Overt", + "entangled-variations": "Entangled Variations", + "keyword-deviant": "Keywords/Deviantions", + "controlled": "Controlled", + "involuntary": "Involuntary", + "persistent": "Persistent", + "subtle": "Subtle", + "delete-scar-variation": "In order to delete a Scar or Variation:", + "scar-hint": "You will need to manually set your character's scar and variation attribute to roll the dice.
Set the value on the Dicepool box to match the attribute your character have that should be rolled for the situation." } diff --git a/ChroniquesOublieesContemporain/sheet.json b/ChroniquesOublieesContemporain/sheet.json index 26c0b8bd01..0fe279c66e 100644 --- a/ChroniquesOublieesContemporain/sheet.json +++ b/ChroniquesOublieesContemporain/sheet.json @@ -4,7 +4,7 @@ "authors": "StéphaneD", "roll20userid": "84776", "preview": "coc_v2.png", - "instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus. Version 3.9.2 (27/04/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOublieesContemporain/README.md).", + "instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus.\n\n* Version 3.9.2 (27/04/2021)\n* [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOublieesContemporain/README.md).", "useroptions": [ { "attribute": "coc_setting", diff --git a/City Of Mist Official/city-of-mist.css b/City Of Mist Official/city-of-mist.css index 566cb339a0..7ec5aca3fc 100644 --- a/City Of Mist Official/city-of-mist.css +++ b/City Of Mist Official/city-of-mist.css @@ -28,7 +28,7 @@ display: flex; flex-direction: row; flex-wrap: nowrap; - justify-content: space-between; + justify-content: space-between; } .sheet-stretch { @@ -137,28 +137,28 @@ font-style: italic; background: #fff1a2; } - + .sheet-playbook_mythostags { color: white; font-size: 12px; font-style: italic; background: #512b71; } - + .sheet-playbook_statustags { color: black; font-size: 12px; font-style: italic; background: #d9e8ae; } - + .sheet-playbook_spectrumtags { color: black; font-size: 12px; font-style: italic; background: #daaca3; } - + /* SPECIAL CASE FORMATING END -------------------------------------------------- SPECIAL CASE FORMATING END */ .sheet-moves_mat { @@ -171,37 +171,37 @@ transform:translate3d(0,0,0); -webkit-transform:translate3d(0,0,0); z-index: 50; - + } - + .sheet-moves_sheet .sheet-move_button { width: 200px; margin: 5px; - + } - + .sheet-moves_sheet .sheet-move_button:hover { background-color: white; } - + .sheet-moves_sheet .sheet-move_button:active { background-color: white; border: white; box-shadow: 0px 0px 1px white; } - + .sheet-move_sheet_header { width: 438px; height: 36px; margin: -10px -10px 10px -10px; background-color: #726960; - + border-radius: 8px 8px 0px 0px; box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; } - + .sheet-moves_sheet_title { height: 36px; padding: 0px 5px; @@ -209,8 +209,8 @@ background: transparent; border: none; outline: none; - - + + font-family: 'Contrail One', Sans-Serif; line-height: 36px; font-size: 26px; @@ -222,91 +222,91 @@ text-transform: uppercase; text-align: left; } - + .sheet-core_moves_sheet { position: absolute; left: calc(25% - 250px); ; top: 0px; transform: rotate(1.2deg) scale(0.9, 0.9); } - + .sheet-cinematic_moves_sheet { position: absolute; left: calc(75% - 250px); ; top: 0px; transform: rotate(-1.2deg) scale(0.9, 0.9); } - + .sheet-core_moves_sheet:hover { z-index: 100; } - + .sheet-cinematic_moves_sheet:hover { z-index: 100; } - + .sheet-moves_sheet { - + width: 500px; background-color: #e6e0d3; box-shadow: inset 0px 0px 40px 10px #d2cac3; box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + mask-image: url(https://i.imgur.com/O6JNLDM.png); mask-size: 100% auto; mask-position: center center; mask-repeat: repeat-y; - + -webkit-mask-image: url(https://i.imgur.com/O6JNLDM.png); -webkit-mask-size: 100% auto; -webkit-mask-position: center center; -webkit-mask-repeat: repeat-y; - + padding: 30px 30px; } - + .sheet-moves_sheet_inset { border: 2px solid #726960; border-radius: 10px; - + height: 100%; padding: 10px; margin: 0px auto; - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; } - + .sheet-moves_sheet_line { width: 100%; display: flex; flex-direction: row; flex-wrap: nowrap; } - + .sheet-moves_sheet_column { width: 100%; height: 140px; display: flex; flex-direction: column; flex-wrap: nowrap; - justify-content: space-between; + justify-content: space-between; } - + .sheet-moves_sheet_number { height: 60px; width: 100%; margin-bottom: 10px; - + display: flex; flex-direction: row; flex-wrap: nowrap; - justify-content: space-between; + justify-content: space-between; } - + .sheet-moves_sheet_number .sheet-clear_button { width: 60px; height: 30px; @@ -320,7 +320,7 @@ -ms-transform: rotate(-84deg) skew(6deg); /* IE 9 */ -webkit-transform: rotate(-84deg) skew(6deg); /* Safari */ } - + .sheet-moves_sheet_number .sheet-clear_button label { width: 60px; margin-right: 0px; @@ -329,7 +329,7 @@ -webkit-transform: rotate(0deg); /* Safari */ transform-origin: center center; } - + .sheet-moves_sheet_number label { text-align:center; width: 60px; @@ -339,7 +339,7 @@ -webkit-transform: rotate(-84deg) skew(6deg); /* Safari */ transform-origin: center center; } - + .sheet-moves_sheet_number input[type=number] { height: 60px; margin-right: 10px; @@ -352,7 +352,7 @@ -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + text-align: center; word-wrap: break-word; word-break: keep-all; @@ -368,13 +368,13 @@ color: black; text-shadow: 0px 0px 2px #534233; text-transform: uppercase; - + transform: skew(-6deg); -ms-transform: skew(-6deg); /* IE 9 */ -webkit-transform: skew(-6deg); /* Safari */ transform-origin: center center; } - + .sheet-core_moves_check { width: 125px; margin-right: 10px; @@ -382,7 +382,7 @@ position: relative; top: -4px; } - + .sheet-core_moves_check input[type="radio"] { opacity: 0; @@ -399,7 +399,7 @@ /* .sheet-core_moves_check input[type="radio"] + span::before { - content: "CORE MOVES"; + content: "CORE MOVES"; font-family: 'Contrail One', Sans-Serif; line-height: 36px; font-size: 26px; @@ -410,7 +410,7 @@ text-shadow: 0px 0px 2px #534233; text-transform: uppercase; text-align: left; - + width: 100%; height: 100%; text-align: center; @@ -436,7 +436,7 @@ .sheet-core_moves_check input[type="radio"] + span - { + { font-family: 'Contrail One', Sans-Serif; line-height: 36px; font-size: 26px; @@ -447,7 +447,7 @@ text-shadow: 0px 0px 2px #534233; text-transform: uppercase; text-align: left; - + width: 100%; height: 100%; text-align: center; @@ -470,7 +470,7 @@ -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px white); } - + .sheet-cinematic_moves_check { width: 175px; margin-left: 10px; @@ -478,7 +478,7 @@ position: relative; top: -4px; } - + .sheet-cinematic_moves_check input[type="radio"] { opacity: 0; @@ -495,7 +495,7 @@ /* .sheet-cinematic_moves_check input[type="radio"] + span::before { - content: "CINEMATIC MOVES"; + content: "CINEMATIC MOVES"; font-family: 'Contrail One', Sans-Serif; line-height: 36px; font-size: 26px; @@ -506,7 +506,7 @@ text-shadow: 0px 0px 2px #534233; text-transform: uppercase; text-align: left; - + width: 100%; height: 100%; text-align: center; @@ -530,7 +530,7 @@ } */ .sheet-cinematic_moves_check input[type="radio"] + span - { + { font-family: 'Contrail One', Sans-Serif; line-height: 36px; font-size: 26px; @@ -541,7 +541,7 @@ text-shadow: 0px 0px 2px #534233; text-transform: uppercase; text-align: left; - + width: 100%; height: 100%; text-align: center; @@ -563,8 +563,8 @@ filter: brightness(100%) drop-shadow(0px 0px 1px white); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px white); } - - + + .sheet-core_moves_switch:not(:checked) ~ .sheet-core_moves_body { display: none; } @@ -572,7 +572,7 @@ .sheet-cinematic_moves_switch:not(:checked) ~ .sheet-cinematic_moves_body { display: none; } - + .sheet-burn_roll_switch:checked ~ .sheet-standard_roll_body { display: none; } @@ -580,7 +580,7 @@ .sheet-burn_roll_switch:not(:checked) ~ .sheet-burn_roll_body { display: none; } - + /* DYNAMITE CHECK ----------------------------------------------- DYNAMITE CHECK */ .sheet-dynamite_check { @@ -615,7 +615,7 @@ filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } - + .sheet-dynamite_check input[type="checkbox"]:hover + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -650,7 +650,7 @@ top: -4px; margin: 0px 6px; } - + /* BURN ROLL CHECK ----------------------------------------------- BURN ROLL CHECK */ .sheet-burn_roll_check { @@ -685,7 +685,7 @@ filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } - + .sheet-burn_roll_check input[type="checkbox"]:hover + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -720,7 +720,7 @@ top: -4px; margin: 0px 6px; } - + /* MUTE CHECK ----------------------------------------------- MUTE CHECK */ .sheet-mute_check { @@ -755,7 +755,7 @@ filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } - + .sheet-mute_check input[type="checkbox"]:hover + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -790,24 +790,24 @@ top: -4px; margin: 0px 6px; } - + /* TOOLTIPS START ---------------------------------------------------------- TOOL TIPS START */ - + .sheet-moves_sheet_roll_tooltip { height: 36px; position: absolute; right: 115px; top: -1px; - - + + font-family: 'Contrail One', Sans-Serif; font-size: 18px; line-height: 36px; text-align: right; color: white; } - + .sheet-dynamite_check:not(:hover) ~ .sheet-dynamite_tooltip, .sheet-burn_roll_check:not(:hover) ~ .sheet-burn_roll_tooltip, .sheet-mute_check:not(:hover) ~ .sheet-mute_tooltip { @@ -821,75 +821,75 @@ height: 200px; margin: 0px; padding: 0px; - + position: relative; - + background: #D3D3D3; } - + .sheet-core_power_indicator { height: 160px; width: 230px; padding: 10px; - + background-color: white; border-radius: 10px; - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + position: absolute; top: calc(50% - 80px); left: calc(50% - 115px); } - + .sheet-core_move_container_left { display: flex; flex-direction: column; flex-wrap: nowrap; - justify-content: space-between; - + justify-content: space-between; + height: 170px; width: 260px; padding: 10px; - + background-color: white; border-radius: 10px; - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + position: absolute; top: calc(50% - 85px); left: calc(20% - 130px); } - + .sheet-core_move_container_right { display: flex; flex-direction: column; flex-wrap: nowrap; - justify-content: space-between; + justify-content: space-between; height: 170px; width: 260px; padding: 10px; - + background-color: white; border-radius: 10px; - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + position: absolute; top: calc(50% - 85px); left: calc(80% - 130px); } - + .sheet-move_button { width: 240px; @@ -930,19 +930,19 @@ /* THEME CARD MAT START -------------------------------------------------------- THEME CARD MAT START */ /* CARD POSITIONING -------------------------------------------------------- CARD POSITIONING */ - + .sheet-theme_card_mat { width: 100%; min-height: 700px; margin: 0px 0px 40px; padding: 0px; - + position: relative; transform:translate3d(0,0,0); -webkit-transform:translate3d(0,0,0); perspective: 2000px; } - + .sheet-theme_card_1, .sheet-theme_card_2, .sheet-theme_card_3, @@ -957,7 +957,7 @@ z-index: 200; transform-origin: center top; filter: blur(0px) grayscale(0%) drop-shadow(0px 10px 15px rgba(0,0,0,0.25)); - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; @@ -966,13 +966,13 @@ border: none; overflow: visible; } - + .sheet-theme_card_t { top: 70px; left: calc(85% - 130px); transform: rotate(6deg) scale(0.9, 0.9); } - + .sheet-theme_card_1 { top: 50px; left: calc(71% - 130px); @@ -984,13 +984,13 @@ left: calc(57% - 130px); transform: rotate(1.2deg) scale(0.9, 0.9); } - + .sheet-theme_card_3 { top: 40px; left: calc(43% - 130px); transform: rotate(-1.2deg) scale(0.9, 0.9); } - + .sheet-theme_card_4 { top: 50px; left: calc(29% - 130px); @@ -1012,7 +1012,7 @@ left: calc(29% - 130px); transform: rotate(-3.6deg) scale(0.9, 0.9); } - + .sheet-theme_card_7 { visibility: hidden; opacity: 0; @@ -1020,34 +1020,34 @@ left: calc(29% - 130px); transform: rotate(-3.6deg) scale(0.9, 0.9); } - + .sheet-theme_card_8 { top: 70px; left: calc(15% - 130px); transform: rotate(-6deg) scale(0.9, 0.9); } - - - + + + .sheet-extra_theme_card_1_switch:checked ~ .sheet-theme_card_1 { top: 53px; left: calc(73.3% - 130px); transform: rotate(4deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_1_switch:checked ~ .sheet-theme_card_2 { top: 42px; left: calc(61.6% - 130px); transform: rotate(2deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_1_switch:checked ~ .sheet-theme_card_3 { top: 39px; left: calc(50% - 130px); transform: rotate(0deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_1_switch:checked ~ .sheet-theme_card_4 { top: 42px; left: calc(38.4% - 130px); @@ -1062,32 +1062,32 @@ transform: rotate(-4deg) scale(0.9, 0.9); } - - + + .sheet-extra_theme_card_2_switch:checked ~ .sheet-theme_card_1 { top: 55px; left: calc(75% - 130px); transform: rotate(4.29deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_2_switch:checked ~ .sheet-theme_card_2 { top: 45px; left: calc(65% - 130px); transform: rotate(2.57deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_2_switch:checked ~ .sheet-theme_card_3 { top: 39px; left: calc(55% - 130px); transform: rotate(0.86deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_2_switch:checked ~ .sheet-theme_card_4 { top: 39px; left: calc(45% - 130px); transform: rotate(-0.86deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_2_switch:checked ~ .sheet-theme_card_5 { visibility: visible; opacity: 1; @@ -1103,15 +1103,15 @@ left: calc(25% - 130px); transform: rotate(-4.29deg) scale(0.9, 0.9); } - - - + + + .sheet-extra_theme_card_3_switch:checked ~ .sheet-theme_card_1 { top: 56px; left: calc(76.2% - 130px); transform: rotate(4.5deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_3_switch:checked ~ .sheet-theme_card_2 { top: 47px; left: calc(67.5% - 130px); @@ -1123,7 +1123,7 @@ left: calc(58.7% - 130px); transform: rotate(1.5deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_3_switch:checked ~ .sheet-theme_card_4 { visibility: visible; opacity: 1; @@ -1131,7 +1131,7 @@ left: calc(50% - 130px); transform: rotate(0deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_3_switch:checked ~ .sheet-theme_card_5 { visibility: visible; opacity: 1; @@ -1139,7 +1139,7 @@ left: calc(41.3% - 130px); transform: rotate(-1.5deg) scale(0.9, 0.9); } - + .sheet-extra_theme_card_3_switch:checked ~ .sheet-theme_card_6 { visibility: visible; opacity: 1; @@ -1156,9 +1156,9 @@ transform: rotate(-4.5deg) scale(0.9, 0.9); } - - + + .sheet-theme_card_1:hover, .sheet-theme_card_2:hover, .sheet-theme_card_3:hover, @@ -1175,7 +1175,7 @@ top: 30px; transform: rotate(0deg) scale(1, 1); } - + .sheet-extra_theme_card_1_switch:checked ~ .sheet-theme_card_1:hover, .sheet-extra_theme_card_1_switch:checked ~ .sheet-theme_card_2:hover, .sheet-extra_theme_card_1_switch:checked ~ .sheet-theme_card_3:hover, @@ -1243,7 +1243,7 @@ transform: rotate(0deg) scale(0.9, 0.9); filter: blur(3px) grayscale(60%) drop-shadow(0px 20px 25px rgba(0,0,0,0)); } - + .sheet-playbook_character_switch:checked ~ .sheet-theme_card_character, .sheet-playbook_crew_switch:checked ~ .sheet-theme_card_crew, .sheet-playbook_theme1_themebook_switch:checked ~ .sheet-theme_card_1, @@ -1268,15 +1268,15 @@ .sheet-card_flip { height: 100%; width: 100%; - + position: absolute; transform-origin: right center; transform-style: preserve-3d; -webkit-transform-style: preserve-3d; - + transition: all 0.6s; -webkit-transition: all 0.6s; - + transition-timing-function: ease-in-out; -webkit-transition-timing-function: ease-in-out; } @@ -1285,7 +1285,7 @@ box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + backface-visibility: hidden; position: absolute; overflow: visible; @@ -1306,17 +1306,19 @@ /* CARD STYLING ------------------------------------------------ CARD STYLING */ .sheet-theme_card_container { - height: 660px; - width: 260px; - float: left; - flex-shrink: 1; - padding: 0px; - border: none; - - perspective: 2000px; - + /* + height: 660px; + Height needed to be increased since Weaknesses 3 and 4 were being hidden. + */ + height: 705px; + width: 260px; + float: left; + flex-shrink: 1; + padding: 0px; + border: none; + perspective: 2000px; } - + .sheet-theme_card input[type=checkbox] { box-shadow: none; height: 18px; @@ -1379,7 +1381,7 @@ background: transparent; border: none; outline: none; - + color: white; text-shadow: 0px 0px 2px black; font-family: 'Contrail One', Sans-Serif; @@ -1419,7 +1421,7 @@ -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + text-align: center; word-wrap: break-word; word-break: keep-all; @@ -1451,7 +1453,7 @@ -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + font-family: 'Rock Salt', 'Shadows Into Light', cursive; font-size: 16px; font-style: normal; @@ -1459,7 +1461,7 @@ letter-spacing: 0px; line-height: 18px; text-transform: uppercase; - + word-wrap: break-word; word-break: keep-all; overflow: hidden; @@ -1480,13 +1482,13 @@ -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + font-size: 12px; font-style: normal; font-weight: normal; letter-spacing: 0px; line-height: 14px; - + word-wrap: break-word; word-break: keep-all; overflow: hidden; @@ -1499,7 +1501,7 @@ text-shadow: 0px 0px 2px #534233; vertical-align: text-top; margin: auto 0px; - + } .sheet-theme_divider { @@ -1507,7 +1509,7 @@ border-radius: 2px; margin: auto; } - + .sheet-theme_exp_label { height: 18px; margin: 3px; @@ -1515,7 +1517,7 @@ font-size: 12px; line-height: 18px; } - + /* ATTENTION CHECK ---------------------------------------------------------- ATTENTION CHECK */ .sheet-attention_check { @@ -1523,7 +1525,7 @@ height: 18px; margin: 0px 1px; padding: 0px; - + position: relative; white-space: nowrap; transform: scale(0.9, 0.9); @@ -1537,30 +1539,30 @@ height: 18px; margin: 0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-attention_check input[type="checkbox"] + span::before { width: 18px; height: 18px; margin: 0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/nOPQB6O.png); opacity: 1; - + filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } @@ -1570,7 +1572,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-attention_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -1589,14 +1591,14 @@ height: 18px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/nOPQB6O.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* CRACK CHECK ---------------------------------------------------------- CRACK CHECK */ .sheet-crack_check { @@ -1604,7 +1606,7 @@ height: 18px; margin: 0px 1px; padding: 0px; - + position: relative; white-space: nowrap; transform: scale(0.9, 0.9); @@ -1617,30 +1619,30 @@ height: 18px; margin: 0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-crack_check input[type="checkbox"] + span::before { width: 18px; height: 18px; margin: 0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/LZlk31P.png); opacity: 1; - + filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } @@ -1650,7 +1652,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-crack_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -1669,14 +1671,14 @@ height: 18px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/LZlk31P.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* CRACK CHECK ---------------------------------------------------------- CRACK CHECK */ .sheet-buildup_check { @@ -1684,7 +1686,7 @@ height: 18px; margin: 0px 3px; padding: 0px; - + position: relative; white-space: nowrap; transform: scale(0.9, 0.9); @@ -1697,30 +1699,30 @@ height: 18px; margin: 0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-buildup_check input[type="checkbox"] + span::before { width: 18px; height: 18px; margin: 0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/VpWGwCT.png); opacity: 1; - + filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } @@ -1730,7 +1732,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-buildup_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -1749,14 +1751,14 @@ height: 18px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/VpWGwCT.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* EXPERIENC ROW -------------------------------------------------------- START */ .sheet-exp_grid { @@ -1767,14 +1769,14 @@ flex-wrap: nowrap; justify-content: flex-end; } - + .sheet-attention_check:hover ~ .sheet-attention_check span, .sheet-crack_check:hover ~ .sheet-crack_check span, .sheet-buildup_check:hover ~ .sheet-buildup_check span { filter: brightness(200%); -webkit-filter: brightness(200%); } - + .sheet-attention_check:hover span, .sheet-crack_check:hover span, .sheet-buildup_check:hover span, @@ -1784,7 +1786,7 @@ filter: brightness(200%); -webkit-filter: brightness(200%); } - + /* EXPERIENC ROW -------------------------------------------------------- END */ .sheet-theme_powertags { @@ -1806,9 +1808,9 @@ display: flex; flex-direction: row; flex-wrap: nowrap; - justify-content: space-between; + justify-content: space-between; } - + .sheet-theme_tag_label { font-size: 14px; width: 100%; @@ -1821,7 +1823,7 @@ -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + overflow:hidden; resize:none; } @@ -1844,41 +1846,41 @@ font-weight: normal; word-wrap: break-word; } - + .sheet-theme_improvement_label { font-size: 14px; width: 240px; height: 18px; line-height: 18px; - + margin: auto; padding: 0px 5px; - + background: transparent; border: none; outline: none; -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + overflow:hidden; resize:none; - - + + font-weight: bold; line-height: 1.0; } - + .sheet-theme_improvement_field { margin: 3px 0px 5px; font-size: 11px; line-height: 1.0; font-weight: normal; - + word-wrap: break-word; word-break: keep-all; overflow: hidden; - + height: 55px; background: transparent; border: none; @@ -1898,7 +1900,7 @@ } .sheet-theme_fliptext { - + display: block; height: 100%; width: 100%; @@ -1906,14 +1908,14 @@ outline: none; margin: 0px auto; padding: 0px; - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + font-size: 14px; font-style: normal; font-weight: normal; @@ -1956,7 +1958,7 @@ text-align: center; display: inline-block; vertical-align: middle; - + font-family: 'Contrail One', Sans-Serif; font-size: 16px; letter-spacing: 0px; @@ -1969,15 +1971,15 @@ position: relative; top: 1px; } - - /* CHARACTER CARD --------------------------------------------- CHARACTER CARD */ + + /* CHARACTER CARD --------------------------------------------- CHARACTER CARD */ .sheet-identity_select { height: 16px; width: 100%; padding: 0px 8px; margin: auto; - + color: white; text-shadow: 0px 0px 2px black; font-family: 'Contrail One', Sans-Serif; @@ -2003,7 +2005,7 @@ -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + font-family: fantasy; font-size: 16px; font-style: italic; @@ -2011,13 +2013,13 @@ letter-spacing: 1px; line-height: 18px; text-transform: uppercase; - + word-wrap: break-word; word-break: keep-all; overflow: overlay; background: transparent; } - + .sheet-identity_theme { width: 100%; padding: 0px 6px; @@ -2060,7 +2062,7 @@ font-size: 12px; padding: auto 0px; } - + .sheet-evo_extratheme1:not(:checked) ~ .sheet-evo_line .sheet-evo_checkbox_extratheme2, .sheet-evo_extratheme2:not(:checked) ~ .sheet-evo_line .sheet-evo_checkbox_extratheme3, .sheet-evo_dynamite1:not(:checked) ~ .sheet-evo_line .sheet-evo_checkbox_dynamite2, @@ -2074,16 +2076,16 @@ padding: 0px 6px; margin: 6px auto; } - + .sheet-identity_line { width: 100%; height: 22px; display: flex; flex-direction: row; flex-wrap: nowrap; - justify-content: space-between; + justify-content: space-between; } - + .sheet-identity_column { width: 80px; float: right; @@ -2105,11 +2107,11 @@ -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + font-size: 16px; font-style: normal; font-weight: normal; @@ -2121,7 +2123,7 @@ word-break: keep-all; overflow: hidden; } - + /* LOGOS STYLING ------------------------------------------- LOGOS STYLING */ .sheet-logos_card .sheet-theme_card { @@ -2369,7 +2371,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px white); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px white); } - + /* CREW CHECK ------------------------------------------------- CREW CHECK */ .sheet-crew_check { @@ -2415,7 +2417,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px white); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px white); } - + /* EXTRA CHECK ------------------------------------------------- EXTRA CHECK */ .sheet-extra_check { @@ -2467,7 +2469,7 @@ .sheet-burn_check { white-space: nowrap; } - + .sheet-burn_check input[type="checkbox"] { opacity: 0.0; @@ -2507,9 +2509,9 @@ filter: brightness(100%) drop-shadow(0px 0px 1px white); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px white); } - + /* PLAYBOOK CHECK ------------------------------------------ PLAYBOOK CHECK*/ - + .sheet-playbook_check { display: none; } @@ -2552,7 +2554,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px white); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px white); } - + /* CARD MECHANICS ---------------------------------------------------------- CARD MECHANICS */ /* LOGOS MYTHOS TOGGLE ------------------------------------------------- LOGOS MYTHOS TOGGLE */ @@ -2584,7 +2586,7 @@ .sheet-logos_4:checked ~ .sheet-mythos_4_card{ display: none; } - + /* LOGOS SELECT -------------------------------------------------------- LOGOS SELECT */ .sheet-body_custom, .sheet-body_event, @@ -2596,8 +2598,8 @@ .sheet-body_training { display: none; } - - + + .sheet-switch_custom:checked ~ .sheet-body_custom, .sheet-switch_event:checked ~ .sheet-body_event, .sheet-switch_relationship:checked ~ .sheet-body_relationship, @@ -2608,8 +2610,8 @@ .sheet-switch_training:checked ~ .sheet-body_training{ display: initial; } - - + + /* MYTHOS SELECT ------------------------------------------------------- MYTHOS SELECT */ .sheet-body_adaptation, .sheet-body_bastion, @@ -2620,7 +2622,7 @@ .sheet-body_subversion { display: none; } - + .sheet-switch_adaptation:checked ~ .sheet-body_adaptation, .sheet-switch_bastion:checked ~ .sheet-body_bastion, .sheet-switch_divination:checked ~ .sheet-body_divination, @@ -2630,7 +2632,7 @@ .sheet-switch_subversion:checked ~ .sheet-body_subversion { display: initial; } - + /* EXTRA SELECT ------------------------------------------------------- EXTRA SELECT */ .sheet-body_ally, .sheet-body_base, @@ -2673,7 +2675,7 @@ .sheet-add_K:checked ~ .sheet-tag_K{ display: flex; } - + /* BURN TOGGLE --------------------------------------------------------- BURN TOGGLE */ .sheet-burned { @@ -2687,9 +2689,9 @@ .sheet-burn:checked ~ .sheet-burned { display: none; } - + /* IMPROVEMENT TOGGLE -------------------------------------------------- IMPROVEMENT TOGGLE */ - + .sheet-imp_buttons { display: none; } @@ -2709,11 +2711,11 @@ overflow: hidden; position: relative; background: white; - + transition: all 0.6s ease-in-out; -webkit-transform:translate3d(0,0,0); } - + .sheet-playbook_top { background-image: url("https://i.imgur.com/JVxBgF8.png"); background-repeat: repeat-x; @@ -2739,27 +2741,27 @@ filter: drop-shadow(0px -6px 5px rgba(0, 0, 0, 0.25)); z-index: 100; } - + .sheet-playbook_whiteout { height: 800px; width: 100%; background-color: white; - + position: absolute; top: 0px; z-index: 120; - + transition: all 0.6s ease-in-out; opacity: 1; visibility: visible; } - + .sheet-playbook_switch:checked ~ .sheet-playbook_mat .sheet-playbook_whiteout{ opacity: 0; visibility: hidden; } - + .sheet-playbook_scrollmargin { height: 20px; width: 100%; @@ -2769,7 +2771,7 @@ left: 0px; display: none; } - + .sheet-playbook_body { height: 0px; margin: 0px; @@ -2778,24 +2780,24 @@ -webkit-box-sizing: border-box; overflow: hidden; - + transition: all 0.6s ease-in-out; opacity: 0; } - - + + .sheet-playbook_switch:checked ~ .sheet-playbook_mat .sheet-playbook_body { height: 840px; opacity: 1; } - + .sheet-playbook_content { height: 840px; width: 101%; margin: 0px; padding: 40px 20px 0px 300px; - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; @@ -2807,15 +2809,15 @@ flex-wrap: nowrap; } - + .sheet-playbook_content_back_margin { flex: 0 0 10px; margin: 0px 10px; } - - .sheet-playbook_content::-webkit-scrollbar-button{ display: none; } - .sheet-playbook_content::-webkit-scrollbar-thumb{ background-color: black; } - .sheet-playbook_content::-webkit-scrollbar-track{ background-color: white; } + + .sheet-playbook_content::-webkit-scrollbar-button{ display: none; } + .sheet-playbook_content::-webkit-scrollbar-thumb{ background-color: black; } + .sheet-playbook_content::-webkit-scrollbar-track{ background-color: white; } .sheet-playbook_content::-webkit-scrollbar{ height: 20px; } .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_character, @@ -2827,7 +2829,7 @@ opacity: 1; visibility: visible; } - + .sheet-playbook_character_switch:not(:checked) ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_character, .sheet-playbook_crew_switch:not(:checked) ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_crew, .sheet-playbook_theme1_themebook_switch:not(:checked) ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_theme1_themebook, @@ -2847,7 +2849,7 @@ opacity: 0; visibility: hidden; } - + .sheet-playbook_themebook_mythos1_switch:not(:checked) ~ .sheet-playbook_themebook_mythos1, .sheet-playbook_themebook_logos1_switch:not(:checked) ~ .sheet-playbook_themebook_logos1, .sheet-playbook_themebook_mythos2_switch:not(:checked) ~ .sheet-playbook_themebook_mythos2, @@ -2859,7 +2861,7 @@ opacity: 0; visibility: hidden; } - + .sheet-playbook_character_creation_switch:not(:checked) ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_character_creation, .sheet-playbook_character_evolution_switch:not(:checked) ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_character_evolution, .sheet-playbook_mythos_growth_switch:not(:checked) ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_mythos_growth, @@ -2868,7 +2870,7 @@ .sheet-playbook_logos_crisis_switch:not(:checked) ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_logos_crisis { display: none; } - + .sheet-playbook_character_creation_switch:checked ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_character, .sheet-playbook_character_evolution_switch:checked ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_character, .sheet-playbook_mythos_growth_switch:checked ~ .sheet-playbook_mat .sheet-playbook_body .sheet-playbook_character, @@ -2924,7 +2926,7 @@ flex-wrap: nowrap; margin: 0px 10px; } - + .sheet-switch_custom:not(:checked) ~ .sheet-playbook_custom, .sheet-switch_adaptation:not(:checked) ~ .sheet-playbook_adaptation, .sheet-switch_bastion:not(:checked) ~ .sheet-playbook_bastion, @@ -2935,7 +2937,7 @@ .sheet-switch_subversion:not(:checked) ~ .sheet-playbook_subversion { display: none; } - + .sheet-switch_custom:not(:checked) ~ .sheet-playbook_custom, .sheet-switch_event:not(:checked) ~ .sheet-playbook_event, .sheet-switch_relationship:not(:checked) ~ .sheet-playbook_relationship, @@ -2946,7 +2948,7 @@ .sheet-switch_training:not(:checked) ~ .sheet-playbook_training{ display: none; } - + /* PLAYBOOK FRAME END ---------------------------------------------------------- PLAYBOOK FRAME END */ /* PLAYBOOK INTERIOR START ----------------------------------------------------- PLAYBOOK INTERIOR START */ @@ -2954,7 +2956,7 @@ position: absolute; top: 0px; transition: all 0.6s ease-in-out; - + font-family: Sans-Serif; font-size: 11px; line-height: 16px; @@ -2966,33 +2968,33 @@ height: 100%; margin: 0px 10px; flex: 0 0 300px; - + } - + .sheet-playbook_line { width: 100%; margin: 11px 0px 11px; display: flex; flex-direction: row; flex-wrap: nowrap; - justify-content: space-between; + justify-content: space-between; } - + .sheet-playbook_body ul { margin: 8px 0px 8px 16px; } - + .sheet-playbook_body li { line-height: 14px; margin: 8px 0px; } - + .sheet-playbook_entry { -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid; } - + .sheet-playbook_big_title { font-size: 32px; line-height: 32px; @@ -3003,7 +3005,7 @@ text-transform: uppercase; margin: -12px 0px 44px; } - + .sheet-playbook_small_title { font-size: 26px; line-height: 26px; @@ -3014,7 +3016,7 @@ text-transform: uppercase; margin: -10px 0px 36px; } - + .sheet-playbook_subtitle { font-size: 11px; line-height: 14px; @@ -3037,7 +3039,7 @@ text-transform: uppercase; margin: 0px 0px 8px; } - + .sheet-playbook_improv_label { font-size: 14px; font-weight: 600; @@ -3045,7 +3047,7 @@ text-transform: uppercase; width: 270px; } - + .sheet-playbook_example { font-family: serif; font-size: 11px; @@ -3056,7 +3058,7 @@ text-justify: inter-word; margin: 0px 12px; } - + .sheet-playbook_question { line-height: 14px; font-size: 11px; @@ -3083,11 +3085,11 @@ -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + overflow:hidden; resize:none; } @@ -3124,7 +3126,7 @@ letter-spacing: 0px; font-style: italic; } - + .sheet-playbook_question_box { width: 18px; height: 18px; @@ -3138,7 +3140,7 @@ outline: none; text-align: center; } - + .sheet-playbook_question_checkbox { display: block; position: relative; @@ -3181,7 +3183,7 @@ outline: none; opacity: 1; } - + .sheet-playbook_question_check { display: block; position: relative; @@ -3223,11 +3225,11 @@ outline: none; opacity: 1; } - + .sheet-playbook_question_plusminus { margin: auto; } - + .sheet-playbook_question_plusminus input[type="radio"]:checked + span::before , .sheet-playbook_question_plusminus input[type="checkbox"]:checked + span::before { content: "-"; @@ -3236,18 +3238,18 @@ .sheet-playbook_question_plusminus input[type="checkbox"]:not(:checked) + span::before { content: "+"; } - + /* PLAYBOOK MYTHOS STYLE ----------------------------------------------- PLAYBOOK MYTHOS STYLE */ - + .sheet-playbook_style_mythos { background-image: url(https://i.imgur.com/m8V3xeY.png); background-repeat: repeat; background-color: #6f5d6e; color: white; - + height: 100%; } - + .sheet-playbook_style_mythos .sheet-playbook_big_title, .sheet-playbook_style_mythos .sheet-playbook_small_title, .sheet-playbook_style_mythos .sheet-playbook_title { @@ -3262,7 +3264,7 @@ color: #eb018c; text-shadow: 0px 0px 1px #eb018c; } - + .sheet-playbook_style_mythos b { font-size: 12px; } @@ -3316,29 +3318,29 @@ color: white; background: #452362; } - + .sheet-playbook_style_mythos select { color: white; background: #452362; border: none; } - + .sheet-playbook_style_mythos select:hover { box-shadow: 0px 0px 3px 2px #ebafd3, 0px 0px 3px 3px #eb018c; } - + .sheet-playbook_style_mythos select:focus { box-shadow: 0px 0px 3px 2px #ebafd3, 0px 0px 3px 3px #eb018c; outline:0; } - + .sheet-playbook_style_mythos .sheet-playbook_note { width: 300px; flex: 0 0 300px; box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + color: white; border-color: #ebafd3; border-style: solid; border-width: 2px; @@ -3348,25 +3350,25 @@ margin: 0px 0px 20px; } - + .sheet-playbook_style_mythos .sheet-playbook_note .sheet-playbook_small_label { color: #eb018c; border-radius: 1px 1px 0px 0px; margin: 0px 0px 10px; } - + /* PLAYBOOK LOGOS STYLE ------------------------------------------------ PLAYBOOK LOGOS STYLE */ - + .sheet-playbook_style_logos { background-image: url(https://i.imgur.com/juI6Nsa.png); background-repeat: repeat; background-color: #fcfaf2; color: #1f140d; - + height: 100%; } - + .sheet-playbook_style_logos .sheet-playbook_big_title, .sheet-playbook_style_logos .sheet-playbook_small_title, .sheet-playbook_style_logos .sheet-playbook_title { @@ -3383,7 +3385,7 @@ .sheet-playbook_style_logos b { font-size: 12px; } - + .sheet-playbook_style_logos .sheet-playbook_tag { font-size: 12px; font-style: italic; @@ -3441,29 +3443,29 @@ color: #1f140d; background: #fff3b2; } - + .sheet-playbook_style_logos select { color: #1f140d; background: #fff3b2; border: none; } - + .sheet-playbook_style_logos select:hover { box-shadow: 0px 0px 3px 1px #8a2e39; } - + .sheet-playbook_style_logos select:focus { box-shadow: 0px 0px 3px 1px #8a2e39; outline:0; } - + .sheet-playbook_style_logos .sheet-playbook_note { width: 300px; flex: 0 0 300px; box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + color: black; background-color: #dcd3b8; padding: 6px; @@ -3481,10 +3483,10 @@ box-shadow: 0px 0px 0px 7px #4c4646; margin: 0px 0px 10px; } - - + + /* IMPROVBOOK ---------------------------------------------------------- IMPROVBOOK*/ - + .sheet-improvbook { height: 680px; flex-wrap: nowrap; @@ -3505,7 +3507,7 @@ height: 100%; margin: 0px 10px; } - + .sheet-broadpowertag_active:not(:checked) ~ .sheet-broadpowertag_entry, .sheet-extrathemeally_active:not(:checked) ~ .sheet-extrathemeally_entry, .sheet-extrathemebase_active:not(:checked) ~ .sheet-extrathemebase_entry, @@ -3649,7 +3651,7 @@ .sheet-QMK_active:not(:checked) ~ .sheet-QMK_entry { display: none; } - + /* VERTICAL TEAR ------------------------------------------------------------------- VERTICAL TEAR */ .sheet-playbook_vertical_tear { height: 840px; @@ -3658,7 +3660,7 @@ margin-right: -10px; transform: translate(0px, -40px); } - + .sheet-playbook_vertical_tear_inside { width: auto; height: 840px; @@ -3669,7 +3671,7 @@ background-image: initial; background-color: white; } - + .sheet-playbook_vertical_tear_inner_body { display: flex; flex-wrap: nowrap; @@ -3678,7 +3680,7 @@ padding: 40px 20px 0pc; box-sizing: border-box; } - + .sheet-playbook_vertical_tear_inner_left { background-image: url("https://i.imgur.com/Bd9LDdg.png"); background-repeat: repeat-y; @@ -3689,10 +3691,10 @@ left: 0px; position: absolute; z-index: 10; - + filter: drop-shadow(-6px 1px 15px black); } - + .sheet-playbook_vertical_tear_inner_right { background-image: url("https://i.imgur.com/M0RBznR.png"); background-repeat: repeat-y; @@ -3706,7 +3708,7 @@ filter: drop-shadow(6px 1px 15px black); } - + .sheet-playbook_vertical_tear_outer_left { background-image: url("https://i.imgur.com/M0RBznR.png"); background-repeat: repeat-y; @@ -3717,7 +3719,7 @@ left: 0px; position: absolute; } - + .sheet-playbook_vertical_tear_outer_right { background-image: url("https://i.imgur.com/Bd9LDdg.png"); background-repeat: repeat-y; @@ -3728,9 +3730,9 @@ right: 0px; position: absolute; } - + /* STATIC TEAR ---------------------------------------------------------------------- STATIC TEAR*/ - + .sheet-playbook_vertical_tear_static_mythos { color: white; background-image: url(https://i.imgur.com/m8V3xeY.png); @@ -3739,19 +3741,19 @@ box-shadow: 0px 0px 15px 0px #fcfaf2 inset, 0px 0px 15px 0px #fcfaf2 inset, 0px 0px 15px 0px #fcfaf2 inset; margin: 0px; } - + .sheet-playbook_vertical_tear_static_mythos .sheet-playbook_label, .sheet-playbook_vertical_tear_static_mythos .sheet-playbook_small_label { color: #eb018c; text-shadow: 0px 0px 1px #eb018c; } - + .sheet-playbook_vertical_tear_static_mythos .sheet-playbook_question_box { font-size: 12px; background-color: #eb018c ; color: white; } - + .sheet-playbook_vertical_tear_static_mythos .sheet-playbook_question { color: white; } @@ -3760,7 +3762,7 @@ color: white; background: #452362; } - + .sheet-playbook_vertical_tear_static_mythos .sheet-playbook_highlight { border-color: #ebafd3; border-style: solid; border-width: 2px; @@ -3769,15 +3771,15 @@ box-shadow: 0px 0px 3px 1px #eb018c inset, 0px 0px 3px 1px #eb018c; margin: 0px 0px 20px; } - - + + .sheet-playbook_vertical_tear_static_mythos .sheet-playbook_note { width: 300px; flex: 0 0 300px; box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + color: white; background-color: transparent; border-color: #ebafd3; border-style: solid; @@ -3788,7 +3790,7 @@ margin: 0px 0px 20px; } - + .sheet-playbook_vertical_tear_static_mythos .sheet-playbook_note .sheet-playbook_small_label { color: #eb018c; background-color: transparent; @@ -3796,7 +3798,7 @@ border-radius: 1px 1px 0px 0px; margin: 0px 0px 10px; } - + .sheet-playbook_vertical_tear_static_logos { color: #1f140d; background-image: url(https://i.imgur.com/juI6Nsa.png); @@ -3826,14 +3828,14 @@ color: #1f140d; background: #fff3b2; } - + .sheet-playbook_vertical_tear_static_logos .sheet-playbook_note { width: 300px; flex: 0 0 300px; box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + color: black; background-color: #dcd3b8; padding: 6px; @@ -3841,7 +3843,7 @@ border: 2px solid #4c4646; box-shadow: 0px 0px 0px 6px #dcd3b8, 1px 1px 15px 3px black; } - + .sheet-playbook_vertical_tear_static_logos .sheet-playbook_note .sheet-playbook_small_label { font-size: 16px; color: #dcd3b8; @@ -3850,9 +3852,9 @@ box-shadow: 0px 0px 0px 7px #4c4646; margin: 0px 0px 10px; } - + /* COLLAPSING TEAR ------------------------------------------------------------------ COLLAPSING TEAR */ - + .sheet-playbook_vertical_tear_inner_whiteout { height: 100%; width: 100%; @@ -3862,21 +3864,21 @@ position: absolute; top: 0px; left: 0px; - + transition: all 0.6s ease-in-out; z-index: 1; - + background-color: white; opacity: 1.0; } - + .sheet-playbook_identity_concept_mythos:focus-within ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside .sheet-playbook_vertical_tear_inner_whiteout, .sheet-playbook_identity_concept_logos:focus-within ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside .sheet-playbook_vertical_tear_inner_whiteout{ opacity: 0.0; } - + /* CONCEPT COLUMN ------------------------------------------------------------------- CONCEPT COLUMN */ - + .sheet-playbook_identity_concept_column { display: flex; flex: 0 0 auto; @@ -3891,46 +3893,46 @@ flex: 0 0 300px; min-width: 300px; } - + .sheet-playbook_identity_concept_desc { position: absolute; top: 0px; width: 300px; } - + .sheet-playbook_identity_concept_mythos { position: absolute; top: 150px; width: 300px; - + } - + .sheet-playbook_identity_concept_logos { position: absolute; top: 325px; width: 300px; - + } - + .sheet-playbook_identity_concept_name { position: absolute; top: 500px; width: 300px; - + } - + .sheet-playbook_vertical_tear_inside_collapse { max-width: 0px; filter: brightness(200%); transition: all 0.6s ease-in-out; } - + .sheet-playbook_identity_concept_mythos:focus-within ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside_collapse, .sheet-playbook_identity_concept_logos:focus-within ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside_collapse { max-width: 680px; filter: brightness(100%); } - + .sheet-playbook_identity_concept_logos_desc, .sheet-playbook_identity_concept_mythos_desc { display: flex; @@ -3939,19 +3941,19 @@ height: 840px; padding: 40px 20px 0pc; box-sizing: border-box; - + position: absolute; top: 0px; left: 0px; } - + .sheet-playbook_identity_concept_mythos:not(:focus-within) ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside .sheet-playbook_vertical_tear_inner_body .sheet-playbook_identity_concept_mythos_desc, .sheet-playbook_identity_concept_logos:not(:focus-within) ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside .sheet-playbook_vertical_tear_inner_body .sheet-playbook_identity_concept_logos_desc { display: none; } - + /* THEME COLUMN ------------------------------------------------------------------- THEME COLUMN */ - + .sheet-playbook_identity_theme_column { display: flex; flex: 0 0 auto; @@ -3966,41 +3968,41 @@ flex: 0 0 300px; min-width: 300px; } - + .sheet-playbook_identity_theme_desc { position: absolute; top: 0px; width: 300px; - + } - + .sheet-playbook_identity_theme_mythos { position: absolute; top: 120px; width: 300px; - + } - + .sheet-playbook_identity_theme_logos { position: absolute; top: 350px; width: 300px; - + } - + .sheet-playbook_identity_theme_mythos:focus-within ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside .sheet-playbook_vertical_tear_inner_whiteout, .sheet-playbook_identity_theme_logos:focus-within ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside .sheet-playbook_vertical_tear_inner_whiteout{ opacity: 0.0; } - - + + .sheet-playbook_identity_theme_mythos:focus-within ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside_collapse, .sheet-playbook_identity_theme_logos:focus-within ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside_collapse { max-width: 680px; filter: brightness(100%); } - + .sheet-playbook_identity_theme_logos_desc, .sheet-playbook_identity_theme_mythos_desc { display: flex; @@ -4009,17 +4011,17 @@ height: 840px; padding: 40px 20px 0pc; box-sizing: border-box; - + position: absolute; top: 0px; left: 0px; } - + .sheet-playbook_identity_theme_mythos:not(:focus-within) ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside .sheet-playbook_vertical_tear_inner_body .sheet-playbook_identity_theme_mythos_desc, .sheet-playbook_identity_theme_logos:not(:focus-within) ~ .sheet-playbook_vertical_tear .sheet-playbook_vertical_tear_inside .sheet-playbook_vertical_tear_inner_body .sheet-playbook_identity_theme_logos_desc { display: none; } - + /* PLAYBOOK INTERIOR END ------------------------------------------------------- PLAYBOOK INTERIOR END */ @@ -4078,11 +4080,11 @@ border: 1px solid white; border-radius: 12px 12px 12px 12px; background: green; - + position: absolute; top: 30px; margin: 0px 20px; - + z-index: 50; } @@ -4095,16 +4097,16 @@ border: 1px solid white; border-radius: 12px 12px 12px 12px; background: green; - + position: absolute; top: 700px; margin: 0px 20px; - + z-index: 50; } - + .sheet-theme_button2_stand_in { height: 30px; width: 260px; @@ -4113,26 +4115,26 @@ border: 1px solid white; border-radius: 12px 12px 12px 12px; background: green; - + position: absolute; top: 740px; margin: 0px 20px; - + z-index: 50; } - + .sheet-playbook_button_1 { top: 700px; left: 20px; } - + .sheet-playbook_button_2 { top: 740px; left: 20px; } .sheet-playbook_chapter_button { - + position: absolute; margin: 0px; padding: 0px; @@ -4153,7 +4155,7 @@ cursor: pointer; z-index: 1; margin: 0%; - + } @@ -4163,11 +4165,11 @@ width: 260px; padding: 0px; border-radius: 6px 6px 6px 6px; - + box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + position: absolute; top: 0px; left: 0px; @@ -4183,9 +4185,9 @@ border: none; outline: none; opacity: 1; - + } - + .sheet-playbook_chapter_button_mythos span { background-color: grey ; @@ -4213,7 +4215,7 @@ background-color: #eb018c ; box-shadow: 0px 0px 3px 1px #eb018c ; } - + .sheet-playbook_chapter_button_logos span { background-color: grey ; @@ -4241,7 +4243,7 @@ background-color: #a1574a ; box-shadow: 0px 0px 3px 1px #a1574a ; } - + /* STATUS CARD STYLING --------------------------------------------------------- START */ .sheet-status_card_mat { @@ -4249,7 +4251,7 @@ min-height: 580px; margin: 0px 0px 30px; padding: 0px; - + position: relative; -webkit-transform:translate3d(0,0,0); perspective: 2000px; @@ -4260,20 +4262,20 @@ width: 400px; background-color: #e6e0d3; box-shadow: inset 0px 0px 25px 5px #d2cac3; - + border: 1px solid white; border-radius: 12px 12px 12px 12px; padding: 10px; - + display: flex; flex-flow: column nowrap; box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; - + perspective: 2000px; } - + .sheet-status_card input[type=checkbox] { box-shadow: none; height: 26px; @@ -4338,8 +4340,8 @@ background: transparent; border: none; outline: none; - - + + font-family: 'Contrail One', Sans-Serif; line-height: 36px; font-size: 26px; @@ -4351,7 +4353,7 @@ text-transform: uppercase; text-align: left; } - + .sheet-status_card_tag { height: 60px; width: 350px; @@ -4362,18 +4364,18 @@ outline: none; overflow: hidden; resize: none; - + line-height: 30px; font-size: 26px; font-style: normal; font-variant: small-caps; text-transform: uppercase; text-align: left; - + font-family: 'Rock Salt', 'Shadows Into Light', cursive; letter-spacing: 2px; font-weight: 600; - } + } .sheet-status_card_tag::placeholder { font-family: 'Contrail One', Sans-Serif; @@ -4398,7 +4400,7 @@ letter-spacing: 0px; opacity: 1; /* Firefox */ } - + .sheet-status_card_tag::-ms-input-placeholder { font-family: 'Contrail One', Sans-Serif; font-weight: 900; @@ -4406,7 +4408,7 @@ letter-spacing: 0px; opacity: 1; /* Firefox */ } - + .sheet-status_card_icon_standin { height: 26px; width: 26px; @@ -4414,20 +4416,20 @@ background-color: white; margin: auto; } - + .sheet-status_card_footer .sheet-theme_label { color: white; } - + .sheet-status_switch_clue:not(:checked) ~ .sheet-status_body_clue, .sheet-status_switch_juice:not(:checked) ~ .sheet-status_body_juice, .sheet-status_switch_storytag:not(:checked) ~ .sheet-status_body_storytag, .sheet-status_switch_status:not(:checked) ~ .sheet-status_body_status { display: none; } - - + + .sheet-status_card_1, .sheet-status_card_2, .sheet-status_card_3, @@ -4441,25 +4443,25 @@ filter: drop-shadow(0px 10px 15px rgba(0,0,0,0.25)); transform-origin: center top; } - + .sheet-status_card_1 { top: 20px; left: calc(15% - 130px); transform: rotate(-3deg) scale(0.9, 0.9); } - + .sheet-status_card_2 { top: 10px; left: calc(38.3% - 177px); transform: rotate(-1deg) scale(0.9, 0.9); } - + .sheet-status_card_3 { top: 10px; left: calc(61.7% - 223px); transform: rotate(1deg) scale(0.9, 0.9); } - + .sheet-status_card_4 { top: 20px; left: calc(85% - 270px); @@ -4471,19 +4473,19 @@ left: calc(15% - 130px); transform: rotate(-3deg) scale(0.9, 0.9); } - + .sheet-status_card_6 { top: 310px; left: calc(38.3% - 177px); transform: rotate(-1deg) scale(0.9, 0.9); } - + .sheet-status_card_7 { top: 310px; left: calc(61.7% - 223px); transform: rotate(1deg) scale(0.9, 0.9); } - + .sheet-status_card_8 { top: 320px; left: calc(85% - 270px); @@ -4502,7 +4504,7 @@ top: 0px; transform: scale(1, 1); } - + .sheet-status_card_5:hover , .sheet-status_card_6:hover , .sheet-status_card_7:hover , @@ -4515,7 +4517,7 @@ top: 300px; transform: scale(1, 1); } - + /* CLUE CHECK ---------------------------------------------------------- CLUE CHECK */ .sheet-clue_check { @@ -4553,7 +4555,7 @@ filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } - + .sheet-clue_check input[type="radio"]:hover + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -4588,7 +4590,7 @@ top: -4px; margin: 0px 6px; } - + /* JUICE CHECK ---------------------------------------------------------- JUICE CHECK */ .sheet-juice_check { @@ -4626,7 +4628,7 @@ filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } - + .sheet-juice_check input[type="radio"]:hover + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -4661,7 +4663,7 @@ top: -4px; margin: 0px 6px; } - + /* STORYTAG CHECK ---------------------------------------------------------- STORYTAG CHECK */ .sheet-storytag_check { @@ -4684,7 +4686,7 @@ z-index: 1; margin: -13px; } - + .sheet-storytag_check input[type="radio"]:hover + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -4733,7 +4735,7 @@ top: -4px; margin: 0px 6px; } - + /* STATUS CHECK ---------------------------------------------------------- STATUS CHECK */ .sheet-statustag_check { @@ -4771,13 +4773,13 @@ filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } - + .sheet-statustag_check input[type="radio"]:hover + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-statustag_check input[type="radio"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -4806,7 +4808,7 @@ top: -4px; margin: 0px 6px; } - + /* PLUS CHECK ---------------------------------------------------------- PLUS CHECK */ .sheet-plus_check { @@ -4844,13 +4846,13 @@ filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } - + .sheet-plus_check input[type="checkbox"]:hover + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-plus_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -4879,7 +4881,7 @@ top: -4px; margin: 0px 6px; } - + /* MINUS CHECK ---------------------------------------------------------- MINUS CHECK */ .sheet-minus_check { @@ -4917,13 +4919,13 @@ filter: brightness(75%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(75%) drop-shadow(0px 0px 1px black); } - + .sheet-minus_check input[type="checkbox"]:hover + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-minus_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -4952,7 +4954,7 @@ top: -4px; margin: 0px 6px; } - + .sheet-status_pip_left { height: 65px; width: 18px; @@ -4961,12 +4963,12 @@ padding: 0px; -webkit-clip-path: polygon(6.8px 0, 100% 0, 100% 100%, 0% 100%); clip-path: polygon(6.8px 0, 100% 0, 100% 100%, 0% 100%); - + filter: brightness(50%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(50%) drop-shadow(0px 0px 1px black); display: none; } - + .sheet-status_pip_right { height: 65px; width: 18px; @@ -4975,12 +4977,12 @@ padding: 0px; -webkit-clip-path: polygon(0 0, 100% 0, 11.2px 100%, 0% 100%); clip-path: polygon(0 0, 100% 0, 11.2px 100%, 0% 100%); - + filter: brightness(50%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(50%) drop-shadow(0px 0px 1px black); display: none; - } - + } + /* PIP 1 CHECK ---------------------------------------------------------- PIP 1 CHECK */ .sheet-status_pip_1_check { @@ -4988,10 +4990,10 @@ height: 65px; margin: 0px 8px 0px 0px; padding: 0px; - + position: relative; white-space: nowrap; - + transform: skew(-6deg); -ms-transform: skew(-6deg); /* IE 9 */ -webkit-transform: skew(-6deg); /* Safari */ @@ -5004,30 +5006,30 @@ height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-status_pip_1_check input[type="checkbox"] + span::before { width: 26px; height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/BO3DedW.png); opacity: 1; - + filter: brightness(50%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(50%) drop-shadow(0px 0px 1px black); } @@ -5037,7 +5039,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-status_pip_1_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -5056,14 +5058,14 @@ height: 65px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/BO3DedW.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* PIP 2 CHECK ---------------------------------------------------------- PIP 2 CHECK */ .sheet-status_pip_2_check { @@ -5071,10 +5073,10 @@ height: 65px; margin: 0px 8px 0px 0px; padding: 0px; - + position: relative; white-space: nowrap; - + transform: skew(-6deg); -ms-transform: skew(-6deg); /* IE 9 */ -webkit-transform: skew(-6deg); /* Safari */ @@ -5087,30 +5089,30 @@ height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-status_pip_2_check input[type="checkbox"] + span::before { width: 26px; height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/YvafgYl.png); opacity: 1; - + filter: brightness(50%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(50%) drop-shadow(0px 0px 1px black); } @@ -5120,7 +5122,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-status_pip_2_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -5139,14 +5141,14 @@ height: 65px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/YvafgYl.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* PIP 3 CHECK ---------------------------------------------------------- PIP 3 CHECK */ .sheet-status_pip_3_check { @@ -5154,10 +5156,10 @@ height: 65px; margin: 0px 8px 0px 0px; padding: 0px; - + position: relative; white-space: nowrap; - + transform: skew(-6deg); -ms-transform: skew(-6deg); /* IE 9 */ -webkit-transform: skew(-6deg); /* Safari */ @@ -5171,30 +5173,30 @@ height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-status_pip_3_check input[type="checkbox"] + span::before { width: 26px; height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/XkTpd5k.png); opacity: 1; - + filter: brightness(50%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(50%) drop-shadow(0px 0px 1px black); } @@ -5204,7 +5206,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-status_pip_3_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -5223,14 +5225,14 @@ height: 65px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/XkTpd5k.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* PIP 4 CHECK ---------------------------------------------------------- PIP 4 CHECK */ .sheet-status_pip_4_check { @@ -5238,10 +5240,10 @@ height: 65px; margin: 0px 8px 0px 0px; padding: 0px; - + position: relative; white-space: nowrap; - + transform: skew(-6deg); -ms-transform: skew(-6deg); /* IE 9 */ -webkit-transform: skew(-6deg); /* Safari */ @@ -5254,30 +5256,30 @@ height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-status_pip_4_check input[type="checkbox"] + span::before { width: 26px; height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/vnviOBo.png); opacity: 1; - + filter: brightness(50%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(50%) drop-shadow(0px 0px 1px black); } @@ -5287,7 +5289,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-status_pip_4_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -5306,14 +5308,14 @@ height: 65px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/vnviOBo.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* PIP 5 CHECK ---------------------------------------------------------- PIP 5 CHECK */ .sheet-status_pip_5_check { @@ -5321,10 +5323,10 @@ height: 65px; margin: 0px 8px 0px 0px; padding: 0px; - + position: relative; white-space: nowrap; - + transform: skew(-6deg); -ms-transform: skew(-6deg); /* IE 9 */ -webkit-transform: skew(-6deg); /* Safari */ @@ -5338,30 +5340,30 @@ height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-status_pip_5_check input[type="checkbox"] + span::before { width: 26px; height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/wpKxCfQ.png); opacity: 1; - + filter: brightness(50%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(50%) drop-shadow(0px 0px 1px black); } @@ -5371,7 +5373,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-status_pip_5_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -5390,14 +5392,14 @@ height: 65px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/wpKxCfQ.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* PIP 6 CHECK ---------------------------------------------------------- PIP 6 CHECK */ .sheet-status_pip_6_check { @@ -5405,10 +5407,10 @@ height: 65px; margin: 0px 0px 0px 0px; padding: 0px; - + position: relative; white-space: nowrap; - + transform: skew(-6deg); -ms-transform: skew(-6deg); /* IE 9 */ -webkit-transform: skew(-6deg); /* Safari */ @@ -5422,30 +5424,30 @@ height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-status_pip_6_check input[type="checkbox"] + span::before { width: 26px; height: 65px; margin:0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/8wgAAgw.png); opacity: 1; - + filter: brightness(50%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(50%) drop-shadow(0px 0px 1px black); } @@ -5455,7 +5457,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-status_pip_6_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -5474,14 +5476,14 @@ height: 65px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/8wgAAgw.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* PIP SUB CHECK ---------------------------------------------------------- PIP SUB CHECK */ .sheet-status_pip_sub_check { @@ -5489,10 +5491,10 @@ height: 65px; margin: 0px; padding: 0px; - + position: relative; white-space: nowrap; - + transform: skew(-6deg); -ms-transform: skew(-6deg); /* IE 9 */ -webkit-transform: skew(-6deg); /* Safari */ @@ -5506,30 +5508,30 @@ height: 65px; margin: 0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + opacity: 0.0; cursor: pointer; z-index: 1; } - + .sheet-status_pip_sub_check input[type="checkbox"] + span::before { width: 12px; height: 65px; margin: 0px; padding: 0px; - + position: absolute; top: 0px; left: 0px; - + content: url(https://i.imgur.com/jMX2abh.png); opacity: 1; - + filter: brightness(50%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(50%) drop-shadow(0px 0px 1px black); } @@ -5539,7 +5541,7 @@ filter: brightness(100%) drop-shadow(0px 0px 1px black); -webkit-filter: brightness(100%) drop-shadow(0px 0px 1px black); } - + .sheet-status_pip_sub_check input[type="checkbox"]:checked + span::before { filter: brightness(100%) drop-shadow(0px 0px 1px black); @@ -5558,14 +5560,14 @@ height: 65px; margin: 0px; padding: 0px; - + display: inline-block; content: url(https://i.imgur.com/jMX2abh.png); opacity: 1; filter: brightness(100%); -webkit-filter: brightness(100%); } - + /* STATUS CARD SPECTRUM -------------------------------------------------------- START */ .sheet-status_grid { @@ -5576,13 +5578,13 @@ flex-wrap: nowrap; justify-content: center; background-color: rgba(255, 255, 255, 0.0); - + transform: scale(1.08, 1.08); -ms-transform: scale(1.08, 1.08); /* IE 9 */ -webkit-transform: scale(1.08, 1.08); /* Safari */ transform-origin: center center; } - + .sheet-status_pip_sub_check:hover ~ .sheet-status_pip_sub_check span, .sheet-status_tier_6:hover ~ .sheet-status_tier_6 span, .sheet-status_tier_6:hover ~ .sheet-status_tier_5 span, @@ -5608,7 +5610,7 @@ filter: brightness(200%); -webkit-filter: brightness(200%); } - + .sheet-status_pip_sub_check:hover span, .sheet-status_pip_sub_check:checked ~ .sheet-status_pip_sub_check span, .sheet-status_tier_6:checked ~ .sheet-status_tier_6 span, @@ -5635,14 +5637,14 @@ filter: brightness(200%); -webkit-filter: brightness(200%); } - + .sheet-status_tier_5:not(:checked) ~ .sheet-status_pip_sub_6 input[type="checkbox"] , .sheet-status_tier_4:not(:checked) ~ .sheet-status_pip_sub_5 input[type="checkbox"] , .sheet-status_tier_3:not(:checked) ~ .sheet-status_pip_sub_4 input[type="checkbox"] , .sheet-status_tier_2:not(:checked) ~ .sheet-status_pip_sub_3 input[type="checkbox"] { display: none; } - + /* STATUS TAG TOGGLE ----------------------------------------------------------- START */ .sheet-stat_6_F:checked ~ .sheet-stat_5, @@ -5661,7 +5663,7 @@ .sheet-stat_3_C:checked ~ .sheet-stat_1, .sheet-stat_2_B:checked ~ .sheet-stat_1{ display: none; - + } .sheet-stat_5 @@ -6343,11 +6345,11 @@ .sheet-hidden { display: none; } - + .sheet-shadow { filter: drop-shadow(0px 0px 1px rgba(0,0,0,0.5)) drop-shadow(0px 10px 15px rgba(0,0,0,0.25)); } - + /* ROLL TEMEPLATE CORE --------------------------------------------------------- START */ .sheet-rolltemplate-core { @@ -6362,7 +6364,7 @@ .sheet-rolltemplate-core .sheet-scraps_1_body { background: #fdfef9; padding: 6px; - + } .sheet-rolltemplate-core .sheet-scraps_1_top { @@ -6397,7 +6399,7 @@ .sheet-rolltemplate-cinema .sheet-scraps_1_body { background: #fdfef9; padding: 6px; - + } .sheet-rolltemplate-cinema .sheet-scraps_1_top { diff --git a/Coriolis Alternative/translations/fr.json b/Coriolis Alternative/translations/fr.json index 97229b1dac..1a4541f4b6 100644 --- a/Coriolis Alternative/translations/fr.json +++ b/Coriolis Alternative/translations/fr.json @@ -3,7 +3,7 @@ "tab-spaceship": "Spaceship sheet", "tab-utility": "Utility", "Attributes": "Attributs", - "attribute-strength": "Force", + "attribute-strength": "Vigueur", "attribute-agility": "Agilité", "attribute-wits": "Astuce", "attribute-empathy": "Empathie", @@ -11,16 +11,16 @@ "skill-melee-combat": "Combat de mêlée", "skill-dexterity": "Dextérité", "skill-infiltration": "Infiltration", - "skill-ranged-combat": "Ranged Combat", + "skill-ranged-combat": "Combat à distance", "skill-ranged-combat-short": "À distance", "skill-pilot": "Piloter", "skill-observation": "Observation", "skill-survival": "Survie", "skill-data-djinn": "Data Djinn", "skill-data-djinn-short": "Djinn", - "skill-medicurgy": "Medicurgy", + "skill-medicurgy": "Médirurgie", "skill-science": "Science", - "skill-technology": "Technology", + "skill-technology": "Technologie", "skill-manipulation": "Manipulation", "skill-command": "Command", "skill-culture": "Culture", @@ -33,7 +33,7 @@ "button-roll-radiation": "Radiation", "button-roll-primary-weapon": "Primary Weapon Attack", "button-roll-secondary-weapon": "Secondary Weapon Attack", - "char-experience": "Experience", + "char-experience": "Expérience", "char-name": "Nom", "char-background": "Fond", "char-concept": "Concept", @@ -132,7 +132,7 @@ "ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.", "ship-action-sensors-disappear-label": "Disappear", "ship-action-sensors-disappear-description": "If successful: end combat.", - "ship-action-sensors-detect": "Sensors", + "ship-action-sensors-detect": "Senseurs", "ship-action-sensors-detect-description": "1-2 Successes
Distance, course
3 Successes
Distance, class, course, weapons.", "label-talents": "Talents", "label-critical-injuries": " Blessures Critique ", @@ -142,10 +142,10 @@ "label-armor": "Armure", "label-features": "Capacités spéciales", "label-ship-weapons": "Ship Weapons", - "label-ship-crew-captain": "Captain", + "label-ship-crew-captain": "Capitaine", "label-ship-crew-engineer": "Ingénieur", "label-ship-crew-pilot": "Piloter", - "label-ship-crew-sensors": "Sensors", + "label-ship-crew-sensors": "Senseurs", "label-ship-crew-gunner": "Artilleur", "label-ship-modules": "Modules de", "label-ship-cargo": "Cargo", @@ -156,7 +156,7 @@ "label-info": "Info", "placeholder-weapon": "Weapon Name", "placeholder-gear": "Gear", - "placeholder-critical-injury": "Critical Injury", + "placeholder-critical-injury": "Blessure Critique", "placeholder-armor": "Armure", "placeholder-comment": "Spécial", "placeholder-talent": "Talent", diff --git a/D&D_3-5/charsheet_3-5.css b/D&D_3-5/charsheet_3-5.css index 60a91f65af..8095972901 100644 --- a/D&D_3-5/charsheet_3-5.css +++ b/D&D_3-5/charsheet_3-5.css @@ -1,52 +1,113 @@ /* ----------------------- classes for area display toggles -----------------------*/ .sheet-switch-pc-show:not(:checked)~.sheet-switch-pc {display:none;} .sheet-switch-npc-show:not(:checked)~.sheet-switch-npc {display:none;} -.sheet-switch-baseModeSpellSection-show:not(:checked)~.sheet-switch-baseModeSpellSection {display:none;} -.sheet-switch-fullModeSpellSection-show:not(:checked)~.sheet-switch-fullModeSpellSection {display:none;} -.sheet-pc-spells-show:not(:checked)~.sheet-pc-spells {display:none;} -.sheet-pc-charrpinfo-show:not(:checked)~.sheet-pc-charrpinfo {display:none;} -.sheet-pc-charclasses-show:not(:checked)~.sheet-pc-charclasses {display:none;} -.sheet-pc-combat-show:not(:checked)~.sheet-pc-combat {display:none;} -.sheet-pc-charnotes-show:not(:checked)~.sheet-pc-charnotes {display:none;} -.sheet-pc-saveblock-show:not(:checked)~.sheet-pc-saveblock {display:none;} -.sheet-pc-savemacros-show:not(:checked)~.sheet-pc-savemacros {display:none;} -.sheet-pc-baseattackmacros-show:not(:checked)~.sheet-pc-baseattackmacros {display:none;} -.sheet-pc-statblock-show:not(:checked)~.sheet-pc-statblock {display:none;} -.sheet-pc-abilitymacros-show:not(:checked)~.sheet-pc-abilitymacros {display:none;} -.sheet-pc-equipment-show:not(:checked)~.sheet-pc-equipment {display:none;} -.sheet-pc-acequipment-show:not(:checked)~.sheet-pc-acequipment {display:none;} -.sheet-pc-acother-show:not(:checked)~.sheet-pc-acother {display:none;} -.sheet-pc-singleuseequipment-show:not(:checked)~.sheet-pc-singleuseequipment {display:none;} -.sheet-pc-magicequipment-show:not(:checked)~.sheet-pc-magicequipment {display:none;} -.sheet-pc-stdequipment-show:not(:checked)~.sheet-pc-stdequipment {display:none;} -.sheet-pc-otherequipment-show:not(:checked)~.sheet-pc-otherequipment {display:none;} -.sheet-pc-encumbrance-show:not(:checked)~.sheet-pc-encumbrance {display:none;} -.sheet-pc-weapons-show:not(:checked)~.sheet-pc-weapons {display:none;} -.sheet-pc-turn-undead-show:not(:checked)~.sheet-pc-turn-undead {display:none;} -.sheet-pc-skills-show:not(:checked)~.sheet-pc-skills {display:none;} -.sheet-pc-pronouns-show:not(:checked)~.sheet-pc-pronouns {display:none;} -.sheet-pc-summons-show:not(:checked)~.sheet-pc-summons {display:none;} -.sheet-pc-notes-show:not(:checked)~.sheet-pc-notes {display:none;} -.sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;} -.sheet-pc-deflectioncalc-show:not(:checked)~.sheet-pc-deflectioncalc {display:none;} -.sheet-pc-armorbonuscalc-show:not(:checked)~.sheet-pc-armorbonuscalc {display:none;} -.sheet-pc-dodgecalc-show:not(:checked)~.sheet-pc-dodgecalc {display:none;} -.sheet-pc-abilityaccalc-show:not(:checked)~.sheet-pc-abilityaccalc {display:none;} -.sheet-pc-naturalarmorcalc-show:not(:checked)~.sheet-pc-naturalarmorcalc {display:none;} -.sheet-pc-miscaccalc-show:not(:checked)~.sheet-pc-miscaccalc {display:none;} +/* ----------------------- weapons section -----------------------*/ +.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-label {margin-left: 50px;} +/*.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-button {}*/ +.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-rollTemplate {width: 240px; margin-left: 30px; margin-bottom: 0;} +.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-label {margin-left: 10px;} +/*.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-button {}*/ +.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-singleAttack-rollTemplate {width: 175px; margin-left: 30px; margin-bottom: 0;} + +.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-label {display:none;} +.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-button {display:none;} +.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-rollTemplate {display:none;} +.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-label {margin-left: 10px;} +/*.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-button {}*/ +.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attack-rollTemplate {width: 175px; margin-bottom: 0;} + +.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-fullAttack-label {margin-left: 120px;} +/*.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attackSeparateMode-fullAttack-button {}*/ +.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {width: 240px; margin-bottom: 0;} +.sheet-switch-attackSeparateModeSelection-show:not(:checked) ~ .sheet-pc-weapons .sheet-switch-attackSeparateMode-fullAttack-button {display:none;} +.sheet-switch-attackSeparateModeSelection-show:not(:checked) ~ .sheet-pc-weapons .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {display:none;} +.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-fullAttack-label {margin-left: 65px;} +/*.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attackSingleMode-fullAttack-button {}*/ +.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-attackSingleMode-fullAttack-rollTemplate {width: 175px; margin-left: 7px; margin-bottom: 0;} +.sheet-switch-attackSingleModeSelection-show:not(:checked) ~ .sheet-pc-weapons .sheet-switch-attackSingleMode-fullAttack-button {display:none;} +.sheet-switch-attackSingleModeSelection-show:not(:checked) ~ .sheet-pc-weapons .sheet-switch-attackSingleMode-fullAttack-rollTemplate {display:none;} + +.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-label {margin-left: 120px;} +/*.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-button {}*/ +.sheet-switch-attackSeparateModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-rollTemplate {width: 240px; margin-bottom: 0;} +.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-label {margin-left: 60px;} +/*.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-button {}*/ +.sheet-switch-attackSingleModeSelection-show:checked ~ .sheet-pc-weapons .sheet-switch-damageRoll-rollTemplate {width: 175px; margin-bottom: 0;} .sheet-pc-weapon1-show:not(:checked)~.sheet-pc-weapon1 {display:none;} +.sheet-pc-weapon1Macro-show:not(:checked)~.sheet-pc-weapon1Macro {display:none;} .sheet-pc-weapon2-show:not(:checked)~.sheet-pc-weapon2 {display:none;} +.sheet-pc-weapon2Macro-show:not(:checked)~.sheet-pc-weapon2Macro {display:none;} .sheet-pc-weapon3-show:not(:checked)~.sheet-pc-weapon3 {display:none;} +.sheet-pc-weapon3Macro-show:not(:checked)~.sheet-pc-weapon3Macro {display:none;} .sheet-pc-weapon4-show:not(:checked)~.sheet-pc-weapon4 {display:none;} +.sheet-pc-weapon4Macro-show:not(:checked)~.sheet-pc-weapon4Macro {display:none;} .sheet-pc-weapon5-show:not(:checked)~.sheet-pc-weapon5 {display:none;} +.sheet-pc-weapon5Macro-show:not(:checked)~.sheet-pc-weapon5Macro {display:none;} .sheet-pc-weapon6-show:not(:checked)~.sheet-pc-weapon6 {display:none;} +.sheet-pc-weapon6Macro-show:not(:checked)~.sheet-pc-weapon6Macro {display:none;} .sheet-pc-weapon7-show:not(:checked)~.sheet-pc-weapon7 {display:none;} +.sheet-pc-weapon7Macro-show:not(:checked)~.sheet-pc-weapon7Macro {display:none;} .sheet-pc-weapon8-show:not(:checked)~.sheet-pc-weapon8 {display:none;} +.sheet-pc-weapon8Macro-show:not(:checked)~.sheet-pc-weapon8Macro {display:none;} .sheet-pc-weapon9-show:not(:checked)~.sheet-pc-weapon9 {display:none;} +.sheet-pc-weapon9Macro-show:not(:checked)~.sheet-pc-weapon9Macro {display:none;} .sheet-pc-weapon10-show:not(:checked)~.sheet-pc-weapon10 {display:none;} +.sheet-pc-weapon10Macro-show:not(:checked)~.sheet-pc-weapon10Macro {display:none;} .sheet-pc-weapon11-show:not(:checked)~.sheet-pc-weapon11 {display:none;} +.sheet-pc-weapon11Macro-show:not(:checked)~.sheet-pc-weapon11Macro {display:none;} + +/* ----------------------- summons section -----------------------*/ +.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-label {margin-left: 50px;} +/*.sheet-switch-npcAttackSeparateModeSelection-showshow:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-button {}*/ +.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-rollTemplate {width: 240px; margin-left: 30px; margin-bottom: 0;} +.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-label {margin-left: 10px;} +/*.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-button {}*/ +.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-singleAttack-rollTemplate {width: 175px; margin-left: 30px; margin-bottom: 0;} + +.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-label {display:none;} +.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-button {display:none;} +.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-rollTemplate {display:none;} +.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-label {margin-left: 10px;} +/*.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-button {}*/ +.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attack-rollTemplate {width: 175px; margin-bottom: 0;} + +.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-fullAttack-label {margin-left: 120px;} +/*.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attackSeparateMode-fullAttack-button {}*/ +.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {width: 240px; margin-bottom: 0;} +.sheet-switch-summonsAttackSeparateModeSelection-show:not(:checked) ~ .sheet-summons-attacks .sheet-switch-attackSeparateMode-fullAttack-button {display:none;} +.sheet-switch-summonsAttackSeparateModeSelection-show:not(:checked) ~ .sheet-summons-attacks .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {display:none;} +.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-fullAttack-label {margin-left: 65px;} +/*.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attackSingleMode-fullAttack-button {}*/ +.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-attackSingleMode-fullAttack-rollTemplate {width: 175px; margin-left: 7px; margin-bottom: 0;} +.sheet-switch-summonsAttackSingleModeSelection-show:not(:checked) ~ .sheet-summons-attacks .sheet-switch-attackSingleMode-fullAttack-button {display:none;} +.sheet-switch-summonsAttackSingleModeSelection-show:not(:checked) ~ .sheet-summons-attacks .sheet-switch-attackSingleMode-fullAttack-rollTemplate {display:none;} + +.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-label {margin-left: 120px;} +/*.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-button {}*/ +.sheet-switch-summonsAttackSeparateModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-rollTemplate {width: 240px; margin-bottom: 0;} +.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-label {margin-left: 60px;} +/*.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-button {}*/ +.sheet-switch-summonsAttackSingleModeSelection-show:checked ~ .sheet-summons-attacks .sheet-switch-damageRoll-rollTemplate {width: 175px; margin-bottom: 0;} + +.sheet-summons-attack1-show:not(:checked)~.sheet-summons-attack1 {display:none;} +.sheet-summons-attack1Macro-show:not(:checked)~.sheet-summons-attack1Macro {display:none;} +.sheet-summons-attack2-show:not(:checked)~.sheet-summons-attack2 {display:none;} +.sheet-summons-attack2Macro-show:not(:checked)~.sheet-summons-attack2Macro {display:none;} +.sheet-summons-attack3-show:not(:checked)~.sheet-summons-attack3 {display:none;} +.sheet-summons-attack3Macro-show:not(:checked)~.sheet-summons-attack3Macro {display:none;} +.sheet-summons-attack4-show:not(:checked)~.sheet-summons-attack4 {display:none;} +.sheet-summons-attack4Macro-show:not(:checked)~.sheet-summons-attack4Macro {display:none;} +.sheet-summons-attack5-show:not(:checked)~.sheet-summons-attack5 {display:none;} +.sheet-summons-attack5Macro-show:not(:checked)~.sheet-summons-attack5Macro {display:none;} + +.sheet-summons-tab-content-show:not(:checked)~.sheet-summons-tab-content {display:none;} +.sheet-summons-charclasses-show:not(:checked)~.sheet-summons-charclasses {display:none;} + +/* ----------------------- spells section -----------------------*/ +.sheet-switch-baseModeSpellSection-show:not(:checked)~.sheet-switch-baseModeSpellSection {display:none;} +.sheet-switch-fullModeSpellSection-show:not(:checked)~.sheet-switch-fullModeSpellSection {display:none;} .sheet-pc-spellAction-show:not(:checked)~.sheet-pc-spellAction {display:none;} .sheet-pc-spellActionDescription-show:not(:checked)~.sheet-pc-spellActionDescription {display:none;} @@ -169,6 +230,39 @@ .sheet-pc-spells9-show:not(:checked)~.sheet-pc-spells9 {display:none;} .sheet-pc-spells10-show:not(:checked)~.sheet-pc-spells10 {display:none;} +/* ----------------------- general -----------------------*/ +.sheet-pc-spells-show:not(:checked)~.sheet-pc-spells {display:none;} +.sheet-pc-charrpinfo-show:not(:checked)~.sheet-pc-charrpinfo {display:none;} +.sheet-pc-charclasses-show:not(:checked)~.sheet-pc-charclasses {display:none;} +.sheet-pc-combat-show:not(:checked)~.sheet-pc-combat {display:none;} +.sheet-pc-charnotes-show:not(:checked)~.sheet-pc-charnotes {display:none;} +.sheet-pc-saveblock-show:not(:checked)~.sheet-pc-saveblock {display:none;} +.sheet-pc-savemacros-show:not(:checked)~.sheet-pc-savemacros {display:none;} +.sheet-pc-baseattackmacros-show:not(:checked)~.sheet-pc-baseattackmacros {display:none;} +.sheet-pc-statblock-show:not(:checked)~.sheet-pc-statblock {display:none;} +.sheet-pc-abilitymacros-show:not(:checked)~.sheet-pc-abilitymacros {display:none;} +.sheet-pc-equipment-show:not(:checked)~.sheet-pc-equipment {display:none;} +.sheet-pc-acequipment-show:not(:checked)~.sheet-pc-acequipment {display:none;} +.sheet-pc-acother-show:not(:checked)~.sheet-pc-acother {display:none;} +.sheet-pc-singleuseequipment-show:not(:checked)~.sheet-pc-singleuseequipment {display:none;} +.sheet-pc-magicequipment-show:not(:checked)~.sheet-pc-magicequipment {display:none;} +.sheet-pc-stdequipment-show:not(:checked)~.sheet-pc-stdequipment {display:none;} +.sheet-pc-otherequipment-show:not(:checked)~.sheet-pc-otherequipment {display:none;} +.sheet-pc-encumbrance-show:not(:checked)~.sheet-pc-encumbrance {display:none;} +.sheet-pc-weapons-show:not(:checked)~.sheet-pc-weapons {display:none;} +.sheet-pc-turn-undead-show:not(:checked)~.sheet-pc-turn-undead {display:none;} +.sheet-pc-skills-show:not(:checked)~.sheet-pc-skills {display:none;} +.sheet-pc-pronouns-show:not(:checked)~.sheet-pc-pronouns {display:none;} +.sheet-pc-summons-show:not(:checked)~.sheet-pc-summons {display:none;} +.sheet-pc-notes-show:not(:checked)~.sheet-pc-notes {display:none;} +.sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;} +.sheet-pc-deflectioncalc-show:not(:checked)~.sheet-pc-deflectioncalc {display:none;} +.sheet-pc-armorbonuscalc-show:not(:checked)~.sheet-pc-armorbonuscalc {display:none;} +.sheet-pc-dodgecalc-show:not(:checked)~.sheet-pc-dodgecalc {display:none;} +.sheet-pc-abilityaccalc-show:not(:checked)~.sheet-pc-abilityaccalc {display:none;} +.sheet-pc-naturalarmorcalc-show:not(:checked)~.sheet-pc-naturalarmorcalc {display:none;} +.sheet-pc-miscaccalc-show:not(:checked)~.sheet-pc-miscaccalc {display:none;} + .sheet-pc-other1-show:not(:checked)~.sheet-pc-other1 {display:none;} .sheet-pc-other2-show:not(:checked)~.sheet-pc-other2 {display:none;} .sheet-pc-other3-show:not(:checked)~.sheet-pc-other3 {display:none;} @@ -182,21 +276,49 @@ .sheet-pc-rolltemplates-show:not(:checked)~.sheet-pc-rolltemplates {display:none;} .sheet-pc-turnUndeadMarco-show:not(:checked)~.sheet-pc-turnUndeadMarco {display:none;} -.sheet-summons-attack1-show:not(:checked)~.sheet-summons-attack1 {display:none;} -.sheet-summons-attack2-show:not(:checked)~.sheet-summons-attack2 {display:none;} -.sheet-summons-attack3-show:not(:checked)~.sheet-summons-attack3 {display:none;} -.sheet-summons-attack4-show:not(:checked)~.sheet-summons-attack4 {display:none;} -.sheet-summons-attack5-show:not(:checked)~.sheet-summons-attack5 {display:none;} +/* ----------------------- NPC -----------------------*/ +.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-label {margin-left: 50px;} +/*.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-button {}*/ +.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-rollTemplate {width: 240px; margin-left: 30px; margin-bottom: 0;} +.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-label {margin-left: 10px;} +/*.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-button {}*/ +.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-singleAttack-rollTemplate {width: 175px; margin-left: 30px; margin-bottom: 0;} -.sheet-summons-tab-content-show:not(:checked)~.sheet-summons-tab-content {display:none;} -.sheet-summons-charclasses-show:not(:checked)~.sheet-summons-charclasses {display:none;} +.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-label {display:none;} +.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-button {display:none;} +.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-rollTemplate {display:none;} +.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-label {margin-left: 10px;} +/*.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-button {}*/ +.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attack-rollTemplate {width: 175px; margin-bottom: 0;} + +.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-fullAttack-label {margin-left: 120px;} +/*.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attackSeparateMode-fullAttack-button {}*/ +.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {width: 240px; margin-bottom: 0;} +.sheet-switch-npcAttackSeparateModeSelection-show:not(:checked) ~ .sheet-npc-attacks .sheet-switch-attackSeparateMode-fullAttack-button {display:none;} +.sheet-switch-npcAttackSeparateModeSelection-show:not(:checked) ~ .sheet-npc-attacks .sheet-switch-attackSeparateMode-fullAttack-rollTemplate {display:none;} +.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-fullAttack-label {margin-left: 65px;} +/*.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attackSingleMode-fullAttack-button {}*/ +.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-attackSingleMode-fullAttack-rollTemplate {width: 175px; margin-left: 7px; margin-bottom: 0;} +.sheet-switch-npcAttackSingleModeSelection-show:not(:checked) ~ .sheet-npc-attacks .sheet-switch-attackSingleMode-fullAttack-button {display:none;} +.sheet-switch-npcAttackSingleModeSelection-show:not(:checked) ~ .sheet-npc-attacks .sheet-switch-attackSingleMode-fullAttack-rollTemplate {display:none;} + +.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-label {margin-left: 120px;} +/*.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-button {}*/ +.sheet-switch-npcAttackSeparateModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-rollTemplate {width: 240px; margin-bottom: 0;} +.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-label {margin-left: 60px;} +/*.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-button {}*/ +.sheet-switch-npcAttackSingleModeSelection-show:checked ~ .sheet-npc-attacks .sheet-switch-damageRoll-rollTemplate {width: 175px; margin-bottom: 0;} .sheet-npc-charrpinfo-show:not(:checked)~.sheet-npc-charrpinfo {display:none;} .sheet-npc-charclasses-show:not(:checked)~.sheet-npc-charclasses {display:none;} .sheet-npc-attack1-show:not(:checked)~.sheet-npc-attack1 {display:none;} +.sheet-npc-attack1Macro-show:not(:checked)~.sheet-npc-attack1Macro {display:none;} .sheet-npc-attack2-show:not(:checked)~.sheet-npc-attack2 {display:none;} +.sheet-npc-attack2Macro-show:not(:checked)~.sheet-npc-attack2Macro {display:none;} .sheet-npc-attack3-show:not(:checked)~.sheet-npc-attack3 {display:none;} +.sheet-npc-attack3Macro-show:not(:checked)~.sheet-npc-attack3Macro {display:none;} .sheet-npc-attack11-show:not(:checked)~.sheet-npc-attack11 {display:none;} +.sheet-npc-attack11Macro-show:not(:checked)~.sheet-npc-attack11Macro {display:none;} .charsheet input:disabled, .charsheet input:disabled.sheet-inputbox{ background: #F0F0F0; @@ -210,6 +332,50 @@ text-rendering: optimizelegibility; } +.sheet-btn-roll { + padding: 2px 3px; + font-size: 1.3em; + margin: 0px 3px 0px 3px; + display: inline-block; + line-height: 18px; + color: #333; + text-align: center; + text-shadow: 0 1px 1px rgb(255 255 255 / 75%); + vertical-align: middle; + background-color: #f5f5f5; + background-image: -moz-linear-gradient(top,#fff,#e6e6e6); + background-image: -ms-linear-gradient(top,#fff,#e6e6e6); + background-image: -webkit-linear-gradient(top,#fff,#e6e6e6); + background-image: -o-linear-gradient(top,#fff,#e6e6e6); + background-repeat: repeat-x; + filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ffffff',endColorstr='#e6e6e6',GradientType=0); + border-color: rgba(0,0,0,0.1) rgba(0,0,0,0.1) rgba(0,0,0,0.25); + filter: progid:DXImageTransform.Microsoft.gradient(enabled = false); + border: 1px solid #ccc; + border-bottom-color: #bbb; + -moz-border-radius: 4px; + border-radius: 4px; + -moz-box-shadow: inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); + box-shadow: inset 0 1px 0 rgb(255 255 255 / 20%), 0 1px 2px rgb(0 0 0 / 5%); + cursor: pointer; + font-weight: normal; + white-space: nowrap; + touch-action: manipulation; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + -webkit-appearance: button; + text-transform: none; + overflow: visible; + box-sizing: content-box; +} + +.sheet-btn-roll:before { + font-family: "dicefontd20"; + content: "t"; + box-sizing: content-box; +} + .sheet-btn-action { display: inline-block; padding: 4px 10px 4px; @@ -245,7 +411,8 @@ *margin-left: .3em; } -.sheet-btn-action:hover { +.sheet-btn-action:hover, +.sheet-btn-roll:hover { color: #333; text-decoration: none; background-color: #e6e6e6; @@ -340,6 +507,14 @@ fieldset { text-align: center; } +.sheet-statlabel { + border: 1px solid white; + background-color: black; + color: white; + font-size: 0.7em; + text-align: center; +} + .charsheet table td.sheet-statlabel-big { border: 1px solid white; background-color: black; @@ -410,7 +585,8 @@ select.sheet-dtype { vertical-align: bottom; } -.sheet-table-header-left { +.sheet-table-header-left, +table tr td .sheet-table-header-left { display: table-cell; text-align: left; font-weight: bold; @@ -812,12 +988,19 @@ input, select { .sheet-rolltemplate-DnD35Attack table>tfoot>tr>th, .sheet-rolltemplate-DnD35Attack table>thead>tr>td, .sheet-rolltemplate-DnD35Attack table>tbody>tr>td, -.sheet-rolltemplate-DnD35Attack table>tfoot>tr>td { +.sheet-rolltemplate-DnD35Attack table>tfoot>tr>td, +.sheet-rolltemplate-DnD35Damage table>thead>tr>th, +.sheet-rolltemplate-DnD35Damage table>tbody>tr>th, +.sheet-rolltemplate-DnD35Damage table>tfoot>tr>th, +.sheet-rolltemplate-DnD35Damage table>thead>tr>td, +.sheet-rolltemplate-DnD35Damage table>tbody>tr>td, +.sheet-rolltemplate-DnD35Damage table>tfoot>tr>td { padding: 0px; border: none; } /* -----------------------Attacks----------------------- */ -.sheet-rolltemplate-DnD35Attack table { +.sheet-rolltemplate-DnD35Attack table, +.sheet-rolltemplate-DnD35Damage table { width: 100%; padding: 2px; border: 1px solid; @@ -825,7 +1008,9 @@ input, select { background-color: #ffffff; /* white background */ text-align: left; } - .sheet-rolltemplate-DnD35Attack th { /* Header for the attack template */ + +.sheet-rolltemplate-DnD35Attack th, +.sheet-rolltemplate-DnD35Damage th { /* Header for the attack template */ color: rgb(126, 45, 64); /* reddish color */ padding-left: 5px; line-height: 1.6em; /* a little extra vertical spacing of the lines in the header to help the name/title stand out. */ @@ -834,137 +1019,189 @@ input, select { font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; } - .sheet-rolltemplate-DnD35Attack .sheet-header-attack { /* Header for pcflag and npcflag */ + +.sheet-rolltemplate-DnD35Attack .sheet-header-attack, +.sheet-rolltemplate-DnD35Damage .sheet-header-attack { /* Header for pcflag and npcflag */ color: rgb(126, 45, 64); /* reddish color */ font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } - .sheet-rolltemplate-DnD35Attack .sheet-header-initiative { /* Header for initflag */ + +.sheet-rolltemplate-DnD35Attack .sheet-header-initiative, +.sheet-rolltemplate-DnD35Damage .sheet-header-initiative { /* Header for initflag */ color: rgb(204, 153, 51); /* golden color */ font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } - .sheet-rolltemplate-DnD35Attack .sheet-header-spell{ /* Header for spellflag */ + +.sheet-rolltemplate-DnD35Attack .sheet-header-spell, +.sheet-rolltemplate-DnD35Damage .sheet-header-spell{ /* Header for spellflag */ color: rgb(45, 64, 126); /* blue */ font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } - .sheet-rolltemplate-DnD35Attack .sheet-header-ability { /* Header for abilityflag */ + +.sheet-rolltemplate-DnD35Attack .sheet-header-ability, +.sheet-rolltemplate-DnD35Damage .sheet-header-ability { /* Header for abilityflag */ color: rgb(204, 115, 51); /* orangy brown color */ font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } - .sheet-rolltemplate-DnD35Attack .sheet-header-save { /* Header for saveflag */ + +.sheet-rolltemplate-DnD35Attack .sheet-header-save +.sheet-rolltemplate-DnD35Damage .sheet-header-save { /* Header for saveflag */ color: rgb(153, 77, 153); /* purple */ font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } - .sheet-rolltemplate-DnD35Attack .sheet-header-skill { /* Header for skillflag */ + +.sheet-rolltemplate-DnD35Attack .sheet-header-skill, +.sheet-rolltemplate-DnD35Damage .sheet-header-skill { /* Header for skillflag */ color: rgb(64, 126, 45); /* green */ font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } - .sheet-rolltemplate-DnD35Attack .sheet-header-skillcat{ /* Header for skillcatflag */ + +.sheet-rolltemplate-DnD35Attack .sheet-header-skillcat, +.sheet-rolltemplate-DnD35Damage .sheet-header-skillcat{ /* Header for skillcatflag */ color: rgb(45, 126, 107); /* teal color */ font-family: "Arial", Helvetica, sans-serif; font-variant: small-caps; text-align: left; } -.sheet-rolltemplate-DnD35Attack .sheet-header-basic{ /* The header for basicflag */ + +.sheet-rolltemplate-DnD35Attack .sheet-header-basic, +.sheet-rolltemplate-DnD35Damage .sheet-header-basic { /* The header for basicflag */ background-color: gray; color: white; text-align: center; /*color: rgba(112,32,130,1);*/ } - .sheet-rolltemplate-DnD35Attack .sheet-subheader { /* black text and italics for subtags and subtags2 */ + +.sheet-rolltemplate-DnD35Attack .sheet-subheader, +.sheet-rolltemplate-DnD35Damage .sheet-subheader { /* black text and italics for subtags and subtags2 */ color: #000; /* black */ font-size: 1em; /* Make sure the subtags are normal-sized instead of large. */ font-style: italic; text-align: left; } - .sheet-rolltemplate-DnD35Attack .sheet-arrow-right { /* the divider for pcflag; a right pointing isoscelese triangle */ + +.sheet-rolltemplate-DnD35Attack .sheet-arrow-right, +.sheet-rolltemplate-DnD35Damage .sheet-arrow-right { /* the divider for pcflag; a right pointing isoscelese triangle */ border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-left: 180px solid rgb(126, 45, 64); /* reddish color */ } - .sheet-rolltemplate-DnD35Attack .sheet-arrow-left { /* the divider for npcflag; a left pointing isoscelese triangle */ + +.sheet-rolltemplate-DnD35Attack .sheet-arrow-left, +.sheet-rolltemplate-DnD35Damage .sheet-arrow-left { /* the divider for npcflag; a left pointing isoscelese triangle */ border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-right: 180px solid rgb(126, 45, 64); /* reddish color */ } -.sheet-rolltemplate-DnD35Attack .sheet-arrow-spell { /* the divider for spellflag; basically two isoscelese triangles (one pointing up, the other down) joined at their points. */ + +.sheet-rolltemplate-DnD35Attack .sheet-arrow-spell, +.sheet-rolltemplate-DnD35Damage .sheet-arrow-spell { /* the divider for spellflag; basically two isoscelese triangles (one pointing up, the other down) joined at their points. */ border-top: 3px solid rgb(45, 64, 126); /* blue */ border-bottom: 3px solid rgb(45, 64, 126); /* blue */ border-left: 90px solid transparent; border-right: 90px solid transparent; } -.sheet-rolltemplate-DnD35Attack .sheet-arrow-ability { /* the divider for abilityflag; a rectangle missing a downward pointing isoscelese triangle */ + +.sheet-rolltemplate-DnD35Attack .sheet-arrow-ability, +.sheet-rolltemplate-DnD35Damage .sheet-arrow-ability { /* the divider for abilityflag; a rectangle missing a downward pointing isoscelese triangle */ border-top: 3px solid transparent; border-bottom: 3px solid rgb(204, 115, 51); /* orangy brown color */ border-left: 90px solid rgb(204, 115, 51); /* orangy brown color */ border-right: 90px solid rgb(204, 115, 51); /* orangy brown color */ } -.sheet-rolltemplate-DnD35Attack .sheet-arrow-save { /* thick solid line, 3px thick */ + +.sheet-rolltemplate-DnD35Attack .sheet-arrow-save +.sheet-rolltemplate-DnD35Damage .sheet-arrow-save { /* thick solid line, 3px thick */ border-top: 3px solid rgb(153, 77, 153); /* purple */ border-bottom: 3px solid rgb(153, 77, 153); /* purple */ border-left: 90px solid rgb(153, 77, 153); /* purple */ border-right: 90px solid rgb(153, 77, 153); /* purple */ } -.sheet-rolltemplate-DnD35Attack .sheet-arrow-skill { /* 2 short isoscelese triangles, one pointing right and the other left */ + +.sheet-rolltemplate-DnD35Attack .sheet-arrow-skill, +.sheet-rolltemplate-DnD35Damage .sheet-arrow-skill { /* 2 short isoscelese triangles, one pointing right and the other left */ border-top: 3px solid transparent; border-bottom: 3px solid transparent; border-left: 90px solid rgb(64, 126, 45); /* green */ border-right: 90px solid rgb(64, 126, 45); /* green */ } -.sheet-rolltemplate-DnD35Attack .sheet-arrow-skillcat { /* upwards pointing isoscelese triangle */ + +.sheet-rolltemplate-DnD35Attack .sheet-arrow-skillcat, +.sheet-rolltemplate-DnD35Damage .sheet-arrow-skillcat{ /* upwards pointing isoscelese triangle */ border-top: 3px solid transparent; border-bottom: 3px solid rgb(45, 126, 107); /* teal color */ border-left: 90px solid transparent; border-right: 90px solid transparent; } -.sheet-rolltemplate-DnD35Attack .sheet-arrow-initiative { /* thin solid line, 1px thick */ + +.sheet-rolltemplate-DnD35Attack .sheet-arrow-initiative, +.sheet-rolltemplate-DnD35Damage .sheet-arrow-initiative { /* thin solid line, 1px thick */ border-top: 1px solid rgb(204, 153, 51); /* golden color */ border-bottom: 1px solid rgb(204, 153, 51); /* golden color */ border-left: 90px solid rgb(204, 153, 51); /* golden color */ border-right: 90px solid rgb(204, 153, 51); /* golden color */ } -.sheet-rolltemplate-DnD35Attack .sheet-solid-full { /* thick solid line (reddish), 3px thick---Not used in html coding */ + +.sheet-rolltemplate-DnD35Attack .sheet-solid-full, +.sheet-rolltemplate-DnD35Damage .sheet-solid-full { /* thick solid line (reddish), 3px thick---Not used in html coding */ border-top: 3px solid rgb(126, 45, 64); /* reddish color */ border-bottom: 3px solid rgb(126, 45, 64); /* reddish color */ border-left: 180px solid rgb(126, 45, 64); /* reddish color */ border-right: 0px solid rgb(126, 45, 64); /* reddish color */ } -.sheet-rolltemplate-DnD35Attack .sheet-tcat { /* italics */ + +.sheet-rolltemplate-DnD35Attack .sheet-tcat, +.sheet-rolltemplate-DnD35Damage .sheet-tcat { /* italics */ font-style: italic; } -.sheet-rolltemplate-DnD35Attack .sheet-dcolor { /* color for the damage/crit damage area; ie the wording/rolls in {{damage1= something}} or {{critdmg1=something}}. only found in the attack template */ + +.sheet-rolltemplate-DnD35Attack .sheet-dcolor +.sheet-rolltemplate-DnD35Damage .sheet-dcolor { /* color for the damage/crit damage area; ie the wording/rolls in {{damage1= something}} or {{critdmg1=something}}. only found in the attack template */ color: rgb(193, 80, 107); /* paler reddish color*/ } - .sheet-rolltemplate-DnD35Attack td { + +.sheet-rolltemplate-DnD35Attack td +.sheet-rolltemplate-DnD35Damage td { padding-left: 5px; } - .sheet-rolltemplate-DnD35Attack .sheet-tr-repeating:nth-child(even){ + +.sheet-rolltemplate-DnD35Attack .sheet-tr-repeating:nth-child(even), +.sheet-rolltemplate-DnD35Damage .sheet-tr-repeating:nth-child(even) { background-color: #eee; /* pale grey color for background of alternating rows */ } - .sheet-rolltemplate-DnD35Attack .inlinerollresult { /* inline roll background is transparent and it has no border */ + +.sheet-rolltemplate-DnD35Attack .inlinerollresult, +.sheet-rolltemplate-DnD35Damage .inlinerollresult { /* inline roll background is transparent and it has no border */ background-color: transparent; border: none; } - .sheet-rolltemplate-DnD35Attack .inlinerollresult.fullcrit { + +.sheet-rolltemplate-DnD35Attack .inlinerollresult.fullcrit, +.sheet-rolltemplate-DnD35Damage .inlinerollresult.fullcrit { color: #3FB315; /* strong green for crit results for the inline roll */ border: none; } - .sheet-rolltemplate-DnD35Attack .inlinerollresult.fullfail { + +.sheet-rolltemplate-DnD35Attack .inlinerollresult.fullfail, +.sheet-rolltemplate-DnD35Damage .inlinerollresult.fullfail { color: #B31515; /* strong red for fumble results for the inline roll */ border: none; } - .sheet-rolltemplate-DnD35Attack .inlinerollresult.importantroll { + +.sheet-rolltemplate-DnD35Attack .inlinerollresult.importantroll, +.sheet-rolltemplate-DnD35Damage .inlinerollresult.importantroll { color: #4A57ED; /* blue for mixed fumble/crit results for the inline roll */ border: none; } diff --git a/D&D_3-5/charsheet_3-5.html b/D&D_3-5/charsheet_3-5.html index f1cc9b86d9..e15e0dc809 100644 --- a/D&D_3-5/charsheet_3-5.html +++ b/D&D_3-5/charsheet_3-5.html @@ -136,8 +136,6 @@ Misc Summons - All
  @@ -272,7 +270,7 @@ - +
SPEED
Speed
@@ -307,13 +305,13 @@ AC
Armor Class

Total
=10

- +
Ability Mod
- +
Armor Bns
- +
Size Mod
- +
Dodge
- +
Nat. Armor
- +
Deflection
- +
Misc Mod
+ +
Ability Mod
+ +
Armor Bns
+ +
Size Mod
+ +
Dodge
+ +
Nat. Armor
+ +
Deflection
+ +
Misc Mod
     
AC Pen
@@ -369,12 +367,12 @@
Fortitude
(Constitution)
- = - + - + - + - + - + + = + + + + + + + + + +
@@ -384,12 +382,12 @@
Reflex
(Dexterity)
- = - + - + - + - + - + + = + + + + + + + + + +
@@ -399,12 +397,12 @@
Will
(Wisdom)
- = - + - + - + - + - + + = + + + + + + + + + +
@@ -544,7 +542,11 @@
- Weapons + Weapons        + + Attack and Damage separate roll    + Attack and Damage single roll +
@@ -554,7 +556,7 @@ - +
WeaponsWeapons
Weapon1 @@ -562,13 +564,13 @@ - + - - - + + + @@ -577,18 +579,20 @@ - + - - - + + - - - - - - - +
WeaponTypeType Weapon Enh Weapon
Focus
Weapon
Specialize
CriticalRangeAmmunitionCriticalRangeAmmunition Attack Ability Damage Ability Damage
-20/x
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Crit Calc / Damage Macro:
- - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

Weapon2 @@ -646,6 +669,8 @@ - - - -
Attack Calc / Macro:
- - -
Full Attack Macro:
- -
Damage Calc / Crit Calc / Damage Macro:
- - - + + + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

Weapon3 @@ -705,6 +749,8 @@ - - - -
Attack Calc / Macro:
- - -
Full Attack Macro:
- -
Damage Calc / Crit Calc / Damage Macro:
- - - + + + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

Weapon4 @@ -764,6 +829,8 @@ - - - -
Attack Calc / Macro:
- - -
Full Attack Macro:
- -
Damage Calc / Crit Calc / Damage Macro:
- - - + + + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

Weapon5 @@ -824,6 +910,8 @@ - - - -
Attack Calc / Macro:
- - -
Full Attack Macro:
- -
Damage Calc / Crit Calc / Damage Macro:
- - - + + + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

- Weapon6 + Weapon6
@@ -883,6 +990,8 @@ - - - - - - +
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Crit Calc / Damage Macro:
- - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

- Weapon7 + Weapon7
@@ -942,6 +1070,8 @@ - - - - - - +
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Crit Calc / Damage Macro:
- - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

- Weapon8 + Weapon8
@@ -1001,6 +1150,8 @@ - - - - - - +
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Crit Calc / Damage Macro:
- - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

- Weapon9 + Weapon9
@@ -1060,6 +1230,8 @@ - - - - - - +
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Crit Calc / Damage Macro:
- - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

- Weapon10 + Weapon10
@@ -1119,6 +1310,8 @@ - - - - - - +
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Crit Calc / Damage Macro:
- - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

- Other Weapons + Other Weapons
@@ -1180,6 +1392,8 @@ - - - - - - +
Attack Calc / Macro:
- -
Full Attack Macro:
-
Damage Calc / Crit Calc / Damage Macro:
- - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+ +
@@ -1679,8 +1973,9 @@ Load Max Dex Check Penalty - Speed (30 ft.) - Speed (20 ft.) + Speed + Speed - ) + Speed - ) Run @@ -1712,8 +2007,9 @@ - ft. - ft. + + + x @@ -1796,12 +2092,149 @@

- Magic Items + + Magic Items

+ + Magic Items Slots
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Head + + + + (Circlets, crowns, hats, headbands, helmets, phylacteries.) +
+ Face + + + + (Goggles, lenses, masks, spectacles, third eyes.) +
+ Throat + + + + (Amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs.) +
+ Shoulders + + + + (Capes, cloaks, mantles, shawls.) +
+ Body + + + + (Armor, robes.) +
+ Torso + + + + (Shirts, tunics, vests, vestments.) +
+ Arms + + + + (Armbands, bracelets, bracers.) +
+ Hands + + + + (Gauntlets, gloves.) +
+ Ring 1 + + + + (Ring) +
+ Ring 2 + + + + (Ring) +
+ Waist + + + + (Belts, girdles, sashes.) +
+ Feet + + + + (Boots, sandals, shoes, slippers.) +

Other Items @@ -1858,12 +2291,14 @@
-
- Turning Check:  +
+ Turning Check:  - Turning Damage:  + + Turning Damage:  - Full Turning Check:  + + Full Turning Check: 
@@ -1911,10 +2346,10 @@  Appraise - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -1930,9 +2365,9 @@  Balance - = Dex + = Dex - + + + + + @@ -1949,10 +2384,10 @@  Bluff - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -1973,7 +2408,7 @@ - + + + + + @@ -1990,10 +2425,10 @@  Concentration - = Con + = Con - + - +   -N/A-   + + + +   -N/A-   + @@ -2009,10 +2444,10 @@  Craft - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2028,10 +2463,10 @@  Craft - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2047,10 +2482,10 @@  Craft - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2066,10 +2501,10 @@  Decipher Script * - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2085,10 +2520,10 @@  Diplomacy - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -2104,10 +2539,10 @@  Disable Device * - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2123,10 +2558,10 @@  Disguise - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -2142,9 +2577,9 @@  Escape Artist - = Dex + = Dex - + + + + + @@ -2161,10 +2596,10 @@  Forgery - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2180,10 +2615,10 @@  Gather Information - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -2199,10 +2634,10 @@  Handle Animal * - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -2218,10 +2653,10 @@  Heal - = Wis + = Wis - + - +   -N/A-   + + + +   -N/A-   + @@ -2237,9 +2672,9 @@  Hide - = Dex + = Dex - + + + + + @@ -2256,10 +2691,10 @@  Intimidate - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -2280,7 +2715,7 @@ - + + + + + @@ -2297,10 +2732,10 @@  Knowledge (Arcana) *   - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2316,10 +2751,10 @@  Knowledge (Engineer) *   - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2335,10 +2770,10 @@  Knowledge (Dungeon) *   - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2354,10 +2789,10 @@  Knowledge (Geography) *   - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2373,10 +2808,10 @@  Knowledge (History) *   - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2392,11 +2827,11 @@  Knowledge (Local) *   - = Int + = Int - + + + +   -N/A-   - + + + @@ -2411,10 +2846,10 @@  Knowledge (Nature) *   - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2430,10 +2865,10 @@  Knowledge (Nobility) *   - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2449,10 +2884,10 @@  Knowledge (Religion) *   - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2468,10 +2903,10 @@  Knowledge (The Planes) *   - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2487,10 +2922,10 @@  Listen - = Wis + = Wis - + - +   -N/A-   + + + +   -N/A-   + @@ -2506,9 +2941,9 @@  Move Silently - = Dex + = Dex - + + + + + @@ -2525,10 +2960,10 @@  Open Lock * - = Dex + = Dex - + - +   -N/A-   + + + +   -N/A-   + @@ -2544,10 +2979,10 @@  Perform - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -2563,10 +2998,10 @@  Perform - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -2582,10 +3017,10 @@  Perform - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -2601,10 +3036,10 @@  Profession * - = Wis + = Wis - + - +   -N/A-   + + + +   -N/A-   + @@ -2620,10 +3055,10 @@  Profession * - = Wis + = Wis - + - +   -N/A-   + + + +   -N/A-   + @@ -2639,10 +3074,10 @@  Profession * - = Wis + = Wis - + - +   -N/A-   + + + +   -N/A-   + @@ -2658,10 +3093,10 @@  Ride - = Dex + = Dex - + - +   -N/A-   + + + +   -N/A-   + @@ -2677,10 +3112,10 @@  Search - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2696,10 +3131,10 @@  Sense Motive - = Wis + = Wis - + - +   -N/A-   + + + +   -N/A-   + @@ -2715,9 +3150,9 @@  Sleight of Hand * - = Dex + = Dex - + + + + + @@ -2734,10 +3169,10 @@  Spellcraft * - = Int + = Int - + - +   -N/A-   + + + +   -N/A-   + @@ -2753,10 +3188,10 @@  Spot - = Wis + = Wis - + - +   -N/A-   + + + +   -N/A-   + @@ -2772,10 +3207,10 @@  Survival - = Wis + = Wis - + - +   -N/A-   + + + +   -N/A-   + @@ -2791,9 +3226,9 @@  Swim - = Str + = Str - + + + + + @@ -2810,9 +3245,9 @@  Tumble * - = Dex + = Dex - + + + + + @@ -2829,10 +3264,10 @@  Use Magic Device * - = Cha + = Cha - + - +   -N/A-   + + + +   -N/A-   + @@ -2848,10 +3283,10 @@  Use Rope - = Dex + = Dex - + - +   -N/A-   + + + +   -N/A-   + @@ -2902,7 +3337,7 @@ - + + + + + @@ -6055,6 +6490,29 @@ + + + + + + + + + + + + + + + + + + + + + + +
Length unit setup for speed calculations. Unit should be an abbreviation of 2 or 3 characters.
Scaling factor Unit
= 1 feet

Pronouns
@@ -6221,305 +6679,400 @@ Base Attack/Grapple:   / - - - - - - -
- Attack1 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalAttack AbilityDamage AbilityDamageVar. Damage
-20/x
- - - - - - - - - - -
-
-
- Attack2 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalAttack AbilityDamage AbilityDamageVar. Damage
-20/x
- - - - - - - - - - -
-
-
- Attack3 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalAttack AbilityDamage AbilityDamageVar. Damage
-20/x
Attack Calc / Macro:
- - - -
- - - - - - -
-
-
- Attack4 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalAttack AbilityDamage AbilityDamageVar. Damage
-20/x
Attack Calc / Macro:
- - - -
- - - - - - -
-
-
- Attack5 -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalAttack AbilityDamage AbilityDamageVar. Damage
-20/x
Attack Calc / Macro:
- - - -
- - - - - - -
-
-
- - + + Attack and Damage separate roll    + Attack and Damage single roll +
+ Attack1 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+
+ Attack2 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+
+ Attack3 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+
+ Attack4 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+
+ Attack5 +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AttackTypeAttack EnhAttack
Focus
Attack
Specialize
CriticalRangeAmmunitionAttack AbilityDamage AbilityDamageVar. Damage
-20/x
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+ @@ -6626,9 +7179,8 @@
Attack:  
- +
-
- - -
-
@@ -6796,8 +7428,11 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh @@ -7363,6 +8137,9 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh
+ Attack and Damage separate roll    + Attack and Damage single roll +
Attack1 -
+
@@ -6806,21 +7441,27 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh + + - + + + - - - - -
AttackAttack
Focus
Attack
Specialize
CriticalRangeAmmunition Attack Ability Damage Ability Damage Var. Damage
-20/x
- - - - - - - - - - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

Attack2 -
+
@@ -6864,6 +7519,8 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh + + @@ -6876,9 +7533,13 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh + + - - - - -
AttackAttack
Focus
Attack
Specialize
CriticalRangeAmmunition Attack Ability Damage Ability Damage -20/x
- - - - - - - - - - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

Attack3 -
+
@@ -6922,6 +7597,8 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh + + @@ -6934,9 +7611,13 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh + + - - - - -
AttackAttack
Focus
Attack
Specialize
CriticalRangeAmmunition Attack Ability Damage Ability Damage -20/x
Attack Calc / Macro:
- - - -
- - - - - - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+

Other Attacks -
+
@@ -6981,6 +7676,8 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh + + @@ -6993,9 +7690,13 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh + + - - - - -
Attack
Focus
Attack
Specialize
CriticalRangeAmmunition Attack Ability Damage Ability Damage -20/x
- - - - - - - - - - -
+ + +
+ Single attack  + + + Single Attack and Damage  + + + Full Attack  + + + + Damage Roll  + +
+
+
+ + + +
+
+ + + + + +
+
+
+ + + {{#pcflag}} {{/pcflag}} @@ -7518,6 +8295,39 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh
{{name}}
+ + + {{#pcflag}} {{/pcflag}} + {{#npcflag}} {{/npcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + {{#basicflag}} {{/basicflag}} + {{^initflag}} {{^skillcatflag}} {{^skillflag}} {{^saveflag}} {{^abilityflag}} {{^spellflag}} {{^pcflag}} {{^npcflag}} {{^basicflag}} {{/basicflag}} {{/npcflag}} {{/pcflag}} {{/spellflag}}{{/abilityflag}} {{/saveflag}} {{/skillflag}} {{/skillcatflag}} {{/initflag}} + {{#subtags}}{{/subtags}} + {{#subtags2}}{{/subtags2}} + {{#npcflag}} {{/npcflag}} + {{#pcflag}} {{/pcflag}} + {{#spellflag}} {{/spellflag}} + {{#abilityflag}} {{/abilityflag}} + {{#saveflag}} {{/saveflag}} + {{#skillflag}} {{/skillflag}} + {{#skillcatflag}} {{/skillcatflag}} + {{#initflag}} {{/initflag}} + + + + {{#notes}}{{/notes}} +
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{name}}
{{subtags}}
{{subtags2}}
{{damage1}} + {{#critdmg1}} + {{critdmg1}} + {{/critdmg1}} +
{{notes}}
+
+ {{#pcflag}} {{/pcflag}} @@ -7597,34 +8407,33 @@ on("change:repeating_summons:summonsautoCalcHP change:repeating_summons:summonsh
{{name}} {{check}} {{checkroll}}
- {{#liv0}}{{/liv0}} - {{#allprops() name liv0 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name8 liv1Name10 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name8 liv10Name10}}{{/allprops() name liv0 liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name8 liv1Name10 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name8 liv10Name10}} + {{#allprops() name liv0 liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}}{{/allprops() name liv0 liv1More liv2More liv3More liv4More liv5More liv6More liv7More liv8More liv9More liv10More liv1 liv1Name1 liv1Name2 liv1Name3 liv1Name4 liv1Name5 liv1Name6 liv1Name7 liv1Name8 liv1Name9 liv1Name10 liv1Name11 liv1Name12 liv1Name13 liv1Name14 liv1Name15 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv2Name11 liv2Name12 liv2Name13 liv2Name14 liv2Name15 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv3Name11 liv3Name12 liv3Name13 liv3Name14 liv3Name15 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv4Name11 liv4Name12 liv4Name13 liv4Name14 liv4Name15 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv5Name11 liv5Name12 liv5Name13 liv5Name14 liv5Name15 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv6Name11 liv6Name12 liv6Name13 liv6Name14 liv6Name15 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv7Name11 liv7Name12 liv7Name13 liv7Name14 liv7Name15 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv8Name11 liv8Name12 liv8Name13 liv8Name14 liv8Name15 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv9Name11 liv9Name12 liv9Name13 liv9Name14 liv9Name15 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name9 liv10Name100 liv10Name101 liv10Name102 liv10Name103 liv10Name104 liv10Name105}} {{#liv1}}{{/liv1}} - {{#allprops() name liv1 liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name8 liv0Name10 liv2 liv2Name1 liv2Name2 liv2Name3 liv2Name4 liv2Name5 liv2Name6 liv2Name7 liv2Name8 liv2Name9 liv2Name10 liv3 liv3Name1 liv3Name2 liv3Name3 liv3Name4 liv3Name5 liv3Name6 liv3Name7 liv3Name8 liv3Name9 liv3Name10 liv4 liv4Name1 liv4Name2 liv4Name3 liv4Name4 liv4Name5 liv4Name6 liv4Name7 liv4Name8 liv4Name9 liv4Name10 liv5 liv5Name1 liv5Name2 liv5Name3 liv5Name4 liv5Name5 liv5Name6 liv5Name7 liv5Name8 liv5Name9 liv5Name10 liv6 liv6Name1 liv6Name2 liv6Name3 liv6Name4 liv6Name5 liv6Name6 liv6Name7 liv6Name8 liv6Name9 liv6Name10 liv7 liv7Name1 liv7Name2 liv7Name3 liv7Name4 liv7Name5 liv7Name6 liv7Name7 liv7Name8 liv7Name9 liv7Name10 liv8 liv8Name1 liv8Name2 liv8Name3 liv8Name4 liv8Name5 liv8Name6 liv8Name7 liv8Name8 liv8Name9 liv8Name10 liv9 liv9Name1 liv9Name2 liv9Name3 liv9Name4 liv9Name5 liv9Name6 liv9Name7 liv9Name8 liv9Name9 liv9Name10 liv10 liv10Name1 liv10Name2 liv10Name3 liv10Name4 liv10Name5 liv10Name6 liv10Name7 liv10Name8 liv10Name8 liv10Name10}}{{/allprops() name liv1 liv0 liv0Name1 liv0Name2 liv0Name3 liv0Name4 liv0Name5 liv0Name6 liv0Name7 liv0Name8 liv0Name8 liv0Name10 liv2 liv2Name1 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{{value}}
{{value}}
@@ -8494,7 +9303,6 @@ const repSpellsFix = function (code_version) { // ====================================== on("change:autoCalcHP change:level1 change:level2 change:level3 change:level4 change:level5", eventInfo => { -//console.log(JSON.stringify(object, null, 4)); getAttrs(["autoCalcHP", "level1", "level2", "level3", "level4", "level5"], values => { if(values.autoCalcHP == 1){ setAttrs({ @@ -8694,7 +9502,7 @@ var printPerLevel = function(level, section, attributeName, attributeUsed, attri getAttrs(attributeList , values => { var availableSpells = []; - for(var [i, j] = [0, 0]; i < idName.length; i++ ){ + for(var i = 0; i < idName.length; i++ ){ if(printCondition(values[idUsed[i]], values[idPrepared[i]])){ var avaialble = values[idPrepared[i]] - values[idUsed[i]]; if(avaialble) { @@ -8704,7 +9512,6 @@ var printPerLevel = function(level, section, attributeName, attributeUsed, attri } } } - availableSpellsPerLevel.set(level, availableSpells); if(availableSpellsPerLevel.size == numLevel){ printRollTemplate(availableSpellsPerLevel); @@ -8714,15 +9521,19 @@ var printPerLevel = function(level, section, attributeName, attributeUsed, attri }; var printRollTemplate = function(availableSpellsPerLevel){ + var maxPerLevel = 15; var templateLevelPart = []; templateLevelPart.push("&{template:DnD35PrintSpell} {{name=@{character_name} }} {{[[1d1]]}}"); for(var i = 0; i <= availableSpellsPerLevel.size; i++){ var spellsList = availableSpellsPerLevel.get(i); if(spellsList && spellsList.length > 0){ - templateLevelPart.push(" {{liv" + i +"=" + i +"}}"); - for(var j = 0; j < spellsList.length; j++){ - templateLevelPart.push(" {{liv" + i +"Name" + (j+1) + "=" + spellsList[j] +"}}"); + templateLevelPart.push(" {{liv" + i + "=" + i + "}}"); + for(var j = 0; j < spellsList.length && j < maxPerLevel; j++){ + templateLevelPart.push(" {{liv" + i + "Name" + (j+1) + "=" + spellsList[j] + "}}"); + } + if(spellsList.length > maxPerLevel){ + templateLevelPart.push(" {{liv" + i + "More=" + (spellsList.length - maxPerLevel) + " more spells are available}}"); } } } @@ -8892,4 +9703,103 @@ var callRollTemplate = function(rollTemplateStringPart){ finishRoll(results.rollId); }); }; + +on('clicked:weapon1damageroll', (info) => { + getWeaponDamageMacro("weapon", 1); +}); + +on('clicked:weapon2damageroll', (info) => { + getWeaponDamageMacro("weapon", 2); +}); + +on('clicked:weapon3damageroll', (info) => { + getWeaponDamageMacro("weapon", 3); +}); + +on('clicked:weapon4damageroll', (info) => { + getWeaponDamageMacro("weapon", 4); +}); + +on('clicked:weapon5damageroll', (info) => { + getWeaponDamageMacro("weapon", 5); +}); + +on('clicked:weapon6damageroll', (info) => { + getWeaponDamageMacro("weapon", 6); +}); + +on('clicked:weapon7damageroll', (info) => { + getWeaponDamageMacro("weapon", 7); +}); + +on('clicked:weapon8damageroll', (info) => { + getWeaponDamageMacro("weapon", 8); +}); + +on('clicked:weapon9damageroll', (info) => { + getWeaponDamageMacro("weapon", 9); +}); + +on('clicked:weapon10damageroll', (info) => { + getWeaponDamageMacro("weapon", 10); +}); + +on('clicked:npcattack1damageroll', (info) => { + getWeaponDamageMacro("npcattack", 1); +}); + +on('clicked:npcattack2damageroll', (info) => { + getWeaponDamageMacro("npcattack", 2); +}); + +on('clicked:npcattack3damageroll', (info) => { + getWeaponDamageMacro("npcattack", 3); +}); + +var getWeaponDamageMacro = function(nameAttr, nWeapon) { + getAttrs([`${nameAttr}${nWeapon}damagemacro`], values => { + var damageMacro = values[`${nameAttr}${nWeapon}damagemacro`]; + rolldamage(damageMacro); + }); +}; + +var rolldamage = function(damageMacro) { + var startPos = damageMacro.indexOf('#') + 1; + if(startPos > 0){ + var endPos = damageMacro.indexOf('#', startPos) + 1; + + var conditionFirstTemplate = damageMacro.substring(startPos, endPos - 1); + var rollFirstTemplate = ""; + var baseValues = []; + + var starPosValue = conditionFirstTemplate.indexOf('§') + 1; + var endPosValue = 0; + var i = 0; + + while(starPosValue > 0){ + rollFirstTemplate += conditionFirstTemplate.substring(endPosValue, starPosValue - 1) + i; + + endPosValue = conditionFirstTemplate.indexOf('§', starPosValue) + 1; + baseValues[i] = conditionFirstTemplate.substring(starPosValue, endPosValue - 1); + + starPosValue = conditionFirstTemplate.indexOf('§', endPosValue) + 1; + i++ + } + + rollFirstTemplate += conditionFirstTemplate.substring(endPosValue); + + var emptyTemplate = "&{template:empty} {{roll1= [[" + rollFirstTemplate + "]] }}" + + startRoll(emptyTemplate, (results) => { + var selectedValue = results.results.roll1.result; + callRollTemplate([damageMacro.substring(0, startPos - 1), baseValues[selectedValue], damageMacro.substring(endPos)]); + finishRoll(results.rollId); + }); + + } else { + callRollTemplate([damageMacro]); + } +}; + +//console.log(JSON.stringify(object, null, 4)); diff --git a/D&D_3-5/sheet.json b/D&D_3-5/sheet.json index a887008611..9f18115f6e 100644 --- a/D&D_3-5/sheet.json +++ b/D&D_3-5/sheet.json @@ -15,8 +15,65 @@ "Base mode|1", "Full mode|2" ], - "default": "", - "description": "Spell mode This option can be be later changed on individual sheets from the 'Settings-page.'" + "default": "2" + }, + { + "attribute": "attackmode", + "displayname": "Attack mode for PC? ", + "type": "select", + "options": [ + "Attack and damage separated mode|1", + "Single attack and damage roll mode|2" + ], + "default": "1" + }, + { + "attribute": "summonsAttackmode", + "displayname": "Attack mode in summons section? ", + "type": "select", + "options": [ + "Attack and damage separated mode|1", + "Single attack and damage roll mode|2" + ], + "default": "1" + }, + { + "attribute": "npcAttackmode", + "displayname": "Attack mode for NPC? ", + "type": "select", + "options": [ + "Attack and damage separated mode|1", + "Single attack and damage roll mode|2" + ], + "default": "1" + }, + { + "attribute": "weightscale", + "displayname": "Weight unit setup for weight calculations:", + "displaytranslationkey": "weight-setup-info1", + "type": "text", + "value": "1" + }, + { + "attribute": "weightunit", + "displayname": "Unit should be an abbreviation of 2 or 3 characters:", + "displaytranslationkey": "weight-setup-info2", + "type": "text", + "value": "lbs" + }, + { + "attribute": "lengthscale", + "displayname": "Length unit setup for speed calculations:", + "displaytranslationkey": "length-setup-info1", + "type": "text", + "value": "1" + }, + { + "attribute": "lengthunit", + "displayname": "Unit should be an abbreviation of 2 or 3 characters:", + "displaytranslationkey": "length-setup-info2", + "type": "text", + "value": "ft" } ] } diff --git a/D&D_3-5/translation.json b/D&D_3-5/translation.json index 0d9538726e..5cfd7f0cdc 100644 --- a/D&D_3-5/translation.json +++ b/D&D_3-5/translation.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", diff --git a/D&D_3-5/translations/af.json b/D&D_3-5/translations/af.json index 579c34aa69..5576eef097 100644 --- a/D&D_3-5/translations/af.json +++ b/D&D_3-5/translations/af.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/ca.json b/D&D_3-5/translations/ca.json index 5d6e13b43d..7058f20ae2 100644 --- a/D&D_3-5/translations/ca.json +++ b/D&D_3-5/translations/ca.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Mod Varis", "speed-u": "VELOCITAT", "speed": "Velocitat", + "load": "Load", "alternate-movement": "Moviment Alternatiu", "fly": "Volar", "perfect": "Perfecta", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Arma", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Millora arma", "weapon-focus-s": "Perícia
Arma", "weapon-specialization-as": "Especialitz.
Arma", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/cs.json b/D&D_3-5/translations/cs.json index e80f2232a1..30e3901afb 100644 --- a/D&D_3-5/translations/cs.json +++ b/D&D_3-5/translations/cs.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Rychlost", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "létání", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Dosah", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/da.json b/D&D_3-5/translations/da.json index a2770eef3c..49ea25715d 100644 --- a/D&D_3-5/translations/da.json +++ b/D&D_3-5/translations/da.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/de.json b/D&D_3-5/translations/de.json index cec79a7ae6..921d553179 100644 --- a/D&D_3-5/translations/de.json +++ b/D&D_3-5/translations/de.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Geschw.", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fliegen", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reichweite", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/el.json b/D&D_3-5/translations/el.json index 54ebc74fad..ca5ece5b91 100644 --- a/D&D_3-5/translations/el.json +++ b/D&D_3-5/translations/el.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/en.json b/D&D_3-5/translations/en.json index 0d9538726e..0b9d3c9e4f 100644 --- a/D&D_3-5/translations/en.json +++ b/D&D_3-5/translations/en.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/es.json b/D&D_3-5/translations/es.json index c50f31b07b..e5c8681576 100644 --- a/D&D_3-5/translations/es.json +++ b/D&D_3-5/translations/es.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Mod Misc", "speed-u": "VELOCIDAD", "speed": "Velocidad", + "load": "Load", "alternate-movement": "Movimiento Alternativo", "fly": "Volar", "perfect": "Perfecto", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Arma", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Ataque Compl.", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Mejora Arma", "weapon-focus-s": "Foco
Arma", "weapon-specialization-as": "Especializ.
Arma", @@ -256,7 +263,18 @@ "not-copied": "No Copiado", "total-weight-copied": "Peso Total Copiado a Peso Transportado", "magic-items": "Objetos Mágicos", + "magic-items-slots": "Magic Items Slots", "other-items": "Otros Objetos", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Dinero", "copper-pieces-iu": "PC", "silver-pieces-iu": "PP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Recalc. puntuación de caract. Pulsa para forzar un recalc. de la puntuación de caract.", "weight-setup-info1": " Config de unidad de peso para cálculos de peso.", "weight-setup-info2": " La unidad debe ser una abreviatura de 2 o 3 caracteres.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Factor de escala ", "unit": " Unidad ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronombres", "pronoun-setup-info": "Para su uso en macros si se desea. Introduce tu pronombre preferido para las siguientes categorías.", "subjective-pronoun": "Subjetivo", @@ -451,7 +472,6 @@ "touch-armor-class-i": "CA T", "flat-footed-i": "Fl.", "attack-macro": "Macro de Ataque", - "full-attack": "Ataque Compl.", "space": "Espacio", "reach": "Alcance", "special-attacks": "Ataques Especiales", diff --git a/D&D_3-5/translations/fr.json b/D&D_3-5/translations/fr.json index 3f0199e497..292a6ac147 100644 --- a/D&D_3-5/translations/fr.json +++ b/D&D_3-5/translations/fr.json @@ -1,5 +1,5 @@ { - "whisp-skill-rolls-gm": "Whisper Skill Rolls to GM", + "whisp-skill-rolls-gm": "Murmurer les Jets de compétences au MJ", "whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.", "pc": "PJ ", "npc": "PNJ", @@ -26,7 +26,7 @@ "class": "Classe", "classes": "Classes", "level": "Niveau", - "autoCalc": "Auto Calculate", + "autoCalc": "Calcul automatique", "ecl-i": "ECL", "hit-dice-i": "DV", "hit-dietype-i": "HD T.", @@ -62,18 +62,19 @@ "charisma-i": "CHA", "show-ability-macros": "Afficher les macros de Caractéristiques", "hit-points-i": "PV", - "hit-pointsTotal-i": "HP Total", + "hit-pointsTotal-i": "PV total", "hit-points": "Points de vie", "current-hit-points": "PV courants", "max": "Max", "nonlethal-damage": "Dégâts Non Létaux", - "damage": "Damage", + "damage": "Dégâts", "var-damage": "Var. Damage", "initiative-u": "INITIATIVE", "dexterity-modifier": "Mod de Dex", "miscellaneous-modifier-a": "Mod divers", "speed-u": "VITESSE", "speed": "Vitesse", + "load": "Load", "alternate-movement": "Mouvement alternatif", "fly": "Vol", "perfect": "Parfait", @@ -139,9 +140,15 @@ "other": "Autre", "summons": "Summons", "summoned": "Summoned", - "available": "Available", + "available": "Disponible", "used": "Used", "weapon": "Arme", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Attaque simple", + "full-attack": "Attaque complète", + "damage-roll": "Jet de Dégâts", + "single-attack-damage": "Attaque simplet et dégâts", "weapon-enhancement-a": "Amélio. d'Arme", "weapon-focus-s": "Arme de
prédilection", "weapon-specialization-as": "Spécialisation
martiale", @@ -161,7 +168,7 @@ "intelligence-a": "Int", "half-strength": "1/2 For", "strength-and-half-strength": "For+1/2For", - "strength-and-intellicenge": "Str+Int", + "strength-and-intellicenge": "For+Int", "attack-calculation-a": "Calc Attaque", "macro": "Macro", "full-attack-macro": "Macro complète d'Attaque", @@ -169,7 +176,7 @@ "critical-calculation-a": "Calc Crit", "damage-macro": "Macro de Dégâts", "other-weapons": "Autres armes", - "other-attacks": "Other Attacks", + "other-attacks": "Autres attaques", "immobilized": "Immobilisé", "armor-check-penalty-a": "Malus d'Armure aux compétences", "armor": "Armure", @@ -256,7 +263,18 @@ "not-copied": "Non copié", "total-weight-copied": "Poids total copié vers Poids porté", "magic-items": "Objets magiques", + "magic-items-slots": "Magic Items Slots", "other-items": "Autres objets", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Argent", "copper-pieces-iu": "PC", "silver-pieces-iu": "PA", @@ -272,14 +290,14 @@ "miscellaneous-modifier-as": "Mod.
divers", "damage-bonus-as": "Damage
Bonus", "whisper-gm": "Whisper
GM", - "yes": "Yes", - "no": "No", + "yes": "Oui", + "no": "Non", "turning-check": "Turning Check", "full-turning-check": "Full Turning Check", "turning-bonus": "Turning Bonus", "turning-damage": "Turning Damage", "cha-mod": "Cha. Mod.", - "times-per-day": "Times per day", + "times-per-day": "Fois par jour", "turning-level": "Turning level", "appraise": "Estimation", "not-applicable": "N/A", @@ -335,7 +353,7 @@ "manifester-level": "Manifester Level", "invocer-level": "Invocer Level", "spells-per-day": "Sorts/Jour", - "domain": "Domain", + "domain": "Domaine", "zero": "0", "first": "1er", "second": "2ème", @@ -367,11 +385,11 @@ "maneuvers-known": "Maneuvers Known", "maneuvers-readied": "Maneuvers Readied", "stances-known": "Stances Known", - "spell-level": "Spell Level", - "power-level": "Power Level", + "spell-level": "Niveau du sort ", + "power-level": "Niveau de puissance", "maneuver-level": "Maneuver Level", "initiator-level": "Initiator Level", - "invocation-level": "Invocation Level", + "invocation-level": "Niveau d'invocation", "invocation-level-least": "Invocation Level Least", "invocation-level-lesser": "Invocation Level Lesser", "invocation-level-greater": "Invocation Level Greater", @@ -385,23 +403,23 @@ "psionic-powers": "Psionic Powers", "maneuvers-stances": "Maneuvers & Stances", "invocations": "Invocations", - "spell-like-abilites": "Spell Like Abilities", + "spell-like-abilites": "Pouvoirs Magiques", "use-prep": "Utilisation/Prép", "use-prep-dom": "Use/Prep/Dom", "lev-dc": "Lev/DC", "use-gran-read": "Use/Gra/Rea", - "spell-name": " Spell name", - "power-name": " Power name", - "invocation-name": " Invocation name", + "spell-name": " Nom du Sort", + "power-name": " Nom du pouvoir", + "invocation-name": "Nom de l'invocation", "maneuver-name": " Maneuver name ", - "ability-name": " Ability name", + "ability-name": " Nom de la capacité", "spell-actions-description": " Spell Actions Description", "reset-used": "Reset Used", "reset-prepared": "Reset Prepared", - "print-available-spells": "Print Available Spells", - "print-available-powers": "Print Available Powers", - "print-available-invocations": "Print Available Invocations", - "print-available-spell-like": "Print Available Spell Like Abilities", + "print-available-spells": "Afficher les sorts disponibles", + "print-available-powers": "Afficher les pouvoirs disponibles", + "print-available-invocations": "Afficher les invocations disponibles", + "print-available-spell-like": "Afficher les sorts disponibles comme les capacités", "reset-readied": "Reset Readied", "reset-granted": "Reset Granted", "grant-maneuvers": "Grant Maneuvers", @@ -412,14 +430,14 @@ "new-manuevers-granted": "New Maneuvers Granted", "level-a": "Niv", "school": "School (Subschool)", - "descriptor": "Descriptor", + "descriptor": "Descripteur", "components": "Comp.", "augment": "Aug.", - "display": "Display", - "casting-time": "Casting Time", + "display": "Affichage", + "casting-time": "Temps d'Incantation ", "target-effect-area": "Targ./Eff./Area", - "duration": "Duration", - "ready": "Ready", + "duration": "Durée ", + "ready": "Prêt", "discipline": "Discipline", "initiation-action": "Initiation Action", "st": "ST", @@ -432,9 +450,12 @@ "ability-recalc-info": "Recalcul du score de caractéristique. Cochez cette case pour forcer un recalcul des scores de caractéristiques.", "weight-setup-info1": " Choix de l'unité de poids pour les calculs de poids", "weight-setup-info2": " L'unité devrait être une abréviation de 2 ou 3 caractères.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Facteur d’échelle ", "unit": " Unité ", "pound": " livre ", + "feet": " feet ", "pronouns": "Pronoms", "pronoun-setup-info": "Pour une utilisation dans les macros si vous le souhaitez. Entrez votre pronom préféré pour les catégories suivantes.", "subjective-pronoun": "Subjectif", @@ -451,7 +472,6 @@ "touch-armor-class-i": "C CA", "flat-footed-i": "PaD", "attack-macro": "Macro Attaque", - "full-attack": "Attaque complète", "space": "Espace", "reach": "Allonge", "special-attacks": "Attaques spéciales", diff --git a/D&D_3-5/translations/he.json b/D&D_3-5/translations/he.json index 8b29a79180..0d9632b81f 100644 --- a/D&D_3-5/translations/he.json +++ b/D&D_3-5/translations/he.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/hu.json b/D&D_3-5/translations/hu.json index 0d9538726e..0b9d3c9e4f 100644 --- a/D&D_3-5/translations/hu.json +++ b/D&D_3-5/translations/hu.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/it.json b/D&D_3-5/translations/it.json index 2b0bbeebb7..cee249b921 100644 --- a/D&D_3-5/translations/it.json +++ b/D&D_3-5/translations/it.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Mod. vari", "speed-u": "VELOCITÀ", "speed": "Velocità", + "load": "Load", "alternate-movement": "Movimento alternativo", "fly": "Volo", "perfect": "Perfetta", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Arma", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Attacco Completo", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Potenziamento", "weapon-focus-s": "Arma
Focalizzata", "weapon-specialization-as": "Arma
Specializzata", @@ -256,7 +263,18 @@ "not-copied": "Non Copiare", "total-weight-copied": "Copia Peso Totale in Peso Trasportato", "magic-items": "Oggetti magici", + "magic-items-slots": "Magic Items Slots", "other-items": "Altri Oggetti", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Denaro", "copper-pieces-iu": "MR", "silver-pieces-iu": "MA", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ricalcola punteggi di caratteristica. Seleziona questa casella per forzare un ricalcolo del punteggio di caratteristica.", "weight-setup-info1": " Impostazioni unità di peso per i calcoli sul peso.", "weight-setup-info2": " Le unità dovrebbero essere un abbreviazione di 2 o 3 caratteri.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Fattore di scala ", "unit": " Unità ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronomi", "pronoun-setup-info": "Per uso se desiderato. Inserire il proprio pronome preferito per le seguenti categorie.", "subjective-pronoun": "Soggettivo", @@ -451,7 +472,6 @@ "touch-armor-class-i": "C AC", "flat-footed-i": "S AC", "attack-macro": "Macro Attacco", - "full-attack": "Attacco Completo", "space": "Spazio", "reach": "Portata", "special-attacks": "Attacchi Speciali", diff --git a/D&D_3-5/translations/ja.json b/D&D_3-5/translations/ja.json index 6f952cdba6..a88901f4c0 100644 --- a/D&D_3-5/translations/ja.json +++ b/D&D_3-5/translations/ja.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "速度", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "飛行", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "間合い", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/ko.json b/D&D_3-5/translations/ko.json index 9424e399f3..b340050459 100644 --- a/D&D_3-5/translations/ko.json +++ b/D&D_3-5/translations/ko.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "무기", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/nl.json b/D&D_3-5/translations/nl.json index b48d15149a..76eb7aafed 100644 --- a/D&D_3-5/translations/nl.json +++ b/D&D_3-5/translations/nl.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/pl.json b/D&D_3-5/translations/pl.json index b83301d8f2..496e0dbc2b 100644 --- a/D&D_3-5/translations/pl.json +++ b/D&D_3-5/translations/pl.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/pt.json b/D&D_3-5/translations/pt.json index ecc6c4ffba..63799cae10 100644 --- a/D&D_3-5/translations/pt.json +++ b/D&D_3-5/translations/pt.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Outros", "speed-u": "DESLOCAMENTO", "speed": "Deslocamento", + "load": "Load", "alternate-movement": "Outros Movimentos", "fly": "Voar", "perfect": "Perfeita", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Arma", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Ataque Total", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Aprimoramento", "weapon-focus-s": "Foco em
Arma", "weapon-specialization-as": "Especialização", @@ -256,7 +263,18 @@ "not-copied": "Não Copiado", "total-weight-copied": "Peso total copiado para Peso Transportado", "magic-items": "Itens Mágicos", + "magic-items-slots": "Magic Items Slots", "other-items": "Outros Itens", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Dinheiro", "copper-pieces-iu": "PC", "silver-pieces-iu": "PP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "CA Toque", "flat-footed-i": "Surpresa", "attack-macro": "Macro de Ataque", - "full-attack": "Ataque Total", "space": "Área", "reach": "Alcance", "special-attacks": "Ataques Especiais", diff --git a/D&D_3-5/translations/ru.json b/D&D_3-5/translations/ru.json index a40d1f97b0..16e400be92 100644 --- a/D&D_3-5/translations/ru.json +++ b/D&D_3-5/translations/ru.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Скорость", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Полёт", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Охват", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/sl.json b/D&D_3-5/translations/sl.json index 0d9538726e..0b9d3c9e4f 100644 --- a/D&D_3-5/translations/sl.json +++ b/D&D_3-5/translations/sl.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/sv.json b/D&D_3-5/translations/sv.json index c28cf9e4fa..41ecd3e33c 100644 --- a/D&D_3-5/translations/sv.json +++ b/D&D_3-5/translations/sv.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/tr.json b/D&D_3-5/translations/tr.json index e6fe49ca18..b5e859d413 100644 --- a/D&D_3-5/translations/tr.json +++ b/D&D_3-5/translations/tr.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/uk.json b/D&D_3-5/translations/uk.json index 0d9538726e..0b9d3c9e4f 100644 --- a/D&D_3-5/translations/uk.json +++ b/D&D_3-5/translations/uk.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "Misc Mod", "speed-u": "SPEED", "speed": "Speed", + "load": "Load", "alternate-movement": "Alternate Movement", "fly": "Fly", "perfect": "Perfect", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "Weapon", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "Full Attack", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "Weapon Enh", "weapon-focus-s": "Weapon
Focus", "weapon-specialization-as": "Weapon
Specialize", @@ -256,7 +263,18 @@ "not-copied": "Not Copied", "total-weight-copied": "Total Weight Copied to Weight Carried", "magic-items": "Magic Items", + "magic-items-slots": "Magic Items Slots", "other-items": "Other Items", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "Money", "copper-pieces-iu": "CP", "silver-pieces-iu": "SP", @@ -432,9 +450,12 @@ "ability-recalc-info": "Ability score recalc. Click this box to force a recalc of the ability scores.", "weight-setup-info1": " Weight unit setup for weight calculations.", "weight-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": " Scaling factor ", "unit": " Unit ", "pound": " pound ", + "feet": " feet ", "pronouns": "Pronouns", "pronoun-setup-info": "For use in macros if desired. Enter your preferred pronoun for the following categories.", "subjective-pronoun": "Subjective", @@ -451,7 +472,6 @@ "touch-armor-class-i": "T AC", "flat-footed-i": "FF", "attack-macro": "Attack Macro", - "full-attack": "Full Attack", "space": "Space", "reach": "Reach", "special-attacks": "Special Attacks", diff --git a/D&D_3-5/translations/zh.json b/D&D_3-5/translations/zh.json index c53ac3535b..d153584510 100644 --- a/D&D_3-5/translations/zh.json +++ b/D&D_3-5/translations/zh.json @@ -74,6 +74,7 @@ "miscellaneous-modifier-a": "其他調整值", "speed-u": "速度", "speed": "速度", + "load": "Load", "alternate-movement": "其他移動", "fly": "飛行", "perfect": "完美", @@ -142,6 +143,12 @@ "available": "Available", "used": "Used", "weapon": "武器", + "attack-damage-separate-roll": "Attack and Damage separate roll", + "attack-damage-single-roll": "Attack and Damage single roll", + "single-attack": "Single Attack", + "full-attack": "全力攻擊", + "damage-roll": "Damage Roll", + "single-attack-damage": "Single Attack and Damage", "weapon-enhancement-a": "武器能力", "weapon-focus-s": "專攻
武器", "weapon-specialization-as": "武器
專精", @@ -256,7 +263,18 @@ "not-copied": "未複製至攜帶重量欄位", "total-weight-copied": "總重量複製至攜帶重量欄位", "magic-items": "魔法物品", + "magic-items-slots": "Magic Items Slots", "other-items": "其他物品", + "head": "Head", + "face": "Face", + "throat": "Throat", + "shoulders": "Shoulders", + "body": "Body", + "torso": "Torso", + "arms": "Arms", + "hands": "Hands", + "ring": "Ring", + "waist": "Waist", "money": "金錢", "copper-pieces-iu": "銅幣", "silver-pieces-iu": "銀幣", @@ -432,9 +450,12 @@ "ability-recalc-info": "屬性值計算。點擊此欄以強制重新計算屬性。", "weight-setup-info1": "重量計算用重量單位設定", "weight-setup-info2": "單位必須為2或3個字元的縮寫", + "length-setup-info1": " Length unit setup for speed calculations.", + "length-setup-info2": " Unit should be an abbreviation of 2 or 3 characters.", "scaling-factor": "比例倍率", "unit": "單位", "pound": "磅", + "feet": " feet ", "pronouns": "代詞", "pronoun-setup-info": "可用於巨集。輸入以下類別使用的代詞。", "subjective-pronoun": "主詞", @@ -451,7 +472,6 @@ "touch-armor-class-i": "觸碰AC", "flat-footed-i": "遲滯", "attack-macro": "攻擊巨集", - "full-attack": "全力攻擊", "space": "佔用空間", "reach": "觸及範圍", "special-attacks": "特殊攻擊", diff --git a/D&D_OED/translations/de.json b/D&D_OED/translations/de.json index af845c36b7..5712ff4308 100644 --- a/D&D_OED/translations/de.json +++ b/D&D_OED/translations/de.json @@ -1,38 +1,38 @@ { - "characterButton-u": "Character", - "equipmentButton-u": "Equipment", - "name-u": "Character:", - "player-u": "Player:", - "raceClass-u": "Race/Class:", - "alignment-u": "Alignment:", - "abilities-u": "ABILITIES:", - "ac-u": "AC", - "hp-u": "HP", - "moveRate-u": "Move", - "str-u": "STR", + "characterButton-u": "Charakter", + "equipmentButton-u": "Ausrüstung", + "name-u": "Charakter:", + "player-u": "Spieler:", + "raceClass-u": "Rasse/Klasse:", + "alignment-u": "Gesinnung:", + "abilities-u": "ATTRIBUTE:", + "ac-u": "RK", + "hp-u": "TP", + "moveRate-u": "Bewegung", + "str-u": "STE", "int-u": "INT", - "specialAbilities-u": "SPECIAL ABILITIES:", - "wis-u": "WIS", - "dex-u": "DEX", - "con-u": "CON", + "specialAbilities-u": "SPEZIELLE FÄHIGKEITEN:", + "wis-u": "WEI", + "dex-u": "GES", + "con-u": "KON", "cha-u": "CHA", - "languages-u": "LANGUAGES:", - "experience-u": "EXPERIENCE:", - "nextLevel-u": "Next Level:", - "hpPerClass-u": "HP / Class:", - "attacks-u": "ATTACKS:", - "weapon-u": "Weapon", - "attack-u": "Attacks", - "damage-u": "Damage", - "special-u": "Special", - "equipment-u": "EQUIPMENT", - "item-u": "Item", - "weight-u": "Weight", - "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", - "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "languages-u": "SPRACHEN:", + "experience-u": "ERFAHRUNG:", + "nextLevel-u": "Nächste Stufe:", + "hpPerClass-u": "TP / Klasse:", + "attacks-u": "ANGRIFFE:", + "weapon-u": "Waffe", + "attack-u": "Angreifen", + "damage-u": "Schaden", + "special-u": "Speziell", + "equipment-u": "AUSRÜSTUNG", + "item-u": "Gegenstand", + "weight-u": "Gewicht", + "total-u": "Gesamt:", + "totalWeight-u": "Gesamtgewicht", + "totalWeight1-u": "0 bis 1/3 Stärke", + "totalWeight2-u": "1/3 bis 2/3 Stärke", + "totalWeight3-u": "2/3 zu Stärke", + "scale-u": "Maßstab 1\" = 5'", + "money-u": "Geld" } \ No newline at end of file diff --git a/D&D_OED/translations/fr.json b/D&D_OED/translations/fr.json index af845c36b7..3c0ef68ac8 100644 --- a/D&D_OED/translations/fr.json +++ b/D&D_OED/translations/fr.json @@ -1,38 +1,38 @@ { - "characterButton-u": "Character", - "equipmentButton-u": "Equipment", - "name-u": "Character:", - "player-u": "Player:", - "raceClass-u": "Race/Class:", - "alignment-u": "Alignment:", - "abilities-u": "ABILITIES:", - "ac-u": "AC", - "hp-u": "HP", + "characterButton-u": "Personnage", + "equipmentButton-u": "Équipement", + "name-u": "Personnage :", + "player-u": "Joueur :", + "raceClass-u": "Race/Classe :", + "alignment-u": "Alignement :", + "abilities-u": "CARACTÉRISTIQUES :", + "ac-u": "CA", + "hp-u": "PV", "moveRate-u": "Move", - "str-u": "STR", + "str-u": "FOR", "int-u": "INT", - "specialAbilities-u": "SPECIAL ABILITIES:", - "wis-u": "WIS", + "specialAbilities-u": "CAPACITÉS SPÉCIALES :", + "wis-u": "SAG", "dex-u": "DEX", "con-u": "CON", "cha-u": "CHA", - "languages-u": "LANGUAGES:", - "experience-u": "EXPERIENCE:", - "nextLevel-u": "Next Level:", - "hpPerClass-u": "HP / Class:", - "attacks-u": "ATTACKS:", - "weapon-u": "Weapon", - "attack-u": "Attacks", - "damage-u": "Damage", - "special-u": "Special", - "equipment-u": "EQUIPMENT", - "item-u": "Item", - "weight-u": "Weight", - "total-u": "Total:", - "totalWeight-u": "Total Weight", - "totalWeight1-u": "0 to 1/3 Strength", - "totalWeight2-u": "1/3 to 2/3 Strength", - "totalWeight3-u": "2/3 to Strength", - "scale-u": "Scale 1\" = 5'", - "money-u": "Money" + "languages-u": "LANGUES :", + "experience-u": "EXPÉRIENCE :", + "nextLevel-u": "Niveau Suivant :", + "hpPerClass-u": "PV / Classe :", + "attacks-u": "ATTAQUES :", + "weapon-u": "Arme", + "attack-u": "Attaques", + "damage-u": "Dégats", + "special-u": "Spécial", + "equipment-u": "ÉQUIPEMENT", + "item-u": "Objet", + "weight-u": "Poids", + "total-u": "Total :", + "totalWeight-u": "Poids Total", + "totalWeight1-u": "0 à 1/3 de la Force", + "totalWeight2-u": "1/3 à 2/3 de la Force", + "totalWeight3-u": "2/3 de la Force", + "scale-u": "Échelle 1\" = 5'", + "money-u": "Argent" } \ No newline at end of file diff --git a/Dark Heresy Advanced 2nd Edition/API Scripts/DH_Degrees_Skills.js b/Dark Heresy Advanced 2nd Edition/API Scripts/DH_Degrees_Skills.js index a1e44fda77..72298777d5 100644 --- a/Dark Heresy Advanced 2nd Edition/API Scripts/DH_Degrees_Skills.js +++ b/Dark Heresy Advanced 2nd Edition/API Scripts/DH_Degrees_Skills.js @@ -59,11 +59,11 @@ var rollResultForSkill40k = function (token, attribute, skillBn1, skillBn2, skil output2 = '' + token + ' rolled a 100 and automatically fails by 1 degree.'; } else if (roll <= modTarget) { - degOfSuc = (Math.floor(modTarget / 10) - Math.floor(roll / 10)) + 1; + degOfSuc = Math.floor((modTarget - roll) / 10) + 1; output2 = '' + token + ' succeeds by ' + degOfSuc + ' degree(s).'; } else { - degOfSuc = (Math.floor(roll / 10) - Math.floor(modTarget / 10)) + 1; + degOfSuc = Math.floor((roll - modTarget) / 10) + 1; output2 = '' + token + ' fails by ' + degOfSuc + ' degree(s).'; } diff --git a/Dark Heresy Advanced 2nd Edition/API Scripts/DH_Degrees_Weapons.js b/Dark Heresy Advanced 2nd Edition/API Scripts/DH_Degrees_Weapons.js index 26c57d9064..26fbf2dc4e 100644 --- a/Dark Heresy Advanced 2nd Edition/API Scripts/DH_Degrees_Weapons.js +++ b/Dark Heresy Advanced 2nd Edition/API Scripts/DH_Degrees_Weapons.js @@ -11,33 +11,72 @@ //Rolls a d100 and calculates the success or fail results to the chat window. var Roll40k = Roll40k || (function(){ - - var rollResultForRoll40k = function (token, attribute, modifier) { - var roll = randomInteger(100); - var modTarget = parseInt(attribute) + parseInt(modifier); - var output1 = token + ' has a modified target of ' + modTarget + ' and rolled a ' + roll + '. '; - var output2, degOfSuc; - //Form output message based on result - if (roll === 1) { - output2 = '' + token + ' rolled a 1 and automatically succeeds by 1 degree.'; - } - else if (roll === 100) { - output2 = '' + token + ' rolled a 100 and automatically fails by 1 degree.'; - } - else if (roll <= modTarget) { - degOfSuc = (Math.floor(modTarget / 10) - Math.floor(roll / 10)) + 1; - output2 = '' + token + ' succeeds by ' + degOfSuc + ' degree(s).'; - } - else { - degOfSuc = (Math.floor(roll / 10) - Math.floor(modTarget / 10)) + 1; - output2 = '' + token + ' fails by ' + degOfSuc + ' degree(s).'; - } - //Return output - return output1 + '

' + output2; - }, - processInlinerolls = function(msg) { - if (_.has(msg, 'inlinerolls')) { - return _.chain(msg.inlinerolls) + + //Addition of tracking for used Psy Rating to use in flavor text and for Psy Damage roll if needed. Created by Oosh. + on('ready', () => { + const rxRoll = /^!roll40k\s/i; + const rxLabel = /(\d+)\[mymod\]/i; + + on('chat:message', (msg) => { + if (rxRoll.test(msg.content) && msg.inlinerolls) { + let sender = msg.who.replace(/\(gm\)/i, ''); + + // Grab and verify data proceeding [mymod] is added. + reqRoll = msg.inlinerolls.find(r => rxLabel.test(r.expression)); + if (!reqRoll) return /*sendChat('modifierBot', `/w "${sender}" Something went horribly wrong in reqRoll. Please reinstall universe.`)*/; + + // Grab the query value and set to a variable. + psyU = reqRoll.expression.match(rxLabel)[1]; + if (!psyU) return /*sendChat('modifierBot', `/w "${sender}" Something went horribly wrong in psyU. Please reinstall universe.`)*/; + + // Grab the @{character_name} reference from the roll expression + let charName = msg.content.match(/^!roll40k\s+([^,]+)/i)[1]; + let char = (findObjs({type: 'character', name: charName})||[])[0] + if (!char) return sendChat('modifierBot', `/w "${sender}" Something went horribly wrong. Please reinstall universe.`); + let charId = char.id; + + // Update the attribute if it exists, or create it if it doesn't + let attr = (findObjs({type: 'attribute', characterid: charId, name: 'psyuse'})||[])[0]; + if (!attr) createObj('attribute', {characterid: charId, name:'psyuse', current: psyU}); + else attr.set({current: psyU}); + } + }); + + var rollResultForRoll40k = function (token, attribute, modifier) { + var roll = randomInteger(100); + var modTarget = parseInt(attribute) + parseInt(modifier); + var output2 = token + ' has a modified target of ' + modTarget + ' and rolled a ' + roll + '. '; + var output3, degOfSuc; + //Form output message based on result + if (roll === 1) { + degOfSuc = Math.floor((modTarget - roll) / 10) + 1; + output3 = '' + token + ' rolled a 1 and critically succeeds with ' + degOfSuc + ' degree(s)!'; + } + else if (roll === 100) { + degOfSuc = Math.floor((roll - modTarget) / 10) + 1; + output3 = '' + token + ' rolled a 100 and critically fails with ' + degOfSuc + ' degree(s)!'; + } + else if (roll <= modTarget) { + degOfSuc = Math.floor((modTarget - roll) / 10) + 1; + output3 = '' + token + ' succeeds by ' + degOfSuc + ' degree(s).'; + } + else { + degOfSuc = Math.floor((roll - modTarget) / 10) + 1; + output3 = '' + token + ' fails by ' + degOfSuc + ' degree(s).'; + } + //Return output: modified to have psy and non-psy output. + if (!reqRoll) { + log("weapon output"); + return output2 + '

' + output3; + }else { + log("psy output"); + var output1 = 'Psy Rating: ' + psyU + ''; + return output1 + '

' + output2 + '

' + output3; + } + }, + processInlinerolls = function(msg) { + if (_.has(msg, 'inlinerolls')) { + return _.chain(msg.inlinerolls) .reduce(function(previous, current, index) { previous['$[[' + index + ']]'] = current.results.total || 0; return previous; @@ -46,27 +85,29 @@ var Roll40k = Roll40k || (function(){ return previous.replace(index, current); }, msg.content) .value(); - } else { - return msg.content; - } - }; + } else { + return msg.content; + } + }; - /** Interpret the chat commands. **/ - on('chat:message', function (msg) { - 'use strict'; - var cmdName = '!roll40k '; - if (msg.type === 'api' && msg.content.indexOf(cmdName) !== -1) { - let content = processInlinerolls(msg); - var paramArray = content.slice(cmdName.length).split(','); - if (paramArray.length !== 3) { - sendChat(msg.who, '/w ' + msg.who + ' You must specify three comma-separated ' + - 'parameters for the !roll40k command.'); + /** Interpret the chat commands. **/ + on('chat:message', function (msg) { + 'use strict'; + var cmdName = '!roll40k '; + if (msg.type === 'api' && msg.content.indexOf(cmdName) !== -1) { + let content = processInlinerolls(msg); + var paramArray = content.slice(cmdName.length).split(','); + if (paramArray.length !== 3) { + sendChat(msg.who, '/w ' + msg.who + ' You must specify three comma-separated ' + + 'parameters for the !roll40k command.'); + } + else { + log("Success!"); + var result = rollResultForRoll40k(paramArray[0].trim(), + paramArray[1].trim(), paramArray[2].trim()); + sendChat(msg.who, result); + } } - else { - var result = rollResultForRoll40k(paramArray[0].trim(), - paramArray[1].trim(), paramArray[2].trim()); - sendChat(msg.who, result); - } - } + }); }); }()) \ No newline at end of file diff --git a/Dark Heresy Advanced 2nd Edition/darkheresy2ndedition.css b/Dark Heresy Advanced 2nd Edition/darkheresy2ndedition.css index 0782c1a275..6a3d392e11 100644 --- a/Dark Heresy Advanced 2nd Edition/darkheresy2ndedition.css +++ b/Dark Heresy Advanced 2nd Edition/darkheresy2ndedition.css @@ -13,7 +13,8 @@ .charsheet input.sheet-tab5:checked ~ div.sheet-section-journal, .charsheet input.sheet-tab6:checked ~ div.sheet-section-vehicles, .charsheet input.sheet-tab7:checked ~ div.sheet-section-psykana, -.charsheet input.sheet-tab8:checked ~ div.sheet-section-social { +.charsheet input.sheet-tab8:checked ~ div.sheet-section-social, +.charsheet input.sheet-tab9:checked ~ div.sheet-section-ship { display: block; } @@ -31,6 +32,7 @@ height: 40px; cursor: pointer; position: relative; + vertical-align: middle; opacity: 0; z-index: 9999; } @@ -62,13 +64,14 @@ .charsheet input.sheet-tab6:checked + span.sheet-tab6, .charsheet input.sheet-tab7:checked + span.sheet-tab7, .charsheet input.sheet-tab8:checked + span.sheet-tab8, +.charsheet input.sheet-tab9:checked + span.sheet-tab9, .charsheet input.sheet-tab99:checked + span.sheet-tab99 { background: #6d131b; color: #eaeaea; border-radius: 35px; } -/* CSS Reset */{} +/* CSS Reset */ .charsheet .sheet-wrapper div, .charsheet .sheet-wrapper span, .charsheet .sheet-wrapper span, .charsheet .sheet-wrapper h1, .charsheet .sheet-wrapper h2, .charsheet .sheet-wrapper h3, .charsheet .sheet-wrapper h4, .charsheet .sheet-wrapper h5, .charsheet .sheet-wrapper h6, .charsheet .sheet-wrapper p, .charsheet .sheet-wrapper table, .charsheet .sheet-wrapper caption, .charsheet .sheet-wrapper tbody, .charsheet .sheet-wrapper tfoot, .charsheet .sheet-wrapper thead, .charsheet .sheet-wrapper tr, .charsheet .sheet-wrapper th, .charsheet .sheet-wrapper td { @@ -79,9 +82,9 @@ font: inherit; color: #404040; vertical-align: baseline; - box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; + box-sizing: border-box; } .charsheet .sheet-wrapper table { border-collapse: collapse; @@ -113,7 +116,6 @@ margin: 0; font-weight: 400; text-align: center; - vertical-align: middle; cursor: pointer; background-image: none; background-color: transparent; @@ -124,9 +126,9 @@ -moz-user-select: none; -ms-user-select: none; user-select: none; - box-sizing: border-box; -moz-box-sizing: border-box; -webkit-box-sizing: border-box; + box-sizing: border-box; } .charsheet .sheet-wrapper button[type="roll"]:hover, .charsheet .sheet-wrapper .sheet-btn:hover, @@ -309,11 +311,11 @@ border: none; vertical-align: middle; } +/*Three Columns w/ Image Center Column*/ .charsheet .sheet-wrapper .sheet-3colrow .sheet-col { width: calc(40% - 9px) !important; margin-right: 5px !important; } - .charsheet .sheet-wrapper .sheet-3colrow .sheet-col:nth-child(2) { width: calc(20% - 9px) !important; margin-right:5px; @@ -321,15 +323,40 @@ border: none; .charsheet .sheet-wrapper .sheet-3colrow .sheet-col:last-child { margin-right: 0 !important; } + +/*Three Equal Columns*/ +.charsheet .sheet-wrapper .sheet-3colroweven .sheet-col { + width: calc(33% - 3px) !important; + margin-right: 5px !important; +} +.charsheet .sheet-wrapper .sheet-3colroweven .sheet-col:nth-child(2) { + width: calc(33% - 9px) !important; + margin-right:5px; +} +.charsheet .sheet-wrapper .sheet-3colroweven .sheet-col:last-child { + width: calc(33% - 3px) !important; + margin-right: 0 !important; +} + +/*Two Equal Columns*/ .charsheet .sheet-wrapper .sheet-2colrow .sheet-col { width: calc(50% - 3px) !important; margin-right: 2px !important; } - .charsheet .sheet-wrapper .sheet-2colrow .sheet-col:last-child { margin-right: 0 !important; } +/*Two Columns: Left Column Wider*/ +.charsheet .sheet-wrapper .sheet-2colrowodd .sheet-col { + width: calc(50% + 97px) !important; + margin-right: 2px !important; +} +.charsheet .sheet-wrapper .sheet-2colrowodd .sheet-col:last-child { + width: calc(50% - 103px) !important; + margin-right: 0 !important; +} + .charsheet .sheet-wrapper .sheet-1colrow .sheet-col { width: calc(100% - 3px) !important; margin-right: 0 !important; @@ -521,7 +548,6 @@ background-color: #DBB0B1; border-radius: 6px; box-shadow: none; transition: none; - border-radius: none; border:none; } @@ -677,8 +703,26 @@ input:focus, textarea:focus background: url(http://i.imgur.com/KtIcPpG.png); background-size: cover; background-repeat: no-repeat; +} + +.sheet-watermark1 { + background: url(https://i.imgur.com/ZFEOPRx.png); + background-size: contain; + background-repeat: repeat; } +.sheet-watermarksail { + background: url(https://i.imgur.com/i0QIZei.png); + background-size: 100% 100%; + background-repeat: repeat; +} + +.sheet-watermarkbroadside { + background: url(https://i.imgur.com/CehzKsE.png); + background-size: cover; + background-repeat: repeat; +} + /*=== Styled Buttons===*/ .sheet-Impskull button[type="roll"] { @@ -767,6 +811,7 @@ input:focus, textarea:focus .charsheet .sheet-wrapper .sheet-charmotive1[type="text"] { -webkit-box-shadow: none; + box-shadow: none; text-align: center; font-size: 20px; font-style: italic; diff --git a/Dark Heresy Advanced 2nd Edition/darkheresy2ndedition.html b/Dark Heresy Advanced 2nd Edition/darkheresy2ndedition.html index 030d2cabca..144708fdc0 100644 --- a/Dark Heresy Advanced 2nd Edition/darkheresy2ndedition.html +++ b/Dark Heresy Advanced 2nd Edition/darkheresy2ndedition.html @@ -1,40 +1,30 @@ - - - -Player Sheet +Player Sheet -Gear +Gear -Advancements +Advancements -NPCS +NPCS -Journal +Journal -Vehicles +Vehicles -Psykana +Psykana -Social +Social + + +Ship

@@ -47,14 +37,18 @@ on("change:repeating_rangedweapons", function() {
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Talents

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Personality:
- + Divider

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Unnatural Characteristics

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Movement

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Skills

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Journal Entry

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- + Divider

Psychic Powers

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+!ammo @{character_id} repeating_Rangedweapons_@{my_hidden_row_id}_Rangedweaponclip [[?{Ammo?|Single,-1|Semi-Auto,-@{Rangedweaponsemi}|Full Auto,-@{Rangedweaponfull}}*?{Firing Mode?|Normal,1|Overcharge,2|Maximal,3|Overload,4}]]"> Hit +
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Gear

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Special Actions

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Notes

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@@ -3925,64 +4301,64 @@ on("change:repeating_rangedweapons", function() {

Peers

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@@ -3992,23 +4368,137 @@ on("change:repeating_rangedweapons", function() {
- + Divider
+ - +
{{name}}
Divider
{{dhdescription}}
- - - + +
Scatter Diagram
Divider
Scatter Diagram
+ + \ No newline at end of file diff --git a/Dark Heresy Advanced 2nd Edition/readme.md b/Dark Heresy Advanced 2nd Edition/readme.md index 44b311cd09..0efd78333e 100644 --- a/Dark Heresy Advanced 2nd Edition/readme.md +++ b/Dark Heresy Advanced 2nd Edition/readme.md @@ -1,8 +1,28 @@ -This is an Advanced character sheet for the Dark Heresy 2nd Edition role-playing game. It differs greatly from the standard character sheet available and utilizes API scripts to accurately (and correctly) provide dice rolls measuring Degrees of Success and Degrees of Failure. It has been redesigned to include a multitude of differing features and organizations. +This is an Advanced character sheet for the Dark Heresy 2nd Edition role-playing game. It differs from the standard character sheet available and utilizes API scripts to accurately (and correctly) provide dice rolls measuring Degrees of Success and Degrees of Failure. It has been redesigned to include a multitude of differing features and organizations. + + +The changes include tabbed divisions for organization, repeatable fields added to gear items, cybernetics, psychic powers, skills and talents, provided an 'Other skill' field for overflow of Trade/Lore/Specializations of Operate, and built-in macros for variable initiative rolls. -The changes include tabbed divisions for organization, repeatable fields added to gear items, cybernetics, psychic powers, skills and talents, provided an 'Other skill' field for overflow of Trade/Lore/Specializations of Operate, and built-in macros for variable initiative rolls. Note: The following API Scripts must be utilized in your API console for this sheet to work properly; - - DH Degrees of Success for Skill by Jack D: https://github.com/Roll20/roll20-character-sheets/blob/master/Dark%20Heresy%20Advanced%202nd%20Edition/API%20Scripts/DH_Degrees_Skills.js - - DH Degrees of Success for Weapons by Jack D: https://github.com/Roll20/roll20-character-sheets/blob/master/Dark%20Heresy%20Advanced%202nd%20Edition/API%20Scripts/DH_Degrees_Weapons.js - - Ammo Count by Aaron C. Meadow: https://github.com/shdwjk/Roll20API/blob/master/Ammo/Ammo.js \ No newline at end of file +> DH Degrees of Success for Skill by Jack D: https://github.com/Roll20/roll20-character-sheets/blob/master/Dark%20Heresy%20Advanced%202nd%20Edition/API%20Scripts/DH_Degrees_Skills.js +> DH Degrees of Success for Weapons by Jack D: https://github.com/Roll20/roll20-character-sheets/blob/master/Dark%20Heresy%20Advanced%202nd%20Edition/API%20Scripts/DH_Degrees_Weapons.js +> Ammo Count by Aaron C. Meadow: https://github.com/shdwjk/Roll20API/blob/master/Ammo/Ammo.js + + + +Several Changes were made recently by Dustin1230 to update the sheet and fix things that were broken or not calculating correctly, including the below API scripts that were calculating degrees of success incorrectly. For now the fixes/changes have been centered around Gear and Advancements but more is on the way. +> Additional Gear Sections: The standard section for carried gear with the addition of sections for Backpack items as well as for Stored gear that doesn’t get calculated into weight limits: +o Gear +o Backpack/Vest +o Stored Gear +> Gear Calculations: All calculations are done for you regarding Gear now. The information is also displayed so that you can verify that it is working correctly, these calculations include: +o Finding Strength and Toughness Bonus and adding them together (SB+TB:) +o Using the SB+TB modifier to give your character’s starting weight (Base:) +o Location to insert Backpack/Vest weight bonuses (Pack Bonus: | Vest Bonus:) +o Adding up the different sections’ total weight (Pack Weight: | Total Stored Weight: | Total Weight:) +o Character’s maximum carry weight (Max:) +o Remaining weight before being encumbered (Available:) + +If you have ideas for changes or need something fixed in the DH2E Advanced Character Sheet you are welcome to DM Dustin S on Roll20 +> Dustin S. | Roll20: Online virtual tabletop diff --git a/Dark Heresy Advanced 2nd Edition/translation.json b/Dark Heresy Advanced 2nd Edition/translation.json index ee12502610..1ebec1e0a8 100644 --- a/Dark Heresy Advanced 2nd Edition/translation.json +++ b/Dark Heresy Advanced 2nd Edition/translation.json @@ -7,6 +7,7 @@ "vehicles-u":"Vehicles", "psykana-u":"Psykana", "social-u":"Social", + "ship-u":"Ship", "character-name-u":"Character Name:", "home-world-u":"Home World:", "homeworlds-u":"Homeworlds", @@ -63,6 +64,7 @@ "outcast-u":"Outcast", "rogue-trader-fleet-u":"Rogue Trader Fleet", "role-u":"Role:", + "roles-u":"Roles", "ace-u":"Ace", "assassin-u":"Assassin", "chirurgeon-u":"Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u":"Lost Foot", "lost-leg-u":"Lost Leg", "cybernetic-modifiers-u":"Cybernetics Modifiers", - "bionic-left-arm-u":"Bionic Arm (left): ", + "bionic-left-arm-u":"Bionic Arm (Left): ", "bionic-right-arm-u":"Bionic Arm (Right): ", "machine-trait-u":"Machine Trait: ", - "left-leg-bionic-u":"Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u":"Bionic Leg (Left): ", "right-leg-bionic-u":"Bionic Leg (Right): ", "special-abilities-u":"Special Abilities", "skills-u":"Skills", @@ -525,6 +527,9 @@ "mutation-perception-u":"Per", "name-u":"Name:", "type-u":"Type:", + "front-u":"Front:", + "side-u":"Side:", + "rear-u":"Rear:", "homeworld-u":"Homeworld", "appearance-u":"Appearance:", "personality-u":"Personality:", @@ -616,7 +621,19 @@ "ranged-u":"Range:", "attributes-u":"Attributes:", "cybernetics-u":"Cybernetics", - "max-carry-wt-(sb+tb)-u":"Max Carry WT (SB+TB): ", + "backpack-u":"Backpack/Vest", + "available-u":"Available: ", + "cur-carry-u":"Carry Weight: ", + "carry-weight-u":"Total Weight: ", + "pack-weight-u":"Pack Weight: ", + "pack-bonus-u":"Pack Bonus: ", + "vest-bonus-u":"Vest Bonus: ", + "stored-u":"Stored Gear", + "stored-weight-u":"Total Stored Weight: ", + "stored-location-u":"Location: ", + "max-carry-wt-(sb+tb)-u":"SB+TB: ", + "base-weight-u":"Base: ", + "max-weight-u":"Max: ", "peers-u":"Peers", "peer-u":"Peer: ", "enemies-u":"Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/af.json b/Dark Heresy Advanced 2nd Edition/translations/af.json index 717763a06d..03104a89ef 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/af.json +++ b/Dark Heresy Advanced 2nd Edition/translations/af.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/ca.json b/Dark Heresy Advanced 2nd Edition/translations/ca.json index 717763a06d..03104a89ef 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/ca.json +++ b/Dark Heresy Advanced 2nd Edition/translations/ca.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/cs.json b/Dark Heresy Advanced 2nd Edition/translations/cs.json index 5ded32ccdc..61eb7ec0a5 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/cs.json +++ b/Dark Heresy Advanced 2nd Edition/translations/cs.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Dovednosti", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/da.json b/Dark Heresy Advanced 2nd Edition/translations/da.json index de8f56fa8e..670a18b046 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/da.json +++ b/Dark Heresy Advanced 2nd Edition/translations/da.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/de.json b/Dark Heresy Advanced 2nd Edition/translations/de.json index 5da901f580..e8e53620cd 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/de.json +++ b/Dark Heresy Advanced 2nd Edition/translations/de.json @@ -7,6 +7,7 @@ "vehicles-u": "Fahrzeuge", "psykana-u": "Psionik", "social-u": "Soziales", + "ship-u": "Ship", "character-name-u": "Charaktername:", "home-world-u": "Heimatwelt:", "homeworlds-u": "Heimatwelten", @@ -63,6 +64,7 @@ "outcast-u": "Ausgestoßener", "rogue-trader-fleet-u": "Freihändler Flotte", "role-u": "Rolle:", + "roles-u": "Roles", "ace-u": "Ass", "assassin-u": "Assassine", "chirurgeon-u": "Chirurg", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Fertigkeiten", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Art:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Reichweite:", "attributes-u": "Attributes:", "cybernetics-u": "Kybernetische Implantate", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/el.json b/Dark Heresy Advanced 2nd Edition/translations/el.json index dc8a25e693..6cf5e6af48 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/el.json +++ b/Dark Heresy Advanced 2nd Edition/translations/el.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/en.json b/Dark Heresy Advanced 2nd Edition/translations/en.json index 92ff570b58..03104a89ef 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/en.json +++ b/Dark Heresy Advanced 2nd Edition/translations/en.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg (left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/es.json b/Dark Heresy Advanced 2nd Edition/translations/es.json index 7455c2a17c..fb4a067296 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/es.json +++ b/Dark Heresy Advanced 2nd Edition/translations/es.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "As", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Nombre:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "A distancia:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/fr.json b/Dark Heresy Advanced 2nd Edition/translations/fr.json index dfe8bcf22d..a33c3b2893 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/fr.json +++ b/Dark Heresy Advanced 2nd Edition/translations/fr.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicules", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Nom du Perso:", "home-world-u": "Monde Natal:", "homeworlds-u": "Monde Natals", @@ -63,6 +64,7 @@ "outcast-u": "Paria", "rogue-trader-fleet-u": "Flotte libre-marchand", "role-u": "Rôle :", + "roles-u": "Roles", "ace-u": "As", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgien", @@ -436,10 +438,10 @@ "lost-foot-u": "Pied perdu", "lost-leg-u": "Jambe perdue", "cybernetic-modifiers-u": "Modificateurs cybernétiques", - "bionic-left-arm-u": "Bras bionique (gauche) : ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bras bionique (droit) : ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Jambe bionique (gauche) : ", "special-abilities-u": "Capacité Spéciales", "skills-u": "Compétences", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Nom :", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Monde natal", "appearance-u": "Apparence:", "personality-u": "Personnalité:", @@ -616,7 +621,19 @@ "ranged-u": "Portée :", "attributes-u": "Attributs:", "cybernetics-u": "Cybernetique", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Pairs", "peer-u": "Pair : ", "enemies-u": "Ennemis", diff --git a/Dark Heresy Advanced 2nd Edition/translations/he.json b/Dark Heresy Advanced 2nd Edition/translations/he.json index c838fd78b1..5b31c16953 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/he.json +++ b/Dark Heresy Advanced 2nd Edition/translations/he.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/hu.json b/Dark Heresy Advanced 2nd Edition/translations/hu.json index 717763a06d..03104a89ef 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/hu.json +++ b/Dark Heresy Advanced 2nd Edition/translations/hu.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/it.json b/Dark Heresy Advanced 2nd Edition/translations/it.json index c46ee59462..7356e9a7f0 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/it.json +++ b/Dark Heresy Advanced 2nd Edition/translations/it.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Abilità", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/ja.json b/Dark Heresy Advanced 2nd Edition/translations/ja.json index b0ca156dae..b7b106efbd 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/ja.json +++ b/Dark Heresy Advanced 2nd Edition/translations/ja.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "技能", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/ko.json b/Dark Heresy Advanced 2nd Edition/translations/ko.json index 6dacf5940d..d4b41db17c 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/ko.json +++ b/Dark Heresy Advanced 2nd Edition/translations/ko.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "에이스", "assassin-u": "암살자", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "사이버네틱", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/nl.json b/Dark Heresy Advanced 2nd Edition/translations/nl.json index b0c0aaacbf..6d3b38b74b 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/nl.json +++ b/Dark Heresy Advanced 2nd Edition/translations/nl.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/pl.json b/Dark Heresy Advanced 2nd Edition/translations/pl.json index 41c5c7e3c6..aeaa683898 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/pl.json +++ b/Dark Heresy Advanced 2nd Edition/translations/pl.json @@ -7,6 +7,7 @@ "vehicles-u": "Pojazdy", "psykana-u": "Psionika", "social-u": "Społeczność", + "ship-u": "Ship", "character-name-u": "Imię Bohatera:", "home-world-u": "Pochodzenie:", "homeworlds-u": "Pochodzenia", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Rola:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/pt.json b/Dark Heresy Advanced 2nd Edition/translations/pt.json index 460bfbc42f..78e00408f9 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/pt.json +++ b/Dark Heresy Advanced 2nd Edition/translations/pt.json @@ -7,6 +7,7 @@ "vehicles-u": "Veículos", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Nome do Personagem:", "home-world-u": "Planeta Natal:", "homeworlds-u": "Planetas Natais", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Braço Biônico (Esquerdo): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Braço Biônico (Direito): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Perna Biônica (Direita): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Nome:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Planeta Natal", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Inimigos", diff --git a/Dark Heresy Advanced 2nd Edition/translations/ru.json b/Dark Heresy Advanced 2nd Edition/translations/ru.json index 6342d9e25e..5ea7dc2798 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/ru.json +++ b/Dark Heresy Advanced 2nd Edition/translations/ru.json @@ -6,75 +6,77 @@ "journal-u": "Журнал", "vehicles-u": "Транспорт", "psykana-u": "Психосилы", - "social-u": "Social", + "social-u": "Взаимодействие", + "ship-u": "Ship", "character-name-u": "Имя персонажа:", "home-world-u": "Родной мир:", - "homeworlds-u": "Homeworlds", - "adeptus-astartes-homeworld-u": "Adeptus Astartes Homeworld", - "agri-world-u": "Agri-World", - "cardinal-world-u": " Cardinal World", - "cemetary-world-u": "Cemetary World", - "civilized-world-u": " Civilized World", - "craftworld-u": "Craftworld", - "crone-world-u": "Crone World", - "daemon-world-u": "Daemon World", - "death-world-u": "Death World", - "desert-world-u": "Desert World", - "exodite-world-u": "Exodite World", - "feral-world-u": "Feral World", - "fuedal-world-u": "Feudal World", - "forge-world-u": "Forge World", - "frontier-world-u": "Frontier World", - "garden-world-u": "Garden World", - "gas-giant-u": "Gas Giant", - "highborn-u": "Highborn Eyes", - "hive-world-u": "Hive World", - "knight-world-u": "Knight World", - "ice-world-u": "Ice World", - "industrial-world-u": "Industrial World", - "jungle-world-u": "Jungle World", - "maiden-world-u": "Maiden World", - "mining-world-u": "Mining World", - "navis-nobilite-world-u": "Navis Nobilite World", - "ocean-world-u": "Ocean World", - "ork-world-u": "Ork World", - "penal-colony-u": "Penal Colony", - "pleasure-world-u": "Pleasure World", - "quarantine-world-u": "Quarantine World", - "research-station-u": "Research Station", - "shrine-world-u": "Shrine World Eyes", - "tau-world-u": "Tau World", - "tomb-world-u": "Tomb World", - "voidborn-u": "Voidborn", - "xenos-world-u": "Xenos World", + "homeworlds-u": "Родной мир", + "adeptus-astartes-homeworld-u": "Родной мир Адептус Астартес", + "agri-world-u": "Агро-мир", + "cardinal-world-u": "Кардинальский Мир", + "cemetary-world-u": "Мир-кладбище", + "civilized-world-u": "Цивилизованный Мир", + "craftworld-u": "Искусственный Мир", + "crone-world-u": "Коронный Мир", + "daemon-world-u": "Демонический Мир", + "death-world-u": "Мир Смерти", + "desert-world-u": "Мир-пустыня", + "exodite-world-u": "Мир Экзодитов", + "feral-world-u": "Дикий Мир", + "fuedal-world-u": "Феодальный Мир", + "forge-world-u": "Мир-кузница", + "frontier-world-u": "Пограничный Мир", + "garden-world-u": "Мир-сад", + "gas-giant-u": "Газовый Гигант", + "highborn-u": "Высокородный Мир", + "hive-world-u": "Мир-улей", + "knight-world-u": "Рыцарский Мир", + "ice-world-u": "Ледяной Мир", + "industrial-world-u": "Промышленный Мир", + "jungle-world-u": "Мир-джунгли", + "maiden-world-u": "Мир Девы", + "mining-world-u": "Добывающий Мир", + "navis-nobilite-world-u": "Мир Навис Нобилите", + "ocean-world-u": "Океанический Мир", + "ork-world-u": "Орочий Мир", + "penal-colony-u": "Тюремная Колония", + "pleasure-world-u": "Мир Удовольствий", + "quarantine-world-u": "Изолированный Мир", + "research-station-u": "Исследовательская Станция", + "shrine-world-u": "Мир-храм", + "tau-world-u": "Мир Тау", + "tomb-world-u": "Мир-гробница", + "voidborn-u": "Пустоторожденный", + "xenos-world-u": "Мир Ксеносов", "background-u": "Происхождение:", "backgrounds-u": "Происхождение", "adepta-sororitas-u": "Сороритас", "adeptus-administratum-u": "Адепт", "adeptus-arbites-u": "Арбитр", - "adeptus-astra-telepathica-u": "Adeptus Astra Telepathica", + "adeptus-astra-telepathica-u": "Адептус Астра Телепатика", "adeptus-mechanicus-u": "Техножрец", - "adeptus-ministorum-u": "Adeptus Ministorum", - "exorcised-u": "Exorcised", + "adeptus-ministorum-u": "Адептус Министорум", + "exorcised-u": "Вычищенный", "heretek-u": "Еретик", - "imperial-guard-u": "Imperial Guard", - "imperial-navy-u": "Imperial Navy", - "mutant-u": "Mutant", - "outcast-u": "Outcast", - "rogue-trader-fleet-u": "Rogue Trader Fleet", - "role-u": "Role:", - "ace-u": "Ace", - "assassin-u": "Assassin", - "chirurgeon-u": "Chirurgeon", - "crusader-u": "Crusader", - "desperado-u": "Desperado", - "fanatic-u": "Fanatic", - "heirophant-u": "Hierophant", - "mystic-u": "Mystic", - "penitent-u": "Penitent", - "sage-u": "Sage", - "seeker-u": "Seeker", - "warrior-u": "Warrior", + "imperial-guard-u": "Имперский Гвардеец", + "imperial-navy-u": "Имперский Флот", + "mutant-u": "Мутант", + "outcast-u": "Изгой", + "rogue-trader-fleet-u": "Флот Вольных Торговцев", + "role-u": "Роль:", + "roles-u": "Roles", + "ace-u": "Ас", + "assassin-u": "Ассасин", + "chirurgeon-u": "Хирургеон", + "crusader-u": "Крестоносец", + "desperado-u": "Десперадо", + "fanatic-u": "Фанатик", + "heirophant-u": "Иерофант", + "mystic-u": "Мистик", + "penitent-u": "Кающийся", + "sage-u": "Мудрец", + "seeker-u": "Искатель", + "warrior-u": "Воин", "divination-u": "Пророчество:", "divinations-u": "Пророчества", "mutations-without-corruption-within-u": "Мутация снаружи, порча внутри.", @@ -91,10 +93,10 @@ "if-a-job-is-worth-doing-it-is-worth-dying-for-u": "Если дело стоит того, чтобы за него браться, оно стоит того, чтобы за него умереть.", "dark-dreams-lie-upon-the-heart-u": "Темные сны отбрасывают тень на сердце.", "violence-solves-everything-u": "Насилие решает все.", - "ignorance-is-a-wisdom-of-its-own-u": "Ignorance is a wisdom of its own.", + "ignorance-is-a-wisdom-of-its-own-u": "Невежество суть лучшая мудрость.", "only-the-insane-have-strength-enough-to-prosper-u": "Лишь безумец имеет силу процветать.", "a-suspicious-mind-is-a-healthy-mind-u": "Подозрительный разум – здоровый разум.", - "suffering-is-an-unrelenting-instructor-u": "Suffering is an unrelenting instructor", + "suffering-is-an-unrelenting-instructor-u": "Страдание - безжалостный учитель.", "the-only-true-fear-is-dying-without-your-duty-done-u": "Единственный достойный страх – страх погибнуть, не выполнив долг.", "only-in-death-does-duty-end-u": "Лишь смерть окончит служение.", "innocence-is-an-illusion-u": "Невиновность есть иллюзия.", @@ -117,509 +119,524 @@ "forge-world-eyes-u": "Глаза уроженца Мира-Кузницы", "hive-world-eyes-u": "Глаза уроженца Мира-Улья", "void-born--u": "Глаза рождённого в Пустоте", - "water-blueu": "Watery Blue", + "water-blueu": "Водянисто-голубой", "black-u": "Чёрные", "violet-u": "Фиолетовые", "death-world-eyes-u": "Глаза уроженца Мёртвого мира", "cobalt-u": "Кобальтого", - "garden-world-eyes-u": "Garden World Eyes", + "garden-world-eyes-u": "Глаза рожденного в Садах", "olive-u": "Оливковые", "sapphire-u": "Сапфировые", "gold-u": "Золотистые", "teal-u": "Бирюзовые", "research-station-eyes-u": "Глаза уроженца Исследовательской станции", "red-u": "Красные", - "hazel-u": "Hazel", - "daemon-u": "Daemon World Eyes", - "purple-u": "Purple", - "penal-colony-eyes-u": "Penal Colony Eyes", - "dark-blue-u": " Dark Blue", - "quarantine-world-eyes-u": "Quarantine World Eyes", - "sky-blue-u": "Sky Blue", - "sea-green-u": "Sea Green", - "agri-world-eyes-u": "Agri-World Eyes", - "feudal-world-eyes-u": "Feudal World Eyes", - "frontier-world-eyes-u": "Frontier World Eyes", + "hazel-u": "Ореховый", + "daemon-u": "Глаза рожденного средь Демонов", + "purple-u": "Фиолетовый", + "penal-colony-eyes-u": "Глаза рожденного в Темнице", + "dark-blue-u": "Тёмно-голубой", + "quarantine-world-eyes-u": "Глаза рожденного в Изоляции", + "sky-blue-u": "Небесно-голубой", + "sea-green-u": "Цвет Морской Волны", + "agri-world-eyes-u": "Глаза рождённого в полях", + "feudal-world-eyes-u": "Глаза рожденного в феодализме", + "frontier-world-eyes-u": "Глаза рожденного на рубежах", "age-u": "Возраст", - "feral-world-age-u": "Feral World Age", - "old-one-u": "Old One", - "highborn-age-u": "Highborn Age", - "scion-u": "Scion", - "prime-u": "Prime", - "authority-u": "Authority", - "shrine-world-age-u": "Shrine World Age", - "novate-u": "Novate", - "vital-u": "Vital", - "elder-u": "Elder", - "forge-world-age-u": "Forge World Age", - "young-u": "Young", - "mature-u": "Mature", - "venerated-u": "Venerated", - "hive-world-age-u": "Hive World Age", - "nipper-u": "Nipper", - "juve-u": "Juve", - "adult-u": "Adult", - "old-timer-u": "Old Timer", - "void-born-age-u": "Void Born Age", - "youth-u": "Youth", - "methuselah-u": "Methuselah", - "death-world-age-u": "Death World Age", - "lucky-u": "Lucky", - "immortal-u": "Immortal", - "garden-world-age-u": "Garden World Age", - "attendant-u": "Attendant", - "docent-u": "Docent", - "exemplar-u": "Exemplar", - "research-station-age-u": "Research Station Age", - "notion-u": "Notion", - "evidentiary-u": "Evidentiary", - "conviction-u": "Conviction", - "daemon-world-age-u": "Daemon World Age", - "runner-u": "Runner", - "rock-u": "Rock", - "saint-u": "Saint", - "penal-colony-age-u": "Penal Colony Age", - "new-meat-u": "New Meat", - "convict-u": "Convict", - "lifter-u": "Lifter", - "quarantine-world-age-u": "Quarantine World Age", - "clean-u": "Clean", - "survivor-u": "Survivor", - "fossil-u": "Fossil", - "agri-world-age-u": "Agri-World Age", - "seedling-u": "Seedling", - "ripe-u": "Ripe", - "deep-rooted-u": "Deep-rooted", - "feudal-world-age-u": "Feudal World Age", - "childe-u": "Childe", - "of-age-u": "Of Age", - "hoary-u": "Hoary", - "frontier-world-age-u": "Frontier World Age", - "kid-u": "Kid", - "primed-u": "Primed", - "grandly-u": "Grandly", - "build-u": "Build", - "feral-world-build-u": "Feral World Build", - "rangy-u": "Rangy", - "lean-u": "Lean", - "muscular-u": "Muscular", - "squat-u": "Squat", - "strapping-u": "Strapping", - "highborn-build-u": "Highborn Build", - "slender-u": "Slender", - "svelte-u": "Svelte", - "fit-u": "Fit", - "well-built-u": "Well-Built", - "powerful-u": "Powerful", - "shrine-world-build-u": "Shrine World Build", - "diminished-u": "Diminshed", - "lessened-u": "Lessened", - "faithful-u": "Faithful", - "commended-u": "Commended", - "abundant-u": "Abundant", - "forge-world-build-u": "Forge World Build", - "minimal-u": "Minimal", - "low-nominal-u": "Low Nominal", - "optimal-u": "Optimal", - "high-nominal-u": "High Nominal", - "maximal-u": "Maximal", - "hive-world-build-u": "Hive World Build", - "runt-u": "Runt", - "scrawny-u": "Scrawny", - "wiry-u": "Wiry", - "lanky-u": "Lanky", - "brawny-u": "Brawny", - "void-born-build-u": "Void Born Build", - "skeletal-u": "Skeletal", - "stunted-u": "Stunted", - "gaunt-u": "Gaunt", - "gangling-u": "Gangling", - "spindly-u": "Spindly", - "death-world-build-u": "Death World Build", - "longpole-u": "Longpole", - "tough-u": "Tough", - "muscle-u": "Muscle", - "dagger-u": "Dagger", - "Bastion-u": "Bastion", - "garden-world-build-u": "Garden World Build", - "flowering-u": "Flowering", - "vine-u": "Vine", - "pastoral-u": "Pastoral", - "mountain-u": "Mountain", - "zephyr-u": "Zephyr", - "research-station-build-u": "Research Station Build", - "pulse-u": "Pulse", - "spike-u": "Spike", - "sigma-u": "Sigma", - "attenuated-u": "Attenuated", - "saturated-u": "Saturated", - "daemon-world-build-u": "Daemon World Build", - "lesser-u": "Lesser", - "sinuous-u": "Sinuous", - "corpulent-u": "Corpulent", - "penal-colony-build-u": "Penal Colony Build", - "chain-u": "Chain", - "stiletto-u": "Stiletto", - "hammer-u": "Hammer", - "boulder-u": "Boulder", - "stubber-u": "Stubber", - "quarantine-world-build-u": "Quarantine World Build", - "spiked-u": "Spiked", - "acute-u": "Acute", - "shrunken-u": "Shrunken", - "prolonged-u": "Prolonged", - "stable-u": "Stable", - "agri-world-build-u": "Agri-World Build", - "sprout-u": "Sprout", - "weedy-u": "Weedy", - "oaken-u": "Oaken", - "willowy-u": "Willowy", - "generous-u": "Generous", - "feudal-world-build-u": "Feudal World Build", - "measly-u": "Measly", - "lank-u": "Lank", - "stalwart-u": "Stalwart", - "stout-u": "Stout", - "hardy-u": "Hardy", - "frontier-world-build-u": "Frontier World Build", - "meagre-u": "Meagre", - "robust-u": "Robust", - "marbled-u": "Marbled", - "complexion-u": "Complexion:", + "feral-world-age-u": "Глаза уроженца Дикого мира", + "old-one-u": "Старый", + "highborn-age-u": "Возраст Высокорожденного", + "scion-u": "Отпрыск", + "prime-u": "Прайм", + "authority-u": "Авторитет", + "shrine-world-age-u": "Возраст уроженца Храмового мира", + "novate-u": "Новообращенный", + "vital-u": "Последователь", + "elder-u": "Старейшина", + "forge-world-age-u": "Возраст уроженца Мира-Кузницы", + "young-u": "Молодой", + "mature-u": "Зрелый", + "venerated-u": "Почитаемый", + "hive-world-age-u": "Возраст уроженца Мира-Улья", + "nipper-u": "Подросток", + "juve-u": "Молодь", + "adult-u": "Взрослый", + "old-timer-u": "Старожил", + "void-born-age-u": "Возраст уроженца Пустоты", + "youth-u": "Молодой", + "methuselah-u": "Мафусаил", + "death-world-age-u": "Возраст уроженца Мира Смерти", + "lucky-u": "Счастливчик", + "immortal-u": "Бессмертный", + "garden-world-age-u": "Возраст уроженца Мира-Сада", + "attendant-u": "Приверженец", + "docent-u": "Доцент", + "exemplar-u": "Экземпляр", + "research-station-age-u": "Возраст уроженца Исследовательской Станции", + "notion-u": "Гипотетический", + "evidentiary-u": "Подтвержденный", + "conviction-u": "Доказанный", + "daemon-world-age-u": "Возраст уроженца Мира Демонов", + "runner-u": "Бегун", + "rock-u": "Непоколебимый", + "saint-u": "Святой", + "penal-colony-age-u": "Возраст уроженца Тюрьмы", + "new-meat-u": "Свежее Мясо", + "convict-u": "Осужденный", + "lifter-u": "Поднявшийся", + "quarantine-world-age-u": "Возраст уроженца Изолированного мира", + "clean-u": "Очищенный", + "survivor-u": "Выживший", + "fossil-u": "Песок сыпется", + "agri-world-age-u": "Возраст уроженца Агро-мира", + "seedling-u": "Поросль", + "ripe-u": "Спелый плод", + "deep-rooted-u": "Укоренившийся", + "feudal-world-age-u": "Возраст уроженца Феодального мира", + "childe-u": "Дитя", + "of-age-u": "Возрастный", + "hoary-u": "Седой", + "frontier-world-age-u": "Возраст уроженца Рубежей", + "kid-u": "Ребёнок", + "primed-u": "Готовый", + "grandly-u": "Великий", + "build-u": "Телосложение", + "feral-world-build-u": "Телосложение Дикого Мира", + "rangy-u": "Длинноногий", + "lean-u": "Худой", + "muscular-u": "Поджарый", + "squat-u": "Приземистый", + "strapping-u": "Рослый", + "highborn-build-u": "Телосложение Высокородного", + "slender-u": "Стройный", + "svelte-u": "Изящный", + "fit-u": "Подтянутый", + "well-built-u": "Хорошо сложенный", + "powerful-u": "Могучий", + "shrine-world-build-u": "Телосложение уроженца Храма", + "diminished-u": "Ослабленный", + "lessened-u": "Меньший", + "faithful-u": "Верный", + "commended-u": "Рекомендованное", + "abundant-u": "Возрастной", + "forge-world-build-u": "Телосложение уроженца Мира-Кузницы", + "minimal-u": "Минимальное", + "low-nominal-u": "Нижняя граница нормы", + "optimal-u": "Оптимальное", + "high-nominal-u": "Выше нормы", + "maximal-u": "Максимальное", + "hive-world-build-u": "Телосложение уроженца Мира-Улья", + "runt-u": "Карлик", + "scrawny-u": "Тощий", + "wiry-u": "Жилистый", + "lanky-u": "Долговязый", + "brawny-u": "Мускулистый", + "void-born-build-u": "Телосложение уроженца Пустоты", + "skeletal-u": "Костлявый", + "stunted-u": "Чахлый", + "gaunt-u": "Худой", + "gangling-u": "Неуклюжий", + "spindly-u": "Длинный", + "death-world-build-u": "Телосложение уроженца Мира Смерти", + "longpole-u": "Длинный", + "tough-u": "Плотный", + "muscle-u": "Мышцастый", + "dagger-u": "Клиновидный", + "Bastion-u": "Крепко сбитый", + "garden-world-build-u": "Телосложение уроженца Мира-Сада", + "flowering-u": "Расцветший", + "vine-u": "Лоза", + "pastoral-u": "Пасторальный", + "mountain-u": "Гора", + "zephyr-u": "Зефир", + "research-station-build-u": "Телосложение уроженца Станции", + "pulse-u": "Пульс", + "spike-u": "Шип", + "sigma-u": "Сигма", + "attenuated-u": "Аттенуированный", + "saturated-u": "Насыщенный", + "daemon-world-build-u": "Телосложение уроженца Мира Демонов", + "lesser-u": "Малый", + "sinuous-u": "Гибкий", + "corpulent-u": "Тучный", + "penal-colony-build-u": "Телосложение уроженца Темницы", + "chain-u": "Цепочка", + "stiletto-u": "Стилет", + "hammer-u": "Молот", + "boulder-u": "Глыба", + "stubber-u": "Ступбер", + "quarantine-world-build-u": "Телосложение уроженца Изоляции", + "spiked-u": "Вытянутый", + "acute-u": "Подтянутый", + "shrunken-u": "Усохший", + "prolonged-u": "Длинный", + "stable-u": "Крепкий", + "agri-world-build-u": "Телосложение уроженца Агромира", + "sprout-u": "Росток", + "weedy-u": "Тощий", + "oaken-u": "Дубовый", + "willowy-u": "Гибкий", + "generous-u": "Широкий", + "feudal-world-build-u": "Телосложение уроженца Феодального мира", + "measly-u": "Жалкий", + "lank-u": "Худосочный", + "stalwart-u": "Дюжий", + "stout-u": "Грузный", + "hardy-u": "Атлетичный", + "frontier-world-build-u": "Телосложение уроженца Рубежей", + "meagre-u": "Тощий", + "robust-u": "Крепкий", + "marbled-u": "Как гранит", + "complexion-u": "Комплекция:", "skin-u": "Кожа", - "feral-world-skin-u": "Feral World Skin", - "dark-u": "Dark", - "tan-u": "Tan", - "fair-u": "Fair", - "ruddy-u": "Ruddy", - "bronze-u": "Bronze", - "highborn-skin-u": "Highborn Skin", - "dyed-(any)-u": "Dyed (Any)", - "shrine-world-skin-u": "Shrine World Skin", - "freckled-u": "Freckled", - "forge-world-skin-u": "Forge World Skin", - "pale-u": "Pale", - "hive-world-skin-u": "Hive World Skin", - "stained-(any)-u": "Stained (Any)", - "void-born-skin-u": "Void Born Skin", - "porcelain-u": "Porcelain", - "bluish-u": "Bluish", - "greyish-u": "Greyish", - "milky-u": "Milky", - "death-world-skin-u": "Death World Skin", - "pallid-u": "Pallid", - "garden-world-skin-u": "Garden World Skin", - "bronzed-u": "Bronzed", - "research-station-skin-u": "Research Station Skin", - "daemon-world-skin-u": "Daemon World Skin", - "golden-u": "Golden", - "penal-colony-skin-u": "Penal Colony Skin", - "quarantine-world-skin-u": "Quarantine World Skin", - "chalky-u": "Chalky", - "agri-world-skin-u": "Agri-World Skin", - "fuedal-world-skin-u": "Feudal World Skin", - "ochre-u": "Ochre", - "frontier-world-skin-u": "Frontier World Skin", + "feral-world-skin-u": "Кожа уроженца Дикого мира", + "dark-u": "Тёмный", + "tan-u": "Загорелый", + "fair-u": "Светлый", + "ruddy-u": "Красный", + "bronze-u": "Бронзовый", + "highborn-skin-u": "Кожа Высокородного", + "dyed-(any)-u": "Окрашенные (Любой)", + "shrine-world-skin-u": "Кожа уроженца Мира-Храма", + "freckled-u": "Веснушчатый", + "forge-world-skin-u": "Кожа уроженца Мира-Кузни", + "pale-u": "Бледный", + "hive-world-skin-u": "Кожа уроженца Мира-Улья", + "stained-(any)-u": "Окрашенный (Любой)", + "void-born-skin-u": "Кожа Пустоторожденного", + "porcelain-u": "Мраморный", + "bluish-u": "Голубоватый", + "greyish-u": "Сероватый", + "milky-u": "Молочный", + "death-world-skin-u": "Кожа уроженца Мира Смерти", + "pallid-u": "Бледный", + "garden-world-skin-u": "Кожа уроженца Мира-Сада", + "bronzed-u": "Бронзовый", + "research-station-skin-u": "Кожа уроженца Станции", + "daemon-world-skin-u": "Кожа уроженца Мира Демонов", + "golden-u": "Золотой", + "penal-colony-skin-u": "Кожа уроженца Темниц", + "quarantine-world-skin-u": "Кожа рожденного в Изоляции", + "chalky-u": "Цвета мела", + "agri-world-skin-u": "Кожа уроженца Агромира", + "fuedal-world-skin-u": "Кожа уроженца Феодального мира", + "ochre-u": "Охра", + "frontier-world-skin-u": "Кожа уроженца Пограничья", "hair-u": "Волосы", - "feral-world-hair-u": "Feral World Hair", - "blonde-u": "Blonde", + "feral-world-hair-u": "Волосы уроженца Дикого мира", + "blonde-u": "Блонд", "grey": "Серые", - "highborn-hair-u": "Highborn Hair", - "shrine-world-hair-u": "Shrine World Hair", + "highborn-hair-u": "Волосы Высокородного", + "shrine-world-hair-u": "Волосы уроженца Мира-Храма", "none-u": "Без", - "blonde": "Blond", - "russet-u": "Russet", - "forge-world-hair-u": "Forge World Hair", - "rust-u": "Rust", - "blond-u": "Blond", - "hive-world-hair-u": "Hive World Hair", - "mousy-u": "Mousy", - "void-born-hair-u": "Void Born Hair", - "copper-u": "Copper", - "auburn-u": "Auburn", - "death-world-hair-u": "Death World Hair", - "chestnut-u": "Chestnut", - "coppery-u": "Coppery", - "garden-world-hair-u": "Garden World Hair", - "khaki-u": "Khaki", - "white-u": "White", - "research-station-hair-u": "Research Station Hair", - "ginger-u": "Ginger", - "ash-blond-u": "Ash-Blond", - "daemon-world-hair-u": "Daemon World Hair", - "penal-colony-hair-u": "Penal Colony Hair", - "quarantine-world-hair-u": "Quarantine World Hair", - "dark-red-u": "Dark Red", - "agri-world-hair-u": "Agri-World Hair", - "feudal-world-hair-u": "Feudal World Hair", - "frontier-world-hair-u": "Frontier World Hair", - "henna-u": "Henna", - "exotic-hair-u": "Exotic Hair", - "mauveine-u": "Mauveine ", - "unnatural-color-(any)-u": "Unnatural Color (Any) ", - "quirks-u": "Quirks:", - "superstitions-u": "Superstitions:", - "momentos-u": "Momentos:", - "characteristics-u": "Characteristics", - "weapon-skill-(ws)-u": "Weapon Skill (WS)", - "none-(0)-u": "None (0)", - "simple-(+5)-u": "Simple (+5)", - "intermediate-(+10)-u": "Intermediate (+10)", - "trained-(+15)-u": "Trained (+15)", - "proficient-(+20)-u": "Proficient (+20)", - "expert-(+25)-u": "Expert (+25)", - "ballistic-skill-(bs)-u": "Ballistic Skill (BS)", - "strength-(s)-u": "Strength (S)", - "toughness-(t)-u": "Toughness (T)", - "agility-(ag)-u": "Agility (Ag)", - "intelligence-(int)-u": "Intelligence (Int)", - "perception-(per)-u": "Perception (Per)", - "willpower-(wp)-u": "Willpower (WP)", - "fellowship-(fel)-u": "Fellowship (Fel)", - "influence-(inf)-u": "Influence (Inf)", - "fate-points-u": "Fate Points", - "threshold-u": "Threshold:", - "current-u": "Current: ", + "blonde": "Блонд", + "russet-u": "Рыжевато-коричневый", + "forge-world-hair-u": "Волосы уроженца Мира-Кузни", + "rust-u": "Ржавый", + "blond-u": "Блонд", + "hive-world-hair-u": "Волосы уроженца Мира-Улья", + "mousy-u": "Мышиный", + "void-born-hair-u": "Волосы уроженца Пустоты", + "copper-u": "Медный", + "auburn-u": "Каштановый", + "death-world-hair-u": "Волосы уроженца Мира Смерти", + "chestnut-u": "Каштановый", + "coppery-u": "Медный", + "garden-world-hair-u": "Волосы уроженца Мира-Сада", + "khaki-u": "Хаки", + "white-u": "Белый", + "research-station-hair-u": "Волосы уроженца Станции", + "ginger-u": "Рыжий", + "ash-blond-u": "Бронзовый", + "daemon-world-hair-u": "Волосы уроженца Мира Демонов", + "penal-colony-hair-u": "Волосы уроженца Темниц", + "quarantine-world-hair-u": "Волосы рожденного в Изоляции", + "dark-red-u": "Тёмно-красный", + "agri-world-hair-u": "Волосы уроженца Агромира", + "feudal-world-hair-u": "Волосы уроженца Феодального мира", + "frontier-world-hair-u": "Волосы уроженца Рубежей", + "henna-u": "Хна", + "exotic-hair-u": "Экзотические Волосы", + "mauveine-u": "Анилиновый пурпур", + "unnatural-color-(any)-u": "Ненатуральный цвет (Любой)", + "quirks-u": "Физ. особенности:\n", + "superstitions-u": "Верования:", + "momentos-u": "Памятные вещи:", + "characteristics-u": "Характеристики", + "weapon-skill-(ws)-u": "Навык Рукопашной (НР)", + "none-(0)-u": "Нет (0)", + "simple-(+5)-u": "Простое (+5)", + "intermediate-(+10)-u": "Среднее (+10)", + "trained-(+15)-u": "Обучен (+15)", + "proficient-(+20)-u": "Значительное (+20)", + "expert-(+25)-u": "Экспертное (+25)", + "ballistic-skill-(bs)-u": "Навык Стрельбы (НС)", + "strength-(s)-u": "Сила (С)", + "toughness-(t)-u": "Выносливость (В)", + "agility-(ag)-u": "Ловкость (Л)", + "intelligence-(int)-u": "Интеллект (И)", + "perception-(per)-u": "Восприятие (Вос)", + "willpower-(wp)-u": "Сила Воли (СВ)", + "fellowship-(fel)-u": "Общительность (О)", + "influence-(inf)-u": "Влияние (Вл)", + "fate-points-u": "Очки Судьбы", + "threshold-u": "Порог:", + "current-u": "Текущий: ", "initiative-u": "Инициатива", - "agility-u": "Ag", + "agility-u": "Лов", "custom-u": "Особый", "movement-u": "Передвижение", - "half-move-u": "Half Move: ", - "full-move-u": "Full Move: ", - "charge-u": "Charge: ", - "run-u": "Run: ", - "modifier-u": "Modifiers: ", - "fatigue-u": "Fatigue", + "half-move-u": "Полудвижение: ", + "full-move-u": "Полное: ", + "charge-u": "Натиск: ", + "run-u": "Бег: ", + "modifier-u": "Модификаторы: ", + "fatigue-u": "Усталость", "size-u": "Размер:", - "average-(4)-u": "Average (4)", - "miniscule-(1)-u": "Miniscule (1)", - "puny-(2)-u": "Puny (2)", - "weedy-(3)-u": "Weedy (3)", - "hulking-(5)-u": "Hulking (5)", - "enormous-(6)-u": "Enormous (6)", - "massive-(7)-u": "Massive (7)", - "immense-(8)-u": "Immense (8)", - "monumental-(9)-u": "Monumental (9)", - "titanic-(10)-u": "Titanic (10)", - "armour-and-defence-u": "Armour & Defence", - "head-u": "Head", - "armor-value-u": "Ar", - "ar-u": "AR", - "body-u": "Body", - "al-u": "AL", - "lr-u": "LR", - "ll-u": "LL", - "wounds-u": "Wounds", - "total-u": "Total: ", - "critical-damage-u": "Critical Damage: ", - "status-u": "Status: ", - "unharmed-u": "Unharmed", - "lightly-damaged-u": "Lightly Damaged", - "heavily-damaged-u": "Heavily Damaged", - "critically-damaged-u": "Critically Damaged", + "average-(4)-u": "Средний (4)", + "miniscule-(1)-u": "Крошечный (1)", + "puny-(2)-u": "Маленький (2)", + "weedy-(3)-u": "Небольшой (3)", + "hulking-(5)-u": "Большой (5)", + "enormous-(6)-u": "Крупный (6)\n", + "massive-(7)-u": "Массивный (7)", + "immense-(8)-u": "Огромный (8)", + "monumental-(9)-u": "Монументальный (9)", + "titanic-(10)-u": "Титанический (10)", + "armour-and-defence-u": "Броня & Защита", + "head-u": "Голова", + "armor-value-u": "Пр", + "ar-u": "ПР", + "body-u": "Тело", + "al-u": "ЛР", + "lr-u": "ЛР", + "ll-u": "ЛН", + "wounds-u": "Раны", + "total-u": "Всего: ", + "critical-damage-u": "Критический урон: ", + "status-u": "Статус: ", + "unharmed-u": "Неранен", + "lightly-damaged-u": "Легко Раненый", + "heavily-damaged-u": "Тяжело Ранен", + "critically-damaged-u": "Критически Ранен", "conditions-u": "Состояния", - "recently-healed-u": "Recently Healed", + "recently-healed-u": "Недавно Исцеленный", "blinded-u": "Ослеплено", - "blood-loss-u": "Blood Loss", + "blood-loss-u": "Кровотечение", "deafened-u": "Оглохло", - "falling-u": "Falling", - "fire-u": "Fire", + "falling-u": "Падение", + "fire-u": "Огонь", "stunned-u": "Ошеломлён", - "suffocation-u": "Suffocation", - "unconsciousness-u": "Unconsciousness", - "useless-limbs-u": "Useless Limbs", - "vacuum-u": "Vacuum", - "amputated-limb-u": "Amputated Limb", - "lost-hand-u": "Lost Hand", - "lost-arm-u": "Lost Arm", - "lost-eye-u": "Lost Eye", - "lost-foot-u": "Lost Foot", - "lost-leg-u": "Lost Leg", - "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", - "bionic-right-arm-u": "Bionic Arm (Right): ", - "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", - "right-leg-bionic-u": "Bionic Leg (Right): ", - "special-abilities-u": "Special Abilities", + "suffocation-u": "Удушье", + "unconsciousness-u": "Беспамятство", + "useless-limbs-u": "Бесполезные конечности", + "vacuum-u": "Вакуум", + "amputated-limb-u": "Оторванная конечность", + "lost-hand-u": "Утрата Кисти", + "lost-arm-u": "Утрата Руки", + "lost-eye-u": "Потеря Глаза", + "lost-foot-u": "Утрата Ступни", + "lost-leg-u": "Утрата Ноги", + "cybernetic-modifiers-u": "Кибернетические Модификаторы", + "bionic-left-arm-u": "Bionic Arm (Left): ", + "bionic-right-arm-u": "Бионическая рука (правая):", + "machine-trait-u": "Черта Машины:", + "left-leg-bionic-u": "Bionic Leg (Left): ", + "right-leg-bionic-u": "Бионическая нога (правая):", + "special-abilities-u": "Особые Способности", "skills-u": "Скиллы", "acrobatics-u": "Акробатика", - "ag-u": "(Ag)", - "s-u": "(S)", + "ag-u": "(Лов)", + "s-u": "(Сил)", "athletics-u": "Атлетика", - "t-u": "(T)", - "awareness-u": "Awareness", - "per-u": "(Per)", - "fel-u": "(Fel)", - "int-u": "(Int)", - "charm-u": "Charm", - "fellowship-u": "Fel", - "influence-u": "Inf", - "command-u": "Command", + "t-u": "(Вын)", + "awareness-u": "Бдительность", + "per-u": "(Вос)", + "fel-u": "(О)", + "int-u": "(Инт)", + "charm-u": "Обаяние", + "fellowship-u": "О", + "influence-u": "Вл", + "command-u": "Лидерство", "intelligence-u": "Инт", "strength-u": "С", - "willpower-u": "WP", - "commerce-u": "Commerce", - "deceive-u": "Deceive", - "dodge-u": "Dodge", - "inquiry-u": "Inquiry", - "interrogation-u": "Interrogation", - "intimidate-u": "Intimidate", - "logic-u": "Logic", - "medicae-u": "Medicae", - "navigate-u": "Navigate", - "surface-u": "Surface", - "stellar-u": "Stellar", - "warp-u": "Warp", - "operate-u": "Operate", - "g-u": "(Ag)", - "aeronautica-u": "Aeronautica", - "voidship-u": "Voidship", - "parry-u": "Parry", - "weapon-skill-u": "WS", - "psyniscience-u": "Psyniscience", - "scrutiny-u": "Scrutiny", - "security-u": "Security", - "sleight-of-hand-u": "Sleight Of Hand", + "willpower-u": "СВ", + "commerce-u": "Коммерция", + "deceive-u": "Обман", + "dodge-u": "Уклонение", + "inquiry-u": "Дознание", + "interrogation-u": "Допрос", + "intimidate-u": "Запугивание", + "logic-u": "Логика", + "medicae-u": "Медика", + "navigate-u": "Навигация", + "surface-u": "Наземная", + "stellar-u": "Звездная", + "warp-u": "Варп", + "operate-u": "Управление", + "g-u": "(Лов)", + "aeronautica-u": "Аэронавтика", + "voidship-u": "Пустоплаватель", + "parry-u": "Парирование", + "weapon-skill-u": "НР", + "psyniscience-u": "Психонаука", + "scrutiny-u": "Проницательность", + "security-u": "Безопасность", + "sleight-of-hand-u": "Ловкость Рук", "stealth-u": "Скрытность", "survival-u": "Выживание", - "tech-use-u": "Tech-Use", - "linguistics-u": "Linguistics", - "trade-u": "Trade", - "lore-u": "Lore", - "common-u": "Common", - "scholastic-u": "Scholastic", - "forbidden-u": "Forbidden", - "other-skills-u": "Other Skills", - "ballistic-skill-u": "BS", - "toughness-u": "T", + "tech-use-u": "Техпользование", + "linguistics-u": "Лингвистика", + "trade-u": "Ремесло", + "lore-u": "Знания", + "common-u": "Обычное", + "scholastic-u": "Учёное", + "forbidden-u": "Запретное", + "other-skills-u": "Другие Навыки", + "ballistic-skill-u": "НС", + "toughness-u": "В", "perception-u": "Внимательность", - "corruption-u": "Corruption (C)", - "insanity-u": "Insanity (Is)", - "talents-u": "Talents", - "page-number-#-u": "pg#", - "traits-u": "Traits:", - "aptitudes-u": "Aptitudes", - "aptitude": "Aptitude", - "general-u": "General", - "offence-u": "Offence", + "corruption-u": "Порча (П)", + "insanity-u": "Безумие (Б)", + "talents-u": "Таланты", + "page-number-#-u": "стр#", + "traits-u": "Черты:", + "aptitudes-u": "Склонности", + "aptitude": "Склонность", + "general-u": "Общая", + "offence-u": "Нападение", "finesse-u": "Фехтовальное", - "defence-u": "Defence", - "psyker-u": "Psyker", - "tech-u": "Tech", - "knowledge-u": "Knowledge", - "leadership-u": "Leadership", - "fieldcraft-u": "Fieldcraft", - "elite-advances-u": "Elite Advances", - "elite-advance-u": "Elite Advance:", - "advance-title-u": "Advance Title", - "experience-points-u": "XP", - "experience-u": "Experience", - "xp-to-spend-u": "XP to Spend:", - "total-spent-u": "Total Spent:", - "advancements-taken-u": "Advancements Taken:", + "defence-u": "Защита", + "psyker-u": "Псайкер", + "tech-u": "Техно", + "knowledge-u": "Познание", + "leadership-u": "Лидерство", + "fieldcraft-u": "Полевое", + "elite-advances-u": "Элитные Улучшения", + "elite-advance-u": "Элитное Улучшение:", + "advance-title-u": "Название улучшения", + "experience-points-u": "ОО", + "experience-u": "Опыт", + "xp-to-spend-u": "Свободный Опыт:", + "total-spent-u": "Потраченный Опыт:", + "advancements-taken-u": "Взяты Улучшения:", "zero-u": "0", - "mental-disorders-u": "Mental Disorders", - "malignancies-u": "Malignancies", - "mutations-u": "Mutations", - "mutation-perception-u": "Per", - "name-u": "Name:", - "type-u": "Type:", - "homeworld-u": "Homeworld", - "appearance-u": "Appearance:", - "personality-u": "Personality:", - "weaponskill-u": "WS", - "unnatural-characteristics-u": "Unnatural Characteristics", - "armor-bonus-u": "AB", + "mental-disorders-u": "Ментальные расстройства", + "malignancies-u": "Рудименты", + "mutations-u": "Мутации", + "mutation-perception-u": "Вос", + "name-u": "Имя:", + "type-u": "Тип:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", + "homeworld-u": "Родной мир", + "appearance-u": "Внешность:", + "personality-u": "Индивидуальность:", + "weaponskill-u": "НР", + "unnatural-characteristics-u": "Сверхъестественная Характеристика", + "armor-bonus-u": "РП", "multiplied-by-2-u": "x2", "multiplied-by-3-u": "x3", "multiplied-by-6-u": "x6", "soak-u": "Soak", - "arm-right-u": "AR", - "arm-left-u": "AL", - "leg-right-u": "LR", - "leg-left-u": "LL", - "talents-and-traits-u": "Talents & Traits", - "gear-and-weapons-u": "Gear & Weapons", - "special-rules-u": "Special Rules", - "miscellaneous-and-notes-u": "Miscellaneous & Notes", - "weight-u": "wt.", - "kilograms-u": "kg", - "class-u": "Class:", + "arm-right-u": "РД", + "arm-left-u": "ПН", + "leg-right-u": "ЛР", + "leg-left-u": "ЛН", + "talents-and-traits-u": "Таланты & Черты", + "gear-and-weapons-u": "Снаряжение & Оружие", + "special-rules-u": "Специальные Правила", + "miscellaneous-and-notes-u": "Мелочи & Заметки", + "weight-u": "вес", + "kilograms-u": "кг", + "class-u": "Класс:", "melee-u": "Ближнебойное", "damage-u": "Урон", - "energy-u": "Energy", - "impact-u": "Impact", - "rending-u": "Rending", - "explosive-u": "Explosive", - "penetration-u": "Pen:", - "special-u": "Special:", - "hit-u": "Hit", - "range-u": "Range:", - "rate-of-fire-u": "RoF:", - "clip-u": "Clip:", - "reload-u": "Reload:", - "mission-objective-pending-u": "Mission Objective Pending", - "objective-u": "Objective: ", - "primary-objective-pending": "Primary Objective Pending", - "pending-secondary-objective-u": "Pending Secondary Objective", - "journal-entry-u": "Journal Entry", - "armour-u": "Armour:", - "tactical-speed-u": "Tactical Speed:", - "cruising-speed-u": "Cruising Speed:", - "manoeuvrability-u": "Manoeuvrability:", - "integrity-u": "Integrity:", - "crew-u": "Crew:", - "weapons-u": "Weapons:", - "focus-power-test-u": "Focus Power Test", - "willpower": "Willpower", - "psychic-powers-u": "Psychic Powers", - "bound-u": "Bound", - "unbound-u": "Unbound", - "daemonic-u": "Daemonic", - "psy-rating-u": "Psy Rating:", - "action-u": "Action:", - "focus-power-u": "Focus Power:", - "subtype-u": "Subtype:", - "sustained-u": "Sustained:", - "damage-type-u": "Damage Type:", + "energy-u": "Энергетический", + "impact-u": "Ударный", + "rending-u": "Режущий", + "explosive-u": "Взрывной", + "penetration-u": "Проб.:", + "special-u": "Особенности:", + "hit-u": "Удар", + "range-u": "Дист:", + "rate-of-fire-u": "Скор:", + "clip-u": "Маг:", + "reload-u": "Перезарядка:", + "mission-objective-pending-u": "Цель рассматриваемой миссии", + "objective-u": "Цель:", + "primary-objective-pending": "Рассматриваемая основная задача", + "pending-secondary-objective-u": "Рассматриваемая вторая цель", + "journal-entry-u": "Запись в журнале", + "armour-u": "Броня:", + "tactical-speed-u": "Тактическая Скорость:", + "cruising-speed-u": "Крейсерская скорость:", + "manoeuvrability-u": "Маневренность:", + "integrity-u": "Целостность:", + "crew-u": "Команда:", + "weapons-u": "Оружие:", + "focus-power-test-u": "Проверка Фокусировки Силы", + "willpower": "Сила Воли", + "psychic-powers-u": "Психические Силы", + "bound-u": "Связь", + "unbound-u": "Несвязанный", + "daemonic-u": "Демонический", + "psy-rating-u": "Пси-рейтинг:", + "action-u": "Действие:", + "focus-power-u": "Фокусировка Силы:", + "subtype-u": "Подтип:", + "sustained-u": "Выдержанный:", + "damage-type-u": "Тип урона:", "e-u": "E", "i-u": "I", "r-u": "R", - "max-push-u": "Max Push:", + "max-push-u": "Макс Усилие:", "+2/3/4-u": "+2/3/4", - "sustaining-u": "Sustaining:", + "sustaining-u": "Выдержанный:", "+10-psychic-phenomena-u": "+10 PP / -1 PR", - "ranged-weapons-u": "Ranged Weapons", - "pistol-u": "Pistol", + "ranged-weapons-u": "Стрелковое Оружие", + "pistol-u": "Пистолет", "basic-u": "Основное", - "heavy-u": "Heavy", - "thrown-u": "Thrown", - "vehicle-u": "Vehicle", - "melee-weapons-u": "Melee Weapons", - "daemon-weapons-u": "Daemon Weapons", - "daemons-willpower-u": "Daemon's Willpower:", + "heavy-u": "Тяжелое", + "thrown-u": "Метательное\n", + "vehicle-u": "Транспорт", + "melee-weapons-u": "Рукопашное Оружие", + "daemon-weapons-u": "Демоническое Оружие", + "daemons-willpower-u": "Демоническая Сила Воли:", "zero-zero-u": "00", - "binding-strength-u": "Binding Strength:", - "alignment-u": "Alignment:", - "undivided-u": "Undivided", - "khorne-u": "Khorne", - "nurgle-u": "Nurgle", - "slaanesh-u": "Slaanesh", - "tzeentch-u": "Tzeentch", - "unique-u": "Unique", - "vulgar-u": "Vulgar", - "jealous-u": "Jealous", - "prideful-u": "Prideful", - "vindicative-u": "Vindictive", - "overbearing-u": "Overbearing", - "ranged-u": "Range:", - "attributes-u": "Attributes:", - "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", - "peers-u": "Peers", - "peer-u": "Peer: ", - "enemies-u": "Enemies", - "enemy-u": "Enemy: ", - "scatter-diagram-u": "Scatter Diagram" + "binding-strength-u": "Сила Связи:", + "alignment-u": "Выверка:", + "undivided-u": "Неразделимый", + "khorne-u": "Кхорн", + "nurgle-u": "Нургл", + "slaanesh-u": "Слаанеш", + "tzeentch-u": "Тзинч", + "unique-u": "Уникальный", + "vulgar-u": "Грубый", + "jealous-u": "Ревнивый", + "prideful-u": "Гордый", + "vindicative-u": "Мстительный", + "overbearing-u": "Властный", + "ranged-u": "Дистанция:", + "attributes-u": "Атрибуты:", + "cybernetics-u": "Кибернетика", + "backpack-u": "Рюкзак/жилет", + "available-u": "Доступно:", + "cur-carry-u": "Носимая масса: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Снаряжение в Хранилище", + "stored-weight-u": "Общий вес:", + "stored-location-u": "Локация: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Базовое: ", + "max-weight-u": "Макс: ", + "peers-u": "Товарищи", + "peer-u": "Товарищ:", + "enemies-u": "Противники", + "enemy-u": "Противник:", + "scatter-diagram-u": "Диаграмма Направлений" } \ No newline at end of file diff --git a/Dark Heresy Advanced 2nd Edition/translations/sl.json b/Dark Heresy Advanced 2nd Edition/translations/sl.json index 717763a06d..03104a89ef 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/sl.json +++ b/Dark Heresy Advanced 2nd Edition/translations/sl.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/sv.json b/Dark Heresy Advanced 2nd Edition/translations/sv.json index 9b9aa77253..00122411d2 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/sv.json +++ b/Dark Heresy Advanced 2nd Edition/translations/sv.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/tr.json b/Dark Heresy Advanced 2nd Edition/translations/tr.json index ca0809d006..0cc47a8e0a 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/tr.json +++ b/Dark Heresy Advanced 2nd Edition/translations/tr.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/uk.json b/Dark Heresy Advanced 2nd Edition/translations/uk.json index 717763a06d..03104a89ef 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/uk.json +++ b/Dark Heresy Advanced 2nd Edition/translations/uk.json @@ -7,6 +7,7 @@ "vehicles-u": "Vehicles", "psykana-u": "Psykana", "social-u": "Social", + "ship-u": "Ship", "character-name-u": "Character Name:", "home-world-u": "Home World:", "homeworlds-u": "Homeworlds", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "Assassin", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "Skills", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "Personality:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Dark Heresy Advanced 2nd Edition/translations/zh.json b/Dark Heresy Advanced 2nd Edition/translations/zh.json index 1429ea2443..6e574f8020 100644 --- a/Dark Heresy Advanced 2nd Edition/translations/zh.json +++ b/Dark Heresy Advanced 2nd Edition/translations/zh.json @@ -7,6 +7,7 @@ "vehicles-u": "載具", "psykana-u": "靈能", "social-u": "社交", + "ship-u": "Ship", "character-name-u": "角色名稱:", "home-world-u": "出生世界:", "homeworlds-u": "出生世界", @@ -63,6 +64,7 @@ "outcast-u": "Outcast", "rogue-trader-fleet-u": "Rogue Trader Fleet", "role-u": "Role:", + "roles-u": "Roles", "ace-u": "Ace", "assassin-u": "刺客", "chirurgeon-u": "Chirurgeon", @@ -436,10 +438,10 @@ "lost-foot-u": "Lost Foot", "lost-leg-u": "Lost Leg", "cybernetic-modifiers-u": "Cybernetics Modifiers", - "bionic-left-arm-u": "Bionic Arm (left): ", + "bionic-left-arm-u": "Bionic Arm (Left): ", "bionic-right-arm-u": "Bionic Arm (Right): ", "machine-trait-u": "Machine Trait: ", - "left-leg-bionic-u": "Bionic Leg Toughness Bonus(left): ", + "left-leg-bionic-u": "Bionic Leg (Left): ", "right-leg-bionic-u": "Bionic Leg (Right): ", "special-abilities-u": "Special Abilities", "skills-u": "技能", @@ -525,6 +527,9 @@ "mutation-perception-u": "Per", "name-u": "Name:", "type-u": "Type:", + "front-u": "Front:", + "side-u": "Side:", + "rear-u": "Rear:", "homeworld-u": "Homeworld", "appearance-u": "Appearance:", "personality-u": "人格:", @@ -616,7 +621,19 @@ "ranged-u": "Range:", "attributes-u": "Attributes:", "cybernetics-u": "Cybernetics", - "max-carry-wt-(sb+tb)-u": "Max Carry WT (SB+TB): ", + "backpack-u": "Backpack/Vest", + "available-u": "Available: ", + "cur-carry-u": "Carry Weight: ", + "carry-weight-u": "Total Weight: ", + "pack-weight-u": "Pack Weight: ", + "pack-bonus-u": "Pack Bonus: ", + "vest-bonus-u": "Vest Bonus: ", + "stored-u": "Stored Gear", + "stored-weight-u": "Total Stored Weight: ", + "stored-location-u": "Location: ", + "max-carry-wt-(sb+tb)-u": "SB+TB: ", + "base-weight-u": "Base: ", + "max-weight-u": "Max: ", "peers-u": "Peers", "peer-u": "Peer: ", "enemies-u": "Enemies", diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/README.MD b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/README.MD new file mode 100644 index 0000000000..14557e1037 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/README.MD @@ -0,0 +1,38 @@ + +# Official Das Schwarze Auge 5/The Dark Eye 5th system for Roll20 +![TDE_Roll20](https://user-images.githubusercontent.com/75448500/133844250-62f177c1-af3a-4f1c-bdc1-114162286011.jpg) +[Official feedback hub](https://github.com/Plushtoast/TDE-Roll20-Official) for the Roll 20 ulisses TDE character sheet & future compendium books + + +### Current Version: +1.0.1 Initial Release +This system is intended for usage with [Roll20](http://https://roll20.net//) to play "Das Schwarze Auge" / "The Dark Eye" 5th edition. + +## Game setup +In Roll20 create a new game and select the NEW Das Schwarze Auge / The Dark Eye character sheet and start your game. + +## Roadmap +Our current plans: [Roadmap](https://github.com/Plushtoast/TDE-Roll20-Official/milestones). This is subject to change. + + +## Current State +Aventuria awaits, as TDE 5 is also available on Roll20. +The system includes relevant mechanisms to play in the wonderous world of Aventuria and The Dark Eye and create your own adventures, characters and stories. + +The core system includes a character sheet and allows you to add your advantages, disadvantages, cultures, professions, special skill, spells, liturgies, rituals and equipment as you see fit. + +## Discussion & Assistance +If you want to discuss TDE for roll20 or need some assistance you can also join the Discord Servers: +* [Ulisses](https://discord.gg/WXu4m8sc) + +## Notable Features +* Skills, attributes, liturgies, ceremonies, spells, rituals, weapon tests and many more can be rolled. +* Management of inventory with drag and drop and in-depth information on all items. +* Manual modification of rolls and test results. + + +## Official Modules +As of this moment several compendium expansions are in the making. We will inform you as soon as they will be available. + +## Feedback and improvements +If there is a problem with the character sheet or any compendium books, please check the issue section [Issues](https://github.com/Plushtoast/TDE-Roll20-Official/issues) and open a new issue for us with as much detail as possible. diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/dsa5official.css b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/dsa5official.css new file mode 100644 index 0000000000..713df179ee --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/dsa5official.css @@ -0,0 +1,1498 @@ +@font-face { + font-family: Signika; + font-style: normal; + font-weight: 400; + font-display: swap; + src: url(https://fonts.gstatic.com/s/signika/v12/vEFO2_JTCgwQ5ejvMV0O96D01E8J0tJXHKbPjM7sfA.woff2) format("woff2"); + unicode-range: U+0100-024F, U+0259, U+1E00-1EFF, U+2020, U+20A0-20AB, U+20AD-20CF, U+2113, U+2C60-2C7F, U+A720-A7FF +} + +@font-face { + font-family: Signika; + font-style: normal; + font-weight: 700; + font-display: swap; + src: url(https://fonts.gstatic.com/s/signika/v12/vEFO2_JTCgwQ5ejvMV0O96D01E8J0tKwG6bPjM7sfA.woff2) format("woff2"); + unicode-range: U+0100-024F, U+0259, U+1E00-1EFF, U+2020, U+20A0-20AB, U+20AD-20CF, U+2113, U+2C60-2C7F, U+A720-A7FF +} + +.ui-dialog .charsheet { + min-width: 800px; + padding: 10px 25px 50px 25px; + box-sizing: border-box; + border: 25px solid; + border-image-slice: 100; + border-image-width: 25px; + border-image-outset: 0; + border-image-repeat: stretch repeat; + border-image-source: url(https://ulisses-digital.de/R20/dsa5/sheet/borderslice.webp); + position: relative +} + +.ui-dialog .charsheet * { + width: unset; + height: unset; + padding: unset; + margin-bottom: unset; + font-weight: unset; + line-height: unset; + color: unset; + border: unset; + border-radius: unset; + background: unset; + background-color: unset; + text-shadow: none; + box-sizing: border-box; + min-width: 0; + font-family: Signika, sans-serif +} + +.ui-dialog .charsheet:before { + content: ''; 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+ border: 2px solid #daa520; + transition: all .2s; + padding: 5px 14px; + width: auto; + margin: 10px; + text-shadow: 0 0 1px #000; + box-shadow: inset 0 0 2px #fff, 0 0 2px #000 +} + +.ui-dialog .charsheet button.repcontrol_add:hover, +.ui-dialog .charsheet button.repcontrol_edit:hover, +.ui-dialog .charsheet button[type=action]:hover { + background-color: #2f0f03 +} + +.ui-dialog .charsheet a.repcontrol_move, +.ui-dialog .charsheet button.btn-danger, +.ui-dialog .charsheet button.repcontrol_move { + margin: 0 +} + +.ui-dialog .charsheet a.repcontrol_move, +.ui-dialog .charsheet button.repcontrol_move { + float: right +} + +.ui-dialog .charsheet fieldset { + background: 0 0 +} + +.ui-dialog .charsheet span { + word-break: break-word; + line-height: 22px +} + +.ui-dialog .charsheet button[type=roll] { + padding: 0; + font-size: 1.15em; + margin: 0 +} + +.ui-dialog .charsheet button.staleButton[type=roll] { + color: #000; + width: auto +} + +.ui-dialog .charsheet button.staleButton[type=roll]:hover { + color: #006400 +} + +.ui-dialog .charsheet button.staleButton[type=roll]:before { + content: '' +} + +.ui-dialog .charsheet input[type=number] { + -moz-appearance: textfield +} + +.ui-dialog .charsheet input[type=number]::-webkit-inner-spin-button, +.ui-dialog .charsheet input[type=number]::-webkit-outer-spin-button { + -webkit-appearance: none; + margin: 0 +} + +.ui-dialog .charsheet input[type=number], +.ui-dialog .charsheet input[type=text], +.ui-dialog .charsheet select, +.ui-dialog .charsheet textarea { + background-color: rgba(0, 0, 0, .05); + border: 1px solid #7a7971; + border-radius: 3px +} + +.ui-dialog .charsheet input[disabled], +.ui-dialog .charsheet input[readonly], +.ui-dialog .charsheet select[disabled], +.ui-dialog .charsheet textarea[disabled] { + background-color: rgba(0, 0, 0, .05) +} + +.ui-dialog .charsheet input[type=number][readonly], +.ui-dialog .charsheet input[type=text][readonly], +.ui-dialog .charsheet select[readonly] { + background: 0 0; + border-color: transparent +} + +.ui-dialog .charsheet span { + line-height: 22px +} + +.ui-dialog .charsheet.lang-en .attributes button { + font-size: 11px +} + +.ui-dialog .charsheet .allgemein-grid, +.ui-dialog .charsheet .dsa-box, +.ui-dialog .charsheet .zierbox-grid { + border: 25px solid; + border-image-slice: 80; + border-image-width: 30px; + border-image-outset: 0; + border-image-repeat: stretch repeat; + border-image-source: url(https://ulisses-digital.de/R20/dsa5/sheet/zierrahmen.webp); + position: relative; + margin-bottom: 15px +} + +.ui-dialog .charsheet .dsa-box { + border: 50px solid; + border-image-slice: 130 100; + border-image-width: 60px 30px 30px 30px; + border-image-source: url(https://ulisses-digital.de/R20/dsa5/sheet/dsabox.webp); + border-bottom: 30px solid +} + +.ui-dialog .charsheet .pad button, +.ui-dialog .charsheet .pad input, +.ui-dialog .charsheet .pad select, +.ui-dialog .charsheet .pad span, +.ui-dialog .charsheet .pad textarea { + margin-left: 2px; + margin-bottom: 2px +} + +.ui-dialog .charsheet .allgemein-grid.default span { + flex: 1 +} + +.ui-dialog .charsheet .allgemein-grid.default button, +.ui-dialog .charsheet .allgemein-grid.default input, +.ui-dialog .charsheet .allgemein-grid.default select, +.ui-dialog .charsheet .allgemein-grid.default textarea { + flex: 2 +} + +.ui-dialog .charsheet .logo { + background-image: url(https://ulisses-digital.de/R20/dsa5/sheet/dsalogoen.webp); + background-size: 100% 100%; + background-repeat: no-repeat; + margin: 0 auto; + width: 200px; + height: 60px; + position: relative; + top: -35px +} + +.ui-dialog .charsheet.lang-de .logo, +.ui-dialog .charsheet.lang-undefined .logo { + background-image: url(https://ulisses-digital.de/R20/dsa5/sheet/dsa5logo.webp) +} + +.ui-dialog .charsheet input.inventartab1:checked~div.inventartab1, +.ui-dialog .charsheet input.inventartab3:checked~div.inventartab3, +.ui-dialog .charsheet input.inventartab4:checked~div.inventartab4, +.ui-dialog .charsheet input.inventartab5:checked~div.inventartab5, +.ui-dialog .charsheet input.kampftab1:checked~div.kampftab1, +.ui-dialog .charsheet input.kampftab2:checked~div.kampftab2, +.ui-dialog .charsheet input.kampftab3:checked~div.kampftab3, +.ui-dialog .charsheet input.kampftab4:checked~div.kampftab4, +.ui-dialog .charsheet input.tab10:checked~div.tab10, +.ui-dialog .charsheet input.tab11:checked~div.tab11, +.ui-dialog .charsheet input.tab12:checked~div.tab12, +.ui-dialog .charsheet input.tab1:checked~div.tab1, +.ui-dialog .charsheet input.tab2:checked~div.tab2, +.ui-dialog .charsheet input.tab3:checked~div.tab3, +.ui-dialog .charsheet input.tab4:checked~div.tab4, +.ui-dialog .charsheet input.tab5:checked~div.tab5, +.ui-dialog .charsheet input.tab6:checked~div.tab6, +.ui-dialog .charsheet input.tab7:checked~div.tab7, +.ui-dialog .charsheet input.tab8:checked~div.tab8, +.ui-dialog .charsheet input.tab9:checked~div.tab9 { + display: inline +} + +.ui-dialog .charsheet input.tab[type=radio]:checked+span.tab { + color: #fff; + background: #474646 +} + +.ui-dialog .charsheet input.tab, +.ui-dialog .charsheet span.tab { + display: inline-block; + width: 15.5%; + height: 24px; + line-height: 24px; + margin: 0; + padding: 0 +} + +.ui-dialog .charsheet input.tab { + z-index: 9999; + position: relative; + opacity: 0 +} + +.ui-dialog .charsheet span.tab { + margin-left: -15.5%; + text-align: center; + vertical-align: middle; + font-size: 1em; + font-weight: 700; + transition: all .3s; + overflow: hidden +} + +.ui-dialog .charsheet span.tab.main { + font-size: .9em +} + +.ui-dialog .charsheet hr { + border-top: 1px solid #575555 +} + +.ui-dialog .charsheet .header-trenner-top { + margin: 20px 0 0 +} + +.ui-dialog .charsheet .header-trenner-bottom { + margin: 0 0 20px +} + +.ui-dialog .charsheet .allgemein-grid .row-section div, +.ui-dialog .charsheet .row-section, +.ui-dialog .charsheet .statusliste>div, +.ui-dialog .charsheet .zustandliste>div { + display: flex +} + +.ui-dialog .charsheet .wrap { + flex-wrap: wrap +} + +.ui-dialog .charsheet .autowidth, +.ui-dialog .charsheet .row-section .zustandliste input, +.ui-dialog .charsheet .selfLayout input { + width: auto +} + +.ui-dialog .charsheet .col25, +.ui-dialog .charsheet .talent-grid-over .row-section.talent-header>:nth-child(8), +.ui-dialog .charsheet .talent-grid-over .row-section>:first-child, +.ui-dialog .charsheet .talent-grid-over .row-section>:nth-child(12) { + flex: 25% +} + +.ui-dialog .charsheet .allgemein-grid.default .col16515 { + flex: 16.515% +} + +.ui-dialog .charsheet .allgemein-grid.default .col83485 { + flex: 83.485% +} + +.ui-dialog .charsheet .allgemein-grid .cols10>.col20, +.ui-dialog .charsheet .col20, +.ui-dialog .charsheet .standard-grid .cols10>.col20 { + flex: 20% +} + +.ui-dialog .charsheet .col50 { + flex: 50%; + max-width: 50% +} + +.ui-dialog .charsheet .col60 { + flex: 60% +} + +.ui-dialog .charsheet .col70 { + flex: 70% +} + +.ui-dialog .charsheet .col85 { + flex: 85% +} + +.ui-dialog .charsheet .col30 { + flex: 30% +} + +.ui-dialog .charsheet .col375 { + flex: 37.5% +} + +.ui-dialog .charsheet .col { + flex: 100% +} + +.ui-dialog .charsheet .col40 { + flex: 40% +} + +.ui-dialog .charsheet .col08 { + flex: 8% +} + +.ui-dialog .charsheet .col085 { + flex: 8.5% +} + +.ui-dialog .charsheet .col075 { + flex: 7.5% +} + +.ui-dialog .charsheet .col90 { + flex: 90% +} + +.ui-dialog .charsheet .kampftechniken .row-section>* { + flex: 18%; + text-align: center +} + +.ui-dialog .charsheet .kampftechniken input, +.ui-dialog .charsheet .kampftechniken select { + border: none; + border-radius: none +} + +.ui-dialog .charsheet .col05, +.ui-dialog .charsheet .kampftechniken .row-section>:nth-child(5), +.ui-dialog .charsheet .kampftechniken .row-section>:nth-child(6), +.ui-dialog .charsheet .talent-grid-over .row-section>* { + flex: 5% +} + +.ui-dialog .charsheet .col45, +.ui-dialog .charsheet .talent-grid-over .row-section.talent-header>:nth-child(9) { + flex: 45% +} + +.ui-dialog .charsheet .col15, +.ui-dialog .charsheet .talent-grid-over .row-section.talent-header>:nth-child(2), +.ui-dialog .charsheet .talent-grid-over .row-section.talent-header>:nth-child(5) { + flex: 15% +} + +.ui-dialog .charsheet .col17 { + flex: 17% +} + +.ui-dialog .charsheet .col75 { + flex: 75% +} + +.ui-dialog .charsheet .allgemein-grid .cols25>*, +.ui-dialog .charsheet .standard-grid .cols25>* { + flex: 25% +} + +.ui-dialog .charsheet .standard-grid .cols15>* { + flex: 15% +} + +.ui-dialog .charsheet .allgemein-grid .cols10>*, +.ui-dialog .charsheet .col10, +.ui-dialog .charsheet .standard-grid .cols10>* { + flex: 10% +} + +.ui-dialog .charsheet .allgemein-grid .cols125>*, +.ui-dialog .charsheet .col125, +.ui-dialog .charsheet .standard-grid .cols125>* { + flex: 12.5% +} + +.ui-dialog .charsheet .allgemein-grid .cols125>*, +.ui-dialog .charsheet .standard-grid .cols125>* { + margin: 2px; + padding: 0 +} + +.ui-dialog .charsheet .allgemein-grid .alignLeft, +.ui-dialog .charsheet .kampftechniken .row-section>:first-child { + text-align: left +} + +.ui-dialog .charsheet .kampftechniken .row-section.header { + border-top: 1px solid #000; + font-weight: 700 +} + +.ui-dialog .charsheet .kampftechniken .row-section { + border-bottom: 1px solid #000; + border-left: 1px solid #000; + border-right: 1px solid #000 +} + +.ui-dialog .charsheet .allgemein-grid input[type=number], +.ui-dialog .charsheet .center, +.ui-dialog .charsheet .roll1w, +.ui-dialog .charsheet .roll2w, +.ui-dialog .charsheet .standard-grid input[type=number], +.ui-dialog .charsheet .talent-grid-over input, +.ui-dialog .charsheet .talent-grid-over select, +.ui-dialog .charsheet .talent-grid-over span:not(:first-child), +.ui-dialog .charsheet .zierbox-grid input[type=number], +.ui-dialog .charsheet input.center[type=number] { + text-align: center +} + +.ui-dialog .charsheet .right { + text-align: right +} + +.ui-dialog .charsheet b { + font-weight: 700 +} + +.ui-dialog .charsheet .optgrpfix { + background: gray; + font-weight: 700; + color: #fff +} + +.ui-dialog .charsheet .attributes .row-section div, +.ui-dialog .charsheet .tinyAttributes div { + position: relative; + z-index: 2 +} + +.ui-dialog .charsheet .attributes .row-section div:before, +.ui-dialog .charsheet .tinyAttributes div:before { + content: ''; + border: 2px solid #000; + border-radius: 100%; + background-color: #fff; + position: absolute; + width: 30px; + height: 30px; + display: block; + left: calc(50% - 15px); + z-index: -1; + bottom: -4px; + box-sizing: border-box +} + +.ui-dialog .charsheet .attributes .row-section div.color-ff:before, +.ui-dialog .charsheet .tinyAttributes div.color-ff:before { + border-color: #d5b467 +} + +.ui-dialog .charsheet .attributes .row-section div.color-ch:before, +.ui-dialog .charsheet .tinyAttributes div.color-ch:before { + border-color: #0d0d0d +} + +.ui-dialog .charsheet .attributes .row-section div.color-ge:before, +.ui-dialog .charsheet .tinyAttributes div.color-ge:before { + border-color: #688ec4 +} + +.ui-dialog .charsheet .attributes .row-section div.color-in:before, +.ui-dialog .charsheet .tinyAttributes div.color-in:before { + border-color: #388834 +} + +.ui-dialog .charsheet .attributes .row-section div.color-kk:before, +.ui-dialog .charsheet .tinyAttributes div.color-kk:before { + border-color: #d6a878 +} + +.ui-dialog .charsheet .attributes .row-section div.color-kl:before, +.ui-dialog .charsheet .tinyAttributes div.color-kl:before { + border-color: #8259a3 +} + +.ui-dialog .charsheet .attributes .row-section div.color-ko:before, +.ui-dialog .charsheet .tinyAttributes div.color-ko:before { + border-color: #a3a3a3 +} + +.ui-dialog .charsheet .attributes .row-section div.color-mu:before, +.ui-dialog .charsheet .tinyAttributes div.color-mu:before { + border-color: #b3241a +} + +.ui-dialog .charsheet .attributes .row-section div button, +.ui-dialog .charsheet .tinyAttributes div button { + display: inline; + margin: 0; + padding: 0; + border: none; + outline: 0; + background: 0 0; + color: #000; + box-shadow: none +} + +.ui-dialog .charsheet .attributes .row-section div .roll1w:before, +.ui-dialog .charsheet .tinyAttributes div .roll1w:before { + content: '' +} + +.ui-dialog .charsheet .tinyAttributes div span { + width: 100% +} + +.ui-dialog .charsheet .tinyAttributes div:before { + bottom: -2px +} + +.ui-dialog .charsheet .attributes { + height: 80px; + margin: 0 auto; + max-width: 750px; + position: relative +} + +.ui-dialog .charsheet .attributes input, +.ui-dialog .charsheet .attributes input[readonly] { + background: #fff; + border: 2px solid #000; + border-right: none; + height: 35px +} + +.ui-dialog .charsheet .attributes:after, +.ui-dialog .charsheet .attributes:before { + content: ''; + background: url(https://ulisses-digital.de/R20/dsa5/sheet/lilie.webp) no-repeat; + width: 50px; + height: 50px; + background-size: 100%; + display: block; + transform: rotate(90deg); + position: absolute; + bottom: -6px +} + +.ui-dialog .charsheet .attributes:before { + transform: rotate(-90deg); + left: calc(8.75% - 43px) +} + +.ui-dialog .charsheet .attributes:after { + right: calc(8.75% - 43px) +} + +.ui-dialog .charsheet .attributes input:last-child { + border-right: 2px solid #000 +} + +.ui-dialog .charsheet .attributes .row-section, +.ui-dialog .charsheet .derivedAttrs .row-section { + margin: 0 8.75%; + text-align: center +} + +.ui-dialog .charsheet .attributes .row-section:first-child { + position: relative; + top: 5px +} + +.ui-dialog .charsheet .derivedAttrs { + max-width: 750px; + margin: 0 auto 15px; + position: relative; + top: -23px +} + +.ui-dialog .charsheet .derivedAttrs input, +.ui-dialog .charsheet .derivedAttrs span { + display: block; + font-weight: 700; + border: 2px solid #000; + border-right: none; + line-height: 22px; + background: 0 0; + border-radius: 0 +} + +.ui-dialog .charsheet .derivedAttrs .col125:last-child span, +.ui-dialog .charsheet .derivedAttrs .col125:last-child>input { + border-right: 2px solid #000 +} + +.ui-dialog .charsheet .derivedAttrs input { + border-top: none; + width: 100% +} + +.ui-dialog .charsheet .derivedAttrs :not(.doubleAttr) input { + border-left: 2px solid #000; + border-bottom: 2px solid #000 +} + +.ui-dialog .charsheet .derivedAttrs .doubleAttr { + margin: 0; + border: 2px solid #000; + border-top: none; + border-right: none +} + +.ui-dialog .charsheet .derivedAttrs .doubleAttr input { + border: none +} + +.ui-dialog .charsheet .derivedAttrs .doubleAttr div:first-child input { + border-right: 1px solid #000 +} + +.ui-dialog .charsheet .LeP { + background-color: rgba(207, 14, 14, .25) +} + +.ui-dialog .charsheet .KaP { + background-color: rgba(147, 207, 14, .25) +} + +.ui-dialog .charsheet .AsP { + background-color: rgba(14, 144, 207, .25) +} + +.ui-dialog .charsheet .tooltip { + position: relative; + top: 0; + pointer-events: all; + text-shadow: none +} + +.ui-dialog .charsheet .distance { + margin-top: 10px +} + +.ui-dialog .charsheet .tooltip span { + display: block; + text-align: center +} + +.ui-dialog .charsheet .tooltip .tooltiptext { + z-index: 1; + visibility: hidden; + position: absolute; + bottom: 125%; + left: 50%; + width: 120px; + margin-left: -60px; + padding: 5px 0; + color: #fff; + opacity: 0; + border-radius: 6px; + background-color: #555; + text-align: center; + transition: opacity .3s +} + +.ui-dialog .charsheet .tooltip .tooltiptext::after { + content: ""; + position: absolute; + top: 100%; + left: 50%; + margin-left: -5px; + border-color: #555 transparent transparent transparent; + border-width: 5px; + border-style: solid +} + +.ui-dialog .charsheet .kampftab2 .inven, +.ui-dialog .charsheet .kampftab3 .inven { + margin-top: -8px +} + +.ui-dialog .charsheet .noBorder { + border: none +} + +.ui-dialog .charsheet .filterBorder .tablehead { + border: 1px solid #000 +} + +.ui-dialog .charsheet .filterBorder.inven { + margin-top: -8px +} + +.ui-dialog .charsheet .filterBorder textarea { + margin: 2px +} + +.ui-dialog .charsheet .filter-grid { + border-bottom: 1px solid #000; + border-right: 1px solid #000; + border-left: 1px solid #000 +} + +.ui-dialog .charsheet .filter-grid input, +.ui-dialog .charsheet .filter-grid select, +.ui-dialog .charsheet .filter-grid textarea { + border: none; + border-radius: none +} + +.ui-dialog .charsheet .tooltip:hover .tooltiptext { + visibility: visible; + opacity: 1 +} + +.ui-dialog .charsheet .equipmentIcon { + height: 26px; + width: 26px; + position: relative; + border: none +} + +.ui-dialog .charsheet .filterBorder .repitem:nth-child(2n-1) .filter-grid>.row-section:first-child, +.ui-dialog .charsheet .kampftechniken .row-section:nth-child(2n-1), +.ui-dialog .charsheet .odditem:nth-child(2n), +.ui-dialog .charsheet .shadedBackground { + background-color: rgba(0, 0, 0, .1) +} + +.ui-dialog .charsheet .tablehead { + background: linear-gradient(90deg, rgba(188, 136, 111, .8) 0, rgba(255, 255, 255, 0) 100%) +} + +.ui-dialog .charsheet .heading3 { + margin-top: 10px +} + +.ui-dialog .charsheet .heading3.koerpertalente { + background: linear-gradient(90deg, rgba(79, 109, 101, .8) 0, rgba(255, 255, 255, 0) 100%) +} + +.ui-dialog .charsheet .heading3.gesellschaftstalente { + background: linear-gradient(90deg, rgba(133, 48, 46, .8) 0, rgba(255, 255, 255, 0) 100%) +} + +.ui-dialog .charsheet .heading3.wissenstalente { + background: linear-gradient(90deg, rgba(75, 101, 133, .8) 0, rgba(255, 255, 255, 0) 100%) +} + +.ui-dialog .charsheet .heading3.handwerkstalente { + background: linear-gradient(90deg, rgba(205, 162, 94, .8) 0, rgba(255, 255, 255, 0) 100%) +} + +.ui-dialog .charsheet .heading3.naturtalente { + background: linear-gradient(90deg, rgba(83, 88, 41, .8) 0, rgba(255, 255, 255, 0) 100%) +} + +.ui-dialog .charsheet .heading3 label { + font-weight: 700; + font-size: 18px; + width: 100%; + background-image: url(https://ulisses-digital.de/R20/dsa5/sheet/zierleiste.webp); + background-repeat: no-repeat; + background-size: 102% 170%; + background-position: -4px; + padding-left: 12%; + display: inline-block; + cursor: pointer +} + +.ui-dialog .charsheet .talent-grid-over { + border-bottom: 1px solid #000 +} + +.ui-dialog .charsheet .talent-grid-over input, +.ui-dialog .charsheet .talent-grid-over select { + border: none; + border-radius: none +} + +.ui-dialog .charsheet .heading3, +.ui-dialog .charsheet .talent-grid-over { + border-left: 1px solid #000; + border-right: 1px solid #000 +} + +.ui-dialog .charsheet .talent-grid-over .row-section { + border-bottom: 1px solid #aa9494 +} + +.ui-dialog .charsheet .talent-header span { + text-overflow: ellipsis; + overflow: hidden; + white-space: nowrap; + font-weight: 700 +} + +.ui-dialog .charsheet .hideRepeatingBtn .repcontrol_add, +.ui-dialog .charsheet .hideRepeatingBtn .repcontrol_edit, +.ui-dialog .charsheet .offhandContainer .repcontrol_add, +.ui-dialog .charsheet .toggle_npc[value=character]~* .repcontrol[data-groupname=repeating_npcfkkampf], +.ui-dialog .charsheet .toggle_npc[value=character]~* .repcontrol[data-groupname=repeating_npcnahkampf] { + display: none!important +} + +.ui-dialog .charsheet .collapsible, +.ui-dialog .charsheet .cultureForm, +.ui-dialog .charsheet .filtered, +.ui-dialog .charsheet .hidden, +.ui-dialog .charsheet .hideCompendium:checked~button[type=compendium], +.ui-dialog .charsheet .hideNH[value="1"]+.NKhide, +.ui-dialog .charsheet .hideNH[value="2"]+.NHhide, +.ui-dialog .charsheet .professionForm, +.ui-dialog .charsheet .section, +.ui-dialog .charsheet .showCheckbox, +.ui-dialog .charsheet .toggle_ae[value=off]:checked~* .astralenergy, +.ui-dialog .charsheet .toggle_ke[value=off]:checked~* .karmaenergy, +.ui-dialog .charsheet .toggle_le[value=off]:checked~* .lifeenergy, +.ui-dialog .charsheet .toggle_npc[value=character]~* .npc-element, +.ui-dialog .charsheet .toggle_npc[value=npc]~* .pc-element, +.ui-dialog .charsheet input.collapse1[type=checkbox]:checked~.collapse-erweiterung, +.ui-dialog .charsheet input.collapse2[type=checkbox]:checked~.collapse-anmerkung, +.ui-dialog .charsheet input.collapse3[type=checkbox]:checked~.collapse-merkmale, +.ui-dialog .charsheet input.hidden, +.ui-dialog .charsheet input.show_status_mod[type=checkbox]:checked~* input.show_status_mod[type=checkbox]:checked~* .talent-hide, +.ui-dialog .charsheet input.show_status_mod[type=checkbox]~* .talent-tooltip { + display: none +} + +.ui-dialog .charsheet .optionen input, +.ui-dialog .charsheet .row-section input[type=checkbox], +.ui-dialog .charsheet .show_status_mod { + width: 30px +} + +.ui-dialog .charsheet .standard-grid { + border: 1px solid #636262; + outline: 2px solid #636262; + outline-offset: 1px; + margin-bottom: 20px; + overflow: hidden +} + +.ui-dialog .charsheet .zustandliste>div>:first-child { + flex: 2 +} + +.ui-dialog .charsheet .statusliste>div>:first-child, +.ui-dialog .charsheet .zustandliste>div>:nth-child(2) { + flex: 2.5 +} + +.ui-dialog .charsheet .statusliste>div>*, +.ui-dialog .charsheet .zustandliste>div>* { + flex: 1 +} + +.ui-dialog .charsheet .categorydrop[value=Culture]+.col .cultureForm, +.ui-dialog .charsheet .categorydrop[value=Kultur]+.col .cultureForm, +.ui-dialog .charsheet .categorydrop[value=Profession]+.col .professionForm, +.ui-dialog .charsheet .filter[value="0"]:checked~.filterliste .filtered, +.ui-dialog .charsheet .filter[value="1"]:checked~.filterliste .filterid[value="1"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="10"]:checked~.filterliste .filterid[value="10"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="11"]:checked~.filterliste .filterid[value="11"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="12"]:checked~.filterliste .filterid[value="12"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="2"]:checked~.filterliste .filterid[value="2"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="3"]:checked~.filterliste .filterid[value="3"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="4"]:checked~.filterliste .filterid[value="4"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="5"]:checked~.filterliste .filterid[value="5"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="6"]:checked~.filterliste .filterid[value="6"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="7"]:checked~.filterliste .filterid[value="7"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="8"]:checked~.filterliste .filterid[value="8"]:checked~.filtered, +.ui-dialog .charsheet .filter[value="9"]:checked~.filterliste .filterid[value="9"]:checked~.filtered, +.ui-dialog .charsheet .showCheckbox:checked+div.collapsible, +.ui-dialog .charsheet input.showCompendiumForm[type=checkbox]:checked+.compendium-drop-form, +.ui-dialog .charsheet input.show_status_mod[type=checkbox]:checked~* .talent-tooltip { + display: block +} + +.ui-dialog .charsheet .filterliste { + margin-top: 20px +} + +.ui-dialog .charsheet .filterliste.hideRepeatingBtn { + margin-top: 0 +} + +.ui-dialog .charsheet .lineheight { + line-height: 28px +} + +.ui-dialog .charsheet .picto { + font-family: Pictos; + font-size: 1.3em +} + +.ui-dialog .charsheet .detailCheckbox { + position: relative; + width: 28px; + height: 26px; + margin: 0 auto; + line-height: 26px +} + +.ui-dialog .charsheet .detailCheckbox input[type=checkbox], +.ui-dialog .charsheet .detailCheckbox label { + position: absolute; + top: 0; + left: 0; + right: 0; + bottom: 0; + height: 100%; + min-height: 100%; + margin: 0; + padding: 0 +} + +.ui-dialog .charsheet .detailCheckbox label:after { + font-family: Pictos; + content: '-'; + font-size: 1.3em +} + +.ui-dialog .charsheet .detailCheckbox input[type=checkbox] { + opacity: 0; + z-index: 1 +} + +.ui-dialog .charsheet .detailCheckbox input[type=checkbox]:checked+label:after { + content: '+' +} + +.ui-dialog .charsheet input.collapse1[type=checkbox], +.ui-dialog .charsheet input.collapse2[type=checkbox], +.ui-dialog .charsheet input.collapse3[type=checkbox] { + z-index: 1; + position: relative; + top: 0; + left: -40px; + width: 120px; + height: 16px; + margin: -60px; + opacity: 0; + cursor: pointer +} + +.ui-dialog .charsheet input.collapse1[type=checkbox]+span::before, +.ui-dialog .charsheet input.collapse2[type=checkbox]+span::before, +.ui-dialog .charsheet input.collapse3[type=checkbox]+span::before { + content: "(-)"; + font-weight: 700; + display: inline-block; + width: 14px; + height: 14px; + margin-right: 4px; + text-align: center; + vertical-align: middle; + font-size: 12px; + line-height: 14px +} + +.ui-dialog .charsheet input.collapse1[type=checkbox]:checked+span::before, +.ui-dialog .charsheet input.collapse2[type=checkbox]:checked+span::before, +.ui-dialog .charsheet input.collapse3[type=checkbox]:checked+span::before { + content: "(+)" +} + +.ui-dialog .charsheet .deco { + position: relative; + padding-left: 50px +} + +.ui-dialog .charsheet .deco:before { + background-repeat: no-repeat; + background-size: 100% 100%; + content: ''; + position: absolute; + left: -30px; + height: 80px; + width: 200px; + bottom: 0; + top: -25px; + right: 0 +} + +.ui-dialog .charsheet .closeCombat:before { + background-image: url(https://ulisses-digital.de/R20/dsa5/sheet/nahkampfwaffen.webp); + z-index: 1 +} + +.ui-dialog .charsheet .armorCombat:before { + background-image: url(https://ulisses-digital.de/R20/dsa5/sheet/ruestung.webp); + z-index: 1 +} + +.ui-dialog .charsheet .inventoryDeco:before { + background-image: url(https://ulisses-digital.de/R20/dsa5/sheet/Inventar.webp); + z-index: 1 +} + +.ui-dialog .charsheet .rangeCombat:before { + background-image: url(https://ulisses-digital.de/R20/dsa5/sheet/fernkampfwaffen.webp); + z-index: 1 +} + +.ui-dialog .charsheet .allgemein-grid span, +.ui-dialog .charsheet .standard-grid span, +.ui-dialog .charsheet .zierbox-grid span { + text-align: center; + font-weight: 700 +} + +.ui-dialog .charsheet .allgemein-grid span.ratingHeader, +.ui-dialog .charsheet .standard-grid span.ratingHeader, +.ui-dialog .charsheet .zierbox-grid span.ratingHeader { + text-align: left; + margin: 0 +} + +.ui-dialog .charsheet .allgemein-grid span.ratingHeader span, +.ui-dialog .charsheet .standard-grid span.ratingHeader span, +.ui-dialog .charsheet .zierbox-grid span.ratingHeader span { + width: 21px; + padding: 0; + margin: 0; + text-align: center; + display: inline-block +} + +.ui-dialog .charsheet .allgemein-grid .noBold span, +.ui-dialog .charsheet .zierbox-grid .noBold span { + font-weight: 400 +} + +.ui-dialog .charsheet .dsaWrapper { + position: relative +} + +.ui-dialog .charsheet .compendium-drop-container, +.ui-dialog .charsheet .compendium-drop-form { + display: none; + position: absolute; + left: 0; + right: 0; + top: 0; + bottom: 0; + height: 100%; + width: 100%; + z-index: 10000; + background-color: rgba(0, 0, 0, .6) +} + +.ui-dialog .charsheet .compendium-drop-message { + display: block; + position: sticky; + top: 50%; + width: 50%; + margin: 5em auto; + padding: 2rem; + background: #eff2f1; + border: 25px solid; + border-image-slice: 80; + border-image-width: 30px; + border-image-outset: 0; + border-image-repeat: stretch repeat; + border-image-source: url(https://ulisses-digital.de/R20/dsa5/sheet/zierrahmen.webp); + font-size: 1.5rem; + text-align: center +} + +.ui-dialog .charsheet .dsaWrapper.active-drop-target.dropping .compendium-drop-container { + display: block +} + +.ui-dialog .charsheet .inventoryFlex .repcontainer { + display: flex; + flex-wrap: wrap; + align-content: flex-start +} + +.ui-dialog .charsheet .inventoryFlex .repcontainer .repitem { + flex: 50%; + max-width: 50%; + margin-bottom: 2px +} + +.ui-dialog .charsheet .inventoryFlex .repcontainer .repitem span { + width: auto; + display: inline-block +} + +.ui-dialog .charsheet select option[value="@{mut_gesamt}"] { + background-color: #b3241a; + color: #fff +} + +.ui-dialog .charsheet select option[value="@{klugheit_gesamt}"] { + background-color: #8259a3; + color: #fff +} + +.ui-dialog .charsheet select option[value="@{intuition_gesamt}"] { + background-color: #388834; + color: #fff +} + +.ui-dialog .charsheet select option[value="@{charisma_gesamt}"] { + background-color: #0d0d0d; + color: #fff +} + +.ui-dialog .charsheet select option[value="@{fingerfertigkeit_gesamt}"] { + background-color: #d5b467; + color: #000 +} + +.ui-dialog .charsheet select option[value="@{gewandheit_gesamt}"] { + background-color: #688ec4; + color: #000 +} + +.ui-dialog .charsheet select option[value="@{konstitution_gesamt}"] { + background-color: #a3a3a3; + color: #000 +} + +.ui-dialog .charsheet select option[value="@{koerperkraft_gesamt}"] { + background-color: #d6a878; + color: #000 +} + +.ui-dialog .charsheet .rating { + display: inline-block; + position: relative +} + +.ui-dialog .charsheet .rating:hover label:hover input~span strong, +.ui-dialog .charsheet .rating:not(:hover) label input:checked~span strong { + color: #000 +} + +.ui-dialog .charsheet .rating label { + position: absolute; + top: 0; + left: 0; + bottom: 2px; + height: 16px; + line-height: 16px; + font-size: 16px; + height: 100%; + width: auto; + cursor: pointer; + color: #7a7971 +} + +.ui-dialog .charsheet .rating label span { + border: 1px solid #7a7971; + border-radius: 2px; + width: 22px; + float: left; + color: transparent +} + +.ui-dialog .charsheet .rating label:nth-child(1) { + z-index: 5 +} + +.ui-dialog .charsheet .rating label:nth-child(2) { + z-index: 4 +} + +.ui-dialog .charsheet .rating label:nth-child(3) { + z-index: 3 +} + +.ui-dialog .charsheet .rating label:nth-child(4) { + z-index: 2 +} + +.ui-dialog .charsheet .rating label:nth-child(5) { + z-index: 1 +} + +.ui-dialog .charsheet .rating label input { + position: absolute; + width: auto; + top: 0; + left: 0; + opacity: 0 +} + +.ui-dialog .charsheet .rating label input:not(:checked) span { + opacity: 0 +} + +.sheet-rolltemplate-DSA-Eigenschaft .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Fernkampf-TP .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Initiative .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Liturgie .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Liturgie-Patzer .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Nahkampf-ATPA-Patzer .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Talente .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Zauber .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-dsa-rolltemplate, +.sheet-rolltemplate-DSA-selbstverletzt .sheet-dsa-rolltemplate, +.sheet-rolltemplate-Routineprobe .sheet-dsa-rolltemplate, +.sheet-rolltemplate-postLink .sheet-dsa-rolltemplate { + background-image: url(https://ulisses-digital.de/R20/dsa5/sheet/pergament1.webp); + background-repeat: no-repeat; + background-size: 110% 107%; + background-position: center; + padding: 10px 10px 25px; + color: #0d0b0b +} + +.sheet-rolltemplate-DSA-Eigenschaft .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Fernkampf-TP .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Initiative .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Liturgie .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Liturgie-Patzer .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Nahkampf-ATPA-Patzer .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Talente .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Zauber .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-DSA-selbstverletzt .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-Routineprobe .sheet-dsa-rolltemplate .sheet-row-section:first-child, +.sheet-rolltemplate-postLink .sheet-dsa-rolltemplate .sheet-row-section:first-child { + background-image: url(https://ulisses-digital.de/R20/dsa5/sheet/kapitelstart.webp); + background-repeat: no-repeat; + background-size: 100% 110%; + text-align: center; + font-size: 20px; + line-height: 28px; + padding: 12px 12px 8px; + background-position: center +} + +.sheet-rolltemplate-DSA-Eigenschaft .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Fernkampf-TP .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Initiative .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Liturgie .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Liturgie-Patzer .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-ATPA-Patzer .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Talente .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Zauber .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-DSA-selbstverletzt .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-Routineprobe .sheet-dsa-rolltemplate .sheet-subheader, +.sheet-rolltemplate-postLink .sheet-dsa-rolltemplate .sheet-subheader { + font-size: 14px; + text-align: center; + padding: 0 10px 15px +} + +.sheet-rolltemplate-DSA-Eigenschaft .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Eigenschaft .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Fernkampf-TP .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Fernkampf-TP .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Initiative .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Initiative .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Liturgie .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Liturgie .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Liturgie-Patzer .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Liturgie-Patzer .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Nahkampf-ATPA-Patzer .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Nahkampf-ATPA-Patzer .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Talente .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Talente .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Zauber .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Zauber .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-DSA-selbstverletzt .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-DSA-selbstverletzt .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-Routineprobe .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-Routineprobe .sheet-dsa-rolltemplate span, +.sheet-rolltemplate-postLink .sheet-dsa-rolltemplate b, +.sheet-rolltemplate-postLink .sheet-dsa-rolltemplate span { + padding: 2px +} + +.sheet-rolltemplate-DSA-Eigenschaft .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Fernkampf-AT .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Fernkampf-AT-Patzer .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Fernkampf-TP .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Initiative .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Liturgie .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Liturgie-Patzer .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-AT .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-ATPA-Patzer .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-Schild-Patzer .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-TP .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Nahkampf-VE .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Talente .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Zauber .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-Zauber-Patzer .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-DSA-selbstverletzt .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-Routineprobe .sheet-dsa-rolltemplate .inlinerollresult, +.sheet-rolltemplate-postLink .sheet-dsa-rolltemplate .inlinerollresult { + border: none; 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+ + + + + + + + + + + + + + + + + + + + +
+
+ Kompendium Drop übernehmen +
+
+ + +
+
+
+ +
+ Professionspaket hinzufügen + Kulturpaket hinzufügen. +
+
+
+
+ +
+
+ +
+
+
+
+ + + +
+
+ +
+
+
+
+ Probe: + + Normal + + GM + + Selbst +
+
+ Modifikator + + + ja + + nein +
+
+
+
+ +
+
+
+ + Mut +
+
+ + Klugheit +
+
+ + + Intuition +
+
+ + + Charisma +
+
+ + + Fingerfertigkeit +
+
+ + + Gewandheit +
+
+ + + Konstitution +
+
+ + + Koerperkraft +
+
+ + +
+ + + + + + + + +
+ + +
+
+
+
+
+ LE + Lebensenergie +
+
+
+
+ AE + Astralenergie +
+
+
+
+ KE + Karmaenergie +
+
+
+
+ Schips + Schicksalspunkte +
+
+
+
+ SK + Seelenkraft +
+
+
+
+ ZK + Zähigkeit +
+
+
+
+ GS + Geschwindigkeit +
+
+
+ Status +
+
+
+
+
+
+ +
+ +
+ +
+
+
+
+
+
+ +
+ +
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+ +
+ +
+ +
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+
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+ + + +
+ + Grundwerte + + Sonderfertigkeiten + + Talente + + Magie + + Götterwirken + + Optionen +
+ + + Status + + Effekte + + Kampf + + Ausrüstung + + Artefakte + + Notizen +
+ +
+
+ +
+
+

Persönliche Daten

+
+
+ +
+
+
+
+ Name + +
+
+ Familie + +
+
+ Titel + +
+
+ Sozialstatus + +
+
+ Geburtsort + +
+
+ Tsatag + +
+
+ Alter + +
+
+ Spezies + +
+
+ Geschlecht + +
+
+ Größe + +
+
+ Gewicht + +
+
+ Haarfarbe + +
+
+ Augenfarbe + +
+
+ Kultur + +
+
+ Profession + +
+ +
+ Charakteristika + +
+
+ Sonstiges + +
+
+
+ +
+
+ +
+
+ Erfahrungsgrad +
+
+ AP gesamt +
+
+ AP ausgegeben +
+
+ AP verfügbar +
+
+
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+

Beschreibung

+
+
+ +
+
+ +
+
+ Name + +
+
+ Typus + +
+
+ Spezies + +
+
+ Domäne + +
+
+ Anzahl + +
+
+ Größenkategorie + +
+
+ Größe + +
+
+ Gewicht + +
+
+ Erschaffungsschwierigkeit + +
+
+
+
+ Beute + +
+
+ Jagd + +
+
+ Informationen + +
+
+ Sonstiges + +
+
+ Kampfverhalten + +
+
+ Flucht + +
+
+ Sonderregeln + +
+
+
+ +
+ +
+
+

Eigenschaften

+
+
+
+ +
+ MU + Mut +
+
+ KL + Klugheit +
+
+ IN + Intuition +
+
+ CH + Charisma +
+
+ FF + Fingerfertigkeit +
+
+ GE + Gewandheit +
+
+ KO + Konstitution +
+
+ KK + Koerperkraft +
+
+
+ Grundwert + + + + + + + + +
+
+ Modifikator + + + + + + + + +
+
+ Gesamtwert + + + + + + + + +
+
+ Roll + + + + + + + + +
+
+
+
+
+

Lebensenergie

+
+
+
+ Aktuell + + Maximal + + Regeneration + + + +
+
+ GW + + Basis + + Bonus/Malus + + Perm. Verlust + +
+
+ Schmerzstufen 1/2/3/4 +
+ Schmerzstufe 1 +
+
+ Schmerzstufe 2 +
+
+ Schmerzstufe 3 +
+
+ Schmerzstufe 4 +
+ Wundschwelle + + +
+ +
+
+
+
+

NPC-Attribute

+
+
+
+ Lebensenergie + + Maximal + + Regeneration + + + +
+
+ Schmerzstufen 1/2/3/4 +
+ Schmerzstufe 1 +
+
+ Schmerzstufe 2 +
+
+ Schmerzstufe 3 +
+
+ Schmerzstufe 4 +
+ Wundschwelle + + +
+
+ +
+
+ Astralenergie + + Maximal + + +
+
+ Karmaenergie + + Maximal + + +
+
+
+
+
+

Astralenergie

+
+
+
+ Aktuell + + Maximal + + Leiteigenschaft + + Faktor + +
+
+ Basis + + Bonus/Malus + + Perm. Verlust + + Rückkauf + +
+
+ Regeneration + + + + +
+ +
+
+
+
+

Karmaenergie

+
+
+
+ Aktuell + + Maximal + + Leiteigenschaft + + Faktor + +
+
+ Basis + + Bonus/Malus + + Perm. Verlust + + Rückkauf + +
+
+ Regeneration + + + + +
+
+
+
+
+

Abgeleitete Werte

+
+
+
+ + GW + Modifikator + Aktuell + Notizen +
+
+ Seelenkraft + + + + +
+
+ Zähigkeit + + + + +
+
+ Initiative + + + + + +
+
+ Ausweichen + + + + +
+
+ Verteidigungswert + + + + +
+
+ RS + + + + + + +
+
+ Geschwindigkeit + + + + + +
+
+ Schicksalspunkte + + +
+ + / + +
+ + +
+
+
+ + +
+
+

Sonderfertigkeiten

+ Filter: + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + +
+
+
+ Name +
+
+ Typ +
+
+ Stufe +
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+ Details +
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+ + +
+ +
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+
+ + + + +
+ +
+ + + + +
+ +
+ + + + + + + + + +
+
+
+
+ +
+
+ + +
+
+

Talente

+ Anzeige umschalten + + +
+ +
+ +
+
+ Talent + Eigenschaften + Stg. + Fw + Probe +
+ Modifikator Sonderfertigkeiten + Modifikator Sonderfertigkeiten +
+
+ Modifikator Effekt + Modifikator Effekt +
+ Anmerkung + Status aktiviert + +
+ + +
+ reiten + + + + B + + + + + + + +
+ + Status für Belastung aktivieren +
+
+ + Malus für Betäubung aktivieren +
+
+ + Malus für Furchtaktivieren +
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+ + Malus für Paralyse aktivieren +
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+ + Malus für Schmerz aktivieren +
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+ + Malus für Furchtaktivieren +
+
+ + Malus für Paralyse aktivieren +
+
+ + Malus für Schmerz aktivieren +
+
+ + Malus für Tranceaktivieren +
+
+ + Malus für Verwirrung aktivieren +
+
+ + Malus für Zusatzstatus aktivieren +
+
+ + Bonus/Malus für Entrückungaktivieren +
+ +
+ +
+ hkseele + + + + B + + + + + + + +
+ + Status für Belastung aktivieren +
+
+ + Malus für Betäubung aktivieren +
+
+ + Malus für Furchtaktivieren +
+
+ + Malus für Paralyse aktivieren +
+
+ + Malus für Schmerz aktivieren +
+
+ + Malus für Tranceaktivieren +
+
+ + Malus für Verwirrung aktivieren +
+
+ + Malus für Zusatzstatus aktivieren +
+
+ + Bonus/Malus für Entrückungaktivieren +
+ +
+ +
+ hkwunden + + + + D + + + + + + + +
+ + Status für Belastung aktivieren +
+
+ + Malus für Betäubung aktivieren +
+
+ + Malus für Furchtaktivieren +
+
+ + Malus für Paralyse aktivieren +
+
+ + Malus für Schmerz aktivieren +
+
+ + Malus für Tranceaktivieren +
+
+ + Malus für Verwirrung aktivieren +
+
+ + Malus für Zusatzstatus aktivieren +
+
+ + Bonus/Malus für Entrückungaktivieren +
+ +
+ +
+ boote + + + + B + + + + + + + +
+ + Status für Belastung aktivieren +
+
+ + Malus für Betäubung aktivieren +
+
+ + Malus für Furchtaktivieren +
+
+ + Malus für Paralyse aktivieren +
+
+ + Malus für Schmerz aktivieren +
+
+ + Malus für Tranceaktivieren +
+
+ + Malus für Verwirrung aktivieren +
+
+ + Malus für Zusatzstatus aktivieren +
+
+ + Bonus/Malus für Entrückungaktivieren +
+ +
+ +
+ +
+

Talentsonderfertigkeiten

+ +
+
+ + + + + + + + + + +
+
+ + + +
+ +
+
+
+
+

Sprachen

+ +

Schriften

+ +
+
+ + +
+

Magie

+
+
+ Tradition + + + +
+
+ Wirkungsdauer + + Geste weglassen + +
+
+ Reichweite + + Formel weglassen + +
+
+ Kosten + + Fremdtradition + +
+
+ Ort + + Geeignete Gerätschaften + +
+
+ Zeit + + Passende Kleidung + +
+
+ Entrückung + + aufrechterhalten + +
+ +
+ Modifikationen + + Status + + + SF + + Effekte + + + Gesamt + +
+
+ +
+ Filter: + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + +
+
+
+ Name +
+
+ Probe +
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+ +
+
+ FW +
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+ Typ +
+
+ Details +
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+ +
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+ + + + + + + + + + + + + +
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+ + +
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+ + + +
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+ +
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+ +
+ + +
+
+ + +
+
+ +
+ + +
+
+
+ Reichweite +
+ +
+ Dauer +
+ +
+
+
+ Merkmal +
+ +
+ Verbreitung +
+ +
+
+
+ Kosten +
+ +
+ Wirkungsdauer +
+ +
+
+
+ Zielkategorie +
+ +
+ Zielmodifikator +
+ +
+
+
+ Steigerung +
+ +
+ Modifikator(+/-) +
+ +
+
+
+ Schaden +
+ + + + + + + + + +
+
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+ Wirkung +
+ +
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+ +
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+ +
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+ +
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+ +
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+ +
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+ + +
+ +
+ +
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+ + +
+ + +
+ + +
+

Götterwirken

+
+
+ Tradition + + + +
+
+ Wirkungsdauer + + Geste weglassen + +
+
+ Reichweite + + Formel weglassen + +
+
+ Kosten + + Fremdtradition + +
+
+ Ort + + Geeignete Gerätschaften + + +
+
+ Zeit + + Passende Kleidung + +
+
+ Entrückung + + + aufrechterhalten + +
+
+ Modifikationen + + Status + + + SF + + Effekte + + + Gesamt + +
+
+ +
+ Filter: + + + + + + + + + + + + + + + + +
+
+
+ Name +
+
+ Probe +
+
+ +
+
+ FW +
+
+ Typ +
+
+ Details +
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+ +
+
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+ + + + + + + + + +
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+ + + +
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+ +
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+ +
+ +
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+ + +
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+ +
+
+ +
+
+
+ Reichweite +
+ +
+ Dauer +
+ +
+
+
+ Merkmal +
+ +
+ Verbreitung +
+ +
+
+
+ Kosten +
+ +
+ Wirkungsdauer +
+ +
+
+
+ Zielkategorie +
+ +
+ Zielmodifikator +
+ +
+
+
+ Steigerung +
+ +
+ Modifikator(+/-) +
+ +
+
+
+ Schaden +
+ + + + + + + + + +
+
+
+ Wirkung +
+ +
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+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+
+ +
+ +
+
+ + +
+ + +
+ + +
+

Optionen

+
+

+
+ NPC-Bogen aktiviert: + + an + + aus +
+
+ Belastung durch Gepäck: + + an + + aus +
+
+ Schmerz bererchnen: + + an + + aus +
+
+ Attribute mit Token verknüpfen: + + an + + aus +
+

Grundwerte

+
+ Lebensenergie anzeigen: + + an + + aus +
+
+ Astralenergie anzeigen: + + an + + aus +
+
+ Karmaenergie anzeigen: + + an + + aus +
+ +
+
+

Info

+

The Dark Eye / Das Schwarze Auge 5 - Official Character Sheet
+ Created by Huepfklotz and Ulisses Medien und Spiele GmbH
+ Based on Tresolt's great Tsa Character Sheet.
+ Thanks to Tresolt, Patrick Gebhardt, Sönke Holsten, Adam Fedor.

+

Visit Ulisses Spiele:

+

Bugs and Feedback:

+

2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, + RIESLAND und THE DARK EYE are Trademarks of Ulisses Medien und Spiele GmbH, Waldems.

+
+
+ + +
+
+
+
+

Status

+
+
+ Bewegungsunfähig + +
+
+ Bewusstlos + +
+
+ Blind + +
+
+ Blutrausch + +
+
+ Brennend + +
+
+ Eingeengt + +
+
+ Fixiert + +
+
+ Handlungsunfähig + +
+
+ Krank + +
+
+ Liegend + +
+
+ Pechmagnet + +
+
+ Raserei + +
+
+ Stumm + +
+
+ Taub + +
+
+ Überrascht + +
+
+ Übler Geruch + +
+
+ Unsichtbar + +
+
+ Vergiftet + +
+
+ Versteinert + +
+
+
+
+ + + + + + + + + +
+
+

Zustände

+
+
+ + + - + I + II + III + IV + + modkurz + Summe +
+
+ Belastung +
+ + + + + +
+ + + +
+ +
+ Betäubung +
+ + + + + +
+ + + +
+ +
+ Entrückung +
+ + + + + +
+ + + +
+
+ Furcht +
+ + + + + +
+ + + +
+
+ Paralyse +
+ + + + + +
+ + + +
+
+ Schmerz +
+ + + + + +
+ + + +
+
+ Trance +
+ + + + + +
+ + + +
+
+ Verwirrung +
+ + + + + +
+ + + +
+
+ Erregung +
+ + + + + +
+ + + +
+
+ +
+ + + + + +
+ + + +
+
+
+
+
+ Summe der Statusmodifikatoren + + (max. -5) +
+
+ Gesamt: ab -8 handlungsunfähig: + + +
+
+
+
+
+ + +
+
+

Effekte

+ Filter: + + + + + + + + + + + + + + + +
+ + + + + + + + + + +
+
+
+ Name +
+
+ Typ +
+ +
+ Details +
+
+ Aktiv +
+
+
+ + + + + + + + +
+
+
+ + +
+
+ + +
+
+
+ +
+
+ + +
+
+ +
+
+ + + + +
+ +
+ + + + +
+ +
+ + + + + + + + + +
+
+
+
+ +
+
+ + +
+ + + Kampftechniken + + Nahkampf + + Fernkampf + + Patzer +
+
+

Basiswerte

+
+
+ Initiative +
+ +
+ +
+
 
+
+
+ akt. Status + + Rüstung + +
+
+ +
+
+ Ausweichen +
+ +
+ +
+
+ +
+ +
+ +
+
+
+
+ +
+ Ausweichen + + +
+ +
+
+ +
+
+
+ VW + + +
+ +
+
+ +
+
+
+
+ +
+ Aktionen + + +
+
+
+
+ +
+ +
+
+ + +
+ Kampftechniken + Leiteigenschaft + Steigerungsfaktor + Kampftechnikwert + AT/FK + PA + Entrückung +
+
+ Armbrüste + + B + + + + +
+
+ Blasrohre + + B + + + + +
+
+ Bögen + + C + + + + +
+
+ Diskusse + + B + + + + +
+
+ Dolche + + B + + + + +
+
+ Fechtwaffen + + C + + + + +
+
+ Feuerspeien + + B + + + + +
+
+ Hiebwaffen + + C + + + + +
+
+ Kettenwaffen + + C + + + + +
+
+ Lanzen + + B + + + + +
+
+ Peitschen + + B + + + + +
+
+ Raufen + + B + + + + +
+
+ Schilde + + C + + + + +
+
+ Schleudern + + B + + + + +
+
+ Schwerter + + C + + + + +
+
+ Stangenwaffen + + C + + + + +
+
+ Wurfwaffen + + C + + + + +
+
+ Zweihandhiebwaffen + + C + + + + +
+
+ Zweihandschwerter + + C + + + + + +
+
+
+
+

Nahkampf

+
+
+
+
+ Attacke +
+
+ Parade +
+
+ Trefferpunkte +
+
+ +
+
+
+ + +
+ +
+
+
+ + + +
+
+
+
+ + + +
+
+
+ + + + + + + +
+
+ +
+
+
+
+
+ + Nebenhand +
+
+
+
+ + +
+
+
+
+
+ + + + +
+
+ + + + + + + +
+
+ +
+ +
+ + +
+
+
+
+ +
+
+
+ + + +
+
+
+
+ + + +
+
+
+ + + + + + + + +
+
+
+ + +
+
+
+ +
+
+ Reichweite + + + +
+
+ +
+
+ +
+
+ + + +
+
+ Kampfsituationen Status +
+
+ Sichtmodifikator + + Vorteilhafte Position + + Gegner von Hinten + +
+
+ Waffe zu kurz + + Eingeengt + + Blutrausch + +
+
+ Gegnerische KT + + Liegend + + freier Kampf-Mod. + +
+
+ Kampf im Wasser + + + Beidhändiger Kampf + + + + + + + + + + + + +
+
+ +
+
+ Kampfsonderfertigkeiten +
+
+
+ +
+
+ + + + + + + + + + +
+
+ + +
+
+
+
+
+ +
+
+
+
+ Modifikatoren +
+
+ AT-Mod + + PA-Mod + + + + TP-Mod + +
+
+ SF-Mod. AT + + SF-Mod. PA + + SF-Mod. AW + + SF-Mod. TP + +
+
+ Effekt-Mod. AT + + Effekt-Mod. PA + + Effekt-Mod. AW + + Effekt-Mod. TP + +
+
+
+ +
+

Fernkampf

+
+
+
+
+ Attacke +
+ +
+ Trefferpunkte +
+
+ LZ + Ladezeit in KR +
+
+ Reichweite +
+
+ +
+
+ +
+
+ +
+
+
+ + +
+
+ +
+ + + + + + + +
+
+ + +
+
+ +
+
+ +
+
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+
+
+
+ +
+
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+ + +
+
+ +
+ + + + + + + + +
+
+ +
+
+ +
+
+
+ + +
+
+
+ +
+
+
+ Reichweite +
+
+ +
+
+ Munition +
+
+ +
+
+
+ +
+
+
+ +
+ + + + +
+
+
+
+ Modifikatoren + + FK-Mod + TP-Mod +
+
+ Distanz + + + +
+
+ Größe + + + +
+
+ Sichtmodifikator + + + + +
+
+ Zielbewegung + + + +
+ +
+
+
+ Modifikatoren + + FK-Mod + TP-Mod +
+
+ Schützenbewegung + + + +
+
+ SF-Modifikatoren + + + +
+
+ Schuss ins Kampfgetümmel + + + +
+
+ freier Kampf-Mod. + + + +
+
+ +
+
+
+
+ Gesamt + + + +
+
+
+
+ +
+ +
+ Kampfsonderfertigkeiten +
+
+
+ +
+ +
+ + + + + + + + + + +
+
+ + +
+
+
+
+
+ +
+
+
+
+ Modifikatoren +
+
+ AT-Mod + + PA-Mod + + + + TP-Mod + +
+
+ SF-Mod. AT + + SF-Mod. PA + + SF-Mod. AW + + SF-Mod. TP + +
+
+ Effekt-Mod. AT + + Effekt-Mod. PA + + Effekt-Mod. AW + + Effekt-Mod. TP + +
+
+
+ + +
+
+

Patzer

+
+ + Schaden durch Patzer + erleidet + SP durch einen Patzer + + Attacke/Parade-Patzer + +
+
+ + Schild-Patzer + + Fernkampf-Patzer + +
+
+ + Zauber-Patzer + + Liturgie-Patzer + + +
+ +
+
+
+ + +
+ + + Nahkampfwaffen + + Fernkampfwaffen + + Rüstungen + + Inventar +
+ +
+
+

Nahkampfwaffen

+ +
+
+
+
+
+
+
+ Typ +
+
+ Trefferpunkte +
+
+ Reichweite +
+ +
+ angelegt +
+
+ +
+
+ +
+
+
+ + +
+
+
+ + +
+
+ +
+
+ +
+
+
+
+ +
+ + + + + + + +
+
+
+ +
+
+ + + + +
+ +
+ + +
+
+ + + + +
+ + +
+
+ AT / PA + + + + Schadensbonus + + + Gewicht + +
+
+ +
+ Verschleiß + + Bruchfaktor + + + Strukturpunkte + +
+
+
+ Nebenhand + + temp. Mod.: + AT + + PA + + TP + + +
+
+ +
+
+ +
+
+ +
+
+
+
+
+
+ +
+

Schild und Nebenhandwaffen

+ +
+
+
+
+
+
+
+ Typ +
+
+ Trefferpunkte +
+
+ Reichweite +
+
+ angelegt +
+
+ +
+
+ +
+
+
+ + +
+
+
+ + +
+
+ +
+
+ +
+
+
+
+ +
+ + + + + + + +
+
+
+ +
+
+ + + + +
+ +
+ + +
+
+ + + + +
+ + +
+
+ AT / PA + + + + Schadensbonus + + + Gewicht + +
+
+ +
+ Verschleiß + + Bruchfaktor + + + Strukturpunkte + +
+
+
+ Nebenhand + + temp. Mod.: + AT + + PA + + TP + + +
+
+ +
+
+ +
+
+ +
+
+
+
+
+
+
+ +
+
+

Fernkampfwaffen

+
+
+
+
+
+
+
+ Typ +
+
+ Trefferpunkte +
+
+ Reichweite +
+
+ angelegt +
+
+ +
+
+ +
+
+
+
+
+
+ + +
+ +
+ +
+
+
+ + + + + + +
+
+
+ +
+
+ +
+ +
+ + +
+
+ + + +
+ + + +
+
+ Ladezeit + + Munition + + Gewicht + +
+
+
+ Verschleiß + + Bruchfaktor + + Strukturpunkte + + +
+
+ temp. Mod.: + + FK + + TP + + +
+
+ +
+
+ +
+
+ +
+
+
+
+
+
+
+ +
+
+

Rüstungen

+
+
+
+
+
+
+
+ RS +
+
+ Abzüge BE/INI/GS +
+
+ angelegt +
+
+
+
+
+
+
+
+
+
+ + +
+ +
+ +
+
+ +
+
+ +
+
+
+ + +
+
+ +
+ + +
+
+ Rüstungstyp + + Verschleiß + + Strukturpunkte + + +
+
+ Gewicht + + BE + + GS + + INI + + RS-Mod. + +
+
+ +
+
+ +
+
+ +
+
+ +
+
+
+
+
+ +
+
+
+
+

Geldbeutel

+
+ Dukaten + Silbertaler + Heller + Kreuzer +
+
+ + + + +
+ +
+
+
+ + +
+

Tragekraft

+
+ tragekraft + Aktuell + Belastung +
+
+ + + + + +
+
+
+
+ +
+

Inventar

+
+
+
+
+
+ a + Gewicht +
+
+ # + Anzahl +
+
+
+ +
+
+
+
+ + +
+ + + + +
+
+
+
+
+ +
+
+
+
+ + +
+

Artefakte

+
+

Zeremonialgegenstand

+
+ + +
+
+ Beschreibung + +
+
+ Erweiterung 1 + +
+
+ Erweiterung 2 + +
+
+ Erweiterung 3 + +
+
+
+ + +
+

Notizen

+ +
+ + +belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung +bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert +fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen +bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft +alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung +faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben +glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde + + +Allgemeine Sonderfertigkeiten +Armbrust +Astralkraft springt auf anderes Ziel über +Astralkraft verlässt den Körper +AT/PA-Patzer +BE aktiviert +BE gesamt +Beschreibung +Zustand Betäubung durch Kopfschmerzen +Beule +Bitte auswählen +Bogen +Brennbare Materialien gehen in Flammen auf +Diskus +Durch Blick in die Sphären eingeschüchtert +Effekt durch Zauber-/Götterwirken +Eine ätherische Stimme erklingt +Elfenlieder +Fehlschuss +Fernkampf, verdoppelt +Fernkampf-TP +Fernkampfwaffen +Flüche +FW-Minimum nicht erfüllt +Geist tauscht Körper mit Lebewesen +Gesellschaft +Geweihte erhält ein Stigma +Geweihte hat nachts seltsame Visionen und Alpträume +Geweihte ist entrückt +Geweihte ist verwirrt +Geweihte verwurzelt mit dem Boden +Glaube +halbierte Parade +halbiertes Ausweichen +halbierte Schildparade +Handwerk +Haar und Bart färben sich bunt +´s Initiative +Kamerad/Unschuldiger getroffen +Körperlich +Modfikator hinzufügen +Nachteile +Nahkampf, verdoppelt +Nahkampf-TP +Natur +Nebenhand AT +/- +Nebenhand PA +/- +Nebenhand TP +/- +Erleichterung(+) / Erschwernis(-), im Fall der Erleichterung ohne '+' eingeben +Regeneration Astralenergie +Regeneration Karmaenergie +Regeneration Lebensenergie +Rituale +Ritualplatz +Schelmenstreiche +Schildparade +Schild schwer beschädigt +Schild stecken geblieben +Schild verloren +Schild zerstört +Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung +Selbst verletzt +Stolpern +Sturz +TP/AT/PA-Mod. +TP/FK-Mod. +Tradition +Traditionsartefakt +Traditionseigenschaft +Verlust der Sprache +Verwandlung in Kleintier +Vor-/Nachteile +Vorteile +Waffen +Waffe schwer beschädigt +Waffe stecken geblieben +Waffe verloren +Waffe zerstört +Wert: +Wissen +Zauberdauer in Aktionen +Zaubermelodien +Zaubermodifikationen +Zaubertänze +Zaubertricks +Zauberziel ändert sich +Zerrung +Ziel der Liturgie/Zeremonie ändert sich +Zugriff auf AE-Vorrat geblockt +Zugriff auf KE-Vorrat geblockt +Zu konzentriert +mit Fertigkeitsspezialisierung + + + + +
+ + +
+
+ {{name}} +
+
+
{{subtags}}
+
+ +
+ FP: {{Talent}} +
+
{{#rollBetween() Talent 0 3}} + + QS: 1 {{/rollBetween() Talent 0 3}} {{#rollBetween() Talent 4 6}} + QS: 2 {{/rollBetween() Talent 4 6}} {{#rollBetween() Talent 7 9}} + QS: 3 {{/rollBetween() Talent 7 9}} {{#rollBetween() Talent 10 12}} + QS: 4 {{/rollBetween() Talent 10 12}} {{#rollBetween() Talent 13 15}} + QS: 5 {{/rollBetween() Talent 13 15}} {{#rollBetween() Talent 16 50}} + QS: 6 {{/rollBetween() Talent 16 50}} +
+
+ {{#rollGreater() Modifikator 0}} + Modifikator: {{Modifikator}} {{/rollGreater() Modifikator 0}} + {{#rollLess() Modifikator 0}} + Modifikator: {{Modifikator}} {{/rollLess() Modifikator 0}} +
+
+ {{#freitext}} {{freitext}} {{/freitext}} {{#rollGreater() Talent -1}} + Ergebnis: Gelungen {{/rollGreater() Talent -1}} + {{#rollLess() Talent 0}} + Ergebnis: Misslungen {{/rollLess() Talent 0}} +
+
+
+ + +
+
+ {{name}} +
+
+
{{subtags}}
+
+ {{#dauer}} +
+ Dauer: {{dauer}} +
+ {{/dauer}} + {{#kosten}} +
+ kosten: {{kosten}} +
+ {{/kosten}} + {{#wirkungdsauer}} +
+ wirkungsdauer: {{wirkungsdauer}} +
+ {{/wirkungdsauer}} + {{#reichweite}} +
+ reichweite: {{reichweite}} +
+ {{/reichweite}} + {{#zielmodifikator}} +
+ zielmodifikator: {{zielmodifikator}} +
+ {{/zielmodifikator}} + {{#wirkung}} +
+ wirkung: {{wirkung}} +
+ {{/wirkung}} +
+ {{#rollGreater() Zauber -1}} + Ergebnis: Gelungen {{/rollGreater() Zauber -1}} + {{#rollLess() Zauber 0}} + Ergebnis: Misslungen {{/rollLess() Zauber 0}} +
+
+ FP:{{Zauber}} +
+
+ {{#rollBetween() Zauber 0 3}} + + QS: 1 {{/rollBetween() Zauber 0 3}} {{#rollBetween() Zauber 4 6}} + QS: 2 {{/rollBetween() Zauber 4 6}} {{#rollBetween() Zauber 7 9}} + QS: 3 {{/rollBetween() Zauber 7 9}} {{#rollBetween() Zauber 10 12}} + QS: 4 {{/rollBetween() Zauber 10 12}} {{#rollBetween() Zauber 13 15}} + QS: 5 {{/rollBetween() Zauber 13 15}} {{#rollBetween() Zauber 16 50}} + QS: 6 {{/rollBetween() Zauber 16 50}} +
+
+ {{#rollGreater() mod 0}} + Modifikator: {{mod}} {{/rollGreater() mod 0}} {{#rollLess() mod 0}} + Modifikator: {{mod}} {{/rollLess() mod 0}} +
+
+
+ + +
+
+ {{name}} +
+
+
{{subtags}}
+
+ {{#dauer}} +
+ Dauer: {{dauer}} +
+ {{/dauer}} + {{#kosten}} +
+ kosten: {{kosten}} +
+ {{/kosten}} + {{#wirkungdsauer}} +
+ wirkungsdauer: {{wirkungsdauer}} +
+ {{/wirkungdsauer}} + {{#reichweite}} +
+ reichweite: {{reichweite}} +
+ {{/reichweite}} + {{#zielmodifikator}} +
+ zielmodifikator: {{zielmodifikator}} +
+ {{/zielmodifikator}} + {{#wirkung}} +
+ wirkung: {{wirkung}} +
+ {{/wirkung}} +
+ {{#rollGreater() liturgie -1}} + Ergebnis: Gelungen {{/rollGreater() liturgie -1}} + {{#rollLess() liturgie 0}} + Ergebnis: Misslungen {{/rollLess() liturgie 0}} +
+
+ FP: {{liturgie}} +
+
+ {{#rollBetween() liturgie 0 3}} + + QS: 1 {{/rollBetween() liturgie 0 3}} {{#rollBetween() liturgie 4 6}} + QS: 2 {{/rollBetween() liturgie 4 6}} {{#rollBetween() liturgie 7 9}} + QS: 3 {{/rollBetween() liturgie 7 9}} {{#rollBetween() liturgie 10 12}} + QS: 4 {{/rollBetween() liturgie 10 12}} {{#rollBetween() liturgie 13 15}} + QS: 5 {{/rollBetween() liturgie 13 15}} {{#rollBetween() liturgie 16 50}} + QS: 6 {{/rollBetween() liturgie 16 50}} +
+
+ {{#rollGreater() mod 0}} + Modifikator: {{mod}} {{/rollGreater() mod 0}} {{#rollLess() mod 0}} + Modifikator: {{mod}} {{/rollLess() mod 0}} +
+
+
+ + +
+
+ {{name}} +
+
+
Routineprobe
+
+ +
+ Eigenschaften: {{#rollGreater() eigenschaft1 12}} + + ✓ {{/rollGreater() eigenschaft1 12}} {{#rollLess() eigenschaft1 13}} + X {{/rollLess() eigenschaft1 13}} + / {{#rollGreater() eigenschaft2 12}} + ✓ {{/rollGreater() eigenschaft2 12}} {{#rollLess() eigenschaft2 13}} + X {{/rollLess() eigenschaft2 13}} + / {{#rollGreater() eigenschaft3 12}} + ✓ {{/rollGreater() eigenschaft3 12}} {{#rollLess() eigenschaft3 13}} + X {{/rollLess() eigenschaft3 13}} +
+
+ {{#rollTotal() FP 0}} + FW-Minimum nicht erfüllt {{/rollTotal() FP 0}} + {{#rollGreater() FP 0}} + FP: {{FP}} {{/rollGreater() FP 0}} {{#rollBetween() FP 1 3}} +
+
+ QS: 1 {{/rollBetween() FP 1 3}} {{#rollBetween() FP 4 6}} + QS: 2 {{/rollBetween() FP 4 6}} {{#rollBetween() FP 7 9}} + QS: 3 {{/rollBetween() FP 7 9}} {{#rollBetween() FP 10 12}} + QS: 4 {{/rollBetween() FP 10 12}} {{#rollBetween() FP 13 15}} + QS: 5 {{/rollBetween() FP 13 15}} {{#rollBetween() FP 16 50}} + QS: 6 {{/rollBetween() FP 16 50}} +
+
+ {{#rollGreater() FP 0}} + Max. Modifikator: {{Modifikator}} {{/rollGreater() FP 0}} +
+
+
+ + +
+
+ {{name}} +
+
+
Eigenschaft
+
+
+ Probe:{{Probe}} +
+
+ {{#rollGreater() Probe -1}} + Ergebnis: {{#rollWasCrit() Probe}}Kritischer{{/rollWasCrit() Probe}}Gelungen + {{/rollGreater() Probe -1}} + {{#rollLess() Probe 0}} + Ergebnis: {{#rollWasFumble() Probe}}Kritischer{{/rollWasFumble() Probe}}Misslungen {{/rollLess() Probe 0}} +
+
+
+ + +
+
+ {{Name}}´s Initiative +
+
+ Wert: {{Wert}} +
+
+
+ + +
+
+ {{name}} +
+
+
{{subtags}}
+
+
+ Attackewurf: {{wurf}} +
+ {{#^rollTotal() mod 0}} +
+ Modifikator: {{mod}} +
+ {{/^rollTotal() mod 0}} +
+ {{#rollGreater() wurf wert}} + Ergebnis: {{#rollWasFumble() wurf}}Kritischer{{/rollWasFumble() wurf}}Misslungen + {{freitext_misslungen}} + {{/rollGreater() wurf wert}} + {{#^rollGreater() wurf wert}} + Ergebnis: {{#rollWasCrit() wurf}}Kritischer{{/rollWasCrit() wurf}}Gelungen + {{freitext_gelungen}} + {{/^rollGreater() wurf wert}} +
+
+
+ + +
+
+ {{name}} +
+
+
{{subtags}}
+
+
+ Verteidigungswurf: {{wurf}} +
+ {{#^rollTotal() mod 0}} +
+ Modifikator: {{mod}} +
+ {{/^rollTotal() mod 0}} +
+ {{#rollGreater() wurf wert}} + Ergebnis: {{#rollWasFumble() wurf}}Kritischer{{/rollWasFumble() wurf}}Misslungen + {{freitext_misslungen}} + {{/rollGreater() wurf wert}} + {{#^rollGreater() wurf wert}} + Ergebnis: {{#rollWasCrit() wurf}}Kritischer{{/rollWasCrit() wurf}}Gelungen + {{freitext_gelungen}} + {{/^rollGreater() wurf wert}} +
+
+
+ + +
+
+ {{name}} +
+
+
{{subtags}}
+
+
+ Attackewurf: {{wurf}} +
+ {{#^rollTotal() mod 0}} +
+ Modifikator: {{mod}} +
+ {{/^rollTotal() mod 0}} +
+ {{#rollGreater() wurf wert}} + Ergebnis: {{#rollWasFumble() wurf}}Kritischer{{/rollWasFumble() wurf}}Misslungen + {{freitext_misslungen}} + {{/rollGreater() wurf wert}} + {{#^rollGreater() wurf wert}} + Ergebnis: {{#rollWasCrit() wurf}}Kritischer{{/rollWasCrit() wurf}}Gelungen + {{freitext_gelungen}} + {{/^rollGreater() wurf wert}} +
+
+
+ + +
+
+ {{name}} +
+
+
{{subtags}}
+
+
+ Trefferpunkte: {{damage}} +
+ {{#freitext}} +
+ {{freitext}} +
+ {{/freitext}} +
+
+ + +
+
+ {{name}} +
+
+
{{subtags}}
+
+
+ Trefferpunkte: {{damage}} +
+
+
+ + +

{{name}}

+ +
+ {{name}} +
+
+ {{link}} +
+
+ + +
+
+ {{name}} +
+
+ Ergebnis:{{wurf}} +
+
+ Auswirkung: {{#rollTotal() wurf 2}} + Waffe zerstört {{/rollTotal() wurf 2}} {{#rollTotal() wurf 3}} + Waffe schwer beschädigt {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + Waffe beschädigt {{/rollTotal() wurf 4}} {{#rollTotal() wurf 5}} + Waffe verloren {{/rollTotal() wurf 5}} {{#rollTotal() wurf 6}} + Waffe stecken geblieben {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + Sturz {{/rollTotal() wurf 7}} {{#rollTotal() wurf 8}} + Stolpern {{/rollTotal() wurf 8}} {{#rollTotal() wurf 9}} + Fuß verdreht {{/rollTotal() wurf 9}} {{#rollTotal() wurf 10}} + Beule {{/rollTotal() wurf 10}} {{#rollTotal() wurf 11}} + Selbst verletzt {{/rollTotal() wurf 11}} {{#rollTotal() wurf 12}} + Selbst schwer verletzt {{/rollTotal() wurf 12}} +
+
+
+ + +
+
+ {{name}} +
+
+ Ergebnis: {{wurf}} +
+
+ Auswirkung: {{#rollTotal() wurf 2}} + Schild zerstört {{/rollTotal() wurf 2}} {{#rollTotal() wurf 3}} + Schild schwer beschädigt {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + Schild beschädigt {{/rollTotal() wurf 4}} {{#rollTotal() wurf 5}} + Schild verloren {{/rollTotal() wurf 5}} {{#rollTotal() wurf 6}} + Schild stecken geblieben {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + Sturz {{/rollTotal() wurf 7}} {{#rollTotal() wurf 8}} + Stolpern {{/rollTotal() wurf 8}} {{#rollTotal() wurf 9}} + Fuß verdreht {{/rollTotal() wurf 9}} {{#rollTotal() wurf 10}} + Beule {{/rollTotal() wurf 10}} {{#rollTotal() wurf 11}} + Selbst verletzt {{/rollTotal() wurf 11}} {{#rollTotal() wurf 12}} + Selbst schwer verletzt {{/rollTotal() wurf 12}} +
+
+
+ + +
+
+ {{name}} +
+
+ Ergebnis:{{wurf}} +
+
+ Auswirkung: {{#rollTotal() wurf 2}} + Waffe zerstört {{/rollTotal() wurf 2}} {{#rollTotal() wurf 3}} + Waffe schwer beschädigt {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + Waffe beschädigt {{/rollTotal() wurf 4}} {{#rollTotal() wurf 5}} + Waffe verloren {{/rollTotal() wurf 5}} {{#rollTotal() wurf 6}} + Kamerad/Unschuldiger getroffen {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + Fehlschuss {{/rollTotal() wurf 7}} {{#rollTotal() wurf 8}} + Zerrung {{/rollTotal() wurf 8}} {{#rollTotal() wurf 9}} + Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung + {{/rollTotal() wurf 9}} {{#rollTotal() wurf 10}} + Zu konzentriert {{/rollTotal() wurf 10}} {{#rollTotal() wurf 11}} + Selbst verletzt {{/rollTotal() wurf 11}} {{#rollTotal() wurf 12}} + Schwer verletzt {{/rollTotal() wurf 12}} +
+
+
+ + +
+
+ {{name}} +
+
+ Ergebnis: {{wurf}} +
+
+ Auswirkung: {{#rollTotal() wurf 2}} + Geist tauscht Körper mit Lebewesen + {{/rollTotal() wurf 2}} {{#rollTotal() wurf 3}} + Verfolgung von Mindergeister {{/rollTotal() wurf 3}} + {{#rollTotal() wurf 4}} + Zauberziel ändert sich {{/rollTotal() wurf 4}} + {{#rollTotal() wurf 5}} + Verwandlung in Kleintier {{/rollTotal() wurf 5}} + {{#rollTotal() wurf 6}} + Astralkraft verlässt den Körper {{/rollTotal() wurf 6}} + {{#rollTotal() wurf 7}} + Zugriff auf AE-Vorrat geblockt {{/rollTotal() wurf 7}} + {{#rollTotal() wurf 8}} + Zustand Betäubung durch Kopfschmerzen + {{/rollTotal() wurf 8}} {{#rollTotal() wurf 9}} + Astralkraft springt auf anderes Ziel über + {{/rollTotal() wurf 9}} {{#rollTotal() wurf 10}} + Verlust der Sprache {{/rollTotal() wurf 10}} + {{#rollTotal() wurf 11}} + Haar und Bart färben sich bunt {{/rollTotal() wurf 11}} + {{#rollTotal() wurf 12}} + Eine ätherische Stimme erklingt {{/rollTotal() wurf 12}} +
+
+
+ + +
+
+ {{name}} +
+
+ Ergebnis: {{wurf}} +
+
+ Auswirkung: {{#rollTotal() wurf 2}} + Brennbare Materialien gehen in Flammen auf + {{/rollTotal() wurf 2}} {{#rollTotal() wurf 3}} + Liturgie/Zeremonie hat einen gegenteiligen Effekt + {{/rollTotal() wurf 3}} {{#rollTotal() wurf 4}} + Ziel der Liturgie/Zeremonie ändert sich + {{/rollTotal() wurf 4}} {{#rollTotal() wurf 5}} + Geweihte hat nachts seltsame Visionen und Alpträume + {{/rollTotal() wurf 5}} {{#rollTotal() wurf 6}} + Durch Blick in die Sphären eingeschüchtert + {{/rollTotal() wurf 6}} {{#rollTotal() wurf 7}} + Zugriff auf KE-Vorrat geblockt {{/rollTotal() wurf 7}} + {{#rollTotal() wurf 8}} + Geweihte ist entrückt {{/rollTotal() wurf 8}} + {{#rollTotal() wurf 9}} + Geweihte ist verwirrt {{/rollTotal() wurf 9}} + {{#rollTotal() wurf 10}} + Verlusst der Sprache {{/rollTotal() wurf 10}} + {{#rollTotal() wurf 11}} + Geweihte erhält ein Stigma {{/rollTotal() wurf 11}} + {{#rollTotal() wurf 12}} + Geweihte verwurzelt mit dem Boden {{/rollTotal() wurf 12}} +
+
+
+ + +
+
+ Schaden durch Patzer +
+
+ Auswirkung: + {{name}} erleidet{{wurf}}Schaden durch Patzer +
+
+
+ + + \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/preview.png b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/preview.png new file mode 100644 index 0000000000..f2716a5d89 Binary files /dev/null and b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/preview.png differ diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/sheet.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/sheet.json new file mode 100644 index 0000000000..e64813ec98 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/sheet.json @@ -0,0 +1,11 @@ +{ + "html": "dsa5official.html", + "css": "dsa5official.css", + "authors": "Ulisses Spiele, Huepfklotz", + "roll20userid": "7913182", + "preview": "preview.png", + "compendium": "TDE", + "instructions": "This is the official \"Das Schwarze Auge 5.\" (The Dark Eye 5th) Roll20 character sheet by Ulisses Spiele\n* See **[Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Das%20Schwarze%20Auge%20(TDE)%205%20OFFICIAL%20by%20Ulisses/README.MD)** for more details.", + + "legacy": false +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translation.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translation.json new file mode 100644 index 0000000000..c6a0fa9086 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translation.json @@ -0,0 +1,722 @@ +{ + + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "kampftalente-liste": "Armbrüste,Blasrohre,Bögen,Diskusse,Dolche,Fechtwaffen,Feuerspeien,Hiebwaffen,Kettenwaffen,Lanzen,Peitschen,Raufen,Schilde,Schleudern,Schwerter,Stangenwaffen,Wurfwaffen,Zweihandhiebwaffen,Zweihandschwerter", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/af.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/af.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/af.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ca.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ca.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ca.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/cs.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/cs.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/cs.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/da.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/da.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/da.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json new file mode 100644 index 0000000000..15d5a3bcf2 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/de.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "INT", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/el.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/el.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/el.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/en.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/en.json new file mode 100644 index 0000000000..6b3237bf1b --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/en.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Category", + "2-kategorie": "2 Category", + "2-attacke": "2nd attack", + "CH": "CHA", + "FF": "DEX", + "GE": "AGI", + "IN": "INT", + "KK": "STR", + "KL": "SAG", + "KO": "CON", + "MU": "COU", + "ae": "AE", + "GEKK": "AGI/STR", + "aktiv": "Active", + "aktstatus": "Current Condition", + "aktuell": "Current", + "alter": "Age", + "anmerkung": "Note", + "anmerkungen": "Notes", + "ap-ausgegeben": "AP spent", + "ap-gesamt": "AP total", + "ap-verfuegbar": "AP available", + "armbrueste": "Crossbows", + "armbrust": "Crossbow", + "astralenergie": "Arcane Energy", + "at-fk": "AT/RC", + "at-mod": "AT-Mod", + "at-pa": "AT / PA", + "attacke": "Attack", + "augenfarbe": "Eye Color", + "ausruestung": "Equipment", + "ausweichen": "Dodge", + "auswirkung": "Effect:", + "basis": "Stat", + "baseValues": "Base values", + "be": "ENC", + "be-aktiviert": "ENC activated", + "be-gesamt": "Total ENC", + "beidhaendigerkampf": "Two-Weapon Combat", + "belastung": "Encumbrance", + "beschreibung": "Description", + "betaeubung": "Stupor", + "bewegungsunfaehig": "Immobilized", + "bewusstlos": "Unconscious", + "blasrohre": "Blowpipes", + "blind": "Blind", + "blutrausch": "Bloodlust", + "bogen": "Bow", + "boegen": "Bows", + "bonus": "Bonus", + "bonus-malus": "Bonus/Penalty", + "brennend": "Burning", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Characteristics", + "calcSchmerz": "Calculate pain", + "calcTraglast": "Encumbered by equipment", + "charisma": "Charisma", + "compendiumDrop": "Accept compendium drop", + "dauer": "Duration", + "diskus": "Disk", + "diskusse": "Disks", + "distanz": "Range", + "dolche": "Dagger", + "details": "Details", + "durchschnittlich": "Ordinary (1000 AP)", + "effekt-modat": "Effect-Mod. AT", + "effekt-modaw": "Effect-Mod. DO", + "effekt-modpa": "Effect-Mod. PA", + "effekt-modtp": "Effect-Mod. DP", + "elfenlieder": "Elven Magical Songs", + "eigenschaften": "Attributes", + "eigenschaft": "Attribut", + "eingeengt": "Cramped", + "entrueckung": "Rapture", + "erfahren": "Experienced (1100 AP)", + "erfahrungsgrad": "Experience Level", + "erregung": "Arousal", + "erweiterung1": "1. Extension", + "erweiterung2": "2. Extension", + "erweiterung3": "3. Extension", + "erweiterung4": "4. Extension", + "erweiterung5": "5. Extension", + "familie": "Family", + "fechtwaffen": "Fencing Weapons", + "fernkampf": "Ranged Combat", + "fernkampfwaffe": "Ranged Combat Weapon", + "fernkampfwaffen": "Ranged Combat Weapons", + "feuerspeien": "Fire Breath", + "fingerfertigkeit": "Dexterity", + "fixiert": "Bound", + "flueche": "Curses", + "furcht": "Fear", + "fw": "SP", + "fk-mod": "RC-Mod", + "geburtsort": "Place of Birth", + "geburtstag": "Tsa Day", + "gegner-von-hinten": "Attack from Behind", + "gegnerische-kt": "Opponents CT", + "gehend": "walking", + "gesamt": "Total", + "gesamtmodifikator": "Sum", + "gesamtstatus-ab": "Total: =< -8 Incapacitated", + "gesamtwert": "Total Value", + "geschlecht": "Sex", + "geschwindigkeit": "Movement", + "gesellschaftstalente": "Social Skills", + "gewandheit": "Agility", + "gewicht": "Weight", + "glaube": "Faith", + "gm": "GM ", + "gross": "large", + "groesse": "Size", + "grundwert": "Base", + "grundwerte": "Base Values", + "gs": "MOV", + "haarfarbe": "Hair color", + "hakenschlagend": "zigzagging", + "handlungsunfaehig": "Incapacitated", + "handwerkstalente": "Craft Skills", + "hiebwaffen": "Impact Weapons", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventory", + "ja": "yes", + "kampf": "Combat", + "kampf-im-wasser": "Combat standing in water", + "kampf-unter-wasser": "Combat under water", + "kampfsituationen-status": "Combat Situation / Status", + "kampftechniken": "Combat Technique", + "kampftechnikwert": "Combat Technique Value", + "karmaenergie": "Karma Points", + "ke": "KP", + "kettenwaffen": "Chain Weapons", + "klein": "small", + "klugheit": "Sagacity", + "koerperkraft": "Strength", + "koerpertalente": "Physical Skills", + "kompetent": "Competent (1200 AP)", + "konstitution": "Constitution", + "kosten": "Costs", + "krank": "Sick", + "kultur": "Culture", + "kritisch": "Critical", + "kulturpaket": "Add culture package?", + "professionspaket": "Add profession package?", + "kurz": "short", + "lz": "RT", + "ladezeit": "Reload time in CR", + "lang": "long", + "lanzen": "Lances", + "le": "LP", + "lebensenergie": "Life Points", + "linkToken": "Link ressources with token", + "leicht": "slowly", + "legendaer": "Legendary (2100 AP)", + "leiteigenschaft": "Primary Attribute", + "leiteigschadensb": "Damage Threshold", + "liegend": "Prone", + "magie": "Magic", + "malus": "Penalty", + "max-5": "(min. -5) ", + "maximal": "Maximal", + "meisterlich": "Masterly (1400 AP)", + "merkmal": "Property", + "mittel": "medium", + "modfikator-hinzuf": "Add Modifier", + "modifikator": "Modifier", + "modkurz": "Mod.", + "modifikatoren": "Modifiers", + "modifikatorplus": "Modifier(+/-)", + "modeffekt": "Effect-Mod", + "modsf": "SA-Mod", + "mut": "Courage", + "munition": "Ammo", + "nachteile": "Disadvantages", + "nah": "close", + "nahkampf": "Close Combat", + "nahkampfwaffe": "Melee Weapon", + "nahkampfwaffen": "Melee Weapons", + "name": "Name", + "naturtalente": "Nature Skills", + "nebenhand-at": "Off-Hand AT +/-", + "nebenhand-pa": "Off-Hand PA +/-", + "nebenhand-tp": "Off-Hand DP +/-", + "nebenhandwaffe": "Off-Hand weapon", + "nein": "no", + "normal": "Normal ", + "notizen": "Notes", + "optionen": "Options", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Attack-of-Opporunity", + "parade": "Parry", + "paralyse": "Paralysis", + "patzer": "Botch", + "pechmagnet": "Missfortune", + "perm-verlust": "Permanently Lost", + "probe": "Check", + "profession": "Profession", + "personalInformation": "Personal Information", + "raserei": "Frenzied", + "raufen": "Brawling", + "regeneration": "Regeneration", + "reichweite": "Range", + "rennend": "running", + "riesig": "huge", + "rituale": "Ritual", + "routineprobe": "Routine Check", + "rs-mod": "PRO-Mod.", + "rueckkauf": "Buy Back", + "ruestungen": "Armor", + "ruestungstyp": "Armor Type", + "rs": "PRO", + "schaden": "Damage", + "schelmenstreiche": "Jokester Pranks", + "schicksalspunkte": "Fate Points", + "schilde": "Shields", + "schilde-waffen": "Shield/Secondary Weapon", + "schildparade-parierwaffe": "Shield Parry", + "schips": "FtP", + "schleudern": "Slings", + "schmerz": "Pain", + "schmerzstufen-1-2-3-4": "Pain Level", + "schnell": "quickly", + "schriften": "Known Scripts", + "schuetzenbewegung": "Attacker Movement", + "schuss-ins-kampfgetuemmel": "Shoot into Combat", + "schwerter": "Swords", + "seelenkraft": "Spirit", + "selbst": "Self ", + "sf-modat": "SA-Mod. AT", + "sf-modaw": "SA-Mod. DO", + "sf-modpa": "SA-Mod. PA", + "sf-modtp": "SA-Mod. DP", + "sf-modifikatoren": "SA-Modifikatoren", + "sichtmodifikator": "Visibility Modifier", + "sicht-iv": "\"IV - Hit on 1", + "sk": "SPI", + "sonderfertigkeiten": "Special Ability", + "sonstiges": "Other", + "sozialstatus": "Social Standing", + "spezies": "Race", + "sprachen": "Language", + "stangenwaffen": "Pole Weapons", + "status": "State", + "status-aktiviert": "State-Mod", + "steigerung": "Improvement", + "steigerungsfaktor": "Improvement Class", + "stehend": "standing", + "still": "silent", + "stg": "Impr.", + "stufe": "Level", + "stufe-i": "Level I", + "stufe-ii": "Level II", + "stufe-iii": "Level III", + "stufe-iv": "Level IV", + "stufe-iv-nk": "IV - halve AT, PA on 1", + "stumm": "Mute", + "summe": "Sum", + "summe-der-statusmodifikatoren": "Sum of State Modifiers", + "talente": "Skills", + "talent": "Skill", + "taub": "Deaf", + "titel": "Title", + "tp-at-pa-mod-": "DP/AT/PA-Mod.", + "tp-fk-mod-": "DP/RC-Mod.", + "tp-mod": "DP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Primary Attribute", + "trance": "Trance", + "trefferpunkte": "Damage Points", + "ueberrascht": "Surprised", + "uebler-geruch": "Bad Smell", + "unerfahren": "Inexperienced (900 AP)", + "unsichtbar": "Invisible", + "vergiftet": "Poisoned", + "verschleiss": "Wear", + "versteinert": "Petrified", + "verwirrung": "Confusion", + "vornachteile": "Advantages/Disadvantages", + "vorteile": "Advantages", + "vorteilhafte-position": "Advantageous Position", + "waffen": "Weapons", + "waffe-zu-kurz": "Weapon too short", + "wasser-bis-zur-achsel": "Water up to ankles", + "wasser-bis-zur-huefte": "Water up to hips", + "weit": "far", + "winzig": "tiny", + "wirkung": "Effect", + "wirkungsdauer": "Duration", + "wissenstalente": "Knowledge Skills", + "wundschwelle": "Wound Threshold", + "wurfwaffen": "Thrown Weapons", + "x2": "x2", + "zaehigkeit": "Toughness", + "zauber": "Spellworks", + "zaubermelodien": "Magical Melodies", + "zaubertaenze": "Magical Dances", + "zaubertricks": "Cantrips", + "zielbewegung": "Target Movement", + "zielkategorie": "Target Category", + "zk": "TOU", + "zustaende": "Conditions", + "zweihandhiebwaffen": "Two-Handed Impact Weapons", + "zweihandschwerter": "Two-Handed Swords", + "ergebnis": "Result:", + "gelungen": "Success", + "misslungen": "Fail", + "fp": "Skill Points:", + "qs": "Quality Level:", + "modifikator-roll": "Modificator:", + "eigenschaften-roll": "Attributes:", + "fw-minimum-nicht-erfuellt": "SP-Prerequisite not met", + "max-modifikator-roll": "Max. Modifier:", + "probe-roll": "Check:", + "initiative-roll": "´s Initiative", + "wert-roll": "Value:", + "attackewurf": "Attack Roll:", + "verteidigungswurf": "Defence Roll:", + "trefferpunkte-roll": "Damage Points:", + "fliegen": "Flying", + "gaukeleien": "Gaukelei", + "klettern": "Climbing", + "koerperbeherrschung": "Body Control", + "kraftakt": "Feat of Strength", + "reiten": "Riding", + "schwimmen": "Swimming", + "selbstbeherrschung": "Self-Control", + "singen": "Singing", + "sinnesschaerfe": "Perception", + "tanzen": "Dancing", + "taschendiebstahl": "Pickpocket", + "verbergen": "Stealth", + "zechen": "Carousing", + "bekehren": "Persuasion", + "betoeren": "Seduction", + "einschuechtern": "Intimidation", + "etikette": "Etiquette", + "gassenwissen": "Streetwise", + "menschenkenntnis": "Empathy", + "ueberreden": "Fast-Talk", + "verkleiden": "Disguise", + "willenskraft": "Willpower", + "faehrtensuchen": "Tracking", + "fesseln": "Ropes", + "fischen": "Fishing", + "orientierung": "Orienting", + "pflanzenkunde": "Plant Lore", + "tierkunde": "Animal Lore", + "wildnisleben": "Survival", + "glueckspiel": "Gambling", + "geographie": "Geography", + "geschichtswissen": "History", + "goetterkulte": "Religions", + "kriegskunst": "Warfare", + "magiekunde": "Magical Lore", + "mechanik": "Mechanic", + "rechnen": "Math", + "rechtskunde": "Law", + "sagenlegenden": "Myth & Legends", + "sphaerenkunde": "Sphere Lore", + "sternkunde": "Astronomy", + "alchemie": "Alchemy", + "boote": "Sailing", + "fahrzeuge": "Driving", + "handel": "Commerce", + "hkgift": "Treat Poinson", + "hkkrankheiten": "Treat Disease", + "hkseele": "Treat Soul", + "hkwunden": "Treat Wounds", + "holzbearbeitung": "Woodworking", + "lebensmittelbearbeitung": "Prepare Food", + "lederbearbeitung": "Leather Working", + "malenzeichnen": "Artistic Ability", + "metallbearbeitung": "Metalworking", + "musizieren": "Music", + "schloesserknacken": "Pick Locks", + "steinbearbeitung": "Earthencraft", + "stoffbearbeitung": "Clothworking", + "fliegenfw": "Flying SR", + "gaukeleienfw": "Gaukeleien SR", + "kletternfw": "Climbing SR", + "koerperbeherrschungfw": "Body Control SR", + "kraftaktfw": "Feat of Strength SR", + "reitenfw": "Riding SR", + "schwimmenfw": "Swimming SR", + "selbstbeherrschungfw": "Self-Control SR", + "singenfw": "Singing SR", + "sinnesschaerfefw": "Perception SR", + "tanzenfw": "Dancing SR", + "taschendiebstahlfw": "Pickpocket SR", + "verbergenfw": "Stealth SR", + "zechenfw": "Carousing SR", + "bekehrenfw": "Persuasion SR", + "betoerenfw": "Seduction SR", + "einschuechternfw": "Intimidation SR", + "etikettefw": "Etiquette SR", + "gassenwissenfw": "Streetwise SR", + "menschenkenntnisfw": "Empathy SR", + "ueberredenfw": "Fast-Talk SR", + "verkleidenfw": "Disguise SR", + "willenskraftfw": "Willpower SR", + "faehrtensuchenfw": "Tracking SR", + "fesselnfw": "Ropes SR", + "fischenfw": "Fishing SR", + "orientierungfw": "Orienting SR", + "pflanzenkundefw": "Plant Lore SR", + "tierkundefw": "Animal Lore SR", + "wildnislebenfw": "Survival SR", + "glueckspielfw": "Gambling SR", + "geographiefw": "Geography SR", + "geschichtswissenfw": "History SR", + "goetterkultefw": "Religion SR", + "kriegskunstfw": "Warfare SR", + "magiekundefw": "Magical Lore SR", + "mechanikfw": "Mechanic SR", + "rechnenfw": "Math SR", + "rechtskundefw": "Law SR", + "sagenlegendenfw": "Myth & Legends SR", + "sphaerenkundefw": "Sphere Lore SR", + "sternkundefw": "Astronomy SR", + "alchemiefw": "Alchemy SR", + "bootefw": "Sailing SR", + "fahrzeugefw": "Driving SR", + "handelfw": "Commerce SR", + "hkgiftfw": "Treat Poison SR", + "hkkrankheitenfw": "Treat Disease SR", + "hkseelefw": "Treat Soul SR", + "hkwundenfw": "Treat Wounds SR", + "holzbearbeitungfw": "Woodworking SR", + "lebensmittelbearbeitungfw": "Prepare Food SR", + "lederbearbeitungfw": "Leatherworking SR", + "malenzeichnenfw": "Artistic Ability SR", + "metallbearbeitungfw": "Metalworking SR", + "musizierenfw": "Music SR", + "schloesserknackenfw": "Pick Locks SR", + "steinbearbeitungfw": "Earthencraft SR", + "stoffbearbeitungfw": "Clothworking SR", + "allgemeine-sonderfertigkeiten": "General Special Abilities", + "allgemeine-sonderfertigkeit": "General Special Ability", + "talent-sonderfertigkeiten": "Skill Special Abilities", + "talent-sonderfertigkeit": "Skill Special Ability", + "kampfsonderfertigkeit": "Combat Special Ability", + "magiesonderfertigkeit": "Magic Special Ability", + "karmale-sonderfertigkeit": "Karmic Special Ability", + "effekt-durch-wirken": "Effect by Spellworks/Lithurgies", + "traditionsartefakt": "Tradition Artifact", + "abzug-gs": "Mod MOV", + "abzug-ini": "Mod INI", + "angelegt": "Worn", + "typ": "Type", + "modifikationen": "Modifications", + "zauberdauer-in-aktionen": "Duration in actions", + "zaubermodifikationen": "Spell Modifications", + "geste-weglassen": "Omit Gestures", + "formel-weglassen": "Omit Incantation", + "fremdtradition": "Unfamiliar Tradition", + "aufrechterhalten": "Number of sustained spellworks", + "sf-mod": "SA", + "effekte": "Effects", + "ritualplatz": "Ritual Site", + "zeit": "Time", + "passende-kleidung": "Appropriate ritual clothing", + "geeignete-geraetschaften": "Proper tools", + "passend": "Correct moon or constellation", + "unpassend": "Improper constellation", + "heiligtum-magischer-ort": "+1 | Sanctum or magical site", + "falscher-ritualplatz": "-3 | Unsuitable ritual site", + "fluch": "Curse", + "streich": "Prank", + "animistenkraft": "Animist Power", + "zaubermelodie": "Magical Melody", + "zaubertanz": "Magical Dance", + "verbreitung": "Tradition", + "zielmodifikator": "Target Modificator", + "bitte-auswaehlen": "Please select", + "dauer-verkuerzen": "-1 | Reduce Casting Time (halved)", + "dauer-verlaengern": "+1 | Increase Casting Time (doubled)", + "derivedAttributes": "Derived Attributes", + "reichweite-verlaengern": "-1 | Increase Range (doubled)", + "kosten-verringern": "-1 | Reduce Cost (halved)", + "kosten-erhoehen": "+1 | Force (double)", + "ort": "Location", + "goetterwirken": "Works of Gods", + "artefakte": "Artifacts", + "zeremonial-gegenstand": "Ceremonial Garbs", + "magie-modifikator": "Spellworks Modifactor +/-", + "glaube-modifikator": "Lithurgy Modificator +/-", + "schaden-durch-patzer": "Botch Damage", + "fernkampf-patzer": "Ranged-Botch", + "zauber-patzer": "Spellworks-Botch", + "liturgie-patzer": "Lithurgy-Botch", + "zaubertrick": "Cantrip", + "vorteil": "Advantage", + "nachteil": "Disadvantage", + "alle": "All", + "segen": "Blessing", + "liturgie": "Lithurgy", + "zeremonie": "Ceremony", + "typ-auswaehlen": "Select typ", + "elfenlied": "Elf Song", + "ritual": "Ritual", + "zauberspruch": "Spell", + "herrschaftsritual": "Dominion Ritual", + "vertrautentrick": "Familiar’s Tricks", + "schipsf": "Fate Point Special Abilities", + "freier-modifikator": "custom Combat-Mod.", + "ruestungsschutz": "Protection", + "faktor": "Multiplier", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND and THE DARK EYE are registered trademarks of Ulisses Spiele GmbH, Waldems.", + "dukaten": "ducats", + "silbertaler": "silverthalers", + "heller": "halers", + "kreuzer": "kreutzers", + "geldbeutel": "Purse", + "Astralkraft-springt-auf-anderes-Ziel": "All remaining AE leaves the spellcaster’s body and jumps to the next closest magically talented being.", + "Astralkraft-verlässt-den-Körper": "All remaining AE leaves the spellcaster’s body", + "Betäubung-durch-Kopfschmerzen": "The spellcaster suffers a throbbing headache and a level of Stupor", + "Beule": "Bump", + "belastungsgewoehnung": "Inured to Encumbrance", + "brennbare-Materialien-gehen-in-Flammen-auf": "All flammable materials are set ablaze", + "Durch-Blick-in-Sphären-eingeschüchtert": "Intimidated by a gaze into another Sphere", + "Eine-ätherische-Stimme-erklingt": "An ethereal voice speaks from out of thin air, saying “Never do that again!”", + "Fehlschuss": "Shot Missed", + "Fuß-verdreht": "Ankle Twisted", + "Geist-tauscht-Körper-mit-Lebewesen": "The spellcaster’s mind switches bodies", + "Geweihte-erhält-ein-Stigma": "The Blessed One suffers a stigma.", + "Geweihte-hat-nachts-seltsame-Visionen": "The Blessed One suffers strange visions and nightmares", + "Geweihte-ist-entrückt": "The Blessed One receives 4 levels of Rapture.", + "Geweihte-ist-verwirrt": "The Blessed One is confused.", + "Geweihte-verwurzelt-mit-Boden": "The Blessed One’s feet become rooted to the ground.", + "Harre-färben-sich": "All of the spellcaster’s hair takes on a bright color", + "Kamerad-Unschuldiger-getroffen": "Companion or Bystander Hit", + "Liturgie-hat-gegenteiligen-Effekt": "The liturgical chant has the opposite effect", + "Schild-beschädigt": "Shield Damaged", + "Schild-schwer-beschädigt": "Shield Damaged Badly", + "Schild-stecken-geblieben": "Shield Stuck", + "Schild-verloren": "Shield Dropped", + "Schild-zerstört": "Shield Destroyed", + "Sehne-herausgerutscht": "Slipped String/Slippery Grip/Jammed", + "Selbst-schwer-verletzt": "Hurt Yourself Badly", + "Selbst-verletzt": "Hurt Yourself", + "Stolpern": "Stumble", + "Sturz": "Fall", + "Verfolgung-durch-Mindergeister": "A minor spirit stalks the spellcaster", + "Verlust-der-Sprache": "The spellcaster cannot speak", + "Verwandlung-in-Kleintier": "The spellcaster turns into a small animal", + "Waffe-beschädigt": "Weapon Damaged", + "Waffe-schwer-beschädigt": "Weapon Badly Damaged", + "Waffe-stecken-geblieben": "Weapon Stuck", + "Waffe-verloren": "Weapon Lost", + "Waffe-zerstört": "Weapon Destroyed", + "Zauberziel-ändert-sich": "The spell affects a different target", + "Zerrung": "Pulled Muscle", + "Ziel-der-Liturgie-ändert-sich": "The liturgical chant targets someone or something else randomly", + "Zu-Konzentriert": "Too Focused", + "Zugriff-auf-AE-blockiert": "The spellcaster cannot use AE", + "Zugriff-auf-KE-blockiert": "The Blessed One cannot use KP", + "natur": "Nature", + "koerperlich": "Physical", + "handwerk": "Craft", + "gesellschaft": "Social", + "wissen": "Knowledge", + "1-parade": "1. Parry", + "2-parade": "2. Parry", + "3-parade": "3. Parry", + "4-parade": "4. Parry", + "5-parade": "5. Parry", + "nahkampf_doppelt": "Damgage Points, doubled", + "fernkampf_doppelt": "Damgage Points, doubled", + "query_trans": "Bonus / Penalty(-)", + "belastung-aktivieren": "Activate Encumberance penalty", + "betäubung-aktivieren": "Activate Stupor penalty", + "furcht-aktivieren": "Activate Fear penalty", + "paralyse-aktivieren": "Activate Paralyse penalty", + "schmerz-aktivieren": "Activate Pain penalty", + "trance-aktivieren": "Activate Trance penalty", + "tragekraft": "Carry Capacity", + "verwirrung-aktivieren": "Activate Confusion penalty", + "entrueckung-aktivieren": "Activate Bonus/Penalty for Rapture", + "atpa-patzer": "AT/PA-Botch", + "erleidet": "suffers", + "SPdurchPatzer": "sDP through a botch.", + "nahkampf-atpa-patzer": "Attack/Parry-Botch", + "schild-patzer": "Shield-Botch", + "Nahkampf-TP": "Damage Points", + "halbeParade": "Parry halved", + "schildparade": "Shield Parry", + "statusModifier": "Condition Modifiers", + "halbeSchildparade": "Shield Parry halved", + "halbesAusweichen": "Dodge halved", + "Fernkampf-TP": "Damage Points", + "Schmerzstufe-1": "Pain Level 1", + "Schmerzstufe-2": "Pain Level 2", + "Schmerzstufe-3": "Pain Level 3", + "Schmerzstufe-4": "Pain Level 4", + "Regen-LE": "Regeneration LP", + "Regen-AE": "Regeneration AE", + "Regen-KE": "Regeneration KP", + "keine": "None", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Add modifier", + "mu_mod": "Courage +/-", + "kl_mod": "Sagacity +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Dexterity +/-", + "ge_mod": "Agility +/-", + "ko_mod": "Constitution +/-", + "kk_mod": "Strength +/-", + "abgeleitete_werte": "Derived Characteristics", + "le_modifikator": "Life Points +/-", + "ae_modifikator": "Arcane Energy +/-", + "ke_modifikator": "Karma Points +/-", + "sk_modifikator": "Spirit +/-", + "zk_modifikator": "Toughness +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Dodge +/-", + "gs_modifikator": "Movement +/-", + "schips_modifikator": "Fate Points +/-", + "le_regeneration_mod": "Regeneration LP +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KP +/-", + "kampfsonderfertigkeiten": "Combat Special Abilities", + "at_sf_mod": "Attack +/-", + "pa_sf_mod": "Parry +/-", + "aw_sf_mod": "Dodge +/-", + "tp_sf_mod": "Damage Points +/-", + "fk_sf_mod": "Ranged Combat +/-", + "nh_at_sf_mod": "Off Hand AT +/-", + "nh_pa_sf_mod": "Off Hand PA +/-", + "nh_tp_sf_mod": "Off Hand DP +/-", + "parade_zweite_mod": "\"Additionnal PA +/-", + "ausweichen_zweite_mod": "Additionnal DO +/-", + "beidhand_kampf_mod": "Ambidextrous-Mod. +/-", + "falsche_hand_mod": "Off Hand Mod. +/-", + "talente_mod": "Skill Dice modifier", + "switch_description_status": "Toggle Display", + "filter": "Filter:", + "umgebung": "Space", + "combat-situation": "Combat Situation", + "artefakt": "Artefact", + "kraeuter-tinkturen": "Herbs and Dyes", + "quelle-auswaehlen": "Select Source", + "bruchfaktor": "Breaking Point Rating", + "strukturpunkte": "Structure Points", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "DP", + "FK": "RC", + "allgemein": "Sheet Settings", + "header-anzeigen": "Display Header: ", + "an": "on", + "aus": "off", + "eigenschaften-aus": "Attributes off", + "attribute-aus": "Base Values off", + "npc-bogen": " activate NPC Sheet: ", + "show-le": "Show Life Points ", + "show-ae": "Show Arcane Energy: ", + "show-ke": "Show Karma Points: ", + "typus": "Type", + "gkategorie": "Size Category", + "schwierigkeit": "Summoning Difficulty", + "beute": "Loot", + "kampfverhalten": "Combat Behavior", + "flucht": "Escape", + "jagd": "Hunting", + "sonderregeln": "Special Rules", + "informationen": "Lore", + "npcattribute": "NPC Values", + "verteidigungswert": "Defense", + "tp": "DP", + "at": "AT", + "angriff": "Attack", + "domaene": "Domain", + "anzahl": "Number", + "Magie-TP": "Damage", + "Glaube-TP": "Damage", + "mitspezialisierung": "with Skill Specialization", + "d2": "D2", + "d3": "D3", + "d4": "D4", + "d6": "D6", + "d20": "D20", + "zusatz-aktivieren": "Additional Status activated", + "ruestung_preset": "Minus ENC/INI/MOV", + "ruestung_preset_0": "ENC 0", + "ruestung_preset_1": "ENC 0, extra -1 INI, -1 MOV", + "ruestung_preset_2": "ENC 1", + "ruestung_preset_3": "ENC 1, extra -1 INI, -1 MOV", + "ruestung_preset_4": "ENC 2", + "ruestung_preset_5": "ENC 2, extra -1 INI, -1 MOV", + "ruestung_preset_6": "ENC 3", + "ruestung_mod": "Additional Modifier: ", + "npc-import": "Import NPC-Stats: (Beta Test! - works only for German NPC Stats)", + "import": "Start Import", + "lep": "LP", + "asp": "AE", + "kap": "KP", + "INI": "INI", + "VW": "DE", + "RS/BE": "PRO/ENC", + "aktionen": "Actions", + "anrufungsschwierigkeit": "Summoning difficulty", + "schmerzplus1": "Pain +1 at", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/es.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/es.json new file mode 100644 index 0000000000..1f06a97afd --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/es.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CAR", + "FF": "DES", + "GE": "AGI", + "IN": "INT", + "KK": "FUE", + "KL": "SGC", + "KO": "CON", + "MU": "COR", + "ae": "EA", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json new file mode 100644 index 0000000000..39ce1ae1bd --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/fr.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 cat.", + "2-kategorie": "2 cat.", + "2-attacke": "2e attaque", + "CH": "CH", + "FF": "DE", + "GE": "AG", + "IN": "IU", + "KK": "FO", + "KL": "IN", + "KO": "CN", + "MU": "CO", + "ae": "EA", + "GEKK": "AG/FO", + "aktiv": "Actif", + "aktstatus": "Statut act.", + "aktuell": "Actuel", + "alter": "Âge", + "anmerkung": "Notes", + "anmerkungen": "Notes", + "ap-ausgegeben": "PAV dépensés", + "ap-gesamt": "Total de PAV", + "ap-verfuegbar": "PAV disponibles", + "armbrueste": "Arbalètes", + "armbrust": "Arbalète", + "astralenergie": "Énergie astrale", + "at-fk": "AT/CD", + "at-mod": "AT-Mod", + "at-pa": "Mod. AT/PRD", + "attacke": "Attaque", + "augenfarbe": "Couleur des yeux", + "ausruestung": "Équipement", + "ausweichen": "Esquive", + "auswirkung": "Effet :", + "basis": "Base", + "baseValues": "Valeurs de base", + "be": "ENC", + "be-aktiviert": "ENC activé", + "be-gesamt": "ENC total", + "beidhaendigerkampf": "Ambidextre", + "belastung": "Encombrement", + "beschreibung": "Description", + "betaeubung": "Étourdissement", + "bewegungsunfaehig": "Immobilisé", + "bewusstlos": "Inconscient", + "blasrohre": "Sarbacanes", + "blind": "Aveugle", + "blutrausch": "Rage sanguinaire", + "bogen": "Arc", + "boegen": "Arcs", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Enflammé", + "brillant": "Brillant (1700 PAV)", + "charakteristika": "Caractéristiques", + "calcSchmerz": "Calcul de la douleur", + "calcTraglast": "Encombrement de l'équipement", + "charisma": "Charisme", + "compendiumDrop": "prise en charge du Compendium Drop", + "dauer": "Durée", + "diskus": "Disque", + "diskusse": "Disques", + "distanz": "Distance", + "dolche": "Dagues", + "details": "Détails", + "durchschnittlich": "Moyen (1000 PAV)", + "effekt-modat": "Effet-Mod. AT", + "effekt-modaw": "Effet-Mod. ESQ", + "effekt-modpa": "Effet-Mod. PRD", + "effekt-modtp": "Effet-Mod. PI", + "elfenlieder": "Chansons elfiques", + "eigenschaften": "Qualités", + "eigenschaft": "Qualité", + "eingeengt": "À l'étroit", + "entrueckung": "Extase", + "erfahren": "Expérimenté (1100 PAV)", + "erfahrungsgrad": "Degré d'expérience", + "erregung": "Excitation", + "erweiterung1": "1e Extension", + "erweiterung2": "2e Extension", + "erweiterung3": "3e Extension", + "erweiterung4": "4e Extension", + "erweiterung5": "5e Extension", + "familie": "Famille", + "fechtwaffen": "Armes de duel", + "fernkampf": "Combat à distance", + "fernkampfwaffe": "Arme à distance", + "fernkampfwaffen": "Armes à distance", + "feuerspeien": "Crache-feu", + "fingerfertigkeit": "Dextérité", + "fixiert": "Cloué sur place", + "flueche": "Malédictions", + "furcht": "Terreur", + "fw": "VC", + "fk-mod": "CD-Mod", + "geburtsort": "Lieu de naissance", + "geburtstag": "Jour de Tsa", + "gegner-von-hinten": "Ennemi par derrière", + "gegnerische-kt": "Cat. Ennemi", + "gehend": "en marchant", + "gesamt": "Total", + "gesamtmodifikator": "Somme", + "gesamtstatus-ab": "Total : à -8 incapable d'agir", + "gesamtwert": "Valeur totale", + "geschlecht": "Sexe", + "geschwindigkeit": "Vitesse", + "gesellschaftstalente": "Talents sociaux", + "gewandheit": "Agilité", + "gewicht": "Poids", + "glaube": "Croyances", + "gm": "MJ ", + "gross": "grand", + "groesse": "Taille", + "grundwert": "Valeur de base", + "grundwerte": "Valeurs de base", + "gs": "VIT", + "haarfarbe": "Couleur des cheveux", + "hakenschlagend": "zig-zag", + "handlungsunfaehig": "Incapable d'agir", + "handwerkstalente": "Savoir-faire", + "hiebwaffen": "Haches & masses", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventaire", + "ja": "oui", + "kampf": "Combat", + "kampf-im-wasser": "Combat dans l'eau", + "kampf-unter-wasser": "Combat sous l'eau", + "kampfsituationen-status": "Situations de combat / Statuts", + "kampftechniken": "Techniques de Combat", + "kampftechnikwert": "Valeur de la technique de combat", + "karmaenergie": "Énergie karmique", + "ke": "EK", + "kettenwaffen": "Armes à chaîne", + "klein": "petit", + "klugheit": "Intelligence", + "koerperkraft": "Force", + "koerpertalente": "Talents physiques", + "kompetent": "Compétent (1200 PAV)", + "konstitution": "Constitution", + "kosten": "Coûts", + "krank": "Malade", + "kultur": "Culture", + "kritisch": "Critique", + "kulturpaket": "Ajouter un bagage culturel ?", + "professionspaket": "Ajouter un bagage professionnel ?", + "kurz": "courte", + "lz": "DC", + "ladezeit": "Temps de rechargement en AS", + "lang": "longue", + "lanzen": "Lances", + "le": "EV", + "lebensenergie": "Énergie vitale", + "linkToken": "Lier la ressource au token", + "leicht": "légèrement", + "legendaer": "Légendaire (2100 PAV)", + "leiteigenschaft": "Qualité principale", + "leiteigschadensb": "Q + SD", + "liegend": "À terre", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximal", + "meisterlich": "Magistral (1400 PAV)", + "merkmal": "Domaine", + "mittel": "moyenne", + "modfikator-hinzuf": "Ajouter un modificateur", + "modifikator": "Modificateur", + "modkurz": "Mod.", + "modifikatoren": "Modificateurs", + "modifikatorplus": "Modificateur(+/-)", + "modeffekt": "Effet-Mod", + "modsf": "CS-Mod", + "mut": "Courage", + "munition": "Munitions", + "nachteile": "Désavantages", + "nah": "courte", + "nahkampf": "Mêlée", + "nahkampfwaffe": "Arme de mêlée", + "nahkampfwaffen": "Armes de mêlée", + "name": "Nom", + "naturtalente": "Talents de nature", + "nebenhand-at": "Main non-directrice AT +/-", + "nebenhand-pa": "Main non-directrice PRD +/-", + "nebenhand-tp": "Main non-directrice PI +/-", + "nebenhandwaffe": "Arme de main non-directrice", + "nein": "non", + "normal": "Normal ", + "notizen": "Notes", + "optionen": "Options", + "pa": "PRD", + "pa-mod": "PRD-Mod", + "passierschlag": "Coup de grâce", + "parade": "Parade", + "paralyse": "Paralysie", + "patzer": "Maladresse", + "pechmagnet": "Déveine chronique", + "perm-verlust": "Perte perm.", + "probe": "Épreuve", + "profession": "Profession", + "personalInformation": "Informations personnelles", + "raserei": "Frénétique", + "raufen": "Bagarre", + "regeneration": "Régénération", + "reichweite": "Portée", + "rennend": "en courant", + "riesig": "très grand", + "rituale": "Rituels", + "routineprobe": "Épreuve de routine", + "rs-mod": "PR-Mod.", + "rueckkauf": "Rachat", + "ruestungen": "Armures", + "ruestungstyp": "Type d'armure", + "rs": "PR", + "schaden": "Blessures", + "schelmenstreiche": "Farces", + "schicksalspunkte": "Points de destin", + "schilde": "Boucliers", + "schilde-waffen": "Boucliers et armes de main non directrice", + "schildparade-parierwaffe": "Parade au bouclier", + "schips": "DES", + "schleudern": "Frondes", + "schmerz": "Douleur", + "schmerzstufen-1-2-3-4": "Niveaux de douleur", + "schnell": "rapidement", + "schriften": "Écritures", + "schuetzenbewegung": "Mouvement du tireur", + "schuss-ins-kampfgetuemmel": "Tirer dans la mêlée", + "schwerter": "Épées", + "seelenkraft": "Ténacité mentale", + "selbst": "Soi ", + "sf-modat": "CS Mod. AT", + "sf-modaw": "CS-Mod. ESQ", + "sf-modpa": "CS Mod. PRD", + "sf-modtp": "CS Mod. PI", + "sf-modifikatoren": "Modificateurs de CS", + "sichtmodifikator": "Modificateur de visibilité", + "sicht-iv": "IV - touche sur 1", + "sk": "TM", + "sonderfertigkeiten": "Capacités spéciales", + "sonstiges": "Autres informations", + "sozialstatus": "Statut social", + "spezies": "Peuple", + "sprachen": "Langues", + "stangenwaffen": "Armes d'hast", + "status": "Statuts", + "status-aktiviert": "Statut-Mod", + "steigerung": "Amélioration", + "steigerungsfaktor": "Facteur d'amélioration", + "stehend": "immobile", + "still": "immobile", + "stg": "Am.", + "stufe": "Niveau", + "stufe-i": "Niveau I", + "stufe-ii": "Niveau II", + "stufe-iii": "Niveau III", + "stufe-iv": "Niveau IV", + "stufe-iv-nk": "IV - demi AT, PRD sur 1", + "stumm": "Mutisme", + "summe": "Somme", + "summe-der-statusmodifikatoren": "Somme des modificateurs de statuts", + "talente": "Talents", + "talent": "Talent", + "taub": "Surdité", + "titel": "Titre", + "tp-at-pa-mod-": "PI/AT/PRD-Mod.", + "tp-fk-mod-": "PI/CD-Mod.", + "tp-mod": "Mod-PI", + "tradition": "Tradition", + "traditionseigenschaft": "Qualité pr. de Tradition", + "trance": "Transe", + "trefferpunkte": "Points d'Impact", + "ueberrascht": "Surpris", + "uebler-geruch": "Puanteur", + "unerfahren": "Inexpérimenté (900 PAV)", + "unsichtbar": "Invisible", + "vergiftet": "Empoisonné", + "verschleiss": "Usure", + "versteinert": "Pétrifié", + "verwirrung": "Confusion", + "vornachteile": "(Dés)Avantages", + "vorteile": "Avantages", + "vorteilhafte-position": "Position avantageuse", + "waffen": "Armes", + "waffe-zu-kurz": "Arme trop courte", + "wasser-bis-zur-achsel": "Eau jusqu'aux aisselles", + "wasser-bis-zur-huefte": "Eau jusqu'aux hanches", + "weit": "longue", + "winzig": "très petit", + "wirkung": "Effet", + "wirkungsdauer": "Durée de l'effet", + "wissenstalente": "Connaissances", + "wundschwelle": "Seuil de blessure", + "wurfwaffen": "Armes de jet", + "x2": "x2", + "zaehigkeit": "Ténacité physique", + "zauber": "Sorts", + "zaubermelodien": "Mélodies magiques", + "zaubertaenze": "Danses magiques", + "zaubertricks": "Tours de magie", + "zielbewegung": "Mouvement de la cible", + "zielkategorie": "Catégorie de cible", + "zk": "TP", + "zustaende": "États", + "zweihandhiebwaffen": "Haches & masses à 2 mains", + "zweihandschwerter": "Épées à deux mains", + "ergebnis": "Résultat : ", + "gelungen": "Succès", + "misslungen": "Échec", + "fp": "Points de compétence :", + "qs": "Niveau de réussite :", + "modifikator-roll": "Modificateur : ", + "eigenschaften-roll": "Qualités : ", + "fw-minimum-nicht-erfuellt": "VC-minimum non atteinte", + "max-modifikator-roll": "Modificateur max. :", + "probe-roll": "Épreuve :", + "initiative-roll": "Initiative", + "wert-roll": "Valeur : ", + "attackewurf": "Jet d'attaque : ", + "verteidigungswurf": "Jet de défense : ", + "trefferpunkte-roll": "Points d'Impact :", + "fliegen": "Vol", + "gaukeleien": "Batellerie", + "klettern": "Escalade", + "koerperbeherrschung": "Maîtrise corporelle", + "kraftakt": "Tour de Force", + "reiten": "Équitation", + "schwimmen": "Natation", + "selbstbeherrschung": "Maîtrise de soi", + "singen": "Chant", + "sinnesschaerfe": "Acuité sensorielle", + "tanzen": "Danse", + "taschendiebstahl": "Vol à la tire", + "verbergen": "Furtivité", + "zechen": "Alcools & drogues", + "bekehren": "Convertir & convaincre", + "betoeren": "Séduction", + "einschuechtern": "Intimidation", + "etikette": "Étiquette", + "gassenwissen": "Connaissance de la rue", + "menschenkenntnis": "Nature humaine", + "ueberreden": "Persuasion", + "verkleiden": "Déguisement", + "willenskraft": "Volonté", + "faehrtensuchen": "Pistage", + "fesseln": "Pratique des nœuds", + "fischen": "Pêche", + "orientierung": "Orientation", + "pflanzenkunde": "Botanique", + "tierkunde": "Zoologie", + "wildnisleben": "Survie", + "glueckspiel": "Jeux", + "geographie": "Géographie", + "geschichtswissen": "Histoire", + "goetterkulte": "Dieux & cultes", + "kriegskunst": "Art de la guerre", + "magiekunde": "Magicologie", + "mechanik": "Mécanique", + "rechnen": "Calcul", + "rechtskunde": "Droit", + "sagenlegenden": "Contes & légendes", + "sphaerenkunde": "Sphérologie", + "sternkunde": "Astronomie", + "alchemie": "Alchimie", + "boote": "Bateaux & Navires", + "fahrzeuge": "Conduite", + "handel": "Commerce", + "hkgift": "Soin des poisons", + "hkkrankheiten": "Soin des maladies", + "hkseele": "Soin de l'esprit", + "hkwunden": "Soin des blessures", + "holzbearbeitung": "Travail du bois", + "lebensmittelbearbeitung": "Cuisine", + "lederbearbeitung": "Travail du cuir", + "malenzeichnen": "Peinture & dessin", + "metallbearbeitung": "Travail du métal", + "musizieren": "Musique", + "schloesserknacken": "Crochetage", + "steinbearbeitung": "Travail de la pierre", + "stoffbearbeitung": "Travail du tissu", + "fliegenfw": "Vol VC", + "gaukeleienfw": "Batellerie VC", + "kletternfw": "Escalade VC", + "koerperbeherrschungfw": "Maîtrise corporelle VC", + "kraftaktfw": "Tour de Force VC", + "reitenfw": "Équitation VC", + "schwimmenfw": "Natation VC", + "selbstbeherrschungfw": "Maîtrise de soi VC", + "singenfw": "Chant VC", + "sinnesschaerfefw": "Acuité sensorielle VC", + "tanzenfw": "Danse VC", + "taschendiebstahlfw": "Vol à la tire VC", + "verbergenfw": "Furtivité VC", + "zechenfw": "Alcools & drogues VC", + "bekehrenfw": "Convertir & convaincre VC", + "betoerenfw": "Séduction VC", + "einschuechternfw": "Intimidation VC", + "etikettefw": "Étiquette VC", + "gassenwissenfw": "Connaissance de la rue VC", + "menschenkenntnisfw": "Nature humaine VC", + "ueberredenfw": "Persuasion VC", + "verkleidenfw": "Déguisement VC", + "willenskraftfw": "Volonté VC", + "faehrtensuchenfw": "Pistage VC", + "fesselnfw": "Pratique des nœuds VC", + "fischenfw": "Pêche VC", + "orientierungfw": "Orientation VC", + "pflanzenkundefw": "Botanique VC", + "tierkundefw": "Zoologie VC", + "wildnislebenfw": "Survie VC", + "glueckspielfw": "Jeux VC", + "geographiefw": "Géographie VC", + "geschichtswissenfw": "Histoire VC", + "goetterkultefw": "Dieux & cultes VC", + "kriegskunstfw": "Art de la guerre VC", + "magiekundefw": "Magicologie VC", + "mechanikfw": "Mécanique VC", + "rechnenfw": "Calcul VC", + "rechtskundefw": "Droit VC", + "sagenlegendenfw": "Contes & légendes VC", + "sphaerenkundefw": "Sphérologie VC", + "sternkundefw": "Astronomie VC", + "alchemiefw": "Alchimie VC", + "bootefw": "Bateaux & Navires VC", + "fahrzeugefw": "Conduite VC", + "handelfw": "Commerce VC", + "hkgiftfw": "Soin des poisons VC", + "hkkrankheitenfw": "Soin des maladies VC", + "hkseelefw": "Soin de l'esprit VC", + "hkwundenfw": "Soin des blessures VC", + "holzbearbeitungfw": "Travail du bois VC", + "lebensmittelbearbeitungfw": "Cuisine VC", + "lederbearbeitungfw": "Travail du cuir VC", + "malenzeichnenfw": "Peinture & dessin VC", + "metallbearbeitungfw": "Travail du métal VC", + "musizierenfw": "Musique VC", + "schloesserknackenfw": "Crochetage VC", + "steinbearbeitungfw": "Travail de la pierre VC", + "stoffbearbeitungfw": "Travail du tissu VC", + "allgemeine-sonderfertigkeiten": "CS générales", + "allgemeine-sonderfertigkeit": "Capacité spéciale générale", + "talent-sonderfertigkeiten": "CS de Talent", + "talent-sonderfertigkeit": "Capacité spéciale de talent", + "kampfsonderfertigkeit": "Capacité spéciale de combat", + "magiesonderfertigkeit": "Capacité spéciale de magie", + "karmale-sonderfertigkeit": "Capacité spéciale karmique", + "effekt-durch-wirken": "Effet du sort/acte divin", + "traditionsartefakt": "Artefact de tradition", + "abzug-gs": "Malus VIT", + "abzug-ini": "Malus INI", + "angelegt": "Attaché", + "typ": "Type", + "modifikationen": "Modifications", + "zauberdauer-in-aktionen": "Durée d'incantation en actions", + "zaubermodifikationen": "Modifications de sort", + "geste-weglassen": "Omettre les gestes", + "formel-weglassen": "Omettre la formule", + "fremdtradition": "Tradition étrangère", + "aufrechterhalten": "Nombre de sorts maintenus", + "sf-mod": "CS", + "effekte": "Effets", + "ritualplatz": "Lieu du rituel", + "zeit": "Moment", + "passende-kleidung": "Vêtements appropriés", + "geeignete-geraetschaften": "Équipement spécial", + "passend": "approprié", + "unpassend": "inapproprié", + "heiligtum-magischer-ort": "+1 | Lieu sacré ou magique", + "falscher-ritualplatz": "-3 | Mauvais lieu de rituel", + "fluch": "Malédiction", + "streich": "Streich", + "animistenkraft": "Pouvoir animiste", + "zaubermelodie": "Mélodie magique", + "zaubertanz": "Danse magique", + "verbreitung": "Diffusion", + "zielmodifikator": "Modificateur de cible", + "bitte-auswaehlen": "Veuillez sélectionner", + "dauer-verkuerzen": "-1 | Durée raccourcie (moitié)", + "dauer-verlaengern": "+1 | Durée allongée (doublée)", + "derivedAttributes": "Valeurs dérivées", + "reichweite-verlaengern": "-1 | Portée allongée (doublée)", + "kosten-verringern": "-1 | Coût réduit (moitié)", + "kosten-erhoehen": "+1 | Consolider (doublée)", + "ort": "Lieu", + "goetterwirken": "Actes divins", + "artefakte": "Artefacts", + "zeremonial-gegenstand": "Objets cérémoniaux", + "magie-modifikator": "Actes magiques +/-", + "glaube-modifikator": "Actes divins +/-", + "schaden-durch-patzer": "Blessure de maladresse", + "fernkampf-patzer": "Maladresse de combat à distance", + "zauber-patzer": "Maladresse de sort", + "liturgie-patzer": "Maladresse de liturgie", + "zaubertrick": "Tour de magie", + "vorteil": "Avantage", + "nachteil": "Désavantage", + "alle": "Tous", + "segen": "Bénédictions", + "liturgie": "Liturgie", + "zeremonie": "Cérémonie", + "typ-auswaehlen": "Sélectionner le type", + "elfenlied": "Chanson elfique", + "ritual": "Rituel", + "zauberspruch": "Formules magiques", + "herrschaftsritual": "Rituel de domination", + "vertrautentrick": "Tours", + "schipsf": "Capacités spéciales-DES", + "freier-modifikator": "Mod. libre de Combat", + "ruestungsschutz": "Armure", + "faktor": "Facteur", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND et THE DARK EYE sont des marques déposées de Ulisses Spiele GmbH, Waldems.", + "dukaten": "Ducat", + "silbertaler": "Thaler d'argent", + "heller": "Denier", + "kreuzer": "Croisé", + "geldbeutel": "Bourse", + "Astralkraft-springt-auf-anderes-Ziel": "L'énergie astrale du lanceur passe à une autre cible", + "Astralkraft-verlässt-den-Körper": "L'énergie astrale du lanceur quitte son corps", + "Betäubung-durch-Kopfschmerzen": "Le lanceur est pris de forts maux de tête", + "Beule": "Bosse", + "belastungsgewoehnung": "Habitude à lʼencombrement", + "brennbare-Materialien-gehen-in-Flammen-auf": "Les matériaux combustibles s'enflamment", + "Durch-Blick-in-Sphären-eingeschüchtert": "Apeuré par une vision dans les sphères", + "Eine-ätherische-Stimme-erklingt": "Une voix éthérée retentit", + "Fehlschuss": "Tir raté", + "Fuß-verdreht": "Entorse de la cheville", + "Geist-tauscht-Körper-mit-Lebewesen": "L’esprit du lanceur permute avec celui de l'être vivant le plus proche", + "Geweihte-erhält-ein-Stigma": "Le prêtre obtient un stigmate", + "Geweihte-hat-nachts-seltsame-Visionen": "Le prêtre a des visions et des cauchemars chaque nuit", + "Geweihte-ist-entrückt": "Le prêtre est en extase", + "Geweihte-ist-verwirrt": "Le prêtre est confus", + "Geweihte-verwurzelt-mit-Boden": "Le prêtre est enraciné au sol", + "Harre-färben-sich": "Cheveux et barbe colorés", + "Kamerad-Unschuldiger-getroffen": "Compagnon/Innocent touché", + "Liturgie-hat-gegenteiligen-Effekt": "La liturgie/cérémonie produit l’effet contraire", + "Schild-beschädigt": "Bouclier endommagé", + "Schild-schwer-beschädigt": "Bouclier gravement endommagée", + "Schild-stecken-geblieben": "Bouclier coincé", + "Schild-verloren": "Bouclier perdu", + "Schild-zerstört": "Bouclier détruit", + "Sehne-herausgerutscht": "Corde décrochée / Arme mal tenue / Gêne au chargement", + "Selbst-schwer-verletzt": "Blessure grave", + "Selbst-verletzt": "Blessure", + "Stolpern": "Faux pas", + "Sturz": "Chute", + "Verfolgung-durch-Mindergeister": "Poursuivi par un esprit mineur", + "Verlust-der-Sprache": "Perte de la parole", + "Verwandlung-in-Kleintier": "Transformé en petit animal", + "Waffe-beschädigt": "Arme endommagée", + "Waffe-schwer-beschädigt": "Arme gravement endommagée", + "Waffe-stecken-geblieben": "Arme coincée", + "Waffe-verloren": "Arme perdue", + "Waffe-zerstört": "Arme détruite", + "Zauberziel-ändert-sich": "La cible du sort change", + "Zerrung": "Tour de rein", + "Ziel-der-Liturgie-ändert-sich": "La cible de la liturgie/cérémonie change", + "Zu-Konzentriert": "Obnubilé", + "Zugriff-auf-AE-blockiert": "Accès à la réserve d'EA bloqué", + "Zugriff-auf-KE-blockiert": "Accès à la réserve de PK bloqué", + "natur": "Nature", + "koerperlich": "Talents physiques", + "handwerk": "Savoirs-faire", + "gesellschaft": "Social", + "wissen": "Connaissances", + "1-parade": "1e Parade", + "2-parade": "2e Parade", + "3-parade": "3e Parade", + "4-parade": "4e Parade", + "5-parade": "5e Parade", + "nahkampf_doppelt": "Points d'Impact, doublés", + "fernkampf_doppelt": "Points d'Impact, doublés", + "query_trans": "Modificateur (ex 1 ou -1)", + "belastung-aktivieren": "Statut d’Encombrement activé", + "betäubung-aktivieren": "Malus d'Étourdissement activé", + "furcht-aktivieren": "Malus de Terreur activé", + "paralyse-aktivieren": "Malus de Paralysie activé", + "schmerz-aktivieren": "Malus de Douleur activé", + "trance-aktivieren": "Malus de Trance activé", + "tragekraft": "Poids transportable", + "verwirrung-aktivieren": "Malus de Confusion activé", + "entrueckung-aktivieren": "Bonus/Malus d'Extase activé", + "atpa-patzer": "AT/PRD-Maladresse", + "erleidet": "subit", + "SPdurchPatzer": "BL via une Maladresse", + "nahkampf-atpa-patzer": "Attaque/Parade-Maladresse", + "schild-patzer": "Bouclier-Maladresse", + "Nahkampf-TP": "Points d'Impact", + "halbeParade": "demi Parade", + "schildparade": "Parade au bouclier", + "statusModifier": "Modificateurs d'états", + "halbeSchildparade": "demi Parade au bouclier", + "halbesAusweichen": "demi Esquive", + "Fernkampf-TP": "Points d'Impact", + "Schmerzstufe-1": "Niveau de douleur 1", + "Schmerzstufe-2": "Niveau de douleur 2", + "Schmerzstufe-3": "Niveau de douleur 3", + "Schmerzstufe-4": "Niveau de douleur 4", + "Regen-LE": "Régénération d'Énergie Vitale", + "Regen-AE": "Régénération d'Énergie Astrale", + "Regen-KE": "Régénération d'Énergie Karmique", + "keine": "aucun", + "status-liste": "blind,eingeengt,liegend,fixiert,pechmagnet,vergiftet,brennend,raserei,bewegungsunfaehig,handlungsunfaehig,bewusstlos,unsichtbar,krank,stumm,uebler-geruch,versteinert,blutrausch,taub,ueberrascht", + "zustaende-liste": "verwirrung,schmerz,belastung,betaeubung,erregung,entrueckung,paralyse,furcht,trance", + "koerpertalente-liste": "sinnesschaerfe,zechen,gaukeleien,singen,tanzen,reiten,klettern,verbergen,koerperbeherrschung,selbstbeherrschung,schwimmen,kraftakt,fliegen,taschendiebstahl", + "gesellschaftstalente-liste": "gassenwissen,bekehren,verkleiden,etikette,einschuechtern,menschenkenntnis,ueberreden,betoeren,willenskraft", + "naturtalente-liste": "pflanzenkunde,orientierung,fischen,faehrtensuchen,fesseln,wildnisleben,tierkunde", + "wissenstalente-liste": "kriegskunst,sternkunde,rechnen,sagenlegenden,goetterkulte,rechtskunde,geographie,geschichtswissen,glueckspiel,magiekunde,mechanik,sphaerenkunde", + "handwerkstalente-liste": "alchemie,boote,handel,fahrzeuge,schloesserknacken,lebensmittelbearbeitung,musizieren,malenzeichnen,hkseele,hkwunden,hkkrankheiten,hkgift,steinbearbeitung,holzbearbeitung,lederbearbeitung,metallbearbeitung,stoffbearbeitung", + "add_modifikator": "Ajouter un modificateur", + "mu_mod": "Courage +/-", + "kl_mod": "Intelligence +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisme +/-", + "ff_mod": "Dextérité +/-", + "ge_mod": "Agilité +/-", + "ko_mod": "Constitution +/-", + "kk_mod": "Force +/-", + "abgeleitete_werte": "Valeurs dérivées", + "le_modifikator": "Énergie vitale +/-", + "ae_modifikator": "Énergie astrale +/-", + "ke_modifikator": "Énergie karmique +/-", + "sk_modifikator": "Ténacité mentale +/-", + "zk_modifikator": "Ténacité physique +/-", + "ini_modifikator": "Inititative +/-", + "aw_modifikator": "Esquive +/-", + "gs_modifikator": "Vitesse +/-", + "schips_modifikator": "Points de destin +/-", + "le_regeneration_mod": "Régénération d'EV +/-", + "ae_regeneration_mod": "Régénération d'EA +/-", + "ke_regeneration_mod": "Régénération d'EK +/-", + "kampfsonderfertigkeiten": "CS de Combat", + "at_sf_mod": "Attaque +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Esquive +/-", + "tp_sf_mod": "Points d'Impact +/-", + "fk_sf_mod": "Combat à distance +/-", + "nh_at_sf_mod": "Main non-directrice AT +/-", + "nh_pa_sf_mod": "Main non-directrice PRD +/-", + "nh_tp_sf_mod": "Main non-directrice PI +/-", + "parade_zweite_mod": "PRD supplémentaire +/-", + "ausweichen_zweite_mod": "ESQ supplémentaire +/-", + "beidhand_kampf_mod": "Ambidextre mod. +/-", + "falsche_hand_mod": "Main non directrice mod. +/-", + "talente_mod": "Modificateur aux dés de talent", + "switch_description_status": "Basculer l'affichage", + "filter": "Filtre :", + "umgebung": "Espace", + "combat-situation": "Situation de combat", + "artefakt": "Artefact", + "kraeuter-tinkturen": "Herbes et teintures", + "quelle-auswaehlen": "Sélectionner la source", + "bruchfaktor": "Facteur de rupture", + "strukturpunkte": "Points de structure", + "temp-modifikatoren": "Mod. temp. :", + "AT": "AT", + "PA": "PRD", + "TP": "PI", + "FK": "CD", + "allgemein": "Générales", + "header-anzeigen": " Définir l'en-tête : ", + "an": "activée", + "aus": "désactivée", + "eigenschaften-aus": "Qualités désactivées", + "attribute-aus": "Attributs désactivés", + "npc-bogen": " Activer la fiche de PNJ : ", + "show-le": "Afficher l'énergie vitale : ", + "show-ae": "Afficher l'énergie astrale : ", + "show-ke": "Afficher l'énergie karmique : ", + "typus": "Type", + "gkategorie": "Catégorie de Taille", + "schwierigkeit": "Difficulté", + "beute": "Butin", + "kampfverhalten": "Comportement au combat", + "flucht": "Fuite", + "jagd": "Chasse", + "sonderregeln": "Règles spéciales", + "informationen": "Informations", + "npcattribute": "Attributs de PNJ", + "verteidigungswert": "Défense", + "tp": "PI", + "at": "AT", + "angriff": "Attaque", + "domaene": "Domaine", + "anzahl": "Nombre", + "Magie-TP": "Blessure de magie", + "Glaube-TP": "Blessure d'acte divin", + "mitspezialisierung": "Spécialisation de compétence", + "d2": "D2", + "d3": "D3", + "d4": "D4", + "d6": "D6", + "d20": "D20", + "zusatz-aktivieren": "Activer le malus pour statut supplémentaire", + "ruestung_preset": "Malus ENC/INI/VI", + "ruestung_preset_0": "ENC 0", + "ruestung_preset_1": "ENC 0 et -1 INI, -1 VI suppl.", + "ruestung_preset_2": "ENC 1", + "ruestung_preset_3": "ENC 1 et -1 INI, -1 VI suppl.", + "ruestung_preset_4": "ENC 2", + "ruestung_preset_5": "ENC 2 et -1 INI, -1 VI suppl.", + "ruestung_preset_6": "ENC 3", + "ruestung_mod": "Modificateurs additionnels : ", + "npc-import": "Importer Bloc-Stat de PNJ : (Attention Béta!)", + "import": "Démarrer l'import", + "lep": "PV", + "asp": "PA", + "kap": "PK", + "INI": "INI", + "VW": "DÉF", + "RS/BE": "PR/ENC", + "aktionen": "Actions", + "anrufungsschwierigkeit": "Difficulté d'appel", + "schmerzplus1": "Douleur +1 à", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Modificateur à la VC de talent" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/he.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/he.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/he.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/hu.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/hu.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/hu.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json new file mode 100644 index 0000000000..61f265af39 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/it.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "½", + "1-kategorie": "1 categoria", + "2-kategorie": "2 categorie", + "2-attacke": "2° attacco", + "CH": "CAR", + "FF": "DES", + "GE": "AGI", + "IN": "INT", + "KK": "FOR", + "KL": "ACU", + "KO": "COS", + "MU": "COR", + "ae": "EA", + "GEKK": "AGI/FOR", + "aktiv": "attivo", + "aktstatus": "Stato attuale", + "aktuell": "Attuale", + "alter": "Età", + "anmerkung": "Note", + "anmerkungen": "Note", + "ap-ausgegeben": "PAvv spesi", + "ap-gesamt": "PAvv totali", + "ap-verfuegbar": "PAvv disponibili", + "armbrueste": "Balestre", + "armbrust": "Balestra", + "astralenergie": "Energia Astrale", + "at-fk": "Att/CD", + "at-mod": "Mod. Att", + "at-pa": "Mod. Att/Par", + "attacke": "Attacco", + "augenfarbe": "Colore degli occhi", + "ausruestung": "Equipaggiamento", + "ausweichen": "Schivata", + "auswirkung": "Effetto:", + "basis": "Base", + "baseValues": "Valori base", + "be": "Imp", + "be-aktiviert": "Imp attivato", + "be-gesamt": "Imp totale", + "beidhaendigerkampf": "Ambidestrismo", + "belastung": "Impiccio", + "beschreibung": "Descrizione", + "betaeubung": "Stordimento", + "bewegungsunfaehig": "Immobilizzato", + "bewusstlos": "Incosciente", + "blasrohre": "Cerbottane", + "blind": "Cecità", + "blutrausch": "Furibondo", + "bogen": "Arco", + "boegen": "Archi", + "bonus": "Bonus", + "bonus-malus": "Bonus/Penalità", + "brennend": "In fiamme", + "brillant": "Eccezionale (1700 PAvv)", + "charakteristika": "Caratteristiche", + "calcSchmerz": "Calcola Dolore", + "calcTraglast": "Impiccio da equipaggiamento", + "charisma": "Carisma", + "compendiumDrop": "Attivare trascinamento del Compendio", + "dauer": "Durata", + "diskus": "Disco", + "diskusse": "Dischi", + "distanz": "Distanza", + "dolche": "Pugnali", + "details": "Dettagli", + "durchschnittlich": "Mediocre (1000 PAvv)", + "effekt-modat": "Mod. effetti Att", + "effekt-modaw": "Mod. effetti Scv", + "effekt-modpa": "Mod. effetti Par", + "effekt-modtp": "Mod. effetti PImp", + "elfenlieder": "Canti elfici", + "eigenschaften": "Attributi", + "eigenschaft": "Attributo", + "eingeengt": "Costretto", + "entrueckung": "Estraniamento", + "erfahren": "Esperto (1100 PAvv)", + "erfahrungsgrad": "Livello di Esperienza", + "erregung": "Eccitazione", + "erweiterung1": "1a espansione", + "erweiterung2": "2a espansione", + "erweiterung3": "3a espansione", + "erweiterung4": "4a espansione", + "erweiterung5": "5a espansione", + "familie": "Famiglia", + "fechtwaffen": "Armi da scherma", + "fernkampf": "Distanza", + "fernkampfwaffe": "Arma a distanza", + "fernkampfwaffen": "Armi a distanza", + "feuerspeien": "Sputare fuoco", + "fingerfertigkeit": "Destrezza", + "fixiert": "Bloccato", + "flueche": "Maledizioni", + "furcht": "Paura", + "fw": "LA", + "fk-mod": "Mod. CD", + "geburtsort": "Luogo di nascita", + "geburtstag": "Giorno di Tsa", + "gegner-von-hinten": "Attacco alle spalle", + "gegnerische-kt": "Tecnica avversario", + "gehend": "in movimento", + "gesamt": "Totale", + "gesamtmodifikator": "Somma", + "gesamtstatus-ab": "Totale: da -8 Incapacitato", + "gesamtwert": "Valore totale", + "geschlecht": "Sesso", + "geschwindigkeit": "Movimento (Mov)", + "gesellschaftstalente": "Competenze sociali", + "gewandheit": "Agilità", + "gewicht": "Peso", + "glaube": "Fede", + "gm": "DM ", + "gross": "grande", + "groesse": "Altezza", + "grundwert": "Base", + "grundwerte": "Valori di base", + "gs": "Mov", + "haarfarbe": "Colore dei capelli", + "hakenschlagend": "zigzagante", + "handlungsunfaehig": "Incapacitato", + "handwerkstalente": "Competenze artigianali", + "hiebwaffen": "Armi d’impatto", + "info": "Info", + "initiative": "Iniziativa (Ini)", + "intuition": "Intuito", + "inventar": "Inventario", + "ja": "sì", + "kampf": "Combattimento", + "kampf-im-wasser": "Combattimento in acqua", + "kampf-unter-wasser": "Combattimento sott’acqua", + "kampfsituationen-status": "Situazione / Stato", + "kampftechniken": "Tecniche", + "kampftechnikwert": "Livello Tecnica di Combattimento", + "karmaenergie": "Energia Karmica", + "ke": "EK", + "kettenwaffen": "Armi a catena", + "klein": "piccolo", + "klugheit": "Acume", + "koerperkraft": "Forza", + "koerpertalente": "Competenze fisiche", + "kompetent": "Competente (1200 PAvv)", + "konstitution": "Costituzione", + "kosten": "Costo", + "krank": "Malato", + "kultur": "Cultura", + "kritisch": "Critico", + "kulturpaket": "Aggiungere pacchetto culturale?", + "professionspaket": "Aggiungere pacchetto professionale?", + "kurz": "corto", + "lz": "TR", + "ladezeit": "Tempo di ricarica in TC", + "lang": "lungo", + "lanzen": "Lance", + "le": "EV", + "lebensenergie": "Energia Vitale", + "linkToken": "Collegare risorse con token", + "leicht": "lentamente", + "legendaer": "Leggendario (2100 PAvv)", + "leiteigenschaft": "Attributo Primario", + "leiteigschadensb": "Bonus Impatto", + "liegend": "Atterrato", + "magie": "Magia", + "malus": "Malus", + "max-5": "(max. -5)", + "maximal": "Massimo", + "meisterlich": "Magistrale (1400 PAvv)", + "merkmal": "Aspetto", + "mittel": "medio", + "modfikator-hinzuf": "Aggiungere modificatore", + "modifikator": "Modificatore", + "modkurz": "Mod.", + "modifikatoren": "Modificatori", + "modifikatorplus": "Modificatore ±", + "modeffekt": "Mod. effetto", + "modsf": "Mod. AS", + "mut": "Coraggio", + "munition": "Munizioni", + "nachteile": "Svantaggi", + "nah": "corto", + "nahkampf": "Corpo a corpo", + "nahkampfwaffe": "Arma da mischia", + "nahkampfwaffen": "Armi da mischia", + "name": "Nome", + "naturtalente": "Competenze naturali", + "nebenhand-at": "Mano secondaria Att ±", + "nebenhand-pa": "Mano secondaria Par ±", + "nebenhand-tp": "Mano secondaria PImp ±", + "nebenhandwaffe": "Arma secondaria", + "nein": "no", + "normal": "Normale", + "notizen": "Note", + "optionen": "Opzioni", + "pa": "Par", + "pa-mod": "Mod. Par", + "passierschlag": "Attacco occasionale", + "parade": "Parata", + "paralyse": "Paralisi", + "patzer": "Fallimento critico", + "pechmagnet": "Scalogna", + "perm-verlust": "Perdita permanente", + "probe": "Prova", + "profession": "Professione", + "personalInformation": "Dati personali", + "raserei": "Furente", + "raufen": "Mani nude", + "regeneration": "Rigenerazione", + "reichweite": "Raggio", + "rennend": "in corsa", + "riesig": "enorme", + "rituale": "Rituali", + "routineprobe": "Prova di routine", + "rs-mod": "Mod. Pro", + "rueckkauf": "Riacquisto", + "ruestungen": "Armature", + "ruestungstyp": "Tipo di armatura", + "rs": "Pro", + "schaden": "Ferite", + "schelmenstreiche": "Scherzi da discolo", + "schicksalspunkte": "Punti Fato (PFato)", + "schilde": "Scudi", + "schilde-waffen": "Scudi e armi secondarie", + "schildparade-parierwaffe": "Parata con scudo", + "schips": "PFato", + "schleudern": "Fionde", + "schmerz": "Dolore", + "schmerzstufen-1-2-3-4": "Livelli di Dolore", + "schnell": "veloce", + "schriften": "Scritture", + "schuetzenbewegung": "Movimento del tiratore", + "schuss-ins-kampfgetuemmel": "Tiro nella mischia", + "schwerter": "Spade", + "seelenkraft": "Animo (Anm)", + "selbst": "Sé stesso", + "sf-modat": "Mod. AS Att", + "sf-modaw": "Mod. AS Scv", + "sf-modpa": "Mod. AS Par", + "sf-modtp": "Mod. AS PImp", + "sf-modifikatoren": "Modificatori AS", + "sichtmodifikator": "Modificatore di visibilità", + "sicht-iv": "IV - Colpisce con 1", + "sk": "Anm", + "sonderfertigkeiten": "Abilità speciali", + "sonstiges": "Altro", + "sozialstatus": "Rango sociale", + "spezies": "Specie", + "sprachen": "Lingue", + "stangenwaffen": "Armi inastate", + "status": "Stato", + "status-aktiviert": "Mod. Stato", + "steigerung": "Miglioramento", + "steigerungsfaktor": "Classe di Miglioramento", + "stehend": "in piedi", + "still": "fermo", + "stg": "CM", + "stufe": "Livello", + "stufe-i": "Livello I", + "stufe-ii": "Livello II", + "stufe-iii": "Livello III", + "stufe-iv": "Livello IV", + "stufe-iv-nk": "IV - Mezzo Att, Par solo con 1", + "stumm": "Muto", + "summe": "Somma", + "summe-der-statusmodifikatoren": "Somma dei modificatori di stato", + "talente": "Competenze", + "talent": "Competenza", + "taub": "Sordo", + "titel": "Titolo", + "tp-at-pa-mod-": "Mod. PImp/Att/Par", + "tp-fk-mod-": "Mod. PImp/CD", + "tp-mod": "Mod. PImp", + "tradition": "Tradizione", + "traditionseigenschaft": "Attributo primario della tradizione", + "trance": "Trance", + "trefferpunkte": "Punti Impatto", + "ueberrascht": "Sorpreso", + "uebler-geruch": "Cattivo odore", + "unerfahren": "Inesperto (900 PAvv)", + "unsichtbar": "Invisibile", + "vergiftet": "Avvelenato", + "verschleiss": "Logoramento", + "versteinert": "Pietrificato", + "verwirrung": "Confusione", + "vornachteile": "Vantaggi/Svantaggi", + "vorteile": "Vantaggi", + "vorteilhafte-position": "Posizione vantaggiosa", + "waffen": "Armi", + "waffe-zu-kurz": "Arma troppo corta", + "wasser-bis-zur-achsel": "Acqua fino alle caviglie", + "wasser-bis-zur-huefte": "Acqua fino alla cintola", + "weit": "lontano", + "winzig": "minuscolo", + "wirkung": "Effetto", + "wirkungsdauer": "Durata", + "wissenstalente": "Competenze conoscitive", + "wundschwelle": "Soglia ferite", + "wurfwaffen": "Armi da lancio", + "x2": "×2", + "zaehigkeit": "Tenacità (Tnc)", + "zauber": "Magia", + "zaubermelodien": "Canti magici", + "zaubertaenze": "Balli magici", + "zaubertricks": "Trucchi di magia", + "zielbewegung": "Movimento bersaglio", + "zielkategorie": "Categoria bersaglio", + "zk": "Tnc", + "zustaende": "Condizioni", + "zweihandhiebwaffen": "Armi da impatto a due mani", + "zweihandschwerter": "Spade a due mani", + "ergebnis": "Risultato: ", + "gelungen": "Successo", + "misslungen": "Fallimento", + "fp": "Punti Abilità:", + "qs": "Livello di Qualità:", + "modifikator-roll": "Modificatore: ", + "eigenschaften-roll": "Attributi: ", + "fw-minimum-nicht-erfuellt": "Minimo LA non raggiunto", + "max-modifikator-roll": "Modificatore Max: ", + "probe-roll": "Prova: ", + "initiative-roll": " iniziativa", + "wert-roll": "Valore: ", + "attackewurf": "Tiro di Attacco: ", + "verteidigungswurf": "Tiro di Difesa: ", + "trefferpunkte-roll": "Punti Impatto:", + "fliegen": "Volare\n", + "gaukeleien": "Giocoleria", + "klettern": "Arrampicarsi", + "koerperbeherrschung": "Controllo del corpo", + "kraftakt": "Prova di forza", + "reiten": "Cavalcare", + "schwimmen": "Nuotare", + "selbstbeherrschung": "Autocontrollo", + "singen": "Cantare", + "sinnesschaerfe": "Percezione", + "tanzen": "Ballare", + "taschendiebstahl": "Borseggiare", + "verbergen": "Furtività", + "zechen": "Bisbocciare", + "bekehren": "Persuasione", + "betoeren": "Seduzione", + "einschuechtern": "Intimidazione", + "etikette": "Etichetta", + "gassenwissen": "Vita da strada", + "menschenkenntnis": "Perspicacia", + "ueberreden": "Parlantina", + "verkleiden": "Camuffamento", + "willenskraft": "Forza di volontà", + "faehrtensuchen": "Tracce", + "fesseln": "Corde", + "fischen": "Pescare", + "orientierung": "Orientamento", + "pflanzenkunde": "Flora", + "tierkunde": "Fauna", + "wildnisleben": "Sopravvivenza", + "glueckspiel": "Gioco", + "geographie": "Geografia", + "geschichtswissen": "Storia", + "goetterkulte": "Divinità e culti", + "kriegskunst": "Arte della guerra", + "magiekunde": "Arti magiche", + "mechanik": "Meccanica", + "rechnen": "Matematica", + "rechtskunde": "Leggi", + "sagenlegenden": "Miti e leggende", + "sphaerenkunde": "Sferologia", + "sternkunde": "Astronomia", + "alchemie": "Alchimia", + "boote": "Navigare", + "fahrzeuge": "Guidare", + "handel": "Commerciare", + "hkgift": "Curare veleni", + "hkkrankheiten": "Curare malattie", + "hkseele": "Curare anime", + "hkwunden": "Curare ferite", + "holzbearbeitung": "Lavorazione del legno", + "lebensmittelbearbeitung": "Cucinare", + "lederbearbeitung": "Lavorazione del cuoio", + "malenzeichnen": "Disegno e pittura", + "metallbearbeitung": "Lavorazione del metallo", + "musizieren": "Musica", + "schloesserknacken": "Scassinare", + "steinbearbeitung": "Lavorazione della pietra", + "stoffbearbeitung": "Sartoria", + "fliegenfw": "Volare LA", + "gaukeleienfw": "Giocoleria LA", + "kletternfw": "Arrampicarsi LA", + "koerperbeherrschungfw": "Controllo del corpo LA", + "kraftaktfw": "Prova di forza LA", + "reitenfw": "Cavalcare LA", + "schwimmenfw": "Nuotare LA", + "selbstbeherrschungfw": "Autocontrollo LA", + "singenfw": "Cantare LA", + "sinnesschaerfefw": "Percezione LA", + "tanzenfw": "Ballare LA", + "taschendiebstahlfw": "Borseggiare LA", + "verbergenfw": "Furtività LA", + "zechenfw": "Bisbocciare LA", + "bekehrenfw": "Persuasione LA", + "betoerenfw": "Seduzione LA", + "einschuechternfw": "Intimidazione LA", + "etikettefw": "Etichetta LA", + "gassenwissenfw": "Vita da strada LA", + "menschenkenntnisfw": "Perspicacia LA", + "ueberredenfw": "Parlantina LA", + "verkleidenfw": "Camuffamento LA", + "willenskraftfw": "Forza di volontà LA", + "faehrtensuchenfw": "Tracce LA", + "fesselnfw": "Corde LA", + "fischenfw": "Pescare LA", + "orientierungfw": "Orientamento LA", + "pflanzenkundefw": "Flora LA", + "tierkundefw": "Fauna LA", + "wildnislebenfw": "Sopravvivenza LA", + "glueckspielfw": "Gioco LA", + "geographiefw": "Geografia LA", + "geschichtswissenfw": "Storia LA", + "goetterkultefw": "Divinità e culti LA", + "kriegskunstfw": "Arte della guerra LA", + "magiekundefw": "Arti magiche LA", + "mechanikfw": "Meccanica LA", + "rechnenfw": "Matematica LA", + "rechtskundefw": "Leggi LA", + "sagenlegendenfw": "Miti e leggende LA", + "sphaerenkundefw": "Sferologia LA", + "sternkundefw": "Astronomia LA", + "alchemiefw": "Alchimia LA", + "bootefw": "Navigare LA", + "fahrzeugefw": "Guidare LA", + "handelfw": "Commerciare LA", + "hkgiftfw": "Curare veleni LA", + "hkkrankheitenfw": "Curare malattie LA", + "hkseelefw": "Curare anime LA", + "hkwundenfw": "Curare ferite LA", + "holzbearbeitungfw": "Lavorazione del legno LA", + "lebensmittelbearbeitungfw": "Cucinare LA", + "lederbearbeitungfw": "Lavorazione del cuoio LA", + "malenzeichnenfw": "Disegno e pittura LA", + "metallbearbeitungfw": "Lavorazione del metallo LA", + "musizierenfw": "Musica LA", + "schloesserknackenfw": "Scassinare LA", + "steinbearbeitungfw": "Lavorazione della pietra LA", + "stoffbearbeitungfw": "Sartoria LA", + "allgemeine-sonderfertigkeiten": "Abilità speciali comuni", + "allgemeine-sonderfertigkeit": "Abilità speciali comuni", + "talent-sonderfertigkeiten": "Abilità speciale di competenza", + "talent-sonderfertigkeit": "Abilità speciali di competenza", + "kampfsonderfertigkeit": "Abilità speciali di combattimento", + "magiesonderfertigkeit": "Abilità speciali magiche", + "karmale-sonderfertigkeit": "Abilità speciali divine", + "effekt-durch-wirken": "Effetti da magia/opere divine", + "traditionsartefakt": "Artefatto della tradizione", + "abzug-gs": "Penalità Mov", + "abzug-ini": "Penalità Ini", + "angelegt": "In uso", + "typ": "Tipo", + "modifikationen": "Modifica", + "zauberdauer-in-aktionen": "Durata in azioni", + "zaubermodifikationen": "Variazioni della magia", + "geste-weglassen": "Omettere gesti", + "formel-weglassen": "Omettere formula", + "fremdtradition": "Tradizione estranea", + "aufrechterhalten": "Numero di magie mantenute", + "sf-mod": "AS", + "effekte": "Effetti", + "ritualplatz": "Luogo del rituale", + "zeit": "Tempo", + "passende-kleidung": "Indumenti appropriati", + "geeignete-geraetschaften": "Strumenti appropriati", + "passend": "Astri favorevoli", + "unpassend": "Astri sfavorevoli", + "heiligtum-magischer-ort": "+1 | Luogo sacro/magico", + "falscher-ritualplatz": "-3 | Luogo inappropriato", + "fluch": "Maledizione", + "streich": "Scherzo", + "animistenkraft": "Potere animistico", + "zaubermelodie": "Canto magico", + "zaubertanz": "Ballo magico", + "verbreitung": "Diffusione", + "zielmodifikator": "Modificatore di obiettivo", + "bitte-auswaehlen": "Seleziona", + "dauer-verkuerzen": "-1 | Ridurre tempo di lancio (dimezzare)", + "dauer-verlaengern": "+1 | Aumentare durata (raddoppiare)", + "derivedAttributes": "Caratteristiche derivate", + "reichweite-verlaengern": "-1 | Aumentare raggio (raddoppiare)", + "kosten-verringern": "-1 | Ridurre costo (dimezzare)", + "kosten-erhoehen": "+1 | Forzare (raddoppiare)", + "ort": "Luogo", + "goetterwirken": "Opere divine", + "artefakte": "Artefatti", + "zeremonial-gegenstand": "Oggetto cerimoniale", + "magie-modifikator": "Effetti magici ±", + "glaube-modifikator": "Effetti divini ±", + "schaden-durch-patzer": "Danno da fallimento critico", + "fernkampf-patzer": "Attacco avverso a distanza", + "zauber-patzer": "Fallimento critico magico", + "liturgie-patzer": "Fallimento critico di liturgia", + "zaubertrick": "Trucco di magia", + "vorteil": "Vantaggio", + "nachteil": "Svantaggio", + "alle": "Tutti", + "segen": "Benedizione", + "liturgie": "Liturgia", + "zeremonie": "Cerimonia", + "typ-auswaehlen": "Scegliere tipo", + "elfenlied": "Canto elfico", + "ritual": "Rituale", + "zauberspruch": "Incantesimo", + "herrschaftsritual": "Rituale del dominio", + "vertrautentrick": "Trucco del famiglio\n", + "schipsf": "Abilità speciali Punti Fato", + "freier-modifikator": "Mod. libero di combattimento", + "ruestungsschutz": "Armatura", + "faktor": "Moltiplicatore", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND and THE DARK EYE are registered trademarks of Ulisses Spiele GmbH, Waldems.", + "dukaten": "Ducati", + "silbertaler": "Talleri d’argento", + "heller": "Soldi", + "kreuzer": "Piccoli", + "geldbeutel": "Scarsella", + "Astralkraft-springt-auf-anderes-Ziel": "Energia astrale confluisce su altro obiettivo", + "Astralkraft-verlässt-den-Körper": "Energia astrale abbandona il corpo", + "Betäubung-durch-Kopfschmerzen": "Condizione Stordimento per via del mal di testa", + "Beule": "Bernoccolo", + "belastungsgewoehnung": "Abitudine all’impiccio", + "brennbare-Materialien-gehen-in-Flammen-auf": "I materiale infiammabili prendono fuoco", + "Durch-Blick-in-Sphären-eingeschüchtert": "Occhiata in un’altra sfera causa Paura", + "Eine-ätherische-Stimme-erklingt": "Una voce eterea risuona dal nulla", + "Fehlschuss": "Ops!", + "Fuß-verdreht": "Caviglia slogata", + "Geist-tauscht-Körper-mit-Lebewesen": "La mente si trasferisce in un altro corpo", + "Geweihte-erhält-ein-Stigma": "Marchiato con stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Si soffre di strani incubi e visioni", + "Geweihte-ist-entrückt": "Condizione Estraniamento", + "Geweihte-ist-verwirrt": "Condizione Confusione", + "Geweihte-verwurzelt-mit-Boden": "Piedi piantati a terra", + "Harre-färben-sich": "Capelli si tingono di colore brillante", + "Kamerad-Unschuldiger-getroffen": "Fuoco amico", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgia/cerimonia ha l’effetto opposto", + "Schild-beschädigt": "Scudo danneggiato", + "Schild-schwer-beschädigt": "Scudo seriamente danneggiato", + "Schild-stecken-geblieben": "Scudo incastrato", + "Schild-verloren": "Scudo perduto", + "Schild-zerstört": "Scudo distrutto", + "Sehne-herausgerutscht": "Corda sfilata / Arma impugnata male / Arma inceppata", + "Selbst-schwer-verletzt": "Grave ferita autoinflitta", + "Selbst-verletzt": "Ferita autoinflitta", + "Stolpern": "Passo falso", + "Sturz": "Caduta", + "Verfolgung-durch-Mindergeister": "Persecuzione da parte di spirito minore", + "Verlust-der-Sprache": "Non si riesce a parlare", + "Verwandlung-in-Kleintier": "Trasformazione in piccolo animale", + "Waffe-beschädigt": "Arma danneggiata", + "Waffe-schwer-beschädigt": "Arma seriamente danneggiata", + "Waffe-stecken-geblieben": "Arma incastrata", + "Waffe-verloren": "Arma perduta", + "Waffe-zerstört": "Arma distrutta", + "Zauberziel-ändert-sich": "Il bersaglio dell’incantesimo viene cambiato", + "Zerrung": "Stiratura", + "Ziel-der-Liturgie-ändert-sich": "Il bersaglio della liturgia/cerimonia viene cambiato", + "Zu-Konzentriert": "Troppo concentrato", + "Zugriff-auf-AE-blockiert": "Non si possono usare PA", + "Zugriff-auf-KE-blockiert": "Non si possono usare PK", + "natur": "Naturali", + "koerperlich": "Fisiche", + "handwerk": "Artigianali", + "gesellschaft": "Sociali", + "wissen": "Conoscitive", + "1-parade": "1a parata", + "2-parade": "2a parata", + "3-parade": "3a parata", + "4-parade": "4a parata", + "5-parade": "5a parata", + "nahkampf_doppelt": "Punti Impatto, raddoppiati", + "fernkampf_doppelt": "Punti Impatto, raddoppiati", + "query_trans": "Modificatore (es.: 1 o -1)", + "belastung-aktivieren": "Attivare Impiccio", + "betäubung-aktivieren": "Attivare malus da Stordimento", + "furcht-aktivieren": "Attivare malus da Paura", + "paralyse-aktivieren": "Attivare malus da Paralisi", + "schmerz-aktivieren": "Attivare malus da Dolore", + "trance-aktivieren": "Attivare malus da Trance", + "tragekraft": "Capacità di trasporto", + "verwirrung-aktivieren": "Attivare malus da Confusione", + "entrueckung-aktivieren": "Attivare bonus/malus da Estraniamento", + "atpa-patzer": "Fallimento critico Att/Par", + "erleidet": "subisce", + "SPdurchPatzer": "PFer a causa di un fallimento critico", + "nahkampf-atpa-patzer": "Attacco/Parata avversa", + "schild-patzer": "Fallimento critico con scudo", + "Nahkampf-TP": "Punti Impatto", + "halbeParade": "parata dimezzata", + "schildparade": "Parata con scudo", + "statusModifier": "Modificatori da condizioni", + "halbeSchildparade": "parata con scudo dimezzata", + "halbesAusweichen": "schivata dimezzata", + "Fernkampf-TP": "Punti Impatto", + "Schmerzstufe-1": "Livello di Dolore 1", + "Schmerzstufe-2": "Livello di Dolore 2", + "Schmerzstufe-3": "Livello di Dolore 3", + "Schmerzstufe-4": "Livello di Dolore 4", + "Regen-LE": "Rigenerazione energia vitale", + "Regen-AE": "Rigenerazione energia astrale", + "Regen-KE": "Rigenerazione energia karmica", + "keine": "nessuna", + "status-liste": "liegend,vergiftet,uebler-geruch,blind,eingeengt,raserei,blutrausch,bewegungsunfaehig,brennend,versteinert,pechmagnet,handlungsunfaehig,bewusstlos,unsichtbar,fixiert,krank,stumm,taub,ueberrascht", + "zustaende-liste": "verwirrung,schmerz,trance,entrueckung,belastung,paralyse,furcht,betaeubung", + "koerpertalente-liste": "klettern,selbstbeherrschung,tanzen,zechen,taschendiebstahl,singen,reiten,koerperbeherrschung,verbergen,gaukeleien,schwimmen,sinnesschaerfe,kraftakt,fliegen", + "gesellschaftstalente-liste": "verkleiden,etikette,willenskraft,einschuechtern,ueberreden,menschenkenntnis,bekehren,betoeren,gassenwissen", + "naturtalente-liste": "fesseln,tierkunde,pflanzenkunde,orientierung,fischen,wildnisleben,faehrtensuchen", + "wissenstalente-liste": "kriegskunst,magiekunde,sternkunde,goetterkulte,geographie,glueckspiel,rechtskunde,rechnen,mechanik,sagenlegenden,sphaerenkunde,geschichtswissen", + "handwerkstalente-liste": "alchemie,handel,lebensmittelbearbeitung,hkwunden,hkkrankheiten,hkseele,hkgift,malenzeichnen,lederbearbeitung,holzbearbeitung,metallbearbeitung,steinbearbeitung,musizieren,boote,stoffbearbeitung,schloesserknacken", + "add_modifikator": "Aggiungere modificatore", + "mu_mod": "Coraggio ±", + "kl_mod": "Acume ±", + "in_mod": "Intuito ±", + "ch_mod": "Carisma ±", + "ff_mod": "Destrezza ±", + "ge_mod": "Agilità ±", + "ko_mod": "Costituzione ±", + "kk_mod": "Forza ±", + "abgeleitete_werte": "Caratteristiche derivate", + "le_modifikator": "Energia vitale ±", + "ae_modifikator": "Energia astrale ±", + "ke_modifikator": "Energia karmica ±", + "sk_modifikator": "Animo ±", + "zk_modifikator": "Tenacia ±", + "ini_modifikator": "Iniziativa ±", + "aw_modifikator": "Schivata ±", + "gs_modifikator": "Movimento ±", + "schips_modifikator": "Punti Fato ±", + "le_regeneration_mod": "Rigenerazione PV ±", + "ae_regeneration_mod": "Rigenerazione PA ±", + "ke_regeneration_mod": "Rigenerazione PK ±", + "kampfsonderfertigkeiten": "Abilità speciali di combattimento", + "at_sf_mod": "Attacco ±", + "pa_sf_mod": "Parata ±", + "aw_sf_mod": "Schivata ±", + "tp_sf_mod": "Punti Impatto ±", + "fk_sf_mod": "Combattimento a Distanza ±", + "nh_at_sf_mod": "Mano secondaria Att ±", + "nh_pa_sf_mod": "Mano secondaria Par ±", + "nh_tp_sf_mod": "Mano secondaria PImp ±", + "parade_zweite_mod": "Par aggiuntiva ±", + "ausweichen_zweite_mod": "Scv aggiuntiva ±", + "beidhand_kampf_mod": "Ambidestrismo ±", + "falsche_hand_mod": "Mano secondaria ±", + "talente_mod": "Modificatore competenze", + "switch_description_status": "Cambia visualizzazione", + "filter": "Filtro:", + "umgebung": "Ambiente", + "combat-situation": "Situazione di combattimento", + "artefakt": "Artefatto", + "kraeuter-tinkturen": "Erbe e pozioni", + "quelle-auswaehlen": "Seleziona sorgente", + "bruchfaktor": "Coefficiente di rottura", + "strukturpunkte": "Punti Struttura", + "temp-modifikatoren": "mod. temp.:", + "AT": "Att", + "PA": "Par", + "TP": "PImp", + "FK": "CD", + "allgemein": "Generali", + "header-anzeigen": "Mostra intestazione:", + "an": "attivato", + "aus": "disattivato", + "eigenschaften-aus": "Attributi disattivati", + "attribute-aus": "Disabilita attributi", + "npc-bogen": "Attiva scheda PNG:", + "show-le": "Mostra energia vitale:", + "show-ae": "Mostra energia astrale:", + "show-ke": "Mostra energia karmica:", + "typus": "Tipo", + "gkategorie": "Categoria di grandezza", + "schwierigkeit": "Difficoltà", + "beute": "Bottino", + "kampfverhalten": "Comportamento in combattimento", + "flucht": "Fuga", + "jagd": "Caccia", + "sonderregeln": "Regole speciali", + "informationen": "Informazioni", + "npcattribute": "Attributi PNG", + "verteidigungswert": "Difesa", + "tp": "PImp", + "at": "Att", + "angriff": "Attacco", + "domaene": "Dominio", + "anzahl": "Numero", + "Magie-TP": "Danno da magia", + "Glaube-TP": "Danno da opere divine", + "mitspezialisierung": "Specializzazione", + "d2": "D2", + "d3": "D3", + "d4": "D4", + "d6": "D6", + "d20": "D20", + "zusatz-aktivieren": "Attivare malus da altri condizioni e stati", + "ruestung_preset": "Penalità Imp/Ini/Mov", + "ruestung_preset_0": "Imp 0", + "ruestung_preset_1": "Imp 0, aggiuntivo -1 Ini, -1 Mov", + "ruestung_preset_2": "Imp 1", + "ruestung_preset_3": "Imp 1, aggiuntivo -1 Ini, -1 Mov", + "ruestung_preset_4": "Imp 2", + "ruestung_preset_5": "Imp 2, aggiuntivo -1 Ini, -1 Mov", + "ruestung_preset_6": "Imp 3", + "ruestung_mod": "Modificatori aggiuntivi:", + "npc-import": "Importare statistiche PNG (attenzione, in beta!):", + "import": "Avvia importazione", + "lep": "PV", + "asp": "PA", + "kap": "PK", + "INI": "Ini", + "VW": "Dif", + "RS/BE": "Pro/Imp", + "aktionen": "Azioni", + "anrufungsschwierigkeit": "Difficoltà di evocazione", + "schmerzplus1": "Dolore +1 con", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Modificatore LA competenze" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ja.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ja.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ja.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ko.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ko.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ko.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/nl.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/nl.json new file mode 100644 index 0000000000..0aa63a1511 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/nl.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Cat.", + "2-kategorie": "2 Cat.", + "2-attacke": "2e Aanval", + "CH": "CH", + "FF": "VV", + "GE": "BE", + "IN": "IN", + "KK": "LK", + "KL": "SL", + "KO": "CO", + "MU": "MO", + "ae": "AE", + "GEKK": "BE/LK", + "aktiv": "Actief", + "aktstatus": "Act. status", + "aktuell": "Actueel", + "alter": "Leeftijd", + "anmerkung": "Opmerking", + "anmerkungen": "Opmerkingen", + "ap-ausgegeben": "AP uitgegeven", + "ap-gesamt": "AP totaal", + "ap-verfuegbar": "AP beschikbaar", + "armbrueste": "Kruisbogen", + "armbrust": "Kruisboog", + "astralenergie": "Astraalenergie", + "at-fk": "AV/AG", + "at-mod": "AV-Mod", + "at-pa": "AT / AW Mod.", + "attacke": "Aanval", + "augenfarbe": "Kleur ogen", + "ausruestung": "Uitrusting", + "ausweichen": "Uitwijken", + "auswirkung": "Uitwerkung:", + "basis": "Basis", + "baseValues": "Basiswaarden", + "be": "BA", + "be-aktiviert": "BA geactiveerd", + "be-gesamt": "BA totaal", + "beidhaendigerkampf": "Tweehandig", + "belastung": "Ballast", + "beschreibung": "Beschrijving", + "betaeubung": "Verdoving", + "bewegungsunfaehig": "Bewegingsonbekwaam", + "bewusstlos": "Bewusteloos", + "blasrohre": "Blaasroeren", + "blind": "Blind", + "blutrausch": "Bloedroes", + "bogen": "Boog", + "boegen": "Bogen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brandend", + "brillant": "Briljant (1700 AP)", + "charakteristika": "Charakteristica", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Duur", + "diskus": "Discus", + "diskusse": "Discussen", + "distanz": "Afstand", + "dolche": "Dolken", + "details": "Details", + "durchschnittlich": "Gemiddeld (1000 AP)", + "effekt-modat": "Effect-Mod. AV", + "effekt-modaw": "Effect-Mod. OW", + "effekt-modpa": "Effect-Mod. AW", + "effekt-modtp": "Effect-Mod. TP", + "elfenlieder": "Elfenliederen", + "eigenschaften": "Eigenschappen", + "eigenschaft": "Eigenschap", + "eingeengt": "Ingesloten", + "entrueckung": "Vervoering", + "erfahren": "Ervaren (1100 AP)", + "erfahrungsgrad": "Ervaringsgraad", + "erregung": "Opwinding", + "erweiterung1": "1e Uitbreiding", + "erweiterung2": "2e Uitbreiding", + "erweiterung3": "3e Uitbreiding", + "erweiterung4": "4e Uitbreiding", + "erweiterung5": "5e Uitbreiding", + "familie": "Familie", + "fechtwaffen": "Schermwapens", + "fernkampf": "Afstandsgevecht", + "fernkampfwaffe": "Afstandswapen", + "fernkampfwaffen": "Afstandswapens", + "feuerspeien": "Vuurspuwen", + "fingerfertigkeit": "Vingervaardigheid", + "fixiert": "Gefixeerd", + "flueche": "Vloeken", + "furcht": "Angst", + "fw": "VaW", + "fk-mod": "AG-Mod", + "geburtsort": "Geboorteplaats", + "geburtstag": "Tsadag", + "gegner-von-hinten": "Vijand langs achter", + "gegnerische-kt": "GT vijand", + "gehend": "gaand", + "gesamt": "Totaal", + "gesamtmodifikator": "Som", + "gesamtstatus-ab": "Totaal: vanaf -8 handelingsonbekwaam", + "gesamtwert": "Totale waarde", + "geschlecht": "Geslacht", + "geschwindigkeit": "Snelheid", + "gesellschaftstalente": "Sociale talenten", + "gewandheit": "Behendigheid", + "gewicht": "Gewicht", + "glaube": "Geloof", + "gm": "SL ", + "gross": "groot", + "groesse": "Grootte", + "grundwert": "Stamwaarde", + "grundwerte": "Stamwaarden", + "gs": "SN", + "haarfarbe": "Kleur haar", + "hakenschlagend": "zigzaggend", + "handlungsunfaehig": "Handelingsonbekwaam", + "handwerkstalente": "Ambachtstalenten", + "hiebwaffen": "Slagwapens", + "info": "Info", + "initiative": "Initiatief", + "intuition": "Intuïtie", + "inventar": "Inventaris", + "ja": "ja", + "kampf": "Gevecht", + "kampf-im-wasser": "Watergevecht", + "kampf-unter-wasser": "Onderwatergevecht", + "kampfsituationen-status": "Gevechtssituaties / Status", + "kampftechniken": "Gevechtstechnieken", + "kampftechnikwert": "Gevechtstechniekwaarde", + "karmaenergie": "Karmale energie", + "ke": "KE", + "kettenwaffen": "Kettingwapens", + "klein": "klein", + "klugheit": "Slimheid", + "koerperkraft": "Lichaamskracht", + "koerpertalente": "Lichamelijke Talenten", + "kompetent": "Competent (1200 AP)", + "konstitution": "Constitutie", + "kosten": "Kosten", + "krank": "Ziek", + "kultur": "Cultuur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kort", + "lz": "LT", + "ladezeit": "Laadtijd in GvR", + "lang": "lang", + "lanzen": "Lansen", + "le": "LE", + "lebensenergie": "Levensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "licht", + "legendaer": "Legendarisch (2100 AP)", + "leiteigenschaft": "Hoofdeigenschap", + "leiteigschadensb": "Leiteig. + Schadensb.", + "liegend": "Liggend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximaal", + "meisterlich": "Meesterlijk (1400 AP)", + "merkmal": "Kenmerk", + "mittel": "middel", + "modfikator-hinzuf": "Modificatie toevoegen", + "modifikator": "Modificatie", + "modkurz": "Mod.", + "modifikatoren": "Modificaties", + "modifikatorplus": "Modificatie(+/-)", + "modeffekt": "EF-Mod", + "modsf": "VW-Mod", + "mut": "Moed", + "munition": "Munitie", + "nachteile": "Nadelen", + "nah": "Dichtbij", + "nahkampf": "Melee", + "nahkampfwaffe": "Meleewapen", + "nahkampfwaffen": "Meleewapens", + "name": "Naam", + "naturtalente": "Natuurtalenten", + "nebenhand-at": "Andere hand AV +/-", + "nebenhand-pa": "Andere hand AW +/-", + "nebenhand-tp": "Andere hand TP +/-", + "nebenhandwaffe": "Anderhandwapen", + "nein": "nee", + "normal": "Normaal ", + "notizen": "Notities", + "optionen": "Opties", + "pa": "AW", + "pa-mod": "AW-Mod", + "passierschlag": "Gelegenheidsaanval", + "parade": "Afweer", + "paralyse": "Paralyse", + "patzer": "Blunder", + "pechmagnet": "Pechmagneet", + "perm-verlust": "Perm. verlies", + "probe": "Proef", + "profession": "Beroep", + "personalInformation": "Persönliche Daten", + "raserei": "Razernij", + "raufen": "Knokken", + "regeneration": "Regeneratie", + "reichweite": "Reikwijdte", + "rennend": "rennend", + "riesig": "reusachtig", + "rituale": "Rituelen", + "routineprobe": "Routineproef", + "rs-mod": "BP-Mod.", + "rueckkauf": "Terugkoop", + "ruestungen": "Pantsers", + "ruestungstyp": "Type pantser", + "rs": "BP", + "schaden": "Schade", + "schelmenstreiche": "Schelmenstreken", + "schicksalspunkte": "Lotspunten", + "schilde": "Schilden", + "schilde-waffen": "Schilden und Anderhandswapens", + "schildparade-parierwaffe": "Schildafweer", + "schips": "Schips", + "schleudern": "Slingers", + "schmerz": "Pijn", + "schmerzstufen-1-2-3-4": "Graden pijn", + "schnell": "snel", + "schriften": "Schriften", + "schuetzenbewegung": "Bewegende schutter", + "schuss-ins-kampfgetuemmel": "Schot naar strijdgewoel", + "schwerter": "Zwaarden", + "seelenkraft": "Zielskracht", + "selbst": "Zelf ", + "sf-modat": "VF-Mod. AV", + "sf-modaw": "VF-Mod. OW", + "sf-modpa": "VF-Mod. AW", + "sf-modtp": "VF-Mod. TP", + "sf-modifikatoren": "SV-Modificaties", + "sichtmodifikator": "Zichtmodificatie", + "sicht-iv": "IV - Treffer op 1", + "sk": "ZK", + "sonderfertigkeiten": "Competenties", + "sonstiges": "Andere", + "sozialstatus": "Sociale status", + "spezies": "Ras", + "sprachen": "Talen", + "stangenwaffen": "Stangwapens", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Verhoging", + "steigerungsfaktor": "Verhogingsfactor", + "stehend": "staand", + "still": "stil", + "stg": "Vhg.", + "stufe": "Graad", + "stufe-i": "Graad I", + "stufe-ii": "Graad II", + "stufe-iii": "Graad III", + "stufe-iv": "Graad IV", + "stufe-iv-nk": "IV - halve AV, AW op 1", + "stumm": "Stom", + "summe": "Som", + "summe-der-statusmodifikatoren": "Som van de Statusmodificaties", + "talente": "Talenten", + "talent": "Talent", + "taub": "Doof", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AV/AW-Mod.", + "tp-fk-mod-": "TP/AG-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Traditie", + "traditionseigenschaft": "Traditie-eigenschap", + "trance": "Trance", + "trefferpunkte": "Trefpunten", + "ueberrascht": "Verrast", + "uebler-geruch": "Walgelijke geur", + "unerfahren": "Onervaren (900 AP)", + "unsichtbar": "Onzichtbaar", + "vergiftet": "Vergiftigd", + "verschleiss": "Sleet", + "versteinert": "Versteend", + "verwirrung": "Verward", + "vornachteile": "Voor-/Nadelen", + "vorteile": "Voordelen", + "vorteilhafte-position": "Gunstige positie", + "waffen": "Wapens", + "waffe-zu-kurz": "Wapen te kort", + "wasser-bis-zur-achsel": "Water tot de oksel", + "wasser-bis-zur-huefte": "Water tot de heup", + "weit": "ver", + "winzig": "Minuscuul", + "wirkung": "Werking", + "wirkungsdauer": "Werkingsduur", + "wissenstalente": "Kennistalenten", + "wundschwelle": "Wondgrens", + "wurfwaffen": "Werpwapens", + "x2": "x2", + "zaehigkeit": "Weerstand", + "zauber": "Spreuken", + "zaubermelodien": "Tovermelodieën", + "zaubertaenze": "Toverdansen", + "zaubertricks": "Tovertrucs", + "zielbewegung": "Doelbeweging", + "zielkategorie": "Doelcategorie", + "zk": "WS", + "zustaende": "Toestanden", + "zweihandhiebwaffen": "Tweehandige slagwapen", + "zweihandschwerter": "Tweehandszwaarden", + "ergebnis": "Resultaat:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modificatie: ", + "eigenschaften-roll": "Eigenschappen: ", + "fw-minimum-nicht-erfuellt": "VaW-minimum niet bereikt", + "max-modifikator-roll": "Max. modificatie:", + "probe-roll": "Proef:", + "initiative-roll": "´s Initiatief", + "wert-roll": "Waarde: ", + "attackewurf": "Aanvalsworp: ", + "verteidigungswurf": "Verdedingsworp: ", + "trefferpunkte-roll": "Trefpunten:", + "fliegen": "Vliegen", + "gaukeleien": "Kunstenmakerij", + "klettern": "Klimmen", + "koerperbeherrschung": "Lichaamsbeheersing", + "kraftakt": "Krachttoer", + "reiten": "Rijden", + "schwimmen": "Zwemmen", + "selbstbeherrschung": "Zelfbeheersing", + "singen": "Zingen", + "sinnesschaerfe": "Zintuigen", + "tanzen": "Dansen", + "taschendiebstahl": "Zakkenrollen", + "verbergen": "Verbergen", + "zechen": "Drinken", + "bekehren": "Bekeren & Overtuigen", + "betoeren": "Verleiden", + "einschuechtern": "Intimideren", + "etikette": "Etiquette", + "gassenwissen": "Stadskennis", + "menschenkenntnis": "Mensenkennis", + "ueberreden": "Overhalen", + "verkleiden": "Vermommen", + "willenskraft": "Wilskracht", + "faehrtensuchen": "Spoorzoeken", + "fesseln": "Knopen", + "fischen": "Vissen", + "orientierung": "Oriëntatie", + "pflanzenkunde": "Plantkunde", + "tierkunde": "Dierkunde", + "wildnisleben": "Wildernisleven", + "glueckspiel": "Bord- & Geluksspel", + "geographie": "Geografie", + "geschichtswissen": "Geschiedenis", + "goetterkulte": "Goden & Culten", + "kriegskunst": "Krijgskunde", + "magiekunde": "Magiekunde", + "mechanik": "Mechanica", + "rechnen": "Rekenen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sferenkunde", + "sternkunde": "Sterrenkunde", + "alchemie": "Alchemie", + "boote": "Varen", + "fahrzeuge": "Voertuigen Besturen", + "handel": "Handel", + "hkgift": "Heelkunde gif", + "hkkrankheiten": "Heelkunde ziekten", + "hkseele": "Heelkunde ziel", + "hkwunden": "Heelkunde wonden", + "holzbearbeitung": "Houtbewerking", + "lebensmittelbearbeitung": "Voedsel klaarmaken", + "lederbearbeitung": "Leerbewerking", + "malenzeichnen": "Tekenen & Schilderen", + "metallbearbeitung": "Metaalbewerking", + "musizieren": "Musiceren", + "schloesserknacken": "Sloten kraken", + "steinbearbeitung": "Steenbewerking", + "stoffbearbeitung": "Stofbewerking", + "fliegenfw": "Vliegen VaW", + "gaukeleienfw": "Kunstenmakerij VaW", + "kletternfw": "Klimmen VaW", + "koerperbeherrschungfw": "Lichaamsbeheersing VaW", + "kraftaktfw": "Krachttoer VaW", + "reitenfw": "Rijden VaW", + "schwimmenfw": "Zwemmen VaW", + "selbstbeherrschungfw": "Zelfbeheersing VaW", + "singenfw": "Zingen VaW", + "sinnesschaerfefw": "Zintuigen VaW", + "tanzenfw": "Dansen VaW", + "taschendiebstahlfw": "Zakkenrollen VaW", + "verbergenfw": "Verbergen VaW", + "zechenfw": "Drinken VaW", + "bekehrenfw": "Bekeren & Overtuigen VaW", + "betoerenfw": "Verleiden VaW", + "einschuechternfw": "Intimideren VaW", + "etikettefw": "Etiquette VaW", + "gassenwissenfw": "Stadskennis VaW", + "menschenkenntnisfw": "Mensenkennis VaW", + "ueberredenfw": "Overhalen VaW", + "verkleidenfw": "Vermommen VaW", + "willenskraftfw": "Wilskracht VaW", + "faehrtensuchenfw": "Spoorzoeken VaW", + "fesselnfw": "Knopen VaW", + "fischenfw": "Vissen VaW", + "orientierungfw": "Oriëntatie VaW", + "pflanzenkundefw": "Plantkunde VaW", + "tierkundefw": "Dierkunde VaW", + "wildnislebenfw": "Wildernisleven VaW", + "glueckspielfw": "Bord- & Geluksspel VaW", + "geographiefw": "Geografie VaW", + "geschichtswissenfw": "Geschiedenis VaW", + "goetterkultefw": "Goden & Culten VaW", + "kriegskunstfw": "Krijgskunde VaW", + "magiekundefw": "Magiekunde VaW", + "mechanikfw": "Mechanica VaW", + "rechnenfw": "Rekenen VaW", + "rechtskundefw": "Rechtskunde VaW", + "sagenlegendenfw": "Sagen & Legenden VaW", + "sphaerenkundefw": "Sferenkunde VaW", + "sternkundefw": "Sterrenkunde VaW", + "alchemiefw": "Alchemie VaW", + "bootefw": "Varen VaW", + "fahrzeugefw": "Voertuigen Besturen VaW", + "handelfw": "Handel VaW", + "hkgiftfw": "Heelkunde gif VaW", + "hkkrankheitenfw": "Heelkunde ziekten VaW", + "hkseelefw": "Heelkunde ziel VaW", + "hkwundenfw": "Heelkunde wonden VaW", + "holzbearbeitungfw": "Houtbewerking VaW", + "lebensmittelbearbeitungfw": "Voedsel klaarmaken VaW", + "lederbearbeitungfw": "Leerbewerking VaW", + "malenzeichnenfw": "Tekenen & Schilderen VaW", + "metallbearbeitungfw": "Metaalbewerking VaW", + "musizierenfw": "Musiceren VaW", + "schloesserknackenfw": "Sloten kraken VaW", + "steinbearbeitungfw": "Steenbewerking VaW", + "stoffbearbeitungfw": "Stofbewerking VaW", + "allgemeine-sonderfertigkeiten": "Allgemeine competenties", + "allgemeine-sonderfertigkeit": "Allgemeine competentie", + "talent-sonderfertigkeiten": "Talentcompetenties", + "talent-sonderfertigkeit": "Talentcompetentie", + "kampfsonderfertigkeit": "Gevechtscompetentie", + "magiesonderfertigkeit": "Magiecompetentie", + "karmale-sonderfertigkeit": "Religieuze competenties", + "effekt-durch-wirken": "Effect door magische/Goddelijke werking", + "traditionsartefakt": "Traditieartefact", + "abzug-gs": "Aftrek SN", + "abzug-ini": "Aftrek INI", + "angelegt": "Aangelegd", + "typ": "Type", + "modifikationen": "Modificaties", + "zauberdauer-in-aktionen": "Toverduur in acties", + "zaubermodifikationen": "Tovermodificaties", + "geste-weglassen": "Gebaar weglaten", + "formel-weglassen": "Formule weglaten", + "fremdtradition": "Bastaardtraditie", + "aufrechterhalten": "Aant. spreuken aanhouden", + "sf-mod": "VF", + "effekte": "Effecten", + "ritualplatz": "Rituele plek", + "zeit": "Tijd", + "passende-kleidung": "Passende kledij", + "geeignete-geraetschaften": "Geschikte voorwerpen", + "passend": "passend", + "unpassend": "onpassend", + "heiligtum-magischer-ort": "+1 | Heiligdom/Magisch oord", + "falscher-ritualplatz": "-3 | Verkeerde rituele plek", + "fluch": "Vloek", + "streich": "Streek", + "animistenkraft": "Animistenkracht", + "zaubermelodie": "Tovermelodie", + "zaubertanz": "Toverdans", + "verbreitung": "Verspreiding", + "zielmodifikator": "Doelmodificatie", + "bitte-auswaehlen": "Uitkiezen", + "dauer-verkuerzen": "-1 | Duur verkorten (gehalveerd)", + "dauer-verlaengern": "+1 | Duur verlengen (verdubbeld)", + "derivedAttributes": "Afgeleide Waarden", + "reichweite-verlaengern": "-1 | Reikwijdte verlengen (verdubbeld)", + "kosten-verringern": "-1 | Kosten verlagen (gehalveerd)", + "kosten-erhoehen": "+1 | Erzwingen (verdubbeld)", + "ort": "Oord", + "goetterwirken": "Godenwerking", + "artefakte": "Artefacten", + "zeremonial-gegenstand": "Ceremoniële voorwerpen", + "magie-modifikator": "Toverwerking +/-", + "glaube-modifikator": "Goddelijke werking +/-", + "schaden-durch-patzer": "Schade door blunder", + "fernkampf-patzer": "Blunder afstandsgevecht", + "zauber-patzer": "Blunder spreuken", + "liturgie-patzer": "Blunder liturgieën", + "zaubertrick": "Tovertruc", + "vorteil": "Voordeel", + "nachteil": "Nadeel", + "alle": "Alle", + "segen": "Zegen", + "liturgie": "Liturgie", + "zeremonie": "Ceremonie", + "typ-auswaehlen": "Type kiezen", + "elfenlied": "Elfenlied", + "ritual": "Ritueel", + "zauberspruch": "Toverspreuk", + "herrschaftsritual": "Beheersingsritueel", + "vertrautentrick": "Vertrouwelingentruc", + "schipsf": "LotP-competentie", + "freier-modifikator": "vrije gevechts-mod.", + "ruestungsschutz": "Pantser", + "faktor": "Factor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Zilveren daalder", + "heller": "Stuiver", + "kreuzer": "Kreuzer", + "geldbeutel": "Beurs", + "Astralkraft-springt-auf-anderes-Ziel": "Astrale kracht slaat over op een ander doel", + "Astralkraft-verlässt-den-Körper": "Astrale kracht verlaat het lichaam", + "Betäubung-durch-Kopfschmerzen": "Toestand verdoving door hoofdpijn", + "Beule": "Buil", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Ontvlambare materialen gaan op in vlammen", + "Durch-Blick-in-Sphären-eingeschüchtert": "Beangstigd door blik in de Sferen", + "Eine-ätherische-Stimme-erklingt": "Een etherische Stem weerklinkt", + "Fehlschuss": "Misschot", + "Fuß-verdreht": "Voet verzwikt", + "Geist-tauscht-Körper-mit-Lebewesen": "Geest ruilt lichaam met levend wezen", + "Geweihte-erhält-ein-Stigma": "Gewijde krijgt een stigma\"", + "Geweihte-hat-nachts-seltsame-Visionen": "Gewijde krijgt 's nachts vreemde visioenen en nachtmerries", + "Geweihte-ist-entrückt": "Gewijde is vervoerd", + "Geweihte-ist-verwirrt": "Gewijde is verward", + "Geweihte-verwurzelt-mit-Boden": "Gewijde schiet wortels in de bodem", + "Harre-färben-sich": "Haar en baard krijgen allerlei kleuren", + "Kamerad-Unschuldiger-getroffen": "Strijdmakker/onschuldige getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Ceremonie heeft het tegengestelde effect", + "Schild-beschädigt": "Schild beschadigd", + "Schild-schwer-beschädigt": "Schild zwaar beschadigd", + "Schild-stecken-geblieben": "Schild blijft steken", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild stuk", + "Sehne-herausgerutscht": "Pees afgegleden / Wapen niet goed gegrepen / Laadmechanisme strop", + "Selbst-schwer-verletzt": "Zichzelf zwaar verwond", + "Selbst-verletzt": "Zichzelf verwond", + "Stolpern": "Struikelen", + "Sturz": "Val", + "Verfolgung-durch-Mindergeister": "Vervolging door mindere geesten", + "Verlust-der-Sprache": "Verlies van spraak", + "Verwandlung-in-Kleintier": "Verandering in klein dier", + "Waffe-beschädigt": "Wapen beschadigd", + "Waffe-schwer-beschädigt": "Wapen zwaar beschadigd", + "Waffe-stecken-geblieben": "Schild blijft steken", + "Waffe-verloren": "Wapen verloren", + "Waffe-zerstört": "Wapen vernietigd", + "Zauberziel-ändert-sich": "Toverdoel verandert zich", + "Zerrung": "Verrekking", + "Ziel-der-Liturgie-ändert-sich": "Doel van de liturgie/ceremonie verandert", + "Zu-Konzentriert": "Te geconcentreerd", + "Zugriff-auf-AE-blockiert": "Geen toegang tot AE-voorraad", + "Zugriff-auf-KE-blockiert": "Geen toegang tot KE-voorraad", + "natur": "Natuurtalenten", + "koerperlich": "Lichamelijke talenten", + "handwerk": "Ambachtstalenten", + "gesellschaft": "Sociale talenten", + "wissen": "Kennistalenten", + "1-parade": "1e Afweer", + "2-parade": "2e Afweer", + "3-parade": "3e Afweer", + "4-parade": "4e Afweer", + "5-parade": "5e Afweer", + "nahkampf_doppelt": "Trefpunten, verdubbeld", + "fernkampf_doppelt": "Trefpunten, verdubbeld", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status voor ballast activeren", + "betäubung-aktivieren": "Malus für Verdoving activeren", + "furcht-aktivieren": "Malus voor Angst activeren", + "paralyse-aktivieren": "Malus voor Paralyse activeren", + "schmerz-aktivieren": "Malus voor Pijn activeren", + "trance-aktivieren": "Malus voor Trance activeren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus voor Verwarring activeren", + "entrueckung-aktivieren": "Bonus/Malus voor Vervoering activeren", + "atpa-patzer": "AV/AW-Blunder", + "erleidet": "ondergaat", + "SPdurchPatzer": "SP door een Blunder", + "nahkampf-atpa-patzer": "Aanval/Afweer-Blunder", + "schild-patzer": "Schildblunder", + "Nahkampf-TP": "Trefpunten", + "halbeParade": "gehalveerde Afweer", + "schildparade": "Schildafweer", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "gehalveerde Schildafweer", + "halbesAusweichen": "gehalveerd Uitwijken", + "Fernkampf-TP": "Trefpunten", + "Schmerzstufe-1": "Graad 1 Pijn", + "Schmerzstufe-2": "Graad 2 Pijn", + "Schmerzstufe-3": "Graad 3 Pijn", + "Schmerzstufe-4": "Graad 4 Pijn", + "Regen-LE": "Regeneratie Levensenergie", + "Regen-AE": "Regeneratie Astraalenergie", + "Regen-KE": "Regeneratie Karmale energie", + "keine": "geen", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,taub,fixiert,handlungsunfaehig,eingeengt,liegend,unsichtbar,pechmagnet,raserei,stumm,vergiftet,ueberrascht,versteinert,uebler-geruch,krank", + "zustaende-liste": "furcht,belastung,paralyse,schmerz,trance,betaeubung,entrueckung,verwirrung", + "koerpertalente-liste": "tanzen,zechen,klettern,kraftakt,gaukeleien,koerperbeherrschung,reiten,verbergen,fliegen,taschendiebstahl,selbstbeherrschung,singen,sinnesschaerfe,schwimmen", + "gesellschaftstalente-liste": "bekehren,etikette,einschuechtern,menschenkenntnis,ueberreden,gassenwissen,betoeren,verkleiden,willenskraft", + "naturtalente-liste": "tierkunde,fesseln,orientierung,pflanzenkunde,faehrtensuchen,fischen,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechtskunde,rechnen,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,handel,hkgift,hkwunden,hkkrankheiten,hkseele,holzbearbeitung,lederbearbeitung,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung,malenzeichnen,lebensmittelbearbeitung,fahrzeuge", + "add_modifikator": "Modificatie toevoegen", + "mu_mod": "Moed +/-", + "kl_mod": "Slimheid +/-", + "in_mod": "Intuïtie +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Vingervaardigheid +/-", + "ge_mod": "Behendigheid +/-", + "ko_mod": "Constitutie +/-", + "kk_mod": "Lichaamskracht +/-", + "abgeleitete_werte": "Afgeleide Waarden", + "le_modifikator": "Levensenergie +/-", + "ae_modifikator": "Astraalenergie +/-", + "ke_modifikator": "Karmale energie +/-", + "sk_modifikator": "Zielskracht +/-", + "zk_modifikator": "Weerstand +/-", + "ini_modifikator": "Initiatief +/-", + "aw_modifikator": "Uitwijken +/-", + "gs_modifikator": "Snelheid +/-", + "schips_modifikator": "Lotspunten +/-", + "le_regeneration_mod": "Regeneratie LE +/-", + "ae_regeneration_mod": "Regeneratie AE +/-", + "ke_regeneration_mod": "Regeneratie KE +/-", + "kampfsonderfertigkeiten": "Gevechtscompetenties", + "at_sf_mod": "Aanval +/-", + "pa_sf_mod": "Afweer +/-", + "aw_sf_mod": "Uitwijken +/-", + "tp_sf_mod": "Trefpunten +/-", + "fk_sf_mod": "Afstandsgevecht +/-", + "nh_at_sf_mod": "Andere hand AV +/-", + "nh_pa_sf_mod": "Andere hand AW +/-", + "nh_tp_sf_mod": "Andere hand TP +/-", + "parade_zweite_mod": "Extra AW +/-", + "ausweichen_zweite_mod": "Extra UW +/-", + "beidhand_kampf_mod": "Tweehandigheidsmod. +/-", + "falsche_hand_mod": "Verkeerde Hand Mod. +/-", + "talente_mod": "Talenten Dobbelmodificatie", + "switch_description_status": "Weergave omschakelen", + "filter": "Filter:", + "umgebung": "Omgeving", + "combat-situation": "Gevechtssituatie", + "artefakt": "Artefact", + "kraeuter-tinkturen": "Kruiden en Tincturen", + "quelle-auswaehlen": "Bron kiezen", + "bruchfaktor": "Breukfactor", + "strukturpunkte": "Structuurpunten", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AV", + "PA": "AW", + "TP": "TP", + "FK": "AG", + "allgemein": "Algemeen", + "header-anzeigen": " Bovenste regel instellen: ", + "an": "aan", + "aus": "uit", + "eigenschaften-aus": "Eigenschappen uit", + "attribute-aus": "Attributen uit", + "npc-bogen": " MP-Blad activeren: ", + "show-le": "Levensenergie tonen: ", + "show-ae": "Astrale energie tonen: ", + "show-ke": "Karmale energie tonen: ", + "typus": "Type", + "gkategorie": "Formaat", + "schwierigkeit": "Moeilijkheid", + "beute": "Buit", + "kampfverhalten": "Gevechtsgedrag", + "flucht": "Vlucht", + "jagd": "Jacht", + "sonderregeln": "Bijzondere regels", + "informationen": "Informatie", + "npcattribute": "MP-Attributen", + "verteidigungswert": "Verdediging (VW", + "tp": "TP", + "at": "AV", + "angriff": "Aanval", + "domaene": "Domein", + "anzahl": "Aantal", + "Magie-TP": "Schade door Magie", + "Glaube-TP": "Schade door Goddelijke werking", + "mitspezialisierung": "Specialisatie", + "d2": "D2", + "d3": "D3", + "d4": "D4", + "d6": "D6+", + "d20": "D20", + "zusatz-aktivieren": "Malus voor bijkomende Status activeren", + "ruestung_preset": "Abzüge BA/INI/SN", + "ruestung_preset_0": "BA 0", + "ruestung_preset_1": "BA 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BA 1", + "ruestung_preset_3": "BA 1, bovend. -1 INI, -1 SN", + "ruestung_preset_4": "BA 2", + "ruestung_preset_5": "BA 2, bovend. -1 INI, -1 SN", + "ruestung_preset_6": "BA 3", + "ruestung_mod": "Bijkomende Modificaties: ", + "npc-import": "MP-Stats-Blok importeren: (Opgelet: Beta-Status!)", + "import": "Start Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "BP/BA", + "aktionen": "Acties", + "anrufungsschwierigkeit": "Oproepmoeilijkheid", + "schmerzplus1": "Pijn +1 bij", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talenten VaW-Modificatie" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pl.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pl.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pl.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pt.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pt.json new file mode 100644 index 0000000000..d2f03f29c0 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/pt.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Ataque", + "augenfarbe": "Augenfarbe", + "ausruestung": "Equipamento", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Base", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Sobrecarga", + "beschreibung": "Descrição", + "betaeubung": "Atordoamento", + "bewegungsunfaehig": "Paralisia", + "bewusstlos": "Inconsciente", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Carisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Duração", + "diskus": "Disco", + "diskusse": "Discos", + "distanz": "Distância", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ru.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ru.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/ru.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sl.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sl.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sl.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sv.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sv.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/sv.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/tr.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/tr.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/tr.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/uk.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/uk.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/uk.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/zh.json b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/zh.json new file mode 100644 index 0000000000..1cd691feb7 --- /dev/null +++ b/Das Schwarze Auge (TDE) 5 OFFICIAL by Ulisses/translations/zh.json @@ -0,0 +1,719 @@ +{ + "---": "---", + "1/2": "1/2", + "1-kategorie": "1 Kat.", + "2-kategorie": "2 Kat.", + "2-attacke": "2. Attacke", + "CH": "CH", + "FF": "FF", + "GE": "GE", + "IN": "IN", + "KK": "KK", + "KL": "KL", + "KO": "KO", + "MU": "MU", + "ae": "AE", + "GEKK": "GE/KK", + "aktiv": "Aktiv", + "aktstatus": "akt. Status", + "aktuell": "Aktuell", + "alter": "Alter", + "anmerkung": "Anmerkung", + "anmerkungen": "Anmerkungen", + "ap-ausgegeben": "AP ausgegeben", + "ap-gesamt": "AP gesamt", + "ap-verfuegbar": "AP verfügbar", + "armbrueste": "Armbrüste", + "armbrust": "Armbrust", + "astralenergie": "Astralenergie", + "at-fk": "AT/FK", + "at-mod": "AT-Mod", + "at-pa": "AT-/PA-Mod.", + "attacke": "Attacke", + "augenfarbe": "Augenfarbe", + "ausruestung": "Ausrüstung", + "ausweichen": "Ausweichen", + "auswirkung": "Auswirkung:", + "basis": "Basis", + "baseValues": "Basiswerte", + "be": "BE", + "be-aktiviert": "BE aktiviert", + "be-gesamt": "BE gesamt", + "beidhaendigerkampf": "Beidhändig", + "belastung": "Belastung", + "beschreibung": "Beschreibung", + "betaeubung": "Betäubung", + "bewegungsunfaehig": "Bewegungsunfähig", + "bewusstlos": "Bewusstlos", + "blasrohre": "Blasrohre", + "blind": "Blind", + "blutrausch": "Blutrausch", + "bogen": "Bogen", + "boegen": "Bögen", + "bonus": "Bonus", + "bonus-malus": "Bonus/Malus", + "brennend": "Brennend", + "brillant": "Brillant (1700 AP)", + "charakteristika": "Charakteristika", + "calcSchmerz": "Schmerz berechnen", + "calcTraglast": "Belastung durch Gepäck", + "charisma": "Charisma", + "compendiumDrop": "Kompendium Drop übernehmen", + "dauer": "Dauer", + "diskus": "Diskus", + "diskusse": "Diskusse", + "distanz": "Distanz", + "dolche": "Dolche", + "details": "Details", + "durchschnittlich": "Durchschnittlich (1000 AP)", + "effekt-modat": "Effekt-Mod. AT", + "effekt-modaw": "Effekt-Mod. AW", + "effekt-modpa": "Effekt-Mod. PA", + "effekt-modtp": "Effekt-Mod. TP", + "elfenlieder": "Elfenlieder", + "eigenschaften": "Eigenschaften", + "eigenschaft": "Eigenschaft", + "eingeengt": "Eingeengt", + "entrueckung": "Entrückung", + "erfahren": "Erfahren (1100 AP)", + "erfahrungsgrad": "Erfahrungsgrad", + "erregung": "Erregung", + "erweiterung1": "1. Erweiterung", + "erweiterung2": "2. Erweiterung", + "erweiterung3": "3. Erweiterung", + "erweiterung4": "4. Erweiterung", + "erweiterung5": "5. Erweiterung", + "familie": "Familie", + "fechtwaffen": "Fechtwaffen", + "fernkampf": "Fernkampf", + "fernkampfwaffe": "Fernkampfwaffe", + "fernkampfwaffen": "Fernkampfwaffen", + "feuerspeien": "Feuerspeien", + "fingerfertigkeit": "Fingerfertigkeit", + "fixiert": "Fixiert", + "flueche": "Flüche", + "furcht": "Furcht", + "fw": "FW", + "fk-mod": "FK-Mod", + "geburtsort": "Geburtsort", + "geburtstag": "Tsatag", + "gegner-von-hinten": "Gegner von Hinten", + "gegnerische-kt": "Gegnerische KT", + "gehend": "gehend", + "gesamt": "Gesamt", + "gesamtmodifikator": "Summe", + "gesamtstatus-ab": "Gesamt: ab -8 handlungsunfähig", + "gesamtwert": "Gesamtwert", + "geschlecht": "Geschlecht", + "geschwindigkeit": "Geschwindigkeit", + "gesellschaftstalente": "Gesellschaftstalente", + "gewandheit": "Gewandheit", + "gewicht": "Gewicht", + "glaube": "Glaube", + "gm": "GM ", + "gross": "groß", + "groesse": "Größe", + "grundwert": "Grundwert", + "grundwerte": "Grundwerte", + "gs": "GS", + "haarfarbe": "Haarfarbe", + "hakenschlagend": "hakenschlagend", + "handlungsunfaehig": "Handlungsunfähig", + "handwerkstalente": "Handwerkstalente", + "hiebwaffen": "Hiebwaffen", + "info": "Info", + "initiative": "Initiative", + "intuition": "Intuition", + "inventar": "Inventar", + "ja": "ja", + "kampf": "Kampf", + "kampf-im-wasser": "Kampf im Wasser", + "kampf-unter-wasser": "Kampf unter Wasser", + "kampfsituationen-status": "Kampfsituationen / Status", + "kampftechniken": "Kampftechniken", + "kampftechnikwert": "Kampftechnikwert", + "karmaenergie": "Karmaenergie", + "ke": "KE", + "kettenwaffen": "Kettenwaffen", + "klein": "klein", + "klugheit": "Klugheit", + "koerperkraft": "Körperkraft", + "koerpertalente": "Körpertalente", + "kompetent": "Kompetent (1200 AP)", + "konstitution": "Konstitution", + "kosten": "Kosten", + "krank": "Krank", + "kultur": "Kultur", + "kritisch": "Kritischer", + "kulturpaket": "Kulturpaket hinzufügen?", + "professionspaket": "Professionspaket hinzufügen?", + "kurz": "kurz", + "lz": "LZ", + "ladezeit": "Ladezeit in KR", + "lang": "lang", + "lanzen": "Lanzen", + "le": "LE", + "lebensenergie": "Lebensenergie", + "linkToken": "Ressourcen mit Token verlinken", + "leicht": "leicht", + "legendaer": "Legendär (2100 AP)", + "leiteigenschaft": "Leiteigenschaft", + "leiteigschadensb": "TP-Bonus", + "liegend": "Liegend", + "magie": "Magie", + "malus": "Malus", + "max-5": "(max. -5) ", + "maximal": "Maximum", + "meisterlich": "Meisterlich (1400 AP)", + "merkmal": "Merkmal", + "mittel": "mittel", + "modfikator-hinzuf": "Modfikator hinzufügen", + "modifikator": "Modifikator", + "modkurz": "Mod.", + "modifikatoren": "Modifikatoren", + "modifikatorplus": "Modifikator(+/-)", + "modeffekt": "EF-Mod", + "modsf": "SF-Mod", + "mut": "Mut", + "munition": "Munition", + "nachteile": "Nachteile", + "nah": "nah", + "nahkampf": "Nahkampf", + "nahkampfwaffe": "Nahkampfwaffe", + "nahkampfwaffen": "Nahkampfwaffen", + "name": "Name", + "naturtalente": "Naturtalente", + "nebenhand-at": "Nebenhand AT +/-", + "nebenhand-pa": "Nebenhand PA +/-", + "nebenhand-tp": "Nebenhand TP +/-", + "nebenhandwaffe": "Nebenhandwaffe", + "nein": "nein", + "normal": "Normal ", + "notizen": "Notizen", + "optionen": "Optionen", + "pa": "PA", + "pa-mod": "PA-Mod", + "passierschlag": "Passierschlag", + "parade": "Parade", + "paralyse": "Paralyse", + "patzer": "Patzer", + "pechmagnet": "Pechmagnet", + "perm-verlust": "Perm. Verlust", + "probe": "Probe", + "profession": "Profession", + "personalInformation": "Persönliche Daten", + "raserei": "Raserei", + "raufen": "Raufen", + "regeneration": "Regeneration", + "reichweite": "Reichweite", + "rennend": "rennend", + "riesig": "riesig", + "rituale": "Rituale", + "routineprobe": "Routineprobe", + "rs-mod": "RS-Mod.", + "rueckkauf": "Rückkauf", + "ruestungen": "Rüstungen", + "ruestungstyp": "Rüstungstyp", + "rs": "RS", + "schaden": "Schaden", + "schelmenstreiche": "Schelmenstreiche", + "schicksalspunkte": "Schicksalspunkte", + "schilde": "Schilde", + "schilde-waffen": "Schild und Nebenhandwaffen", + "schildparade-parierwaffe": "Schildparade", + "schips": "SchiPs", + "schleudern": "Schleudern", + "schmerz": "Schmerz", + "schmerzstufen-1-2-3-4": "Schmerzstufen", + "schnell": "schnell", + "schriften": "Schriften", + "schuetzenbewegung": "Schützenbewegung", + "schuss-ins-kampfgetuemmel": "Schuss ins Kampfgetümmel", + "schwerter": "Schwerter", + "seelenkraft": "Seelenkraft", + "selbst": "Selbst ", + "sf-modat": "SF-Mod. AT", + "sf-modaw": "SF-Mod. AW", + "sf-modpa": "SF-Mod. PA", + "sf-modtp": "SF-Mod. TP", + "sf-modifikatoren": "SF-Modifikatoren", + "sichtmodifikator": "Sichtmodifikator", + "sicht-iv": "IV - Treffer auf 1", + "sk": "SK", + "sonderfertigkeiten": "Sonderfertigkeiten", + "sonstiges": "Sonstiges", + "sozialstatus": "Sozialstatus", + "spezies": "Spezies", + "sprachen": "Sprachen", + "stangenwaffen": "Stangenwaffen", + "status": "Status", + "status-aktiviert": "Status-Mod", + "steigerung": "Steigerung", + "steigerungsfaktor": "Steigerungsfaktor", + "stehend": "stehend", + "still": "still", + "stg": "Stg.", + "stufe": "Stufe", + "stufe-i": "Stufe I", + "stufe-ii": "Stufe II", + "stufe-iii": "Stufe III", + "stufe-iv": "Stufe IV", + "stufe-iv-nk": "IV - halbe AT, PA auf 1", + "stumm": "Stumm", + "summe": "Summe", + "summe-der-statusmodifikatoren": "Summe der Statusmodifikatoren", + "talente": "Talente", + "talent": "Talent", + "taub": "Taub", + "titel": "Titel", + "tp-at-pa-mod-": "TP/AT/PA-Mod.", + "tp-fk-mod-": "TP/FK-Mod.", + "tp-mod": "TP-Mod", + "tradition": "Tradition", + "traditionseigenschaft": "Traditionseigenschaft", + "trance": "Trance", + "trefferpunkte": "Trefferpunkte", + "ueberrascht": "Überrascht", + "uebler-geruch": "Übler Geruch", + "unerfahren": "Unerfahren (900 AP)", + "unsichtbar": "Unsichtbar", + "vergiftet": "Vergiftet", + "verschleiss": "Verschleiß", + "versteinert": "Versteinert", + "verwirrung": "Verwirrung", + "vornachteile": "Vor-/Nachteile", + "vorteile": "Vorteile", + "vorteilhafte-position": "Vorteilhafte Position", + "waffen": "Waffen", + "waffe-zu-kurz": "Waffe zu kurz", + "wasser-bis-zur-achsel": "Wasser reicht bis zur Achsel", + "wasser-bis-zur-huefte": "Wasser reicht bis zur Hüfte", + "weit": "weit", + "winzig": "winzig", + "wirkung": "Wirkung", + "wirkungsdauer": "Wirkungsdauer", + "wissenstalente": "Wissenstalente", + "wundschwelle": "Wundschwelle", + "wurfwaffen": "Wurfwaffen", + "x2": "x2", + "zaehigkeit": "Zähigkeit", + "zauber": "Zauber", + "zaubermelodien": "Zaubermelodien", + "zaubertaenze": "Zaubertänze", + "zaubertricks": "Zaubertricks", + "zielbewegung": "Zielbewegung", + "zielkategorie": "Zielkategorie", + "zk": "ZK", + "zustaende": "Zustände", + "zweihandhiebwaffen": "Zweihandhiebwaffen", + "zweihandschwerter": "Zweihandschwerter", + "ergebnis": "Ergebnis:", + "gelungen": "Erfolg", + "misslungen": "Misserfolg", + "fp": "Fertigkeitspunkte:", + "qs": "Qualitätsstufe:", + "modifikator-roll": "Modifikator:", + "eigenschaften-roll": "Eigenschaften:", + "fw-minimum-nicht-erfuellt": "FW-Minimum nicht erfüllt", + "max-modifikator-roll": "Max. Modifikator:", + "probe-roll": "Probe:", + "initiative-roll": "´s Initiative", + "wert-roll": "Wert:", + "attackewurf": "Attackewurf:", + "verteidigungswurf": "Verteidigungswurf:", + "trefferpunkte-roll": "Trefferpunkte:", + "fliegen": "Fliegen", + "gaukeleien": "Gaukeleien", + "klettern": "Klettern", + "koerperbeherrschung": "Körperbeherrschung", + "kraftakt": "Kraftakt", + "reiten": "Reiten", + "schwimmen": "Schwimmen", + "selbstbeherrschung": "Selbstbeherrschung", + "singen": "Singen", + "sinnesschaerfe": "Sinnesschärfe", + "tanzen": "Tanzen", + "taschendiebstahl": "Taschendiebstahl", + "verbergen": "Verbergen", + "zechen": "Zechen", + "bekehren": "Bekehren & Überzeugen", + "betoeren": "Betören", + "einschuechtern": "Einschüchtern", + "etikette": "Etikette", + "gassenwissen": "Gassenwissen", + "menschenkenntnis": "Menschenkenntnis", + "ueberreden": "Überreden", + "verkleiden": "Verkleiden", + "willenskraft": "Willenskraft", + "faehrtensuchen": "Fährtensuchen", + "fesseln": "Fesseln", + "fischen": "Fischen & Angeln", + "orientierung": "Orientierung", + "pflanzenkunde": "Pflanzenkunde", + "tierkunde": "Tierkunde", + "wildnisleben": "Wildnisleben", + "glueckspiel": "Brett- & Glücksspiel", + "geographie": "Geographie", + "geschichtswissen": "Geschichtswissen", + "goetterkulte": "Götter & Kulte", + "kriegskunst": "Kriegskunst", + "magiekunde": "Magiekunde", + "mechanik": "Mechanik", + "rechnen": "Rechnen", + "rechtskunde": "Rechtskunde", + "sagenlegenden": "Sagen & Legenden", + "sphaerenkunde": "Sphärenkunde", + "sternkunde": "Sternkunde", + "alchemie": "Alchemie", + "boote": "Boote & Schiffe", + "fahrzeuge": "Fahrzeuge", + "handel": "Handel", + "hkgift": "Heilkunde Gift", + "hkkrankheiten": "Heilkunde Krankheiten", + "hkseele": "Heilkunde Seele", + "hkwunden": "Heilkunde Wunden", + "holzbearbeitung": "Holzbearbeitung", + "lebensmittelbearbeitung": "Lebensmittelbearbeitung", + "lederbearbeitung": "Lederbearbeitung", + "malenzeichnen": "Malen & Zeichnen", + "metallbearbeitung": "Metallbearbeitung", + "musizieren": "Musizieren", + "schloesserknacken": "Schlösserknacken", + "steinbearbeitung": "Steinbearbeitung", + "stoffbearbeitung": "Stoffbearbeitung", + "fliegenfw": "Fliegen FW", + "gaukeleienfw": "Gaukeleien FW", + "kletternfw": "Klettern FW", + "koerperbeherrschungfw": "Körperbeherrschung FW", + "kraftaktfw": "Kraftakt FW", + "reitenfw": "Reiten FW", + "schwimmenfw": "Schwimmen FW", + "selbstbeherrschungfw": "Selbstbeherrschung FW", + "singenfw": "Singen FW", + "sinnesschaerfefw": "Sinnesschärfe FW", + "tanzenfw": "Tanzen FW", + "taschendiebstahlfw": "Taschendiebstahl FW", + "verbergenfw": "Verbergen FW", + "zechenfw": "Zechen FW", + "bekehrenfw": "Bekehren & Überzeugen FW", + "betoerenfw": "Betören FW", + "einschuechternfw": "Einschüchtern FW", + "etikettefw": "Etikette FW", + "gassenwissenfw": "Gassenwissen FW", + "menschenkenntnisfw": "Menschenkenntnis FW", + "ueberredenfw": "Überreden FW", + "verkleidenfw": "Verkleiden FW", + "willenskraftfw": "Willenskraft FW", + "faehrtensuchenfw": "Fährtensuchen FW", + "fesselnfw": "Fesseln FW", + "fischenfw": "Fischen & Angeln FW", + "orientierungfw": "Orientierung FW", + "pflanzenkundefw": "Pflanzenkunde FW", + "tierkundefw": "Tierkunde FW", + "wildnislebenfw": "Wildnisleben FW", + "glueckspielfw": "Brett- & Glücksspiel FW", + "geographiefw": "Geographie FW", + "geschichtswissenfw": "Geschichtswissen FW", + "goetterkultefw": "Götter & Kulte FW", + "kriegskunstfw": "Kriegskunst FW", + "magiekundefw": "Magiekunde FW", + "mechanikfw": "Mechanik FW", + "rechnenfw": "Rechnen FW", + "rechtskundefw": "Rechtskunde FW", + "sagenlegendenfw": "Sagen & Legenden FW", + "sphaerenkundefw": "Sphärenkunde FW", + "sternkundefw": "Sternkunde FW", + "alchemiefw": "Alchemie FW", + "bootefw": "Boote & Schiffe FW", + "fahrzeugefw": "Fahrzeuge FW", + "handelfw": "Handel FW", + "hkgiftfw": "Heilkunde Gift FW", + "hkkrankheitenfw": "Heilkunde Krankheiten FW", + "hkseelefw": "Heilkunde Seele FW", + "hkwundenfw": "Heilkunde Wunden FW", + "holzbearbeitungfw": "Holzbearbeitung FW", + "lebensmittelbearbeitungfw": "Lebensmittelbearbeitung FW", + "lederbearbeitungfw": "Lederbearbeitung FW", + "malenzeichnenfw": "Malen & Zeichnen FW", + "metallbearbeitungfw": "Metallbearbeitung FW", + "musizierenfw": "Musizieren FW", + "schloesserknackenfw": "Schlösserknacken FW", + "steinbearbeitungfw": "Steinbearbeitung FW", + "stoffbearbeitungfw": "Stoffbearbeitung FW", + "allgemeine-sonderfertigkeiten": "Allgemeine Sonderfertigkeiten", + "allgemeine-sonderfertigkeit": "Allgemeine Sonderfertigkeit", + "talent-sonderfertigkeiten": "Talentsonderfertigkeiten", + "talent-sonderfertigkeit": "Talentsonderfertigkeit", + "kampfsonderfertigkeit": "Kampfsonderfertigkeit", + "magiesonderfertigkeit": "Magiesonderfertigkeit", + "karmale-sonderfertigkeit": "Karmale Sonderfertigkeit", + "effekt-durch-wirken": "Effekt durch Zauber-/Götterwirken", + "traditionsartefakt": "Traditionsartefakt", + "abzug-gs": "Abzug GS", + "abzug-ini": "Abzug INI", + "angelegt": "Angelegt", + "typ": "Typ", + "modifikationen": "Modifikationen", + "zauberdauer-in-aktionen": "Zauberdauer in Aktionen", + "zaubermodifikationen": "Zaubermodifikationen", + "geste-weglassen": "Geste weglassen", + "formel-weglassen": "Formel weglassen", + "fremdtradition": "Fremdtradition", + "aufrechterhalten": "Anz. Zauber aufrechterhalten", + "sf-mod": "SF", + "effekte": "Effekte", + "ritualplatz": "Ritualplatz", + "zeit": "Zeit", + "passende-kleidung": "Passende Kleidung", + "geeignete-geraetschaften": "Geeignete Gerätschaften", + "passend": "passend", + "unpassend": "unpassend", + "heiligtum-magischer-ort": "+1 | Heiligtum/Magischer Ort", + "falscher-ritualplatz": "-3 | falscher Ritualplatz", + "fluch": "Fluch", + "streich": "Streich", + "animistenkraft": "Animistenkraft", + "zaubermelodie": "Zaubermelodie", + "zaubertanz": "Zaubertanz", + "verbreitung": "Verbreitung", + "zielmodifikator": "Zielmodifikator", + "bitte-auswaehlen": "Bitte auswählen", + "dauer-verkuerzen": "-1 | Dauer verkürzen (halbiert)", + "dauer-verlaengern": "+1 | Dauer verlängern (verdoppelt)", + "derivedAttributes": "Abgeleitete Werte", + "reichweite-verlaengern": "-1 | Reichweite verlängern (verdoppelt)", + "kosten-verringern": "-1 | Kosten verringern (halbiert)", + "kosten-erhoehen": "+1 | Erzwingen (verdoppelt)", + "ort": "Ort", + "goetterwirken": "Götterwirken", + "artefakte": "Artefakte", + "zeremonial-gegenstand": "Zeremonialgegenstand", + "magie-modifikator": "Zauberwirken +/-", + "glaube-modifikator": "Göttliches Wirken +/-", + "schaden-durch-patzer": "Schaden durch Patzer", + "fernkampf-patzer": "Fernkampf-Patzer", + "zauber-patzer": "Zauber-Patzer", + "liturgie-patzer": "Liturgie-Patzer", + "zaubertrick": "Zaubertrick", + "vorteil": "Vorteil", + "nachteil": "Nachteil", + "alle": "Alle", + "segen": "Segen", + "liturgie": "Liturgie", + "zeremonie": "Zeremonie", + "typ-auswaehlen": "Typ auswählen", + "elfenlied": "Elfenlied", + "ritual": "Ritual", + "zauberspruch": "Zauberspruch", + "herrschaftsritual": "Herrschaftsritual", + "vertrautentrick": "Vertrautentrick", + "schipsf": "SchiP-Sonderfertigkeit", + "freier-modifikator": "freier Kampf-Mod.", + "ruestungsschutz": "Rüstung", + "faktor": "Faktor", + "disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND und THE DARK EYE sind eingetragene Marken der Ulisses Spiele GmbH, Waldems.", + "dukaten": "Dukaten", + "silbertaler": "Silbertaler", + "heller": "Heller", + "kreuzer": "Kreuzer", + "geldbeutel": "Geldbeutel", + "Astralkraft-springt-auf-anderes-Ziel": "Astralkraft springt auf anderes Ziel über", + "Astralkraft-verlässt-den-Körper": "Astralkraft verlässt den Körper", + "Betäubung-durch-Kopfschmerzen": "Zustand Betäubung durch Kopfschmerzen", + "Beule": "Beule", + "belastungsgewoehnung": "Belastungsgewöhnung", + "brennbare-Materialien-gehen-in-Flammen-auf": "Brennbare Materialien gehen in Flammen auf", + "Durch-Blick-in-Sphären-eingeschüchtert": "Durch Blick in die Sphären eingeschüchtert", + "Eine-ätherische-Stimme-erklingt": "Eine ätherische Stimme erklingt", + "Fehlschuss": "Fehlschuss", + "Fuß-verdreht": "Fuß verdreht", + "Geist-tauscht-Körper-mit-Lebewesen": "Geist tauscht Körper mit Lebewesen", + "Geweihte-erhält-ein-Stigma": "Geweihte erhält ein Stigma", + "Geweihte-hat-nachts-seltsame-Visionen": "Geweihte hat nachts seltsame Visionen und Alpträume", + "Geweihte-ist-entrückt": "Geweihte ist entrückt", + "Geweihte-ist-verwirrt": "Geweihte ist verwirrt", + "Geweihte-verwurzelt-mit-Boden": "Geweihte verwurzelt mit dem Boden", + "Harre-färben-sich": "Haar und Bart färben sich bunt", + "Kamerad-Unschuldiger-getroffen": "Kamerad/Unschuldiger getroffen", + "Liturgie-hat-gegenteiligen-Effekt": "Liturgie/Zeremonie hat einen gegenteiligen Effekt", + "Schild-beschädigt": "Schild beschädigt", + "Schild-schwer-beschädigt": "Schild schwer beschädigt", + "Schild-stecken-geblieben": "Schild stecken geblieben", + "Schild-verloren": "Schild verloren", + "Schild-zerstört": "Schild zerstört", + "Sehne-herausgerutscht": "Sehne herausgerutscht / Waffe nicht richtig gegriffen / Ladehemmung", + "Selbst-schwer-verletzt": "Selbst schwer verletzt", + "Selbst-verletzt": "Selbst verletzt", + "Stolpern": "Stolpern", + "Sturz": "Sturz", + "Verfolgung-durch-Mindergeister": "Verfolgung von Mindergeister", + "Verlust-der-Sprache": "Verlust der Sprache", + "Verwandlung-in-Kleintier": "Verwandlung in Kleintier", + "Waffe-beschädigt": "Waffe beschädigt", + "Waffe-schwer-beschädigt": "Waffe schwer beschädigt", + "Waffe-stecken-geblieben": "Waffe stecken geblieben", + "Waffe-verloren": "Waffe verloren", + "Waffe-zerstört": "Waffe zerstört", + "Zauberziel-ändert-sich": "Zauberziel ändert sich", + "Zerrung": "Zerrung", + "Ziel-der-Liturgie-ändert-sich": "Ziel der Liturgie/Zeremonie ändert sich", + "Zu-Konzentriert": "Zu konzentriert", + "Zugriff-auf-AE-blockiert": "Zugriff auf AE-Vorrat geblockt", + "Zugriff-auf-KE-blockiert": "Zugriff auf KE-Vorrat geblockt", + "natur": "Natur", + "koerperlich": "Körperlich", + "handwerk": "Handwerk", + "gesellschaft": "Gesellschaft", + "wissen": "Wissen", + "1-parade": "1. Parade", + "2-parade": "2. Parade", + "3-parade": "3. Parade", + "4-parade": "4. Parade", + "5-parade": "5. Parade", + "nahkampf_doppelt": "Trefferpunkte, verdoppelt", + "fernkampf_doppelt": "Trefferpunkte, verdoppelt", + "query_trans": "Modifikator (z.B. 1 oder -1)", + "belastung-aktivieren": "Status für Belastung aktivieren", + "betäubung-aktivieren": "Malus für Betäubung aktivieren", + "furcht-aktivieren": "Malus für Furcht aktivieren", + "paralyse-aktivieren": "Malus für Paralyse aktivieren", + "schmerz-aktivieren": "Malus für Schmerz aktivieren", + "trance-aktivieren": "Malus für Trance aktivieren", + "tragekraft": "Tragekraft", + "verwirrung-aktivieren": "Malus für Verwirrung aktivieren", + "entrueckung-aktivieren": "Bonus/Malus für Entrückung aktivieren", + "atpa-patzer": "AT/PA-Patzer", + "erleidet": "erleidet", + "SPdurchPatzer": "SP durch einen Patzer", + "nahkampf-atpa-patzer": "Attacke/Parade-Patzer", + "schild-patzer": "Schild-Patzer", + "Nahkampf-TP": "Trefferpunkte", + "halbeParade": "halbierte Parade", + "schildparade": "Schildparade", + "statusModifier": "Zustandsmodifikatoren", + "halbeSchildparade": "halbierte Schildparade", + "halbesAusweichen": "halbiertes Ausweichen", + "Fernkampf-TP": "Trefferpunkte", + "Schmerzstufe-1": "Schmerzstufe 1", + "Schmerzstufe-2": "Schmerzstufe 2", + "Schmerzstufe-3": "Schmerzstufe 3", + "Schmerzstufe-4": "Schmerzstufe 4", + "Regen-LE": "Regeneration Lebensenergie", + "Regen-AE": "Regeneration Astralenergie", + "Regen-KE": "Regeneration Karmaenergie", + "keine": "keine", + "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", + "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", + "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", + "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", + "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", + "add_modifikator": "Modifikator hinzufügen", + "mu_mod": "Mut +/-", + "kl_mod": "Klugheit +/-", + "in_mod": "Intuition +/-", + "ch_mod": "Charisma +/-", + "ff_mod": "Fingerfertigkeit +/-", + "ge_mod": "Gewandheit +/-", + "ko_mod": "Konstitution +/-", + "kk_mod": "Körperkraft +/-", + "abgeleitete_werte": "Abgeleitete Werte", + "le_modifikator": "Lebensenergie +/-", + "ae_modifikator": "Astralenergie +/-", + "ke_modifikator": "Karmalenergie +/-", + "sk_modifikator": "Seelenkraft +/-", + "zk_modifikator": "Zähigkeit +/-", + "ini_modifikator": "Initiative +/-", + "aw_modifikator": "Ausweichen +/-", + "gs_modifikator": "Geschwindigkeit +/-", + "schips_modifikator": "Schicksalspunkte +/-", + "le_regeneration_mod": "Regeneration LE +/-", + "ae_regeneration_mod": "Regeneration AE +/-", + "ke_regeneration_mod": "Regeneration KE +/-", + "kampfsonderfertigkeiten": "Kampfsonderfertigkeiten", + "at_sf_mod": "Attacke +/-", + "pa_sf_mod": "Parade +/-", + "aw_sf_mod": "Ausweichen +/-", + "tp_sf_mod": "Trefferpunkte +/-", + "fk_sf_mod": "Fernkampf +/-", + "nh_at_sf_mod": "Nebenhand AT +/-", + "nh_pa_sf_mod": "Nebenhand PA +/-", + "nh_tp_sf_mod": "Nebenhand TP +/-", + "parade_zweite_mod": "Zusätzliche PA +/-", + "ausweichen_zweite_mod": "Zusätzliches AW +/-", + "beidhand_kampf_mod": "Beidhändigkeit-Mod. +/-", + "falsche_hand_mod": "Falsche Hand Mod. +/-", + "talente_mod": "Talente Würfelmodifikator", + "switch_description_status": "Anzeige umschalten", + "filter": "Filter:", + "umgebung": "Umgebung", + "combat-situation": "Kampfsituation", + "artefakt": "Artefakt", + "kraeuter-tinkturen": "Kräuter und Tinkturen", + "quelle-auswaehlen": "Quelle auswählen", + "bruchfaktor": "Bruchfaktor", + "strukturpunkte": "Strukturpunkte", + "temp-modifikatoren": "temp. Mod.:", + "AT": "AT", + "PA": "PA", + "TP": "TP", + "FK": "FK", + "allgemein": "Allgemeines", + "header-anzeigen": " Kopfzeile einstellen: ", + "an": "an", + "aus": "aus", + "eigenschaften-aus": "Eigenschaften aus", + "attribute-aus": "Attribute aus", + "npc-bogen": " NPC-Bogen aktivieren: ", + "show-le": "Lebensenergie anzeigen: ", + "show-ae": "Astralenergie anzeigen: ", + "show-ke": "Karmaenergie anzeigen: ", + "typus": "Typus", + "gkategorie": "Größenkategorie", + "schwierigkeit": "Schwierigkeit", + "beute": "Beute", + "kampfverhalten": "Kampfverhalten", + "flucht": "Flucht", + "jagd": "Jagd", + "sonderregeln": "Sonderregeln", + "informationen": "Informationen", + "npcattribute": "NSC-Attribute", + "verteidigungswert": "Verteidigung", + "tp": "TP", + "at": "AT", + "angriff": "Angriff", + "domaene": "Domäne", + "anzahl": "Anzahl", + "Magie-TP": "Schaden aus Magie", + "Glaube-TP": "Schaden aus Götterwirken", + "mitspezialisierung": "Fertigkeitsspezialisierung", + "d2": "W2", + "d3": "W3", + "d4": "W4", + "d6": "W6", + "d20": "W20", + "zusatz-aktivieren": "Malus für zusätzlichen Status aktivieren", + "ruestung_preset": "Abzüge BE/INI/GS", + "ruestung_preset_0": "BE 0", + "ruestung_preset_1": "BE 0, zusätzl. -1 INI, -1 GS", + "ruestung_preset_2": "BE 1", + "ruestung_preset_3": "BE 1, zusätzl. -1 INI, -1 GS", + "ruestung_preset_4": "BE 2", + "ruestung_preset_5": "BE 2, zusätzl. -1 INI, -1 GS", + "ruestung_preset_6": "BE 3", + "ruestung_mod": "Zusätzliche Modifikatoren: ", + "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", + "import": "Starte Import", + "lep": "LeP", + "asp": "AsP", + "kap": "KaP", + "INI": "INI", + "VW": "VW", + "RS/BE": "RS/BE", + "aktionen": "Aktionen", + "anrufungsschwierigkeit": "Anrufungsschwierigkeit", + "schmerzplus1": "Schmerz +1 bei", + "ENDTOKEN": "ENDTOKEN", + "talente_fw_mod": "Talente FW-Modifikator" +} \ No newline at end of file diff --git a/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.css b/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.css index bba369265d..f04b0f8088 100644 --- a/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.css +++ b/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.css @@ -1177,6 +1177,7 @@ p + p { .charsheet .sheet-talent-zauber-memorans:checked + div.sheet-zauber, .charsheet .sheet-talent-zauber-menetekel:checked + div.sheet-zauber, .charsheet .sheet-talent-zauber-metamagie:checked + div.sheet-zauber, +.charsheet .sheet-talent-zauber-metamorpho-felsenform:checked + div.sheet-zauber, .charsheet .sheet-talent-zauber-metamorpho:checked + div.sheet-zauber, .charsheet .sheet-talent-zauber-motoricus:checked + div.sheet-zauber, .charsheet .sheet-talent-zauber-movimento:checked + div.sheet-zauber, diff --git a/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.html b/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.html index afc138b162..4c838eb554 100644 --- a/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.html +++ b/Das_Schwarze_Auge_4-1/dsa4_1_character_sheet_roll20.html @@ -200,14 +200,14 @@ - + Ausdauer - - + + Erschöpfung @@ -227,8 +227,8 @@ Astralenergie - - + + Karmaenergie @@ -241,13 +241,13 @@ - + Magieresistenz - +   @@ -8312,6 +8312,16 @@
+ +
+
+
KL/FF/KK
+ + +
180
+ +
+
@@ -9414,7 +9424,7 @@
-
+
MU/KL/CH
@@ -9892,6 +9902,7 @@ + @@ -9918,9 +9929,9 @@ - + @@ -11216,7 +11227,7 @@ W6 LE - + Schips @@ -11548,7 +11559,7 @@ W6 LE - + Schips @@ -12727,6 +12738,75 @@

+

Update auf Version 20211101

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+

Neue Features +

    +
  • Zauber „Metamorpho Felsenform“ hinzugefügt
  • +
+

+

Diese Version wurde in einem Livestream erstellt, der Streammitschnitt ist verfügbar.

+
+ +

Update auf Version 20211021

+
+

Fehlerbehebungen: +

    +
  • Schildparadewert konnte durch fehlerhafte Verarbeitung des Paradebasiswerts abnorm hohe Werte annehmen (drei- und vierstellig)
  • +
+

+

Zu dieser Version wird es voraussichtlich kein Video geben.

+
+ +

Update auf Version 20211010

+
+

Fehlerbehebungen: +

    +
  • Würfelknopf von Wand aus Dornen funktioniert
  • +
  • Höchst- und aktuelle Werte von Lebensenergie, Ausdauer, Astralenergie und Karmaenergie nutzen Roll20-eigene Mechanismen (siehe Anmerkung unten, passt eure Tokens an!)
  • +
  • Attribut für Magieresistenz lautet intern nicht mehr „MR_max“, sondern „MR“
  • +
+

+
Attributersetzungen im Grundwerte-Tab
+

Kurzfassung: An den Leisten für Lebensenergie und Co. für eure Tokens hat sich etwas geändert. Benutzt für ab sofort die folgenden Attribute, damit nicht nur der aktuelle Wert mit dem Wert im Charakterbogen übereinstimmt, sondern auch der Höchstwert (selbst nach Änderungen durch zum Beispiel KO-Steigerung): +

    +
  • LE für Lebensenergie
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  • AU für Ausdauer
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  • AE für Astralenergie
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  • KE für Karmaenergie
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+ Keine Sorge: Die alten Attribute funktionieren weiterhin.

+

Langfassung: Intern wurden lange Zeit die folgenden Attributpaare (Attribute = Variablen in Roll20) genutzt: +

    +
  • LEAktuell und LE_max
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  • AusAktuell und Aus_max
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  • ASPAktuell und ASP_max
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  • KEAktuell und KE_max
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+ Das Problem daran: Roll20 hält zu jedem Attribut ein dazugehöriges Attribut mit der Endung „_max“ bereit. Für die obigen Paare wären die zu den _max-Attributen gehörigen Attribute LE, Aus, ASP und KE, die allerdings nicht existieren.

+

Einfach neue Attribute einzuführen und die alten wegschmeißen, ist leider nicht möglich, denn zur Verknüpfung der Leisten für Lebensenergie und Co. bei Tokens in Roll20 mit den Werten im Charakterbogen werden die jeweiligen Attributsnamen im Token hinterlegt. Die alten Attribute müssen daher weiterhin vorhanden bleiben, um nicht in allen Spielen mit diesem Charakterbogen Probleme mit Tokens zu erzeugen. Da die im Grundwerte-Tab dargestellten Werte allerdings andere Attributsnamen erhalten haben (Ausnahme: LE_max und KE_max werden weiterhin benutzt, siehe unten), gäbe es keinen Ort im Charakterbogen mehr, der die Werte auch tatsächlich anzeigt. Um dem Abhilfe zu leisten, gibt es hier die alten/historischen Werte weiterhin, die auch noch weiter funktionieren sollten: +

    +
  • LEaktuell:
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  • LE_max:
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  • AusAktuell:
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  • Aus_max:
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  • ASPAktuell:
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  • ASP_max:
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  • KEAktuell:
  • +
  • KE_max:
  • +
+

+

Die zum großen Teil neuen Attribute erhalten bekannten Kürzeln folgend diese Namen: +

    +
  • LE und LE_max
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  • AU und AU_max
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  • AE und AE_max
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  • KE und KE_max
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+ Der Vorteil dieser Änderung ist, dass der Maximalwert nicht mehr händisch eingetragen werden muss, da er wie der aktuelle Wert aus dem Charakterbogen gelesen wird.

+

Zu dieser Version wird es voraussichtlich kein Video geben.

+
+

Update auf Version 20210831

Fehlerbehebungen: @@ -12911,7 +12991,7 @@

- „Das Schwarze Auge“-Heldenbogen für Roll20.net, Version + „Das Schwarze Auge“-Heldenbogen für Roll20.net, Version
@@ -15791,18 +15871,21 @@ on( 'erschoepfung_max': +v.ko_basis + +v.erschoepfung_mod, 'wundschwelle': Math.ceil((+v.ko_basis) / 2) + +v.eisern, 'aspgrundw': calculateAEBase({"MU": v.mu_basis, "IN": v.in_basis, "CH": v.ch_basis, "sf_gefaess_der_sterne": v.sf_gefaess_der_sterne}), - 'asp_max': calculateAEBase({"MU": v.mu_basis, "IN": v.in_basis, "CH": v.ch_basis, "sf_gefaess_der_sterne": v.sf_gefaess_der_sterne}) + +v.aspzugek, + 'AE_max': calculateAEBase({"MU": v.mu_basis, "IN": v.in_basis, "CH": v.ch_basis, "sf_gefaess_der_sterne": v.sf_gefaess_der_sterne}) + +v.aspzugek, 'ausgrundw': Math.ceil((+v.mu_basis + +v.ko_basis + +v.ge_basis) / 2), - 'aus_max': Math.ceil((+v.mu_basis + +v.ko_basis + +v.ge_basis) / 2) + +v.auszugek, + 'AU_max': Math.ceil((+v.mu_basis + +v.ko_basis + +v.ge_basis) / 2) + +v.auszugek, 'legrundw': Math.ceil(+v.ko_basis + (+v.kk_basis / 2)), - 'le_max': Math.ceil(+v.ko_basis + (+v.kk_basis / 2)) + +v.lezugek, + 'LE_max': Math.ceil(+v.ko_basis + (+v.kk_basis / 2)) + +v.lezugek, 'mrgrundw': Math.round((+v.mu_basis + +v.kl_basis + +v.ko_basis) / 5), - 'mr_max': Math.round((+v.mu_basis + +v.kl_basis + +v.ko_basis) / 5) + +v.mrzugek, + 'MR': Math.round((+v.mu_basis + +v.kl_basis + +v.ko_basis) / 5) + +v.mrzugek, 'ueberanstrengung_max': +v.ko_basis, 'inibasis': Math.round((+v.mu_basis + +v.mu_basis + +v.in_basis + +v.ge_basis) / 5), 'atbasis': Math.round((+v.mu_basis + +v.ge_basis + +v.kk_basis) / 5), 'pabasis': Math.round((+v.in_basis + +v.ge_basis + +v.kk_basis) / 5), - 'fkbasis': Math.round((+v.in_basis + +v.ff_basis + +v.kk_basis) / 5) + 'fkbasis': Math.round((+v.in_basis + +v.ff_basis + +v.kk_basis) / 5), + // Old attributes kept for compatibility (used in token bars) + 'aus_max': Math.ceil((+v.mu_basis + +v.ko_basis + +v.ge_basis) / 2) + +v.auszugek, + 'asp_max': calculateAEBase({"MU": v.mu_basis, "IN": v.in_basis, "CH": v.ch_basis, "sf_gefaess_der_sterne": v.sf_gefaess_der_sterne}) + +v.aspzugek }; /* @@ -16007,7 +16090,7 @@ on("change:wound_kopf1 change:wound_kopf2 change:wound_brust1 change:wound_brust on("change:kegrundw change:kezugek", function(eventInfo) { safeGetAttrs(["kegrundw", "kezugek"], function(v) { safeSetAttrs({ - ke_max: +v.kegrundw + +v.kezugek + "KE_max": +v.kegrundw + +v.kezugek }); }); }); @@ -16099,7 +16182,8 @@ var versionsWithMigrations = [ 20190427, 20200809, 20210413, - 20210718 + 20210718, + 20211010 ] /* @@ -16580,6 +16664,30 @@ function migrateTo20210718 (migrationChain) { }); } +/* + Migration steps: + - Initialize "new" attributes LE to LEAktuell, AU to AusAktuell, AE to ASPAktuell, KE to KEAktuell +*/ +function migrateTo20211010(migrationChain) { + var caller = "migrateTo20211010"; + debugLog(caller, "migrateTo20211010 invoked"); + + safeGetAttrs([ + "LEAktuell", "AusAktuell", "ASPAktuell", "KEAktuell" + ], function(v) { + + var attrsToChange = {}; + attrsToChange["LE"] = v["LEAktuell"]; + attrsToChange["AU"] = v["AusAktuell"]; + attrsToChange["AE"] = v["ASPAktuell"]; + attrsToChange["KE"] = v["KEAktuell"]; + + safeSetAttrs(attrsToChange, {}, function(){ + callNextMigration(migrationChain); + }); + }); +} + on("sheet:opened", function() { migrationCheck(); @@ -16810,7 +16918,7 @@ function calculateCombatValues() { var schildkampf1 = values["sf_schildkampfI"]; var schildkampf2 = values["sf_schildkampfII"]; // Wir starten mit dem PA Basiswert des Charakters - shieldPa = values["PABasis"]; + shieldPa = parseInt(values["PABasis"]); // Für Schildkampf 2 werden 5 Punkte, für Schildkampf 1 3 Punkte und für Linkhand 1 Punkt addiert if (schildkampf2 === "1") { shieldPa += 5; diff --git a/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json b/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json index e222dd7cd9..e4d3304033 100644 --- a/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json +++ b/Das_Schwarze_Auge_5_Tsa_Edition/translations/it.json @@ -70,13 +70,13 @@ "entrueckung": "Estraniamento", "erfahren": "Esperto (1100 PAvv)", "erfahrungsgrad": "Livello di Esperienza", - "erregung": "Erregung", - "erweiterungen": "Erweiterungen", - "erweiterung1": "1. Erweiterung", - "erweiterung2": "2. Erweiterung", - "erweiterung3": "3. Erweiterung", - "erweiterung4": "4. Erweiterung", - "erweiterung5": "5. Erweiterung", + "erregung": "Eccitazione", + "erweiterungen": "Espansioni", + "erweiterung1": "1a espansione", + "erweiterung2": "2a espansione", + "erweiterung3": "3a espansione", + "erweiterung4": "4a espansione", + "erweiterung5": "5a espansione", "familie": "Famiglia", "fechtwaffen": "Armi da scherma", "fernkampf": "Distanza", @@ -151,7 +151,7 @@ "leiteigschadensb": "Bonus Impatto", "liegend": "Atterrato", "magie": "Magia", - "malus": "Malus", + "malus": "Penalità", "max-5": "(max. -5)", "maximal": "Massimo", "meisterlich": "Magistrale (1400 PAvv)", @@ -266,12 +266,12 @@ "trance": "Trance", "trefferpunkte": "Punti Impatto", "ueberrascht": "Sorpreso", - "uebler-geruch": "Übler Geruch", + "uebler-geruch": "Cattivo odore", "unerfahren": "Inesperto (900 PAvv)", "unsichtbar": "Invisibile", "vergiftet": "Avvelenato", "verschleiss": "Verschleiß", - "versteinert": "Versteinert", + "versteinert": "Pietrificato", "verwirrung": "Confusione", "vornachteile": "Vantaggi/Svantaggi", "vorteile": "Vantaggi", @@ -292,8 +292,8 @@ "x2": "×2", "zaehigkeit": "Tenacità (Tnc)", "zauber": "Magia", - "zaubermelodien": "Zaubermelodien", - "zaubertaenze": "Zaubertänze", + "zaubermelodien": "Canti magici", + "zaubertaenze": "Balli magici", "zaubertricks": "Trucchi di magia", "zielbewegung": "Movimento bersaglio", "zielkategorie": "Categoria bersaglio", @@ -465,10 +465,10 @@ "heiligtum-magischer-ort": "+1 | Luogo sacro/magico", "falscher-ritualplatz": "-3 | Luogo inappropriato", "fluch": "Maledizione", - "streich": "Streich", + "streich": "Scherzo", "animistenkraft": "Animistenkraft", "zaubermelodie": "Canto magico", - "zaubertanz": "Zaubertanz", + "zaubertanz": "Ballo magico", "verbreitung": "Diffusione", "zielmodifikator": "Modificatore di obiettivo", "bitte-auswaehlen": "Seleziona", @@ -557,11 +557,11 @@ "handwerk": "Artigianali", "gesellschaft": "Sociali", "wissen": "Conoscitive", - "1-parade": "1° Parata", - "2-parade": "2° Parata", - "3-parade": "3° Parata", - "4-parade": "4° Parata", - "5-parade": "5° Parata", + "1-parade": "1a parata", + "2-parade": "2a parata", + "3-parade": "3a parata", + "4-parade": "4a parata", + "5-parade": "5a parata", "nahkampf_doppelt": "Nahkampf, verdoppelt", "fernkampf_doppelt": "Fernkampf, verdoppelt", "query_trans": "Bonus (+) / Penalità (-), nel caso di bonus indicare senza ‘-’", @@ -592,11 +592,11 @@ "Regen-AE": "Rigenerazione energia astrale", "Regen-KE": "Rigenerazione energia karmica", "keine": "nessuna", - "status-liste": "bewegungsunfaehig,bewusstlos,blind,blutrausch,brennend,eingeengt,fixiert,handlungsunfaehig,krank,liegend,pechmagnet,raserei,stumm,taub,ueberrascht,uebler-geruch,unsichtbar,vergiftet,versteinert", - "zustaende-liste": "belastung,betaeubung,entrueckung,furcht,paralyse,schmerz,trance,verwirrung", + "status-liste": "immobilizzato,incosciente,cieco,furibondo,in fiamme,costretto,legato,incapacitato,malato,atterrato,scalogna,furente,muto,sordo,sorpreso,cattivo odore,invisibile,avvelenato,pietrificato", + "zustaende-liste": "impiccio,stordimento,estraniamento,paura,paralisi,dolore,trance,confusione", "koerpertalente-liste": "fliegen,gaukeleien,klettern,koerperbeherrschung,kraftakt,reiten,schwimmen,selbstbeherrschung,singen,sinnesschaerfe,tanzen,taschendiebstahl,verbergen,zechen", "gesellschaftstalente-liste": "bekehren,betoeren,einschuechtern,etikette,gassenwissen,menschenkenntnis,ueberreden,verkleiden,willenskraft", - "naturtalente-liste": "faehrtensuchen,fesseln,fischen,orientierung,pflanzenkunde,tierkunde,wildnisleben", + "naturtalente-liste": "tracce,corde,pescare,orientamento,flora,fauna,sopravvivenza", "wissenstalente-liste": "glueckspiel,geographie,geschichtswissen,goetterkulte,kriegskunst,magiekunde,mechanik,rechnen,rechtskunde,sagenlegenden,sphaerenkunde,sternkunde", "handwerkstalente-liste": "alchemie,boote,fahrzeuge,handel,hkgift,hkkrankheiten,hkseele,hkwunden,holzbearbeitung,lebensmittelbearbeitung,lederbearbeitung,malenzeichnen,metallbearbeitung,musizieren,schloesserknacken,steinbearbeitung,stoffbearbeitung", "farbschema": "Farbschema", @@ -703,15 +703,15 @@ "ruestung_mod": "Modificatori aggiuntivi:", "npc-import": "NPC-Stats-Block importieren: (Achtung: Beta-Status!)", "import": "Starte Import", - "lep": "LeP", - "asp": "AsP", - "kap": "KaP", - "INI": "INI", + "lep": "PV", + "asp": "PA", + "kap": "PK", + "INI": "Ini", "VW": "VW", - "RS/BE": "RS/BE", - "aktionen": "Aktionen", + "RS/BE": "Pro/Imp", + "aktionen": "Azioni", "anrufungsschwierigkeit": "Anrufungsschwierigkeit", - "schmerzplus1": "Schmerz +1 bei", + "schmerzplus1": "Dolore +1 con", "ENDTOKEN": "ENDTOKEN", "magie_und_glaube": "Magie und Glaube", "talente_fw_mod": "Talente FW-Modifikator" diff --git a/Degenesis-henry4k/translations/de.json b/Degenesis-henry4k/translations/de.json index c9b1d77d49..b51ec388eb 100644 --- a/Degenesis-henry4k/translations/de.json +++ b/Degenesis-henry4k/translations/de.json @@ -185,7 +185,7 @@ "state-in-motion-title": "mehr als 2 Meter in diesem Zug bewegt", "state-spore-infestation": "Versporung", "state-spore-infestation-excess": "Überhang", - "state-spore-infestation-permanent": "permanent", + "state-spore-infestation-permanent": "dauerhaft", "state-spore-infestation-temporary": "temporär", "state-trauma": "Trauma", "tech": "Tech", diff --git a/Draci Hlidka/CHANGELOG.md b/Draci Hlidka/CHANGELOG.md index ba3de9199c..c68d61967f 100644 --- a/Draci Hlidka/CHANGELOG.md +++ b/Draci Hlidka/CHANGELOG.md @@ -1,5 +1,38 @@ # Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). +## 1.2.0 (2021-10-13) + +## Changed +* changed modifiers are counted to attributes + +### Added + +* added custom roll templates +* added npc/monster sheet + +### Fixed + +* fixed skill level ups +* fixed max and zo modifiers +* fixed printexts for skills and abilities +* fixed titles for macro support +* fixed merging settings + +## 1.1.0 (2021-09-22) +## Changed + +* styles of inputs and roll buttons + +### Added + +* added additional properties to active abilities, fixed rename additionalMana + +### Fixed + +* fixed combat equip button, fixed modal +* fixed order of active abilities attributes +* fixed titles and input validations of skills + ## 1.0.2 (2021-09-15) ### Added diff --git a/Draci Hlidka/Draci Hlidka.css b/Draci Hlidka/Draci Hlidka.css index 15d2fa12d6..2236e7322f 100644 --- a/Draci Hlidka/Draci Hlidka.css +++ b/Draci Hlidka/Draci Hlidka.css @@ -1,4 +1,3 @@ -@charset "UTF-8"; @font-face { font-family: "Patrick Hand SC"; font-style: normal; @@ -29,6 +28,68 @@ .ui-dialog .charsheet { padding: 0; } +.ui-dialog .charsheet button[type=action], +.ui-dialog .charsheet button[type=roll], +.ui-dialog .charsheet button[type=compendium] { + background: #EEEEEE; + background: rgba(238, 238, 238, 0.9); + padding: 0; + font-size: 1em; + margin: 0 2px; +} +.ui-dialog .charsheet button[type=action]:hover, +.ui-dialog .charsheet button[type=roll]:hover, +.ui-dialog .charsheet button[type=compendium]:hover { + background: #E0E0E0; + background: rgba(224, 224, 224, 0.9); +} +.ui-dialog .charsheet button[type=action]:active, +.ui-dialog .charsheet button[type=roll]:active, +.ui-dialog .charsheet button[type=compendium]:active { + background: #BDBDBD; + background: rgba(189, 189, 189, 0.9); +} +.ui-dialog .charsheet button[type=action].dh_equipButton:hover, +.ui-dialog .charsheet button[type=roll].dh_equipButton:hover, +.ui-dialog .charsheet button[type=compendium].dh_equipButton:hover { + background: rgba(75, 74, 68, 0.8); +} +.ui-dialog .charsheet button[type=action].dh_equipButton:active, +.ui-dialog .charsheet button[type=roll].dh_equipButton:active, +.ui-dialog .charsheet button[type=compendium].dh_equipButton:active { + background: rgba(75, 74, 68, 0.9); +} +.ui-dialog .charsheet button[type=action].dh_equipButton.dh_none:hover, +.ui-dialog .charsheet button[type=roll].dh_equipButton.dh_none:hover, +.ui-dialog .charsheet button[type=compendium].dh_equipButton.dh_none:hover { + background: rgba(0, 0, 0, 0.1); +} +.ui-dialog .charsheet button[type=action].dh_equipButton.dh_none:active, +.ui-dialog .charsheet button[type=roll].dh_equipButton.dh_none:active, +.ui-dialog .charsheet button[type=compendium].dh_equipButton.dh_none:active { + background: rgba(0, 0, 0, 0.2); +} +.ui-dialog .charsheet .repcontainer .repitem .itemcontrol { + background-color: rgba(250, 0, 0, 0.2); + z-index: 10; +} +.ui-dialog .charsheet .repcontainer .repitem .itemcontrol .repcontrol_del { + visibility: visible; + font-family: pictos; + border: 1px groove #41403e4a; + border-radius: 4px; + width: 22px; + height: 22px; +} +.ui-dialog .charsheet .repcontainer .repitem .itemcontrol .repcontrol_move { + visibility: visible; + font-family: pictos; + border: 1px groove #41403e4a; + border-radius: 4px; + float: left; + width: 22px; + height: 22px; +} .repcontrol { display: block; padding: 4px; @@ -36,48 +97,70 @@ .repcontrol .btn { border: none; color: transparent; - background: transparent; + background: #EEEEEE; + background: rgba(238, 238, 238, 0.9); box-shadow: none; + -ms-user-select: none; + user-select: none; + -moz-user-select: none; -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; -} -.repcontrol .btn:focus { - outline: 0; -} -.repcontrol .btn.repcontrol_add, -.repcontrol .btn.repcontrol_edit { - display: block; - -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; - color: transparent; display: flex; flex: 0 1; margin: 0px; padding: 0px; - box-shadow: none; float: left; font-size: 0; + border: 1px solid #4b4a44; + margin-top: 2px; +} +.repcontrol .btn:hover { + background: #E0E0E0; + background: rgba(224, 224, 224, 0.9); +} +.repcontrol .btn:active { + background: #BDBDBD; + background: rgba(189, 189, 189, 0.9); +} +.repcontrol .btn:focus { + outline: 0; +} +.repcontrol .btn.repcontrol_add { + margin-left: 2px; +} +.repcontrol .btn.repcontrol_add:before { + content: ""; + width: 20px; + height: 20px; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/plus.svg); + background-size: 60%; + background-repeat: no-repeat; + background-position: center; + -ms-user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; + visibility: visible; + font-family: pictos; + background-color: transparent; + color: #41403e4a; } .repcontrol .btn.repcontrol_edit { position: sticky; float: right; + margin-right: 2px; } .repcontrol .btn.repcontrol_edit:after { content: ""; - width: 16px; - height: 16px; + width: 20px; + height: 20px; background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/change.svg); - background-size: contain; + background-size: 80%; background-repeat: no-repeat; background-position: center; + -ms-user-select: none; + user-select: none; + -moz-user-select: none; -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; visibility: visible; font-family: pictos; background-color: transparent; @@ -87,46 +170,6 @@ content: ""; transform: rotate(-90deg); } -.repcontrol .repcontrol_add:before { - content: ""; - width: 16px; - height: 16px; - background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/plus.svg); - background-size: contain; - background-repeat: no-repeat; - background-position: center; - -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; - visibility: visible; - font-family: pictos; - background-color: transparent; - color: #41403e4a; -} -.ui-dialog .charsheet .repcontainer .repitem .itemcontrol { - background-color: rgba(250, 0, 0, 0.2); -} -.ui-dialog .charsheet .repcontainer .repitem .itemcontrol { - z-index: 10; -} -.itemcontrol .repcontrol_del { - visibility: visible; - font-family: pictos; - border: 1px groove #41403e4a; - border-radius: 4px; - width: 22px; - height: 22px; -} -.itemcontrol .repcontrol_move { - visibility: visible; - font-family: pictos; - border: 1px groove #41403e4a; - border-radius: 4px; - float: left; - width: 22px; - height: 22px; -} .dh_main *, .dh_main ::before, .dh_main ::after { @@ -144,10 +187,10 @@ font-weight: 400; color: #191813; font-family: "Patrick Hand SC", cursive; + -ms-user-select: text; + user-select: text; + -moz-user-select: text; -webkit-user-select: text; - -moz-user-select: text; - -ms-user-select: text; - user-select: text; text-align: center; padding: 0; margin: 0; @@ -247,6 +290,7 @@ text-align: left; overflow: auto; resize: vertical; + width: 100%; } .dh_main button, .dh_main input, @@ -271,6 +315,13 @@ padding: 0 0 0 4px; text-align: left; } +.dh_main select { + display: block; + box-sizing: content-box; + font-size: 0.9em; + height: 1.25em; + max-height: 1.25em; +} .dh_main select:after { display: inline-block; height: 1em; @@ -305,15 +356,14 @@ } .dh_main button, .dh_main select, -.dh_main textarea { - background-color: transparent; - border: 1px solid #41403e4a; -} +.dh_main textarea, .dh_main input { - background-color: transparent; - display: table-cell; + background-color: #EEEEEE; border: 1px solid #41403e4a; border-radius: 4px; +} +.dh_main input { + display: table-cell; text-align: left; } .dh_main input[type=number] { @@ -387,48 +437,96 @@ box-shadow: none; border: none; } -.dh_main select.dh_inline_input, -.dh_main input[type=text].dh_inline_input, -.dh_main input[type=number].dh_inline_input { - height: 1.375em; +.dh_main select, +.dh_main input[type=text], +.dh_main input[type=number] { + display: flex; + height: 1.25em; + border-radius: 4px; + width: 100%; +} +.dh_main select.dh_input, +.dh_main input[type=text].dh_input, +.dh_main input[type=number].dh_input { + display: flex; + height: 1.25em; border-radius: 4px; - min-width: 100%; width: 100%; } .dh_main select.dh_grow_input, .dh_main input[type=text].dh_grow_input, .dh_main input[type=number].dh_grow_input { - height: 1.375em; + display: flex; + height: 1.25em; border-radius: 4px; min-width: auto; width: 100%; } +.dh_main select.dh_input { + display: block; +} .dh_main input[type=radio].dh_radio_input { display: flex; height: 1em; width: 1em; } .dh_main span.dh_span_input { - background-color: transparent; - display: table-cell; + background-color: #EEEEEE; + box-sizing: border-box; border: 1px solid #41403e4a; border-radius: 4px; text-align: left; padding: 0 0 0 4px; - margin-top: 1px; - height: 1.375em; + display: flex; + height: 1.25em; + max-height: 1.25em; + width: 100%; + align-items: center; +} +.dh_main span.dh_input { + display: flex; + height: 1.25em; + border-radius: 4px; + width: 100%; + background-color: #EEEEEE; + box-sizing: border-box; + border: 1px solid #41403e4a; + text-align: left; + padding: 0 0 0 4px; + height: 1.25em; + max-height: 1.25em; + align-items: center; +} +.dh_main span.dh_grow_input { + background-color: #EEEEEE; + box-sizing: border-box; + border: 1px solid #41403e4a; + border-radius: 4px; + text-align: left; + padding: 0 0 0 4px; + display: flex; + height: 1.25em; + max-height: 1.25em; + min-width: auto; + width: 100%; + align-items: center; } .dh_main .dh_hidden { - display: none; + display: none !important; } .dh_main .dh_disabled { pointer-events: none; + -ms-user-select: none; + user-select: none; + -moz-user-select: none; -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; opacity: 0.9; } +.dh_main .dh_text_truncate { + white-space: nowrap; + overflow: hidden; + text-overflow: ellipsis; +} .dh_main .dh_text_left { text-align: left !important; } @@ -438,9 +536,6 @@ .dh_main .dh_text_right { text-align: right !important; } -.dh_main .dh_zero_width { - width: 0; -} .dh_main .dh_row { display: flex; flex-direction: row; @@ -451,16 +546,6 @@ align-content: center; justify-content: center; } -.dh_main .dh_column { - display: flex; - flex-direction: column; - flex-wrap: wrap; - flex: 1 1 auto; - align-items: stretch; - justify-items: stretch; - align-content: center; - justify-content: center; -} .dh_main .dh_fill_height { height: 100%; } @@ -581,6 +666,9 @@ .dh_main .dh_100_width { width: 100%; } +.dh_main .dh_0_width { + width: 0; +} .dh_main .dh_col { flex-basis: 0; flex-grow: 1; @@ -639,8 +727,8 @@ width: auto; max-width: 100%; } -.dh_main .dh_header_min_width { - min-width: 100px !important; +.dh_main .dh_col_fill { + flex: 1 1 100% !important; } .dh_main .dh_shrink { flex-grow: 0 !important; @@ -654,49 +742,49 @@ flex-shrink: 0 !important; } .dh_main .dh_pa_0 { - padding: 0; + padding: 0 !important; } .dh_main .dh_pa { - padding: 4px; + padding: 2px; } .dh_main .dh_py { - padding: 4px 0; + padding: 2px 0; } .dh_main .dh_px { - padding: 0 4px; + padding: 0 2px; } .dh_main .dh_pl { - padding-left: 4px; + padding-left: 2px; } .dh_main .dh_pr { - padding-right: 4px; + padding-right: 2px; } .dh_main .dh_pt { - padding-top: 4px; + padding-top: 2px; } .dh_main .dh_pb { - padding-bottom: 4px; + padding-bottom: 2px; } .dh_main .dh_ma { - margin: 4px; + margin: 2px; } .dh_main .dh_my { - margin: 4px 0; + margin: 2px 0; } .dh_main .dh_mx { - margin: 0 4px; + margin: 0 2px; } .dh_main .dh_ml { - margin-left: 4px; + margin-left: 2px; } .dh_main .dh_mr { - margin-right: 4px; + margin-right: 2px; } .dh_main .dh_mt { - margin-top: 4px; + margin-top: 2px; } .dh_main .dh_mb { - margin-bottom: 4px; + margin-bottom: 2px; } .dh_main .dh_value_large * { font-size: 1.875em; @@ -738,23 +826,6 @@ overflow: hidden; text-overflow: ellipsis; } -.dh_main button.dh_label_button { - display: flex; - border: none; - background-color: transparent; - box-shadow: none; - font-size: 1em; - background-image: none; -} -.dh_main button[type=roll].dh_label_button:before { - background-image: none; - content: ""; -} -.dh_main textarea, -.dh_main select, -.dh_main input { - background-color: transparent; -} .dh_main .dh_grid { display: grid; grid-template-rows: auto; @@ -781,20 +852,24 @@ justify-content: stretch; text-align: center; height: auto; - min-width: 80px; + min-width: 105px; } .dh_main .dh_section > .dh_pencil { display: none; position: absolute; - right: 2px; - top: 3px; - width: 0.9375em; - height: 0.9375em; + right: -1px; + top: 1px; + width: 1em; + height: 1em; background-size: contain; background-repeat: no-repeat; background-position: center; outline: none; - border: none; + border: 1px solid #4b4a44; + background-repeat: no-repeat; + background-position: center; + background-size: 80%; + margin: 0; } .dh_main .dh_section:focus-within > .dh_pencil, .dh_main .dh_section:hover > .dh_pencil { display: flex; @@ -825,16 +900,12 @@ justify-self: stretch; text-align: center; color: #191813; - box-shadow: 0 0 8px 1px black; + box-shadow: 1px 1px 8px 1px black; border-radius: 12px 4px 12px 5px/15px 42px 9px 125px; min-width: 0; flex-grow: 1; padding: 1px 2px 2px 2px; } -.dh_main .dh_section .dh_loadLevel_display, -.dh_main .dh_section .dh_fatigueLevel_display { - display: flex; -} .dh_main input.dh_remove_number_arrows::-webkit-outer-spin-button, .dh_main input.dh_remove_number_arrows::-webkit-inner-spin-button { -webkit-appearance: none; @@ -846,11 +917,7 @@ width: 0; margin: 0px 3px 3px 3px; } -.dh_main button.dh_icon:active { - filter: opacity(0.5); -} .dh_main .dh_icon { - margin: 2px 4px; height: 1em; width: 1em; background-size: contain; @@ -967,49 +1034,17 @@ .dh_main .dh_icon.dh_icon_write { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/write.svg); } -.dh_main .dh_isEditing { - align-items: center; - position: absolute; - top: 5px; - right: 1px; - width: 1.375em; - height: 1.375em; - white-space: nowrap; - display: flex; - padding: 0; - opacity: 0; - vertical-align: top; - cursor: pointer; - z-index: 1; +.dh_main .dh_isEditing, +.dh_main *.dh_read, +.dh_main *.dh_modify { + display: none; } -.dh_main .dh_inventory_tab_content input.dh_isEditing:checked ~ label.dh_edit_label, -.dh_main div[class*=modify] label.dh_edit_label { +.dh_main .dh_isEditing:checked ~ div[class*=modify] .dh_edit_checkmark, .dh_main div[class*=dh_edit] .dh_edit_checkmark { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/save.svg); } -.dh_main .dh_inventory_tab_content input.dh_isEditing:not(:checked) ~ label.dh_edit_label, -.dh_main div[class*=dh_read] label.dh_edit_label, -.dh_main div[class*=display] label.dh_edit_label { +.dh_main .dh_isEditing:not(:checked) ~ div[class*=dh_read] .dh_edit_checkmark, .dh_main div[class*=display] .dh_edit_checkmark { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/pencil_outlined.svg); } -.dh_main label.dh_edit_label { - align-items: center; - position: absolute; - top: 2px; - right: 1px; - width: 0.875em; - height: 0.875em; - white-space: nowrap; - display: flex; - box-shadow: none; - background-size: contain; - background-repeat: no-repeat; - background-position: center; - padding: 0; -} -.dh_main input[type=checkbox] + label.dh_edit_label::before { - line-height: 1em; - display: flex; -} .dh_main .dh_isEditing:not(:checked) ~ *.dh_read { display: flex; } @@ -1017,42 +1052,6 @@ display: flex; border-radius: 0px; } -.dh_main .dh_isEditing:checked ~ *.dh_modify > .dh_col_12 { - padding-right: 25px; - padding-left: 5px; -} -.dh_main .dh_meleeWeapon, -.dh_main .dh_rangedWeapon, -.dh_main .dh_throwingWeapon, -.dh_main .dh_ammunition, -.dh_main .dh_shield, -.dh_main .dh_armor, -.dh_main .dh_modifier { - display: flex; -} -.dh_main .dh_sectionRollButton { - position: absolute; - right: 0px; - bottom: 0px; - margin: 4px; - height: 1em; - width: 1em; -} -.dh_main .dh_description_button { - display: flex !important; - width: 18px !important; - height: 1em !important; - margin-right: 3px !important; -} -.dh_main button[type=roll].dh_abilitySectionRollButton { - position: relative; - background-position: left; - font-size: 0.8125em; - background-size: 14px 14px; -} -.dh_main button[type=roll].dh_abilitySectionRollButton .span { - margin-left: 15px; -} .dh_main .dh_table { margin-left: 2px; } @@ -1093,75 +1092,192 @@ .dh_main .dh_table .dh_cell input[type=text].dh_disabled { text-align: center; } -.dh_main .dh_table .dh_pencil { - flex: 1 0 1em; - max-width: 1em; +.dh_main .dh_table .dh_cell.dh_isTwoHanded .dh_checkbox, .dh_main .dh_table .dh_cell.dh_attribute .dh_checkbox { + background-color: transparent; + border: none; + box-shadow: none; } -.dh_main .dh_table.dh_read, .dh_main .dh_table.dh_modify { - display: none; +.dh_main .dh_table .dh_cell.dh_isTwoHanded select, .dh_main .dh_table .dh_cell.dh_attribute select { + background-color: transparent; + border: none; + box-shadow: none; } -.dh_main .dh_rollButton { +.dh_main .dh_button { + font-size: 1em; + padding: 0px; margin: 0 2px; - height: 1.375em; - padding: 0px 3px; + background: #EEEEEE; + background: #eeeeee; font-weight: normal; - font-size: 0.875em; align-items: center; + align-content: center; + justify-content: center; white-space: nowrap; display: flex; - border: solid 2px #41403e; + border: solid 1px #41403e; border-radius: 4px; box-shadow: 0 1px 1px rgba(0, 0, 0, 0.15); - background-color: transparent; outline: none; + width: auto; } -.dh_main .dh_rollButton:hover { - background-color: rgba(0, 0, 0, 0.1); +.dh_main .dh_button * { + -ms-user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; } -.dh_main .dh_rollButton:active { - background-color: rgba(0, 0, 0, 0.2); +.dh_main .dh_button:hover { + background: #E0E0E0; + background: rgba(224, 224, 224, 0.9); +} +.dh_main .dh_button:active { + background: #BDBDBD; + background: rgba(189, 189, 189, 0.9); +} +.dh_main .dh_button::before { + font-family: "Patrick Hand SC" !important; + content: "" !important; +} +.dh_main .dh_button.dh_bottom_right { + position: absolute; + right: 0; + bottom: 2px; +} +.dh_main .dh_button.dh_npcStrength, .dh_main .dh_button.dh_npcDexterity, .dh_main .dh_button.dh_npcConstitution, .dh_main .dh_button.dh_npcIntelligence, .dh_main .dh_button.dh_npcCharisma, .dh_main .dh_button.dh_npcInitiative, .dh_main .dh_button.dh_npcAttack, .dh_main .dh_button.dh_npcBasicDefense { + float: right; +} +.dh_main .dh_button.dh_checkbox { + border: 2px solid #4b4a44; + border-radius: 4px; + background-color: white; +} +.dh_main .dh_button .dh_icon_d10 { + height: 1.25em; + width: 1.25em; + background-size: 80%; + background-position: center; + background-repeat: no-repeat; +} +.dh_main .dh_button .dh_icon_d6 { + height: 1.25em; + width: 1.25em; + background-size: 80%; + background-position: center; + background-repeat: no-repeat; } .dh_main .dh_checkbox { + background-color: transparent; display: inline-flex; vertical-align: middle; - padding: 0; - margin: 0; + margin: 0 2px; + padding: 0 2px; position: relative; cursor: pointer; font-size: 1em; - min-width: 1em; height: 1em; - -webkit-user-select: none; - -moz-user-select: none; + max-height: 1em; +} +.dh_main .dh_checkbox * { -ms-user-select: none; - user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; } .dh_main .dh_checkbox:hover { background-color: rgba(0, 0, 0, 0.1); } -.dh_main .dh_checkbox.dh_rollButton { +.dh_main .dh_checkbox.dh_equipButton { + background-color: white; display: inline-flex; - height: 1.375em; + align-items: center; + align-content: center; + justify-content: center; + box-sizing: border-box; flex-direction: row; - margin: 0 2px; - padding: 0 4px; -} -.dh_main .dh_checkbox .dh_icon { + position: relative; + width: 1em; + min-height: 1em; height: 1em; + max-height: 1em; + padding: 0; + margin: 0; + border: 2px solid #4b4a44; + border-radius: 4px; + font-size: 0.8125em; + letter-spacing: 0px; + text-transform: uppercase; + font-weight: 700; + white-space: nowrap; + overflow: hidden; + box-shadow: none; +} +.dh_main .dh_checkbox.dh_equipButton:hover { + background: rgba(0, 0, 0, 0.1); +} +.dh_main .dh_checkbox.dh_equipButton:active { + background: rgba(0, 0, 0, 0.2); +} +.dh_main .dh_checkbox.dh_equipButton span { + font-size: 0.8125em; + letter-spacing: 0px; + text-transform: uppercase; + color: white; + font-weight: 700; + padding: 0px; + height: auto; + white-space: nowrap; + overflow: hidden; + box-shadow: none; + border: none; +} +.dh_main .dh_checkbox.dh_equipButton.dh_none { + width: 1em; + height: 1em; +} +.dh_main .dh_checkbox.dh_equipButton.dh_left, .dh_main .dh_checkbox.dh_equipButton.dh_right, .dh_main .dh_checkbox.dh_equipButton.dh_both { + background-color: #4b4a44; + border: 2px solid #4b4a44; + border-radius: 4px; + min-width: 1em; + min-height: 1em; +} +.dh_main .dh_checkbox.dh_button { + display: inline-flex; + min-width: 1.25em; + min-height: 1.25em; + height: 1em; + padding: 0 2px; + margin: 0; + background: #EEEEEE; + background: rgba(238, 238, 238, 0.9); + border: 1px solid #4b4a44; +} +.dh_main .dh_checkbox.dh_button.dh_transparent { + background: transparent; +} +.dh_main .dh_checkbox.dh_button.dh_transparent:hover { + background: rgba(0, 0, 0, 0.1); +} +.dh_main .dh_checkbox.dh_button.dh_transparent:active { + background: rgba(0, 0, 0, 0.2); +} +.dh_main .dh_checkbox.dh_button:hover { + background: #E0E0E0; + background: rgba(224, 224, 224, 0.9); +} +.dh_main .dh_checkbox.dh_button:active { + background: #BDBDBD; + background: rgba(189, 189, 189, 0.9); } .dh_main .dh_checkbox span { height: auto; padding: 0; - -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; } .dh_main .dh_checkbox span :nth-child(2) { padding-left: 1em; } -.dh_main .dh_checkbox_text { - margin-left: 5px; +.dh_main .dh_checkbox .dh_checkbox_text { + margin-left: 2px; } .dh_main .dh_checkbox input { position: absolute; @@ -1171,6 +1287,7 @@ width: 0; } .dh_main .dh_checkbox .dh_checkmark { + background-color: white; display: inline-flex; box-sizing: border-box; flex-direction: row; @@ -1191,7 +1308,7 @@ background-color: #4b4a44; vertical-align: middle; } -.dh_main .dh_checkmark:after { +.dh_main .dh_checkbox .dh_checkmark:after { content: ""; position: absolute; display: none; @@ -1201,45 +1318,72 @@ } .dh_main .dh_checkbox .dh_checkmark:after { left: 0.23em; - top: 0.07em; + top: 0.08em; width: 0.3em; height: 0.5em; border: solid white; - border-width: 0 3px 3px 0; + border-width: 0 2px 2px 0; transform: rotate(45deg); } .dh_main .dh_checkbox .dh_checkmark.dh_twoHanded { - flex: 1; - left: 0; - right: 0; - width: 1em; - height: 1em; + min-width: 1.25em; + width: 1.25em; + min-height: 1.25em; + height: 1.25em; border: none; background-color: transparent; - background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/onehanded.svg); - background-size: contain; + background-size: 80%; background-repeat: no-repeat; background-position: center; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/onehanded.svg); } -.dh_main .dh_checkbox:hover input ~ .dh_checkmark.dh_twoHanded { +.dh_main .dh_checkbox .dh_checkmark.dh_pencil { + min-width: 1.25em; + width: 1.25em; + min-height: 1.25em; + height: 1.25em; + border: none; + background-color: transparent; + background-size: 80%; + background-repeat: no-repeat; + background-position: center; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/pencil_outlined.svg); +} +.dh_main .dh_checkbox:hover input ~ .dh_checkmark.dh_pencil, .dh_main .dh_checkbox:hover input ~ .dh_checkmark.dh_twoHanded { background-color: transparent; } +.dh_main .dh_checkbox input:checked ~ .dh_checkmark.dh_pencil, .dh_main .dh_checkbox input:checked ~ .dh_checkmark.dh_twoHanded { background-color: transparent; background-image: none; - border: none; } -.dh_main .dh_checkbox input:checked ~ .dh_checkmark.dh_twoHanded:after { - left: 0; - top: 0; - width: 1em; - height: 1em; +.dh_main .dh_checkbox input:checked ~ .dh_checkmark.dh_pencil:after { + position: initial; transform: none; border: none; + margin: 0; + width: 1.25em; + height: 1.25em; + background-repeat: no-repeat; + background-position: center; background-color: transparent; + background-size: 80%; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/save.svg); +} +.dh_main .dh_checkbox input:checked ~ .dh_checkmark.dh_twoHanded:after { + position: initial; + width: 1.25em; + height: 1.25em; + transform: none; + border: none; + background-repeat: no-repeat; + background-position: center; + background-color: transparent; + background-size: 80%; background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/twohanded.svg); } .dh_main .dh_radio { + background-color: transparent; display: inline-flex; vertical-align: middle; padding: 0; @@ -1249,36 +1393,54 @@ font-size: 1em; min-width: 1em; height: 1em; - -webkit-user-select: none; - -moz-user-select: none; +} +.dh_main .dh_radio * { -ms-user-select: none; - user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; } .dh_main .dh_radio:hover { background-color: rgba(0, 0, 0, 0.1); } -.dh_main .dh_radio.dh_rollButton { +.dh_main .dh_radio.dh_button { display: inline-flex; - height: 1.375em; + height: 1.25em; flex-direction: row; margin: 0 2px; - padding: 0 4px; + padding: 0 2px; + background: #EEEEEE; + background: rgba(238, 238, 238, 0.9); + border: 1px solid #4b4a44; } -.dh_main .dh_radio .dh_icon { - height: 1em; +.dh_main .dh_radio.dh_button.dh_transparent { + background: transparent; +} +.dh_main .dh_radio.dh_button.dh_transparent:hover { + background: rgba(0, 0, 0, 0.1); +} +.dh_main .dh_radio.dh_button.dh_transparent:active { + background: rgba(0, 0, 0, 0.2); +} +.dh_main .dh_radio.dh_button:hover { + background: #E0E0E0; + background: rgba(224, 224, 224, 0.9); +} +.dh_main .dh_radio.dh_button:active { + background: #BDBDBD; + background: rgba(189, 189, 189, 0.9); } .dh_main .dh_radio span { height: auto; padding: 0; - -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; } .dh_main .dh_radio span :nth-child(2) { padding-left: 1em; } -.dh_main .dh_radio_text { +.dh_main .dh_radio .dh_radio_text { + margin-left: 2px; +} +.dh_main .dh_radio .dh_radio_text { margin-left: 5px; } .dh_main .dh_radio input { @@ -1287,6 +1449,7 @@ cursor: pointer; } .dh_main .dh_radio .dh_checkmark { + background-color: white; display: inline-flex; box-sizing: border-box; flex-direction: row; @@ -1308,7 +1471,7 @@ display: inline-flex; vertical-align: middle; } -.dh_main .dh_checkmark:after { +.dh_main .dh_radio .dh_checkmark:after { content: ""; position: absolute; display: none; @@ -1330,7 +1493,7 @@ border: none; box-shadow: none; background-color: transparent; - min-width: 740px; + min-width: 775px; } .dh_main .dh_isBackground[value*="1"] ~ .dh_background { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/pergamen.png); @@ -1361,14 +1524,14 @@ padding: 5px; box-shadow: 0 8px 10px 1px rgba(0, 0, 0, 0.2), 0 3px 14px 2px rgba(0, 0, 0, 0.14), 0 5px 5px -3px rgba(0, 0, 0, 0.12); } -.dh_main .dh_settings[value*='"sheetTypeModal":true'] ~ .dh_pc, -.dh_main .dh_settings[value*='"sheetTypeModal":true'] ~ .dh_npc { - opacity: 0.5; - transition: opacity 0.15s ease-in-out; - -moz-transition: opacity 0.15s ease-in-out; - -webkit-transition: opacity 0.15s ease-in-out; - background-color: white; - filter: brightness(50%); +.dh_main .dh_settings[value*='"sheetTypeModal":true'] ~ * .dh_pc, +.dh_main .dh_settings[value*='"sheetTypeModal":true'] ~ * .dh_npc { + filter: blur(1px) brightness(0.9); + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + pointer-events: none; } .dh_main .dh_grid.dh_pc_main_container { grid-template-columns: 1fr; @@ -1443,9 +1606,11 @@ } .dh_main .dh_section.dh_header_loadLevel { grid-area: header_loadLevel; + display: flex; } .dh_main .dh_section.dh_header_fatigueLevel { grid-area: header_fatigueLevel; + display: flex; } .dh_main .dh_headerImage[value*=default] ~ * .dh_header_image_show { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/profession_default.png); @@ -1534,6 +1699,9 @@ .dh_main .dh_settings[value*='"editResources":false'] ~ * .dh_resources_display ~ .dh_pencil, .dh_main .dh_settings[value*='"editSpeed":false'] ~ * .dh_speed_display ~ .dh_pencil { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/pencil_outlined.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; } .dh_main .dh_settings[value*='"editCharacterName":true'] ~ * .dh_character_name_modify ~ .dh_pencil, .dh_main .dh_settings[value*='"editXp":true'] ~ * .dh_xp_modify ~ .dh_pencil, @@ -1550,6 +1718,9 @@ .dh_main .dh_settings[value*='"editResources":true'] ~ * .dh_resources_modify ~ .dh_pencil, .dh_main .dh_settings[value*='"editSpeed":true'] ~ * .dh_speed_modify ~ .dh_pencil { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/save.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; } .dh_main input.dh_race, .dh_main input.dh_profession, @@ -1581,14 +1752,14 @@ .dh_main .dh_mana { display: block; } -.dh_main input.dh_selected_profession[value=Válečník] ~ div .dh_adrenalin, -.dh_main input.dh_selected_profession[value=Hraničář] ~ div .dh_mentalStrength, -.dh_main input.dh_selected_profession[value=Klerik] ~ div .dh_goodwill { +.dh_main input.dh_selected_profession[value=Warrior] ~ div .dh_adrenalin, +.dh_main input.dh_selected_profession[value=Ranger] ~ div .dh_mentalStrength, +.dh_main input.dh_selected_profession[value=Priest] ~ div .dh_goodwill { display: block; } -.dh_main input.dh_selected_profession[value=Válečník] ~ div .dh_mana, -.dh_main input.dh_selected_profession[value=Hraničář] ~ div .dh_mana, -.dh_main input.dh_selected_profession[value=Klerik] ~ div .dh_mana { +.dh_main input.dh_selected_profession[value=Warrior] ~ div .dh_mana, +.dh_main input.dh_selected_profession[value=Ranger] ~ div .dh_mana, +.dh_main input.dh_selected_profession[value=Priest] ~ div .dh_mana { display: none; } .dh_main span.dh_profession_text:not(:empty) ~ .dh_profession_placeholder, @@ -1616,7 +1787,6 @@ .dh_main .dh_grid.dh_pc_tabs_container { grid-area: pc_tabs; grid-template-columns: 1fr; - grid-template-areas: "tabs"; padding: 0; margin-bottom: 0px; -moz-column-gap: 0; @@ -1629,18 +1799,22 @@ .dh_main .dh_grid.dh_pc_tabs_container > .dh_section.dh_tabs { box-shadow: none; border: none; - grid-area: tabs; flex-direction: row; justify-content: start; - margin-left: 1em; - margin-top: 2px; + margin-left: 2px; +} +.dh_main .dh_grid.dh_pc_tabs_container > .dh_section.dh_tabs * { + -ms-user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; } .dh_main .dh_grid.dh_pc_tabs_container > .dh_section.dh_tabs .dh_tab { border: solid 2px #41403e; border-radius: 12px 40px 12px 5px/15px 145px 9px 125px; box-shadow: 0 1px 1px rgba(0, 0, 0, 0.25); - margin: 8px -5px 0 0; - padding: 0 12px; + margin: 4px -5px 0 0; + padding: 0 8px; background: #c8c8c8; outline: none; } @@ -1711,17 +1885,6 @@ text-align: center; box-shadow: none; } -.dh_main .dh_attributes_container .dh_attribute_margin { - margin-bottom: 2px; -} -.dh_main .dh_attributes_container .dh_icon { - position: absolute; - right: 0px; - bottom: 0px; - margin: 1px 4px; - height: 1em; - width: 1em; -} .dh_main .dh_settings[value*='"editStrength":true'] ~ * .dh_strength_modify, .dh_main .dh_settings[value*='"editStrength":false'] ~ * .dh_strength_display, .dh_main .dh_settings[value*='"editDexterity":true'] ~ * .dh_dexterity_modify, @@ -1740,6 +1903,9 @@ .dh_main .dh_settings[value*='"editIntelligence":false'] ~ * .dh_intelligence_display ~ .dh_pencil, .dh_main .dh_settings[value*='"editCharisma":false'] ~ * .dh_charisma_display ~ .dh_pencil { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/pencil_outlined.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; } .dh_main .dh_settings[value*='"editStrength":true'] ~ * .dh_strength_modify ~ .dh_pencil, .dh_main .dh_settings[value*='"editDexterity":true'] ~ * .dh_dexterity_modify ~ .dh_pencil, @@ -1747,6 +1913,9 @@ .dh_main .dh_settings[value*='"editIntelligence":true'] ~ * .dh_intelligence_modify ~ .dh_pencil, .dh_main .dh_settings[value*='"editCharisma":true'] ~ * .dh_charisma_modify ~ .dh_pencil { background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/save.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; } .dh_main .dh_melee, .dh_main .dh_throwing, @@ -1768,8 +1937,9 @@ } .dh_main .dh_grid.dh_combat .dh_section.dh_initiative, .dh_main .dh_grid.dh_combat .dh_section.dh_attack, .dh_main .dh_grid.dh_combat .dh_section.dh_defense, .dh_main .dh_grid.dh_combat .dh_section.dh_defenseRanged { margin-right: 2px; + min-width: 65px; } -.dh_main .dh_grid.dh_combat .dh_section.dh_rollButtons { +.dh_main .dh_grid.dh_combat .dh_section.dh_buttons { grid-area: pc_rollButtons; border: none; } @@ -1779,32 +1949,19 @@ .dh_main .dh_grid.dh_combat .dh_section.dh_weapons button.repcontrol_add { display: none !important; pointer-events: none; + -ms-user-select: none; + user-select: none; + -moz-user-select: none; -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; } .dh_main .dh_grid.dh_combat .dh_section.dh_modifiers { grid-area: pc_modifiers; } -.dh_main .dh_grid.dh_combat .dh_none { - display: none; - width: 1em; - height: 1em; -} +.dh_main .dh_grid.dh_combat .dh_none, .dh_main .dh_grid.dh_combat .dh_left, .dh_main .dh_grid.dh_combat .dh_right, .dh_main .dh_grid.dh_combat .dh_both { display: none; - background-color: #4b4a44; - color: white; - font-weight: 600; - width: 1em; - height: 1em; - margin: auto; -} -.dh_main .dh_grid.dh_combat .dh_both { - padding: 0 1px; } .dh_main .dh_grid.dh_combat .dh_hands[value*=none] ~ * .dh_none, .dh_main .dh_grid.dh_combat .dh_hands[value*=left] ~ * .dh_left, @@ -1812,41 +1969,6 @@ .dh_main .dh_grid.dh_combat .dh_hands[value*=both] ~ * .dh_both { display: flex; } -.dh_main .dh_grid.dh_combat .dh_isEditing { - right: 8px; -} -.dh_main .dh_grid.dh_combat label.dh_edit_label { - right: 8px; -} -.dh_main .dh_grid.dh_combat .dh_mod { - flex: 1 0 50px; - max-width: 50px; -} -.dh_main .dh_grid.dh_combat .dh_modText { - flex: 1 0 75px; - max-width: 75px; -} -.dh_main .dh_grid.dh_combat .dh_valueNumber { - flex: 1 0 75px; - max-width: 75px; -} -.dh_main .dh_grid.dh_combat .dh_initiativeValue { - flex: 1 0 50px; - max-width: 50px; - float: right; -} -.dh_main .dh_grid.dh_combat .dh_roll { - flex: 1 0 auto; -} -.dh_main .dh_grid.dh_combat .dh_roll button { - min-width: 90px; - text-align: center; -} -.dh_main .dh_grid.dh_combat select:after { - display: inline-block; - height: 1em; - max-height: 1em; -} .dh_main .dh_grid.dh_combat .dh_table .dh_isEqquiped { flex: 1 0 22px; max-width: 22px; @@ -1945,6 +2067,10 @@ .dh_main .dh_grid.dh_inventory_tab_content .dh_section.dh_inventory .dh_isArmor:checked ~ .dh_row .dh_armor { display: flex; } +.dh_main .dh_table .dh_edit_header { + flex: 1 0 22px; + max-width: 22px; +} .dh_main .dh_table .dh_count { display: flex; flex: 1 0 52px; @@ -1976,27 +2102,9 @@ } .dh_main .dh_activeAbilities { margin-bottom: 2px; - padding: 5px; } -.dh_main .dh_activeAbilities span, -.dh_main .dh_activeAbilities button, -.dh_main .dh_activeAbilities input { - min-height: 1em; -} -.dh_main .dh_activeAbilities .dh_row, -.dh_main .dh_activeAbilities .dh_modify { - flex-wrap: nowrap; -} -.dh_main .dh_activeAbilities .dh_name_label { - flex: 1 0 auto; -} -.dh_main .dh_activeAbilities .dh_action_button { - flex: 1 0 70px; - max-width: 70px; - align-items: flex-start; -} -.dh_main .dh_activeAbilities .dh_action_button .dh_action_button_span { - padding: 0px 14px; +.dh_main .dh_activeAbilities .dh_nameLabel { + padding-left: 20px; } .dh_main .dh_activeAbilities .dh_warrior, .dh_main .dh_activeAbilities .dh_ranger, @@ -2006,36 +2114,32 @@ display: none; } .dh_main .dh_activeAbilities input.dh_selected_profession[value=vlastni] ~ div .dh_custom, -.dh_main .dh_activeAbilities input.dh_selected_profession[value=Válečník] ~ div .dh_warrior, -.dh_main .dh_activeAbilities input.dh_selected_profession[value=Hraničář] ~ div .dh_ranger, -.dh_main .dh_activeAbilities input.dh_selected_profession[value=Kouzelník] ~ div .dh_mage, -.dh_main .dh_activeAbilities input.dh_selected_profession[value=Alchymista] ~ div .dh_alchemist, -.dh_main .dh_activeAbilities input.dh_selected_profession[value=Klerik] ~ div .dh_priest { +.dh_main .dh_activeAbilities input.dh_selected_profession[value=Warrior] ~ div .dh_warrior, +.dh_main .dh_activeAbilities input.dh_selected_profession[value=Ranger] ~ div .dh_ranger, +.dh_main .dh_activeAbilities input.dh_selected_profession[value=Mage] ~ div .dh_mage, +.dh_main .dh_activeAbilities input.dh_selected_profession[value=Alchemist] ~ div .dh_alchemist, +.dh_main .dh_activeAbilities input.dh_selected_profession[value=Priest] ~ div .dh_priest { display: flex; } +.dh_main .dh_activeAbilities .dh_table .dh_printText { + flex: 1 0 12px; + max-width: 12px; +} +.dh_main .dh_activeAbilities .dh_table .dh_printText button { + border: none; +} .dh_main .dh_passiveAbilities { - padding: 5px; margin-bottom: 2px; } -.dh_main .dh_passiveAbilities span, -.dh_main .dh_passiveAbilities button, -.dh_main .dh_passiveAbilities input { - min-height: 1em; +.dh_main .dh_passiveAbilities .dh_nameLabel { + padding-left: 20px; } -.dh_main .dh_passiveAbilities .dh_row, -.dh_main .dh_passiveAbilities .dh_modify { - flex-wrap: nowrap; +.dh_main .dh_passiveAbilities .dh_table .dh_printText { + flex: 1 0 12px; + max-width: 12px; } -.dh_main .dh_passiveAbilities .dh_name_label { - flex: 1 0 auto; -} -.dh_main .dh_passiveAbilities .dh_action_button { - flex: 1 0 70px; - max-width: 70px; - align-items: flex-start; -} -.dh_main .dh_passiveAbilities .dh_action_button .dh_action_button_span { - padding: 0px 14px; +.dh_main .dh_passiveAbilities .dh_table .dh_printText button { + border: none; } .dh_main .dh_right_panel > div.dh_grid { grid-template-columns: 1fr 1fr; @@ -2053,59 +2157,16 @@ .dh_main .dh_skills { margin-bottom: 2px; } -.dh_main .dh_skills .dh_edit_margin { - margin-right: 18px; - margin-left: 0px; - padding-left: 0px; -} -.dh_main .dh_skills .dh_addSkillButtonContainer { - content: ""; - margin-left: 2px; - width: 30px; - background: transparent; - height: 28px; - -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; - visibility: visible; - font-family: pictos; - background-color: transparent; - color: #41403e4a; -} -.dh_main .dh_skills span.dh_addSKillButton { - content: ""; - width: 1em; - height: 1em; - background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/plus.svg); - background-size: contain; - background-repeat: no-repeat; - background-position: center; - -webkit-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; - visibility: visible; - font-family: pictos; - background-color: transparent; - color: #41403e4a; +.dh_main .dh_skills .dh_nameLabel { + padding-left: 20px; } .dh_main .dh_skills button.repcontrol_add { display: none !important; -} -.dh_main .dh_skills .dh_skills_display { - margin-right: 24px; - padding: 0; - margin: 0; -} -.dh_main .dh_skills .dh_skillLevelLabel { - margin-left: 0px; -} -.dh_main .dh_skills .dh_addSkillSection { - padding-bottom: 5px; -} -.dh_main .dh_skills .dh_skillType { - max-width: 75px; + pointer-events: none; + -ms-user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; } .dh_main .dh_skills .dh_generalSkills, .dh_main .dh_skills .dh_warriorSkills, @@ -2117,101 +2178,56 @@ display: none; } .dh_main .dh_skills input.dh_selected_profession[value=nevybrano] ~ div select.dh_skillType, -.dh_main .dh_skills input.dh_selected_profession[value=vlastni] ~ div input.dh_skillTypeInput[value=Profesní] ~ .dh_addSKillButton, +.dh_main .dh_skills input.dh_selected_profession[value=vlastni] ~ div input.dh_skillTypeInput[value=professionBased] ~ .dh_addSKillButton, .dh_main .dh_skills input.dh_selected_profession[value=nevybrano] ~ div button.dh_addSKillButton, .dh_main .dh_skills input.dh_selected_profession[value=nevybrano] ~ div.dh_col.dh_addSkillSectionLabel { display: none; } -.dh_main .dh_skills input.dh_selected_profession[value=vlastni] ~ div input.dh_skillTypeInput[value=Obecná] ~ select.dh_generalSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Válečník] ~ div input.dh_skillTypeInput[value=Obecná] ~ select.dh_generalSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Hraničář] ~ div input.dh_skillTypeInput[value=Obecná] ~ select.dh_generalSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Alchymista] ~ div input.dh_skillTypeInput[value=Obecná] ~ select.dh_generalSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Kouzelník] ~ div input.dh_skillTypeInput[value=Obecná] ~ select.dh_generalSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Klerik] ~ div input.dh_skillTypeInput[value=Obecná] ~ select.dh_generalSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Zloděj] ~ div input.dh_skillTypeInput[value=Obecná] ~ select.dh_generalSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Válečník] ~ div input.dh_skillTypeInput[value=Profesní] ~ select.dh_warriorSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Hraničář] ~ div input.dh_skillTypeInput[value=Profesní] ~ select.dh_rangerSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Alchymista] ~ div input.dh_skillTypeInput[value=Profesní] ~ select.dh_alchemistSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Kouzelník] ~ div input.dh_skillTypeInput[value=Profesní] ~ select.dh_mageSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Klerik] ~ div input.dh_skillTypeInput[value=Profesní] ~ select.dh_priestSkills, -.dh_main .dh_skills input.dh_selected_profession[value=Zloděj] ~ div input.dh_skillTypeInput[value=Profesní] ~ select.dh_thiefSkills { +.dh_main .dh_skills input.dh_selected_profession[value=vlastni] ~ div input.dh_skillTypeInput[value=general] ~ select.dh_generalSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Warrior] ~ div input.dh_skillTypeInput[value=general] ~ select.dh_generalSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Ranger] ~ div input.dh_skillTypeInput[value=general] ~ select.dh_generalSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Alchemist] ~ div input.dh_skillTypeInput[value=general] ~ select.dh_generalSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Mage] ~ div input.dh_skillTypeInput[value=general] ~ select.dh_generalSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Priest] ~ div input.dh_skillTypeInput[value=general] ~ select.dh_generalSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Thief] ~ div input.dh_skillTypeInput[value=general] ~ select.dh_generalSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Warrior] ~ div input.dh_skillTypeInput[value=professionBased] ~ select.dh_warriorSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Ranger] ~ div input.dh_skillTypeInput[value=professionBased] ~ select.dh_rangerSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Alchemist] ~ div input.dh_skillTypeInput[value=professionBased] ~ select.dh_alchemistSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Mage] ~ div input.dh_skillTypeInput[value=professionBased] ~ select.dh_mageSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Priest] ~ div input.dh_skillTypeInput[value=professionBased] ~ select.dh_priestSkills, +.dh_main .dh_skills input.dh_selected_profession[value=Thief] ~ div input.dh_skillTypeInput[value=professionBased] ~ select.dh_thiefSkills { display: flex; } -.dh_main .dh_skills button[type=roll] { - font-size: 1em; - background-image: none; -} -.dh_main .dh_skills button[type=roll]:before { - background-image: none; - content: ""; -} .dh_main .dh_skills .dh_selected_profession, -.dh_main .dh_skills .dh_isCharismaCondition, -.dh_main .dh_skills .dh_isIntelligenceCondition, -.dh_main .dh_skills .dh_isConstitutionCondition, +.dh_main .dh_skills .dh_isStrengthCondition, .dh_main .dh_skills .dh_isDexterityCondition, -.dh_main .dh_skills .dh_isStrengthCondition { +.dh_main .dh_skills .dh_isConstitutionCondition, +.dh_main .dh_skills .dh_isIntelligenceCondition, +.dh_main .dh_skills .dh_isCharismaCondition, +.dh_main .dh_skills .dh_skill_strength, +.dh_main .dh_skills .dh_skill_dexterity, +.dh_main .dh_skills .dh_skill_constitution, +.dh_main .dh_skills .dh_skill_intelligence, +.dh_main .dh_skills .dh_skill_charisma { display: none; } -.dh_main .dh_skills .dh_skills_display .dh_skill_charisma div.dh_icon, -.dh_main .dh_skills .dh_skills_display .dh_skill_intelligence div.dh_icon, -.dh_main .dh_skills .dh_skills_display .dh_skill_constitution div.dh_icon, -.dh_main .dh_skills .dh_skills_display .dh_skill_dexterity div.dh_icon, -.dh_main .dh_skills .dh_skills_display .dh_skill_strength div.dh_icon { - margin-right: 1px; -} -.dh_main .dh_skills .dh_skills_display .dh_skill_charisma div, -.dh_main .dh_skills .dh_skills_display .dh_skill_intelligence div, -.dh_main .dh_skills .dh_skills_display .dh_skill_constitution div, -.dh_main .dh_skills .dh_skills_display .dh_skill_dexterity div, -.dh_main .dh_skills .dh_skills_display .dh_skill_strength div, -.dh_main .dh_skills .dh_skills_display .dh_skill_charisma span, -.dh_main .dh_skills .dh_skills_display .dh_skill_intelligence span, -.dh_main .dh_skills .dh_skills_display .dh_skill_constitution span, -.dh_main .dh_skills .dh_skills_display .dh_skill_dexterity span, -.dh_main .dh_skills .dh_skills_display .dh_skill_strength span { - margin: 0px; - padding: 0px; -} -.dh_main .dh_skills .dh_isCharismaCondition:checked ~ .dh_skills_display .dh_skill_charisma, -.dh_main .dh_skills .dh_isIntelligenceCondition:checked ~ .dh_skills_display .dh_skill_intelligence, -.dh_main .dh_skills .dh_isConstitutionCondition:checked ~ .dh_skills_display .dh_skill_constitution, -.dh_main .dh_skills .dh_isDexterityCondition:checked ~ .dh_skills_display .dh_skill_dexterity, -.dh_main .dh_skills .dh_isStrengthCondition:checked ~ .dh_skills_display .dh_skill_strength { - margin-left: 0px; - margin-right: 2px; - padding: 0px; +.dh_main .dh_skills .dh_isStrengthCondition:checked ~ .dh_button.dh_skill_strength, +.dh_main .dh_skills .dh_isDexterityCondition:checked ~ .dh_button.dh_skill_dexterity, +.dh_main .dh_skills .dh_isConstitutionCondition:checked ~ .dh_button.dh_skill_constitution, +.dh_main .dh_skills .dh_isIntelligenceCondition:checked ~ .dh_button.dh_skill_intelligence, +.dh_main .dh_skills .dh_isCharismaCondition:checked ~ .dh_button.dh_skill_charisma { display: flex; - width: 42px; - justify-content: center; } -.dh_main .dh_skills .dh_skills_display button { - display: none; +.dh_main .dh_skills .dh_table .dh_printText { + flex: 1 0 12px; + max-width: 12px; } -.dh_main .dh_skills .dh_skills_display button.dh_label_button { - display: flex; +.dh_main .dh_skills .dh_table .dh_printText button { border: none; - background-color: transparent; - box-shadow: none; } -.dh_main .dh_skills .dh_isEditing:checked ~ .dh_skills_display { - display: none; -} -.dh_main .dh_skills .dh_isEditing:checked ~ .dh_skills_modify { - display: flex; -} -.dh_main .dh_skills .dh_isEditing:not(:checked) ~ .dh_skills_display { - display: flex; -} -.dh_main .dh_skills .dh_isEditing:not(:checked) ~ .dh_skills_modify { - display: none; -} -.dh_main .dh_section.dh_pc_roll_modifiers { - display: flex; - flex-direction: row; - flex-wrap: wrap; - justify-content: center; - padding: 2px; +.dh_main .dh_skills .dh_table .dh_skillLevel { + flex: 1 0 18px; + max-width: 18px; } .dh_main .dh_grid.dh_notes_tab_content { grid-template-columns: 1fr; @@ -2227,3 +2243,529 @@ .dh_main .dh_grid.dh_settings_tab_content .dh_section.dh_settings_center { grid-area: settings_center_panel; } +.dh_main .dh_grid.dh_npc_main_container { + grid-template-columns: 1fr; + grid-template-areas: "npc_header" "npc_tabs" "npc_content"; + -moz-column-gap: 0; + column-gap: 0; +} +.dh_main .dh_grid.dh_npc_header_container { + grid-area: npc_header; + grid-template-columns: 1fr 2fr 1fr 1fr 1fr 1fr; + grid-template-areas: "npc_header_image npc_header_character_name npc_header_character_name npc_header_character_name npc_header_character_name npc_header_size" "npc_header_image npc_header_type npc_header_hp npc_header_mana npc_header_resources npc_header_speed"; +} +.dh_main .dh_section.dh_npc_header_image { + display: flex; + grid-area: npc_header_image; +} +.dh_main .dh_section.dh_npc_header_image .dh_npc_header_image_show { + height: 100%; + width: 100%; + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/profession_default.png); + background-size: contain; + background-position: center; + background-repeat: no-repeat; +} +.dh_main .dh_section.dh_npc_header_character_name { + grid-area: npc_header_character_name; + align-items: start; +} +.dh_main .dh_section.dh_npc_header_size { + grid-area: npc_header_size; +} +.dh_main .dh_section.dh_npc_header_type { + grid-area: npc_header_type; +} +.dh_main .dh_section.dh_npc_header_hp { + grid-area: npc_header_hp; +} +.dh_main .dh_section.dh_npc_header_mana { + grid-area: npc_header_mana; +} +.dh_main .dh_section.dh_npc_header_resources { + grid-area: npc_header_resources; +} +.dh_main .dh_section.dh_npc_header_speed { + grid-area: npc_header_speed; +} +.dh_main .dh_settings[value*='"editNpcCharacterName":false'] ~ * .dh_npc_character_name_display, +.dh_main .dh_settings[value*='"editNpcCharacterName":true'] ~ * .dh_npc_character_name_modify, +.dh_main .dh_settings[value*='"editNpcSize":false'] ~ * .dh_npc_size_display, +.dh_main .dh_settings[value*='"editNpcSize":true'] ~ * .dh_npc_size_modify, +.dh_main .dh_settings[value*='"editNpcType":false'] ~ * .dh_npc_type_display, +.dh_main .dh_settings[value*='"editNpcType":true'] ~ * .dh_npc_type_modify, +.dh_main .dh_settings[value*='"editNpcHp":false'] ~ * .dh_npc_hp_display, +.dh_main .dh_settings[value*='"editNpcHp":true'] ~ * .dh_npc_hp_modify, +.dh_main .dh_settings[value*='"editNpcMana":false'] ~ * .dh_npc_mana_display, +.dh_main .dh_settings[value*='"editNpcMana":true'] ~ * .dh_npc_mana_modify, +.dh_main .dh_settings[value*='"editNpcResources":false'] ~ * .dh_npc_resources_display, +.dh_main .dh_settings[value*='"editNpcResources":true'] ~ * .dh_npc_resources_modify, +.dh_main .dh_settings[value*='"editNpcSpeed":false'] ~ * .dh_npc_speed_display, +.dh_main .dh_settings[value*='"editNpcSpeed":true'] ~ * .dh_npc_speed_modify { + display: flex; +} +.dh_main .dh_settings[value*='"editNpcCharacterName":false'] ~ * .dh_npc_character_name_display ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcSize":false'] ~ * .dh_npc_size_display ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcType":false'] ~ * .dh_npc_type_display ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcHp":false'] ~ * .dh_npc_hp_display ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcMana":false'] ~ * .dh_npc_mana_display ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcResources":false'] ~ * .dh_npc_resources_display ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcSpeed":false'] ~ * .dh_npc_speed_display ~ .dh_pencil { + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/pencil_outlined.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; +} +.dh_main .dh_settings[value*='"editNpcCharacterName":true'] ~ * .dh_npc_character_name_modify ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcSize":true'] ~ * .dh_npc_size_modify ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcType":true'] ~ * .dh_npc_type_modify ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcHp":true'] ~ * .dh_npc_hp_modify ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcMana":true'] ~ * .dh_npc_mana_modify ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcResources":true'] ~ * .dh_npc_resources_modify ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcSpeed":true'] ~ * .dh_npc_speed_modify ~ .dh_pencil { + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/save.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; +} +.dh_main .dh_npc_adrenalin, +.dh_main .dh_npc_mentalStrength, +.dh_main .dh_npc_goodwill { + display: none; +} +.dh_main .dh_npc_mana { + display: block; +} +.dh_main input.dh_npcSelectedManaType[value=adrenalin] ~ div .dh_npc_adrenalin, +.dh_main input.dh_npcSelectedManaType[value=mentalStrength] ~ div .dh_npc_mentalStrength, +.dh_main input.dh_npcSelectedManaType[value=goodwill] ~ div .dh_npc_goodwill { + display: block; +} +.dh_main input.dh_npcSelectedManaType[value=adrenalin] ~ div .dh_npc_mana, +.dh_main input.dh_npcSelectedManaType[value=mentalStrength] ~ div .dh_npc_mana, +.dh_main input.dh_npcSelectedManaType[value=goodwill] ~ div .dh_npc_mana { + display: none; +} +.dh_main span.dh_npcType_text:not(:empty) ~ .dh_npcType_placeholder, +.dh_main span.dh_npcType_text span.dh_character_name_text:not(:empty) ~ .dh_character_name_placeholder, +.dh_main span.dh_character_name_text { + display: none; +} +.dh_main span.dh_npcType_text:empty ~ .dh_npcType_placeholder, +.dh_main span.dh_npcType_text:not(:empty) span.dh_character_name_text:empty ~ .dh_character_name_placeholder, +.dh_main span.dh_character_name_text:not(:empty) { + display: flex; +} +.dh_main .dh_character_name_placeholder { + color: #000; + color: rgba(0, 0, 0, 0.5); +} +.dh_main .dh_grid.dh_npc_tabs_container { + grid-area: npc_tabs; + grid-template-columns: 1fr; + padding: 0; + margin-bottom: 0px; + -moz-column-gap: 0; + column-gap: 0; + row-gap: 0; +} +.dh_main .dh_grid.dh_npc_tabs_container > .dh_section { + background-color: transparent; +} +.dh_main .dh_grid.dh_npc_tabs_container > .dh_section.dh_tabs { + box-shadow: none; + border: none; + flex-direction: row; + justify-content: start; + margin-left: 1em; +} +.dh_main .dh_grid.dh_npc_tabs_container > .dh_section.dh_tabs * { + -ms-user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; +} +.dh_main .dh_grid.dh_npc_tabs_container > .dh_section.dh_tabs .dh_tab { + border: solid 2px #41403e; + border-radius: 12px 40px 12px 5px/15px 145px 9px 125px; + box-shadow: 0 1px 1px rgba(0, 0, 0, 0.25); + margin: 4px -5px 0 0; + padding: 0 12px; + background: #c8c8c8; + outline: none; +} +.dh_main .dh_grid.dh_npc_tabs_container > .dh_section.dh_tabs .dh_tab:hover { + background: #e6e6e6; +} +.dh_main .dh_settings[value*='"npcActiveTab":"npc"'] ~ * .dh_tab.dh_npc_tab, +.dh_main .dh_settings[value*='"npcActiveTab":"settings"'] ~ * .dh_tab.dh_npc_settings_tab { + background-color: #3c3c3c !important; + color: white; +} +.dh_main .dh_grid .dh_npc_content_container { + grid-area: npc_content; + display: flex; + flex-direction: row; + flex-wrap: nowrap; + align-items: stretch; + align-content: stretch; + justify-content: stretch; + border-radius: 12px 4px 12px 5px/15px 42px 9px 125px; + border: none; +} +.dh_main .dh_grid .dh_npc_content_container .dh_npc_tab_content, +.dh_main .dh_grid .dh_npc_content_container .dh_npc_settings_tab_content { + display: none; +} +.dh_main .dh_settings[value*='"npcActiveTab":"npc"'] ~ * .dh_npc_tab_content, +.dh_main .dh_settings[value*='"npcActiveTab":"settings"'] ~ * .dh_npc_settings_tab_content { + display: grid; +} +.dh_main .dh_grid.dh_npc_tab_content { + grid-template-columns: 1.5fr 2fr 1.5fr; + grid-template-areas: "npc_left_panel npc_center_panel npc_right_panel"; +} +.dh_main .dh_grid.dh_npc_tab_content > .dh_section { + border: none; + display: flex; + flex-direction: row; + flex-wrap: wrap; + box-shadow: none; + align-content: flex-start; +} +.dh_main .dh_grid.dh_npc_tab_content > .dh_section.dh_npc_left_panel { + grid-area: npc_left_panel; + background-color: transparent; +} +.dh_main .dh_grid.dh_npc_tab_content > .dh_section.dh_npc_center_panel { + grid-area: npc_center_panel; + background-color: transparent; +} +.dh_main .dh_grid.dh_npc_tab_content > .dh_section.dh_npc_right_panel { + grid-area: npc_right_panel; + background-color: transparent; +} +.dh_main .dh_npc_attributes_container { + grid-template-columns: 1fr; + grid-template-areas: "npc_attributes" "npc_notes"; +} +.dh_main .dh_npcAttributes { + grid-area: npc_attributes; +} +.dh_main .dh_npcNotes { + grid-area: npc_notes; +} +.dh_main .dh_settings[value*='"editNpcAttributes":true'] ~ * .dh_npcAttributes_modify, +.dh_main .dh_settings[value*='"editNpcAttributes":false'] ~ * .dh_npcAttributes_display, +.dh_main .dh_settings[value*='"editNpcNotes":true'] ~ * .dh_npcNotes_modify, +.dh_main .dh_settings[value*='"editNpcNotes":false'] ~ * .dh_npcNotes_display { + display: flex; +} +.dh_main .dh_settings[value*='"editNpcAttributes":false'] ~ * .dh_npcAttributes_display ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcNotes":false'] ~ * .dh_npcNotes_display ~ .dh_pencil { + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/pencil_outlined.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; +} +.dh_main .dh_settings[value*='"editNpcAttributes":true'] ~ * .dh_npcAttributes_modify ~ .dh_pencil, +.dh_main .dh_settings[value*='"editNpcNotes":true'] ~ * .dh_npcNotes_modify ~ .dh_pencil { + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/save.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; +} +.dh_main .dh_npc_combat_container { + grid-template-columns: 1fr; + grid-template-areas: "npc_combat" "npc_modifiers" "npc_resistance" "npc_immunity" "npc_weakness"; +} +.dh_main .dh_npcCombat { + grid-area: npc_combat; +} +.dh_main .dh_npcModifiers { + grid-area: npc_modifiers; +} +.dh_main .dh_npcResistance { + grid-area: npc_resistance; +} +.dh_main .dh_npcImmunity { + grid-area: npc_immunity; +} +.dh_main .dh_npcWeakness { + grid-area: npc_weakness; +} +.dh_main .dh_settings[value*='"editNpcCombat":true'] ~ * .dh_npcCombat_modify, +.dh_main .dh_settings[value*='"editNpcCombat":false'] ~ * .dh_npcCombat_display { + display: flex; +} +.dh_main .dh_settings[value*='"editNpcCombat":false'] ~ * .dh_npcCombat_display ~ .dh_pencil { + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/pencil_outlined.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; +} +.dh_main .dh_settings[value*='"editNpcCombat":true'] ~ * .dh_npcCombat_modify ~ .dh_pencil { + background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Draci%20Hlidka/assets/save.svg); + background-size: 80%; + background-position: center; + background-repeat: no-repeat; +} +.dh_main .dh_npcCombat_display button.repcontrol_add { + display: none !important; + pointer-events: none; + -ms-user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; +} +.dh_main .dh_npcCombat_display button.repcontrol_edit { + display: none !important; + pointer-events: none; + -ms-user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; +} +.dh_main .dh_table .dh_isEqquiped { + flex: 1 0 22px; + max-width: 22px; +} +.dh_main .dh_table .dh_count { + flex: 1 0 45px; + max-width: 45px; +} +.dh_main .dh_table .dh_name { + flex: 1 0 auto; +} +.dh_main .dh_table .dh_isTwoHanded { + flex: 1 0 25px; + max-width: 25px; +} +.dh_main .dh_table .dh_attack { + flex: 1 0 80px; + max-width: 80px; +} +.dh_main .dh_table .dh_damage { + flex: 1 0 48px; + max-width: 48px; +} +.dh_main .dh_table .dh_defense { + flex: 1 0 80px; + max-width: 80px; +} +.dh_main .dh_table .dh_damageType { + flex: 1 0 50px; + max-width: 50px; +} +.dh_main .dh_table .dh_quality { + flex: 1 0 58px; + max-width: 58px; +} +.dh_main .dh_table .dh_size { + flex: 1 0 49px; + max-width: 49px; +} +.dh_main .dh_table .dh_reach { + flex: 1 0 58px; + max-width: 58px; +} +.dh_main .dh_table .dh_reachRange { + flex: 1 0 58px; + max-width: 58px; +} +.dh_main .dh_table .dh_isActive { + flex: 1 0 22px; + max-width: 22px; +} +.dh_main .dh_table .dh_modifier { + flex: 1 0 45px; + max-width: 45px; +} +.dh_main .dh_table .dh_attribute { + flex: 1 0 150px; + max-width: 150px; +} +.dh_main .dh_npc_right_container { + grid-template-columns: 1fr; + grid-template-areas: "npc_skills" "npc_active_abilities" "npc_passive_abilities" "npc_invetory"; +} +.dh_main .dh_npcSkills { + grid-area: npc_skills; +} +.dh_main .dh_npcSkills button.repcontrol_add { + display: none !important; + pointer-events: none; + -ms-user-select: none; + user-select: none; + -moz-user-select: none; + -webkit-user-select: none; +} +.dh_main .dh_npcActiveAbilities { + grid-area: npc_active_abilities; +} +.dh_main .dh_npcPassiveAbilities { + grid-area: npc_passive_abilities; +} +.dh_main .dh_npcInventory { + grid-area: npc_invetory; +} +.dh_main select.dh_input.dh_npcGeneralSkills, +.dh_main select.dh_input.dh_npcWarriorSkills, +.dh_main select.dh_input.dh_npcRangerSkills, +.dh_main select.dh_input.dh_npcAlchemistSkills, +.dh_main select.dh_input.dh_npcMageSkills, +.dh_main select.dh_input.dh_npcThiefSkills, +.dh_main select.dh_input.dh_npcClericSkills { + display: none; +} +.dh_main .dh_npcSelectedSkillType[value*=general] ~ select.dh_npcGeneralSkills, +.dh_main .dh_npcSelectedSkillType[value*=warrior] ~ select.dh_npcWarriorSkills, +.dh_main .dh_npcSelectedSkillType[value*=ranger] ~ select.dh_npcRangerSkills, +.dh_main .dh_npcSelectedSkillType[value*=alchemist] ~ select.dh_npcAlchemistSkills, +.dh_main .dh_npcSelectedSkillType[value*=mage] ~ select.dh_npcMageSkills, +.dh_main .dh_npcSelectedSkillType[value*=thief] ~ select.dh_npcThiefSkills, +.dh_main .dh_npcSelectedSkillType[value*=cleric] ~ select.dh_npcClericSkills { + display: block; +} +.dh_main .dh_selected_profession, +.dh_main .dh_isStrengthCondition, +.dh_main .dh_isDexterityCondition, +.dh_main .dh_isConstitutionCondition, +.dh_main .dh_isIntelligenceCondition, +.dh_main .dh_isCharismaCondition, +.dh_main .dh_skill_strength, +.dh_main .dh_skill_dexterity, +.dh_main .dh_skill_constitution, +.dh_main .dh_skill_intelligence, +.dh_main .dh_skill_charisma { + display: none; +} +.dh_main .dh_isStrengthCondition:checked ~ .dh_button.dh_skill_strength, +.dh_main .dh_isDexterityCondition:checked ~ .dh_button.dh_skill_dexterity, +.dh_main .dh_isConstitutionCondition:checked ~ .dh_button.dh_skill_constitution, +.dh_main .dh_isIntelligenceCondition:checked ~ .dh_button.dh_skill_intelligence, +.dh_main .dh_isCharismaCondition:checked ~ .dh_button.dh_skill_charisma { + display: flex; +} +.dh_main .dh_table .dh_printText { + flex: 1 0 12px; + max-width: 12px; +} +.dh_main .dh_table .dh_printText button { + border: none; +} +.dh_main .dh_table .dh_skillLevel { + flex: 1 0 18px; + max-width: 18px; +} +.dh_main input.dh_npcSelectedManaType[value=adrenalin] ~ * .dh_npc_adrenalin, +.dh_main input.dh_npcSelectedManaType[value=mentalStrength] ~ * .dh_npc_mentalStrength, +.dh_main input.dh_npcSelectedManaType[value=goodwill] ~ * .dh_npc_goodwill { + display: block; +} +.dh_main input.dh_npcSelectedManaType[value=adrenalin] ~ * .dh_npc_mana, +.dh_main input.dh_npcSelectedManaType[value=mentalStrength] ~ * .dh_npc_mana, +.dh_main input.dh_npcSelectedManaType[value=goodwill] ~ * .dh_npc_mana { + display: none; +} +.sheet-rolltemplate-custom { + margin-left: -37px; + font-family: "Patrick Hand SC", cursive; +} +.sheet-rollTemplate-custom::after { + text-decoration: inherit; +} +.sheet-rolltemplate-custom .sheet-header { + background-color: var(--header-bg-color); + text-align: left; + color: var(--header-text-color); + padding: 5px; +} +.sheet-rolltemplate-custom .sheet-title { + font-size: 1.35em; +} +.sheet-rolltemplate-custom .sheet-subtitle { + font-size: 1.125em; +} +.sheet-rolltemplate-custom .sheet-container { + --header-bg-color: rgba(112,32,130,1); + background-color: #41403e; + --header-text-color: #FFF; +} +.sheet-rolltemplate-custom .sheet-container.sheet-color-red { + --header-bg-color: #F00; +} +.sheet-rolltemplate-custom .sheet-container.sheet-color-green { + --header-bg-color: #0F0; + --header-text-color: #000; +} +.sheet-rolltemplate-custom .sheet-content > div { + padding: 5px; +} +.sheet-rolltemplate-custom .sheet-content .sheet-key { + font-weight: bold; + padding-right: 10px; + text-align: right; +} +.sheet-rolltemplate-custom .sheet-desc { + grid-column: span 2; + padding: 5px; + text-align: center; +} +.sheet-rolltemplate-custom .sheet-spanCollumns { + grid-column: span 2; +} +.sheet-rolltemplate-custom .sheet-textLeft { + text-align: left; +} +.sheet-rolltemplate-custom .sheet-textRight { + text-align: right; +} +.sheet-rolltemplate-custom .sheet-textCenter { + text-align: center; +} +.sheet-rolltemplate-custom .sheet-textJustify { + text-align: justify; +} +.sheet-rolltemplate-custom .sheet-bold { + font-weight: bold; +} +.sheet-rolltemplate-custom .sheet-rolls { + font-size: 1.375em; +} +.sheet-rolltemplate-custom .sheet-rolls span { + font-size: 1.25em; +} +.sheet-rolltemplate-custom .sheet-modifiers { + font-size: 1em; + background:#EEE; +} +.sheet-rolltemplate-custom .sheet-defaultSize { + font-size: 0.875em; +} +.sheet-rolltemplate-custom .sheet-smallSize { + font-size: 0.95em; +} +.sheet-rolltemplate-custom .sheet-content { + display: grid; + background: #FFF; + grid-template-columns: auto auto; + line-height:normal; +} +.sheet-rolltemplate-custom .sheet-content .sheet-modVisibility:not(:empty) { + display:grid; + } +.sheet-rolltemplate-custom .sheet-dh_section { + background-color: #41403e; + border: 2px groove #41403e; + overflow: hidden; + border-radius: 12px 4px 12px 5px/15px 42px 9px 125px; + box-shadow: 0 1px 1px rgba(0, 0, 0, 0.25); +} +.sheet-rolltemplate-custom .sheet-font { + letter-spacing: 0.6px; + text-transform: uppercase; + white-space: nowrap; + overflow: hidden; + text-overflow: ellipsis; +} diff --git a/Draci Hlidka/Draci Hlidka.html b/Draci Hlidka/Draci Hlidka.html index afd9ccbbf2..d4a2496f12 100644 --- a/Draci Hlidka/Draci Hlidka.html +++ b/Draci Hlidka/Draci Hlidka.html @@ -1,14 +1,14 @@
- + - - + + @@ -28,37 +28,36 @@ - - + - + - + - + - + - + - + - + - + @@ -75,18 +74,83 @@ - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Jaký typ deníku chceš použít?
Vytvořit postavu
+
+
+ +
+
@@ -109,16 +178,16 @@
Avatar
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Název postavy + title="character_name" class="dh_character_name_placeholder dh_text_left">Jméno postavy
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Úroveň
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Rasa
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Rasa
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- @@ -199,48 +269,53 @@
+ class="dh_race dh_text_left dh_input">
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Sil
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Obr
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Odo
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Povolání
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Povolání
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@@ -273,15 +348,20 @@
+ name="attr_profession" class="dh_profession dh_text_left dh_input">
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SIL +
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