diff --git a/Official Savage Worlds/translations/fr.json b/Official Savage Worlds/translations/fr.json index a7c68c4b21..19d57e87b4 100644 --- a/Official Savage Worlds/translations/fr.json +++ b/Official Savage Worlds/translations/fr.json @@ -399,7 +399,7 @@ "ab-color-indicator": "Couleur d'Arcanes :", "skill-only": "Compétence seule", "duration": "Durée", - "of": "de", + "of": "sur", "power-point-abbr-u": "PP", "power-point-abbr-u-invested": "PP Investis", "trappings": "Aspects", @@ -884,35 +884,35 @@ "number-of-base-damage-dice": "The second field allows you to configure the number of dice to be rolled; if a weapon does 2d6 damage, you’d enter a 2 in this field. If the weapon has a range of base damage (e.g. a shotgun has a range of 1-3d6, with the range determining the number of base damage dice to roll), enter a high end of the range as a negative number in this field. For example that shotgun base damage would be -3. When this field is populated with a negative number, the system will prompt you to confirm the number of dice to roll.", "base-damage-die-type": "The third field is where you configure the die type associated with the damage.", "damage-modifier-field": "The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.", - "use-kg-instead-of-pounds": "Use Kilograms instead of pounds", - "use-kg-to-calculate-load-limit": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.", + "use-kg-instead-of-pounds": "Utiliser les Kilogrammes au lieu de la livre", + "use-kg-to-calculate-load-limit": "Cochez cette base pour utiliser les kilogrammes au lieu des livres; cela va impacter la manière dont le poids porté maximal est calculé.", "setting_bar1_value": "VALEUR BARRE 1 (VERT)", "setting_bar1_max": "BARRE 1 (VERT) MAX", "setting_bar1_link": "LIEN BARRE 1 (VERT)", "setting_bar2_value": "VALEUR BARRE 2 (BLEU)", - "setting_bar2_max": "BAR 2 (BLUE) MAX", + "setting_bar2_max": "BARRE 2 (BLEUE) MAX", "setting_bar2_link": "LIEN BARRE 2 (BLEU)", "setting_bar3_value": "VALEUR BARRE 3 (ROUGE)", "setting_bar3_max": "MAX BARRE 3 (ROUGE)", "setting_bar3_link": "LIEN BARRE 3 (ROUGE)", "settings_bar1_value_desc": "Par défaut, les pions créés en faisant un glisser-déposer sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur de la barre 1", "settings_bar1_max_desc": "Par défaut, les pions créés en faisant un glisser-déposer sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 1", - "settings_bar2_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's value to the attribute", - "settings_bar2_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's max to the attribute", - "settings_bar3_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's value to the attribute", - "settings_bar3_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's max to the attribute", - "settings_bar1_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 1's value to this attribute. If set this will override all other bar settings.", - "settings_bar2_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 2's value to this attribute. If set this will override all other bar settings.", - "settings_bar3_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 3's value to this attribute. If set this will override all other bar settings.", + "settings_bar2_value_desc": "Par défaut, les pions créés en faisant un glisser-déposer sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur de la barre 2", + "settings_bar2_max_desc": "Par défaut, les pions créés en faisant un glisser-déposer sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 2\n", + "settings_bar3_value_desc": "Par défaut, les pions créés en faisant un glisser-déposer sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur de la barre 3", + "settings_bar3_max_desc": "Par défaut, les pions créés en faisant un glisser-déposer sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 3", + "settings_bar1_link_desc": "Par défaut, les pions créés en faisant un glisser-déposer sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur de la barre 1. Si utilisé, cela écrasera les autres paramètres par défaut pour la barre 1.", + "settings_bar2_link_desc": "Par défaut, les pions créés en faisant un glisser-déposer sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur de la barre 2. Si utilisé, cela écrasera les autres paramètres par défaut pour la barre 2.", + "settings_bar3_link_desc": "Par défaut, les pions créés en faisant un glisser-déposer sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur de la barre 3. Si utilisé, cela écrasera les autres paramètres par défaut pour la barre 3.", "shields": "Boucliers", "shield-type": "Type de bouclier", - "total-shield-weight-carried": "Total Shield Weight Carried", + "total-shield-weight-carried": "Poids total des boucliers portés", "armor-piercing-abbr": "PA", "shield": "Bouclier", "encumbrance-bug": "Invetigating a bug where encumbrance isn't accurately applied to Agility-linked skills (except for Fighting); in some cases, the penalty shows in the list of modifiers, though it wasn't applied to the roll.", "compendium-support": "Prise en charge du glisser-déposer du Compendium", "support-for-shields": "Ajout de support pour les boucliers.", - "avatar-url": "Avatar URL", + "avatar-url": "URL de l'avatar", "avatar-url-for-compendium-macro": "Fixed the issue of the missing avatar URL for the target-pic macro included with the the Savage Worlds Core Rules Bundle Compendium.", "agility-linked-skills-not-applying-encumbrance-penalty": "Fixed an issue where some Agility linked skills (and all Agility-linked custom skills) weren't applying the encumbrance penalty.", "pace-encumbrance-bug": "Pace currently doesn't take into account penalties due to encumbrance; this is being worked on and will be corrected soon.", @@ -951,16 +951,16 @@ "additional-support-for-deadlands-compendium": "Added additional support for the Deadlands: The Weird West compendium.", "dominion-paragraph": "Dominion will appear under the Additional Derived Stats, but the two are independent of one another. Selecting Dominion will show the Header for Additional Derived Stats, but it won't show the fields for additional derived. If you need to an additional derived stat in addition to Dominio you need to check both boxes. Selecting Dominion will also show a field for the Dominion Table Name; this is necessary for the Dominion roll button to know which rollable table to use for a Dominion roll. This does require the GM to set up a dominion rollable to begin with. This table name can also be identified in the game Settings as a default so the GM doesn't need to enter the table name on every inidivual character sheet.", "setup-the-dominion-table-for-dominion-rolls": "This table name is needed for the dominion roll button to function. This should the name of the rollable table for Dominion rolls. This will not set up the rollable table, so you will need to be sure to do that in the game.", - "bennies": "Bennies", + "bennies": "Jetons", "derived": "Dérivé", "1d4": "d4", "1d6": "d6", "1d8": "d8", "1d10": "d10", "1d12": "d12", - "running": "Running", - "reach": "Reach", - "has-no-money": "Broke", + "running": "Courrir", + "reach": "Allonge", + "has-no-money": "Fauché", "reworked-code-base": "Re-worked the code base making it easier to maintain.", "updated-statblock-view": "Updated the statblock view, making it more comprehensive and streamlined.", "statblock-view-supports-skill-specialization": "Skill specializations should now work while in statblock view.", @@ -968,7 +968,7 @@ "injury-roll": "Jet de blessure", "special-abilities-not-auto-showing": "Fixed the issue of Special Abilities not automatically being set to show when a Special Ability is dragged and dropped onto the character sheet.", "wild-card-icon-misplaced": "Fixed the issue of the Wild Card icon not being placed correctly.", - "sheet-background": "Sheet Background: ", + "sheet-background": "Image d'arrière plan : ", "no-background-image": "Aucune image de fond", "swade-parchment": "Parchemin SWADE", "animal-smarts-abbreviation": " (A)", @@ -1010,16 +1010,16 @@ "number-of-dice-abbr": "# of Dice", "armor-embedded-toughness": "Armor Embedded Toughness", "embedded-toughness": "Embedded Toughness", - "sheet-theme": "Sheet Theme", - "generic": "Generic", + "sheet-theme": "Thème de la fiche", + "generic": "Générique", "pathfinder": "Pathfinder", "rifts": "Rifts", "seamless-parchment": "Seamless Parchment", "gray-hex": "Gray Hex", - "dark-mode": "\"Dark\" Mode", - "dark-mode-invert-colors": "\"Dark\" Mode (invert colors)", + "dark-mode": "Mode \"Sombre\"", + "dark-mode-invert-colors": "Mode \"Sombre\" (Inversion des couleurs)", "sheet-theme-paragraph": "Selecting a sheet theme will set the background image, logo displayed, and any special styling associated with the theme. The theme options are: Generic (the default), Deadlands (an Old West styled theme), Pathfinder (a theme to match the Pathfinder for Savage Worlds books), and Rifts® (a more sci-fi type of theme). Even if a theme is selected, you can still change the packground or logo if desired.", - "dark-mode-paragraph": "This check box will invert the colors of the character sheet, making a quasi-Dark Mode. This only affects the Character Sheet tab of the character journal (Bio & Info, and Atttributes & Abilities are unaffected, unfortunately).", + "dark-mode-paragraph": "Cette cas à cocher inversera les couleurs de la fiche de personnages, réalisant un mode quasi-sombre. Cela affecte uniquement l'onglet de fiche de personnage (Bio & Infos, et Attributs & Capacités ne sont pas affectés, malheureusement).", "sheet-themeing": "Added the ability to select a theme for the character sheet.", "enable-dark-mode": "Added the ability to set the sheet to dark mode. This isn't a true dark mode, but merely an inversion of colors. With the current sheet themes, but can function as a quick and dirty dark mode.", "rifts-support": "Added support for Rifts.",