diff --git a/Serenity/serenity.css b/Serenity/serenity.css index fa817d6b23..06e97296b9 100644 --- a/Serenity/serenity.css +++ b/Serenity/serenity.css @@ -84,6 +84,9 @@ min-width: 1px; padding: 0 10px; } +.sheet-serenity-charactersheet .sheet-character-info .sheet-serenity-logo img { + width: 175px; +} .sheet-serenity-charactersheet .sheet-character-info .sheet-serenity-label { width: 1px; white-space: nowrap; @@ -1075,7 +1078,7 @@ text-align: right; float: left; height: 230px; - width: 165px; + width: 180px; } .sheet-serenity-charactersheet .sheet-character-derived-traits { text-align: right; diff --git a/Serenity/serenity.html b/Serenity/serenity.html index b7520a9f12..0ea81b0c8b 100644 --- a/Serenity/serenity.html +++ b/Serenity/serenity.html @@ -1,1008 +1,1016 @@ - - - -
| Name: | -- - | -
- |
- Concept: | -- - | -
| Age/Hgt/Wgt: | -- - | -Appearance: | -- - | -
| Strength: | -- - | -
| Agility: | -- - | -
| Vitality: | -- - | -
| Alertness: | -- - | -
| Intelligence: | -- - | -
| Willpower: | -- - | -
| Name: | ++ + | +
+ |
+ Concept: | ++ + | +
| Age/Hgt/Wgt: | ++ + | +Appearance: | ++ + | +
| Strength: | ++ + | +
| Agility: | ++ + | +
| Vitality: | ++ + | +
| Alertness: | ++ + | +
| Intelligence: | ++ + | +
| Willpower: | ++ + | +
| Initiative: | +
+
+ Agility + Alertness + |
+ Long
+ Haul: |
+
+
+ Strength + Vitality + |
+
| Burst of
+ Strength: |
+
+
+ Strength + Strength + |
+ Memorize: | +
+
+ Intelligence + Alertness + |
+
| Endurance: | +
+
+ Vitality + Willpower + |
+ Recall: | +
+
+ Intelligence + Willpower + |
+
| Out of
+ Harm: |
+
+
+ Agility + Alertness + |
+ Resist: | +
+
+ Vitality + Vitality + |
+
| Reduce Damage | ++1 Step per Point / +1 LP after | +
| Add to Rolls | ++1 Step per Point / +1 to roll after | +
| Utilize Assets | +See Asset description, 1-6 Points | +
| Affect Plot | +GM discretion, can use 1-12 Points | +
| Initiative: | -
-
- Agility + Alertness - |
- Long
- Haul: |
-
-
- Strength + Vitality - |
-
| Burst of
- Strength: |
-
-
- Strength + Strength - |
- Memorize: | -
-
- Intelligence + Alertness - |
-
| Endurance: | -
-
- Vitality + Willpower - |
- Recall: | -
-
- Intelligence + Willpower - |
-
| Out of
- Harm: |
-
-
- Agility + Alertness - |
- Resist: | -
-
- Vitality + Vitality - |
-
| Animal Handling | ++ + | +Medical Expertise | ++ + | +
| Artistry | ++ + | +Melee Weapons | ++ + | +
| Athletics | ++ + | +Perception | ++ + | +
| Covert | ++ + | +Performance | ++ + | +
| Craft | ++ + | +Pilot | ++ + | +
| Discipline | ++ + | +Planetary Vehicles | ++ + | +
| Guns | ++ + | +Ranged Weapons | ++ + | +
| Heavy Weapons | ++ + | +Scientific Expertise | ++ + | +
| Influence | ++ + | +Survival | ++ + | +
| Knowledge | ++ + | +Technical Engineering | ++ + | +
| Linguist | ++ + | +Unarmed Combat | ++ + | +
| Mechanical Engineering | ++ + | +
| Reduce Damage | -+1 Step per Point / +1 LP after | +€ In Bank: + | ++ + | |
| Add to Rolls | -+1 Step per Point / +1 to roll after | +€ On Hand: + | ++ + | |
| Utilize Assets | -See Asset description, 1-6 Points | +Platinum: + | ++ + | ++ + |
| Affect Plot | -GM discretion, can use 1-12 Points | +Gold: + | ++ + | ++ + | +
| Silver: + | ++ + | ++ + |
| Animal Handling | -- - | -Medical Expertise | -- - | +Free Actions | +Talk, Walk, Innate Defense, Reactions |
| Artistry | -- - | -Melee Weapons | -- - | +Movements | +Walk (0 acts), Hustle (1 acts), Run (2 acts) |
| Athletics | -- - | -Perception | -- - | +(call or react) Defense | +Block, Dodge, Take Cover |
| Covert | -- - | -Performance | -- - | +Attack | +Aim, Call Shot, Disarm, Feint, Grapple |
| Craft | -- - | -Pilot | -- - | +All-Out Def. / Atk. | ++2 Skill Step if all actions defend / attack |
| Discipline | -- - | -Planetary Vehicles | -- - | -||
| Guns | -- - | -Ranged Weapons | -- - | -||
| Heavy Weapons | -- - | -Scientific Expertise | -- - | -||
| Influence | -- - | -Survival | -- - | -||
| Knowledge | -- - | -Technical Engineering | -- - | -||
| Linguist | -- - | -Unarmed Combat | -- - | -||
| Mechanical Engineering | -- - | +Multiple Actions | +-1 Skill Step for all actions per extra act |
| € In Bank: - | -- - | -|
| € On Hand: - | -- - | -|
| Platinum: - | -- - | -- - | -
| Gold: - | -- - | -- - | -
| Silver: - | -- - | -- - | -
| Free Actions | -Talk, Walk, Innate Defense, Reactions | -
| Movements | -Walk (0 acts), Hustle (1 acts), Run (2 acts) | -
| (call or react) Defense | -Block, Dodge, Take Cover | -
| Attack | -Aim, Call Shot, Disarm, Feint, Grapple | -
| All-Out Def. / Atk. | -+2 Skill Step if all actions defend / attack | -
| Multiple Actions | --1 Skill Step for all actions per extra act | -