Updated WHFRP2.html

Secondary Profile
SB & TB now actually use the BonusMod value for the Current calculation.
Weapons
Melee weapon 6 & 7 when rolling damage now use the correct name instead of using meleeweaponname1.
This commit is contained in:
Alexander Mitchell
2023-01-28 19:10:30 +00:00
parent 9e0f400ddb
commit 4957e20af4
@@ -511,10 +511,10 @@
<input class="sheet-center" type="number" name="attr_Wounds_max" value="@{WoundsStart}+@{WoundsTalents}+@{WoundsAdv}+@{WoundsMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthBonus" value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv}+@{StrengthMod})/10)" disabled="true"/>
<input class="sheet-center" type="number" name="attr_StrengthBonus" value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv}+@{StrengthMod})/10)+@{StrengthBonusMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessBonus" value="floor((@{ToughnessStart}+@{ToughnessTalents}+@{ToughnessAdv}+@{ToughnessMod})/10)" disabled="true"/>
<input class="sheet-center" type="number" name="attr_ToughnessBonus" value="floor((@{ToughnessStart}+@{ToughnessTalents}+@{ToughnessAdv}+@{ToughnessMod})/10)+@{ToughnessBonusMod}" disabled="true"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Movement" value="@{MovementStart}+@{MovementTalents}+@{MovementAdv}+@{MovementMod}-@{encumbered}-@{armormovepenalty}" disabled="true"/>
@@ -3281,7 +3281,7 @@
<button type="roll" class="sheet-roll" name="roll_MeleeAttack6" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[@{meleetohit6}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities6}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage6" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg6}]]}} {{impact=[[@{meleeimpact6}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg6}]]}} {{qualities=@{meleequalities6}}}"></button>
<button type="roll" class="sheet-roll" name="roll_MeleeDamage6" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg6}]]}} {{impact=[[@{meleeimpact6}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg6}]]}} {{qualities=@{meleequalities6}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry6" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=^{PARRY}}} {{target=[[@{meleetohit6}+@{meleedefensive6}+?{@{translation_modifier}|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities6}}}"></button>
@@ -3310,7 +3310,7 @@
<button type="roll" class="sheet-roll" name="roll_MeleeAttack7" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=^{MELEE}}} {{target=[[@{meleetohit7}+?{@{translation_modifier}|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities7}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage7" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg7}]]}} {{impact=[[@{meleeimpact7}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg7}]]}} {{qualities=@{meleequalities7}}}"></button>
<button type="roll" class="sheet-roll" name="roll_MeleeDamage7" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=^{DAMAGE}}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg7}]]}} {{impact=[[@{meleeimpact7}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg7}]]}} {{qualities=@{meleequalities7}}}"></button>
</div>
<div class="sheet-col-4-100 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry7" value="@{Whisper} &{template:whfrp2e} {{title=@{meleeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=^{PARRY}}} {{target=[[@{meleetohit7}+@{meleedefensive7}+?{@{translation_modifier}|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities7}}}"></button>