diff --git a/AD&D_2E/2ESheet.html b/AD&D_2E/2ESheet.html new file mode 100644 index 0000000000..cf8781985b --- /dev/null +++ b/AD&D_2E/2ESheet.html @@ -0,0 +1,528 @@ + +

+ + Class:
+ Race:
+ Alignment:
+ Level:
+
+ HP:/
+ AC:
+ AC Surprised:
+ AC Shieldless:
+
+ Height:
+ Weight:
+ Age:
+ Max age:
+Handedness:

+ +

Abilities

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ValueHitDamWgtPressOpenBendNotes
Strength/%
ValueReactMissileDefense Notes
Dexterity
ValueHP Adj.ShockResurrectionPoison*Magic*RegenerateNotes
Constitution%%
ValueLangLevelChanceMax ImmunityNotes
Intelligence%
ValueDefenseBonusFailure ImmunityNotes
Wisdom%
ValueMaximumLoyaltyReaction Notes
Charisma


+
* Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. +Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison. +
+ +

Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Weapon#AttackAttack Adj.Dam Adj.THAC0Dam SMDam LRangeWeightSizeTypeSpeed
+
+ + + + + + + + + + + + + + +
          


+ +

Saving Throws


+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TargetModifierNotes
Paralyzation, Poison, or Death Magic
Rod, Staff, or Wand
Petrification or Polymorph
Breath Weapon
Spell


+ +

Movement

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpeedWeightPenaltiesNotes
Base
Light Enc. (-1/3)
Moderate Enc. (-1/2)
Heavy Enc. (-2/3)
Severe Enc. (1)
+Current weight:


+ +

Special Abilities and Attacks



+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SkillBaseRaceDexArmorLevelTotal
Pick Pockets%%%%%%
Open Locks%%%%%%
Find/Remove Traps%%%%%%
Move Silently%%%%%%
Hide in Shadows%%%%%%
Detect Noise%%%%%%
Climb Walls%%%%%%
Read Languages%%%%%%


+ +

Proficiencies and Languages


+ Weapon Proficiencies


+ Non-Weapon Proficiencies


+ Languages


+ +

Spells Memorized and Spell Book


+ Spells Memorized


+ Spell Book


+ Scrolls


+ +

Gear

+ + + + + + + + + + +
DescriptionWeightLocation
+
+ + + + + +

+Current weight:
+ +

Henchpersons/Animal Companions

+ + + + + + + + + + + + + + + + + + + + + + +
NameACRace/ClassHD/Lvl#ATTHAC0DmgHPNotes
  /
+
+ + + + + + + + + / + + + +


+ +

Wealth


+ Platinum (5gp)
+ Gold (5ep/10sp)
+ Electrum (2sp)
+ Silver (10cp)
+ Copper
+ Gems
+ Other Items Of Value

+ (100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)

+ + + + +

Rolls


+

Hit roll

+
Weapon slot: + + + + + + + + + + + +

Damage roll

+
Weapon slot: + + + + + + + + + + diff --git a/AD&D_2E/2EStyle.css b/AD&D_2E/2EStyle.css new file mode 100644 index 0000000000..ebf54184c2 --- /dev/null +++ b/AD&D_2E/2EStyle.css @@ -0,0 +1,35 @@ +.charsheet input { + display: inline-block; + width: 165px; +} +.charsheet input.sheet-tiny { + display: inline-block; + width: 25px; +} +.charsheet input.sheet-short { + display: inline-block; + width: 3.5em; +} +.charsheet input[type="number"].sheet-tiny { + display: inline-block; + width: 23px; +} + input[type="number"].sheet-tiny::-webkit-inner-spin-button { + -webkit-appearance: none; +} + input[type="number"].sheet-nobut::-webkit-inner-spin-button { + -webkit-appearance: none; +} +.charsheet input.sheet-tiny { + display: inline-block; + width: 25px; +} +.charsheet select.sheet-short{ + display: inline-block; + width: 4.1em; +} +.charsheet input[type="checkbox].left { + float: left; + margin: 5px 0px; + width: 200px; +} \ No newline at end of file