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UNITED PLANETARY FEDERATION FORM 32J-1K

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RANK
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NAME
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STA
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ARMOR
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SEU
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WALKING
M
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RUNNING
M
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HOURLY
KM
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PHYSICAL DATA

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  ABILITY
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SCORES
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BASE
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XP
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MOD
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  ABILITY
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SCORES
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BASE
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XP
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MOD
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=
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/
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/
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=
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/
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=
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RACE
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IM
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RW
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PMW
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FMW
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PS
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COMBAT DATA

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+
+

RANGE WEAPONS

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+
WEAPON
+
ACC
+
DMG
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+
SETTING
+
AMMO TYPE
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A P S
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AMMO
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+
+ + + + + + + +
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D10
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+ +
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RANGE WEAPON MODIFIERS

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WEAPON
+
MOD
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ORIGIN OF MOD / NOTES
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+ + +
+
+

MELEE WEAPONS

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+
WEAPON
+
ACC
+
DAMAGE
+
ATTACK
+
STYLE
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AMMO
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+ +
+ +
+
+
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+ + + + + + + + + + + +
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D10+
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MELEE WEAPON MODIFIERS

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WEAPON
+
MOD
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ORIGIN OF MOD / NOTES
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MEDICAL RECORD

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+
+

HEALTH REPORT

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+
HEALTH (STA):
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+
/
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+ +
+

+
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WOUND DAMAGE:
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+
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SPECIAL DAMAGE:
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+

+ +

CURRENT TRAUMA

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+
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TRAUMA TYPE
+
LOCATION
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STA DMG
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+
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EFFECT:
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+
+ +
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GLOBAL MODIFIERS

+
ABILITY MODIFIERS
+
+
+
STR
+
STA
+
+
DEX
+
RS
+
+
INT
+
LOG
+
+
PER
+
LDR
+ +
+
+
UNIVERSAL MODIFIERS
+
+
+
GLOBAL
+
+
CARRY
+
+
MOVE
+
+
ATTACK
+ + +
+
+

ACTIVE CONDITIONS

+ +
+
+
CONDITION
+
(S)TR
+
(D)UR
+
(M)OD
+
ABILITY
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EFFECT:
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+ +
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PERSONAL FILE

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RACIAL DATA

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+
RACE
+
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WALKING
M
+
RUNNING
M
+
HOURLY
KM
+

+
+
SEX
+
AGE
+
HANDEDNESS +
+
+
VISION
+

+
+
HEIGHT
+
+
MASS
+
+
+
+
PHYSICAL DESCRIPTION
+
+ + +

RACIAL ABILITIES

+ +
+
ABILITY
+
TOTAL %
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+
BASE %
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+
XP
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+
=
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=
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TOTAL XP
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+
# LANG
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XP
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+
+
=
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+
x
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+
RACIAL TRAITS / ABILITIES
+
+ + +
+ +
+

BACKGROUND

+
+
HOME PLANET
+
LEGAL STATUS
+
+
+
+
BACKGROUND DESCRIPTION
+
+ +
+
+
OBLIGATIONS
+
+ +
+

PERSONALITY PROFILE

+
+
PERSONALITY TRAITS
+
+ + +
+
IDEALS / CODE
+
+ + +
+
FLAWS
+
+ + +
+

PERSONAL ASSETS

+
+
CREDITS (BANK)
+
CR
+
+
NET ASSETS
+
CR
+
+
+
ASSET LIST
+
+
+
ASSET
+
+
LOCATION
+
+
CR
+
+
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+
+ +
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+ + +
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+
+ +
+
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+

OCCUPATION

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+
+ + +

EXPERIENCE POINTS

+
+
ABILITY
+
+
+
RACE
+
+
+
SKILLS
+
=
+
SPENT
+
+
+
XP
+
=
+
TOTAL
+
+
+ +
+

PRIMARY SKILL AREA

+
+
+ PRIMARY SKILL AREA (PSA)
+
OCCUPATION
+ +
+
+
+
PSA / OCC NOTES
+ +
+
+ +
+

CURRENT EMPLOYER

+ +
+
EMPLOYER NAME
+
+ EMPLOYER TYPE
+
+
+
+
EMPLOYER (DIVISION) DESCRIPTION
+ +
+

CURRENT POSITION

+
+
RANK LEVEL
+
TITLE (RANK)
+
+
PAY PER DAY
+
+
+
+
JOB / POSITION INFORMATION
+ +
+

PREVIOUS EMPLOYER / POSITIONS

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+
+
EMPLOYER
+
POSITION
+
TITLE
+
PAY PER DAY
+
+
+ +
+
+
+ +
+

SKILLS

+
+
PRIMARY SKILL AREA
+
+
+
XP
+
+
SKILL XP
+
+
SPENT XP
+
+
+

MILITARY SKILL AREA

+
+
+ +

RANGE WEAPON SKILLS

+ +
SKILL
+
+
LEVEL
+
+
XP
+
+
RW
+
+ +
BEAM WEAPONS
+
+
+
+
+
+
+
+ +
PROJECTILE WEAPONS
+
+
+
+
+
+
+
+ +
GYROJET WEAPONS
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+
+
+
+
+
+
+
THROWN WEAPONS
+
+
+
+
+
+
+

+

MILITARY SKILL AREA MODIFIERS

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+
SKILL
+
MOD
+
ORIGIN OF MOD / NOTES
+
+
+ +
+ +

MELEE WEAPON SKILLS

+ +
SKILL
+
+
LEVEL
+
+
XP
+
+
+ +
MELEE WEAPONS
+
+
+
+
+
+ +
MARTIAL ARTS
+
+
+
+
+

+

MILITARY OPERATIONS SKILLS

+ +
SKILL
+
+
LEVEL
+
+
XP
+
+
+
DEMOLITIONS
+
+
+
+
+
+ +
+
+
+
SET CHARGES
+
+
+
 %
+
+
+
?
+ +
+
+
DEFUSE CHARGES
+
+
+
 %
+
+
+
N
+


+ + +
+ +
+ +

TECHNICAL SKILL AREA

+
+
+

COMPUTER SKILLS

+ +
SKILL
+
+
LEVEL
+
+
XP
+
+ +
COMPUTER
+
+
+
+
+
+ +
+
+
+
COMPUTER OPS
+
+
+
 %
+
+
+
N
+
+
+
BYPASS SECURITY
+
+
+
 %
+
+
+
N
+
x
+
+
+
DEFEAT SECURITY
+
+
+
 %
+
+
+
N
+
+
+
DISPLAY INFO
+
+
+
 %
+
+
+
N
+
+
?
+
+
+
MANIPULATE PROGRAM
+
+
+
 %
+
+
+
N
+
+
+
INTERFACE COMPUTERS
+
+
+
 %
+
+
+
N
+
+
+
REPAIR COMPUTER
+
+
+
 %
+
+
+
N
+
x
+
+
+
WRITE PROGRAM
+
+
+
+
N
+ +
+ +
+
+

TECHNICAN SKILLS

+
SKILL
+
+
LEVEL
+
+
XP
+
+ +
TECHNICIAN
+
+
+
+
+
+ +
+
+
+
OPERATE MACHINERY
+
+
+
 %
+
+
+
N
+
+
+
+
REPAIRING MACHINERY
+
+
+
 %
+
+
+
N
+
x
+
+
+
SABOTAGE EQUIPMENT
+
+
+
 %
+
+
+
+
x
+
?
+
+
+
DETECT SECURITY
+
+
+
 %
+
+
+
N
+
+
?
+
+
+
DEACTIVATE SECURITY
+
+
+
 %
+
+
+
N
+
+
?
+
+
+
OPEN LOCKS
+
+
+
 %
+
+
+
N
+
+
+
+
+ +
+

ROBOTIC SKILLS

+
SKILL
+
+
LEVEL
+
+
XP
+
+ +
ROBOTICS
+
+
+
+
+
+ +
+
+
+
ROBOT ID
+
+
+
 %
+
+
+
N
+
+
?
+
+
+
DE/ACTIVATE ROBOT
+
+
+
 %
+
+
+
N
+
+
+
+
ADDING EQUIPMENT
+
+
+
 %
+
+
+
N
+
x
+ +
+
+
+
REMOVE SECURITY LOCK
+
+
+
 %
+
+
+
N
+ +
+
+
LIST FUNCTIONS
+
+
+
 %
+
+
+
N
+
+
+
ALTER FUNCTION
+
+
+
 %
+
+
+
N
+
+
+
ALTER MISSION
+
+
+
 %
+
+
+
N
+
+
+
REPAIR ROBOT
+
+
+
 %
+
+
+
N
+
x
+
+
+ +
+

TECHNICAL SKILL AREA MODIFIERS

+
+
SKILL
+
MOD
+
ORIGIN OF MOD / NOTES
+
+
+ +
+ +

BIOSOCIAL SKILL AREA

+
+
+ +

MEDICAL SKILLS

+
SKILL
+
+
LEVEL
+
+
XP
+
+ +
MEDICAL
+
+
+
+
+
+ + +
+
+
+
ADMINISTER DRUGS
+
+
+
 %
+
+
+
n
+
x
+
+
+
DIAGNOSIS
+
+
+
 %
+
+
+
n
+
x
+
?
+
+
+
FIRST AID
+
+
+
 %
+
+
+
n
+
x
+
+ +
+
MINOR SURGERY
+
+
+
 %
+
+
+
n
+
x
+
+
Y
+
+
+
MAJOR SURGERY
+
+
+
 %
+
+
+
n
+
x
+
+
Y
+
+
+
CONTROL INFECTION
+
+
+
 %
+
+
+
n
+
x
+
+
Y
+
+
+
CURE DISEASE
+
+
+
 %
+
+
+
n
+
x
+
+
Y
+
+
+
NEUTRALIZE TOXNS
+
+
+
 %
+
+
+
n
+
x
+
+
Y
+
+
+
ACTIVATE FREEZE FIELD
+
+
+
 %
+
+
+
n
+
x
+
+
+
+

ENVIRONMENTAL SKILLS

+ +
SKILL
+
+
LEVEL
+
+
XP
+
+ +
ENVIRONMENTAL
+
+
+
+
+
+ + +
+
+
+
ANALYZE SAMPLES
+
+
+
 %
+
+
+
+
x
+
+
+
ANALYZE ECO-SYSTEM
+
+
+
 %
+
+
+
+
+
+
FINDING DIRECTIONS
+
+
+
 %
+
+
+
n
+
+
+
SURVIVAL
+
+
+
 %
+
+
+
n
+ +
+
+
MAKE TOOL / WEAPON
+
+
+
 %
+
+
+
n
+
+
+
TRACKING
+
+
+
 %
+
+
+
+
+
STEALTH
+
+
+
 %
+
+
+
?
+
+
+
CONCEALMENT
+
+
+
 %
+
+
+
?
+
+
+
NAMING
+
+
+
+
+
+
N
+
+
+
+
+
+ +
+ +

PSYCHO-SOCIAL SKILLS

+
SKILL
+
+
LEVEL
+
+
XP
+
+ +
PSYCHO-SOCIAL
+
+
+
+
+
+ +
+
+
+
EMPATHY
+
+
+
 %
+
+
+
n
+
+
?
+
+
+
PERSUASION
+
+
+
 %
+
+
+
n
+
+
+
U
+
+
+
COMMUNICATION
+
+
+
 %
+
+
+
+
HYPNOSIS
+
+
+
 %
+
+
+
+
+
+
+
+
PSYCHO-PATHOLOGY
+
+
+
 %
+
+
+
+
+
+
+
+
+

BIOSOCIAL SKILL AREA MODIFIERS

+
+
SKILL
+
MOD
+
ORIGIN OF MOD / NOTES
+
+
+
+ +

SPACER SKILL AREA

+
+
+

STARSHIP PILOTING SKILLS

+
SKILL
+
+
LEVEL
+
+
XP
+
+ +
STARSHIP PILOT
+
+
+
+
+
+ +
+
+
PILOT STARSHIP
+
+
+
+
+
+
N
+
+
!
+
+
+
INCREASE WEAPON ACC
+
+
+
+
+
+
N
+
+
!
+
+
+
EVASION
+
+
+
+
+
+
N
+
+
!
+
+
+
INCREASE MR RATING
+
+
+
 %
+
+
+
+
+

ASTRONAVIGATION SKILLS

+ +
SKILL
+
+
LEVEL
+
+
XP
+
+ +
ASTRONAVIGATION
+
+
+
+
+
+ +
+
+
PLOT SPACE JUMP
+
+
+
+
+
+
N
+
+
!
+
+
+
RISK JUMP
+
+
+
 %
+
+
+
N
+
+
+
FIND SPACE LOCATION
+
+
+
 %
+
+
+
+
+
?
+ +
+
+
CHART NEW ROUTE
+
+
+
 %
+
+
+
N
+
+
+
+

STARSHIP ENGINEERING SKILLS

+
SKILL
+
+
LEVEL
+
+
XP
+
+ +
STARSHIP ENGINEER
+
+
+
+
+
+ +
+
+
STARSHIP DESIGN
+
+
+
+
+
+
N
+
+
+
DAMAGE CONTROL
+
+
+
+
+
+
N
+
+
+
STRESS ANALYSIS
+
+
+
+
+
+
N
+
+
+
+ +
+ +

GUNNERY SKILLS

+ +
SKILL
+
+
LEVEL
+
+
XP
+
+
ACC
+
+
ENERGY GUNNER
+
+
+
+
+
+
+ +
+
ROCKET GUNNER
+
+
+
+
+
+
+ + +
+

SPACER SKILL AREA MODIFIERS

+
+
SKILL
+
MOD
+
ORIGIN OF MOD / NOTES
+
+
+ +
+
+ + +
+ + +
+ +

WEAPONS

+

PERSONAL RANGE WEAPONS

+
+ + +
+
WEAPON NAME
+
WEAPON CLASS
+
+
DMG
+
D10
+
DEFENSE +
+
+
SKILL
+
HVY MOD
+
PB
+
SHORT
+
MEDIUM
+
LONG
+
EXTREME
+
+
+
AMMO TYPE
+
CLIPS
+
CLIP SIZE
+
R O F
+
A P S
+
+
PROPERTIES
+
BLAST RAD
+
ABILITY CHK
+
+
+
+
+ + +

MELEE WEAPONS

+ +
+
+ + + +
WEAPON
+
+
DMG
+
D10+
+
BNS
+
PS DMG
+
DEFENSE
+
BLUNT
+
+
POWER
+
CLIP SIZE
+
+ +
+
SKILL
+ +
ATT%
+
WEAP MOD
+
SKILL %
+
=
+
TOTAL %
+
+
PROPERTIES
+ +
+ +
+
+ + + +
+
+

DEFENSES

+ +

DEFENSIVE SCREENS

+
+
SCREEN
+
PROT
+
%
+
+
SEU RATIO
+
SEU / HIT
+
SEU / MIN
+
+
+ + + + + SUIT
+
PROT
+
%
+
RESISTS
+
ARMOR
+
POINTS
+
COST
+
MASS
+
+
+

OTHER DEFENSES (MODIFIERS)

+
+
DEFENSE
+
+
DEX/RS
+
+
PROPERTIES
+
+
+
+
DEFENSE TYPE
+
+
MOD
+
+
DEFENSE AGAINST
+
+
+
+
+
+
+
+
+
+
+ +
+
+

ENERGY RECORD

+ +
+
SEU
+
TOTAL SEU
+
+
SEU USE PER MIN
+
OTHER SEU/MIN
+
+
+ +
+

ACTIVE ENERGY SYSTEMS

+
+
ENERGY DEVICE
+
SEU MAX
+
LOCATION
+
+ +
+
+
+
+
+
+
+
+ +
+
+
+ +
+

MISSION GEAR


+
+ +

GEAR TOTALS AND ENCUMBRANCE

+ + + + + + + +
+
GRAVITY
+
(KG) CHANGE
+ +
CARRY WEIGHT
+
MAX CARRY
+
MAX LIFT
+
+
CURRENT MASS CARRIED
+
ENCUMBRANCE
+
+
TOTAL GEAR COST (CR)
+
+
+ + +

PACKED GEAR

+ + +
CARRIED
+
PACK NAME
+
SLOTS
+
USED
+
+
SEU/MIN
+
+
PACK COST
+
PACK MASS
+
+ +
+
+
SLOT
+
QTY
+
ITEM
+
SEU/MIN
+
COST
+
MASS
+
+
NOTES
+
+
TOTAL COST
+
TOTAL MASS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
+
+ + +
CARRIED
+
PACK NAME
+
SLOTS
+
USED
+
+
SEU/MIN
+
+
PACK COST
+
PACK MASS
+
+ +
+
+
SLOT
+
QTY
+
ITEM
+
SEU/MIN
+
COST
+
MASS
+
+
NOTES
+
+
TOTAL COST
+
TOTAL MASS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
+
+ + +
CARRIED
+
PACK NAME
+
SLOTS
+
USED
+
+
SEU/MIN
+
+
PACK COST
+
PACK MASS
+
+ +
+
+
SLOT
+
QTY
+
ITEM
+
SEU/MIN
+
COST
+
MASS
+
+
NOTES
+
+
TOTAL COST
+
TOTAL MASS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
+
+ + +
CARRIED
+
PACK NAME
+
SLOTS
+
USED
+
+
SEU/MIN
+
+
PACK COST
+
PACK MASS
+
+ +
+
+
SLOT
+
QTY
+
ITEM
+
SEU/MIN
+
COST
+
MASS
+
+
NOTES
+
+
TOTAL COST
+
TOTAL MASS
+
+ +
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
+
+ + +
CARRIED
+
PACK NAME
+ +
SLOTS
+
USED
+
+
SEU/MIN
+
+
PACK COST
+
PACK MASS
+
+ +
+
+
SLOT
+
QTY
+
ITEM
+
SEU/MIN
+
COST
+
MASS
+
+
NOTES
+
+
TOTAL COST
+
TOTAL MASS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
+
+

STORED GEAR

+ + +
+
LOCATION
+
+
+
+
SEU/MIN
+
+
STORED COST
+
STORED MASS
+
+ +
+
+
+
QTY
+
ITEM
+
SEU/MIN
+
COST
+
MASS
+
+
NOTES
+
+
TOTAL COST
+
TOTAL MASS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ + +
+
+
+
+
+

COMPUTER

+
+
LEVEL
+
F-PTS
+
+
TOTAL COST
+
SP / KG
+
SP DMG
+
OP DAYS
+
+
+
COMPUTER NOTES
+ +
+

PROGRAMS

+
+
PROGRAM
+
LEVEL
+
POINTS
+
COST
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+

CONSUMABLES

+
+
QTY
+
MAX
+
ITEM
+
NOTES
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+ +
+ + + + + + +
+ +
+
+
OUTPUT VIEW
+
+
+
+
CUSTOM RACE

+
+
RACE NAME
+
+
WALKING
+
+
RUNNING
+
+
HOURLY
+
+
+
+
ABILITY
+
BASE %
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+

UNITED PLANETARY FEDERATION ROBOT LICENSE (FORM 62B-1T)

+ +
+
ROBOT ID
+
+
STA
+
ARMOR
+
SEU
+
+
IM
+
ATTACK
+
+
SIZE
+
MOVE
M
+
ALT MOVE
M
+ +
+
+ +

GENERAL DATA

+
+
+
ROBOT ID
+
+
ROBOT FRAME
+
ROBOT SIZE
+
ROBOT TYPE
+
ROBOT LEVEL
+
ROBOT COST
+
 CR
+
+
+
ROBOT SPEED
+
MOVE
+
 M
+
HOURLY
+
 KM
+
+
SENSOR TYPE
+
SENSOR RANGE
+
SECURITY LOCK
+
+
ALT MOVEMENT
+
ALT MOVE
+
 M
+
ACC
+
DEC
+
TURN SPEED
+
MAX SPEED
+
 KM/HR
+
+
SEU:KM RATIO
+
+ + +
+
+
+

OPERATIONAL DATA

+

PRIMARY FUNCTIONS

+
+ +
ATTACK
+
IM
+
+ + + +
+
+
RS
+
RS MOD
+

+ +

ACTIVE ENERGY SYSTEMS

+
+
SEU
+
TOTAL SEU
+
+
SEU USE PER MIN
+
OTHER SEU/MIN
+
+
+
+
HOURLY SEU USE
+
HOURS LEFT
+
+
+
+
+
+
ENERGY DEVICE
+
SEU MAX
+
LOCATION
+
+ +
+
+
+
+
+
+
+
+ +
+
+

STRUCTURAL INTEGRITY & DEFENSIVE SYSTEMS

+

ROBOT STRUCTURE

+
+
+
+
STA
+
/
+
STA MAX
+
+
+

DEFENSES

+ +

DEFENSIVE SCREENS

+
+
SCREEN
+
PROT
+
%
+
+
SEU RATIO
+
SEU / HIT
+
SEU / MIN
+
+
+ + + + + SUIT
+
PROT
+
%
+
RESISTS
+
ARMOR
+
POINTS
+
COST
+
MASS
+
+
+

OTHER DEFENSES (MODIFIERS)

+
+
DEFENSE
+
+
DEX/RS
+
+
PROPERTIES
+
+
+
+
DEFENSE TYPE
+
+
MOD
+
+
DEFENSE AGAINST
+
+
+
+
+
+
+
+
+
+
+
+
+

DAMAGE REPORT

+
+
+ + +

SYSTEM MALFUNCTIONS / DAMAGE

+
+
+
SYSTEM DAMAGED
+
DAMAGE LEVEL
+
REPAIR TIME
+
+
+
+
+
+
+ +
+
+

SYSTEM WIDE EFFECTS

+
+
EFFECT
+
(S)TR
+
(D)UR
+
(M)OD
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+
+
+

COMBAT DATA

+
+
+ +

RANGE WEAPONS

+
+
WEAPON
+
ACC
+
DMG
+
+
SETTING
+
AMMO TYPE
+
A P S
+
AMMO
+
+
+ + + + + + + +
+
+
+
+
D10
+
+
+
+
+
+
+
+ +
+

RANGE WEAPON MODIFIERS

+
+
WEAPON
+
MOD
+
ORIGIN OF MOD / NOTES
+
+ +
+
+ +

MELEE WEAPONS

+
+
WEAPON
+
ACC
+
DAMAGE
+
ATTACK
+
AMMO
+
+
+ +
+
+
+
+
D10+
+
+
+
+
+
+ +
+ + + + + + + + + +
+
+
+
+
D10+
+
+
+
+
+
+
+
+

MELEE WEAPON MODIFIERS

+
+
WEAPON
+
MOD
+
ORIGIN OF MOD / NOTES
+
+ +
+
+ +
+

PROGRAMMING

+
+
+

PROGRAM

+

NOTES

+
+
+
+
+
+
+
+
+ +
+ +

MISSION

+ +

FUNCTIONS

+ +
+
#
+
FUNCTION
+
PARAMETERS
+
+
+
+
+
+
+
+
+ +
+ +
+

UNITED PLANETARY FEDERATION ROBOT LICENSE (FORM 62B-1T)

+

WEAPONS

+ + +

PERSONAL RANGE WEAPONS

+
+ + +
+
WEAPON NAME
+
WEAPON CLASS
+
+
DMG
+
D10
+
DEFENSE +
+
+
ACC %
+
HVY MOD
+
PB
+
SHORT
+
MEDIUM
+
LONG
+
EXTREME
+
+
+
AMMO TYPE
+
CLIPS
+
CLIP SIZE
+
R O F
+
A P S
+
+
PROPERTIES
+
BLAST RAD
+
ABILITY CHK
+
+
+
+
+ +

MELEE WEAPONS

+
+
+ + + +
WEAPON
+
+
DMG
+
D10+
+
+
PS DMG
+
DEFENSE
+
BLUNT
+
+
POWER
+
CLIP SIZE
+
+
+
ACC %
+
WEAP MOD
+
=
+
TOTAL %
+
+
PROPERTIES
+
+
+
+ + +

GEAR

+
+
+ +

INSTALLED GEAR

+ +
SEU/MIN
+
+
COST
+
MASS
+
!
+
+ +
+
+
QTY
+
ITEM
+
SEU / MIN
+
COST (CR)
+
MASS (KG)
+
+
+
+
+
+
+
+
+
+
+
+
+
+

ENHANCEMENTS

+
+
+
#
+
ENHANCEMENT
+
NOTES
+
+
+
+
+
+
+
+
+
+
+
+ +

CARRIED GEAR

+ +
SEU/MIN
+
+
COST
+
MASS
+
!
+
+ +
+
+
QTY
+
ITEM
+
SEU / MIN
+
COST (CR)
+
MASS (KG)
+
+
+
+
+
+
+
+
+
+
+
+
+
+

CONSUMABLES

+
+
+
QTY
+
ITEM
+
NOTES
+
+
+
+
+
+
+
+
+
+
+
+
+ +
+

UPF CREATURE DATA SHEET 9622P-5K

+
+
SIZE
+
+
BIOLOGICAL NAME
+
+
STA
+
+
SEU
+
+
IM
+
ATTACK
+
+
MOVE
M
+ +
+
+
+

GENERAL DATA

+
+
BIOLOGICAL NAME
+
ALIEN CREATURE TYPE
+
NATIVE PLANET
+
NATIVE HABITAT
+
+
+
+
CREATURE SIZE
+
+
CREATURE SPEED
+
MOVE
+
 M
+
HOURLY
+
 KM
+
SENSES
+
AWARE %
+
RANGE
+ +
+ +
+ +
+ +
+
+

PHYSICAL DATA

+
+
+
+
+
=
+
BASE STA
+
+
+
STA MOD
+
+
GLOBAL MOD
+
+
+
+
+
+
=
+
BASE RS
+
+
+
RS MOD
+
+

+
+
IM
+
+
+
ATTACK
+
TOTAL
+ +
+
+

ACTIVE CONDITIONS

+
+
EFFECT
+
(S)TR
+
(D)UR
+
(M)OD
+
+
+
+
+
+
+
+
+
+
DESCRIPTION:
+
+
+
+
+ +
+ +

MEDICAL RECORD

+

HEALTH REPORT

+ +
+
HEALTH (CURRENT STA):
+
+
/
+
+ +
+
+
+
WOUND DAMAGE:
+
+
+
SPECIAL DAMAGE:
+
+
+
+

CRITICAL INJURIES

+ +
+
TYPE
+
LOCATION
+
STA DMG
+
+
+
+
+
+
+
+
+
EFFECT:
+
+
+
+
+
+ +
+

CREATURE ABILITIES

+

STANDARD ATTACK

+
+
ATTACK NAME
+
+
ACC
+
DAMAGE
+
+
DMG BNS
+
DMG TYPE
+
+
EFFECT
+
+
+
+
+
+
+
+
D10+
+
+
+
+
+
+
+
+
+
+

SPECIAL ATTACK

+
+
SPECIAL ATTACK NAME
+
+
ACC
+
DAMAGE
+
+
DMG BNS
+
DMG TYPE
+
+
EFFECT
+
+
+
+
+
+
+
+
D10+
+
+
+
+
+
+
+
+
RANGE:
+
+
+
+
+
+
+
+
+
+
+

SPECIAL DEFENSES

+
+
RESISTANCES
+
IMMUNITIES
+
+
+
NOTES
+ +
+
+

DETAILED DATA

+
+
+

PHYSICAL DESCRIPTION

+ +

SPECIAL ATTACK NOTES

+ +

ACTIVE ENERGY SYSTEMS

+
+
SEU
+
TOTAL SEU
+
TOTAL COST
+
TOTAL MASS
+
+
+
+
ENERGY DEVICE
+
SEU MAX
+
LOCATION
+
+
+
+
+
+
+
+
+
+ +
+
+

ECOLOGY NOTES

+ +

SPECIAL DEFENSES NOTES

+ +

POSSESSIONS

+ +
+ +
+ +
+
+ + +
+

UPF VEHICLE REGISTRATION FORM D2V-L-32K

+ +
+
VEHICLE CLASS
+
+ + +
+

AIR VEHICLE REGISTRATION DATA

+
VEHICLE ID
+
VEHICLE TYPE
+
+
PASSENGERS
+
CARGO MAX (KG)
+
+
VEHICLE OWNER
+
VEHICLE COST
+
+
+

AIR VEHICLE PERFORMANCE DATA

+
PILOT
+
REACTION SPEED
+
+ +

COMBAT SPEED (M / TURN)

+
+
ACCELERATE
+
+
DECELERATE
+
+
TOP SPEED
+
+
MAX TURNS
+
+
ALTITUDE CHANGE
+
+
+

CRUISING SPEED (KM / HR)

+
+
ACCELERATE
+
+
DECELERATE
+
+
CRUISE SPEED
+
+
MAX SPEED
+
+
+

AIR VEHICLE DASHBOARD

+
+
CURRENT SPEED (M/T)
+
+
SPEED (KM/HR)
+
+
CURRENT ALTITUDE (M)
+
+ +
+
+ +
+

BREAKDOWN / DAMAGE REPORT

+
+
+
ARMOR
+
+
SP
+
/
+
SP MAX
+
+ +
+

VEHICLE DAMAGE

+
REPAIR TECHNICIAN
+
LEVEL
+
+
+ +
+
+
+
SYSTEM DAMAGED
+
DAMAGE LEVEL
+
REPAIR TIME
+
+
+
+
+
+
+
+ +
+

GROUND VEHICLE REGISTRATION DATA

+
VEHICLE ID
+
VEHICLE TYPE
+
+
PASSENGERS
+
CARGO MAX (KG)
+
+
VEHICLE OWNER
+
VEHICLE COST
+ +
+
+

GROUND VEHICLE PERFORMANCE DATA

+
DRIVER
+
REACTION SPEED
+
+ +

COMBAT SPEED (M / TURN)

+
+
ACCELERATE
+
+
DECELERATE
+
+
TURN SPEED
+
+
TOP SPEED
+ +
+
+

TRAVEL SPEED (KM / HR)

+
+
ACCELERATE
+
+
DECELERATE
+
+
TRAVEL SPEED
+
+
MAX SPEED
+
+
+

GROUND VEHICLE DASHBOARD

+
+
CURRENT SPEED (M/T)
+
TERRAIN MODIFIER
+
+
ACTUAL SPEED (M/T)
+
SPEED (KM/HR)
+ +
+ +
+
+

BREAKDOWN / DAMAGE REPORT

+
+
+
ARMOR
+
+
SP
+
/
+
SP MAX
+
+ +
+

VEHICLE DAMAGE

+
REPAIR TECHNICIAN
+
LEVEL
+
+
+
+
+
+
SYSTEM DAMAGED
+
DAMAGE LEVEL
+
REPAIR TIME
+
+
+
+
+
+
+ +
+
+ +
+
+

VEHICLE POWER SYSTEMS

+

ACTIVE POWER UNITS

+
+
SEU
+
TOTAL SEU
+
+
HOURLY SEU USE
+
HOURS LEFT
+
+
+
+
+
SEU USE PER MIN
+
OTHER SEU/MIN
+
+
SEU / KM
+
KM LEFT
+
+
+
+
+
ENERGY DEVICE
+
SEU MAX
+
LOCATION
+
+ +
+
+
+
+
+
+
+
+
+ +
+

DEFENSES & SENSORS

+

DEFENSIVE SCREENS

+ +
+
SCREEN
+
PROT
+
%
+
+
SEU RATIO
+
SEU / HIT
+
SEU / MIN
+
+
+ + + SENSOR TYPE
+
VISUAL RANGE
+
SENSOR RANGE
+
+
+
+

VEHICLE INSTALLED EQUIPMENT & CARGO

+
+
+ +

INSTALLED EQUIPMENT

+ +
SEU/MIN
+
+
COST
+
MASS
+
!
+
+ +
+
+
QTY
+
ITEM
+
SEU / MIN
+
COST (CR)
+
MASS (KG)
+
+
+
+
+
+
+
+
+
+
+
+
+
+

ENHANCEMENTS

+
+
+
#
+
ENHANCEMENT
+
NOTES
+
+
+
+
+
+
+
+
+
+
+ +

STORED CARGO

+ +
SEU/MIN
+
+
COST
+
MASS
+
!
+
+ +
+
+
QTY
+
ITEM
+
SEU / MIN
+
COST (CR)
+
MASS (KG)
+
+
+
+
+
+
+
+
+
+
+
+
+
+

CONSUMABLES

+
+
+
QTY
+
ITEM
+
NOTES
+
+
+
+
+
+
+
+
+
+ + + +
+ + +
+ + + + + + + + {{#result}} + + + + + {{#attribute}} + +
{{name}}
{{#roll_name}} {{roll_name}}{{/roll_name}}
{{#roll_type}} {{roll_type}}{{/roll_type}}
+ {{#rollGreater() result final}} + {{#rollWasCrit() result}} + {{crit}} +
+ {{/rollWasCrit() result}} + SUCCEED BY + {{#success}} + {{success}} + {{/success}} +
+ {{/rollGreater() result final}} + + {{#rollTotal() result final}} + BARELY SUCCEEDED + {{#success}} + {{success}} + {{/success}} +
+ {{/rollTotal() result final}} + + {{#rollLess() result final}} + {{#rollWasFumble() result}} + {{fail}} +
+ {{/rollWasFumble() result}} + FAILED BY +
+ {{/rollLess() result final}} +
{{result}}
+ {{#attribute}} + {{attribute}}: {{attribute_num}} + MOD ({{mod_num}}) - D100 = {{result}} + {{/attribute}} + {{/result}} + {{#Initiative}} + {{Initiative}}
+ {{attribute}}: {{attribute_num}} + MOD ({{mod_num}}) + D10 + {{/attribute}} + {{/Initiative}} + + +
+
+ + + + + + + + + + {{#target}} + + + + {{#rollTotal() result final}} + {{#rollWasFumble() result}} + + + {{/rollWasFumble() result}} + {{#rollLess() result 96}} + + {{/rollLess() result 96}} + {{#rollWasCrit() result}} + + {{/rollWasCrit() result}} + {{/rollTotal() result final}} + + {{#rollGreater() result final}} + {{#rollLess() result 6}} + + {{/rollLess() result 6}} + {{#rollGreater() result 5}} + + {{/rollGreater() result 5}} + {{#rollWasFumble() result}} + + {{/rollWasFumble() result}} + {{/rollGreater() result final}} + + {{#rollLess() result final}} + {{#rollWasFumble() result}} + + + {{/rollWasFumble() result}} + {{#rollLess() result 96}} + + {{/rollLess() result 96}} + {{#rollWasCrit() result}} + + {{/rollWasCrit() result}} + {{/rollLess() result final}} + + {{/target}} + + {{#target2}} + + + + {{#rollTotal() result2 final}} + {{#rollWasFumble() result2}} + + + {{/rollWasFumble() result2}} + {{#rollLess() result2 96}} + + {{/rollLess() result2 96}} + {{#rollWasCrit() result2}} + + {{/rollWasCrit() result2}} + {{/rollTotal() result2 final}} + + {{#rollGreater() result2 final}} + {{#rollLess() result2 6}} + + {{/rollLess() result2 6}} + {{#rollGreater() result2 5}} + + {{/rollGreater() result2 5}} + {{#rollWasFumble() result2}} + + {{/rollWasFumble() result2}} + {{/rollGreater() result2 final}} + + {{#rollLess() result2 final}} + {{#rollWasFumble() result2}} + + + {{/rollWasFumble() result2}} + {{#rollLess() result2 96}} + + {{/rollLess() result2 96}} + {{#rollWasCrit() result2}} + + {{/rollWasCrit() result2}} + {{/rollLess() result2 final}} + {{/target2}} + + {{#target3}} + + + + {{#rollTotal() result3 final}} + {{#rollWasFumble() result3}} + + + {{/rollWasFumble() result3}} + {{#rollLess() result3 96}} + + {{/rollLess() result3 96}} + {{#rollWasCrit() result3}} + + {{/rollWasCrit() result3}} + {{/rollTotal() result3 final}} + + {{#rollGreater() result3 final}} + {{#rollLess() result3 6}} + + {{/rollLess() result3 6}} + {{#rollGreater() result3 5}} + + {{/rollGreater() result3 5}} + {{#rollWasFumble() result3}} + + {{/rollWasFumble() result3}} + {{/rollGreater() result3 final}} + + {{#rollLess() result3 final}} + {{#rollWasFumble() result3}} + + + {{/rollWasFumble() result3}} + {{#rollLess() result3 96}} + + {{/rollLess() result3 96}} + {{#rollWasCrit() result3}} + + {{/rollWasCrit() result3}} + {{/rollLess() result3 final}} + + {{/target3}} + {{#target4}} + + + + {{#rollTotal() result4 final}} + {{#rollWasFumble() result4}} + + + {{/rollWasFumble() result4}} + {{#rollLess() result4 96}} + + {{/rollLess() result4 96}} + {{#rollWasCrit() result4}} + + {{/rollWasCrit() result4}} + {{/rollTotal() result4 final}} + + {{#rollGreater() result4 final}} + {{#rollLess() result4 6}} + + {{/rollLess() result4 6}} + {{#rollGreater() result4 5}} + + {{/rollGreater() result4 5}} + {{#rollWasFumble() result4}} + + {{/rollWasFumble() result4}} + {{/rollGreater() result4 final}} + + {{#rollLess() result4 final}} + {{#rollWasFumble() result4}} + + + {{/rollWasFumble() result4}} + {{#rollLess() result4 96}} + + {{/rollLess() result4 96}} + {{#rollWasCrit() result4}} + + {{/rollWasCrit() result4}} + {{/rollLess() result4 final}} + + {{/target4}} + + {{#target5}} + + + + {{#rollTotal() result5 final}} + {{#rollWasFumble() result5}} + + + {{/rollWasFumble() result5}} + {{#rollLess() result5 96}} + + {{/rollLess() result5 96}} + {{#rollWasCrit() result5}} + + {{/rollWasCrit() result5}} + {{/rollTotal() result5 final}} + + {{#rollGreater() result5 final}} + {{#rollLess() result5 6}} + + {{/rollLess() result5 6}} + {{#rollGreater() result5 5}} + + {{/rollGreater() result5 5}} + {{#rollWasFumble() result5}} + + {{/rollWasFumble() result5}} + {{/rollGreater() result5 final}} + + {{#rollLess() result5 final}} + {{#rollWasFumble() result5}} + + + {{/rollWasFumble() result5}} + {{#rollLess() result5 96}} + + {{/rollLess() result5 96}} + {{#rollWasCrit() result5}} + + {{/rollWasCrit() result5}} + {{/rollLess() result5 final}} + {{/target5}} + {{#rollLess() result final}} + {{#effect}} + + {{/effect}} + {{/rollLess() result final}} + {{#rollTotal() result final}} + {{#effect}} + + {{/effect}} + {{/rollTotal() result final}} + {{#global-effect}} + + {{/global-effect}} + {{#targeted}} + + {{/targeted}} + + {{#blast}} + + {{/blast}} + + +
{{name}}
{{#roll_name}} {{roll_name}}{{/roll_name}} ({{#dmg_name}}{{dmg_name}}{{/dmg_name}})
TARGETATTDMG
1: {{target}}{{result}}MISS
{{critFail}}
{{damage}}
CRITICAL: {{crit}}
{{damage}}
MISS
{{critFail}}
MISS
{{critFail}}
{{damage}}
CRITICAL: {{crit}}
2: {{target2}}{{result2}}MISS
{{critFail}}
{{damage2}}
CRITICAL: {{crit}}
{{damage2}}
MISS
{{critFail}}
MISS
{{critFail}}
{{damage2}}
CRITICAL: {{crit}}
3: {{target3}}{{result3}}MISS
{{critFail}}
{{damage3}}
CRITICAL: {{crit}}
{{damage3}}
MISS
{{critFail}}
MISS
{{critFail}}
{{damage3}}
CRITICAL: {{crit}}
4: {{target4}}{{result4}}MISS
{{critFail}}
{{damage4}}
CRITICAL: {{crit}}
{{damage4}}
MISS
{{critFail}}
MISS
{{critFail}}
{{damage4}}
CRITICAL: {{crit}}
5: {{target5}}{{result5}}MISS
{{critFail}}
{{damage2}}
CRITICAL: {{crit}}
{{damage5}}
MISS
CRITICAL: {{crit}}
MISS
{{critFail}}
{{damage5}}
CRITICAL: {{crit}}
EFFECT: {{effect}}
EFFECT: {{effect}}
WEAPON NOTES: {{global-effect}}
SUB-TARGET: {{targeted}}
TO HIT: {{final}}%
BLAST RADIUS: {{blast}}
+ {{#ammouse}} + AMMO USED: {{ammouse}} Rnds or SEUs + {{/ammouse}} +
ATTACK MODIFIERS +
+ {{#att}} + ATTACK SCORE: {{att}}% +
+ {{/att}} + {{#skill_num}} + SKILL LEVEL: ({{skill_num}}) = {{skill_total}}% +
+ {{/skill_num}} + {{#attack_mod}} + {{COMBAT}} MODIFIERS: ({{attack_mod}})% +
+ {{/attack_mod}} + {{#rangemod}} + RANGE MODIFIER: {{rangemod}}% +
+ {{/rangemod}} + {{#Weapon_Mod}} + WEAPON MODIFIER: {{Weapon_Mod}}% +
+ {{/Weapon_Mod}} + {{#targeted_Mod}} + SELECTIVE TARGETING: {{targeted_Mod}}% +
+ {{/targeted_Mod}} + {{#assist_Mod}} + COMPUTER ASSIST: {{assist_Mod}}% +
+ {{/assist_Mod}} +
+
+ + + + + + + + + {{#rollLess() result final}} + + {{/rollLess() result final}} + + {{#rollTotal() result final}} + + {{/rollTotal() result final}} + + {{#rollGreater() result final}} + + {{/rollGreater() result final}} + + + {{#patient}} + +
+ {{/patient}} + +
+ + +
{{name}}
{{#roll_name}} {{roll_name}}{{/roll_name}}
{{skill}} CHECK
ROLL: {{result}}% vs {{final}}%
+ {{#success}} + SUCCESS
+ {{success}}

+ {{/success}} + + {{#rollWasCrit() result}} + CRITICAL SUCCESS
+ {{crit}} + {{/rollWasCrit() result}} +
+ {{#success}} + SUCCESS
+ {{success}}

+ {{/success}} + + {{#rollWasCrit() result}} + CRITICAL SUCCESS
+ {{crit}} + {{/rollWasCrit() result}} +
+ {{#failure}} + FAILURE
+ {{failure}}

+ {{/failure}} + + {{#rollWasFumble() result}} + CRITICAL FAILURE
+ {{fail}} + {{/rollWasFumble() result}} +
+ PATIENT: {{patient}}
+ {{#time}} + Time: {{time}} + {{/time}} +
+ SKILL MODIFIERS + {{#base}} + +
BASE SCORE: {{base}}% +
+ {{/base}} + {{#skill_num}} + +
SKILL LEVEL: ({{skill_num}}) = {{skill_total}}% +
+ {{/skill_num}} + {{#neg_mod}} + +
{{NEGATIVE}}: {{neg_mod}}% +
+ {{/neg_mod}} + {{#misc_mod}} + +
MISC MODIFIER(S): {{misc_mod}}% +
+ {{/misc_mod}} +