diff --git a/Mindjammer/Browse.plb b/Mindjammer/Browse.plb new file mode 100644 index 0000000000..08ebe1fa5e Binary files /dev/null and b/Mindjammer/Browse.plb differ diff --git a/Mindjammer/Mindjammer.README b/Mindjammer/Mindjammer.README new file mode 100644 index 0000000000..952d1c7d85 --- /dev/null +++ b/Mindjammer/Mindjammer.README @@ -0,0 +1 @@ +Mindjammer.README Mindjammer Roll20 Character Sheet v1.0 April 19 2015 - Sarah Newton Modified Roll20 Fate Core character sheet HTML and CSS files for basic implementation of Mindjammer RPG character sheet. Incorporated Credit Stress and Halo sections, plus genotype, culture, scale, etc. All elements are referenced with attribute types. Added roll button to the skill sections, so that skill rolls can be triggered from the character sheet. Added Mindjammer title PNG. TO DO: - add macros for key actions. - include more detailed equipment section allowing for bonuses, skills, etc. - include more detailed stunts and extras sections allowing for direct rolls, etc. \ No newline at end of file diff --git a/Mindjammer/Mindjammer.css b/Mindjammer/Mindjammer.css new file mode 100644 index 0000000000..bfef85d278 --- /dev/null +++ b/Mindjammer/Mindjammer.css @@ -0,0 +1,158 @@ +/* === MODIFIED FROM FATE CORE STYLESHEET SJN 19 APRIL 2015 v1.0 === */ +/* === GENERAL === */ +.charsheet { + min-width: 800px; +} + +.sheet-header { + margin-bottom: 4px; + padding: 2px 4px; + + background: black; + color: white; + font-weight: bold; +} + +.sheet-subheader { + + background: gray; + color: white; + font-weight: bold; +} + +.sheet-section { + float: left; + width: 100%; + + margin: 4px 0; + padding: 1px; + box-sizing: border-box; +} + +.sheet-half { + max-width: 50%; +} + +.sheet-break { + clear: both; +} + +label, +select { + margin: 0; +} + +textarea { + margin: 0; + width: 100%; + height: 400px; + resize: vertical; + box-sizing: border-box; +} + +.sheet-repitem, +.repitem { + margin-bottom: 2px; +} + +/* Override Roll20 Button styling for something less conspicious */ +button { + height: 22px; + line-height: 16px; + margin: 0 !important; + border-radius: 0 !important; + background-image: none !important; + border: none !important; + box-shadow: none !important; +} + +.repitem button { + height: 28px; + line-height: 20px; +} + +/* === BASIC === */ +.sheet-logo { + width: 100%; + margin: 0 5px; + float: left; +} + +.sheet-section-basic tr { + margin-left: 5px; +} + +.sheet-section-basic td { + padding: 2px; +} + +.sheet-section-basic input[type="number"] { + width: 100px; +} + +.sheet-section-basic .sheet-column { + width: calc(50% - 200px); +} + +/* === SKILLS === */ +.sheet-section-skills { + min-width: 400px; +} + +.sheet-section-skills input { + width: 120px; +} + +.sheet-section-skills td:first-child { + text-align: right; + font-weight: bold; + padding: 0 4px; +} + +.sheet-skill-on { + border: 1px solid black; +} + +.sheet-skill-off { + background-color: #E3E3E3; + border: 1px solid gray; +} + +/* === ASPECT === */ +.sheet-section-aspects input { + width: 100%; +} + +/* === STRESS === */ +.sheet-section-stress td { + text-align: left; + padding-right: 5px; +} + +.sheet-section-stress input { + margin-left: 2px; +} + +.sheet-check-on { + border: 1px solid black; +} + +.sheet-check-off { + background-color: #E3E3E3; + border: 1px solid gray; +} + +/* === CONSEQUENCES === */ +.sheet-section-consequences { + // float: right; +} + +.sheet-section-consequences select { + width: 100px; + float: left; +} + +.sheet-section-consequences input { + margin-left: 2px; + width: calc(100% - 102px); +} \ No newline at end of file diff --git a/Mindjammer/Mindjammer.html b/Mindjammer/Mindjammer.html new file mode 100644 index 0000000000..41626d84bd --- /dev/null +++ b/Mindjammer/Mindjammer.html @@ -0,0 +1,189 @@ + +
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Status
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Physical Stress1234(Physique)Mental Stress1234(Will)Credit Stress1234(Resources)
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General Consequences
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Credit Consequences
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Skills
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Superb (+5)
Great (+4)
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Fair (+2)
Average (+1)
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Halo
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