diff --git a/A Fistful of Darkness/translations/it.json b/A Fistful of Darkness/translations/it.json index f13dce2fd2..81f82387e0 100644 --- a/A Fistful of Darkness/translations/it.json +++ b/A Fistful of Darkness/translations/it.json @@ -752,7 +752,7 @@ "generate_factions": "Genera Fazioni", "guts": "Guts", "guts_description": "Resist consequences from mental strain or willpower.", - "harm": "Harm", + "harm": "Danno", "haunted": "Tormentato", "healing": "Healing", "heat": "Doom", diff --git a/AGE System/translations/de.json b/AGE System/translations/de.json index 26ffb9ac9b..14db35d6d6 100644 --- a/AGE System/translations/de.json +++ b/AGE System/translations/de.json @@ -19,22 +19,22 @@ "race-u": "RACE", "background-u": "HINTERGRUND", "social-class-u": "SOCIAL CLASS", - "age-u": "AGE", + "age-u": "ALTER", "gender-u": "GENDER", - "height-u": "HEIGHT", - "weight-u": "WEIGHT", + "height-u": "KÖRPERGRÖßE", + "weight-u": "GEWICHT", "calling-u": "CALLING", "destiny-u": "DESTINY", "fate-u": "FATE", "accuracy-u": "ACCURACY", "communication-u": "COMMUNICATION", - "constitution-u": "CONSTITUTION", + "constitution-u": "KONSTITUTION", "cunning-u": "CUNNING", - "dexterity-u": "DEXTERITY", + "dexterity-u": "GESCHICKLICHKEIT", "fighting-u": "FIGHTING", - "intelligence-u": "INTELLIGENCE", + "intelligence-u": "INTELLIGENZ", "perception-u": "WAHRNEHMUNG", - "strength-u": "STRENGTH", + "strength-u": "Stärke", "willpower-u": "WILLPOWER", "health-u": "HEALTH", "max": "Max", @@ -68,10 +68,10 @@ "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", - "eye-u": "EYES", - "skin-u": "SKIN", - "hair-u": "HAIR", - "languages-u": "LANGUAGES", + "eye-u": "AUGENFARBE", + "skin-u": "HAUTFARBE", + "hair-u": "HAARFARBE", + "languages-u": "Sprachen", "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", @@ -83,9 +83,9 @@ "type-or-level:-u": "TYPE OR LEVEL:", "SOURCE:-u": "SOURCE:", "short-desc.:-u": "SHORT DESC.:", - "description:-u": "DESCRIPTION:", + "description:-u": "BESCHREIBUNG:", "focus:-u": "FOCUS:", - "school:-u": "SCHOOL:", + "school:-u": "SCHULE:", "type:-u": "TYP:", "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", @@ -115,9 +115,9 @@ "blue-2": "Blue 2", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", - "never-whisper-roll": "Never Whisper Rolls", - "query-whisper-roll": "Query Whisper", - "always-whisper-roll": "Always Whisper Rolls", + "never-whisper-roll": "Niemals geflüsterte Würfe", + "query-whisper-roll": "Flüstern abfragen", + "always-whisper-roll": "Immer geflüsterte Würfe", "show-the-character-name-in-roll-results": "Show the character name in roll results", "show": "Anzeigen", "hide": "Verstecken", diff --git a/AW/translations/it.json b/AW/translations/it.json index 25784b975f..a0bb455a61 100644 --- a/AW/translations/it.json +++ b/AW/translations/it.json @@ -27,7 +27,7 @@ "followers": "Followers", "followers-newoption": "Choose a new option for your followers.", "fortune": "Fortune", - "frame": "Frame", + "frame": "Telaio", "gang": "Gang", "gang-new-option": "Choose a new option for your gang.", "gear-barter": "Gear & Barter", @@ -64,7 +64,7 @@ "gunlugger": "GunLugger", "hard": "Duro", "hardholder": "Hardholder", - "harm": "Harm", + "harm": "Danno", "highlighted": "Evidenziati", "hoard-option": "Add an option to your hoard.", "hoarder": "Hoarder", @@ -76,7 +76,7 @@ "hx": "Hx", "improvements": "Improvements", "lock-unlock-class": "Lock/Unlock Class", - "looks": "Looks", + "looks": "Aspetto", "macaluso": "Macaluso", "maestro": "Maestro D", "maestro-d": "Maestro D", diff --git a/AW2E/translations/it.json b/AW2E/translations/it.json index a1d64886d1..dc42a8e1f5 100644 --- a/AW2E/translations/it.json +++ b/AW2E/translations/it.json @@ -23,7 +23,7 @@ "chosen-friends": "Chosen Friends", "config": "Configurazione", "damage": "Danno", - "playbook-archetype": "Playbook", + "playbook-archetype": "Libretto", "playbook-moves": "Playbook Moves", "complications": "Complications", "cool": "Cool", @@ -46,7 +46,7 @@ "food": "Food", "force entrance_exit": "Force Entrance/Exit", "fortune": "Fortune", - "frame": "Frame", + "frame": "Telaio", "gang": "Gang", "gang-new-option": "choose a new option for your gang", "gear-barter": "Gear & Barter", @@ -96,7 +96,7 @@ "hard_shutdown/cover_ground": "hard shutdown/cover ground", "hard": "Duro", "hardholder": "Hardholder", - "harm": "Harm", + "harm": "Danno", "highlighted": "Evidenziati", "hocus": "Hocus", "hold": "Hold", @@ -111,7 +111,7 @@ "life-untenable": "When Life is Untenable", "lock-unlock-playbook": "Lock/Unlock Playbook", "look": "Look", - "looks": "Looks", + "looks": "Aspetto", "maestro-d": "Maestro D", "marine": "Landfall Marine", "massive": "Massive", diff --git a/Abstract Dungeon (FR base)/translations/de.json b/Abstract Dungeon (FR base)/translations/de.json index 5f27861669..c9aac50443 100644 --- a/Abstract Dungeon (FR base)/translations/de.json +++ b/Abstract Dungeon (FR base)/translations/de.json @@ -1,26 +1,26 @@ { - "game": "Abtract Donjon", - "name": "Nom :", - "level": "Niveau :", - "experience": "XP :", - "bonus": "Bonus :", - "game's name": "Nom du jeu", - "attributes'names": "Noms des attributs", - "attributes' descriptions": "Textes de description", + "game": "Abstraktes Verlies", + "name": "Name", + "level": "Stufe", + "experience": "Erfahrungspunkte", + "bonus": "Bonus", + "game's name": "Name des Spielers", + "attributes'names": "Attribut", + "attributes' descriptions": "Attributs Beschreibung", "secondary pools' name": "Nom des réserves secondaires", - "npc attacks": "Attaques", + "npc attacks": "NPC Angriff", "npc resistances": "Résistances", "npc vulnerabilities": "Vulnérabilités", "npc special": "Spécial", "opposition": "Opposition : ", - "attacks": "Attaques : ", + "attacks": "Angriff", "resistances": "Résistances : ", "vulnerabilities": "Vulnérabilités : ", "special": "Spécial : ", - "result": "Résultat : ", + "result": "Ergebnis", "uses": "utilise", "gets": "obtient", - "Game's name :": "Nom du jeu", + "Game's name :": "Name des Spielers", "gameinfo": "Change le nom du jeu pour correspondre à votre style", "attributeinfo": "Change les caractéristiques pour correspondre à votre type de jeu", "First attribute :": "Première caractéristique :", diff --git a/Adventures in Middle Earth/translations/de.json b/Adventures in Middle Earth/translations/de.json index e709c191ee..d63f2c8e77 100644 --- a/Adventures in Middle Earth/translations/de.json +++ b/Adventures in Middle Earth/translations/de.json @@ -53,56 +53,56 @@ "damage-res-u": "SCHADENSRESISTENZEN", "npc-dmg-res-place": "Kälte", "damage-imm-u": "SCHADENSIMMUNITÄTEN", - "npc-dmg-imm-place": "lightning, thunder", - "cond-imm-u": "CONDITION IMMUNITIES", - "npc-cond-imm-place": "charmed", - "senses-u": "SENSES", + "npc-dmg-imm-place": "Blitz, Donner", + "cond-imm-u": "ZUSTANDSIMMUNITÄTEN", + "npc-cond-imm-place": "bezaubert", + "senses-u": "SINNE", "npc-senses-place": "darkvision 120ft., passive Perception 16", - "langs-u": "LANGUAGES", - "lang-u": "LANGUAGE", + "langs-u": "Sprachen", + "lang-u": "Sprache", "npc-langs-place": "Abyssal, Common, Infernal", - "challenge-u": "CHALLENGE", - "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", - "none-u": "NONE", - "strength-u": "STRENGTH", - "strength-save-u": "STRENGTH SAVE", - "dexterity-u": "DEXTERITY", - "dexterity-save-u": "DEXTERITY SAVE", - "constitution-u": "CONSTITUTION", - "constitution-save-u": "CONSTITUTION SAVE", - "intelligence-u": "INTELLIGENCE", - "intelligence-save-u": "INTELLIGENCE SAVE", - "wisdom-u": "WISDOM", - "wisdom-save-u": "WISDOM SAVE", - "corruption-u": "CORRUPTION", + "challenge-u": "HERAUSFORDERUNG", + "xp-u": "Erfahrungspunkte", + "spellcast-npc-u": "ZAUBERNDER NSC", + "spell-ability-u": "ATTRIBUT ZUM ZAUBERWIRKEN", + "none-u": "KEINE", + "strength-u": "Stärke", + "strength-save-u": "STÄRKE RETTUNGSWURF", + "dexterity-u": "GESCHICKLICHKEIT", + "dexterity-save-u": "GESCHICKLICHKEITS RETTUNGSWURF", + "constitution-u": "KONSTITUTION", + "constitution-save-u": "KONSTITUTION RETTUNGSWURF", + "intelligence-u": "INTELLIGENZ", + "intelligence-save-u": "INTELLIGENZ RETTUNGSWURF", + "wisdom-u": "WEISHEIT", + "wisdom-save-u": "WEISHEIT RETTUNGSWURF", + "corruption-u": "VERDERBEN", "corruption-core": "Korruption", - "corruption-save-u": "CORRUPTION SAVE", + "corruption-save-u": "RETTUNGSWURF VERDERBEN", "charisma-u": "CHARISMA", - "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "has-reaction-u": "HAS REACTIONS", - "leg-actions:-u": "LEGENDARY ACTIONS:", - "gen-opts-u": "GENERAL OPTIONS", + "charisma-save-u": "CHARISMA RETTUNGSWURF", + "spell-dc-u": "ZAUBER SG", + "spell-atk-bonus-u": "ZAUBER ANGRIFFSBONUS", + "has-reaction-u": "HAT REAKTIONEN", + "leg-actions:-u": "LEGENDÄRE AKTIONEN:", + "gen-opts-u": "ALLGEMEINE EINSTELLUNGEN", "npc-u": "NSC", - "roll-queries:-u": "ROLL QUERIES:", - "always-adv": "Always Roll Advantage", - "adv-toggle": "Advantage Toggle", - "query-adv": "Query Advantage", - "never-adv": "Never Roll Advantage", - "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", - "never-whisp": "Never Whisper Rolls", - "query-whisp": "Query Whisper", - "always-whisp": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", - "never-dmg": "Don't Auto Roll Damage", - "always-dmg": "Auto Roll Damage & Crit", - "ac": "Armor Class", - "hp": "Hit Points", + "roll-queries:-u": "WURF ABFRAGE:", + "always-adv": "Immer mit Vorteil würfeln", + "adv-toggle": "Vorteil auswählen", + "query-adv": "Vorteil abfragen", + "never-adv": "Nie mit Vorteil würfeln", + "whisp-rolls-gm:-u": "WURF DEM SL ZUFLÜSTERN:", + "never-whisp": "Niemals geflüsterte Würfe", + "query-whisp": "Flüstern abfragen", + "always-whisp": "Immer geflüsterte Würfe", + "auto-dmg-roll:-u": "AUTOMATISCH SCHADEN AUSWÜRFELN:", + "never-dmg": "Nicht automatisch Schaden auswürfeln", + "always-dmg": "Schaden & Kritische Treffer automatisieren", + "ac": "Rüstungsklasse", + "hp": "Trefferpunkte", "speed": "Geschw.", - "saving-throw": "Saving Throws", + "saving-throw": "Rettungswürfe", "str": "Str", "dex": "Ges", "con": "Kon", @@ -156,15 +156,15 @@ "to-hit-place": "Ein Ziel", "on-hit:-u": "Bei Treffer:", "on-hit-place": "hieb", - "on-hit2:-u": "ON HIT 2:", + "on-hit2:-u": "Bei Treffer 2:", "on-hit-2-place": "Feuer", - "hit:": "Hit: ", + "hit:": "Treffer", "reactions": "Reaktionen", - "npc-repeating-name-place": "Parry.", - "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "npc-repeating-name-place": "Parieren.", + "npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...", "spells": "Zauber", - "prep-u": "PREP", - "school:-u": "SCHOOL:", + "prep-u": "VORB. ", + "school:-u": "SCHULE:", "abjuration": "Bannzauber", "conjuration": "Beschwörung", "divination": "Erkenntniszauber", @@ -174,35 +174,35 @@ "necromancy": "Nekromantie", "transmutation": "Verwandlung", "ritual": "Ritual", - "ritual-l": "ritual", - "range:-u": "RANGE:", + "ritual-l": "Ritual", + "range:-u": "REICHWEITE", "range:": "Reichweite:", - "components:-u": "COMPONENTS:", - "components:": "Components:", + "components:-u": "KOMPONENTEN:", + "components:": "Komponenten:", "spell-component-verbal": "V", "spell-component-somatic": "G", "spell-component-material": "M", "spell-ritual": "R", "spell-concentration": "C", - "ruby-dust-place": "ruby dust worth 50gp", - "concentration-u": "CONCENTRATION", + "ruby-dust-place": "Rubinstaub für 50 gm", + "concentration-u": "KONZENTRATION", "concentration": "Konzentration", - "duration:-u": "DURATION:", - "duration:": "Duration:", + "duration:-u": "WIRKUNGSDAUER", + "duration:": "Wirkungsdauer", "difficulty-class-abv": "SG", - "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "output:-u": "Ausgabe:", + "spellcard-u": "Zauberkarte", + "spell-atk:-u": "ZAUBERANGRIFF:", "none": "Keine", - "dmg:-u": "DAMAGE:", - "dmg2:-u": "DAMAGE2:", - "healing:-u": "HEALING:", - "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u": "EFFECT:", - "npc-atk-effect-place": "Half damage", - "desc:-u": "DESCRIPTION:", - "at-higher-lvl:-u": "AT HIGHER LEVELS:", - "at-higher-lvl": "At Higher Levels", + "dmg:-u": "SCHADEN:", + "dmg2:-u": "SCHADEN2:", + "healing:-u": "HEILUNG", + "add-ability-mod-u": "Addiere deinen Zaubermodifikator zum Schaden oder der Heilung", + "effect:-u": "EFFEKT:", + "npc-atk-effect-place": "Halber Schaden", + "desc:-u": "BESCHREIBUNG:", + "at-higher-lvl:-u": "AUF HÖHEREN STUFEN:", + "at-higher-lvl": "Auf höheren Stufen", "higher-lvl-cast": "Higher Level Cast", "leg-actions": "Legendäre Aktionen", "leg-actions-desc": " kann eine legendäre Aktionen nutzen, wobei Sie aus den folgenden Optionen wählen können. Es kann immer nur eine legendäre Option zur gleichen Zeit und nur am Ende des Zuges einer anderen Kreatur verwendet werden. Die Option gewinnt verbrauchte legendäre Aktionen zu Beginn des Zuges zurück.", @@ -250,282 +250,282 @@ "corruption": "Verderbnis", "corruption-save": "Verderbnis Rettungswurf", "charisma": "Charisma", - "charisma-save": "Charisma Save", - "saving-throws-u": "SAVING THROWS", - "acrobatics-core": "Acrobatics (Dex)", - "animal_handling-core": "Animal Handling (Wis)", - "lore-core": "Lore (Int)", - "athletics-core": "Athletics (Str)", - "deception-core": "Deception (Cha)", - "history-core": "History (Int)", - "insight-core": "Insight (Wis)", - "intimidation-core": "Intimidation (Cha)", - "investigation-core": "Investigation (Int)", - "medicine-core": "Medicine (Wis)", - "nature-core": "Nature (Int)", - "perception-core": "Perception (Wis)", - "performance-core": "Performance (Cha)", - "persuasion-core": "Persuasion (Cha)", - "riddle-core": "Riddle (Int)", - "shadowlore-core": "Shadow Lore (Int)", - "sleight_of_hand-core": "Sleight of Hand (Dex)", - "stealth-core": "Stealth (Dex)", - "survival-core": "Survival (Wis)", + "charisma-save": "Charisma Rettungswurf", + "saving-throws-u": "RETTUNGSWÜRFE", + "acrobatics-core": "Akrobatik(GE)(We)", + "lore-core": "Geschichte (IN)", + "athletics-core": "Athletik(Str)", + "deception-core": "Täuschen (Cha)", + "history-core": "Geschichte (Int)", + "insight-core": "Motiv erkennen (Wei)", + "intimidation-core": "Einschüchtern (Cha)", + "investigation-core": "Nachforschungen (Int)", + "medicine-core": "Medizin (Wei)", + "nature-core": "Naturkunde (Int)", + "perception-core": "Wahrnehmung (Wei)", + "performance-core": "Auftritt (Cha)", + "persuasion-core": "Überzeugen (Cha)", + "riddle-core": "Rätseln (Int)", + "shadowlore-core": "Schattenkunde (Int)", + "sleight_of_hand-core": "Fingerfertigkeit (Ges)", + "stealth-core": "Heimlichkeit (Ges)", + "survival-core": "Überlebenskunst (Wei)", "traditions-core": "Traditions (Int)", - "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", - "tool-u": "TOOL", + "pass-wis-u": "Passive Weisheit (Wahrnehmung)", + "tool-u": "WERKZEUG", "pro-u": "PRO", "attr-u": "ATTRIBUTE", - "prof-bonus:-u": "PROFICIENCY BONUS:", - "prof-u": "PROFICIENT", - "proficency-u": "PROFICIENCY", + "prof-bonus:-u": "ÜBUNGSBONUS:", + "prof-u": "GEÜBT", + "proficency-u": "GEÜBT", "expertise-u": "EXPERTISE", - "jack-of-all-u": "JACK OF ALL TRADES", + "jack-of-all-u": "ALLESKÖNNER", "attr:-u": "ATTRIBUTE:", - "tool-prof-u": "TOOL PROFICIENCIES", - "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", - "prof-langs-u": "PROFICIENCIES & LANGUAGES", + "tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN", + "other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN", + "prof-langs-u": "ÜBUNG & SPRACHEN", "init": "Initiative", "init-u": "INITIATIVE", - "hp-max-u": "Hit Point Maximum", - "hp-current-u": "CURRENT HIT POINTS", - "hp-temp-u": "TEMPORARY HIT POINTS", + "hp-max-u": "Trefferpunkte Maximum", + "hp-current-u": "AKTUELLE TREFFERPUNKTE", + "hp-temp-u": "TEMPORÄRE TREFFERPUNKTE", "total": "Gesamt", "perm": "PERM", - "hit-dice-u": "HIT DICE", - "successes-u": "SUCCESSES", - "failures-u": "FAILURES", - "death-save-u": "DEATH SAVE", - "death-saves-u": "DEATH SAVES", - "atk-u": "ATK", - "dmg-type-u": "DAMAGE/TYPE", - "attack:-u": "ATTACK:", - "proficient-u": "PROFICIENT", - "range-place": "Self (60-foot cone)", - "magic-bonus:-u": "MAGIC BONUS:", + "hit-dice-u": "TREFFERWÜRFEL", + "successes-u": "ERFOLGE", + "failures-u": "MISSERFOLGE", + "death-save-u": "RW gg. TOD", + "death-saves-u": "RW gg. TOD", + "atk-u": "ANG", + "dmg-type-u": "SCHADENSTYP", + "attack:-u": "ANGRIFF:", + "proficient-u": "GEÜBT", + "range-place": "Selbst (18 Meter kegel)", + "magic-bonus:-u": "ZAUBERBONUS:", "crit-range-u": "CRIT RANGE:", - "damage:-u": "DAMAGE:", - "dmg-type-place": "Slashing", - "crit:-u": "CRIT:", - "damage2:-u": "DAMAGE2:", - "saving-throw:-u": "SAVING THROW:", - "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "damage:-u": "SCHADEN:", + "dmg-type-place": "Hieb", + "crit:-u": "KRIT:", + "damage2:-u": "SCHADEN2:", + "saving-throw:-u": "RETTUNGSWURF", + "vs-dc:-u": "gg. SG:", + "spell-u": "ZAUBER", "flat-u": "FLAT", "save": "Rettungswurf", - "save-effect:-u": "SAVE EFFECT:", + "save-effect:-u": "RETTUNGSWURF EFFEKT:", "save-effect-place": "Schaden halbiert", - "ammunition:-u": "AMMUNITION:", + "ammunition:-u": "Munition:", "ammunition-place": "Pfeile", - "description:-u": "DESCRIPTION:", - "description-place": "Up to 2 creatures within 5 feet", + "description:-u": "BESCHREIBUNG:", + "description-place": "Bis zu 2 Kreaturen innerhalb von 1,5 m", "atk-spellcasting-u": "ATTACKS & SPELLCASTING", - "copper-u": "CP", - "silver-u": "SP", + "copper-u": "KM", + "silver-u": "SM", "electrum-piece-u": "EP", - "gold-u": "GP", - "platinum-piece-u": "PP", - "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u": "ITEM NAME", - "equipped-u": "EQUIPPED", - "use-as-resource-u": "USE AS A RESOURCE", - "prop:-u": "PROP:", - "mods:-u": "MODS:", - "total-weight-u": "TOTAL WEIGHT", - "immobile-u": "IMMOBILE", - "heavily-encumbered-u": "HEAVILY ENCUMBERED", - "encumbered-u": "ENCUMBERED", - "over-carrying-cap-u": "OVER CARRYING CAPACITY", - "equipment-u": "EQUIPMENT", + "gold-u": "GM", + "platinum-piece-u": "PM", + "warning-armor-sets-u": "Achtung: Mehrere Rüstungen und Schilde wurden hinzugefügt und die Rüstungsklasse kann nicht korrekt kalkuliert werden. Entferne die multiplen Ausrüstungsgegenstände.", + "item-name-u": "GEGENSTANDSNAME", + "equipped-u": "AUSGERÜSTET", + "use-as-resource-u": "ALS RESSOURCE NUTZEN", + "prop:-u": "Eigenschaften", + "mods:-u": "MODIFIKATIONEN:", + "total-weight-u": "GESAMTGEWICHT", + "immobile-u": "UNBEWEGLICH", + "heavily-encumbered-u": "SCHWER BELASTET", + "encumbered-u": "BELASTET", + "over-carrying-cap-u": "ÜBER DER TRAGEKAPAZITÄT", + "equipment-u": "AUSRÜSTUNG", "distinctive-quality-u": "DISTINCTIVE QUALITY", - "specialty-u": "SPECIALTY", - "hope-u": "HOPE", - "dispair-u": "DESPAIR", - "class-resource-u": "CLASS RESOURCE", - "other-resource-u": "OTHER RESOURCE", + "specialty-u": "SPEZIALITÄT", + "hope-u": "HOFFNUNG", + "dispair-u": "VERZWEIFLUNG", + "class-resource-u": "KLASSENRESSOURCE", + "other-resource-u": "ANDERE RESSOURCE", "position-u": "POSITION", - "shadow-u": "SHADOW", + "shadow-u": "SCHATTEN", "exhaustion-u": "EXHAUSTION", "feats-traits-u": "FEATURES & TRAITS", - "age-u": "AGE", - "size-u": "SIZE", - "height-u": "HEIGHT", - "weight-u": "WEIGHT", - "eye-u": "EYES", - "skin-u": "SKIN", - "hair-u": "HAIR", - "patrons-sanctuaries-u": "PATRONS & SANCTUARIES", - "char-backstory-u": "CHARACTER BACKSTORY", - "tale-of-years-u": "TALE OF YEARS", + "age-u": "ALTER", + "size-u": "GRÖßE", + "height-u": "KÖRPERGRÖßE", + "weight-u": "GEWICHT", + "eye-u": "AUGENFARBE", + "skin-u": "HAUTFARBE", + "hair-u": "HAARFARBE", + "patrons-sanctuaries-u": "VERBÜNDETE & GÖNNER", + "char-backstory-u": "HINTERGRUNDGESCHICHTE", + "tale-of-years-u": "AUSSEHEN DES CHARAKTERS", "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", - "feat-u": "VIRTUE", - "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", - "cantrips-u": "CANTRIPS", + "feat-u": "Vorteil", + "treasure-u": "SCHÄTZE", + "spell-save-dc-u": "ZAUBER-RETTUNGSWURF-SG", + "cantrips-u": "ZAUBERTRICKS", "ritual-u": "RITUAL", - "casting-time:-u": "CASTING TIME:", - "casting-time:": "Casting Time:", + "casting-time:-u": "ZEITAUFWAND:", + "casting-time:": "Zauberzeit:", "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", - "half-dmg-place": "Half damage", - "hit-die:-u": "HIT DIE:", - "initiative-mod:-u": "INITIATIVE MODIFIER:", + "half-dmg-place": "Halber Schaden", + "hit-die:-u": "TREFFERWÜRFEL", + "initiative-mod:-u": "INITIATIVE MODIFIKATOR:", "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u": "DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", - "halfling-luck-u": "HALFLING LUCK", - "arcane-warrior-u": "ARCANE FIGHTER", - "arcane-rogue-u": "ARCANE ROGUE", - "class-options-u": "CLASS OPTIONS ()", - "2nd-class:-u": "2ND CLASS:", - "lvl:-u": "LEVEL:", - "3rd-class:-u": "3RD CLASS:", - "4th-class:-u": "4TH CLASS:", + "pass-perc-mod:-u": "PASSIVER WAHRNEHMUNGSMODIFIKATOR:", + "death-save-mod:-u": "MODIFIKATOR RW gg. TOD", + "magic-caster-lvl:-u": "STUFE DES ZAUBERWIRKERS", + "halfling-luck-u": "HALBLINGSGLÜCK", + "arcane-warrior-u": "MYSTISCHER RITTER", + "arcane-rogue-u": "ARKANER BETRÜGER", + "class-options-u": "KLASSEN OPTIONEN ", + "2nd-class:-u": "GRAD 2:", + "lvl:-u": "STUFE:", + "3rd-class:-u": "GRAD 3:", + "4th-class:-u": "GRAD 4:", "mutliclass-opts-u": "MULTICLASS OPTIONS", - "use-cust-class-u": "USE CUSTOM CLASS", - "class-name:-u": "CLASS NAME:", + "use-cust-class-u": "BENUTZERDEFINIERTE KLASSE BENUTZEN", + "class-name:-u": "KLASSENNAME:", "spellcasting-ability:-u": "SPELLCASTING ABILITY:", - "spell-slots:-u": "SPELL SLOTS:", + "spell-slots:-u": "ZAUBERPLÄTZE:", "spell-full-u": "FULL (Cleric, Druid, Wizard)", - "spell-half-u": "HALF (Paladin, Ranger)", + "spell-half-u": "Halb (Paladin, Waldläufer)", "spell-third-u": "THIRD (Arcane Fighter/Rogue)", - "cust-class-opts": "CUSTOM CLASS OPTIONS", + "cust-class-opts": "BENUTZERDEFINIERTE KLASSE EINSTELLUNGEN", "normal": "Normalerweise", "expirtise": "Sachverstand", - "skill-opts-u": "SKILL OPTIONS", + "skill-opts-u": "FERTIGKEITSEINSTELLUNGEN", "version": "v", - "always-roll-adv": "Always Roll Advantage", - "toggle-roll-adv": "Advantage Toggle", - "query-roll-adv": "Query Advantage", - "never-roll-adv": "Never Roll Advantage", - "never-whisper-roll": "Never Whisper Rolls", - "query-whisper-roll": "Query Whisper", - "always-whisper-roll": "Always Whisper Rolls", - "never-roll-dmg": "Don't Auto Roll Damage", - "always-roll-dmg": "Auto Roll Damage & Crit", - "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "always-roll-adv": "Immer mit Vorteil würfeln", + "toggle-roll-adv": "Vorteil auswählen", + "query-roll-adv": "Vorteil abfragen", + "never-roll-adv": "Nie mit Vorteil Würfeln", + "never-whisper-roll": "Niemals geflüsterte Würfe", + "query-whisper-roll": "Flüstern abfragen", + "always-whisper-roll": "Immer geflüsterte Würfe", + "never-roll-dmg": "Nicht automatisch Schaden auswürfeln", + "always-roll-dmg": "Schaden & Kritische Treffer automatisieren", + "add-char-to-templates:-u": "Füge den Namen des Charakters dem Template hinzu", "on": "An", "off": "Aus", - "inventory:-u": "INVENTORY:", - "compendium-compatible": "Compendium Compatible", - "simple": "Simple", - "encumbrance:-u": "ENCUMBRANCE:", + "inventory:-u": "INVENTAR:", + "compendium-compatible": "Kompendium Kompatibel", + "simple": "Einfach", + "encumbrance:-u": "BELASTUNG:", "ammo-tracking:-u": "AMMO TRACKING:", - "general-opts-u": "GENERAL OPTIONS", - "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight": "Please make a copy of your game before you use this tool.", - "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "general-opts-u": "ALLGEMEINE EINSTELLUNGEN", + "transition-text": "Beim anklicken eines der unteren Bilder werden die Daten deines aktuellen Blattes umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.", + "transition-text-highlight": "Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzt.", + "choose-sheet-transfer": "WÄHLEN SIE DAS BLATT AUS, VON DEM SIE ÜBERTRAGEN MÖCHTEN", "community-sheet-u": "COMMUNITY SHEET", "shaped-sheet-u": "SHAPED SHEET", - "transition-opts-u": "TRANSITION OPTIONS", - "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", - "custom_ac:-u": "CUSTOM AC:", - "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc": "NPC/PC", - "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "transition-opts-u": "ÜBERTRAGUNGSMÖGLICHKEITEN", + "portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Lies die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deinem Pro-Abbonement.", + "api-required-u": "(API ERFORDERLICH)", + "spell_dc_mod:-u": "ZAUBER-RW SG-MOD:", + "custom_ac:-u": "ANGEPASSTE RK:", + "npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Bogen erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Bögen hauptsächlich Nicht-Spieler-Charaktere repräsentieren.", + "npc-pc": "NSC/SC", + "roll-queries-info": "W20 Würfe werden nach gewählter Option ausgegeben. Immer mit Vorteil würfeln ist die Standardeinstellung und es werden zwei W20 bei jedem Wurf gewürfelt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob ein Vor- oder Nachteil existiert. Nie mit Vorteil würfeln, würfelt immer einen einzelnen W20, mit der Erwartung das Spieler von selbst ein zweites Mal würfeln wenn sie einen Vor- oder Nachteil haben.", "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", - "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", - "cd-bar1-value:-u": "BAR 1 VALUE:", - "cd-bar1-max:-u": "BAR 1 MAX:", - "cd-bar1-link:-u": "BAR 1 LINK:", - "cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.", - "cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.", - "cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.", - "cd-bar2-value:-u": "BAR 2 VALUE:", - "cd-bar2-max:-u": "BAR 2 MAX:", - "cd-bar2-link:-u": "BAR 2 LINK:", - "cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.", - "cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.", - "cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.", - "cd-bar3-value:-u": "BAR 3 VALUE:", - "cd-bar3-max:-u": "BAR 3 MAX:", - "cd-bar3-link:-u": "BAR 3 LINK:", + "auto-dmg-roll-info": "Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf den möglichen Schaden mit auswürfelt um Zeit zu sparen.", + "add-char-to-templates-info": "Charakternamen werden standardmäßig nicht zum Wurf Template im Chat hinzugefügt, sondern nur Spielernamen. Beim aktivieren dieser Funktion wird der Charakternamen statt dem Spielername dem Template im Chat hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.", + "inventory-info": "Für SC-Inventare wird standardmäßig der komplexe Stil verwendet, der mit dem Roll20 5E Kompendium kompatibel ist. Dazu gehören detaillierte Mengen/Gewichte von Gegenständen, Überwachung von Gewicht und Belastung, Sortierung, RK-Berechnungen, automatische Angriffsgenerierung und mehr. Die Option Einfach bietet ein Textfeld für Gegenstandslisten für Spieler, die mehr manuelle Kontrolle über das Blatt wünschen.", + "encumbrance-info": "Der Charakterbogen verwendet die Belastungs-Variante auf Seite 176 des Spielerhandbuches. Die Aus-Option deaktiviert diese variable Regel und benutzt nur die einfache Über-dem-Limit Gewichtsprüfung.", + "ammo-tracking-info": "Ermöglicht automatische Verfolgung von Munitionsverbrauch mit dem 5te Edition OGL des Roll20 Companion API Scripts", + "dungeons-and-dragons-styling": "DUNGEONS & DRAGONS STIL", + "dungeons-and-dragons-styling-info": "Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf-Ergebnisse. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.", + "cd-bar1-value:-u": "LEISTE 1 WERT:", + "cd-bar1-max:-u": "LEISTE 1 MAX:", + "cd-bar1-link:-u": "LEISTE 1 LINK:", + "cd-bar1-value-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, erhalten den Wert des gewählten Attributs auf Leiste 1.", + "cd-bar1-max-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, erhalten den Wert des gewählten Attributs auf Leiste 1.", + "cd-bar1-link-desc:-u": "Standard-Token des VTT werden mit dem gewählten Attribut für Leiste 1 verlinkt. Wird diese Option gesetzt, werden alle anderen Leisten-Einstellungen überschrieben.", + "cd-bar2-value:-u": "LEISTE 2 WERT:", + "cd-bar2-max:-u": "LEISTE 2 MAX:", + "cd-bar2-link:-u": "LEISTE 2 LINK:", + "cd-bar2-value-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, erhalten den Wert des gewählten Attributs auf Leiste 2.", + "cd-bar2-max-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, erhalten den maximalen Wert des gewählten Attributs auf Leiste 2.", + "cd-bar2-link-desc:-u": "Standard-Token des VTT werden mit dem gewählten Attribut für Leiste 2 verlinkt. Wird diese Option gesetzt, werden alle anderen Leisten-Einstellungen überschrieben.", + "cd-bar3-value:-u": "LEISTE 3 WERT:", + "cd-bar3-max:-u": "LEISTE 3 MAX:", + "cd-bar3-link:-u": "LEISTE 3 LINK:", "cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.", - "cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.", + "cd-bar3-max-desc:-u": "Standard-Tokens die über das Kompendium auf den virtuellen Tisches gesetzt werden, setzen das Maximum des gewählten Attributs in Balken 3 MAX.", "cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.", - "npc-name-in-rolls:-u": "NPC NAME IN ROLLS:", + "npc-name-in-rolls:-u": "NSC-NAMEN BEIM WÜRFELN:", "show": "Anzeigen", "hide": "Verstecken", - "npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.", + "npc-name-in-rolls-desc:-u": "Zeige/Verberge den NSC-Namen bei NSC-Würfelergebnissen.", "public:-u": "ÖFFENTL.", "to-gm:-u": "TO GM", "toggle-roll-whisper": "Whisper Toggle", - "attribute-opts-u": "ATTRIBUTE OPTIONS", - "save-opts-u": "SAVE OPTIONS", + "attribute-opts-u": "ATTRIBUTSEINSTELLUNGEN", + "save-opts-u": "RETTUNGSWURF EINSTELLUNGEN", "by-level": "By Level (Default)", - "prof-die": "Proficency Die (DMG)", + "prof-die": "ÜBUNGSWÜRFEL (SLH)", "custom": "Benutzerdef.", - "core-die-roll:-u": "CORE DIE ROLL:", - "has-attack-u": "HAS AN ATTACK", - "variant-phb": "Variant (PHB p176)", - "carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:", - "armor-class-tracking:-u": "ARMOR CLASS TRACKING:", - "automatic": "Automatic", - "cantrip-progression:-u": "CANTRIP PROGRESSION", - "cantrip-dice-u": "CANTRIP DICE", - "cantrip-beam-u": "CANTRIP BEAM", - "slots_total-u": "SLOTS TOTAL", - "slots_remaining-u": "SLOTS REMAINING", - "level-calculations:-u": "AUTO LEVEL CALCULATIONS:", - "spell_slot_modifiers-u": "SPELL SLOT MODIFIERS", - "lvl-u": "LEVEL", - "include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:", - "token_size-u": "TOKEN SIZE", - "add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE", - "initiative-style:-u": "INITIATIVE STYLE:", - "query-attr-u": "QUERY ATTRIBUTE", - "custom-skills-u": "CUSTOM SKILLS", - "weapon-u": "WEAPON", - "armor-u": "ARMOR", - "other-u": "OTHER", - "source:-u": "SOURCE:", - "source-type:-u": "SOURCE TYPE:", - "racial": "Cultural", + "core-die-roll:-u": "KERNWÜRFEL WURF:", + "has-attack-u": "Hat einen Angriff", + "variant-phb": "Variante (SHB S.176)", + "carrying-capacity-mod:-u": "TRAGFÄHIGKEITS-MODIFIKATOR:", + "armor-class-tracking:-u": "RÜSTUNGKLASSE VERFOLGEN:", + "automatic": "Automatisch", + "cantrip-progression:-u": "ZAUBERTRICK FORTSCHRITT", + "cantrip-dice-u": "ZAUBERTRICK WÜRFEL", + "cantrip-beam-u": "ZAUBERTRICK STRAHL", + "slots_total-u": "ZAUBERPLÄTZE GESAMT", + "slots_remaining-u": "ZAUBERPLÄTZE VERBLEIBEND", + "level-calculations:-u": "AUTOM. STUFENBERECHNUNGEN:", + "spell_slot_modifiers-u": "ZAUBERPLATZ MODIFIKATOREN", + "lvl-u": "STUFE", + "include_spell_desc:-u": "ENTHÄLT DIE ZAUBERBESCHREIBUNG BEIM ANGRIFF:", + "token_size-u": "TOKEN GRÖßE", + "add-dex-tiebreaker-u": "GESCHICKLICHKEIT BEI INITIATIVE BERÜCKSICHTIGEN", + "initiative-style:-u": "INITIATIVE STIL:", + "query-attr-u": "ABFRAGE ATTRIBUT", + "custom-skills-u": "BENUTZERDEFINIERTE FERTIGKEITEN", + "weapon-u": "WAFFE", + "armor-u": "RÜSTUNG", + "other-u": "ANDERE", + "source:-u": "QUELLE", + "source-type:-u": "QUELLTYP:", + "racial": "Kultur", "cv": "Virtue", "class": "Klasse", - "feat": "Virtue", + "feat": "Talent", "other": "Andere", "partial": "Partial", "show_all": "Alle anzeigen", "cr_only": "C&R Only", - "spell-icons:-u": "SPELL ICONS:", - "custom-pb:-u": "CUSTOM PROFICIENCY BONUS:", - "show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD", - "show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD", - "show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD", - "show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD", - "global-attack-u": "GLOBAL ATTACK MODIFIER", - "global-damage-u": "GLOBAL DAMAGE MODIFIER", - "global-save-u": "GLOBAL SAVE MODIFIER", - "global-skill-u": "GLOBAL SKILL MODIFIER", - "global-damage": "Global Damage Modifier", - "core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.", - "pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.", - "global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.", - "global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.", - "global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.", - "global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.", - "auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.", - "simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.", - "init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.", - "b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.", - "footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", - "accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM", - "are_you_sure": "Are you sure you want to turn this character into a ", + "spell-icons:-u": "ZAUBER SYMBOL:", + "custom-pb:-u": "BENUTZERDEFINIERTER ÜBUNGSBONUS:", + "show-global-attack-field-u": "ALLG. ANGRIFFSMODIFIKATORENFELD ANZEIGEN", + "show-global-damage-field-u": "ALLG. SCHADENSMODIFIKATORENFELD ANZEIGEN", + "show-global-save-field-u": "ALLG. RETTUNGSWURFMODIFIKATORENFELD ANZEIGEN", + "show-global-skill-field-u": "ALLG. FERTIGKEITSMODIFIKATORENFELD ANZEIGEN", + "global-attack-u": "ALLG. ANGRIFFSMODIFIKATOREN", + "global-damage-u": "ALLG. SCHADENSMODIFIKATOREN", + "global-save-u": "ALLG. RETTUNGSWURFMODIFIKATOREN", + "global-skill-u": "ALLG. FERTIGKEITSMODIFIKATOREN", + "global-damage": "Allg. Schadensmodifikatoren", + "core-die-roll-info": "Das Wechseln des Kernwürfels ersetzt den normalen 1W20, der mit fast allen Würfen verbunden ist, durch einen Zufallsgenerator deiner Wahl, etwa 2W10 oder 3W6.", + "pb-type-info": "Standardmäßig wird der Übungsbonus des Charakters automatisch auf der Grundlage seiner Gesamtstufe berechnet, wie es die Standardmethode im SHB ist. Die Übungswürfel-Option unterstützt die im SLH beschriebene alternative Methode, bei der anstelle eines pauschalen Bonus ein Würfel gewürfelt wird. Die Option Benutzerdefiniert erlaubt es Ihnen, den ÜB durch eine beliebige andere Methode zu ersetzen.", + "global-save-info": "Erstellt ein benutzerdefiniertes allg. Modifikatorfeld zum Speichern unterhalb des Abschnitts RETTUNGSWÜRFE. Alles, was dort eingetragen wird, wird auf einen Rettungswurf angewendet. Perfekt für regelmäßige, aber nicht dauerhafte Boni wie den Segens-Zauber.", + "global-skill-info": "Erstellt ein benutzerdefiniertes allg. Modifikatorenfeld zum Speichern unterhalb des Abschnitts FERTIGKEITEN. Alles, was dort eingetragen wird, wird auf einen Fertigkeitswurf angewendet. Perfekt für regelmäßige, aber nicht dauerhafte Boni wie bei dem Zauber Göttliche Führung.", + "global-attack-info": "Erstellt ein benutzerdefiniertes Angriffsmodifikatorenfeld zum Speichern unterhalb des Abschnitts ANGRIFF UND ZAUBERN. Alles, was dort eingetragen wird, wird auf einen Angriffswurf angewendet. Perfekt für regelmäßige, aber nicht dauerhafte Boni wie den Segens-Zauber.", + "global-damage-info": "Erstellt ein benutzerdefiniertes Schadensmodifikatorenfeld zum Speichern unterhalb des Abschnitts ANGRIFF UND ZAUBERN. Alles, was dort eingetragen wird, wird auf einen Schadenswurf angewendet. Perfekt für regelmäßige, aber nicht dauerhafte Boni wie beim Hinterhältigen Angriff.", + "auto-level-calc-info": "Standardmäßig werden beim Ändern der Charakterstufe automatisch Zauberplätze und Würfel festgelegt. Durch Ändern dieser Einstellung auf \"Aus\" wird dieses Verhalten verhindert.", + "simple-traits-info": "Der Abschnitt MERKMALE UND TALENTE enthält standardmäßig den komplexen Stil, der mit dem Roll20 5E-Kompendium kompatibel ist. Die einfache Option bietet ein Textfeld für Spieler, die mehr manuelle Kontrolle über das Charakterblatt wünschen.", + "simple-proficiencies-info": "Der Abschnitt SONSTIGE FERTIGKEITEN UND SPRACHEN enthält standardmäßig den komplexen Stil, der mit dem Roll20 5E-Kompendium kompatibel ist. Die einfache Option bietet ein Textfeld für Spieler, die mehr manuelle Kontrolle über das Charakterblatt wünschen.", + "init-tiebreaker-info": "Fügt die Geschicklichkeit des Charakters als Dezimalzahl zum Initiativbonus hinzu, um die Reihenfolgen besser zu bestimmen.", + "b-custom-info": "Wenn der Übungsbonus auf \"Benutzerdefiniert\" eingestellt ist, verwendet der Charakterbogen diesen Wert für den Übungsbonus des Charakters.", + "footer-wiki-link": "Weitere Informationen zu diesem Charakterbogen, seiner Funktionalität oder Verwendung findest du in der offiziellen Dokumentation des Roll20-Wikis. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20", + "accepting-drop-u": "AUSWAHL AUS DEM KOMPENDIUM AKZEPTIEREN", + "are_you_sure": "Bist du sicher, dass dieser Charakter umgewandelt werden soll zu", "yes": "Ja", "cancel": "Abbrechen", "choose": "Wähle", - "innate:-u": "INNATE:" + "innate:-u": "ANGEBOREN" } diff --git a/Band of Blades Official/translations/it.json b/Band of Blades Official/translations/it.json index 542f6c3488..06152fb1b9 100644 --- a/Band of Blades Official/translations/it.json +++ b/Band of Blades Official/translations/it.json @@ -385,7 +385,7 @@ "grit_desc": "You may spend grit uses to add +2d to a resistance roll. The grit use must be spent before the roll. You may only spend 1 grit use this way per roll.", "grizzled": "Grizzled", "haggard": "Haggard", - "harm": "Harm", + "harm": "Danno", "haughty": "Haughty", "haunted": "Tormentato", "heavy": "Pesante", @@ -547,7 +547,7 @@ "paranoid": "Paranoico", "personality": "Personality", "pick_one_kit": "Pick one: Medic, Climbing, Cooking, Repair, Soldier’s, or Wrecking.", - "playbook": "Playbook", + "playbook": "Libretto", "playbook_ability_against_the_darkness": "Against the Darkness", "playbook_ability_against_the_darkness_desc": "You and all squadmates that can see you gain +1d to resist fear and corruption.", "playbook_ability_akimbo": "Akimbo", @@ -812,7 +812,7 @@ "sway": "Manipolare", "sway_desc": "Sway someone with guile, charm, logic, or deception; change attitudes or behavior using manipulation or seduction; disguise yourself.", "tattooed": "Tattooed", - "time": "Time", + "time": "Tempo", "time_desc": "TIME: Add 1 tick when time passes, or when you advance and roll pressure, and when missions have a time penalty. Reduce the clocks when mission rewards include time. If you do not complete the missions at Skydagger Keep before the last clock is filled, you lose the game.", "time_details": "How long you have to get to Skydagger, and how undead strength grows", "time_fall_deepens": "Fall deepens
Panya burns.", diff --git a/Bluebeard's Bride/translations/it.json b/Bluebeard's Bride/translations/it.json index 345e2779bd..9b3ae5f905 100644 --- a/Bluebeard's Bride/translations/it.json +++ b/Bluebeard's Bride/translations/it.json @@ -23,7 +23,7 @@ "blood": "blood", "carnality": "carnality", "resilience": "resilience", - "face": "Face", + "face": "Viso", "the-brute": "The Brute", "the-brute-desc": "When you investigate a mysterious object by breaking it, ask a follow-up question about the object. Its essence still remains, but the item can no longer be investigated by any Sister.", "the-rooster": "The Rooster", diff --git a/Coriolis Alternative/translations/pl.json b/Coriolis Alternative/translations/pl.json index 643ded195b..fd105dbea4 100644 --- a/Coriolis Alternative/translations/pl.json +++ b/Coriolis Alternative/translations/pl.json @@ -32,7 +32,7 @@ "char-group-concept": "Koncept grupy", "char-reputation": "Reputacja", "char-personal-problem": "Problem osobisty", - "char-hitpoints": "Punkty wytrzymałości", + "char-hitpoints": "Punkty Życia", "char-hitpoint-bonus": "Modyfikator", "char-hitpoint-max": "Maximum", "char-mindpoints": "Punkty Umysłu", @@ -43,7 +43,7 @@ "char-radiation": "Promieniowanie", "ship-energy": "Punkty Energii", "ship-energy-max": "Maksymalne", - "ship-hull": "Punkty Kadłuba", + "ship-hull": "Punkty Statku", "ship-hull-max": "Maksymalne", "ship-critical-damage": "Uszkodzenia Krytyczne", "ship-maneuverability": "Manewrowość", @@ -57,14 +57,14 @@ "ship-class": "Klasa i Typ", "ship-problem": "Problem", "ship-debt": "Dług", - "ship-bridge": "Bridge", - "ship-reactor": "Reactor", - "ship-graviton-projector": "Graviton projector", + "ship-bridge": "Mostek", + "ship-reactor": "Reaktor", + "ship-graviton-projector": "Projektor grawitronowy", "ship-type": "Typ", "label-talents": "Talenty", "label-critical-injuries": "Rany Krytyczne", "label-relationships": "Relacje", - "label-weapons": "Weapons", + "label-weapons": "Uzbrojenie", "label-gear": "Sprzęt", "label-armor": "Pancerz", "label-features": "Funkcje", @@ -77,7 +77,7 @@ "label-ship-modules": "Moduły", "label-ship-cargo": "Ładunek", "label-relationships-buddy": "Kumpel", - "placeholder-weapon": "Weapon Name", + "placeholder-weapon": "Broń", "placeholder-gear": "Sprzęt", "placeholder-critical-injury": "Rany Krytyczne", "placeholder-armor": "Pancerz", @@ -100,7 +100,7 @@ "item-range-short": "Bliski", "item-range-medium": "Średni", "item-range-long": "Daleki", - "item-range-extreme": "Ekstremalny", + "item-range-extreme": "Ekstrem.", "item-armor-rating": "Premia", "item-armor-worn": "Na sobie", "item-disabled": "Wyłączone", @@ -108,9 +108,9 @@ "item-cell": "Baterie", "relationship-pc": "BG", "relationship-npc": "BN", - "rolltemplate-pray": "Pray to the Icons", + "rolltemplate-pray": "Modlitwa do Ikon", "rolltemplate-modification": "Modyfikatory", - "rolltemplate-dice-rerolled": "Dice rerolled", + "rolltemplate-dice-rerolled": "Przerzucone", "rolltemplate-dice": "kości", "rolltemplate-weapon": "Broń", "rolltemplate-initiative-check": "Rzut na inicjatywę", @@ -124,6 +124,6 @@ "rolltemplate-armor-effect": "punktów obrażeń", "rolltemplate-ship-armor-check": "Rzut na pancerz statku", "rolltemplate-range": "Zasięg", - "rolltemplate-prayer-modifier": "Modyfikator z modlitwy", - "rolltemplate-target": "Target" + "rolltemplate-prayer-modifier": "Za modlitwę", + "rolltemplate-target": "Cel" } \ No newline at end of file diff --git a/Coriolis/translations/en.json b/Coriolis/translations/en.json index 2847708760..e629e4e65f 100644 --- a/Coriolis/translations/en.json +++ b/Coriolis/translations/en.json @@ -80,7 +80,7 @@ "spaceship-class": "Class & Type:", "spaceship-shipyard": "Shipyard:", "spaceship-problem": "Problem:", - "spaceship-debt": "Debt", + "spaceship-debt": "Debt:", "spaceship-data-u": "DATA", "spaceship-data-maneuverability": "Maneuverability", "spaceship-data-signature": "Signature", diff --git a/Coriolis/translations/fr.json b/Coriolis/translations/fr.json index cfce3ac437..bb959f713e 100644 --- a/Coriolis/translations/fr.json +++ b/Coriolis/translations/fr.json @@ -1,13 +1,13 @@ { "tab-character": "Personnage", - "tab-characternotes": "Notes - Personnage", + "tab-characternotes": "Notes - Perso", "tab-spaceship": "Vaisseau spatial", - "tab-spaceshipnotes": "Notes - Vaisseau spatial", + "tab-spaceshipnotes": "Notes - Vaisseau", "tab-scripts": "Scripts", "title-character-u": "FEUILLE DE PERSONNAGE", "title-characternotes-u": "NOTES - PERSONNAGE", - "title-spaceship-u": "FEUILLE DE VAISSEAU", - "title-spaceshipnotes-u": "NOTES - VAISSEAU", + "title-spaceship-u": "FEUILLE DE VAISSEAU SPATIAL", + "title-spaceshipnotes-u": "NOTES - VAISSEAU SPATIAL", "notes-u": "NOTES", "modifiers-u": "MODIFICATEURS", "modifiers-positive": "Positif", @@ -47,7 +47,7 @@ "character-skills-manipulation-empathy": "Manipulation (Emp)", "character-skills-medicurgy-wits": "Médirurgie (Ast)", "character-skills-meleecombat-strength": "Mêlée (Vig)", - "character-skills-mysticpowers-empathy": "Pouvoirs Mystiques (Emp)", + "character-skills-mysticpowers-empathy": "Pouv. Mystiques (Emp)", "character-skills-observation-wits": "Observation (Ast)", "character-skills-pilot-agility": "Pilotage (Agi)", "character-skills-rangedcombat-agility": "Tir (Agi)", @@ -55,9 +55,9 @@ "character-skills-survival-wits": "Survie (Ast)", "character-skills-technology-wits": "Technologie (Ast)", "character-skills-talents-u": "DONS", - "carry-u": "TRANSPORT", + "carry-u": "ENCOMB.", "carry-max-u": "MAX", - "inventory-gear-u": "EQUIPEMENT", + "inventory-gear-u": "ÉQUIPEMENT", "bonus-u": "BONUS", "armor-u": "ARMURE", "armor-rating-u": "SCORE", @@ -73,14 +73,14 @@ "people-concept-u": "CONCEPT", "characternotes-cabin-u": "MA CABINE", "characternotes-cabin-description": "Description :", - "characternotes-cabin-gear": "Equipement :", + "characternotes-cabin-gear": "Équipement :", "characternotes-cabin-other": "Autre :", "tiny-items-u": "PETITS OBJETS", "characternotes-money-birr-u": "Birrs :", "spaceship-class": "Classe & Type :", "spaceship-shipyard": "Chantier naval :", "spaceship-problem": "Problème :", - "spaceship-debt": "Dette", + "spaceship-debt": "Dette :", "spaceship-data-u": "DONNÉES", "spaceship-data-maneuverability": "Manœuvrabilité", "spaceship-data-signature": "Signature", @@ -89,21 +89,21 @@ "spaceship-modules-u": "MODULES", "spaceship-modules-disabled-u": "HORS SERVICE", "spaceship-modules-maximum": "Nombre maximum de modules", - "spaceship-energypoints-u": "POINTS D'ENERGIE", + "spaceship-energypoints-u": "POINTS D'ÉNERGIE", "spaceship-hullpoints-u": "POINTS DE COQUE", "spaceship-hullpoints-criticaldamage": "Dégâts critiques :", - "spaceship-features-u": "FONCTIONNALITES", + "spaceship-features-u": "FONCTIONNALITÉS", "spaceship-skill-level-u": "Niveau de Compétence", "spaceship-captain-u": "CAPITAINE", "spaceship-pilot-u": "PILOTE", - "spaceship-sensor-operator-u": "OPÉRATEUR DE SENSEURS", + "spaceship-sensor-operator-u": "OPÉRATEUR SENSEURS", "spaceship-gunner-u": "ARTILLEUR", - "spaceship-engineer-u": "INGENIEUR", + "spaceship-engineer-u": "INGÉNIEUR", "spaceshipnotes-log-u": "JOURNAL DE BORD", "spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT", "spaceshipnotes-log-route-u": "ROUTE", "spaceshipnotes-log-danger-u": "DANGER", - "spaceshipnotes-cargo-u": "CARGAISON ET EQUIPEMENT", + "spaceshipnotes-cargo-u": "CARGAISON ET ÉQUIPEMENT", "rolltemplate-autofail": "Absence de point de compétence avancée. Échec automatique.", "rolltemplate-dice-pool": "Total des dé de 0 ou moins.
Lancement de 2D6.", "rolltemplate-difficult-fail": "Échec au Jet Difficile.", diff --git a/Dark_Heresy/translations/af.json b/Dark_Heresy/translations/af.json index 672fce4035..bd01a4b070 100644 --- a/Dark_Heresy/translations/af.json +++ b/Dark_Heresy/translations/af.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/cs.json b/Dark_Heresy/translations/cs.json index 57785dd2c1..f3d997a042 100644 --- a/Dark_Heresy/translations/cs.json +++ b/Dark_Heresy/translations/cs.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/da.json b/Dark_Heresy/translations/da.json index 672fce4035..bd01a4b070 100644 --- a/Dark_Heresy/translations/da.json +++ b/Dark_Heresy/translations/da.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/de.json b/Dark_Heresy/translations/de.json index b3e0c3088e..4b8e2704e8 100644 --- a/Dark_Heresy/translations/de.json +++ b/Dark_Heresy/translations/de.json @@ -170,6 +170,7 @@ "degrees": "Graden", "player-sheet-u": "Hauptblatt", "psykana-u": "PSI-Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Fokus:", "focus-power-u": "Schwelle:", diff --git a/Dark_Heresy/translations/el.json b/Dark_Heresy/translations/el.json index c19ed17ff3..bdd348f2df 100644 --- a/Dark_Heresy/translations/el.json +++ b/Dark_Heresy/translations/el.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/en.json b/Dark_Heresy/translations/en.json index bf5c8b06e3..15b03f1959 100644 --- a/Dark_Heresy/translations/en.json +++ b/Dark_Heresy/translations/en.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/es.json b/Dark_Heresy/translations/es.json index 1b6dd2477b..b0ee647313 100644 --- a/Dark_Heresy/translations/es.json +++ b/Dark_Heresy/translations/es.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Nombre:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/fr.json b/Dark_Heresy/translations/fr.json index 97f8bf5d91..cfb15f10aa 100644 --- a/Dark_Heresy/translations/fr.json +++ b/Dark_Heresy/translations/fr.json @@ -170,6 +170,7 @@ "degrees": "degrés", "player-sheet-u": "Fiche perso", "psykana-u": "Pouvoirs Psy", + "gm": "GM roll", "name-u": "Nom :", "action-u": "Focalisation :", "focus-power-u": "Seuil :", diff --git a/Dark_Heresy/translations/he.json b/Dark_Heresy/translations/he.json index 672fce4035..bd01a4b070 100644 --- a/Dark_Heresy/translations/he.json +++ b/Dark_Heresy/translations/he.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/it.json b/Dark_Heresy/translations/it.json index fb600f8a40..9162703174 100644 --- a/Dark_Heresy/translations/it.json +++ b/Dark_Heresy/translations/it.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/ja.json b/Dark_Heresy/translations/ja.json index 882fd03bbc..36421144b4 100644 --- a/Dark_Heresy/translations/ja.json +++ b/Dark_Heresy/translations/ja.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/ko.json b/Dark_Heresy/translations/ko.json index de92f12fc9..f513288c49 100644 --- a/Dark_Heresy/translations/ko.json +++ b/Dark_Heresy/translations/ko.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/nl.json b/Dark_Heresy/translations/nl.json index 672fce4035..bd01a4b070 100644 --- a/Dark_Heresy/translations/nl.json +++ b/Dark_Heresy/translations/nl.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/pl.json b/Dark_Heresy/translations/pl.json index d071374514..047b3968cc 100644 --- a/Dark_Heresy/translations/pl.json +++ b/Dark_Heresy/translations/pl.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/pt.json b/Dark_Heresy/translations/pt.json index e04b155d39..5a75f62e9a 100644 --- a/Dark_Heresy/translations/pt.json +++ b/Dark_Heresy/translations/pt.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Nome:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/ru.json b/Dark_Heresy/translations/ru.json index 14ba4f38c7..7ae4e84798 100644 --- a/Dark_Heresy/translations/ru.json +++ b/Dark_Heresy/translations/ru.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/sv.json b/Dark_Heresy/translations/sv.json index 11fbb04184..fb9c102de2 100644 --- a/Dark_Heresy/translations/sv.json +++ b/Dark_Heresy/translations/sv.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/tr.json b/Dark_Heresy/translations/tr.json index bf5c8b06e3..15b03f1959 100644 --- a/Dark_Heresy/translations/tr.json +++ b/Dark_Heresy/translations/tr.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/zh.json b/Dark_Heresy/translations/zh.json index 261ead0e5e..2e2d5b6c54 100644 --- a/Dark_Heresy/translations/zh.json +++ b/Dark_Heresy/translations/zh.json @@ -170,6 +170,7 @@ "degrees": "degrees", "player-sheet-u": "Main sheet", "psykana-u": "Psychic Powers", + "gm": "GM roll", "name-u": "Name:", "action-u": "Focus:", "focus-power-u": "Threshold:", diff --git a/Dark_Heresy/translations/zu.json b/Dark_Heresy/translations/zu.json index 4e216fb897..0e7bf3b60e 100644 --- a/Dark_Heresy/translations/zu.json +++ b/Dark_Heresy/translations/zu.json @@ -170,6 +170,7 @@ "degrees": "crwdns171374:0crwdne171374:0", "player-sheet-u": "crwdns82798:0crwdne82798:0", "psykana-u": "crwdns82800:0crwdne82800:0", + "gm": "crwdns397234:0crwdne397234:0", "name-u": "crwdns82802:0crwdne82802:0", "action-u": "crwdns82804:0crwdne82804:0", "focus-power-u": "crwdns82806:0crwdne82806:0", diff --git a/Dragon Age RPG/translations/de.json b/Dragon Age RPG/translations/de.json index 59bd1e4027..53e329be30 100644 --- a/Dragon Age RPG/translations/de.json +++ b/Dragon Age RPG/translations/de.json @@ -7,19 +7,19 @@ "primary-skill": "Primary Skill", "focuses": "Focuses", "roll-w-focus": "Roll with focus", - "constitution-u": "CONSTITUTION", + "constitution-u": "KONSTITUTION", "cunning-u": "CUNNING", - "dexterity-u": "DEXTERITY", + "dexterity-u": "GESCHICKLICHKEIT", "magic-u": "MAGIC", "perception-u": "WAHRNEHMUNG", - "strength-u": "STRENGTH", + "strength-u": "Stärke", "willpower-u": "WILLPOWER", "name-u": "NAME", "background-u": "HINTERGRUND", - "age-u": "AGE", + "age-u": "ALTER", "gender-u": "GENDER", - "weight-u": "WEIGHT", - "height-u": "HEIGHT", + "weight-u": "GEWICHT", + "height-u": "KÖRPERGRÖßE", "appearance-u": "APPEARANCE", "distinguishing-features": "Distinguishing Features", "class-u": "CLASS", @@ -56,7 +56,7 @@ "entropy": "Entropy", "primal": "Primal", "spirit": "Willenskraft", - "spell-u": "SPELL", + "spell-u": "ZAUBER", "school-u": "SCHULE", "mana-cost-u": "MANA COST", "casting-time-u": "CASTING TIME", @@ -66,10 +66,10 @@ "spell effect": "Spell Effect", "character-u": "CHARACTER", "concept-u": "CONCEPT", - "languages-u": "LANGUAGES", + "languages-u": "Sprachen", "goals-u": "GOALS", "ties-and-family-u": "TIES AND FAMILY", - "equipment-u": "EQUIPMENT", + "equipment-u": "AUSRÜSTUNG", "item": "Item", "quantity": "Menge", "money-u": "MONEY", diff --git a/Eclipse Phase V2/translations/it.json b/Eclipse Phase V2/translations/it.json index 47a3460e64..3128bfb06b 100644 --- a/Eclipse Phase V2/translations/it.json +++ b/Eclipse Phase V2/translations/it.json @@ -73,7 +73,7 @@ "perceive": "Perceive", "persuade": "Persuade", "pilot": "Pilot", - "program": "Program", + "program": "Programma", "provoke": "Provoke", "psi": "Psi", "psi skill": "Psi Skill", @@ -136,7 +136,7 @@ "flex": "Flex", "current": "Attuale", "bioware": "Bioware", - "cyberware": "Cyberware", + "cyberware": "Innesti cibernetici", "hardware-ware": "Hardware", "meshware": "Meshware", "nanoware": "Nanoware", diff --git a/Esper_Genesis_5E/translations/de.json b/Esper_Genesis_5E/translations/de.json index 2a88c2bd9c..15b762ee10 100644 --- a/Esper_Genesis_5E/translations/de.json +++ b/Esper_Genesis_5E/translations/de.json @@ -62,52 +62,52 @@ "npc-dmg-res-place": "Kälte", "ship-dmg-res-place": "acid, fire", "damage-imm-u": "SCHADENSIMMUNITÄTEN", - "npc-dmg-imm-place": "lightning, thunder", + "npc-dmg-imm-place": "Blitz, Donner", "ship-dmg-imm-place": "Kälte", - "cond-imm-u": "CONDITION IMMUNITIES", - "npc-cond-imm-place": "charmed", + "cond-imm-u": "ZUSTANDSIMMUNITÄTEN", + "npc-cond-imm-place": "bezaubert", "ship-cond-imm-place": "impaired", - "senses-u": "SENSES", + "senses-u": "SINNE", "npc-senses-place": "darkvision 120ft., passive Perception 16", "ship-senses-place": "6", - "langs-u": "LANGUAGES", + "langs-u": "Sprachen", "lang-u": "LANGUAGE", "npc-langs-place": "Alphaline, Common, Nesieve", - "challenge-u": "CHALLENGE", + "challenge-u": "HERAUSFORDERUNG", "xp-u": "XP", "spellcast-npc-u": "ESPER NPC", "spell-ability-u": "ESPER ABILITY", "none-u": "NONE", - "strength-u": "STRENGTH", - "strength-save-u": "STRENGTH SAVE", - "dexterity-u": "DEXTERITY", - "dexterity-save-u": "DEXTERITY SAVE", - "constitution-u": "CONSTITUTION", - "constitution-save-u": "CONSTITUTION SAVE", - "intelligence-u": "INTELLIGENCE", - "intelligence-save-u": "INTELLIGENCE SAVE", - "wisdom-u": "WISDOM", - "wisdom-save-u": "WISDOM SAVE", + "strength-u": "Stärke", + "strength-save-u": "STÄRKE RETTUNGSWURF", + "dexterity-u": "GESCHICKLICHKEIT", + "dexterity-save-u": "GESCHICKLICHKEITS RETTUNGSWURF", + "constitution-u": "KONSTITUTION", + "constitution-save-u": "KONSTITUTION RETTUNGSWURF", + "intelligence-u": "INTELLIGENZ", + "intelligence-save-u": "INTELLIGENZ RETTUNGSWURF", + "wisdom-u": "WEISHEIT", + "wisdom-save-u": "WEISHEIT RETTUNGSWURF", "charisma-u": "CHARISMA", - "charisma-save-u": "CHARISMA SAVE", + "charisma-save-u": "CHARISMA RETTUNGSWURF", "spell-dc-u": "POWER DC", "spell-atk-bonus-u": "POWER ATTACK BONUS", - "has-reaction-u": "HAS REACTIONS", - "leg-actions:-u": "LEGENDARY ACTIONS:", - "gen-opts-u": "GENERAL OPTIONS", + "has-reaction-u": "HAT REAKTIONEN", + "leg-actions:-u": "LEGENDÄRE AKTIONEN:", + "gen-opts-u": "ALLGEMEINE EINSTELLUNGEN", "npc-u": "NPC/SHIP", - "roll-queries:-u": "ROLL QUERIES:", - "always-adv": "Always Roll Advantage", - "adv-toggle": "Advantage Toggle", - "query-adv": "Query Advantage", - "never-adv": "Never Roll Advantage", - "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", - "never-whisp": "Never Whisper Rolls", - "query-whisp": "Query Whisper", - "always-whisp": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", - "never-dmg": "Don't Auto Roll Damage", - "always-dmg": "Auto Roll Damage & Crit", + "roll-queries:-u": "WURF ABFRAGE:", + "always-adv": "Immer mit Vorteil würfeln", + "adv-toggle": "Vorteil auswählen", + "query-adv": "Vorteil abfragen", + "never-adv": "Nie mit Vorteil würfeln", + "whisp-rolls-gm:-u": "WURF DEM SL ZUFLÜSTERN:", + "never-whisp": "Niemals geflüsterte Würfe", + "query-whisp": "Flüstern abfragen", + "always-whisp": "Immer geflüsterte Würfe", + "auto-dmg-roll:-u": "AUTOMATISCH SCHADEN AUSWÜRFELN:", + "never-dmg": "Nicht automatisch Schaden auswürfeln", + "always-dmg": "Schaden & Kritische Treffer automatisieren", "ac": "Armor Class", "hp": "Hit Points", "hlp": "Hull Points", @@ -122,7 +122,7 @@ "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", "tool-proficiencies": "Tool Proficiencies:", - "saving-throw": "Saving Throws", + "saving-throw": "Rettungswürfe", "str": "Str", "dex": "Ges", "con": "Kon", @@ -174,16 +174,16 @@ "to-hit-place": "Ein Ziel", "on-hit:-u": "Bei Treffer:", "on-hit-place": "hieb", - "on-hit2:-u": "ON HIT 2:", + "on-hit2:-u": "Bei Treffer 2:", "on-hit-2-place": "Feuer", - "hit:": "Hit: ", + "hit:": "Treffer", "reactions": "Reaktionen", - "npc-repeating-name-place": "Parry.", - "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "npc-repeating-name-place": "Parieren.", + "npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...", "traits": "Eigenschaften", "features": "Merkmale", "spells": "Powers", - "prep-u": "PREP", + "prep-u": "VORB. ", "school:-u": "DOMAIN:", "alteration": "Alteration", "clairsentient": "Clairsentient", @@ -194,7 +194,7 @@ "technique": "Technique", "ritual": "CONVENTIONAL", "ritual-l": "conventional", - "range:-u": "RANGE:", + "range:-u": "REICHWEITE", "range:": "Reichweite:", "pointcost:-u": "POINT COST:", "pointcost:": "Point Cost:", @@ -203,23 +203,23 @@ "spell-component-material": "M", "spell-ritual": "R", "spell-concentration": "C", - "ruby-dust-place": "ruby dust worth 50gp", - "concentration-u": "CONCENTRATION", + "ruby-dust-place": "Rubinstaub für 50 gm", + "concentration-u": "KONZENTRATION", "concentration": "Konzentration", - "duration:-u": "DURATION:", - "duration:": "Duration:", + "duration:-u": "WIRKUNGSDAUER", + "duration:": "Wirkungsdauer", "difficulty-class-abv": "SG", - "output:-u": "OUTPUT:", + "output:-u": "Ausgabe:", "powercard-u": "POWERCARD", "spell-atk:-u": "POWER ATTACK:", "none": "Keine", - "dmg:-u": "DAMAGE:", - "dmg2:-u": "DAMAGE2:", - "healing:-u": "HEALING:", - "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u": "EFFECT:", - "npc-atk-effect-place": "Half damage", - "desc:-u": "DESCRIPTION:", + "dmg:-u": "SCHADEN:", + "dmg2:-u": "SCHADEN2:", + "healing:-u": "HEILUNG", + "add-ability-mod-u": "Addiere deinen Zaubermodifikator zum Schaden oder der Heilung", + "effect:-u": "EFFEKT:", + "npc-atk-effect-place": "Halber Schaden", + "desc:-u": "BESCHREIBUNG:", "at-higher-lvl:-u": "AT HIGHER RANKS:", "at-higher-lvl": "At Higher Ranks", "higher-lvl-cast": "Higher Rank Use", @@ -268,51 +268,51 @@ "wisdom": "Weisheit", "wisdom-save": "Weisheit Rettungswurf", "charisma": "Charisma", - "charisma-save": "Charisma Save", - "saving-throws-u": "SAVING THROWS", - "acrobatics-core": "Acrobatics (Dex)", + "charisma-save": "Charisma Rettungswurf", + "saving-throws-u": "RETTUNGSWÜRFE", + "acrobatics-core": "Akrobatik(GE)(Wis)", "astrophysics-core": "Astrophysics (Int)", - "athletics-core": "Athletics (Str)", - "deception-core": "Deception (Cha)", - "lore-core": "Lore (Int)", - "insight-core": "Insight (Wis)", - "intimidation-core": "Intimidation (Cha)", - "investigation-core": "Investigation (Int)", - "medicine-core": "Medicine (Wis)", + "athletics-core": "Athletik(Str)", + "deception-core": "Täuschen (Cha)", + "lore-core": "Geschichte (IN)", + "insight-core": "Motiv erkennen (Wei)", + "intimidation-core": "Einschüchtern (Cha)", + "investigation-core": "Nachforschungen (Int)", + "medicine-core": "Medizin (Wei)", "xenobiology-core": "Xenobiology (Int)", - "perception-core": "Perception (Wis)", - "performance-core": "Performance (Cha)", - "persuasion-core": "Persuasion (Cha)", + "perception-core": "Wahrnehmung (Wei)", + "performance-core": "Auftritt (Cha)", + "persuasion-core": "Überzeugen (Cha)", "computers-core": "Computers (Int)", "sleight_of_hand-core": "Sleight of Hand (Dex)", - "stealth-core": "Stealth (Dex)", - "survival-core": "Survival (Wis)", - "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", - "tool-u": "TOOL", + "stealth-core": "Heimlichkeit (Ges)", + "survival-core": "Überlebenskunst (Wei)", + "pass-wis-u": "Passive Weisheit (Wahrnehmung)", + "tool-u": "WERKZEUG", "pro-u": "PRO", "attr-u": "ATTRIBUTE", - "prof-bonus:-u": "PROFICIENCY BONUS:", - "prof-u": "PROFICIENT", + "prof-bonus:-u": "ÜBUNGSBONUS:", + "prof-u": "GEÜBT", "proficency-u": "PROFICIENCY", "expertise-u": "EXPERTISE", - "jack-of-all-u": "JACK OF ALL TRADES", + "jack-of-all-u": "ALLESKÖNNER", "attr:-u": "ATTRIBUTE:", - "tool-prof-u": "TOOL PROFICIENCIES", + "tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN", "weapon-proficiencies-u": "ÜBUNG IM UMGANG MIT WAFFEN", - "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN", "prof-langs-u": "PROFICIENCIES & LANGUAGES", "init": "Initiative", "init-u": "INITIATIVE", - "hp-max-u": "Hit Point Maximum", - "hp-current-u": "CURRENT HIT POINTS", - "hp-temp-u": "TEMPORARY HIT POINTS", + "hp-max-u": "Trefferpunkte Maximum", + "hp-current-u": "AKTUELLE TREFFERPUNKTE", + "hp-temp-u": "TEMPORÄRE TREFFERPUNKTE", "total": "Gesamt", - "hit-dice-u": "HIT DICE", - "successes-u": "SUCCESSES", - "failures-u": "FAILURES", - "death-save-u": "DEATH SAVE", - "death-saves-u": "DEATH SAVES", + "hit-dice-u": "TREFFERWÜRFEL", + "successes-u": "ERFOLGE", + "failures-u": "MISSERFOLGE", + "death-save-u": "RW gg. TOD", + "death-saves-u": "RW gg. TOD", "exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:", "exhaustion-u": "EXHAUSTION LEVEL", "exhaustion-0": "No effect", @@ -322,29 +322,29 @@ "exhaustion-4": "maximale Trefferpunkte halbiert", "exhaustion-5": "Bewegungsrate fällt auf 0", "exhaustion-6": "Tod", - "atk-u": "ATK", - "dmg-type-u": "DAMAGE/TYPE", - "attack:-u": "ATTACK:", - "proficient-u": "PROFICIENT", - "range-place": "Self (60-foot cone)", + "atk-u": "ANG", + "dmg-type-u": "SCHADENSTYP", + "attack:-u": "ANGRIFF:", + "proficient-u": "GEÜBT", + "range-place": "Selbst (18 Meter kegel)", "enhanced-bonus:-u": "ENHANCED BONUS:", "crit-range-u": "CRIT RANGE:", - "damage:-u": "DAMAGE:", - "dmg-type-place": "Slashing", - "crit:-u": "CRIT:", - "damage2:-u": "DAMAGE2:", - "saving-throw:-u": "SAVING THROW:", - "vs-dc:-u": "VS DC:", + "damage:-u": "SCHADEN:", + "dmg-type-place": "Hieb", + "crit:-u": "KRIT:", + "damage2:-u": "SCHADEN2:", + "saving-throw:-u": "RETTUNGSWURF", + "vs-dc:-u": "gg. SG:", "spell-u": "ENERGIE", "flat-u": "FLAT", "save": "Rettungswurf", - "save-effect:-u": "SAVE EFFECT:", + "save-effect:-u": "RETTUNGSWURF EFFEKT:", "save-effect-place": "Schaden halbiert", - "ammunition:-u": "AMMUNITION:", + "ammunition:-u": "Munition:", "ammunition-place": "Pfeile", - "description:-u": "DESCRIPTION:", + "description:-u": "BESCHREIBUNG:", "description:": "Beschreibung:", - "description-place": "Up to 2 creatures within 5 feet", + "description-place": "Bis zu 2 Kreaturen innerhalb von 1,5 m", "atk-spellcasting-u": "ATTACKS & ESPER POWERS", "copper-piece-u": "CP", "silver-piece-u": "SP", @@ -352,70 +352,70 @@ "cubil-coin-u": "MÜNZEN", "cubil-cred-u": "CUBIL", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", - "item-name-u": "ITEM NAME", - "equipped-u": "EQUIPPED", - "use-as-resource-u": "USE AS A RESOURCE", - "prop:-u": "PROP:", - "mods:-u": "MODS:", - "total-weight-u": "TOTAL WEIGHT", - "immobile-u": "IMMOBILE", - "heavily-encumbered-u": "HEAVILY ENCUMBERED", - "encumbered-u": "ENCUMBERED", - "over-carrying-cap-u": "OVER CARRYING CAPACITY", - "equipment-u": "EQUIPMENT", + "item-name-u": "GEGENSTANDSNAME", + "equipped-u": "AUSGERÜSTET", + "use-as-resource-u": "ALS RESSOURCE NUTZEN", + "prop:-u": "Eigenschaften", + "mods:-u": "MODIFIKATIONEN:", + "total-weight-u": "GESAMTGEWICHT", + "immobile-u": "UNBEWEGLICH", + "heavily-encumbered-u": "SCHWER BELASTET", + "encumbered-u": "BELASTET", + "over-carrying-cap-u": "ÜBER DER TRAGEKAPAZITÄT", + "equipment-u": "AUSRÜSTUNG", "personality-traits-u": "PERSONALITY TRAITS", "ideals-u": "IDEALS", "bonds-u": "BONDS", "flaws-u": "FLAWS", - "class-resource-u": "CLASS RESOURCE", - "other-resource-u": "OTHER RESOURCE", + "class-resource-u": "KLASSENRESSOURCE", + "other-resource-u": "ANDERE RESSOURCE", "feats-traits-u": "FEATURES & TRAITS", - "age-u": "AGE", - "size-u": "SIZE", + "age-u": "ALTER", + "size-u": "GRÖßE", "size": "Größe", - "height-u": "HEIGHT", - "weight-u": "WEIGHT", - "eye-u": "EYES", - "skin-u": "SKIN", - "hair-u": "HAIR", + "height-u": "KÖRPERGRÖßE", + "weight-u": "GEWICHT", + "eye-u": "AUGENFARBE", + "skin-u": "HAUTFARBE", + "hair-u": "HAARFARBE", "char-appearance-u": "CHARACTER APPEARANCE", - "char-backstory-u": "CHARACTER BACKSTORY", + "char-backstory-u": "HINTERGRUNDGESCHICHTE", "allies-orgs-u": "ALLIES & ORGANIZATIONS", "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", - "treasure-u": "TREASURE", + "treasure-u": "SCHÄTZE", "spell-save-dc-u": "POWER SAVE DC", "primes-u": "PRIME POWERS", "ritual-u": "CONVENTIONAL", "casting-time:-u": "ACTIVATION TIME:", "casting-time:": "Activation Time:", "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", - "half-dmg-place": "Half damage", - "hit-die:-u": "HIT DIE:", - "initiative-mod:-u": "INITIATIVE MODIFIER:", + "half-dmg-place": "Halber Schaden", + "hit-die:-u": "TREFFERWÜRFEL", + "initiative-mod:-u": "INITIATIVE MODIFIKATOR:", "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", "glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:", - "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "pass-perc-mod:-u": "PASSIVER WAHRNEHMUNGSMODIFIKATOR:", + "death-save-mod:-u": "MODIFIKATOR RW gg. TOD", "magic-caster-lvl:-u": "CHANNELER/FORGER LEVEL:", - "halfling-luck-u": "HALFLING LUCK", + "halfling-luck-u": "HALBLINGSGLÜCK", "arcane-fighter-u": "JUSTICAR", "arcane-rogue-u": "ARTIFICE", - "class-options-u": "CLASS OPTIONS ()", + "class-options-u": "KLASSEN OPTIONEN ", "class:-u": "CLASS:", "subclass:-u": "SUBCLASS:", "race:-u": "RACE:", "subrace:-u": "SUBRACE:", "subrace": "Volksunterart:", "subrace-ability-increase": "Volksunterart Attributswerterhöhung", - "2nd-class:-u": "2ND CLASS:", - "lvl:-u": "LEVEL:", - "3rd-class:-u": "3RD CLASS:", - "4th-class:-u": "4TH CLASS:", + "2nd-class:-u": "GRAD 2:", + "lvl:-u": "STUFE:", + "3rd-class:-u": "GRAD 3:", + "4th-class:-u": "GRAD 4:", "mutliclass-opts-u": "MULTICLASS OPTIONS", - "use-cust-class-u": "USE CUSTOM CLASS", - "class-name:-u": "CLASS NAME:", + "use-cust-class-u": "BENUTZERDEFINIERTE KLASSE BENUTZEN", + "class-name:-u": "KLASSENNAME:", "spellcasting-ability:-u": "ESPER ABILITY:", "spell-slots:-u": "POWER SLOTS:", "spell-full-u": "FULL (Adept, Engineer, Melder)", @@ -432,51 +432,51 @@ "em_used": "Used", "esper-mastery-u": "ESPER MASTERY", "max-rank-u": "Rang", - "cust-class-opts": "CUSTOM CLASS OPTIONS", + "cust-class-opts": "BENUTZERDEFINIERTE KLASSE EINSTELLUNGEN", "normal": "Normalerweise", "expirtise": "Sachverstand", - "skill-opts-u": "SKILL OPTIONS", + "skill-opts-u": "FERTIGKEITSEINSTELLUNGEN", "version": "v", - "always-roll-adv": "Always Roll Advantage", - "toggle-roll-adv": "Advantage Toggle", - "query-roll-adv": "Query Advantage", - "never-roll-adv": "Never Roll Advantage", - "never-whisper-roll": "Never Whisper Rolls", - "query-whisper-roll": "Query Whisper", - "always-whisper-roll": "Always Whisper Rolls", - "never-roll-dmg": "Don't Auto Roll Damage", - "always-roll-dmg": "Auto Roll Damage & Crit", - "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "always-roll-adv": "Immer mit Vorteil würfeln", + "toggle-roll-adv": "Vorteil auswählen", + "query-roll-adv": "Vorteil abfragen", + "never-roll-adv": "Nie mit Vorteil würfeln", + "never-whisper-roll": "Niemals geflüsterte Würfe", + "query-whisper-roll": "Flüstern abfragen", + "always-whisper-roll": "Immer geflüsterte Würfe", + "never-roll-dmg": "Nicht automatisch Schaden auswürfeln", + "always-roll-dmg": "Schaden & Kritische Treffer automatisieren", + "add-char-to-templates:-u": "Füge den Namen des Charakters dem Template hinzu", "on": "An", "off": "Aus", - "inventory:-u": "INVENTORY:", - "compendium-compatible": "Compendium Compatible", + "inventory:-u": "INVENTAR:", + "compendium-compatible": "Kompendium Kompatibel", "simple": "Simple", "encumbrance:-u": "ENCUMBRANCE:", "ammo-tracking:-u": "AMMO TRACKING:", - "general-opts-u": "GENERAL OPTIONS", - "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight": "Please make a copy of your game before you use this tool.", - "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "general-opts-u": "ALLGEMEINE EINSTELLUNGEN", + "transition-text": "Beim anklicken eines der unteren Bilder werden die Daten deines aktuellen Blattes umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.", + "transition-text-highlight": "Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzt.", + "choose-sheet-transfer": "WÄHLEN SIE DAS BLATT AUS, VON DEM SIE ÜBERTRAGEN MÖCHTEN", "community-sheet-u": "COMMUNITY SHEET", "shaped-sheet-u": "SHAPED SHEET", - "transition-opts-u": "TRANSITION OPTIONS", - "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u": "(API REQUIRED)", + "transition-opts-u": "ÜBERTRAGUNGSMÖGLICHKEITEN", + "portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Lies die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deinem Pro-Abbonement.", + "api-required-u": "(API ERFORDERLICH)", "spell_dc_mod:-u": "POWER SAVE DC MOD:", - "custom_ac:-u": "CUSTOM AC:", - "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc": "NPC/PC", - "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "custom_ac:-u": "ANGEPASSTE RK:", + "npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Bogen erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Bögen hauptsächlich Nicht-Spieler-Charaktere repräsentieren.", + "npc-pc": "NSC/SC", + "roll-queries-info": "W20 Würfe werden nach gewählter Option ausgegeben. Immer mit Vorteil würfeln ist die Standardeinstellung und es werden zwei W20 bei jedem Wurf gewürfelt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob ein Vor- oder Nachteil existiert. Nie mit Vorteil würfeln, würfelt immer einen einzelnen W20, mit der Erwartung das Spieler von selbst ein zweites Mal würfeln wenn sie einen Vor- oder Nachteil haben.", "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", + "auto-dmg-roll-info": "Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf den möglichen Schaden mit auswürfelt um Zeit zu sparen.", "add-char-to-templates-info": "Charakternamen werden standardmäßig nicht zur Chat Wurfergebnis hinzugefügt, sondern nur die Spielernamen. Beim aktivieren dieser Funktion wird der Charaktername statt des Spielernamens dem Wurfergebnis hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.", - "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "inventory-info": "Für SC-Inventare wird standardmäßig der komplexe Stil verwendet, der mit dem Roll20 5E Kompendium kompatibel ist. Dazu gehören detaillierte Mengen/Gewichte von Gegenständen, Überwachung von Gewicht und Belastung, Sortierung, RK-Berechnungen, automatische Angriffsgenerierung und mehr. Die Option Einfach bietet ein Textfeld für Gegenstandslisten für Spieler, die mehr manuelle Kontrolle über das Blatt wünschen.", "encumbrance-info": "The sheet uses the variant encumbrance rules on page 160 of the Core Manual. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "ammo-tracking-info": "Ermöglicht automatische Verfolgung von Munitionsverbrauch mit dem 5te Edition OGL des Roll20 Companion API Scripts", + "dungeons-and-dragons-styling": "DUNGEONS & DRAGONS STIL", + "dungeons-and-dragons-styling-info": "Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf-Ergebnisse. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.", "cd-bar1-value:-u": "BAR 1 VALUE:", "cd-bar1-max:-u": "BAR 1 MAX:", "cd-bar1-link:-u": "BAR 1 LINK:", diff --git a/Fate/translations/it.json b/Fate/translations/it.json index 1d68cc9dc9..7d855b8dad 100644 --- a/Fate/translations/it.json +++ b/Fate/translations/it.json @@ -1,336 +1,336 @@ { "Academics": "Accademiche", - "add-fx": "[Add a common effect]", - "add-skills": "Load Skillset", - "all3": "All Three", - "aspect": "Aspect", - "aspects": "Aspects", + "add-fx": "[Aggiungi un effetto comune]", + "add-skills": "Carica l'elenco di Abilità", + "all3": "Tutti e tre", + "aspect": "Aspetto", + "aspects": "Aspetti", "Athletics": "Atletica", - "Awareness": "Awareness", + "Awareness": "Consapevolezza", "below": "Sotto", - "beyond": "Beyond", - "box-values": "Box Values", - "breakdown": "Breakdown", + "beyond": "Oltre", + "box-values": "Valori delle caselle", + "breakdown": "Suddivisione", "Burdens": "Malus", - "Burglary": "Burglary", - "Careful": "Careful", + "Burglary": "Furtività", + "Careful": "Attento", "cats": "Secrets of Cats", - "choose-gameset": "[Choose a Gameset to Load]", + "choose-gameset": "[Scegli un set di gioco da caricare]", "Clever": "Ingegnoso", - "collateral-damage": "Collateral Damage", - "Computers": "Computers", - "con-val": "Consequence Value", - "condition": "Condition", + "collateral-damage": "Danno collaterale", + "Computers": "Informatica", + "con-val": "Valore della Conseguenza", + "condition": "Condizione", "conditions": "Condizioni", - "consequence-choose": "[Choose Consequence]", + "consequence-choose": "[Scegli la conseguenza]", "consequence": "Conseguenza", - "consequences": "Consequences", - "Contacts": "Contacts", + "consequences": "Conseguenze", + "Contacts": "Contatti", "corruption": "Corruzione", - "cost": "Cost", - "Crafts": "Crafts", - "custom-track": "Custom Track (?-?-?)", - "Deceive": "Deceive", - "del-skills": "Remove Skillset", - "desc": "Description", - "dfa": "Dresden Files Accelerated", - "display-by-list": "Compact List", - "display-by-rating": "Group By Rating", - "rating": "Rating", - "display-choose": "[Choose Display Style]", - "display-style": "Display Style", - "doomed": "Doomed (lasting)", - "drawbacks": "Drawbacks", + "cost": "Costo", + "Crafts": "Artigianato", + "custom-track": "Indicatore di Stress personalizzato (?-?-?)", + "Deceive": "Raggirare", + "del-skills": "Rimuovi elenco di Abilità", + "desc": "Descrizione", + "dfa": "Dresden Files Accelerato", + "display-by-list": "Elenco compatto", + "display-by-rating": "Raggruppa per valore", + "rating": "Valore", + "display-choose": "[Scegli lo stile di visualizzazione]", + "display-style": "Stile di visualizzazione", + "doomed": "Perduto (duraturo)", + "drawbacks": "Difetti", "Drive": "Guidare", "edit": "modificare", - "Empathy": "Empathy", - "escalating-track": "Escalating Track (1-2-3)", - "fae": "Fate Accelerated", + "Empathy": "Empatia", + "escalating-track": "Indicatore di Stress crescente", + "fae": "Fate Accelerato", "fcon": "Fate Condensed", - "fcore": "Fate Core", - "Fight": "Fight", - "flags": "Flags", - "Flair": "Flair", - "Flashy": "Flashy", - "flat-track": "Flat Track (1-1-1)", + "fcore": "Fate Base", + "Fight": "Combattere", + "flags": "Etichette", + "Flair": "Stile", + "Flashy": "Appariscente", + "flat-track": "Indicatore di Stress lineare", "foc": "Fate of Cthulhu", - "Focus": "Focus", - "Force": "Force", - "Forceful": "Forceful", - "fp": "Fate Points", - "Free Aspect": "Free Aspect", - "free-invokes": "Free Invokes", - "fx1": "Forced Movement (you move your target up to two zones).", - "fx1n": "Forced Movement", - "fx2": "Area Attack (attack everyone in a zone).", - "fx2n": "Area Attack", - "fx3": "Inflict Condition (you add an aspect to the target, which you can invoke once for free).", - "fx3n": "Inflict Condition", - "fx4": "Extra Movement (you can move up to two zones for free).", - "fx4n": "Extra Movement", - "fx5": "Physical Recovery (you recover from all physical stress).", - "fx5n": "Physical Recovery", - "fx6": "Mental Recovery (you recover from all mental stress).", - "fx6n": "Mental Recovery", - "fx7": "Extra Action (you can split your shifts between two different yet related actions, adding a +1 to each action).", - "fx7n": "Extra Action", - "Gadgetry": "Gadgetry", - "Guile": "Guile", + "Focus": "Concentrazione", + "Force": "Vigore", + "Forceful": "Energico", + "fp": "Punti Fato", + "Free Aspect": "Aspetto libero", + "free-invokes": "Invocazioni gratuite", + "fx1": "Movimento forzato (muovi la vittima fino a due zone).", + "fx1n": "Movimento forzato", + "fx2": "Attacco d'area (attacchi chiunque in una zona)", + "fx2n": "Attacco d'area", + "fx3": "Infliggi una Condizione (aggiungi un aspetto alla vittima, che potrai invocare gratuitamente una volta)", + "fx3n": "Infliggi una Condizione", + "fx4": "Movimento aggiuntivo (puoi muoverti liberamente fino a due zone).", + "fx4n": "Movimento aggiuntivo", + "fx5": "Guarigione Fisica (guarisci tutto lo stress fisico)", + "fx5n": "Guarigione fisica", + "fx6": "Guarigione Mentale (guarisci tutto lo stress mentale)", + "fx6n": "Guarigione mentale", + "fx7": "Azione aggiuntiva (puoi separare i tuoi livelli di successo tra due azioni diverse ma correlate, aggiungendo +1 a ciascuna azione)", + "fx7n": "Azione aggiuntiva", + "Gadgetry": "Dispositivi", + "Guile": "Astuzia", "Haste": "Velocità", - "High Concept": "High Concept", - "indebted": "Indebted (sticky)", - "initialize": "Initialize", - "inperil": "In Peril (sticky)", - "Intellect": "Intellect", - "Investigate": "Investigate", - "Knowledge": "Knowledge", - "label": "Label", - "Lore": "Lore", - "makechoice": "[make your choice]", - "mental": "Mental", - "mild": "Mild", - "moderate": "Moderate", + "High Concept": "Concetto base", + "indebted": "Indebitato (tenace)", + "initialize": "Inizializzazione", + "inperil": "In Pericolo (tenace)", + "Intellect": "Intelletto", + "Investigate": "Investigare", + "Knowledge": "Conoscenze", + "label": "Etichetta", + "Lore": "Conoscenze", + "makechoice": "[Fai la tua scelta]", + "mental": "Mentale", + "mild": "Lieve", + "moderate": "Moderata", "name": "Nome", - "Naming": "Naming", - "noset": "Don't Pre-Configure", + "Naming": "Denominazione", + "noset": "Non pre-configurare", "note": "Nota", - "notes": "Notes", - "Notice": "Notice", - "Other Aspect": "Other Aspect", + "notes": "Note", + "Notice": "Percepire", + "Other Aspect": "Aspetto aggiuntivo", "other": "Altro", - "Persuade": "Persuade", - "physical": "Physical", - "Physique": "Physique", - "power": "Power", - "powers": "Powers", - "preload-for": "Preload character sheet configuration for", - "Provoke": "Provoke", - "quick-add": "Quick Add", - "Quick": "Veloce", - "Rapport": "Rapport", - "rating-1": "Poor (-1)", - "rating-2": "Terrible (-2)", - "rating-3": "Catastrophic (-3)", - "rating-4": "Horrifying (-4)", - "rating-5": "Horrifying-1 (-5)", - "rating-6": "Horrifying-2 (-6)", - "rating-7": "Horrifying-3 (-7)", - "rating-8": "Horrifying-4 (-8)", - "rating-word-1": "Scarsa", - "rating-word-2": "Terrible", - "rating-word-3": "Catastrophic", - "rating-word-4": "Horrifying", - "rating-word-5": "Horrifying-1", - "rating-word-6": "Horrifying-2", - "rating-word-7": "Horrifying-3", - "rating-word-8": "Horrifying-4", + "Persuade": "Persuadere", + "physical": "Fisico", + "Physique": "Fisico", + "power": "Potere", + "powers": "Poteri", + "preload-for": "Pre-carica la configurazione della scheda per", + "Provoke": "Provocare", + "quick-add": "Aggiungi veloce", + "Quick": "Rapido", + "Rapport": "Influenzare", + "rating-1": "Scarso (-1)", + "rating-2": "Pessimo (-2)", + "rating-3": "Catastrofico (-3)", + "rating-4": "Terrificante (-4)", + "rating-5": "Terrificante -1 (-5)", + "rating-6": "Terrificante -2 (-6)", + "rating-7": "Terrificante -3 (-7)", + "rating-8": "Terrificante -4 (-8)", + "rating-word-1": "Scarso", + "rating-word-2": "Pessimo", + "rating-word-3": "Catastrofico", + "rating-word-4": "Terrificante", + "rating-word-5": "Terrificante -1", + "rating-word-6": "Terrificante -2", + "rating-word-7": "Terrificante -3", + "rating-word-8": "Terrificante -4", "rating-word0": "Mediocre", - "rating-word1": "Media", - "rating-word2": "Fair", - "rating-word3": "Buona", - "rating-word4": "Great", - "rating-word5": "Superb", - "rating-word6": "Fantastic", - "rating-word7": "Epic", - "rating-word8": "Legendary", - "rating-word9": "Legendary+1", - "rating-word10": "Legendary+2", - "rating-word11": "Legendary+3", - "rating-word12": "Legendary+4", - "rating-word13": "Legendary+5", - "rating-word14": "Legendary+6", - "rating-word15": "Legendary+7", - "rating-word16": "Legendary+8", + "rating-word1": "Medio", + "rating-word2": "Discreto", + "rating-word3": "Buono", + "rating-word4": "Ottimo", + "rating-word5": "Eccellente", + "rating-word6": "Fantastico", + "rating-word7": "Epico", + "rating-word8": "Leggendario", + "rating-word9": "Leggendario +1", + "rating-word10": "Leggendario +2", + "rating-word11": "Leggendario +3", + "rating-word12": "Leggendario +4", + "rating-word13": "Leggendario +5", + "rating-word14": "Leggendario +6", + "rating-word15": "Leggendario +7", + "rating-word16": "Leggendario +8", "rating0": "Mediocre (+0)", - "rating1": "Average (+1)", - "rating2": "Fair (+2)", - "rating3": "Good (+3)", - "rating4": "Great (+4)", - "rating5": "Superb (+5)", - "rating6": "Fantastic (+6)", - "rating7": "Epic (+7)", - "rating8": "Legendary (+8)", - "rating9": "Leg.+1 (+9)", - "rating10": "Leg.+2 (+10)", - "rating11": "Leg.+3 (+11)", - "rating12": "Leg.+4 (+12)", - "rating13": "Leg.+5 (+13)", - "rating14": "Leg.+6 (+14)", - "rating15": "Leg.+7 (+15)", - "rating16": "Leg.+8 (+16)", - "recovering": "Recovering", - "refresh": "Refresh", - "Relationship": "Relationship", + "rating1": "Medio (+0)", + "rating2": "Discreto (+2)", + "rating3": "Buono (+3)", + "rating4": "Ottimo (+4)", + "rating5": "Eccellente (+5)", + "rating6": "Fantastico (+6)", + "rating7": "Epico (+7)", + "rating8": "Leggendario (+8)", + "rating9": "Leggendario +1 (+9)", + "rating10": "Leggendario +2 (+10)", + "rating11": "Leggendario +3 (+11)", + "rating12": "Leggendario +4 (+12)", + "rating13": "Leggendario +5 (+13)", + "rating14": "Leggendario +6 (+14)", + "rating15": "Leggendario +7 (+15)", + "rating16": "Leggendario +8 (+16)", + "recovering": "Guarigione", + "refresh": "Recupero", + "Relationship": "Relazione", "Resources": "Risorse", - "roll20-issue": "Adding multiple skills at once sometimes misses a few in the list. You can fill gaps by adding the same list a second time. The process checks for and avoids duplicates. (You can also use this to merge skillsets together.)", - "Seeking": "Seeking", - "set-choose": "[Choose a Skillset]", - "severe": "Severe", + "roll20-issue": "Aggiungendo molte Abilità tutte in una volta può portare a perderne alcune nell'elenco. Puoi riempire gli spazi vuoti aggiungendo lo stesso elenco una seconda volta. Il processo controlla ed evita i duplicati (puoi usare questo processo anche per mescolare diversi elenchi di Abilità).", + "Seeking": "Ricercare", + "set-choose": "[Scegli un elenco di Abilità]", + "severe": "Grave", "shotc": "Shadow of the Century", - "Shaping": "Shaping", - "Shoot": "Shoot", - "situation-aspect": "Situation Aspect", - "situation-aspects": "Situation Aspects", + "Shaping": "Modellare", + "Shoot": "Sparare", + "situation-aspect": "Aspetto di Situazione", + "situation-aspects": "Aspetti di Situazione", "skill": "Abilità", "skills": "Abilità", - "Sneaky": "Sneaky", - "social": "Social", - "special-effects": "Special Effects", + "Sneaky": "Elusivo", + "social": "Sociale", + "special-effects": "Effetti Sociali", "Stealth": "Furtività", "stress": "Stress", - "stunt": "Stunt", - "stunts": "Stunts", - "Territory": "Territory", + "stunt": "Talento", + "stunts": "Talenti", + "Territory": "Territorio", "title": "Titolo", - "track-choose": "[Choose Track Style]", - "track-length": "Track Length", - "track": "Brano", - "tracks": "Tracks", - "Trouble": "Trouble", - "True Name": "True Name", + "track-choose": "[Scegli uno stile per l'Indicatore di Stress]", + "track-length": "Lunghezza dell'Indicatore di Stress", + "track": "Indicatore di Stress", + "tracks": "Indicatori di Stress", + "Trouble": "Problema", + "True Name": "Vero Nome", "venture": "Venture City", - "Warding": "Warding", - "Will": "Will", - "preload-desc": "Choose a prebuilt set of options. Other than the first two, your choice will override the settings seen below.", - "show-aspects": "Show Aspects", - "show-conditions": "Show Conditions", - "show-consequences": "Show Consequences", - "show-corruption": "Show Corruption", - "show-fp": "Show Fate Points", - "show-notes": "Show Notes", - "show-powers": "Show Powers", - "show-refresh": "Show Refresh", - "show-skills": "Show Skills", - "show-stress": "Show Stress", - "show-stunts": "Show Stunts", - "show-situation-aspects": "Show Situation Aspects", - "custom-build": "Custom build with options below", - "custom-aspects": "Custom Aspect Labels", - "custom-aspects-desc": "Enter a list separated by commas. You must select the Custom Build option up top for this to be used.", - "custom-conditions": "Custom Conditions", - "custom-conditions-desc": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Label:Length\", e.g., \"Indebted:5\". You may optionally include values for each box separated by spaces after the length, e.g., \"Doomed:1 6\". You must select the Custom Build option up top for this to be used.", - "custom-consequences": "Custom Consequences", - "custom-consequences-desc": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Label:Value\", e.g., \"Mild:2\". You must select the Custom Build option up top for this to be used.", - "custom-skills": "Custom Skill List", - "custom-skills-desc": "Enter a list separated by commas. You must select the Custom Build option up top for this to be used.", - "custom-stress": "Custom Stress Tracks", - "custom-stress-desc": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Label:Default Length\", e.g., \"Social:2\". You may optionally include values for each box (including ones beyond the default length) separated by spaces after the length, e.g., \"Social:2 1 2 3 4 5 6\". You must select the Custom Build option up top for this to be used.", - "roles": "Roles", - "role": "Role", - "show-roles": "Show Roles", - "roles-enabled": "Roles enabled!", - "role-choose": "[Choose a Role to Add]", - "add-roles": "Add a Premade Role", - "skill-comma-list": "List of Skills (separated by commas)", - "brain": "Brain", - "brawler": "Brawler", - "cop": "Cop", - "detective": "Detective", + "Warding": "Sigilli", + "Will": "Volontà", + "preload-desc": "Scegli un insieme di impostazioni già pronte. A parte le prime due, la scelta sovrascriverà le impostazioni seguenti.", + "show-aspects": "Mostra gli Aspetti", + "show-conditions": "Mostra le Condizioni", + "show-consequences": "Mostra le Conseguenze", + "show-corruption": "Mostra la Corruzione", + "show-fp": "Mostra i Punti Fato", + "show-notes": "Mostra le Note", + "show-powers": "Mostra i Poteri", + "show-refresh": "Mostra il Recupero", + "show-skills": "Mostra le Abilità", + "show-stress": "Mostra lo Stress", + "show-stunts": "Mostra i Talenti", + "show-situation-aspects": "Mostra gli Aspetti di Situazione", + "custom-build": "Personalizza tramite le opzioni seguenti", + "custom-aspects": "Etichette personalizzate degli Aspetti", + "custom-aspects-desc": "Inserisci un elenco separato da virgole. Devi selezionare l'opzione Personalizza in cima per poterlo fare.", + "custom-conditions": "Condizioni personalizzate", + "custom-conditions-desc": "Inserisci un elenco separato da virgole, con ogni voce in questo formato (senza includere le virgolette): \"Etichetta:Lunghezza\", per esempio \"Indebitato:5\". Puoi opzionalmente includere valori diversi per ogni casella separati da spazi dopo la lunghezza, per esempio \"Perduto:1 6\". Devi selezionare l'opzione Personalizza in cima per farlo.", + "custom-consequences": "Conseguenze personalizzate", + "custom-consequences-desc": "Inserisci un elenco separato da virgole, con ogni voce in questo formato (senza includere le virgolette): \"Etichetta:Valore\", per esempio \"Lieve:2\". Devi selezionare l'opzione Personalizza in cima per usarlo.", + "custom-skills": "Elenco di Abilità personalizzato", + "custom-skills-desc": "Inserisci un elenco separato da virgole. Devi selezionare l'opzione Personalizza in cima per poterlo fare.", + "custom-stress": "indicatori di Stress personalizzati", + "custom-stress-desc": "Inserisci un elenco separato da virgole, con ogni voce in questo formato (senza includere le virgolette): \"Etichetta:Lunghezza normale\", per esempio \"Sociale:2\". Puoi anche inserire valori per ognuna della caselle (comprese quelle oltre la lunghezza normale) separate da spazi dopo la lunghezza, per esempio \"Sociale:2 1 2 3 4 5 6\". Devi selezionare l'opzione Personalizza in cima per usarlo.", + "roles": "Ruoli", + "role": "Ruolo", + "show-roles": "Mostra i Ruoli", + "roles-enabled": "Ruoli abilitati!", + "role-choose": "[Scegli un Ruolo da aggiungere]", + "add-roles": "Aggiungi un Ruolo prefatto", + "skill-comma-list": "Elenco delle Abilità (separate da virgole)", + "brain": "Cervellone", + "brawler": "Lottatore", + "cop": "Poliziotto", + "detective": "Investigatore", "dilettante": "Dilettante", - "face": "Face", + "face": "Sfacciato", "hacker": "Hacker", - "inventor": "Inventor", + "inventor": "Inventore", "leader": "Leader", "ninja": "Ninja", - "saboteur": "Saboteur", - "soldier": "Soldier", - "spy": "Spy", - "thief": "Thief", - "warrior": "Warrior", - "wheels": "Wheels", + "saboteur": "Sabotatore", + "soldier": "Soldato", + "spy": "Spia", + "thief": "Ladro", + "warrior": "Guerriero", + "wheels": "Seduttore", "Insight": "Intuizione", - "modes": "Modes", - "mode": "Mode", - "show-modes": "Show Modes", - "modes-enabled": "Modes enabled!", - "mode-choose": "[Choose a Mode to Add]", - "add-modes": "Add a Premade Mode", - "battle": "Battle", - "talk": "Talk", - "thievery": "Arte del furto", - "woodcraft": "Woodcraft", + "modes": "Gruppi di Abilità", + "mode": "Gruppo di Abilità", + "show-modes": "Mostra i Gruppi di Abilità", + "modes-enabled": "Gruppi di Abilità abilitati!", + "mode-choose": "[Scegli un Gruppo di Abilità da aggiungere]", + "add-modes": "Aggiungi un Gruppo di Abilità prefatto", + "battle": "Battaglia", + "talk": "Interazione", + "thievery": "Criminalità", + "woodcraft": "Esplorazione", "action": "Azione", - "banter": "Banter", - "intrigue": "Intrigue", - "science": "Science", - "science-bracket": "[Science]", - "skills-listed-need": "Skills listed must also be added to your skill list. If you list a skill here before it is in your skill list, you may need to close and reopen sheet to sync.", + "banter": "Sbeffeggiare", + "intrigue": "Intrigo", + "science": "Scienza", + "science-bracket": "[Scienza]", + "skills-listed-need": "Le Abilità elencate devono essere aggiunte anche al tuo elenco di Abilità. Se inserisci un'Abilità qui prima che che nell'elenco di Abilità, potresti dover chiudere e riaprire la scheda perché si sincronizzi.", "Intimidation": "Intimidazione", "Melee": "Mischia", - "Missile": "Missile", - "Deceit": "Deceit", + "Missile": "Combattimento a distanza", + "Deceit": "Raggirare", "Survival": "Sopravvivenza", - "Combat": "Combat", - "Vehicles": "Vehicles", + "Combat": "Combattere", + "Vehicles": "Veicoli", "robo": "Atomic Robo", "m12": "Majestic 12", - "Teslology": "Teslology", - "Transdimensional Tesliana": "Transdimensional Tesliana", - "Neuro-Electric Tesliana": "Neuro-Electric Tesliana", + "Teslology": "Teslologia", + "Transdimensional Tesliana": "Tesliana Transdimensionale", + "Neuro-Electric Tesliana": "Tesliana Neuro-elettrica", "Bureaucracy": "Burocrazia", "adf": "Advance Defense Force", "erd": "Enhanced Research Department", - "sdu": "Sub-Dimensional Unit", + "sdu": "Unità Sub-dimensionale", "feb": "First Earth Battalion", "psi": "Paranormal Sensory Initiative", "oop": "Office of Operations and Procurement", - "Tactics": "Tactics", - "crisis": "Crisis", - "lab": "Lab", - "office": "Office", - "pr": "Public Relations", - "Fitness": "Fitness", - "Tradecraft": "Tradecraft", - "Kaiju Studies": "Kaiju Studies", - "Technology": "Technology", - "Operate": "Operate", - "Ambition": "Ambition", - "Networking": "Networking", + "Tactics": "Tattica", + "crisis": "Crisi", + "lab": "Laboratorio", + "office": "Ufficio", + "pr": "Pubbliche Relazioni", + "Fitness": "Atleticità", + "Tradecraft": "Mercanteggiare", + "Kaiju Studies": "Studi sui Kaiju", + "Technology": "Tecnologia", + "Operate": "Operare", + "Ambition": "Ambizione", + "Networking": "Interconnessione", "Spin": "Spin", - "fst": "Fate System Toolkit", + "fst": "Fate Strumenti del Sistema", "kaijuinc": "Kaiju Incorporated", "Omega": "Omega", - "Interview": "Interview", - "autofocus": "Automatically Focused", - "autospecialized": "Automatically Specialized", - "extra": "Extra", - "extras": "Extra", - "show-extras": "Show Extras", - "add...": "Add...", - "permission": "Permission", - "permissions": "Permissions", - "extra-desc": "Extras are composed of a series of elements. For each extra, start by adding a title element, then add other elements as needed: permissions, costs, aspects, skills, tracks, ratings (e.g., weapon:X, armor:X), notes. Use the label field when present to insert a small header above the entry.", + "Interview": "Intervistare", + "autofocus": "Automaticamente Finalizzate", + "autospecialized": "Automaticamente Specializzate", + "extra": "Elemento Accessorio", + "extras": "Elementi Accessori", + "show-extras": "Mostra gli Elementi Accessori", + "add...": "\nAggiungi...", + "permission": "Permesso", + "permissions": "Permessi", + "extra-desc": "Gli Elementi Accessori sono composti di una serie di elementi. Per ogni Elemento Accessorio, comincia aggiungendo un titolo, poi aggiungi altri elementi secondo necessità: costi, aspetti, abilità, indicatori di stress, valori (per esempio Arma:X, Armatura:X), note. Utilizza il campo etichetta, quando presente, per inserire una piccola intestazione alla voce.", "optional": "Opzionale", "none": "Nessuno", - "label-icon": "Label Icon", - "plusdie": "Plus Die", - "minusdie": "Minus Die", - "blankdie": "Blank Die", - "rollable-aspects": "Rollable Aspects", - "show-rollable-aspects": "Show Rollable Aspects", - "roll-marked-aspects": "Roll Marked Aspects", - "aspect-value": "Aspect value when rolled", - "rollmod-prompt": "Roll Modifier Prompt", - "color-theme": "Color Theme", - "theme-desc": "Choose a color theme. Players can change it later own to suit their preferences. Some preloaded game settings will override this.", - "show": "Mostra", - "hide": "Nascondi", + "label-icon": "Icona di etichetta", + "plusdie": "Dado più", + "minusdie": "Dado meno", + "blankdie": "Dado vuoto", + "rollable-aspects": "Aspetti ri-tirabili", + "show-rollable-aspects": "Mostra gli Aspetti ri-tirabili", + "roll-marked-aspects": "Tira gli Aspetti segnati", + "aspect-value": "Valore dell'Aspetto quando tirato", + "rollmod-prompt": "Richiesta di modificatore al tiro", + "color-theme": "Colore del tema", + "theme-desc": "Scegli un colore del tema. I giocatori possono cambiarlo in seguito per adattarlo alle loro preferenze. Alcuni set di gioco predefiniti sovrascriveranno questa scelta.", + "show": "Mostrare", + "hide": "Nascondersi", "threerocketeers": "3 Rocketeers", - "rollable": "Rollable", + "rollable": "Tirabile", "bonus": "Bonus", "roll": "Tiro", "tachyon-squadron": "Tachyon Squadron", "pronouns": "Pronomi", - "swap-skills": "Swappable Skillsets", - "swap-skills-instruct": "Enter a list separated by commas, with each entry in this format (not including the quotes): \"Skill Name:Value\", e.g., \"Athletics:2, Investigation:1\". Unlisted skills will not be altered. All skills listed here must already exist in the sheet's skills.", - "load-skillset": "Load Skillset", - "grab-current-skills": "Import Current Skillset", + "swap-skills": "Elenchi di Abilità interscambiabili", + "swap-skills-instruct": "Inserisci un elenco separato da virgole, con ogni voce in questo formato (senza includere le virgolette): \"Nome Abilità:Valore\", per esempio \"Atletica:2, Investigazione:1\". Le Abilità non presenti non saranno alterate. Tutte le Abilità elencate devono già esistere nell'elenco delle Abilità della scheda.", + "load-skillset": "Carica l'elenco di Abilità", + "grab-current-skills": "Importa l'elenco di Abilità attuale", "ngen": "Ngen Mapu", - "Heart": "Heart", + "Heart": "Cuore", "Humanity": "Umanità", - "Kindness": "Kindness", - "Shapeshift": "Shapeshift", - "Thieving": "Thieving", + "Kindness": "Gentilezza", + "Shapeshift": "Cambiaforma", + "Thieving": "Furto", "Wisdom": "Saggezza", "zzzz-end-of-json": "" } \ No newline at end of file diff --git a/Fate/translations/zh.json b/Fate/translations/zh.json index fa8023262f..79f3743abb 100644 --- a/Fate/translations/zh.json +++ b/Fate/translations/zh.json @@ -240,7 +240,7 @@ "wheels": "Wheels", "Insight": "洞察", "modes": "Modes", - "mode": "Mode", + "mode": "模式", "show-modes": "Show Modes", "modes-enabled": "Modes enabled!", "mode-choose": "[Choose a Mode to Add]", diff --git a/Fellowship/translations/it.json b/Fellowship/translations/it.json index 8f199bf5cd..ab4d30c478 100644 --- a/Fellowship/translations/it.json +++ b/Fellowship/translations/it.json @@ -12,7 +12,7 @@ "misses": "Misses", "name": "Nome", "look": "Look", - "class-archetype": "Playbook", + "class-archetype": "Libretto", "dwarf": "The Dwarf", "elf": "The Elf", "halfling": "The Halfling", diff --git a/Feng-Shui-2/translations/de.json b/Feng-Shui-2/translations/de.json index 8c2ae03902..238b68e11e 100644 --- a/Feng-Shui-2/translations/de.json +++ b/Feng-Shui-2/translations/de.json @@ -25,7 +25,7 @@ "will": "Willen", "notice-u": "NOTICE", "notice": "Notice", - "strength-u": "STRENGTH", + "strength-u": "Stärke", "strength": "Stärke", "speed-u": "SPEED", "speed": "Geschw.", diff --git a/Forbidden_Lands/translations/it.json b/Forbidden_Lands/translations/it.json index ab9a3e8428..cf8596f614 100644 --- a/Forbidden_Lands/translations/it.json +++ b/Forbidden_Lands/translations/it.json @@ -113,7 +113,7 @@ "epic": "Epic", "experience-u": "ESPERIENZA", "extra-damage": "Toggle extra damage tracking (25-48)", - "face": "Face", + "face": "Viso", "features": "Caratteristiche", "fish": "Fish", "flour": "Flour", @@ -158,7 +158,7 @@ "marksmanship": "Marksmanship", "marksmanship-abbr": "Marks.", "max-abbr": "Max", - "meat": "Meat", + "meat": "Carne", "melee-as-distance": "Mischia", "melee-as-skill": "Mischia", "melee-monster": "Mischia", diff --git a/GURPS/translations/it.json b/GURPS/translations/it.json index df406aabe4..ff31733089 100644 --- a/GURPS/translations/it.json +++ b/GURPS/translations/it.json @@ -531,7 +531,7 @@ "duration-label": "Durata", "spell-duration-tooltip": "\n\t\t\t\t\t\t\t\tDuration of Spell\n\t\t\t\t\t\t\t", "spell-energy-cost-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost for casting the spell.\n\t\t\t\t\t\t\t", - "time-label": "Time", + "time-label": "Tempo", "spell-casting-time-tooltip": "\n\t\t\t\t\t\t\t\tAmount of time to cast the spell.\n\t\t\t\t\t\t\t", "maintain-label": "Maintain", "spell-cost-to-maintain-tooltip": "\n\t\t\t\t\t\t\t\tEnergy cost to maintain the spell.\n\t\t\t\t\t\t\t", diff --git a/Hitos/translations/fr.json b/Hitos/translations/fr.json index 141ba5ba9e..8c94ee2ea3 100644 --- a/Hitos/translations/fr.json +++ b/Hitos/translations/fr.json @@ -77,4 +77,4 @@ "trastorn-short-u": "DERANGE", "eloquecido-u": "fou", "elige-caracteristica": "Choix Caractéristique" -} +} \ No newline at end of file diff --git a/ItrasBy/translations/de.json b/ItrasBy/translations/de.json index 3b522624c3..428aa9b48f 100644 --- a/ItrasBy/translations/de.json +++ b/ItrasBy/translations/de.json @@ -1,5 +1,5 @@ { - "nom :": "Nom :", + "nom :": "Name", "concept :": "Concept :", "apparence :": "Apparence :", "âge :": "Âge :", diff --git a/Kids on Brooms Official/translations/de.json b/Kids on Brooms Official/translations/de.json index a96920a7af..7e6a379f30 100644 --- a/Kids on Brooms Official/translations/de.json +++ b/Kids on Brooms Official/translations/de.json @@ -1,23 +1,23 @@ { "Trope": "Trope", - "Character Name": "Character Name", + "Character Name": "Charakter Name", "Age": "Alter", "Pronouns": "Pronouns", "Fear": "Fear", "Motivation": "Motivation", - "Description": "Description", + "Description": "Beschreibung", "Grade": "Grade", "Underclass": "Underclass", "Upperclass": "Upperclass", "Faculty": "Faculty", - "Your Broom": "Your Broom", - "Look": "Look", + "Your Broom": "Dein Besen", + "Look": "Aussehen", "Mechanical Benefit": "Mechanical Benefit", - "Your Wand": "Your Wand", - "Wood": "Wood", + "Your Wand": "Dein Zauberstab", + "Wood": "Holz", "Core": "Kern", "Animal Familiar": "Animal Familiar", - "Schoolbag": "Schoolbag", + "Schoolbag": "Schultasche", "Strengths": "Stärken", "You start with your 'grade Strength' and two more.": "You start with your 'grade Strength' and two more.", "Strength Name": "Strength Name", @@ -25,11 +25,11 @@ "Flaws": "Schwachstellen", "Flaw Name": "Flaw Name", "Flaw Effects": "Flaw Effects", - "d4": "d4", + "d4": "w4", "d6": "W6", - "d8": "d8", - "d10": "d10", - "d12": "d12", + "d8": "w8", + "d10": "w10", + "d12": "w12", "d20": "w20", "Adversity Tokens": "Adversity Tokens", "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.": "Begin the game with 3 adversity tokens. Add 1 each time you fail a roll.", diff --git a/L5R 5th Edition Unofficial/translations/it.json b/L5R 5th Edition Unofficial/translations/it.json index 4ada5f2155..dda18aa9cc 100644 --- a/L5R 5th Edition Unofficial/translations/it.json +++ b/L5R 5th Edition Unofficial/translations/it.json @@ -52,7 +52,7 @@ "artisan-u": "Artisan", "aesthetics-u": "Aesthetics", "composition-u": "Composition", - "design-u": "Design", + "design-u": "Progetto", "smithing-u": "Smithing", "refine-u": "Refine", "restore-u": "Ripristina", diff --git a/L5R Fantasy Flight Games/translations/it.json b/L5R Fantasy Flight Games/translations/it.json index 9a2c385c63..276a6f2446 100644 --- a/L5R Fantasy Flight Games/translations/it.json +++ b/L5R Fantasy Flight Games/translations/it.json @@ -27,7 +27,7 @@ "approach-u": "Approach", "aesthetics-u": "Aesthetics", "composition-u": "Composition", - "design-u": "Design", + "design-u": "Progetto", "smithing-u": "Smithing", "artisan-skills-u": "Artisan Skills", "martial-skills-u": "Martial Skills", diff --git a/Legend-of-the-Elements/translations/it.json b/Legend-of-the-Elements/translations/it.json index 1d19f742b6..f0b7c0fc82 100644 --- a/Legend-of-the-Elements/translations/it.json +++ b/Legend-of-the-Elements/translations/it.json @@ -1,13 +1,13 @@ { "lbl-name": "Nome", "lbl-pronouns": "Pronomi", - "lbl-playbook": "Playbook", + "lbl-playbook": "Libretto", "lbl-look": "Look", "lbl-chakras": "chakras", "lbl-backstory": "Your Backstory", "lbl-strings": "Strings", "lbl-promises": "Promises", - "lbl-harm": "Harm", + "lbl-harm": "Danno", "text-harminfo": "At four Harm, Skirt Death.", "lbl-conditions": "Condizioni", "lbl-notes": "Notes", diff --git a/Lotfp/translations/de.json b/Lotfp/translations/de.json index 8defae3550..c6c01479e7 100644 --- a/Lotfp/translations/de.json +++ b/Lotfp/translations/de.json @@ -63,7 +63,7 @@ "roll": "Wurf", "s_range": "S Range", "saving_throw": "Saving Throw", - "saving_throws": "Saving Throws", + "saving_throws": "Rettungswürfe", "search": "Suchen", "sex": "Sex", "share": "Share", diff --git a/M-Space/translations/it.json b/M-Space/translations/it.json index f4b86b50b2..211ad0dd07 100644 --- a/M-Space/translations/it.json +++ b/M-Space/translations/it.json @@ -35,7 +35,7 @@ "experience-rolls-u": "Exp Rolls", "age-u": "Età", "gender-u": "Sesso", - "frame-u": "Frame", + "frame-u": "Telaio", "weight-u": "Peso", "height-u": "Altezza", "handedness-u": "Handedness", @@ -311,7 +311,7 @@ "resist-u": "Resist", "devotion-miracles-u": "Devotion Miracles", "cost-u": "Cost", - "time-u": "Time", + "time-u": "Tempo", "area-u": "Area", "duration-u": "Durata", "metres-u": "Metres", diff --git a/Magica_Logia/translations/it.json b/Magica_Logia/translations/it.json index 6441d90813..ddd9d7e1c3 100644 --- a/Magica_Logia/translations/it.json +++ b/Magica_Logia/translations/it.json @@ -87,7 +87,7 @@ "sun": "Sun", "sky": "Sky", "world": "World", - "meat": "Meat", + "meat": "Carne", "bug": "Bug", "flower": "Flower", "blood": "Blood", @@ -119,7 +119,7 @@ "love": "Love", "passion": "Passion", "healing": "Healing", - "time": "Time", + "time": "Tempo", "memory": "Memory", "riddle": "Indovinelli", "lie": "Lie", diff --git a/Malmsturm/translations/it.json b/Malmsturm/translations/it.json index 3c61533bd8..8f6cedbd68 100644 --- a/Malmsturm/translations/it.json +++ b/Malmsturm/translations/it.json @@ -81,7 +81,7 @@ "not-treated": "nicht behandelt", "select-type": "", "stunts": "Stunts", - "stunt": "Stunt", + "stunt": "Talento", "type": "Tipo", "costs": "Kosten", "free": "frei", diff --git a/MassEffect_5e/translations/de.json b/MassEffect_5e/translations/de.json index 88516911f7..60c2d66598 100644 --- a/MassEffect_5e/translations/de.json +++ b/MassEffect_5e/translations/de.json @@ -45,49 +45,49 @@ "damage-res-u": "SCHADENSRESISTENZEN", "npc-dmg-res-place": "Kälte", "damage-imm-u": "SCHADENSIMMUNITÄTEN", - "npc-dmg-imm-place": "lightning, thunder", - "cond-imm-u": "CONDITION IMMUNITIES", - "npc-cond-imm-place": "charmed", - "senses-u": "SENSES", + "npc-dmg-imm-place": "Blitz, Donner", + "cond-imm-u": "ZUSTANDSIMMUNITÄTEN", + "npc-cond-imm-place": "bezaubert", + "senses-u": "SINNE", "npc-senses-place": "darkvision 120ft., passive Perception 16", - "langs-u": "LANGUAGES", + "langs-u": "Sprachen", "lang-u": "LANGUAGE", "npc-langs-place": "Abyssal, Common, Infernal", - "challenge-u": "CHALLENGE", + "challenge-u": "HERAUSFORDERUNG", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "ZAUBERNDER NSC", + "spell-ability-u": "ATTRIBUT ZUM ZAUBERWIRKEN", "none-u": "NONE", - "strength-u": "STRENGTH", - "strength-save-u": "STRENGTH SAVE", - "dexterity-u": "DEXTERITY", - "dexterity-save-u": "DEXTERITY SAVE", - "constitution-u": "CONSTITUTION", - "constitution-save-u": "CONSTITUTION SAVE", - "intelligence-u": "INTELLIGENCE", - "intelligence-save-u": "INTELLIGENCE SAVE", - "wisdom-u": "WISDOM", - "wisdom-save-u": "WISDOM SAVE", + "strength-u": "Stärke", + "strength-save-u": "STÄRKE RETTUNGSWURF", + "dexterity-u": "GESCHICKLICHKEIT", + "dexterity-save-u": "GESCHICKLICHKEITS RETTUNGSWURF", + "constitution-u": "KONSTITUTION", + "constitution-save-u": "KONSTITUTION RETTUNGSWURF", + "intelligence-u": "INTELLIGENZ", + "intelligence-save-u": "INTELLIGENZ RETTUNGSWURF", + "wisdom-u": "WEISHEIT", + "wisdom-save-u": "WEISHEIT RETTUNGSWURF", "charisma-u": "CHARISMA", - "charisma-save-u": "CHARISMA SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "has-reaction-u": "HAS REACTIONS", - "leg-actions:-u": "LEGENDARY ACTIONS:", - "gen-opts-u": "GENERAL OPTIONS", + "charisma-save-u": "CHARISMA RETTUNGSWURF", + "spell-dc-u": "ZAUBER SG", + "spell-atk-bonus-u": "ZAUBER ANGRIFFSBONUS", + "has-reaction-u": "HAT REAKTIONEN", + "leg-actions:-u": "LEGENDÄRE AKTIONEN:", + "gen-opts-u": "ALLGEMEINE EINSTELLUNGEN", "npc-u": "NSC", - "roll-queries:-u": "ROLL QUERIES:", - "always-adv": "Always Roll Advantage", - "adv-toggle": "Advantage Toggle", - "query-adv": "Query Advantage", - "never-adv": "Never Roll Advantage", - "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", - "never-whisp": "Never Whisper Rolls", - "query-whisp": "Query Whisper", - "always-whisp": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", - "never-dmg": "Don't Auto Roll Damage", - "always-dmg": "Auto Roll Damage & Crit", + "roll-queries:-u": "WURF ABFRAGE:", + "always-adv": "Immer mit Vorteil würfeln", + "adv-toggle": "Vorteil auswählen", + "query-adv": "Vorteil abfragen", + "never-adv": "Nie mit Vorteil würfeln", + "whisp-rolls-gm:-u": "WURF DEM SL ZUFLÜSTERN:", + "never-whisp": "Niemals geflüsterte Würfe", + "query-whisp": "Flüstern abfragen", + "always-whisp": "Immer geflüsterte Würfe", + "auto-dmg-roll:-u": "AUTOMATISCH SCHADEN AUSWÜRFELN:", + "never-dmg": "Nicht automatisch Schaden auswürfeln", + "always-dmg": "Schaden & Kritische Treffer automatisieren", "ac": "Armor Class", "hp": "Hit Points", "shields": "Schilde", @@ -96,7 +96,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", - "saving-throw": "Saving Throws", + "saving-throw": "Rettungswürfe", "str": "Str", "dex": "Ges", "con": "Kon", @@ -148,15 +148,15 @@ "to-hit-place": "Ein Ziel", "on-hit:-u": "Bei Treffer:", "on-hit-place": "hieb", - "on-hit2:-u": "ON HIT 2:", + "on-hit2:-u": "Bei Treffer 2:", "on-hit-2-place": "Feuer", - "hit:": "Hit: ", + "hit:": "Treffer", "reactions": "Reaktionen", - "npc-repeating-name-place": "Parry.", - "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "npc-repeating-name-place": "Parieren.", + "npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...", "spells": "Zauber", - "prep-u": "PREP", - "school:-u": "SCHOOL:", + "prep-u": "VORB. ", + "school:-u": "SCHULE:", "abjuration": "Bannzauber", "conjuration": "Beschwörung", "divination": "Erkenntniszauber", @@ -166,35 +166,35 @@ "necromancy": "Nekromantie", "transmutation": "Verwandlung", "ritual": "Ritual", - "ritual-l": "ritual", - "range:-u": "RANGE:", + "ritual-l": "Ritual", + "range:-u": "REICHWEITE", "range:": "Reichweite:", - "components:-u": "COMPONENTS:", - "components:": "Components:", + "components:-u": "KOMPONENTEN:", + "components:": "Komponenten:", "spell-component-verbal": "V", "spell-component-somatic": "G", "spell-component-material": "M", "spell-ritual": "R", "spell-concentration": "C", - "ruby-dust-place": "ruby dust worth 50gp", - "concentration-u": "CONCENTRATION", + "ruby-dust-place": "Rubinstaub für 50 gm", + "concentration-u": "KONZENTRATION", "concentration": "Konzentration", - "duration:-u": "DURATION:", - "duration:": "Duration:", + "duration:-u": "WIRKUNGSDAUER", + "duration:": "Wirkungsdauer", "difficulty-class-abv": "SG", - "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "output:-u": "Ausgabe:", + "spellcard-u": "Zauberkarte", + "spell-atk:-u": "ZAUBERANGRIFF:", "none": "Keine", - "dmg:-u": "DAMAGE:", - "dmg2:-u": "DAMAGE2:", - "healing:-u": "HEALING:", - "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u": "EFFECT:", - "npc-atk-effect-place": "Half damage", - "desc:-u": "DESCRIPTION:", - "at-higher-lvl:-u": "AT HIGHER LEVELS:", - "at-higher-lvl": "At Higher Levels", + "dmg:-u": "SCHADEN:", + "dmg2:-u": "SCHADEN2:", + "healing:-u": "HEILUNG", + "add-ability-mod-u": "Addiere deinen Zaubermodifikator zum Schaden oder der Heilung", + "effect:-u": "EFFEKT:", + "npc-atk-effect-place": "Halber Schaden", + "desc:-u": "BESCHREIBUNG:", + "at-higher-lvl:-u": "AUF HÖHEREN STUFEN:", + "at-higher-lvl": "Auf höheren Stufen", "higher-lvl-cast": "Higher Level Cast", "leg-actions": "Legendäre Aktionen", "leg-actions-desc": "", @@ -243,51 +243,51 @@ "wisdom": "Weisheit", "wisdom-save": "Weisheit Rettungswurf", "charisma": "Charisma", - "charisma-save": "Charisma Save", - "saving-throws-u": "SAVING THROWS", - "acrobatics-core": "Acrobatics (Dex)", + "charisma-save": "Charisma Rettungswurf", + "saving-throws-u": "RETTUNGSWÜRFE", + "acrobatics-core": "Akrobatik(GE)(Dex)", "electronics-core": "Electronics (Int)", - "athletics-core": "Athletics (Str)", - "deception-core": "Deception (Cha)", - "history-core": "History (Int)", - "insight-core": "Insight (Wis)", - "intimidation-core": "Intimidation (Cha)", - "investigation-core": "Investigation (Int)", - "medicine-core": "Medicine (Wis)", + "athletics-core": "Athletik(Str)", + "deception-core": "Täuschen (Cha)", + "history-core": "Geschichte (Int)", + "insight-core": "Motiv erkennen (Wei)", + "intimidation-core": "Einschüchtern (Cha)", + "investigation-core": "Nachforschungen (Int)", + "medicine-core": "Medizin (Wei)", "science-core": "Science (Int)", - "perception-core": "Perception (Wis)", - "performance-core": "Performance (Cha)", - "persuasion-core": "Persuasion (Cha)", + "perception-core": "Wahrnehmung (Wei)", + "performance-core": "Auftritt (Cha)", + "persuasion-core": "Überzeugen (Cha)", "engineering-core": "Engineering (Int)", "sleight_of_hand-core": "Sleight of Hand (Dex)", - "stealth-core": "Stealth (Dex)", - "survival-core": "Survival (Wis)", - "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", - "tool-u": "TOOL", + "stealth-core": "Heimlichkeit (Ges)", + "survival-core": "Überlebenskunst (Wei)", + "pass-wis-u": "Passive Weisheit (Wahrnehmung)", + "tool-u": "WERKZEUG", "pro-u": "PRO", "attr-u": "ATTRIBUTE", - "prof-bonus:-u": "PROFICIENCY BONUS:", - "prof-u": "PROFICIENT", + "prof-bonus:-u": "ÜBUNGSBONUS:", + "prof-u": "GEÜBT", "proficency-u": "PROFICIENCY", "expertise-u": "EXPERTISE", - "jack-of-all-u": "JACK OF ALL TRADES", + "jack-of-all-u": "ALLESKÖNNER", "attr:-u": "ATTRIBUTE:", - "tool-prof-u": "TOOL PROFICIENCIES", - "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN", + "other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN", "prof-langs-u": "PROFICIENCIES & LANGUAGES", "init": "Initiative", "init-u": "INITIATIVE", - "hp-max-u": "Hit Point Maximum", - "hp-current-u": "CURRENT HIT POINTS", + "hp-max-u": "Trefferpunkte Maximum", + "hp-current-u": "AKTUELLE TREFFERPUNKTE", "shield-max-u": "Shield Max // Regen", "shields-u": "SHIELDS", "total": "Gesamt", - "hit-dice-u": "HIT DICE", - "successes-u": "SUCCESSES", - "failures-u": "FAILURES", - "death-save-u": "DEATH SAVE", - "death-saves-u": "DEATH SAVES", + "hit-dice-u": "TREFFERWÜRFEL", + "successes-u": "ERFOLGE", + "failures-u": "MISSERFOLGE", + "death-save-u": "RW gg. TOD", + "death-saves-u": "RW gg. TOD", "exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:", "exhaustion-u": "EXHAUSTION LEVEL", "exhaustion-0": "No effect", @@ -297,143 +297,143 @@ "exhaustion-4": "maximale Trefferpunkte halbiert", "exhaustion-5": "Bewegungsrate fällt auf 0", "exhaustion-6": "Tod", - "atk-u": "ATK", - "dmg-type-u": "DAMAGE/TYPE", - "attack:-u": "ATTACK:", - "proficient-u": "PROFICIENT", - "range-place": "Self (60-foot cone)", - "magic-bonus:-u": "MAGIC BONUS:", + "atk-u": "ANG", + "dmg-type-u": "SCHADENSTYP", + "attack:-u": "ANGRIFF:", + "proficient-u": "GEÜBT", + "range-place": "Selbst (18 Meter kegel)", + "magic-bonus:-u": "ZAUBERBONUS:", "crit-range-u": "CRIT RANGE:", - "damage:-u": "DAMAGE:", - "dmg-type-place": "Slashing", - "crit:-u": "CRIT:", - "damage2:-u": "DAMAGE2:", - "saving-throw:-u": "SAVING THROW:", - "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "damage:-u": "SCHADEN:", + "dmg-type-place": "Hieb", + "crit:-u": "KRIT:", + "damage2:-u": "SCHADEN2:", + "saving-throw:-u": "RETTUNGSWURF", + "vs-dc:-u": "gg. SG:", + "spell-u": "ZAUBER", "flat-u": "FLAT", "save": "Rettungswurf", - "save-effect:-u": "SAVE EFFECT:", + "save-effect:-u": "RETTUNGSWURF EFFEKT:", "save-effect-place": "Schaden halbiert", - "ammunition:-u": "AMMUNITION:", + "ammunition:-u": "Munition:", "ammunition-place": "Pfeile", - "description:-u": "DESCRIPTION:", - "description-place": "Up to 2 creatures within 5 feet", + "description:-u": "BESCHREIBUNG:", + "description-place": "Bis zu 2 Kreaturen innerhalb von 1,5 m", "atk-spellcasting-u": "ATTACKS & SPELLCASTING", "credits-u": "$", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", - "item-name-u": "ITEM NAME", - "equipped-u": "EQUIPPED", - "use-as-resource-u": "USE AS A RESOURCE", - "prop:-u": "PROP:", - "mods:-u": "MODS:", - "total-weight-u": "TOTAL WEIGHT", - "immobile-u": "IMMOBILE", - "heavily-encumbered-u": "HEAVILY ENCUMBERED", - "encumbered-u": "ENCUMBERED", - "over-carrying-cap-u": "OVER CARRYING CAPACITY", - "equipment-u": "EQUIPMENT", + "item-name-u": "GEGENSTANDSNAME", + "equipped-u": "AUSGERÜSTET", + "use-as-resource-u": "ALS RESSOURCE NUTZEN", + "prop:-u": "Eigenschaften", + "mods:-u": "MODIFIKATIONEN:", + "total-weight-u": "GESAMTGEWICHT", + "immobile-u": "UNBEWEGLICH", + "heavily-encumbered-u": "SCHWER BELASTET", + "encumbered-u": "BELASTET", + "over-carrying-cap-u": "ÜBER DER TRAGEKAPAZITÄT", + "equipment-u": "AUSRÜSTUNG", "personality-traits-u": "PERSONALITY TRAITS", "ideals-u": "IDEALS", "bonds-u": "BONDS", "flaws-u": "FLAWS", - "class-resource-u": "CLASS RESOURCE", - "other-resource-u": "OTHER RESOURCE", + "class-resource-u": "KLASSENRESSOURCE", + "other-resource-u": "ANDERE RESSOURCE", "feats-traits-u": "FEATURES & TRAITS", - "age-u": "AGE", - "size-u": "SIZE", + "age-u": "ALTER", + "size-u": "GRÖßE", "size": "Größe", - "height-u": "HEIGHT", - "weight-u": "WEIGHT", - "eye-u": "EYES", - "skin-u": "SKIN", - "hair-u": "HAIR", + "height-u": "KÖRPERGRÖßE", + "weight-u": "GEWICHT", + "eye-u": "AUGENFARBE", + "skin-u": "HAUTFARBE", + "hair-u": "HAARFARBE", "char-appearance-u": "CHARACTER APPEARANCE", - "char-backstory-u": "CHARACTER BACKSTORY", + "char-backstory-u": "HINTERGRUNDGESCHICHTE", "allies-orgs-u": "ALLIES & ORGANIZATIONS", "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", - "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", - "cantrips-u": "CANTRIPS", + "treasure-u": "SCHÄTZE", + "spell-save-dc-u": "ZAUBER-RETTUNGSWURF-SG", + "cantrips-u": "ZAUBERTRICKS", "ritual-u": "RITUAL", - "casting-time:-u": "CASTING TIME:", - "casting-time:": "Casting Time:", + "casting-time:-u": "ZEITAUFWAND:", + "casting-time:": "Zauberzeit:", "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", - "half-dmg-place": "Half damage", - "hit-die:-u": "HIT DIE:", - "initiative-mod:-u": "INITIATIVE MODIFIER:", + "half-dmg-place": "Halber Schaden", + "hit-die:-u": "TREFFERWÜRFEL", + "initiative-mod:-u": "INITIATIVE MODIFIKATOR:", "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u": "DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", - "halfling-luck-u": "HALFLING LUCK", + "pass-perc-mod:-u": "PASSIVER WAHRNEHMUNGSMODIFIKATOR:", + "death-save-mod:-u": "MODIFIKATOR RW gg. TOD", + "magic-caster-lvl:-u": "STUFE DES ZAUBERWIRKERS", + "halfling-luck-u": "HALBLINGSGLÜCK", "arcane-fighter-u": "ARCANE FIGHTER", - "arcane-rogue-u": "ARCANE ROGUE", - "class-options-u": "CLASS OPTIONS ()", + "arcane-rogue-u": "ARKANER BETRÜGER", + "class-options-u": "KLASSEN OPTIONEN ", "class:-u": "CLASS // SUBCLASS:", "subclass:-u": "CLASS:", "race:-u": "RACE:", "subrace:-u": "SUBRACE:", - "2nd-class:-u": "2ND CLASS:", - "lvl:-u": "LEVEL:", - "3rd-class:-u": "3RD CLASS:", - "4th-class:-u": "4TH CLASS:", + "2nd-class:-u": "GRAD 2:", + "lvl:-u": "STUFE:", + "3rd-class:-u": "GRAD 3:", + "4th-class:-u": "GRAD 4:", "mutliclass-opts-u": "MULTICLASS OPTIONS", - "use-cust-class-u": "USE CUSTOM CLASS", - "class-name:-u": "CLASS NAME:", + "use-cust-class-u": "BENUTZERDEFINIERTE KLASSE BENUTZEN", + "class-name:-u": "KLASSENNAME:", "spellcasting-ability:-u": "SPELLCASTING ABILITY:", - "spell-slots:-u": "SPELL SLOTS:", + "spell-slots:-u": "ZAUBERPLÄTZE:", "spell-full-u": "FULL (Cleric, Druid, Wizard)", - "spell-half-u": "HALF (Paladin, Ranger)", + "spell-half-u": "Halb (Paladin, Waldläufer)", "spell-third-u": "THIRD (Arcane Fighter/Rogue)", - "cust-class-opts": "CUSTOM CLASS OPTIONS", + "cust-class-opts": "BENUTZERDEFINIERTE KLASSE EINSTELLUNGEN", "normal": "Normalerweise", "expirtise": "Sachverstand", - "skill-opts-u": "SKILL OPTIONS", + "skill-opts-u": "FERTIGKEITSEINSTELLUNGEN", "version": "v", - "always-roll-adv": "Always Roll Advantage", - "toggle-roll-adv": "Advantage Toggle", - "query-roll-adv": "Query Advantage", - "never-roll-adv": "Never Roll Advantage", - "never-whisper-roll": "Never Whisper Rolls", - "query-whisper-roll": "Query Whisper", - "always-whisper-roll": "Always Whisper Rolls", - "never-roll-dmg": "Don't Auto Roll Damage", - "always-roll-dmg": "Auto Roll Damage & Crit", - "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "always-roll-adv": "Immer mit Vorteil würfeln", + "toggle-roll-adv": "Vorteil auswählen", + "query-roll-adv": "Vorteil abfragen", + "never-roll-adv": "Nie mit Vorteil würfeln", + "never-whisper-roll": "Niemals geflüsterte Würfe", + "query-whisper-roll": "Flüstern abfragen", + "always-whisper-roll": "Immer geflüsterte Würfe", + "never-roll-dmg": "Nicht automatisch Schaden auswürfeln", + "always-roll-dmg": "Schaden & Kritische Treffer automatisieren", + "add-char-to-templates:-u": "Füge den Namen des Charakters dem Template hinzu", "on": "An", "off": "Aus", - "inventory:-u": "INVENTORY:", - "compendium-compatible": "Compendium Compatible", + "inventory:-u": "INVENTAR:", + "compendium-compatible": "Kompendium Kompatibel", "simple": "Simple", "encumbrance:-u": "ENCUMBRANCE:", "ammo-tracking:-u": "AMMO TRACKING:", - "general-opts-u": "GENERAL OPTIONS", - "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight": "Please make a copy of your game before you use this tool.", - "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "general-opts-u": "ALLGEMEINE EINSTELLUNGEN", + "transition-text": "Beim anklicken eines der unteren Bilder werden die Daten deines aktuellen Blattes umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.", + "transition-text-highlight": "Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzt.", + "choose-sheet-transfer": "WÄHLEN SIE DAS BLATT AUS, VON DEM SIE ÜBERTRAGEN MÖCHTEN", "community-sheet-u": "COMMUNITY SHEET", "shaped-sheet-u": "SHAPED SHEET", - "transition-opts-u": "TRANSITION OPTIONS", - "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", - "custom_ac:-u": "CUSTOM AC:", - "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc": "NPC/PC", - "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "transition-opts-u": "ÜBERTRAGUNGSMÖGLICHKEITEN", + "portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Lies die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deinem Pro-Abbonement.", + "api-required-u": "(API ERFORDERLICH)", + "spell_dc_mod:-u": "ZAUBER-RW SG-MOD:", + "custom_ac:-u": "ANGEPASSTE RK:", + "npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Bogen erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Bögen hauptsächlich Nicht-Spieler-Charaktere repräsentieren.", + "npc-pc": "NSC/SC", + "roll-queries-info": "W20 Würfe werden nach gewählter Option ausgegeben. Immer mit Vorteil würfeln ist die Standardeinstellung und es werden zwei W20 bei jedem Wurf gewürfelt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob ein Vor- oder Nachteil existiert. Nie mit Vorteil würfeln, würfelt immer einen einzelnen W20, mit der Erwartung das Spieler von selbst ein zweites Mal würfeln wenn sie einen Vor- oder Nachteil haben.", "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "auto-dmg-roll-info": "Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf den möglichen Schaden mit auswürfelt um Zeit zu sparen.", + "add-char-to-templates-info": "Charakternamen werden standardmäßig nicht zum Wurf Template im Chat hinzugefügt, sondern nur Spielernamen. Beim aktivieren dieser Funktion wird der Charakternamen statt dem Spielername dem Template im Chat hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.", + "inventory-info": "Für SC-Inventare wird standardmäßig der komplexe Stil verwendet, der mit dem Roll20 5E Kompendium kompatibel ist. Dazu gehören detaillierte Mengen/Gewichte von Gegenständen, Überwachung von Gewicht und Belastung, Sortierung, RK-Berechnungen, automatische Angriffsgenerierung und mehr. Die Option Einfach bietet ein Textfeld für Gegenstandslisten für Spieler, die mehr manuelle Kontrolle über das Blatt wünschen.", "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "ammo-tracking-info": "Ermöglicht automatische Verfolgung von Munitionsverbrauch mit dem 5te Edition OGL des Roll20 Companion API Scripts", + "dungeons-and-dragons-styling": "DUNGEONS & DRAGONS STIL", + "dungeons-and-dragons-styling-info": "Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf-Ergebnisse. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.", "cd-bar1-value:-u": "BAR 1 VALUE:", "cd-bar1-max:-u": "BAR 1 MAX:", "cd-bar1-link:-u": "BAR 1 LINK:", diff --git a/Metallic Guardian/translations/de.json b/Metallic Guardian/translations/de.json index 05ece08bbc..653359c7e8 100644 --- a/Metallic Guardian/translations/de.json +++ b/Metallic Guardian/translations/de.json @@ -14,11 +14,11 @@ "linkage-class-place": "Linkage Class", "sub-class-place": "Sub Class", "character-level-u": "Chracter Level", - "strength-u": "STRENGTH", + "strength-u": "Stärke", "reflection-u": "REFLECTION", "perception-u": "WAHRNEHMUNG", "others-1-place": "others 1", - "intelligence-u": "INTELLIGENCE", + "intelligence-u": "INTELLIGENZ", "will-u": "WILL", "luck-u": "LUCK", "others-2-place": "others 2", diff --git a/Monster of the Week Official/translations/it.json b/Monster of the Week Official/translations/it.json index 78d7f7ac28..a7eecb209b 100644 --- a/Monster of the Week Official/translations/it.json +++ b/Monster of the Week Official/translations/it.json @@ -3,7 +3,7 @@ "send_details_to_chat": "Send details to chat!", "character-name": "Nome", "character-gender": "Gender", - "playbook": "Playbook", + "playbook": "Libretto", "playbook-choice": "Playbook", "character-look": "Look", "select-text": "Select a Playbook above to get started", @@ -18,7 +18,7 @@ "okay": "Okay", "doomed": "Doomed", "special": "Speciale", - "harm": "Harm", + "harm": "Danno", "dying": "Dying", "unstable": "Instabile", "experience": "Experience", @@ -1206,7 +1206,7 @@ "harm-instructions": "When you reach 4 or more, mark unstable. Unstable injuries worsen as time passes.", "failure": "Failure", "hunter-reference": "Hunter Moves Reference", - "aup": "Act Under Pressure", + "aup": "Agire sotto pressione", "aup-move": "When you act under pressure, roll +Cool. On a 10+ you do what you set out to. On a 7-9 the Keeper is going to give you a worse outcome, hard choice, or price to pay.", "aup-advanced": "Advanced: On a 12+ you may choose to either do what you wanted and something extra, or to do what you wanted to absolute perfection.", "helpout": "Help Out", diff --git a/Monster of the Week/translations/it.json b/Monster of the Week/translations/it.json index 98c9986a0e..f76b1b5b3b 100644 --- a/Monster of the Week/translations/it.json +++ b/Monster of the Week/translations/it.json @@ -2,8 +2,8 @@ "sheet-version": "Versione scheda", "character-name": "Nome", "character-gender": "Sesso", - "playbook": "Playbook", - "playbook-choice": "Playbook", + "playbook": "Libretto", + "playbook-choice": "Libretto", "character-look": "Look", "select-text": "Select a Playbook above to get started", "stats": "Statistiche", @@ -17,7 +17,7 @@ "okay": "Okay", "doomed": "Doomed", "special": "Speciale", - "harm": "Harm", + "harm": "Danno", "dying": "Dying", "unstable": "Instabile", "experience": "Experience", diff --git a/Monsterhearts-2/translations/it.json b/Monsterhearts-2/translations/it.json index 91853d9262..273c19f1e3 100644 --- a/Monsterhearts-2/translations/it.json +++ b/Monsterhearts-2/translations/it.json @@ -7,7 +7,7 @@ "lbl-backstory": "Your Backstory", "lbl-strings": "Strings", "lbl-promises": "Promises", - "lbl-harm": "Harm", + "lbl-harm": "Danno", "text-harminfo": "At four Harm, Skirt Death.", "lbl-conditions": "Condizioni", "lbl-notes": "Notes", diff --git a/Moon Punk/translations/af.json b/Moon Punk/translations/af.json new file mode 100644 index 0000000000..371c3aecf2 --- /dev/null +++ b/Moon Punk/translations/af.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Name", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Character", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Etikette", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/cs.json b/Moon Punk/translations/cs.json new file mode 100644 index 0000000000..580a75be3d --- /dev/null +++ b/Moon Punk/translations/cs.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Jméno", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Postavu", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Štítky", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/da.json b/Moon Punk/translations/da.json new file mode 100644 index 0000000000..18db66cba4 --- /dev/null +++ b/Moon Punk/translations/da.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Navn", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Character", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Tags", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/de.json b/Moon Punk/translations/de.json new file mode 100644 index 0000000000..bdae8bc148 --- /dev/null +++ b/Moon Punk/translations/de.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlet", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Coolness", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Allgemeinbildung", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Name des Gegenstands", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Name", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Charakter", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Schiff", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Verstand", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Erschöpfung", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Tags", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "aktuell", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/el.json b/Moon Punk/translations/el.json new file mode 100644 index 0000000000..681614e9aa --- /dev/null +++ b/Moon Punk/translations/el.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Όνομα", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Character", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Ετικέτες", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/en.json b/Moon Punk/translations/en.json new file mode 100644 index 0000000000..83d133603d --- /dev/null +++ b/Moon Punk/translations/en.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Name", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Character", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Tags", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/es.json b/Moon Punk/translations/es.json new file mode 100644 index 0000000000..237b25c856 --- /dev/null +++ b/Moon Punk/translations/es.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Pasar inadvertido", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Frialdad", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Educación", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Nombre del objeto", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Daño", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Vínculos", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderada", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Nombre", + "natural_armor": "Armadura Natural", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Personaje", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronombres", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Roquera/o", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Nave", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Astucia", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Tensión", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Etiquetas", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Bajo Presión", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Taller", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/fr.json b/Moon Punk/translations/fr.json new file mode 100644 index 0000000000..25628c614f --- /dev/null +++ b/Moon Punk/translations/fr.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlète", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Caméléon", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Bagarreur", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Bagnard", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Calme", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Sens du danger", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Mourant-e", + "education": "Éducation", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Nervi", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Nom de l'objet", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Dégâts", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Liens", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Majeur", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Mineur", + "moderate": "Modéré", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Déplacements", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Nom", + "natural_armor": "Armure naturelle", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Ancien", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Bagnard", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Piloter", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Mouvements du PlayBook", + "playbookmovesdesc": "Pick three to start", + "player": "Personnage", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Prestance", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronoms", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Métalleux", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Balafré", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Navire", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Intellect", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Spécialité", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Stress", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Balises ", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Atelier", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/he.json b/Moon Punk/translations/he.json new file mode 100644 index 0000000000..a39a0580ee --- /dev/null +++ b/Moon Punk/translations/he.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "שם", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "דמות", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "תגיות", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/it.json b/Moon Punk/translations/it.json new file mode 100644 index 0000000000..1fc3f73231 --- /dev/null +++ b/Moon Punk/translations/it.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Senso del pericolo", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Nome oggetto", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Danno", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Legami", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Nome", + "natural_armor": "Armatura Naturale", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Personaggio", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronomi", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": " Intelligenza", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Etichette", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Laboratorio", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/ja.json b/Moon Punk/translations/ja.json new file mode 100644 index 0000000000..631d8d1134 --- /dev/null +++ b/Moon Punk/translations/ja.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "危機感覚", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "アイテム名", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "キャラクター", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "タグ", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/ko.json b/Moon Punk/translations/ko.json new file mode 100644 index 0000000000..e370cb0af5 --- /dev/null +++ b/Moon Punk/translations/ko.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "피해", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "유대", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "이름", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "조종", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "캐릭터", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "존재감", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "흉터", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "특기", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "태그", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "압박", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "공방", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/nl.json b/Moon Punk/translations/nl.json new file mode 100644 index 0000000000..f3c4f01b7e --- /dev/null +++ b/Moon Punk/translations/nl.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Naam", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Character", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Tags", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/pl.json b/Moon Punk/translations/pl.json new file mode 100644 index 0000000000..963cb0151d --- /dev/null +++ b/Moon Punk/translations/pl.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Nazwa", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Postać", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Matal", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Tagi", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/pt.json b/Moon Punk/translations/pt.json new file mode 100644 index 0000000000..f89a9d5dd3 --- /dev/null +++ b/Moon Punk/translations/pt.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Atleta", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Nome do Item", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Dano", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Vínculos", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Nome", + "natural_armor": "Armadura Natural", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Movimentos do Manual", + "playbookmovesdesc": "Pick three to start", + "player": "Personagem", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Astúcia", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Tags", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Sob Pressão", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Oficina", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/ru.json b/Moon Punk/translations/ru.json new file mode 100644 index 0000000000..c513fab231 --- /dev/null +++ b/Moon Punk/translations/ru.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Название", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Персонаж", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Тэги", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/sv.json b/Moon Punk/translations/sv.json new file mode 100644 index 0000000000..71953bf365 --- /dev/null +++ b/Moon Punk/translations/sv.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Föremålets namn", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "Namn", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Rollperson", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Hårdrockaren", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Taggar", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/tr.json b/Moon Punk/translations/tr.json new file mode 100644 index 0000000000..b88bce7eec --- /dev/null +++ b/Moon Punk/translations/tr.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "Danger Sense", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "İsim", + "natural_armor": "Natural Armor", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "Playbook Moves", + "playbookmovesdesc": "Pick three to start", + "player": "Character", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "Pronouns", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "Etiketler", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/zh.json b/Moon Punk/translations/zh.json new file mode 100644 index 0000000000..7f93851071 --- /dev/null +++ b/Moon Punk/translations/zh.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "You know them by reputation. Tell them what you've heard.", + "actcasual": "Act Casual", + "actcool": "Act Cool", + "actually": "Actually...", + "actually_description": "Roll +Smarts to Influence Someone as long as you sound smart, even if you’re just making stuff up.", + "always_holding": "Always Holding", + "always_holding_description": "You have a single substance that can be used to temporarily negate a [tag]. It can also be used to temporarily imbue a [tag]. The imbiber must roll +Cool to see how they react.\n• On a 7-9, the [tag] change is successful, but with a side effect.\n• On a 10+, there are no (unintended) side effects.", + "always_on_the_run": "Always on the Run", + "always_on_the_run_description": "Use +Smarts instead of +Cool to roll to Act Casual.", + "athlete": "Athlete", + "athlete_description": "Athlete: Anything can be a thrown weapon with some hand-eye coordination. When using a thrown item as a weapon, call your shot and roll to Throw Down. \n• On a 7-9, you miss your specific target, but still deal at least 1 Harm to the general target. \n• On a 10+, you hit exactly what you wanted to hit (either a specific body part or object), deal at least 1 Harm, and apply a [tag] to the target.", + "bang": "Bang", + "bang_description": "You can get in the way when someone else is about to take Harm without rolling to Protect Someone. However, when you do this, you always take at least 1 Harm. If this knocks you unconscious, you can take one more action before going out.", + "bargaining_power": "Bargaining Power", + "bargaining_power_description": "You can get out of minor trouble with The Authority by manipulating your union ties. Roll +Presence.\n• 7-9 The problem can disappear... For a price.\n• 10+ They got your back.", + "bash-baller": "Bash-Baller", + "bash-baller_description": "When you’re outnumbered or outgunned in a fight, it just makes you tougher. Take +1 ongoing until you even the odds.", + "blend_in": "Blend In", + "blend_in_description": "You might be quiet, but you’re not a wallflower. If enough time goes by and you haven’t yet been acknowledged or engaged in activity, you can reveal what you’ve been doing in the background while the others have been in the spotlight. If you can say how you set up your next move, you can take a 10 on your next roll.", + "bones": "Bones", + "born_leader": "Born Leader", + "born_leader_description": "You are known for your dedication to the Mutant community. You can take a 10 on an Influence Someone roll against any non-Authority Figure Mutant as long as you can make the argument that what you want is within the Mutant community’s interests.", + "brass_knuckles": "Brass Knuckles [concealable], 1 Harm", + "brawler": "Brawler", + "brawler_description": "You’re an expert in hand-to-hand combat. When you use Stick N Move or Restrain Them during a Throw Down roll, deal an additional 1 Harm.", + "buddy_system": "Buddy System", + "buddy_system_description": "At the beginning of any dangerous situation, choose a buddy. Take +1 ongoing to any Protect Someone, Think Fast, or Help Out rolls to help this person until the danger is over.", + "call_your_map": "Call Your Map", + "call_your_map_description": "You can set up a meeting with your union representative at any time. They will counsel you and offer help within reason.", + "callsign": "Callsign", + "callsign_description": "You choose a personal callsign. Share it with The Authority (and your crew, if you’re not embarrassed). This callsign can be invoked like a [tag].", + "campaign_promise": "Campaign Promise", + "campaign_promise_description": "When someone tries to cash in a TANSTAAFL debt with you or an ally, you can roll +Presence to hold off repayment.\n• On a 7-9, they will agree to wait if you either sweeten the pot or make a persuasive political argument.\n• On a 10+, they agree to wait until a condition you both agree to is met.", + "case_the_joint": "Case the Joint", + "case_the_joint_description": "Spend some time watching a potential mark. Roll +Cool. On a 7-9, ask one question. On a 10+, ask three.\n• Who will be there?\n• How are they defended?\n• What’s valuable there?\n• Is there an opening?\n• Will we need anything?\n• Where could we flee?", + "change_class": "Change class", + "check_the_blueprint": "Check The Blueprints", + "check_the_blueprint_description": "Roll to inquire about the physical layout of the domes. Take +1 ongoing as long as this knowledge helps you out.", + "choose": "Stat Set: [click]", + "choosestats": "Select Stats", + "convict": "Convict", + "convict_description": "You were declared guilty and your punishment was exile. Your “partner in crime” is here, too. They’ll act as an Ally for you and your crew. Problem is, they’re a scumbag. Choose their specialty and describe them to the table. Then, the table will choose a shitty ethos for them.", + "cool": "Cool", + "cool_outfit": "Cool Outfit [__________] (choose a [tag]), 1 Armor", + "cornfed": "Cornfed", + "cornfed_description": "You are just downright big and strong. When you use Throw Them during a Throw Down roll, you deal Harm to both the person you threw and the object or person you threw them at.", + "cross_training": "Cross Training", + "cross_training_description": "Take a move from any playbook’s non-specialty moves.", + "danger_sense": "危險感知", + "danger_sense_description": "You’re always looking for anything that can go wrong. When anyone Reads the Room while you’re there, you may always ask “anything dangerous here?” even if they miss.", + "dense": "Dense", + "dense_description": "Growing up with Earth grav means your body is stronger. Gain +1 bones.", + "diplomatic_immunity": "Diplomatic Immunity", + "diplomatic_immunity_description": "You may roll +Presence instead of +Cool to Act Casual when dealing with Authority Figures.", + "dirty_laundry": "Dirty Laundry", + "dirty_laundry_description": "You can launder money or fence stolen or illegal goods through your shop. If you do so, roll +Cool.\n• On a miss, The Authority takes notice.\n• On a 7-9, someone realizes what you’re doing and might ask something of you to stay quiet.\n• On a 10+, you pull off the transaction successfully.", + "doesnt_make_it_allright": "Doesn’t Make it Alright", + "doesnt_make_it_allright_description": "Once a session you can attempt to bandage and stitch up your own wounds with whatever you have on hand. Roll +Bones.\n• On a miss, you’ll have to heal normally and can’t use this move again until you’ve done so.\n• On a 7-9 heal 1 Harm.\n• On a 10+ heal 2 Harm.", + "dont_get_cocky_kid": "Don’t Get Cocky, Kid", + "dont_get_cocky_kid_description": "If you brag about your skills before doing something, you get +1 forward. However, if you miss the roll, you do not gain EXP.", + "dont_touch_them": "Don’t Touch Them", + "dont_touch_them_description": "If an ally or innocent bystander takes harm, you gain +1 forward to Protect Someone and Throw Down. This can stack if multiple people are harmed before you have a chance to act.", + "duster": "Duster", + "dying": "Dying", + "education": "Education", + "education_description": "How did you learn your trade? Pick one: \n☐ Formal Education. A degree is expensive, so you needed an Authority gig to pay it off. Your lab is [funded] but by an Authority source, so it’s [monitored].\n☐ Apprenticeship. A single person or small group helped nurture your growth and education. Your lab is within a [co-op], but you’re expected to contribute back to the co-op. Every time you use the lab for yourself, mark a minor TANSTAAFL debt.\n☐ Auto-Didact. You are self taught, and that comes with its own ups and downs. Your lab is [homemade] but [off-grid].", + "enforcer": "Enforcer", + "ethos": "Ethos", + "everythings_fine_here_how_are_you": "Everything’s Fine Here. How are You?", + "everythings_fine_here_how_are_you_description": "When you fail a +Presence roll, you can dictate one thing that does not happen as a consequence.", + "ex-military": "Ex-Military", + "ex-military_description": "Thanks to your years of training with a team, you can always forgo a Protect Someone roll and take a 10 instead. You can not use this move to hurt the enemy.", + "exp": "EXP", + "experienced_loonie": "Experienced Loonie", + "experienced_loonie_description": "You Think Fast with +Smarts instead of +Cool.", + "fake_smile": "Fake Smile", + "fake_smile_description": "Gain +1 Presence when you’re lying, deceiving, or trying to sell something.", + "first_impressions": "First Impressions", + "first_impressions_description": "When you meet a new person, you can choose to roll +Presence.\n• On a 7-9, you make a good impression, but there’s a catch. Describe what goes wrong.\n• On a 10+ you make a good impression and the person may become a contact or friend to you.", + "flight_jacket": "Flight jacket [flashy], 1 Armor", + "gear": "Gear", + "gear_name": "Item Name", + "grab_the_mic": "Grab the Mic", + "grab_the_mic_description": "You can make a big scene to force the attention on yourself for a short while. Roll +Presence out of combat, but +Bones if people have already started to Throw Down.\n• On a 7-9, you only get a little attention or you get too much. You choose.\n• On a 10+, all eyes are on you.", + "grease_monkey": "Grease Monkey", + "grease_monkey_description": "Once per session, when you have downtime, you can tinker with an item, exchanging a [tag] with a comparable one.", + "greenhorn": "Greenhorn", + "greenhorn_description": "When you play dumb trying to avoid trouble, roll +Presence instead of +Cool to Act Casual. This doesn’t work twice on the same person or in the same location.", + "guildy": "Guildy", + "hang_jacket": "Hang up your jacket", + "harm": "Harm", + "helpful_idiot": "Helpful Idiot", + "helpful_idiot_description": "When you Help Out, your ally receives a +2 to their roll instead of the normal +1.", + "heres_a_cool_trick": "Here’s a Cool Trick", + "heres_a_cool_trick_description": "Even when you don’t know what you’re doing, you still know what you’re doing. You may roll +Cool when rolling to Use Tech.", + "hey_fuck_you": "Hey, Fuck You!", + "hey_fuck_you_description": "When you directly and publicly stand up to oppression or bigotry, take +1 forward.", + "high_gravity": "High Gravity", + "high_gravity_description": "Before you roll to Throw Down, you can decide to take up to +3 forward, but you will take up to -3 forward on a roll of The Authority’s choice in the same scene.", + "high_pressure_sales_force": "High Pressure Sales Tactics", + "high_pressure_sales_force_description": "When attempting sleight of hand on someone while they are aware of you roll +Presence.\n• On a 7-9 you don’t get the item and get away clean, or get the item and The Authority takes a hard move.\n• On a 10+ You get away clean.", + "hold_my_glasses": "Hold My Glasses", + "hold_my_glasses_description": "Roll +Smarts instead of +Bones for your first Throw Down roll of the scene.", + "i_got_just_the_thing": "I Got Just the Thing", + "i_got_just_the_thing_description": "When looking for an item (within reason), roll +Presence.\n• On a 7-9 you know who would have it.\n• On a 10+ you just happen to have it.", + "i_got_your_six": "I Got Your Six", + "i_got_your_six_description": "If you step back and let someone else do something you honestly want to do yourself, give them a +1 forward. If you make it painfully obvious that you’re letting them do this, gain 1 EXP if they roll a 10+.", + "i_know_somebody": "I Know Somebody", + "i_know_somebody_description": "When you’re looking for someone with a particular skill set, roll +Presence.\n• On a 7-9, you know someone who could help you out, but pick one: they have a bad reputation, they’re hard to get a hold of, they’ll want something from you right away.\n• On a 10+, you find the right person for the job, no complications.", + "i_thought_i_told_you": "I Thought I Told You", + "i_thought_i_told_you_description": "When you warn someone not to do something, but they do it anyway, you get +1 forward to either help them get out of trouble or to punish them for it.", + "ice_in_my_veins": "Ice in My Veins", + "ice_in_my_veins_description": "You may automatically take a 10 on Think Fast rolls.", + "incumbent": "Incumbent", + "incumbent_description": "You’re a mainstay in Lunar politics. Once per session, take a single “factoid” (be it true or false), and spread it to the people. Roll +Presence.\n• On a 7-9, the people believe any truth you’ve spread but doubt any lies.\n• On a 10+, many people tend to know and believe this factoid, regardless of truth.", + "indomitable_will": "Indomitable Will", + "indomitable_will_description": "Ignore injury effect [tags] until your allies and innocent bystanders are out of danger.", + "influencesomeone": "Influence Someone", + "inner_strength": "Inner Strength", + "inner_strength_description": "Inner Strength: You shrug off injuries that could stop a normal person. Once a session take a moment to collect yourself and roll +Bones.\n• On a 7-9, heal 2 Harm or remove a temporary injury effect [tag].\n• On a 10+, heal 2 Harm and remove a temporary injury effect [tag].", + "instructions_not_included": "Instructions Not Included", + "instructions_not_included_description": "You have a creative take on “instructions” and “blueprints.” During the Research Phase of a Hi Tech roll, you can reroll the result if you are not satisfied with it, but you have to keep the new result.", + "juke_box_hero": "Juke Box Hero", + "juke_box_hero_description": "You have 1 Armor as long as you’re not restrained.", + "lab_tool": "Lab tool [innocuous]. 1 Harm", + "labcoat": "Labcoat", + "laboratory": "Laboratory", + "laboratory_description": "You have a scientific specialty and a lab that goes along with it. Your lab counts as a workshop for Hi Tech as long as you’re working in your field. Anytime you’re working within this specialty, take +1 ongoing. Pick one:\n☐ Agriculture: Hydroponics lab with access to grow beds, plumbing, fertilizer, and 2 large silos for storage.\n☐ Chemistry: Access to a stockpile of chemicals and the tools to manipulate them.\n☐ Medicine: Expertise in medicine. People with critical injuries can recover here, including permanent [tags]. There is space for 1-2 patients to stay.\n☐ Astronomy: Observatory equipped with instruments to monitor and communicate with celestial objects... Or local pilots.\n☐ _________________: Choose your own specialty and discuss with The Authority and your crew about what it might have inside.", + "levelingup": "Leveling Up", + "levelingupdesc": "Pick one when you mark 5 EXP", + "link_dust_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_dust_2": "You’ve worked with them before. Ask them how.", + "link_dust_3": "The two of you are drinking buddies.", + "link_dust_4": "You've accidentally pissed them off before. Ask them what you did.", + "link_dust_5": "You've helped get the out of a bad situation. Ask them how.", + "link_dust_6": "The two of you helped raise someone. Who was it?", + "link_dust_7": "You’ve seen them from the other side of the Domes, but you’ve never had a chance to talk.", + "link_dust_8": "They shoed solidarity to your cause in some what. How?", + "link_enforce_1": "You’ve gotten in trouble with The Authority before together. What did you do?", + "link_enforce_2": "The two of you are childhood friends.", + "link_enforce_3": "They used to be on a team with you. Ask them what kind of team.", + "link_enforce_4": "You’ve gotten in a physical tussle with this person before. Ask them why and how this affected your relationship.", + "link_enforce_5": "You feel obligated to keep this person safe. Tell them why.", + "link_enforce_6": "You believe in this person.", + "link_enforce_7": "This person always keeps you out of trouble.", + "link_enforce_8": "You share a hobby or interest that you don’t want other people to know about. Ask them what.", + "link_guildy_1": "You have lunch at the same place as them every day but you’ve never actually spoken.", + "link_guildy_2": "You’ve worked with them before. Ask them how.", + "link_guildy_3": "The two of you are drinking buddies.", + "link_guildy_4": "You’ve accidentally pissed them off before. Ask them what you did.", + "link_guildy_5": "You’ve helped get them out of a bad situation. Ask them how.", + "link_guildy_6": "The two of you helped raise someone. Who was it?", + "link_guildy_7": "You know them by reputation. Tell them what you’ve heard.", + "link_guildy_8": "They showed solidarity to your cause in some way. How?", + "link_labcoat_1": "You secretly pine for this person.", + "link_labcoat_2": "You tutored this person. What did you teach them?", + "link_labcoat_3": "They’re your extroverted friend and get you to leave your lab every once in a while.", + "link_labcoat_4": "You often patch them up after fights.", + "link_labcoat_5": "You’ve saved the life of someone they know.", + "link_labcoat_6": "Your lab is near their home or workplace.", + "link_labcoat_7": "You went to the same school together. Ask them how you got along.", + "link_labcoat_8": "They helped you clean up a lab accident you had. Tell them what they did for you.", + "link_mutant_1": "They showed you kindness in the past, and you feel obligated to repay them.", + "link_mutant_2": "They are your love interest.", + "link_mutant_3": "They’ve done something that you admired. Tell them what.", + "link_mutant_4": "Every time this person is around, something bad happens. You think they’re bad luck.", + "link_mutant_5": "The two of you have fought together against The Authority before. What happened?", + "link_mutant_6": "This person helped shape the way you see the world. Tell them how.", + "link_mutant_7": "They’ve done something small to annoy you, and you’ve blown it out of proportion. Tell them what they do that bugs you.", + "link_mutant_8": "They are a member of your family, birth or chosen.", + "link_newmooner_1": "You’re distant relatives, but you hope a bit of blood is enough to get a favor. Tell them how you’re related.", + "link_newmooner_2": "They helped you get to The Moon. Ask them how they helped, and tell them what you gave them in return.", + "link_newmooner_3": "You were told they would be a good connection. Tell them who gave you this information.", + "link_newmooner_4": "You were longtime penpals when you were back on Earth. Swap one secret.", + "link_newmooner_5": "Your first job on the Moon is working for them.", + "link_newmooner_6": "Your arrival on the Moon has caused them some problems. Ask them what.", + "link_newmooner_7": "You owe them a small favor. Tell them what they did for you that has put you in their debt.", + "link_newmooner_8": "You admire their aesthetic and want to be just like them.", + "link_oldtimer_1": "You taught them an important skill. Tell them what it was.", + "link_oldtimer_2": "You introduced them to the scene.", + "link_oldtimer_3": "You think of them like a surrogate child.", + "link_oldtimer_4": "You don’t really understand their ‘thing,’ but you respect it. Ask them what their thing is.", + "link_oldtimer_5": "They remind you of a younger you. How does that make you feel?", + "link_oldtimer_6": "You once lent them a hand when they were just getting started. Ask them how you helped them.", + "link_oldtimer_7": "They taught you something that you didn’t know, and it surprised you. Tell them what.", + "link_oldtimer_8": "The two of you have a long-standing feud. Tell them what it’s about.", + "link_pilot_1": "You helped them get some illegal goods transported. Ask them what they were.", + "link_pilot_2": "They sold you your ship for a big favor or a big trade. Maybe you still owe them. Ask them what you exchanged.", + "link_pilot_3": "They saw you unload some illegal goods but kept their mouth shut. You’re not sure whether you should thank them or be suspicious.", + "link_pilot_4": "You dated before, but it went sour. Ask them how romantically involved you were and what you did that made them break it off.", + "link_pilot_5": "You have a business connection with them. Define that relationship.", + "link_pilot_6": "You consider this person your co-pilot, even if they’ve never been in your ship before.", + "link_pilot_7": "You constantly feel the need to impress this person.", + "link_pilot_8": "They’re your moral compass and keep you grounded.", + "link_politician_1": "You helped them out of a jam before. Ask them what you did.", + "link_politician_2": "You used to be close. What came between you?", + "link_politician_3": "Despite your best efforts, you could not convince them to back you in a recent campaign.", + "link_politician_4": "You screwed this person over. Ask them how.", + "link_politician_5": "They have volunteered for you before and might still be a regular volunteer.", + "link_politician_6": "You have intertwined interests. What are they?", + "link_politician_7": "They have some dirt on you. Tell them what it is.", + "link_politician_8": "They protected you from a political attack. What happened?", + "link_rocker_1": "They’re your muse.", + "link_rocker_2": "They’re your secret rival. You haven’t told them, but maybe they know. Or don’t.", + "link_rocker_3": "You know them from “the scene.” Ask them how they feel about your performances.", + "link_rocker_4": "You’ve collaborated on a project before. Ask them how they helped.", + "link_rocker_5": "You took them under your wing and you consider yourself their mentor. Do they feel the same way?", + "link_rocker_6": "They supported you early on.", + "link_rocker_7": "You got into a pretty public fight with them, but you’ve worked things out. What was the fight over?", + "link_techie_1": "You sometimes fix their things.", + "link_techie_2": "This person helped get your workshop off the ground.", + "link_techie_3": "You’ve done some shady work for this person. Ask them what invention or skill of yours helped them out.", + "link_techie_4": "You constantly try to one up this person.", + "link_techie_5": "They’re your neighbor, and they hate it. Ask them why.", + "link_techie_6": "They hang around your workshop. How do you feel about this?", + "link_techie_7": "They help you get hard-to-find items. Ask them how they help you out.", + "link_techie_8": "You’re convinced that they love your tech. Ask them how they really feel.", + "link_vendor_1": "They’re a regular of yours.", + "link_vendor_2": "You’ve caught them stealing from you before. Ask them what happened.", + "link_vendor_3": "You make money off of them. Ask them how.", + "link_vendor_4": "Your business is named after them. Ask them how they feel about that.", + "link_vendor_5": "You want them to partner with you.", + "link_vendor_6": "The two of you go way back. They get the friends and family discount.", + "link_vendor_7": "They gave you some good advice early on. Ask them what they told you.", + "link_vendor_8": "They claim you ripped them off. Ask them how.", + "links": "Links", + "links_name": "Link Text", + "linksdesc": "Pick one for each other Punk", + "macgyver": "MacGyver", + "macgyver_description": "If you can explain how it works, you can use the objects around you to create a tool or weapon. This new item only works once.", + "magnum_opus": "Magnum Opus", + "magnum_opus_description": "You start with a major piece of Hi Tech, which you do not need to roll for. Give it 2 positive [tags] and 1 negative [tag]. If it’s stolen or destroyed, you can make a new one at the beginning of the next session and skip the Research Phase for Hi Tech.", + "major": "Major", + "migrant": "Migrant", + "migrant_description": "Either by choice or necessity, you’re here for a new start. Luckily, you have people to back you. Pick a specific group (cultural or social) that will look out for you. They will reliably help you out when they can, but they expect your loyalty, too.", + "minor": "Minor", + "moderate": "Moderate", + "mouse_trap": "Mouse Trap", + "mouse_trap_description": "If your team goes along with a wild, complicated plan you came up with, everyone gains +1 ongoing while the plan works. If it goes wrong, you gain 1 EXP.", + "moves": "Moves", + "moves_description": "Description of Move", + "moves_name": "Move Name", + "movesnotes": "Moves/Notes", + "mudslinging": "Mudslinging", + "mudslinging_description": "You can apply [tags] to opponents and knock them off balance. Provoke them with insults or lies and roll +Presence.\n• On a 7-9, The Authority will give the target an appropriate [tag].\n• On a 10+, you may give the target an appropriate [tag] of your choice.", + "mut_support_structure": "Support Structure", + "mut_support_structure_description": "While The Authority and many ignorant people look down upon mutants, they have created a strong support structure together. Whenever you are in danger, other mutants will freely give you and your friends shelter, medical help, and food without expecting anything in return.", + "mutant": "Mutant", + "mutation": "Mutation", + "mutation_description": "The inherent dangers of living in space include lunar radiation. Some people are born with mutations such as unnaturally colored skin, the growth of fur, or extra appendages. Your mutation manifests in some physical manner of your choice. Describe it to your crew and give yourself an appropriate descriptive [tag].", + "name": "名稱", + "natural_armor": "天生防禦", + "natural_armor_description": "Your mutation manifests in a way that keeps you safe from physical harm. +1 Armor.", + "needsattention": "Needs Attention", + "never_tell_me_the_odds": "Never Tell Me the Odds", + "never_tell_me_the_odds_description": "When you do something someone told you was a bad idea, take +1 forward.", + "newmooner": "New Mooner", + "no_bullshit": "No Bullshit", + "no_bullshit_description": "If you feel like you’re being taken advantage of by someone, you can take +1 ongoing against that person if you start to Throw Down.", + "no_credit": "No Credit", + "no_credit_description": "TANSTAAFL debts do not incur EXP negatives.", + "notes": "Notes", + "ol_stomping_grounds": "Ol’ Stomping Grounds", + "ol_stomping_grounds_description": "You can remember the environmental [tag] of a location. Roll +Smarts.\n• On a 7-9, The Authority reveals a [tag] of their choosing.\n• On a 10+, you choose a [tag] the location has.", + "oldtimer": "Old Timer", + "oppo_expert": "Oppo Expert", + "oppo_expert_description": "You’re an expert on digging up dirt. Once per session, pick any target for your research and roll +Presence.\n• On a 7-9, you get a rumor you can follow up on.\n• On a 10+, if they have dirt to be found, you find it.", + "ot_convict": "Convict", + "ot_convict_description": "Convict: The Moon is the Earth’s largest prison colony, and that’s how you ended up here. It doesn’t matter if you did it or not anymore-when you’re treated like a criminal, you learn to think like a criminal. When you want to get a witness to look the other way, you can roll +Smarts before you ask.\n• On a 7-9, they’ll want something in exchange for silence.\n• On a 10+, you know what to say to get them to keep quiet, or you know they’ll blab.", + "ot_migrant": "Migrant", + "ot_migrant_description": "You came to The Moon for the chance at a better life. It wasn’t easy, but now you have a place you can call home. Pick a Dome to call home. Give this Dome a [tag] and name and give an ethos to an NPC there who you trust completely.", + "ot_pioneer": "Pioneer", + "ot_pioneer_description": "The call to adventure hit you hard, and you were one of the first to go to The Moon. Once per session, you can roll +Smarts and ask The Authority one simple question about Lunar history, politics, or survival.\n• On a 7-9, The Authority will answer, but it might not be the whole picture.\n• On a 10+, The Authority will answer your question truthfully.", + "ot_political_dissenter": "Political Dissenter", + "ot_political_dissenter_description": "You never liked how they ran things earthside, and they didn’t like you all that much either. Once per session, you can try to get the people to take subversive action. Roll +Presence.\n• On a 7-9, they do what you wanted but with a complication. Choose something that definitely goes according to plan.\n• On a 10+, everything goes according to plan.", + "owe": "Owe", + "owe_placeholder": "[owe]", + "owed": "Owed", + "owed_placeholder": "[owed]", + "p0c0s1b2": "Presence:0\nCool:0\nSmarts:1\nBones:2", + "p0c0s2b1": "Presence:0\nCool:0\nSmarts:2\nBones:1", + "p0c1s0b2": "Presence:0\nCool:1\nSmarts:0\nBones:2", + "p0c1s2b0": "Presence:0\nCool:1\nSmarts:2\nBones:0", + "p0c2s0b1": "Presence:0\nCool:2\nSmarts:0\nBones:1", + "p0c2s1b0": "Presence:0\nCool:2\nSmarts:1\nBones:0", + "p1bones": "+1 Bones", + "p1c0s0b2": "Presence:1\nCool:0\nSmarts:0\nBones:2", + "p1c0s2b0": "Presence:1\nCool:0\nSmarts:2\nBones:0", + "p1c1s2b-1": "Presence:1\nCool:1\nSmarts:2\nBones:-1", + "p1c1s-1b2": "Presence:1\nCool:1\nSmarts:-1\nBones:2", + "p1c2s0b0": "Presence:1\nCool:2\nSmarts:0\nBones:0", + "p1c2s0b-2": "Presence:1\nCool:2\nSmarts:0\nBones:-2", + "p1c2s1b-1": "Presence:1\nCool:2\nSmarts:1\nBones:-1", + "p1c2s-1b1": "Presence:1\nCool:2\nSmarts:-1\nBones:1", + "p1c2s-1b-1": "Presence:1\nCool:2\nSmarts:-1\nBones:-1", + "p1c2s-2b0": "Presence:1\nCool:2\nSmarts:-2\nBones:0", + "p1c-1s1b2": "Presence:1\nCool:-1\nSmarts:1\nBones:2", + "p1c-1s2b1": "Presence:1\nCool:-1\nSmarts:2\nBones:1", + "p1cool": "+1 Cool", + "p1presence": "+1 Presence", + "p1smarts": "+1 Smarts", + "p1stat": "Add +1 to any Stat [Max at +3]", + "p2c0s0b1": "Presence:2\nCool:0\nSmarts:0\nBones:1", + "p2c0s1b0": "Presence:2\nCool:0\nSmarts:1\nBones:0", + "p2c1s0b0": "Presence:2\nCool:1\nSmarts:0\nBones:0", + "p2c1s1b-1": "Presence:2\nCool:1\nSmarts:1\nBones:-1", + "p2c1s-1b1": "Presence:2\nCool:1\nSmarts:-1\nBones:1", + "p2c2s-1b-1": "Presence:2\nCool:2\nSmarts:-1\nBones:-1", + "p2c-1s1b1": "Presence:2\nCool:-1\nSmarts:1\nBones:1", + "p2c-1s2b-1": "Presence:2\nCool:-1\nSmarts:2\nBones:-1", + "p2c-1s-1b2": "Presence:2\nCool:-1\nSmarts:-1\nBones:2", + "p-1c1s1b2": "Presence:-1\nCool:1\nSmarts:1\nBones:2", + "p-1c1s2b1": "Presence:-1\nCool:1\nSmarts:2\nBones:1", + "p-1c2s1b1": "Presence:-1\nCool:2\nSmarts:1\nBones:1", + "p-1c2s2b-1": "Presence:-1\nCool:2\nSmarts:2\nBones:-1", + "p-1c2s-1b2": "Presence:-1\nCool:2\nSmarts:-1\nBones:2", + "p-1c-1s2b2": "Presence:-1\nCool:-1\nSmarts:2\nBones:2", + "p:suit": "P-Suit: [airtight], 0 Armor", + "permanent": "Permanent", + "picket_line": "Picket Line", + "picket_line_description": "If there’s a valid danger of letting Authority Figures into a location, you can delay their entry non-violently so long as there are people willing to physically be by your side.", + "pilot": "Pilot", + "pioneer": "Pioneer", + "pioneer_description": "Something didn’t feel right earthside, whether it be wanderlust, ennui, or plain old groundhog melancholy. The Moon is a new adventure, and you’re prepared for anything. Once per session, roll +Smarts.\n• On a 7-9, The Authority gives you a vague hint about what’s to come.\n• On a 10+, The Authority reveals a possible future obstacle.", + "playbookmoves": "遊玩書動作", + "playbookmovesdesc": "Pick three to start", + "player": "角色", + "poke_the_pig": "Poke the Pig", + "poke_the_pig_description": "You really know how to get under someone’s skin. When you’re trying to piss someone off to manipulate them, Roll +Smarts.\n• On a 7-9, you goad them into action but not necessarily in the way you wanted.\n• On a 10+, they get played like a fiddle.", + "political_dissenter": "Political Dissenter", + "political_dissenter_description": "You spoke up a little too often or a little too loud, and pissed off just the right (or wrong) person, and now you’re here. Once per session, you can whip up a fervor about a just cause and get people to rally on the streets. Roll +Presence.\n• On a 7-9, people are fired up, but need an extra push to get them to protest.\n• On a 10+, you can start up a sizable public demonstration.", + "politician": "Politician", + "pollster": "Pollster", + "pollster_description": "Statistics and data are what make politics run, and you know just the questions to ask. Once per session, you can send out a poll to find the answer to a single question. Roll +Presence.\n• On a 7-9, the answer is incomplete or insufficient in some way.\n• On a 10+, you get the answer.", + "power_in_a_union": "Power in a Union", + "power_in_a_union_description": "You have membership to a labor union. Choose what profession you belong to. Anytime you act within this profession, take +1 ongoing.", + "practice_makes_perfect": "Practice Makes Perfect", + "practice_makes_perfect_description": "You’ve been in enough fights to know how it works. Take +1 when Throwing Down, or +2 if your opponent isn’t used to moon gravity.", + "practiced_hand": "Practiced Hand", + "practiced_hand_description": "At the beginning of each session roll, +Cool.\n• On a miss, The Authority may replace 1 of your rolls later in this session with your result. They may decide after you roll.\n• On a 7-9, you may replace 1 roll later in this session with this result. You must decide before you roll.\n• On a 10+, you may replace 1 roll later in this session with this result. You may decide after you roll.", + "presence": "Presence", + "private_line": "Private Line", + "private_line_description": "You have access to an encrypted, private mode of communication you can share with anyone. Decide if it is text or voice when you choose this move.", + "professional_smuggler": "Professional Smuggler", + "professional_smuggler_description": "Take +1 ongoing to all +Cool rolls when you are hiding something or someone. If you’re hiding this thing or person in your ship’s smuggler’s cache (if you have one), you can take a 10.", + "professional_training": "Professional Training", + "professional_training_description": "Add +1 to any rating.", + "pronouns": "代詞", + "proper_leverage": "Proper Leverage", + "proper_leverage_description": "If you roll a 10+ to Throw Down you can always use Gain Leverage in addition to another effect.", + "protectsomeone": "Protect Someone", + "readroom": "Read The Room", + "recruit_allies": "Recruite Allies", + "redeption_song": "Redemption Song", + "redeption_song_description": "When an ally receives Harm, you can try to raise your team’s spirits. Shout out a cry of support and roll +Presence.\n• On a 7-9 one member of the party gains a +1 forward.\n• On a 10+ the whole crew has +1 forward.", + "reliable_front": "Reliable Front", + "reliable_front_description": "Your establishment is known and reliable, as such meetings at this area are never seen as suspicious.", + "remember_the_fundamentals": "Remember the Fundamentals", + "remember_the_fundamentals_description": "You always take +2 to Throw Down, but you can only use Stick N Move on a 10+.", + "resetstats": "Reset Stats", + "rising_from_hardship": "Rising From Hardship", + "rising_from_hardship_description": "If you change your class at any point, you do not lose any of the moves from this Playbook.", + "rocker": "Rocker", + "rope_trick": "Rope Trick", + "rope_trick_description": "You trained with the Safety Tether enough to make it like an extension of your body. Take +1 to Throw Down when using it. In addition, the tether now deals 1 Harm when you use it.", + "rousing_speech": "Rousing Speech", + "rousing_speech_description": "Once per session, when your team needs a boost of inspiration, give a rousing motivational speech. The entire crew (including you) receives a +1 forward.", + "running_on_instinct": "Running on Instinct", + "running_on_instinct_description": "Once per scene, when you see something bad about to happen, you can take a single action to try to prevent it.", + "safety_tether": "Safety Tether: [innocuous], [entangle], 0 Harm", + "sawbones": "Sawbones", + "sawbones_description": "Make a +Smarts roll to heal yourself or an ally.\n• On a 7-9, you heal 1 Harm and get rid of all negative tags or you heal Harm equal to your Smarts rating, but don’t remove any [tags].\n• On a 10+ you heal harm equal to your Smarts rating and all injury [tags] are removed.", + "scarred": "Scarred", + "scarred_description": "You were in a few scraps when you were young, and it made you tough. You get +1 Armor when not wearing other armor. You also take +1 to Throw Down if you can reminisce about how this fight reminds you of that one glorious fight...", + "seize_the_means": "Seize the Means", + "seize_the_means_description": "One of your options when you roll 10+ to Throw Down is to disarm your opponent and take what’s in their hands.", + "selectplaybook": "Select a Playbook", + "sentimental_earth_item": "Sentimental Earth item [__________] (choose a [tag])", + "sentimental_moon_item": "Sentimental Moon item _________________ (pick a [tag])", + "ship": "Ship", + "ship_description": "You can’t be a pilot without a ship. Give it a name and choose two assets and one liability. These assets and liabilities can be invoked like [tags]. \n\nAssets\n☐ Smuggler’s cache\n☐ AI autopilot\n☐ Thrusters\n☐ Living quarters\n☐ Weapons\n☐ Escape pod \n\nLiabilities\n☐ Recognizable\n☐ Company-owned\n☐ Unreliable\n☐ Slow\n☐ Still making payments (start with a Major TANSTAAFL debt—this liability goes away when the debt is paid)", + "shop": "Shop", + "shop_description": "You have a shop and a specialty, such as a bar or a furniture depot. You have access to your product, and you can pick 2 [tags] that help identify your store.", + "si_se_puede": "Sí, Se Puede", + "si_se_puede_description": "Anytime you roll to Help Out with non-violent action, you can take a 10.", + "silver_tongued_devil": "Silver-Tongued Devil", + "silver_tongued_devil_description": "When you look someone in the eyes and lie to them, take a +1 to your next +Presence roll with them.", + "size_em_up": "Size ‘em Up", + "size_em_up_description": "When you meet someone new, you can ask The Authority, “What does this person value?” They must give a truthful, one-word answer.", + "smarts": "Smarts", + "social_call": "Social Call", + "social_call_description": "You know a lot of people in a lot of places. When you drop in to see how they are, you can get the latest rumors. Roll +Presence.\n• On a 7-9, they’re hesitant to talk but will drop a vague hint.\n• On a 10+, they tell you something interesting and valuable.", + "space_cowboy": "Space Cowboy", + "space_cowboy_description": "Roll +Cool to Throw Down if using your hands or your Safety Tether.", + "specialty": "Specialty", + "specialtydesc": "If Unchecked: Pick 1\n", + "spin_a_yarn": "Spin a Yarn", + "spin_a_yarn_description": "When you want to distract an NPC, start telling a story about your past. For as long as you can tell it believably, they’ll be distracted and won’t leave your side. However, anything plainly suspicious will get their attention.", + "statdirections": "Choose a Stat Block below", + "stay_close_to_me": "Stay Close to Me", + "stay_close_to_me_description": "You do better when you’re surrounded by a lot of people. Take +1 ongoing when you’re in a crowd.", + "sterling_reputation": "Sterling Reputation", + "sterling_reputation_description": "our reputation with the population can not be hurt through attacks from The Authority.", + "strain": "Strain", + "strain_description": "Go past normal human limits. Take 1 Harm (ignoring armor) to deal an extra 1 Harm when using Throw Down or to accomplish a feat of strength.", + "strange_things_happen_every_day": "Strange Things Happening Every Day", + "strange_things_happen_every_day_description": "Read the room using +Presence instead of +Smarts.", + "survival_kit": "Survival Kit", + "survival_kit_description": "Roll +Smarts to heal yourself or an ally.\n• On a 7-9, heal 2 Harm, but The Authority adds a negative temporary [tag] to your target.\n• On a 10+, heal 2 Harm.", + "tags": "標籤", + "take_advanced_move": "Take an Advanced Move", + "take_another_move": "Take another Move [repeatable]", + "take_move_another_playbook": "Take a move from annother playbook", + "tanstaafl": "TANSTAAFL", + "techie": "Techie", + "tell_me_i_cant": "Tell Me I Can't", + "tell_me_i_cant_description": "When you prove an Authority Figure wrong, gain 1 EXP.", + "temporary": "Temporary", + "the_need": "The Need", + "the_need_description": "When you roll Think Fast, if your solution to a problem is to go fast, you can take a 10.", + "the_rawk_show": "The Rawk Show", + "the_rawk_show_description": "When you’re making plans with your team, praise an ally’s abilities to give them +1 ongoing when executing the plan, as long as they keep succeeding. The effect ends on their first miss.", + "the_underground": "The Underground", + "the_underground_description": "You can spread the revolution subversively through your art. Once per session, pick a succinct political message you’re trying to share and describe how you want to spread it (a song, art, poetry, etc.) Roll +Presence.\n• On a 7-9, you spread the message, but you may need to do something extra to get people to really listen.\n• On a 10+, your message spreads to like-minded folks and will lead to trustworthy contacts.", + "think_of_the_cause": "Think of the Cause", + "think_of_the_cause_description": "If you successfully roll to ask for a minor TANSTAAFL with a person who is already politically aligned with you, you do not need to repay them.", + "think_tank": "Think Tank", + "think_tank_description": "Through your time in academia you have made quite a few contacts. You can contact another scientist to answer a question for you. Roll +Presence.\n• On a 7-9, they have part of the solution, or can solve it but want payment.\n• On a 10+, they will do their best to help out.", + "thinkfast": "Think Fast", + "throwdown": "Throw Down", + "trade_secret": "Trade Secret", + "trade_secret_description": "Once per session, you can ask The Authority, “Who would benefit from this situation?” Roll +Presence.\n• On a 7-9, you get a general answer.\n• On a 10+, you get a specific answer.", + "transhumanist": "Transhumanist", + "transhumanist_description": "When an ally has suffered a major wound, you can attempt to treat the wound using technological enhancements, such as a prosthetic or artificial body part. Roll +Smarts.\n• On a 7-9, you are not able to remove the permanent injury effect [tag], but you can add another [tag] of your choice to the enhancement. They are also stabilized if they were dying.\n• On a 10+, you both remove the permanent injury effect [tag] and add a [tag] of your choice to the enhancement. They are also stabilized if they were dying.", + "turn_it_up_to_11": "Turn It Up to 11", + "turn_it_up_to_11_description": "If you fail a roll to use a piece of tech you created or own, you can take 11 on the roll instead. However, this permanently breaks the tech.", + "under_pressure": "Under Pressure", + "under_pressure_description": "Dusters work outside The Domes. It is the most dangerous job on Luna. With it comes pride and a personalized pressure suit that allows you to go in unatmosphered areas. Dusters take +1 ongoing when using their P-Suits.", + "union_dues": "Union Dues", + "union_dues_description": "Start with a major TANSTAAFL debt to your union.", + "usetech": "Use Tech", + "vendor": "Vendor", + "vibe_check": "Vibe Check", + "vibe_check_description": "Once per session, you can get a good sense of the type of person someone is. You have to be in their presence, actively listen to them, and try to figure out their values. Then, The Authority will tell you what your target’s ethos is.", + "volunteer_brigade": "Volunteer Brigade", + "volunteer_brigade_description": "You have a cohort of up to 10 unskilled volunteers dedicated to your cause. They will do any reasonable political activism or dissidence. Once per session, set your volunteers on a specific task that will advance the cause. They will work on that task until it is complete—they cannot be used for any other work this session. Roll +Presence.\n• On a 7-9, they find partial success or succeeded in a way you didn’t expect.\n• On a 10+, they succeed in what you asked them to do.", + "we_need_you": "We Need YOU", + "we_need_you_description": "When an ally receives an injury effect [tag], remind them of why they’re important and roll +Presence.\n• On a 7-9, they can ignore the effects of the [tag] until the end of their next action.\n• On a 10+, they ignore the effects of the [tag] until the end of the scene.", + "whats_happening": "What’s Happening, Doc?", + "whats_happening_description": "When another crew member asks you for your scientific help or expertise, you can give them +1 forward. If they follow your advice, gain 1 EXP.", + "whats_my_name": "What’s My Name!", + "whats_my_name_description": "You have a specific aesthetic you can use. Pick one: ☐ You have a completely different persona that will effectively hide you from the public eye when you are not embracing it. ☐ Give yourself a permanent aesthetic [tag] of your choice.", + "work_contact": "Work Contact", + "work_contact_description": "ou have contacts in different unions.\n• On a 7-9, they want to help, but can only steer you in the right direction.\n• On a 10+, they can get you some information. They can tell you one of the following: where something is, what a location’s weakness is, how something works, when something might happen.", + "work_uniform": "Work uniform [official], 0 Armor", + "workshop": "Workshop", + "workshop_description": "You have a small space with basic tools and materials that you are able to work in. This allows you to use Hi Tech without penalty.", + "would_you_hit_someone_with_glasses": "Would You Hit Someone with Glasses?", + "would_you_hit_someone_with_glasses_description": "Until you use physical violence, physical violence cannot be used against you.", + "wrench": "Wrench [small], [innocuous], [1 harm]", + "you_know_i_used_to_know_someone": "You Know, I Used to Know Someone Around Here", + "you_know_i_used_to_know_someone_description": "Once per location, you can roll +Presence to find an old acquaintance.\n• On a 7-9, you find them, but they have some unsettled business with you.\n• On a 10+, you can ask around and find them and they’re happy to see you.", + "you_talkin_to_me": "You Talkin to Me?", + "you_talkin_to_me_description": "Before a fight starts, you can taunt or threaten the enemy and roll +Presence. \n• On a 7-9, this only works on one target. \n• On a 10+, all hostility is focused on you until another ally joins in." +} \ No newline at end of file diff --git a/Moon Punk/translations/zu.json b/Moon Punk/translations/zu.json new file mode 100644 index 0000000000..0a170b5442 --- /dev/null +++ b/Moon Punk/translations/zu.json @@ -0,0 +1,466 @@ +{ + "Link_dust_7": "crwdns396306:0crwdne396306:0", + "actcasual": "crwdns396308:0crwdne396308:0", + "actcool": "crwdns396310:0crwdne396310:0", + "actually": "crwdns396312:0crwdne396312:0", + "actually_description": "crwdns396314:0crwdne396314:0", + "always_holding": "crwdns396316:0crwdne396316:0", + "always_holding_description": "crwdns396318:0[tag]crwdnd396318:0[tag]crwdnd396318:0[tag]crwdne396318:0", + "always_on_the_run": "crwdns396320:0crwdne396320:0", + "always_on_the_run_description": "crwdns396322:0crwdne396322:0", + "athlete": "crwdns396324:0crwdne396324:0", + "athlete_description": "crwdns396326:0[tag]crwdne396326:0", + "bang": "crwdns396328:0crwdne396328:0", + "bang_description": "crwdns396330:0crwdne396330:0", + "bargaining_power": "crwdns396332:0crwdne396332:0", + "bargaining_power_description": "crwdns396334:0crwdne396334:0", + "bash-baller": "crwdns396336:0crwdne396336:0", + "bash-baller_description": "crwdns396338:0crwdne396338:0", + "blend_in": "crwdns396340:0crwdne396340:0", + "blend_in_description": "crwdns396342:0crwdne396342:0", + "bones": "crwdns396344:0crwdne396344:0", + "born_leader": "crwdns396346:0crwdne396346:0", + "born_leader_description": "crwdns396348:0crwdne396348:0", + "brass_knuckles": "crwdns396350:0[concealable]crwdne396350:0", + "brawler": "crwdns396352:0crwdne396352:0", + "brawler_description": "crwdns396354:0crwdne396354:0", + "buddy_system": "crwdns396356:0crwdne396356:0", + "buddy_system_description": "crwdns396358:0crwdne396358:0", + "call_your_map": "crwdns396360:0crwdne396360:0", + "call_your_map_description": "crwdns396362:0crwdne396362:0", + "callsign": "crwdns396364:0crwdne396364:0", + "callsign_description": "crwdns396366:0[tag]crwdne396366:0", + "campaign_promise": "crwdns396368:0crwdne396368:0", + 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"crwdns396468:0crwdne396468:0", + "grab_the_mic": "crwdns396470:0crwdne396470:0", + "grab_the_mic_description": "crwdns396472:0crwdne396472:0", + "grease_monkey": "crwdns396474:0crwdne396474:0", + "grease_monkey_description": "crwdns396476:0[tag]crwdne396476:0", + "greenhorn": "crwdns396478:0crwdne396478:0", + "greenhorn_description": "crwdns396480:0crwdne396480:0", + "guildy": "crwdns396482:0crwdne396482:0", + "hang_jacket": "crwdns396484:0crwdne396484:0", + "harm": "crwdns396486:0crwdne396486:0", + "helpful_idiot": "crwdns396488:0crwdne396488:0", + "helpful_idiot_description": "crwdns396490:0crwdne396490:0", + "heres_a_cool_trick": "crwdns396492:0crwdne396492:0", + "heres_a_cool_trick_description": "crwdns396494:0crwdne396494:0", + "hey_fuck_you": "crwdns396496:0crwdne396496:0", + "hey_fuck_you_description": "crwdns396498:0crwdne396498:0", + "high_gravity": "crwdns396500:0crwdne396500:0", + "high_gravity_description": "crwdns396502:0crwdne396502:0", + "high_pressure_sales_force": "crwdns396504:0crwdne396504:0", + "high_pressure_sales_force_description": "crwdns396506:0crwdne396506:0", + "hold_my_glasses": "crwdns396508:0crwdne396508:0", + "hold_my_glasses_description": "crwdns396510:0crwdne396510:0", + "i_got_just_the_thing": "crwdns396512:0crwdne396512:0", + "i_got_just_the_thing_description": "crwdns396514:0crwdne396514:0", + "i_got_your_six": "crwdns396516:0crwdne396516:0", + "i_got_your_six_description": "crwdns396518:0crwdne396518:0", + "i_know_somebody": "crwdns396520:0crwdne396520:0", + "i_know_somebody_description": "crwdns396522:0crwdne396522:0", + "i_thought_i_told_you": "crwdns396524:0crwdne396524:0", + "i_thought_i_told_you_description": "crwdns396526:0crwdne396526:0", + "ice_in_my_veins": "crwdns396528:0crwdne396528:0", + "ice_in_my_veins_description": "crwdns396530:0crwdne396530:0", + "incumbent": "crwdns396532:0crwdne396532:0", + "incumbent_description": "crwdns396534:0crwdne396534:0", + "indomitable_will": "crwdns396536:0crwdne396536:0", + "indomitable_will_description": "crwdns396538:0[tags]crwdne396538:0", + "influencesomeone": "crwdns396540:0crwdne396540:0", + "inner_strength": "crwdns396542:0crwdne396542:0", + "inner_strength_description": "crwdns396544:0[tag]crwdnd396544:0[tag]crwdne396544:0", + "instructions_not_included": "crwdns396546:0crwdne396546:0", + "instructions_not_included_description": "crwdns396548:0crwdne396548:0", + "juke_box_hero": "crwdns396550:0crwdne396550:0", + "juke_box_hero_description": "crwdns396552:0crwdne396552:0", + "lab_tool": "crwdns396554:0[innocuous]crwdne396554:0", + "labcoat": "crwdns396556:0crwdne396556:0", + "laboratory": "crwdns396558:0crwdne396558:0", + "laboratory_description": "crwdns396560:0[tags]crwdnd396560:0_________________crwdne396560:0", + "levelingup": "crwdns396562:0crwdne396562:0", + "levelingupdesc": "crwdns396564:0crwdne396564:0", + "link_dust_1": "crwdns396566:0crwdne396566:0", + "link_dust_2": "crwdns396568:0crwdne396568:0", + "link_dust_3": "crwdns396570:0crwdne396570:0", + "link_dust_4": "crwdns396572:0crwdne396572:0", + "link_dust_5": "crwdns396574:0crwdne396574:0", + "link_dust_6": "crwdns396576:0crwdne396576:0", + "link_dust_7": "crwdns396578:0crwdne396578:0", + "link_dust_8": "crwdns396580:0crwdne396580:0", + "link_enforce_1": "crwdns396582:0crwdne396582:0", + "link_enforce_2": "crwdns396584:0crwdne396584:0", + "link_enforce_3": "crwdns396586:0crwdne396586:0", + "link_enforce_4": "crwdns396588:0crwdne396588:0", + "link_enforce_5": "crwdns396590:0crwdne396590:0", + "link_enforce_6": "crwdns396592:0crwdne396592:0", + "link_enforce_7": "crwdns396594:0crwdne396594:0", + "link_enforce_8": "crwdns396596:0crwdne396596:0", + "link_guildy_1": "crwdns396598:0crwdne396598:0", + "link_guildy_2": "crwdns396600:0crwdne396600:0", + "link_guildy_3": "crwdns396602:0crwdne396602:0", + "link_guildy_4": "crwdns396604:0crwdne396604:0", + "link_guildy_5": "crwdns396606:0crwdne396606:0", + "link_guildy_6": "crwdns396608:0crwdne396608:0", + "link_guildy_7": "crwdns396610:0crwdne396610:0", + "link_guildy_8": "crwdns396612:0crwdne396612:0", + "link_labcoat_1": "crwdns396614:0crwdne396614:0", + "link_labcoat_2": "crwdns396616:0crwdne396616:0", + "link_labcoat_3": "crwdns396618:0crwdne396618:0", + "link_labcoat_4": "crwdns396620:0crwdne396620:0", + "link_labcoat_5": "crwdns396622:0crwdne396622:0", + "link_labcoat_6": "crwdns396624:0crwdne396624:0", + "link_labcoat_7": "crwdns396626:0crwdne396626:0", + "link_labcoat_8": "crwdns396628:0crwdne396628:0", + "link_mutant_1": "crwdns396630:0crwdne396630:0", + "link_mutant_2": "crwdns396632:0crwdne396632:0", + "link_mutant_3": "crwdns396634:0crwdne396634:0", + "link_mutant_4": "crwdns396636:0crwdne396636:0", + "link_mutant_5": "crwdns396638:0crwdne396638:0", + "link_mutant_6": "crwdns396640:0crwdne396640:0", + "link_mutant_7": "crwdns396642:0crwdne396642:0", + "link_mutant_8": "crwdns396644:0crwdne396644:0", + "link_newmooner_1": "crwdns396646:0crwdne396646:0", + "link_newmooner_2": "crwdns396648:0crwdne396648:0", + "link_newmooner_3": "crwdns396650:0crwdne396650:0", + "link_newmooner_4": "crwdns396652:0crwdne396652:0", + "link_newmooner_5": "crwdns396654:0crwdne396654:0", + "link_newmooner_6": "crwdns396656:0crwdne396656:0", + "link_newmooner_7": "crwdns396658:0crwdne396658:0", + "link_newmooner_8": "crwdns396660:0crwdne396660:0", + "link_oldtimer_1": "crwdns396662:0crwdne396662:0", + "link_oldtimer_2": "crwdns396664:0crwdne396664:0", + "link_oldtimer_3": "crwdns396666:0crwdne396666:0", + "link_oldtimer_4": "crwdns396668:0crwdne396668:0", + "link_oldtimer_5": "crwdns396670:0crwdne396670:0", + "link_oldtimer_6": "crwdns396672:0crwdne396672:0", + "link_oldtimer_7": "crwdns396674:0crwdne396674:0", + "link_oldtimer_8": "crwdns396676:0crwdne396676:0", + "link_pilot_1": "crwdns396678:0crwdne396678:0", + "link_pilot_2": "crwdns396680:0crwdne396680:0", + "link_pilot_3": "crwdns396682:0crwdne396682:0", + "link_pilot_4": "crwdns396684:0crwdne396684:0", + "link_pilot_5": "crwdns396686:0crwdne396686:0", + "link_pilot_6": "crwdns396688:0crwdne396688:0", + "link_pilot_7": "crwdns396690:0crwdne396690:0", + "link_pilot_8": "crwdns396692:0crwdne396692:0", + "link_politician_1": "crwdns396694:0crwdne396694:0", + "link_politician_2": "crwdns396696:0crwdne396696:0", + "link_politician_3": "crwdns396698:0crwdne396698:0", + "link_politician_4": "crwdns396700:0crwdne396700:0", + "link_politician_5": "crwdns396702:0crwdne396702:0", + "link_politician_6": "crwdns396704:0crwdne396704:0", + "link_politician_7": "crwdns396706:0crwdne396706:0", + "link_politician_8": "crwdns396708:0crwdne396708:0", + "link_rocker_1": "crwdns396710:0crwdne396710:0", + "link_rocker_2": "crwdns396712:0crwdne396712:0", + "link_rocker_3": "crwdns396714:0crwdne396714:0", + "link_rocker_4": "crwdns396716:0crwdne396716:0", + "link_rocker_5": "crwdns396718:0crwdne396718:0", + "link_rocker_6": "crwdns396720:0crwdne396720:0", + "link_rocker_7": "crwdns396722:0crwdne396722:0", + "link_techie_1": "crwdns396724:0crwdne396724:0", + "link_techie_2": "crwdns396726:0crwdne396726:0", + "link_techie_3": "crwdns396728:0crwdne396728:0", + "link_techie_4": "crwdns396730:0crwdne396730:0", + "link_techie_5": "crwdns396732:0crwdne396732:0", + "link_techie_6": "crwdns396734:0crwdne396734:0", + "link_techie_7": "crwdns396736:0crwdne396736:0", + "link_techie_8": "crwdns396738:0crwdne396738:0", + "link_vendor_1": "crwdns396740:0crwdne396740:0", + "link_vendor_2": "crwdns396742:0crwdne396742:0", + "link_vendor_3": "crwdns396744:0crwdne396744:0", + "link_vendor_4": "crwdns396746:0crwdne396746:0", + "link_vendor_5": "crwdns396748:0crwdne396748:0", + "link_vendor_6": "crwdns396750:0crwdne396750:0", + "link_vendor_7": "crwdns396752:0crwdne396752:0", + "link_vendor_8": "crwdns396754:0crwdne396754:0", + "links": "crwdns396756:0crwdne396756:0", + "links_name": "crwdns396758:0crwdne396758:0", + "linksdesc": "crwdns396760:0crwdne396760:0", + "macgyver": "crwdns396762:0crwdne396762:0", + "macgyver_description": "crwdns396764:0crwdne396764:0", + "magnum_opus": "crwdns396766:0crwdne396766:0", + "magnum_opus_description": "crwdns396768:0[tags]crwdnd396768:0[tag]crwdne396768:0", + "major": "crwdns396770:0crwdne396770:0", + "migrant": "crwdns396772:0crwdne396772:0", + "migrant_description": "crwdns396774:0crwdne396774:0", + "minor": "crwdns396776:0crwdne396776:0", + "moderate": "crwdns396778:0crwdne396778:0", + "mouse_trap": "crwdns396780:0crwdne396780:0", + "mouse_trap_description": "crwdns396782:0crwdne396782:0", + "moves": "crwdns396784:0crwdne396784:0", + "moves_description": "crwdns396786:0crwdne396786:0", + "moves_name": "crwdns396788:0crwdne396788:0", + "movesnotes": "crwdns396790:0crwdne396790:0", + "mudslinging": "crwdns396792:0crwdne396792:0", + "mudslinging_description": "crwdns396794:0[tags]crwdnd396794:0[tag]crwdnd396794:0[tag]crwdne396794:0", + "mut_support_structure": "crwdns396796:0crwdne396796:0", + "mut_support_structure_description": "crwdns396798:0crwdne396798:0", + "mutant": "crwdns396800:0crwdne396800:0", + "mutation": "crwdns396802:0crwdne396802:0", + "mutation_description": "crwdns396804:0[tag]crwdne396804:0", + "name": "crwdns396806:0crwdne396806:0", + "natural_armor": "crwdns396808:0crwdne396808:0", + "natural_armor_description": "crwdns396810:0crwdne396810:0", + "needsattention": "crwdns396812:0crwdne396812:0", + "never_tell_me_the_odds": "crwdns396814:0crwdne396814:0", + "never_tell_me_the_odds_description": "crwdns396816:0crwdne396816:0", + "newmooner": "crwdns396818:0crwdne396818:0", + "no_bullshit": "crwdns396820:0crwdne396820:0", + "no_bullshit_description": "crwdns396822:0crwdne396822:0", + "no_credit": "crwdns396824:0crwdne396824:0", + "no_credit_description": "crwdns396826:0crwdne396826:0", + "notes": "crwdns396828:0crwdne396828:0", + "ol_stomping_grounds": "crwdns396830:0crwdne396830:0", + "ol_stomping_grounds_description": "crwdns396832:0[tag]crwdnd396832:0[tag]crwdnd396832:0[tag]crwdne396832:0", + "oldtimer": "crwdns396834:0crwdne396834:0", + "oppo_expert": "crwdns396836:0crwdne396836:0", + "oppo_expert_description": "crwdns396838:0crwdne396838:0", + "ot_convict": "crwdns396840:0crwdne396840:0", + "ot_convict_description": "crwdns396842:0crwdne396842:0", + "ot_migrant": "crwdns396844:0crwdne396844:0", + "ot_migrant_description": "crwdns396846:0[tag]crwdne396846:0", + "ot_pioneer": "crwdns396848:0crwdne396848:0", + "ot_pioneer_description": "crwdns396850:0crwdne396850:0", + "ot_political_dissenter": "crwdns396852:0crwdne396852:0", + "ot_political_dissenter_description": "crwdns396854:0crwdne396854:0", + "owe": "crwdns396856:0crwdne396856:0", + "owe_placeholder": "crwdns396858:0[owe]crwdne396858:0", + "owed": "crwdns396860:0crwdne396860:0", + "owed_placeholder": "crwdns396862:0[owed]crwdne396862:0", + "p0c0s1b2": "crwdns396864:0crwdne396864:0", + "p0c0s2b1": "crwdns396866:0crwdne396866:0", + "p0c1s0b2": "crwdns396868:0crwdne396868:0", + "p0c1s2b0": "crwdns396870:0crwdne396870:0", + "p0c2s0b1": "crwdns396872:0crwdne396872:0", + "p0c2s1b0": "crwdns396874:0crwdne396874:0", + "p1bones": "crwdns396876:0crwdne396876:0", + "p1c0s0b2": "crwdns396878:0crwdne396878:0", + "p1c0s2b0": "crwdns396880:0crwdne396880:0", + "p1c1s2b-1": "crwdns396882:0crwdne396882:0", + "p1c1s-1b2": "crwdns396884:0crwdne396884:0", + "p1c2s0b0": "crwdns396886:0crwdne396886:0", + "p1c2s0b-2": "crwdns396888:0crwdne396888:0", + "p1c2s1b-1": "crwdns396890:0crwdne396890:0", + "p1c2s-1b1": "crwdns396892:0crwdne396892:0", + "p1c2s-1b-1": "crwdns396894:0crwdne396894:0", + "p1c2s-2b0": "crwdns396896:0crwdne396896:0", + "p1c-1s1b2": "crwdns396898:0crwdne396898:0", + "p1c-1s2b1": "crwdns396900:0crwdne396900:0", + "p1cool": "crwdns396902:0crwdne396902:0", + "p1presence": "crwdns396904:0crwdne396904:0", + "p1smarts": "crwdns396906:0crwdne396906:0", + "p1stat": "crwdns396908:0crwdne396908:0", + "p2c0s0b1": "crwdns396910:0crwdne396910:0", + "p2c0s1b0": "crwdns396912:0crwdne396912:0", + "p2c1s0b0": "crwdns396914:0crwdne396914:0", + "p2c1s1b-1": "crwdns396916:0crwdne396916:0", + "p2c1s-1b1": "crwdns396918:0crwdne396918:0", + "p2c2s-1b-1": "crwdns396920:0crwdne396920:0", + "p2c-1s1b1": "crwdns396922:0crwdne396922:0", + "p2c-1s2b-1": "crwdns396924:0crwdne396924:0", + "p2c-1s-1b2": "crwdns396926:0crwdne396926:0", + "p-1c1s1b2": "crwdns396928:0crwdne396928:0", + "p-1c1s2b1": "crwdns396930:0crwdne396930:0", + "p-1c2s1b1": "crwdns396932:0crwdne396932:0", + "p-1c2s2b-1": "crwdns396934:0crwdne396934:0", + "p-1c2s-1b2": "crwdns396936:0crwdne396936:0", + "p-1c-1s2b2": "crwdns396938:0crwdne396938:0", + "p:suit": "crwdns396940:0[airtight]crwdne396940:0", + "permanent": "crwdns396942:0crwdne396942:0", + "picket_line": "crwdns396944:0crwdne396944:0", + "picket_line_description": "crwdns396946:0crwdne396946:0", + "pilot": "crwdns396948:0crwdne396948:0", + "pioneer": "crwdns396950:0crwdne396950:0", + "pioneer_description": "crwdns396952:0crwdne396952:0", + "playbookmoves": "crwdns396954:0crwdne396954:0", + "playbookmovesdesc": "crwdns396956:0crwdne396956:0", + "player": "crwdns396958:0crwdne396958:0", + "poke_the_pig": "crwdns396960:0crwdne396960:0", + "poke_the_pig_description": "crwdns396962:0crwdne396962:0", + "political_dissenter": "crwdns396964:0crwdne396964:0", + "political_dissenter_description": "crwdns396966:0crwdne396966:0", + "politician": "crwdns396968:0crwdne396968:0", + "pollster": "crwdns396970:0crwdne396970:0", + "pollster_description": "crwdns396972:0crwdne396972:0", + "power_in_a_union": "crwdns396974:0crwdne396974:0", + "power_in_a_union_description": "crwdns396976:0crwdne396976:0", + "practice_makes_perfect": "crwdns396978:0crwdne396978:0", + "practice_makes_perfect_description": "crwdns396980:0crwdne396980:0", + "practiced_hand": "crwdns396982:0crwdne396982:0", + "practiced_hand_description": "crwdns396984:0crwdne396984:0", + "presence": "crwdns396986:0crwdne396986:0", + "private_line": "crwdns396988:0crwdne396988:0", + "private_line_description": "crwdns396990:0crwdne396990:0", + "professional_smuggler": "crwdns396992:0crwdne396992:0", + "professional_smuggler_description": "crwdns396994:0crwdne396994:0", + "professional_training": "crwdns396996:0crwdne396996:0", + "professional_training_description": "crwdns396998:0crwdne396998:0", + "pronouns": "crwdns397000:0crwdne397000:0", + "proper_leverage": "crwdns397002:0crwdne397002:0", + "proper_leverage_description": "crwdns397004:0crwdne397004:0", + "protectsomeone": "crwdns397006:0crwdne397006:0", + "readroom": "crwdns397008:0crwdne397008:0", + "recruit_allies": "crwdns397010:0crwdne397010:0", + "redeption_song": "crwdns397012:0crwdne397012:0", + "redeption_song_description": "crwdns397014:0crwdne397014:0", + "reliable_front": "crwdns397016:0crwdne397016:0", + "reliable_front_description": "crwdns397018:0crwdne397018:0", + "remember_the_fundamentals": "crwdns397020:0crwdne397020:0", + "remember_the_fundamentals_description": "crwdns397022:0crwdne397022:0", + "resetstats": "crwdns397024:0crwdne397024:0", + "rising_from_hardship": "crwdns397026:0crwdne397026:0", + "rising_from_hardship_description": "crwdns397028:0crwdne397028:0", + "rocker": "crwdns397030:0crwdne397030:0", + "rope_trick": "crwdns397032:0crwdne397032:0", + "rope_trick_description": "crwdns397034:0crwdne397034:0", + "rousing_speech": "crwdns397036:0crwdne397036:0", + "rousing_speech_description": "crwdns397038:0crwdne397038:0", + "running_on_instinct": "crwdns397040:0crwdne397040:0", + "running_on_instinct_description": "crwdns397042:0crwdne397042:0", + "safety_tether": "crwdns397044:0[innocuous]crwdnd397044:0[entangle]crwdne397044:0", + "sawbones": "crwdns397046:0crwdne397046:0", + "sawbones_description": "crwdns397048:0[tags]crwdnd397048:0[tags]crwdne397048:0", + "scarred": "crwdns397050:0crwdne397050:0", + "scarred_description": "crwdns397052:0crwdne397052:0", + "seize_the_means": "crwdns397054:0crwdne397054:0", + "seize_the_means_description": "crwdns397056:0crwdne397056:0", + "selectplaybook": "crwdns397058:0crwdne397058:0", + "sentimental_earth_item": "crwdns397060:0[__________]crwdnd397060:0[tag]crwdne397060:0", + "sentimental_moon_item": "crwdns397062:0_________________crwdnd397062:0[tag]crwdne397062:0", + "ship": "crwdns397064:0crwdne397064:0", + "ship_description": "crwdns397066:0[tags]crwdne397066:0", + "shop": "crwdns397068:0crwdne397068:0", + "shop_description": "crwdns397070:0[tags]crwdne397070:0", + "si_se_puede": "crwdns397072:0crwdne397072:0", + "si_se_puede_description": "crwdns397074:0crwdne397074:0", + "silver_tongued_devil": "crwdns397076:0crwdne397076:0", + "silver_tongued_devil_description": "crwdns397078:0crwdne397078:0", + "size_em_up": "crwdns397080:0crwdne397080:0", + "size_em_up_description": "crwdns397082:0crwdne397082:0", + "smarts": "crwdns397084:0crwdne397084:0", + "social_call": "crwdns397086:0crwdne397086:0", + "social_call_description": "crwdns397088:0crwdne397088:0", + "space_cowboy": "crwdns397090:0crwdne397090:0", + "space_cowboy_description": "crwdns397092:0crwdne397092:0", + "specialty": "crwdns397094:0crwdne397094:0", + "specialtydesc": "crwdns397096:0crwdne397096:0", + "spin_a_yarn": "crwdns397098:0crwdne397098:0", + "spin_a_yarn_description": "crwdns397100:0crwdne397100:0", + "statdirections": "crwdns397102:0crwdne397102:0", + "stay_close_to_me": "crwdns397104:0crwdne397104:0", + "stay_close_to_me_description": "crwdns397106:0crwdne397106:0", + "sterling_reputation": "crwdns397108:0crwdne397108:0", + "sterling_reputation_description": "crwdns397110:0crwdne397110:0", + "strain": "crwdns397112:0crwdne397112:0", + "strain_description": "crwdns397114:0crwdne397114:0", + "strange_things_happen_every_day": "crwdns397116:0crwdne397116:0", + "strange_things_happen_every_day_description": "crwdns397118:0crwdne397118:0", + "survival_kit": "crwdns397120:0crwdne397120:0", + "survival_kit_description": "crwdns397122:0[tag]crwdne397122:0", + "tags": "crwdns397124:0crwdne397124:0", + "take_advanced_move": "crwdns397126:0crwdne397126:0", + "take_another_move": "crwdns397128:0[repeatable]crwdne397128:0", + "take_move_another_playbook": "crwdns397130:0crwdne397130:0", + "tanstaafl": "crwdns397132:0crwdne397132:0", + "techie": "crwdns397134:0crwdne397134:0", + "tell_me_i_cant": "crwdns397136:0crwdne397136:0", + "tell_me_i_cant_description": "crwdns397138:0crwdne397138:0", + "temporary": "crwdns397140:0crwdne397140:0", + "the_need": "crwdns397142:0crwdne397142:0", + "the_need_description": "crwdns397144:0crwdne397144:0", + "the_rawk_show": "crwdns397146:0crwdne397146:0", + "the_rawk_show_description": "crwdns397148:0crwdne397148:0", + "the_underground": "crwdns397150:0crwdne397150:0", + "the_underground_description": "crwdns397152:0crwdne397152:0", + "think_of_the_cause": "crwdns397154:0crwdne397154:0", + "think_of_the_cause_description": "crwdns397156:0crwdne397156:0", + "think_tank": "crwdns397158:0crwdne397158:0", + "think_tank_description": "crwdns397160:0crwdne397160:0", + "thinkfast": "crwdns397162:0crwdne397162:0", + "throwdown": "crwdns397164:0crwdne397164:0", + "trade_secret": "crwdns397166:0crwdne397166:0", + "trade_secret_description": "crwdns397168:0crwdne397168:0", + "transhumanist": "crwdns397170:0crwdne397170:0", + "transhumanist_description": "crwdns397172:0[tag]crwdnd397172:0[tag]crwdnd397172:0[tag]crwdnd397172:0[tag]crwdne397172:0", + "turn_it_up_to_11": "crwdns397174:0crwdne397174:0", + "turn_it_up_to_11_description": "crwdns397176:0crwdne397176:0", + "under_pressure": "crwdns397178:0crwdne397178:0", + "under_pressure_description": "crwdns397180:0crwdne397180:0", + "union_dues": "crwdns397182:0crwdne397182:0", + "union_dues_description": "crwdns397184:0crwdne397184:0", + "usetech": "crwdns397186:0crwdne397186:0", + "vendor": "crwdns397188:0crwdne397188:0", + "vibe_check": "crwdns397190:0crwdne397190:0", + "vibe_check_description": "crwdns397192:0crwdne397192:0", + "volunteer_brigade": "crwdns397194:0crwdne397194:0", + "volunteer_brigade_description": "crwdns397196:0crwdne397196:0", + "we_need_you": "crwdns397198:0crwdne397198:0", + "we_need_you_description": "crwdns397200:0[tag]crwdnd397200:0[tag]crwdnd397200:0[tag]crwdne397200:0", + "whats_happening": "crwdns397202:0crwdne397202:0", + "whats_happening_description": "crwdns397204:0crwdne397204:0", + "whats_my_name": "crwdns397206:0crwdne397206:0", + "whats_my_name_description": "crwdns397208:0[tag]crwdne397208:0", + "work_contact": "crwdns397210:0crwdne397210:0", + "work_contact_description": "crwdns397212:0crwdne397212:0", + "work_uniform": "crwdns397214:0[official]crwdne397214:0", + "workshop": "crwdns397216:0crwdne397216:0", + "workshop_description": "crwdns397218:0crwdne397218:0", + "would_you_hit_someone_with_glasses": "crwdns397220:0crwdne397220:0", + "would_you_hit_someone_with_glasses_description": "crwdns397222:0crwdne397222:0", + "wrench": "crwdns397224:0[small]crwdnd397224:0[innocuous]crwdne397224:0", + "you_know_i_used_to_know_someone": "crwdns397226:0crwdne397226:0", + "you_know_i_used_to_know_someone_description": "crwdns397228:0crwdne397228:0", + "you_talkin_to_me": "crwdns397230:0crwdne397230:0", + "you_talkin_to_me_description": "crwdns397232:0crwdne397232:0" +} \ No newline at end of file diff --git a/Mothership Official/translations/de.json b/Mothership Official/translations/de.json index ad47cccd45..8bbbeaefa0 100644 --- a/Mothership Official/translations/de.json +++ b/Mothership Official/translations/de.json @@ -23,7 +23,7 @@ "scavenging": "scavenging", "heavy machinery": "Schwere Maschinen", "computers": "computers", - "mechanical repair": "mechanical repair", + "mechanical repair": "Mechanische Reparaturen", "driving": "driving", "piloting": "piloting", "mathematics": "mathematics", @@ -287,7 +287,7 @@ "Special Abilities": "Special Abilities", "Name": "Name", "hits": "hits", - "hitpoints": "hitpoints", + "hitpoints": "Trefferpunkte", "description": "Beschreibung", "Enter the NPC's description here.": "Enter the NPC's description here.", "Enter the NPC's equipment here.": "Enter the NPC's equipment here.", diff --git a/Mothership Official/translations/zh.json b/Mothership Official/translations/zh.json index 72b33665e3..464820861f 100644 --- a/Mothership Official/translations/zh.json +++ b/Mothership Official/translations/zh.json @@ -23,7 +23,7 @@ "scavenging": "scavenging", "heavy machinery": "heavy machinery", "computers": "computers", - "mechanical repair": "mechanical repair", + "mechanical repair": "機械維修", "driving": "driving", "piloting": "piloting", "mathematics": "mathematics", @@ -62,7 +62,7 @@ "hyperspace": "hyperspace", "xenoesotericism": "xenoesotericism", "weapon specialization": "weapon specialization", - "sanity": "sanity", + "sanity": "理智值", "fear": "fear", "body": "body", "armor": "armor", @@ -287,7 +287,7 @@ "Special Abilities": "Special Abilities", "Name": "名稱", "hits": "hits", - "hitpoints": "hitpoints", + "hitpoints": "生命值", "description": "描述", "Enter the NPC's description here.": "Enter the NPC's description here.", "Enter the NPC's equipment here.": "Enter the NPC's equipment here.", diff --git a/Mothership/translations/de.json b/Mothership/translations/de.json index 6c1a9bb30e..2a4f7bbd06 100644 --- a/Mothership/translations/de.json +++ b/Mothership/translations/de.json @@ -19,7 +19,7 @@ "npcstats": "NPC STATS", "shipstats": "SHIP STATS", "saves": "RETTUNGSWÜRFE", - "strength": "STRENGTH", + "strength": "Stärke", "sanity": "SANITY", "speed": "SPEED", "fear": "FEAR", @@ -83,7 +83,7 @@ "closequarterscombat": "CLOSE-QUARTERS COMBAT", "chemistry": "CHEMISTRY", "explosives": "EXPLOSIVES", - "equipment": "EQUIPMENT", + "equipment": "AUSRÜSTUNG", "noloadout": "NO LOADOUT SELECTED", "excavation": "EXCAVATION", "exploration": "exploration", diff --git a/Mothership/translations/it.json b/Mothership/translations/it.json index 7a752dbbef..81d09c2f0c 100644 --- a/Mothership/translations/it.json +++ b/Mothership/translations/it.json @@ -90,7 +90,7 @@ "extermination": "EXTERMINATION", "examination": "EXAMINATION", "surgery": "SURGERY", - "other-equipment": "Other Equipment", + "other-equipment": "Altro equipaggiamento", "rollvalue": "\n\t\t\tRoll Value \n\t\t", "nervoustwitch": "Nervous Twitch", "nervoustwitchtext": "Gain 2 stress. The nearest crew member also gains 1 Stress", diff --git a/Mutant Year Zero/translations/it.json b/Mutant Year Zero/translations/it.json index 600e7c690d..4c3c8538bc 100644 --- a/Mutant Year Zero/translations/it.json +++ b/Mutant Year Zero/translations/it.json @@ -49,7 +49,7 @@ "encumbrance": "Encumbrance", "endure": "Endure", "experience-u": "ESPERIENZA", - "face": "Face", + "face": "Viso", "fatigue": "Fatigue", "features": "Caratteristiche", "fight": "Fight", diff --git a/Mythras/translations/it.json b/Mythras/translations/it.json index 6f0426b6bb..9eda551ce6 100644 --- a/Mythras/translations/it.json +++ b/Mythras/translations/it.json @@ -36,7 +36,7 @@ "experience-rolls-u": "Exp Rolls", "age-u": "Età", "gender-u": "Sesso", - "frame-u": "Frame", + "frame-u": "Telaio", "weight-u": "Peso", "height-u": "Altezza", "handedness-u": "Handedness", @@ -316,7 +316,7 @@ "resist-u": "Resist", "devotion-miracles-u": "Devotion Miracles", "cost-u": "Cost", - "time-u": "Time", + "time-u": "Tempo", "area-u": "Area", "duration-u": "Durata", "metres-u": "Metres", diff --git a/Night Witches/translations/it.json b/Night Witches/translations/it.json index 5827c27d06..c8988fc6c0 100644 --- a/Night Witches/translations/it.json +++ b/Night Witches/translations/it.json @@ -20,7 +20,7 @@ "embracedeath": "EMBRACE DEATH AND FACE YOUR FINAL DESTINY.", "guts": "guts", "hands": "hands:", - "harm": "Harm", + "harm": "Danno", "harm1": "Harm-1:", "harm2": "Harm-2:", "harm3": "Harm-3:", diff --git a/Official Savage Worlds/translations/it.json b/Official Savage Worlds/translations/it.json index 6b45ac9916..9d86bb71b4 100644 --- a/Official Savage Worlds/translations/it.json +++ b/Official Savage Worlds/translations/it.json @@ -352,7 +352,7 @@ "money": "Denaro", "hindrances": "Svantaggi", "edges-and-advances": "Edges & Advances", - "edge": "Edge", + "edge": "Acume", "whisper-hindrance": "Whisper Hindrance", "hindrance": "Svantaggio", "hindrance-type": "Hindrance Type", diff --git a/Official Savage Worlds/translations/pt.json b/Official Savage Worlds/translations/pt.json index 8b352c94bf..a138f054c2 100644 --- a/Official Savage Worlds/translations/pt.json +++ b/Official Savage Worlds/translations/pt.json @@ -308,8 +308,8 @@ "reduce-wound-modifiers": "Reduza Mod. de Ferimento", "increase-wound-modifiers": "Aumente Mod. de Ferimento", "maximum-wound-modifiers": "Máx. Mod. de Ferimentos", - "wound-modifiers": "Mod. Ferimentos", - "fatigue-modifiers": "Mod. Fadiga", + "wound-modifiers": "Modificadores de Ferimentos", + "fatigue-modifiers": "Modificadores de Fadiga", "reduce": "Diminuir", "increase": "Aumentar", "maximum": "Máximo", @@ -329,66 +329,66 @@ "unshake-desc6": "falha", "distracted": "Distraído", "vulnerable": "Vulnterable", - "stunned": "Stunned", - "conviction": "Conviction", + "stunned": "Atordoado", + "conviction": "Convicção", "additional-derived-stats": "Características Derivadas Adicionais", "stat-abbr": "Hab. Chave", "modifier-abbr": "Modificar", - "current": "Current", + "current": "Atual", "maximum-abbr": "Max", - "derived-stat-name": "Derived Stat Name", - "load": "Load", + "derived-stat-name": "Nome da Característica Derivada", + "load": "Carga", "load-limit-multiplier": "Multiplicador de Carga", "load-limit": "Limite de Carga", - "limit": "Limit", + "limit": "Limite", "max-load-modifier": "Modificador de Carga Máx.", - "carried": "Carried", + "carried": "Carregado", "total-load-carried": "Carga Total", - "encumbrance-penalty": "Encumbrance Penalty", - "penalty": "Penalty", + "encumbrance-penalty": "Penalidade de Sobrecarga", + "penalty": "Penalidade", "ignore-encumbrance": "Ignore Sobrecarga", "use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use Sobrecarga do SWADE", "dice-singular-type-delta": "Aumentar tipo de dado em # passos", "money": "Dinheiro", "hindrances": "Complicações", - "edges-and-advances": "Edges & Advances", + "edges-and-advances": "Vantagens & Progressos", "edge": "Moral", - "whisper-hindrance": "Whisper Hindrance", + "whisper-hindrance": "Sussurrar Complicação", "hindrance": "Complicação", - "hindrance-type": "Hindrance Type", + "hindrance-type": "Tipo de Complicação", "hindrance-desc": "Hinrance Description", "racial": "Racial", - "creation": "Creation", - "advance": "Advance", - "gm-fiat-slash-other": "GM Fiat/Other", - "whisper-edge": "Whisper Edge", - "edge-acquired-from": "Edge Acquired From", - "edge-desc": "Edge Description", - "weapons": "Weapons", - "weapon": "Weapon", - "range": "Range", - "rate-of-fire-abbr": "ROF", - "weight-abbr": "Wt", + "creation": "Criação", + "advance": "Progresso", + "gm-fiat-slash-other": "Permissão do Mestre/Outro", + "whisper-edge": "Sussurrar Vantagem", + "edge-acquired-from": "Vantagem Obtida de", + "edge-desc": "Descrição da Vantagem", + "weapons": "Armas", + "weapon": "Arma", + "range": "Distância", + "rate-of-fire-abbr": "CDT", + "weight-abbr": "Peso", "number-of-shots-shortened": "Tiros", "attack-and-damage-abbr": "Atq+Dano", "multi-attack-and-damage-abbr": "Atqx+Dano", "damage-only": "Somente Dano", - "damage": "Damage", + "damage": "Dano", "total-weapon-weight-carried": "Carga Total de Armas", "total-gear-weight-carried": "Carga Total de Equipamento", "armor-piercing-abbr-u": "PA", - "notes": "Notes", + "notes": "Notas", "button-behavior": "Função do Botão", "bonus-damage-die-type": "Tipo de dado do bônus de dano", - "strength-abbr": "Str", + "strength-abbr": "For", "agility-abbr": "Agi", "smarts-abbr": "Ast", "spirit-abbr": "Esp", "vigor-abbr": "Vig", - "gear": "Gear", + "gear": "Equipamento", "item": "Item", "quantity-abbr": "Qtd", - "power": "Power", + "power": "Poder", "ab-section-header": "Título da Seção", "ab-column-header": "Título da Coluna", "ab-pp": "Abreviação de Pontos de Poder", @@ -396,31 +396,31 @@ "ab-pp-name": "Nome dos Pontos de Poder:", "ab-color-indicator": "Indicador de Antecedente Arcano:", "skill-only": "Apenas Perícia", - "duration": "Duration", - "of": "of", + "duration": "Duração", + "of": "de", "power-point-abbr-u": "PP", "power-point-abbr-u-invested": "PP Investido", - "trappings": "Trappings", + "trappings": "Manifestações", "show-notes-with-roll": "Mostrar notas nas rolagens", - "worn": "Worn", + "worn": "Desgastado", "total-armor-weight-carried": "Carga Total de Armadura", - "armor-type": "Armor Type", + "armor-type": "Tipo de Armadura", "area-protected": "Área Protegida", - "protection": "Protection", + "protection": "Proteção", "protection-stacks": "Acumula", "description-notes": "Descrição/Notas", - "leather": "Leather", - "torso": "Torso", - "head": "Head", + "leather": "Couro", + "torso": "Tronco", + "head": "Cabeça", "torso-plus-arms": "Tronco+Braços", "torso-plus-legs": "Tronco+Pernas", "torso-plus-arms-plus-legs": "Tronco+Braços+Pernas", - "arms": "Arms", - "legs": "Legs", + "arms": "Braços", + "legs": "Pernas", "full-body": "Corpo Todo", "yes": "Sim", "no": "Não", - "permanent-injuries": "Ferimentos Permanentes", + "permanent-injuries": "Lesões Permanentes", "worst-nightmare": "Pior Pesadelo", "physical-appearance-personal-history": "Phyisical Appearance + Personal History", "physical-appearance-personal-history-parahuman-origin": "Aparência Física + História Pessoal + Origem das habilidades para-humanas", @@ -432,7 +432,7 @@ "who-hired-you": "Quem te contratou?", "whats-the-goal-of-the-quest": "Qual o objetivo da missão?", "notes-about-the-quest": "Notas sobre a missão...", - "attributes-start-at-d6": "Attributes start at d6", + "attributes-start-at-d6": "Atributos começam em d6", "hide-powers-section": "Esconder seção de Poderes", "prompt-modifiers-text": "Perguntar por Modificadores Adicionais", "show-background-description": "Mostrar Histórico ou Descrição", @@ -444,9 +444,9 @@ "whisper-stat-block": "Enviar Mini Ficha (somente para mim)", "wild-card-icon": "Ícone de Carta Selvagem", "api-initiative-edge": "API: Initiative Edges", - "change-slash-modify-skill-names": "Change/Modify Skill Names", + "change-slash-modify-skill-names": "Alterar Nomes das Perícias", "native-language": "Idioma Nativo", - "setting-rules": "Setting Rules", + "setting-rules": "Regras do Cenário", "variable-bonus-damage-raise-based": "Bônus de Dano Variável (Baseado em Ampliações)", "variable-bonus-damage-edge-based": "Bônus de Dano Variável (Baseado em Vantagens)", "no-power-points": "Sem Pontos de Poder", @@ -454,15 +454,15 @@ "use-gritty-damage": "Usar Dano Severo", "use-the-wealth-system": "Usar o sistema de Riqueza", "other-sheet-tweaks": "Outras Alterações da Ficha", - "pace-ignores-wounds": "Pace ignores wounds", + "pace-ignores-wounds": "Movimentação ignora ferimentos", "wealth-wild-die-type": "Dado Selvagem de Riqueza", "use-wealth-modifier-field": "Usar Mod. de Riqueza", - "wealth": "Wealth:", + "wealth": "Riqueza:", "vehicle-type": "Tipo de Veículo", - "handling": "Handling", - "top-speed": "Top Speed (MPH)", - "crew": "Crew", - "armaments": "Armaments", + "handling": "Manobrabilidade", + "top-speed": "Velocidade Máxima (Km/h)", + "crew": "Tripulação", + "armaments": "Armamentos", "placement": "Localização", "cargo": "Carga", "notes-and-upgrades": "Notas e Melhorias", @@ -477,7 +477,7 @@ "d12": "d12", "d20": "d20", "dice-abbreviation": "d", - "roll-injury": "Rolar Ferimento", + "roll-injury": "Rolar Lesão", "roll-unshake-button": "Rolar para sair de Abalado", "reduced-by-wounds": "Reduzido por ferimentos", "minimum-strength": "Força Mínima", @@ -518,31 +518,31 @@ "push": "Empurrar", "ranged-attacks-in-melee": "Ataques à Distância em Combate Corpo a Corpo", "readying-weapons": "Preparando Armas", - "recoil": "Recoil", - "reload": "Reload", - "shotguns": "Shotguns", - "size-scale": "Size/Scale", - "speed": "Speed", - "support": "Support", + "recoil": "Recuo", + "reload": "Recarregar", + "shotguns": "Escopetas", + "size-scale": "Tamanho/Escala", + "speed": "Velocidade", + "support": "Suporte", "suppressive-fire": "Fogo de Supressão", - "surprise": "Surprise", - "tests": " Tests", - "touch-attack": "Touch Attack", - "two-weapons": "Two Weapons", - "unstable-platform": "Unstable Platform", + "surprise": "Surpresa", + "tests": " Testes", + "touch-attack": "Ataque de Toque", + "two-weapons": "Duas Armas", + "unstable-platform": "Plataformas Instáveis", "wild-attack": "Ataque Selvagem", - "withdrawing-from-combat": "Withdrawing from Combat", - "area-of-effect-desciption": "Targets touching template suffer damage. Treat cover as Armor. Missed attack rolls may deviate.", - "without-miniatures-description": "SBT affects 2 targets, MBT or Cone 3, LBT 4.", - "bound-and-entangled-description": "Entangled characters can’t move and are Distracted until free. Bound characters are also Vulnerable, and cannot take physical actions other than trying to break free.", - "breaking-free-description": "Victim makes Athletics (or Str–2) roll as an action (an opposed roll if held by a foe). Success improves Bound to Entangled, or Entangled to free. A raise frees the victim. Either may roll Str–2 instead.", - "breaking-things-description": "See Obstacle Hardness Table; Stationary items are Parry 2. No bonus damage or Aces are possible.", - "called-shots-description": "Limb is −2 / Hand –4 and may disarm. Head or vitals is −4 and +4 Damage.", - "cover-description": "Light −2, Medium −4, Heavy −6, Near Total −8.", - "obstacles-description": "Obstacles add to Armor if attack misses by cover penalty. Sample values", - "defend-description": "+4 Parry. Takes entire turn and character may not run.", - "disarm-description": "Called shot to limb or weapon. If weapon, roll as object and target must make a Str roll ≥ than the damage or drop it. If a limb, a Shaken or Wounded defender must make a Str roll at –2 (limb) or (–4) hand or drop the item.", - "distracted-description": "–2 to all Trait rolls until the end of the character’s next turn.", + "withdrawing-from-combat": "Retirando-se de Combate", + "area-of-effect-desciption": "Os alvos que tocam no modelo sofrem dano. Trate a cobertura como Armadura. Rolagens de ataque que falham podem sofrer desvio.", + "without-miniatures-description": "MPE afeta 2 alvos, MME ou Cone 3, MGE 4.", + "bound-and-entangled-description": "Personagens Enredados não podem se mover e estão Distraídos até se libertarem. Personagens Presos estão Vulneráveis também e não podem realizar nenhuma ação física além de tentar se libertar.", + "breaking-free-description": "Vítimas fazem uma rolagem de Atletismo (ou For-2) como uma ação (rolagem resistida se segurada por um oponente). Sucesso muda de Preso para Enredado, ou de Enredado para livre. Uma ampliação liberta a vítima. Ambos podem rolar For-2 alternativamente.", + "breaking-things-description": "Veja a Tabela de Dureza de Objetos; Itens imóveis possuem Aparar 2. Nenhum bônus de dano ou Áses são possíveis.", + "called-shots-description": "Membro é -2 / Mãos -4 e pode desarmar. Cabeça ou órgãos vitais é -4 e +4 de Dano.", + "cover-description": "Leve -2, Média -4, Pesada -6, Quase Total -8.", + "obstacles-description": "Obstáculos adicionam à Armadura se o ataque errar por causa da penalidade de cobertura. Exemplo de valores", + "defend-description": "Aparar +4. Toma todo o turno e o personagem não pode correr.", + "disarm-description": "Ataque Localizado em membro ou arma. Se em arma, role como Ataque Localizado em Item e o alvo deve fazer uma rolagem de For ≥ que o dano ou ele larga a arma. Se em membro, um defensor Abalado ou Ferido deve fazer uma rolagem de For com -2 (membro) ou (-4) na mão ou ele larga o item. ", + "distracted-description": "-2 para todas as rolagens de Características até o final do próximo turno do personagem.", "the-drop-description": "+4 to attack and damage if target is defenseless. If Shaken or Wounded, victim must make a Vigor roll (at –2 versus attacks to the head) or be KO’ed.", "evasion-description": "Characters may avoid attacks that specifically say they may be evaded, by making an Agility roll at –2.", "fatigue-description": "–1 to all actions (–2 if Exhausted). Fatigue improves one level every hour unless the source says otherwise. Incapacitated victims fall unconscious for 2d6 hours.", @@ -553,7 +553,7 @@ "crush-description": "Once grappled, the attacker may take an action to make an opposed Strength roll, causing his Strength in damage if successful (those with the Bite Special Ability may bite instead).", "hold-description": "The character “Holds” her Action Card to go later in the current or later round. She loses her Hold status if Shaken or Stunned. She may interrupt foe’s actions with an opposed Athletics roll.", "illumination-description": "Dim –2; Dark –4; Pitch Darkness –6.", - "improvised-weapons-description": "–2 to attacks.", + "improvised-weapons-description": "-2 para ataques.", "light-description": "Range 3/6/12, Damage Str+d4, Min Str d4;", "medium-description": "Range 2/4/8, Damage Str+d6, Min Str d6;", "heavy-description": "Range 1/2/4, Damage Str+d8, Min Str d8;", @@ -584,71 +584,71 @@ "vulnerable-description": "Actions against the character are made at +2 until the end of their next turn. (Does not stack with The Drop.)", "wild-attack-description": "+2 Fighting, +2 Damage, but Vulnerable until the end of the attacker’s next turn.", "withdrawing-from-combat-description": "Adjacent foes get one free attack at retreating character as long as they are not Shaken or Stunned.", - "documentation": "Documentation", - "reroll": "[Re-Roll]", - "roll-damage": "[Roll Damage]", - "reroll-damage": "[Re-Roll Damage]", - "standard-wild-die-type": "Standard Wild Die", + "documentation": "Documentação", + "reroll": "[Rerrolar]", + "roll-damage": "[Rolar Dano]", + "reroll-damage": "[Rerrolar Dano]", + "standard-wild-die-type": "Dado Selvagem Padrão", "type": "Tipo", "edges": "Méritos", - "reduce-wound-penalty": "Reduce Wound Penalty", - "edges-abilities-that-reduce-wound-penalties": "Edges or Abilities That Reduce Wound Penalties", - "edges-abilities-that-increase-wound-penalties": "Edges or Abilities That Increase Wound Penalties", - "edges-or-abilities": "Edges/Abilities", - "increase-wound-penalty": "Increase Wound Penalty", - "edges-abilities-that-cap-maximum-wound-penalties": "Edges or Abilities That Cap Wound Penalties", - "maximum-wound-penalty": "Maximum Wound Penalty", - "reduce-fatigue-penalty": "Reduce Fatigue Penalty", - "increase-fatigue-penalty": "Increase Fatigue Penalty", - "maximum-fatigue-penalty": "Maximum Fatigue Penalty", - "edges-abilities-that-reduce-fatigue-penalties": "Edges or Abilities That Reduce Fatigue Penalties", - "edges-abilities-that-increase-fatigue-penalties": "Edges or Abilities That Increase Fatigue Penalties", - "edges-abilities-that-cap-maximum-fatigue-penalties": "Edges or Abilities That Cap Fatigue Penalties", - "amount-to-reduce-penalty-by": "Amount to reduce Penalty by...", - "amount-to-increase-penalty-by": "Amount to Increase Penalty by...", - "maximum-wound-penalty-suffered": "Maximum Wound Penalty Suffered", - "maximum-fatigue-penalty-suffered": "Maximum Fatigue Penalty Suffered", - "specialization": "Specialization", - "unread-releasenotes": "Unread Release Notes", - "read-releasenotes": "Read Release Notes", - "on-character-profile-tab": "On the character profile tab", + "reduce-wound-penalty": "Reduzir Penalidade por Ferimento", + "edges-abilities-that-reduce-wound-penalties": "Vantagens ou Habilidades que Reduzam Penalidades por Ferimentos", + "edges-abilities-that-increase-wound-penalties": "Vantagens ou Habilidades que Aumentam a Penalidade por Ferimentos", + "edges-or-abilities": "Vantagens/Habilidades", + "increase-wound-penalty": "Aumentar a Penalidade por Ferimento", + "edges-abilities-that-cap-maximum-wound-penalties": "Vantagens ou Habilidades que Limitam a Penalidade por Ferimentos", + "maximum-wound-penalty": "Penalidade Máxima de Ferimentos", + "reduce-fatigue-penalty": "Reduzir Penalidade por Fadiga", + "increase-fatigue-penalty": "Aumentar Penalidade por Fadiga", + "maximum-fatigue-penalty": "Penalidade Máxima por Fadiga", + "edges-abilities-that-reduce-fatigue-penalties": "Vantagens ou Habilidades que Reduzam as Penalidades por Fadiga", + "edges-abilities-that-increase-fatigue-penalties": "Vantagens ou Habilidades que Aumentam as Penalidades por Fadiga", + "edges-abilities-that-cap-maximum-fatigue-penalties": "Vantagens ou Habilidades que Limitam as Penalidades por Fadiga", + "amount-to-reduce-penalty-by": "Quantidade de Penalidade a reduzir por...", + "amount-to-increase-penalty-by": "Quantidade de Penalidade a aumentar por...", + "maximum-wound-penalty-suffered": "Penalidade Máxima Sofrida por Ferimentos", + "maximum-fatigue-penalty-suffered": "Penalidade Máxima Sofrida por Fadiga", + "specialization": "Especialização", + "unread-releasenotes": "Notas não lidas da Versão", + "read-releasenotes": "Ler Notas da Versão", + "on-character-profile-tab": "Aba perfil do personagem", "go-to-statblock-view": "Go to stat block view", "go-to-full-edit-view": "Go to full edit view", - "jump-to-character-profile-tab": "Jump to the Character Profile Tab", - "jump-to-vehicle-tab": "Jump to Vehicle Tab", - "on-vehicle-tab": "On Vehicle Tab", - "jump-to-journal-tab": "Jump to Journal Tab", - "on-journal-tab": "On Journal Tab", - "jump-to-sheet-configuration-tab": "Jump to Sheet Configuration Tab", - "on-sheet-configuration-tab": "On Sheet Configuration Tab", + "jump-to-character-profile-tab": "Pular para a Aba de Perfil do Personagem", + "jump-to-vehicle-tab": "Pular para a Aba de Veículos", + "on-vehicle-tab": "Na Aba de Veículos", + "jump-to-journal-tab": "Pular para a Aba Diário", + "on-journal-tab": "Na Aba Diário", + "jump-to-sheet-configuration-tab": "Pular para a aba de configuração da ficha", + "on-sheet-configuration-tab": "Na Aba de Configuração da Ficha", "send-statblock-chatlog": "Send stat block to chat log", "go-to-combat-options-and-situational-rules": "Go to Combat Options & Situational Rules tab", "jump-to-combat-options-tab": "Jump to Combat Options & Situational Rules tab", "on-combat-options-tab": "On Combat Options & Situational Rules tab", "unstun-roll": "Rolling to remove Stunned: A success removes the Stunned, but leaves the character Distracted and Vulnerable; a raise removes Stunned and Distracted.", - "special-abilities": "Special Abilities", + "special-abilities": "Habilidades Especiais", "special-ability": "Habilidades Especiais", "whisper-special-ability-description": "Whisper Special Ability Description", - "special-ability-description": "Special Ability Description", - "show-special-abilities": "Show Special Abilities", + "special-ability-description": "Descrição da Habilidade Especial", + "show-special-abilities": "Mostrar Habilidades Especiais", "details": "Detalhes", "extra": "Extra", - "extra-config": "This option sets new characters to default as Extras, instead of Wild Cards.", - "show-core-skills": "Show Core Skills", - "show-core-skills-by-default": "Checking this box will show the Five Core skills (Athletics, Common Knowledge, Notice, Persuastion, and Stealth) by default.", + "extra-config": "A opção Extra tornará novos personagens Extra por padrão, ao invés de Cartas Selvagens.", + "show-core-skills": "Mostrar Perícias Básicas", + "show-core-skills-by-default": "Marcar essa caixa mostrará as Cinco pericias básicas (Atletismo, Conhecimento Geral, Perceber, Persuadir e Furtividade) por padrão.", "start-attributes-at-d6": "Atributos iniciais em d6", - "start-attributes-at-d6-by-default": "Check this box to automatically set the Attributes (Agility, Smarts, Spirit, Strength, and Vigor) to d6 by default.", - "automatically-roll-bonus-damage": "Auto-roll Bonus Damage", - "roll-extra-d6-with-all-damage-rolls": "Check this box to automatically roll an extra d6 for bonus damage when damage is rolled. This will roll whether the bonus damage should apply or not.", - "hide-power-section": "Hide Power Section", - "hides-power-section-for-characters-without-powers": "Check this box if most of your characters are not going to have Arcane Backgrounds or need Powers.", - "show-vehicle-tab": "Show the Vehicle Tab", - "check-to-show-vehicle-tab": "Vehicle tab is hidden by default, check this to show the vehicle", - "prompt-for-roll-modifiers": "Prompt for roll modifiers", - "will-display-popup-on-all-rolls": "Checking this will display a pop-up asking for any modifiers for all rolls made from the character sheet.", - "wild-card-symbol": "Wild Card Symbol", - "set-default-icon-for-wild-card-characters": "Set the default icon to designate a Wild Card. Will accept most unicode characters (including emojis--though these may make it difficult to tell a Wild Card from an Extra, because they don't gray out).", - "show-modifiers-in-roll-templates": "Show modifiers in roll template rolls", + "start-attributes-at-d6-by-default": "Marcar essa caixa automaticamente configurará os Atributos (Agilidade, Astúcia, Espírito, Força e Vigor) para d6 por padrão.", + "automatically-roll-bonus-damage": "Auto-rolagem de bônus de dano", + "roll-extra-d6-with-all-damage-rolls": "Marque essa caixa para rolar um d6 extra automaticamente de bônus de dano em uma rolagem de dano. O dado será rolado tanto quando o bônus de dano se aplica como quando não.", + "hide-power-section": "Esconder Seção de Poderes", + "hides-power-section-for-characters-without-powers": "Marque essa caixa se a maioria dos seus personagens não terão Antecedentes Arcanos ou não precisem de Poderes.", + "show-vehicle-tab": "Mostrar a aba de Veículos", + "check-to-show-vehicle-tab": "A aba de veículos é escondida por padrão. Marque aqui para mostrar o veículo.", + "prompt-for-roll-modifiers": "Perguntar por modificadores da rolagem", + "will-display-popup-on-all-rolls": "Marcar isso mostrará um pop-up perguntando por modificadores para todas as rolagens feitas a partir da ficha de personagem.", + "wild-card-symbol": "Símbolo de Carta Selvagem", + "set-default-icon-for-wild-card-characters": "Configure o ícone padrão para Carta Selvagem. A maioria dos caracteres unicode são aceitos (incluindo emojis, embora isso possa dificultar a distinção entre Carta Selvagem e Extras, porque eles não se acinzentam).", + "show-modifiers-in-roll-templates": "Mostrar modificadores nas rolagens", "shows-any-modifiers-to-a-roll-in-roll-templates": "Checking this will show any modifiers to a roll at the bottom of the roll template.", "additiona-derived-stats": "Características Derivadas Adicionais", "all-custom-derived-stats": "Checking this will display a place on the character sheet for custom derived stats.", @@ -658,21 +658,21 @@ "use-the-gritty-damage-setting-rule": "Check this to use the Gritty Damage setting rule.", "setting-rule-wealth-system": "Setting Rule: Use abstract wealth system", "use-die-based-wealth-instead-of-money": "Use the die-based wealth system instead of money.", - "injury-table-name": "Injury Table Name", + "injury-table-name": "Nome da Tabela de Lesões", "only-need-if-using-gritty-damage-rule": "If using the Gritty Damage setting rule, this table name is needed and should the name of the rollable table for the Gritty Damage rolls. You will need to be sure to set this up.", - "rename-faith": "Rename Faith", - "change-skill-name-of-faith": "Change the name of the Faith skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-focus": "Rename Focus", - "change-skill-name-of-focus": "Change the name of the Focus skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-performance": "Rename Performance", - "change-skill-name-of-performance": "Change the name of the Performance skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-psionics": "Rename Psionics", - "change-skill-name-of-psionics": "Change the name of the Psionics skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-spellcasting": "Rename Spellcasting", - "change-skill-name-of-spellcasting": "Change the name of the Spellcasting skill. This will change the name only, it won't change it's order in the list, etc.", - "rename-weird-science": "Rename Weird Science", - "change-skill-name-of-weird-science": "Change the name of the Weird Science skill. This will change the name only, it won't change it's order in the list, etc.", - "start-fighting-as-unskilled": "Start Fighting as Unskilled", + "rename-faith": "Renomear Fé", + "change-skill-name-of-faith": "Muda o nome da perícia Fé. Apenas o nome será alterado. Não serão alterada a ordem na lista etc.", + "rename-focus": "Renomear Foco", + "change-skill-name-of-focus": "Muda o nome da perícia Foco. Apenas o nome será alterado. Não serão alterada a ordem na lista etc.", + "rename-performance": "Renomear Performance", + "change-skill-name-of-performance": "Muda o nome da perícia Performance. Apenas o nome será alterado. Não serão alterada a ordem na lista etc.", + "rename-psionics": "Renomear Psiônicos", + "change-skill-name-of-psionics": "Muda o nome da perícia Psiônicos. Apenas o nome será alterado. Não serão alterada a ordem na lista etc.", + "rename-spellcasting": "Renomear Conjurar", + "change-skill-name-of-spellcasting": "Muda o nome da perícia Conjurar. Apenas o nome será alterado. Não serão alterada a ordem na lista etc.", + "rename-weird-science": "Renomear Ciência Estranha", + "change-skill-name-of-weird-science": "Muda o nome da perícia Ciência Estranha. Apenas o nome será alterado. Não serão alterada a ordem na lista etc.", + "start-fighting-as-unskilled": "Começar Lutar como Sem Perícia", "avoid-confusion-about-fighting": "Avoids confusion around Fighting costing a skill point to get to d4", "savaged-us-json-format": "This importer is based off the generic VTT json format from savaged.us", "introduction-shortened-u": "INTRO", @@ -687,36 +687,36 @@ "intro-paragraph": "This “in-sheet” documentation is not meant to be comprehensive, but rather highlight some features that may be less understood, but play a bigger part during a game session. For full documentation you should visit the", "top-bar-paragraph": "This contains the buttons that allow you to navigate to different aspects/views of the character sheet. The buttons are (from left to right):", "edit-mode-character-profile": "Edit Mode of Character Profile (not always visible)", - "character-profile": "Character Profile", - "vehicle-page": "Vehicle Page (not always visible)", - "character-journal-notes": "Character Journal/Notes", - "configuration-page": "Configuration Page", + "character-profile": "Perfil do Personagem", + "vehicle-page": "Página do Veículo (nem sempre visível)", + "character-journal-notes": "Diário/Anotações do Personagem", + "configuration-page": "Página de Configuração", "stat-block-ouput": "Stat Block output to Chat", "release-notes": "Notas de Release", - "version": "Version", - "documentation-this-page": "Documentation (this page)", + "version": "Versão", + "documentation-this-page": "Documentação (essa página)", "setting-rules-paragraph": "This section has options for various setting rules (such as Gritty Damage, No Power Points, etc).", "gritty-damage": "Gritty Damage", "gritty-damage-paragraph": "If Gritty Damage is turned on, the GM must create a Rollable table for the Injury rolls. If this rollable table is not created and the exact name of the table entered in the Gritting Damage field for the table name, this functionality will not work.", "variable-bonus-damage": "Bônus de Dano Variável", "variable-bonus-damage-paragraph": "If a character has an Edge that alters the bonus damage die when a Raise is scored, you’ll want to select one of the Variable Bonus Damage check boxes. The Raise Based check box will have a pop-up appear asking what Bonus Die Type to use. If you select the Edge based one, the weapon will have a drop down for you to select the appropriate die type for that given weapon.", - "injury-table": "Injury Table", - "rollable-table-configuration": "Rollable Table Configuration", - "result-2d6": "Result (2d6)", - "description": "Description", - "sub-effect": "Sub-effect", - "table-entry-name": "Table Entry Name", - "table-entry-weight": "Table Entry Weight", + "injury-table": "Tabela de Lesões", + "rollable-table-configuration": "Configuração de Tabela Rolável", + "result-2d6": "Resultado (2d6)", + "description": "Descrição", + "sub-effect": "Sub-efeito", + "table-entry-name": "Nome da Entrada na Tabela", + "table-entry-weight": "Peso de Entrada na Tabela", "unmentionables": "Unmentionables", - "arm": "Arm", - "left-arm": "Left Arm", - "right-arm": "Right Arm", + "arm": "Braço", + "left-arm": "Braço Esquerdo", + "right-arm": "Braço Direito", "broken": "Quebrado", "battered": "Battered", "busted": "Busted", - "leg": "Leg", - "left-leg": "Left Leg", - "right-leg": "Right Leg", + "leg": "Perna", + "left-leg": "Perna Esquerda", + "right-leg": "Perna Direita", "hideous-scar": "Hideous Scar", "blinded": "Blinded", "brain-damage": "Brain Damage", @@ -744,14 +744,14 @@ "api-edges-paragraph3": "Currently, the sheet only supports an initial import. If you import a second JSON (even for the same character) you will get duplication of any data in repeating sections (e.g. Hindrances, Edges, Weapons, etc).", "note-u": "NOTA", "character-profile-paragraph": "This page contains all the core stats for your character, including your character’s health.", - "edit-mode": "Edit Mode", + "edit-mode": "Modo de Edição", "edit-mode-paragraph": "While in 'Edit' mode, the paper + pencil icon will turn to a green document icon with no pencil, and all character sections are displayed so Ranks can be set, weapons and Spells configured, etc. While in this mode, each item can be expanded for customization and configuration (more on this below).", "stat-block-mode-paragraph": "Conversely, while in “Stat Block” mode, Attributes, Skills, Weapons, and Powers/Spells are collapsed and visible in the Left-hand column of the sheet. Each of these sections becomes a series of buttons that can be pressed to make the various rolls without all the extra space required if these sections were show in their full, editable state.", "stat-block-mode": "Stat Block Mode", "edit-stat-block-paragraph1": "The “Edit/Stat Block” button is only visible while the Character Profile tab is active.", "important-note": "Important Note", "edit-stat-block-paragraph2": "The Stat Block mode is only useful when Skill Specialization is not being used. If you are using Skill Specialization, the layout may be funky and show inconsistently. You can still use it, just know the display might not be ideal.", - "roll-button": "Roll Button", + "roll-button": "Botão de Rolagem", "roll-button-paragraph": "The roll button can be configured to roll Damage Only, or Attack and Damage; if the Rate of Fire (RoF) is greater than one, an additional option can be configured for this button, denoted by Atkx + Dmg—this option will roll more than one skill die and a single Wild Die (for Wild Cards).", "pro-tip-rof-paragraph": "While RoF is generally only used for automatic weapons, it can be used for melee weapons as well. This can be useful for characters how have Frenzy, or if you have a group of Extras all making the same attack roll.", "pro-tip-rate-of-fire-abbr": "Pro Tip for using RoF", @@ -794,12 +794,12 @@ "character-update-via-json": "Ability to update character progession via the JSON importer.", "condensed-view-and-skill-specialization": "The condensed view of the character sheet has problems if you are using skill specialization. In most situations it should be fine, however, you may experience odd display issues if specializations are used.", "statblock-to-chat-log": "The stat block to chat output currently doesn't support custom/additional Derived Stats, or the Special Abilities container.", - "manually-set-advances": "Manually set Advances", - "use-alphanumeric-for-traits": "Use alphanumeric for Trait rank instead of dice icons", - "minor-release": "Minor Release", - "minor-release-info": "This release focuses on Bug Fixes and a minor enhancement.", + "manually-set-advances": "Configurar Progressos Manualmente", + "use-alphanumeric-for-traits": "Usar alfanuméricos para graduações de Características em vez de ícones de dados", + "minor-release": "Versão Menor", + "minor-release-info": "Essa versão foca em Correções de Bugs e uma melhoria pequena.", "enhancements": "Enhancements", - "bugs-fixed": "Bugs Fixed", + "bugs-fixed": "Correções de Erros", "documentation-button-works": "Documentation button now works and outputs the URL to the documentation wiki.", "weird-science-now-appears-in-powers-skill-drop-down": "Weird Science didn't always show as an available skill to use for casting spells when Weird Science was selected as a skill on th character sheet. This has been corrected, so if Weird Science is selected in the skills section, it will show as an option for casting powers.", "option-to-for-alphanumeric-rank-display-for-traits": "An option has been added under Other Sheet Tweaks to allow one to use the alphanumeric rank designation (e.g. d4, d6, d8, etc.) instead of the die type icons.", diff --git a/Old School Essentials - AAC/translations/de.json b/Old School Essentials - AAC/translations/de.json index ff1929a455..2c177bdf92 100644 --- a/Old School Essentials - AAC/translations/de.json +++ b/Old School Essentials - AAC/translations/de.json @@ -108,7 +108,7 @@ "quantity-qty": "Qty", "range": "Reichweite", "roll": "Wurf", - "saving-throws": "Saving Throws", + "saving-throws": "Rettungswürfe", "settings": "Einstellungen", "silver-piece-abbr": "SP", "spell-name-placeholder": "Magic Missile", diff --git a/Old School Essentials/translations/de.json b/Old School Essentials/translations/de.json index 1808d4ea67..b339ffe8a2 100644 --- a/Old School Essentials/translations/de.json +++ b/Old School Essentials/translations/de.json @@ -27,7 +27,7 @@ "dexterity-dex-u": "DEX", "constitution-con-u": "CON", "charisma-cha-u": "CHA", - "saving-throws-u": "SAVING THROWS", + "saving-throws-u": "RETTUNGSWÜRFE", "death-poison": "Death
Poison", "death-poison-full": "Death or poison", "magic-wands": "Magic
wands", diff --git a/OneDice/translations/it.json b/OneDice/translations/it.json index 1a85aa6155..4411063c2d 100644 --- a/OneDice/translations/it.json +++ b/OneDice/translations/it.json @@ -32,7 +32,7 @@ "Ability Used": "Ability Used", "Skill Modifier": "Abilità", "Manually enter the skill bonus.": "Manually enter the skill bonus.", - "Other Equipment": "Other Equipment", + "Other Equipment": "Altro equipaggiamento", "Location": "Zona", "OneDice is a simple universal d6 system by Cakebread & Walton, available on DriveThruRPG.": "OneDice is a simple universal d6 system by Cakebread & Walton, available on DriveThruRPG.", "Damage bonus": "Damage bonus", diff --git a/Our Last Best Hope/translations/it.json b/Our Last Best Hope/translations/it.json index 34a63b0b29..28fc23de12 100644 --- a/Our Last Best Hope/translations/it.json +++ b/Our Last Best Hope/translations/it.json @@ -12,5 +12,5 @@ "myfear": "My Fear", "credits": "Our Last Best Hope is © 2012 Magpie Games.", "special_ability": "Abilità Speciale", - "harm": "Harm" + "harm": "Danno" } diff --git a/Outbreak/translations/de.json b/Outbreak/translations/de.json index 3890a4968f..bc5f5aa6df 100644 --- a/Outbreak/translations/de.json +++ b/Outbreak/translations/de.json @@ -83,7 +83,7 @@ "Skill": "Fertigkeit", "Skills": "Fertigkeiten", "Slash": "Slash", - "Slashing": "Slashing", + "Slashing": "Hieb", "Specalizations": "Specalizations", "Spot/Listen": "Spot/Listen", "Stealth": "Heimlichkeit", diff --git a/Paranoia_Mongoose/translations/de.json b/Paranoia_Mongoose/translations/de.json index 6895939f23..cef363eabf 100644 --- a/Paranoia_Mongoose/translations/de.json +++ b/Paranoia_Mongoose/translations/de.json @@ -28,7 +28,7 @@ "does-a-test": " does a test", "engineer": "MASCHINIST", "engineer-title": "Engineer Points", - "equipment": "EQUIPMENT", + "equipment": "AUSRÜSTUNG", "equipment-disclaimer": "TICK THE SYMBOLS ACCORDING TO THE WEIGHT VALUE OF EACH OBJECT.", "footer": "THIS DOCUMENT IS THE PROPERTY OF THE ALPHA COMPLEX. THANK YOU FOR FILLING IT WITH ALL THE SERIOUSNESS REQUIRED.", "gender": "GENDER", diff --git a/Paranoia_Mongoose_oneclick/translations/de.json b/Paranoia_Mongoose_oneclick/translations/de.json index 5675b48f21..e7992704ac 100644 --- a/Paranoia_Mongoose_oneclick/translations/de.json +++ b/Paranoia_Mongoose_oneclick/translations/de.json @@ -12,7 +12,7 @@ "description": "PERSONALITY", "details": "DETAILS", "engineer": "MASCHINIST", - "equipment": "EQUIPMENT", + "equipment": "AUSRÜSTUNG", "footer": "ALL INFORMATION CONTAINED IN THIS FORM IS THE PROPERTY OF ALPHA COMPLEX", "gender": "GENDER", "guns": "GUNS", @@ -36,14 +36,14 @@ "science": "SCIENCE", "sector": "HOME SECTOR", "security-clearance": "CLEARANCE", - "size": "SIZE", + "size": "GRÖßE", "skills": "SKILLS", "stealth": "HEIMLICHKEIT", "storage": "STORAGE", "throw": "THROW", "treason-level": "TREASON", "violence": "VIOLENCE", - "weight": "WEIGHT", + "weight": "GEWICHT", "wounds": "WOUNDS", "xp-points": "XP POINTS" } \ No newline at end of file diff --git a/Qin Warring States/translations/de.json b/Qin Warring States/translations/de.json index ac034bab5c..df2c3ddc4d 100644 --- a/Qin Warring States/translations/de.json +++ b/Qin Warring States/translations/de.json @@ -13,7 +13,7 @@ "Earth": "Earth", "Earth-button": "Earth", "Effects": "Effects", - "EQUIPMENT": "EQUIPMENT", + "EQUIPMENT": "AUSRÜSTUNG", "Experience": "Erfahrungspunkte", "Fatally-Injured": "Fatally Injured", "Fire": "Fire", diff --git a/Rhapsody of Blood/translations/it.json b/Rhapsody of Blood/translations/it.json index b071bb7d11..482777db31 100644 --- a/Rhapsody of Blood/translations/it.json +++ b/Rhapsody of Blood/translations/it.json @@ -527,7 +527,7 @@ "half_damned_starting_array_3": "Chalices 1 Swords 0 Coins -1 Wands 1", "half_damned_starting_array_3_desc": "if one bloodline member in each generation shows the physical gifts of the curse, while the rest suffer the frailties imposed.", "half_damned_style": "Ragged fabrics and animal skins; fastidiously clean and modern clothing; anonymous peasant or low class clothing.", - "harm": "Harm", + "harm": "Danno", "heavy_cloak": "Heavy cloak (1 Armour).", "hidden_hand": "The Hidden Hand", "hidden_hand_at_camp": "While at one of your camps, other bloodlines can spend 1-pact on you to get access to more luxurious supplies, giving them advantage on Shelter until they return to a safe camp.", @@ -639,7 +639,7 @@ "legendary_heroes_style": "Stylish contemporary fashion; bloodline crests and heirlooms; rustic or utilitarian clothing.", "light_bulbs_and_mechanical_lanterns": "Light bulbs and mechanical lanterns.", "long-burning_glow_sticks": "Long-burning glow sticks.", - "looks": "Looks", + "looks": "Aspetto", "looks_regional": "Asian, South Asian, Black, Caucasian, Hispanic, Latino, Indigenous, Middle Eastern, ________.", "lore": "Lore", "lucky_charm": "Lucky charm (destroy to negate up to 2 Harm).", diff --git a/Ryuutama/translations/de.json b/Ryuutama/translations/de.json index f2a8b22551..d643ba8141 100644 --- a/Ryuutama/translations/de.json +++ b/Ryuutama/translations/de.json @@ -252,8 +252,8 @@ "weather-rain": "Rain", "weather-snow": "Snow", "weather-strongwind": "Strong Wind", - "whisper-always": "Always Whisper Rolls", - "whisper-never": "Never Whisper Rolls", - "whisper-query": "Query Whisper", + "whisper-always": "Immer geflüsterte Würfe", + "whisper-never": "Niemals geflüsterte Würfe", + "whisper-query": "Flüstern abfragen", "white": "White" } \ No newline at end of file diff --git a/Shadowrun4thEdition/translations/it.json b/Shadowrun4thEdition/translations/it.json index 63112faaf4..047fe7e35c 100644 --- a/Shadowrun4thEdition/translations/it.json +++ b/Shadowrun4thEdition/translations/it.json @@ -75,7 +75,7 @@ "counterspelling": "Counterspelling", "crackinggroup": "Cracking Group", "cybercombat": "Cybercombat", - "cyberdeck": "Cyberdeck", + "cyberdeck": "Console cibernetica", "Commlinks": "Commlinks", "cybertechnology": "Cybertechnology", "d6": "d6", @@ -103,7 +103,7 @@ "duration": "Durata", "e": "E", "echos": "Echos", - "edge": "Edge", + "edge": "Acume", "Elec": "Elec.", "Electrical Protection": "Electrical Protection", "electronicsgroup": "Electronics Group", @@ -206,7 +206,7 @@ "metamagic": "Metamagic", "metatype": "Metatype", "misc": "Varie", - "mode": "Mode", + "mode": "Modalità", "model": "Model", "modeoptions": "Mode Options", "modes": "Modes", diff --git a/Shadowrun4thEdition/translations/pt.json b/Shadowrun4thEdition/translations/pt.json index a377f331bc..229193d14c 100644 --- a/Shadowrun4thEdition/translations/pt.json +++ b/Shadowrun4thEdition/translations/pt.json @@ -206,7 +206,7 @@ "metamagic": "Metamagic", "metatype": "Metatipo", "misc": "Misc", - "mode": "Mode", + "mode": "Modo", "model": "Model", "modeoptions": "Mode Options", "modes": "Modes", diff --git a/Shadowrun4thEdition/translations/zh.json b/Shadowrun4thEdition/translations/zh.json index 46a3c0d6a4..b4bcad0adc 100644 --- a/Shadowrun4thEdition/translations/zh.json +++ b/Shadowrun4thEdition/translations/zh.json @@ -206,7 +206,7 @@ "metamagic": "超魔法", "metatype": "Metatype", "misc": "雜項", - "mode": "Mode", + "mode": "模式", "model": "Model", "modeoptions": "Mode Options", "modes": "Modes", diff --git a/Shadowrun5thEdition/translations/af.json b/Shadowrun5thEdition/translations/af.json index 30b9207c61..f72e77ccf7 100644 --- a/Shadowrun5thEdition/translations/af.json +++ b/Shadowrun5thEdition/translations/af.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/cs.json b/Shadowrun5thEdition/translations/cs.json index e364ae805f..0b44f61b15 100644 --- a/Shadowrun5thEdition/translations/cs.json +++ b/Shadowrun5thEdition/translations/cs.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/da.json b/Shadowrun5thEdition/translations/da.json index a645cf5765..e5e741e545 100644 --- a/Shadowrun5thEdition/translations/da.json +++ b/Shadowrun5thEdition/translations/da.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/de.json b/Shadowrun5thEdition/translations/de.json index c368a0fc49..e714d6901d 100644 --- a/Shadowrun5thEdition/translations/de.json +++ b/Shadowrun5thEdition/translations/de.json @@ -336,7 +336,7 @@ "speedoff": "Geschw. (Off-R.)", "spellcasting": "Spruchzauberei", "category": "Kategorie", - "spells": "Zaubersprüche", + "spells": "Zauber", "sprite": "Sprite", "ss": "EM", "stealthgroup": "Heimlichkeit Gruppe", @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Reod)", "mod": "Mod.", "artificing": "Fokusherstellung", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/el.json b/Shadowrun5thEdition/translations/el.json index 48b81b60e2..55397903e0 100644 --- a/Shadowrun5thEdition/translations/el.json +++ b/Shadowrun5thEdition/translations/el.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/en.json b/Shadowrun5thEdition/translations/en.json index 3540610715..56bff29be8 100644 --- a/Shadowrun5thEdition/translations/en.json +++ b/Shadowrun5thEdition/translations/en.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/es.json b/Shadowrun5thEdition/translations/es.json index 5527207d0b..36ea9f7c35 100644 --- a/Shadowrun5thEdition/translations/es.json +++ b/Shadowrun5thEdition/translations/es.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/fr.json b/Shadowrun5thEdition/translations/fr.json index da8d6ce1b2..cb4c1e5011 100644 --- a/Shadowrun5thEdition/translations/fr.json +++ b/Shadowrun5thEdition/translations/fr.json @@ -425,5 +425,13 @@ "handling_off": "Maniabilité (tout-terrain)", "mod": "mod", "artificing": "Création d’artefact", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/he.json b/Shadowrun5thEdition/translations/he.json index a0598ad0f8..4aefa8cf90 100644 --- a/Shadowrun5thEdition/translations/he.json +++ b/Shadowrun5thEdition/translations/he.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/it.json b/Shadowrun5thEdition/translations/it.json index 35f01891d5..cf5e77b27b 100644 --- a/Shadowrun5thEdition/translations/it.json +++ b/Shadowrun5thEdition/translations/it.json @@ -80,7 +80,7 @@ "counterspelling": "Counterspelling", "crackinggroup": "Cracking Group", "cybercombat": "Cybercombat", - "cyberdeck": "Cyberdeck", + "cyberdeck": "Console cibernetica", "cybertechnology": "Cybertechnology", "d6": "d6", "dam": "Dam", @@ -108,7 +108,7 @@ "duration": "Durata", "e": "E", "echos": "Echos", - "edge": "Edge", + "edge": "Acume", "elec": "Elec.", "electricalprotection": "Eletrical Protection", "electronicsgroup": "Electronics Group", @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/ja.json b/Shadowrun5thEdition/translations/ja.json index acc7a8c88b..d4231aad67 100644 --- a/Shadowrun5thEdition/translations/ja.json +++ b/Shadowrun5thEdition/translations/ja.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "修正値", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/ko.json b/Shadowrun5thEdition/translations/ko.json index 7120193b21..575ba6ab45 100644 --- a/Shadowrun5thEdition/translations/ko.json +++ b/Shadowrun5thEdition/translations/ko.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/nl.json b/Shadowrun5thEdition/translations/nl.json index 36fc926887..d817a0e564 100644 --- a/Shadowrun5thEdition/translations/nl.json +++ b/Shadowrun5thEdition/translations/nl.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/pl.json b/Shadowrun5thEdition/translations/pl.json index f9d297791a..4433261a50 100644 --- a/Shadowrun5thEdition/translations/pl.json +++ b/Shadowrun5thEdition/translations/pl.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/pt.json b/Shadowrun5thEdition/translations/pt.json index 258275267f..4afa649c2a 100644 --- a/Shadowrun5thEdition/translations/pt.json +++ b/Shadowrun5thEdition/translations/pt.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/ru.json b/Shadowrun5thEdition/translations/ru.json index d36d7cfe3d..336d650bf1 100644 --- a/Shadowrun5thEdition/translations/ru.json +++ b/Shadowrun5thEdition/translations/ru.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/sv.json b/Shadowrun5thEdition/translations/sv.json index 4089936d49..e1cdacba6c 100644 --- a/Shadowrun5thEdition/translations/sv.json +++ b/Shadowrun5thEdition/translations/sv.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/tr.json b/Shadowrun5thEdition/translations/tr.json index 87f397239f..f20067697b 100644 --- a/Shadowrun5thEdition/translations/tr.json +++ b/Shadowrun5thEdition/translations/tr.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "mod", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/zh.json b/Shadowrun5thEdition/translations/zh.json index 4d18bbd9f6..03dd753f5a 100644 --- a/Shadowrun5thEdition/translations/zh.json +++ b/Shadowrun5thEdition/translations/zh.json @@ -425,5 +425,13 @@ "handling_off": "Handling (Off-Road)", "mod": "調整值", "artificing": "Artificing", - "living persona": "living persona" + "living persona": "living persona", + "running silent": "running silent", + "running silent switch": "running silent switch", + "augmented reality switch": "augmented reality switch", + "virtual reality cold switch": "virtual reality cold switch", + "virtual reality hot switch": "virtual reality hot switch", + "ar": "ar", + "vr (cold)": "vr (cold)", + "vr (hot)": "vr (hot)" } \ No newline at end of file diff --git a/Shadowrun5thEdition/translations/zu.json b/Shadowrun5thEdition/translations/zu.json index 15d3918907..bcc4e77bc0 100644 --- a/Shadowrun5thEdition/translations/zu.json +++ b/Shadowrun5thEdition/translations/zu.json @@ -219,7 +219,7 @@ "metamagic": "crwdns81368:0crwdne81368:0", "metatype": "crwdns81370:0crwdne81370:0", "misc": "crwdns81372:0crwdne81372:0", - "mode": "crwdns81374:0crwdne81374:0", + "mode": "crwdns396288:0crwdne396288:0", "model": "crwdns81376:0crwdne81376:0", "modeoptions": "crwdns81378:0crwdne81378:0", "modes": "crwdns81380:0crwdne81380:0", @@ -425,5 +425,13 @@ "handling_off": "crwdns141052:0crwdne141052:0", "mod": "crwdns141054:0crwdne141054:0", "artificing": "crwdns149292:0crwdne149292:0", - "living persona": "crwdns396004:0crwdne396004:0" + "living persona": "crwdns396004:0crwdne396004:0", + "running silent": "crwdns396290:0crwdne396290:0", + "running silent switch": "crwdns396292:0crwdne396292:0", + "augmented reality switch": "crwdns396294:0crwdne396294:0", + "virtual reality cold switch": "crwdns396296:0crwdne396296:0", + "virtual reality hot switch": "crwdns396298:0crwdne396298:0", + "ar": "crwdns396300:0crwdne396300:0", + "vr (cold)": "crwdns396302:0crwdne396302:0", + "vr (hot)": "crwdns396304:0crwdne396304:0" } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/af.json b/Shadowrun6th-German/translations/af.json index 412b5d68e3..41208dd074 100644 --- a/Shadowrun6th-German/translations/af.json +++ b/Shadowrun6th-German/translations/af.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/cs.json b/Shadowrun6th-German/translations/cs.json index f9eb8dac50..238795d549 100644 --- a/Shadowrun6th-German/translations/cs.json +++ b/Shadowrun6th-German/translations/cs.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/da.json b/Shadowrun6th-German/translations/da.json index 412b5d68e3..41208dd074 100644 --- a/Shadowrun6th-German/translations/da.json +++ b/Shadowrun6th-German/translations/da.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/de.json b/Shadowrun6th-German/translations/de.json index 184b069d2f..0dbce488b9 100644 --- a/Shadowrun6th-German/translations/de.json +++ b/Shadowrun6th-German/translations/de.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/el.json b/Shadowrun6th-German/translations/el.json index 4d7a7fab45..c273597618 100644 --- a/Shadowrun6th-German/translations/el.json +++ b/Shadowrun6th-German/translations/el.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/en.json b/Shadowrun6th-German/translations/en.json index 118f52c405..13940e2983 100644 --- a/Shadowrun6th-German/translations/en.json +++ b/Shadowrun6th-German/translations/en.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willpower", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willpower", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/es.json b/Shadowrun6th-German/translations/es.json index a7122de47d..e91f24300d 100644 --- a/Shadowrun6th-German/translations/es.json +++ b/Shadowrun6th-German/translations/es.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Astucia", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/fr.json b/Shadowrun6th-German/translations/fr.json index edbd71d52b..f32b4e73d8 100644 --- a/Shadowrun6th-German/translations/fr.json +++ b/Shadowrun6th-German/translations/fr.json @@ -1,80 +1,4 @@ { - "not_implemented_yet": "Cette partie de la fiche reste à faire...", - "damage_value": "Valeur de dégat", - "spell_drain_code": "Code de drain", - "spell_resist": "Résistance au sort", - "nb_hits_drain": "Nombre de succès (drain)", - "attack_value": "Valeur d'attaque", - "attack_dice_pool": "Réserve d'attaque", - "damage_base": "Dégats de base", - "defensive_bonuses": "Bonus défensif", - "nb_hits": "Nombre de succès", - "nb_hits_spirit": "Nombre de succès de l'esprit", - "saok_bonuses": "Bonus de résistance aux dégats", - "skills_bonuses": "Bonus de compétences", - "invoked_spirits": "Esprits invoqués", - "matrix_attack_att": "Attaque", - "matrix_dataproc_att": "Traitement de données", - "matrix_firewall_att": "Firewall", - "matrix_sleaze_att": "Corruption", - "Verbannen": "Bannissement", - "conjuration_title": "Conjuration", - "adept_powers_option": "Pouvoirs d'adeptes", - "alchemy": "Alchimie", - "craft_focus": "Fabrication de focus", - "magic_skills_option": "Compétences Magiques", - "ritual": "Rituels", - "select_relevant_magical_expertise_title": "Choississez les domaines du personnage:", - "spell_option": "Sorts", - "summoning_option": "Conjuration", - "initiation_grade_title": "Grade d'initiation", - "power_points": "Points de puissance", - "duration_penalty": "Pénalité de durée", - "drain_title": "Drain:", - "apply_wounds": "Pénalité de blessure", - "close-combat-weapons": "Armes de combat rapprochées", - "complex_ammo_options": "Options avancées de munitions", - "complex_damage_options": "Options avancées de dégats", - "damage_title": "Dégats:", - "damage_type_title": "Type de dégats:", - "dice_pool_title": "Réserve de dés:", - "display-all-skills": "Afficher toutes les compétences", - "endscene": "Fin de scène", - "hide-skills-without-ranks": "Cacher les compétences sans rang", - "initiative_title": "Initiative:", - "mods_ammo_title": "Modificateur de munitions:", - "ranged-weapons": "Armes à distance", - "reset-skills": "Réinitialiser", - "sample_modifiers": "Modificateurs aux tests", - "title_condition_monitors": "Moniteurs de conditions", - "title_edge": "Atout", - "title_exploding_dice": "Dés explosifs", - "title_generics_rolls": "Simple test", - "title_gm_roll": "Test pour le meneur", - "title_overflow": "Dépassement", - "title_physical": "Physique", - "title_stun": "Etourdissant", - "title_total_wounds": "Total de blessures", - "titre_options": "Options", - "weapon_attack_value_title": "Valeur d'attaque", - "range_attack_value_title": "Valeur d'attaque", - "ammo_mods": "Modificateurs (Munition)", - "damage": "dégats", - "ammo_damage": "dégats (munition)", - "reset": "Réinitialiser", - "major-action-one": "Action majeur #1", - "major-action-two": "Action majeur #2", - "minor-action-one": "Action mineur #1", - "minor-action-two": "Action mineur #2", - "minor-action-three": "Action mineur #3", - "minor-action-four": "Action mineur #4", - "minor-action-five": "Action mineur #5", - "character-sheet-author": "Une fiche pour Shadowrun 6 par Avalia", - "attack_value_mod_ammo_title": "Modificateur de la valeur d'attaque", - "ammo_title": "Munitions:", - "available_firemods": "Mode de tir disponible", - "firemod_choice": "Choix de mode de tir", - "range_title": "Portée(mètres)", "0": "Aucun dé", "1": "1d6", "10": "10d6", @@ -131,8 +55,7 @@ "adept_showchat": "Montrer dans le chat", "agility": "Agilité", "agility_short": "AGI", - "am": "TA", - "option_am": "TA", + "am": "Tir Automatique", "ammo_apds": "Munitions APDS", "ammo_explosive": "Munition explosive", "ammo_flechette": "Flèchettes", @@ -212,11 +135,11 @@ "display_strength": "Force", "display_willpower": "Volonté", "done": "Prêt", + "double": "(x2)", "earth": "Terre", "edge": "Atout", "edge_short": "ATO", "editrules": "Edition", - "option_em": "Uniquement CC", "em": "CC", "empty": " ", "exotic": "Exotique", @@ -242,13 +165,9 @@ "health_water": "Heilung (Eau)", "heavypistol": "Pistolet Lourd", "hm": "SA", - "option_hm": "SA", "hmam": "SA/TA", "hmsm": "SA/TR", "hmsmam": "SA/TR/TA  ", - "option_hmam": "SA/TA", - "option_hmsm": "SA/TR", - "option_hmsmam": "SA/TR/TA  ", "holdout": "Holdout-Pistol", "hide": "Caché?", "illusion_air": "Illusion (Air)", @@ -364,9 +283,7 @@ "skill_sorcery": "Sorcellerie", "skill_stealth": "Furtivité", "sm": "TR", - "option_sm": "TR", "smam": "TR/TA", - "option_smam": "TR/TA", "sniperrifle": "Fusil de sniper", "soak": "Résistance aux dégtats", "specialisation": "  Spécialisation", @@ -379,13 +296,14 @@ "spells_duration_i": "I", "spells_duration_l": "L", "spells_duration_s": "M", - "spells_duration_p": "P", + "spells_duration_p": "D", "spells_illusion": "Illusion", "spells_manipulation": "Manipulation", "spells_detection": "Détection", "spells_range_b": "Contact", "spells_range_bf": "LdV", "spells_range_bff": "LdV(Z)‎", + "spells_resist_choose": "Choix de résistance au sort", "spells_resist_bodstr": "vs CON + FOR", "spells_resist_bodwil": "vs CON + VOL", "spells_resist_doubleforce": "vs Puissance×2", @@ -393,6 +311,7 @@ "spells_resist_perc": "vs INT + Perception", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + VOL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs VOL + INT", "spells_resist_willog": "vs VOL + LOG", "spells_specific": "bonus spécifique ↓", @@ -436,12 +355,16 @@ "unarmed": "Désarmé", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Eau", "weapon_attackrating": "Score d'Attaque", "weapon_damage": "Dégat", "weapon_dicepool": "Pool de dés", "weapon_name": "Nom de l'arme", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Volonté", "willpower_short": "VOL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." -} +} \ No newline at end of file diff --git a/Shadowrun6th-German/translations/he.json b/Shadowrun6th-German/translations/he.json index 412b5d68e3..41208dd074 100644 --- a/Shadowrun6th-German/translations/he.json +++ b/Shadowrun6th-German/translations/he.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/it.json b/Shadowrun6th-German/translations/it.json index a6ef141fc7..7c7b6dd97f 100644 --- a/Shadowrun6th-German/translations/it.json +++ b/Shadowrun6th-German/translations/it.json @@ -126,7 +126,7 @@ "display_agility": "Geschicklichkeit", "display_body": "Konstitution", "display_charisma": "Carisma", - "display_edge": "Edge", + "display_edge": "Acume", "display_intuition": "Intuition", "display_logic": "Logik", "display_magic": "Magie", @@ -135,8 +135,9 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", - "edge": "Edge", + "edge": "Acume", "edge_short": "EDG", "editrules": "Eingabemodus", "em": "nur EM", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/ja.json b/Shadowrun6th-German/translations/ja.json index e78e5ea303..49daf9e211 100644 --- a/Shadowrun6th-German/translations/ja.json +++ b/Shadowrun6th-German/translations/ja.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/ko.json b/Shadowrun6th-German/translations/ko.json index f98b2e93ec..21097162d8 100644 --- a/Shadowrun6th-German/translations/ko.json +++ b/Shadowrun6th-German/translations/ko.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "예리", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/nl.json b/Shadowrun6th-German/translations/nl.json index 412b5d68e3..41208dd074 100644 --- a/Shadowrun6th-German/translations/nl.json +++ b/Shadowrun6th-German/translations/nl.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/pl.json b/Shadowrun6th-German/translations/pl.json index 112ed4496c..24cb38a0a9 100644 --- a/Shadowrun6th-German/translations/pl.json +++ b/Shadowrun6th-German/translations/pl.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/pt.json b/Shadowrun6th-German/translations/pt.json index 34fd48f065..29b8223b89 100644 --- a/Shadowrun6th-German/translations/pt.json +++ b/Shadowrun6th-German/translations/pt.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Moral", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/ru.json b/Shadowrun6th-German/translations/ru.json index 30a3e356cc..5dea8877cd 100644 --- a/Shadowrun6th-German/translations/ru.json +++ b/Shadowrun6th-German/translations/ru.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/sv.json b/Shadowrun6th-German/translations/sv.json index 412b5d68e3..41208dd074 100644 --- a/Shadowrun6th-German/translations/sv.json +++ b/Shadowrun6th-German/translations/sv.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/tr.json b/Shadowrun6th-German/translations/tr.json index 412b5d68e3..41208dd074 100644 --- a/Shadowrun6th-German/translations/tr.json +++ b/Shadowrun6th-German/translations/tr.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/zh.json b/Shadowrun6th-German/translations/zh.json index dafef50080..1f6ca47da3 100644 --- a/Shadowrun6th-German/translations/zh.json +++ b/Shadowrun6th-German/translations/zh.json @@ -135,6 +135,7 @@ "display_strength": "Stärke", "display_willpower": "Willenskraft", "done": "Fertig", + "double": "(x2)", "earth": "Erde", "edge": "Edge", "edge_short": "EDG", @@ -310,6 +311,7 @@ "spells_resist_perc": "vs INT + Wahrnehmung", "spells_resist_reaint": "vs REA + INT", "spells_resist_reawil": "vs REA + WIL", + "spells_resist_threshold": "vs (5 - Essenz)", "spells_resist_wilint": "vs WIL + INT", "spells_resist_willog": "vs WIL + LOG", "spells_specific": "spezifische Boni ↓", @@ -353,12 +355,16 @@ "unarmed": "Waffenlos", "unown": "?", "unown_shifted": "  ?", + "use_wilddie": "Schicksalswürfel verwenden?", + "use_wilddie_short": "Schicksalswürfel", "water": "Wasser", "weapon_attackrating": "Angriffswert", "weapon_damage": "Schadenswert", "weapon_dicepool": "Würfelpool", "weapon_name": "Waffenname", + "wilddie": "Schicksalswürfel (W6)", "willpower": "Willenskraft", "willpower_short": "WIL", + "yourresult": "Dein Ergebnis: ", "copyrightfooter": "The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever." } \ No newline at end of file diff --git a/Shadowrun6th-German/translations/zu.json b/Shadowrun6th-German/translations/zu.json index 00668a4c51..e2c8e74102 100644 --- a/Shadowrun6th-German/translations/zu.json +++ b/Shadowrun6th-German/translations/zu.json @@ -135,6 +135,7 @@ "display_strength": "crwdns160578:0crwdne160578:0", "display_willpower": "crwdns160580:0crwdne160580:0", "done": "crwdns171812:0crwdne171812:0", + "double": "crwdns397236:0crwdne397236:0", "earth": "crwdns171814:0crwdne171814:0", "edge": "crwdns160582:0crwdne160582:0", "edge_short": "crwdns160584:0crwdne160584:0", @@ -310,6 +311,7 @@ "spells_resist_perc": "crwdns171964:0crwdne171964:0", "spells_resist_reaint": "crwdns171966:0crwdne171966:0", "spells_resist_reawil": "crwdns171968:0crwdne171968:0", + "spells_resist_threshold": "crwdns397238:0crwdne397238:0", "spells_resist_wilint": "crwdns171970:0crwdne171970:0", "spells_resist_willog": "crwdns171972:0crwdne171972:0", "spells_specific": "crwdns171974:0crwdne171974:0", @@ -353,12 +355,16 @@ "unarmed": "crwdns160796:0crwdne160796:0", "unown": "crwdns160798:0crwdne160798:0", "unown_shifted": "crwdns160800:0crwdne160800:0", + "use_wilddie": "crwdns397240:0crwdne397240:0", + "use_wilddie_short": "crwdns397242:0crwdne397242:0", "water": "crwdns172030:0crwdne172030:0", "weapon_attackrating": "crwdns172032:0crwdne172032:0", "weapon_damage": "crwdns172034:0crwdne172034:0", "weapon_dicepool": "crwdns172036:0crwdne172036:0", "weapon_name": "crwdns172038:0crwdne172038:0", + "wilddie": "crwdns397244:0crwdne397244:0", "willpower": "crwdns160802:0crwdne160802:0", "willpower_short": "crwdns160804:0crwdne160804:0", + "yourresult": "crwdns397246:0crwdne397246:0", "copyrightfooter": "crwdns160806:0crwdne160806:0" } \ No newline at end of file diff --git a/ShadowrunAnarchy/translations/it.json b/ShadowrunAnarchy/translations/it.json index 6c8709632f..819bed54b6 100644 --- a/ShadowrunAnarchy/translations/it.json +++ b/ShadowrunAnarchy/translations/it.json @@ -23,7 +23,7 @@ "disguise": "Cammuffare", "dispositions": "Dispositions", "edg": "EDG", - "edge": "Edge", + "edge": "Acume", "electronics": "Electronics", "emerged": "Emerged", "engineering": "Ingegneria", diff --git a/Songs for the Dusk/translations/it.json b/Songs for the Dusk/translations/it.json index b5adb4e3cf..bb34f714f7 100644 --- a/Songs for the Dusk/translations/it.json +++ b/Songs for the Dusk/translations/it.json @@ -194,7 +194,7 @@ "crew_rangers_hunting_grounds_description": "Combat—Rescue—Sabotage—Evacuation", "crew_ability_six_coyotes": "Six Coyotes", "crew_ability_six_coyotes_description": "Each PC may add +1 action rating to HUNT, SKIRMISH, or SHADOW.", - "crew_ability_disaster_relief": "Disaster", + "crew_ability_disaster_relief": "Disastro", "crew_ability_disaster_relief_description": "Take +1d to long-term project rolls to provide aid or relief to groups, factions, or locations you’ve helped in the past.", "crew_ability_the_easy_way": "The Easy Way", "crew_ability_the_easy_way_description": "Take +1d to intimate hostiles into standing down so long as more than one of you is present.", @@ -380,7 +380,7 @@ "gatherinfo_whats_going_on": "Cosa sta succedendo realmente?", "gatherinfo_detail_for_plan": "Ask about a detail for a plan.", "generate_factions": "Genera Fazioni", - "harm": "Harm", + "harm": "Danno", "haunted": "Tormentato", "healing": "Healing", "heat": "SOSP.", @@ -427,7 +427,7 @@ "occult": "Technical", "ok": "OK", "paranoid": "Paranoico", - "personal": "Playbook", + "personal": "Libretto", "planning_load": "Pianificazione ed Equipaggiamento", "planningdesc": "Scegliete un piano e aggiungete il dettaglio. Scegliete il limite di carico per l'operazione.", "playbook": "libretto", diff --git a/Star Wars FFG Alternate/translations/af.json b/Star Wars FFG Alternate/translations/af.json new file mode 100644 index 0000000000..805f17e3e4 --- /dev/null +++ b/Star Wars FFG Alternate/translations/af.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Lig", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Bio", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Settings", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Roll", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Medium", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Active", + "no": "No", + "yes": "Yes", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Name", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Basic", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "None", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/cs.json b/Star Wars FFG Alternate/translations/cs.json new file mode 100644 index 0000000000..b843d7557e --- /dev/null +++ b/Star Wars FFG Alternate/translations/cs.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Light", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Na dálku", + "melee": "Na blízko", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Popis", + "skills": "Dovednosti", + "combat": "Combat", + "equipment": "Vybavení", + "talents": "Talents", + "the_force": "The Force", + "settings": "Nastavení", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "Vše", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Hodit", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Iniciativa", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "zranění", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Dosah", + "engaged": "Engaged", + "short": "Short", + "medium": "Střední", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Aktivní", + "no": "Ne", + "yes": "Ano", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Jméno", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Zbroj", + "encum": "Encum", + "quality": "Quality", + "normal": "Normální", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Základní", + "control": "Control", + "duration": "Doba trvání", + "magnitude": "Magnitude", + "strength": "Síla", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Žádné", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/da.json b/Star Wars FFG Alternate/translations/da.json new file mode 100644 index 0000000000..bcedf5cd8c --- /dev/null +++ b/Star Wars FFG Alternate/translations/da.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Let", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Bio", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Settings", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Roll", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Medium", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Aktiv", + "no": "Nej", + "yes": "Ja", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Navn", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Basic", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Ingen", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/de.json b/Star Wars FFG Alternate/translations/de.json new file mode 100644 index 0000000000..ab6bbed974 --- /dev/null +++ b/Star Wars FFG Alternate/translations/de.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Würfelpool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Machtpool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Pool leeren", + "light": "Licht", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dunkel", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Fernkampf", + "melee": "Nahkampf", + "wounds": "Wounds", + "threshold": "Schwellenwert", + "current": "Aktuell", + "strain": "Erschöpfung", + "encumbrance": "Encumbrance", + "bio": "Biografie", + "skills": "Fertigkeiten", + "combat": "Kampf", + "equipment": "Ausrüstung", + "talents": "Talente", + "the_force": "The Force", + "settings": "Einstellungen", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Gattung", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottaner", + "besalisk": "Besalisk", + "bothan": "Bothaner", + "caamasi": "Caamasi", + "cerean": "Cereaner", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrianer", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronianer", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellianer (Primitive)", + "dresselliannp": "Dressellianer (Non-Primitive)", + "droid": "Droide", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (mit Lungen)", + "gandnl": "Gand (lungenlos)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Mensch", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorianer", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinianer", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolaner", + "neimodian": "Neimodianer", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodianer", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustaner", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarianer", + "trandosian": "Trandosianer", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Beruf", + "edgeoftheempire": "Am Rande des Imperiums", + "bountyhunter": "Kopfgeldjäger", + "colonist": "Kolonist", + "explorer": "Entdecker", + "hiredgun": "Söldner", + "smuggler": "Schmuggler", + "technician": "Technician", + "ageofrebellion": "Zeitalter der Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Macht und Schicksal", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "Alles", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Attentäter", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Überlebenskünstler", + "doctor": "Doctor", + "politico": "Politiker", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Kundschafter", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Händler", + "bodyguard": "Leibwächter", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marodeur", + "mercenarysoldier": "Soldat", + "pilot": "Pilot", + "scoundrel": "Schurke", + "thief": "Dieb", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw-Techniker", + "slicer": "Hacker", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Arzt", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Gelehrter", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Ermittler", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Meister", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Verpflichtung", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Moral", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Eigenschaften", + "brawn": "Kraft", + "agility": "Agility", + "intellect": "Intelligenz", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Fertigkeit", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Würfel", + "modifiers": "Modifiers", + "roll": "Wurf", + "astrogation": "Astronavigation", + "intellect_abbr": "Int", + "athletics": "Athletik", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Einschüchterung", + "willpower_abbr": "Wil", + "computers": "Computertechnik", + "cool": "Coolness", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Täuschen", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Führung", + "mechanics": "Mechanik", + "medicine": "Heilkunde", + "negotiation": "Verhandeln", + "perception": "Wahrnehmung", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Widerstandskraft", + "skullduggery": "Skullduggery", + "stealth": "Heimlichkeit", + "streetwise": "Straßenwissen", + "survival": "Überlebenskunst", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lichtschwert", + "ranged-light": "Leichte Fernkampfwaffen", + "ranged-heavy": "Schwere Fernkampfwaffen", + "core-worlds": "Kernwelten", + "education": "Allgemeinbildung", + "lore": "Lore", + "outer-rim": "Äußerer Rand", + "underworld": "Unterwelt", + "warfare": "Warfare", + "xenology": "Xenologie", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Kritisch", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Schaden", + "critical": "Critical", + "encumbrance_abbr": "Belast.", + "hard_points": "Ausrüstungspunkte", + "make_model": "Make-Model", + "carried_": "Getragen?", + "combat_skills": "Combat Skills", + "general_skills": "Allgemeine Fertigkeiten", + "medecine": "Heilkunde", + "range": "Reichweite", + "engaged": "Engaged", + "short": "Short", + "medium": "Mittel", + "long": "Long", + "extreme": "Extreme", + "condition": "Zustand", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Gesamtbonus", + "damage_bonus:": "Schadensbonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Präzision", + "passive": "Passiv", + "auto_fire": "Auto-Fire", + "active": "Aktiv", + "no": "Nein", + "yes": "Ja", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Schwerfällig", + "defensive": "Defensiv", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Name", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Aktiv?", + "description": "Description", + "armor": "Rüstung", + "encum": "Belast.", + "quality": "Qualität", + "normal": "Normalerweise", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Kybernetische Implantate", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Machtfähigkeiten", + "force_rating": "Force Rating", + "basic": "Basis", + "control": "Control", + "duration": "Dauer", + "magnitude": "Magnitude", + "strength": "Stärke", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Keine", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Würfelwurf", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Erdulden", + "enhance": "Erweitern", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Einfluss", + "manipulate": "Manipulieren", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/el.json b/Star Wars FFG Alternate/translations/el.json new file mode 100644 index 0000000000..6e5891298a --- /dev/null +++ b/Star Wars FFG Alternate/translations/el.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Φωτισμός", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Bio", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Ρυθμίσεις", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Roll", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Medium", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Ενεργή", + "no": "Όχι", + "yes": "Ναι", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Όνομα", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Basic", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Καμία", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/en.json b/Star Wars FFG Alternate/translations/en.json new file mode 100644 index 0000000000..a8aaffb15a --- /dev/null +++ b/Star Wars FFG Alternate/translations/en.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Light", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Bio", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Settings", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Roll", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Medium", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Active", + "no": "No", + "yes": "Yes", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Name", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Basic", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "None", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Age", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/es.json b/Star Wars FFG Alternate/translations/es.json new file mode 100644 index 0000000000..6ca96966ba --- /dev/null +++ b/Star Wars FFG Alternate/translations/es.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Reserva de dados", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Reserva de Destino", + "sync_pool_with_gm": "Sincronizar reserva con el DJ", + "roll_destiny": "Tirar Destino", + "update_player_points": "Update Player Points", + "clear_pool": "Limpiar reserva", + "light": "Ligera", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Oscuro", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Tensión", + "encumbrance": "Impedimento", + "bio": "Bio", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Configuración", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Nombre del personaje", + "player_name": "Nombre del jugador", + "species": "especie", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Profesión", + "edgeoftheempire": "Al Filo del Imperio", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Era de la Rebelión", + "ace": "As", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Ingeniería", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "La Fuerza y el Destino", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Especializaciones", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Pesado", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alquimista", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Maestro", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Créditos", + "obligation": "Obligación", + "total_obligation": "Total Obligation", + "duty": "Deber", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Características", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intelecto", + "cunning": "Astucia", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Rangos", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Tira", + "astrogation": "Astronavegación", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coacción", + "willpower_abbr": "Wil", + "computers": "Computadoras", + "cool": "Frialdad", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Disciplina", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negociación", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Aguante", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Actividad criminal", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Sable de luz", + "ranged-light": "Armas a distancia ligeras", + "ranged-heavy": "Armas a distancia pesadas", + "core-worlds": "Mundos del Núcleo", + "education": "Educación", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Bajos fondos", + "warfare": "Estrategia militar", + "xenology": "Xenología", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Críticos", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Crítico", + "encumbrance_abbr": "Encum", + "hard_points": "Ensamblajes", + "make_model": "Make-Model", + "carried_": "Lo llevas?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Medium", + "long": "Largo", + "extreme": "Extrema", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderada", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Bonificación al Daño", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Diestro", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Activo", + "no": "No", + "yes": "Sí", + "blast": "Explosión", + "breach": "Breach", + "burn": "Quemar", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Aparatosa", + "defensive": "Defensive", + "deflection": "Desvío", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Aturdir", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Despiadado", + "attachments_mods": "Attachments / Mods", + "name": "Nombre", + "hp": "PG", + "benefit": "Beneficio", + "combat_talents": "Combat Talents", + "active_": "¿Activa?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Cualidad", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Poderes de la Fuerza", + "force_rating": "Dominio de la Fuerza", + "basic": "Básico", + "control": "Dominar", + "duration": "Duration", + "magnitude": "Magnitud", + "strength": "Strength", + "mastery": "Maestría", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Nada", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "¿Activar sugerencias de combate?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "¿Activar sugerencias generales?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "¿Tirada de miedo?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Atar", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Soportar", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipular", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/fr.json b/Star Wars FFG Alternate/translations/fr.json new file mode 100644 index 0000000000..d78027adec --- /dev/null +++ b/Star Wars FFG Alternate/translations/fr.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Réserve de Dés", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Points de Destin", + "sync_pool_with_gm": "Sync Réserve avec GM", + "roll_destiny": "Jet de Destin", + "update_player_points": "Update Player Points", + "clear_pool": "Vider la réserve", + "light": "Lumière", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Obscur", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Défense", + "ranged": "À distance", + "melee": "Mêlée", + "wounds": "Blessures", + "threshold": "Seuil", + "current": "Actuel", + "strain": "Stress", + "encumbrance": "Encombrement", + "bio": "Bio", + "skills": "Compétences", + "combat": "Combat", + "equipment": "Équipement", + "talents": "Talents", + "the_force": "The Force", + "settings": "Paramètres", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Nom du Personnage", + "player_name": "Nom du Joueur", + "species": "Espèce", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Céréen", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrien", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Humain Corellien", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Dévaronien", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dresselien (Primitif)", + "dresselliannp": "Dresselien (Non-Primitif)", + "droid": "Droïde", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (avec poumons)", + "gandnl": "Gand (sans poumons)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Humain", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorien", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinien", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarien (Nord)", + "mustafarians": "Mustafarien (Sud)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimoidien", + "niktog": "Nikto (Vert)", + "niktom": "Nikto (Montagne)", + "niktop": "Nikto (Pâle)", + "niktor": "Nikto (Rouge)", + "niktos": "Nikto (Sud)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (avec cordes vocales)", + "polismassannvc": "Polis Massan (sans cordes vocales)", + "quarren": "Quarren", + "quermian": "Quermien", + "rodian": "Rodien", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Sélonien", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustéen", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarien", + "trandosian": "Trandoshan", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Carrière", + "edgeoftheempire": "Aux Confins de l'Empire", + "bountyhunter": "Chasseur de Primes", + "colonist": "Colon", + "explorer": "Explorateur", + "hiredgun": "Mercenaire", + "smuggler": "Contrebandier", + "technician": "Technicien", + "ageofrebellion": "L'Ère de la Rebellion", + "ace": "As", + "commander": "Stratège", + "diplomat": "Diplomate", + "engineer": "Ingénieur", + "soldier": "Soldat", + "spy": "Espion", + "forceanddestiny": "Force et Destinée", + "consular": "Consulaire", + "guardian": "Gardien", + "mystic": "Mystique", + "seeker": "Errants", + "sentinel": "Sentinelle", + "warrior": "Guerrier", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "Tout", + "universal": "Universel", + "specializations": "Spécialisation", + "assassin": "Assassin", + "gadgeteer": "Expert en Gadgets", + "martialartist": "Martial Artist", + "operator": "Arrangeur", + "skiptracer": "Skip Tracer", + "survivalist": "Expert en Survie", + "doctor": "Médecin", + "politico": "Diplomate", + "scholar": "Érudit", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Artiste", + "scout": "Éclaireur", + "fringer": "Bourlingueur", + "driver": "Fonceur", + "archaeologist": "Archéologue", + "biggamehunter": "Prédateur", + "trader": "Négociant", + "bodyguard": "Guarde du Corps", + "demolitionist": "Démolisseur", + "enforcer": "Nervi", + "heavy": "Lourd", + "marauder": "Maraudeur", + "mercenarysoldier": "Soldat à Louer", + "pilot": "Piloter", + "scoundrel": "Vaurien", + "thief": "Voleur", + "charmer": "Charmeur", + "gambler": "Flambeur", + "gunslinger": "Pistolero", + "mechanic": "Mécanique", + "outlawtech": "Tech Hors-la-Loi", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modificateur", + "gunner": "Artilleur", + "rigger": "Bidouilleur", + "hotshot": "Tête brulée", + "beastrider": "Cavalier", + "squadronleader": "Chef d'escadron", + "tactician": "Tacticien", + "figurehead": "Figure de proue", + "instructor": "Instructeur", + "strategist": "Stratège", + "ambassador": "Ambassadeur", + "agitator": "Agitateur", + "quartermester": "Intendant", + "analyst": "Analyste", + "advocate": "Avocat", + "propagandist": "Propagandiste", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientifique", + "shipwright": "Shipwright", + "medic": "Urgentiste", + "sharpshooter": "Tireur d'élite", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Taupe", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascèse", + "healer": "Guérisseur", + "nimandisciple": "Disciple niman", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armurier", + "peacekeeper": "Pacificateur", + "protector": "Protecteur", + "soresudefender": "Défenseur soresu", + "warden": "Gardien", + "warleader": "Chef de guerre", + "advisor": "Conseiller", + "alchemist": "Alchimiste", + "magus": "Magus", + "makashiduelist": "Duelliste makashi", + "prophet": "Prophet", + "seer": "Visionnaire", + "atarustriker": "Bretteur ataru", + "executioner": "Exécuteur", + "hermit": "Ermite", + "hunter": "Chasseur", + "navigator": "Navigateur", + "pathfinder": "Arpenteur", + "artisan": "Artisan", + "investigator": "Enquêteur", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Ombre", + "shienexpert": "Expert shien", + "aggressor": "Agresseur", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Chevalier shii-cho", + "starfighterace": "As de l'espace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "Général", + "master": "Maître", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Aspirant de la Force", + "forcesensitiveexile": "Fugitif de la Force", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recrue", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Devoir", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Caractéristiques", + "brawn": "Brawn", + "agility": "Agilité", + "intellect": "Intelligence", + "cunning": "Ruse", + "willpower": "Volonté", + "presence": "Prestance", + "skill": "Compétence", + "characteristic": "Caracteristique", + "ranks": "Rangs", + "dice": "Dés", + "modifiers": "Modificateurs", + "roll": "Lancer", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athlétisme", + "brawn_abbr": "Bra", + "charm": "Fétiche", + "presence_abbr": "Pr", + "coercion": "Coercition", + "willpower_abbr": "Wil", + "computers": "Informatique", + "cool": "Calme", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Tromperie", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mécanique", + "medicine": "Médecine", + "negotiation": "Négociation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Résistance", + "skullduggery": "Skullduggery", + "stealth": "Discrétion", + "streetwise": "Système D", + "survival": "Survie", + "vigilance": "Vigilance", + "brawl": "Bagarre", + "gunnery": "Artillerie", + "lightsaber": "Sabre Laser", + "ranged-light": "Distance - Armes légères", + "ranged-heavy": "Distance - Armes lourdes", + "core-worlds": "Mondes du Noyau", + "education": "Éducation", + "lore": "Connaissance", + "outer-rim": "Bordure extérieure", + "underworld": "Pègre", + "warfare": "Stratégie", + "xenology": "Xénologie", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Critiques", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Jet de Critique", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Armes", + "damage": "Dégâts", + "critical": "Critique", + "encumbrance_abbr": "Encomb.", + "hard_points": "Emplacements", + "make_model": "Make-Model", + "carried_": "Transporté?", + "combat_skills": "Combat Skills", + "general_skills": "Compétences générales", + "medecine": "Médecine", + "range": "Portée", + "engaged": "Au contact", + "short": "Courte", + "medium": "Moyenne", + "long": "Longue", + "extreme": "Extrême", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Mineur", + "moderate": "Modéré", + "major": "Majeur", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Bonus Total", + "damage_bonus:": "Impact", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Précision", + "passive": "Passif", + "auto_fire": "Auto-Fire", + "active": "Actif", + "no": "Non", + "yes": "Oui", + "blast": "Blast", + "breach": "Breach", + "burn": "Brûlure", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Encombrant", + "defensive": "Def", + "deflection": "Déflexion", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Etourdissant", + "sunder": "Sunder", + "superior": "Supérieur", + "unwieldy": "Unwieldy", + "vicious": "Vicieux", + "attachments_mods": "Attachments / Mods", + "name": "Nom", + "hp": "PV", + "benefit": "Bénéfices", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description ", + "armor": "Armure", + "encum": "Encomb.", + "quality": "Qualité", + "normal": "Normal", + "gear": "Gear", + "containers": "Contenants", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetique", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Capacités emblématiques", + "force_powers": "Pouvoirs de la Force", + "force_rating": "Val. de Force", + "basic": "Basique", + "control": "Dominer", + "duration": "Durée", + "magnitude": "Magnitude", + "strength": "Force", + "mastery": "Maîtrise", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Paramètre", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Affichage des suggestions pour les compétences", + "none": "Aucun(e)", + "whisper_gm": "Chuchoter au MJ", + "show_suggestions_button": "Afficher le bouton des suggestions", + "display_inskill": "Afficher lors du Jet", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Activer les Suggestions de combat ?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Activer les Suggestions générales ?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Test de Peur ?", + "diceroll": "Jet de Dés", + "results": "Résultats", + "alter": "Âge", + "battle_meditation": "Battle Meditation", + "bind": "Lier", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endurance", + "enhance": "Améliorer", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulation", + "misdirect": "Misdirect", + "move": "Action", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/he.json b/Star Wars FFG Alternate/translations/he.json new file mode 100644 index 0000000000..526960946d --- /dev/null +++ b/Star Wars FFG Alternate/translations/he.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Light", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Bio", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Settings", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Roll", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Medium", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Active", + "no": "No", + "yes": "Yes", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "שם", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Basic", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "None", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/it.json b/Star Wars FFG Alternate/translations/it.json new file mode 100644 index 0000000000..41f88252b9 --- /dev/null +++ b/Star Wars FFG Alternate/translations/it.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Leggero", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "A distanza", + "melee": "Mischia", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Attuale", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Biografia", + "skills": "Abilità", + "combat": "Combat", + "equipment": "Equipaggiamento", + "talents": "Talents", + "the_force": "The Force", + "settings": "Impostazioni", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Nome personaggio", + "player_name": "Nome giocatore", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Ingegneria", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "Tutto", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Pesante", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchimista", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Maestro", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agilità", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Abilità", + "characteristic": "Characteristic", + "ranks": "Gradi", + "dice": "Dadi", + "modifiers": "Modifiers", + "roll": "Tiro", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Atletica", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Raggirare", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicina", + "negotiation": "Negotiation", + "perception": "Percezione", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Furtività", + "streetwise": "Streetwise", + "survival": "Sopravvivenza", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Iniziativa", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Danno", + "critical": "Critico", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Trasportato?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicina", + "range": "Portata", + "engaged": "Engaged", + "short": "Short", + "medium": "Media", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Bonus Totale", + "damage_bonus:": "Bonus al Danno", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Precisione", + "passive": "Passivo", + "auto_fire": "Auto-Fire", + "active": "Attivo", + "no": "No", + "yes": "Sì", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Ingombro", + "defensive": "Difensiva", + "deflection": "Deviazione", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Crudele", + "attachments_mods": "Attachments / Mods", + "name": "Nome", + "hp": "PF", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armatura", + "encum": "Encum", + "quality": "Qualità", + "normal": "Normale", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Base", + "control": "Control", + "duration": "Durata", + "magnitude": "Magnitude", + "strength": "Forza", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Nessuno", + "whisper_gm": "Sussurra al DM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Accrescere", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influenza", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/ja.json b/Star Wars FFG Alternate/translations/ja.json new file mode 100644 index 0000000000..6437108e80 --- /dev/null +++ b/Star Wars FFG Alternate/translations/ja.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Light", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "遠隔", + "melee": "近接", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "現在", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "メッセージ", + "skills": "技能", + "combat": "Combat", + "equipment": "装備", + "talents": "Talents", + "the_force": "The Force", + "settings": "Settings", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "全て", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "技能", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "ダイス", + "modifiers": "Modifiers", + "roll": "ロール", + "astrogation": "Astrogation", + "intellect_abbr": "知力", + "athletics": "運動", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "欺瞞", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "医術", + "negotiation": "Negotiation", + "perception": "知覚", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "隠密", + "streetwise": "Streetwise", + "survival": "生存", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "イニシアチブ", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "ダメージ", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "医術", + "range": "距離", + "engaged": "Engaged", + "short": "Short", + "medium": "中(デフォルト)", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "受動", + "auto_fire": "Auto-Fire", + "active": "有効", + "no": "無し", + "yes": "有り", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "アイテム名", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "鎧", + "encum": "Encum", + "quality": "Quality", + "normal": "通常", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "基本", + "control": "Control", + "duration": "継続時間", + "magnitude": "Magnitude", + "strength": "筋力", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "無し", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/ko.json b/Star Wars FFG Alternate/translations/ko.json new file mode 100644 index 0000000000..931ea532c7 --- /dev/null +++ b/Star Wars FFG Alternate/translations/ko.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "빛", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "저항", + "defense": "저지", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "부상", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "자기소개", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "설정", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "프리랜서", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "조종", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "연금술사", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "민첩함", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "의지력", + "presence": "존재감", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "굴림", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "경계", + "brawl": "난투", + "gunnery": "포격", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "무기", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "중화질", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "피해보너스", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "활성", + "no": "아니오", + "yes": "예", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "악랄", + "attachments_mods": "Attachments / Mods", + "name": "이름", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "기본", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "없음", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/nl.json b/Star Wars FFG Alternate/translations/nl.json new file mode 100644 index 0000000000..d4f830fedf --- /dev/null +++ b/Star Wars FFG Alternate/translations/nl.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Licht", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Bio", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Settings", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Roll", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Medium", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Actief", + "no": "Nee", + "yes": "Ja", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Naam", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Basic", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Geen", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/pl.json b/Star Wars FFG Alternate/translations/pl.json new file mode 100644 index 0000000000..abee62b9d7 --- /dev/null +++ b/Star Wars FFG Alternate/translations/pl.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Światło", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "O Graczu", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Opcje", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Rzuć", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Krytyczne", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Przy sobie?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Średni", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Dodatkowe obrażenia", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Aktywny", + "no": "Nie", + "yes": "Tak", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Parująca", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Nazwa", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Podstawowe", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Brak", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/pt.json b/Star Wars FFG Alternate/translations/pt.json new file mode 100644 index 0000000000..cdd1083cd0 --- /dev/null +++ b/Star Wars FFG Alternate/translations/pt.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Luz", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Limite", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Bio", + "skills": "Skills", + "combat": "Combate", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Configurações", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Nome do Personagem", + "player_name": "Nome do Jogador", + "species": "Espécie", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Técnico", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engenharia", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Pesado", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alquimista", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigador", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agilidade", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Graduação", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Rolar", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Crítico", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Média", + "long": "Long", + "extreme": "Extreme", + "condition": "Condição", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Bônus de dano", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Ativo", + "no": "Não", + "yes": "Sim", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Mod. de Deflexão", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Cruel", + "attachments_mods": "Attachments / Mods", + "name": "Nome", + "hp": "PV", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Básico", + "control": "Controle", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Nenhum", + "whisper_gm": "Sussurrar ao Mestre", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Movimento", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/ru.json b/Star Wars FFG Alternate/translations/ru.json new file mode 100644 index 0000000000..154622a90b --- /dev/null +++ b/Star Wars FFG Alternate/translations/ru.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Свет", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Дальнобойное", + "melee": "Ближнебойное", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Текущий", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Биография", + "skills": "Скиллы", + "combat": "Combat", + "equipment": "Экипировка", + "talents": "Talents", + "the_force": "The Force", + "settings": "Настройки", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "Всё", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Скилл", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Кости", + "modifiers": "Modifiers", + "roll": "Бросок", + "astrogation": "Astrogation", + "intellect_abbr": "Инт", + "athletics": "Атлетика", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Обман", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Медицина", + "negotiation": "Negotiation", + "perception": "Внимательность", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Скрытность", + "streetwise": "Streetwise", + "survival": "Выживание", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Инициатива", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Урон", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Медицина", + "range": "Дистанция", + "engaged": "Engaged", + "short": "Short", + "medium": "Средняя", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Общий Бонус", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Пассивное", + "auto_fire": "Auto-Fire", + "active": "Активный", + "no": "Нет", + "yes": "Да", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Название", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Доспех", + "encum": "Encum", + "quality": "Quality", + "normal": "Обычное", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Основное", + "control": "Control", + "duration": "Длительность", + "magnitude": "Magnitude", + "strength": "Сила", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Без", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Выносливость", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Влияние", + "manipulate": "Влияние", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/sv.json b/Star Wars FFG Alternate/translations/sv.json new file mode 100644 index 0000000000..ef7f291019 --- /dev/null +++ b/Star Wars FFG Alternate/translations/sv.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Ljus", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Bio", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Inställningar", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Mästare", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Slå", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Medel", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Träffsäker", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Aktiv", + "no": "Nej", + "yes": "Ja", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Otympligt", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "Namn", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Kvalitet", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Basic", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "Inga", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/tr.json b/Star Wars FFG Alternate/translations/tr.json new file mode 100644 index 0000000000..0f634ef99f --- /dev/null +++ b/Star Wars FFG Alternate/translations/tr.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Işık", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "Ranged", + "melee": "Melee", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "Current", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "Bio", + "skills": "Skills", + "combat": "Combat", + "equipment": "Equipment", + "talents": "Talents", + "the_force": "The Force", + "settings": "Settings", + "name_species_and_career": "Name, Species, and Career", + "character_name": "Character Name", + "player_name": "Player Name", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "Engineer", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "All", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "Heavy", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "Skill", + "characteristic": "Characteristic", + "ranks": "Ranks", + "dice": "Dice", + "modifiers": "Modifiers", + "roll": "Roll", + "astrogation": "Astrogation", + "intellect_abbr": "Int", + "athletics": "Athletics", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "Deception", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "Medicine", + "negotiation": "Negotiation", + "perception": "Perception", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "Stealth", + "streetwise": "Streetwise", + "survival": "Survival", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "Initiative", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "Weapons", + "damage": "Damage", + "critical": "Critical", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "Medicine", + "range": "Range", + "engaged": "Engaged", + "short": "Short", + "medium": "Medium", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "Total Bonus", + "damage_bonus:": "Damage Bonus", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "Passive", + "auto_fire": "Auto-Fire", + "active": "Etkin", + "no": "Hayır", + "yes": "Evet", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "Deflection", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "İsim", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "Armor", + "encum": "Encum", + "quality": "Quality", + "normal": "Normal", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "Basic", + "control": "Control", + "duration": "Duration", + "magnitude": "Magnitude", + "strength": "Strength", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "None", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/zh.json b/Star Wars FFG Alternate/translations/zh.json new file mode 100644 index 0000000000..e69ae28659 --- /dev/null +++ b/Star Wars FFG Alternate/translations/zh.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "Dice Pool", + "boost_die": "Boost Die", + "ability_die": "Ability Die", + "proficiency_die": "Proficiency Die", + "upgrade": "Upgrade :", + "downgrade": ": Downgrade", + "force_die": "Force Die", + "roll_dice_pool": "Roll dice pool", + "reset_dice_pool": "Reset dice pool", + "setback_die": "Setback Die", + "difficulty_die": "Difficulty Die", + "challenge_die": "Challenge Die", + "destiny_pool": "Destiny Pool", + "sync_pool_with_gm": "Sync Pool with GM", + "roll_destiny": "Roll Destiny", + "update_player_points": "Update Player Points", + "clear_pool": "Clear Pool", + "light": "Light", + "use_dark_side": "Use Dark Side", + "use_light_side": "Use Light Side", + "dark": "Dark", + "vital_stats": "Vital Stats", + "soak": "Soak", + "defense": "Defense", + "ranged": "遠程", + "melee": "近戰", + "wounds": "Wounds", + "threshold": "Threshold", + "current": "目前", + "strain": "Strain", + "encumbrance": "Encumbrance", + "bio": "個人簡歷", + "skills": "技能", + "combat": "Combat", + "equipment": "裝備", + "talents": "Talents", + "the_force": "The Force", + "settings": "設定", + "name_species_and_career": "Name, Species, and Career", + "character_name": "角色姓名", + "player_name": "玩家姓名", + "species": "Species", + "aleena": "Aleena", + "anx": "Anx", + "aqualisha": "Aqualish (Aquala)", + "aqualishq": "Aqualish (Quara)", + "aqualishu": "Aqualish (Ualaq)", + "arcona": "Arcona", + "arkanian": "Arkanian", + "bardottan": "Bardottan", + "besalisk": "Besalisk", + "bothan": "Bothan", + "caamasi": "Caamasi", + "cerean": "Cerean", + "chadrafan": "Chadra-Fan", + "chagrian": "Chagrian", + "chevin": "Chevin", + "chiss": "Chiss", + "clawdite": "Clawdite", + "clone": "Clone", + "correllianhuman": "Corellian Human", + "cosian": "Cosian", + "dathomirian": "Dathomirian", + "devaronian": "Devaronian", + "dowutin": "Dowutin", + "drall": "Drall", + "dressellianp": "Dressellian (Primitive)", + "dresselliannp": "Dressellian (Non-Primitive)", + "droid": "Droid", + "dug": "Dug", + "duros": "Duros", + "elom": "Elom", + "elomin": "Elomin", + "ewok": "Ewok", + "falleen": "Falleen", + "gandl": "Gand (With Lungs)", + "gandnl": "Gand (Without Lungs)", + "gank": "Gank", + "geonosian": "Geonosian", + "gigoran": "Gigoran", + "gossam": "Gossam", + "gotal": "Gotal", + "gran": "Gran", + "gungan": "Gungan", + "harch": "Harch", + "human": "Human", + "hutt": "Hutt", + "iakaru": "Iakaru", + "iktochi": "Iktotchi", + "ishitib": "Ishi Tib", + "ithorian": "Ithorian", + "jawa": "Jawa", + "kalleran": "Kalleran", + "kaminoan": "Kaminoan", + "karkarodon": "Karkarodon", + "keldor": "Kel Dor", + "klatooinian": "Klatooinian", + "kubaz": "Kubaz", + "kyuzo": "Kyuzo", + "lannik": "Lannik", + "lasat": "Lasat", + "mandalorianhuman": "Mandalorian Human", + "melitto": "Melitto", + "mikkian": "Mikkian", + "mirialan": "Mirialan", + "moncalamari": "Mon Calamari", + "mustafariann": "Mustafarian (Northern)", + "mustafarians": "Mustafarian (Southern)", + "muun": "Muun", + "nautolan": "Nautolan", + "neimodian": "Neimodian", + "niktog": "Nikto (Green)", + "niktom": "Nikto (Mountain)", + "niktop": "Nikto (Pale)", + "niktor": "Nikto (Red)", + "niktos": "Nikto (Southern)", + "pantoran": "Pantoran", + "pauan": "Pau'an", + "phydolon": "Phydolon", + "polismassanvc": "Polis Massan (With Vocal Chords)", + "polismassannvc": "Polis Massan (Without Vocal Chords)", + "quarren": "Quarren", + "quermian": "Quermian", + "rodian": "Rodian", + "sakiyan": "Sakiyan", + "sathari": "Sathari", + "selonian": "Selonian", + "shistavanen": "Shistavanen", + "skakoans": "Skakoans", + "sullustan": "Sullustan", + "thisspiasian": "Thisspiasian", + "tholothian": "Tholothian", + "tognath": "Tognath", + "togruta": "Togruta", + "toydarian": "Toydarian", + "trandosian": "Trandosian", + "tuskenraider": "Tusken Raider", + "twilek": "Twi'lek", + "umbaran": "Umbaran", + "verpine": "Verpine", + "vurk": "Vurk", + "weekay": "Weequay", + "whipid": "Whiphid", + "wookie": "Wookiee", + "xexto": "Xexto", + "zabrak": "Zabrak", + "career": "Career", + "edgeoftheempire": "Edge of the Empire", + "bountyhunter": "Bounty Hunter", + "colonist": "Colonist", + "explorer": "Explorer", + "hiredgun": "Hired Gun", + "smuggler": "Smuggler", + "technician": "Technician", + "ageofrebellion": "Age of Rebellion", + "ace": "Ace", + "commander": "Commander", + "diplomat": "Diplomat", + "engineer": "工程", + "soldier": "Soldier", + "spy": "Spy", + "forceanddestiny": "Force and Destiny", + "consular": "Consular", + "guardian": "Guardian", + "mystic": "Mystic", + "seeker": "Seeker", + "sentinel": "Sentinel", + "warrior": "Warrior", + "clonewarsera": "Clone Wars Era", + "clonesoldier": "Clone Soldier", + "jedi": "Jedi", + "all": "全部", + "universal": "Universal", + "specializations": "Specializations", + "assassin": "Assassin", + "gadgeteer": "Gadgeteer", + "martialartist": "Martial Artist", + "operator": "Operator", + "skiptracer": "Skip Tracer", + "survivalist": "Survivalist", + "doctor": "Doctor", + "politico": "Politico", + "scholar": "Scholar", + "entrepreneur": "Entrepreneur", + "marshal": "Marshal", + "performer": "Performer", + "scout": "Scout", + "fringer": "Fringer", + "driver": "Driver", + "archaeologist": "Archaeologist", + "biggamehunter": "Big-Game Hunter", + "trader": "Trader", + "bodyguard": "Bodyguard", + "demolitionist": "Demolitionist", + "enforcer": "Enforcer", + "heavy": "重", + "marauder": "Marauder", + "mercenarysoldier": "Mercenary Soldier", + "pilot": "Pilot", + "scoundrel": "Scoundrel", + "thief": "Thief", + "charmer": "Charmer", + "gambler": "Gambler", + "gunslinger": "Gunslinger", + "mechanic": "Mechanic", + "outlawtech": "Outlaw Tech", + "slicer": "Slicer", + "cybertech": "Cyber Tech", + "droidtech": "Droid Tech", + "modder": "Modder", + "gunner": "Gunner", + "rigger": "Rigger", + "hotshot": "Hotshot", + "beastrider": "Beast Rider", + "squadronleader": "Squadron Leader", + "tactician": "Tactician", + "figurehead": "Figurehead", + "instructor": "Instructor", + "strategist": "Strategist", + "ambassador": "Ambassador", + "agitator": "Agitator", + "quartermester": "Quartermaster", + "analyst": "Analyst", + "advocate": "Advocate", + "propagandist": "Propagandist", + "droidspecialist": "Droid Specialist", + "saboteur": "Saboteur", + "sapper": "Sapper", + "scientist": "Scientist", + "shipwright": "Shipwright", + "medic": "Medic", + "sharpshooter": "Sharpshooter", + "commando": "Commando", + "trailblazer": "Trailblazer", + "vanguard": "Vanguard", + "courier": "Courier", + "infiltrator": "Infiltrator", + "interrogator": "Interrogator", + "sleeperagent": "Sleeper Agent", + "arbiter": "Arbiter", + "ascetic": "Ascetic", + "healer": "Healer", + "nimandisciple": "Niman Disciple", + "sage": "Sage", + "teacher": "Teacher", + "armorer": "Armorer", + "peacekeeper": "Peace Keeper", + "protector": "Protector", + "soresudefender": "Soresu Defender", + "warden": "Warden", + "warleader": "Warleader", + "advisor": "Advisor", + "alchemist": "Alchemist", + "magus": "Magus", + "makashiduelist": "Makashi Duelist", + "prophet": "Prophet", + "seer": "Seer", + "atarustriker": "Ataru Striker", + "executioner": "Executioner", + "hermit": "Hermit", + "hunter": "Hunter", + "navigator": "Navigator", + "pathfinder": "Pathfinder", + "artisan": "Artisan", + "investigator": "Investigator", + "racer": "Racer", + "sentry": "Sentry", + "shadow": "Shadow", + "shienexpert": "Shien Expert", + "aggressor": "Aggressor", + "colossus": "Colossus", + "juyoberserker": "Juyo Berserker", + "shiichoknight": "Shii-Cho Knight", + "starfighterace": "Starfighter Ace", + "steelhandadept": "Steel Hand Adept", + "clonetrooper": "Clone Trooper", + "clonepilot": "Clone Pilot", + "cloneofficer": "Clone Officer", + "arctrooper": "ARC Trooper", + "clonecommander": "Clone Commander", + "cloneveteran": "Clone Veteran", + "padawan": "Padawan", + "knight": "Knight", + "general": "General", + "master": "Master", + "deathwatchwarrior": "Death Watch Warrior", + "forceadherent": "Force Adherent", + "forcesensitiveemergent": "Force Sensitive Emergent", + "forcesensitiveexile": "Force Sensitive Exile", + "forcesensitiveoutcast": "Force Sensitive Outcast", + "imperialacademycadet": "Imperial Academy Cadet", + "nightsister": "Nightsister", + "padawansurvivor": "Padawan Survivor", + "pirate": "Pirate", + "recruit": "Recruit", + "republicnavyofficer": "Republic Navy Officer", + "republicrepresentative": "Republic Representative", + "retiredclonetrooper": "Retired Clone Trooper", + "scavenger": "Scavenger", + "senator": "Senator", + "separatistcommander": "Separatist Commander", + "shipcaptain": "Ship Captain", + "xp_credits": "XP and Credits", + "xp_total_current": "XP Total / Current", + "credits": "Credits", + "obligation": "Obligation", + "total_obligation": "Total Obligation", + "duty": "Duty", + "contribution_rank": "Contribution Rank", + "morality": "Morality", + "conflict": "Conflict", + "emotional_strength": "Emotional Strength", + "emotional_weakness": "Emotional Weakness", + "ambition": "Ambition", + "cause": "Cause", + "notes": "Notes", + "characteristics": "Characteristics", + "brawn": "Brawn", + "agility": "Agility", + "intellect": "Intellect", + "cunning": "Cunning", + "willpower": "Willpower", + "presence": "Presence", + "skill": "技能", + "characteristic": "屬性", + "ranks": "級數", + "dice": "骰子", + "modifiers": "Modifiers", + "roll": "Roll", + "astrogation": "Astrogation", + "intellect_abbr": "智力", + "athletics": "運動", + "brawn_abbr": "Bra", + "charm": "Charm", + "presence_abbr": "Pr", + "coercion": "Coercion", + "willpower_abbr": "Wil", + "computers": "Computers", + "cool": "Cool", + "coordination": "Coordination", + "agility_abbr": "Ag", + "deception": "欺瞞", + "cunning_abbr": "Cun", + "discipline": "Discipline", + "leadership": "Leadership", + "mechanics": "Mechanics", + "medicine": "醫療", + "negotiation": "Negotiation", + "perception": "感知", + "piloting-planetary": "Piloting - Planetary", + "piloting-space": "Piloting - Space", + "resilience": "Resilience", + "skullduggery": "Skullduggery", + "stealth": "潛行", + "streetwise": "Streetwise", + "survival": "生存", + "vigilance": "Vigilance", + "brawl": "Brawl", + "gunnery": "Gunnery", + "lightsaber": "Lightsaber", + "ranged-light": "Ranged - Light", + "ranged-heavy": "Ranged - Heavy", + "core-worlds": "Core Worlds", + "education": "Education", + "lore": "Lore", + "outer-rim": "Outer Rim", + "underworld": "Underworld", + "warfare": "Warfare", + "xenology": "Xenology", + "initiative": "先攻", + "cool_if_prepared": "Cool (if prepared)", + "vigilance_if_unexpected": "Vigilance (if unexpected)", + "criticals": "Criticals", + "roll_a_critical": "Roll a Critical (for any target)", + "critical_bonus": "Critical Bonus", + "roll_critical": "Roll Critical", + "your_current_critical_injuries": "Your Current Critical Injuries", + "heal_this_wound": "Heal this wound", + "weapons": "武器", + "damage": "傷害", + "critical": "致命一擊", + "encumbrance_abbr": "Encum", + "hard_points": "Hard Points", + "make_model": "Make-Model", + "carried_": "Carried?", + "combat_skills": "Combat Skills", + "general_skills": "General Skills", + "medecine": "醫療", + "range": "射程", + "engaged": "Engaged", + "short": "Short", + "medium": "中", + "long": "Long", + "extreme": "Extreme", + "condition": "Condition", + "undamaged": "Undamaged", + "minor": "Minor", + "moderate": "Moderate", + "major": "Major", + "destroyed": "Destroyed", + "from_other": "from Other", + "from_vicious": "from Vicious", + "total_bonus": "總加值", + "damage_bonus:": "傷害加值", + "from_superior": "from Superior", + "from_inferior": "from Inferior", + "weapon_qualities": "Weapon Qualities", + "two_advantage_to_activate": "Two Advantage to activate unless otherwise noted", + "accurate": "Accurate", + "passive": "被動", + "auto_fire": "Auto-Fire", + "active": "Active", + "no": "否", + "yes": "是", + "blast": "Blast", + "breach": "Breach", + "burn": "Burn", + "concussive": "Concussive", + "cortosis": "Cortosis", + "cumbersome": "Cumbersome", + "defensive": "Defensive", + "deflection": "偏斜", + "disorient": "Disorient", + "ensnare": "Ensnare", + "guided": "Guided", + "knockdown": "Knockdown", + "inaccurate": "Inaccurate", + "inferior": "Inferior", + "ion": "Ion", + "limited_ammo": "Limited Ammo", + "linked": "Linked", + "pierce": "Pierce", + "prepare": "Prepare", + "slow_firing": "Slow-Firing", + "stun": "Stun", + "sunder": "Sunder", + "superior": "Superior", + "unwieldy": "Unwieldy", + "vicious": "Vicious", + "attachments_mods": "Attachments / Mods", + "name": "名稱", + "hp": "HP", + "benefit": "Benefit", + "combat_talents": "Combat Talents", + "active_": "Active?", + "description": "Description", + "armor": "盔甲", + "encum": "Encum", + "quality": "Quality", + "normal": "普通", + "gear": "Gear", + "containers": "Containers", + "add_encum_threshold": "+ Encum Threshold", + "cybernetics": "Cybernetics", + "non_combat_talents": "Non-combat Talents", + "signature_abilities": "Signature Abilities", + "force_powers": "Force Powers", + "force_rating": "Force Rating", + "basic": "基本", + "control": "Control", + "duration": "持續時間", + "magnitude": "Magnitude", + "strength": "力量", + "mastery": "Mastery", + "general_settings": "General Settings", + "change_font_size_zoom": "Change font size / zoom", + "roll_result_suggestions": "Roll Result Suggestions", + "setting": "Setting", + "option": "Option", + "select_skill_suggestions": "Change the handling for skill suggestions", + "skill_suggestions_display": "Skill Suggestions Display", + "none": "無", + "whisper_gm": "Whisper GM", + "show_suggestions_button": "Show Suggestions Button", + "display_inskill": "Display in Skill", + "select_combat_suggestions": "Enable suggestions for rolls made from the weapon combat section or vehicle sheet", + "enable_combat_suggestions": "Enable Combat Suggestions?", + "select_general_suggestions": "Enable suggestions for rolls made from the general skill list", + "enable_general_suggestions": "Enable General Suggestions?", + "select_fear_check": "Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list.", + "fear_check": "Fear Check?", + "diceroll": "Dice Roll", + "results": "Results", + "alter": "Alter", + "battle_meditation": "Battle Meditation", + "bind": "Bind", + "conjure": "Conjure", + "ebb-flow": "Ebb / Flow", + "endure": "Endure", + "enhance": "Enhance", + "farsight": "Farsight", + "foresee": "Foresee", + "heal-harm": "Heal / Harm", + "imbue": "Imbue", + "influence": "Influence", + "manipulate": "Manipulate", + "misdirect": "Misdirect", + "move": "Move", + "protect-unleash": "Protect / Unleash", + "seek": "Seek", + "sense": "Sense", + "supress": "Supress", + "wardes_foresight": "Warde's Foresight" +} \ No newline at end of file diff --git a/Star Wars FFG Alternate/translations/zu.json b/Star Wars FFG Alternate/translations/zu.json new file mode 100644 index 0000000000..8d54194c8a --- /dev/null +++ b/Star Wars FFG Alternate/translations/zu.json @@ -0,0 +1,505 @@ +{ + "dice_pool": "crwdns397252:0crwdne397252:0", + "boost_die": "crwdns397254:0crwdne397254:0", + "ability_die": "crwdns397256:0crwdne397256:0", + "proficiency_die": "crwdns397258:0crwdne397258:0", + "upgrade": "crwdns397260:0crwdne397260:0", + "downgrade": "crwdns397262:0crwdne397262:0", + "force_die": "crwdns397264:0crwdne397264:0", + "roll_dice_pool": "crwdns397266:0crwdne397266:0", + "reset_dice_pool": "crwdns397268:0crwdne397268:0", + "setback_die": "crwdns397270:0crwdne397270:0", + "difficulty_die": "crwdns397272:0crwdne397272:0", + "challenge_die": "crwdns397274:0crwdne397274:0", + "destiny_pool": "crwdns397276:0crwdne397276:0", + "sync_pool_with_gm": "crwdns397278:0crwdne397278:0", + "roll_destiny": "crwdns397280:0crwdne397280:0", + "update_player_points": "crwdns397282:0crwdne397282:0", + "clear_pool": "crwdns397284:0crwdne397284:0", + "light": "crwdns397286:0crwdne397286:0", + "use_dark_side": "crwdns397288:0crwdne397288:0", + "use_light_side": "crwdns397290:0crwdne397290:0", + "dark": "crwdns397292:0crwdne397292:0", + "vital_stats": "crwdns397294:0crwdne397294:0", + "soak": "crwdns397296:0crwdne397296:0", + "defense": "crwdns397298:0crwdne397298:0", + "ranged": "crwdns397300:0crwdne397300:0", + "melee": "crwdns397302:0crwdne397302:0", + "wounds": "crwdns397304:0crwdne397304:0", + "threshold": "crwdns397306:0crwdne397306:0", + "current": "crwdns397308:0crwdne397308:0", + "strain": "crwdns397310:0crwdne397310:0", + "encumbrance": "crwdns397312:0crwdne397312:0", + "bio": "crwdns397314:0crwdne397314:0", + "skills": "crwdns397316:0crwdne397316:0", + "combat": "crwdns397318:0crwdne397318:0", + "equipment": "crwdns397320:0crwdne397320:0", + "talents": "crwdns397322:0crwdne397322:0", + "the_force": "crwdns397324:0crwdne397324:0", + "settings": "crwdns397326:0crwdne397326:0", + "name_species_and_career": "crwdns397328:0crwdne397328:0", + "character_name": "crwdns397330:0crwdne397330:0", + "player_name": "crwdns397332:0crwdne397332:0", + "species": "crwdns397334:0crwdne397334:0", + "aleena": "crwdns397336:0crwdne397336:0", + "anx": "crwdns397338:0crwdne397338:0", + "aqualisha": "crwdns397340:0crwdne397340:0", + "aqualishq": "crwdns397342:0crwdne397342:0", + "aqualishu": "crwdns397344:0crwdne397344:0", + "arcona": "crwdns397346:0crwdne397346:0", + "arkanian": "crwdns397348:0crwdne397348:0", + "bardottan": "crwdns397350:0crwdne397350:0", + "besalisk": "crwdns397352:0crwdne397352:0", + "bothan": "crwdns397354:0crwdne397354:0", + "caamasi": "crwdns397356:0crwdne397356:0", + "cerean": "crwdns397358:0crwdne397358:0", + "chadrafan": "crwdns397360:0crwdne397360:0", + "chagrian": "crwdns397362:0crwdne397362:0", + "chevin": "crwdns397364:0crwdne397364:0", + "chiss": "crwdns397366:0crwdne397366:0", + "clawdite": "crwdns397368:0crwdne397368:0", + "clone": "crwdns397370:0crwdne397370:0", + "correllianhuman": "crwdns397372:0crwdne397372:0", + "cosian": "crwdns397374:0crwdne397374:0", + "dathomirian": "crwdns397376:0crwdne397376:0", + "devaronian": "crwdns397378:0crwdne397378:0", + "dowutin": "crwdns397380:0crwdne397380:0", + "drall": "crwdns397382:0crwdne397382:0", + "dressellianp": "crwdns397384:0crwdne397384:0", + "dresselliannp": "crwdns397386:0crwdne397386:0", + "droid": "crwdns397388:0crwdne397388:0", + "dug": "crwdns397390:0crwdne397390:0", + "duros": "crwdns397392:0crwdne397392:0", + "elom": "crwdns397394:0crwdne397394:0", + "elomin": "crwdns397396:0crwdne397396:0", + "ewok": "crwdns397398:0crwdne397398:0", + "falleen": "crwdns397400:0crwdne397400:0", + "gandl": "crwdns397402:0crwdne397402:0", + "gandnl": "crwdns397404:0crwdne397404:0", + "gank": "crwdns397406:0crwdne397406:0", + "geonosian": "crwdns397408:0crwdne397408:0", + "gigoran": "crwdns397410:0crwdne397410:0", + "gossam": "crwdns397412:0crwdne397412:0", + "gotal": "crwdns397414:0crwdne397414:0", + "gran": "crwdns397416:0crwdne397416:0", + "gungan": "crwdns397418:0crwdne397418:0", + "harch": "crwdns397420:0crwdne397420:0", + "human": "crwdns397422:0crwdne397422:0", + "hutt": "crwdns397424:0crwdne397424:0", + "iakaru": "crwdns397426:0crwdne397426:0", + "iktochi": "crwdns397428:0crwdne397428:0", + "ishitib": "crwdns397430:0crwdne397430:0", + "ithorian": "crwdns397432:0crwdne397432:0", + "jawa": "crwdns397434:0crwdne397434:0", + "kalleran": "crwdns397436:0crwdne397436:0", + "kaminoan": "crwdns397438:0crwdne397438:0", + "karkarodon": "crwdns397440:0crwdne397440:0", + "keldor": "crwdns397442:0crwdne397442:0", + "klatooinian": "crwdns397444:0crwdne397444:0", + "kubaz": "crwdns397446:0crwdne397446:0", + "kyuzo": "crwdns397448:0crwdne397448:0", + "lannik": "crwdns397450:0crwdne397450:0", + "lasat": "crwdns397452:0crwdne397452:0", + "mandalorianhuman": "crwdns397454:0crwdne397454:0", + "melitto": "crwdns397456:0crwdne397456:0", + "mikkian": "crwdns397458:0crwdne397458:0", + "mirialan": "crwdns397460:0crwdne397460:0", + "moncalamari": "crwdns397462:0crwdne397462:0", + "mustafariann": "crwdns397464:0crwdne397464:0", + "mustafarians": "crwdns397466:0crwdne397466:0", + "muun": "crwdns397468:0crwdne397468:0", + "nautolan": "crwdns397470:0crwdne397470:0", + "neimodian": "crwdns397472:0crwdne397472:0", + "niktog": "crwdns397474:0crwdne397474:0", + "niktom": "crwdns397476:0crwdne397476:0", + "niktop": "crwdns397478:0crwdne397478:0", + "niktor": "crwdns397480:0crwdne397480:0", + "niktos": "crwdns397482:0crwdne397482:0", + "pantoran": "crwdns397484:0crwdne397484:0", + "pauan": "crwdns397486:0crwdne397486:0", + "phydolon": "crwdns397488:0crwdne397488:0", + "polismassanvc": "crwdns397490:0crwdne397490:0", + "polismassannvc": "crwdns397492:0crwdne397492:0", + "quarren": "crwdns397494:0crwdne397494:0", + "quermian": "crwdns397496:0crwdne397496:0", + "rodian": "crwdns397498:0crwdne397498:0", + "sakiyan": "crwdns397500:0crwdne397500:0", + "sathari": "crwdns397502:0crwdne397502:0", + "selonian": "crwdns397504:0crwdne397504:0", + "shistavanen": "crwdns397506:0crwdne397506:0", + "skakoans": "crwdns397508:0crwdne397508:0", + "sullustan": "crwdns397510:0crwdne397510:0", + "thisspiasian": "crwdns397512:0crwdne397512:0", + "tholothian": "crwdns397514:0crwdne397514:0", + "tognath": "crwdns397516:0crwdne397516:0", + "togruta": "crwdns397518:0crwdne397518:0", + "toydarian": "crwdns397520:0crwdne397520:0", + "trandosian": "crwdns397522:0crwdne397522:0", + "tuskenraider": "crwdns397524:0crwdne397524:0", + "twilek": "crwdns397526:0crwdne397526:0", + "umbaran": "crwdns397528:0crwdne397528:0", + "verpine": "crwdns397530:0crwdne397530:0", + "vurk": "crwdns397532:0crwdne397532:0", + "weekay": "crwdns397534:0crwdne397534:0", + "whipid": "crwdns397536:0crwdne397536:0", + "wookie": "crwdns397538:0crwdne397538:0", + "xexto": "crwdns397540:0crwdne397540:0", + "zabrak": "crwdns397542:0crwdne397542:0", + "career": "crwdns397544:0crwdne397544:0", + "edgeoftheempire": "crwdns397546:0crwdne397546:0", + "bountyhunter": "crwdns397548:0crwdne397548:0", + "colonist": "crwdns397550:0crwdne397550:0", + "explorer": "crwdns397552:0crwdne397552:0", + "hiredgun": "crwdns397554:0crwdne397554:0", + "smuggler": "crwdns397556:0crwdne397556:0", + "technician": "crwdns397558:0crwdne397558:0", + "ageofrebellion": "crwdns397560:0crwdne397560:0", + "ace": "crwdns397562:0crwdne397562:0", + "commander": "crwdns397564:0crwdne397564:0", + "diplomat": "crwdns397566:0crwdne397566:0", + "engineer": "crwdns397568:0crwdne397568:0", + "soldier": "crwdns397570:0crwdne397570:0", + "spy": "crwdns397572:0crwdne397572:0", + "forceanddestiny": "crwdns397574:0crwdne397574:0", + "consular": "crwdns397576:0crwdne397576:0", + "guardian": "crwdns397578:0crwdne397578:0", + "mystic": "crwdns397580:0crwdne397580:0", + "seeker": 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"crwdns397708:0crwdne397708:0", + "shipwright": "crwdns397710:0crwdne397710:0", + "medic": "crwdns397712:0crwdne397712:0", + "sharpshooter": "crwdns397714:0crwdne397714:0", + "commando": "crwdns397716:0crwdne397716:0", + "trailblazer": "crwdns397718:0crwdne397718:0", + "vanguard": "crwdns397720:0crwdne397720:0", + "courier": "crwdns397722:0crwdne397722:0", + "infiltrator": "crwdns397724:0crwdne397724:0", + "interrogator": "crwdns397726:0crwdne397726:0", + "sleeperagent": "crwdns397728:0crwdne397728:0", + "arbiter": "crwdns397730:0crwdne397730:0", + "ascetic": "crwdns397732:0crwdne397732:0", + "healer": "crwdns397734:0crwdne397734:0", + "nimandisciple": "crwdns397736:0crwdne397736:0", + "sage": "crwdns397738:0crwdne397738:0", + "teacher": "crwdns397740:0crwdne397740:0", + "armorer": "crwdns397742:0crwdne397742:0", + "peacekeeper": "crwdns397744:0crwdne397744:0", + "protector": "crwdns397746:0crwdne397746:0", + "soresudefender": "crwdns397748:0crwdne397748:0", + "warden": "crwdns397750:0crwdne397750:0", + "warleader": "crwdns397752:0crwdne397752:0", + "advisor": "crwdns397754:0crwdne397754:0", + "alchemist": "crwdns397756:0crwdne397756:0", + "magus": "crwdns397758:0crwdne397758:0", + "makashiduelist": "crwdns397760:0crwdne397760:0", + "prophet": "crwdns397762:0crwdne397762:0", + "seer": "crwdns397764:0crwdne397764:0", + "atarustriker": "crwdns397766:0crwdne397766:0", + "executioner": "crwdns397768:0crwdne397768:0", + "hermit": "crwdns397770:0crwdne397770:0", + "hunter": "crwdns397772:0crwdne397772:0", + "navigator": "crwdns397774:0crwdne397774:0", + "pathfinder": "crwdns397776:0crwdne397776:0", + "artisan": "crwdns397778:0crwdne397778:0", + "investigator": "crwdns397780:0crwdne397780:0", + "racer": "crwdns397782:0crwdne397782:0", + "sentry": "crwdns397784:0crwdne397784:0", + "shadow": "crwdns397786:0crwdne397786:0", + "shienexpert": "crwdns397788:0crwdne397788:0", + "aggressor": "crwdns397790:0crwdne397790:0", + "colossus": "crwdns397792:0crwdne397792:0", + "juyoberserker": "crwdns397794:0crwdne397794:0", + "shiichoknight": "crwdns397796:0crwdne397796:0", + "starfighterace": "crwdns397798:0crwdne397798:0", + "steelhandadept": "crwdns397800:0crwdne397800:0", + "clonetrooper": "crwdns397802:0crwdne397802:0", + "clonepilot": "crwdns397804:0crwdne397804:0", + "cloneofficer": "crwdns397806:0crwdne397806:0", + "arctrooper": "crwdns397808:0crwdne397808:0", + "clonecommander": "crwdns397810:0crwdne397810:0", + "cloneveteran": "crwdns397812:0crwdne397812:0", + "padawan": "crwdns397814:0crwdne397814:0", + "knight": "crwdns397816:0crwdne397816:0", + "general": "crwdns397818:0crwdne397818:0", + "master": "crwdns397820:0crwdne397820:0", + "deathwatchwarrior": "crwdns397822:0crwdne397822:0", + "forceadherent": "crwdns397824:0crwdne397824:0", + "forcesensitiveemergent": "crwdns397826:0crwdne397826:0", + "forcesensitiveexile": "crwdns397828:0crwdne397828:0", + "forcesensitiveoutcast": "crwdns397830:0crwdne397830:0", + "imperialacademycadet": "crwdns397832:0crwdne397832:0", + "nightsister": "crwdns397834:0crwdne397834:0", + "padawansurvivor": "crwdns397836:0crwdne397836:0", + "pirate": "crwdns397838:0crwdne397838:0", + "recruit": "crwdns397840:0crwdne397840:0", + "republicnavyofficer": "crwdns397842:0crwdne397842:0", + "republicrepresentative": "crwdns397844:0crwdne397844:0", + "retiredclonetrooper": "crwdns397846:0crwdne397846:0", + "scavenger": "crwdns397848:0crwdne397848:0", + "senator": "crwdns397850:0crwdne397850:0", + "separatistcommander": "crwdns397852:0crwdne397852:0", + "shipcaptain": "crwdns397854:0crwdne397854:0", + "xp_credits": "crwdns397856:0crwdne397856:0", + "xp_total_current": "crwdns397858:0crwdne397858:0", + "credits": "crwdns397860:0crwdne397860:0", + "obligation": "crwdns397862:0crwdne397862:0", + "total_obligation": "crwdns397864:0crwdne397864:0", + "duty": "crwdns397866:0crwdne397866:0", + "contribution_rank": "crwdns397868:0crwdne397868:0", + "morality": "crwdns397870:0crwdne397870:0", + "conflict": "crwdns397872:0crwdne397872:0", + "emotional_strength": "crwdns397874:0crwdne397874:0", + "emotional_weakness": "crwdns397876:0crwdne397876:0", + "ambition": "crwdns397878:0crwdne397878:0", + "cause": "crwdns397880:0crwdne397880:0", + "notes": "crwdns397882:0crwdne397882:0", + "characteristics": "crwdns397884:0crwdne397884:0", + "brawn": "crwdns397886:0crwdne397886:0", + "agility": "crwdns397888:0crwdne397888:0", + "intellect": "crwdns397890:0crwdne397890:0", + "cunning": "crwdns397892:0crwdne397892:0", + "willpower": "crwdns397894:0crwdne397894:0", + "presence": "crwdns397896:0crwdne397896:0", + "skill": "crwdns397898:0crwdne397898:0", + "characteristic": "crwdns397900:0crwdne397900:0", + "ranks": "crwdns397902:0crwdne397902:0", + "dice": "crwdns397904:0crwdne397904:0", + "modifiers": "crwdns397906:0crwdne397906:0", + "roll": "crwdns397908:0crwdne397908:0", + "astrogation": "crwdns397910:0crwdne397910:0", + "intellect_abbr": "crwdns397912:0crwdne397912:0", + "athletics": "crwdns397914:0crwdne397914:0", + "brawn_abbr": "crwdns397916:0crwdne397916:0", + "charm": "crwdns397918:0crwdne397918:0", + "presence_abbr": "crwdns397920:0crwdne397920:0", + "coercion": "crwdns397922:0crwdne397922:0", + "willpower_abbr": "crwdns397924:0crwdne397924:0", + "computers": "crwdns397926:0crwdne397926:0", + "cool": "crwdns397928:0crwdne397928:0", + "coordination": "crwdns397930:0crwdne397930:0", + "agility_abbr": "crwdns397932:0crwdne397932:0", + "deception": "crwdns397934:0crwdne397934:0", + "cunning_abbr": "crwdns397936:0crwdne397936:0", + "discipline": "crwdns397938:0crwdne397938:0", + "leadership": "crwdns397940:0crwdne397940:0", + "mechanics": "crwdns397942:0crwdne397942:0", + "medicine": "crwdns397944:0crwdne397944:0", + "negotiation": "crwdns397946:0crwdne397946:0", + "perception": "crwdns397948:0crwdne397948:0", + "piloting-planetary": "crwdns397950:0crwdne397950:0", + "piloting-space": "crwdns397952:0crwdne397952:0", + "resilience": "crwdns397954:0crwdne397954:0", + "skullduggery": "crwdns397956:0crwdne397956:0", + "stealth": "crwdns397958:0crwdne397958:0", + "streetwise": "crwdns397960:0crwdne397960:0", + "survival": "crwdns397962:0crwdne397962:0", + "vigilance": "crwdns397964:0crwdne397964:0", + "brawl": "crwdns397966:0crwdne397966:0", + "gunnery": "crwdns397968:0crwdne397968:0", + "lightsaber": "crwdns397970:0crwdne397970:0", + "ranged-light": "crwdns397972:0crwdne397972:0", + "ranged-heavy": "crwdns397974:0crwdne397974:0", + "core-worlds": "crwdns397976:0crwdne397976:0", + "education": "crwdns397978:0crwdne397978:0", + "lore": "crwdns397980:0crwdne397980:0", + "outer-rim": "crwdns397982:0crwdne397982:0", + "underworld": "crwdns397984:0crwdne397984:0", + "warfare": "crwdns397986:0crwdne397986:0", + "xenology": "crwdns397988:0crwdne397988:0", + "initiative": "crwdns397990:0crwdne397990:0", + "cool_if_prepared": "crwdns397992:0crwdne397992:0", + "vigilance_if_unexpected": "crwdns397994:0crwdne397994:0", + "criticals": "crwdns397996:0crwdne397996:0", + "roll_a_critical": "crwdns397998:0crwdne397998:0", + "critical_bonus": "crwdns398000:0crwdne398000:0", + "roll_critical": "crwdns398002:0crwdne398002:0", + "your_current_critical_injuries": "crwdns398004:0crwdne398004:0", + "heal_this_wound": "crwdns398006:0crwdne398006:0", + "weapons": "crwdns398008:0crwdne398008:0", + "damage": "crwdns398010:0crwdne398010:0", + "critical": "crwdns398012:0crwdne398012:0", + "encumbrance_abbr": "crwdns398014:0crwdne398014:0", + "hard_points": "crwdns398016:0crwdne398016:0", + "make_model": "crwdns398018:0crwdne398018:0", + "carried_": "crwdns398020:0crwdne398020:0", + "combat_skills": "crwdns398022:0crwdne398022:0", + "general_skills": "crwdns398024:0crwdne398024:0", + "medecine": "crwdns398026:0crwdne398026:0", + "range": "crwdns398028:0crwdne398028:0", + "engaged": "crwdns398030:0crwdne398030:0", + "short": "crwdns398032:0crwdne398032:0", + "medium": "crwdns398034:0crwdne398034:0", + "long": "crwdns398036:0crwdne398036:0", + "extreme": "crwdns398038:0crwdne398038:0", + "condition": "crwdns398040:0crwdne398040:0", + "undamaged": "crwdns398042:0crwdne398042:0", + "minor": "crwdns398044:0crwdne398044:0", + "moderate": "crwdns398046:0crwdne398046:0", + "major": "crwdns398048:0crwdne398048:0", + "destroyed": "crwdns398050:0crwdne398050:0", + "from_other": "crwdns398052:0crwdne398052:0", + "from_vicious": "crwdns398054:0crwdne398054:0", + "total_bonus": "crwdns398056:0crwdne398056:0", + "damage_bonus:": "crwdns398058:0crwdne398058:0", + "from_superior": "crwdns398060:0crwdne398060:0", + "from_inferior": "crwdns398062:0crwdne398062:0", + "weapon_qualities": "crwdns398064:0crwdne398064:0", + "two_advantage_to_activate": "crwdns398066:0crwdne398066:0", + "accurate": "crwdns398068:0crwdne398068:0", + "passive": "crwdns398070:0crwdne398070:0", + "auto_fire": "crwdns398072:0crwdne398072:0", + "active": "crwdns398074:0crwdne398074:0", + "no": "crwdns398076:0crwdne398076:0", + "yes": "crwdns398078:0crwdne398078:0", + "blast": "crwdns398080:0crwdne398080:0", + "breach": "crwdns398082:0crwdne398082:0", + "burn": "crwdns398084:0crwdne398084:0", + "concussive": "crwdns398086:0crwdne398086:0", + "cortosis": "crwdns398088:0crwdne398088:0", + "cumbersome": "crwdns398090:0crwdne398090:0", + "defensive": "crwdns398092:0crwdne398092:0", + "deflection": "crwdns398094:0crwdne398094:0", + "disorient": "crwdns398096:0crwdne398096:0", + "ensnare": "crwdns398098:0crwdne398098:0", + "guided": "crwdns398100:0crwdne398100:0", + "knockdown": "crwdns398102:0crwdne398102:0", + "inaccurate": "crwdns398104:0crwdne398104:0", + "inferior": "crwdns398106:0crwdne398106:0", + "ion": "crwdns398108:0crwdne398108:0", + "limited_ammo": "crwdns398110:0crwdne398110:0", + "linked": "crwdns398112:0crwdne398112:0", + "pierce": "crwdns398114:0crwdne398114:0", + "prepare": "crwdns398116:0crwdne398116:0", + "slow_firing": "crwdns398118:0crwdne398118:0", + "stun": "crwdns398120:0crwdne398120:0", + "sunder": "crwdns398122:0crwdne398122:0", + "superior": "crwdns398124:0crwdne398124:0", + "unwieldy": "crwdns398126:0crwdne398126:0", + "vicious": "crwdns398128:0crwdne398128:0", + "attachments_mods": "crwdns398130:0crwdne398130:0", + "name": "crwdns398132:0crwdne398132:0", + "hp": "crwdns398134:0crwdne398134:0", + "benefit": "crwdns398136:0crwdne398136:0", + "combat_talents": "crwdns398138:0crwdne398138:0", + "active_": "crwdns398140:0crwdne398140:0", + "description": "crwdns398142:0crwdne398142:0", + "armor": "crwdns398144:0crwdne398144:0", + "encum": "crwdns398146:0crwdne398146:0", + "quality": "crwdns398148:0crwdne398148:0", + "normal": "crwdns398150:0crwdne398150:0", + "gear": "crwdns398152:0crwdne398152:0", + "containers": "crwdns398154:0crwdne398154:0", + "add_encum_threshold": "crwdns398156:0crwdne398156:0", + "cybernetics": "crwdns398158:0crwdne398158:0", + "non_combat_talents": "crwdns398160:0crwdne398160:0", + "signature_abilities": "crwdns398162:0crwdne398162:0", + "force_powers": "crwdns398164:0crwdne398164:0", + "force_rating": "crwdns398166:0crwdne398166:0", + "basic": "crwdns398168:0crwdne398168:0", + "control": "crwdns398170:0crwdne398170:0", + "duration": "crwdns398172:0crwdne398172:0", + "magnitude": "crwdns398174:0crwdne398174:0", + "strength": "crwdns398176:0crwdne398176:0", + "mastery": "crwdns398178:0crwdne398178:0", + "general_settings": "crwdns398180:0crwdne398180:0", + "change_font_size_zoom": "crwdns398182:0crwdne398182:0", + "roll_result_suggestions": "crwdns398184:0crwdne398184:0", + "setting": "crwdns398186:0crwdne398186:0", + "option": "crwdns398188:0crwdne398188:0", + "select_skill_suggestions": "crwdns398190:0crwdne398190:0", + "skill_suggestions_display": "crwdns398192:0crwdne398192:0", + "none": "crwdns398194:0crwdne398194:0", + "whisper_gm": "crwdns398196:0crwdne398196:0", + "show_suggestions_button": "crwdns398198:0crwdne398198:0", + "display_inskill": "crwdns398200:0crwdne398200:0", + "select_combat_suggestions": "crwdns398202:0crwdne398202:0", + "enable_combat_suggestions": "crwdns398204:0crwdne398204:0", + "select_general_suggestions": "crwdns398206:0crwdne398206:0", + "enable_general_suggestions": "crwdns398208:0crwdne398208:0", + "select_fear_check": "crwdns398210:0crwdne398210:0", + "fear_check": "crwdns398212:0crwdne398212:0", + "diceroll": "crwdns398214:0crwdne398214:0", + "results": "crwdns398216:0crwdne398216:0", + "alter": "crwdns398218:0crwdne398218:0", + "battle_meditation": "crwdns398220:0crwdne398220:0", + "bind": "crwdns398222:0crwdne398222:0", + "conjure": "crwdns398224:0crwdne398224:0", + "ebb-flow": "crwdns398226:0crwdne398226:0", + "endure": "crwdns398228:0crwdne398228:0", + "enhance": "crwdns398230:0crwdne398230:0", + "farsight": "crwdns398232:0crwdne398232:0", + "foresee": "crwdns398234:0crwdne398234:0", + "heal-harm": "crwdns398236:0crwdne398236:0", + "imbue": "crwdns398238:0crwdne398238:0", + "influence": "crwdns398240:0crwdne398240:0", + "manipulate": "crwdns398242:0crwdne398242:0", + "misdirect": "crwdns398244:0crwdne398244:0", + "move": "crwdns398246:0crwdne398246:0", + "protect-unleash": "crwdns398248:0crwdne398248:0", + "seek": "crwdns398250:0crwdne398250:0", + "sense": "crwdns398252:0crwdne398252:0", + "supress": "crwdns398254:0crwdne398254:0", + "wardes_foresight": "crwdns398256:0crwdne398256:0" +} \ No newline at end of file diff --git a/StarWars5E/translations/de.json b/StarWars5E/translations/de.json index 7cd2ddfe09..e93e26c68c 100644 --- a/StarWars5E/translations/de.json +++ b/StarWars5E/translations/de.json @@ -45,49 +45,49 @@ "damage-res-u": "SCHADENSRESISTENZEN", "npc-dmg-res-place": "Kälte", "damage-imm-u": "SCHADENSIMMUNITÄTEN", - "npc-dmg-imm-place": "lightning, thunder", - "cond-imm-u": "CONDITION IMMUNITIES", - "npc-cond-imm-place": "charmed", - "senses-u": "SENSES", + "npc-dmg-imm-place": "Blitz, Donner", + "cond-imm-u": "ZUSTANDSIMMUNITÄTEN", + "npc-cond-imm-place": "bezaubert", + "senses-u": "SINNE", "npc-senses-place": "darkvision 120ft., passive Perception 16", - "langs-u": "LANGUAGES", + "langs-u": "Sprachen", "lang-u": "LANGUAGE", "npc-langs-place": "Abyssal, Common, Infernal", - "challenge-u": "CHALLENGE", + "challenge-u": "HERAUSFORDERUNG", "xp-u": "XP", "powercast-npc-u": "POWERCASTING NPC", "power-ability-u": "POWERCASTING ABILITY", "none-u": "NONE", - "strength-u": "STRENGTH", - "strength-save-u": "STRENGTH SAVE", - "dexterity-u": "DEXTERITY", - "dexterity-save-u": "DEXTERITY SAVE", - "constitution-u": "CONSTITUTION", - "constitution-save-u": "CONSTITUTION SAVE", - "intelligence-u": "INTELLIGENCE", - "intelligence-save-u": "INTELLIGENCE SAVE", - "wisdom-u": "WISDOM", - "wisdom-save-u": "WISDOM SAVE", + "strength-u": "Stärke", + "strength-save-u": "STÄRKE RETTUNGSWURF", + "dexterity-u": "GESCHICKLICHKEIT", + "dexterity-save-u": "GESCHICKLICHKEITS RETTUNGSWURF", + "constitution-u": "KONSTITUTION", + "constitution-save-u": "KONSTITUTION RETTUNGSWURF", + "intelligence-u": "INTELLIGENZ", + "intelligence-save-u": "INTELLIGENZ RETTUNGSWURF", + "wisdom-u": "WEISHEIT", + "wisdom-save-u": "WEISHEIT RETTUNGSWURF", "charisma-u": "CHARISMA", - "charisma-save-u": "CHARISMA SAVE", + "charisma-save-u": "CHARISMA RETTUNGSWURF", "power-dc-u": "POWER DC", "power-atk-bonus-u": "POWER ATTACK BONUS", - "has-reaction-u": "HAS REACTIONS", - "leg-actions:-u": "LEGENDARY ACTIONS:", - "gen-opts-u": "GENERAL OPTIONS", + "has-reaction-u": "HAT REAKTIONEN", + "leg-actions:-u": "LEGENDÄRE AKTIONEN:", + "gen-opts-u": "ALLGEMEINE EINSTELLUNGEN", "npc-u": "NSC", - "roll-queries:-u": "ROLL QUERIES:", - "always-adv": "Always Roll Advantage", - "adv-toggle": "Advantage Toggle", - "query-adv": "Query Advantage", - "never-adv": "Never Roll Advantage", - "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", - "never-whisp": "Never Whisper Rolls", - "query-whisp": "Query Whisper", - "always-whisp": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", - "never-dmg": "Don't Auto Roll Damage", - "always-dmg": "Auto Roll Damage & Crit", + "roll-queries:-u": "WURF ABFRAGE:", + "always-adv": "Immer mit Vorteil würfeln", + "adv-toggle": "Vorteil auswählen", + "query-adv": "Vorteil abfragen", + "never-adv": "Nie mit Vorteil würfeln", + "whisp-rolls-gm:-u": "WURF DEM SL ZUFLÜSTERN:", + "never-whisp": "Niemals geflüsterte Würfe", + "query-whisp": "Flüstern abfragen", + "always-whisp": "Immer geflüsterte Würfe", + "auto-dmg-roll:-u": "AUTOMATISCH SCHADEN AUSWÜRFELN:", + "never-dmg": "Nicht automatisch Schaden auswürfeln", + "always-dmg": "Schaden & Kritische Treffer automatisieren", "ac": "Armor Class", "hp": "Hit Points", "speed": "Geschw.", @@ -95,7 +95,7 @@ "skill-proficiencies": "Skill Proficiencies:", "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", - "saving-throw": "Saving Throws", + "saving-throw": "Rettungswürfe", "str": "Str", "dex": "Ges", "con": "Kon", @@ -147,15 +147,15 @@ "to-hit-place": "Ein Ziel", "on-hit:-u": "Bei Treffer:", "on-hit-place": "hieb", - "on-hit2:-u": "ON HIT 2:", + "on-hit2:-u": "Bei Treffer 2:", "on-hit-2-place": "Feuer", - "hit:": "Hit: ", + "hit:": "Treffer", "reactions": "Reaktionen", - "npc-repeating-name-place": "Parry.", - "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "npc-repeating-name-place": "Parieren.", + "npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...", "powers": "Powers", - "prep-u": "PREP", - "school:-u": "SCHOOL:", + "prep-u": "VORB. ", + "school:-u": "SCHULE:", "tech": "Tech", "force": "Force", "Tech": "Tech", @@ -167,35 +167,35 @@ "necromancy": "Nekromantie", "transmutation": "Verwandlung", "ritual": "RITUAL", - "ritual-l": "ritual", - "range:-u": "RANGE:", + "ritual-l": "Ritual", + "range:-u": "REICHWEITE", "range:": "Reichweite:", - "components:-u": "COMPONENTS:", - "components:": "Components:", + "components:-u": "KOMPONENTEN:", + "components:": "Komponenten:", "power-component-verbal": "V", "power-component-somatic": "G", "power-component-material": "M", "power-ritual": "R", "power-concentration": "C", - "ruby-dust-place": "ruby dust worth 50gp", - "concentration-u": "CONCENTRATION", + "ruby-dust-place": "Rubinstaub für 50 gm", + "concentration-u": "KONZENTRATION", "concentration": "Konzentration", - "duration:-u": "DURATION:", - "duration:": "Duration:", + "duration:-u": "WIRKUNGSDAUER", + "duration:": "Wirkungsdauer", "difficulty-class-abv": "SG", - "output:-u": "OUTPUT:", + "output:-u": "Ausgabe:", "powercard-u": "POWERCARD", "power-atk:-u": "POWER ATTACK:", "none": "Keine", - "dmg:-u": "DAMAGE:", - "dmg2:-u": "DAMAGE2:", - "healing:-u": "HEALING:", - "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u": "EFFECT:", - "npc-atk-effect-place": "Half damage", - "desc:-u": "DESCRIPTION:", - "at-higher-lvl:-u": "AT HIGHER LEVELS:", - "at-higher-lvl": "At Higher Levels", + "dmg:-u": "SCHADEN:", + "dmg2:-u": "SCHADEN2:", + "healing:-u": "HEILUNG", + "add-ability-mod-u": "Addiere deinen Zaubermodifikator zum Schaden oder der Heilung", + "effect:-u": "EFFEKT:", + "npc-atk-effect-place": "Halber Schaden", + "desc:-u": "BESCHREIBUNG:", + "at-higher-lvl:-u": "AUF HÖHEREN STUFEN:", + "at-higher-lvl": "Auf höheren Stufen", "higher-lvl-cast": "Higher Level Cast", "leg-actions": "Legendäre Aktionen", "leg-actions-desc": " kann eine legendäre Aktionen nutzen, wobei Sie aus den folgenden Optionen wählen können. Es kann immer nur eine legendäre Option zur gleichen Zeit und nur am Ende des Zuges einer anderen Kreatur verwendet werden. Die Option gewinnt verbrauchte legendäre Aktionen zu Beginn des Zuges zurück.", @@ -245,50 +245,50 @@ "wisdom": "Weisheit", "wisdom-save": "Weisheit Rettungswurf", "charisma": "Charisma", - "charisma-save": "Charisma Save", - "saving-throws-u": "SAVING THROWS", - "acrobatics-core": "Acrobatics (Dex)", + "charisma-save": "Charisma Rettungswurf", + "saving-throws-u": "RETTUNGSWÜRFE", + "acrobatics-core": "Akrobatik(GE)(Wis)", "technology-core": "Technology (Int)", - "athletics-core": "Athletics (Str)", - "deception-core": "Deception (Cha)", - "lore-core": "Lore (Int)", - "insight-core": "Insight (Wis)", - "intimidation-core": "Intimidation (Cha)", - "investigation-core": "Investigation (Int)", - "medicine-core": "Medicine (Wis)", - "nature-core": "Nature (Int)", - "perception-core": "Perception (Wis)", - "performance-core": "Performance (Cha)", - "persuasion-core": "Persuasion (Cha)", + "athletics-core": "Athletik(Str)", + "deception-core": "Täuschen (Cha)", + "lore-core": "Geschichte (IN)", + "insight-core": "Motiv erkennen (Wei)", + "intimidation-core": "Einschüchtern (Cha)", + "investigation-core": "Nachforschungen (Int)", + "medicine-core": "Medizin (Wei)", + "nature-core": "Naturkunde (Int)", + "perception-core": "Wahrnehmung (Wei)", + "performance-core": "Auftritt (Cha)", + "persuasion-core": "Überzeugen (Cha)", "piloting-core": "Piloting (Int)", "sleight_of_hand-core": "Sleight of Hand (Dex)", - "stealth-core": "Stealth (Dex)", - "survival-core": "Survival (Wis)", - "pass-wis-u": "PASSIVE WISDOM (PERCEPTION)", - "tool-u": "TOOL", + "stealth-core": "Heimlichkeit (Ges)", + "survival-core": "Überlebenskunst (Wei)", + "pass-wis-u": "Passive Weisheit (Wahrnehmung)", + "tool-u": "WERKZEUG", "pro-u": "PRO", "attr-u": "ATTRIBUTE", - "prof-bonus:-u": "PROFICIENCY BONUS:", - "prof-u": "PROFICIENT", + "prof-bonus:-u": "ÜBUNGSBONUS:", + "prof-u": "GEÜBT", "proficency-u": "PROFICIENCY", "expertise-u": "EXPERTISE", - "jack-of-all-u": "JACK OF ALL TRADES", + "jack-of-all-u": "ALLESKÖNNER", "attr:-u": "ATTRIBUTE:", - "tool-prof-u": "TOOL PROFICIENCIES", - "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN", + "other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN", "prof-langs-u": "PROFICIENCIES & LANGUAGES", "init": "Initiative", "init-u": "INITIATIVE", - "hp-max": "Hit Point Maximum", - "hp-current-u": "CURRENT HIT POINTS", - "hp-temp-u": "TEMPORARY HIT POINTS", + "hp-max": "Trefferpunkte Maximum", + "hp-current-u": "AKTUELLE TREFFERPUNKTE", + "hp-temp-u": "TEMPORÄRE TREFFERPUNKTE", "total": "Gesamt", - "hit-dice-u": "HIT DICE", - "successes-u": "SUCCESSES", - "failures-u": "FAILURES", - "death-save-u": "DEATH SAVE", - "death-saves-u": "DEATH SAVES", + "hit-dice-u": "TREFFERWÜRFEL", + "successes-u": "ERFOLGE", + "failures-u": "MISSERFOLGE", + "death-save-u": "RW gg. TOD", + "death-saves-u": "RW gg. TOD", "exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:", "exhaustion-u": "EXHAUSTION LEVEL", "exhaustion-0": "No effect", @@ -298,63 +298,63 @@ "exhaustion-4": "maximale Trefferpunkte halbiert", "exhaustion-5": "Bewegungsrate fällt auf 0", "exhaustion-6": "Tod", - "atk-u": "ATK", - "dmg-type-u": "DAMAGE/TYPE", - "attack:-u": "ATTACK:", - "proficient-u": "PROFICIENT", - "range-place": "Self (60-foot cone)", + "atk-u": "ANG", + "dmg-type-u": "SCHADENSTYP", + "attack:-u": "ANGRIFF:", + "proficient-u": "GEÜBT", + "range-place": "Selbst (18 Meter kegel)", "power-bonus:-u": "POWER BONUS:", "crit-range-u": "CRIT RANGE:", - "damage:-u": "DAMAGE:", - "dmg-type-place": "Slashing", - "crit:-u": "CRIT:", - "damage2:-u": "DAMAGE2:", - "saving-throw:-u": "SAVING THROW:", - "vs-dc:-u": "VS DC:", + "damage:-u": "SCHADEN:", + "dmg-type-place": "Hieb", + "crit:-u": "KRIT:", + "damage2:-u": "SCHADEN2:", + "saving-throw:-u": "RETTUNGSWURF", + "vs-dc:-u": "gg. SG:", "power-u": "ENERGIE", "flat-u": "FLAT", "save": "Rettungswurf", - "save-effect:-u": "SAVE EFFECT:", + "save-effect:-u": "RETTUNGSWURF EFFEKT:", "save-effect-place": "Schaden halbiert", - "ammunition:-u": "AMMUNITION:", + "ammunition:-u": "Munition:", "ammunition-place": "Pfeile", - "description:-u": "DESCRIPTION:", - "description-place": "Up to 2 creatures within 5 feet", + "description:-u": "BESCHREIBUNG:", + "description-place": "Bis zu 2 Kreaturen innerhalb von 1,5 m", "atk-powercasting-u": "ATTACKS & POWERCASTING", "copper-piece-u": "CP", "silver-piece-u": "SP", "electrum-piece-u": "EP", "credit-piece-u": "CR", "platinum-piece-u": "PP", - "warning-armor-sets-u": "WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.", - "item-name-u": "ITEM NAME", - "equipped-u": "EQUIPPED", - "use-as-resource-u": "USE AS A RESOURCE", - "prop:-u": "PROP:", - "mods:-u": "MODS:", - "total-weight-u": "TOTAL WEIGHT", - "immobile-u": "IMMOBILE", - "heavily-encumbered-u": "HEAVILY ENCUMBERED", - "encumbered-u": "ENCUMBERED", - "over-carrying-cap-u": "OVER CARRYING CAPACITY", - "equipment-u": "EQUIPMENT", + "warning-armor-sets-u": "Achtung: Mehrere Rüstungen und Schilde wurden hinzugefügt und die Rüstungsklasse kann nicht korrekt kalkuliert werden. Entferne die multiplen Ausrüstungsgegenstände.", + "item-name-u": "GEGENSTANDSNAME", + "equipped-u": "AUSGERÜSTET", + "use-as-resource-u": "ALS RESSOURCE NUTZEN", + "prop:-u": "Eigenschaften", + "mods:-u": "MODIFIKATIONEN:", + "total-weight-u": "GESAMTGEWICHT", + "immobile-u": "UNBEWEGLICH", + "heavily-encumbered-u": "SCHWER BELASTET", + "encumbered-u": "BELASTET", + "over-carrying-cap-u": "ÜBER DER TRAGEKAPAZITÄT", + "equipment-u": "AUSRÜSTUNG", "personality-traits-u": "PERSONALITY TRAITS", "ideals-u": "IDEALS", "bonds-u": "BONDS", "flaws-u": "FLAWS", - "class-resource-u": "CLASS RESOURCE", - "other-resource-u": "OTHER RESOURCE", + "class-resource-u": "KLASSENRESSOURCE", + "other-resource-u": "ANDERE RESSOURCE", "feats-traits-u": "FEATURES & TRAITS", - "age-u": "AGE", - "size-u": "SIZE", + "age-u": "ALTER", + "size-u": "GRÖßE", "size": "Größe", - "height-u": "HEIGHT", - "weight-u": "WEIGHT", - "eye-u": "EYES", - "skin-u": "SKIN", - "hair-u": "HAIR", + "height-u": "KÖRPERGRÖßE", + "weight-u": "GEWICHT", + "eye-u": "AUGENFARBE", + "skin-u": "HAUTFARBE", + "hair-u": "HAARFARBE", "char-appearance-u": "CHARACTER APPEARANCE", - "char-backstory-u": "CHARACTER BACKSTORY", + "char-backstory-u": "HINTERGRUNDGESCHICHTE", "allies-orgs-u": "ALLIES & ORGANIZATIONS", "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", @@ -364,83 +364,83 @@ "power-save-dc-u": "POWER SAVE DC", "AT-Will-u": "GEGEN WILLE", "ritual-u": "RITUAL", - "casting-time:-u": "CASTING TIME:", - "casting-time:": "Casting Time:", + "casting-time:-u": "ZEITAUFWAND:", + "casting-time:": "Zauberzeit:", "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", - "half-dmg-place": "Half damage", - "hit-die:-u": "HIT DIE:", - "initiative-mod:-u": "INITIATIVE MODIFIER:", + "half-dmg-place": "Halber Schaden", + "hit-die:-u": "TREFFERWÜRFEL", + "initiative-mod:-u": "INITIATIVE MODIFIKATOR:", "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", "glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:", - "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u": "DEATH SAVE MODIFIER:", + "pass-perc-mod:-u": "PASSIVER WAHRNEHMUNGSMODIFIKATOR:", + "death-save-mod:-u": "MODIFIKATOR RW gg. TOD", "power-caster-lvl:-u": "POWER CASTER LEVEL:", - "halfling-luck-u": "HALFLING LUCK", + "halfling-luck-u": "HALBLINGSGLÜCK", "tech-fighter-u": "TECH FIGHTER", "tech-operative-u": "TECH OPERATIVE", - "class-options-u": "CLASS OPTIONS ()", + "class-options-u": "KLASSEN OPTIONEN ", "class:-u": "CLASS:", "subclass:-u": "SUBCLASS:", "race:-u": "RACE:", "subrace:-u": "SUBRACE:", - "2nd-class:-u": "2ND CLASS:", - "lvl:-u": "LEVEL:", - "3rd-class:-u": "3RD CLASS:", - "4th-class:-u": "4TH CLASS:", + "2nd-class:-u": "GRAD 2:", + "lvl:-u": "STUFE:", + "3rd-class:-u": "GRAD 3:", + "4th-class:-u": "GRAD 4:", "mutliclass-opts-u": "MULTICLASS OPTIONS", - "use-cust-class-u": "USE CUSTOM CLASS", - "class-name:-u": "CLASS NAME:", + "use-cust-class-u": "BENUTZERDEFINIERTE KLASSE BENUTZEN", + "class-name:-u": "KLASSENNAME:", "powercasting-ability:-u": "POWERCASTING ABILITY:", "power-slots:-u": "POWER POINTS:", "power-full-u": "FULL (Engineer, Consular)", "power-half-u": "HALF (Guardian, Scout)", "power-third-u": "THIRD (Power Fighter/Infiltrator)", - "cust-class-opts": "CUSTOM CLASS OPTIONS", + "cust-class-opts": "BENUTZERDEFINIERTE KLASSE EINSTELLUNGEN", "normal": "Normalerweise", "expirtise": "Sachverstand", - "skill-opts-u": "SKILL OPTIONS", + "skill-opts-u": "FERTIGKEITSEINSTELLUNGEN", "version": "v", - "always-roll-adv": "Always Roll Advantage", - "toggle-roll-adv": "Advantage Toggle", - "query-roll-adv": "Query Advantage", - "never-roll-adv": "Never Roll Advantage", - "never-whisper-roll": "Never Whisper Rolls", - "query-whisper-roll": "Query Whisper", - "always-whisper-roll": "Always Whisper Rolls", - "never-roll-dmg": "Don't Auto Roll Damage", - "always-roll-dmg": "Auto Roll Damage & Crit", - "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "always-roll-adv": "Immer mit Vorteil würfeln", + "toggle-roll-adv": "Vorteil auswählen", + "query-roll-adv": "Vorteil abfragen", + "never-roll-adv": "Nie mit Vorteil würfeln", + "never-whisper-roll": "Niemals geflüsterte Würfe", + "query-whisper-roll": "Flüstern abfragen", + "always-whisper-roll": "Immer geflüsterte Würfe", + "never-roll-dmg": "Nicht automatisch Schaden auswürfeln", + "always-roll-dmg": "Schaden & Kritische Treffer automatisieren", + "add-char-to-templates:-u": "Füge den Namen des Charakters dem Template hinzu", "on": "An", "off": "Aus", - "inventory:-u": "INVENTORY:", - "compendium-compatible": "Compendium Compatible", + "inventory:-u": "INVENTAR:", + "compendium-compatible": "Kompendium Kompatibel", "simple": "Simple", "encumbrance:-u": "ENCUMBRANCE:", "ammo-tracking:-u": "AMMO TRACKING:", - "general-opts-u": "GENERAL OPTIONS", - "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight": "Please make a copy of your game before you use this tool.", - "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "general-opts-u": "ALLGEMEINE EINSTELLUNGEN", + "transition-text": "Beim anklicken eines der unteren Bilder werden die Daten deines aktuellen Blattes umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.", + "transition-text-highlight": "Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzt.", + "choose-sheet-transfer": "WÄHLEN SIE DAS BLATT AUS, VON DEM SIE ÜBERTRAGEN MÖCHTEN", "community-sheet-u": "COMMUNITY SHEET", "shaped-sheet-u": "SHAPED SHEET", - "transition-opts-u": "TRANSITION OPTIONS", - "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u": "(API REQUIRED)", + "transition-opts-u": "ÜBERTRAGUNGSMÖGLICHKEITEN", + "portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Lies die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deinem Pro-Abbonement.", + "api-required-u": "(API ERFORDERLICH)", "power_dc_mod:-u": "POWER SAVE DC MOD:", - "custom_ac:-u": "CUSTOM AC:", - "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc": "NPC/PC", - "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "custom_ac:-u": "ANGEPASSTE RK:", + "npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Bogen erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Bögen hauptsächlich Nicht-Spieler-Charaktere repräsentieren.", + "npc-pc": "NSC/SC", + "roll-queries-info": "W20 Würfe werden nach gewählter Option ausgegeben. Immer mit Vorteil würfeln ist die Standardeinstellung und es werden zwei W20 bei jedem Wurf gewürfelt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob ein Vor- oder Nachteil existiert. Nie mit Vorteil würfeln, würfelt immer einen einzelnen W20, mit der Erwartung das Spieler von selbst ein zweites Mal würfeln wenn sie einen Vor- oder Nachteil haben.", "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "auto-dmg-roll-info": "Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf den möglichen Schaden mit auswürfelt um Zeit zu sparen.", + "add-char-to-templates-info": "Charakternamen werden standardmäßig nicht zum Wurf Template im Chat hinzugefügt, sondern nur Spielernamen. Beim aktivieren dieser Funktion wird der Charakternamen statt dem Spielername dem Template im Chat hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.", + "inventory-info": "Für SC-Inventare wird standardmäßig der komplexe Stil verwendet, der mit dem Roll20 5E Kompendium kompatibel ist. Dazu gehören detaillierte Mengen/Gewichte von Gegenständen, Überwachung von Gewicht und Belastung, Sortierung, RK-Berechnungen, automatische Angriffsgenerierung und mehr. Die Option Einfach bietet ein Textfeld für Gegenstandslisten für Spieler, die mehr manuelle Kontrolle über das Blatt wünschen.", "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "ammo-tracking-info": "Ermöglicht automatische Verfolgung von Munitionsverbrauch mit dem 5te Edition OGL des Roll20 Companion API Scripts", + "dungeons-and-dragons-styling": "DUNGEONS & DRAGONS STIL", + "dungeons-and-dragons-styling-info": "Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf-Ergebnisse. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.", "cd-bar1-value:-u": "BAR 1 VALUE:", "cd-bar1-max:-u": "BAR 1 MAX:", "cd-bar1-link:-u": "BAR 1 LINK:", diff --git a/Starcraft RPG/translations/it.json b/Starcraft RPG/translations/it.json index a309718968..139a60ad93 100644 --- a/Starcraft RPG/translations/it.json +++ b/Starcraft RPG/translations/it.json @@ -191,7 +191,7 @@ "specializations": "Specializations", "classes": "Classes", "evolutions": "Evolutions", - "directives": "Directives", + "directives": "Direttive", "mutations": "Mutations", "special-traits-and-abilities": "Special Traits and Abilities", "vehicles": "Vehicles", diff --git a/Stars_Without_Number_Revised/translations/it.json b/Stars_Without_Number_Revised/translations/it.json index 9c53bf3fc5..f44b343d2f 100644 --- a/Stars_Without_Number_Revised/translations/it.json +++ b/Stars_Without_Number_Revised/translations/it.json @@ -220,7 +220,7 @@ "CUSTOM": "Personalizzato", "CUSTOM_AMOUNTS": "Custom amounts", "CUTTLEFISH": "Cuttlefish", - "CYBERWARE": "Cyberware", + "CYBERWARE": "Innesti cibernetici", "DAMAGE": "Danno", "DAMAGE_SHORT": "DANNI", "DATASLAB": "Dataslab", @@ -260,7 +260,7 @@ "DRILL_COURSE_REGULATOR": "Drill course regulator", "DRILL_COURSE_REGULATOR_DESC": "Common drill routes become auto-successes.", "DRONE": "Drone", - "DRONES": "Drones", + "DRONES": "Droni", "DRONE_CONTROL_LINK": "Drone Control Link", "DRONE_CONTROL_LINK_DESC": "Most often found among military bot wranglers, civilians can also get a drone control link implanted to simplify the remote piloting of drones and other robotic units.\nUsers of a link can issue commands to a drone as a Move action instead of a Main Action. A single drone can only receive one command per round, however.\nAside from this ease of command, someone with an implanted rig can “look” through a piloted drone’s sensors as an Instant action, and a drone is never considered to be out of control even if the pilot doesn’t spend an action controlling it. A link can maintain a connection with one drone at a time, plus the user’s Program skill.", "DRONE_FITTING_BLURB": "Enter Ammo Unit, Bomber, Environmental Power, Expert System, Extended Flight, Grav Muffles, Heavy Lift, Holoskin, Medical Support, Observation Suite, Racing Gravitics, Reinforced Structure, Sensor Transparency, Stationkeeping, Suicide Charge, or Weapon Fitting to fill description automatically.", @@ -673,7 +673,7 @@ "PROFICIENT": "Competente", "PROFICIENT_APPORTATION": "Proficient Apportation", "PROFICIENT_APPORTATION_DESC": "Personal Apportation now counts as a Move action, though it still can be performed only once per round. Apportations of 10 meters or less no longer require Effort to be Committed, though any augments to the technique must still be paid for normally.", - "PROGRAM": "Program", + "PROGRAM": "Programma", "PROPHECY": "Prophecy", "PROPHECY_DESC": "The power of the precog extends to dictating future events that directly involve them. As a Main Action, the precognitive PC may make one prediction involving their personal future or future condition within the next year. Provided they take reasonable measures to enable this prediction, that no direct resistance is mounted by an enemy, and that the prediction doesn’t seem highly improbable to the GM, it will come to pass. The adept must Commit Effort when this power is used, and the Effort remains Committed until the prophecy comes to pass or is abandoned. This ability cannot be used more than once per month and only one prophecy may be active at a time.", "PROSTHETIC_LIMB": "Prosthetic Limb", diff --git a/Tales from the Loop/translations/it.json b/Tales from the Loop/translations/it.json index a7cde3e693..0fea4f8357 100644 --- a/Tales from the Loop/translations/it.json +++ b/Tales from the Loop/translations/it.json @@ -54,7 +54,7 @@ "Sneak": "Sneak", "Force": "Force", "Move": "Move", - "Program": "Program", + "Program": "Programma", "Tinker": "Tinker", "Calculate": "Calculate", "Contact": "Contatti", diff --git a/The Expanse RPG (AGE System)/translations/de.json b/The Expanse RPG (AGE System)/translations/de.json index 85b47694bd..b16546b82b 100644 --- a/The Expanse RPG (AGE System)/translations/de.json +++ b/The Expanse RPG (AGE System)/translations/de.json @@ -20,22 +20,22 @@ "race-u": "RACE", "background-u": "HINTERGRUND", "social-class-u": "SOCIAL CLASS", - "age-u": "AGE", + "age-u": "ALTER", "gender-u": "GENDER", - "height-u": "HEIGHT", - "weight-u": "WEIGHT", + "height-u": "KÖRPERGRÖßE", + "weight-u": "GEWICHT", "calling-u": "CALLING", "destiny-u": "DESTINY", "fate-u": "FATE", "accuracy-u": "ACCURACY", "communication-u": "COMMUNICATION", - "constitution-u": "CONSTITUTION", + "constitution-u": "KONSTITUTION", "cunning-u": "CUNNING", - "dexterity-u": "DEXTERITY", + "dexterity-u": "GESCHICKLICHKEIT", "fighting-u": "FIGHTING", - "intelligence-u": "INTELLIGENCE", + "intelligence-u": "INTELLIGENZ", "perception-u": "WAHRNEHMUNG", - "strength-u": "STRENGTH", + "strength-u": "Stärke", "willpower-u": "WILLPOWER", "health-u": "HEALTH", "max": "Max", @@ -70,10 +70,10 @@ "equipment-name-u": "EQUIPMENT NAME", "quantity-u": "QUANTITY", "description-u": "DESCRIPTION", - "eye-u": "EYES", - "skin-u": "SKIN", - "hair-u": "HAIR", - "languages-u": "LANGUAGES", + "eye-u": "AUGENFARBE", + "skin-u": "HAUTFARBE", + "hair-u": "HAARFARBE", + "languages-u": "Sprachen", "goals-u": "GOALS", "honorifics-titles-and-memberships-u": "HONORIFICS, TITLES AND MEMBERSHIPS", "relationships-u": "RELATIONSHIPS", @@ -85,9 +85,9 @@ "type-or-level:-u": "TYPE OR LEVEL:", "SOURCE:-u": "SOURCE:", "short-desc.:-u": "SHORT DESC.:", - "description:-u": "DESCRIPTION:", + "description:-u": "BESCHREIBUNG:", "focus:-u": "FOCUS:", - "school:-u": "SCHOOL:", + "school:-u": "SCHULE:", "type:-u": "TYP:", "mana-cost:-u": "MANA COST:", "cast-time:-u": "CAST TIME:", @@ -117,9 +117,9 @@ "blue-2": "Blue 2", "rolls-u": "ROLLS", "whisper-rolls-to-gm": "Whisper rolls to GM", - "never-whisper-roll": "Never Whisper Rolls", - "query-whisper-roll": "Query Whisper", - "always-whisper-roll": "Always Whisper Rolls", + "never-whisper-roll": "Niemals geflüsterte Würfe", + "query-whisper-roll": "Flüstern abfragen", + "always-whisper-roll": "Immer geflüsterte Würfe", "show-the-character-name-in-roll-results": "Show the character name in roll results", "show": "Anzeigen", "hide": "Verstecken", diff --git a/The One Ring/translations/it.json b/The One Ring/translations/it.json index 50dc6ed17e..3d059924eb 100644 --- a/The One Ring/translations/it.json +++ b/The One Ring/translations/it.json @@ -21,7 +21,7 @@ "weapon-name": "Nome", "weapon-rating": "Rating", "weapon-damage": "Dmg.", - "weapon-edge": "Edge", + "weapon-edge": "Acume", "weapon-injury": "Inj.", "weapon-called-shot": "Called Shot", "special-abilities": "Special Abilities", diff --git a/The Sprawl/translations/it.json b/The Sprawl/translations/it.json index 026a60ff4f..c88346c2fb 100644 --- a/The Sprawl/translations/it.json +++ b/The Sprawl/translations/it.json @@ -1,104 +1,104 @@ { - "acquire-agri-property": "Acquire Agri Property", - "act-under-pressure": "Act Under Pressure", - "apply-first-aid": "Apply First Aid", - "armed": "Armed", - "assess": "Assess", - "avatar-img": "Avatar Img", - "body": "Body", - "broadcast": "Broadcast", + "acquire-agri-property": "Ultimo Respiro", + "act-under-pressure": "Agire sotto pressione", + "apply-first-aid": "Eseguire pronto soccorso", + "armed": "Armato", + "assess": "Valutare la situazione", + "avatar-img": "immagine dell'avatar", + "body": "Corpo", + "broadcast": "Trasmissione", "character": "Personaggio", - "contacts": "Contacts", - "cool": "Cool", - "cred": "Cred", - "crew-image": "crew image", - "crews": "Crews", - "cyberdeck": "Cyberdeck", - "cyberdeck-image": "cyberdeck image", - "cyberware": "Cyberware", - "cyberware-image": "cyberware image", - "design": "Design", + "contacts": "Contatti", + "cool": "Freddo", + "cred": "Credito", + "crew-image": "immagine della squadra", + "crews": "Squadre", + "cyberdeck": "Console cibernetica", + "cyberdeck-image": "immagine della console cibernetica", + "cyberware": "Innesti cibernetici", + "cyberware-image": "immagine dell'innesto cibernetico", + "design": "Progetto", "details": "Dettagli", "dice": "Dadi", - "directive": "Directive", - "directives": "Directives", - "disaster": "Disaster", - "drone-image": "drone image", - "drone-style": "Style", - "drones": "Drones", - "edge": "Edge", + "directive": "Direttiva", + "directives": "Direttive", + "disaster": "Disastro", + "drone-image": "immagine del drone", + "drone-style": "Stile", + "drones": "Droni", + "edge": "Acume", "equipment": "Equipaggiamento", - "experience": "Experience", + "experience": "Esperienza", "eyes": "Occhi", - "face": "Face", - "fast-talk": "Fast Talk", - "file-image": "file image", + "face": "Viso", + "fast-talk": "Convicere", + "file-image": "immagine del file", "firewall": "Firewall", - "forward": "Forward", - "frame": "Frame", - "gang-image": "gang image", - "gangs": "Gangs", - "gangs-and-crews": "Gangs and Crews", - "gear-image": "gear image", - "hardening": "Hardening", - "harm": "Harm", - "harm-clock": "harm clock", - "harm-clock-t": "Harm Clock", - "harm-suffered": "Harm Suffered", - "hit-the-street": "Hit The Street", - "img-url": "Img Url", - "img-url-u": "IMG URL", - "intel-and-gear": "[Intel] & [Gear]", + "forward": "Prossimo", + "frame": "Telaio", + "gang-image": "immagine della banda", + "gangs": "Bande", + "gangs-and-crews": "Bande e Squadre", + "gear-image": "immagine dell'equipaggiamento", + "hardening": "Robustezza", + "harm": "Danno", + "harm-clock": "orologio del danno", + "harm-clock-t": "Orologio del Danno", + "harm-suffered": "Danno Subito", + "hit-the-street": "Setacciare le strade", + "img-url": "URL dell'immagine", + "img-url-u": "URL dell'immagine", + "intel-and-gear": "[Info] & [Equip]", "leader": "Leader", - "links": "Links", - "looks": "Looks", - "main-gigs": "Main Gigs", - "meat": "Meat", - "mind": "Mind", - "mix-it-up": "Mix It Up", - "moves": "Moves", + "links": "Legami", + "looks": "Aspetto", + "main-gigs": "Ingaggi Principali", + "meat": "Carne", + "mind": "Mente", + "mix-it-up": "Combattere", + "moves": "Mosse", "name": "Nome", - "notes": "Notes", - "operator-file-u": "OPERATOR FILE", - "operator-name": "Operator name", - "other-equipment": "Other Equipment", - "play-hardball": "Play Hardball", - "playbook": "Playbook", - "processor": "Processor", - "product-id": "Product ID", + "notes": "Note", + "operator-file-u": "FILE DELL'OPERATORE", + "operator-name": "Nome dell'Operatore", + "other-equipment": "Altro equipaggiamento", + "play-hardball": "Giocare duro", + "playbook": "Libretto", + "processor": "Processore", + "product-id": "ID del prodotto", "profile": "Profilo", - "profit": "Profit", - "program": "Program", - "programs-loaded": "Programs Loaded", - "programs-owned": "Programs Owned", - "research": "Research", - "roll-harm": "Roll Harm", - "rolls-cool": "Rolls Cool", - "rolls-edge": "Rolls Edge", - "rolls-harm": "Rolls Harm", - "rolls-links-with": "Rolls links with", - "rolls-mind": "Rolls Mind", - "rolls-style": "Rolls Style", - "rolls-synth": "Rolls Synth", - "sensors": "Sensors", + "profit": "Profitto", + "program": "Programma", + "programs-loaded": "Programmi caricati", + "programs-owned": "Programmi posseduti", + "research": "Ricercare", + "roll-harm": "Tira su Danno", + "rolls-cool": "Tira su Freddo", + "rolls-edge": "Tira su Acume", + "rolls-harm": "Tira su Danno", + "rolls-links-with": "Tira su Legami con", + "rolls-mind": "Tira su Mente", + "rolls-style": "Tira su Stile", + "rolls-synth": "Tira su Sintetico", + "sensors": "Sensori", "size": "Taglia", "skin": "Pelle", "stealth": "Furtività", - "strengths": "Strengths", - "style": "Style", - "synth": "Synth", + "strengths": "Punti di forza", + "style": "Stile", + "synth": "Sintetico", "tags": "Etichette", - "territory": "Territory", - "time": "Time", + "territory": "Terrirorio", + "time": "Tempo", "total": "Totale", "type": "Tipo", - "use-cyberware": "Use Cyberware", - "user": "User", - "vehicle": "Vehicle", - "vehicle-image": "vehicle image", - "vehicles": "Vehicles", - "vehicles-and-drones": "Vehicles and Drones", - "weaknesses": "Weaknesses", - "weapons": "Weapons", - "wear": "Wear" + "use-cyberware": "Utilizza l'innesto cibernetico", + "user": "Utente", + "vehicle": "Veicolo", + "vehicle-image": "immagine del veicolo", + "vehicles": "Veicoli", + "vehicles-and-drones": "Veicoli e Droni", + "weaknesses": "Punti di debolezza", + "weapons": "Armi", + "wear": "Abiti" } \ No newline at end of file diff --git a/The Veil/translations/it.json b/The Veil/translations/it.json index 66e173307b..b17594cbbe 100644 --- a/The Veil/translations/it.json +++ b/The Veil/translations/it.json @@ -72,7 +72,7 @@ "other-2": "Other (-2) :", "peaceful": "PEACEFUL", "percipient": "The Percipient", - "playbook": "Playbook", + "playbook": "Libretto", "playbookinfo": "Playbook Info", "plugins": "Plugins and Other Improvements", "plus1": "+1", diff --git a/TheWitcher/translations/de.json b/TheWitcher/translations/de.json index fc9d39d5e2..6b0338992a 100644 --- a/TheWitcher/translations/de.json +++ b/TheWitcher/translations/de.json @@ -14,7 +14,7 @@ "luck-u": "LUCK", "stat-tota-u": "STAT TOTAL", "name-u": "NAME", - "age-u": "AGE", + "age-u": "ALTER", "race-u": "RACE", "gender-u": "GENDER", "prof-u": "FERT", @@ -35,7 +35,7 @@ "gear-inventor-u": "GEAR & INVENTORY", "magic-spell-u": "MAGIC & SPELLS", "backgroun-u": "HINTERGRUND", - "intelligence-u": "INTELLIGENCE", + "intelligence-u": "INTELLIGENZ", "awarenes-u": "AWARENESS", "busines-u": "BUSINESS", "deductio-u": "DEDUCTION", @@ -66,7 +66,7 @@ "small-blade-u": "SMALL BLADES", "staff-spea-u": "STAFF/SPEAR", "swordsmanshi-u": "SWORDSMANSHIP", - "dexterit-u": "DEXTERITY", + "dexterit-u": "GESCHICKLICHKEIT", "archer-u": "ARCHERY", "athletic-u": "ATHLETIK", "basic-rol-u": "BASIC ROLL", @@ -156,12 +156,12 @@ "small-u": "KLEIN", "medium-u": "MITTEL", "large-u": "GROß", - "weight-u": "WEIGHT", + "weight-u": "GEWICHT", "effect-u": "EFFECT", "enhancement-u": "ENHANCEMENT", "punch-u": "PUNCH", "kick-u": "KICK", - "total-weigh-u": "TOTAL WEIGHT", + "total-weigh-u": "GESAMTGEWICHT", "armor-u": "ARMOR", "equipped-armo-u": "EQUIPPED ARMOR", "max-s-u": "MAX SP", @@ -176,7 +176,7 @@ "l-le-u": "L. LEG", "shiel-u": "SHIELD", "shield-notes": "Shield notes such as style and/or RP details...", - "item-nam-u": "ITEM NAME", + "item-nam-u": "GEGENSTANDSNAME", "qty-u": "QTY.", "item-note-u": "ITEM NOTES", "diagram---recipe-note-u": "DIAGRAM & RECIPE NOTES", @@ -197,7 +197,7 @@ "component-name-u": "COMPONENT NAME", "novice-spells-signs-invocation-u": "NOVICE - SPELLS, SIGNS & INVOCATIONS", "sign-u": "SIGN", - "spell-u": "SPELL", + "spell-u": "ZAUBER", "invocatio-u": "INVOCATION", "sta-cos-u": "STA COST", "non-u": "NONE", @@ -263,7 +263,7 @@ "bounty-u": "BOUNTY", "environment-u": "AUSSTATTUNG", "organisation-u": "ORGANISATION", - "height-u": "HEIGHT", + "height-u": "KÖRPERGRÖßE", "abilities-u": "ATTRIBUTE", "ability-details": "Ability details go here...", "vulnerabilitie-u": "VULNERABILITIES", diff --git a/Torg Eternity/translations/de.json b/Torg Eternity/translations/de.json index d4b1e4cefc..b9e1af870a 100644 --- a/Torg Eternity/translations/de.json +++ b/Torg Eternity/translations/de.json @@ -123,10 +123,10 @@ "attributes": "Attributes", "base": "Basis", "charisma-u": "CHARISMA", - "dexterity-u": "DEXTERITY", + "dexterity-u": "GESCHICKLICHKEIT", "mind-u": "MIND", "spirit-u": "SPIRIT", - "strength-u": "STRENGTH", + "strength-u": "Stärke", "enhancements": "Enhancements", "move": "Move", "shock": "Shock", diff --git a/Tremulus/translations/it.json b/Tremulus/translations/it.json index 0335c3bbb7..01d76008d7 100644 --- a/Tremulus/translations/it.json +++ b/Tremulus/translations/it.json @@ -28,7 +28,7 @@ "text-Alienist-backstory": "You have studied at fine universities the world over. You know the inner workings of the human mind, and have a knack for uncovering people’s darkest secrets and deepest desires. You help to heal the soul, much as a doctor heals the body.", "lbl-wealth": "Wealth", "lbl-trust": "Trust", - "lbl-harm": "Harm", + "lbl-harm": "Danno", "info-harm": "At four Harm, become unstable.", "lbl-unstable": "Instabile", "lbl-conditions": "Condizioni", diff --git a/Trudvang Chronicles/translations/it.json b/Trudvang Chronicles/translations/it.json index c8812190da..0c5a67099e 100644 --- a/Trudvang Chronicles/translations/it.json +++ b/Trudvang Chronicles/translations/it.json @@ -106,7 +106,7 @@ "attack---parries": "Attack & Parries", "combat-actions": "Combat Actions", "attack-roll": "Attack roll", - "armed": "Armed", + "armed": "Armato", "unarmed": "Unarmed", "free-movement--m-": "Free Movement (m)", "bows---slings": "Bows & Slings", diff --git a/UnofficialElderScrollsRPG/translations/de.json b/UnofficialElderScrollsRPG/translations/de.json index 6d08dacb38..2c199ded90 100644 --- a/UnofficialElderScrollsRPG/translations/de.json +++ b/UnofficialElderScrollsRPG/translations/de.json @@ -45,49 +45,49 @@ "damage-res-u": "SCHADENSRESISTENZEN", "npc-dmg-res-place": "Kälte", "damage-imm-u": "SCHADENSIMMUNITÄTEN", - "npc-dmg-imm-place": "lightning, thunder", - "cond-imm-u": "CONDITION IMMUNITIES", - "npc-cond-imm-place": "charmed", - "senses-u": "SENSES", + "npc-dmg-imm-place": "Blitz, Donner", + "cond-imm-u": "ZUSTANDSIMMUNITÄTEN", + "npc-cond-imm-place": "bezaubert", + "senses-u": "SINNE", "npc-senses-place": "darkvision 120ft., passive Perception 16", - "langs-u": "LANGUAGES", + "langs-u": "Sprachen", "lang-u": "LANGUAGE", "npc-langs-place": "Aldmeris, Bosmeris, Cyrodiilic", - "challenge-u": "CHALLENGE", + "challenge-u": "HERAUSFORDERUNG", "xp-u": "XP", - "spellcast-npc-u": "SPELLCASTING NPC", - "spell-ability-u": "SPELLCASTING ABILITY", + "spellcast-npc-u": "ZAUBERNDER NSC", + "spell-ability-u": "ATTRIBUT ZUM ZAUBERWIRKEN", "none-u": "NONE", - "strength-u": "STRENGTH", - "strength-save-u": "STRENGTH SAVE", + "strength-u": "Stärke", + "strength-save-u": "STÄRKE RETTUNGSWURF", "dexterity-u": "AGILITY", "dexterity-save-u": "AGILITY SAVE", "constitution-u": "ENDURANCE", "constitution-save-u": "ENDURANCE SAVE", - "intelligence-u": "INTELLIGENCE", - "intelligence-save-u": "INTELLIGENCE SAVE", + "intelligence-u": "INTELLIGENZ", + "intelligence-save-u": "INTELLIGENZ RETTUNGSWURF", "wisdom-u": "WILLPOWER", "wisdom-save-u": "WILLPOWER SAVE", "charisma-u": "PERSONALITY", "charisma-save-u": "PERSONALITY SAVE", - "spell-dc-u": "SPELL DC", - "spell-atk-bonus-u": "SPELL ATTACK BONUS", - "has-reaction-u": "HAS REACTIONS", - "leg-actions:-u": "LEGENDARY ACTIONS:", - "gen-opts-u": "GENERAL OPTIONS", + "spell-dc-u": "ZAUBER SG", + "spell-atk-bonus-u": "ZAUBER ANGRIFFSBONUS", + "has-reaction-u": "HAT REAKTIONEN", + "leg-actions:-u": "LEGENDÄRE AKTIONEN:", + "gen-opts-u": "ALLGEMEINE EINSTELLUNGEN", "npc-u": "NSC", - "roll-queries:-u": "ROLL QUERIES:", - "always-adv": "Always Roll Advantage", - "adv-toggle": "Advantage Toggle", - "query-adv": "Query Advantage", - "never-adv": "Never Roll Advantage", - "whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:", - "never-whisp": "Never Whisper Rolls", - "query-whisp": "Query Whisper", - "always-whisp": "Always Whisper Rolls", - "auto-dmg-roll:-u": "AUTO DAMAGE ROLL:", - "never-dmg": "Don't Auto Roll Damage", - "always-dmg": "Auto Roll Damage & Crit", + "roll-queries:-u": "WURF ABFRAGE:", + "always-adv": "Immer mit Vorteil würfeln", + "adv-toggle": "Vorteil auswählen", + "query-adv": "Vorteil abfragen", + "never-adv": "Nie mit Vorteil würfeln", + "whisp-rolls-gm:-u": "WURF DEM SL ZUFLÜSTERN:", + "never-whisp": "Niemals geflüsterte Würfe", + "query-whisp": "Flüstern abfragen", + "always-whisp": "Immer geflüsterte Würfe", + "auto-dmg-roll:-u": "AUTOMATISCH SCHADEN AUSWÜRFELN:", + "never-dmg": "Nicht automatisch Schaden auswürfeln", + "always-dmg": "Schaden & Kritische Treffer automatisieren", "ac": "Armor Class", "hp": "Hit Points", "speed": "Geschw.", @@ -96,7 +96,7 @@ "weapon-proficiencies": "Weapon Proficiencies", "armor-proficiencies": "Armor Proficiencies:", "tool-proficiencies": "Tool Proficiencies:", - "saving-throw": "Saving Throws", + "saving-throw": "Rettungswürfe", "str": "Str", "dex": "Agi", "con": "End", @@ -148,15 +148,15 @@ "to-hit-place": "Ein Ziel", "on-hit:-u": "Bei Treffer:", "on-hit-place": "hieb", - "on-hit2:-u": "ON HIT 2:", + "on-hit2:-u": "Bei Treffer 2:", "on-hit-2-place": "Feuer", - "hit:": "Hit: ", + "hit:": "Treffer", "reactions": "Reaktionen", - "npc-repeating-name-place": "Parry.", - "npc-repeating-desc-place": "The creature adds 2 to its AC against...", + "npc-repeating-name-place": "Parieren.", + "npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...", "spells": "Zauber", - "prep-u": "PREP", - "school:-u": "SCHOOL:", + "prep-u": "VORB. ", + "school:-u": "SCHULE:", "alteration": "Alteration", "conjuration": "Beschwörung", "destruction": "Destruction", @@ -165,29 +165,29 @@ "mysticism": "Mystik", "restoration": "Restoration", "ritual": "Ritual", - "ritual-l": "ritual", - "range:-u": "RANGE:", + "ritual-l": "Ritual", + "range:-u": "REICHWEITE", "range:": "Reichweite:", "spell-ritual": "R", "spell-concentration": "C", - "concentration-u": "CONCENTRATION", + "concentration-u": "KONZENTRATION", "concentration": "Konzentration", - "duration:-u": "DURATION:", - "duration:": "Duration:", + "duration:-u": "WIRKUNGSDAUER", + "duration:": "Wirkungsdauer", "difficulty-class-abv": "SG", - "output:-u": "OUTPUT:", - "spellcard-u": "SPELLCARD", - "spell-atk:-u": "SPELL ATTACK:", + "output:-u": "Ausgabe:", + "spellcard-u": "Zauberkarte", + "spell-atk:-u": "ZAUBERANGRIFF:", "none": "Keine", - "dmg:-u": "DAMAGE:", - "dmg2:-u": "DAMAGE2:", - "healing:-u": "HEALING:", - "add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING", - "effect:-u": "EFFECT:", - "npc-atk-effect-place": "Half damage", - "desc:-u": "DESCRIPTION:", - "at-higher-lvl:-u": "AT HIGHER LEVELS:", - "at-higher-lvl": "At Higher Levels", + "dmg:-u": "SCHADEN:", + "dmg2:-u": "SCHADEN2:", + "healing:-u": "HEILUNG", + "add-ability-mod-u": "Addiere deinen Zaubermodifikator zum Schaden oder der Heilung", + "effect:-u": "EFFEKT:", + "npc-atk-effect-place": "Halber Schaden", + "desc:-u": "BESCHREIBUNG:", + "at-higher-lvl:-u": "AUF HÖHEREN STUFEN:", + "at-higher-lvl": "Auf höheren Stufen", "higher-lvl-cast": "Higher Level Cast", "leg-actions": "Legendäre Aktionen", "leg-actions-desc": "", @@ -238,18 +238,18 @@ "wisdom-save": "Willpower Save", "charisma": "Personality", "charisma-save": "Personality Save", - "saving-throws-u": "SAVING THROWS", + "saving-throws-u": "RETTUNGSWÜRFE", "acrobatics-core": "Acrobatics (Agi)", "animal_handling-core": "Animal Handling (Wil)", "arcana-core": "Arcana (Int)", - "athletics-core": "Athletics (Str)", + "athletics-core": "Athletik(Str)", "deception-core": "Deception (Per)", - "history-core": "History (Int)", + "history-core": "Geschichte (Int)", "insight-core": "Insight (Wil)", "intimidation-core": "Intimidation (Per)", - "investigation-core": "Investigation (Int)", + "investigation-core": "Nachforschungen (Int)", "medicine-core": "Medicine (Wil)", - "nature-core": "Nature (Int)", + "nature-core": "Naturkunde (Int)", "perception-core": "Perception (Wil)", "performance-core": "Performance (Per)", "persuasion-core": "Persuasion (Per)", @@ -258,30 +258,30 @@ "stealth-core": "Stealth (Agi)", "survival-core": "Survival (Wil)", "pass-wis-u": "PASSIVE WILLPOWER (PERCEPTION)", - "tool-u": "TOOL", + "tool-u": "WERKZEUG", "pro-u": "PRO", "attr-u": "ATTRIBUTE", - "prof-bonus:-u": "PROFICIENCY BONUS:", - "prof-u": "PROFICIENT", + "prof-bonus:-u": "ÜBUNGSBONUS:", + "prof-u": "GEÜBT", "proficency-u": "PROFICIENCY", "expertise-u": "EXPERTISE", - "jack-of-all-u": "JACK OF ALL TRADES", + "jack-of-all-u": "ALLESKÖNNER", "attr:-u": "ATTRIBUTE:", - "tool-prof-u": "TOOL PROFICIENCIES", - "other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES", + "tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN", + "other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN", "prof-langs-u": "PROFICIENCIES & LANGUAGES", "init": "Initiative", "init-u": "INITIATIVE", - "hp-max-u": "Hit Point Maximum", - "hp-current-u": "CURRENT HIT POINTS", - "hp-temp-u": "TEMPORARY HIT POINTS", + "hp-max-u": "Trefferpunkte Maximum", + "hp-current-u": "AKTUELLE TREFFERPUNKTE", + "hp-temp-u": "TEMPORÄRE TREFFERPUNKTE", "mp-max-u": "Magicka Maximum", "total": "Gesamt", - "hit-dice-u": "HIT DICE", - "successes-u": "SUCCESSES", - "failures-u": "FAILURES", - "death-save-u": "DEATH SAVE", - "death-saves-u": "DEATH SAVES", + "hit-dice-u": "TREFFERWÜRFEL", + "successes-u": "ERFOLGE", + "failures-u": "MISSERFOLGE", + "death-save-u": "RW gg. TOD", + "death-saves-u": "RW gg. TOD", "exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:", "magicka-setting-u": "SHOW MAGICKA TRACKING:", "exhaustion-u": "EXHAUSTION LEVEL", @@ -292,143 +292,143 @@ "exhaustion-4": "maximale Trefferpunkte halbiert", "exhaustion-5": "Bewegungsrate fällt auf 0", "exhaustion-6": "Tod", - "atk-u": "ATK", - "dmg-type-u": "DAMAGE/TYPE", - "attack:-u": "ATTACK:", - "proficient-u": "PROFICIENT", - "range-place": "Self (60-foot cone)", - "magic-bonus:-u": "MAGIC BONUS:", + "atk-u": "ANG", + "dmg-type-u": "SCHADENSTYP", + "attack:-u": "ANGRIFF:", + "proficient-u": "GEÜBT", + "range-place": "Selbst (18 Meter kegel)", + "magic-bonus:-u": "ZAUBERBONUS:", "crit-range-u": "CRIT RANGE:", - "damage:-u": "DAMAGE:", - "dmg-type-place": "Slashing", - "crit:-u": "CRIT:", - "damage2:-u": "DAMAGE2:", - "saving-throw:-u": "SAVING THROW:", - "vs-dc:-u": "VS DC:", - "spell-u": "SPELL", + "damage:-u": "SCHADEN:", + "dmg-type-place": "Hieb", + "crit:-u": "KRIT:", + "damage2:-u": "SCHADEN2:", + "saving-throw:-u": "RETTUNGSWURF", + "vs-dc:-u": "gg. SG:", + "spell-u": "ZAUBER", "flat-u": "FLAT", "save": "Rettungswurf", - "save-effect:-u": "SAVE EFFECT:", + "save-effect:-u": "RETTUNGSWURF EFFEKT:", "save-effect-place": "Schaden halbiert", - "ammunition:-u": "AMMUNITION:", + "ammunition:-u": "Munition:", "ammunition-place": "Pfeile", - "description:-u": "DESCRIPTION:", - "description-place": "Up to 2 creatures within 5 feet", + "description:-u": "BESCHREIBUNG:", + "description-place": "Bis zu 2 Kreaturen innerhalb von 1,5 m", "atk-spellcasting-u": "ATTACKS & SPELLCASTING", "silver-piece-u": "G", "warning-armor-sets-u": "WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.", - "item-name-u": "ITEM NAME", - "equipped-u": "EQUIPPED", - "use-as-resource-u": "USE AS A RESOURCE", - "prop:-u": "PROP:", - "mods:-u": "MODS:", - "total-weight-u": "TOTAL WEIGHT", - "immobile-u": "IMMOBILE", - "heavily-encumbered-u": "HEAVILY ENCUMBERED", - "encumbered-u": "ENCUMBERED", - "over-carrying-cap-u": "OVER CARRYING CAPACITY", - "equipment-u": "EQUIPMENT", + "item-name-u": "GEGENSTANDSNAME", + "equipped-u": "AUSGERÜSTET", + "use-as-resource-u": "ALS RESSOURCE NUTZEN", + "prop:-u": "Eigenschaften", + "mods:-u": "MODIFIKATIONEN:", + "total-weight-u": "GESAMTGEWICHT", + "immobile-u": "UNBEWEGLICH", + "heavily-encumbered-u": "SCHWER BELASTET", + "encumbered-u": "BELASTET", + "over-carrying-cap-u": "ÜBER DER TRAGEKAPAZITÄT", + "equipment-u": "AUSRÜSTUNG", "personality-traits-u": "PERSONALITY TRAITS", "ideals-u": "IDEALS", "bonds-u": "BONDS", "flaws-u": "FLAWS", - "class-resource-u": "CLASS RESOURCE", - "other-resource-u": "OTHER RESOURCE", + "class-resource-u": "KLASSENRESSOURCE", + "other-resource-u": "ANDERE RESSOURCE", "feats-traits-u": "FEATURES & TRAITS", - "age-u": "AGE", - "size-u": "SIZE", + "age-u": "ALTER", + "size-u": "GRÖßE", "size": "Größe", - "height-u": "HEIGHT", - "weight-u": "WEIGHT", - "eye-u": "EYES", - "skin-u": "SKIN", - "hair-u": "HAIR", + "height-u": "KÖRPERGRÖßE", + "weight-u": "GEWICHT", + "eye-u": "AUGENFARBE", + "skin-u": "HAUTFARBE", + "hair-u": "HAARFARBE", "char-appearance-u": "CHARACTER APPEARANCE", - "char-backstory-u": "CHARACTER BACKSTORY", + "char-backstory-u": "HINTERGRUNDGESCHICHTE", "allies-orgs-u": "ALLIES & ORGANIZATIONS", "add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS", "feat-u": "FEAT", - "treasure-u": "TREASURE", - "spell-save-dc-u": "SPELL SAVE DC", - "cantrips-u": "CANTRIPS", + "treasure-u": "SCHÄTZE", + "spell-save-dc-u": "ZAUBER-RETTUNGSWURF-SG", + "cantrips-u": "ZAUBERTRICKS", "ritual-u": "RITUAL", - "casting-time:-u": "CASTING TIME:", - "casting-time:": "Casting Time:", + "casting-time:-u": "ZEITAUFWAND:", + "casting-time:": "Zauberzeit:", "at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:", - "half-dmg-place": "Half damage", - "hit-die:-u": "HIT DIE:", - "initiative-mod:-u": "INITIATIVE MODIFIER:", + "half-dmg-place": "Halber Schaden", + "hit-die:-u": "TREFFERWÜRFEL", + "initiative-mod:-u": "INITIATIVE MODIFIKATOR:", "glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:", "glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:", "glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:", - "pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:", - "death-save-mod:-u": "DEATH SAVE MODIFIER:", - "magic-caster-lvl:-u": "MAGIC CASTER LEVEL:", - "halfling-luck-u": "HALFLING LUCK", + "pass-perc-mod:-u": "PASSIVER WAHRNEHMUNGSMODIFIKATOR:", + "death-save-mod:-u": "MODIFIKATOR RW gg. TOD", + "magic-caster-lvl:-u": "STUFE DES ZAUBERWIRKERS", + "halfling-luck-u": "HALBLINGSGLÜCK", "arcane-fighter-u": "ARCANE FIGHTER", - "arcane-rogue-u": "ARCANE ROGUE", - "class-options-u": "CLASS OPTIONS ()", + "arcane-rogue-u": "ARKANER BETRÜGER", + "class-options-u": "KLASSEN OPTIONEN ", "class:-u": "CLASS:", "subclass:-u": "SUBCLASS:", "race:-u": "RACE:", "subrace:-u": "SUBRACE:", - "2nd-class:-u": "2ND CLASS:", - "lvl:-u": "LEVEL:", - "3rd-class:-u": "3RD CLASS:", - "4th-class:-u": "4TH CLASS:", + "2nd-class:-u": "GRAD 2:", + "lvl:-u": "STUFE:", + "3rd-class:-u": "GRAD 3:", + "4th-class:-u": "GRAD 4:", "mutliclass-opts-u": "MULTICLASS OPTIONS", - "use-cust-class-u": "USE CUSTOM CLASS", - "class-name:-u": "CLASS NAME:", + "use-cust-class-u": "BENUTZERDEFINIERTE KLASSE BENUTZEN", + "class-name:-u": "KLASSENNAME:", "spellcasting-ability:-u": "SPELLCASTING ABILITY:", - "spell-slots:-u": "SPELL SLOTS:", + "spell-slots:-u": "ZAUBERPLÄTZE:", "spell-full-u": "FULL (Cleric, Druid, Wizard)", - "spell-half-u": "HALF (Paladin, Ranger)", + "spell-half-u": "Halb (Paladin, Waldläufer)", "spell-third-u": "THIRD (Arcane Fighter/Rogue)", - "cust-class-opts": "CUSTOM CLASS OPTIONS", + "cust-class-opts": "BENUTZERDEFINIERTE KLASSE EINSTELLUNGEN", "normal": "Normalerweise", "expirtise": "Sachverstand", - "skill-opts-u": "SKILL OPTIONS", + "skill-opts-u": "FERTIGKEITSEINSTELLUNGEN", "version": "v", - "always-roll-adv": "Always Roll Advantage", - "toggle-roll-adv": "Advantage Toggle", - "query-roll-adv": "Query Advantage", - "never-roll-adv": "Never Roll Advantage", - "never-whisper-roll": "Never Whisper Rolls", - "query-whisper-roll": "Query Whisper", - "always-whisper-roll": "Always Whisper Rolls", - "never-roll-dmg": "Don't Auto Roll Damage", - "always-roll-dmg": "Auto Roll Damage & Crit", - "add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:", + "always-roll-adv": "Immer mit Vorteil würfeln", + "toggle-roll-adv": "Vorteil auswählen", + "query-roll-adv": "Vorteil abfragen", + "never-roll-adv": "Nie mit Vorteil würfeln", + "never-whisper-roll": "Niemals geflüsterte Würfe", + "query-whisper-roll": "Flüstern abfragen", + "always-whisper-roll": "Immer geflüsterte Würfe", + "never-roll-dmg": "Nicht automatisch Schaden auswürfeln", + "always-roll-dmg": "Schaden & Kritische Treffer automatisieren", + "add-char-to-templates:-u": "Füge den Namen des Charakters dem Template hinzu", "on": "An", "off": "Aus", - "inventory:-u": "INVENTORY:", - "compendium-compatible": "Compendium Compatible", + "inventory:-u": "INVENTAR:", + "compendium-compatible": "Kompendium Kompatibel", "simple": "Simple", "encumbrance:-u": "ENCUMBRANCE:", "ammo-tracking:-u": "AMMO TRACKING:", - "general-opts-u": "GENERAL OPTIONS", - "transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.", - "transition-text-highlight": "Please make a copy of your game before you use this tool.", - "choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM", + "general-opts-u": "ALLGEMEINE EINSTELLUNGEN", + "transition-text": "Beim anklicken eines der unteren Bilder werden die Daten deines aktuellen Blattes umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.", + "transition-text-highlight": "Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzt.", + "choose-sheet-transfer": "WÄHLEN SIE DAS BLATT AUS, VON DEM SIE ÜBERTRAGEN MÖCHTEN", "community-sheet-u": "COMMUNITY SHEET", "shaped-sheet-u": "SHAPED SHEET", - "transition-opts-u": "TRANSITION OPTIONS", - "portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License", - "api-required-title": "Try it now with easy one click API installation available with your Pro subscription.", - "api-required-u": "(API REQUIRED)", - "spell_dc_mod:-u": "SPELL SAVE DC MOD:", - "custom_ac:-u": "CUSTOM AC:", - "npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.", - "npc-pc": "NPC/PC", - "roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.", + "transition-opts-u": "ÜBERTRAGUNGSMÖGLICHKEITEN", + "portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Lies die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License", + "api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deinem Pro-Abbonement.", + "api-required-u": "(API ERFORDERLICH)", + "spell_dc_mod:-u": "ZAUBER-RW SG-MOD:", + "custom_ac:-u": "ANGEPASSTE RK:", + "npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Bogen erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Bögen hauptsächlich Nicht-Spieler-Charaktere repräsentieren.", + "npc-pc": "NSC/SC", + "roll-queries-info": "W20 Würfe werden nach gewählter Option ausgegeben. Immer mit Vorteil würfeln ist die Standardeinstellung und es werden zwei W20 bei jedem Wurf gewürfelt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob ein Vor- oder Nachteil existiert. Nie mit Vorteil würfeln, würfelt immer einen einzelnen W20, mit der Erwartung das Spieler von selbst ein zweites Mal würfeln wenn sie einen Vor- oder Nachteil haben.", "whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.", - "auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.", - "add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.", - "inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.", + "auto-dmg-roll-info": "Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf den möglichen Schaden mit auswürfelt um Zeit zu sparen.", + "add-char-to-templates-info": "Charakternamen werden standardmäßig nicht zum Wurf Template im Chat hinzugefügt, sondern nur Spielernamen. Beim aktivieren dieser Funktion wird der Charakternamen statt dem Spielername dem Template im Chat hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.", + "inventory-info": "Für SC-Inventare wird standardmäßig der komplexe Stil verwendet, der mit dem Roll20 5E Kompendium kompatibel ist. Dazu gehören detaillierte Mengen/Gewichte von Gegenständen, Überwachung von Gewicht und Belastung, Sortierung, RK-Berechnungen, automatische Angriffsgenerierung und mehr. Die Option Einfach bietet ein Textfeld für Gegenstandslisten für Spieler, die mehr manuelle Kontrolle über das Blatt wünschen.", "encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.", - "ammo-tracking-info": "Provides automatic ammo tracking with the 5th Edition OGL by Roll20 Companion API Script.", - "dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING", - "dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.", + "ammo-tracking-info": "Ermöglicht automatische Verfolgung von Munitionsverbrauch mit dem 5te Edition OGL des Roll20 Companion API Scripts", + "dungeons-and-dragons-styling": "DUNGEONS & DRAGONS STIL", + "dungeons-and-dragons-styling-info": "Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf-Ergebnisse. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.", "cd-bar1-value:-u": "BAR 1 VALUE:", "cd-bar1-max:-u": "BAR 1 MAX:", "cd-bar1-link:-u": "BAR 1 LINK:", diff --git a/WFRP4CharSheet/translations/it.json b/WFRP4CharSheet/translations/it.json index e7a29f77f8..44487c48e1 100644 --- a/WFRP4CharSheet/translations/it.json +++ b/WFRP4CharSheet/translations/it.json @@ -195,7 +195,7 @@ "INJURIES-AFFLICTIONS-PYSCHOLOGY-&-MUTATIONS": "INJURIES, AFFLICTIONS, PSYCHOLOGY AND MUTATIONS", "Current-Corruption": "Current Corruption", "Max-Corruption": "Max Corruption", - "Time": "Time", + "Time": "Tempo", "Enc": "Enc", "PERSONALITY": "PERSONALITY", "APPEARANCE": "APPEARANCE", diff --git a/Zafir/translations/af.json b/Zafir/translations/af.json index ed7d383622..6935f5a534 100644 --- a/Zafir/translations/af.json +++ b/Zafir/translations/af.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/cs.json b/Zafir/translations/cs.json index bf6a18ff1f..5834ee49f2 100644 --- a/Zafir/translations/cs.json +++ b/Zafir/translations/cs.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/da.json b/Zafir/translations/da.json index 14721441bc..4accd0a9e2 100644 --- a/Zafir/translations/da.json +++ b/Zafir/translations/da.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/de.json b/Zafir/translations/de.json index 04567a76a0..976b7ad440 100644 --- a/Zafir/translations/de.json +++ b/Zafir/translations/de.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/el.json b/Zafir/translations/el.json index 8f5e54237d..43868e72da 100644 --- a/Zafir/translations/el.json +++ b/Zafir/translations/el.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/en.json b/Zafir/translations/en.json index eb1ca81fa6..7ee598f762 100644 --- a/Zafir/translations/en.json +++ b/Zafir/translations/en.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/es.json b/Zafir/translations/es.json index 956180b328..4ef0b7d1f1 100644 --- a/Zafir/translations/es.json +++ b/Zafir/translations/es.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/fr.json b/Zafir/translations/fr.json index be2d834a04..57d716a0c9 100644 --- a/Zafir/translations/fr.json +++ b/Zafir/translations/fr.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/he.json b/Zafir/translations/he.json index 4a8122b2f9..49daca396c 100644 --- a/Zafir/translations/he.json +++ b/Zafir/translations/he.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/it.json b/Zafir/translations/it.json index d8997f6342..a479b173ee 100644 --- a/Zafir/translations/it.json +++ b/Zafir/translations/it.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/ja.json b/Zafir/translations/ja.json index a3e2ad6f39..431d821d71 100644 --- a/Zafir/translations/ja.json +++ b/Zafir/translations/ja.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/ko.json b/Zafir/translations/ko.json index efa7eef6c6..92ad9bc8ba 100644 --- a/Zafir/translations/ko.json +++ b/Zafir/translations/ko.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/nl.json b/Zafir/translations/nl.json index ed7d383622..6935f5a534 100644 --- a/Zafir/translations/nl.json +++ b/Zafir/translations/nl.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/pl.json b/Zafir/translations/pl.json index 87c194ecf4..5f54df2900 100644 --- a/Zafir/translations/pl.json +++ b/Zafir/translations/pl.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/pt.json b/Zafir/translations/pt.json index e1a7433ee0..d075241488 100644 --- a/Zafir/translations/pt.json +++ b/Zafir/translations/pt.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/ru.json b/Zafir/translations/ru.json index 917b51695c..fbfb7bafc1 100644 --- a/Zafir/translations/ru.json +++ b/Zafir/translations/ru.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/sv.json b/Zafir/translations/sv.json index f1a9fa4013..dd69f156c8 100644 --- a/Zafir/translations/sv.json +++ b/Zafir/translations/sv.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/tr.json b/Zafir/translations/tr.json index ed7d383622..6935f5a534 100644 --- a/Zafir/translations/tr.json +++ b/Zafir/translations/tr.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/zh.json b/Zafir/translations/zh.json index ffa5867779..504e92ece9 100644 --- a/Zafir/translations/zh.json +++ b/Zafir/translations/zh.json @@ -279,5 +279,7 @@ "Use Ability:": "Use Ability:", "Use Item:": "Use Item:", "Use Ability": "Use Ability", - "Use Item": "Use Item" + "Use Item": "Use Item", + "Notes": "Notes", + "CRITICAL SUCCESS!": "CRITICAL SUCCESS!" } diff --git a/Zafir/translations/zu.json b/Zafir/translations/zu.json index 21c63c788f..792d23ec15 100644 --- a/Zafir/translations/zu.json +++ b/Zafir/translations/zu.json @@ -279,5 +279,7 @@ "Use Ability:": "crwdns175752:0crwdne175752:0", "Use Item:": "crwdns175754:0crwdne175754:0", "Use Ability": "crwdns175756:0crwdne175756:0", - "Use Item": "crwdns175758:0crwdne175758:0" + "Use Item": "crwdns175758:0crwdne175758:0", + "Notes": "crwdns397248:0crwdne397248:0", + "CRITICAL SUCCESS!": "crwdns397250:0crwdne397250:0" } diff --git a/inSANe auto cal/translations/it.json b/inSANe auto cal/translations/it.json index 781a19f352..291bcb9fb5 100644 --- a/inSANe auto cal/translations/it.json +++ b/inSANe auto cal/translations/it.json @@ -105,7 +105,7 @@ "pain": "Pain", "analysis": "Analysis", "physics": "Physics", - "time": "Time", + "time": "Tempo", "torture": "Torture", "joy": "Joy", "senses": "Sensi",